EdenAutoMorpher_ProfileSaver_Script 추출 코드 정제

This commit is contained in:
2026-02-01 17:34:11 +09:00
parent 342bd71479
commit 53a70d3c6e
19 changed files with 2070 additions and 2065 deletions

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@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BaseKey3

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@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneData

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@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneSpatialData
using System;
using Eden.AutoMorpher.profile;
using UnityEngine;
[Serializable]

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@@ -1,13 +1,10 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using Eden.AutoMorpher.profile;
using UnityEditor;
using UnityEngine;
@@ -36,199 +33,219 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
Vector3 position = sourceAvatar.position;
Quaternion rotation = sourceAvatar.rotation;
Vector3 localScale = sourceAvatar.localScale;
Transform parent = sourceAvatar.parent;
sourceAvatar.SetParent((Transform)null);
sourceAvatar.position = Vector3.zero;
sourceAvatar.rotation = Quaternion.identity;
sourceAvatar.localScale = Vector3.one;
Vector3 position = this.sourceAvatar.position;
Quaternion rotation = this.sourceAvatar.rotation;
Vector3 localScale = this.sourceAvatar.localScale;
Transform parent = this.sourceAvatar.parent;
this.sourceAvatar.SetParent((Transform)null);
this.sourceAvatar.position = Vector3.zero;
this.sourceAvatar.rotation = Quaternion.identity;
this.sourceAvatar.localScale = Vector3.one;
ProfileData newProfileData = new ProfileData();
ProfileUtils profileUtils = new ProfileUtils();
newProfileData.version = profileUtils.GetProfileVersion();
Animator component = ((Component)sourceAvatar).GetComponent<Animator>();
if ((Object)(object)component == (Object)null)
Animator component = ((Component)this.sourceAvatar).GetComponent<Animator>();
if (component == null)
{
Debug.LogError((object)("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + ((Object)sourceAvatar).name));
Debug.LogError((object)("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name));
}
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, sourceBodyMeshes);
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, this.sourceBodyMeshes);
List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
foreach (SkinnedMeshRenderer sourceBodyMesh in this.sourceBodyMeshes)
{
list.Add(new ProfileBakedBodyMesh(sourceBodyMesh));
}
SaveBoneData(ref newProfileData, sourceAvatar, humanoidMeshBoneMap, list);
this.SaveBoneData(ref newProfileData, this.sourceAvatar, humanoidMeshBoneMap, list);
ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil();
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(sourceAvatar, list);
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(this.sourceAvatar, list);
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
newProfileData.neckTargetHeight = 1.5f;
AdjustAvatarHigh(sourceAvatar, humanoidMeshBoneMap, 1.5f);
this.AdjustAvatarHigh(this.sourceAvatar, humanoidMeshBoneMap, 1.5f);
foreach (ProfileBakedBodyMesh item in list)
{
item.ReBakeMesh();
}
SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
sourceAvatar.SetParent(parent);
sourceAvatar.position = position;
sourceAvatar.rotation = rotation;
sourceAvatar.localScale = localScale;
this.SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
this.SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
this.sourceAvatar.SetParent(parent);
this.sourceAvatar.position = position;
this.sourceAvatar.rotation = rotation;
this.sourceAvatar.localScale = localScale;
}
public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
{
ProfileUtils profileUtils = new ProfileUtils();
HumanBodyBones[] influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)9 };
newProfileData.NeckSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)9, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array;
newProfileData.LeftUpperArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)13, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array2 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array2, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array2;
newProfileData.RightUpperArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)14, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)15 };
newProfileData.LeftLowerArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)15, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)16 };
newProfileData.RightLowerArmSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)16, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)17 };
newProfileData.LeftLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)15, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)18 };
newProfileData.RightLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)16, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
{
(HumanBodyBones)1,
(HumanBodyBones)3
};
newProfileData.LeftUpperLegSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)1, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
{
(HumanBodyBones)2,
(HumanBodyBones)4
};
newProfileData.RightUpperLegSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)2, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)5 };
newProfileData.LeftFootSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)5, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)6 };
newProfileData.RightFootSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)6, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)8 };
newProfileData.ChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)8, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)54 };
newProfileData.UpperChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)54, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[2]
{
(HumanBodyBones)8,
(HumanBodyBones)54
};
newProfileData.IntegratedChestSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)8, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)7 };
newProfileData.SpineSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)7, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)17 };
newProfileData.LeftHandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)17, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array3 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array3, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array3;
newProfileData.LeftHandThumbSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)24, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)24 };
newProfileData.LeftHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)24, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)25 };
newProfileData.LeftHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)25, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)26 };
newProfileData.LeftHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)26, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array4 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array4, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array4;
newProfileData.LeftHandIndexSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)27, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)27 };
newProfileData.LeftHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)27, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)28 };
newProfileData.LeftHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)28, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)29 };
newProfileData.LeftHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)29, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array5 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array5, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array5;
newProfileData.LeftHandMiddleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)30, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)30 };
newProfileData.LeftHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)30, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)31 };
newProfileData.LeftHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)31, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)32 };
newProfileData.LeftHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)32, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array6 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array6, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array6;
newProfileData.LeftHandRingSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)33, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)33 };
newProfileData.LeftHandRingProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)33, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)34 };
newProfileData.LeftHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)34, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)35 };
newProfileData.LeftHandRingDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)35, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array7 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array7, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array7;
newProfileData.LeftHandLittleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)36, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)36 };
newProfileData.LeftHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)36, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)37 };
newProfileData.LeftHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)37, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)38 };
newProfileData.LeftHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)38, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)18 };
newProfileData.RightHandSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)18, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array8 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array8, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array8;
newProfileData.RightHandThumbSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)39, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)39 };
newProfileData.RightHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)39, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)40 };
newProfileData.RightHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)40, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)41 };
newProfileData.RightHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)41, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array9 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array9, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array9;
newProfileData.RightHandIndexSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)42, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)42 };
