포매팅

This commit is contained in:
2026-02-01 19:30:24 +09:00
parent 34507ca208
commit 6c2bb74df3
42 changed files with 8571 additions and 6960 deletions

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@@ -1,58 +1,56 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.AutoMorpherDev // Eden.AutoMorpher.AutoMorpherDev
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using Eden.AutoMorpher;
using UnityEngine;
public static class AutoMorpherDev public static class AutoMorpherDev
{ {
public readonly struct ScopeTimer : IDisposable public readonly struct ScopeTimer : IDisposable
{ {
private readonly bool _enabled; private readonly bool _enabled;
private readonly string _label; private readonly string _label;
private readonly Stopwatch _sw; private readonly Stopwatch _sw;
public ScopeTimer(bool enabled, string label) public ScopeTimer(bool enabled, string label)
{ {
_enabled = enabled; this._enabled = enabled;
_label = label; this._label = label;
if (enabled) if (enabled)
{ {
_sw = Stopwatch.StartNew(); this._sw = Stopwatch.StartNew();
} }
else else
{ {
_sw = null; this._sw = null;
} }
} }
public void Dispose() public void Dispose()
{ {
if (_enabled && _sw != null) if (this._enabled && this._sw != null)
{ {
_sw.Stop(); this._sw.Stop();
UnityEngine.Debug.Log($"[DevTimer] {_label}: {_sw.ElapsedMilliseconds} ms"); UnityEngine.Debug.Log($"[DevTimer] {this._label}: {this._sw.ElapsedMilliseconds} ms");
} }
} }
} }
public static bool isDeveloperMode; public static bool isDeveloperMode;
public static void Log(string message) public static void Log(string message)
{ {
if (isDeveloperMode) if (isDeveloperMode)
{ {
UnityEngine.Debug.Log(message); UnityEngine.Debug.Log(message);
} }
} }
public static ScopeTimer Profile(string label) public static ScopeTimer Profile(string label)
{ {
return new ScopeTimer(isDeveloperMode, label); return new ScopeTimer(isDeveloperMode, label);
} }
} }

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@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.AutoMorpherException // Eden.AutoMorpher.AutoMorpherException
@@ -6,11 +6,11 @@ using System;
public class AutoMorpherException : Exception public class AutoMorpherException : Exception
{ {
public string title; public string title;
public AutoMorpherException(string title, string message) public AutoMorpherException(string title, string message)
: base(message) : base(message)
{ {
this.title = title; this.title = title;
} }
} }

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@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BakedBodyMesh // Eden.AutoMorpher.BakedBodyMesh
@@ -6,25 +6,25 @@ using UnityEngine;
public class BakedBodyMesh public class BakedBodyMesh
{ {
public SkinnedMeshRenderer smr; public SkinnedMeshRenderer smr;
public Mesh bakedMesh; public Mesh bakedMesh;
public BakedBodyMesh(SkinnedMeshRenderer _smr) public BakedBodyMesh(SkinnedMeshRenderer _smr)
{ {
smr = _smr; this.smr = _smr;
bakedMesh = new Mesh(); this.bakedMesh = new Mesh();
smr.BakeMesh(bakedMesh); this.smr.BakeMesh(this.bakedMesh);
} }
public void ReBakeMesh() public void ReBakeMesh()
{ {
smr.BakeMesh(bakedMesh); this.smr.BakeMesh(this.bakedMesh);
} }
~BakedBodyMesh() ~BakedBodyMesh()
{ {
smr = null; this.smr = null;
bakedMesh = null; this.bakedMesh = null;
} }
} }

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@@ -1,196 +1,194 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BodyPoseMatchSetupUtil // Eden.AutoMorpher.BodyPoseMatchSetupUtil
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class BodyPoseMatchSetupUtil public class BodyPoseMatchSetupUtil
{ {
public void AdjustAvatarScaleByNeck(Transform avatarRoot, Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap, float targetHeight) public void AdjustAvatarScaleByNeck(Transform avatarRoot, Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap, float targetHeight)
{ {
if (avatarRoot == null) if (avatarRoot == null)
{ {
Debug.LogWarning("[AvatarBodyMatchUtil] NormalizeAvatarScaleByNeck: avatar == null"); Debug.LogWarning("[AvatarBodyMatchUtil] NormalizeAvatarScaleByNeck: avatar == null");
return; return;
} }
Transform boneFromBoneMap = new BodyPoseMatch_CommonUtil().GetBoneFromBoneMap(humanBoneMap, HumanBodyBones.Neck); Transform boneFromBoneMap = new BodyPoseMatch_CommonUtil().GetBoneFromBoneMap(humanBoneMap, HumanBodyBones.Neck);
if (boneFromBoneMap == null) if (boneFromBoneMap == null)
{ {
Debug.LogWarning("[AvatarBodyMatchUtil] " + avatarRoot.name + " 에서 Neck 본을 찾지 못했습니다. 스케일 정규화를 건너뜁니다."); Debug.LogWarning("[AvatarBodyMatchUtil] " + avatarRoot.name + " 에서 Neck 본을 찾지 못했습니다. 스케일 정규화를 건너뜁니다.");
return; return;
} }
Transform transform = avatarRoot.transform; Transform transform = avatarRoot.transform;
float num = boneFromBoneMap.position.y - transform.position.y; float num = boneFromBoneMap.position.y - transform.position.y;
if (Mathf.Approximately(num, 0f)) if (Mathf.Approximately(num, 0f))
{ {
Debug.LogWarning($"[AvatarBodyMatchUtil] {avatarRoot.name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})"); Debug.LogWarning($"[AvatarBodyMatchUtil] {avatarRoot.name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
return; return;
} }
float num2 = targetHeight / num; float num2 = targetHeight / num;
Vector3 localScale = transform.localScale; Vector3 localScale = transform.localScale;
localScale *= num2; localScale *= num2;
transform.localScale = localScale; transform.localScale = localScale;
} }
public GameObject CreateBodyProxy(Animator sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, out List<SkinnedMeshRenderer> proxyBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy) public GameObject CreateBodyProxy(Animator sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, out List<SkinnedMeshRenderer> proxyBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy)
{ {
proxyBodyMeshes = null; proxyBodyMeshes = null;
if (sourceAvatar == null) if (sourceAvatar == null)
{ {
Debug.LogError("[AvatarBodyMatchUtil] CreateSourceBodyProxy: sourceAvatar == null"); Debug.LogError("[AvatarBodyMatchUtil] CreateSourceBodyProxy: sourceAvatar == null");
sourceToProxy = new Dictionary<Transform, Transform>(); sourceToProxy = new Dictionary<Transform, Transform>();
return null; return null;
} }
GameObject clone = Object.Instantiate(sourceAvatar.gameObject); GameObject clone = Object.Instantiate(sourceAvatar.gameObject);
clone.name = sourceAvatar.name + "_BodyProxy"; clone.name = sourceAvatar.name + "_BodyProxy";
HashSet<Transform> remainTransforms = new HashSet<Transform>(); HashSet<Transform> remainTransforms = new HashSet<Transform>();
remainTransforms.Add(clone.transform); remainTransforms.Add(clone.transform);
Animator component = clone.GetComponent<Animator>(); Animator component = clone.GetComponent<Animator>();
if (component != null) if (component != null)
{ {
component.enabled = false; component.enabled = false;
remainTransforms.Add(component.transform); remainTransforms.Add(component.transform);
} }
if (component != null && component.avatar != null && component.avatar.isHuman) if (component != null && component.avatar != null && component.avatar.isHuman)
{ {
for (int i = 0; i < 55; i++) for (int i = 0; i < 55; i++)
{ {
HumanBodyBones humanBoneId = (HumanBodyBones)i; HumanBodyBones humanBoneId = (HumanBodyBones)i;
Transform boneTransform = component.GetBoneTransform(humanBoneId); Transform boneTransform = component.GetBoneTransform(humanBoneId);
if (boneTransform != null) if (boneTransform != null)
{ {
remainTransforms.Add(boneTransform); remainTransforms.Add(boneTransform);
} }
} }
} }
HashSet<Mesh> hashSet = new HashSet<Mesh>(); HashSet<Mesh> hashSet = new HashSet<Mesh>();
if (sourceBodyMeshes != null) if (sourceBodyMeshes != null)
{ {
foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes) foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
{ {
if (!(sourceBodyMesh == null) && !(sourceBodyMesh.sharedMesh == null)) if (!(sourceBodyMesh == null) && !(sourceBodyMesh.sharedMesh == null))
{ {
hashSet.Add(sourceBodyMesh.sharedMesh); hashSet.Add(sourceBodyMesh.sharedMesh);
} }
} }
} }
SkinnedMeshRenderer[] componentsInChildren = clone.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true); SkinnedMeshRenderer[] componentsInChildren = clone.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>(); List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren; SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer skinnedMeshRenderer in array) foreach (SkinnedMeshRenderer skinnedMeshRenderer in array)
{ {
if (!(skinnedMeshRenderer == null)) if (!(skinnedMeshRenderer == null))
{ {
Mesh sharedMesh = skinnedMeshRenderer.sharedMesh; Mesh sharedMesh = skinnedMeshRenderer.sharedMesh;
if (!(sharedMesh == null) && hashSet.Contains(sharedMesh)) if (!(sharedMesh == null) && hashSet.Contains(sharedMesh))
{ {
list.Add(skinnedMeshRenderer); list.Add(skinnedMeshRenderer);
} }
} }
} }
if (list.Count == 0) if (list.Count == 0)
{ {
Debug.LogWarning("[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone에서 동일 sharedMesh를 가진 BodyMesh를 찾지 못했습니다."); Debug.LogWarning("[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone에서 동일 sharedMesh를 가진 BodyMesh를 찾지 못했습니다.");
} }
if (list.Count > 0) if (list.Count > 0)
{ {
MeshClassifier meshClassifier = new MeshClassifier(); MeshClassifier meshClassifier = new MeshClassifier();
foreach (SkinnedMeshRenderer item in list) foreach (SkinnedMeshRenderer item in list)
{ {
if (item == null) if (item == null)
{ {
continue; continue;
} }
remainTransforms.Add(item.transform); remainTransforms.Add(item.transform);
HashSet<Transform> activeBones = meshClassifier.GetActiveBones(item); HashSet<Transform> activeBones = meshClassifier.GetActiveBones(item);
if (activeBones == null) if (activeBones == null)
{ {
Debug.LogWarning("[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone smr '" + item.name + "' has null bones array (mesh='" + item.sharedMesh?.name + "')"); Debug.LogWarning("[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone smr '" + item.name + "' has null bones array (mesh='" + item.sharedMesh?.name + "')");
continue; continue;
} }
foreach (Transform item2 in activeBones) foreach (Transform item2 in activeBones)
{ {
if (!(item2 == null)) if (!(item2 == null))
{ {
remainTransforms.Add(item2); remainTransforms.Add(item2);
} }
} }
} }
} }
foreach (Transform item3 in remainTransforms.ToList()) foreach (Transform item3 in remainTransforms.ToList())
{ {
AddWithParents(item3); AddWithParents(item3);
} }
Transform[] componentsInChildren2 = clone.GetComponentsInChildren<Transform>(includeInactive: true); Transform[] componentsInChildren2 = clone.GetComponentsInChildren<Transform>(includeInactive: true);
for (int num = componentsInChildren2.Length - 1; num >= 0; num--) for (int num = componentsInChildren2.Length - 1; num >= 0; num--)
{ {
Transform transform = componentsInChildren2[num]; Transform transform = componentsInChildren2[num];
if (!(transform == null) && !(transform == clone.transform) && !remainTransforms.Contains(transform)) if (!(transform == null) && !(transform == clone.transform) && !remainTransforms.Contains(transform))
{ {
Object.DestroyImmediate(transform.gameObject); Object.DestroyImmediate(transform.gameObject);
} }
} }
proxyBodyMeshes = list; proxyBodyMeshes = list;
new BoneMatchUtil().BuildSourceToProxyBoneMap(sourceAvatar, component, out sourceToProxy); new BoneMatchUtil().BuildSourceToProxyBoneMap(sourceAvatar, component, out sourceToProxy);
return clone; return clone;
void AddWithParents(Transform t) void AddWithParents(Transform t)
{ {
while (t != null && t != clone.transform) while (t != null && t != clone.transform)
{ {
remainTransforms.Add(t); remainTransforms.Add(t);
t = t.parent; t = t.parent;
} }
} }
} }
public Vector3 GetComprehensiveScale(Transform rootT, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanoidBoneMap, ProfileData profileData) public Vector3 GetComprehensiveScale(Transform rootT, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanoidBoneMap, ProfileData profileData)
{ {
if (rootT == null) if (rootT == null)
{ {
throw new AutoMorpherException("Root Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - rootT is null"); throw new AutoMorpherException("Root Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - rootT is null");
} }
if (profileData.bones == null || profileData.bones.Count == 0) if (profileData.bones == null || profileData.bones.Count == 0)
{ {
throw new AutoMorpherException("Profile Bones are Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData.bones is null or empty"); throw new AutoMorpherException("Profile Bones are Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData.bones is null or empty");
} }
Transform transform = null; Transform transform = null;
if (clothHumanoidBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) && value != null && value.Count > 0) if (clothHumanoidBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) && value != null && value.Count > 0)
{ {
foreach (Transform item in value) foreach (Transform item in value)
{ {
if (item != null) if (item != null)
{ {
transform = item; transform = item;
break; break;
} }
} }
} }
if (transform == null) if (transform == null)
{ {
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - failed to get [hip] transform from clothHumanoidBoneMap"); throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - failed to get [hip] transform from clothHumanoidBoneMap");
} }
BoneData boneData = null; BoneData boneData = null;
for (int i = 0; i < profileData.bones.Count; i++) for (int i = 0; i < profileData.bones.Count; i++)
{ {
BoneData boneData2 = profileData.bones[i]; BoneData boneData2 = profileData.bones[i];
if (boneData2 != null && boneData2.hBone == HumanBodyBones.Hips) if (boneData2 != null && boneData2.hBone == HumanBodyBones.Hips)
{ {
boneData = boneData2; boneData = boneData2;
break; break;
} }
} }
if (boneData == null) if (boneData == null)
{ {
throw new AutoMorpherException("Hip Bone Data is Missing in Profile", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData bones does not contain Hips"); throw new AutoMorpherException("Hip Bone Data is Missing in Profile", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData bones does not contain Hips");
} }
Vector3 rootLocalScale = boneData.rootLocalScale; Vector3 rootLocalScale = boneData.rootLocalScale;
Vector3 lossyScale = rootT.lossyScale; Vector3 lossyScale = rootT.lossyScale;
Vector3 lossyScale2 = transform.lossyScale; Vector3 lossyScale2 = transform.lossyScale;
Vector3 vector = new Vector3(lossyScale2.x / lossyScale.x, lossyScale2.y / lossyScale.y, lossyScale2.z / lossyScale.z); Vector3 vector = new Vector3(lossyScale2.x / lossyScale.x, lossyScale2.y / lossyScale.y, lossyScale2.z / lossyScale.z);
return new Vector3(vector.x / rootLocalScale.x, vector.y / rootLocalScale.y, vector.z / rootLocalScale.z); return new Vector3(vector.x / rootLocalScale.x, vector.y / rootLocalScale.y, vector.z / rootLocalScale.z);
} }
} }

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@@ -1,115 +1,114 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BodyPoseMatchUtil // Eden.AutoMorpher.BodyPoseMatchUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class BodyPoseMatchUtil public class BodyPoseMatchUtil
{ {
private WorldVertexUtil _worldVertexUtil; private WorldVertexUtil _worldVertexUtil;
private MeshClassifier meshClassifier; private MeshClassifier meshClassifier;
private BodyPoseMatch_CommonUtil poseMatchCommonUtil; private BodyPoseMatch_CommonUtil poseMatchCommonUtil;
private bool doDebug; private bool doDebug;
public BodyPoseMatchUtil() public BodyPoseMatchUtil()
{ {
_worldVertexUtil = new WorldVertexUtil(); this._worldVertexUtil = new WorldVertexUtil();
meshClassifier = new MeshClassifier(); this.meshClassifier = new MeshClassifier();
poseMatchCommonUtil = new BodyPoseMatch_CommonUtil(); this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
} }
public GameObject AutoAdjustBodyPose(GameObject sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy, float neckTargetHeight = 1.5f, bool onlyScaling = false) public GameObject AutoAdjustBodyPose(GameObject sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy, float neckTargetHeight = 1.5f, bool onlyScaling = false)
{ {
Animator component = sourceAvatar.GetComponent<Animator>(); Animator component = sourceAvatar.GetComponent<Animator>();
Animator component2 = targetAvatar.GetComponent<Animator>(); Animator component2 = targetAvatar.GetComponent<Animator>();
if (component == null || component2 == null) if (component == null || component2 == null)
{ {
Debug.LogError("[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다."); Debug.LogError("[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다.");
sourceToProxy = new Dictionary<Transform, Transform>(); sourceToProxy = new Dictionary<Transform, Transform>();
return null; return null;
} }
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = meshClassifier.MeshHumanoidBoneMatcher(component, sourceBodyMeshes); Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = this.meshClassifier.MeshHumanoidBoneMatcher(component, sourceBodyMeshes);
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes); Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = this.meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes);
BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil(); BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight); bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight);
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary, neckTargetHeight); bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary, neckTargetHeight);
List<SkinnedMeshRenderer> proxyBodyMeshes; List<SkinnedMeshRenderer> proxyBodyMeshes;
GameObject gameObject = bodyPoseMatchSetupUtil.CreateBodyProxy(component, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy); GameObject gameObject = bodyPoseMatchSetupUtil.CreateBodyProxy(component, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy);
Animator component3 = gameObject.GetComponent<Animator>(); Animator component3 = gameObject.GetComponent<Animator>();
if (onlyScaling) if (onlyScaling)
{ {
gameObject.transform.SetParent(targetAvatar.transform); gameObject.transform.SetParent(targetAvatar.transform);
gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localPosition = Vector3.zero;
return gameObject; return gameObject;
} }
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes); Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = this.meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes);
if (dictionary2 == null || dictionary2.Count == 0) if (dictionary2 == null || dictionary2.Count == 0)
{ {
throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null"); throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
} }
gameObject.transform.SetParent(targetAvatar.transform); gameObject.transform.SetParent(targetAvatar.transform);
gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localPosition = Vector3.zero;
List<BakedBodyMesh> list = new List<BakedBodyMesh>(); List<BakedBodyMesh> list = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer item in proxyBodyMeshes) foreach (SkinnedMeshRenderer item in proxyBodyMeshes)
{ {
list.Add(new BakedBodyMesh(item)); list.Add(new BakedBodyMesh(item));
} }
List<BakedBodyMesh> list2 = new List<BakedBodyMesh>(); List<BakedBodyMesh> list2 = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes) foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes)
{ {
list2.Add(new BakedBodyMesh(targetBodyMesh)); list2.Add(new BakedBodyMesh(targetBodyMesh));
} }
BodyPoseMatch_Torso bodyPoseMatch_Torso = new BodyPoseMatch_Torso(); BodyPoseMatch_Torso bodyPoseMatch_Torso = new BodyPoseMatch_Torso();
bodyPoseMatch_Torso.AlignTorsoByNeck(gameObject, list, dictionary2, targetAvatar, list2, dictionary); bodyPoseMatch_Torso.AlignTorsoByNeck(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
if (doDebug) if (this.doDebug)
{ {
bodyPoseMatch_Torso.DrawTorsoPcaDebug(gameObject, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f); bodyPoseMatch_Torso.DrawTorsoPcaDebug(gameObject, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f);
bodyPoseMatch_Torso.DrawTorsoPcaDebug(targetAvatar, list2, dictionary, Color.red, Color.green, 1f, 20f); bodyPoseMatch_Torso.DrawTorsoPcaDebug(targetAvatar, list2, dictionary, Color.red, Color.green, 1f, 20f);
} }
foreach (BakedBodyMesh item2 in list) foreach (BakedBodyMesh item2 in list)
{ {
item2.ReBakeMesh(); item2.ReBakeMesh();
} }
BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm(); BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary2, list2, dictionary); bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary2, list2, dictionary);
if (doDebug) if (this.doDebug)
{ {
bodyPoseMatch_Arm.DrawArmPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f); bodyPoseMatch_Arm.DrawArmPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f);
bodyPoseMatch_Arm.DrawArmPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.red, Color.green, 1f, 20f); bodyPoseMatch_Arm.DrawArmPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.red, Color.green, 1f, 20f);
} }
foreach (BakedBodyMesh item3 in list) foreach (BakedBodyMesh item3 in list)
{ {
item3.ReBakeMesh(); item3.ReBakeMesh();
} }
bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary2, list2, dictionary); bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary2, list2, dictionary);
foreach (BakedBodyMesh item4 in list) foreach (BakedBodyMesh item4 in list)
{ {
item4.ReBakeMesh(); item4.ReBakeMesh();
} }
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg(); BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
bodyPoseMatch_Leg.AlignBothUpperLegs(gameObject, list, dictionary2, targetAvatar, list2, dictionary); bodyPoseMatch_Leg.AlignBothUpperLegs(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
foreach (BakedBodyMesh item5 in list) foreach (BakedBodyMesh item5 in list)
{ {
item5.ReBakeMesh(); item5.ReBakeMesh();
} }
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(gameObject, list, dictionary2, targetAvatar, list2, dictionary); bodyPoseMatch_Leg.ScalingBothLegsAndFoots(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
if (doDebug) if (this.doDebug)
{ {
foreach (BakedBodyMesh item6 in list) foreach (BakedBodyMesh item6 in list)
{ {
item6.ReBakeMesh(); item6.ReBakeMesh();
} }
bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 5f); bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 5f);
bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: false, Color.yellow, Color.cyan, 1f, 5f); bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: false, Color.yellow, Color.cyan, 1f, 5f);
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.magenta, Color.green, 1f, 5f); bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.magenta, Color.green, 1f, 5f);
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: false, Color.magenta, Color.green, 1f, 5f); bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: false, Color.magenta, Color.green, 1f, 5f);
bodyPoseMatch_Arm.DrawForearmExtremeDebugPair(gameObject.gameObject, proxyBodyMeshes, targetAvatar, targetBodyMeshes, isLeft: true, 1f, 5f); bodyPoseMatch_Arm.DrawForearmExtremeDebugPair(gameObject.gameObject, proxyBodyMeshes, targetAvatar, targetBodyMeshes, isLeft: true, 1f, 5f);
} }
return gameObject; return gameObject;
} }
} }

