EdenAutoMorpher_ProfileSaver_Script 추출 코드 정제

This commit is contained in:
2026-02-01 17:34:11 +09:00
parent 342bd71479
commit 53a70d3c6e
19 changed files with 2070 additions and 2065 deletions

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@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BaseKey3 // Eden.AutoMorpher.profile.BaseKey3

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@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneData // Eden.AutoMorpher.profile.BoneData

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@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneSpatialData // Eden.AutoMorpher.profile.BoneSpatialData
using System; using System;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
[Serializable] [Serializable]

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@@ -1,13 +1,10 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver // Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using Eden.AutoMorpher.profile;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
@@ -36,199 +33,219 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
//IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = sourceAvatar.position; Vector3 position = this.sourceAvatar.position;
Quaternion rotation = sourceAvatar.rotation; Quaternion rotation = this.sourceAvatar.rotation;
Vector3 localScale = sourceAvatar.localScale; Vector3 localScale = this.sourceAvatar.localScale;
Transform parent = sourceAvatar.parent; Transform parent = this.sourceAvatar.parent;
sourceAvatar.SetParent((Transform)null); this.sourceAvatar.SetParent((Transform)null);
sourceAvatar.position = Vector3.zero; this.sourceAvatar.position = Vector3.zero;
sourceAvatar.rotation = Quaternion.identity; this.sourceAvatar.rotation = Quaternion.identity;
sourceAvatar.localScale = Vector3.one; this.sourceAvatar.localScale = Vector3.one;
ProfileData newProfileData = new ProfileData(); ProfileData newProfileData = new ProfileData();
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
newProfileData.version = profileUtils.GetProfileVersion(); newProfileData.version = profileUtils.GetProfileVersion();
Animator component = ((Component)sourceAvatar).GetComponent<Animator>(); Animator component = ((Component)this.sourceAvatar).GetComponent<Animator>();
if ((Object)(object)component == (Object)null) if (component == null)
{ {
Debug.LogError((object)("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + ((Object)sourceAvatar).name)); Debug.LogError((object)("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name));
} }
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, sourceBodyMeshes); Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, this.sourceBodyMeshes);
List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>(); List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes) foreach (SkinnedMeshRenderer sourceBodyMesh in this.sourceBodyMeshes)
{ {
list.Add(new ProfileBakedBodyMesh(sourceBodyMesh)); list.Add(new ProfileBakedBodyMesh(sourceBodyMesh));
} }
SaveBoneData(ref newProfileData, sourceAvatar, humanoidMeshBoneMap, list); this.SaveBoneData(ref newProfileData, this.sourceAvatar, humanoidMeshBoneMap, list);
ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil(); ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil();
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(sourceAvatar, list); ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(this.sourceAvatar, list);
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName); profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
newProfileData.neckTargetHeight = 1.5f; newProfileData.neckTargetHeight = 1.5f;
AdjustAvatarHigh(sourceAvatar, humanoidMeshBoneMap, 1.5f); this.AdjustAvatarHigh(this.sourceAvatar, humanoidMeshBoneMap, 1.5f);
foreach (ProfileBakedBodyMesh item in list) foreach (ProfileBakedBodyMesh item in list)
{ {
item.ReBakeMesh(); item.ReBakeMesh();
} }
SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list); this.SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName); this.SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
sourceAvatar.SetParent(parent); this.sourceAvatar.SetParent(parent);
sourceAvatar.position = position; this.sourceAvatar.position = position;
sourceAvatar.rotation = rotation; this.sourceAvatar.rotation = rotation;
sourceAvatar.localScale = localScale; this.sourceAvatar.localScale = localScale;
} }
public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes) public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
{ {
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
HumanBodyBones[] influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)9 }; HumanBodyBones[] influencedBones = new HumanBodyBones[1] { HumanBodyBones.Neck };
newProfileData.NeckSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)9, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.NeckSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Neck, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftUpperArm, HumanBodyBones.LeftLowerArm, HumanBodyBones.LeftHand };
influencedBones = (HumanBodyBones[])(object)array; newProfileData.LeftUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftUpperArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)13, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array2 = new HumanBodyBones[3]; influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightUpperArm, HumanBodyBones.RightLowerArm, HumanBodyBones.RightHand };
RuntimeHelpers.InitializeArray(array2, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); newProfileData.RightUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)array2;
newProfileData.RightUpperArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)14, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLowerArm };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)15 }; newProfileData.LeftLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftLowerArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)15, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)16 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLowerArm };
newProfileData.RightLowerArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)16, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.RightLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)17 };
newProfileData.LeftLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)15, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)18 }; newProfileData.LeftLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.RightLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)16, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2] influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
{ newProfileData.RightLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
(HumanBodyBones)1,
(HumanBodyBones)3 influencedBones = new HumanBodyBones[2] { HumanBodyBones.LeftUpperLeg, HumanBodyBones.LeftLowerLeg };
}; newProfileData.LeftUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftUpperLegSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)1, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2] influencedBones = new HumanBodyBones[2] { HumanBodyBones.RightUpperLeg, HumanBodyBones.RightLowerLeg };
{ newProfileData.RightUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
(HumanBodyBones)2,
(HumanBodyBones)4 influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftFoot };
}; newProfileData.LeftFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
newProfileData.RightUpperLegSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)2, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)5 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightFoot };
newProfileData.LeftFootSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)5, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); newProfileData.RightFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)6 };
newProfileData.RightFootSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)6, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); influencedBones = new HumanBodyBones[1] { HumanBodyBones.Chest };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)8 }; newProfileData.ChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.ChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)8, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)54 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.UpperChest };
newProfileData.UpperChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)54, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.UpperChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.UpperChest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
{ influencedBones = new HumanBodyBones[2] { HumanBodyBones.Chest, HumanBodyBones.UpperChest };
(HumanBodyBones)8, newProfileData.IntegratedChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
(HumanBodyBones)54
}; influencedBones = new HumanBodyBones[1] { HumanBodyBones.Spine };
newProfileData.IntegratedChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)8, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.SpineSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Spine, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)7 };
newProfileData.SpineSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)7, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)17 }; newProfileData.LeftHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftHandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)17, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array3 = new HumanBodyBones[3]; influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftThumbProximal, HumanBodyBones.LeftThumbIntermediate, HumanBodyBones.LeftThumbDistal };
RuntimeHelpers.InitializeArray(array3, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); newProfileData.LeftHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)array3;
newProfileData.LeftHandThumbSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)24, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbProximal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)24 }; newProfileData.LeftHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)24, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)25 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbIntermediate };
newProfileData.LeftHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)25, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.LeftHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)26 };
newProfileData.LeftHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)26, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbDistal };
HumanBodyBones[] array4 = new HumanBodyBones[3]; newProfileData.LeftHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
RuntimeHelpers.InitializeArray(array4, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array4; influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftIndexProximal, HumanBodyBones.LeftIndexIntermediate, HumanBodyBones.LeftIndexDistal };
newProfileData.LeftHandIndexSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)27, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); newProfileData.LeftHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)27 };
newProfileData.LeftHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)27, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexProximal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)28 }; newProfileData.LeftHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)28, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)29 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexIntermediate };
newProfileData.LeftHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)29, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.LeftHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array5 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array5, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexDistal };
influencedBones = (HumanBodyBones[])(object)array5; newProfileData.LeftHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftHandMiddleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)30, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)30 }; influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftMiddleProximal, HumanBodyBones.LeftMiddleIntermediate, HumanBodyBones.LeftMiddleDistal };
newProfileData.LeftHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)30, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.LeftHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)31 };