newProfileData.RightHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)42, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)43 };
newProfileData.RightHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)43, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)44 };
newProfileData.RightHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)44, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array10 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array10, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array10;
newProfileData.RightHandMiddleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)45, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)45 };
newProfileData.RightHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)45, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)46 };
newProfileData.RightHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)46, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)47 };
newProfileData.RightHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)47, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array11 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array11, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array11;
newProfileData.RightHandRingSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)48, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)48 };
newProfileData.RightHandRingProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)48, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)49 };
newProfileData.RightHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)49, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)50 };
newProfileData.RightHandRingDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)50, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] array12 = new HumanBodyBones[3];
RuntimeHelpers.InitializeArray(array12, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
influencedBones = (HumanBodyBones[])(object)array12;
newProfileData.RightHandLittleSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)51, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)51 };
newProfileData.RightHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)51, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)52 };
newProfileData.RightHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)52, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)53 };
newProfileData.RightHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData((HumanBodyBones)53, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
HumanBodyBones[] influencedBones = new HumanBodyBones[1] { HumanBodyBones.Neck };
newProfileData.NeckSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Neck, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftUpperArm, HumanBodyBones.LeftLowerArm, HumanBodyBones.LeftHand };
newProfileData.LeftUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightUpperArm, HumanBodyBones.RightLowerArm, HumanBodyBones.RightHand };
newProfileData.RightUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLowerArm };
newProfileData.LeftLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLowerArm };
newProfileData.RightLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
newProfileData.LeftLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
newProfileData.RightLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[2] { HumanBodyBones.LeftUpperLeg, HumanBodyBones.LeftLowerLeg };
newProfileData.LeftUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[2] { HumanBodyBones.RightUpperLeg, HumanBodyBones.RightLowerLeg };
newProfileData.RightUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftFoot };
newProfileData.LeftFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightFoot };
newProfileData.RightFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.Chest };
newProfileData.ChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.UpperChest };
newProfileData.UpperChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.UpperChest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[2] { HumanBodyBones.Chest, HumanBodyBones.UpperChest };
newProfileData.IntegratedChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.Spine };
newProfileData.SpineSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Spine, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
newProfileData.LeftHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftThumbProximal, HumanBodyBones.LeftThumbIntermediate, HumanBodyBones.LeftThumbDistal };
newProfileData.LeftHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbProximal };
newProfileData.LeftHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbIntermediate };
newProfileData.LeftHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbDistal };
newProfileData.LeftHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftIndexProximal, HumanBodyBones.LeftIndexIntermediate, HumanBodyBones.LeftIndexDistal };
newProfileData.LeftHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexProximal };
newProfileData.LeftHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexIntermediate };
newProfileData.LeftHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexDistal };
newProfileData.LeftHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftMiddleProximal, HumanBodyBones.LeftMiddleIntermediate, HumanBodyBones.LeftMiddleDistal };
newProfileData.LeftHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleProximal };
newProfileData.LeftHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleIntermediate };
newProfileData.LeftHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleDistal };
newProfileData.LeftHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftRingProximal, HumanBodyBones.LeftRingIntermediate, HumanBodyBones.LeftRingDistal };
newProfileData.LeftHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingProximal };
newProfileData.LeftHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingIntermediate };
newProfileData.LeftHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingDistal };
newProfileData.LeftHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftLittleProximal, HumanBodyBones.LeftLittleIntermediate, HumanBodyBones.LeftLittleDistal };
newProfileData.LeftHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleProximal };
newProfileData.LeftHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleIntermediate };
newProfileData.LeftHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleDistal };
newProfileData.LeftHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
newProfileData.RightHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightThumbProximal, HumanBodyBones.RightThumbIntermediate, HumanBodyBones.RightThumbDistal };
newProfileData.RightHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbProximal };
newProfileData.RightHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbIntermediate };
newProfileData.RightHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbDistal };
newProfileData.RightHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightIndexProximal, HumanBodyBones.RightIndexIntermediate, HumanBodyBones.RightIndexDistal };
newProfileData.RightHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexProximal };
newProfileData.RightHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexIntermediate };
newProfileData.RightHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexDistal };
newProfileData.RightHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightMiddleProximal, HumanBodyBones.RightMiddleIntermediate, HumanBodyBones.RightMiddleDistal };
newProfileData.RightHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleProximal };
newProfileData.RightHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleIntermediate };
newProfileData.RightHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleDistal };
newProfileData.RightHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightRingProximal, HumanBodyBones.RightRingIntermediate, HumanBodyBones.RightRingDistal };
newProfileData.RightHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingProximal };
newProfileData.RightHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingIntermediate };
newProfileData.RightHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingDistal };
newProfileData.RightHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightLittleProximal, HumanBodyBones.RightLittleIntermediate, HumanBodyBones.RightLittleDistal };
newProfileData.RightHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleProximal };
newProfileData.RightHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleIntermediate };
newProfileData.RightHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleDistal };
newProfileData.RightHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
}
public void SaveBoneData(ref ProfileData newProfileData, Transform sourceAvatar, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
@@ -265,15 +282,15 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
if (!sourceBoneMap.TryGetValue((HumanBodyBones)9, out var value) || value.Count == 0)
if (!sourceBoneMap.TryGetValue(HumanBodyBones.Neck, out var value) || value.Count == 0)
{
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] Can't Find Neck Bones");
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Can't Find Neck Bones");
return;
}
float num = value.FirstOrDefault().position.y - sourceRoot.position.y;
if (Mathf.Approximately(num, 0f))
{
Debug.LogWarning((object)$"[EdenAutoMorpher_ProfileSaver] {((Object)sourceRoot).name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
Debug.LogWarning($"[EdenAutoMorpher_ProfileSaver] {sourceRoot.name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
return;
}
float num2 = targetHeight / num;
@@ -286,24 +303,24 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
{
if (profileData == null)
{
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] ProfileData is null. Abort save.");
Debug.LogError("[EdenAutoMorpher_ProfileSaver] ProfileData is null. Abort save.");
return;
}
if (string.IsNullOrEmpty(profileName))
{
Debug.LogError((object)"[EdenAutoMorpher_ProfileSaver] profileName is empty.");
Debug.LogError("[EdenAutoMorpher_ProfileSaver] profileName is empty.");
return;
}
string path = (profileName.EndsWith(".json") ? profileName : (profileName + ".json"));
string path = profileName.EndsWith(".json") ? profileName : (profileName + ".json");
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
if (!Directory.Exists(text))
{
Directory.CreateDirectory(text);
}
string text2 = Path.Combine(text, path);
string contents = JsonUtility.ToJson((object)profileData, true);
string contents = JsonUtility.ToJson(profileData, true);
File.WriteAllText(text2, contents);
Debug.Log((object)("[EdenAutoMorpher_ProfileSaver] Profile saved successfully.\nPath: " + text2));
Debug.Log("[EdenAutoMorpher_ProfileSaver] Profile saved successfully.\nPath: " + text2);
AssetDatabase.Refresh();
}