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@@ -1,248 +1,246 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BodyPoseMatch_CommonUtil // Eden.AutoMorpher.BodyPoseMatch_CommonUtil
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class BodyPoseMatch_CommonUtil public class BodyPoseMatch_CommonUtil
{ {
public Transform GetBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone) public Transform GetBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone)
{ {
if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null) if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null)
{ {
return null; return null;
} }
return value.FirstOrDefault(); return value.FirstOrDefault();
} }
public Vector3 GetProfilePcaCenterWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData boneSpatialData, Vector3 comprehensiveScale, string errorContext = "") public Vector3 GetProfilePcaCenterWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData boneSpatialData, Vector3 comprehensiveScale, string errorContext = "")
{ {
if (clothBoneMap == null) if (clothBoneMap == null)
{ {
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - clothBoneMap is null (context=" + errorContext + ")"); throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - clothBoneMap is null (context=" + errorContext + ")");
} }
if (boneSpatialData == null || boneSpatialData.pcaData == null) if (boneSpatialData == null || boneSpatialData.pcaData == null)
{ {
throw new AutoMorpherException("Profile Bone Spatial Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - boneSpatialData or boneSpatialData.pcaData is null (context=" + errorContext + ")"); throw new AutoMorpherException("Profile Bone Spatial Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - boneSpatialData or boneSpatialData.pcaData is null (context=" + errorContext + ")");
} }
Transform boneFromBoneMap = GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone); Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
if (boneFromBoneMap == null) if (boneFromBoneMap == null)
{ {
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld" + $"\n - refBone transform is null (refBone={boneSpatialData.refBone}, context={errorContext})"); throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld" + $"\n - refBone transform is null (refBone={boneSpatialData.refBone}, context={errorContext})");
} }
if (GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips) == null) if (this.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips) == null)
{ {
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - hip transform is null (context=" + errorContext + ")"); throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - hip transform is null (context=" + errorContext + ")");
} }
Vector3 pcaCenter = boneSpatialData.pcaData.pcaCenter; Vector3 pcaCenter = boneSpatialData.pcaData.pcaCenter;
Vector3 position = new Vector3(pcaCenter.x / comprehensiveScale.x, pcaCenter.y / comprehensiveScale.y, pcaCenter.z / comprehensiveScale.z); Vector3 position = new Vector3(pcaCenter.x / comprehensiveScale.x, pcaCenter.y / comprehensiveScale.y, pcaCenter.z / comprehensiveScale.z);
return boneFromBoneMap.TransformPoint(position); return boneFromBoneMap.TransformPoint(position);
} }
public Vector3 GetProfileVolumeMinWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale) public Vector3 GetProfileVolumeMinWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
{ {
return GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: true); return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: true);
} }
public Vector3 GetProfileVolumeMaxWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale) public Vector3 GetProfileVolumeMaxWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
{ {
return GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: false); return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: false);
} }
public Vector3 GetProfileVolumeWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axisIndex, Vector3 comprehensiveScale, bool isMin) public Vector3 GetProfileVolumeWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axisIndex, Vector3 comprehensiveScale, bool isMin)
{ {
if (clothBoneMap == null) if (clothBoneMap == null)
{ {
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - clothBoneMap is null"); throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - clothBoneMap is null");
} }
if (spatialData == null || spatialData.volumeData == null) if (spatialData == null || spatialData.volumeData == null)
{ {
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - spatialData or spatialData.volumeData is null"); throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - spatialData or spatialData.volumeData is null");
} }
Transform boneFromBoneMap = GetBoneFromBoneMap(clothBoneMap, spatialData.refBone); Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
if (boneFromBoneMap == null) if (boneFromBoneMap == null)
{ {
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - refBone transform is null (refBone={spatialData.refBone})"); throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - refBone transform is null (refBone={spatialData.refBone})");
} }
Vector3 vector = axisIndex switch Vector3 vector = axisIndex switch
{ {
0 => isMin ? spatialData.volumeData.fMinLocalPos : spatialData.volumeData.fMaxLocalPos, 0 => isMin ? spatialData.volumeData.fMinLocalPos : spatialData.volumeData.fMaxLocalPos,
1 => isMin ? spatialData.volumeData.rMinLocalPos : spatialData.volumeData.rMaxLocalPos, 1 => isMin ? spatialData.volumeData.rMinLocalPos : spatialData.volumeData.rMaxLocalPos,
2 => isMin ? spatialData.volumeData.uMinLocalPos : spatialData.volumeData.uMaxLocalPos, 2 => isMin ? spatialData.volumeData.uMinLocalPos : spatialData.volumeData.uMaxLocalPos,
_ => throw new AutoMorpherException("Unsupported Volume Axis Index", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - axisIndex must be 0(Forward), 1(Right), 2(Up) (axisIndex={axisIndex})"), _ => throw new AutoMorpherException("Unsupported Volume Axis Index", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - axisIndex must be 0(Forward), 1(Right), 2(Up) (axisIndex={axisIndex})"),
}; };
Vector3 position = new Vector3(vector.x / comprehensiveScale.x, vector.y / comprehensiveScale.y, vector.z / comprehensiveScale.z); Vector3 position = new Vector3(vector.x / comprehensiveScale.x, vector.y / comprehensiveScale.y, vector.z / comprehensiveScale.z);
return boneFromBoneMap.TransformPoint(position); return boneFromBoneMap.TransformPoint(position);
} }
public List<Vector3> CollectWeightedVerticesWorld(IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, HashSet<Transform> targetBoneSet, float weightThreshold = 0.15f, int sampleStep = 1) public List<Vector3> CollectWeightedVerticesWorld(IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, HashSet<Transform> targetBoneSet, float weightThreshold = 0.15f, int sampleStep = 1)
{ {
List<Vector3> list = new List<Vector3>(); List<Vector3> list = new List<Vector3>();
if (bakedBodyMeshes == null || targetBoneSet == null || targetBoneSet.Count == 0) if (bakedBodyMeshes == null || targetBoneSet == null || targetBoneSet.Count == 0)
{ {
return list; return list;
} }
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshes) foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
{ {
if (bakedBodyMesh == null || bakedBodyMesh.smr == null) if (bakedBodyMesh == null || bakedBodyMesh.smr == null)
{ {
continue; continue;
} }
Mesh sharedMesh = bakedBodyMesh.smr.sharedMesh; Mesh sharedMesh = bakedBodyMesh.smr.sharedMesh;
if (sharedMesh == null) if (sharedMesh == null)
{ {
continue; continue;
} }
BoneWeight[] boneWeights = sharedMesh.boneWeights; BoneWeight[] boneWeights = sharedMesh.boneWeights;
Transform[] bones = bakedBodyMesh.smr.bones; Transform[] bones = bakedBodyMesh.smr.bones;
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0) if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
{ {
continue; continue;
} }
Vector3[] worldVerticesWithBakedMesh = new WorldVertexUtil().GetWorldVerticesWithBakedMesh(bakedBodyMesh.smr, bakedBodyMesh.bakedMesh); Vector3[] worldVerticesWithBakedMesh = new WorldVertexUtil().GetWorldVerticesWithBakedMesh(bakedBodyMesh.smr, bakedBodyMesh.bakedMesh);
if (worldVerticesWithBakedMesh == null) if (worldVerticesWithBakedMesh == null)
{ {
continue; continue;
} }
int num = Mathf.Min(worldVerticesWithBakedMesh.Length, boneWeights.Length); int num = Mathf.Min(worldVerticesWithBakedMesh.Length, boneWeights.Length);
for (int i = 0; i < num; i += sampleStep) for (int i = 0; i < num; i += sampleStep)
{ {
BoneWeight boneWeight = boneWeights[i]; BoneWeight boneWeight = boneWeights[i];
float wSum = 0f; float wSum = 0f;
Acc(boneWeight.boneIndex0, boneWeight.weight0); Acc(boneWeight.boneIndex0, boneWeight.weight0);
Acc(boneWeight.boneIndex1, boneWeight.weight1); Acc(boneWeight.boneIndex1, boneWeight.weight1);
Acc(boneWeight.boneIndex2, boneWeight.weight2); Acc(boneWeight.boneIndex2, boneWeight.weight2);
Acc(boneWeight.boneIndex3, boneWeight.weight3); Acc(boneWeight.boneIndex3, boneWeight.weight3);
if (!(wSum < weightThreshold)) if (!(wSum < weightThreshold))
{ {
list.Add(worldVerticesWithBakedMesh[i]); list.Add(worldVerticesWithBakedMesh[i]);
} }
void Acc(int index, float w) void Acc(int index, float w)
{ {
if (index >= 0 && index < bones.Length && !(w <= 0f)) if (index >= 0 && index < bones.Length && !(w <= 0f))
{ {
Transform transform = bones[index]; Transform transform = bones[index];
if (transform != null && targetBoneSet.Contains(transform)) if (transform != null && targetBoneSet.Contains(transform))
{ {
wSum += w; wSum += w;
} }
} }
} }
} }
} }
return list; return list;
} }
public List<Vector3> CollectHumanoidVerticesWorld(IReadOnlyList<HumanBodyBones> targetHumanBones, IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, float weightThreshold = 0.15f, int sampleStep = 1) public List<Vector3> CollectHumanoidVerticesWorld(IReadOnlyList<HumanBodyBones> targetHumanBones, IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, float weightThreshold = 0.15f, int sampleStep = 1)
{ {
List<Vector3> result = new List<Vector3>(); List<Vector3> result = new List<Vector3>();
if (bakedBodyMeshes == null || boneMap == null || boneMap.Count == 0 || targetHumanBones == null) if (bakedBodyMeshes == null || boneMap == null || boneMap.Count == 0 || targetHumanBones == null)
{ {
throw new AutoMorpherException("Invalid Arguments for CollectHumanoidVerticesWorld", "[BodyPoseMatchCommonUtil] CollectHumanoidVerticesWorld\n - bakedBodyMeshes is null OR boneMap is null/empty OR targetHumanBones is null"); throw new AutoMorpherException("Invalid Arguments for CollectHumanoidVerticesWorld", "[BodyPoseMatchCommonUtil] CollectHumanoidVerticesWorld\n - bakedBodyMeshes is null OR boneMap is null/empty OR targetHumanBones is null");
} }
HashSet<Transform> hashSet = new HashSet<Transform>(); HashSet<Transform> hashSet = new HashSet<Transform>();
foreach (HumanBodyBones targetHumanBone in targetHumanBones) foreach (HumanBodyBones targetHumanBone in targetHumanBones)
{ {
if (!boneMap.TryGetValue(targetHumanBone, out var value) || value == null) if (!boneMap.TryGetValue(targetHumanBone, out var value) || value == null)
{ {
continue; continue;
} }
foreach (Transform item in value) foreach (Transform item in value)
{ {
if (item != null) if (item != null)
{ {
hashSet.Add(item); hashSet.Add(item);
} }
} }
} }
if (hashSet.Count == 0) if (hashSet.Count == 0)
{ {
Debug.Log("[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty."); Debug.Log("[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.");
return result; return result;
} }
return CollectWeightedVerticesWorld(bakedBodyMeshes, hashSet, weightThreshold, sampleStep); return this.CollectWeightedVerticesWorld(bakedBodyMeshes, hashSet, weightThreshold, sampleStep);
} }
public void BoneLengthAdjust(Transform proxyParent, Transform proxyChild, Transform targetParent, Transform targetChild, HashSet<Transform> proxyParentSet, bool autoDetectAxis = true, int forceAxisIndex = 1) public void BoneLengthAdjust(Transform proxyParent, Transform proxyChild, Transform targetParent, Transform targetChild, HashSet<Transform> proxyParentSet, bool autoDetectAxis = true, int forceAxisIndex = 1)
{ {
if (proxyParent == null || proxyChild == null || targetParent == null || targetChild == null) if (proxyParent == null || proxyChild == null || targetParent == null || targetChild == null)
{ {
Debug.LogWarning("[AvatarBodyMatchUtil] MatchBoneSegmentLength: bone null"); Debug.LogWarning("[AvatarBodyMatchUtil] MatchBoneSegmentLength: bone null");
return; return;
} }
float num = Vector3.Distance(proxyParent.position, proxyChild.position); float num = Vector3.Distance(proxyParent.position, proxyChild.position);
float num2 = Vector3.Distance(targetParent.position, targetChild.position); float num2 = Vector3.Distance(targetParent.position, targetChild.position);
if (num < 1E-06f || num2 < 1E-06f) if (num < 1E-06f || num2 < 1E-06f)
{ {
Debug.LogWarning($"[AvatarBodyMatchUtil] MatchBoneSegmentLength: too small length. proxy={num}, target={num2}"); Debug.LogWarning($"[AvatarBodyMatchUtil] MatchBoneSegmentLength: too small length. proxy={num}, target={num2}");
return; return;
} }
float num3 = num2 / num; float num3 = num2 / num;
int num7; int num7;
if (autoDetectAxis) if (autoDetectAxis)
{ {
Vector3 direction = proxyChild.position - proxyParent.position; Vector3 direction = proxyChild.position - proxyParent.position;
Vector3 vector = proxyParent.InverseTransformDirection(direction); Vector3 vector = proxyParent.InverseTransformDirection(direction);
float num4 = Mathf.Abs(vector.x); float num4 = Mathf.Abs(vector.x);
float num5 = Mathf.Abs(vector.y); float num5 = Mathf.Abs(vector.y);
float num6 = Mathf.Abs(vector.z); float num6 = Mathf.Abs(vector.z);
num7 = ((num5 >= num4 && num5 >= num6) ? 1 : ((!(num4 >= num6)) ? 2 : 0)); num7 = ((num5 >= num4 && num5 >= num6) ? 1 : ((!(num4 >= num6)) ? 2 : 0));
} }
else else
{ {
num7 = Mathf.Clamp(forceAxisIndex, 0, 2); num7 = Mathf.Clamp(forceAxisIndex, 0, 2);
} }
Vector3 localScale = proxyParent.localScale; Vector3 localScale = proxyParent.localScale;
switch (num7) switch (num7)
{ {
case 0: case 0:
localScale.x *= num3; localScale.x *= num3;
break; break;
case 1: case 1:
localScale.y *= num3; localScale.y *= num3;
break; break;
case 2: case 2:
localScale.z *= num3; localScale.z *= num3;
break; break;
} }
foreach (Transform item in proxyParentSet) foreach (Transform item in proxyParentSet)
{ {
item.localScale = localScale; item.localScale = localScale;
} }
} }
public Transform CreateTempMarker(string markerObjectName, Transform parentTransform, IReadOnlyList<Transform> childTransforms, Vector3 markerWorldPosition, Quaternion markerWorldRotation, Vector3 markerLocalScale, out TempBoneMarker tempBoneMarker) public Transform CreateTempMarker(string markerObjectName, Transform parentTransform, IReadOnlyList<Transform> childTransforms, Vector3 markerWorldPosition, Quaternion markerWorldRotation, Vector3 markerLocalScale, out TempBoneMarker tempBoneMarker)
{ {
if (parentTransform == null) if (parentTransform == null)
{ {
throw new AutoMorpherException("Marker Parent Transform is Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - parentTransform is null"); throw new AutoMorpherException("Marker Parent Transform is Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - parentTransform is null");
} }
if (childTransforms == null || childTransforms.Count == 0) if (childTransforms == null || childTransforms.Count == 0)
{ {
throw new AutoMorpherException("Child Transforms are Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - childTransforms is null or empty"); throw new AutoMorpherException("Child Transforms are Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - childTransforms is null or empty");
} }
Transform transform = new GameObject(string.IsNullOrEmpty(markerObjectName) ? "scaleSupportBone" : markerObjectName).transform; Transform transform = new GameObject(string.IsNullOrEmpty(markerObjectName) ? "scaleSupportBone" : markerObjectName).transform;
transform.SetParent(parentTransform, worldPositionStays: true); transform.SetParent(parentTransform, worldPositionStays: true);
transform.position = markerWorldPosition; transform.position = markerWorldPosition;
transform.rotation = markerWorldRotation; transform.rotation = markerWorldRotation;
transform.localScale = markerLocalScale; transform.localScale = markerLocalScale;
tempBoneMarker = transform.gameObject.AddComponent<TempBoneMarker>(); tempBoneMarker = transform.gameObject.AddComponent<TempBoneMarker>();
tempBoneMarker.originalParent = parentTransform; tempBoneMarker.originalParent = parentTransform;
tempBoneMarker.additionalInfo = ""; tempBoneMarker.additionalInfo = "";
tempBoneMarker.wrappedChildNames = new List<string>(); tempBoneMarker.wrappedChildNames = new List<string>();
for (int i = 0; i < childTransforms.Count; i++) for (int i = 0; i < childTransforms.Count; i++)
{ {
Transform transform2 = childTransforms[i]; Transform transform2 = childTransforms[i];
if (!(transform2 == null)) if (!(transform2 == null))
{ {
tempBoneMarker.wrappedChildNames.Add(transform2.name); tempBoneMarker.wrappedChildNames.Add(transform2.name);
transform2.SetParent(transform, worldPositionStays: true); transform2.SetParent(transform, worldPositionStays: true);
} }
} }
return transform; return transform;
} }
} }

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@@ -1,145 +1,143 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BodyPoseMatch_Torso // Eden.AutoMorpher.BodyPoseMatch_Torso
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class BodyPoseMatch_Torso public class BodyPoseMatch_Torso
{ {
private readonly BodyPoseMatch_CommonUtil poseMatchCommonUtil; private readonly BodyPoseMatch_CommonUtil poseMatchCommonUtil;
public BodyPoseMatch_Torso() public BodyPoseMatch_Torso()
{ {
poseMatchCommonUtil = new BodyPoseMatch_CommonUtil(); this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
} }
public void AlignTorsoByNeck(IReadOnlyCollection<Transform> sourceHipSet, Vector3 sourceNeckCenterWorld, Vector3 targetNeckCenterWorld) public void AlignTorsoByNeck(IReadOnlyCollection<Transform> sourceHipSet, Vector3 sourceNeckCenterWorld, Vector3 targetNeckCenterWorld)
{ {
if (sourceHipSet == null || sourceHipSet.Count == 0) if (sourceHipSet == null || sourceHipSet.Count == 0)
{ {
throw new AutoMorpherException("Source Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet is null or empty"); throw new AutoMorpherException("Source Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet is null or empty");
} }
Transform transform = sourceHipSet.FirstOrDefault((Transform t) => t != null); Transform transform = sourceHipSet.FirstOrDefault((Transform t) => t != null);
if (transform == null) if (transform == null)
{ {
throw new AutoMorpherException("Source Hip Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet has no valid Transform"); throw new AutoMorpherException("Source Hip Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet has no valid Transform");
} }
Vector3 lhs = targetNeckCenterWorld - sourceNeckCenterWorld; Vector3 lhs = targetNeckCenterWorld - sourceNeckCenterWorld;
Vector3 forward = transform.forward; Vector3 forward = transform.forward;
float num = Vector3.Dot(lhs, forward); float num = Vector3.Dot(lhs, forward);
Vector3 vector = forward * num; Vector3 vector = forward * num;
foreach (Transform item in sourceHipSet) foreach (Transform item in sourceHipSet)
{ {
if (!(item == null)) if (!(item == null))
{ {
item.position += vector; item.position += vector;
} }
} }
} }
public void AlignTorsoByNeck(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap) public void AlignTorsoByNeck(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
{ {
if (proxyObject == null || targetObject == null) if (proxyObject == null || targetObject == null)
{ {
throw new AutoMorpherException("Proxy/Target Object is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyObject or targetObject is null"); throw new AutoMorpherException("Proxy/Target Object is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyObject or targetObject is null");
} }
RegionStats regionStats = ComputeNeckRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap); RegionStats regionStats = this.ComputeNeckRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap);
RegionStats regionStats2 = ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap); RegionStats regionStats2 = this.ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap);
if (regionStats.length < 0.0001f || regionStats2.length < 0.0001f) if (regionStats.length < 0.0001f || regionStats2.length < 0.0001f)
{ {
Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다."); Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
return; return;
} }
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) || value == null || value.Count == 0) if (proxyBoneMap == null || !proxyBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) || value == null || value.Count == 0)
{ {
throw new AutoMorpherException("Proxy Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyBoneMap has no Hips bone set"); throw new AutoMorpherException("Proxy Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyBoneMap has no Hips bone set");
} }
AlignTorsoByNeck(value, regionStats.center, regionStats2.center); this.AlignTorsoByNeck(value, regionStats.center, regionStats2.center);
} }
public void AlignTorsoByNeck(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale) public void AlignTorsoByNeck(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale)
{ {
if (targetTransform == null) if (targetTransform == null)
{ {
throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - targetTransform is null"); throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - targetTransform is null");
} }
if (profileData == null || profileData.NeckSpatialData == null) if (profileData == null || profileData.NeckSpatialData == null)
{ {
throw new AutoMorpherException("Profile Neck Data is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - profileData or profileData.NeckSpatialData is null"); throw new AutoMorpherException("Profile Neck Data is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - profileData or profileData.NeckSpatialData is null");
} }
RegionStats regionStats = ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap); RegionStats regionStats = this.ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap);
if (regionStats.length < 0.0001f) if (regionStats.length < 0.0001f)
{ {
Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다."); Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
return; return;
} }
if (clothBoneMap == null || !clothBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) || value == null || value.Count == 0) if (clothBoneMap == null || !clothBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) || value == null || value.Count == 0)
{ {
throw new AutoMorpherException("Cloth Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - clothBoneMap has no Hips bone set"); throw new AutoMorpherException("Cloth Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - clothBoneMap has no Hips bone set");
} }
Vector3 profilePcaCenterWorld = poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.NeckSpatialData, comprehensiveScale); Vector3 profilePcaCenterWorld = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.NeckSpatialData, comprehensiveScale);
AlignTorsoByNeck(value, profilePcaCenterWorld, regionStats.center); this.AlignTorsoByNeck(value, profilePcaCenterWorld, regionStats.center);
} }
public RegionStats ComputeNeckRegionStats(Transform avatarTransform, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap) public RegionStats ComputeNeckRegionStats(Transform avatarTransform, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap)
{ {
HumanBodyBones[] targetHumanBones = new HumanBodyBones[1] { HumanBodyBones.Neck }; HumanBodyBones[] targetHumanBones = new HumanBodyBones[1] { HumanBodyBones.Neck };
List<Vector3> list = poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap); List<Vector3> list = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
if (list == null || list.Count == 0) if (list == null || list.Count == 0)
{ {
Debug.LogWarning("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + avatarTransform?.name); Debug.LogWarning("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + avatarTransform?.name);
return default(RegionStats); return default(RegionStats);
} }
RegionStats result = new PcaUtil().ComputeRegionStats(list); RegionStats result = new PcaUtil().ComputeRegionStats(list);
Vector3 vector = avatarTransform.up; Vector3 vector = avatarTransform.up;
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Head); Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Head);
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.UpperChest); Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.UpperChest);
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Chest); Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Chest);
Transform boneFromBoneMap4 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Hips); Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Hips);
Transform transform = ((boneFromBoneMap2 != null) ? boneFromBoneMap2 : boneFromBoneMap3); Transform transform = ((boneFromBoneMap2 != null) ? boneFromBoneMap2 : boneFromBoneMap3);
if (boneFromBoneMap != null && transform != null) if (boneFromBoneMap != null && transform != null)
{ {
vector = boneFromBoneMap.position - transform.position; vector = boneFromBoneMap.position - transform.position;
} }
else if (boneFromBoneMap != null && boneFromBoneMap4 != null) else if (boneFromBoneMap != null && boneFromBoneMap4 != null)
{ {
vector = boneFromBoneMap.position - boneFromBoneMap4.position; vector = boneFromBoneMap.position - boneFromBoneMap4.position;
} }
if (vector.sqrMagnitude > 1E-08f) if (vector.sqrMagnitude > 1E-08f)
{ {
vector.Normalize(); vector.Normalize();
} }
if (Vector3.Dot(vector, avatarTransform.transform.up) < 0f) if (Vector3.Dot(vector, avatarTransform.transform.up) < 0f)
{ {
vector = -vector; vector = -vector;
} }
result.principalAxis = vector; result.principalAxis = vector;
return result; return result;
} }
public void DrawTorsoPcaDebug(GameObject avatarObject, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap, Color centerColor, Color axisColor, float axisScale = 1f, float duration = 0.1f) public void DrawTorsoPcaDebug(GameObject avatarObject, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap, Color centerColor, Color axisColor, float axisScale = 1f, float duration = 0.1f)
{ {
if (!(avatarObject == null)) if (!(avatarObject == null))
{ {
RegionStats regionStats = ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap); RegionStats regionStats = this.ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap);
if (regionStats.length < 0.0001f) if (regionStats.length < 0.0001f)
{ {
Debug.LogWarning($"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={avatarObject.name}, length={regionStats.length}"); Debug.LogWarning($"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={avatarObject.name}, length={regionStats.length}");
return; return;
} }
Vector3 center = regionStats.center; Vector3 center = regionStats.center;
Vector3 normalized = regionStats.principalAxis.normalized; Vector3 normalized = regionStats.principalAxis.normalized;
float num = 0.02f * axisScale; float num = 0.02f * axisScale;
Debug.DrawLine(center + Vector3.up * num, center - Vector3.up * num, centerColor, duration); Debug.DrawLine(center + Vector3.up * num, center - Vector3.up * num, centerColor, duration);
Debug.DrawLine(center + Vector3.right * num, center - Vector3.right * num, centerColor, duration); Debug.DrawLine(center + Vector3.right * num, center - Vector3.right * num, centerColor, duration);
float num2 = regionStats.length * 0.5f * axisScale; float num2 = regionStats.length * 0.5f * axisScale;
Vector3 end = center + normalized * num2; Vector3 end = center + normalized * num2;
Debug.DrawLine(center, end, axisColor, duration); Debug.DrawLine(center, end, axisColor, duration);
Debug.Log($"[AvatarBodyMatchUtil] DrawNeckPcaDebug: avatar={avatarObject.name}, center={center}, axis={normalized}, halfLen={num2}"); Debug.Log($"[AvatarBodyMatchUtil] DrawNeckPcaDebug: avatar={avatarObject.name}, center={center}, axis={normalized}, halfLen={num2}");
} }
} }
} }