newProfileData.LeftHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)31, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleProximal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)32 }; newProfileData.LeftHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)32, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array6 = new HumanBodyBones[3]; influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleIntermediate };
RuntimeHelpers.InitializeArray(array6, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); newProfileData.LeftHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)array6;
newProfileData.LeftHandRingSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)33, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleDistal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)33 }; newProfileData.LeftHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftHandRingProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)33, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)34 }; influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftRingProximal, HumanBodyBones.LeftRingIntermediate, HumanBodyBones.LeftRingDistal };
newProfileData.LeftHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)34, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.LeftHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)35 };
newProfileData.LeftHandRingDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)35, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingProximal };
HumanBodyBones[] array7 = new HumanBodyBones[3]; newProfileData.LeftHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
RuntimeHelpers.InitializeArray(array7, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array7; influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingIntermediate };
newProfileData.LeftHandLittleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)36, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); newProfileData.LeftHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)36 };
newProfileData.LeftHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)36, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingDistal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)37 }; newProfileData.LeftHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.LeftHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)37, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)38 }; influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftLittleProximal, HumanBodyBones.LeftLittleIntermediate, HumanBodyBones.LeftLittleDistal };
newProfileData.LeftHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)38, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.LeftHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)18 };
newProfileData.RightHandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)18, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleProximal };
HumanBodyBones[] array8 = new HumanBodyBones[3]; newProfileData.LeftHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
RuntimeHelpers.InitializeArray(array8, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array8; influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleIntermediate };
newProfileData.RightHandThumbSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)39, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); newProfileData.LeftHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)39 };
newProfileData.RightHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)39, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleDistal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)40 }; newProfileData.LeftHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.RightHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)40, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)41 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
newProfileData.RightHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)41, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.RightHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array9 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array9, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightThumbProximal, HumanBodyBones.RightThumbIntermediate, HumanBodyBones.RightThumbDistal };
influencedBones = (HumanBodyBones[])(object)array9; newProfileData.RightHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
newProfileData.RightHandIndexSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)42, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)42 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbProximal };
newProfileData.RightHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)42, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.RightHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)43 };
newProfileData.RightHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)43, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbIntermediate };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)44 }; newProfileData.RightHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.RightHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)44, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array10 = new HumanBodyBones[3]; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbDistal };
RuntimeHelpers.InitializeArray(array10, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); newProfileData.RightHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)array10;
newProfileData.RightHandMiddleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)45, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightIndexProximal, HumanBodyBones.RightIndexIntermediate, HumanBodyBones.RightIndexDistal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)45 }; newProfileData.RightHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
newProfileData.RightHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)45, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)46 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexProximal };
newProfileData.RightHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)46, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.RightHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)47 };
newProfileData.RightHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)47, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexIntermediate };
HumanBodyBones[] array11 = new HumanBodyBones[3]; newProfileData.RightHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
RuntimeHelpers.InitializeArray(array11, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array11; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexDistal };
newProfileData.RightHandRingSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)48, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true); newProfileData.RightHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)48 };
newProfileData.RightHandRingProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)48, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightMiddleProximal, HumanBodyBones.RightMiddleIntermediate, HumanBodyBones.RightMiddleDistal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)49 }; newProfileData.RightHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
newProfileData.RightHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)49, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)50 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleProximal };
newProfileData.RightHandRingDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)50, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.RightHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array12 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array12, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleIntermediate };
influencedBones = (HumanBodyBones[])(object)array12; newProfileData.RightHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
newProfileData.RightHandLittleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)51, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)51 }; influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleDistal };
newProfileData.RightHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)51, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); newProfileData.RightHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)52 };
newProfileData.RightHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)52, influencedBones, sourceBoneMap, sourceBodyBakedMeshes); influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightRingProximal, HumanBodyBones.RightRingIntermediate, HumanBodyBones.RightRingDistal };
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)53 }; newProfileData.RightHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
newProfileData.RightHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)53, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingProximal };
newProfileData.RightHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingIntermediate };
newProfileData.RightHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingDistal };
newProfileData.RightHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightLittleProximal, HumanBodyBones.RightLittleIntermediate, HumanBodyBones.RightLittleDistal };
newProfileData.RightHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleProximal };
newProfileData.RightHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleIntermediate };
newProfileData.RightHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleDistal };
newProfileData.RightHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
} }
public void SaveBoneData(ref ProfileData newProfileData, Transform sourceAvatar, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes) public void SaveBoneData(ref ProfileData newProfileData, Transform sourceAvatar, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
@@ -265,15 +282,15 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
//IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references)
if (!sourceBoneMap.TryGetValue((HumanBodyBones)9, out var value) || value.Count == 0) if (!sourceBoneMap.TryGetValue(HumanBodyBones.Neck, out var value) || value.Count == 0)
{ {
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] Can't Find Neck Bones"); Debug.LogError("[EdenAutoMorpher_ProfileSaver] Can't Find Neck Bones");
return; return;
} }
float num = value.FirstOrDefault().position.y - sourceRoot.position.y; float num = value.FirstOrDefault().position.y - sourceRoot.position.y;
if (Mathf.Approximately(num, 0f)) if (Mathf.Approximately(num, 0f))
{ {
Debug.LogWarning((object)$"[EdenAutoMorpher_ProfileSaver] {((Object)sourceRoot).name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})"); Debug.LogWarning($"[EdenAutoMorpher_ProfileSaver] {sourceRoot.name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
return; return;
} }
float num2 = targetHeight / num; float num2 = targetHeight / num;
@@ -286,24 +303,24 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
{ {
if (profileData == null) if (profileData == null)
{ {
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] ProfileData is null. Abort save."); Debug.LogError("[EdenAutoMorpher_ProfileSaver] ProfileData is null. Abort save.");
return; return;
} }
if (string.IsNullOrEmpty(profileName)) if (string.IsNullOrEmpty(profileName))
{ {
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] profileName is empty."); Debug.LogError("[EdenAutoMorpher_ProfileSaver] profileName is empty.");
return; return;
} }
string path = (profileName.EndsWith(".json") ? profileName : (profileName + ".json")); string path = profileName.EndsWith(".json") ? profileName : (profileName + ".json");
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty); string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
if (!Directory.Exists(text)) if (!Directory.Exists(text))
{ {
Directory.CreateDirectory(text); Directory.CreateDirectory(text);
} }
string text2 = Path.Combine(text, path); string text2 = Path.Combine(text, path);
string contents = JsonUtility.ToJson((object)profileData, true); string contents = JsonUtility.ToJson(profileData, true);
File.WriteAllText(text2, contents); File.WriteAllText(text2, contents);
Debug.Log((object)("[EdenAutoMorpher_ProfileSaver] Profile saved successfully.\nPath: " + text2)); Debug.Log("[EdenAutoMorpher_ProfileSaver] Profile saved successfully.\nPath: " + text2);
AssetDatabase.Refresh(); AssetDatabase.Refresh();
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.PCAData // Eden.AutoMorpher.profile.PCAData

View File

@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBVH // Eden.AutoMorpher.profile.ProfileBVH
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileBVH public class ProfileBVH