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.PCAData

View File

@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBVH
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileBVH

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBakedBodyMesh
@@ -16,11 +16,11 @@ public class ProfileBakedBodyMesh
{
get
{
if (!((Object)(object)smr != (Object)null))
if (!((Object)(object)this.smr != (Object)null))
{
return null;
}
return smr.sharedMesh.boneWeights;
return this.smr.sharedMesh.boneWeights;
}
}
@@ -28,11 +28,11 @@ public class ProfileBakedBodyMesh
{
get
{
if (!((Object)(object)smr != (Object)null))
if (!((Object)(object)this.smr != (Object)null))
{
return null;
}
return smr.bones;
return this.smr.bones;
}
}
@@ -44,26 +44,26 @@ public class ProfileBakedBodyMesh
{
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " is null"));
}
smr = _smr;
this.smr = _smr;
if ((Object)(object)_smr.sharedMesh == (Object)null)
{
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " has null sharedMesh."));
}
bakedMesh = new Mesh();
smr.BakeMesh(bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh);
this.bakedMesh = new Mesh();
this.smr.BakeMesh(this.bakedMesh);
this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
}
public void ReBakeMesh()
{
smr.BakeMesh(bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh);
this.smr.BakeMesh(this.bakedMesh);
this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
}
~ProfileBakedBodyMesh()
{
smr = null;
bakedMesh = null;
this.smr = null;
this.bakedMesh = null;
}
private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)
@@ -92,15 +92,14 @@ public class ProfileBakedBodyMesh
}
Transform transform = ((Component)smr).transform;
Vector3 lossyScale = transform.lossyScale;
Vector3 val = default(Vector3);
((Vector3)(ref val))._002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Vector3 val = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
Vector3[] vertices = bakedMesh.vertices;
int num = vertices.Length;
Vector3[] array = (Vector3[])(object)new Vector3[num];
for (int i = 0; i < num; i++)
{
array[i] = ((Matrix4x4)(ref val2)).MultiplyPoint3x4(vertices[i]);
array[i] = val2.MultiplyPoint3x4(vertices[i]);
}
return array;
}

View File

@@ -1,10 +1,9 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileData
using System;
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
[Serializable]
public class ProfileData