View File

@@ -1,251 +1,250 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BodyPoseToClothApplier // Eden.AutoMorpher.BodyPoseToClothApplier
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class BodyPoseToClothApplier public class BodyPoseToClothApplier
{ {
private class BoneMapping private class BoneMapping
{ {
public Transform proxyBone; public Transform proxyBone;
public Transform clothBone; public Transform clothBone;
public int depth; public int depth;
public HumanBodyBones? humanBone; public HumanBodyBones? humanBone;
} }
public void ApplyBodyPoseToClothes(Transform bodyProxyRoot, Transform clothesRoot, Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched, Dictionary<Transform, Transform> sourceToProxy, bool copyPosition = true, bool copyRotation = false, bool copyScale = true) public void ApplyBodyPoseToClothes(Transform bodyProxyRoot, Transform clothesRoot, Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched, Dictionary<Transform, Transform> sourceToProxy, bool copyPosition = true, bool copyRotation = false, bool copyScale = true)
{ {
if (bodyProxyRoot == null) if (bodyProxyRoot == null)
{ {
throw new AutoMorpherException("Body Proxy Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot is null"); throw new AutoMorpherException("Body Proxy Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot is null");
} }
if (clothesRoot == null) if (clothesRoot == null)
{ {
throw new AutoMorpherException("Clothes Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothesRoot is null"); throw new AutoMorpherException("Clothes Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothesRoot is null");
} }
if (clothToBodyMatched == null || clothToBodyMatched.Count == 0) if (clothToBodyMatched == null || clothToBodyMatched.Count == 0)
{ {
throw new AutoMorpherException("Cloth To Body Matched Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothToBodyMatched is null or empty"); throw new AutoMorpherException("Cloth To Body Matched Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothToBodyMatched is null or empty");
} }
if (sourceToProxy == null) if (sourceToProxy == null)
{ {
throw new AutoMorpherException("Source To Proxy Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - sourceToProxy is null"); throw new AutoMorpherException("Source To Proxy Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - sourceToProxy is null");
} }
clothesRoot.localScale = bodyProxyRoot.localScale; clothesRoot.localScale = bodyProxyRoot.localScale;
Animator component = bodyProxyRoot.GetComponent<Animator>(); Animator component = bodyProxyRoot.GetComponent<Animator>();
if (component == null) if (component == null)
{ {
throw new AutoMorpherException("Body Proxy Animator is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot has no Animator"); throw new AutoMorpherException("Body Proxy Animator is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot has no Animator");
} }
Transform transform = component.transform; Transform transform = component.transform;
Dictionary<Transform, int> dictionary = BuildDepthMap(transform); Dictionary<Transform, int> dictionary = this.BuildDepthMap(transform);
Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>(); Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>();
List<BoneMapping> list = new List<BoneMapping>(); List<BoneMapping> list = new List<BoneMapping>();
HashSet<Transform> hashSet = new HashSet<Transform>(); HashSet<Transform> hashSet = new HashSet<Transform>();
foreach (KeyValuePair<Transform, BoneMatchUtil.BoneRootLocalData> item in clothToBodyMatched) foreach (KeyValuePair<Transform, BoneMatchUtil.BoneRootLocalData> item in clothToBodyMatched)
{ {
Transform key = item.Key; Transform key = item.Key;
BoneMatchUtil.BoneRootLocalData value = item.Value; BoneMatchUtil.BoneRootLocalData value = item.Value;
if (key == null || value == null) if (key == null || value == null)
{ {
continue; continue;
} }
Transform t = value.t; Transform t = value.t;
if (t == null || !sourceToProxy.TryGetValue(t, out var value2) || value2 == null) if (t == null || !sourceToProxy.TryGetValue(t, out var value2) || value2 == null)
{ {
continue; continue;
} }
HumanBodyBones hBone = value.hBone; HumanBodyBones hBone = value.hBone;
if (hashSet.Add(key)) if (hashSet.Add(key))
{ {
int depth = 999; int depth = 999;
if (dictionary != null && dictionary.TryGetValue(value2, out var value3)) if (dictionary != null && dictionary.TryGetValue(value2, out var value3))
{ {
depth = value3; depth = value3;
} }
list.Add(new BoneMapping list.Add(new BoneMapping
{ {
proxyBone = value2, proxyBone = value2,
clothBone = key, clothBone = key,
depth = depth, depth = depth,
humanBone = ((hBone != HumanBodyBones.LastBone) ? new HumanBodyBones?(hBone) : ((HumanBodyBones?)null)) humanBone = ((hBone != HumanBodyBones.LastBone) ? new HumanBodyBones?(hBone) : ((HumanBodyBones?)null))
}); });
} }
if (!dictionary2.ContainsKey(value2)) if (!dictionary2.ContainsKey(value2))
{ {
dictionary2.Add(value2, key); dictionary2.Add(value2, key);
} }
} }
MirrorBoneMarkers(transform, dictionary2, dictionary, list); this.MirrorBoneMarkers(transform, dictionary2, dictionary, list);
foreach (BoneMapping item2 in (from m in list foreach (BoneMapping item2 in (from m in list
where m != null && m.proxyBone != null && m.clothBone != null where m != null && m.proxyBone != null && m.clothBone != null
orderby m.depth orderby m.depth
select m).ToList()) select m).ToList())
{ {
if (!(item2.proxyBone == null) && !(item2.clothBone == null)) if (!(item2.proxyBone == null) && !(item2.clothBone == null))
{ {
if (copyPosition) if (copyPosition)
{ {
item2.clothBone.position = item2.proxyBone.position; item2.clothBone.position = item2.proxyBone.position;
} }
if (copyRotation) if (copyRotation)
{ {
item2.clothBone.rotation = item2.proxyBone.rotation; item2.clothBone.rotation = item2.proxyBone.rotation;
} }
if (copyScale) if (copyScale)
{ {
item2.clothBone.localScale = item2.proxyBone.localScale; item2.clothBone.localScale = item2.proxyBone.localScale;
} }
} }
} }
} }
private Dictionary<Transform, int> BuildDepthMap(Transform root) private Dictionary<Transform, int> BuildDepthMap(Transform root)
{ {
Dictionary<Transform, int> dictionary = new Dictionary<Transform, int>(); Dictionary<Transform, int> dictionary = new Dictionary<Transform, int>();
if (root == null) if (root == null)
{ {
return dictionary; return dictionary;
} }
Transform[] componentsInChildren = root.GetComponentsInChildren<Transform>(includeInactive: true); Transform[] componentsInChildren = root.GetComponentsInChildren<Transform>(includeInactive: true);
foreach (Transform transform in componentsInChildren) foreach (Transform transform in componentsInChildren)
{ {
if (!(transform == null)) if (!(transform == null))
{ {
dictionary[transform] = GetDepthFromRoot(transform, root); dictionary[transform] = this.GetDepthFromRoot(transform, root);
} }
} }
return dictionary; return dictionary;
} }
private int GetDepthFromRoot(Transform t, Transform root) private int GetDepthFromRoot(Transform t, Transform root)
{ {
int num = 0; int num = 0;
Transform transform = t; Transform transform = t;
while (transform != null && transform != root) while (transform != null && transform != root)
{ {
num++; num++;
transform = transform.parent; transform = transform.parent;
} }
return num; return num;
} }
private void MirrorBoneMarkers(Transform proxyArmature, Dictionary<Transform, Transform> proxyToCloth, Dictionary<Transform, int> proxyDepthMap, List<BoneMapping> mappings) private void MirrorBoneMarkers(Transform proxyArmature, Dictionary<Transform, Transform> proxyToCloth, Dictionary<Transform, int> proxyDepthMap, List<BoneMapping> mappings)
{ {
if (proxyArmature == null || proxyToCloth == null || mappings == null) if (proxyArmature == null || proxyToCloth == null || mappings == null)
{ {
return; return;
} }
TempBoneMarker[] componentsInChildren = proxyArmature.GetComponentsInChildren<TempBoneMarker>(includeInactive: true); TempBoneMarker[] componentsInChildren = proxyArmature.GetComponentsInChildren<TempBoneMarker>(includeInactive: true);
if (componentsInChildren == null || componentsInChildren.Length == 0) if (componentsInChildren == null || componentsInChildren.Length == 0)
{ {
return; return;
} }
HashSet<Transform> hashSet = new HashSet<Transform>(); HashSet<Transform> hashSet = new HashSet<Transform>();
for (int i = 0; i < mappings.Count; i++) for (int i = 0; i < mappings.Count; i++)
{ {
BoneMapping boneMapping = mappings[i]; BoneMapping boneMapping = mappings[i];
if (boneMapping != null && boneMapping.proxyBone != null) if (boneMapping != null && boneMapping.proxyBone != null)
{ {
hashSet.Add(boneMapping.proxyBone); hashSet.Add(boneMapping.proxyBone);
} }
} }
foreach (TempBoneMarker item in (from bm in componentsInChildren foreach (TempBoneMarker item in (from bm in componentsInChildren
where bm != null && bm.transform != null where bm != null && bm.transform != null
orderby (proxyDepthMap != null && proxyDepthMap.TryGetValue(bm.transform, out var value3)) ? value3 : int.MaxValue orderby (proxyDepthMap != null && proxyDepthMap.TryGetValue(bm.transform, out var value3)) ? value3 : int.MaxValue
select bm).ToList()) select bm).ToList())
{ {
Transform transform = item.transform; Transform transform = item.transform;
if (transform == null) if (transform == null)
{ {
continue; continue;
} }
Transform originalParent = item.originalParent; Transform originalParent = item.originalParent;
if (originalParent == null || !proxyToCloth.TryGetValue(originalParent, out var value) || value == null) if (originalParent == null || !proxyToCloth.TryGetValue(originalParent, out var value) || value == null)
{ {
continue; continue;
} }
List<Transform> list = CollectDirectChilds(value); List<Transform> list = this.CollectDirectChilds(value);
Transform transform2 = FindMarkerInChild(value); Transform transform2 = this.FindMarkerInChild(value);
TempBoneMarker tempBoneMarker = null; TempBoneMarker tempBoneMarker = null;
if (transform2 == null) if (transform2 == null)
{ {
transform2 = new GameObject(transform.name).transform; transform2 = new GameObject(transform.name).transform;
transform2.SetParent(value, worldPositionStays: true); transform2.SetParent(value, worldPositionStays: true);
tempBoneMarker = transform2.gameObject.AddComponent<TempBoneMarker>(); tempBoneMarker = transform2.gameObject.AddComponent<TempBoneMarker>();
} }
else else
{ {
tempBoneMarker = transform2.GetComponent<TempBoneMarker>(); tempBoneMarker = transform2.GetComponent<TempBoneMarker>();
} }
transform2.position = transform.position; transform2.position = transform.position;
transform2.rotation = transform.rotation; transform2.rotation = transform.rotation;
transform2.localScale = transform.localScale; transform2.localScale = transform.localScale;
tempBoneMarker.originalParent = value; tempBoneMarker.originalParent = value;
tempBoneMarker.additionalInfo = item.additionalInfo; tempBoneMarker.additionalInfo = item.additionalInfo;
tempBoneMarker.wrappedChildNames = item.wrappedChildNames; tempBoneMarker.wrappedChildNames = item.wrappedChildNames;
for (int num = 0; num < list.Count; num++) for (int num = 0; num < list.Count; num++)
{ {
Transform transform3 = list[num]; Transform transform3 = list[num];
if (!(transform3 == null) && !(transform3 == transform2)) if (!(transform3 == null) && !(transform3 == transform2))
{ {
transform3.SetParent(transform2, worldPositionStays: true); transform3.SetParent(transform2, worldPositionStays: true);
} }
} }
if (!proxyToCloth.ContainsKey(transform)) if (!proxyToCloth.ContainsKey(transform))
{ {
proxyToCloth.Add(transform, transform2); proxyToCloth.Add(transform, transform2);
} }
if (hashSet.Add(transform)) if (hashSet.Add(transform))
{ {
int depth = 999; int depth = 999;
if (proxyDepthMap != null && proxyDepthMap.TryGetValue(transform, out var value2)) if (proxyDepthMap != null && proxyDepthMap.TryGetValue(transform, out var value2))
{ {
depth = value2; depth = value2;
} }
mappings.Add(new BoneMapping mappings.Add(new BoneMapping
{ {
proxyBone = transform, proxyBone = transform,
clothBone = transform2, clothBone = transform2,
depth = depth, depth = depth,
humanBone = null humanBone = null
}); });
} }
} }
} }
private Transform FindMarkerInChild(Transform parent) private Transform FindMarkerInChild(Transform parent)
{ {
if (parent == null) if (parent == null)
{ {
return null; return null;
} }
for (int i = 0; i < parent.childCount; i++) for (int i = 0; i < parent.childCount; i++)
{ {
Transform child = parent.GetChild(i); Transform child = parent.GetChild(i);
if (!(child == null) && child.GetComponent<TempBoneMarker>() != null) if (!(child == null) && child.GetComponent<TempBoneMarker>() != null)
{ {
return child; return child;
} }
} }
return null; return null;
} }
private List<Transform> CollectDirectChilds(Transform parentTransform) private List<Transform> CollectDirectChilds(Transform parentTransform)
{ {
int childCount = parentTransform.childCount; int childCount = parentTransform.childCount;
List<Transform> list = new List<Transform>(childCount); List<Transform> list = new List<Transform>(childCount);
for (int i = 0; i < childCount; i++) for (int i = 0; i < childCount; i++)
{ {
list.Add(parentTransform.GetChild(i)); list.Add(parentTransform.GetChild(i));
} }
return list; return list;
} }
} }

View File

@@ -1,169 +1,168 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BoneAlignmentUtil // Eden.AutoMorpher.BoneAlignmentUtil
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class BoneAlignmentUtil public class BoneAlignmentUtil
{ {
public void AlignClothBonesToAvatar(ClothInstance cloth, Animator targetAvatarAnimator) public void AlignClothBonesToAvatar(ClothInstance cloth, Animator targetAvatarAnimator)
{ {
if (cloth == null || targetAvatarAnimator == null) if (cloth == null || targetAvatarAnimator == null)
{ {
Debug.LogWarning("[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null."); Debug.LogWarning("[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null.");
return; return;
} }
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in cloth.humanoidMatchedBones) foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in cloth.humanoidMatchedBones)
{ {
HumanBodyBones key = humanoidMatchedBone.Key; HumanBodyBones key = humanoidMatchedBone.Key;
foreach (Transform item in humanoidMatchedBone.Value) foreach (Transform item in humanoidMatchedBone.Value)
{ {
if (!(item == null)) if (!(item == null))
{ {
Transform boneTransform = targetAvatarAnimator.GetBoneTransform(key); Transform boneTransform = targetAvatarAnimator.GetBoneTransform(key);
if (!(boneTransform == null)) if (!(boneTransform == null))
{ {
item.position = boneTransform.position; item.position = boneTransform.position;
item.localScale = Vector3.one; item.localScale = Vector3.one;
item.name = boneTransform.name; item.name = boneTransform.name;
} }
} }
} }
} }
} }
public void ReparentAccessoryBonesToAvatar(EdenAutoMorpherConfig config) public void ReparentAccessoryBonesToAvatar(EdenAutoMorpherConfig config)
{ {
if (config.clothBoneTypeMap == null || config.targetAvatarObject == null) if (config.clothBoneTypeMap == null || config.targetAvatarObject == null)
{ {
return; return;
} }
Animator component = config.targetAvatarObject.GetComponent<Animator>(); Animator component = config.targetAvatarObject.GetComponent<Animator>();
if (component == null || !component.isHuman) if (component == null || !component.isHuman)
{ {
return; return;
} }
Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>(); Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>();
if (config.clothesHumanoidMatchedBones != null) if (config.clothesHumanoidMatchedBones != null)
{ {
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBone in config.clothesHumanoidMatchedBones) foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBone in config.clothesHumanoidMatchedBones)
{ {
HumanBodyBones key = clothesHumanoidMatchedBone.Key; HumanBodyBones key = clothesHumanoidMatchedBone.Key;
foreach (Transform item2 in clothesHumanoidMatchedBone.Value) foreach (Transform item2 in clothesHumanoidMatchedBone.Value)
{ {
Transform boneTransform = component.GetBoneTransform(key); Transform boneTransform = component.GetBoneTransform(key);
if (item2 != null && boneTransform != null) if (item2 != null && boneTransform != null)
{ {
dictionary[item2] = boneTransform; dictionary[item2] = boneTransform;
} }
} }
} }
} }
foreach (KeyValuePair<Transform, ClothBoneType> item3 in config.clothBoneTypeMap) foreach (KeyValuePair<Transform, ClothBoneType> item3 in config.clothBoneTypeMap)
{ {
if (item3.Value != ClothBoneType.Accessory) if (item3.Value != ClothBoneType.Accessory)
{ {
continue; continue;
} }
Transform key2 = item3.Key; Transform key2 = item3.Key;
if (key2 == null || !key2.IsChildOf(config.targetClothesObject.transform)) if (key2 == null || !key2.IsChildOf(config.targetClothesObject.transform))
{ {
continue; continue;
} }
Transform parent = key2.parent; Transform parent = key2.parent;
Transform transform = null; Transform transform = null;
while (parent != null) while (parent != null)
{ {
if (config.clothBoneTypeMap.TryGetValue(parent, out var value) && value == ClothBoneType.Body) if (config.clothBoneTypeMap.TryGetValue(parent, out var value) && value == ClothBoneType.Body)
{ {
transform = parent; transform = parent;
break; break;
} }
parent = parent.parent; parent = parent.parent;
} }
if (!(transform == null) && dictionary.TryGetValue(transform, out var value2)) if (!(transform == null) && dictionary.TryGetValue(transform, out var value2))
{ {
key2.SetParent(value2, worldPositionStays: true); key2.SetParent(value2, worldPositionStays: true);
} }
} }
foreach (KeyValuePair<Transform, Transform> item4 in dictionary) foreach (KeyValuePair<Transform, Transform> item4 in dictionary)
{ {
Transform key3 = item4.Key; Transform key3 = item4.Key;
Transform value3 = item4.Value; Transform value3 = item4.Value;
if (key3 == null || value3 == null) if (key3 == null || value3 == null)
{ {
continue; continue;
} }
List<Transform> list = new List<Transform>(); List<Transform> list = new List<Transform>();
foreach (Transform item5 in key3) foreach (Transform item5 in key3)
{ {
list.Add(item5); list.Add(item5);
} }
foreach (Transform item6 in list) foreach (Transform item6 in list)
{ {
if (!(item6 == null) && !config.clothBoneTypeMap.ContainsKey(item6)) if (!(item6 == null) && !config.clothBoneTypeMap.ContainsKey(item6))
{ {
item6.SetParent(value3, worldPositionStays: true); item6.SetParent(value3, worldPositionStays: true);
} }
} }
} }
} }
public void CleanupTempBones(Transform root) public void CleanupTempBones(Transform root)
{ {
if (root == null) if (root == null)
{ {
return; return;
} }
TempBoneMarker[] componentsInChildren = root.GetComponentsInChildren<TempBoneMarker>(includeInactive: true); TempBoneMarker[] componentsInChildren = root.GetComponentsInChildren<TempBoneMarker>(includeInactive: true);
if (componentsInChildren == null || componentsInChildren.Length == 0) if (componentsInChildren == null || componentsInChildren.Length == 0)
{ {
return; return;
} }
TempBoneMarker[] array = (from m in componentsInChildren TempBoneMarker[] array = (from m in componentsInChildren
where m != null where m != null
orderby GetDepth(m.transform) descending orderby GetDepth(m.transform) descending
select m).ToArray(); select m).ToArray();
foreach (TempBoneMarker tempBoneMarker in array) foreach (TempBoneMarker tempBoneMarker in array)
{ {
if (tempBoneMarker == null) if (tempBoneMarker == null)
{ {
continue; continue;
} }
Transform transform = tempBoneMarker.transform; Transform transform = tempBoneMarker.transform;
Transform transform2 = tempBoneMarker.originalParent; Transform transform2 = tempBoneMarker.originalParent;
if (transform2 == null) if (transform2 == null)
{ {
transform2 = transform.parent; transform2 = transform.parent;
} }
if (transform2 != null) if (transform2 != null)
{ {
while (transform.childCount > 0) while (transform.childCount > 0)
{ {
transform.GetChild(0).SetParent(transform2, worldPositionStays: true); transform.GetChild(0).SetParent(transform2, worldPositionStays: true);
} }
} }
if (!Application.isPlaying) if (!Application.isPlaying)
{ {
Object.DestroyImmediate(transform.gameObject); Object.DestroyImmediate(transform.gameObject);
} }
else else
{ {
Object.Destroy(transform.gameObject); Object.Destroy(transform.gameObject);
} }
} }
static int GetDepth(Transform t) static int GetDepth(Transform t)
{ {
int num2 = 0; int num2 = 0;
while (t != null) while (t != null)
{ {
num2++; num2++;
t = t.parent; t = t.parent;
} }
return num2; return num2;
} }
} }
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BoneCorrespondenceUtil // Eden.AutoMorpher.BoneCorrespondenceUtil
@@ -9,187 +9,187 @@ using UnityEngine;
public class BoneCorrespondenceUtil public class BoneCorrespondenceUtil
{ {
private char[] nameDelims = new char[8] { ' ', '-', '_', ':', '.', '|', '\\', '/' }; private char[] nameDelims = new char[8] { ' ', '-', '_', ':', '.', '|', '\\', '/' };
public float ComputeDistanceScore(float d, float near, float mid, float far) public float ComputeDistanceScore(float d, float near, float mid, float far)
{ {
if (d < near) if (d < near)
{ {
return 120f; return 120f;
} }
if (d < mid) if (d < mid)
{ {
return 90f; return 90f;
} }
if (d < far) if (d < far)
{ {
return 50f; return 50f;
} }
return 0f; return 0f;
} }
public float ComputeRotationScore(float ang, float RotTolDeg) public float ComputeRotationScore(float ang, float RotTolDeg)
{ {
return Mathf.Clamp01(1f - ang / RotTolDeg); return Mathf.Clamp01(1f - ang / RotTolDeg);
} }
public float ComputeNameScore(string bodyName, string bodyPath, string clothesName, string clothesPath) public float ComputeNameScore(string bodyName, string bodyPath, string clothesName, string clothesPath)
{ {
string text = StripDigits(NormalizeName(bodyName)); string text = this.StripDigits(this.NormalizeName(bodyName));
string text2 = StripDigits(NormalizeName(clothesName)); string text2 = this.StripDigits(this.NormalizeName(clothesName));
string text3 = StripDigits(NormalizePath(bodyPath)); string text3 = this.StripDigits(this.NormalizePath(bodyPath));
string text4 = StripDigits(NormalizePath(clothesPath)); string text4 = this.StripDigits(this.NormalizePath(clothesPath));
if (!string.IsNullOrEmpty(text3) && text3 == text4) if (!string.IsNullOrEmpty(text3) && text3 == text4)
{ {
return 80f; return 80f;
} }
if (!string.IsNullOrEmpty(text) && text == text2) if (!string.IsNullOrEmpty(text) && text == text2)
{ {
return 70f; return 70f;
} }
if (!string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(text2) && (text.Contains(text2) || text2.Contains(text))) if (!string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(text2) && (text.Contains(text2) || text2.Contains(text)))
{ {
return 40f; return 40f;
} }
return SubsequenceCoverage(bodyName, clothesName) * 10f; return this.SubsequenceCoverage(bodyName, clothesName) * 10f;
} }
private float SubsequenceCoverage(string bodyRaw, string clothesRaw) private float SubsequenceCoverage(string bodyRaw, string clothesRaw)
{ {
string text = StripDigits(NormalizeName(bodyRaw)); string text = this.StripDigits(this.NormalizeName(bodyRaw));
string text2 = StripDigits(NormalizeName(clothesRaw)); string text2 = this.StripDigits(this.NormalizeName(clothesRaw));
if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(text2)) if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(text2))
{ {
return 0f; return 0f;
} }
return (float)SubNameMatchBest(text, text2) / (float)text.Length; return (float)this.SubNameMatchBest(text, text2) / (float)text.Length;
} }
private int SubNameMatchBest(string a, string b, int minMatchCount = 3) private int SubNameMatchBest(string a, string b, int minMatchCount = 3)
{ {
if (string.IsNullOrEmpty(a) || string.IsNullOrEmpty(b)) if (string.IsNullOrEmpty(a) || string.IsNullOrEmpty(b))
{ {
return 0; return 0;
} }
if (a.Length < minMatchCount || b.Length < minMatchCount) if (a.Length < minMatchCount || b.Length < minMatchCount)
{ {
return 0; return 0;
} }
int num = 0; int num = 0;
for (int i = 0; i <= a.Length - minMatchCount; i++) for (int i = 0; i <= a.Length - minMatchCount; i++)
{ {
int num2 = SubNameMatch(a, i, b, minMatchCount); int num2 = this.SubNameMatch(a, i, b, minMatchCount);
if (num2 > num) if (num2 > num)
{ {
num = num2; num = num2;
} }
} }
return num; return num;
} }
private int SubNameMatch(string a, int startA, string b, int minMatchCount = 3) private int SubNameMatch(string a, int startA, string b, int minMatchCount = 3)
{ {
int length = a.Length; int length = a.Length;
int length2 = b.Length; int length2 = b.Length;
int num = 0; int num = 0;
int num2 = 0; int num2 = 0;
int num3 = 0; int num3 = 0;
int num4 = 0; int num4 = 0;
for (int i = startA; i < length; i++) for (int i = startA; i < length; i++)
{ {
for (int j = num3; j < length2; j++) for (int j = num3; j < length2; j++)
{ {
num3 = j + 1; num3 = j + 1;
if (a[i] == b[j]) if (a[i] == b[j])
{ {
num4 = i + 1; num4 = i + 1;
num2++; num2++;
if (num2 > num) if (num2 > num)
{ {
num = num2; num = num2;
} }
break; break;
} }
if (num2 > num) if (num2 > num)
{ {
num = num2; num = num2;
} }
num2 = 0; num2 = 0;
} }
if (num3 >= length2) if (num3 >= length2)
{ {
break; break;
} }
} }
if (num2 > num) if (num2 > num)
{ {
num = num2; num = num2;
} }
if (num < minMatchCount) if (num < minMatchCount)
{ {
return 0; return 0;
} }
return num4 - startA; return num4 - startA;
} }
public string GetHierarchyPath(Transform root, Transform t) public string GetHierarchyPath(Transform root, Transform t)
{ {
if (t == null) if (t == null)
{ {
return ""; return "";
} }
Stack<string> stack = new Stack<string>(); Stack<string> stack = new Stack<string>();
Transform transform = t; Transform transform = t;
while (transform != null && transform != root) while (transform != null && transform != root)
{ {
stack.Push(transform.name); stack.Push(transform.name);
transform = transform.parent; transform = transform.parent;
} }
return string.Join("/", stack); return string.Join("/", stack);
} }
public string NormalizeName(string s) public string NormalizeName(string s)
{ {
if (string.IsNullOrEmpty(s)) if (string.IsNullOrEmpty(s))
{ {
return ""; return "";
} }
s = s.ToLowerInvariant(); s = s.ToLowerInvariant();
s = s.Replace("left", "l").Replace("right", "r"); s = s.Replace("left", "l").Replace("right", "r");
char[] array = nameDelims; char[] array = this.nameDelims;
foreach (char c in array) foreach (char c in array)
{ {
s = s.Replace(c.ToString(), ""); s = s.Replace(c.ToString(), "");
} }
s = StripDigits(s); s = this.StripDigits(s);
return s; return s;
} }
public string NormalizePath(string p) public string NormalizePath(string p)
{ {
if (string.IsNullOrEmpty(p)) if (string.IsNullOrEmpty(p))
{ {
return ""; return "";
} }
return string.Join("/", (from x in p.Split('/') return string.Join("/", (from x in p.Split('/')
where !string.IsNullOrEmpty(x) where !string.IsNullOrEmpty(x)
select x).Select(NormalizeName)); select x).Select(this.NormalizeName));
} }
public string StripDigits(string s) public string StripDigits(string s)
{ {
if (string.IsNullOrEmpty(s)) if (string.IsNullOrEmpty(s))
{ {
return ""; return "";
} }
StringBuilder stringBuilder = new StringBuilder(s.Length); StringBuilder stringBuilder = new StringBuilder(s.Length);
foreach (char c in s) foreach (char c in s)
{ {
if (!char.IsDigit(c)) if (!char.IsDigit(c))
{ {
stringBuilder.Append(c); stringBuilder.Append(c);
} }
} }
return stringBuilder.ToString(); return stringBuilder.ToString();
} }
} }

