EdenAutoMorpherScript 디컴파일 소스 추가

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2026-02-01 19:26:39 +09:00
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BodyPoseMatchUtil
using System.Collections.Generic;
using Eden.AutoMorpher;
using UnityEngine;
public class BodyPoseMatchUtil
{
private WorldVertexUtil _worldVertexUtil;
private MeshClassifier meshClassifier;
private BodyPoseMatch_CommonUtil poseMatchCommonUtil;
private bool doDebug;
public BodyPoseMatchUtil()
{
_worldVertexUtil = new WorldVertexUtil();
meshClassifier = new MeshClassifier();
poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
}
public GameObject AutoAdjustBodyPose(GameObject sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy, float neckTargetHeight = 1.5f, bool onlyScaling = false)
{
Animator component = sourceAvatar.GetComponent<Animator>();
Animator component2 = targetAvatar.GetComponent<Animator>();
if (component == null || component2 == null)
{
Debug.LogError("[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다.");
sourceToProxy = new Dictionary<Transform, Transform>();
return null;
}
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = meshClassifier.MeshHumanoidBoneMatcher(component, sourceBodyMeshes);
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes);
BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight);
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary, neckTargetHeight);
List<SkinnedMeshRenderer> proxyBodyMeshes;
GameObject gameObject = bodyPoseMatchSetupUtil.CreateBodyProxy(component, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy);
Animator component3 = gameObject.GetComponent<Animator>();
if (onlyScaling)
{
gameObject.transform.SetParent(targetAvatar.transform);
gameObject.transform.localPosition = Vector3.zero;
return gameObject;
}
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes);
if (dictionary2 == null || dictionary2.Count == 0)
{
throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
}
gameObject.transform.SetParent(targetAvatar.transform);
gameObject.transform.localPosition = Vector3.zero;
List<BakedBodyMesh> list = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer item in proxyBodyMeshes)
{
list.Add(new BakedBodyMesh(item));
}
List<BakedBodyMesh> list2 = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes)
{
list2.Add(new BakedBodyMesh(targetBodyMesh));
}
BodyPoseMatch_Torso bodyPoseMatch_Torso = new BodyPoseMatch_Torso();
bodyPoseMatch_Torso.AlignTorsoByNeck(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
if (doDebug)
{
bodyPoseMatch_Torso.DrawTorsoPcaDebug(gameObject, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f);
bodyPoseMatch_Torso.DrawTorsoPcaDebug(targetAvatar, list2, dictionary, Color.red, Color.green, 1f, 20f);
}
foreach (BakedBodyMesh item2 in list)
{
item2.ReBakeMesh();
}
BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary2, list2, dictionary);
if (doDebug)
{
bodyPoseMatch_Arm.DrawArmPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f);
bodyPoseMatch_Arm.DrawArmPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.red, Color.green, 1f, 20f);
}
foreach (BakedBodyMesh item3 in list)
{
item3.ReBakeMesh();
}
bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary2, list2, dictionary);
foreach (BakedBodyMesh item4 in list)
{
item4.ReBakeMesh();
}
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
bodyPoseMatch_Leg.AlignBothUpperLegs(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
foreach (BakedBodyMesh item5 in list)
{
item5.ReBakeMesh();
}
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
if (doDebug)
{
foreach (BakedBodyMesh item6 in list)
{
item6.ReBakeMesh();
}
bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 5f);
bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: false, Color.yellow, Color.cyan, 1f, 5f);
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.magenta, Color.green, 1f, 5f);
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: false, Color.magenta, Color.green, 1f, 5f);
bodyPoseMatch_Arm.DrawForearmExtremeDebugPair(gameObject.gameObject, proxyBodyMeshes, targetAvatar, targetBodyMeshes, isLeft: true, 1f, 5f);
}
return gameObject;
}
}