EdenAutoMorpherScript 디컴파일 소스 추가
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277
Assets/@Eden_Tools/Eden_AutoMorpher/Script/MeshClassifier.cs
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277
Assets/@Eden_Tools/Eden_AutoMorpher/Script/MeshClassifier.cs
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.MeshClassifier
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using System;
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using System.Collections.Generic;
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using Eden.AutoMorpher;
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using UnityEngine;
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public class MeshClassifier
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{
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private HumanBodyBones[] bodyBones = new HumanBodyBones[28]
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{
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HumanBodyBones.Hips,
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HumanBodyBones.Spine,
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HumanBodyBones.Chest,
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HumanBodyBones.Neck,
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HumanBodyBones.LeftShoulder,
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HumanBodyBones.LeftUpperArm,
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HumanBodyBones.LeftLowerArm,
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HumanBodyBones.LeftHand,
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HumanBodyBones.LeftThumbProximal,
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HumanBodyBones.LeftIndexProximal,
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HumanBodyBones.LeftMiddleProximal,
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HumanBodyBones.LeftRingProximal,
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HumanBodyBones.LeftLittleProximal,
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HumanBodyBones.RightShoulder,
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HumanBodyBones.RightUpperArm,
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HumanBodyBones.RightLowerArm,
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HumanBodyBones.RightHand,
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HumanBodyBones.RightThumbProximal,
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HumanBodyBones.RightIndexProximal,
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HumanBodyBones.RightMiddleProximal,
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HumanBodyBones.RightRingProximal,
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HumanBodyBones.RightLittleProximal,
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HumanBodyBones.LeftUpperLeg,
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HumanBodyBones.LeftLowerLeg,
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HumanBodyBones.LeftFoot,
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HumanBodyBones.RightUpperLeg,
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HumanBodyBones.RightLowerLeg,
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HumanBodyBones.RightFoot
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};
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private HumanBodyBones[] headBones = new HumanBodyBones[3]
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{
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HumanBodyBones.Head,
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HumanBodyBones.LeftEye,
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HumanBodyBones.RightEye
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};
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public SkinnedMeshRenderer GetBodyMesh(Transform root, Animator animator)
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{
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List<Transform> list = HumanBodyBonesTrsnforms(bodyBones, animator);
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if (list.Count != bodyBones.Length)
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{
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if (AutoMorpherDev.isDeveloperMode)
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{
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Debug.LogWarning("[Body Mesh] Animator Bone is not enough");
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}
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return null;
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}
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return GetBoneMatchedMesh(root, list);
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}
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public SkinnedMeshRenderer GetHeadMesh(Transform root, Animator animator)
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{
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List<Transform> list = HumanBodyBonesTrsnforms(headBones, animator);
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if (list.Count != headBones.Length)
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{
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return null;
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}
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return GetBoneMatchedMesh(root, list);
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}
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private List<Transform> HumanBodyBonesTrsnforms(HumanBodyBones[] humanBonesList, Animator animator)
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{
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List<Transform> list = new List<Transform>();
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List<HumanBodyBones> list2 = new List<HumanBodyBones>();
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foreach (HumanBodyBones humanBodyBones in humanBonesList)
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{
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Transform boneTransform = animator.GetBoneTransform(humanBodyBones);
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if (boneTransform == null)
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{
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list2.Add(humanBodyBones);
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}
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else
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{
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list.Add(boneTransform);
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}
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}
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if (list2.Count > 0)
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{
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string text = string.Join(", ", list2);
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throw new AutoMorpherException("[Body Mesh Finding] Required Humanoid Bones are Missing", "[BodyMeshUtil] HumanBodyBonesTrsnforms\n - Missing Humanoid Bones: [" + text + "]\n - Animator Humanoid mapping may be broken\n - Please check whether the missing humanoid bones are correctly assigned in [Animator → Avatar → Configure].");
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}
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return list;
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}
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private SkinnedMeshRenderer GetBoneMatchedMesh(Transform root, List<Transform> humanBoneTransforms)
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{
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SkinnedMeshRenderer[] componentsInChildren = root.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
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foreach (SkinnedMeshRenderer skinnedMeshRenderer in componentsInChildren)
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{
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bool flag = true;
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HashSet<Transform> activeBones = GetActiveBones(skinnedMeshRenderer);
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if (AutoMorpherDev.isDeveloperMode)
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{
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Debug.Log($"[Body Mesh] {skinnedMeshRenderer.gameObject.name} have bone Set {activeBones.Count}");
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}
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foreach (Transform humanBoneTransform in humanBoneTransforms)
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{
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if (!activeBones.Contains(humanBoneTransform) && !BoneExistsByPosition(humanBoneTransform, activeBones))
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{
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flag = false;
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if (AutoMorpherDev.isDeveloperMode)
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{
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Debug.Log("[Body Mesh] " + skinnedMeshRenderer.gameObject.name + " Doesn't hav bone " + humanBoneTransform.name);
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}
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break;
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}
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}
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if (flag)
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{
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return skinnedMeshRenderer;
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}
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}
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return null;
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}
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private bool BoneExistsByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
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{
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foreach (Transform item in smrBoneSet)
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{
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if ((item.position - boneToCheck.position).sqrMagnitude <= posTolerance * posTolerance)
