EdenAutoMorpher_ProfileSaver_Script를 ILSpy로 디컴파일한 결과를 수정없이 가져옴

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2026-02-01 16:17:25 +09:00
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BaseKey3
public struct BaseKey3
{
public uint x;
public uint y;
public uint z;
public BaseKey3(uint x, uint y, uint z)
{
this.x = x;
this.y = y;
this.z = z;
}
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneData
using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class BoneData
{
public int id;
public string boneName;
public string parentName;
public string hierarchyPath;
public HumanBodyBones hBone;
public int parentId;
public List<int> childrenIds;
public Vector3 rootLocalPosition;
public Quaternion rootLocalRotation;
public Vector3 rootLocalScale;
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneSpatialData
using System;
using Eden.AutoMorpher.profile;
using UnityEngine;
[Serializable]
public class BoneSpatialData
{
public HumanBodyBones refBone;
public PCAData pcaData;
public VolumeData volumeData;
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using Eden.AutoMorpher.profile;
using UnityEditor;
using UnityEngine;
public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
{
public Transform sourceAvatar;
public List<SkinnedMeshRenderer> sourceBodyMeshes = new List<SkinnedMeshRenderer>();
public string profileName;
private const float adjustHigh = 1.5f;
[ContextMenu("SaveProfile")]
public void SaveProfile()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = sourceAvatar.position;
Quaternion rotation = sourceAvatar.rotation;
Vector3 localScale = sourceAvatar.localScale;
Transform parent = sourceAvatar.parent;
sourceAvatar.SetParent((Transform)null);
sourceAvatar.position = Vector3.zero;
sourceAvatar.rotation = Quaternion.identity;
sourceAvatar.localScale = Vector3.one;
ProfileData newProfileData = new ProfileData();
ProfileUtils profileUtils = new ProfileUtils();
newProfileData.version = profileUtils.GetProfileVersion();
Animator component = ((Component)sourceAvatar).GetComponent<Animator>();
if ((Object)(object)component == (Object)null)
{
Debug.LogError((object)("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + ((Object)sourceAvatar).name));
}
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, sourceBodyMeshes);
List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
{
list.Add(new ProfileBakedBodyMesh(sourceBodyMesh));
}
SaveBoneData(ref newProfileData, sourceAvatar, humanoidMeshBoneMap, list);
ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil();
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(sourceAvatar, list);
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
newProfileData.neckTargetHeight = 1.5f;
AdjustAvatarHigh(sourceAvatar, humanoidMeshBoneMap, 1.5f);
foreach (ProfileBakedBodyMesh item in list)
{
item.ReBakeMesh();
}
SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
sourceAvatar.SetParent(parent);
sourceAvatar.position = position;
sourceAvatar.rotation = rotation;
sourceAvatar.localScale = localScale;
}
public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
{
ProfileUtils profileUtils = new ProfileUtils();
HumanBodyBones[] influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)9 };
newProfileData.NeckSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)9, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array;
newProfileData.LeftUpperArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)13, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array2 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array2, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array2;
newProfileData.RightUpperArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)14, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)15 };
newProfileData.LeftLowerArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)15, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)16 };
newProfileData.RightLowerArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)16, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)17 };
newProfileData.LeftLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)15, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)18 };
newProfileData.RightLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)16, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
{
(HumanBodyBones)1,
(HumanBodyBones)3
};
newProfileData.LeftUpperLegSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)1, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
{
(HumanBodyBones)2,
(HumanBodyBones)4
};
newProfileData.RightUpperLegSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)2, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)5 };
newProfileData.LeftFootSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)5, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)6 };
newProfileData.RightFootSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)6, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)8 };
newProfileData.ChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)8, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)54 };
newProfileData.UpperChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)54, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
{
(HumanBodyBones)8,
(HumanBodyBones)54
};
newProfileData.IntegratedChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)8, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)7 };
newProfileData.SpineSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)7, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)17 };
newProfileData.LeftHandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)17, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array3 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array3, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array3;
newProfileData.LeftHandThumbSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)24, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)24 };
newProfileData.LeftHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)24, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)25 };
newProfileData.LeftHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)25, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)26 };
newProfileData.LeftHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)26, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array4 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array4, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array4;
newProfileData.LeftHandIndexSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)27, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)27 };
newProfileData.LeftHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)27, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)28 };
newProfileData.LeftHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)28, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)29 };
newProfileData.LeftHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)29, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array5 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array5, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array5;
newProfileData.LeftHandMiddleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)30, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)30 };
newProfileData.LeftHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)30, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)31 };
newProfileData.LeftHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)31, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)32 };
newProfileData.LeftHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)32, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array6 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array6, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array6;
newProfileData.LeftHandRingSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)33, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)33 };
newProfileData.LeftHandRingProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)33, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)34 };
newProfileData.LeftHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)34, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)35 };
newProfileData.LeftHandRingDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)35, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array7 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array7, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array7;
newProfileData.LeftHandLittleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)36, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)36 };
newProfileData.LeftHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)36, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)37 };
newProfileData.LeftHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)37, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)38 };
newProfileData.LeftHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)38, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)18 };
newProfileData.RightHandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)18, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array8 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array8, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array8;
newProfileData.RightHandThumbSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)39, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)39 };
newProfileData.RightHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)39, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)40 };
newProfileData.RightHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)40, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)41 };
newProfileData.RightHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)41, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array9 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array9, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array9;
newProfileData.RightHandIndexSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)42, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)42 };
newProfileData.RightHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)42, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)43 };
newProfileData.RightHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)43, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)44 };
newProfileData.RightHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)44, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array10 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array10, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array10;
newProfileData.RightHandMiddleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)45, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)45 };
newProfileData.RightHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)45, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)46 };
newProfileData.RightHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)46, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)47 };
newProfileData.RightHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)47, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array11 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array11, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array11;
newProfileData.RightHandRingSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)48, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)48 };
newProfileData.RightHandRingProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)48, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)49 };
newProfileData.RightHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)49, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)50 };
newProfileData.RightHandRingDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)50, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array12 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array12, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array12;
newProfileData.RightHandLittleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)51, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)51 };
newProfileData.RightHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)51, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)52 };
newProfileData.RightHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)52, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)53 };
newProfileData.RightHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)53, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
}
public void SaveBoneData(ref ProfileData newProfileData, Transform sourceAvatar, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
{
ProfileUtils profileUtils = new ProfileUtils();
HashSet<Transform> hashSet = new HashSet<Transform>();
foreach (ProfileBakedBodyMesh sourceBodyBakedMesh in sourceBodyBakedMeshes)
{
foreach (Transform bodyMeshBone in profileUtils.GetBodyMeshBones(sourceBodyBakedMesh.smr))
{
hashSet.Add(bodyMeshBone);
}
}
if (hashSet.Count == 0)
{
Debug.LogWarning((object)"[EdenAutoMorpher_ProfileSaver] SaveBoneData - avatarBones is empty.");
newProfileData.boneRootId = -1;
newProfileData.bones = new List<BoneData>();
}
else
{
newProfileData.boneRootId = 0;
newProfileData.bones = profileUtils.GetBoneDatas(sourceAvatar, hashSet, sourceBoneMap);
}
}
private void AdjustAvatarHigh(Transform sourceRoot, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, float targetHeight)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
if (!sourceBoneMap.TryGetValue((HumanBodyBones)9, out var value) || value.Count == 0)
{
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] Can't Find Neck Bones");
return;
}
float num = value.FirstOrDefault().position.y - sourceRoot.position.y;
if (Mathf.Approximately(num, 0f))
{
Debug.LogWarning((object)$"[EdenAutoMorpher_ProfileSaver] {((Object)sourceRoot).name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
return;
}
float num2 = targetHeight / num;
Vector3 localScale = sourceRoot.localScale;
localScale *= num2;
sourceRoot.localScale = localScale;
}
private void SaveProfileToJson(ProfileData profileData, string savePath, string profileName)
{
if (profileData == null)
{
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] ProfileData is null. Abort save.");
return;
}
if (string.IsNullOrEmpty(profileName))
{
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] profileName is empty.");
return;
}
string path = (profileName.EndsWith(".json") ? profileName : (profileName + ".json"));
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
}
string text2 = Path.Combine(text, path);
string contents = JsonUtility.ToJson((object)profileData, true);
File.WriteAllText(text2, contents);
Debug.Log((object)("[EdenAutoMorpher_ProfileSaver] Profile saved successfully.\nPath: " + text2));
AssetDatabase.Refresh();
}
public bool IsExistBaseData()
{
ProfileUtils profileUtils = new ProfileUtils();
return File.Exists(Path.Combine(Application.dataPath, profileUtils.GetBaseDataPath()));
}
}