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BvhNode // Eden.AutoMorpher.BvhNode
@@ -6,15 +6,15 @@ using UnityEngine;
public struct BvhNode public struct BvhNode
{ {
public Bounds bounds; public Bounds bounds;
public int leftChild; public int leftChild;
public int rightChild; public int rightChild;
public int start; public int start;
public int count; public int count;
public bool isLeaf; public bool isLeaf;
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.BvhTriangle // Eden.AutoMorpher.BvhTriangle
@@ -6,13 +6,13 @@ using UnityEngine;
public struct BvhTriangle public struct BvhTriangle
{ {
public Vector3 a; public Vector3 a;
public Vector3 b; public Vector3 b;
public Vector3 c; public Vector3 c;
public Vector3 normal; public Vector3 normal;
public HumanBodyBones mainHumanBone; public HumanBodyBones mainHumanBone;
} }

File diff suppressed because it is too large Load Diff

View File

@@ -1,9 +1,9 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.ClothBoneType // Eden.AutoMorpher.ClothBoneType
public enum ClothBoneType public enum ClothBoneType
{ {
Body, Body,
Accessory Accessory
} }

View File

@@ -1,302 +1,301 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.ClothHumanoidMaskUtil // Eden.AutoMorpher.ClothHumanoidMaskUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class ClothHumanoidMaskUtil public class ClothHumanoidMaskUtil
{ {
public void BuildExcludedVertexMaskForHandsAndHead(ClothInstance clothInstance, bool excludeHandRoot = false, bool excludeThumbRoot = false) public void BuildExcludedVertexMaskForHandsAndHead(ClothInstance clothInstance, bool excludeHandRoot = false, bool excludeThumbRoot = false)
{ {
if (clothInstance == null || clothInstance.smr == null) if (clothInstance == null || clothInstance.smr == null)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] clothInstance / smr 가 null"); Debug.LogWarning("[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
return; return;
} }
SkinnedMeshRenderer smr = clothInstance.smr; SkinnedMeshRenderer smr = clothInstance.smr;
Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh; Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh;
if (mesh == null) if (mesh == null)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] mesh 가 null"); Debug.LogWarning("[ClothHumanoidMaskUtil] mesh 가 null");
return; return;
} }
BoneWeight[] boneWeights = mesh.boneWeights; BoneWeight[] boneWeights = mesh.boneWeights;
Transform[] bones = smr.bones; Transform[] bones = smr.bones;
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0) if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음"); Debug.LogWarning("[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
return; return;
} }
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0) if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 안 되었을 가능성)"); Debug.LogWarning("[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 안 되었을 가능성)");
return; return;
} }
int num = mesh.vertexCount; int num = mesh.vertexCount;
if (boneWeights.Length != num) if (boneWeights.Length != num)
{ {
num = Mathf.Min(num, boneWeights.Length); num = Mathf.Min(num, boneWeights.Length);
} }
HashSet<Transform> excludedBones = new HashSet<Transform>(); HashSet<Transform> excludedBones = new HashSet<Transform>();
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones; Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.Head, out var value) && value != null) if (humanoidMatchedBones.TryGetValue(HumanBodyBones.Head, out var value) && value != null)
{ {
foreach (Transform item in value) foreach (Transform item in value)
{ {
if (!(item == null)) if (!(item == null))
{ {
AddHierarchy(item, includeRoot: true); AddHierarchy(item, includeRoot: true);
} }
} }
} }
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftHand, out var value2) && value2 != null) if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftHand, out var value2) && value2 != null)
{ {
foreach (Transform item2 in value2) foreach (Transform item2 in value2)
{ {
if (!(item2 == null)) if (!(item2 == null))
{ {
AddHierarchy(item2, excludeHandRoot); AddHierarchy(item2, excludeHandRoot);
} }
} }
} }
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightHand, out var value3) && value3 != null) if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightHand, out var value3) && value3 != null)
{ {
foreach (Transform item3 in value3) foreach (Transform item3 in value3)
{ {
if (!(item3 == null)) if (!(item3 == null))
{ {
AddHierarchy(item3, excludeHandRoot); AddHierarchy(item3, excludeHandRoot);
} }
} }
} }
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftThumbProximal, out var value4) && value4 != null) if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftThumbProximal, out var value4) && value4 != null)
{ {
foreach (Transform item4 in value4) foreach (Transform item4 in value4)
{ {
if (!(item4 == null)) if (!(item4 == null))
{ {
if (excludeThumbRoot) if (excludeThumbRoot)
{ {
excludedBones.Add(item4); excludedBones.Add(item4);
} }
else else
{ {
excludedBones.Remove(item4); excludedBones.Remove(item4);
} }
} }
} }
} }
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightThumbProximal, out var value5) && value5 != null) if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightThumbProximal, out var value5) && value5 != null)
{ {
foreach (Transform item5 in value5) foreach (Transform item5 in value5)
{ {
if (!(item5 == null)) if (!(item5 == null))
{ {
if (excludeThumbRoot) if (excludeThumbRoot)
{ {
excludedBones.Add(item5); excludedBones.Add(item5);
} }
else else
{ {
excludedBones.Remove(item5); excludedBones.Remove(item5);
} }
} }
} }
} }
bool[] boneIndexExcluded = new bool[bones.Length]; bool[] boneIndexExcluded = new bool[bones.Length];
for (int i = 0; i < bones.Length; i++) for (int i = 0; i < bones.Length; i++)
{ {
Transform transform = bones[i]; Transform transform = bones[i];
if (transform != null && excludedBones.Contains(transform)) if (transform != null && excludedBones.Contains(transform))
{ {
boneIndexExcluded[i] = true; boneIndexExcluded[i] = true;
} }
} }
bool[] array = new bool[num]; bool[] array = new bool[num];
for (int j = 0; j < num; j++) for (int j = 0; j < num; j++)
{ {
BoneWeight boneWeight = boneWeights[j]; BoneWeight boneWeight = boneWeights[j];
float excludedWeightSum = 0f; float excludedWeightSum = 0f;
AddExcludedWeight(boneWeight.weight0, boneWeight.boneIndex0); AddExcludedWeight(boneWeight.weight0, boneWeight.boneIndex0);
AddExcludedWeight(boneWeight.weight1, boneWeight.boneIndex1); AddExcludedWeight(boneWeight.weight1, boneWeight.boneIndex1);
AddExcludedWeight(boneWeight.weight2, boneWeight.boneIndex2); AddExcludedWeight(boneWeight.weight2, boneWeight.boneIndex2);
AddExcludedWeight(boneWeight.weight3, boneWeight.boneIndex3); AddExcludedWeight(boneWeight.weight3, boneWeight.boneIndex3);
array[j] = excludedWeightSum >= 0.8f; array[j] = excludedWeightSum >= 0.8f;
void AddExcludedWeight(float w, int bi) void AddExcludedWeight(float w, int bi)
{ {
if (!(w <= 0f) && bi >= 0 && bi < boneIndexExcluded.Length && boneIndexExcluded[bi]) if (!(w <= 0f) && bi >= 0 && bi < boneIndexExcluded.Length && boneIndexExcluded[bi])
{ {
excludedWeightSum += w; excludedWeightSum += w;
} }
} }
} }
clothInstance.excludedVertices = array; clothInstance.excludedVertices = array;
BuildLegVertexMasks(clothInstance); this.BuildLegVertexMasks(clothInstance);
void AddHierarchy(Transform root, bool includeRoot) void AddHierarchy(Transform root, bool includeRoot)
{ {
if (!(root == null)) if (!(root == null))
{ {
Stack<Transform> stack = new Stack<Transform>(); Stack<Transform> stack = new Stack<Transform>();
if (includeRoot) if (includeRoot)
{ {
stack.Push(root); stack.Push(root);
} }
else else
{ {
for (int k = 0; k < root.childCount; k++) for (int k = 0; k < root.childCount; k++)
{ {
stack.Push(root.GetChild(k)); stack.Push(root.GetChild(k));
} }
} }
while (stack.Count > 0) while (stack.Count > 0)
{ {
Transform transform2 = stack.Pop(); Transform transform2 = stack.Pop();
if (!(transform2 == null) && excludedBones.Add(transform2)) if (!(transform2 == null) && excludedBones.Add(transform2))
{ {
for (int l = 0; l < transform2.childCount; l++) for (int l = 0; l < transform2.childCount; l++)
{ {
stack.Push(transform2.GetChild(l)); stack.Push(transform2.GetChild(l));
} }
} }
} }
} }
} }
} }
public void BuildLegVertexMasks(ClothInstance clothInstance) public void BuildLegVertexMasks(ClothInstance clothInstance)
{ {
if (clothInstance == null || clothInstance.smr == null) if (clothInstance == null || clothInstance.smr == null)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] clothInstance / smr 가 null"); Debug.LogWarning("[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
return; return;
} }
SkinnedMeshRenderer smr = clothInstance.smr; SkinnedMeshRenderer smr = clothInstance.smr;
Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh; Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh;
if (mesh == null) if (mesh == null)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] mesh 가 null"); Debug.LogWarning("[ClothHumanoidMaskUtil] mesh 가 null");
return; return;
} }
BoneWeight[] boneWeights = mesh.boneWeights; BoneWeight[] boneWeights = mesh.boneWeights;
Transform[] bones = smr.bones; Transform[] bones = smr.bones;
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0) if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음"); Debug.LogWarning("[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
return; return;
} }
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0) if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
{ {
Debug.LogWarning("[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 필요)"); Debug.LogWarning("[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 필요)");
return; return;
} }
int num = mesh.vertexCount; int num = mesh.vertexCount;
if (boneWeights.Length != num) if (boneWeights.Length != num)
{ {
num = Mathf.Min(num, boneWeights.Length); num = Mathf.Min(num, boneWeights.Length);
} }
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones; Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
HashSet<Transform> hashSet = new HashSet<Transform>(); HashSet<Transform> hashSet = new HashSet<Transform>();
HashSet<Transform> hashSet2 = new HashSet<Transform>(); HashSet<Transform> hashSet2 = new HashSet<Transform>();
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftUpperLeg, out var value) && value != null) if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftUpperLeg, out var value) && value != null)
{ {
foreach (Transform item in value) foreach (Transform item in value)
{ {
if (!(item == null)) if (!(item == null))
{ {
CollectHierarchy(item, hashSet); CollectHierarchy(item, hashSet);
} }
} }
} }
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightUpperLeg, out var value2) && value2 != null) if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightUpperLeg, out var value2) && value2 != null)
{ {
foreach (Transform item2 in value2) foreach (Transform item2 in value2)
{ {
if (!(item2 == null)) if (!(item2 == null))
{ {
CollectHierarchy(item2, hashSet2); CollectHierarchy(item2, hashSet2);
} }
} }
} }
bool[] boneIsLeftLeg = new bool[bones.Length]; bool[] boneIsLeftLeg = new bool[bones.Length];
bool[] boneIsRightLeg = new bool[bones.Length]; bool[] boneIsRightLeg = new bool[bones.Length];
for (int i = 0; i < bones.Length; i++) for (int i = 0; i < bones.Length; i++)
{ {
Transform transform = bones[i]; Transform transform = bones[i];
if (!(transform == null)) if (!(transform == null))
{ {
if (hashSet.Contains(transform)) if (hashSet.Contains(transform))
{ {
boneIsLeftLeg[i] = true; boneIsLeftLeg[i] = true;
} }
if (hashSet2.Contains(transform)) if (hashSet2.Contains(transform))
{ {
boneIsRightLeg[i] = true; boneIsRightLeg[i] = true;
} }
} }
} }
bool[] array = new bool[num]; bool[] array = new bool[num];
bool[] array2 = new bool[num]; bool[] array2 = new bool[num];
for (int j = 0; j < num; j++) for (int j = 0; j < num; j++)
{ {
BoneWeight boneWeight = boneWeights[j]; BoneWeight boneWeight = boneWeights[j];
float leftWeight = 0f; float leftWeight = 0f;
float rightWeight = 0f; float rightWeight = 0f;
Check(boneWeight.boneIndex0, boneWeight.weight0); Check(boneWeight.boneIndex0, boneWeight.weight0);
Check(boneWeight.boneIndex1, boneWeight.weight1); Check(boneWeight.boneIndex1, boneWeight.weight1);
Check(boneWeight.boneIndex2, boneWeight.weight2); Check(boneWeight.boneIndex2, boneWeight.weight2);
Check(boneWeight.boneIndex3, boneWeight.weight3); Check(boneWeight.boneIndex3, boneWeight.weight3);
if (leftWeight > 0.8f) if (leftWeight > 0.8f)
{ {
array[j] = true; array[j] = true;
array2[j] = false; array2[j] = false;
} }
else if (rightWeight > 0.8f) else if (rightWeight > 0.8f)
{ {
array[j] = false; array[j] = false;
array2[j] = true; array2[j] = true;
} }
else else
{ {
array[j] = false; array[j] = false;
array2[j] = false; array2[j] = false;
} }
void Check(int bi, float w) void Check(int bi, float w)
{ {
if (bi >= 0 && bi < bones.Length && !(w <= 0f)) if (bi >= 0 && bi < bones.Length && !(w <= 0f))
{ {
if (boneIsLeftLeg[bi]) if (boneIsLeftLeg[bi])
{ {
leftWeight += w; leftWeight += w;
} }
if (boneIsRightLeg[bi]) if (boneIsRightLeg[bi])
{ {
rightWeight += w; rightWeight += w;
} }
} }
} }
} }
clothInstance.isLeftLegVertex = array; clothInstance.isLeftLegVertex = array;
clothInstance.isRightLegVertex = array2; clothInstance.isRightLegVertex = array2;
static void CollectHierarchy(Transform root, HashSet<Transform> set) static void CollectHierarchy(Transform root, HashSet<Transform> set)
{ {
if (!(root == null)) if (!(root == null))
{ {
Stack<Transform> stack = new Stack<Transform>(); Stack<Transform> stack = new Stack<Transform>();
stack.Push(root); stack.Push(root);
while (stack.Count > 0) while (stack.Count > 0)
{ {
Transform transform2 = stack.Pop(); Transform transform2 = stack.Pop();
if (!(transform2 == null) && set.Add(transform2)) if (!(transform2 == null) && set.Add(transform2))
{ {
for (int k = 0; k < transform2.childCount; k++) for (int k = 0; k < transform2.childCount; k++)
{ {
stack.Push(transform2.GetChild(k)); stack.Push(transform2.GetChild(k));
} }
} }
} }
} }
} }
} }
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.ClothInstance // Eden.AutoMorpher.ClothInstance

View File

@@ -1,307 +1,306 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.ClothInstanceTotal // Eden.AutoMorpher.ClothInstanceTotal
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class ClothInstanceTotal public class ClothInstanceTotal
{ {
private readonly List<ClothInstance> clothInstances; private readonly List<ClothInstance> clothInstances;
public int TotalVertexCount { get; private set; } public int TotalVertexCount { get; private set; }
public Vector3[] GlobalPositions { get; private set; } public Vector3[] GlobalPositions { get; private set; }
public Vector3[] GlobalDeltas { get; private set; } public Vector3[] GlobalDeltas { get; private set; }
public List<int>[] GlobalAdjacencyTopology { get; private set; } public List<int>[] GlobalAdjacencyTopology { get; private set; }
public List<int>[] GlobalAdjacencyDistance { get; private set; } public List<int>[] GlobalAdjacencyDistance { get; private set; }
public List<int>[] GlobalAdjacencyMerged { get; private set; } public List<int>[] GlobalAdjacencyMerged { get; private set; }
public int[] VertexOffsets { get; private set; } public int[] VertexOffsets { get; private set; }
public ClothInstanceTotal(List<ClothInstance> clothInstances, float distanceBuildRadius, int maxNeighborsPerVertex = 0) public ClothInstanceTotal(List<ClothInstance> clothInstances, float distanceBuildRadius, int maxNeighborsPerVertex = 0)
{ {
if (clothInstances == null || clothInstances.Count == 0) if (clothInstances == null || clothInstances.Count == 0)
{ {
throw new AutoMorpherException("Cloth Instances are Missing", "[ClothInstanceTotal] ClothInstanceTotal\n - clothInstances is null or empty"); throw new AutoMorpherException("Cloth Instances are Missing", "[ClothInstanceTotal] ClothInstanceTotal\n - clothInstances is null or empty");
} }
if (distanceBuildRadius <= 0f) if (distanceBuildRadius <= 0f)
{ {
throw new AutoMorpherException("Distance Build Radius is Invalid", "[ClothInstanceTotal] ClothInstanceTotal\n - distanceBuildRadius must be > 0"); throw new AutoMorpherException("Distance Build Radius is Invalid", "[ClothInstanceTotal] ClothInstanceTotal\n - distanceBuildRadius must be > 0");
} }
this.clothInstances = clothInstances; this.clothInstances = clothInstances;
BuildTopologyCache(); this.BuildTopologyCache();
BuildDistanceAdjacencyCandidates(distanceBuildRadius, maxNeighborsPerVertex); this.BuildDistanceAdjacencyCandidates(distanceBuildRadius, maxNeighborsPerVertex);
BuildMergedAdjacency(); this.BuildMergedAdjacency();
} }
public void SetGlobalDeltas(Vector3[] globalDeltas) public void SetGlobalDeltas(Vector3[] globalDeltas)
{ {
if (globalDeltas == null || globalDeltas.Length != TotalVertexCount) if (globalDeltas == null || globalDeltas.Length != this.TotalVertexCount)
{ {
throw new AutoMorpherException("Global Deltas are Invalid", "[ClothInstanceTotal] SetGlobalDeltas\n - globalDeltas is null or length mismatch"); throw new AutoMorpherException("Global Deltas are Invalid", "[ClothInstanceTotal] SetGlobalDeltas\n - globalDeltas is null or length mismatch");
} }
GlobalDeltas = globalDeltas; this.GlobalDeltas = globalDeltas;
} }
public void UpdateGlobalBuffersFromClothInstances() public void UpdateGlobalBuffersFromClothInstances()
{ {
ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances"); this.ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances");
for (int i = 0; i < clothInstances.Count; i++) for (int i = 0; i < this.clothInstances.Count; i++)
{ {
ClothInstance clothInstance = clothInstances[i]; ClothInstance clothInstance = this.clothInstances[i];
if (clothInstance != null) if (clothInstance != null)
{ {
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null) if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null)
{ {
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices or deltasLocal is null"); throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices or deltasLocal is null");
} }
int num = VertexOffsets[i]; int num = this.VertexOffsets[i];
int num2 = clothInstance.worldVertices.Length; int num2 = clothInstance.worldVertices.Length;
if (num2 != clothInstance.deltasLocal.Length) if (num2 != clothInstance.deltasLocal.Length)
{ {
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices.Length != deltasLocal.Length"); throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices.Length != deltasLocal.Length");
} }
for (int j = 0; j < num2; j++) for (int j = 0; j < num2; j++)
{ {
GlobalPositions[num + j] = clothInstance.worldVertices[j]; this.GlobalPositions[num + j] = clothInstance.worldVertices[j];
GlobalDeltas[num + j] = clothInstance.deltasLocal[j]; this.GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
} }
} }
} }
} }
public void ApplyGlobalDeltasToClothInstances() public void ApplyGlobalDeltasToClothInstances()
{ {
ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances"); this.ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances");
for (int i = 0; i < clothInstances.Count; i++) for (int i = 0; i < this.clothInstances.Count; i++)
{ {
ClothInstance clothInstance = clothInstances[i]; ClothInstance clothInstance = this.clothInstances[i];
if (clothInstance != null) if (clothInstance != null)
{ {
if (clothInstance.deltasLocal == null) if (clothInstance.deltasLocal == null)
{ {
throw new AutoMorpherException("Cloth Deltas are Missing", "[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances\n - deltasLocal is null"); throw new AutoMorpherException("Cloth Deltas are Missing", "[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances\n - deltasLocal is null");
} }
int num = VertexOffsets[i]; int num = this.VertexOffsets[i];
int num2 = clothInstance.deltasLocal.Length; int num2 = clothInstance.deltasLocal.Length;
for (int j = 0; j < num2; j++) for (int j = 0; j < num2; j++)
{ {
clothInstance.deltasLocal[j] = GlobalDeltas[num + j]; clothInstance.deltasLocal[j] = this.GlobalDeltas[num + j];
} }
} }
} }
} }
private void ValidateGlobalBufferReady(string functionContext) private void ValidateGlobalBufferReady(string functionContext)
{ {
if (clothInstances == null || clothInstances.Count == 0) if (this.clothInstances == null || this.clothInstances.Count == 0)
{ {
throw new AutoMorpherException("Cloth Instances are Missing", functionContext + "\n - clothInstances is null or empty"); throw new AutoMorpherException("Cloth Instances are Missing", functionContext + "\n - clothInstances is null or empty");
} }
if (TotalVertexCount <= 0 || GlobalPositions == null || GlobalDeltas == null || VertexOffsets == null || GlobalAdjacencyMerged == null) if (this.TotalVertexCount <= 0 || this.GlobalPositions == null || this.GlobalDeltas == null || this.VertexOffsets == null || this.GlobalAdjacencyMerged == null)
{ {
throw new AutoMorpherException("Cloth Instance Total Cache is Not Ready", functionContext + "\n - total/global buffers/merged adjacency are not initialized"); throw new AutoMorpherException("Cloth Instance Total Cache is Not Ready", functionContext + "\n - total/global buffers/merged adjacency are not initialized");
} }
} }
private void BuildTopologyCache() private void BuildTopologyCache()
{ {
TotalVertexCount = CalculateTotalVertexCount(clothInstances); this.TotalVertexCount = this.CalculateTotalVertexCount(this.clothInstances);
if (TotalVertexCount <= 0) if (this.TotalVertexCount <= 0)
{ {
throw new AutoMorpherException("Total Vertex Count is Zero", "[ClothInstanceTotal] BuildTopologyCache\n - TotalVertexCount <= 0"); throw new AutoMorpherException("Total Vertex Count is Zero", "[ClothInstanceTotal] BuildTopologyCache\n - TotalVertexCount <= 0");
} }
GlobalPositions = new Vector3[TotalVertexCount]; this.GlobalPositions = new Vector3[this.TotalVertexCount];
GlobalDeltas = new Vector3[TotalVertexCount]; this.GlobalDeltas = new Vector3[this.TotalVertexCount];
GlobalAdjacencyTopology = new List<int>[TotalVertexCount]; this.GlobalAdjacencyTopology = new List<int>[this.TotalVertexCount];
VertexOffsets = new int[clothInstances.Count]; this.VertexOffsets = new int[this.clothInstances.Count];
int num = 0; int num = 0;
for (int i = 0; i < clothInstances.Count; i++) for (int i = 0; i < this.clothInstances.Count; i++)
{ {
ClothInstance clothInstance = clothInstances[i]; ClothInstance clothInstance = this.clothInstances[i];
VertexOffsets[i] = num; this.VertexOffsets[i] = num;
if (clothInstance == null) if (clothInstance == null)
{ {
continue; continue;
} }
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null || clothInstance.vertexAdjacency == null) if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null || clothInstance.vertexAdjacency == null)
{ {
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency is null"); throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency is null");
} }
int num2 = clothInstance.worldVertices.Length; int num2 = clothInstance.worldVertices.Length;
if (num2 != clothInstance.deltasLocal.Length || num2 != clothInstance.vertexAdjacency.Length) if (num2 != clothInstance.deltasLocal.Length || num2 != clothInstance.vertexAdjacency.Length)
{ {
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency lengths differ"); throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency lengths differ");
} }
for (int j = 0; j < num2; j++) for (int j = 0; j < num2; j++)
{ {
GlobalPositions[num + j] = clothInstance.worldVertices[j]; this.GlobalPositions[num + j] = clothInstance.worldVertices[j];
GlobalDeltas[num + j] = clothInstance.deltasLocal[j]; this.GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
int capacity = clothInstance.vertexAdjacency[j]?.Count ?? 0; int capacity = clothInstance.vertexAdjacency[j]?.Count ?? 0;
GlobalAdjacencyTopology[num + j] = new List<int>(capacity); this.GlobalAdjacencyTopology[num + j] = new List<int>(capacity);
} }
for (int k = 0; k < num2; k++) for (int k = 0; k < num2; k++)
{ {
List<int> list = clothInstance.vertexAdjacency[k]; List<int> list = clothInstance.vertexAdjacency[k];
if (list == null) if (list == null)
{ {
continue; continue;
} }
int num3 = num + k; int num3 = num + k;
List<int> list2 = GlobalAdjacencyTopology[num3]; List<int> list2 = this.GlobalAdjacencyTopology[num3];
for (int l = 0; l < list.Count; l++) for (int l = 0; l < list.Count; l++)
{ {
int num4 = list[l]; int num4 = list[l];
if ((uint)num4 >= (uint)num2) if ((uint)num4 >= (uint)num2)
{ {
throw new AutoMorpherException("Vertex Adjacency Index is Out of Range", "[ClothInstanceTotal] BuildTopologyCache\n - vertexAdjacency contains invalid neighbor index"); throw new AutoMorpherException("Vertex Adjacency Index is Out of Range", "[ClothInstanceTotal] BuildTopologyCache\n - vertexAdjacency contains invalid neighbor index");
} }
list2.Add(num + num4); list2.Add(num + num4);
} }
} }
num += num2; num += num2;
} }
} }
private void BuildDistanceAdjacencyCandidates(float radius, int maxNeighborsPerVertex) private void BuildDistanceAdjacencyCandidates(float radius, int maxNeighborsPerVertex)
{ {
if (GlobalPositions == null || GlobalPositions.Length == 0) if (this.GlobalPositions == null || this.GlobalPositions.Length == 0)
{ {
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidates\n - GlobalPositions is null or empty"); throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidates\n - GlobalPositions is null or empty");
} }
GlobalAdjacencyDistance = BuildDistanceAdjacencyCandidatesInternal(GlobalPositions, radius, maxNeighborsPerVertex); this.GlobalAdjacencyDistance = this.BuildDistanceAdjacencyCandidatesInternal(this.GlobalPositions, radius, maxNeighborsPerVertex);
} }
private void BuildMergedAdjacency() private void BuildMergedAdjacency()
{ {
if (GlobalAdjacencyTopology == null || GlobalAdjacencyDistance == null) if (this.GlobalAdjacencyTopology == null || this.GlobalAdjacencyDistance == null)
{ {
throw new AutoMorpherException("Adjacency Inputs are Missing", "[ClothInstanceTotal] BuildMergedAdjacency\n - GlobalAdjacencyTopology or GlobalAdjacencyDistance is null"); throw new AutoMorpherException("Adjacency Inputs are Missing", "[ClothInstanceTotal] BuildMergedAdjacency\n - GlobalAdjacencyTopology or GlobalAdjacencyDistance is null");
} }
if (GlobalAdjacencyTopology.Length != GlobalAdjacencyDistance.Length) if (this.GlobalAdjacencyTopology.Length != this.GlobalAdjacencyDistance.Length)
{ {
throw new AutoMorpherException("Adjacency Length Mismatch", "[ClothInstanceTotal] BuildMergedAdjacency\n - topology and distance adjacency length differ"); throw new AutoMorpherException("Adjacency Length Mismatch", "[ClothInstanceTotal] BuildMergedAdjacency\n - topology and distance adjacency length differ");
} }
int num = GlobalAdjacencyTopology.Length; int num = this.GlobalAdjacencyTopology.Length;
GlobalAdjacencyMerged = new List<int>[num]; this.GlobalAdjacencyMerged = new List<int>[num];
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
List<int> list = new List<int>((GlobalAdjacencyTopology[i]?.Count ?? 0) + (GlobalAdjacencyDistance[i]?.Count ?? 0)); List<int> list = new List<int>((this.GlobalAdjacencyTopology[i]?.Count ?? 0) + (this.GlobalAdjacencyDistance[i]?.Count ?? 0));
HashSet<int> hashSet = new HashSet<int>(); HashSet<int> hashSet = new HashSet<int>();
List<int> list2 = GlobalAdjacencyTopology[i]; List<int> list2 = this.GlobalAdjacencyTopology[i];
if (list2 != null) if (list2 != null)
{ {
for (int j = 0; j < list2.Count; j++) for (int j = 0; j < list2.Count; j++)
{ {
int num2 = list2[j]; int num2 = list2[j];
if (num2 != i && hashSet.Add(num2)) if (num2 != i && hashSet.Add(num2))
{ {
list.Add(num2); list.Add(num2);
} }
} }
} }
List<int> list3 = GlobalAdjacencyDistance[i]; List<int> list3 = this.GlobalAdjacencyDistance[i];
if (list3 != null) if (list3 != null)
{ {
for (int k = 0; k < list3.Count; k++) for (int k = 0; k < list3.Count; k++)
{ {
int num3 = list3[k]; int num3 = list3[k];
if (num3 != i && hashSet.Add(num3)) if (num3 != i && hashSet.Add(num3))
{ {
list.Add(num3); list.Add(num3);
} }
} }
} }
GlobalAdjacencyMerged[i] = list; this.GlobalAdjacencyMerged[i] = list;
} }
} }
private int CalculateTotalVertexCount(List<ClothInstance> clothInstances) private int CalculateTotalVertexCount(List<ClothInstance> clothInstances)
{ {
int num = 0; int num = 0;
for (int i = 0; i < clothInstances.Count; i++) for (int i = 0; i < clothInstances.Count; i++)
{ {
ClothInstance clothInstance = clothInstances[i]; ClothInstance clothInstance = clothInstances[i];
if (clothInstance != null && clothInstance.worldVertices != null) if (clothInstance != null && clothInstance.worldVertices != null)
{ {
num += clothInstance.worldVertices.Length; num += clothInstance.worldVertices.Length;
} }
} }
return num; return num;
} }
private List<int>[] BuildDistanceAdjacencyCandidatesInternal(Vector3[] referencePositions, float radius, int maxNeighborsPerVertex) private List<int>[] BuildDistanceAdjacencyCandidatesInternal(Vector3[] referencePositions, float radius, int maxNeighborsPerVertex)
{ {
if (referencePositions == null || referencePositions.Length == 0) if (referencePositions == null || referencePositions.Length == 0)
{ {
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - referencePositions is null or empty"); throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - referencePositions is null or empty");
} }
if (radius <= 0f) if (radius <= 0f)
{ {
throw new AutoMorpherException("Radius is Invalid", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - radius must be > 0"); throw new AutoMorpherException("Radius is Invalid", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - radius must be > 0");
} }
int num = referencePositions.Length; int num = referencePositions.Length;
List<int>[] array = new List<int>[num]; List<int>[] array = new List<int>[num];
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
array[i] = new List<int>(8); array[i] = new List<int>(8);
} }
float num2 = 1f / Mathf.Max(radius, 1E-12f); float num2 = 1f / Mathf.Max(radius, 1E-12f);
float num3 = radius * radius; float num3 = radius * radius;
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>(num); Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>(num);
for (int j = 0; j < num; j++) for (int j = 0; j < num; j++)
{ {
Vector3 vector = referencePositions[j]; Vector3 vector = referencePositions[j];
Vector3Int key = new Vector3Int(Mathf.FloorToInt(vector.x * num2), Mathf.FloorToInt(vector.y * num2), Mathf.FloorToInt(vector.z * num2)); Vector3Int key = new Vector3Int(Mathf.FloorToInt(vector.x * num2), Mathf.FloorToInt(vector.y * num2), Mathf.FloorToInt(vector.z * num2));
if (!dictionary.TryGetValue(key, out var value)) if (!dictionary.TryGetValue(key, out var value))
{ {
value = new List<int>(16); value = new List<int>(16);
dictionary.Add(key, value); dictionary.Add(key, value);
} }
value.Add(j); value.Add(j);
} }
for (int k = 0; k < num; k++) for (int k = 0; k < num; k++)
{ {
Vector3 vector2 = referencePositions[k]; Vector3 vector2 = referencePositions[k];
Vector3Int vector3Int = new Vector3Int(Mathf.FloorToInt(vector2.x * num2), Mathf.FloorToInt(vector2.y * num2), Mathf.FloorToInt(vector2.z * num2)); Vector3Int vector3Int = new Vector3Int(Mathf.FloorToInt(vector2.x * num2), Mathf.FloorToInt(vector2.y * num2), Mathf.FloorToInt(vector2.z * num2));
List<int> list = array[k]; List<int> list = array[k];
for (int l = -1; l <= 1; l++) for (int l = -1; l <= 1; l++)
{ {
for (int m = -1; m <= 1; m++) for (int m = -1; m <= 1; m++)
{ {
for (int n = -1; n <= 1; n++) for (int n = -1; n <= 1; n++)
{ {
Vector3Int key2 = new Vector3Int(vector3Int.x + l, vector3Int.y + m, vector3Int.z + n); Vector3Int key2 = new Vector3Int(vector3Int.x + l, vector3Int.y + m, vector3Int.z + n);
if (!dictionary.TryGetValue(key2, out var value2)) if (!dictionary.TryGetValue(key2, out var value2))
{ {
continue; continue;
} }
for (int num4 = 0; num4 < value2.Count; num4++) for (int num4 = 0; num4 < value2.Count; num4++)
{ {
int num5 = value2[num4]; int num5 = value2[num4];
if (num5 != k && !((referencePositions[num5] - vector2).sqrMagnitude > num3)) if (num5 != k && !((referencePositions[num5] - vector2).sqrMagnitude > num3))
{ {
list.Add(num5); list.Add(num5);
if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex) if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex)
{ {
break; break;
} }
} }
} }
if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex) if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex)
{ {
break; break;
} }
} }
} }
} }
} }
return array; return array;
} }
} }