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBakedBodyMesh // Eden.AutoMorpher.profile.ProfileBakedBodyMesh
@@ -16,11 +16,11 @@ public class ProfileBakedBodyMesh
{ {
get get
{ {
if (!((Object)(object)smr != (Object)null)) if (!((Object)(object)this.smr != (Object)null))
{ {
return null; return null;
} }
return smr.sharedMesh.boneWeights; return this.smr.sharedMesh.boneWeights;
} }
} }
@@ -28,11 +28,11 @@ public class ProfileBakedBodyMesh
{ {
get get
{ {
if (!((Object)(object)smr != (Object)null)) if (!((Object)(object)this.smr != (Object)null))
{ {
return null; return null;
} }
return smr.bones; return this.smr.bones;
} }
} }
@@ -44,26 +44,26 @@ public class ProfileBakedBodyMesh
{ {
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " is null")); Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " is null"));
} }
smr = _smr; this.smr = _smr;
if ((Object)(object)_smr.sharedMesh == (Object)null) if ((Object)(object)_smr.sharedMesh == (Object)null)
{ {
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " has null sharedMesh.")); Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " has null sharedMesh."));
} }
bakedMesh = new Mesh(); this.bakedMesh = new Mesh();
smr.BakeMesh(bakedMesh); this.smr.BakeMesh(this.bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh); this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
} }
public void ReBakeMesh() public void ReBakeMesh()
{ {
smr.BakeMesh(bakedMesh); this.smr.BakeMesh(this.bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh); this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
} }
~ProfileBakedBodyMesh() ~ProfileBakedBodyMesh()
{ {
smr = null; this.smr = null;
bakedMesh = null; this.bakedMesh = null;
} }
private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh) private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)
@@ -92,15 +92,14 @@ public class ProfileBakedBodyMesh
} }
Transform transform = ((Component)smr).transform; Transform transform = ((Component)smr).transform;
Vector3 lossyScale = transform.lossyScale; Vector3 lossyScale = transform.lossyScale;
Vector3 val = default(Vector3); Vector3 val = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
((Vector3)(ref val))._002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val); Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
Vector3[] vertices = bakedMesh.vertices; Vector3[] vertices = bakedMesh.vertices;
int num = vertices.Length; int num = vertices.Length;
Vector3[] array = (Vector3[])(object)new Vector3[num]; Vector3[] array = (Vector3[])(object)new Vector3[num];
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
array[i] = ((Matrix4x4)(ref val2)).MultiplyPoint3x4(vertices[i]); array[i] = val2.MultiplyPoint3x4(vertices[i]);
} }
return array; return array;
} }

View File

@@ -1,10 +1,9 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileData // Eden.AutoMorpher.profile.ProfileData
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
[Serializable] [Serializable]
public class ProfileData public class ProfileData

View File

@@ -1,8 +1,7 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil // Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtil_IndexUtil public class ProfileUtil_IndexUtil
@@ -15,20 +14,20 @@ public class ProfileUtil_IndexUtil
public XorShift32(uint seed) public XorShift32(uint seed)
{ {
_state = ((seed != 0) ? seed : 1831565813u); this._state = ((seed != 0) ? seed : 1831565813u);
} }
public uint NextUInt() public uint NextUInt()
{ {
uint state = _state; uint state = this._state;
state ^= state << 13; state ^= state << 13;
state ^= state >> 17; state ^= state >> 17;
return _state = state ^ (state << 5); return this._state = state ^ (state << 5);
} }
public int NextInt(int maxExclusive) public int NextInt(int maxExclusive)
{ {
return (int)(NextUInt() % (uint)maxExclusive); return (int)(this.NextUInt() % (uint)maxExclusive);
} }
} }
@@ -56,12 +55,12 @@ public class ProfileUtil_IndexUtil
public BlockPermutations(int blockSize) public BlockPermutations(int blockSize)
{ {
_blockSize = blockSize; this._blockSize = blockSize;
} }
public void Build(int seed) public void Build(int seed)
{ {
if (_blockSize <= 1) if (this._blockSize <= 1)
{ {
Debug.LogError((object)"[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize"); Debug.LogError((object)"[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
return; return;
@@ -70,45 +69,45 @@ public class ProfileUtil_IndexUtil
XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524)); XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524));
XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155)); XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155));
XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E)); XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E));
_px = MakePermutation(_blockSize, ref rng); this._px = this.MakePermutation(this._blockSize, ref rng);
_py = MakePermutation(_blockSize, ref rng2); this._py = this.MakePermutation(this._blockSize, ref rng2);
_pz = MakePermutation(_blockSize, ref rng3); this._pz = this.MakePermutation(this._blockSize, ref rng3);
_pall = MakePermutation(_blockSize, ref rng4); this._pall = this.MakePermutation(this._blockSize, ref rng4);
_checksum = ComputeChecksum(_px, _py, _pz, _pall); this._checksum = this.ComputeChecksum(this._px, this._py, this._pz, this._pall);
_cachedLen = -1; this._cachedLen = -1;
_pxLen = (_pyLen = (_pzLen = (_pallLen = null))); this._pxLen = (this._pyLen = (this._pzLen = (this._pallLen = null)));
} }
public bool ValidateRebuild(int seed) public bool ValidateRebuild(int seed)
{ {
uint checksum = _checksum; uint checksum = this._checksum;
BlockPermutations blockPermutations = new BlockPermutations(_blockSize); BlockPermutations blockPermutations = new BlockPermutations(this._blockSize);
blockPermutations.Build(seed); blockPermutations.Build(seed);
return blockPermutations._checksum == checksum; return blockPermutations._checksum == checksum;
} }
public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse) public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse)
{ {
if (len == _blockSize) if (len == this._blockSize)
{ {
pxUse = _px; pxUse = this._px;
pyUse = _py; pyUse = this._py;
pzUse = _pz; pzUse = this._pz;
pallUse = _pall; pallUse = this._pall;
return; return;
} }
if (_cachedLen != len) if (this._cachedLen != len)
{ {
_cachedLen = len; this._cachedLen = len;
_pxLen = MakeSubPermutation(_px, len); this._pxLen = this.MakeSubPermutation(this._px, len);
_pyLen = MakeSubPermutation(_py, len); this._pyLen = this.MakeSubPermutation(this._py, len);
_pzLen = MakeSubPermutation(_pz, len); this._pzLen = this.MakeSubPermutation(this._pz, len);
_pallLen = MakeSubPermutation(_pall, len); this._pallLen = this.MakeSubPermutation(this._pall, len);
} }
pxUse = _pxLen; pxUse = this._pxLen;
pyUse = _pyLen; pyUse = this._pyLen;
pzUse = _pzLen; pzUse = this._pzLen;
pallUse = _pallLen; pallUse = this._pallLen;
} }
private int[] MakeSubPermutation(int[] fullPerm, int len) private int[] MakeSubPermutation(int[] fullPerm, int len)
@@ -153,10 +152,10 @@ public class ProfileUtil_IndexUtil
private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d) private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d)
{ {
uint h = 2166136261u; uint h = 2166136261u;
MixArray(ref h, a); this.MixArray(ref h, a);
MixArray(ref h, b); this.MixArray(ref h, b);
MixArray(ref h, c); this.MixArray(ref h, c);
MixArray(ref h, d); this.MixArray(ref h, d);
return h; return h;
} }
@@ -184,15 +183,15 @@ public class ProfileUtil_IndexUtil
public ProfileUtil_IndexUtil(int blockSize = 9783) public ProfileUtil_IndexUtil(int blockSize = 9783)
{ {
this.blockSize = blockSize; this.blockSize = blockSize;
_perm = new BlockPermutations(blockSize); this._perm = new BlockPermutations(blockSize);
_xTmp = new float[blockSize]; this._xTmp = new float[blockSize];
_yTmp = new float[blockSize]; this._yTmp = new float[blockSize];
_zTmp = new float[blockSize]; this._zTmp = new float[blockSize];
} }
public void Build(int seed) public void Build(int seed)
{ {
_perm.Build(seed); this._perm.Build(seed);
} }
public void EncodeInto(Vector3[] input, Vector3[] output) public void EncodeInto(Vector3[] input, Vector3[] output)
@@ -215,24 +214,24 @@ public class ProfileUtil_IndexUtil
return; return;
} }
int num = input.Length; int num = input.Length;
int num2 = blockSize; int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2; int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++) for (int i = 0; i < num3; i++)
{ {
int num4 = i * num2; int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4); int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse); this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++) for (int j = 0; j < num5; j++)
{ {
Vector3 val = input[num4 + j]; Vector3 val = input[num4 + j];
_xTmp[pxUse[j]] = val.x; this._xTmp[pxUse[j]] = val.x;
_yTmp[pyUse[j]] = val.y; this._yTmp[pyUse[j]] = val.y;
_zTmp[pzUse[j]] = val.z; this._zTmp[pzUse[j]] = val.z;
} }
for (int k = 0; k < num5; k++) for (int k = 0; k < num5; k++)
{ {
int num6 = pallUse[k]; int num6 = pallUse[k];
output[num4 + num6] = new Vector3(_xTmp[k], _yTmp[k], _zTmp[k]); output[num4 + num6] = new Vector3(this._xTmp[k], this._yTmp[k], this._zTmp[k]);
} }
} }
} }
@@ -257,24 +256,24 @@ public class ProfileUtil_IndexUtil
return; return;
} }
int num = encoded.Length; int num = encoded.Length;
int num2 = blockSize; int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2; int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++) for (int i = 0; i < num3; i++)
{ {
int num4 = i * num2; int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4); int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse); this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++) for (int j = 0; j < num5; j++)
{ {
int num6 = pallUse[j]; int num6 = pallUse[j];
Vector3 val = encoded[num4 + num6]; Vector3 val = encoded[num4 + num6];
_xTmp[j] = val.x; this._xTmp[j] = val.x;
_yTmp[j] = val.y; this._yTmp[j] = val.y;
_zTmp[j] = val.z; this._zTmp[j] = val.z;
} }
for (int k = 0; k < num5; k++) for (int k = 0; k < num5; k++)
{ {
output[num4 + k] = new Vector3(_xTmp[pxUse[k]], _yTmp[pyUse[k]], _zTmp[pzUse[k]]); output[num4 + k] = new Vector3(this._xTmp[pxUse[k]], this._yTmp[pyUse[k]], this._zTmp[pzUse[k]]);
} }
} }
} }