View File

@@ -1,8 +1,7 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtil_IndexUtil
@@ -15,20 +14,20 @@ public class ProfileUtil_IndexUtil
public XorShift32(uint seed)
{
_state = ((seed != 0) ? seed : 1831565813u);
this._state = ((seed != 0) ? seed : 1831565813u);
}
public uint NextUInt()
{
uint state = _state;
uint state = this._state;
state ^= state << 13;
state ^= state >> 17;
return _state = state ^ (state << 5);
return this._state = state ^ (state << 5);
}
public int NextInt(int maxExclusive)
{
return (int)(NextUInt() % (uint)maxExclusive);
return (int)(this.NextUInt() % (uint)maxExclusive);
}
}
@@ -56,12 +55,12 @@ public class ProfileUtil_IndexUtil
public BlockPermutations(int blockSize)
{
_blockSize = blockSize;
this._blockSize = blockSize;
}
public void Build(int seed)
{
if (_blockSize <= 1)
if (this._blockSize <= 1)
{
Debug.LogError((object)"[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
return;
@@ -70,45 +69,45 @@ public class ProfileUtil_IndexUtil
XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524));
XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155));
XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E));
_px = MakePermutation(_blockSize, ref rng);
_py = MakePermutation(_blockSize, ref rng2);
_pz = MakePermutation(_blockSize, ref rng3);
_pall = MakePermutation(_blockSize, ref rng4);
_checksum = ComputeChecksum(_px, _py, _pz, _pall);
_cachedLen = -1;
_pxLen = (_pyLen = (_pzLen = (_pallLen = null)));
this._px = this.MakePermutation(this._blockSize, ref rng);
this._py = this.MakePermutation(this._blockSize, ref rng2);
this._pz = this.MakePermutation(this._blockSize, ref rng3);
this._pall = this.MakePermutation(this._blockSize, ref rng4);
this._checksum = this.ComputeChecksum(this._px, this._py, this._pz, this._pall);
this._cachedLen = -1;
this._pxLen = (this._pyLen = (this._pzLen = (this._pallLen = null)));
}
public bool ValidateRebuild(int seed)
{
uint checksum = _checksum;
BlockPermutations blockPermutations = new BlockPermutations(_blockSize);
uint checksum = this._checksum;
BlockPermutations blockPermutations = new BlockPermutations(this._blockSize);
blockPermutations.Build(seed);
return blockPermutations._checksum == checksum;
}
public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse)
{
if (len == _blockSize)
if (len == this._blockSize)
{
pxUse = _px;
pyUse = _py;
pzUse = _pz;
pallUse = _pall;
pxUse = this._px;
pyUse = this._py;
pzUse = this._pz;
pallUse = this._pall;
return;
}
if (_cachedLen != len)
if (this._cachedLen != len)
{
_cachedLen = len;
_pxLen = MakeSubPermutation(_px, len);
_pyLen = MakeSubPermutation(_py, len);
_pzLen = MakeSubPermutation(_pz, len);
_pallLen = MakeSubPermutation(_pall, len);
this._cachedLen = len;
this._pxLen = this.MakeSubPermutation(this._px, len);
this._pyLen = this.MakeSubPermutation(this._py, len);
this._pzLen = this.MakeSubPermutation(this._pz, len);
this._pallLen = this.MakeSubPermutation(this._pall, len);
}
pxUse = _pxLen;
pyUse = _pyLen;
pzUse = _pzLen;
pallUse = _pallLen;
pxUse = this._pxLen;
pyUse = this._pyLen;
pzUse = this._pzLen;
pallUse = this._pallLen;
}
private int[] MakeSubPermutation(int[] fullPerm, int len)
@@ -153,10 +152,10 @@ public class ProfileUtil_IndexUtil
private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d)
{
uint h = 2166136261u;
MixArray(ref h, a);
MixArray(ref h, b);
MixArray(ref h, c);
MixArray(ref h, d);
this.MixArray(ref h, a);
this.MixArray(ref h, b);
this.MixArray(ref h, c);
this.MixArray(ref h, d);
return h;
}
@@ -184,15 +183,15 @@ public class ProfileUtil_IndexUtil
public ProfileUtil_IndexUtil(int blockSize = 9783)
{
this.blockSize = blockSize;
_perm = new BlockPermutations(blockSize);
_xTmp = new float[blockSize];
_yTmp = new float[blockSize];
_zTmp = new float[blockSize];
this._perm = new BlockPermutations(blockSize);
this._xTmp = new float[blockSize];
this._yTmp = new float[blockSize];
this._zTmp = new float[blockSize];
}
public void Build(int seed)
{
_perm.Build(seed);
this._perm.Build(seed);
}
public void EncodeInto(Vector3[] input, Vector3[] output)
@@ -215,24 +214,24 @@ public class ProfileUtil_IndexUtil
return;
}
int num = input.Length;
int num2 = blockSize;
int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++)
{
int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++)
{
Vector3 val = input[num4 + j];
_xTmp[pxUse[j]] = val.x;
_yTmp[pyUse[j]] = val.y;
_zTmp[pzUse[j]] = val.z;
this._xTmp[pxUse[j]] = val.x;
this._yTmp[pyUse[j]] = val.y;
this._zTmp[pzUse[j]] = val.z;
}
for (int k = 0; k < num5; k++)
{
int num6 = pallUse[k];
output[num4 + num6] = new Vector3(_xTmp[k], _yTmp[k], _zTmp[k]);
output[num4 + num6] = new Vector3(this._xTmp[k], this._yTmp[k], this._zTmp[k]);
}
}
}
@@ -257,24 +256,24 @@ public class ProfileUtil_IndexUtil
return;
}
int num = encoded.Length;
int num2 = blockSize;
int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++)
{
int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++)
{
int num6 = pallUse[j];
Vector3 val = encoded[num4 + num6];
_xTmp[j] = val.x;
_yTmp[j] = val.y;
_zTmp[j] = val.z;
this._xTmp[j] = val.x;
this._yTmp[j] = val.y;
this._zTmp[j] = val.z;
}
for (int k = 0; k < num5; k++)
{
output[num4 + k] = new Vector3(_xTmp[pxUse[k]], _yTmp[pyUse[k]], _zTmp[pzUse[k]]);
output[num4 + k] = new Vector3(this._xTmp[pxUse[k]], this._yTmp[pyUse[k]], this._zTmp[pzUse[k]]);
}
}
}

View File

@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils
@@ -24,53 +23,53 @@ public class ProfileUtils
public ProfileUtils()
{
boneUtil = new ProfileUtils_BoneUtil();
poseUtil = new ProfileUtils_PoseUtil();
this.boneUtil = new ProfileUtils_BoneUtil();
this.poseUtil = new ProfileUtils_PoseUtil();
}
public string GetProfileBasePath()
{
return profileBasePath;
return this.profileBasePath;
}
public string GetBaseDataPath()
{
return baseDataPath;
return this.baseDataPath;
}
public int GetProfileVersion()
{
return profileVersion;
return this.profileVersion;
}
public string GetProfileMagic()
{
return profileMagic;
return this.profileMagic;
}
public string GetBaseMagic()
{
return baseMagic;
return this.baseMagic;
}
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
{
return boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
return this.boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
}
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
return this.poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
}
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{
return boneUtil.GetBodyMeshBones(smr, weightThreshold);
return this.boneUtil.GetBodyMeshBones(smr, weightThreshold);
}
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
{
return boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
return this.boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
}
}