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guid: 2fd1a8210b48a8d49843a3f2859e67b6

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.PCAData
using System;
using UnityEngine;
[Serializable]
public class PCAData
{
public Vector3 pcaCenter;
public Vector3 pcaPrincipalAxis;
public float pcaLength;
public float pcaAvgRadius;
}

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guid: ba923ad66ccb9824aa21217281bc8f03

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBVH
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileBVH
{
public List<Vector3> vertices;
public profileBVHData[] datas;
public profileBVHNode[] nodes;
public int[] dataIndices;
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBakedBodyMesh
using UnityEngine;
public class ProfileBakedBodyMesh
{
public SkinnedMeshRenderer smr;
public Mesh bakedMesh;
public Vector3[] worldVertices;
public BoneWeight[] boneWeights
{
get
{
if (!((Object)(object)smr != (Object)null))
{
return null;
}
return smr.sharedMesh.boneWeights;
}
}
public Transform[] bones
{
get
{
if (!((Object)(object)smr != (Object)null))
{
return null;
}
return smr.bones;
}
}
public ProfileBakedBodyMesh(SkinnedMeshRenderer _smr)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
if ((Object)(object)_smr == (Object)null)
{
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " is null"));
}
smr = _smr;
if ((Object)(object)_smr.sharedMesh == (Object)null)
{
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " has null sharedMesh."));
}
bakedMesh = new Mesh();
smr.BakeMesh(bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh);
}
public void ReBakeMesh()
{
smr.BakeMesh(bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh);
}
~ProfileBakedBodyMesh()
{
smr = null;
bakedMesh = null;
}
private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)smr == (Object)null)
{
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] CalculateWorldVertices: smr " + ((Object)((Component)smr).gameObject).name + " == null"));
return null;
}
if ((Object)(object)bakedMesh == (Object)null)
{
return null;
}
Transform transform = ((Component)smr).transform;
Vector3 lossyScale = transform.lossyScale;
Vector3 val = default(Vector3);
((Vector3)(ref val))._002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
Vector3[] vertices = bakedMesh.vertices;
int num = vertices.Length;
Vector3[] array = (Vector3[])(object)new Vector3[num];
for (int i = 0; i < num; i++)
{
array[i] = ((Matrix4x4)(ref val2)).MultiplyPoint3x4(vertices[i]);
}
return array;
}
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileData
using System;
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
[Serializable]
public class ProfileData
{
public int version = 1;
public float neckTargetHeight = 1.5f;
public BoneSpatialData NeckSpatialData;
public BoneSpatialData LeftUpperArmSpatialData;
public BoneSpatialData RightUpperArmSpatialData;
public BoneSpatialData LeftLowerArmSpatialData;
public BoneSpatialData RightLowerArmSpatialData;
public BoneSpatialData LeftLowerArm_HandSpatialData;
public BoneSpatialData RightLowerArm_HandSpatialData;
public BoneSpatialData LeftUpperLegSpatialData;
public BoneSpatialData RightUpperLegSpatialData;
public BoneSpatialData LeftFootSpatialData;
public BoneSpatialData RightFootSpatialData;
public BoneSpatialData ChestSpatialData;
public BoneSpatialData UpperChestSpatialData;
public BoneSpatialData IntegratedChestSpatialData;
public BoneSpatialData SpineSpatialData;
public BoneSpatialData LeftHandSpatialData;
public BoneSpatialData LeftHandThumbSpatialData;
public BoneSpatialData LeftHandThumbProximalSpatialData;
public BoneSpatialData LeftHandThumbIntermediateSpatialData;
public BoneSpatialData LeftHandThumbDistalSpatialData;
public BoneSpatialData LeftHandIndexSpatialData;
public BoneSpatialData LeftHandIndexProximalSpatialData;
public BoneSpatialData LeftHandIndexIntermediateSpatialData;
public BoneSpatialData LeftHandIndexDistalSpatialData;
public BoneSpatialData LeftHandMiddleSpatialData;
public BoneSpatialData LeftHandMiddleProximalSpatialData;
public BoneSpatialData LeftHandMiddleIntermediateSpatialData;
public BoneSpatialData LeftHandMiddleDistalSpatialData;
public BoneSpatialData LeftHandRingSpatialData;
public BoneSpatialData LeftHandRingProximalSpatialData;
public BoneSpatialData LeftHandRingIntermediateSpatialData;
public BoneSpatialData LeftHandRingDistalSpatialData;
public BoneSpatialData LeftHandLittleSpatialData;
public BoneSpatialData LeftHandLittleProximalSpatialData;
public BoneSpatialData LeftHandLittleIntermediateSpatialData;
public BoneSpatialData LeftHandLittleDistalSpatialData;
public BoneSpatialData RightHandSpatialData;
public BoneSpatialData RightHandThumbSpatialData;
public BoneSpatialData RightHandThumbProximalSpatialData;
public BoneSpatialData RightHandThumbIntermediateSpatialData;
public BoneSpatialData RightHandThumbDistalSpatialData;
public BoneSpatialData RightHandIndexSpatialData;
public BoneSpatialData RightHandIndexProximalSpatialData;
public BoneSpatialData RightHandIndexIntermediateSpatialData;
public BoneSpatialData RightHandIndexDistalSpatialData;
public BoneSpatialData RightHandMiddleSpatialData;
public BoneSpatialData RightHandMiddleProximalSpatialData;
public BoneSpatialData RightHandMiddleIntermediateSpatialData;
public BoneSpatialData RightHandMiddleDistalSpatialData;
public BoneSpatialData RightHandRingSpatialData;
public BoneSpatialData RightHandRingProximalSpatialData;
public BoneSpatialData RightHandRingIntermediateSpatialData;
public BoneSpatialData RightHandRingDistalSpatialData;
public BoneSpatialData RightHandLittleSpatialData;
public BoneSpatialData RightHandLittleProximalSpatialData;
public BoneSpatialData RightHandLittleIntermediateSpatialData;
public BoneSpatialData RightHandLittleDistalSpatialData;
public int boneRootId;
public List<BoneData> bones;
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtil_IndexUtil
{
public class BlockPermutations
{
private struct XorShift32
{
private uint _state;
public XorShift32(uint seed)
{
_state = ((seed != 0) ? seed : 1831565813u);
}
public uint NextUInt()
{
uint state = _state;
state ^= state << 13;
state ^= state >> 17;
return _state = state ^ (state << 5);
}
public int NextInt(int maxExclusive)
{
return (int)(NextUInt() % (uint)maxExclusive);
}
}
private readonly int _blockSize;
private int[] _px;
private int[] _py;
private int[] _pz;
private int[] _pall;
private uint _checksum;
private int _cachedLen = -1;
private int[] _pxLen;
private int[] _pyLen;
private int[] _pzLen;
private int[] _pallLen;
public BlockPermutations(int blockSize)
{
_blockSize = blockSize;
}
public void Build(int seed)
{
if (_blockSize <= 1)
{
Debug.LogError((object)"[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
return;
}
XorShift32 rng = new XorShift32((uint)(seed ^ -1556008596));
XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524));
XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155));
XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E));
_px = MakePermutation(_blockSize, ref rng);
_py = MakePermutation(_blockSize, ref rng2);
_pz = MakePermutation(_blockSize, ref rng3);
_pall = MakePermutation(_blockSize, ref rng4);
_checksum = ComputeChecksum(_px, _py, _pz, _pall);
_cachedLen = -1;
_pxLen = (_pyLen = (_pzLen = (_pallLen = null)));
}
public bool ValidateRebuild(int seed)
{
uint checksum = _checksum;
BlockPermutations blockPermutations = new BlockPermutations(_blockSize);
blockPermutations.Build(seed);
return blockPermutations._checksum == checksum;
}
public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse)
{
if (len == _blockSize)
{
pxUse = _px;
pyUse = _py;
pzUse = _pz;
pallUse = _pall;
return;
}
if (_cachedLen != len)
{
_cachedLen = len;
_pxLen = MakeSubPermutation(_px, len);
_pyLen = MakeSubPermutation(_py, len);
_pzLen = MakeSubPermutation(_pz, len);
_pallLen = MakeSubPermutation(_pall, len);
}
pxUse = _pxLen;
pyUse = _pyLen;
pzUse = _pzLen;
pallUse = _pallLen;
}
private int[] MakeSubPermutation(int[] fullPerm, int len)
{
int[] array = new int[len];
int num = 0;
for (int i = 0; i < fullPerm.Length; i++)
{
if (num >= len)
{
break;
}
int num2 = fullPerm[i];
if (num2 < len)
{
array[num++] = num2;
}
}
return array;
}
private int[] MakePermutation(int n, ref XorShift32 rng)
{
int[] array = new int[n];
for (int i = 0; i < n; i++)
{
array[i] = i;
}
for (int num = n - 1; num > 0; num--)
{
int num2 = rng.NextInt(num + 1);
ref int reference = ref array[num];
ref int reference2 = ref array[num2];
int num3 = array[num2];
int num4 = array[num];
reference = num3;
reference2 = num4;
}
return array;
}
private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d)
{
uint h = 2166136261u;
MixArray(ref h, a);
MixArray(ref h, b);
MixArray(ref h, c);
MixArray(ref h, d);
return h;
}
private void MixArray(ref uint h, int[] arr)
{
for (int i = 0; i < arr.Length; i++)
{
uint num = (uint)arr[i];
h ^= num;
h *= 16777619u;
}
}
}
public readonly int blockSize = 9783;
private readonly BlockPermutations _perm;
private float[] _xTmp;
private float[] _yTmp;
private float[] _zTmp;
public ProfileUtil_IndexUtil(int blockSize = 9783)
{
this.blockSize = blockSize;
_perm = new BlockPermutations(blockSize);
_xTmp = new float[blockSize];
_yTmp = new float[blockSize];
_zTmp = new float[blockSize];
}
public void Build(int seed)
{
_perm.Build(seed);
}
public void EncodeInto(Vector3[] input, Vector3[] output)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
if (input == null || output == null)
{
Debug.LogError((object)"[ProfileUtil_IndexUtil] EncodeInto - null args");
return;
}
if (output.Length < input.Length)
{
Debug.LogError((object)"[ProfileUtil_IndexUtil] EncodeInto - output too small");
return;
}
int num = input.Length;
int num2 = blockSize;
int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++)
{
int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++)
{
Vector3 val = input[num4 + j];
_xTmp[pxUse[j]] = val.x;
_yTmp[pyUse[j]] = val.y;
_zTmp[pzUse[j]] = val.z;
}
for (int k = 0; k < num5; k++)
{
int num6 = pallUse[k];
output[num4 + num6] = new Vector3(_xTmp[k], _yTmp[k], _zTmp[k]);
}
}
}
public void DecodeInto(Vector3[] encoded, Vector3[] output)
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
if (encoded == null || output == null)
{
Debug.LogError((object)"[ProfileUtil_IndexUtil] DecodeInto - null args");
return;
}
if (output.Length < encoded.Length)
{
Debug.LogError((object)"[ProfileUtil_IndexUtil] DecodeInto - output too small");
return;
}
int num = encoded.Length;
int num2 = blockSize;
int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++)
{
int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++)
{
int num6 = pallUse[j];
Vector3 val = encoded[num4 + num6];
_xTmp[j] = val.x;
_yTmp[j] = val.y;
_zTmp[j] = val.z;
}
for (int k = 0; k < num5; k++)
{
output[num4 + k] = new Vector3(_xTmp[pxUse[k]], _yTmp[pyUse[k]], _zTmp[pzUse[k]]);
}
}
}
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils
{
private ProfileUtils_BoneUtil boneUtil;
private ProfileUtils_PoseUtil poseUtil;
private string profileBasePath = "@Eden_Tools\\Eden_AutoMorpher\\Profiles";
private string baseDataPath = "@Eden_Tools\\Eden_AutoMorpher\\ProfileSaver\\BaseData\\base.vb";
private int profileVersion = 1;
private string profileMagic = "PBVH";
private string baseMagic = "PVTB";
public ProfileUtils()
{
boneUtil = new ProfileUtils_BoneUtil();
poseUtil = new ProfileUtils_PoseUtil();
}
public string GetProfileBasePath()
{
return profileBasePath;
}
public string GetBaseDataPath()
{
return baseDataPath;
}
public int GetProfileVersion()
{
return profileVersion;
}
public string GetProfileMagic()
{
return profileMagic;
}
public string GetBaseMagic()
{
return baseMagic;
}
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
{
return boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
}
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
}
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{
return boneUtil.GetBodyMeshBones(smr, weightThreshold);
}
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
{
return boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
}
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_BVHUtil
{
private const int LeafMaxTriangles = 4;
public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
{
return BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
}
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
{
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
ProfileBVH profileBVH = new ProfileBVH
{
vertices = new List<Vector3>(1024)
};
int num = 0;
foreach (ProfileBakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
{
if (bakedBodyMesh != null && !((Object)(object)bakedBodyMesh.smr == (Object)null) && !((Object)(object)bakedBodyMesh.smr.sharedMesh == (Object)null))
{
num += bakedBodyMesh.smr.sharedMesh.triangles.Length / 3;
}
}
if (num == 0)
{
return null;
}
profileBVH.datas = new profileBVHData[num];
Matrix4x4 worldToLocalMatrix = rootTransform.worldToLocalMatrix;
int num2 = 0;
foreach (ProfileBakedBodyMesh bakedBodyMesh2 in bakedBodyMeshes)
{
if (bakedBodyMesh2 != null && !((Object)(object)bakedBodyMesh2.smr == (Object)null) && !((Object)(object)bakedBodyMesh2.smr.sharedMesh == (Object)null))
{
int count = profileBVH.vertices.Count;
for (int i = 0; i < bakedBodyMesh2.worldVertices.Length; i++)
{
Vector3 item = ((Matrix4x4)(ref worldToLocalMatrix)).MultiplyPoint3x4(bakedBodyMesh2.worldVertices[i]);
profileBVH.vertices.Add(item);
}
int[] triangles = bakedBodyMesh2.smr.sharedMesh.triangles;
int num3 = triangles.Length / 3;
for (int j = 0; j < num3; j++)
{
int num4 = triangles[j * 3];
int num5 = triangles[j * 3 + 1];
int num6 = triangles[j * 3 + 2];
profileBVH.datas[num2++] = new profileBVHData
{
verA = count + num4,
verB = count + num5,
verC = count + num6
};
}
}
}
int num7 = num;
int[] array = new int[num7];