View File

@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils // Eden.AutoMorpher.profile.ProfileUtils
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils public class ProfileUtils
@@ -24,53 +23,53 @@ public class ProfileUtils
public ProfileUtils() public ProfileUtils()
{ {
boneUtil = new ProfileUtils_BoneUtil(); this.boneUtil = new ProfileUtils_BoneUtil();
poseUtil = new ProfileUtils_PoseUtil(); this.poseUtil = new ProfileUtils_PoseUtil();
} }
public string GetProfileBasePath() public string GetProfileBasePath()
{ {
return profileBasePath; return this.profileBasePath;
} }
public string GetBaseDataPath() public string GetBaseDataPath()
{ {
return baseDataPath; return this.baseDataPath;
} }
public int GetProfileVersion() public int GetProfileVersion()
{ {
return profileVersion; return this.profileVersion;
} }
public string GetProfileMagic() public string GetProfileMagic()
{ {
return profileMagic; return this.profileMagic;
} }
public string GetBaseMagic() public string GetBaseMagic()
{ {
return baseMagic; return this.baseMagic;
} }
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f) public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
{ {
return boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold); return this.boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
} }
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false) public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
{ {
//IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references)
return poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones); return this.poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
} }
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f) public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{ {
return boneUtil.GetBodyMeshBones(smr, weightThreshold); return this.boneUtil.GetBodyMeshBones(smr, weightThreshold);
} }
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap) public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
{ {
return boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap); return this.boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
} }
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil // Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
@@ -6,7 +6,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_BVHUtil public class ProfileUtils_BVHUtil
@@ -15,7 +14,7 @@ public class ProfileUtils_BVHUtil
public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes) public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
{ {
return BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes); return this.BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
} }
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes) public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
@@ -33,7 +32,7 @@ public class ProfileUtils_BVHUtil
int num = 0; int num = 0;
foreach (ProfileBakedBodyMesh bakedBodyMesh in bakedBodyMeshes) foreach (ProfileBakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
{ {
if (bakedBodyMesh != null && !((Object)(object)bakedBodyMesh.smr == (Object)null) && !((Object)(object)bakedBodyMesh.smr.sharedMesh == (Object)null)) if (bakedBodyMesh != null && !(bakedBodyMesh.smr == null) && !(bakedBodyMesh.smr.sharedMesh == null))
{ {
num += bakedBodyMesh.smr.sharedMesh.triangles.Length / 3; num += bakedBodyMesh.smr.sharedMesh.triangles.Length / 3;
} }
@@ -47,12 +46,12 @@ public class ProfileUtils_BVHUtil
int num2 = 0; int num2 = 0;
foreach (ProfileBakedBodyMesh bakedBodyMesh2 in bakedBodyMeshes) foreach (ProfileBakedBodyMesh bakedBodyMesh2 in bakedBodyMeshes)
{ {
if (bakedBodyMesh2 != null && !((Object)(object)bakedBodyMesh2.smr == (Object)null) && !((Object)(object)bakedBodyMesh2.smr.sharedMesh == (Object)null)) if (bakedBodyMesh2 != null && !(bakedBodyMesh2.smr == null) && !(bakedBodyMesh2.smr.sharedMesh == null))
{ {
int count = profileBVH.vertices.Count; int count = profileBVH.vertices.Count;
for (int i = 0; i < bakedBodyMesh2.worldVertices.Length; i++) for (int i = 0; i < bakedBodyMesh2.worldVertices.Length; i++)
{ {
Vector3 item = ((Matrix4x4)(ref worldToLocalMatrix)).MultiplyPoint3x4(bakedBodyMesh2.worldVertices[i]); Vector3 item = worldToLocalMatrix.MultiplyPoint3x4(bakedBodyMesh2.worldVertices[i]);
profileBVH.vertices.Add(item); profileBVH.vertices.Add(item);
} }
int[] triangles = bakedBodyMesh2.smr.sharedMesh.triangles; int[] triangles = bakedBodyMesh2.smr.sharedMesh.triangles;
@@ -79,7 +78,7 @@ public class ProfileUtils_BVHUtil
} }
profileBVH.dataIndices = array; profileBVH.dataIndices = array;
List<profileBVHNode> list = new List<profileBVHNode>(); List<profileBVHNode> list = new List<profileBVHNode>();
BuildRecursive(profileBVH, array, 0, num7, list); this.BuildRecursive(profileBVH, array, 0, num7, list);
profileBVH.nodes = list.ToArray(); profileBVH.nodes = list.ToArray();
return profileBVH; return profileBVH;
} }
@@ -135,16 +134,16 @@ public class ProfileUtils_BVHUtil
Vector3 val3 = bvh.vertices[profileBVHData2.verC]; Vector3 val3 = bvh.vertices[profileBVHData2.verC];
if (flag) if (flag)
{ {
((Bounds)(ref bounds))._002Ector(val, Vector3.zero); bounds = new Bounds(val, Vector3.zero);
((Bounds)(ref bounds)).Encapsulate(val2); bounds.Encapsulate(val2);
((Bounds)(ref bounds)).Encapsulate(val3); bounds.Encapsulate(val3);
flag = false; flag = false;
} }
else else
{ {
((Bounds)(ref bounds)).Encapsulate(val); bounds.Encapsulate(val);
((Bounds)(ref bounds)).Encapsulate(val2); bounds.Encapsulate(val2);
((Bounds)(ref bounds)).Encapsulate(val3); bounds.Encapsulate(val3);
} }
} }
profileBVHNode2.bounds = bounds; profileBVHNode2.bounds = bounds;
@@ -158,7 +157,7 @@ public class ProfileUtils_BVHUtil
outNodes.Add(profileBVHNode2); outNodes.Add(profileBVHNode2);
return count2; return count2;
} }
Vector3 size = ((Bounds)(ref bounds)).size; Vector3 size = bounds.size;
int num = 0; int num = 0;
if (size.y > size.x && size.y > size.z) if (size.y > size.x && size.y > size.z)
{ {
@@ -176,10 +175,10 @@ public class ProfileUtils_BVHUtil
Vector3 val5 = bvh.vertices[profileBVHData3.verB]; Vector3 val5 = bvh.vertices[profileBVHData3.verB];
Vector3 val6 = bvh.vertices[profileBVHData3.verC]; Vector3 val6 = bvh.vertices[profileBVHData3.verC];
Vector3 val7 = (val4 + val5 + val6) / 3f; Vector3 val7 = (val4 + val5 + val6) / 3f;
num2 += ((Vector3)(ref val7))[num]; num2 += val7[num];
} }
num2 /= (float)count; num2 /= (float)count;
int num3 = Partition(bvh, triIndices, start, count, num, num2); int num3 = this.Partition(bvh, triIndices, start, count, num, num2);