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
@@ -6,7 +6,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_BVHUtil
@@ -15,7 +14,7 @@ public class ProfileUtils_BVHUtil
public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
{
return BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
return this.BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
}
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
@@ -33,7 +32,7 @@ public class ProfileUtils_BVHUtil
int num = 0;
foreach (ProfileBakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
{
if (bakedBodyMesh != null && !((Object)(object)bakedBodyMesh.smr == (Object)null) && !((Object)(object)bakedBodyMesh.smr.sharedMesh == (Object)null))
if (bakedBodyMesh != null && !(bakedBodyMesh.smr == null) && !(bakedBodyMesh.smr.sharedMesh == null))
{
num += bakedBodyMesh.smr.sharedMesh.triangles.Length / 3;
}
@@ -47,12 +46,12 @@ public class ProfileUtils_BVHUtil
int num2 = 0;
foreach (ProfileBakedBodyMesh bakedBodyMesh2 in bakedBodyMeshes)
{
if (bakedBodyMesh2 != null && !((Object)(object)bakedBodyMesh2.smr == (Object)null) && !((Object)(object)bakedBodyMesh2.smr.sharedMesh == (Object)null))
if (bakedBodyMesh2 != null && !(bakedBodyMesh2.smr == null) && !(bakedBodyMesh2.smr.sharedMesh == null))
{
int count = profileBVH.vertices.Count;
for (int i = 0; i < bakedBodyMesh2.worldVertices.Length; i++)
{
Vector3 item = ((Matrix4x4)(ref worldToLocalMatrix)).MultiplyPoint3x4(bakedBodyMesh2.worldVertices[i]);
Vector3 item = worldToLocalMatrix.MultiplyPoint3x4(bakedBodyMesh2.worldVertices[i]);
profileBVH.vertices.Add(item);
}
int[] triangles = bakedBodyMesh2.smr.sharedMesh.triangles;
@@ -79,7 +78,7 @@ public class ProfileUtils_BVHUtil
}
profileBVH.dataIndices = array;
List<profileBVHNode> list = new List<profileBVHNode>();
BuildRecursive(profileBVH, array, 0, num7, list);
this.BuildRecursive(profileBVH, array, 0, num7, list);
profileBVH.nodes = list.ToArray();
return profileBVH;
}
@@ -135,16 +134,16 @@ public class ProfileUtils_BVHUtil
Vector3 val3 = bvh.vertices[profileBVHData2.verC];
if (flag)
{
((Bounds)(ref bounds))._002Ector(val, Vector3.zero);
((Bounds)(ref bounds)).Encapsulate(val2);
((Bounds)(ref bounds)).Encapsulate(val3);
bounds = new Bounds(val, Vector3.zero);
bounds.Encapsulate(val2);
bounds.Encapsulate(val3);
flag = false;
}
else
{
((Bounds)(ref bounds)).Encapsulate(val);
((Bounds)(ref bounds)).Encapsulate(val2);
((Bounds)(ref bounds)).Encapsulate(val3);
bounds.Encapsulate(val);
bounds.Encapsulate(val2);
bounds.Encapsulate(val3);
}
}
profileBVHNode2.bounds = bounds;
@@ -158,7 +157,7 @@ public class ProfileUtils_BVHUtil
outNodes.Add(profileBVHNode2);
return count2;
}
Vector3 size = ((Bounds)(ref bounds)).size;
Vector3 size = bounds.size;
int num = 0;
if (size.y > size.x && size.y > size.z)
{
@@ -176,10 +175,10 @@ public class ProfileUtils_BVHUtil
Vector3 val5 = bvh.vertices[profileBVHData3.verB];
Vector3 val6 = bvh.vertices[profileBVHData3.verC];
Vector3 val7 = (val4 + val5 + val6) / 3f;
num2 += ((Vector3)(ref val7))[num];
num2 += val7[num];
}
num2 /= (float)count;
int num3 = Partition(bvh, triIndices, start, count, num, num2);
int num3 = this.Partition(bvh, triIndices, start, count, num, num2);
if (num3 == start || num3 == start + count)
{
num3 = start + count / 2;
@@ -188,8 +187,8 @@ public class ProfileUtils_BVHUtil
profileBVHNode2.start = -1;
profileBVHNode2.count = 0;
outNodes.Add(profileBVHNode2);
int leftChild = BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
int rightChild = BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
int leftChild = this.BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
int rightChild = this.BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
profileBVHNode2.leftChild = leftChild;
profileBVHNode2.rightChild = rightChild;
outNodes[count2] = profileBVHNode2;
@@ -222,8 +221,8 @@ public class ProfileUtils_BVHUtil
Vector3 val4 = bvh.vertices[profileBVHData3.verA];
Vector3 val5 = bvh.vertices[profileBVHData3.verB];
Vector3 val6 = bvh.vertices[profileBVHData3.verC];
float num3 = (((Vector3)(ref val))[axis] + ((Vector3)(ref val2))[axis] + ((Vector3)(ref val3))[axis]) / 3f;
_ = (((Vector3)(ref val4))[axis] + ((Vector3)(ref val5))[axis] + ((Vector3)(ref val6))[axis]) / 3f;
float num3 = (val[axis] + val2[axis] + val3[axis]) / 3f;
_ = (val4[axis] + val5[axis] + val6[axis]) / 3f;
if (num3 < splitPos)
{
num++;
@@ -254,7 +253,7 @@ public class ProfileUtils_BVHUtil
return;
}
ProfileUtils profileUtils = new ProfileUtils();
int num = new Random().Next(int.MinValue, int.MaxValue);
int num = new System.Random().Next(int.MinValue, int.MaxValue);
int count = bvh.vertices.Count;
int version;
int countInFile;
@@ -267,7 +266,7 @@ public class ProfileUtils_BVHUtil
Vector3[] array2 = bvh.vertices.ToArray();
for (int i = 0; i < array2.Length; i++)
{
array2[i] = TransformVec3(array2[i], array[i % array.Length]);
array2[i] = this.TransformVec3(array2[i], array[i % array.Length]);
}
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
profileUtil_IndexUtil.Build(num);
@@ -275,37 +274,37 @@ public class ProfileUtils_BVHUtil
profileUtil_IndexUtil.EncodeInto(array2, array3);
StringBuilder stringBuilder = new StringBuilder(1024);
stringBuilder.Append(profileUtils.GetProfileMagic());
AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
AppendHexInt(stringBuilder, num);
AppendHexInt(stringBuilder, count);
AppendHexInt(stringBuilder, bvh.datas.Length);
AppendHexInt(stringBuilder, bvh.nodes.Length);
AppendHexInt(stringBuilder, bvh.dataIndices.Length);
this.AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
this.AppendHexInt(stringBuilder, num);
this.AppendHexInt(stringBuilder, count);
this.AppendHexInt(stringBuilder, bvh.datas.Length);
this.AppendHexInt(stringBuilder, bvh.nodes.Length);
this.AppendHexInt(stringBuilder, bvh.dataIndices.Length);
for (int j = 0; j < array3.Length; j++)
{
AppendHexVec3(stringBuilder, array3[j]);
this.AppendHexVec3(stringBuilder, array3[j]);
}
for (int k = 0; k < bvh.datas.Length; k++)
{
profileBVHData profileBVHData2 = bvh.datas[k];
AppendHexInt(stringBuilder, profileBVHData2.verA);
AppendHexInt(stringBuilder, profileBVHData2.verB);
AppendHexInt(stringBuilder, profileBVHData2.verC);
this.AppendHexInt(stringBuilder, profileBVHData2.verA);
this.AppendHexInt(stringBuilder, profileBVHData2.verB);
this.AppendHexInt(stringBuilder, profileBVHData2.verC);
}
for (int l = 0; l < bvh.nodes.Length; l++)
{
profileBVHNode profileBVHNode2 = bvh.nodes[l];
AppendHexVec3(stringBuilder, ((Bounds)(ref profileBVHNode2.bounds)).center);
AppendHexVec3(stringBuilder, ((Bounds)(ref profileBVHNode2.bounds)).extents);
AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
AppendHexInt(stringBuilder, profileBVHNode2.start);
AppendHexInt(stringBuilder, profileBVHNode2.count);
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
this.AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
this.AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
this.AppendHexInt(stringBuilder, profileBVHNode2.start);
this.AppendHexInt(stringBuilder, profileBVHNode2.count);
stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0');
}
for (int m = 0; m < bvh.dataIndices.Length; m++)
{
AppendHexInt(stringBuilder, bvh.dataIndices[m]);
this.AppendHexInt(stringBuilder, bvh.dataIndices[m]);
}
string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb"));
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
@@ -321,9 +320,9 @@ public class ProfileUtils_BVHUtil
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
AppendHexFloat(sb, v.x);
AppendHexFloat(sb, v.y);
AppendHexFloat(sb, v.z);
this.AppendHexFloat(sb, v.x);
this.AppendHexFloat(sb, v.y);
this.AppendHexFloat(sb, v.z);
}
private void AppendHexFloat(StringBuilder sb, float v)
@@ -345,7 +344,7 @@ public class ProfileUtils_BVHUtil
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z));
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
}
private float TransformFloatBits(float a, uint keyBits)