for (int k = 0; k < num7; k++)
{
array[k] = k;
}
profileBVH.dataIndices = array;
List<profileBVHNode> list = new List<profileBVHNode>();
BuildRecursive(profileBVH, array, 0, num7, list);
profileBVH.nodes = list.ToArray();
return profileBVH;
}
private int BuildRecursive(ProfileBVH bvh, int[] triIndices, int start, int count, List<profileBVHNode> outNodes)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
int count2 = outNodes.Count;
profileBVHNode profileBVHNode2 = new profileBVHNode();
Bounds bounds = default(Bounds);
bool flag = true;
for (int i = start; i < start + count; i++)
{
profileBVHData profileBVHData2 = bvh.datas[triIndices[i]];
Vector3 val = bvh.vertices[profileBVHData2.verA];
Vector3 val2 = bvh.vertices[profileBVHData2.verB];
Vector3 val3 = bvh.vertices[profileBVHData2.verC];
if (flag)
{
((Bounds)(ref bounds))._002Ector(val, Vector3.zero);
((Bounds)(ref bounds)).Encapsulate(val2);
((Bounds)(ref bounds)).Encapsulate(val3);
flag = false;
}
else
{
((Bounds)(ref bounds)).Encapsulate(val);
((Bounds)(ref bounds)).Encapsulate(val2);
((Bounds)(ref bounds)).Encapsulate(val3);
}
}
profileBVHNode2.bounds = bounds;
if (count <= 4)
{
profileBVHNode2.isLeaf = true;
profileBVHNode2.start = start;
profileBVHNode2.count = count;
profileBVHNode2.leftChild = -1;
profileBVHNode2.rightChild = -1;
outNodes.Add(profileBVHNode2);
return count2;
}
Vector3 size = ((Bounds)(ref bounds)).size;
int num = 0;
if (size.y > size.x && size.y > size.z)
{
num = 1;
}
else if (size.z > size.x && size.z > size.y)
{
num = 2;
}
float num2 = 0f;
for (int j = start; j < start + count; j++)
{
profileBVHData profileBVHData3 = bvh.datas[triIndices[j]];
Vector3 val4 = bvh.vertices[profileBVHData3.verA];
Vector3 val5 = bvh.vertices[profileBVHData3.verB];
Vector3 val6 = bvh.vertices[profileBVHData3.verC];
Vector3 val7 = (val4 + val5 + val6) / 3f;
num2 += ((Vector3)(ref val7))[num];
}
num2 /= (float)count;
int num3 = Partition(bvh, triIndices, start, count, num, num2);
if (num3 == start || num3 == start + count)
{
num3 = start + count / 2;
}
profileBVHNode2.isLeaf = false;
profileBVHNode2.start = -1;
profileBVHNode2.count = 0;
outNodes.Add(profileBVHNode2);
int leftChild = BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
int rightChild = BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
profileBVHNode2.leftChild = leftChild;
profileBVHNode2.rightChild = rightChild;
outNodes[count2] = profileBVHNode2;
return count2;
}
private int Partition(ProfileBVH bvh, int[] triIndices, int start, int count, int axis, float splitPos)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
int num = start;
int num2 = start + count - 1;
while (num <= num2)
{
profileBVHData profileBVHData2 = bvh.datas[triIndices[num]];
profileBVHData profileBVHData3 = bvh.datas[triIndices[num2]];
Vector3 val = bvh.vertices[profileBVHData2.verA];
Vector3 val2 = bvh.vertices[profileBVHData2.verB];
Vector3 val3 = bvh.vertices[profileBVHData2.verC];
Vector3 val4 = bvh.vertices[profileBVHData3.verA];
Vector3 val5 = bvh.vertices[profileBVHData3.verB];
Vector3 val6 = bvh.vertices[profileBVHData3.verC];
float num3 = (((Vector3)(ref val))[axis] + ((Vector3)(ref val2))[axis] + ((Vector3)(ref val3))[axis]) / 3f;
_ = (((Vector3)(ref val4))[axis] + ((Vector3)(ref val5))[axis] + ((Vector3)(ref val6))[axis]) / 3f;
if (num3 < splitPos)
{
num++;
continue;
}
ref int reference = ref triIndices[num];
ref int reference2 = ref triIndices[num2];
int num4 = triIndices[num2];
int num5 = triIndices[num];
reference = num4;
reference2 = num5;
num2--;
}
return num;
}
public void SaveProfileBVH(ProfileBVH bvh, string savePath, string profileName)
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
if (bvh == null || bvh.vertices == null || bvh.datas == null || bvh.nodes == null || bvh.dataIndices == null)
{
Debug.LogError((object)"[ProfileUtils_BVHUtil] SaveProfileBVH - bvh or fields are null");
return;
}
ProfileUtils profileUtils = new ProfileUtils();
int num = new Random().Next(int.MinValue, int.MaxValue);
int count = bvh.vertices.Count;
int version;
int countInFile;
BaseKey3[] array = new ProfileUtils_VertexUtil().LoadTable(profileUtils.GetBaseDataPath(), out version, out countInFile);
if (array == null || array.Length == 0)
{
Debug.LogError((object)"[ProfileUtils_BVHUtil] SaveProfileBVH - failed to load base vertex table");
return;
}
Vector3[] array2 = bvh.vertices.ToArray();
for (int i = 0; i < array2.Length; i++)
{
array2[i] = TransformVec3(array2[i], array[i % array.Length]);
}
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
profileUtil_IndexUtil.Build(num);
Vector3[] array3 = (Vector3[])(object)new Vector3[array2.Length];
profileUtil_IndexUtil.EncodeInto(array2, array3);
StringBuilder stringBuilder = new StringBuilder(1024);
stringBuilder.Append(profileUtils.GetProfileMagic());
AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
AppendHexInt(stringBuilder, num);
AppendHexInt(stringBuilder, count);
AppendHexInt(stringBuilder, bvh.datas.Length);
AppendHexInt(stringBuilder, bvh.nodes.Length);
AppendHexInt(stringBuilder, bvh.dataIndices.Length);
for (int j = 0; j < array3.Length; j++)
{
AppendHexVec3(stringBuilder, array3[j]);
}
for (int k = 0; k < bvh.datas.Length; k++)
{
profileBVHData profileBVHData2 = bvh.datas[k];
AppendHexInt(stringBuilder, profileBVHData2.verA);
AppendHexInt(stringBuilder, profileBVHData2.verB);
AppendHexInt(stringBuilder, profileBVHData2.verC);
}
for (int l = 0; l < bvh.nodes.Length; l++)
{
profileBVHNode profileBVHNode2 = bvh.nodes[l];
AppendHexVec3(stringBuilder, ((Bounds)(ref profileBVHNode2.bounds)).center);
AppendHexVec3(stringBuilder, ((Bounds)(ref profileBVHNode2.bounds)).extents);
AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
AppendHexInt(stringBuilder, profileBVHNode2.start);
AppendHexInt(stringBuilder, profileBVHNode2.count);
stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0');
}
for (int m = 0; m < bvh.dataIndices.Length; m++)
{
AppendHexInt(stringBuilder, bvh.dataIndices[m]);
}
string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb"));
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
}
File.WriteAllText(Path.Combine(text, path), stringBuilder.ToString(), Encoding.UTF8);
}
private void AppendHexVec3(StringBuilder sb, Vector3 v)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
AppendHexFloat(sb, v.x);
AppendHexFloat(sb, v.y);
AppendHexFloat(sb, v.z);
}
private void AppendHexFloat(StringBuilder sb, float v)
{
int num = BitConverter.SingleToInt32Bits(v);
uint num2 = (uint)num;
sb.Append(num2.ToString("X8"));
}
private void AppendHexInt(StringBuilder sb, int v)
{
uint num = (uint)v;
sb.Append(num.ToString("X8"));
}
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z));
}
private float TransformFloatBits(float a, uint keyBits)
{
return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits);
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c2016668835db4f418cb2b3ef14bd00e