if (num3 == start || num3 == start + count) if (num3 == start || num3 == start + count)
{ {
num3 = start + count / 2; num3 = start + count / 2;
@@ -188,8 +187,8 @@ public class ProfileUtils_BVHUtil
profileBVHNode2.start = -1; profileBVHNode2.start = -1;
profileBVHNode2.count = 0; profileBVHNode2.count = 0;
outNodes.Add(profileBVHNode2); outNodes.Add(profileBVHNode2);
int leftChild = BuildRecursive(bvh, triIndices, start, num3 - start, outNodes); int leftChild = this.BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
int rightChild = BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes); int rightChild = this.BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
profileBVHNode2.leftChild = leftChild; profileBVHNode2.leftChild = leftChild;
profileBVHNode2.rightChild = rightChild; profileBVHNode2.rightChild = rightChild;
outNodes[count2] = profileBVHNode2; outNodes[count2] = profileBVHNode2;
@@ -222,8 +221,8 @@ public class ProfileUtils_BVHUtil
Vector3 val4 = bvh.vertices[profileBVHData3.verA]; Vector3 val4 = bvh.vertices[profileBVHData3.verA];
Vector3 val5 = bvh.vertices[profileBVHData3.verB]; Vector3 val5 = bvh.vertices[profileBVHData3.verB];
Vector3 val6 = bvh.vertices[profileBVHData3.verC]; Vector3 val6 = bvh.vertices[profileBVHData3.verC];
float num3 = (((Vector3)(ref val))[axis] + ((Vector3)(ref val2))[axis] + ((Vector3)(ref val3))[axis]) / 3f; float num3 = (val[axis] + val2[axis] + val3[axis]) / 3f;
_ = (((Vector3)(ref val4))[axis] + ((Vector3)(ref val5))[axis] + ((Vector3)(ref val6))[axis]) / 3f; _ = (val4[axis] + val5[axis] + val6[axis]) / 3f;
if (num3 < splitPos) if (num3 < splitPos)
{ {
num++; num++;
@@ -254,7 +253,7 @@ public class ProfileUtils_BVHUtil
return; return;
} }
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
int num = new Random().Next(int.MinValue, int.MaxValue); int num = new System.Random().Next(int.MinValue, int.MaxValue);
int count = bvh.vertices.Count; int count = bvh.vertices.Count;
int version; int version;
int countInFile; int countInFile;
@@ -267,7 +266,7 @@ public class ProfileUtils_BVHUtil
Vector3[] array2 = bvh.vertices.ToArray(); Vector3[] array2 = bvh.vertices.ToArray();
for (int i = 0; i < array2.Length; i++) for (int i = 0; i < array2.Length; i++)
{ {
array2[i] = TransformVec3(array2[i], array[i % array.Length]); array2[i] = this.TransformVec3(array2[i], array[i % array.Length]);
} }
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil(); ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
profileUtil_IndexUtil.Build(num); profileUtil_IndexUtil.Build(num);
@@ -275,37 +274,37 @@ public class ProfileUtils_BVHUtil
profileUtil_IndexUtil.EncodeInto(array2, array3); profileUtil_IndexUtil.EncodeInto(array2, array3);
StringBuilder stringBuilder = new StringBuilder(1024); StringBuilder stringBuilder = new StringBuilder(1024);
stringBuilder.Append(profileUtils.GetProfileMagic()); stringBuilder.Append(profileUtils.GetProfileMagic());
AppendHexInt(stringBuilder, profileUtils.GetProfileVersion()); this.AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
AppendHexInt(stringBuilder, num); this.AppendHexInt(stringBuilder, num);
AppendHexInt(stringBuilder, count); this.AppendHexInt(stringBuilder, count);
AppendHexInt(stringBuilder, bvh.datas.Length); this.AppendHexInt(stringBuilder, bvh.datas.Length);
AppendHexInt(stringBuilder, bvh.nodes.Length); this.AppendHexInt(stringBuilder, bvh.nodes.Length);
AppendHexInt(stringBuilder, bvh.dataIndices.Length); this.AppendHexInt(stringBuilder, bvh.dataIndices.Length);
for (int j = 0; j < array3.Length; j++) for (int j = 0; j < array3.Length; j++)
{ {
AppendHexVec3(stringBuilder, array3[j]); this.AppendHexVec3(stringBuilder, array3[j]);
} }
for (int k = 0; k < bvh.datas.Length; k++) for (int k = 0; k < bvh.datas.Length; k++)
{ {
profileBVHData profileBVHData2 = bvh.datas[k]; profileBVHData profileBVHData2 = bvh.datas[k];
AppendHexInt(stringBuilder, profileBVHData2.verA); this.AppendHexInt(stringBuilder, profileBVHData2.verA);
AppendHexInt(stringBuilder, profileBVHData2.verB); this.AppendHexInt(stringBuilder, profileBVHData2.verB);
AppendHexInt(stringBuilder, profileBVHData2.verC); this.AppendHexInt(stringBuilder, profileBVHData2.verC);
} }
for (int l = 0; l < bvh.nodes.Length; l++) for (int l = 0; l < bvh.nodes.Length; l++)
{ {
profileBVHNode profileBVHNode2 = bvh.nodes[l]; profileBVHNode profileBVHNode2 = bvh.nodes[l];
AppendHexVec3(stringBuilder, ((Bounds)(ref profileBVHNode2.bounds)).center); this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
AppendHexVec3(stringBuilder, ((Bounds)(ref profileBVHNode2.bounds)).extents); this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
AppendHexInt(stringBuilder, profileBVHNode2.leftChild); this.AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
AppendHexInt(stringBuilder, profileBVHNode2.rightChild); this.AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
AppendHexInt(stringBuilder, profileBVHNode2.start); this.AppendHexInt(stringBuilder, profileBVHNode2.start);
AppendHexInt(stringBuilder, profileBVHNode2.count); this.AppendHexInt(stringBuilder, profileBVHNode2.count);
stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0'); stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0');
} }
for (int m = 0; m < bvh.dataIndices.Length; m++) for (int m = 0; m < bvh.dataIndices.Length; m++)
{ {
AppendHexInt(stringBuilder, bvh.dataIndices[m]); this.AppendHexInt(stringBuilder, bvh.dataIndices[m]);
} }
string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb")); string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb"));
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty); string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
@@ -321,9 +320,9 @@ public class ProfileUtils_BVHUtil
//IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references)
AppendHexFloat(sb, v.x); this.AppendHexFloat(sb, v.x);
AppendHexFloat(sb, v.y); this.AppendHexFloat(sb, v.y);
AppendHexFloat(sb, v.z); this.AppendHexFloat(sb, v.z);
} }
private void AppendHexFloat(StringBuilder sb, float v) private void AppendHexFloat(StringBuilder sb, float v)
@@ -345,7 +344,7 @@ public class ProfileUtils_BVHUtil
//IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references)
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z)); return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
} }
private float TransformFloatBits(float a, uint keyBits) private float TransformFloatBits(float a, uint keyBits)