View File

@@ -1,11 +1,10 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
using System;
using System.Collections.Generic;
using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_BoneUtil
@@ -15,9 +14,9 @@ public class ProfileUtils_BoneUtil
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Mesh sharedMesh = smr.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null)
if (sharedMesh == null)
{
Debug.LogError((object)"[ProfileUtils_BoneUtil] SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
Debug.LogError("[ProfileUtils_BoneUtil] SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
return new HashSet<Transform>();
}
Transform[] bones = smr.bones;
@@ -27,21 +26,21 @@ public class ProfileUtils_BoneUtil
for (int i = 0; i < array.Length; i++)
{
BoneWeight val = array[i];
if (((BoneWeight)(ref val)).weight0 > weightThreshold)
if (val.weight0 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex0);
hashSet.Add(val.boneIndex0);
}
if (((BoneWeight)(ref val)).weight1 > weightThreshold)
if (val.weight1 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex1);
hashSet.Add(val.boneIndex1);
}
if (((BoneWeight)(ref val)).weight2 > weightThreshold)
if (val.weight2 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex2);
hashSet.Add(val.boneIndex2);
}
if (((BoneWeight)(ref val)).weight3 > weightThreshold)
if (val.weight3 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex3);
hashSet.Add(val.boneIndex3);
}
}
HashSet<Transform> hashSet2 = new HashSet<Transform>();
@@ -61,9 +60,9 @@ public class ProfileUtils_BoneUtil
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
if ((Object)(object)animator == (Object)null)
if (animator == null)
{
Debug.LogError((object)"[MeshHumanoidBoneMatcher] Animator is Empty");
Debug.LogError("[MeshHumanoidBoneMatcher] Animator is Empty");
return dictionary;
}
HashSet<Transform> hashSet = new HashSet<Transform>();
@@ -71,13 +70,13 @@ public class ProfileUtils_BoneUtil
{
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
{
if ((Object)(object)bodyMesh == (Object)null)
if (bodyMesh == null)
{
continue;
}
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
{
if ((Object)(object)activeBone != (Object)null)
if (activeBone != null)
{
hashSet.Add(activeBone);
}
@@ -88,13 +87,13 @@ public class ProfileUtils_BoneUtil
{
HumanBodyBones val = (HumanBodyBones)i;
Transform boneTransform = animator.GetBoneTransform(val);
if ((Object)(object)boneTransform == (Object)null)
if (boneTransform == null)
{
continue;
}
HashSet<Transform> hashSet2 = new HashSet<Transform>();
hashSet2.Add(boneTransform);
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
{
hashSet2.Add(item);
}
@@ -108,7 +107,7 @@ public class ProfileUtils_BoneUtil
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Mesh sharedMesh = smr.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null)
if (sharedMesh == null)
{
Debug.LogError((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
return new HashSet<Transform>();
@@ -120,21 +119,21 @@ public class ProfileUtils_BoneUtil
for (int i = 0; i < array.Length; i++)
{
BoneWeight val = array[i];
if (((BoneWeight)(ref val)).weight0 > weightThreshold)
if (val.weight0 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex0);
hashSet.Add(val.boneIndex0);
}
if (((BoneWeight)(ref val)).weight1 > weightThreshold)
if (val.weight1 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex1);
hashSet.Add(val.boneIndex1);
}
if (((BoneWeight)(ref val)).weight2 > weightThreshold)
if (val.weight2 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex2);
hashSet.Add(val.boneIndex2);
}
if (((BoneWeight)(ref val)).weight3 > weightThreshold)
if (val.weight3 > weightThreshold)
{
hashSet.Add(((BoneWeight)(ref val)).boneIndex3);
hashSet.Add(val.boneIndex3);
}
}
HashSet<Transform> hashSet2 = new HashSet<Transform>();
@@ -157,7 +156,7 @@ public class ProfileUtils_BoneUtil
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
List<Transform> list = new List<Transform>();
if ((Object)(object)boneToCheck == (Object)null)
if (boneToCheck == null)
{
return list;
}
@@ -165,10 +164,10 @@ public class ProfileUtils_BoneUtil
Vector3 position = boneToCheck.position;
foreach (Transform item in smrBoneSet)
{
if (!((Object)(object)item == (Object)null) && !((Object)(object)item == (Object)(object)boneToCheck) && NameMatches(((Object)((Component)item).gameObject).name, ((Object)((Component)boneToCheck).gameObject).name))
if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name))
{
Vector3 val = item.position - position;
if (((Vector3)(ref val)).sqrMagnitude <= num)
if (val.sqrMagnitude <= num)
{
list.Add(item);
}
@@ -190,8 +189,8 @@ public class ProfileUtils_BoneUtil
private bool NameMatches(string boneToCheckName, string candidateName)