View File

@@ -0,0 +1,404 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
using System;
using System.Collections.Generic;
using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_BoneUtil
{
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Mesh sharedMesh = smr.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null)
{
Debug.LogError((object)"[ProfileUtils_BoneUtil] SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
return new HashSet<Transform>();
}
Transform[] bones = smr.bones;
BoneWeight[] boneWeights = sharedMesh.boneWeights;
HashSet<int> hashSet = new HashSet<int>();
BoneWeight[] array = boneWeights;
for (int i = 0; i < array.Length; i++)
{
BoneWeight val = array[i];
if (((BoneWeight)(ref val)).weight0 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex0);
}
if (((BoneWeight)(ref val)).weight1 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex1);
}
if (((BoneWeight)(ref val)).weight2 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex2);
}
if (((BoneWeight)(ref val)).weight3 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex3);
}
}
HashSet<Transform> hashSet2 = new HashSet<Transform>();
foreach (int item in hashSet)
{
if (item >= 0 && item < bones.Length)
{
hashSet2.Add(bones[item]);
}
}
return hashSet2;
}
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
if ((Object)(object)animator == (Object)null)
{
Debug.LogError((object)"[MeshHumanoidBoneMatcher] Animator is Empty");
return dictionary;
}
HashSet<Transform> hashSet = new HashSet<Transform>();
if (bodyMeshes != null)
{
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
{
if ((Object)(object)bodyMesh == (Object)null)
{
continue;
}
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
{
if ((Object)(object)activeBone != (Object)null)
{
hashSet.Add(activeBone);
}
}
}
}
for (int i = 0; i < 55; i++)
{
HumanBodyBones val = (HumanBodyBones)i;
Transform boneTransform = animator.GetBoneTransform(val);
if ((Object)(object)boneTransform == (Object)null)
{
continue;
}
HashSet<Transform> hashSet2 = new HashSet<Transform>();
hashSet2.Add(boneTransform);
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
{
hashSet2.Add(item);
}
dictionary[val] = hashSet2;
}
return dictionary;
}
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Mesh sharedMesh = smr.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null)
{
Debug.LogError((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
return new HashSet<Transform>();
}
Transform[] bones = smr.bones;
BoneWeight[] boneWeights = sharedMesh.boneWeights;
HashSet<int> hashSet = new HashSet<int>();
BoneWeight[] array = boneWeights;
for (int i = 0; i < array.Length; i++)
{
BoneWeight val = array[i];
if (((BoneWeight)(ref val)).weight0 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex0);
}
if (((BoneWeight)(ref val)).weight1 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex1);
}
if (((BoneWeight)(ref val)).weight2 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex2);
}
if (((BoneWeight)(ref val)).weight3 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex3);
}
}
HashSet<Transform> hashSet2 = new HashSet<Transform>();
foreach (int item in hashSet)
{
if (item >= 0 && item < bones.Length)
{
hashSet2.Add(bones[item]);
}
}
return hashSet2;
}
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
List<Transform> list = new List<Transform>();
if ((Object)(object)boneToCheck == (Object)null)
{
return list;
}
float num = posTolerance * posTolerance;
Vector3 position = boneToCheck.position;
foreach (Transform item in smrBoneSet)
{
if (!((Object)(object)item == (Object)null) && !((Object)(object)item == (Object)(object)boneToCheck) && NameMatches(((Object)((Component)item).gameObject).name, ((Object)((Component)boneToCheck).gameObject).name))
{
Vector3 val = item.position - position;
if (((Vector3)(ref val)).sqrMagnitude <= num)
{
list.Add(item);
}
}
}
return list;
}
private string[] TokenizeBoneName(string name)
{
if (string.IsNullOrWhiteSpace(name))
{
return Array.Empty<string>();
}
char[] separator = new char[5] { '-', '_', ':', '.', '|' };
name = name.Trim();
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
}
private bool NameMatches(string boneToCheckName, string candidateName)
{
string[] array = TokenizeBoneName(boneToCheckName);
string[] array2 = TokenizeBoneName(candidateName);
if (array.Length == 0 || array2.Length == 0)
{
return false;
}
if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
{
return false;
}
if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
{
return false;
}
return true;
}
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_030d: Unknown result type (might be due to invalid IL or missing references)
//IL_030f: Unknown result type (might be due to invalid IL or missing references)
//IL_0315: Unknown result type (might be due to invalid IL or missing references)
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
//IL_031f: Unknown result type (might be due to invalid IL or missing references)
Dictionary<Transform, HumanBodyBones> dictionary = new Dictionary<Transform, HumanBodyBones>();
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> item2 in sourceBoneMap)
{
HumanBodyBones key = item2.Key;
HashSet<Transform> value = item2.Value;
if (value == null)
{
continue;
}
foreach (Transform item3 in value)
{
if (!((Object)(object)item3 == (Object)null) && !dictionary.ContainsKey(item3))
{
dictionary[item3] = key;
}
}
}
List<BoneData> list = new List<BoneData>();
BoneData item = new BoneData
{
id = 0,
boneName = (((Object)(object)rootTransform != (Object)null) ? ((Object)rootTransform).name : "Root"),
parentName = null,
hierarchyPath = "",
hBone = (HumanBodyBones)55,
parentId = -1,
childrenIds = new List<int>(),
rootLocalPosition = Vector3.zero,
rootLocalRotation = Quaternion.identity,
rootLocalScale = Vector3.one
};
list.Add(item);
List<Transform> list2 = (from t in avatarBones
where (Object)(object)t != (Object)null
orderby GetDepthFromSkeletonRoot(rootTransform, t), GetHierarchyPath(rootTransform, t)
select t).ToList();
Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count);
int num = 1;
foreach (Transform item4 in list2)
{
dictionary2[item4] = num++;
string hierarchyPath = GetHierarchyPath(rootTransform, item4);
HumanBodyBones value2;
HumanBodyBones hBone = (HumanBodyBones)((!dictionary.TryGetValue(item4, out value2)) ? 55 : ((int)value2));
Vector3 rootLocalPosition = (((Object)(object)rootTransform != (Object)null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position);
Quaternion rootLocalRotation = (((Object)(object)rootTransform != (Object)null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation);
Vector3 lossyScale = item4.lossyScale;
if ((Object)(object)rootTransform != (Object)null)
{
Vector3 lossyScale2 = rootTransform.lossyScale;
((Vector3)(ref lossyScale))._002Ector(SafeDiv(lossyScale.x, lossyScale2.x), SafeDiv(lossyScale.y, lossyScale2.y), SafeDiv(lossyScale.z, lossyScale2.z));
}
list.Add(new BoneData
{
id = dictionary2[item4],
boneName = ((Object)item4).name,
parentName = (((Object)(object)item4.parent != (Object)null) ? ((Object)item4.parent).name : ""),
hierarchyPath = hierarchyPath,
hBone = hBone,
parentId = -1,
childrenIds = new List<int>(),
rootLocalPosition = rootLocalPosition,
rootLocalRotation = rootLocalRotation,
rootLocalScale = lossyScale
});
}
Dictionary<int, List<int>> dictionary3 = new Dictionary<int, List<int>>();
foreach (BoneData item5 in list)
{
dictionary3[item5.id] = new List<int>();
}
foreach (BoneData node in list.Where((BoneData n) => n.id != 0))
{
Transform key2 = dictionary2.FirstOrDefault((KeyValuePair<Transform, int> kv) => kv.Value == node.id).Key;
int num2 = 0;
if ((Object)(object)key2 != (Object)null)
{
Transform parent = key2.parent;
while ((Object)(object)parent != (Object)null)
{
if (dictionary2.TryGetValue(parent, out var value3))
{
num2 = value3;
break;
}
if ((Object)(object)parent == (Object)(object)rootTransform)
{
num2 = 0;
break;
}
parent = parent.parent;
}
}
node.parentId = num2;
dictionary3[num2].Add(node.id);
}
foreach (BoneData item6 in list)
{
item6.childrenIds = dictionary3[item6.id];
}
return list;
}
private float SafeDiv(float a, float b)
{
if (!(Mathf.Abs(b) < 1E-08f))
{
return a / b;
}
return 0f;
}
private int GetDepthFromSkeletonRoot(Transform root, Transform t)
{
int num = 0;
Transform val = t;
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
{
num++;
val = val.parent;
}
return num;
}
private string GetHierarchyPath(Transform root, Transform t)
{
if ((Object)(object)t == (Object)null)
{
return "";
}
if ((Object)(object)root == (Object)null)
{
return ((Object)t).name;
}
if (!t.IsChildOf(root) && (Object)(object)t != (Object)(object)root)
{
Debug.LogError((object)("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + ((Object)t).name + " is not child of root " + ((Object)root).name));
return "";
}
if ((Object)(object)t == (Object)(object)root)
{
return "";
}
Stack<string> stack = new Stack<string>();
Transform val = t;
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
{
stack.Push(((Object)val).name);
val = val.parent;
}
return string.Join("/", stack);
}
}

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fileFormatVersion: 2
guid: b987b9b34807b3b48b843afcb2aefa28