View File

@@ -1,11 +1,10 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil // Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_BoneUtil public class ProfileUtils_BoneUtil
@@ -15,9 +14,9 @@ public class ProfileUtils_BoneUtil
//IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references)
Mesh sharedMesh = smr.sharedMesh; Mesh sharedMesh = smr.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null) if (sharedMesh == null)
{ {
Debug.LogError((object)"[ProfileUtils_BoneUtil] SkinnedMeshRenderer에 연결된 Mesh가 없습니다."); Debug.LogError("[ProfileUtils_BoneUtil] SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
return new HashSet<Transform>(); return new HashSet<Transform>();
} }
Transform[] bones = smr.bones; Transform[] bones = smr.bones;
@@ -27,21 +26,21 @@ public class ProfileUtils_BoneUtil
for (int i = 0; i < array.Length; i++) for (int i = 0; i < array.Length; i++)
{ {
BoneWeight val = array[i]; BoneWeight val = array[i];
if (((BoneWeight)(ref val)).weight0 > weightThreshold) if (val.weight0 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex0); hashSet.Add(val.boneIndex0);
} }
if (((BoneWeight)(ref val)).weight1 > weightThreshold) if (val.weight1 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex1); hashSet.Add(val.boneIndex1);
} }
if (((BoneWeight)(ref val)).weight2 > weightThreshold) if (val.weight2 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex2); hashSet.Add(val.boneIndex2);
} }
if (((BoneWeight)(ref val)).weight3 > weightThreshold) if (val.weight3 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex3); hashSet.Add(val.boneIndex3);
} }
} }
HashSet<Transform> hashSet2 = new HashSet<Transform>(); HashSet<Transform> hashSet2 = new HashSet<Transform>();
@@ -61,9 +60,9 @@ public class ProfileUtils_BoneUtil
//IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references)
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>(); Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
if ((Object)(object)animator == (Object)null) if (animator == null)
{ {
Debug.LogError((object)"[MeshHumanoidBoneMatcher] Animator is Empty"); Debug.LogError("[MeshHumanoidBoneMatcher] Animator is Empty");
return dictionary; return dictionary;
} }
HashSet<Transform> hashSet = new HashSet<Transform>(); HashSet<Transform> hashSet = new HashSet<Transform>();
@@ -71,13 +70,13 @@ public class ProfileUtils_BoneUtil
{ {
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes) foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
{ {
if ((Object)(object)bodyMesh == (Object)null) if (bodyMesh == null)
{ {
continue; continue;
} }
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold)) foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
{ {
if ((Object)(object)activeBone != (Object)null) if (activeBone != null)
{ {
hashSet.Add(activeBone); hashSet.Add(activeBone);
} }
@@ -88,13 +87,13 @@ public class ProfileUtils_BoneUtil
{ {
HumanBodyBones val = (HumanBodyBones)i; HumanBodyBones val = (HumanBodyBones)i;
Transform boneTransform = animator.GetBoneTransform(val); Transform boneTransform = animator.GetBoneTransform(val);
if ((Object)(object)boneTransform == (Object)null) if (boneTransform == null)
{ {
continue; continue;
} }
HashSet<Transform> hashSet2 = new HashSet<Transform>(); HashSet<Transform> hashSet2 = new HashSet<Transform>();
hashSet2.Add(boneTransform); hashSet2.Add(boneTransform);
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance)) foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
{ {
hashSet2.Add(item); hashSet2.Add(item);
} }
@@ -108,7 +107,7 @@ public class ProfileUtils_BoneUtil
//IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references)
Mesh sharedMesh = smr.sharedMesh; Mesh sharedMesh = smr.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null) if (sharedMesh == null)
{ {
Debug.LogError((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다."); Debug.LogError((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
return new HashSet<Transform>(); return new HashSet<Transform>();
@@ -120,21 +119,21 @@ public class ProfileUtils_BoneUtil
for (int i = 0; i < array.Length; i++) for (int i = 0; i < array.Length; i++)
{ {
BoneWeight val = array[i]; BoneWeight val = array[i];
if (((BoneWeight)(ref val)).weight0 > weightThreshold) if (val.weight0 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex0); hashSet.Add(val.boneIndex0);
} }
if (((BoneWeight)(ref val)).weight1 > weightThreshold) if (val.weight1 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex1); hashSet.Add(val.boneIndex1);
} }
if (((BoneWeight)(ref val)).weight2 > weightThreshold) if (val.weight2 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex2); hashSet.Add(val.boneIndex2);
} }
if (((BoneWeight)(ref val)).weight3 > weightThreshold) if (val.weight3 > weightThreshold)
{ {
hashSet.Add(((BoneWeight)(ref val)).boneIndex3); hashSet.Add(val.boneIndex3);
} }
} }
HashSet<Transform> hashSet2 = new HashSet<Transform>(); HashSet<Transform> hashSet2 = new HashSet<Transform>();
@@ -157,7 +156,7 @@ public class ProfileUtils_BoneUtil
//IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references)
List<Transform> list = new List<Transform>(); List<Transform> list = new List<Transform>();
if ((Object)(object)boneToCheck == (Object)null) if (boneToCheck == null)
{ {
return list; return list;
} }
@@ -165,10 +164,10 @@ public class ProfileUtils_BoneUtil
Vector3 position = boneToCheck.position; Vector3 position = boneToCheck.position;
foreach (Transform item in smrBoneSet) foreach (Transform item in smrBoneSet)
{ {
if (!((Object)(object)item == (Object)null) && !((Object)(object)item == (Object)(object)boneToCheck) && NameMatches(((Object)((Component)item).gameObject).name, ((Object)((Component)boneToCheck).gameObject).name)) if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name))
{ {
Vector3 val = item.position - position; Vector3 val = item.position - position;
if (((Vector3)(ref val)).sqrMagnitude <= num) if (val.sqrMagnitude <= num)
{ {
list.Add(item); list.Add(item);
} }
@@ -190,8 +189,8 @@ public class ProfileUtils_BoneUtil
private bool NameMatches(string boneToCheckName, string candidateName) private bool NameMatches(string boneToCheckName, string candidateName)