File diff suppressed because it is too large Load Diff

View File

@@ -1,56 +1,55 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.EdenAutoMorpherConfig // Eden.AutoMorpher.EdenAutoMorpherConfig
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public struct EdenAutoMorpherConfig public struct EdenAutoMorpherConfig
{ {
public GameObject sourceAvatarObject; public GameObject sourceAvatarObject;
public GameObject sourceClothesObject; public GameObject sourceClothesObject;
public IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes; public IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes;
public GameObject targetAvatarObject; public GameObject targetAvatarObject;
public GameObject targetClothesObject; public GameObject targetClothesObject;
public IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes; public IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes;
public string profileName; public string profileName;
public float minMargin; public float minMargin;
public float worldRadius; public float worldRadius;
public float sigma; public float sigma;
public int smoothingIteration; public int smoothingIteration;
public int fittingExpandIteration; public int fittingExpandIteration;
public int fittingShrinkIteration; public int fittingShrinkIteration;
public bool isBodyAutoSetup; public bool isBodyAutoSetup;
public bool isReparentAccessoryBonesToTargetAvatar; public bool isReparentAccessoryBonesToTargetAvatar;
public bool skipFootFitting; public bool skipFootFitting;
public bool isRemoveAutoMorphedClothes; public bool isRemoveAutoMorphedClothes;
public bool transferWeightToAvatar; public bool transferWeightToAvatar;
public bool addAnchorBone; public bool addAnchorBone;
public bool armatureBoneScaleCopy; public bool armatureBoneScaleCopy;
public Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones; public Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones;
public Dictionary<Transform, ClothBoneType> clothBoneTypeMap; public Dictionary<Transform, ClothBoneType> clothBoneTypeMap;
public string tagEdenMorpehrCloth; public string tagEdenMorpehrCloth;
} }

View File

@@ -1,396 +1,395 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.EdenAutoMorpherManager // Eden.AutoMorpher.EdenAutoMorpherManager
using Eden.AutoMorpher;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using Eden.AutoMorpher;
using Eden.AutoMorpher.profile;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
public class EdenAutoMorpherManager : IDisposable public class EdenAutoMorpherManager : IDisposable
{ {
private string displayTitle; private string displayTitle;
private string displayText; private string displayText;
private float displayProgress; private float displayProgress;
private List<ClothInstance> clothInstances; private List<ClothInstance> clothInstances;
public (string, string, float) GetProgressInfo() public (string, string, float) GetProgressInfo()
{ {
return (displayTitle, displayText, displayProgress); return (this.displayTitle, this.displayText, this.displayProgress);
} }
private void SetupProgress(string title, string text, float progress) private void SetupProgress(string title, string text, float progress)
{ {
displayTitle = title; this.displayTitle = title;
displayText = text; this.displayText = text;
displayProgress = progress; this.displayProgress = progress;
} }
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, bool duplicateMesh = true) private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, bool duplicateMesh = true)
{ {
clothInstances = new List<ClothInstance>(); this.clothInstances = new List<ClothInstance>();
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false); SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
if (targetClothesSMRs.Length == 0) if (targetClothesSMRs.Length == 0)
{ {
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes"); throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
} }
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil(); EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++) for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
{ {
SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.05f, 0.1f, rendereri / targetClothesSMRs.Length)); this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.05f, 0.1f, rendereri / targetClothesSMRs.Length));
yield return null; yield return null;
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], clothesHumanoidMatchedBones, duplicateMesh); ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], clothesHumanoidMatchedBones, duplicateMesh);
if (clothInstance != null) if (clothInstance != null)
{ {
clothInstances.Add(clothInstance); this.clothInstances.Add(clothInstance);
} }
} }
if (clothInstances.Count == 0) if (this.clothInstances.Count == 0)
{ {
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail")); throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
} }
} }
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, GameObject sourceClothesObject, MeshMatcher meshMatcher) private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, GameObject sourceClothesObject, MeshMatcher meshMatcher)
{ {
clothInstances = new List<ClothInstance>(); this.clothInstances = new List<ClothInstance>();
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false); SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
if (targetClothesSMRs.Length == 0) if (targetClothesSMRs.Length == 0)
{ {
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes"); throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
} }
SkinnedMeshRenderer[] sourceClothesSMRs = sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false); SkinnedMeshRenderer[] sourceClothesSMRs = sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
if (sourceClothesSMRs.Length == 0 || targetClothesSMRs.Length != sourceClothesSMRs.Length) if (sourceClothesSMRs.Length == 0 || targetClothesSMRs.Length != sourceClothesSMRs.Length)
{ {
throw new AutoMorpherException("Clothes Skinned Mesh Renderer is Not Matched", "[EdenAutoMorpherManager] SetupClothInstance\n - Skinned Mesh Renderer of Source Clothes and Target Clothes is Not Matched"); throw new AutoMorpherException("Clothes Skinned Mesh Renderer is Not Matched", "[EdenAutoMorpherManager] SetupClothInstance\n - Skinned Mesh Renderer of Source Clothes and Target Clothes is Not Matched");
} }
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil(); EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++) for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
{ {
SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.07f, 0.1f, rendereri / targetClothesSMRs.Length)); this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.07f, 0.1f, rendereri / targetClothesSMRs.Length));
yield return null; yield return null;
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], sourceClothesSMRs[rendereri], meshMatcher, clothesHumanoidMatchedBones, duplicateMesh: true); ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], sourceClothesSMRs[rendereri], meshMatcher, clothesHumanoidMatchedBones, duplicateMesh: true);
if (clothInstance != null) if (clothInstance != null)
{ {
clothInstances.Add(clothInstance); this.clothInstances.Add(clothInstance);
} }
} }
if (clothInstances.Count == 0) if (this.clothInstances.Count == 0)
{ {
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail")); throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
} }
} }
public IEnumerator FittingIteration(EdenAutoMorpherConfig config, MorpherMode morpherMode) public IEnumerator FittingIteration(EdenAutoMorpherConfig config, MorpherMode morpherMode)
{ {
SetupProgress("Set Up", "Setup Target Avatar Info", 0.03f); this.SetupProgress("Set Up", "Setup Target Avatar Info", 0.03f);
yield return null; yield return null;
MeshMatcher meshMatcher = new MeshMatcher(); MeshMatcher meshMatcher = new MeshMatcher();
BvhTriangleMesh targetBodyBVH = meshMatcher.BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>()); BvhTriangleMesh targetBodyBVH = meshMatcher.BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>());
if (targetBodyBVH == null) if (targetBodyBVH == null)
{ {
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null"); throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
} }
yield return null; yield return null;
SetupProgress("Set Up", "Setup Source Avatar Info", 0.05f); this.SetupProgress("Set Up", "Setup Source Avatar Info", 0.05f);
yield return null; yield return null;
BvhTriangleMesh sourceBodyBVH = null; BvhTriangleMesh sourceBodyBVH = null;
switch (morpherMode) switch (morpherMode)
{ {
case MorpherMode.AutoMorpher: case MorpherMode.AutoMorpher:
case MorpherMode.ManualMorpher: case MorpherMode.ManualMorpher:
sourceBodyBVH = meshMatcher.BuildBvhMulti(config.sourceBodyMeshes, config.sourceAvatarObject.GetComponent<Animator>()); sourceBodyBVH = meshMatcher.BuildBvhMulti(config.sourceBodyMeshes, config.sourceAvatarObject.GetComponent<Animator>());
break; break;
case MorpherMode.ProfileMorpher: case MorpherMode.ProfileMorpher:
{ {
ProfileLoader profileLoader = new ProfileLoader(); ProfileLoader profileLoader = new ProfileLoader();
sourceBodyBVH = profileLoader.LoadBvhWithRootTransform(config.sourceClothesObject.transform, config.profileName); sourceBodyBVH = profileLoader.LoadBvhWithRootTransform(config.sourceClothesObject.transform, config.profileName);
break; break;
} }
default: default:
Debug.LogError("Unknown MorpherMode"); Debug.LogError("Unknown MorpherMode");
break; break;
} }
yield return null; yield return null;
if (sourceBodyBVH == null) if (sourceBodyBVH == null)
{ {
throw new AutoMorpherException("sourceBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - sourceBodyBVH is null"); throw new AutoMorpherException("sourceBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - sourceBodyBVH is null");
} }
meshMatcher.bodyBVH = sourceBodyBVH; meshMatcher.bodyBVH = sourceBodyBVH;
SetupProgress("Set Up", "Setup Clothes Info", 0.07f); this.SetupProgress("Set Up", "Setup Clothes Info", 0.07f);
yield return null; yield return null;
IEnumerator setupClothEnum = SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, config.sourceClothesObject, meshMatcher); IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, config.sourceClothesObject, meshMatcher);
while (setupClothEnum.MoveNext()) while (setupClothEnum.MoveNext())
{ {
yield return setupClothEnum.Current; yield return setupClothEnum.Current;
} }
yield return null; yield return null;
float fittingRadius = config.worldRadius; float fittingRadius = config.worldRadius;
meshMatcher.bodyBVH = targetBodyBVH; meshMatcher.bodyBVH = targetBodyBVH;
VertexFittingUtil vertexFittingUtil = new VertexFittingUtil(); VertexFittingUtil vertexFittingUtil = new VertexFittingUtil();
int fittingI; int fittingI;
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++) for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
{ {
foreach (ClothInstance clothInstance in clothInstances) foreach (ClothInstance clothInstance in this.clothInstances)
{ {
SetupProgress("Fitting", $"Phase 1 Expanding [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.1f, 0.4f, (float)fittingI / (float)config.fittingExpandIteration)); this.SetupProgress("Fitting", $"Phase 1 Expanding [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.1f, 0.4f, (float)fittingI / (float)config.fittingExpandIteration));
yield return null; yield return null;
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius); vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return null; yield return null;
} }
if (fittingI % 2 == 0) if (fittingI % 2 == 0)
{ {
fittingRadius *= 0.97f; fittingRadius *= 0.97f;
} }
} }
fittingRadius = config.worldRadius; fittingRadius = config.worldRadius;
for (fittingI = 0; fittingI < config.fittingShrinkIteration; fittingI++) for (fittingI = 0; fittingI < config.fittingShrinkIteration; fittingI++)
{ {
foreach (ClothInstance clothInstance in clothInstances) foreach (ClothInstance clothInstance in this.clothInstances)
{ {
SetupProgress("Fitting", $"Phase 2 Fitting [{fittingI + 1}/{config.fittingShrinkIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.4f, 0.8f, (float)fittingI / (float)config.fittingShrinkIteration)); this.SetupProgress("Fitting", $"Phase 2 Fitting [{fittingI + 1}/{config.fittingShrinkIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.4f, 0.8f, (float)fittingI / (float)config.fittingShrinkIteration));
yield return null; yield return null;
vertexFittingUtil.ShrinkClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius); vertexFittingUtil.ShrinkClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return null; yield return null;
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius); vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return null; yield return null;
} }
if (fittingI % 2 == 0) if (fittingI % 2 == 0)
{ {
fittingRadius *= 0.97f; fittingRadius *= 0.97f;
} }
} }
fittingRadius = config.worldRadius / 2f; fittingRadius = config.worldRadius / 2f;
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++) for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
{ {
foreach (ClothInstance clothInstance in clothInstances) foreach (ClothInstance clothInstance in this.clothInstances)
{ {
SetupProgress("Fitting", $"Phase 3 Fine-tuning [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.8f, 0.9f, (float)fittingI / (float)config.fittingExpandIteration)); this.SetupProgress("Fitting", $"Phase 3 Fine-tuning [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.8f, 0.9f, (float)fittingI / (float)config.fittingExpandIteration));
yield return null; yield return null;
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius); vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return null; yield return null;
} }
if (fittingI % 2 == 0) if (fittingI % 2 == 0)
{ {
fittingRadius *= 0.97f; fittingRadius *= 0.97f;
} }
} }
yield return null; yield return null;
SetupProgress("Fitting", "Apply Transform Bone", 0.93f); this.SetupProgress("Fitting", "Apply Transform Bone", 0.93f);
yield return null; yield return null;
BoneAlignmentUtil boneAlignmentUtil = new BoneAlignmentUtil(); BoneAlignmentUtil boneAlignmentUtil = new BoneAlignmentUtil();
boneAlignmentUtil.CleanupTempBones(config.targetClothesObject.transform); boneAlignmentUtil.CleanupTempBones(config.targetClothesObject.transform);
MorpherMode morpherMode2 = morpherMode; MorpherMode morpherMode2 = morpherMode;
if (morpherMode2 == MorpherMode.AutoMorpher || morpherMode2 == MorpherMode.ProfileMorpher) if (morpherMode2 == MorpherMode.AutoMorpher || morpherMode2 == MorpherMode.ProfileMorpher)
{ {
config.targetClothesObject.transform.localScale = Vector3.one; config.targetClothesObject.transform.localScale = Vector3.one;
boneAlignmentUtil.AlignClothBonesToAvatar(clothInstances[0], config.targetAvatarObject.GetComponent<Animator>()); boneAlignmentUtil.AlignClothBonesToAvatar(this.clothInstances[0], config.targetAvatarObject.GetComponent<Animator>());
} }
yield return null; yield return null;
SetupProgress("Fitting", "Apply Transform Mesh", 0.99f); this.SetupProgress("Fitting", "Apply Transform Mesh", 0.99f);
yield return null; yield return null;
fittingI = 0; fittingI = 0;
while (fittingI < clothInstances.Count) while (fittingI < this.clothInstances.Count)
{ {
ClothInstance clothInstance = clothInstances[fittingI]; ClothInstance clothInstance = this.clothInstances[fittingI];
SetupProgress("Fitting", $"Apply to Mesh [{fittingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.93f, 0.98f, (float)fittingI / (float)clothInstances.Count)); this.SetupProgress("Fitting", $"Apply to Mesh [{fittingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.93f, 0.98f, (float)fittingI / (float)this.clothInstances.Count));
yield return null; yield return null;
clothInstance.ApplyWorldVerticesToMesh(); clothInstance.ApplyWorldVerticesToMesh();
clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f); clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
EditorUtility.SetDirty(clothInstance.smr.sharedMesh); EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
EditorUtility.SetDirty(clothInstance.smr); EditorUtility.SetDirty(clothInstance.smr);
yield return null; yield return null;
int num = fittingI + 1; int num = fittingI + 1;
fittingI = num; fittingI = num;
} }
yield return null; yield return null;
SetupProgress("Saving", "Saving Mesh Data", 0.99f); this.SetupProgress("Saving", "Saving Mesh Data", 0.99f);
yield return null; yield return null;
SaveEditedMeshesToAssets(clothInstances, config); this.SaveEditedMeshesToAssets(this.clothInstances, config);
yield return null; yield return null;
SetupProgress("Finishing", "Finishing", 1f); this.SetupProgress("Finishing", "Finishing", 1f);
foreach (ClothInstance clothInstance2 in clothInstances) foreach (ClothInstance clothInstance2 in this.clothInstances)
{ {
clothInstance2.Dispose(); clothInstance2.Dispose();
} }
clothInstances = null; this.clothInstances = null;
yield return null; yield return null;
} }
public IEnumerator WeightingEnumerator(EdenAutoMorpherConfig config) public IEnumerator WeightingEnumerator(EdenAutoMorpherConfig config)
{ {
SetupProgress("Set Up", "Setup Target Avatar Info", 0f); this.SetupProgress("Set Up", "Setup Target Avatar Info", 0f);
yield return null; yield return null;
if (new MeshMatcher().BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>()) == null) if (new MeshMatcher().BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>()) == null)
{ {
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null"); throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
} }
yield return null; yield return null;
List<Mesh> bakedTargetBodyMeshes = new List<Mesh>(); List<Mesh> bakedTargetBodyMeshes = new List<Mesh>();
foreach (SkinnedMeshRenderer bodyMesh in config.targetBodyMeshes) foreach (SkinnedMeshRenderer bodyMesh in config.targetBodyMeshes)
{ {
SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count)); this.SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count));
yield return null; yield return null;
Mesh mesh = new Mesh(); Mesh mesh = new Mesh();
bodyMesh.BakeMesh(mesh); bodyMesh.BakeMesh(mesh);
mesh.triangles = bodyMesh.sharedMesh.triangles; mesh.triangles = bodyMesh.sharedMesh.triangles;
mesh.boneWeights = bodyMesh.sharedMesh.boneWeights; mesh.boneWeights = bodyMesh.sharedMesh.boneWeights;
bakedTargetBodyMeshes.Add(mesh); bakedTargetBodyMeshes.Add(mesh);
} }
yield return null; yield return null;
IEnumerator setupClothEnum = SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, duplicateMesh: false); IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, duplicateMesh: false);
while (setupClothEnum.MoveNext()) while (setupClothEnum.MoveNext())
{ {
yield return setupClothEnum.Current; yield return setupClothEnum.Current;
} }
yield return null; yield return null;
Dictionary<Transform, Transform> clonedBoneMap = null; Dictionary<Transform, Transform> clonedBoneMap = null;
if (!config.transferWeightToAvatar) if (!config.transferWeightToAvatar)
{ {
new EdenAutoMorpher_SetUpUtil().CreateClothesArmature(config, out clonedBoneMap); new EdenAutoMorpher_SetUpUtil().CreateClothesArmature(config, out clonedBoneMap);
} }
yield return null; yield return null;
WeightTransferUtil weightTransferUtil = new WeightTransferUtil(); WeightTransferUtil weightTransferUtil = new WeightTransferUtil();
WeightTransferUtil.Settings wtSettings = new WeightTransferUtil.Settings WeightTransferUtil.Settings wtSettings = new WeightTransferUtil.Settings
{ {
maxDistance = 0.07f, maxDistance = 0.07f,
maxNormalAngleDeg = 35f, maxNormalAngleDeg = 35f,
allowFlippedNormal = true, allowFlippedNormal = true,
enableSmoothing = true, enableSmoothing = true,
smoothingIterations = 4, smoothingIterations = 4,
smoothingAlpha = 0.25f, smoothingAlpha = 0.25f,
enforceFourBoneLimit = true, enforceFourBoneLimit = true,
weightInClothes = !config.transferWeightToAvatar weightInClothes = !config.transferWeightToAvatar
}; };
yield return null; yield return null;
int weightingI = 0; int weightingI = 0;
while (weightingI < clothInstances.Count) while (weightingI < this.clothInstances.Count)
{ {
ClothInstance clothInstance = clothInstances[weightingI]; ClothInstance clothInstance = this.clothInstances[weightingI];
float num = 0.1f; float num = 0.1f;
float num2 = (0.95f - num) / (float)Mathf.Max(1, clothInstances.Count); float num2 = (0.95f - num) / (float)Mathf.Max(1, this.clothInstances.Count);
float num3 = num + num2 * (float)weightingI; float num3 = num + num2 * (float)weightingI;
float num4 = 0.8f; float num4 = 0.8f;
float weightingStart = num3; float weightingStart = num3;
float weightingEnd = num3 + num2 * num4; float weightingEnd = num3 + num2 * num4;
float applyStart = num3 + num2 * num4; float applyStart = num3 + num2 * num4;
int step = 1; int step = 1;
SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", weightingStart); this.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", weightingStart);
yield return null; yield return null;
IEnumerator weightingEnum = weightTransferUtil.RetargetAndTransfer(clothInstance, config.targetAvatarObject.GetComponent<Animator>(), config.targetBodyMeshes, bakedTargetBodyMeshes, 0, wtSettings, config.clothBoneTypeMap, clonedBoneMap); IEnumerator weightingEnum = weightTransferUtil.RetargetAndTransfer(clothInstance, config.targetAvatarObject.GetComponent<Animator>(), config.targetBodyMeshes, bakedTargetBodyMeshes, 0, wtSettings, config.clothBoneTypeMap, clonedBoneMap);
while (weightingEnum.MoveNext()) while (weightingEnum.MoveNext())
{ {
yield return null; yield return null;
step++; step++;
float t = 1f - 1f / ((float)step + 1f); float t = 1f - 1f / ((float)step + 1f);
float progress = Mathf.Lerp(weightingStart, weightingEnd, t); float progress = Mathf.Lerp(weightingStart, weightingEnd, t);
SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", progress); this.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", progress);
yield return weightingEnum.Current; yield return weightingEnum.Current;
} }
yield return null; yield return null;
step++; step++;
SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", applyStart); this.SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", applyStart);
yield return null; yield return null;
clothInstance.ApplyWorldVerticesToMesh(); clothInstance.ApplyWorldVerticesToMesh();
clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f); clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
EditorUtility.SetDirty(clothInstance.smr.sharedMesh); EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
EditorUtility.SetDirty(clothInstance.smr); EditorUtility.SetDirty(clothInstance.smr);
yield return null; yield return null;
int num5 = weightingI + 1; int num5 = weightingI + 1;
weightingI = num5; weightingI = num5;
} }
SetupProgress("Weighting", "Allocate Bones", 0.95f); this.SetupProgress("Weighting", "Allocate Bones", 0.95f);
yield return null; yield return null;
if (config.transferWeightToAvatar && config.isReparentAccessoryBonesToTargetAvatar) if (config.transferWeightToAvatar && config.isReparentAccessoryBonesToTargetAvatar)
{ {
new BoneAlignmentUtil().ReparentAccessoryBonesToAvatar(config); new BoneAlignmentUtil().ReparentAccessoryBonesToAvatar(config);
} }
SetupProgress("Finishing", "Finishing", 1f); this.SetupProgress("Finishing", "Finishing", 1f);
yield return null; yield return null;
foreach (ClothInstance clothInstance2 in clothInstances) foreach (ClothInstance clothInstance2 in this.clothInstances)
{ {
clothInstance2.Dispose(); clothInstance2.Dispose();
} }
clothInstances = null; this.clothInstances = null;
yield return null; yield return null;
} }
private void SaveEditedMeshesToAssets(List<ClothInstance> clothInstances, EdenAutoMorpherConfig config) private void SaveEditedMeshesToAssets(List<ClothInstance> clothInstances, EdenAutoMorpherConfig config)
{ {
if (clothInstances == null || clothInstances.Count == 0) if (clothInstances == null || clothInstances.Count == 0)
{ {
Debug.LogWarning("[EdenAutoMorpher] 저장할 ClothInstance가 없습니다."); Debug.LogWarning("[EdenAutoMorpher] 저장할 ClothInstance가 없습니다.");
throw new AutoMorpherException("Can't Save Mesh", "Therer is no ClothInstance to save mesh"); throw new AutoMorpherException("Can't Save Mesh", "Therer is no ClothInstance to save mesh");
} }
if (config.targetClothesObject == null || config.targetAvatarObject == null) if (config.targetClothesObject == null || config.targetAvatarObject == null)
{ {
Debug.LogWarning("[EdenAutoMorpher] targetClothesObject 또는 targetAvatarObject 가 null 입니다. 메쉬 저장 경로를 만들 수 없습니다."); Debug.LogWarning("[EdenAutoMorpher] targetClothesObject 또는 targetAvatarObject 가 null 입니다. 메쉬 저장 경로를 만들 수 없습니다.");
throw new AutoMorpherException("Can't Save Mesh", "Target Clothes Object or Target Avatar Object is null.\nCan't Create Mesh Folder"); throw new AutoMorpherException("Can't Save Mesh", "Target Clothes Object or Target Avatar Object is null.\nCan't Create Mesh Folder");
} }
string text = "Assets/@Eden_Mesh"; string text = "Assets/@Eden_Mesh";
if (!AssetDatabase.IsValidFolder(text)) if (!AssetDatabase.IsValidFolder(text))
{ {
AssetDatabase.CreateFolder("Assets", "@Eden_Mesh"); AssetDatabase.CreateFolder("Assets", "@Eden_Mesh");
} }
string text2 = SanitizeForAssetName(config.targetAvatarObject.name); string text2 = SanitizeForAssetName(config.targetAvatarObject.name);
string text3 = text + "/" + text2; string text3 = text + "/" + text2;
if (!AssetDatabase.IsValidFolder(text3)) if (!AssetDatabase.IsValidFolder(text3))
{ {
AssetDatabase.CreateFolder(text, text2); AssetDatabase.CreateFolder(text, text2);
} }
string text4 = SanitizeForAssetName(config.targetClothesObject.name); string text4 = SanitizeForAssetName(config.targetClothesObject.name);
string text5 = text3 + "/" + text4; string text5 = text3 + "/" + text4;
if (!AssetDatabase.IsValidFolder(text5)) if (!AssetDatabase.IsValidFolder(text5))
{ {
AssetDatabase.CreateFolder(text3, text4); AssetDatabase.CreateFolder(text3, text4);
} }
string text6 = AssetDatabase.GenerateUniqueAssetPath(text5 + "/" + text4 + "_Meshes.asset"); string text6 = AssetDatabase.GenerateUniqueAssetPath(text5 + "/" + text4 + "_Meshes.asset");
int num = 0; int num = 0;
AssetDatabase.CreateAsset(new Mesh AssetDatabase.CreateAsset(new Mesh
{ {
name = text4 + "_RootMesh" name = text4 + "_RootMesh"
}, text6); }, text6);
foreach (ClothInstance clothInstance in clothInstances) foreach (ClothInstance clothInstance in clothInstances)
{ {
if (clothInstance != null && !(clothInstance.smr == null)) if (clothInstance != null && !(clothInstance.smr == null))
{ {
Mesh sharedMesh = clothInstance.smr.sharedMesh; Mesh sharedMesh = clothInstance.smr.sharedMesh;
if (!(sharedMesh == null)) if (!(sharedMesh == null))
{ {
Mesh mesh = UnityEngine.Object.Instantiate(sharedMesh); Mesh mesh = UnityEngine.Object.Instantiate(sharedMesh);
mesh.name = SanitizeForAssetName(clothInstance.smr.gameObject.name + "_EditedMesh"); mesh.name = SanitizeForAssetName(clothInstance.smr.gameObject.name + "_EditedMesh");
AssetDatabase.AddObjectToAsset(mesh, text6); AssetDatabase.AddObjectToAsset(mesh, text6);
clothInstance.smr.sharedMesh = mesh; clothInstance.smr.sharedMesh = mesh;
clothInstance.editableMesh = clothInstance.smr.sharedMesh; clothInstance.editableMesh = clothInstance.smr.sharedMesh;
EditorUtility.SetDirty(clothInstance.smr); EditorUtility.SetDirty(clothInstance.smr);
EditorUtility.SetDirty(clothInstance.smr.sharedMesh); EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
EditorUtility.SetDirty(clothInstance.smr.gameObject); EditorUtility.SetDirty(clothInstance.smr.gameObject);
num++; num++;
} }
} }
} }
AssetDatabase.SaveAssets(); AssetDatabase.SaveAssets();
AssetDatabase.Refresh(); AssetDatabase.Refresh();
Debug.Log($"[EdenAutoMorpher] 편집된 메쉬 {num}개를 " + "'" + text6 + "' 에 서브 에셋으로 저장했습니다. (원본 프리팹은 변경하지 않음)"); Debug.Log($"[EdenAutoMorpher] 편집된 메쉬 {num}개를 " + "'" + text6 + "' 에 서브 에셋으로 저장했습니다. (원본 프리팹은 변경하지 않음)");
static string SanitizeForAssetName(string rawName) static string SanitizeForAssetName(string rawName)
{ {
char[] invalidFileNameChars = Path.GetInvalidFileNameChars(); char[] invalidFileNameChars = Path.GetInvalidFileNameChars();
foreach (char oldChar in invalidFileNameChars) foreach (char oldChar in invalidFileNameChars)
{ {
rawName = rawName.Replace(oldChar, '_'); rawName = rawName.Replace(oldChar, '_');
} }
return rawName.Trim(); return rawName.Trim();
} }
} }
public void Dispose() public void Dispose()
{ {
} }
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.MeshClassifier // Eden.AutoMorpher.MeshClassifier