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_PCAUtil
{
public PCAData ComputeRegionStats(IList<Vector3> points)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
PCAData pCAData = new PCAData();
if (points == null || points.Count == 0)
{
return pCAData;
}
int count = points.Count;
Vector3 val = Vector3.zero;
for (int i = 0; i < count; i++)
{
val += points[i];
}
val /= (float)count;
float num = 0f;
float num2 = 0f;
float num3 = 0f;
float num4 = 0f;
float num5 = 0f;
float num6 = 0f;
for (int j = 0; j < count; j++)
{
Vector3 val2 = points[j] - val;
num += val2.x * val2.x;
num2 += val2.x * val2.y;
num3 += val2.x * val2.z;
num4 += val2.y * val2.y;
num5 += val2.y * val2.z;
num6 += val2.z * val2.z;
}
float num7 = 1f / (float)count;
num *= num7;
num2 *= num7;
num3 *= num7;
num4 *= num7;
num5 *= num7;
num6 *= num7;
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
int num8 = 0;
if (eigenValues[1] > eigenValues[num8])
{
num8 = 1;
}
if (eigenValues[2] > eigenValues[num8])
{
num8 = 2;
}
Vector3 normalized = ((Vector3)(ref eigenVectors[num8])).normalized;
float num9 = float.PositiveInfinity;
float num10 = float.NegativeInfinity;
float num11 = 0f;
for (int k = 0; k < count; k++)
{
float num12 = Vector3.Dot(points[k] - val, normalized);
if (num12 < num9)
{
num9 = num12;
}
if (num12 > num10)
{
num10 = num12;
}
Vector3 val3 = val + normalized * num12;
Vector3 val4 = points[k] - val3;
float magnitude = ((Vector3)(ref val4)).magnitude;
num11 += magnitude;
}
pCAData.pcaCenter = val;
pCAData.pcaPrincipalAxis = normalized;
pCAData.pcaLength = num10 - num9;
pCAData.pcaAvgRadius = num11 / (float)count;
return pCAData;
}
private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors)
{
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
//IL_0358: Unknown result type (might be due to invalid IL or missing references)
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
float[,] array = new float[3, 3]
{
{ c00, c01, c02 },
{ c01, c11, c12 },
{ c02, c12, c22 }
};
float[,] array2 = new float[3, 3]
{
{ 1f, 0f, 0f },
{ 0f, 1f, 0f },
{ 0f, 0f, 1f }
};
for (int i = 0; i < 32; i++)
{
int num = 0;
int num2 = 1;
float num3 = Mathf.Abs(array[0, 1]);
float num4 = Mathf.Abs(array[0, 2]);
if (num4 > num3)
{
num3 = num4;
num = 0;
num2 = 2;
}
float num5 = Mathf.Abs(array[1, 2]);
if (num5 > num3)
{
num3 = num5;
num = 1;
num2 = 2;
}
if (num3 < 1E-10f)
{
break;
}
float num6 = array[num, num];
float num7 = array[num2, num2];
float num8 = array[num, num2];
float num9 = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
float num10 = Mathf.Cos(num9);
float num11 = Mathf.Sin(num9);
for (int j = 0; j < 3; j++)
{
if (j != num && j != num2)
{
float num12 = array[j, num];
float num13 = array[j, num2];
array[j, num] = num10 * num12 - num11 * num13;
array[num, j] = array[j, num];
array[j, num2] = num11 * num12 + num10 * num13;
array[num2, j] = array[j, num2];
}
}
float num14 = num10 * num10 * num6 - 2f * num11 * num10 * num8 + num11 * num11 * num7;
float num15 = num11 * num11 * num6 + 2f * num11 * num10 * num8 + num10 * num10 * num7;
array[num, num] = num14;
array[num2, num2] = num15;
array[num, num2] = 0f;
array[num2, num] = 0f;
for (int k = 0; k < 3; k++)
{
float num16 = array2[k, num];
float num17 = array2[k, num2];
array2[k, num] = num10 * num16 - num11 * num17;
array2[k, num2] = num11 * num16 + num10 * num17;
}
}
eigenValues = new float[3];
eigenVectors = (Vector3[])(object)new Vector3[3];
eigenValues[0] = array[0, 0];
eigenValues[1] = array[1, 1];
eigenValues[2] = array[2, 2];
eigenVectors[0] = new Vector3(array2[0, 0], array2[1, 0], array2[2, 0]);
eigenVectors[1] = new Vector3(array2[0, 1], array2[1, 1], array2[2, 1]);
eigenVectors[2] = new Vector3(array2[0, 2], array2[1, 2], array2[2, 2]);
}
}

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
using System.Collections.Generic;
using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_PoseUtil
{
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
BoneSpatialData boneSpatialData = new BoneSpatialData();
