EdenAutoMorpherScript 디컴파일 소스 추가

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2026-02-01 19:26:39 +09:00
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commit 34507ca208
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.TriangleUtil
using UnityEngine;
public class TriangleUtil
{
public Vector3 ClosestPointOnTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
{
Vector3 vector = b - a;
Vector3 vector2 = c - a;
Vector3 rhs = p - a;
float num = Vector3.Dot(vector, rhs);
float num2 = Vector3.Dot(vector2, rhs);
if (num <= 0f && num2 <= 0f)
{
return a;
}
Vector3 rhs2 = p - b;
float num3 = Vector3.Dot(vector, rhs2);
float num4 = Vector3.Dot(vector2, rhs2);
if (num3 >= 0f && num4 <= num3)
{
return b;
}
float num5 = num * num4 - num3 * num2;
if (num5 <= 0f && num >= 0f && num3 <= 0f)
{
float num6 = num / (num - num3);
return a + num6 * vector;
}
Vector3 rhs3 = p - c;
float num7 = Vector3.Dot(vector, rhs3);
float num8 = Vector3.Dot(vector2, rhs3);
if (num8 >= 0f && num7 <= num8)
{
return c;
}
float num9 = num7 * num2 - num * num8;
if (num9 <= 0f && num2 >= 0f && num8 <= 0f)
{
float num10 = num2 / (num2 - num8);
return a + num10 * vector2;
}
float num11 = num3 * num8 - num7 * num4;
if (num11 <= 0f && num4 - num3 >= 0f && num7 - num8 >= 0f)
{
float num12 = (num4 - num3) / (num4 - num3 + (num7 - num8));
return b + num12 * (c - b);
}
float num13 = 1f / (num11 + num9 + num5);
float num14 = num9 * num13;
float num15 = num5 * num13;
return a + vector * num14 + vector2 * num15;
}
}