View File

@@ -1,246 +1,246 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.MeshMatcher // Eden.AutoMorpher.MeshMatcher
using System.Collections.Generic;
using Eden.AutoMorpher; using Eden.AutoMorpher;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class MeshMatcher public class MeshMatcher
{ {
public struct ClosestHit public struct ClosestHit
{ {
public Vector3 closestP; public Vector3 closestP;
public Vector3 direction; public Vector3 direction;
public Vector3 moveVector; public Vector3 moveVector;
public float distance; public float distance;
} }
public BvhTriangleMesh bodyBVH; public BvhTriangleMesh bodyBVH;
private readonly HashSet<HumanBodyBones> LeftLegBones = new HashSet<HumanBodyBones> private readonly HashSet<HumanBodyBones> LeftLegBones = new HashSet<HumanBodyBones>
{ {
HumanBodyBones.LeftUpperLeg, HumanBodyBones.LeftUpperLeg,
HumanBodyBones.LeftLowerLeg, HumanBodyBones.LeftLowerLeg,
HumanBodyBones.LeftFoot, HumanBodyBones.LeftFoot,
HumanBodyBones.LeftToes HumanBodyBones.LeftToes
}; };
private readonly HashSet<HumanBodyBones> RightLegBones = new HashSet<HumanBodyBones> private readonly HashSet<HumanBodyBones> RightLegBones = new HashSet<HumanBodyBones>
{ {
HumanBodyBones.RightUpperLeg, HumanBodyBones.RightUpperLeg,
HumanBodyBones.RightLowerLeg, HumanBodyBones.RightLowerLeg,
HumanBodyBones.RightFoot, HumanBodyBones.RightFoot,
HumanBodyBones.RightToes HumanBodyBones.RightToes
}; };
public BvhTriangleMesh BuildBvhMulti(IReadOnlyList<SkinnedMeshRenderer> bodies, Animator bodyAnimator) public BvhTriangleMesh BuildBvhMulti(IReadOnlyList<SkinnedMeshRenderer> bodies, Animator bodyAnimator)
{ {
if (bodies == null || bodies.Count == 0) if (bodies == null || bodies.Count == 0)
{ {
throw new AutoMorpherException("Body Meshes are Missing", "[BuildBvhMulti] BuildBvhMulti\n - bodies is null or empty"); throw new AutoMorpherException("Body Meshes are Missing", "[BuildBvhMulti] BuildBvhMulti\n - bodies is null or empty");
} }
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh().BuildFromSkinnedMeshes(bodies, bodyAnimator); BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh().BuildFromSkinnedMeshes(bodies, bodyAnimator);
if (bvhTriangleMesh == null || bvhTriangleMesh.triangles == null) if (bvhTriangleMesh == null || bvhTriangleMesh.triangles == null)
{ {
Debug.LogError("Failed to build multi-body BVH (no triangles)."); Debug.LogError("Failed to build multi-body BVH (no triangles).");
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyBVHFail"), LanguageManager.GetFormat("UI.Exception.message.BodyBVHFail", new object[3] throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyBVHFail"), LanguageManager.GetFormat("UI.Exception.message.BodyBVHFail", new object[3]
{ {
bodyAnimator.gameObject.name, bodyAnimator.gameObject.name,
bvhTriangleMesh == null, bvhTriangleMesh == null,
bvhTriangleMesh.triangles == null bvhTriangleMesh.triangles == null
})); }));
} }
return bvhTriangleMesh; return bvhTriangleMesh;
} }
public Vector3[] ExpandVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, bool skipFootFitting = false, float maxMatchDistance = 0.1f) public Vector3[] ExpandVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, bool skipFootFitting = false, float maxMatchDistance = 0.1f)
{ {
Vector3[] worldVertices = clothInstance.worldVertices; Vector3[] worldVertices = clothInstance.worldVertices;
float[] minDistance = clothInstance.minDistance; float[] minDistance = clothInstance.minDistance;
if (bodyBVH == null) if (this.bodyBVH == null)
{ {
throw new AutoMorpherException("Body BVH is Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - bodyBVH is null"); throw new AutoMorpherException("Body BVH is Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - bodyBVH is null");
} }
if (worldVertices == null) if (worldVertices == null)
{ {
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - clothInstance.worldVertices is null"); throw new AutoMorpherException("Cloth World Vertices are Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - clothInstance.worldVertices is null");
} }
if (worldVertices.Length == 0) if (worldVertices.Length == 0)
{ {
Debug.LogWarning("clothes mesh has no vertices"); Debug.LogWarning("clothes mesh has no vertices");
return null; return null;
} }
if (minDistance == null) if (minDistance == null)
{ {
Debug.LogWarning("minDists is null"); Debug.LogWarning("minDists is null");
} }
if (minDistance.Length != worldVertices.Length) if (minDistance.Length != worldVertices.Length)
{ {
Debug.LogWarning("minDists.Length != worldVertexs.Length"); Debug.LogWarning("minDists.Length != worldVertexs.Length");
} }
Vector3[] array = new Vector3[worldVertices.Length]; Vector3[] array = new Vector3[worldVertices.Length];
float num = maxMatchDistance * maxMatchDistance; float num = maxMatchDistance * maxMatchDistance;
for (int i = 0; i < worldVertices.Length; i++) for (int i = 0; i < worldVertices.Length; i++)
{ {
if (clothInstance.excludedVertices[i]) if (clothInstance.excludedVertices[i])
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
if (clothInstance.isInsideVertex[i]) if (clothInstance.isInsideVertex[i])
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
float num2 = minDistance[i] + defaultMinDist; float num2 = minDistance[i] + defaultMinDist;
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? bodyBVH.QueryClosest(worldVertices[i], LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? bodyBVH.QueryClosest(worldVertices[i]) : bodyBVH.QueryClosest(worldVertices[i], RightLegBones))); BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? this.bodyBVH.QueryClosest(worldVertices[i], this.LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? this.bodyBVH.QueryClosest(worldVertices[i]) : this.bodyBVH.QueryClosest(worldVertices[i], this.RightLegBones)));
if (skipFootFitting && (closestHit.mainHumanBone == HumanBodyBones.LeftFoot || closestHit.mainHumanBone == HumanBodyBones.RightFoot || closestHit.mainHumanBone == HumanBodyBones.RightToes || closestHit.mainHumanBone == HumanBodyBones.LeftToes)) if (skipFootFitting && (closestHit.mainHumanBone == HumanBodyBones.LeftFoot || closestHit.mainHumanBone == HumanBodyBones.RightFoot || closestHit.mainHumanBone == HumanBodyBones.RightToes || closestHit.mainHumanBone == HumanBodyBones.LeftToes))
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
if (closestHit.sqrDistance > num) if (closestHit.sqrDistance > num)
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
Vector3 normalized = (closestHit.closestPoint - worldVertices[i]).normalized; Vector3 normalized = (closestHit.closestPoint - worldVertices[i]).normalized;
float num3 = Vector3.Dot(normalized, closestHit.normal.normalized); float num3 = Vector3.Dot(normalized, closestHit.normal.normalized);
if (num3 > 0.7f) if (num3 > 0.7f)
{ {
array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i]; array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i];
} }
else if (num3 < -0.7f) else if (num3 < -0.7f)
{ {
if (closestHit.sqrDistance < num2 * num2) if (closestHit.sqrDistance < num2 * num2)
{ {
array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i]; array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i];
} }
} }
else else
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
} }
} }
return array; return array;
} }
public Vector3[] ShrinkVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, float maxMatchDistance = 0.1f) public Vector3[] ShrinkVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, float maxMatchDistance = 0.1f)
{ {
Vector3[] worldVertices = clothInstance.worldVertices; Vector3[] worldVertices = clothInstance.worldVertices;
float[] minDistance = clothInstance.minDistance; float[] minDistance = clothInstance.minDistance;
if (bodyBVH == null) if (this.bodyBVH == null)
{ {
throw new AutoMorpherException("Body BVH is Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - bodyBVH is null"); throw new AutoMorpherException("Body BVH is Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - bodyBVH is null");
} }
if (worldVertices == null) if (worldVertices == null)
{ {
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - clothInstance.worldVertices is null"); throw new AutoMorpherException("Cloth World Vertices are Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - clothInstance.worldVertices is null");
} }
if (worldVertices.Length == 0) if (worldVertices.Length == 0)
{ {
Debug.LogWarning("clothes mesh has no vertices"); Debug.LogWarning("clothes mesh has no vertices");
return null; return null;
} }
if (minDistance == null) if (minDistance == null)
{ {
Debug.LogWarning("minDists is null"); Debug.LogWarning("minDists is null");
} }
if (minDistance.Length != worldVertices.Length) if (minDistance.Length != worldVertices.Length)
{ {
Debug.LogWarning("minDists.Length != worldVertexs.Length"); Debug.LogWarning("minDists.Length != worldVertexs.Length");
} }
Vector3[] array = new Vector3[worldVertices.Length]; Vector3[] array = new Vector3[worldVertices.Length];
float num = maxMatchDistance * maxMatchDistance; float num = maxMatchDistance * maxMatchDistance;
_ = clothInstance.isLeftLegVertex; _ = clothInstance.isLeftLegVertex;
_ = clothInstance.isRightLegVertex; _ = clothInstance.isRightLegVertex;
for (int i = 0; i < worldVertices.Length; i++) for (int i = 0; i < worldVertices.Length; i++)
{ {
if (clothInstance.excludedVertices[i]) if (clothInstance.excludedVertices[i])
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
if (clothInstance.isInsideVertex[i]) if (clothInstance.isInsideVertex[i])
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
float num2 = minDistance[i] + defaultMinDist; float num2 = minDistance[i] + defaultMinDist;
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? bodyBVH.QueryClosest(worldVertices[i], LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? bodyBVH.QueryClosest(worldVertices[i]) : bodyBVH.QueryClosest(worldVertices[i], RightLegBones))); BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? this.bodyBVH.QueryClosest(worldVertices[i], this.LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? this.bodyBVH.QueryClosest(worldVertices[i]) : this.bodyBVH.QueryClosest(worldVertices[i], this.RightLegBones)));
if (closestHit.sqrDistance > num) if (closestHit.sqrDistance > num)
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
if (closestHit.mainHumanBone == HumanBodyBones.LeftFoot || closestHit.mainHumanBone == HumanBodyBones.RightFoot || closestHit.mainHumanBone == HumanBodyBones.RightToes || closestHit.mainHumanBone == HumanBodyBones.LeftToes) if (closestHit.mainHumanBone == HumanBodyBones.LeftFoot || closestHit.mainHumanBone == HumanBodyBones.RightFoot || closestHit.mainHumanBone == HumanBodyBones.RightToes || closestHit.mainHumanBone == HumanBodyBones.LeftToes)
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
continue; continue;
} }
Vector3 normalized = (closestHit.closestPoint - worldVertices[i]).normalized; Vector3 normalized = (closestHit.closestPoint - worldVertices[i]).normalized;
float num3 = Vector3.Dot(normalized, closestHit.normal.normalized); float num3 = Vector3.Dot(normalized, closestHit.normal.normalized);
if (num3 < -0.7f) if (num3 < -0.7f)
{ {
array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i]; array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i];
} }
else if (num3 < -0.7f) else if (num3 < -0.7f)
{ {
if (closestHit.sqrDistance < num2 * num2) if (closestHit.sqrDistance < num2 * num2)
{ {
array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i]; array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i];
} }
} }
else else
{ {
array[i] = Vector3.zero; array[i] = Vector3.zero;
} }
} }
return array; return array;
} }
public Vector3[] GetMinDistanceToBody(Vector3[] clothesVertices) public Vector3[] GetMinDistanceToBody(Vector3[] clothesVertices)
{ {
if (bodyBVH == null) if (this.bodyBVH == null)
{ {
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetMinDistanceToBodysourceBodyBVH is null"); throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetMinDistanceToBodysourceBodyBVH is null");
} }
if (clothesVertices == null || clothesVertices.Length == 0) if (clothesVertices == null || clothesVertices.Length == 0)
{ {
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices"); throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
} }
Vector3[] array = new Vector3[clothesVertices.Length]; Vector3[] array = new Vector3[clothesVertices.Length];
for (int i = 0; i < clothesVertices.Length; i++) for (int i = 0; i < clothesVertices.Length; i++)
{ {
Vector3 vector = clothesVertices[i]; Vector3 vector = clothesVertices[i];
Vector3 vector2 = bodyBVH.QueryClosest(vector).closestPoint - vector; Vector3 vector2 = this.bodyBVH.QueryClosest(vector).closestPoint - vector;
array[i] = vector2; array[i] = vector2;
} }
return array; return array;
} }
public bool[] GetBodyInsideFlags(Vector3[] worldVertices) public bool[] GetBodyInsideFlags(Vector3[] worldVertices)
{ {
if (bodyBVH == null) if (this.bodyBVH == null)
{ {
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetBodyInsideFlagssourceBodyBVH is null"); throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetBodyInsideFlagssourceBodyBVH is null");
} }
if (worldVertices == null || worldVertices.Length == 0) if (worldVertices == null || worldVertices.Length == 0)
{ {
Debug.LogError("clothes is null"); Debug.LogError("clothes is null");
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices"); throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
} }
bool[] array = new bool[worldVertices.Length]; bool[] array = new bool[worldVertices.Length];
for (int i = 0; i < worldVertices.Length; i++) for (int i = 0; i < worldVertices.Length; i++)
{ {
BvhTriangleMesh.ClosestHit closestHit = bodyBVH.QueryClosest(worldVertices[i]); BvhTriangleMesh.ClosestHit closestHit = this.bodyBVH.QueryClosest(worldVertices[i]);
float num = Vector3.Dot((closestHit.closestPoint - worldVertices[i]).normalized, closestHit.normal.normalized); float num = Vector3.Dot((closestHit.closestPoint - worldVertices[i]).normalized, closestHit.normal.normalized);
array[i] = num > 0f; array[i] = num > 0f;
} }
return array; return array;
} }
} }

View File

@@ -1,11 +1,11 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.MorpherMode // Eden.AutoMorpher.MorpherMode
public enum MorpherMode public enum MorpherMode
{ {
AutoMorpher = 0, AutoMorpher = 0,
ManualMorpher = 1, ManualMorpher = 1,
ProfileMorpher = 2, ProfileMorpher = 2,
ETC = 99 ETC = 99
} }

View File

@@ -1,12 +1,12 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.MorpherState // Eden.AutoMorpher.MorpherState
public enum MorpherState public enum MorpherState
{ {
Idle, Idle,
Fitting_Doing, Fitting_Doing,
Fitting_End, Fitting_End,
Weighting_Doing, Weighting_Doing,
Weighting_End Weighting_End
} }