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{
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return true;
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}
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}
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return false;
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}
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public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
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{
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Mesh sharedMesh = smr.sharedMesh;
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if (sharedMesh == null)
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{
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Debug.LogWarning("SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
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return new HashSet<Transform>();
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}
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Transform[] bones = smr.bones;
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BoneWeight[] boneWeights = sharedMesh.boneWeights;
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HashSet<int> hashSet = new HashSet<int>();
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BoneWeight[] array = boneWeights;
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for (int i = 0; i < array.Length; i++)
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{
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BoneWeight boneWeight = array[i];
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if (boneWeight.weight0 > weightThreshold)
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{
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hashSet.Add(boneWeight.boneIndex0);
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}
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if (boneWeight.weight1 > weightThreshold)
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{
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hashSet.Add(boneWeight.boneIndex1);
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}
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if (boneWeight.weight2 > weightThreshold)
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{
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hashSet.Add(boneWeight.boneIndex2);
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}
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if (boneWeight.weight3 > weightThreshold)
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{
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hashSet.Add(boneWeight.boneIndex3);
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}
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}
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HashSet<Transform> hashSet2 = new HashSet<Transform>();
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foreach (int item in hashSet)
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{
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if (item >= 0 && item < bones.Length)
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{
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hashSet2.Add(bones[item]);
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}
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}
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return hashSet2;
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}
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public Dictionary<HumanBodyBones, HashSet<Transform>> MeshHumanoidBoneMatcher(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
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{
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Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
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if (animator == null)
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{
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throw new AutoMorpherException("Animator is Missing", "[MeshHumanoidBoneMatcher] MeshHumanoidBoneMatcher\n - animator is null");
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}
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HashSet<Transform> hashSet = new HashSet<Transform>();
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if (bodyMeshes != null)
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{
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foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
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{
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if (bodyMesh == null)
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{
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continue;
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}
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foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
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{
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if (activeBone != null)
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{
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hashSet.Add(activeBone);
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}
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}
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}
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}
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for (int i = 0; i < 55; i++)
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{
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HumanBodyBones humanBodyBones = (HumanBodyBones)i;
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Transform boneTransform = animator.GetBoneTransform(humanBodyBones);
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if (boneTransform == null)
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{
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continue;
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}
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HashSet<Transform> hashSet2 = new HashSet<Transform>();
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hashSet2.Add(boneTransform);
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foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
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{
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hashSet2.Add(item);
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}
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dictionary[humanBodyBones] = hashSet2;
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}
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return dictionary;
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}
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private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
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{
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List<Transform> list = new List<Transform>();
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if (boneToCheck == null)
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{
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return list;
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}
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float num = posTolerance * posTolerance;
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Vector3 position = boneToCheck.position;
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foreach (Transform item in smrBoneSet)
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{
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if (!(item == null) && !(item == boneToCheck) && NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
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{
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list.Add(item);
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}
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}
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return list;
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}
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private string[] TokenizeBoneName(string name)
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{
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if (string.IsNullOrWhiteSpace(name))
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{
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return Array.Empty<string>();
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}
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char[] separator = new char[5] { '-', '_', ':', '.', '|' };
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name = name.Trim();
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return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
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}
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private bool NameMatches(string boneToCheckName, string candidateName)
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{
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string[] array = TokenizeBoneName(boneToCheckName);
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string[] array2 = TokenizeBoneName(candidateName);
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if (array.Length == 0 || array2.Length == 0)
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{
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return false;
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}
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if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
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{
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return false;
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}
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if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
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{
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return false;
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}
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return true;
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}
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}
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