boneSpatialData.refBone = refBone;
Transform baseBoneFromBoneMap = GetBaseBoneFromBoneMap(boneMap, refBone);
if ((Object)(object)baseBoneFromBoneMap == (Object)null)
{
return null;
}
List<Vector3> refVertices = GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
boneSpatialData.pcaData = GetPCAData(baseBoneFromBoneMap, refVertices);
Transform baseBoneFromBoneMap2 = GetBaseBoneFromBoneMap(boneMap, (HumanBodyBones)0);
boneSpatialData.volumeData = GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
return boneSpatialData;
}
private unsafe List<Vector3> GetRefVertices(HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false, float weightThreshold = 0.15f, int sampleStep = 1)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
HashSet<Transform> targetBoneSet = new HashSet<Transform>();
foreach (HumanBodyBones key in influencedBones)
{
if (!boneMap.TryGetValue(key, out var value) || value == null)
{
continue;
}
foreach (Transform item in value)
{
if ((Object)(object)item != (Object)null)
{
targetBoneSet.Add(item);
}
}
}
if (targetBoneSet.Count == 0)
{
string text = string.Join(", ", influencedBones.Select((HumanBodyBones b) => ((object)(*(HumanBodyBones*)(&b))/*cast due to .constrained prefix*/).ToString()));
Debug.LogError((object)("[ProfileSaver_PoseUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.\nMissing Humanoid Set : " + text));
return list;
}
if (addChildBones)
{
Transform[] array = targetBoneSet.ToArray();
targetBoneSet.Clear();
Transform[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
AddDescendants(array2[i]);
}
}
foreach (ProfileBakedBodyMesh sourceBodyBakedMesh in sourceBodyBakedMeshes)
{
BoneWeight[] boneWeights = sourceBodyBakedMesh.boneWeights;
Transform[] bones = sourceBodyBakedMesh.bones;
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
{
continue;
}
Vector3[] worldVertices = sourceBodyBakedMesh.worldVertices;
if (worldVertices == null || worldVertices.Length == 0)
{
continue;
}
int num = Mathf.Min(worldVertices.Length, boneWeights.Length);
for (int num2 = 0; num2 < num; num2 += sampleStep)
{
BoneWeight val = boneWeights[num2];
float wSum = 0f;
Acc(((BoneWeight)(ref val)).boneIndex0, ((BoneWeight)(ref val)).weight0);
Acc(((BoneWeight)(ref val)).boneIndex1, ((BoneWeight)(ref val)).weight1);
Acc(((BoneWeight)(ref val)).boneIndex2, ((BoneWeight)(ref val)).weight2);
Acc(((BoneWeight)(ref val)).boneIndex3, ((BoneWeight)(ref val)).weight3);
if (!(wSum < weightThreshold))
{
list.Add(worldVertices[num2]);
}
void Acc(int index, float w)
{
if (index >= 0 && index < bones.Length && !(w <= 0f))
{
Transform val2 = bones[index];
if ((Object)(object)val2 != (Object)null && targetBoneSet.Contains(val2))
{
wSum += w;
}
}
}
}
}
return list;
void AddDescendants(Transform t)
{
if (!((Object)(object)t == (Object)null) && targetBoneSet.Add(t))
{
for (int j = 0; j < t.childCount; j++)
{
AddDescendants(t.GetChild(j));
}
}
}
}
private PCAData GetPCAData(Transform originTransform, List<Vector3> points)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
PCAData pCAData = new ProfileUtils_PCAUtil().ComputeRegionStats(points);
if ((Object)(object)originTransform == (Object)null)
{
return pCAData;
}
PCAData obj = new PCAData
{
pcaCenter = originTransform.InverseTransformPoint(pCAData.pcaCenter)
};
Vector3 val = originTransform.InverseTransformDirection(pCAData.pcaPrincipalAxis);
obj.pcaPrincipalAxis = ((Vector3)(ref val)).normalized;
obj.pcaLength = pCAData.pcaLength;
obj.pcaAvgRadius = pCAData.pcaAvgRadius;
if (Mathf.Abs(pCAData.pcaLength) < 0.0001f)
{
Debug.LogWarning((object)("[ProfileUtils_PoseUtil] GetPCAData - " + ((Object)originTransform).name + " Pca Length is to Small"));
}
return obj;
}
private VolumeData GetVolumeData(Transform originTransform, Transform axisTransform, List<Vector3> points)
{
return new ProfileUtils_VolumeUtil().GetVolumeData(originTransform, axisTransform, points);
}
private Transform GetBaseBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null)
{
return null;
}
return value.FirstOrDefault();
}
}