View File

@@ -1,162 +1,161 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.PcaUtil // Eden.AutoMorpher.PcaUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class PcaUtil public class PcaUtil
{ {
public RegionStats ComputeRegionStats(IList<Vector3> points) public RegionStats ComputeRegionStats(IList<Vector3> points)
{ {
RegionStats result = default(RegionStats); RegionStats result = default(RegionStats);
if (points == null || points.Count == 0) if (points == null || points.Count == 0)
{ {
return result; return result;
} }
int count = points.Count; int count = points.Count;
Vector3 zero = Vector3.zero; Vector3 zero = Vector3.zero;
for (int i = 0; i < count; i++) for (int i = 0; i < count; i++)
{ {
zero += points[i]; zero += points[i];
} }
zero /= (float)count; zero /= (float)count;
float num = 0f; float num = 0f;
float num2 = 0f; float num2 = 0f;
float num3 = 0f; float num3 = 0f;
float num4 = 0f; float num4 = 0f;
float num5 = 0f; float num5 = 0f;
float num6 = 0f; float num6 = 0f;
for (int j = 0; j < count; j++) for (int j = 0; j < count; j++)
{ {
Vector3 vector = points[j] - zero; Vector3 vector = points[j] - zero;
num += vector.x * vector.x; num += vector.x * vector.x;
num2 += vector.x * vector.y; num2 += vector.x * vector.y;
num3 += vector.x * vector.z; num3 += vector.x * vector.z;
num4 += vector.y * vector.y; num4 += vector.y * vector.y;
num5 += vector.y * vector.z; num5 += vector.y * vector.z;
num6 += vector.z * vector.z; num6 += vector.z * vector.z;
} }
float num7 = 1f / (float)count; float num7 = 1f / (float)count;
num *= num7; num *= num7;
num2 *= num7; num2 *= num7;
num3 *= num7; num3 *= num7;
num4 *= num7; num4 *= num7;
num5 *= num7; num5 *= num7;
num6 *= num7; num6 *= num7;
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors); this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
int num8 = 0; int num8 = 0;
if (eigenValues[1] > eigenValues[num8]) if (eigenValues[1] > eigenValues[num8])
{ {
num8 = 1; num8 = 1;
} }
if (eigenValues[2] > eigenValues[num8]) if (eigenValues[2] > eigenValues[num8])
{ {
num8 = 2; num8 = 2;
} }
Vector3 normalized = eigenVectors[num8].normalized; Vector3 normalized = eigenVectors[num8].normalized;
float num9 = float.PositiveInfinity; float num9 = float.PositiveInfinity;
float num10 = float.NegativeInfinity; float num10 = float.NegativeInfinity;
float num11 = 0f; float num11 = 0f;
for (int k = 0; k < count; k++) for (int k = 0; k < count; k++)
{ {
float num12 = Vector3.Dot(points[k] - zero, normalized); float num12 = Vector3.Dot(points[k] - zero, normalized);
if (num12 < num9) if (num12 < num9)
{ {
num9 = num12; num9 = num12;
} }
if (num12 > num10) if (num12 > num10)
{ {
num10 = num12; num10 = num12;
} }
Vector3 vector2 = zero + normalized * num12; Vector3 vector2 = zero + normalized * num12;
float magnitude = (points[k] - vector2).magnitude; float magnitude = (points[k] - vector2).magnitude;
num11 += magnitude; num11 += magnitude;
} }
result.center = zero; result.center = zero;
result.principalAxis = normalized; result.principalAxis = normalized;
result.length = num10 - num9; result.length = num10 - num9;
result.avgRadius = num11 / (float)count; result.avgRadius = num11 / (float)count;
return result; return result;
} }
private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors) private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors)
{ {
float[,] array = new float[3, 3] float[,] array = new float[3, 3]
{ {
{ c00, c01, c02 }, { c00, c01, c02 },
{ c01, c11, c12 }, { c01, c11, c12 },
{ c02, c12, c22 } { c02, c12, c22 }
}; };
float[,] array2 = new float[3, 3] float[,] array2 = new float[3, 3]
{ {
{ 1f, 0f, 0f }, { 1f, 0f, 0f },
{ 0f, 1f, 0f }, { 0f, 1f, 0f },
{ 0f, 0f, 1f } { 0f, 0f, 1f }
}; };
for (int i = 0; i < 32; i++) for (int i = 0; i < 32; i++)
{ {
int num = 0; int num = 0;
int num2 = 1; int num2 = 1;
float num3 = Mathf.Abs(array[0, 1]); float num3 = Mathf.Abs(array[0, 1]);
float num4 = Mathf.Abs(array[0, 2]); float num4 = Mathf.Abs(array[0, 2]);
if (num4 > num3) if (num4 > num3)
{ {
num3 = num4; num3 = num4;
num = 0; num = 0;
num2 = 2; num2 = 2;
} }
float num5 = Mathf.Abs(array[1, 2]); float num5 = Mathf.Abs(array[1, 2]);
if (num5 > num3) if (num5 > num3)
{ {
num3 = num5; num3 = num5;
num = 1; num = 1;
num2 = 2; num2 = 2;
} }
if (num3 < 1E-10f) if (num3 < 1E-10f)
{ {
break; break;
} }
float num6 = array[num, num]; float num6 = array[num, num];
float num7 = array[num2, num2]; float num7 = array[num2, num2];
float num8 = array[num, num2]; float num8 = array[num, num2];
float f = 0.5f * Mathf.Atan2(2f * num8, num7 - num6); float f = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
float num9 = Mathf.Cos(f); float num9 = Mathf.Cos(f);
float num10 = Mathf.Sin(f); float num10 = Mathf.Sin(f);
for (int j = 0; j < 3; j++) for (int j = 0; j < 3; j++)
{ {
if (j != num && j != num2) if (j != num && j != num2)
{ {
float num11 = array[j, num]; float num11 = array[j, num];
float num12 = array[j, num2]; float num12 = array[j, num2];
array[j, num] = num9 * num11 - num10 * num12; array[j, num] = num9 * num11 - num10 * num12;
array[num, j] = array[j, num]; array[num, j] = array[j, num];
array[j, num2] = num10 * num11 + num9 * num12; array[j, num2] = num10 * num11 + num9 * num12;
array[num2, j] = array[j, num2]; array[num2, j] = array[j, num2];
} }
} }
float num13 = num9 * num9 * num6 - 2f * num10 * num9 * num8 + num10 * num10 * num7; float num13 = num9 * num9 * num6 - 2f * num10 * num9 * num8 + num10 * num10 * num7;
float num14 = num10 * num10 * num6 + 2f * num10 * num9 * num8 + num9 * num9 * num7; float num14 = num10 * num10 * num6 + 2f * num10 * num9 * num8 + num9 * num9 * num7;
array[num, num] = num13; array[num, num] = num13;
array[num2, num2] = num14; array[num2, num2] = num14;
array[num, num2] = 0f; array[num, num2] = 0f;
array[num2, num] = 0f; array[num2, num] = 0f;
for (int k = 0; k < 3; k++) for (int k = 0; k < 3; k++)
{ {
float num15 = array2[k, num]; float num15 = array2[k, num];
float num16 = array2[k, num2]; float num16 = array2[k, num2];
array2[k, num] = num9 * num15 - num10 * num16; array2[k, num] = num9 * num15 - num10 * num16;
array2[k, num2] = num10 * num15 + num9 * num16; array2[k, num2] = num10 * num15 + num9 * num16;
} }
} }
eigenValues = new float[3]; eigenValues = new float[3];
eigenVectors = new Vector3[3]; eigenVectors = new Vector3[3];
eigenValues[0] = array[0, 0]; eigenValues[0] = array[0, 0];
eigenValues[1] = array[1, 1]; eigenValues[1] = array[1, 1];
eigenValues[2] = array[2, 2]; eigenValues[2] = array[2, 2];
eigenVectors[0] = new Vector3(array2[0, 0], array2[1, 0], array2[2, 0]); eigenVectors[0] = new Vector3(array2[0, 0], array2[1, 0], array2[2, 0]);
eigenVectors[1] = new Vector3(array2[0, 1], array2[1, 1], array2[2, 1]); eigenVectors[1] = new Vector3(array2[0, 1], array2[1, 1], array2[2, 1]);
eigenVectors[2] = new Vector3(array2[0, 2], array2[1, 2], array2[2, 2]); eigenVectors[2] = new Vector3(array2[0, 2], array2[1, 2], array2[2, 2]);
} }
} }

View File

@@ -1,12 +1,12 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.ProcessInfo // Eden.AutoMorpher.ProcessInfo
public struct ProcessInfo public struct ProcessInfo
{ {
public string title; public string title;
public string text; public string text;
public float progress; public float progress;
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileLoader // Eden.AutoMorpher.profile.ProfileLoader
@@ -6,293 +6,291 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using Eden.AutoMorpher;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileLoader public class ProfileLoader
{ {
private ProfileData loadedProfileData; private ProfileData loadedProfileData;
private const int HEX32_W = 8; private const int HEX32_W = 8;
public List<string> GetProfileList() public List<string> GetProfileList()
{ {
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
string text = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath()); string text = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath());
List<string> list = new List<string>(); List<string> list = new List<string>();
if (!Directory.Exists(text)) if (!Directory.Exists(text))
{ {
Debug.LogWarning("[ProfileUtils] Profile base path does not exist: " + text); Debug.LogWarning("[ProfileUtils] Profile base path does not exist: " + text);
return list; return list;
} }
string[] directories = Directory.GetDirectories(text); string[] directories = Directory.GetDirectories(text);
foreach (string text2 in directories) foreach (string text2 in directories)
{ {
string fileName = Path.GetFileName(text2); string fileName = Path.GetFileName(text2);
if (!string.IsNullOrEmpty(fileName)) if (!string.IsNullOrEmpty(fileName))
{ {
string path = Path.Combine(text2, fileName + ".json"); string path = Path.Combine(text2, fileName + ".json");
string path2 = Path.Combine(text2, fileName + ".eb"); string path2 = Path.Combine(text2, fileName + ".eb");
if (File.Exists(path) && File.Exists(path2)) if (File.Exists(path) && File.Exists(path2))
{ {
list.Add(fileName); list.Add(fileName);
} }
} }
} }
return list; return list;
} }
public ProfileData LoadProfileData(string profileName) public ProfileData LoadProfileData(string profileName)
{ {
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
string path = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath()); string path = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath());
path = Path.Combine(path, profileName); path = Path.Combine(path, profileName);
path = Path.Combine(path, profileName + ".json"); path = Path.Combine(path, profileName + ".json");
if (string.IsNullOrWhiteSpace(path)) if (string.IsNullOrWhiteSpace(path))
{ {
throw new AutoMorpherException("Profile File Path is Invalid", "[ProfileLoader] LoadProfileData\n - Profile Path is null, empty, or whitespace"); throw new AutoMorpherException("Profile File Path is Invalid", "[ProfileLoader] LoadProfileData\n - Profile Path is null, empty, or whitespace");
} }
if (!File.Exists(path)) if (!File.Exists(path))
{ {
throw new AutoMorpherException("Profile File Does Not Exist", "[ProfileLoader] LoadProfileData\n - profile file does not exist\n - path : " + path); throw new AutoMorpherException("Profile File Does Not Exist", "[ProfileLoader] LoadProfileData\n - profile file does not exist\n - path : " + path);
} }
string json = File.ReadAllText(path); string json = File.ReadAllText(path);
loadedProfileData = JsonUtility.FromJson<ProfileData>(json); this.loadedProfileData = JsonUtility.FromJson<ProfileData>(json);
if (loadedProfileData == null) if (this.loadedProfileData == null)
{ {
throw new AutoMorpherException("Failed to Load Profile Data", "[ProfileLoader] LoadProfileData\n - Can't Load Profile Data\n - Please place a valid profile data file at " + path); throw new AutoMorpherException("Failed to Load Profile Data", "[ProfileLoader] LoadProfileData\n - Can't Load Profile Data\n - Please place a valid profile data file at " + path);
} }
return loadedProfileData; return this.loadedProfileData;
} }
public BvhTriangleMesh LoadBvhWithRootTransform(Transform rootTransform, string profileName) public BvhTriangleMesh LoadBvhWithRootTransform(Transform rootTransform, string profileName)
{ {
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
string path = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath()); string path = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath());
path = Path.Combine(path, profileName); path = Path.Combine(path, profileName);
path = Path.Combine(path, profileName + ".eb"); path = Path.Combine(path, profileName + ".eb");
if (rootTransform == null) if (rootTransform == null)
{ {
throw new AutoMorpherException("Root Transform is Null", "[ProfileLoader] LoadBvhWithRootTransform\n - rootTransform is null"); throw new AutoMorpherException("Root Transform is Null", "[ProfileLoader] LoadBvhWithRootTransform\n - rootTransform is null");
} }
if (string.IsNullOrEmpty(path)) if (string.IsNullOrEmpty(path))
{ {
throw new AutoMorpherException("Profile BVH Path is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profileBvhPath is null or empty"); throw new AutoMorpherException("Profile BVH Path is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profileBvhPath is null or empty");
} }
int version; int version;
ProfileBVH profileBVH = LoadProfileBVHData(path, out version); ProfileBVH profileBVH = this.LoadProfileBVHData(path, out version);
if (profileBVH == null || profileBVH.vertices == null || profileBVH.datas == null || profileBVH.nodes == null || profileBVH.dataIndices == null) if (profileBVH == null || profileBVH.vertices == null || profileBVH.datas == null || profileBVH.nodes == null || profileBVH.dataIndices == null)
{ {
throw new AutoMorpherException("Profile BVH Data is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profile or one of its internal data fields is null"); throw new AutoMorpherException("Profile BVH Data is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profile or one of its internal data fields is null");
} }
Matrix4x4 localToWorldMatrix = rootTransform.localToWorldMatrix; Matrix4x4 localToWorldMatrix = rootTransform.localToWorldMatrix;
int num = profileBVH.datas.Length; int num = profileBVH.datas.Length;
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh
{ {
triangles = new BvhTriangle[num], triangles = new BvhTriangle[num],
triIndices = new int[profileBVH.dataIndices.Length], triIndices = new int[profileBVH.dataIndices.Length],
nodes = new BvhNode[profileBVH.nodes.Length] nodes = new BvhNode[profileBVH.nodes.Length]
}; };
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
profileBVHData profileBVHData2 = profileBVH.datas[i]; profileBVHData profileBVHData2 = profileBVH.datas[i];
Vector3 point = profileBVH.vertices[profileBVHData2.verA]; Vector3 point = profileBVH.vertices[profileBVHData2.verA];
Vector3 point2 = profileBVH.vertices[profileBVHData2.verB]; Vector3 point2 = profileBVH.vertices[profileBVHData2.verB];
Vector3 point3 = profileBVH.vertices[profileBVHData2.verC]; Vector3 point3 = profileBVH.vertices[profileBVHData2.verC];
Vector3 a = localToWorldMatrix.MultiplyPoint3x4(point); Vector3 a = localToWorldMatrix.MultiplyPoint3x4(point);
Vector3 b = localToWorldMatrix.MultiplyPoint3x4(point2); Vector3 b = localToWorldMatrix.MultiplyPoint3x4(point2);
Vector3 c = localToWorldMatrix.MultiplyPoint3x4(point3); Vector3 c = localToWorldMatrix.MultiplyPoint3x4(point3);
Vector3 normal = ComputeTriangleNormal(a, b, c); Vector3 normal = this.ComputeTriangleNormal(a, b, c);
bvhTriangleMesh.triangles[i] = new BvhTriangle bvhTriangleMesh.triangles[i] = new BvhTriangle
{ {
a = a, a = a,
b = b, b = b,
c = c, c = c,
normal = normal, normal = normal,
mainHumanBone = HumanBodyBones.LastBone mainHumanBone = HumanBodyBones.LastBone
}; };
} }
Array.Copy(profileBVH.dataIndices, bvhTriangleMesh.triIndices, profileBVH.dataIndices.Length); Array.Copy(profileBVH.dataIndices, bvhTriangleMesh.triIndices, profileBVH.dataIndices.Length);
for (int j = 0; j < profileBVH.nodes.Length; j++) for (int j = 0; j < profileBVH.nodes.Length; j++)
{ {
profileBVHNode profileBVHNode2 = profileBVH.nodes[j]; profileBVHNode profileBVHNode2 = profileBVH.nodes[j];
bvhTriangleMesh.nodes[j] = new BvhNode bvhTriangleMesh.nodes[j] = new BvhNode
{ {
isLeaf = profileBVHNode2.isLeaf, isLeaf = profileBVHNode2.isLeaf,
leftChild = profileBVHNode2.leftChild, leftChild = profileBVHNode2.leftChild,
rightChild = profileBVHNode2.rightChild, rightChild = profileBVHNode2.rightChild,
start = profileBVHNode2.start, start = profileBVHNode2.start,
count = profileBVHNode2.count, count = profileBVHNode2.count,
bounds = TransformBoundsToWorldAABB(localToWorldMatrix, profileBVHNode2.bounds) bounds = this.TransformBoundsToWorldAABB(localToWorldMatrix, profileBVHNode2.bounds)
}; };
} }
return bvhTriangleMesh; return bvhTriangleMesh;
} }
private ProfileBVH LoadProfileBVHData(string path, out int version) private ProfileBVH LoadProfileBVHData(string path, out int version)
{ {
version = 0; version = 0;
int num = 0; int num = 0;
if (!File.Exists(path)) if (!File.Exists(path))
{ {
throw new AutoMorpherException("Profile BVH File Not Found", "[ProfileLoader] LoadProfileBVHData\n - file not found\n - path : " + path); throw new AutoMorpherException("Profile BVH File Not Found", "[ProfileLoader] LoadProfileBVHData\n - file not found\n - path : " + path);
} }
string text = File.ReadAllText(path, Encoding.UTF8); string text = File.ReadAllText(path, Encoding.UTF8);
int num2 = 0; int num2 = 0;
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
string profileMagic = profileUtils.GetProfileMagic(); string profileMagic = profileUtils.GetProfileMagic();
if (text.Length < profileMagic.Length || text.Substring(0, profileMagic.Length) != profileMagic) if (text.Length < profileMagic.Length || text.Substring(0, profileMagic.Length) != profileMagic)
{ {
throw new AutoMorpherException("Profile BVH Magic Mismatch", "[ProfileLoader] LoadProfileBVHData\n - magic string mismatch\n - invalid or corrupted BVH file"); throw new AutoMorpherException("Profile BVH Magic Mismatch", "[ProfileLoader] LoadProfileBVHData\n - magic string mismatch\n - invalid or corrupted BVH file");
} }
num2 += profileMagic.Length; num2 += profileMagic.Length;
version = ReadHexIntSafe(text, ref num2); version = this.ReadHexIntSafe(text, ref num2);
num = ReadHexIntSafe(text, ref num2); num = this.ReadHexIntSafe(text, ref num2);
int num3 = ReadHexIntSafe(text, ref num2); int num3 = this.ReadHexIntSafe(text, ref num2);
int num4 = ReadHexIntSafe(text, ref num2); int num4 = this.ReadHexIntSafe(text, ref num2);
int num5 = ReadHexIntSafe(text, ref num2); int num5 = this.ReadHexIntSafe(text, ref num2);
int num6 = ReadHexIntSafe(text, ref num2); int num6 = this.ReadHexIntSafe(text, ref num2);
if (num3 < 0 || num4 < 0 || num5 < 0 || num6 < 0) if (num3 < 0 || num4 < 0 || num5 < 0 || num6 < 0)
{ {
throw new AutoMorpherException("Profile BVH Count Data is Invalid", "[ProfileLoader] LoadProfileBVHData\n - one or more count values are negative"); throw new AutoMorpherException("Profile BVH Count Data is Invalid", "[ProfileLoader] LoadProfileBVHData\n - one or more count values are negative");
} }
Vector3[] array = new Vector3[num3]; Vector3[] array = new Vector3[num3];
for (int i = 0; i < num3; i++) for (int i = 0; i < num3; i++)
{ {
array[i] = ReadHexVec3Safe(text, ref num2); array[i] = this.ReadHexVec3Safe(text, ref num2);
} }
int version2; int version2;
int countInFile; int countInFile;
BaseKey3[] array2 = new ProfileUtils_VertexUtil().LoadTable(profileUtils.GetBaseDataPath(), out version2, out countInFile); BaseKey3[] array2 = new ProfileUtils_VertexUtil().LoadTable(profileUtils.GetBaseDataPath(), out version2, out countInFile);
if (array2 == null || array2.Length == 0) if (array2 == null || array2.Length == 0)
{ {
throw new AutoMorpherException("Profile BVH Base Vertex Table is Invalid", "[ProfileLoader] LoadProfileBVHData\n - base vertex table is null or empty"); throw new AutoMorpherException("Profile BVH Base Vertex Table is Invalid", "[ProfileLoader] LoadProfileBVHData\n - base vertex table is null or empty");
} }
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil(); ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
profileUtil_IndexUtil.Build(num); profileUtil_IndexUtil.Build(num);
Vector3[] array3 = new Vector3[num3]; Vector3[] array3 = new Vector3[num3];
profileUtil_IndexUtil.DecodeInto(array, array3); profileUtil_IndexUtil.DecodeInto(array, array3);
Vector3[] array4 = new Vector3[num3]; Vector3[] array4 = new Vector3[num3];
for (int j = 0; j < num3; j++) for (int j = 0; j < num3; j++)
{ {
array4[j] = TransformVec3(array3[j], array2[j % array2.Length]); array4[j] = this.TransformVec3(array3[j], array2[j % array2.Length]);
} }
ProfileBVH profileBVH = new ProfileBVH ProfileBVH profileBVH = new ProfileBVH
{ {
vertices = new List<Vector3>(num3), vertices = new List<Vector3>(num3),
datas = new profileBVHData[num4], datas = new profileBVHData[num4],
nodes = new profileBVHNode[num5], nodes = new profileBVHNode[num5],
dataIndices = new int[num6] dataIndices = new int[num6]
}; };
profileBVH.vertices.AddRange(array4); profileBVH.vertices.AddRange(array4);
for (int k = 0; k < num4; k++) for (int k = 0; k < num4; k++)
{ {
profileBVH.datas[k] = new profileBVHData profileBVH.datas[k] = new profileBVHData
{ {
verA = ReadHexIntSafe(text, ref num2), verA = this.ReadHexIntSafe(text, ref num2),
verB = ReadHexIntSafe(text, ref num2), verB = this.ReadHexIntSafe(text, ref num2),
verC = ReadHexIntSafe(text, ref num2) verC = this.ReadHexIntSafe(text, ref num2)
}; };
} }
for (int l = 0; l < num5; l++) for (int l = 0; l < num5; l++)
{ {
Vector3 center = ReadHexVec3Safe(text, ref num2); Vector3 center = this.ReadHexVec3Safe(text, ref num2);
Vector3 vector = ReadHexVec3Safe(text, ref num2); Vector3 vector = this.ReadHexVec3Safe(text, ref num2);
profileBVH.nodes[l] = new profileBVHNode profileBVH.nodes[l] = new profileBVHNode
{ {
bounds = new Bounds(center, vector * 2f), bounds = new Bounds(center, vector * 2f),
leftChild = ReadHexIntSafe(text, ref num2), leftChild = this.ReadHexIntSafe(text, ref num2),
rightChild = ReadHexIntSafe(text, ref num2), rightChild = this.ReadHexIntSafe(text, ref num2),
start = ReadHexIntSafe(text, ref num2), start = this.ReadHexIntSafe(text, ref num2),
count = ReadHexIntSafe(text, ref num2), count = this.ReadHexIntSafe(text, ref num2),
isLeaf = (num2 < text.Length && text[num2++] == '1') isLeaf = (num2 < text.Length && text[num2++] == '1')
}; };
} }
for (int m = 0; m < num6; m++) for (int m = 0; m < num6; m++)
{ {
profileBVH.dataIndices[m] = ReadHexIntSafe(text, ref num2); profileBVH.dataIndices[m] = this.ReadHexIntSafe(text, ref num2);
} }
return profileBVH; return profileBVH;
} }
private int ReadHexIntSafe(string s, ref int p) private int ReadHexIntSafe(string s, ref int p)
{ {
if (p + 8 > s.Length) if (p + 8 > s.Length)
{ {
p = s.Length; p = s.Length;
throw new AutoMorpherException("Profile BVH ReadHexInt Out of Range", "[ProfileBVH] ReadHexIntSafe\n - read position exceeds string length"); throw new AutoMorpherException("Profile BVH ReadHexInt Out of Range", "[ProfileBVH] ReadHexIntSafe\n - read position exceeds string length");
} }
uint result = Convert.ToUInt32(s.Substring(p, 8), 16); uint result = Convert.ToUInt32(s.Substring(p, 8), 16);
p += 8; p += 8;
return (int)result; return (int)result;
} }
private Vector3 ReadHexVec3Safe(string s, ref int p) private Vector3 ReadHexVec3Safe(string s, ref int p)
{ {
return new Vector3(ReadHexFloatSafe(s, ref p), ReadHexFloatSafe(s, ref p), ReadHexFloatSafe(s, ref p)); return new Vector3(this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p));
} }
private float ReadHexFloatSafe(string s, ref int p) private float ReadHexFloatSafe(string s, ref int p)
{ {
if (p + 8 > s.Length) if (p + 8 > s.Length)
{ {
p = s.Length; p = s.Length;
throw new AutoMorpherException("Profile BVH ReadHexFloat Out of Range", "[ProfileBVH] ReadHexFloat\n - read position exceeds string length"); throw new AutoMorpherException("Profile BVH ReadHexFloat Out of Range", "[ProfileBVH] ReadHexFloat\n - read position exceeds string length");
} }
uint value = Convert.ToUInt32(s.Substring(p, 8), 16); uint value = Convert.ToUInt32(s.Substring(p, 8), 16);
p += 8; p += 8;
return BitConverter.Int32BitsToSingle((int)value); return BitConverter.Int32BitsToSingle((int)value);
} }
private Vector3 TransformVec3(Vector3 v, BaseKey3 k) private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
{ {
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z)); return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
} }
private float TransformFloatBits(float a, uint keyBits) private float TransformFloatBits(float a, uint keyBits)
{ {
return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits); return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits);
} }
private Vector3 ComputeTriangleNormal(Vector3 a, Vector3 b, Vector3 c) private Vector3 ComputeTriangleNormal(Vector3 a, Vector3 b, Vector3 c)
{ {
Vector3 vector = Vector3.Cross(b - a, c - a); Vector3 vector = Vector3.Cross(b - a, c - a);
float magnitude = vector.magnitude; float magnitude = vector.magnitude;
if (magnitude > 1E-08f) if (magnitude > 1E-08f)
{ {
return vector / magnitude; return vector / magnitude;
} }
return Vector3.up; return Vector3.up;
} }
private Bounds TransformBoundsToWorldAABB(Matrix4x4 l2w, Bounds localBounds) private Bounds TransformBoundsToWorldAABB(Matrix4x4 l2w, Bounds localBounds)
{ {
Vector3 center = localBounds.center; Vector3 center = localBounds.center;
Vector3 extents = localBounds.extents; Vector3 extents = localBounds.extents;
Vector3 vector = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, 0f - extents.z)); Vector3 vector = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, 0f - extents.z));
Vector3 p = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, extents.z)); Vector3 p = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, extents.z));
Vector3 p2 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, 0f - extents.z)); Vector3 p2 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, 0f - extents.z));
Vector3 p3 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, extents.z)); Vector3 p3 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, extents.z));
Vector3 p4 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, 0f - extents.z)); Vector3 p4 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, 0f - extents.z));
Vector3 p5 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, extents.z)); Vector3 p5 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, extents.z));
Vector3 p6 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, 0f - extents.z)); Vector3 p6 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, 0f - extents.z));
Vector3 p7 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, extents.z)); Vector3 p7 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, extents.z));
Vector3 min = vector; Vector3 min = vector;
Vector3 max = vector; Vector3 max = vector;
Encapsulate(ref min, ref max, p); this.Encapsulate(ref min, ref max, p);
Encapsulate(ref min, ref max, p2); this.Encapsulate(ref min, ref max, p2);
Encapsulate(ref min, ref max, p3); this.Encapsulate(ref min, ref max, p3);
Encapsulate(ref min, ref max, p4); this.Encapsulate(ref min, ref max, p4);
Encapsulate(ref min, ref max, p5); this.Encapsulate(ref min, ref max, p5);
Encapsulate(ref min, ref max, p6); this.Encapsulate(ref min, ref max, p6);
Encapsulate(ref min, ref max, p7); this.Encapsulate(ref min, ref max, p7);
return new Bounds((min + max) * 0.5f, max - min); return new Bounds((min + max) * 0.5f, max - min);
} }
private void Encapsulate(ref Vector3 min, ref Vector3 max, Vector3 p) private void Encapsulate(ref Vector3 min, ref Vector3 max, Vector3 p)
{ {
min = Vector3.Min(min, p); min = Vector3.Min(min, p);
max = Vector3.Max(max, p); max = Vector3.Max(max, p);
} }
} }