{ {
string[] array = TokenizeBoneName(boneToCheckName); string[] array = this.TokenizeBoneName(boneToCheckName);
string[] array2 = TokenizeBoneName(candidateName); string[] array2 = this.TokenizeBoneName(candidateName);
if (array.Length == 0 || array2.Length == 0) if (array.Length == 0 || array2.Length == 0)
{ {
return false; return false;
@@ -260,7 +259,7 @@ public class ProfileUtils_BoneUtil
} }
foreach (Transform item3 in value) foreach (Transform item3 in value)
{ {
if (!((Object)(object)item3 == (Object)null) && !dictionary.ContainsKey(item3)) if (!(item3 == null) && !dictionary.ContainsKey(item3))
{ {
dictionary[item3] = key; dictionary[item3] = key;
} }
@@ -270,7 +269,7 @@ public class ProfileUtils_BoneUtil
BoneData item = new BoneData BoneData item = new BoneData
{ {
id = 0, id = 0,
boneName = (((Object)(object)rootTransform != (Object)null) ? ((Object)rootTransform).name : "Root"), boneName = rootTransform != null ? rootTransform.name : "Root",
parentName = null, parentName = null,
hierarchyPath = "", hierarchyPath = "",
hBone = (HumanBodyBones)55, hBone = (HumanBodyBones)55,
@@ -282,30 +281,30 @@ public class ProfileUtils_BoneUtil
}; };
list.Add(item); list.Add(item);
List<Transform> list2 = (from t in avatarBones List<Transform> list2 = (from t in avatarBones
where (Object)(object)t != (Object)null where t != null
orderby GetDepthFromSkeletonRoot(rootTransform, t), GetHierarchyPath(rootTransform, t) orderby this.GetDepthFromSkeletonRoot(rootTransform, t), this.GetHierarchyPath(rootTransform, t)
select t).ToList(); select t).ToList();
Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count); Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count);
int num = 1; int num = 1;
foreach (Transform item4 in list2) foreach (Transform item4 in list2)
{ {
dictionary2[item4] = num++; dictionary2[item4] = num++;
string hierarchyPath = GetHierarchyPath(rootTransform, item4); string hierarchyPath = this.GetHierarchyPath(rootTransform, item4);
HumanBodyBones value2; HumanBodyBones value2;
HumanBodyBones hBone = (HumanBodyBones)((!dictionary.TryGetValue(item4, out value2)) ? 55 : ((int)value2)); HumanBodyBones hBone = (HumanBodyBones)((!dictionary.TryGetValue(item4, out value2)) ? 55 : ((int)value2));
Vector3 rootLocalPosition = (((Object)(object)rootTransform != (Object)null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position); Vector3 rootLocalPosition = (rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position;
Quaternion rootLocalRotation = (((Object)(object)rootTransform != (Object)null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation); Quaternion rootLocalRotation = (rootTransform != null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation;
Vector3 lossyScale = item4.lossyScale; Vector3 lossyScale = item4.lossyScale;
if ((Object)(object)rootTransform != (Object)null) if (rootTransform != null)
{ {
Vector3 lossyScale2 = rootTransform.lossyScale; Vector3 lossyScale2 = rootTransform.lossyScale;
((Vector3)(ref lossyScale))._002Ector(SafeDiv(lossyScale.x, lossyScale2.x), SafeDiv(lossyScale.y, lossyScale2.y), SafeDiv(lossyScale.z, lossyScale2.z)); lossyScale = new Vector3(this.SafeDiv(lossyScale.x, lossyScale2.x), this.SafeDiv(lossyScale.y, lossyScale2.y), this.SafeDiv(lossyScale.z, lossyScale2.z));
} }
list.Add(new BoneData list.Add(new BoneData
{ {
id = dictionary2[item4], id = dictionary2[item4],
boneName = ((Object)item4).name, boneName = item4.name,
parentName = (((Object)(object)item4.parent != (Object)null) ? ((Object)item4.parent).name : ""), parentName = (item4.parent != null) ? (item4.parent).name : "",
hierarchyPath = hierarchyPath, hierarchyPath = hierarchyPath,
hBone = hBone, hBone = hBone,
parentId = -1, parentId = -1,
@@ -324,17 +323,17 @@ public class ProfileUtils_BoneUtil
{ {
Transform key2 = dictionary2.FirstOrDefault((KeyValuePair<Transform, int> kv) => kv.Value == node.id).Key; Transform key2 = dictionary2.FirstOrDefault((KeyValuePair<Transform, int> kv) => kv.Value == node.id).Key;
int num2 = 0; int num2 = 0;
if ((Object)(object)key2 != (Object)null) if (key2 != null)
{ {
Transform parent = key2.parent; Transform parent = key2.parent;
while ((Object)(object)parent != (Object)null) while (parent != null)
{ {
if (dictionary2.TryGetValue(parent, out var value3)) if (dictionary2.TryGetValue(parent, out var value3))
{ {
num2 = value3; num2 = value3;
break; break;
} }
if ((Object)(object)parent == (Object)(object)rootTransform) if (parent == rootTransform)
{ {
num2 = 0; num2 = 0;
break; break;
@@ -365,7 +364,7 @@ public class ProfileUtils_BoneUtil
{ {
int num = 0; int num = 0;
Transform val = t; Transform val = t;
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root) while (val != null && val != root)
{ {
num++; num++;
val = val.parent; val = val.parent;
@@ -375,28 +374,28 @@ public class ProfileUtils_BoneUtil
private string GetHierarchyPath(Transform root, Transform t) private string GetHierarchyPath(Transform root, Transform t)
{ {
if ((Object)(object)t == (Object)null) if (t == null)
{ {
return ""; return "";
} }
if ((Object)(object)root == (Object)null) if (root == null)
{ {
return ((Object)t).name; return t.name;
} }
if (!t.IsChildOf(root) && (Object)(object)t != (Object)(object)root) if (!t.IsChildOf(root) && t != root)
{ {
Debug.LogError((object)("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + ((Object)t).name + " is not child of root " + ((Object)root).name)); Debug.LogError((object)("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + t.name + " is not child of root " + root.name));
return ""; return "";
} }
if ((Object)(object)t == (Object)(object)root) if (t == root)
{ {
return ""; return "";
} }
Stack<string> stack = new Stack<string>(); Stack<string> stack = new Stack<string>();
Transform val = t; Transform val = t;
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root) while (val != null && val != root)
{ {
stack.Push(((Object)val).name); stack.Push(val.name);
val = val.parent; val = val.parent;
} }
return string.Join("/", stack); return string.Join("/", stack);

