// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneData
using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class BoneData
{
    public int id;

    public string boneName;

    public string parentName;

    public string hierarchyPath;

    public HumanBodyBones hBone;

    public int parentId;

    public List<int> childrenIds;

    public Vector3 rootLocalPosition;

    public Quaternion rootLocalRotation;

    public Vector3 rootLocalScale;
}