View File

@@ -1,80 +1,78 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfilePoseMatchUtil // Eden.AutoMorpher.profile.ProfilePoseMatchUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfilePoseMatchUtil public class ProfilePoseMatchUtil
{ {
private WorldVertexUtil _worldVertexUtil; private WorldVertexUtil _worldVertexUtil;
private MeshClassifier meshClassifier; private MeshClassifier meshClassifier;
public ProfilePoseMatchUtil() public ProfilePoseMatchUtil()
{ {
_worldVertexUtil = new WorldVertexUtil(); this._worldVertexUtil = new WorldVertexUtil();
meshClassifier = new MeshClassifier(); this.meshClassifier = new MeshClassifier();
} }
public void ProfilePoseMatcher(GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, GameObject targetCloth, ProfileData profileData, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBonesMap, Dictionary<Transform, ClothBoneType> clothBoneTypeMap, float neckTargetHeight = 1.5f) public void ProfilePoseMatcher(GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, GameObject targetCloth, ProfileData profileData, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBonesMap, Dictionary<Transform, ClothBoneType> clothBoneTypeMap, float neckTargetHeight = 1.5f)
{ {
if (targetAvatar == null) if (targetAvatar == null)
{ {
throw new AutoMorpherException("Target Avatar is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar is null"); throw new AutoMorpherException("Target Avatar is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar is null");
} }
if (targetAvatar.GetComponent<Animator>() == null) if (targetAvatar.GetComponent<Animator>() == null)
{ {
throw new AutoMorpherException("Target Avatar Animator is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar has no animator"); throw new AutoMorpherException("Target Avatar Animator is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar has no animator");
} }
if (targetBodyMeshes == null || targetBodyMeshes.Count == 0) if (targetBodyMeshes == null || targetBodyMeshes.Count == 0)
{ {
throw new AutoMorpherException("Target Body Meshes are Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetBodyMeshes is null or empty"); throw new AutoMorpherException("Target Body Meshes are Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetBodyMeshes is null or empty");
} }
if (targetCloth == null) if (targetCloth == null)
{ {
throw new AutoMorpherException("Target Cloth is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetCloth is null"); throw new AutoMorpherException("Target Cloth is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetCloth is null");
} }
if (profileData == null) if (profileData == null)
{ {
throw new AutoMorpherException("Profile Data is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profileData is null"); throw new AutoMorpherException("Profile Data is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profileData is null");
} }
if (clothHumanBonesMap == null || clothHumanBonesMap.Count == 0 || clothBoneTypeMap == null || clothBoneTypeMap.Count == 0) if (clothHumanBonesMap == null || clothHumanBonesMap.Count == 0 || clothBoneTypeMap == null || clothBoneTypeMap.Count == 0)
{ {
throw new AutoMorpherException("Clothing Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profile Clothe Bone Match Data is null or empty"); throw new AutoMorpherException("Clothing Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profile Clothe Bone Match Data is null or empty");
} }
Transform transform = targetAvatar.transform; Transform transform = targetAvatar.transform;
Transform transform2 = targetCloth.transform; Transform transform2 = targetCloth.transform;
Transform parent = transform.parent; Transform parent = transform.parent;
transform.SetParent(null, worldPositionStays: true); transform.SetParent(null, worldPositionStays: true);
Transform parent2 = transform2.parent; Transform parent2 = transform2.parent;
transform2.SetParent(null, worldPositionStays: true); transform2.SetParent(null, worldPositionStays: true);
transform2.position = transform.position; transform2.position = transform.position;
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = meshClassifier.MeshHumanoidBoneMatcher(targetAvatar.GetComponent<Animator>(), targetBodyMeshes); Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = this.meshClassifier.MeshHumanoidBoneMatcher(targetAvatar.GetComponent<Animator>(), targetBodyMeshes);
if (dictionary == null || dictionary.Count == 0) if (dictionary == null || dictionary.Count == 0)
{ {
throw new AutoMorpherException("Target Avatar Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - target Avatar Bone Match Data is null or empty"); throw new AutoMorpherException("Target Avatar Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - target Avatar Bone Match Data is null or empty");
} }
BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil(); BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
Vector3 comprehensiveScale = bodyPoseMatchSetupUtil.GetComprehensiveScale(transform2, clothHumanBonesMap, profileData); Vector3 comprehensiveScale = bodyPoseMatchSetupUtil.GetComprehensiveScale(transform2, clothHumanBonesMap, profileData);
Debug.Log($"ComprehensiveScale: {comprehensiveScale}"); Debug.Log($"ComprehensiveScale: {comprehensiveScale}");
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform, dictionary, neckTargetHeight); bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform, dictionary, neckTargetHeight);
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform2, clothHumanBonesMap, neckTargetHeight); bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform2, clothHumanBonesMap, neckTargetHeight);
List<BakedBodyMesh> list = new List<BakedBodyMesh>(); List<BakedBodyMesh> list = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes) foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes)
{ {
list.Add(new BakedBodyMesh(targetBodyMesh)); list.Add(new BakedBodyMesh(targetBodyMesh));
} }
new BodyPoseMatch_Torso().AlignTorsoByNeck(transform, list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale); new BodyPoseMatch_Torso().AlignTorsoByNeck(transform, list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm(); BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale); bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary, clothHumanBonesMap, profileData, comprehensiveScale); bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary, clothHumanBonesMap, profileData, comprehensiveScale);
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg(); BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
bodyPoseMatch_Leg.AlignBothUpperLegs(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale); bodyPoseMatch_Leg.AlignBothUpperLegs(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale); bodyPoseMatch_Leg.ScalingBothLegsAndFoots(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
transform.SetParent(parent, worldPositionStays: true); transform.SetParent(parent, worldPositionStays: true);
transform2.SetParent(parent2, worldPositionStays: true); transform2.SetParent(parent2, worldPositionStays: true);
} }
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.RegionStats // Eden.AutoMorpher.RegionStats
@@ -6,11 +6,11 @@ using UnityEngine;
public struct RegionStats public struct RegionStats
{ {
public Vector3 center; public Vector3 center;
public Vector3 principalAxis; public Vector3 principalAxis;
public float length; public float length;
public float avgRadius; public float avgRadius;
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.SkinningUtil // Eden.AutoMorpher.SkinningUtil

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// TempBoneMarker // TempBoneMarker
@@ -7,9 +7,9 @@ using UnityEngine;
public class TempBoneMarker : MonoBehaviour public class TempBoneMarker : MonoBehaviour
{ {
public Transform originalParent; public Transform originalParent;
public string additionalInfo = ""; public string additionalInfo = "";
public List<string> wrappedChildNames = new List<string>(); public List<string> wrappedChildNames = new List<string>();
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.TransformInfo // Eden.AutoMorpher.TransformInfo
@@ -6,67 +6,67 @@ using UnityEngine;
public class TransformInfo public class TransformInfo
{ {
public Transform parentTransform; public Transform parentTransform;
public Vector3 position; public Vector3 position;
public Vector3 localPosition; public Vector3 localPosition;
public Quaternion rotation; public Quaternion rotation;
public Quaternion localRotation; public Quaternion localRotation;
public Vector3 localScale; public Vector3 localScale;
public string name; public string name;
public TransformInfo(Transform t) public TransformInfo(Transform t)
{ {
parentTransform = t.parent; this.parentTransform = t.parent;
position = t.position; this.position = t.position;
localPosition = t.localPosition; this.localPosition = t.localPosition;
rotation = t.rotation; this.rotation = t.rotation;
localRotation = t.localRotation; this.localRotation = t.localRotation;
localScale = t.localScale; this.localScale = t.localScale;
name = t.name; this.name = t.name;
} }
public void ApplyToTransform(Transform t, bool applyParent, bool applyPosition, bool applyRotation, bool applyScale, bool applyName = false) public void ApplyToTransform(Transform t, bool applyParent, bool applyPosition, bool applyRotation, bool applyScale, bool applyName = false)
{ {
if (applyParent) if (applyParent)
{ {
t.SetParent(parentTransform, worldPositionStays: true); t.SetParent(this.parentTransform, worldPositionStays: true);
if (applyPosition) if (applyPosition)
{ {
t.localPosition = localPosition; t.localPosition = this.localPosition;
} }
if (applyRotation) if (applyRotation)
{ {
t.localRotation = localRotation; t.localRotation = this.localRotation;
} }
if (applyScale) if (applyScale)
{ {
t.localScale = localScale; t.localScale = this.localScale;
} }
} }
else else
{ {
if (applyPosition) if (applyPosition)
{ {
t.position = position; t.position = this.position;
} }
if (applyRotation) if (applyRotation)
{ {
t.rotation = rotation; t.rotation = this.rotation;
} }
if (applyScale) if (applyScale)
{ {
t.localScale = localScale; t.localScale = this.localScale;
} }
} }
if (applyName) if (applyName)
{ {
t.name = name; t.name = this.name;
} }
} }
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.TriangleUtil // Eden.AutoMorpher.TriangleUtil
@@ -6,52 +6,52 @@ using UnityEngine;
public class TriangleUtil public class TriangleUtil
{ {
public Vector3 ClosestPointOnTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c) public Vector3 ClosestPointOnTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
{ {
Vector3 vector = b - a; Vector3 vector = b - a;
Vector3 vector2 = c - a; Vector3 vector2 = c - a;
Vector3 rhs = p - a; Vector3 rhs = p - a;
float num = Vector3.Dot(vector, rhs); float num = Vector3.Dot(vector, rhs);
float num2 = Vector3.Dot(vector2, rhs); float num2 = Vector3.Dot(vector2, rhs);
if (num <= 0f && num2 <= 0f) if (num <= 0f && num2 <= 0f)
{ {
return a; return a;
} }
Vector3 rhs2 = p - b; Vector3 rhs2 = p - b;
float num3 = Vector3.Dot(vector, rhs2); float num3 = Vector3.Dot(vector, rhs2);
float num4 = Vector3.Dot(vector2, rhs2); float num4 = Vector3.Dot(vector2, rhs2);
if (num3 >= 0f && num4 <= num3) if (num3 >= 0f && num4 <= num3)
{ {
return b; return b;
} }
float num5 = num * num4 - num3 * num2; float num5 = num * num4 - num3 * num2;
if (num5 <= 0f && num >= 0f && num3 <= 0f) if (num5 <= 0f && num >= 0f && num3 <= 0f)
{ {
float num6 = num / (num - num3); float num6 = num / (num - num3);
return a + num6 * vector; return a + num6 * vector;
} }
Vector3 rhs3 = p - c; Vector3 rhs3 = p - c;
float num7 = Vector3.Dot(vector, rhs3); float num7 = Vector3.Dot(vector, rhs3);
float num8 = Vector3.Dot(vector2, rhs3); float num8 = Vector3.Dot(vector2, rhs3);
if (num8 >= 0f && num7 <= num8) if (num8 >= 0f && num7 <= num8)
{ {
return c; return c;
} }
float num9 = num7 * num2 - num * num8; float num9 = num7 * num2 - num * num8;
if (num9 <= 0f && num2 >= 0f && num8 <= 0f) if (num9 <= 0f && num2 >= 0f && num8 <= 0f)
{ {
float num10 = num2 / (num2 - num8); float num10 = num2 / (num2 - num8);
return a + num10 * vector2; return a + num10 * vector2;
} }
float num11 = num3 * num8 - num7 * num4; float num11 = num3 * num8 - num7 * num4;
if (num11 <= 0f && num4 - num3 >= 0f && num7 - num8 >= 0f) if (num11 <= 0f && num4 - num3 >= 0f && num7 - num8 >= 0f)
{ {
float num12 = (num4 - num3) / (num4 - num3 + (num7 - num8)); float num12 = (num4 - num3) / (num4 - num3 + (num7 - num8));
return b + num12 * (c - b); return b + num12 * (c - b);
} }
float num13 = 1f / (num11 + num9 + num5); float num13 = 1f / (num11 + num9 + num5);
float num14 = num9 * num13; float num14 = num9 * num13;
float num15 = num5 * num13; float num15 = num5 * num13;
return a + vector * num14 + vector2 * num15; return a + vector * num14 + vector2 * num15;
} }
} }

View File

@@ -1,4 +1,4 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.VertexFittingUtil // Eden.AutoMorpher.VertexFittingUtil

View File

@@ -1,173 +1,172 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.VertexMoverUtil // Eden.AutoMorpher.VertexMoverUtil
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class VertexMoverUtil public class VertexMoverUtil
{ {
public Vector3[] MoveVertices(ClothInstance cloth, Vector3 targetPoint, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement) public Vector3[] MoveVertices(ClothInstance cloth, Vector3 targetPoint, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
{ {
if (cloth == null || cloth.worldVertices == null) if (cloth == null || cloth.worldVertices == null)
{ {
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null"); throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
} }
Vector3[] worldVertices = cloth.worldVertices; Vector3[] worldVertices = cloth.worldVertices;
int num = worldVertices.Length; int num = worldVertices.Length;
bool[] isInboundVerts; bool[] isInboundVerts;
float[] array = ComputeEuclideanDistances(worldVertices, targetPoint, maxRadius, out isInboundVerts); float[] array = this.ComputeEuclideanDistances(worldVertices, targetPoint, maxRadius, out isInboundVerts);
if (array == null) if (array == null)
{ {
return null; return null;
} }
float[] array2 = ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param); float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
Vector3[] array3 = new Vector3[num]; Vector3[] array3 = new Vector3[num];
bool[] isLeftLegVertex = cloth.isLeftLegVertex; bool[] isLeftLegVertex = cloth.isLeftLegVertex;
bool[] isRightLegVertex = cloth.isRightLegVertex; bool[] isRightLegVertex = cloth.isRightLegVertex;
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
if (!isInboundVerts[i]) if (!isInboundVerts[i])
{ {
array3[i] = Vector3.zero; array3[i] = Vector3.zero;
continue; continue;
} }
if (centerIsLeftLeg && IsRightLegVertex(isRightLegVertex, i)) if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, i))
{ {
array3[i] = Vector3.zero; array3[i] = Vector3.zero;
continue; continue;
} }
if (centerIsRightLeg && IsLeftLegVertex(isLeftLegVertex, i)) if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, i))
{ {
array3[i] = Vector3.zero; array3[i] = Vector3.zero;
continue; continue;
} }
float num2 = array2[i]; float num2 = array2[i];
array3[i] = vertexMovement * num2; array3[i] = vertexMovement * num2;
} }
return array3; return array3;
} }
public Vector3[] MoveVertices(ClothInstance cloth, int targetVertexIdx, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement) public Vector3[] MoveVertices(ClothInstance cloth, int targetVertexIdx, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
{ {
if (cloth == null || cloth.worldVertices == null) if (cloth == null || cloth.worldVertices == null)
{ {
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null"); throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
} }
Vector3[] worldVertices = cloth.worldVertices; Vector3[] worldVertices = cloth.worldVertices;
int num = worldVertices.Length; int num = worldVertices.Length;
bool[] isInboundVerts; bool[] isInboundVerts;
float[] array = ComputeEuclideanDistances(worldVertices, targetVertexIdx, maxRadius, out isInboundVerts); float[] array = this.ComputeEuclideanDistances(worldVertices, targetVertexIdx, maxRadius, out isInboundVerts);
if (array == null) if (array == null)
{ {
return null; return null;
} }
float[] array2 = ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param); float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
Vector3[] array3 = new Vector3[num]; Vector3[] array3 = new Vector3[num];
bool[] isLeftLegVertex = cloth.isLeftLegVertex; bool[] isLeftLegVertex = cloth.isLeftLegVertex;
bool[] isRightLegVertex = cloth.isRightLegVertex; bool[] isRightLegVertex = cloth.isRightLegVertex;
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
if (!isInboundVerts[i]) if (!isInboundVerts[i])
{ {
array3[i] = Vector3.zero; array3[i] = Vector3.zero;
continue; continue;
} }
if (centerIsLeftLeg && IsRightLegVertex(isRightLegVertex, i)) if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, i))
{ {
array3[i] = Vector3.zero; array3[i] = Vector3.zero;
continue; continue;
} }
if (centerIsRightLeg && IsLeftLegVertex(isLeftLegVertex, i)) if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, i))
{ {
array3[i] = Vector3.zero; array3[i] = Vector3.zero;
continue; continue;
} }
float num2 = array2[i]; float num2 = array2[i];
array3[i] = vertexMovement * num2; array3[i] = vertexMovement * num2;
} }
return array3; return array3;
} }
private float[] ComputeEuclideanDistances(Vector3[] verts, int targetVertIdx, float maxRadius, out bool[] isInboundVerts) private float[] ComputeEuclideanDistances(Vector3[] verts, int targetVertIdx, float maxRadius, out bool[] isInboundVerts)
{ {
return ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts); return this.ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts);
} }
private float[] ComputeEuclideanDistances(Vector3[] verts, Vector3 targetVert, float maxRadius, out bool[] isInboundVerts) private float[] ComputeEuclideanDistances(Vector3[] verts, Vector3 targetVert, float maxRadius, out bool[] isInboundVerts)
{ {
int num = verts.Length; int num = verts.Length;
float[] array = new float[num]; float[] array = new float[num];
isInboundVerts = new bool[num]; isInboundVerts = new bool[num];
bool flag = false; bool flag = false;
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
array[i] = Vector3.Distance(verts[i], targetVert); array[i] = Vector3.Distance(verts[i], targetVert);
isInboundVerts[i] = array[i] <= maxRadius; isInboundVerts[i] = array[i] <= maxRadius;
flag |= isInboundVerts[i]; flag |= isInboundVerts[i];
} }
if (!flag) if (!flag)
{ {
return null; return null;
} }
return array; return array;
} }
private float ComputeGaussianWeight(float distance, float alpah) private float ComputeGaussianWeight(float distance, float alpah)
{ {
return Mathf.Exp((0f - distance * distance) / (2f * alpah * alpah)); return Mathf.Exp((0f - distance * distance) / (2f * alpah * alpah));
} }
private float ComputeLaplacianWeight(float distance, float beta) private float ComputeLaplacianWeight(float distance, float beta)
{ {
return Mathf.Exp(0f - distance / beta); return Mathf.Exp(0f - distance / beta);
} }
private float[] ComputeKernelWeights(float[] dist, bool[] isInboundVerts, float maxRadius, WeightKernel kernel, float param) private float[] ComputeKernelWeights(float[] dist, bool[] isInboundVerts, float maxRadius, WeightKernel kernel, float param)
{ {
int num = dist.Length; int num = dist.Length;
float[] array = new float[num]; float[] array = new float[num];
float num2 = Mathf.Max(1E-08f, param); float num2 = Mathf.Max(1E-08f, param);
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
if (!isInboundVerts[i]) if (!isInboundVerts[i])
{ {
array[i] = 0f; array[i] = 0f;
continue; continue;
} }
switch (kernel) switch (kernel)
{ {
case WeightKernel.Gaussian: case WeightKernel.Gaussian:
array[i] = ComputeGaussianWeight(dist[i], num2); array[i] = this.ComputeGaussianWeight(dist[i], num2);
break; break;
case WeightKernel.Laplacian: case WeightKernel.Laplacian:
array[i] = ComputeLaplacianWeight(dist[i], num2); array[i] = this.ComputeLaplacianWeight(dist[i], num2);
break; break;
default: default:
array[i] = 0f; array[i] = 0f;
break; break;
} }
float num3 = 1f - dist[i] / maxRadius; float num3 = 1f - dist[i] / maxRadius;
array[i] *= num3 * num3; array[i] *= num3 * num3;
} }
return array; return array;
} }
private bool IsLeftLegVertex(bool[] leftMask, int index) private bool IsLeftLegVertex(bool[] leftMask, int index)
{ {
if (leftMask != null && index >= 0 && index < leftMask.Length) if (leftMask != null && index >= 0 && index < leftMask.Length)
{ {
return leftMask[index]; return leftMask[index];
} }
return false; return false;
} }
private bool IsRightLegVertex(bool[] rightMask, int index) private bool IsRightLegVertex(bool[] rightMask, int index)
{ {
if (rightMask != null && index >= 0 && index < rightMask.Length) if (rightMask != null && index >= 0 && index < rightMask.Length)
{ {
return rightMask[index]; return rightMask[index];
} }
return false; return false;
} }
} }

View File

@@ -1,9 +1,9 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.WeightKernel // Eden.AutoMorpher.WeightKernel
public enum WeightKernel public enum WeightKernel
{ {
Gaussian, Gaussian,
Laplacian Laplacian
} }

View File

@@ -1,68 +1,67 @@
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.WorldVertexUtil // Eden.AutoMorpher.WorldVertexUtil
using Eden.AutoMorpher;
using UnityEngine; using UnityEngine;
public class WorldVertexUtil public class WorldVertexUtil
{ {
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr) public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr)
{ {
Mesh bakedMesh = new Mesh(); Mesh bakedMesh = new Mesh();
return GetWorldVertices(smr, ref bakedMesh); return this.GetWorldVertices(smr, ref bakedMesh);
} }
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr, ref Mesh bakedMesh) public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr, ref Mesh bakedMesh)
{ {
if (smr == null) if (smr == null)
{ {
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVertices\n - smr is null"); throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVertices\n - smr is null");
} }
if (bakedMesh == null) if (bakedMesh == null)
{ {
bakedMesh = new Mesh(); bakedMesh = new Mesh();
} }
else else
{ {
bakedMesh.Clear(); bakedMesh.Clear();
} }
smr.BakeMesh(bakedMesh); smr.BakeMesh(bakedMesh);
Transform transform = smr.transform; Transform transform = smr.transform;
Vector3 lossyScale = transform.lossyScale; Vector3 lossyScale = transform.lossyScale;
Vector3 vector = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f)); Vector3 vector = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 matrix4x = transform.localToWorldMatrix * Matrix4x4.Scale(vector); Matrix4x4 matrix4x = transform.localToWorldMatrix * Matrix4x4.Scale(vector);
Vector3[] vertices = bakedMesh.vertices; Vector3[] vertices = bakedMesh.vertices;
int num = vertices.Length; int num = vertices.Length;
Vector3[] array = new Vector3[num]; Vector3[] array = new Vector3[num];
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
array[i] = matrix4x.MultiplyPoint3x4(vertices[i]); array[i] = matrix4x.MultiplyPoint3x4(vertices[i]);
} }
return array; return array;
} }
public Vector3[] GetWorldVerticesWithBakedMesh(SkinnedMeshRenderer smr, Mesh bakedMesh) public Vector3[] GetWorldVerticesWithBakedMesh(SkinnedMeshRenderer smr, Mesh bakedMesh)
{ {
if (smr == null) if (smr == null)
{ {
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVerticesWithBakedMesh\n - smr is null"); throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVerticesWithBakedMesh\n - smr is null");
} }
if (bakedMesh == null) if (bakedMesh == null)
{ {
return null; return null;
} }
Transform transform = smr.transform; Transform transform = smr.transform;
Vector3 lossyScale = transform.lossyScale; Vector3 lossyScale = transform.lossyScale;
Vector3 vector = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f)); Vector3 vector = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 matrix4x = transform.localToWorldMatrix * Matrix4x4.Scale(vector); Matrix4x4 matrix4x = transform.localToWorldMatrix * Matrix4x4.Scale(vector);
Vector3[] vertices = bakedMesh.vertices; Vector3[] vertices = bakedMesh.vertices;
int num = vertices.Length; int num = vertices.Length;
Vector3[] array = new Vector3[num]; Vector3[] array = new Vector3[num];
for (int i = 0; i < num; i++) for (int i = 0; i < num; i++)
{ {
array[i] = matrix4x.MultiplyPoint3x4(vertices[i]); array[i] = matrix4x.MultiplyPoint3x4(vertices[i]);
} }
return array; return array;
} }
} }