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fileFormatVersion: 2
guid: 094b9fc668fbf684aa9bd5db84b2aaad

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
using System;
using System.IO;
using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_VertexUtil
{
public BaseKey3[] LoadTable(string path, out int version, out int countInFile)
{
version = 0;
countInFile = 0;
if (string.IsNullOrEmpty(path))
{
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - path is null or empty");
return null;
}
path = Path.Combine(Application.dataPath, path);
if (!File.Exists(path))
{
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - file not found");
return null;
}
string text;
try
{
text = File.ReadAllText(path, Encoding.UTF8);
}
catch (Exception ex)
{
Debug.LogError((object)("[ProfileUtil_VertexUtil] LoadTable - read failed: " + ex.Message));
return null;
}
int num = 0;
string baseMagic = new ProfileUtils().GetBaseMagic();
if (text.Length < 4 || text.Substring(0, 4) != baseMagic)
{
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - MAGIC mismatch");
return null;
}
num += 4;
version = ReadHexIntSafe(text, ref num);
countInFile = ReadHexIntSafe(text, ref num);
if (countInFile <= 0)
{
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - invalid count");
return null;
}
BaseKey3[] array = new BaseKey3[countInFile];
for (int i = 0; i < countInFile; i++)
{
array[i] = ReadHexKey3Safe(text, ref num);
}
return array;
}
private int ReadHexIntSafe(string s, ref int p)
{
if (p + 8 > s.Length)
{
Debug.LogError((object)"[ProfileUtil_VertexUtil] ReadHexIntSafe - out of range");
return 0;
}
string value = s.Substring(p, 8);
p += 8;
return (int)Convert.ToUInt32(value, 16);
}
private BaseKey3 ReadHexKey3Safe(string s, ref int p)
{
int x = ReadHexIntSafe(s, ref p);
uint y = (uint)ReadHexIntSafe(s, ref p);
uint z = (uint)ReadHexIntSafe(s, ref p);
return new BaseKey3((uint)x, y, z);
}
}

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fileFormatVersion: 2
guid: 26eb8c4f9b6a08e4abb70a33d9b81ccf

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_VolumeUtil
{
public VolumeData GetVolumeData(Transform originTransform, Transform axisTransform, List<Vector3> points, int sampleStep = 1)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)originTransform == (Object)null)
{
Debug.LogError((object)"[ProfileUtils_VolumeUtil] originTransform is null");
return null;
}
if ((Object)(object)axisTransform == (Object)null)
{
Debug.LogError((object)"[ProfileUtils_VolumeUtil] axisTransform is null");
return null;
}
if (points == null || points.Count == 0)
{
Debug.LogError((object)"[ProfileUtils_VolumeUtil] There is No Points to calculate volume");
return null;
}
VolumeData volumeData = new VolumeData();
Vector3 forward = axisTransform.forward;
Vector3 right = axisTransform.right;
Vector3 up = axisTransform.up;
float num = float.PositiveInfinity;
float num2 = float.NegativeInfinity;
float num3 = float.PositiveInfinity;
float num4 = float.NegativeInfinity;
float num5 = float.PositiveInfinity;
float num6 = float.NegativeInfinity;
for (int i = 0; i < points.Count; i += sampleStep)
{
Vector3 val = points[i] - originTransform.position;
float num7 = Vector3.Dot(val, up);
if (num7 < num)
{
num = num7;
}
if (num7 > num2)
{
num2 = num7;
}
float num8 = Vector3.Dot(val, forward);
if (num8 < num3)
{
num3 = num8;
}
if (num8 > num4)
{
num4 = num8;
}
float num9 = Vector3.Dot(val, right);
if (num9 < num5)
{
num5 = num9;
}
if (num9 > num6)
{
num6 = num9;
}
}
volumeData.forwardDir = forward;
volumeData.rightDir = right;
volumeData.upDir = up;
volumeData.fMaxLocalPos = originTransform.InverseTransformPoint(originTransform.position + forward * num4);
volumeData.fMinLocalPos = originTransform.InverseTransformPoint(originTransform.position + forward * num3);
volumeData.rMaxLocalPos = originTransform.InverseTransformPoint(originTransform.position + right * num6);
volumeData.rMinLocalPos = originTransform.InverseTransformPoint(originTransform.position + right * num5);
volumeData.uMaxLocalPos = originTransform.InverseTransformPoint(originTransform.position + up * num2);
volumeData.uMinLocalPos = originTransform.InverseTransformPoint(originTransform.position + up * num);
return volumeData;
}
}

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fileFormatVersion: 2
guid: b1bc4188262eb1140b111907361dfc56

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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.VolumeData
using System;
using UnityEngine;
[Serializable]
public class VolumeData
{
public Vector3 forwardDir;
public Vector3 rightDir;
public Vector3 upDir;
public Vector3 fMaxLocalPos;
public Vector3 fMinLocalPos;
public Vector3 rMaxLocalPos;
public Vector3 rMinLocalPos;
public Vector3 uMaxLocalPos;
public Vector3 uMinLocalPos;
}

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fileFormatVersion: 2
guid: c9990806ed64171428cb56bac9d781fa

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@@ -0,0 +1,12 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHData
public class profileBVHData
{
public int verA;
public int verB;
public int verC;
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3e693ae64a726864a88a172c17d13af9

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@@ -0,0 +1,20 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHNode
using UnityEngine;
public class profileBVHNode
{
public Bounds bounds;
public int leftChild;
public int rightChild;
public int start;
public int count;
public bool isLeaf;
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d1647fc2736619c4fbf9804e952bf2c6