{
string[] array = TokenizeBoneName(boneToCheckName);
string[] array2 = TokenizeBoneName(candidateName);
string[] array = this.TokenizeBoneName(boneToCheckName);
string[] array2 = this.TokenizeBoneName(candidateName);
if (array.Length == 0 || array2.Length == 0)
{
return false;
@@ -260,7 +259,7 @@ public class ProfileUtils_BoneUtil
}
foreach (Transform item3 in value)
{
if (!((Object)(object)item3 == (Object)null) && !dictionary.ContainsKey(item3))
if (!(item3 == null) && !dictionary.ContainsKey(item3))
{
dictionary[item3] = key;
}
@@ -270,7 +269,7 @@ public class ProfileUtils_BoneUtil
BoneData item = new BoneData
{
id = 0,
boneName = (((Object)(object)rootTransform != (Object)null) ? ((Object)rootTransform).name : "Root"),
boneName = rootTransform != null ? rootTransform.name : "Root",
parentName = null,
hierarchyPath = "",
hBone = (HumanBodyBones)55,
@@ -282,30 +281,30 @@ public class ProfileUtils_BoneUtil
};
list.Add(item);
List<Transform> list2 = (from t in avatarBones
where (Object)(object)t != (Object)null
orderby GetDepthFromSkeletonRoot(rootTransform, t), GetHierarchyPath(rootTransform, t)
where t != null
orderby this.GetDepthFromSkeletonRoot(rootTransform, t), this.GetHierarchyPath(rootTransform, t)
select t).ToList();
Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count);
int num = 1;
foreach (Transform item4 in list2)
{
dictionary2[item4] = num++;
string hierarchyPath = GetHierarchyPath(rootTransform, item4);
string hierarchyPath = this.GetHierarchyPath(rootTransform, item4);
HumanBodyBones value2;
HumanBodyBones hBone = (HumanBodyBones)((!dictionary.TryGetValue(item4, out value2)) ? 55 : ((int)value2));
Vector3 rootLocalPosition = (((Object)(object)rootTransform != (Object)null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position);
Quaternion rootLocalRotation = (((Object)(object)rootTransform != (Object)null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation);
Vector3 rootLocalPosition = (rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position;
Quaternion rootLocalRotation = (rootTransform != null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation;
Vector3 lossyScale = item4.lossyScale;
if ((Object)(object)rootTransform != (Object)null)
if (rootTransform != null)
{
Vector3 lossyScale2 = rootTransform.lossyScale;
((Vector3)(ref lossyScale))._002Ector(SafeDiv(lossyScale.x, lossyScale2.x), SafeDiv(lossyScale.y, lossyScale2.y), SafeDiv(lossyScale.z, lossyScale2.z));
lossyScale = new Vector3(this.SafeDiv(lossyScale.x, lossyScale2.x), this.SafeDiv(lossyScale.y, lossyScale2.y), this.SafeDiv(lossyScale.z, lossyScale2.z));
}
list.Add(new BoneData
{
id = dictionary2[item4],
boneName = ((Object)item4).name,
parentName = (((Object)(object)item4.parent != (Object)null) ? ((Object)item4.parent).name : ""),
boneName = item4.name,
parentName = (item4.parent != null) ? (item4.parent).name : "",
hierarchyPath = hierarchyPath,
hBone = hBone,
parentId = -1,
@@ -324,17 +323,17 @@ public class ProfileUtils_BoneUtil
{
Transform key2 = dictionary2.FirstOrDefault((KeyValuePair<Transform, int> kv) => kv.Value == node.id).Key;
int num2 = 0;
if ((Object)(object)key2 != (Object)null)
if (key2 != null)
{
Transform parent = key2.parent;
while ((Object)(object)parent != (Object)null)
while (parent != null)
{
if (dictionary2.TryGetValue(parent, out var value3))
{
num2 = value3;
break;
}
if ((Object)(object)parent == (Object)(object)rootTransform)
if (parent == rootTransform)
{
num2 = 0;
break;
@@ -365,7 +364,7 @@ public class ProfileUtils_BoneUtil
{
int num = 0;
Transform val = t;
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
while (val != null && val != root)
{
num++;
val = val.parent;
@@ -375,28 +374,28 @@ public class ProfileUtils_BoneUtil
private string GetHierarchyPath(Transform root, Transform t)
{
if ((Object)(object)t == (Object)null)
if (t == null)
{
return "";
}
if ((Object)(object)root == (Object)null)
if (root == null)
{
return ((Object)t).name;
return t.name;
}
if (!t.IsChildOf(root) && (Object)(object)t != (Object)(object)root)
if (!t.IsChildOf(root) && t != root)
{
Debug.LogError((object)("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + ((Object)t).name + " is not child of root " + ((Object)root).name));
Debug.LogError((object)("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + t.name + " is not child of root " + root.name));
return "";
}
if ((Object)(object)t == (Object)(object)root)
if (t == root)
{
return "";
}
Stack<string> stack = new Stack<string>();
Transform val = t;
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
while (val != null && val != root)
{
stack.Push(((Object)val).name);
stack.Push(val.name);
val = val.parent;
}
return string.Join("/", stack);