View File

@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil // Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_PCAUtil public class ProfileUtils_PCAUtil
@@ -89,7 +88,7 @@ public class ProfileUtils_PCAUtil
num4 *= num7; num4 *= num7;
num5 *= num7; num5 *= num7;
num6 *= num7; num6 *= num7;
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors); this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
int num8 = 0; int num8 = 0;
if (eigenValues[1] > eigenValues[num8]) if (eigenValues[1] > eigenValues[num8])
{ {
@@ -99,7 +98,7 @@ public class ProfileUtils_PCAUtil
{ {
num8 = 2; num8 = 2;
} }
Vector3 normalized = ((Vector3)(ref eigenVectors[num8])).normalized; Vector3 normalized = eigenVectors[num8].normalized;
float num9 = float.PositiveInfinity; float num9 = float.PositiveInfinity;
float num10 = float.NegativeInfinity; float num10 = float.NegativeInfinity;
float num11 = 0f; float num11 = 0f;
@@ -116,7 +115,7 @@ public class ProfileUtils_PCAUtil
} }
Vector3 val3 = val + normalized * num12; Vector3 val3 = val + normalized * num12;
Vector3 val4 = points[k] - val3; Vector3 val4 = points[k] - val3;
float magnitude = ((Vector3)(ref val4)).magnitude; float magnitude = val4.magnitude;
num11 += magnitude; num11 += magnitude;
} }
pCAData.pcaCenter = val; pCAData.pcaCenter = val;

View File

@@ -1,10 +1,9 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil // Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_PoseUtil public class ProfileUtils_PoseUtil
@@ -16,19 +15,19 @@ public class ProfileUtils_PoseUtil
//IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references)
BoneSpatialData boneSpatialData = new BoneSpatialData(); BoneSpatialData boneSpatialData = new BoneSpatialData();
boneSpatialData.refBone = refBone; boneSpatialData.refBone = refBone;
Transform baseBoneFromBoneMap = GetBaseBoneFromBoneMap(boneMap, refBone); Transform baseBoneFromBoneMap = this.GetBaseBoneFromBoneMap(boneMap, refBone);
if ((Object)(object)baseBoneFromBoneMap == (Object)null) if ((Object)(object)baseBoneFromBoneMap == (Object)null)
{ {
return null; return null;
} }
List<Vector3> refVertices = GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones); List<Vector3> refVertices = this.GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
boneSpatialData.pcaData = GetPCAData(baseBoneFromBoneMap, refVertices); boneSpatialData.pcaData = this.GetPCAData(baseBoneFromBoneMap, refVertices);
Transform baseBoneFromBoneMap2 = GetBaseBoneFromBoneMap(boneMap, (HumanBodyBones)0); Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, (HumanBodyBones)0);
boneSpatialData.volumeData = GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices); boneSpatialData.volumeData = this.GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
return boneSpatialData; return boneSpatialData;
} }
private unsafe List<Vector3> GetRefVertices(HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false, float weightThreshold = 0.15f, int sampleStep = 1) private List<Vector3> GetRefVertices(HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false, float weightThreshold = 0.15f, int sampleStep = 1)
{ {
//IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references)
@@ -53,7 +52,7 @@ public class ProfileUtils_PoseUtil
} }
if (targetBoneSet.Count == 0) if (targetBoneSet.Count == 0)
{ {
string text = string.Join(", ", influencedBones.Select((HumanBodyBones b) => ((object)(*(HumanBodyBones*)(&b))/*cast due to .constrained prefix*/).ToString())); string text = string.Join(", ", influencedBones.Select((HumanBodyBones b) => b.ToString()));
Debug.LogError((object)("[ProfileSaver_PoseUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.\nMissing Humanoid Set : " + text)); Debug.LogError((object)("[ProfileSaver_PoseUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.\nMissing Humanoid Set : " + text));
return list; return list;
} }
@@ -85,10 +84,10 @@ public class ProfileUtils_PoseUtil
{ {
BoneWeight val = boneWeights[num2]; BoneWeight val = boneWeights[num2];
float wSum = 0f; float wSum = 0f;
Acc(((BoneWeight)(ref val)).boneIndex0, ((BoneWeight)(ref val)).weight0); Acc(val.boneIndex0, val.weight0);
Acc(((BoneWeight)(ref val)).boneIndex1, ((BoneWeight)(ref val)).weight1); Acc(val.boneIndex1, val.weight1);
Acc(((BoneWeight)(ref val)).boneIndex2, ((BoneWeight)(ref val)).weight2); Acc(val.boneIndex2, val.weight2);
Acc(((BoneWeight)(ref val)).boneIndex3, ((BoneWeight)(ref val)).weight3); Acc(val.boneIndex3, val.weight3);
if (!(wSum < weightThreshold)) if (!(wSum < weightThreshold))
{ {
list.Add(worldVertices[num2]); list.Add(worldVertices[num2]);
@@ -139,7 +138,7 @@ public class ProfileUtils_PoseUtil
pcaCenter = originTransform.InverseTransformPoint(pCAData.pcaCenter) pcaCenter = originTransform.InverseTransformPoint(pCAData.pcaCenter)
}; };
Vector3 val = originTransform.InverseTransformDirection(pCAData.pcaPrincipalAxis); Vector3 val = originTransform.InverseTransformDirection(pCAData.pcaPrincipalAxis);
obj.pcaPrincipalAxis = ((Vector3)(ref val)).normalized; obj.pcaPrincipalAxis = val.normalized;
obj.pcaLength = pCAData.pcaLength; obj.pcaLength = pCAData.pcaLength;
obj.pcaAvgRadius = pCAData.pcaAvgRadius; obj.pcaAvgRadius = pCAData.pcaAvgRadius;
if (Mathf.Abs(pCAData.pcaLength) < 0.0001f) if (Mathf.Abs(pCAData.pcaLength) < 0.0001f)

View File

@@ -1,11 +1,10 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil // Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
using System; using System;
using System.IO; using System.IO;
using System.Text; using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_VertexUtil public class ProfileUtils_VertexUtil
@@ -43,8 +42,8 @@ public class ProfileUtils_VertexUtil
return null; return null;
} }
num += 4; num += 4;
version = ReadHexIntSafe(text, ref num); version = this.ReadHexIntSafe(text, ref num);
countInFile = ReadHexIntSafe(text, ref num); countInFile = this.ReadHexIntSafe(text, ref num);
if (countInFile <= 0) if (countInFile <= 0)
{ {
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - invalid count"); Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - invalid count");
@@ -53,7 +52,7 @@ public class ProfileUtils_VertexUtil
BaseKey3[] array = new BaseKey3[countInFile]; BaseKey3[] array = new BaseKey3[countInFile];
for (int i = 0; i < countInFile; i++) for (int i = 0; i < countInFile; i++)
{ {
array[i] = ReadHexKey3Safe(text, ref num); array[i] = this.ReadHexKey3Safe(text, ref num);
} }
return array; return array;
} }
@@ -72,9 +71,9 @@ public class ProfileUtils_VertexUtil
private BaseKey3 ReadHexKey3Safe(string s, ref int p) private BaseKey3 ReadHexKey3Safe(string s, ref int p)
{ {
int x = ReadHexIntSafe(s, ref p); int x = this.ReadHexIntSafe(s, ref p);
uint y = (uint)ReadHexIntSafe(s, ref p); uint y = (uint)this.ReadHexIntSafe(s, ref p);
uint z = (uint)ReadHexIntSafe(s, ref p); uint z = (uint)this.ReadHexIntSafe(s, ref p);
return new BaseKey3((uint)x, y, z); return new BaseKey3((uint)x, y, z);
} }
} }

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@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil // Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_VolumeUtil public class ProfileUtils_VolumeUtil

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.VolumeData // Eden.AutoMorpher.profile.VolumeData

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHData // Eden.AutoMorpher.profile.profileBVHData

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHNode // Eden.AutoMorpher.profile.profileBVHNode