View File

@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_PCAUtil
@@ -89,7 +88,7 @@ public class ProfileUtils_PCAUtil
num4 *= num7;
num5 *= num7;
num6 *= num7;
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
int num8 = 0;
if (eigenValues[1] > eigenValues[num8])
{
@@ -99,7 +98,7 @@ public class ProfileUtils_PCAUtil
{
num8 = 2;
}
Vector3 normalized = ((Vector3)(ref eigenVectors[num8])).normalized;
Vector3 normalized = eigenVectors[num8].normalized;
float num9 = float.PositiveInfinity;
float num10 = float.NegativeInfinity;
float num11 = 0f;
@@ -116,7 +115,7 @@ public class ProfileUtils_PCAUtil
}
Vector3 val3 = val + normalized * num12;
Vector3 val4 = points[k] - val3;
float magnitude = ((Vector3)(ref val4)).magnitude;
float magnitude = val4.magnitude;
num11 += magnitude;
}
pCAData.pcaCenter = val;

View File

@@ -1,10 +1,9 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
using System.Collections.Generic;
using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_PoseUtil
@@ -16,19 +15,19 @@ public class ProfileUtils_PoseUtil
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
BoneSpatialData boneSpatialData = new BoneSpatialData();
boneSpatialData.refBone = refBone;
Transform baseBoneFromBoneMap = GetBaseBoneFromBoneMap(boneMap, refBone);
Transform baseBoneFromBoneMap = this.GetBaseBoneFromBoneMap(boneMap, refBone);
if ((Object)(object)baseBoneFromBoneMap == (Object)null)
{
return null;
}
List<Vector3> refVertices = GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
boneSpatialData.pcaData = GetPCAData(baseBoneFromBoneMap, refVertices);
Transform baseBoneFromBoneMap2 = GetBaseBoneFromBoneMap(boneMap, (HumanBodyBones)0);
boneSpatialData.volumeData = GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
List<Vector3> refVertices = this.GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
boneSpatialData.pcaData = this.GetPCAData(baseBoneFromBoneMap, refVertices);
Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, (HumanBodyBones)0);
boneSpatialData.volumeData = this.GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
return boneSpatialData;
}
private unsafe List<Vector3> GetRefVertices(HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false, float weightThreshold = 0.15f, int sampleStep = 1)
private List<Vector3> GetRefVertices(HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false, float weightThreshold = 0.15f, int sampleStep = 1)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
@@ -53,7 +52,7 @@ public class ProfileUtils_PoseUtil
}
if (targetBoneSet.Count == 0)
{
string text = string.Join(", ", influencedBones.Select((HumanBodyBones b) => ((object)(*(HumanBodyBones*)(&b))/*cast due to .constrained prefix*/).ToString()));
string text = string.Join(", ", influencedBones.Select((HumanBodyBones b) => b.ToString()));
Debug.LogError((object)("[ProfileSaver_PoseUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.\nMissing Humanoid Set : " + text));
return list;
}
@@ -85,10 +84,10 @@ public class ProfileUtils_PoseUtil
{
BoneWeight val = boneWeights[num2];
float wSum = 0f;
Acc(((BoneWeight)(ref val)).boneIndex0, ((BoneWeight)(ref val)).weight0);
Acc(((BoneWeight)(ref val)).boneIndex1, ((BoneWeight)(ref val)).weight1);
Acc(((BoneWeight)(ref val)).boneIndex2, ((BoneWeight)(ref val)).weight2);
Acc(((BoneWeight)(ref val)).boneIndex3, ((BoneWeight)(ref val)).weight3);
Acc(val.boneIndex0, val.weight0);
Acc(val.boneIndex1, val.weight1);
Acc(val.boneIndex2, val.weight2);
Acc(val.boneIndex3, val.weight3);
if (!(wSum < weightThreshold))
{
list.Add(worldVertices[num2]);
@@ -139,7 +138,7 @@ public class ProfileUtils_PoseUtil
pcaCenter = originTransform.InverseTransformPoint(pCAData.pcaCenter)
};
Vector3 val = originTransform.InverseTransformDirection(pCAData.pcaPrincipalAxis);
obj.pcaPrincipalAxis = ((Vector3)(ref val)).normalized;
obj.pcaPrincipalAxis = val.normalized;
obj.pcaLength = pCAData.pcaLength;
obj.pcaAvgRadius = pCAData.pcaAvgRadius;
if (Mathf.Abs(pCAData.pcaLength) < 0.0001f)

View File

@@ -1,11 +1,10 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
using System;
using System.IO;
using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_VertexUtil
@@ -43,8 +42,8 @@ public class ProfileUtils_VertexUtil
return null;
}
num += 4;
version = ReadHexIntSafe(text, ref num);
countInFile = ReadHexIntSafe(text, ref num);
version = this.ReadHexIntSafe(text, ref num);
countInFile = this.ReadHexIntSafe(text, ref num);
if (countInFile <= 0)
{
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - invalid count");
@@ -53,7 +52,7 @@ public class ProfileUtils_VertexUtil
BaseKey3[] array = new BaseKey3[countInFile];
for (int i = 0; i < countInFile; i++)
{
array[i] = ReadHexKey3Safe(text, ref num);
array[i] = this.ReadHexKey3Safe(text, ref num);
}
return array;
}
@@ -72,9 +71,9 @@ public class ProfileUtils_VertexUtil
private BaseKey3 ReadHexKey3Safe(string s, ref int p)
{
int x = ReadHexIntSafe(s, ref p);
uint y = (uint)ReadHexIntSafe(s, ref p);
uint z = (uint)ReadHexIntSafe(s, ref p);
int x = this.ReadHexIntSafe(s, ref p);
uint y = (uint)this.ReadHexIntSafe(s, ref p);
uint z = (uint)this.ReadHexIntSafe(s, ref p);
return new BaseKey3((uint)x, y, z);
}
}

View File

@@ -1,9 +1,8 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_VolumeUtil

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.VolumeData

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHData

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHNode