포매팅
This commit is contained in:
@@ -1,11 +1,9 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.AutoMorpherDev
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using System;
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using System.Diagnostics;
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using Eden.AutoMorpher;
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using UnityEngine;
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public static class AutoMorpherDev
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{
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@@ -19,24 +17,24 @@ public static class AutoMorpherDev
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public ScopeTimer(bool enabled, string label)
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{
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_enabled = enabled;
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_label = label;
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this._enabled = enabled;
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this._label = label;
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if (enabled)
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{
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_sw = Stopwatch.StartNew();
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this._sw = Stopwatch.StartNew();
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}
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else
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{
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_sw = null;
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this._sw = null;
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}
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}
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public void Dispose()
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{
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if (_enabled && _sw != null)
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if (this._enabled && this._sw != null)
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{
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_sw.Stop();
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UnityEngine.Debug.Log($"[DevTimer] {_label}: {_sw.ElapsedMilliseconds} ms");
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this._sw.Stop();
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UnityEngine.Debug.Log($"[DevTimer] {this._label}: {this._sw.ElapsedMilliseconds} ms");
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}
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}
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}
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@@ -1,4 +1,4 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.AutoMorpherException
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@@ -1,4 +1,4 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.BakedBodyMesh
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@@ -12,19 +12,19 @@ public class BakedBodyMesh
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public BakedBodyMesh(SkinnedMeshRenderer _smr)
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{
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smr = _smr;
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bakedMesh = new Mesh();
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smr.BakeMesh(bakedMesh);
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this.smr = _smr;
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this.bakedMesh = new Mesh();
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this.smr.BakeMesh(this.bakedMesh);
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}
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public void ReBakeMesh()
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{
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smr.BakeMesh(bakedMesh);
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this.smr.BakeMesh(this.bakedMesh);
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}
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~BakedBodyMesh()
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{
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smr = null;
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bakedMesh = null;
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this.smr = null;
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this.bakedMesh = null;
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}
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}
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@@ -1,11 +1,9 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.BodyPoseMatchSetupUtil
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using System.Collections.Generic;
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using System.Linq;
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using Eden.AutoMorpher;
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using Eden.AutoMorpher.profile;
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using UnityEngine;
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public class BodyPoseMatchSetupUtil
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@@ -1,9 +1,8 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.BodyPoseMatchUtil
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using System.Collections.Generic;
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using Eden.AutoMorpher;
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using UnityEngine;
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public class BodyPoseMatchUtil
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@@ -18,9 +17,9 @@ public class BodyPoseMatchUtil
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public BodyPoseMatchUtil()
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{
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_worldVertexUtil = new WorldVertexUtil();
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meshClassifier = new MeshClassifier();
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poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
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this._worldVertexUtil = new WorldVertexUtil();
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this.meshClassifier = new MeshClassifier();
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this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
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}
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public GameObject AutoAdjustBodyPose(GameObject sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy, float neckTargetHeight = 1.5f, bool onlyScaling = false)
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@@ -33,8 +32,8 @@ public class BodyPoseMatchUtil
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sourceToProxy = new Dictionary<Transform, Transform>();
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return null;
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}
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Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = meshClassifier.MeshHumanoidBoneMatcher(component, sourceBodyMeshes);
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Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes);
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Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = this.meshClassifier.MeshHumanoidBoneMatcher(component, sourceBodyMeshes);
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Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = this.meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes);
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BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
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bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight);
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bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary, neckTargetHeight);
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@@ -47,7 +46,7 @@ public class BodyPoseMatchUtil
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gameObject.transform.localPosition = Vector3.zero;
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return gameObject;
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}
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Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes);
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Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = this.meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes);
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if (dictionary2 == null || dictionary2.Count == 0)
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{
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throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
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@@ -66,7 +65,7 @@ public class BodyPoseMatchUtil
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}
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BodyPoseMatch_Torso bodyPoseMatch_Torso = new BodyPoseMatch_Torso();
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bodyPoseMatch_Torso.AlignTorsoByNeck(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
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if (doDebug)
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if (this.doDebug)
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{
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bodyPoseMatch_Torso.DrawTorsoPcaDebug(gameObject, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f);
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bodyPoseMatch_Torso.DrawTorsoPcaDebug(targetAvatar, list2, dictionary, Color.red, Color.green, 1f, 20f);
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@@ -77,7 +76,7 @@ public class BodyPoseMatchUtil
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}
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BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
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bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary2, list2, dictionary);
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if (doDebug)
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if (this.doDebug)
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{
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bodyPoseMatch_Arm.DrawArmPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f);
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bodyPoseMatch_Arm.DrawArmPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.red, Color.green, 1f, 20f);
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@@ -98,7 +97,7 @@ public class BodyPoseMatchUtil
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item5.ReBakeMesh();
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}
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bodyPoseMatch_Leg.ScalingBothLegsAndFoots(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
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if (doDebug)
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if (this.doDebug)
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{
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foreach (BakedBodyMesh item6 in list)
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{
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@@ -1,10 +1,8 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.BodyPoseMatch_Arm
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using System.Collections.Generic;
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using Eden.AutoMorpher;
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using Eden.AutoMorpher.profile;
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using UnityEngine;
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public class BodyPoseMatch_Arm
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@@ -13,7 +11,7 @@ public class BodyPoseMatch_Arm
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public BodyPoseMatch_Arm()
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{
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poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
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this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
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}
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public void AlignUpperArmByArmCenters(IReadOnlyCollection<Transform> sourceLeftUpperArmSet, IReadOnlyCollection<Transform> sourceRightUpperArmSet, Vector3 sourceShoulderCenterWorld, Vector3 targetShoulderCenterWorld, Transform axisReferenceTransform, bool lockRightAxis = true)
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@@ -59,13 +57,13 @@ public class BodyPoseMatch_Arm
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{
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throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
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}
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Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, HumanBodyBones.Hips);
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Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, HumanBodyBones.Hips);
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if (boneFromBoneMap == null)
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{
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throw new AutoMorpherException("Proxy Hips is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxy hips transform is null");
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}
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RegionStats regionStats = ComputeArmRegionStats(proxyBakedBodyMeshes, proxyBoneMap, isLeft: true);
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RegionStats regionStats2 = ComputeArmRegionStats(proxyBakedBodyMeshes, proxyBoneMap, isLeft: false);
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RegionStats regionStats = this.ComputeArmRegionStats(proxyBakedBodyMeshes, proxyBoneMap, isLeft: true);
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RegionStats regionStats2 = this.ComputeArmRegionStats(proxyBakedBodyMeshes, proxyBoneMap, isLeft: false);
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bool flag = regionStats.length > 0.0001f;
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bool flag2 = regionStats2.length > 0.0001f;
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if (!flag && !flag2)
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@@ -73,9 +71,9 @@ public class BodyPoseMatch_Arm
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Debug.LogWarning("[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: proxy arm PCA failed. Skip.");
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return;
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}
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Vector3 sourceShoulderCenterWorld = CalculateShoulderCenter(flag, flag2, regionStats.center, regionStats2.center);
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RegionStats regionStats3 = ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: true);
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RegionStats regionStats4 = ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: false);
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Vector3 sourceShoulderCenterWorld = this.CalculateShoulderCenter(flag, flag2, regionStats.center, regionStats2.center);
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RegionStats regionStats3 = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: true);
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RegionStats regionStats4 = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: false);
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bool flag3 = regionStats3.length > 0.0001f;
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bool flag4 = regionStats4.length > 0.0001f;
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if (!flag3 && !flag4)
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@@ -83,7 +81,7 @@ public class BodyPoseMatch_Arm
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Debug.LogWarning("[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
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return;
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}
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Vector3 targetShoulderCenterWorld = CalculateShoulderCenter(flag3, flag4, regionStats3.center, regionStats4.center);
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Vector3 targetShoulderCenterWorld = this.CalculateShoulderCenter(flag3, flag4, regionStats3.center, regionStats4.center);
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if (!proxyBoneMap.TryGetValue(HumanBodyBones.LeftUpperArm, out var value) || value == null || value.Count == 0)
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{
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throw new AutoMorpherException("Proxy Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap has no LeftUpperArm set");
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@@ -92,7 +90,7 @@ public class BodyPoseMatch_Arm
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{
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throw new AutoMorpherException("Proxy Right UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap has no RightUpperArm set");
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}
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AlignUpperArmByArmCenters(value, value2, sourceShoulderCenterWorld, targetShoulderCenterWorld, boneFromBoneMap);
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this.AlignUpperArmByArmCenters(value, value2, sourceShoulderCenterWorld, targetShoulderCenterWorld, boneFromBoneMap);
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}
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public void AlignUpperArmByArmPcaCenters(IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale)
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@@ -105,7 +103,7 @@ public class BodyPoseMatch_Arm
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||||
{
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throw new AutoMorpherException("Profile Data is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - profileData is null");
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}
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Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips);
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Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips);
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if (boneFromBoneMap == null)
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||||
{
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throw new AutoMorpherException("Cloth Hips is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - cloth hips transform is null");
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@@ -120,16 +118,16 @@ public class BodyPoseMatch_Arm
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Vector3 leftCenter = Vector3.zero;
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if (flag)
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{
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leftCenter = poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.LeftUpperArmSpatialData, comprehensiveScale);
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leftCenter = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.LeftUpperArmSpatialData, comprehensiveScale);
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}
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Vector3 rightCenter = Vector3.zero;
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||||
if (flag2)
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{
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rightCenter = poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.RightUpperArmSpatialData, comprehensiveScale);
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rightCenter = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.RightUpperArmSpatialData, comprehensiveScale);
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}
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Vector3 sourceShoulderCenterWorld = CalculateShoulderCenter(flag, flag2, leftCenter, rightCenter);
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||||
RegionStats regionStats = ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: true);
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RegionStats regionStats2 = ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: false);
|
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Vector3 sourceShoulderCenterWorld = this.CalculateShoulderCenter(flag, flag2, leftCenter, rightCenter);
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||||
RegionStats regionStats = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: true);
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RegionStats regionStats2 = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, isLeft: false);
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||||
bool flag3 = regionStats.length > 0.0001f;
|
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bool flag4 = regionStats2.length > 0.0001f;
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||||
if (!flag3 && !flag4)
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||||
@@ -137,7 +135,7 @@ public class BodyPoseMatch_Arm
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
|
||||
return;
|
||||
}
|
||||
Vector3 targetShoulderCenterWorld = CalculateShoulderCenter(flag3, flag4, regionStats.center, regionStats2.center);
|
||||
Vector3 targetShoulderCenterWorld = this.CalculateShoulderCenter(flag3, flag4, regionStats.center, regionStats2.center);
|
||||
if (!clothBoneMap.TryGetValue(HumanBodyBones.LeftUpperArm, out var value) || value == null || value.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap has no LeftUpperArm set");
|
||||
@@ -146,7 +144,7 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Right UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap has no RightUpperArm set");
|
||||
}
|
||||
AlignUpperArmByArmCenters(value, value2, sourceShoulderCenterWorld, targetShoulderCenterWorld, boneFromBoneMap);
|
||||
this.AlignUpperArmByArmCenters(value, value2, sourceShoulderCenterWorld, targetShoulderCenterWorld, boneFromBoneMap);
|
||||
}
|
||||
|
||||
private Vector3 CalculateShoulderCenter(bool leftValid, bool rightValid, Vector3 leftCenter, Vector3 rightCenter)
|
||||
@@ -175,16 +173,16 @@ public class BodyPoseMatch_Arm
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.LeftHand
|
||||
});
|
||||
List<Vector3> list = poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
List<Vector3> list = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
Debug.LogWarning($"[BodyPoseMatch_Arm] ComputeArmRegionStats: arm vertices 0. isLeft={isLeft}");
|
||||
return default(RegionStats);
|
||||
}
|
||||
RegionStats result = new PcaUtil().ComputeRegionStats(list);
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftUpperArm : HumanBodyBones.RightUpperArm);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftUpperArm : HumanBodyBones.RightUpperArm);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Vector3 principalAxis = Vector3.zero;
|
||||
if (boneFromBoneMap != null && boneFromBoneMap3 != null)
|
||||
{
|
||||
@@ -211,12 +209,12 @@ public class BodyPoseMatch_Arm
|
||||
HumanBodyBones humanBodyBones = (isLeft ? HumanBodyBones.LeftUpperArm : HumanBodyBones.RightUpperArm);
|
||||
HumanBodyBones bone = (isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
HumanBodyBones bone2 = (isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone2);
|
||||
Transform boneFromBoneMap4 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap5 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone);
|
||||
Transform boneFromBoneMap6 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone2);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone2);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap5 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone);
|
||||
Transform boneFromBoneMap6 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone2);
|
||||
HashSet<Transform> value;
|
||||
if (boneFromBoneMap == null || boneFromBoneMap2 == null || boneFromBoneMap3 == null || boneFromBoneMap4 == null || boneFromBoneMap5 == null || boneFromBoneMap6 == null)
|
||||
{
|
||||
@@ -228,7 +226,7 @@ public class BodyPoseMatch_Arm
|
||||
}
|
||||
else
|
||||
{
|
||||
poseMatchCommonUtil.BoneLengthAdjust(boneFromBoneMap, boneFromBoneMap2, boneFromBoneMap4, boneFromBoneMap5, value, autoDetectAxis, forceAxisIndex);
|
||||
this.poseMatchCommonUtil.BoneLengthAdjust(boneFromBoneMap, boneFromBoneMap2, boneFromBoneMap4, boneFromBoneMap5, value, autoDetectAxis, forceAxisIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,9 +234,9 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
HumanBodyBones humanBodyBones = (isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
HumanBodyBones bone = (isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
if (boneFromBoneMap == null || boneFromBoneMap2 == null || boneFromBoneMap3 == null)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingSingArmLenght: some arm bones are null. Skip.");
|
||||
@@ -254,7 +252,7 @@ public class BodyPoseMatch_Arm
|
||||
return;
|
||||
}
|
||||
float num3 = num2 / num;
|
||||
int num4 = ResolveArmLengthAxisIndex(boneFromBoneMap, boneFromBoneMap2, autoDetectAxis, forceAxisIndex);
|
||||
int num4 = this.ResolveArmLengthAxisIndex(boneFromBoneMap, boneFromBoneMap2, autoDetectAxis, forceAxisIndex);
|
||||
Vector3 localScale = boneFromBoneMap.localScale;
|
||||
switch (num4)
|
||||
{
|
||||
@@ -283,8 +281,8 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_Arm] ScalingSingArmLenght\n - BoneMap is null");
|
||||
}
|
||||
ScalingUpperArmLength(proxyBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
ScalingUpperArmLength(proxyBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingUpperArmLength(proxyBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingUpperArmLength(proxyBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
if (proxyBakedBodyMeshes != null)
|
||||
{
|
||||
foreach (BakedBodyMesh proxyBakedBodyMesh in proxyBakedBodyMeshes)
|
||||
@@ -292,22 +290,22 @@ public class BodyPoseMatch_Arm
|
||||
proxyBakedBodyMesh.ReBakeMesh();
|
||||
}
|
||||
}
|
||||
ScalingLowerArmLength_BodyMatch(proxyBakedBodyMeshes, proxyBoneMap, targetBakedBodyMeshes, targetBoneMap, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingLowerArmLength_BodyMatch(proxyBakedBodyMeshes, proxyBoneMap, targetBakedBodyMeshes, targetBoneMap, autoDetectAxis, forceAxisIndex);
|
||||
}
|
||||
|
||||
private void ScalingLowerArmLength_BodyMatch(IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, bool autoDetectAxis, int forceAxisIndex)
|
||||
{
|
||||
if (TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, HumanBodyBones.LeftHand, isLeft: true, out var extremeX) && TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.LeftHand, isLeft: true, out var extremeX2))
|
||||
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, HumanBodyBones.LeftHand, isLeft: true, out var extremeX) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.LeftHand, isLeft: true, out var extremeX2))
|
||||
{
|
||||
ScalingLowerArmLength(proxyBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex, extremeX, extremeX2);
|
||||
this.ScalingLowerArmLength(proxyBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex, extremeX, extremeX2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_BodyMatch: left extreme calc failed. Skip left lower.");
|
||||
}
|
||||
if (TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, HumanBodyBones.RightHand, isLeft: false, out var extremeX3) && TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.RightHand, isLeft: false, out var extremeX4))
|
||||
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, HumanBodyBones.RightHand, isLeft: false, out var extremeX3) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.RightHand, isLeft: false, out var extremeX4))
|
||||
{
|
||||
ScalingLowerArmLength(proxyBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex, extremeX3, extremeX4);
|
||||
this.ScalingLowerArmLength(proxyBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex, extremeX3, extremeX4);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -325,9 +323,9 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
throw new AutoMorpherException("Profile Data is Missing", "[BodyPoseMatch_Arm] ScalingSingArmLenght\n - profileData is null");
|
||||
}
|
||||
ScalingUpperArmLength(clothBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
ScalingUpperArmLength(clothBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
ScalingLowerArmLength_ProfileMatch(targetBakedBodyMeshes, targetBoneMap, clothBoneMap, profileData, comprehensiveScale, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingUpperArmLength(clothBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingUpperArmLength(clothBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingLowerArmLength_ProfileMatch(targetBakedBodyMeshes, targetBoneMap, clothBoneMap, profileData, comprehensiveScale, autoDetectAxis, forceAxisIndex);
|
||||
}
|
||||
|
||||
private void ScalingLowerArmLength_ProfileMatch(IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, ProfileData profileData, Vector3 comprehensiveScale, bool autoDetectAxis, int forceAxisIndex)
|
||||
@@ -337,10 +335,10 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: left spatial data missing. Skip left lower.");
|
||||
}
|
||||
else if (TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.LeftHand, isLeft: true, out extremeX))
|
||||
else if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.LeftHand, isLeft: true, out extremeX))
|
||||
{
|
||||
float profileForearmExtremeX = GetProfileForearmExtremeX(clothBoneMap, profileData.LeftLowerArm_HandSpatialData, comprehensiveScale, isLeft: true);
|
||||
ScalingLowerArmLength(clothBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex, profileForearmExtremeX, extremeX);
|
||||
float profileForearmExtremeX = this.GetProfileForearmExtremeX(clothBoneMap, profileData.LeftLowerArm_HandSpatialData, comprehensiveScale, isLeft: true);
|
||||
this.ScalingLowerArmLength(clothBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex, profileForearmExtremeX, extremeX);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -351,10 +349,10 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: right spatial data missing. Skip right lower.");
|
||||
}
|
||||
else if (TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.RightHand, isLeft: false, out extremeX2))
|
||||
else if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.RightHand, isLeft: false, out extremeX2))
|
||||
{
|
||||
float profileForearmExtremeX2 = GetProfileForearmExtremeX(clothBoneMap, profileData.RightLowerArm_HandSpatialData, comprehensiveScale, isLeft: false);
|
||||
ScalingLowerArmLength(clothBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex, profileForearmExtremeX2, extremeX2);
|
||||
float profileForearmExtremeX2 = this.GetProfileForearmExtremeX(clothBoneMap, profileData.RightLowerArm_HandSpatialData, comprehensiveScale, isLeft: false);
|
||||
this.ScalingLowerArmLength(clothBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex, profileForearmExtremeX2, extremeX2);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -373,7 +371,7 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
return false;
|
||||
}
|
||||
List<Vector3> list = poseMatchCommonUtil.CollectWeightedVerticesWorld(bakedBodyMeshes, value, weightThreshold, sampleStep);
|
||||
List<Vector3> list = this.poseMatchCommonUtil.CollectWeightedVerticesWorld(bakedBodyMeshes, value, weightThreshold, sampleStep);
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
return false;
|
||||
@@ -402,7 +400,7 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_Arm] GetProfileForearmExtremeX\n - spatialData or spatialData.volumeData is null");
|
||||
}
|
||||
if (poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone) == null)
|
||||
if (this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone) == null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_Arm] GetProfileForearmExtremeX\n - refBone transform is null");
|
||||
}
|
||||
@@ -442,7 +440,7 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
if (avatarBakedBodyMeshes != null && avatarBoneMap != null)
|
||||
{
|
||||
RegionStats regionStats = ComputeArmRegionStats(avatarBakedBodyMeshes, avatarBoneMap, isLeft);
|
||||
RegionStats regionStats = this.ComputeArmRegionStats(avatarBakedBodyMeshes, avatarBoneMap, isLeft);
|
||||
if (!(regionStats.length < 0.0001f))
|
||||
{
|
||||
Vector3 center = regionStats.center;
|
||||
@@ -459,8 +457,8 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
public void DrawForearmExtremeDebugPair(GameObject proxyObject, IReadOnlyList<SkinnedMeshRenderer> proxyBodyMeshes, GameObject targetObject, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, bool isLeft, float size = 0.03f, float duration = 3f)
|
||||
{
|
||||
DrawForearmExtremeDebugSingle(proxyObject, proxyBodyMeshes, isLeft, Color.blue, Color.cyan, size, duration);
|
||||
DrawForearmExtremeDebugSingle(targetObject, targetBodyMeshes, isLeft, Color.red, Color.magenta, size, duration);
|
||||
this.DrawForearmExtremeDebugSingle(proxyObject, proxyBodyMeshes, isLeft, Color.blue, Color.cyan, size, duration);
|
||||
this.DrawForearmExtremeDebugSingle(targetObject, targetBodyMeshes, isLeft, Color.red, Color.magenta, size, duration);
|
||||
}
|
||||
|
||||
public void DrawForearmExtremeDebugSingle(GameObject avatarObject, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, bool isLeft, Color lineColor, Color pointColor, float size = 0.03f, float duration = 3f)
|
||||
@@ -479,7 +477,7 @@ public class BodyPoseMatch_Arm
|
||||
Debug.LogWarning($"[BodyPoseMatch_Arm] DrawForearmExtremeDebugSingle: elbow bone missing. isLeft={isLeft}");
|
||||
return;
|
||||
}
|
||||
if (!TryGetForearmExtremePoint(component, bodyMeshes, isLeft, out var extremePos))
|
||||
if (!this.TryGetForearmExtremePoint(component, bodyMeshes, isLeft, out var extremePos))
|
||||
{
|
||||
Debug.LogWarning($"[BodyPoseMatch_Arm] DrawForearmExtremeDebugSingle: extreme vertex not found. isLeft={isLeft}");
|
||||
return;
|
||||
@@ -520,7 +518,7 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
return false;
|
||||
}
|
||||
List<Vector3> list2 = poseMatchCommonUtil.CollectWeightedVerticesWorld(list, targetBoneSet, 0.1f);
|
||||
List<Vector3> list2 = this.poseMatchCommonUtil.CollectWeightedVerticesWorld(list, targetBoneSet, 0.1f);
|
||||
if (list2 == null || list2.Count == 0)
|
||||
{
|
||||
return false;
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BodyPoseMatch_CommonUtil
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class BodyPoseMatch_CommonUtil
|
||||
@@ -29,12 +27,12 @@ public class BodyPoseMatch_CommonUtil
|
||||
{
|
||||
throw new AutoMorpherException("Profile Bone Spatial Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - boneSpatialData or boneSpatialData.pcaData is null (context=" + errorContext + ")");
|
||||
}
|
||||
Transform boneFromBoneMap = GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
|
||||
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
|
||||
if (boneFromBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld" + $"\n - refBone transform is null (refBone={boneSpatialData.refBone}, context={errorContext})");
|
||||
}
|
||||
if (GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips) == null)
|
||||
if (this.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips) == null)
|
||||
{
|
||||
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - hip transform is null (context=" + errorContext + ")");
|
||||
}
|
||||
@@ -45,12 +43,12 @@ public class BodyPoseMatch_CommonUtil
|
||||
|
||||
public Vector3 GetProfileVolumeMinWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
||||
{
|
||||
return GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: true);
|
||||
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: true);
|
||||
}
|
||||
|
||||
public Vector3 GetProfileVolumeMaxWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
||||
{
|
||||
return GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: false);
|
||||
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: false);
|
||||
}
|
||||
|
||||
public Vector3 GetProfileVolumeWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axisIndex, Vector3 comprehensiveScale, bool isMin)
|
||||
@@ -63,7 +61,7 @@ public class BodyPoseMatch_CommonUtil
|
||||
{
|
||||
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - spatialData or spatialData.volumeData is null");
|
||||
}
|
||||
Transform boneFromBoneMap = GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
|
||||
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
|
||||
if (boneFromBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - refBone transform is null (refBone={spatialData.refBone})");
|
||||
@@ -164,7 +162,7 @@ public class BodyPoseMatch_CommonUtil
|
||||
Debug.Log("[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.");
|
||||
return result;
|
||||
}
|
||||
return CollectWeightedVerticesWorld(bakedBodyMeshes, hashSet, weightThreshold, sampleStep);
|
||||
return this.CollectWeightedVerticesWorld(bakedBodyMeshes, hashSet, weightThreshold, sampleStep);
|
||||
}
|
||||
|
||||
public void BoneLengthAdjust(Transform proxyParent, Transform proxyChild, Transform targetParent, Transform targetChild, HashSet<Transform> proxyParentSet, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BodyPoseMatch_Leg
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class BodyPoseMatch_Leg
|
||||
@@ -13,7 +11,7 @@ public class BodyPoseMatch_Leg
|
||||
|
||||
public BodyPoseMatch_Leg()
|
||||
{
|
||||
poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
||||
this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
||||
}
|
||||
|
||||
public void AlignBothUpperLegs(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
|
||||
@@ -22,14 +20,14 @@ public class BodyPoseMatch_Leg
|
||||
{
|
||||
throw new AutoMorpherException("Proxy or Target Object is Missing", "[BodyPoseMatch_Leg] AlignBothUpperLegs\n - proxyObject or targetObject is null");
|
||||
}
|
||||
AlignUpperLeg_BodyMatch(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: true);
|
||||
AlignUpperLeg_BodyMatch(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: false);
|
||||
this.AlignUpperLeg_BodyMatch(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: true);
|
||||
this.AlignUpperLeg_BodyMatch(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: false);
|
||||
}
|
||||
|
||||
public void AlignBothUpperLegs(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Transform clothesTransform, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, ProfileData profileData, Vector3 comprehensiveScale)
|
||||
{
|
||||
AlignUpperLeg_Profile(targetTransform, targetBakedBodyMeshes, targetBoneMap, clothesTransform, clothBoneMap, profileData, comprehensiveScale, isLeft: true);
|
||||
AlignUpperLeg_Profile(targetTransform, targetBakedBodyMeshes, targetBoneMap, clothesTransform, clothBoneMap, profileData, comprehensiveScale, isLeft: false);
|
||||
this.AlignUpperLeg_Profile(targetTransform, targetBakedBodyMeshes, targetBoneMap, clothesTransform, clothBoneMap, profileData, comprehensiveScale, isLeft: true);
|
||||
this.AlignUpperLeg_Profile(targetTransform, targetBakedBodyMeshes, targetBoneMap, clothesTransform, clothBoneMap, profileData, comprehensiveScale, isLeft: false);
|
||||
}
|
||||
|
||||
public void AlignUpperLeg_BodyMatch(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, bool isLeft)
|
||||
@@ -38,8 +36,8 @@ public class BodyPoseMatch_Leg
|
||||
{
|
||||
throw new AutoMorpherException("Proxy or Target Object is Missing", "[BodyPoseMatch_Leg] AlignUpperLeg_BodyMatch\n - proxyObject or targetObject is null");
|
||||
}
|
||||
RegionStats regionStats = ComputeLegRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap, isLeft);
|
||||
RegionStats regionStats2 = ComputeLegRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap, isLeft);
|
||||
RegionStats regionStats = this.ComputeLegRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap, isLeft);
|
||||
RegionStats regionStats2 = this.ComputeLegRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap, isLeft);
|
||||
if (regionStats.length < 0.0001f || regionStats2.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Leg] AlignUpperLeg_BodyMatch: leg PCA 통계가 비정상입니다.");
|
||||
@@ -52,7 +50,7 @@ public class BodyPoseMatch_Leg
|
||||
}
|
||||
else
|
||||
{
|
||||
AlignUpperLegCore(value, regionStats.center, regionStats2.center);
|
||||
this.AlignUpperLegCore(value, regionStats.center, regionStats2.center);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,8 +67,8 @@ public class BodyPoseMatch_Leg
|
||||
Debug.LogWarning("[BodyPoseMatch_Leg] AlignUpperLeg: " + (isLeft ? "Left" : "Right") + " spatial data missing.");
|
||||
return;
|
||||
}
|
||||
Vector3 profilePcaCenterWorld = poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, boneSpatialData, comprehensiveScale);
|
||||
RegionStats regionStats = ComputeLegRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap, isLeft);
|
||||
Vector3 profilePcaCenterWorld = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, boneSpatialData, comprehensiveScale);
|
||||
RegionStats regionStats = this.ComputeLegRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap, isLeft);
|
||||
HashSet<Transform> value;
|
||||
if (regionStats.length < 0.0001f)
|
||||
{
|
||||
@@ -82,7 +80,7 @@ public class BodyPoseMatch_Leg
|
||||
}
|
||||
else
|
||||
{
|
||||
AlignUpperLegCore(value, profilePcaCenterWorld, regionStats.center);
|
||||
this.AlignUpperLegCore(value, profilePcaCenterWorld, regionStats.center);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,15 +112,15 @@ public class BodyPoseMatch_Leg
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg
|
||||
});
|
||||
List<Vector3> list = poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
List<Vector3> list = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
Debug.LogWarning($"[BodyPoseMatch_Leg] ComputeLegRegionStats: leg vertices 0개. avatar={avatarTransform?.name}, isLeft={isLeft}");
|
||||
return default(RegionStats);
|
||||
}
|
||||
RegionStats result = new PcaUtil().ComputeRegionStats(list);
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftUpperLeg : HumanBodyBones.RightUpperLeg);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftLowerLeg : HumanBodyBones.RightLowerLeg);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftUpperLeg : HumanBodyBones.RightUpperLeg);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftLowerLeg : HumanBodyBones.RightLowerLeg);
|
||||
if (boneFromBoneMap != null && boneFromBoneMap2 != null)
|
||||
{
|
||||
Vector3 normalized = (boneFromBoneMap2.position - boneFromBoneMap.position).normalized;
|
||||
@@ -138,8 +136,8 @@ public class BodyPoseMatch_Leg
|
||||
|
||||
public void ScalingBothLegsAndFoots(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
||||
{
|
||||
ScalingLeg(proxyBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
ScalingLeg(proxyBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingLeg(proxyBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingLeg(proxyBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
if (proxyBakedBodyMeshes != null)
|
||||
{
|
||||
foreach (BakedBodyMesh proxyBakedBodyMesh in proxyBakedBodyMeshes)
|
||||
@@ -147,26 +145,26 @@ public class BodyPoseMatch_Leg
|
||||
proxyBakedBodyMesh?.ReBakeMesh();
|
||||
}
|
||||
}
|
||||
ScalingFoot(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: true);
|
||||
ScalingFoot(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: false);
|
||||
this.ScalingFoot(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: true);
|
||||
this.ScalingFoot(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, isLeft: false);
|
||||
}
|
||||
|
||||
public void ScalingBothLegsAndFoots(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Transform clothTransform, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, ProfileData profileData, Vector3 comprehensiveScale, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
||||
{
|
||||
ScalingLeg(clothBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
ScalingLeg(clothBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
ScalingFoot(profileData, comprehensiveScale, clothBoneMap, targetTransform, targetBakedBodyMeshes, targetBoneMap, isLeft: true);
|
||||
ScalingFoot(profileData, comprehensiveScale, clothBoneMap, targetTransform, targetBakedBodyMeshes, targetBoneMap, isLeft: false);
|
||||
this.ScalingLeg(clothBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingLeg(clothBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex);
|
||||
this.ScalingFoot(profileData, comprehensiveScale, clothBoneMap, targetTransform, targetBakedBodyMeshes, targetBoneMap, isLeft: true);
|
||||
this.ScalingFoot(profileData, comprehensiveScale, clothBoneMap, targetTransform, targetBakedBodyMeshes, targetBoneMap, isLeft: false);
|
||||
}
|
||||
|
||||
public void ScalingLeg(Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, bool isLeft, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
||||
{
|
||||
HumanBodyBones humanBodyBones = (isLeft ? HumanBodyBones.LeftUpperLeg : HumanBodyBones.RightUpperLeg);
|
||||
HumanBodyBones bone = (isLeft ? HumanBodyBones.LeftLowerLeg : HumanBodyBones.RightLowerLeg);
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap4 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone);
|
||||
if (boneFromBoneMap == null || boneFromBoneMap2 == null || boneFromBoneMap3 == null || boneFromBoneMap4 == null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ScalingLeg: some leg bones are null");
|
||||
@@ -177,10 +175,10 @@ public class BodyPoseMatch_Leg
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ScalingLeg: proxy upperLeg bone set missing");
|
||||
return;
|
||||
}
|
||||
poseMatchCommonUtil.BoneLengthAdjust(boneFromBoneMap, boneFromBoneMap2, boneFromBoneMap3, boneFromBoneMap4, value, autoDetectAxis, forceAxisIndex);
|
||||
this.poseMatchCommonUtil.BoneLengthAdjust(boneFromBoneMap, boneFromBoneMap2, boneFromBoneMap3, boneFromBoneMap4, value, autoDetectAxis, forceAxisIndex);
|
||||
HumanBodyBones humanBodyBones2 = (isLeft ? HumanBodyBones.LeftFoot : HumanBodyBones.RightFoot);
|
||||
Transform boneFromBoneMap5 = poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones2);
|
||||
Transform boneFromBoneMap6 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones2);
|
||||
Transform boneFromBoneMap5 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones2);
|
||||
Transform boneFromBoneMap6 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones2);
|
||||
if (boneFromBoneMap5 == null || boneFromBoneMap6 == null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ScalingFoot: proxyFoot or targetFoot is null");
|
||||
@@ -244,12 +242,12 @@ public class BodyPoseMatch_Leg
|
||||
if (!(transform == null))
|
||||
{
|
||||
TempBoneMarker tempBoneMarker;
|
||||
Transform transform2 = poseMatchCommonUtil.CreateTempMarker("scaleSupportBone", key, value2, transform.position, Quaternion.identity, transform.localScale, out tempBoneMarker);
|
||||
Transform transform2 = this.poseMatchCommonUtil.CreateTempMarker("scaleSupportBone", key, value2, transform.position, Quaternion.identity, transform.localScale, out tempBoneMarker);
|
||||
if (!(transform2 == null))
|
||||
{
|
||||
ScaleAndAlignAlongAxis(proxyHip, proxyHip.forward, proxyHip.up, transform2, proxyToeF, proxyHeelF, targetFoot, targetToeF, targetHeelF);
|
||||
ScaleAndAlignAlongAxis(proxyHip, proxyHip.right, proxyHip.up, transform2, isLeft ? proxySideMin : proxySideMax, isLeft ? proxySideMax : proxySideMin, targetFoot, isLeft ? targetSideMin : targetSideMax, isLeft ? targetSideMax : targetSideMin);
|
||||
ScaleAndAlignAlongAxis(proxyHip, proxyHip.up, proxyHip.forward, transform2, 0f, proxySoleY, targetFoot, 0f, targetSoleY);
|
||||
this.ScaleAndAlignAlongAxis(proxyHip, proxyHip.forward, proxyHip.up, transform2, proxyToeF, proxyHeelF, targetFoot, targetToeF, targetHeelF);
|
||||
this.ScaleAndAlignAlongAxis(proxyHip, proxyHip.right, proxyHip.up, transform2, isLeft ? proxySideMin : proxySideMax, isLeft ? proxySideMax : proxySideMin, targetFoot, isLeft ? targetSideMin : targetSideMax, isLeft ? targetSideMax : targetSideMin);
|
||||
this.ScaleAndAlignAlongAxis(proxyHip, proxyHip.up, proxyHip.forward, transform2, 0f, proxySoleY, targetFoot, 0f, targetSoleY);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -262,19 +260,19 @@ public class BodyPoseMatch_Leg
|
||||
throw new AutoMorpherException("Proxy or Target Object is Missing", "[BodyPoseMatch_Leg] ScalingFoot\n - proxyObject or targetObject is null");
|
||||
}
|
||||
HumanBodyBones humanBodyBones = (isLeft ? HumanBodyBones.LeftFoot : HumanBodyBones.RightFoot);
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
if (boneFromBoneMap == null || boneFromBoneMap2 == null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ScalingFoot: proxyFoot or targetFoot is null");
|
||||
return;
|
||||
}
|
||||
if (!TryGetFootSpatialData(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap, isLeft, out var _, out var footMinUp, out var heelF, out var toeF, out var sideMin, out var sideMax) || !TryGetFootSpatialData(targetObject.transform, targetBakedBodyMeshes, targetBoneMap, isLeft, out var _, out var footMinUp2, out var heelF2, out var toeF2, out var sideMin2, out var sideMax2))
|
||||
if (!this.TryGetFootSpatialData(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap, isLeft, out var _, out var footMinUp, out var heelF, out var toeF, out var sideMin, out var sideMax) || !this.TryGetFootSpatialData(targetObject.transform, targetBakedBodyMeshes, targetBoneMap, isLeft, out var _, out var footMinUp2, out var heelF2, out var toeF2, out var sideMin2, out var sideMax2))
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ScalingFoot: foot spatial data 계산 실패");
|
||||
return;
|
||||
}
|
||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, HumanBodyBones.Hips);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, HumanBodyBones.Hips);
|
||||
HashSet<Transform> value;
|
||||
if (boneFromBoneMap3 == null)
|
||||
{
|
||||
@@ -286,7 +284,7 @@ public class BodyPoseMatch_Leg
|
||||
}
|
||||
else
|
||||
{
|
||||
ScalingFootCore(boneFromBoneMap3, boneFromBoneMap2, isLeft, value, toeF, heelF, sideMin, sideMax, footMinUp, toeF2, heelF2, sideMin2, sideMax2, footMinUp2);
|
||||
this.ScalingFootCore(boneFromBoneMap3, boneFromBoneMap2, isLeft, value, toeF, heelF, sideMin, sideMax, footMinUp, toeF2, heelF2, sideMin2, sideMax2, footMinUp2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,26 +295,26 @@ public class BodyPoseMatch_Leg
|
||||
throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Leg] ScalingFoot\n - targetTransform is null");
|
||||
}
|
||||
HumanBodyBones humanBodyBones = (isLeft ? HumanBodyBones.LeftFoot : HumanBodyBones.RightFoot);
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
if (boneFromBoneMap == null || boneFromBoneMap2 == null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ScalingFoot: proxyFoot or targetFoot is null");
|
||||
return;
|
||||
}
|
||||
if (!TryGetFootSpatialData(targetTransform.transform, targetBakedBodyMeshes, targetBoneMap, isLeft, out var _, out var footMinUp, out var heelF, out var toeF, out var sideMin, out var sideMax))
|
||||
if (!this.TryGetFootSpatialData(targetTransform.transform, targetBakedBodyMeshes, targetBoneMap, isLeft, out var _, out var footMinUp, out var heelF, out var toeF, out var sideMin, out var sideMax))
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ScalingFoot: foot spatial data 계산 실패");
|
||||
return;
|
||||
}
|
||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips);
|
||||
BoneSpatialData boneSpatialData = (isLeft ? profileData.LeftFootSpatialData : profileData.RightFootSpatialData);
|
||||
if (boneSpatialData == null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] AlignNeckCenterByPcaWithHipZ: Profile FootSpatialData Data is Not exist.");
|
||||
return;
|
||||
}
|
||||
Transform boneFromBoneMap4 = poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
|
||||
if (boneFromBoneMap4 == null)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Leg] ScalingFoot: clothRefBone is null");
|
||||
@@ -334,7 +332,7 @@ public class BodyPoseMatch_Leg
|
||||
}
|
||||
else
|
||||
{
|
||||
ScalingFootCore(boneFromBoneMap3, boneFromBoneMap2, isLeft, value, proxyToeF, proxyHeelF, proxySideMin, proxySideMax, proxySoleY, toeF, heelF, sideMin, sideMax, footMinUp);
|
||||
this.ScalingFootCore(boneFromBoneMap3, boneFromBoneMap2, isLeft, value, proxyToeF, proxyHeelF, proxySideMin, proxySideMax, proxySoleY, toeF, heelF, sideMin, sideMax, footMinUp);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -433,7 +431,7 @@ public class BodyPoseMatch_Leg
|
||||
{
|
||||
return false;
|
||||
}
|
||||
List<Vector3> list = poseMatchCommonUtil.CollectWeightedVerticesWorld(avatarBakedBodyMeshes, hashSet, weightThreshold, sampleStep);
|
||||
List<Vector3> list = this.poseMatchCommonUtil.CollectWeightedVerticesWorld(avatarBakedBodyMeshes, hashSet, weightThreshold, sampleStep);
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
return false;
|
||||
@@ -476,7 +474,7 @@ public class BodyPoseMatch_Leg
|
||||
{
|
||||
if (!(avatarObject == null))
|
||||
{
|
||||
RegionStats regionStats = ComputeLegRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap, isLeft);
|
||||
RegionStats regionStats = this.ComputeLegRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap, isLeft);
|
||||
if (regionStats.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning($"[AvatarBodyMatchUtil] DrawLegPcaDebug: PCA length too small (avatar={avatarObject.name}, isLeft={isLeft})");
|
||||
@@ -502,7 +500,7 @@ public class BodyPoseMatch_Leg
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!TryGetFootSpatialData(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap, isLeft, out var footMaxUp, out var footMinUp, out var heelF, out var toeF, out var sideMin, out var sideMax, weightThreshold, sampleStep))
|
||||
if (!this.TryGetFootSpatialData(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap, isLeft, out var footMaxUp, out var footMinUp, out var heelF, out var toeF, out var sideMin, out var sideMax, weightThreshold, sampleStep))
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Leg] DrawFootSpatialDebug" + $"\n - Failed to compute Foot Spatial Data (avatar={avatarObject.name}, isLeft={isLeft})");
|
||||
}
|
||||
@@ -531,7 +529,7 @@ public class BodyPoseMatch_Leg
|
||||
return;
|
||||
}
|
||||
Vector3 position = transform.position;
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Hips);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Hips);
|
||||
Vector3 vector = ((boneFromBoneMap != null) ? boneFromBoneMap.forward : avatarObject.transform.forward);
|
||||
vector.y = 0f;
|
||||
if (vector.sqrMagnitude < 1E-06f)
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BodyPoseMatch_Torso
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class BodyPoseMatch_Torso
|
||||
@@ -14,7 +12,7 @@ public class BodyPoseMatch_Torso
|
||||
|
||||
public BodyPoseMatch_Torso()
|
||||
{
|
||||
poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
||||
this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
||||
}
|
||||
|
||||
public void AlignTorsoByNeck(IReadOnlyCollection<Transform> sourceHipSet, Vector3 sourceNeckCenterWorld, Vector3 targetNeckCenterWorld)
|
||||
@@ -47,8 +45,8 @@ public class BodyPoseMatch_Torso
|
||||
{
|
||||
throw new AutoMorpherException("Proxy/Target Object is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyObject or targetObject is null");
|
||||
}
|
||||
RegionStats regionStats = ComputeNeckRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap);
|
||||
RegionStats regionStats2 = ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap);
|
||||
RegionStats regionStats = this.ComputeNeckRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap);
|
||||
RegionStats regionStats2 = this.ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap);
|
||||
if (regionStats.length < 0.0001f || regionStats2.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||
@@ -58,7 +56,7 @@ public class BodyPoseMatch_Torso
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyBoneMap has no Hips bone set");
|
||||
}
|
||||
AlignTorsoByNeck(value, regionStats.center, regionStats2.center);
|
||||
this.AlignTorsoByNeck(value, regionStats.center, regionStats2.center);
|
||||
}
|
||||
|
||||
public void AlignTorsoByNeck(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale)
|
||||
@@ -71,7 +69,7 @@ public class BodyPoseMatch_Torso
|
||||
{
|
||||
throw new AutoMorpherException("Profile Neck Data is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - profileData or profileData.NeckSpatialData is null");
|
||||
}
|
||||
RegionStats regionStats = ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap);
|
||||
RegionStats regionStats = this.ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap);
|
||||
if (regionStats.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||
@@ -81,14 +79,14 @@ public class BodyPoseMatch_Torso
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - clothBoneMap has no Hips bone set");
|
||||
}
|
||||
Vector3 profilePcaCenterWorld = poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.NeckSpatialData, comprehensiveScale);
|
||||
AlignTorsoByNeck(value, profilePcaCenterWorld, regionStats.center);
|
||||
Vector3 profilePcaCenterWorld = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.NeckSpatialData, comprehensiveScale);
|
||||
this.AlignTorsoByNeck(value, profilePcaCenterWorld, regionStats.center);
|
||||
}
|
||||
|
||||
public RegionStats ComputeNeckRegionStats(Transform avatarTransform, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap)
|
||||
{
|
||||
HumanBodyBones[] targetHumanBones = new HumanBodyBones[1] { HumanBodyBones.Neck };
|
||||
List<Vector3> list = poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
List<Vector3> list = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + avatarTransform?.name);
|
||||
@@ -96,10 +94,10 @@ public class BodyPoseMatch_Torso
|
||||
}
|
||||
RegionStats result = new PcaUtil().ComputeRegionStats(list);
|
||||
Vector3 vector = avatarTransform.up;
|
||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Head);
|
||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.UpperChest);
|
||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Chest);
|
||||
Transform boneFromBoneMap4 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Hips);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Head);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.UpperChest);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Chest);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Hips);
|
||||
Transform transform = ((boneFromBoneMap2 != null) ? boneFromBoneMap2 : boneFromBoneMap3);
|
||||
if (boneFromBoneMap != null && transform != null)
|
||||
{
|
||||
@@ -125,7 +123,7 @@ public class BodyPoseMatch_Torso
|
||||
{
|
||||
if (!(avatarObject == null))
|
||||
{
|
||||
RegionStats regionStats = ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
RegionStats regionStats = this.ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
if (regionStats.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning($"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={avatarObject.name}, length={regionStats.length}");
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BodyPoseToClothApplier
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class BodyPoseToClothApplier
|
||||
@@ -45,7 +44,7 @@ public class BodyPoseToClothApplier
|
||||
throw new AutoMorpherException("Body Proxy Animator is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot has no Animator");
|
||||
}
|
||||
Transform transform = component.transform;
|
||||
Dictionary<Transform, int> dictionary = BuildDepthMap(transform);
|
||||
Dictionary<Transform, int> dictionary = this.BuildDepthMap(transform);
|
||||
Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>();
|
||||
List<BoneMapping> list = new List<BoneMapping>();
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
@@ -83,7 +82,7 @@ public class BodyPoseToClothApplier
|
||||
dictionary2.Add(value2, key);
|
||||
}
|
||||
}
|
||||
MirrorBoneMarkers(transform, dictionary2, dictionary, list);
|
||||
this.MirrorBoneMarkers(transform, dictionary2, dictionary, list);
|
||||
foreach (BoneMapping item2 in (from m in list
|
||||
where m != null && m.proxyBone != null && m.clothBone != null
|
||||
orderby m.depth
|
||||
@@ -119,7 +118,7 @@ public class BodyPoseToClothApplier
|
||||
{
|
||||
if (!(transform == null))
|
||||
{
|
||||
dictionary[transform] = GetDepthFromRoot(transform, root);
|
||||
dictionary[transform] = this.GetDepthFromRoot(transform, root);
|
||||
}
|
||||
}
|
||||
return dictionary;
|
||||
@@ -172,8 +171,8 @@ public class BodyPoseToClothApplier
|
||||
{
|
||||
continue;
|
||||
}
|
||||
List<Transform> list = CollectDirectChilds(value);
|
||||
Transform transform2 = FindMarkerInChild(value);
|
||||
List<Transform> list = this.CollectDirectChilds(value);
|
||||
Transform transform2 = this.FindMarkerInChild(value);
|
||||
TempBoneMarker tempBoneMarker = null;
|
||||
if (transform2 == null)
|
||||
{
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BoneAlignmentUtil
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class BoneAlignmentUtil
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BoneCorrespondenceUtil
|
||||
@@ -35,10 +35,10 @@ public class BoneCorrespondenceUtil
|
||||
|
||||
public float ComputeNameScore(string bodyName, string bodyPath, string clothesName, string clothesPath)
|
||||
{
|
||||
string text = StripDigits(NormalizeName(bodyName));
|
||||
string text2 = StripDigits(NormalizeName(clothesName));
|
||||
string text3 = StripDigits(NormalizePath(bodyPath));
|
||||
string text4 = StripDigits(NormalizePath(clothesPath));
|
||||
string text = this.StripDigits(this.NormalizeName(bodyName));
|
||||
string text2 = this.StripDigits(this.NormalizeName(clothesName));
|
||||
string text3 = this.StripDigits(this.NormalizePath(bodyPath));
|
||||
string text4 = this.StripDigits(this.NormalizePath(clothesPath));
|
||||
if (!string.IsNullOrEmpty(text3) && text3 == text4)
|
||||
{
|
||||
return 80f;
|
||||
@@ -51,18 +51,18 @@ public class BoneCorrespondenceUtil
|
||||
{
|
||||
return 40f;
|
||||
}
|
||||
return SubsequenceCoverage(bodyName, clothesName) * 10f;
|
||||
return this.SubsequenceCoverage(bodyName, clothesName) * 10f;
|
||||
}
|
||||
|
||||
private float SubsequenceCoverage(string bodyRaw, string clothesRaw)
|
||||
{
|
||||
string text = StripDigits(NormalizeName(bodyRaw));
|
||||
string text2 = StripDigits(NormalizeName(clothesRaw));
|
||||
string text = this.StripDigits(this.NormalizeName(bodyRaw));
|
||||
string text2 = this.StripDigits(this.NormalizeName(clothesRaw));
|
||||
if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(text2))
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
return (float)SubNameMatchBest(text, text2) / (float)text.Length;
|
||||
return (float)this.SubNameMatchBest(text, text2) / (float)text.Length;
|
||||
}
|
||||
|
||||
private int SubNameMatchBest(string a, string b, int minMatchCount = 3)
|
||||
@@ -78,7 +78,7 @@ public class BoneCorrespondenceUtil
|
||||
int num = 0;
|
||||
for (int i = 0; i <= a.Length - minMatchCount; i++)
|
||||
{
|
||||
int num2 = SubNameMatch(a, i, b, minMatchCount);
|
||||
int num2 = this.SubNameMatch(a, i, b, minMatchCount);
|
||||
if (num2 > num)
|
||||
{
|
||||
num = num2;
|
||||
@@ -156,12 +156,12 @@ public class BoneCorrespondenceUtil
|
||||
}
|
||||
s = s.ToLowerInvariant();
|
||||
s = s.Replace("left", "l").Replace("right", "r");
|
||||
char[] array = nameDelims;
|
||||
char[] array = this.nameDelims;
|
||||
foreach (char c in array)
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
s = StripDigits(s);
|
||||
s = this.StripDigits(s);
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ public class BoneCorrespondenceUtil
|
||||
}
|
||||
return string.Join("/", (from x in p.Split('/')
|
||||
where !string.IsNullOrEmpty(x)
|
||||
select x).Select(NormalizeName));
|
||||
select x).Select(this.NormalizeName));
|
||||
}
|
||||
|
||||
public string StripDigits(string s)
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BoneMatchUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class BoneMatchUtil
|
||||
@@ -110,7 +108,7 @@ public class BoneMatchUtil
|
||||
{
|
||||
throw new AutoMorpherException("Body Animator is Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - animator is null");
|
||||
}
|
||||
Dictionary<Transform, HumanBodyBones> humanoidBoneList = GetHumanoidBoneList(bodyAnimator);
|
||||
Dictionary<Transform, HumanBodyBones> humanoidBoneList = this.GetHumanoidBoneList(bodyAnimator);
|
||||
if (humanoidBoneList == null || humanoidBoneList.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Humanoid Bone Map is Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - Can't find Humanoid Bone List");
|
||||
@@ -119,7 +117,7 @@ public class BoneMatchUtil
|
||||
{
|
||||
throw new AutoMorpherException("Body Meshes are Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - bodyMeshes is null or empty");
|
||||
}
|
||||
HashSet<Transform> meshBones = GetMeshBones(bodyMeshes);
|
||||
HashSet<Transform> meshBones = this.GetMeshBones(bodyMeshes);
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new MeshClassifier().MeshHumanoidBoneMatcher(bodyAnimator, bodyMeshes);
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
@@ -172,7 +170,7 @@ public class BoneMatchUtil
|
||||
hashSet.Add(item4);
|
||||
}
|
||||
}
|
||||
List<BoneRootLocalData> rootLocalBones = GetRootLocalBones(bodyTransform, hashSet);
|
||||
List<BoneRootLocalData> rootLocalBones = this.GetRootLocalBones(bodyTransform, hashSet);
|
||||
foreach (BoneRootLocalData item5 in rootLocalBones)
|
||||
{
|
||||
if (item5 != null && !(item5.t == null))
|
||||
@@ -247,7 +245,7 @@ public class BoneMatchUtil
|
||||
{
|
||||
float num9 = Quaternion.Angle(bodyBone.rootLocalRot, clothesBone.rootLocalRot);
|
||||
float num10 = boneCorrespondenceUtil.ComputeRotationScore(num9, 30f) * 1f;
|
||||
if (IsBetterCandidate(num7, num, num10, num2, num8, num3, num6, num4, num9, num5))
|
||||
if (this.IsBetterCandidate(num7, num, num10, num2, num8, num3, num6, num4, num9, num5))
|
||||
{
|
||||
boneRootLocalData = bodyBone;
|
||||
num = num7;
|
||||
@@ -280,7 +278,7 @@ public class BoneMatchUtil
|
||||
for (int num11 = 1; num11 < list2.Count; num11++)
|
||||
{
|
||||
(BoneRootLocalData, BoneRootLocalData, float, float, float, float, float) tuple2 = list2[num11];
|
||||
if (IsBetterCandidate(tuple2.Item3, tuple.Item3, tuple2.Item4, tuple.Item4, tuple2.Item5, tuple.Item5, tuple2.Item6, tuple.Item6, tuple2.Item7, tuple.Item7))
|
||||
if (this.IsBetterCandidate(tuple2.Item3, tuple.Item3, tuple2.Item4, tuple.Item4, tuple2.Item5, tuple.Item5, tuple2.Item6, tuple.Item6, tuple2.Item7, tuple.Item7))
|
||||
{
|
||||
tuple = tuple2;
|
||||
}
|
||||
@@ -512,13 +510,13 @@ public class BoneMatchUtil
|
||||
{
|
||||
throw new AutoMorpherException("Source Cloth Bone Candidates are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - sourceBoneSet is empty (no bones found in sourceClothBoneTypeMap/sourceClothHumanBones)");
|
||||
}
|
||||
HashSet<Transform> meshBones = GetMeshBones(targetClothRoot.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
HashSet<Transform> meshBones = this.GetMeshBones(targetClothRoot.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
if (meshBones == null || meshBones.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Target Cloth Bone Candidates are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - targetBoneSet is null or empty (GetMeshBones returned no bones)");
|
||||
}
|
||||
List<BoneRootLocalData> rootLocalBones = GetRootLocalBones(sourceClothRoot, hashSet);
|
||||
List<BoneRootLocalData> rootLocalBones2 = GetRootLocalBones(targetClothRoot, meshBones);
|
||||
List<BoneRootLocalData> rootLocalBones = this.GetRootLocalBones(sourceClothRoot, hashSet);
|
||||
List<BoneRootLocalData> rootLocalBones2 = this.GetRootLocalBones(targetClothRoot, meshBones);
|
||||
if (rootLocalBones == null || rootLocalBones.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Source RootLocal Bones are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - sourceRootLocalBones is null or empty");
|
||||
@@ -527,7 +525,7 @@ public class BoneMatchUtil
|
||||
{
|
||||
throw new AutoMorpherException("Target RootLocal Bones are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - targetRootLocalBones is null or empty");
|
||||
}
|
||||
Dictionary<Transform, Transform> dictionary = BuildTransformMatchMap(rootLocalBones, rootLocalBones2);
|
||||
Dictionary<Transform, Transform> dictionary = this.BuildTransformMatchMap(rootLocalBones, rootLocalBones2);
|
||||
foreach (KeyValuePair<Transform, ClothBoneType> item3 in sourceClothBoneTypeMap)
|
||||
{
|
||||
Transform key = item3.Key;
|
||||
@@ -584,18 +582,18 @@ public class BoneMatchUtil
|
||||
}
|
||||
Transform transform = sourceAvatar.transform;
|
||||
Transform transform2 = proxyAvatar.transform;
|
||||
HashSet<Transform> meshBones = GetMeshBones(transform2.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
HashSet<Transform> meshBones = this.GetMeshBones(transform2.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
if (meshBones == null || meshBones.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Body Bone Candidates are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - proxyBoneSet is null or empty (GetMeshBones returned no bones)");
|
||||
}
|
||||
HashSet<Transform> meshBones2 = GetMeshBones(transform.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
HashSet<Transform> meshBones2 = this.GetMeshBones(transform.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
if (meshBones2 == null || meshBones2.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Source Body Bone Candidates are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - sourceBoneSet is null or empty (GetMeshBones returned no bones)");
|
||||
}
|
||||
List<BoneRootLocalData> rootLocalBones = GetRootLocalBones(transform2, meshBones);
|
||||
List<BoneRootLocalData> rootLocalBones2 = GetRootLocalBones(transform, meshBones2);
|
||||
List<BoneRootLocalData> rootLocalBones = this.GetRootLocalBones(transform2, meshBones);
|
||||
List<BoneRootLocalData> rootLocalBones2 = this.GetRootLocalBones(transform, meshBones2);
|
||||
if (rootLocalBones == null || rootLocalBones.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy RootLocal Bones are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - proxyRootLocalBones is null or empty");
|
||||
@@ -604,7 +602,7 @@ public class BoneMatchUtil
|
||||
{
|
||||
throw new AutoMorpherException("Source RootLocal Bones are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - sourceRootLocalBones is null or empty");
|
||||
}
|
||||
sourceToProxy = BuildTransformMatchMap(rootLocalBones, rootLocalBones2, resultReverse: true);
|
||||
sourceToProxy = this.BuildTransformMatchMap(rootLocalBones, rootLocalBones2, resultReverse: true);
|
||||
if (sourceToProxy == null)
|
||||
{
|
||||
throw new AutoMorpherException("Source To Proxy Map Build Failed", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - BuildTransformMatchMap returned null");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BvhNode
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BvhTriangle
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.BvhTriangleMesh
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class BvhTriangleMesh
|
||||
@@ -71,14 +70,14 @@ public class BvhTriangleMesh
|
||||
|
||||
public BvhTriangleMesh()
|
||||
{
|
||||
triangleUtil = new TriangleUtil();
|
||||
this.triangleUtil = new TriangleUtil();
|
||||
}
|
||||
|
||||
private HumanBodyBones[] BuildVertexMainHumanBone(SkinnedMeshRenderer smr, Animator animator, HumanBodyBones[] bodyBones)
|
||||
{
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||
int[] boneToBodyIndex = BuildBoneToBodyIndexMap(smr, animator, bodyBones);
|
||||
int[] boneToBodyIndex = this.BuildBoneToBodyIndexMap(smr, animator, bodyBones);
|
||||
HumanBodyBones[] array = new HumanBodyBones[sharedMesh.vertexCount];
|
||||
for (int i = 0; i < sharedMesh.vertexCount; i++)
|
||||
{
|
||||
@@ -139,7 +138,7 @@ public class BvhTriangleMesh
|
||||
Vector3[] vertices = mesh.vertices;
|
||||
int[] array = renderer2.sharedMesh.triangles;
|
||||
BoneWeight[] boneWeights = renderer2.sharedMesh.boneWeights;
|
||||
int[] boneToBodyIndex = BuildBoneToBodyIndexMap(renderer2, animator, humanBones);
|
||||
int[] boneToBodyIndex = this.BuildBoneToBodyIndexMap(renderer2, animator, this.humanBones);
|
||||
int num3 = array.Length / 3;
|
||||
Transform transform = renderer2.transform;
|
||||
Vector3 lossyScale = transform.lossyScale;
|
||||
@@ -163,8 +162,8 @@ public class BvhTriangleMesh
|
||||
{
|
||||
normal = Vector3.up;
|
||||
}
|
||||
int num7 = ComputeTriangleMainHumanBoneIndex(num4, num5, num6, boneWeights, boneToBodyIndex, humanBones.Length);
|
||||
HumanBodyBones mainHumanBone = ((num7 >= 0) ? humanBones[num7] : HumanBodyBones.LastBone);
|
||||
int num7 = this.ComputeTriangleMainHumanBoneIndex(num4, num5, num6, boneWeights, boneToBodyIndex, this.humanBones.Length);
|
||||
HumanBodyBones mainHumanBone = ((num7 >= 0) ? this.humanBones[num7] : HumanBodyBones.LastBone);
|
||||
bvhTriangleMesh.triangles[num2++] = new BvhTriangle
|
||||
{
|
||||
a = vector2,
|
||||
@@ -184,7 +183,7 @@ public class BvhTriangleMesh
|
||||
}
|
||||
bvhTriangleMesh.triIndices = array2;
|
||||
List<BvhNode> list = new List<BvhNode>();
|
||||
BuildRecursive(bvhTriangleMesh.triangles, array2, 0, num8, list);
|
||||
this.BuildRecursive(bvhTriangleMesh.triangles, array2, 0, num8, list);
|
||||
bvhTriangleMesh.nodes = list.ToArray();
|
||||
return bvhTriangleMesh;
|
||||
}
|
||||
@@ -360,7 +359,7 @@ public class BvhTriangleMesh
|
||||
}
|
||||
bvhTriangleMesh.triIndices = array2;
|
||||
List<BvhNode> list = new List<BvhNode>();
|
||||
BuildRecursive(bvhTriangleMesh.triangles, array2, 0, num7, list);
|
||||
this.BuildRecursive(bvhTriangleMesh.triangles, array2, 0, num7, list);
|
||||
bvhTriangleMesh.nodes = list.ToArray();
|
||||
return bvhTriangleMesh;
|
||||
}
|
||||
@@ -405,7 +404,7 @@ public class BvhTriangleMesh
|
||||
}
|
||||
bvhTriangleMesh.triIndices = array2;
|
||||
List<BvhNode> list = new List<BvhNode>();
|
||||
BuildRecursive(bvhTriangleMesh.triangles, array2, 0, num, list);
|
||||
this.BuildRecursive(bvhTriangleMesh.triangles, array2, 0, num, list);
|
||||
bvhTriangleMesh.nodes = list.ToArray();
|
||||
return bvhTriangleMesh;
|
||||
}
|
||||
@@ -461,7 +460,7 @@ public class BvhTriangleMesh
|
||||
num2 += ((bvhTriangle2.a + bvhTriangle2.b + bvhTriangle2.c) / 3f)[num];
|
||||
}
|
||||
num2 /= (float)count;
|
||||
int num3 = Partition(tris, triIndices, start, count, num, num2);
|
||||
int num3 = this.Partition(tris, triIndices, start, count, num, num2);
|
||||
if (num3 == start || num3 == start + count)
|
||||
{
|
||||
num3 = start + count / 2;
|
||||
@@ -470,8 +469,8 @@ public class BvhTriangleMesh
|
||||
bvhNode.start = -1;
|
||||
bvhNode.count = 0;
|
||||
outNodes.Add(bvhNode);
|
||||
int leftChild = BuildRecursive(tris, triIndices, start, num3 - start, outNodes);
|
||||
int rightChild = BuildRecursive(tris, triIndices, num3, start + count - num3, outNodes);
|
||||
int leftChild = this.BuildRecursive(tris, triIndices, start, num3 - start, outNodes);
|
||||
int rightChild = this.BuildRecursive(tris, triIndices, num3, start + count - num3, outNodes);
|
||||
bvhNode.leftChild = leftChild;
|
||||
bvhNode.rightChild = rightChild;
|
||||
outNodes[count2] = bvhNode;
|
||||
@@ -508,11 +507,11 @@ public class BvhTriangleMesh
|
||||
triangleIndex = -1,
|
||||
sqrDistance = float.MaxValue
|
||||
};
|
||||
if (nodes == null || nodes.Length == 0)
|
||||
if (this.nodes == null || this.nodes.Length == 0)
|
||||
{
|
||||
return best;
|
||||
}
|
||||
QueryClosestRecursive(0, point, ref best);
|
||||
this.QueryClosestRecursive(0, point, ref best);
|
||||
return best;
|
||||
}
|
||||
|
||||
@@ -523,25 +522,25 @@ public class BvhTriangleMesh
|
||||
triangleIndex = -1,
|
||||
sqrDistance = float.MaxValue
|
||||
};
|
||||
if (nodes == null || nodes.Length == 0)
|
||||
if (this.nodes == null || this.nodes.Length == 0)
|
||||
{
|
||||
return best;
|
||||
}
|
||||
if (allowedBones == null || allowedBones.Count == 0)
|
||||
{
|
||||
QueryClosestRecursive(0, point, ref best);
|
||||
this.QueryClosestRecursive(0, point, ref best);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueryClosestRecursiveFiltered(0, point, ref best, allowedBones);
|
||||
this.QueryClosestRecursiveFiltered(0, point, ref best, allowedBones);
|
||||
}
|
||||
return best;
|
||||
}
|
||||
|
||||
private void QueryClosestRecursiveFiltered(int nodeIndex, Vector3 p, ref ClosestHit best, HashSet<HumanBodyBones> allowedBones)
|
||||
{
|
||||
BvhNode bvhNode = nodes[nodeIndex];
|
||||
if (DistanceSqPointAABB(p, bvhNode.bounds) > best.sqrDistance)
|
||||
BvhNode bvhNode = this.nodes[nodeIndex];
|
||||
if (this.DistanceSqPointAABB(p, bvhNode.bounds) > best.sqrDistance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -550,11 +549,11 @@ public class BvhTriangleMesh
|
||||
int num = bvhNode.start + bvhNode.count;
|
||||
for (int i = bvhNode.start; i < num; i++)
|
||||
{
|
||||
int num2 = triIndices[i];
|
||||
BvhTriangle bvhTriangle = triangles[num2];
|
||||
int num2 = this.triIndices[i];
|
||||
BvhTriangle bvhTriangle = this.triangles[num2];
|
||||
if (allowedBones.Contains(bvhTriangle.mainHumanBone))
|
||||
{
|
||||
Vector3 vector = triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
Vector3 vector = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
float sqrMagnitude = (p - vector).sqrMagnitude;
|
||||
if (sqrMagnitude < best.sqrDistance)
|
||||
{
|
||||
@@ -571,25 +570,25 @@ public class BvhTriangleMesh
|
||||
{
|
||||
int leftChild = bvhNode.leftChild;
|
||||
int rightChild = bvhNode.rightChild;
|
||||
float num3 = DistanceSqPointAABB(p, nodes[leftChild].bounds);
|
||||
float num4 = DistanceSqPointAABB(p, nodes[rightChild].bounds);
|
||||
float num3 = this.DistanceSqPointAABB(p, this.nodes[leftChild].bounds);
|
||||
float num4 = this.DistanceSqPointAABB(p, this.nodes[rightChild].bounds);
|
||||
if (num3 < num4)
|
||||
{
|
||||
QueryClosestRecursiveFiltered(leftChild, p, ref best, allowedBones);
|
||||
QueryClosestRecursiveFiltered(rightChild, p, ref best, allowedBones);
|
||||
this.QueryClosestRecursiveFiltered(leftChild, p, ref best, allowedBones);
|
||||
this.QueryClosestRecursiveFiltered(rightChild, p, ref best, allowedBones);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueryClosestRecursiveFiltered(rightChild, p, ref best, allowedBones);
|
||||
QueryClosestRecursiveFiltered(leftChild, p, ref best, allowedBones);
|
||||
this.QueryClosestRecursiveFiltered(rightChild, p, ref best, allowedBones);
|
||||
this.QueryClosestRecursiveFiltered(leftChild, p, ref best, allowedBones);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void QueryClosestRecursive(int nodeIndex, Vector3 p, ref ClosestHit best)
|
||||
{
|
||||
BvhNode bvhNode = nodes[nodeIndex];
|
||||
if (DistanceSqPointAABB(p, bvhNode.bounds) > best.sqrDistance)
|
||||
BvhNode bvhNode = this.nodes[nodeIndex];
|
||||
if (this.DistanceSqPointAABB(p, bvhNode.bounds) > best.sqrDistance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -598,9 +597,9 @@ public class BvhTriangleMesh
|
||||
int num = bvhNode.start + bvhNode.count;
|
||||
for (int i = bvhNode.start; i < num; i++)
|
||||
{
|
||||
int num2 = triIndices[i];
|
||||
BvhTriangle bvhTriangle = triangles[num2];
|
||||
Vector3 vector = triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
int num2 = this.triIndices[i];
|
||||
BvhTriangle bvhTriangle = this.triangles[num2];
|
||||
Vector3 vector = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
float sqrMagnitude = (p - vector).sqrMagnitude;
|
||||
if (sqrMagnitude < best.sqrDistance)
|
||||
{
|
||||
@@ -616,17 +615,17 @@ public class BvhTriangleMesh
|
||||
{
|
||||
int leftChild = bvhNode.leftChild;
|
||||
int rightChild = bvhNode.rightChild;
|
||||
float num3 = DistanceSqPointAABB(p, nodes[leftChild].bounds);
|
||||
float num4 = DistanceSqPointAABB(p, nodes[rightChild].bounds);
|
||||
float num3 = this.DistanceSqPointAABB(p, this.nodes[leftChild].bounds);
|
||||
float num4 = this.DistanceSqPointAABB(p, this.nodes[rightChild].bounds);
|
||||
if (num3 < num4)
|
||||
{
|
||||
QueryClosestRecursive(leftChild, p, ref best);
|
||||
QueryClosestRecursive(rightChild, p, ref best);
|
||||
this.QueryClosestRecursive(leftChild, p, ref best);
|
||||
this.QueryClosestRecursive(rightChild, p, ref best);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueryClosestRecursive(rightChild, p, ref best);
|
||||
QueryClosestRecursive(leftChild, p, ref best);
|
||||
this.QueryClosestRecursive(rightChild, p, ref best);
|
||||
this.QueryClosestRecursive(leftChild, p, ref best);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -642,20 +641,20 @@ public class BvhTriangleMesh
|
||||
public int QueryClosestN(Vector3 point, int maxCount, float maxDistance, List<ClosestHit> results)
|
||||
{
|
||||
results.Clear();
|
||||
if (nodes == null || nodes.Length == 0 || maxCount <= 0)
|
||||
if (this.nodes == null || this.nodes.Length == 0 || maxCount <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
float num = maxDistance * maxDistance;
|
||||
float currentMaxSq = num;
|
||||
QueryClosestNRecursive(0, point, maxCount, num, results, ref currentMaxSq);
|
||||
this.QueryClosestNRecursive(0, point, maxCount, num, results, ref currentMaxSq);
|
||||
return results.Count;
|
||||
}
|
||||
|
||||
private void QueryClosestNRecursive(int nodeIndex, Vector3 p, int maxCount, float maxDistanceSq, List<ClosestHit> bestHits, ref float currentMaxSq)
|
||||
{
|
||||
BvhNode bvhNode = nodes[nodeIndex];
|
||||
if (DistanceSqPointAABB(p, bvhNode.bounds) > currentMaxSq)
|
||||
BvhNode bvhNode = this.nodes[nodeIndex];
|
||||
if (this.DistanceSqPointAABB(p, bvhNode.bounds) > currentMaxSq)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -664,9 +663,9 @@ public class BvhTriangleMesh
|
||||
int num = bvhNode.start + bvhNode.count;
|
||||
for (int i = bvhNode.start; i < num; i++)
|
||||
{
|
||||
int num2 = triIndices[i];
|
||||
BvhTriangle bvhTriangle = triangles[num2];
|
||||
Vector3 vector = triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
int num2 = this.triIndices[i];
|
||||
BvhTriangle bvhTriangle = this.triangles[num2];
|
||||
Vector3 vector = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
float sqrMagnitude = (p - vector).sqrMagnitude;
|
||||
if (sqrMagnitude > maxDistanceSq)
|
||||
{
|
||||
@@ -684,7 +683,7 @@ public class BvhTriangleMesh
|
||||
});
|
||||
if (bestHits.Count == maxCount)
|
||||
{
|
||||
currentMaxSq = GetMaxSqrDistance(bestHits, maxDistanceSq);
|
||||
currentMaxSq = this.GetMaxSqrDistance(bestHits, maxDistanceSq);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -710,7 +709,7 @@ public class BvhTriangleMesh
|
||||
normal = bvhTriangle.normal,
|
||||
sqrDistance = sqrMagnitude
|
||||
};
|
||||
currentMaxSq = GetMaxSqrDistance(bestHits, maxDistanceSq);
|
||||
currentMaxSq = this.GetMaxSqrDistance(bestHits, maxDistanceSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -718,17 +717,17 @@ public class BvhTriangleMesh
|
||||
{
|
||||
int leftChild = bvhNode.leftChild;
|
||||
int rightChild = bvhNode.rightChild;
|
||||
float num3 = DistanceSqPointAABB(p, nodes[leftChild].bounds);
|
||||
float num4 = DistanceSqPointAABB(p, nodes[rightChild].bounds);
|
||||
float num3 = this.DistanceSqPointAABB(p, this.nodes[leftChild].bounds);
|
||||
float num4 = this.DistanceSqPointAABB(p, this.nodes[rightChild].bounds);
|
||||
if (num3 < num4)
|
||||
{
|
||||
QueryClosestNRecursive(leftChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
QueryClosestNRecursive(rightChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
this.QueryClosestNRecursive(leftChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
this.QueryClosestNRecursive(rightChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueryClosestNRecursive(rightChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
QueryClosestNRecursive(leftChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
this.QueryClosestNRecursive(rightChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
this.QueryClosestNRecursive(leftChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -752,7 +751,7 @@ public class BvhTriangleMesh
|
||||
|
||||
public Vector3 ComputeMoveVectorToSurface(Vector3 p, float targetGap = 0f)
|
||||
{
|
||||
ClosestHit closestHit = QueryClosest(p);
|
||||
ClosestHit closestHit = this.QueryClosest(p);
|
||||
if (closestHit.triangleIndex < 0)
|
||||
{
|
||||
return Vector3.zero;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.ClothBoneType
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.ClothHumanoidMaskUtil
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class ClothHumanoidMaskUtil
|
||||
@@ -133,7 +132,7 @@ public class ClothHumanoidMaskUtil
|
||||
}
|
||||
}
|
||||
clothInstance.excludedVertices = array;
|
||||
BuildLegVertexMasks(clothInstance);
|
||||
this.BuildLegVertexMasks(clothInstance);
|
||||
void AddHierarchy(Transform root, bool includeRoot)
|
||||
{
|
||||
if (!(root == null))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.ClothInstance
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.ClothInstanceTotal
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class ClothInstanceTotal
|
||||
@@ -35,33 +34,33 @@ public class ClothInstanceTotal
|
||||
throw new AutoMorpherException("Distance Build Radius is Invalid", "[ClothInstanceTotal] ClothInstanceTotal\n - distanceBuildRadius must be > 0");
|
||||
}
|
||||
this.clothInstances = clothInstances;
|
||||
BuildTopologyCache();
|
||||
BuildDistanceAdjacencyCandidates(distanceBuildRadius, maxNeighborsPerVertex);
|
||||
BuildMergedAdjacency();
|
||||
this.BuildTopologyCache();
|
||||
this.BuildDistanceAdjacencyCandidates(distanceBuildRadius, maxNeighborsPerVertex);
|
||||
this.BuildMergedAdjacency();
|
||||
}
|
||||
|
||||
public void SetGlobalDeltas(Vector3[] globalDeltas)
|
||||
{
|
||||
if (globalDeltas == null || globalDeltas.Length != TotalVertexCount)
|
||||
if (globalDeltas == null || globalDeltas.Length != this.TotalVertexCount)
|
||||
{
|
||||
throw new AutoMorpherException("Global Deltas are Invalid", "[ClothInstanceTotal] SetGlobalDeltas\n - globalDeltas is null or length mismatch");
|
||||
}
|
||||
GlobalDeltas = globalDeltas;
|
||||
this.GlobalDeltas = globalDeltas;
|
||||
}
|
||||
|
||||
public void UpdateGlobalBuffersFromClothInstances()
|
||||
{
|
||||
ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances");
|
||||
for (int i = 0; i < clothInstances.Count; i++)
|
||||
this.ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances");
|
||||
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||
{
|
||||
ClothInstance clothInstance = clothInstances[i];
|
||||
ClothInstance clothInstance = this.clothInstances[i];
|
||||
if (clothInstance != null)
|
||||
{
|
||||
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices or deltasLocal is null");
|
||||
}
|
||||
int num = VertexOffsets[i];
|
||||
int num = this.VertexOffsets[i];
|
||||
int num2 = clothInstance.worldVertices.Length;
|
||||
if (num2 != clothInstance.deltasLocal.Length)
|
||||
{
|
||||
@@ -69,8 +68,8 @@ public class ClothInstanceTotal
|
||||
}
|
||||
for (int j = 0; j < num2; j++)
|
||||
{
|
||||
GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
||||
GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
||||
this.GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
||||
this.GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,21 +77,21 @@ public class ClothInstanceTotal
|
||||
|
||||
public void ApplyGlobalDeltasToClothInstances()
|
||||
{
|
||||
ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances");
|
||||
for (int i = 0; i < clothInstances.Count; i++)
|
||||
this.ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances");
|
||||
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||
{
|
||||
ClothInstance clothInstance = clothInstances[i];
|
||||
ClothInstance clothInstance = this.clothInstances[i];
|
||||
if (clothInstance != null)
|
||||
{
|
||||
if (clothInstance.deltasLocal == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Deltas are Missing", "[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances\n - deltasLocal is null");
|
||||
}
|
||||
int num = VertexOffsets[i];
|
||||
int num = this.VertexOffsets[i];
|
||||
int num2 = clothInstance.deltasLocal.Length;
|
||||
for (int j = 0; j < num2; j++)
|
||||
{
|
||||
clothInstance.deltasLocal[j] = GlobalDeltas[num + j];
|
||||
clothInstance.deltasLocal[j] = this.GlobalDeltas[num + j];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,11 +99,11 @@ public class ClothInstanceTotal
|
||||
|
||||
private void ValidateGlobalBufferReady(string functionContext)
|
||||
{
|
||||
if (clothInstances == null || clothInstances.Count == 0)
|
||||
if (this.clothInstances == null || this.clothInstances.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Instances are Missing", functionContext + "\n - clothInstances is null or empty");
|
||||
}
|
||||
if (TotalVertexCount <= 0 || GlobalPositions == null || GlobalDeltas == null || VertexOffsets == null || GlobalAdjacencyMerged == null)
|
||||
if (this.TotalVertexCount <= 0 || this.GlobalPositions == null || this.GlobalDeltas == null || this.VertexOffsets == null || this.GlobalAdjacencyMerged == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Instance Total Cache is Not Ready", functionContext + "\n - total/global buffers/merged adjacency are not initialized");
|
||||
}
|
||||
@@ -112,20 +111,20 @@ public class ClothInstanceTotal
|
||||
|
||||
private void BuildTopologyCache()
|
||||
{
|
||||
TotalVertexCount = CalculateTotalVertexCount(clothInstances);
|
||||
if (TotalVertexCount <= 0)
|
||||
this.TotalVertexCount = this.CalculateTotalVertexCount(this.clothInstances);
|
||||
if (this.TotalVertexCount <= 0)
|
||||
{
|
||||
throw new AutoMorpherException("Total Vertex Count is Zero", "[ClothInstanceTotal] BuildTopologyCache\n - TotalVertexCount <= 0");
|
||||
}
|
||||
GlobalPositions = new Vector3[TotalVertexCount];
|
||||
GlobalDeltas = new Vector3[TotalVertexCount];
|
||||
GlobalAdjacencyTopology = new List<int>[TotalVertexCount];
|
||||
VertexOffsets = new int[clothInstances.Count];
|
||||
this.GlobalPositions = new Vector3[this.TotalVertexCount];
|
||||
this.GlobalDeltas = new Vector3[this.TotalVertexCount];
|
||||
this.GlobalAdjacencyTopology = new List<int>[this.TotalVertexCount];
|
||||
this.VertexOffsets = new int[this.clothInstances.Count];
|
||||
int num = 0;
|
||||
for (int i = 0; i < clothInstances.Count; i++)
|
||||
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||
{
|
||||
ClothInstance clothInstance = clothInstances[i];
|
||||
VertexOffsets[i] = num;
|
||||
ClothInstance clothInstance = this.clothInstances[i];
|
||||
this.VertexOffsets[i] = num;
|
||||
if (clothInstance == null)
|
||||
{
|
||||
continue;
|
||||
@@ -141,10 +140,10 @@ public class ClothInstanceTotal
|
||||
}
|
||||
for (int j = 0; j < num2; j++)
|
||||
{
|
||||
GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
||||
GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
||||
this.GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
||||
this.GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
||||
int capacity = clothInstance.vertexAdjacency[j]?.Count ?? 0;
|
||||
GlobalAdjacencyTopology[num + j] = new List<int>(capacity);
|
||||
this.GlobalAdjacencyTopology[num + j] = new List<int>(capacity);
|
||||
}
|
||||
for (int k = 0; k < num2; k++)
|
||||
{
|
||||
@@ -154,7 +153,7 @@ public class ClothInstanceTotal
|
||||
continue;
|
||||
}
|
||||
int num3 = num + k;
|
||||
List<int> list2 = GlobalAdjacencyTopology[num3];
|
||||
List<int> list2 = this.GlobalAdjacencyTopology[num3];
|
||||
for (int l = 0; l < list.Count; l++)
|
||||
{
|
||||
int num4 = list[l];
|
||||
@@ -171,30 +170,30 @@ public class ClothInstanceTotal
|
||||
|
||||
private void BuildDistanceAdjacencyCandidates(float radius, int maxNeighborsPerVertex)
|
||||
{
|
||||
if (GlobalPositions == null || GlobalPositions.Length == 0)
|
||||
if (this.GlobalPositions == null || this.GlobalPositions.Length == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidates\n - GlobalPositions is null or empty");
|
||||
}
|
||||
GlobalAdjacencyDistance = BuildDistanceAdjacencyCandidatesInternal(GlobalPositions, radius, maxNeighborsPerVertex);
|
||||
this.GlobalAdjacencyDistance = this.BuildDistanceAdjacencyCandidatesInternal(this.GlobalPositions, radius, maxNeighborsPerVertex);
|
||||
}
|
||||
|
||||
private void BuildMergedAdjacency()
|
||||
{
|
||||
if (GlobalAdjacencyTopology == null || GlobalAdjacencyDistance == null)
|
||||
if (this.GlobalAdjacencyTopology == null || this.GlobalAdjacencyDistance == null)
|
||||
{
|
||||
throw new AutoMorpherException("Adjacency Inputs are Missing", "[ClothInstanceTotal] BuildMergedAdjacency\n - GlobalAdjacencyTopology or GlobalAdjacencyDistance is null");
|
||||
}
|
||||
if (GlobalAdjacencyTopology.Length != GlobalAdjacencyDistance.Length)
|
||||
if (this.GlobalAdjacencyTopology.Length != this.GlobalAdjacencyDistance.Length)
|
||||
{
|
||||
throw new AutoMorpherException("Adjacency Length Mismatch", "[ClothInstanceTotal] BuildMergedAdjacency\n - topology and distance adjacency length differ");
|
||||
}
|
||||
int num = GlobalAdjacencyTopology.Length;
|
||||
GlobalAdjacencyMerged = new List<int>[num];
|
||||
int num = this.GlobalAdjacencyTopology.Length;
|
||||
this.GlobalAdjacencyMerged = new List<int>[num];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
List<int> list = new List<int>((GlobalAdjacencyTopology[i]?.Count ?? 0) + (GlobalAdjacencyDistance[i]?.Count ?? 0));
|
||||
List<int> list = new List<int>((this.GlobalAdjacencyTopology[i]?.Count ?? 0) + (this.GlobalAdjacencyDistance[i]?.Count ?? 0));
|
||||
HashSet<int> hashSet = new HashSet<int>();
|
||||
List<int> list2 = GlobalAdjacencyTopology[i];
|
||||
List<int> list2 = this.GlobalAdjacencyTopology[i];
|
||||
if (list2 != null)
|
||||
{
|
||||
for (int j = 0; j < list2.Count; j++)
|
||||
@@ -206,7 +205,7 @@ public class ClothInstanceTotal
|
||||
}
|
||||
}
|
||||
}
|
||||
List<int> list3 = GlobalAdjacencyDistance[i];
|
||||
List<int> list3 = this.GlobalAdjacencyDistance[i];
|
||||
if (list3 != null)
|
||||
{
|
||||
for (int k = 0; k < list3.Count; k++)
|
||||
@@ -218,7 +217,7 @@ public class ClothInstanceTotal
|
||||
}
|
||||
}
|
||||
}
|
||||
GlobalAdjacencyMerged[i] = list;
|
||||
this.GlobalAdjacencyMerged[i] = list;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.EdenAutoMorpher
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class EdenAutoMorpher : MonoBehaviour
|
||||
@@ -101,28 +100,28 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
|
||||
public ProcessInfo GetProcessInfo()
|
||||
{
|
||||
return processInfo;
|
||||
return this.processInfo;
|
||||
}
|
||||
|
||||
public void ChangeMode(MorpherMode newMode)
|
||||
{
|
||||
morpherMode = newMode;
|
||||
morpherState = MorpherState.Idle;
|
||||
this.morpherMode = newMode;
|
||||
this.morpherState = MorpherState.Idle;
|
||||
}
|
||||
|
||||
public void StopProcess()
|
||||
{
|
||||
doProcess = false;
|
||||
switch (morpherState)
|
||||
this.doProcess = false;
|
||||
switch (this.morpherState)
|
||||
{
|
||||
case MorpherState.Fitting_Doing:
|
||||
morpherState = MorpherState.Idle;
|
||||
this.morpherState = MorpherState.Idle;
|
||||
break;
|
||||
case MorpherState.Weighting_Doing:
|
||||
morpherState = MorpherState.Fitting_End;
|
||||
this.morpherState = MorpherState.Fitting_End;
|
||||
break;
|
||||
default:
|
||||
morpherState = MorpherState.Idle;
|
||||
this.morpherState = MorpherState.Idle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -134,16 +133,16 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
{
|
||||
case MorpherMode.AutoMorpher:
|
||||
case MorpherMode.ManualMorpher:
|
||||
result.sourceAvatarObject = sourceAvatarObject;
|
||||
result.sourceClothesObject = sourceClothesObject;
|
||||
result.sourceBodyMeshes = sourceBodyMeshesReadOnly;
|
||||
result.sourceAvatarObject = this.sourceAvatarObject;
|
||||
result.sourceClothesObject = this.sourceClothesObject;
|
||||
result.sourceBodyMeshes = this.sourceBodyMeshesReadOnly;
|
||||
result.profileName = string.Empty;
|
||||
break;
|
||||
case MorpherMode.ProfileMorpher:
|
||||
result.sourceAvatarObject = null;
|
||||
result.sourceClothesObject = sourceClothesObject;
|
||||
result.sourceClothesObject = this.sourceClothesObject;
|
||||
result.sourceBodyMeshes = null;
|
||||
result.profileName = profileName;
|
||||
result.profileName = this.profileName;
|
||||
break;
|
||||
default:
|
||||
result.sourceAvatarObject = null;
|
||||
@@ -152,84 +151,84 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
result.profileName = string.Empty;
|
||||
break;
|
||||
}
|
||||
result.targetAvatarObject = targetAvatarObject;
|
||||
result.targetClothesObject = targetClothesObject;
|
||||
result.targetBodyMeshes = targetBodyMeshesReadOnly;
|
||||
result.minMargin = minMargin;
|
||||
result.worldRadius = worldRadius;
|
||||
result.sigma = sigma;
|
||||
result.smoothingIteration = smoothingIteration;
|
||||
result.fittingExpandIteration = fittingExpandIteration;
|
||||
result.fittingShrinkIteration = fittingShrinkIteration;
|
||||
result.isBodyAutoSetup = isBodyAutoSetup;
|
||||
result.isReparentAccessoryBonesToTargetAvatar = isReparentAccessoryBonesToTargetAvatar;
|
||||
result.skipFootFitting = skipFootFitting;
|
||||
result.clothesHumanoidMatchedBones = clothesHumanoidMatchedBones;
|
||||
result.clothBoneTypeMap = clothBoneTypeMap;
|
||||
result.tagEdenMorpehrCloth = tagEdenMorpehrCloth;
|
||||
result.transferWeightToAvatar = transferWeightToAvatar;
|
||||
result.addAnchorBone = addAnchorBone;
|
||||
result.armatureBoneScaleCopy = armatureBoneScaleCopy;
|
||||
result.isRemoveAutoMorphedClothes = isRemoveAutoMorphedClothes;
|
||||
result.targetAvatarObject = this.targetAvatarObject;
|
||||
result.targetClothesObject = this.targetClothesObject;
|
||||
result.targetBodyMeshes = this.targetBodyMeshesReadOnly;
|
||||
result.minMargin = this.minMargin;
|
||||
result.worldRadius = this.worldRadius;
|
||||
result.sigma = this.sigma;
|
||||
result.smoothingIteration = this.smoothingIteration;
|
||||
result.fittingExpandIteration = this.fittingExpandIteration;
|
||||
result.fittingShrinkIteration = this.fittingShrinkIteration;
|
||||
result.isBodyAutoSetup = this.isBodyAutoSetup;
|
||||
result.isReparentAccessoryBonesToTargetAvatar = this.isReparentAccessoryBonesToTargetAvatar;
|
||||
result.skipFootFitting = this.skipFootFitting;
|
||||
result.clothesHumanoidMatchedBones = this.clothesHumanoidMatchedBones;
|
||||
result.clothBoneTypeMap = this.clothBoneTypeMap;
|
||||
result.tagEdenMorpehrCloth = this.tagEdenMorpehrCloth;
|
||||
result.transferWeightToAvatar = this.transferWeightToAvatar;
|
||||
result.addAnchorBone = this.addAnchorBone;
|
||||
result.armatureBoneScaleCopy = this.armatureBoneScaleCopy;
|
||||
result.isRemoveAutoMorphedClothes = this.isRemoveAutoMorphedClothes;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void AutoPoseSetup(MorpherMode morpherMode)
|
||||
{
|
||||
TransformInfo transformInfo = new TransformInfo(sourceAvatarObject.transform);
|
||||
TransformInfo transformInfo2 = new TransformInfo(targetAvatarObject.transform);
|
||||
TransformInfo transformInfo = new TransformInfo(this.sourceAvatarObject.transform);
|
||||
TransformInfo transformInfo2 = new TransformInfo(this.targetAvatarObject.transform);
|
||||
try
|
||||
{
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(sourceAvatarObject, isBodyAutoSetup, sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(targetAvatarObject, isBodyAutoSetup, targetBodyMeshes, "Target ").AsReadOnly();
|
||||
targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
sourceAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
sourceAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig config = SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref config, out clothesHumanoidMatchedBones, out clothBoneTypeMap);
|
||||
targetClothesObject = config.targetClothesObject;
|
||||
targetClothesObjectOriginal = targetClothesObject;
|
||||
this.sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref config, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
|
||||
this.targetClothesObject = config.targetClothesObject;
|
||||
this.targetClothesObjectOriginal = this.targetClothesObject;
|
||||
}
|
||||
finally
|
||||
{
|
||||
transformInfo.ApplyToTransform(sourceAvatarObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
transformInfo2.ApplyToTransform(targetAvatarObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
transformInfo.ApplyToTransform(this.sourceAvatarObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
transformInfo2.ApplyToTransform(this.targetAvatarObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
}
|
||||
}
|
||||
|
||||
public void ProfileSetup(MorpherMode morpherMode)
|
||||
{
|
||||
TransformInfo transformInfo = new TransformInfo(sourceClothesObject.transform);
|
||||
TransformInfo transformInfo2 = new TransformInfo(targetAvatarObject.transform);
|
||||
TransformInfo transformInfo = new TransformInfo(this.sourceClothesObject.transform);
|
||||
TransformInfo transformInfo2 = new TransformInfo(this.targetAvatarObject.transform);
|
||||
try
|
||||
{
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(targetAvatarObject, isBodyAutoSetup, targetBodyMeshes, "Target ").AsReadOnly();
|
||||
targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
sourceClothesObject.transform.SetParent(null, worldPositionStays: true);
|
||||
sourceClothesObject.transform.localScale = Vector3.one;
|
||||
sourceClothesObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig config = SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().ProfileAutoSetup(ref config, out clothesHumanoidMatchedBones, out clothBoneTypeMap);
|
||||
targetClothesObject = config.targetClothesObject;
|
||||
targetClothesObjectOriginal = targetClothesObject;
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceClothesObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceClothesObject.transform.localScale = Vector3.one;
|
||||
this.sourceClothesObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().ProfileAutoSetup(ref config, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
|
||||
this.targetClothesObject = config.targetClothesObject;
|
||||
this.targetClothesObjectOriginal = this.targetClothesObject;
|
||||
}
|
||||
finally
|
||||
{
|
||||
transformInfo.ApplyToTransform(sourceClothesObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
transformInfo2.ApplyToTransform(targetAvatarObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
transformInfo.ApplyToTransform(this.sourceClothesObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
transformInfo2.ApplyToTransform(this.targetAvatarObject.transform, applyParent: true, applyPosition: false, applyRotation: true, applyScale: true);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator AutoMorphingEnumerator(MorpherMode morpherMode)
|
||||
{
|
||||
doProcess = true;
|
||||
this.doProcess = true;
|
||||
yield return null;
|
||||
ProcessInfoDebug(morpherMode, "Run ALL");
|
||||
morpherState = MorpherState.Fitting_Doing;
|
||||
this.ProcessInfoDebug(morpherMode, "Run ALL");
|
||||
this.morpherState = MorpherState.Fitting_Doing;
|
||||
IEnumerator fitEnum = null;
|
||||
this.morpherMode = morpherMode;
|
||||
yield return null;
|
||||
@@ -237,151 +236,151 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
switch (morpherMode)
|
||||
{
|
||||
case MorpherMode.AutoMorpher:
|
||||
fitEnum = AutoFitting(morpherMode);
|
||||
fitEnum = this.AutoFitting(morpherMode);
|
||||
break;
|
||||
case MorpherMode.ManualMorpher:
|
||||
fitEnum = ManualFitting(morpherMode);
|
||||
fitEnum = this.ManualFitting(morpherMode);
|
||||
break;
|
||||
case MorpherMode.ProfileMorpher:
|
||||
fitEnum = ProfileFitting(morpherMode);
|
||||
fitEnum = this.ProfileFitting(morpherMode);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Unknown Mode Index");
|
||||
break;
|
||||
}
|
||||
while (fitEnum != null && fitEnum.MoveNext() && doProcess)
|
||||
while (fitEnum != null && fitEnum.MoveNext() && this.doProcess)
|
||||
{
|
||||
yield return fitEnum.Current;
|
||||
}
|
||||
morpherState = MorpherState.Fitting_End;
|
||||
this.morpherState = MorpherState.Fitting_End;
|
||||
yield return null;
|
||||
morpherState = MorpherState.Weighting_Doing;
|
||||
this.morpherState = MorpherState.Weighting_Doing;
|
||||
yield return null;
|
||||
Debug.Log("[Eden Auto Morpher] Run ALL - Start Weighting");
|
||||
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
|
||||
{
|
||||
EdenAutoMorpherConfig config = SetupConfigData(morpherMode);
|
||||
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
|
||||
IEnumerator eamFitting = eamManager.WeightingEnumerator(config);
|
||||
while (eamFitting.MoveNext() && doProcess)
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
ref string title = ref processInfo.title;
|
||||
ref string text = ref processInfo.text;
|
||||
ref float progress = ref processInfo.progress;
|
||||
ref string title = ref this.processInfo.title;
|
||||
ref string text = ref this.processInfo.text;
|
||||
ref float progress = ref this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
doProcess = false;
|
||||
morpherState = MorpherState.Idle;
|
||||
this.doProcess = false;
|
||||
this.morpherState = MorpherState.Idle;
|
||||
Debug.Log("[Eden Auto Morpher] Ended Run ALL");
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public IEnumerator FittingEnumerator(MorpherMode morpherMode)
|
||||
{
|
||||
doProcess = true;
|
||||
ref string title = ref processInfo.title;
|
||||
ref string text = ref processInfo.text;
|
||||
ref float progress = ref processInfo.progress;
|
||||
this.doProcess = true;
|
||||
ref string title = ref this.processInfo.title;
|
||||
ref string text = ref this.processInfo.text;
|
||||
ref float progress = ref this.processInfo.progress;
|
||||
title = "Setup Avatar Pose";
|
||||
text = "Calculating avatar shape and skeletal data.";
|
||||
progress = 0f;
|
||||
yield return null;
|
||||
ProcessInfoDebug(morpherMode, "Fitting");
|
||||
this.ProcessInfoDebug(morpherMode, "Fitting");
|
||||
yield return null;
|
||||
morpherState = MorpherState.Fitting_Doing;
|
||||
this.morpherState = MorpherState.Fitting_Doing;
|
||||
IEnumerator fitEnum = null;
|
||||
this.morpherMode = morpherMode;
|
||||
yield return null;
|
||||
switch (morpherMode)
|
||||
{
|
||||
case MorpherMode.AutoMorpher:
|
||||
fitEnum = AutoFitting(morpherMode);
|
||||
fitEnum = this.AutoFitting(morpherMode);
|
||||
break;
|
||||
case MorpherMode.ManualMorpher:
|
||||
fitEnum = ManualFitting(morpherMode);
|
||||
fitEnum = this.ManualFitting(morpherMode);
|
||||
break;
|
||||
case MorpherMode.ProfileMorpher:
|
||||
fitEnum = ProfileFitting(morpherMode);
|
||||
fitEnum = this.ProfileFitting(morpherMode);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Unknown Mode Index");
|
||||
break;
|
||||
}
|
||||
while (fitEnum != null && fitEnum.MoveNext() && doProcess)
|
||||
while (fitEnum != null && fitEnum.MoveNext() && this.doProcess)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
morpherState = MorpherState.Fitting_End;
|
||||
this.morpherState = MorpherState.Fitting_End;
|
||||
yield return null;
|
||||
doProcess = false;
|
||||
this.doProcess = false;
|
||||
Debug.Log("[Eden Auto Morpher] Ended Fitting");
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public IEnumerator WeightingEnumerator()
|
||||
{
|
||||
morpherState = MorpherState.Weighting_Doing;
|
||||
doProcess = true;
|
||||
this.morpherState = MorpherState.Weighting_Doing;
|
||||
this.doProcess = true;
|
||||
yield return null;
|
||||
ProcessInfoDebug(morpherMode, "Weighting");
|
||||
this.ProcessInfoDebug(this.morpherMode, "Weighting");
|
||||
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
|
||||
{
|
||||
EdenAutoMorpherConfig config = SetupConfigData(MorpherMode.ETC);
|
||||
EdenAutoMorpherConfig config = this.SetupConfigData(MorpherMode.ETC);
|
||||
IEnumerator eamFitting = eamManager.WeightingEnumerator(config);
|
||||
while (eamFitting.MoveNext() && doProcess)
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
ref string title = ref processInfo.title;
|
||||
ref string text = ref processInfo.text;
|
||||
ref float progress = ref processInfo.progress;
|
||||
ref string title = ref this.processInfo.title;
|
||||
ref string text = ref this.processInfo.text;
|
||||
ref float progress = ref this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
doProcess = false;
|
||||
morpherState = MorpherState.Idle;
|
||||
this.doProcess = false;
|
||||
this.morpherState = MorpherState.Idle;
|
||||
Debug.Log("[Eden Auto Morpher] Ended Weighting");
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public IEnumerator AutoFitting(MorpherMode morpherMode)
|
||||
{
|
||||
TransformInfo sourceAvatarInfo = new TransformInfo(sourceAvatarObject.transform);
|
||||
TransformInfo targetAvatarInfo = new TransformInfo(targetAvatarObject.transform);
|
||||
TransformInfo sourceAvatarInfo = new TransformInfo(this.sourceAvatarObject.transform);
|
||||
TransformInfo targetAvatarInfo = new TransformInfo(this.targetAvatarObject.transform);
|
||||
try
|
||||
{
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(sourceAvatarObject, isBodyAutoSetup, sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(targetAvatarObject, isBodyAutoSetup, targetBodyMeshes, "Target ").AsReadOnly();
|
||||
targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
sourceAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
sourceAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig configData = SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref configData, out clothesHumanoidMatchedBones, out clothBoneTypeMap);
|
||||
targetClothesObject = configData.targetClothesObject;
|
||||
targetClothesObjectOriginal = targetClothesObject;
|
||||
this.sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref configData, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
|
||||
this.targetClothesObject = configData.targetClothesObject;
|
||||
this.targetClothesObjectOriginal = this.targetClothesObject;
|
||||
yield return null;
|
||||
fittedTargetAvatar = null;
|
||||
fittedTargetClothes = null;
|
||||
this.fittedTargetAvatar = null;
|
||||
this.fittedTargetClothes = null;
|
||||
yield return null;
|
||||
configData = SetupConfigData(morpherMode);
|
||||
configData = this.SetupConfigData(morpherMode);
|
||||
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
|
||||
{
|
||||
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
|
||||
while (eamFitting.MoveNext() && doProcess)
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
ref string title = ref processInfo.title;
|
||||
ref string text = ref processInfo.text;
|
||||
ref float progress = ref processInfo.progress;
|
||||
ref string title = ref this.processInfo.title;
|
||||
ref string text = ref this.processInfo.text;
|
||||
ref float progress = ref this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
fittedTargetAvatar = configData.targetAvatarObject;
|
||||
fittedTargetClothes = configData.targetClothesObject;
|
||||
this.fittedTargetAvatar = configData.targetAvatarObject;
|
||||
this.fittedTargetClothes = configData.targetClothesObject;
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -394,34 +393,34 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
|
||||
public IEnumerator ManualFitting(MorpherMode morpherMode)
|
||||
{
|
||||
TransformInfo sourceAvatarInfo = new TransformInfo(sourceAvatarObject.transform);
|
||||
TransformInfo targetAvatarInfo = new TransformInfo(targetAvatarObject.transform);
|
||||
TransformInfo sourceAvatarInfo = new TransformInfo(this.sourceAvatarObject.transform);
|
||||
TransformInfo targetAvatarInfo = new TransformInfo(this.targetAvatarObject.transform);
|
||||
try
|
||||
{
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(sourceAvatarObject, isBodyAutoSetup, sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(targetAvatarObject, isBodyAutoSetup, targetBodyMeshes, "Target ").AsReadOnly();
|
||||
targetClothesObject = targetClothesObjectOriginal;
|
||||
EdenAutoMorpherConfig configData = SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().ManulSetup(ref configData, out clothesHumanoidMatchedBones, out clothBoneTypeMap);
|
||||
this.sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetClothesObject = this.targetClothesObjectOriginal;
|
||||
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().ManulSetup(ref configData, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
|
||||
yield return null;
|
||||
fittedTargetAvatar = null;
|
||||
fittedTargetClothes = null;
|
||||
configData = SetupConfigData(morpherMode);
|
||||
this.fittedTargetAvatar = null;
|
||||
this.fittedTargetClothes = null;
|
||||
configData = this.SetupConfigData(morpherMode);
|
||||
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
|
||||
{
|
||||
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
|
||||
while (eamFitting.MoveNext() && doProcess)
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
ref string title = ref processInfo.title;
|
||||
ref string text = ref processInfo.text;
|
||||
ref float progress = ref processInfo.progress;
|
||||
ref string title = ref this.processInfo.title;
|
||||
ref string text = ref this.processInfo.text;
|
||||
ref float progress = ref this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
fittedTargetAvatar = configData.targetAvatarObject;
|
||||
fittedTargetClothes = configData.targetClothesObject;
|
||||
this.fittedTargetAvatar = configData.targetAvatarObject;
|
||||
this.fittedTargetClothes = configData.targetClothesObject;
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -434,40 +433,40 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
|
||||
public IEnumerator ProfileFitting(MorpherMode morpherMode)
|
||||
{
|
||||
TransformInfo sourceClothesInfo = new TransformInfo(sourceClothesObject.transform);
|
||||
TransformInfo targetAvatarInfo = new TransformInfo(targetAvatarObject.transform);
|
||||
TransformInfo sourceClothesInfo = new TransformInfo(this.sourceClothesObject.transform);
|
||||
TransformInfo targetAvatarInfo = new TransformInfo(this.targetAvatarObject.transform);
|
||||
try
|
||||
{
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(targetAvatarObject, isBodyAutoSetup, targetBodyMeshes, "Target ").AsReadOnly();
|
||||
targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
sourceClothesObject.transform.SetParent(null, worldPositionStays: true);
|
||||
sourceClothesObject.transform.localScale = Vector3.one;
|
||||
sourceClothesObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig configData = SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().ProfileAutoSetup(ref configData, out clothesHumanoidMatchedBones, out clothBoneTypeMap);
|
||||
targetClothesObject = configData.targetClothesObject;
|
||||
targetClothesObjectOriginal = targetClothesObject;
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceClothesObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceClothesObject.transform.localScale = Vector3.one;
|
||||
this.sourceClothesObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().ProfileAutoSetup(ref configData, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
|
||||
this.targetClothesObject = configData.targetClothesObject;
|
||||
this.targetClothesObjectOriginal = this.targetClothesObject;
|
||||
yield return null;
|
||||
fittedTargetAvatar = null;
|
||||
fittedTargetClothes = null;
|
||||
this.fittedTargetAvatar = null;
|
||||
this.fittedTargetClothes = null;
|
||||
yield return null;
|
||||
configData = SetupConfigData(morpherMode);
|
||||
configData = this.SetupConfigData(morpherMode);
|
||||
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
|
||||
{
|
||||
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
|
||||
while (eamFitting.MoveNext() && doProcess)
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
ref string title = ref processInfo.title;
|
||||
ref string text = ref processInfo.text;
|
||||
ref float progress = ref processInfo.progress;
|
||||
ref string title = ref this.processInfo.title;
|
||||
ref string text = ref this.processInfo.text;
|
||||
ref float progress = ref this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
fittedTargetAvatar = configData.targetAvatarObject;
|
||||
fittedTargetClothes = configData.targetClothesObject;
|
||||
this.fittedTargetAvatar = configData.targetAvatarObject;
|
||||
this.fittedTargetClothes = configData.targetClothesObject;
|
||||
yield return null;
|
||||
}
|
||||
finally
|
||||
@@ -480,10 +479,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
|
||||
public bool IsWeightingReady(bool isAutoMode)
|
||||
{
|
||||
bool flag = morpherState == MorpherState.Fitting_End && fittedTargetAvatar != null && fittedTargetAvatar == targetAvatarObject;
|
||||
bool flag = this.morpherState == MorpherState.Fitting_End && this.fittedTargetAvatar != null && this.fittedTargetAvatar == this.targetAvatarObject;
|
||||
if (!isAutoMode)
|
||||
{
|
||||
flag = flag && fittedTargetClothes == targetClothesObjectOriginal;
|
||||
flag = flag && this.fittedTargetClothes == this.targetClothesObjectOriginal;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
@@ -492,7 +491,7 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
stringBuilder.AppendLine($"Start Process [{processType} / {morpherMode}]");
|
||||
EdenAutoMorpherConfig edenAutoMorpherConfig = SetupConfigData(morpherMode);
|
||||
EdenAutoMorpherConfig edenAutoMorpherConfig = this.SetupConfigData(morpherMode);
|
||||
string text = ((edenAutoMorpherConfig.sourceAvatarObject != null) ? edenAutoMorpherConfig.sourceAvatarObject.name : "null");
|
||||
string text2 = ((edenAutoMorpherConfig.sourceClothesObject != null) ? edenAutoMorpherConfig.sourceClothesObject.name : "null");
|
||||
string text3 = ((edenAutoMorpherConfig.targetAvatarObject != null) ? edenAutoMorpherConfig.targetAvatarObject.name : "null");
|
||||
@@ -553,26 +552,26 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
stringBuilder.AppendLine($"- sourceBodyMeshes Count: {sourceBodyMeshes.Count}");
|
||||
for (int k = 0; k < sourceBodyMeshes.Count; k++)
|
||||
stringBuilder.AppendLine($"- sourceBodyMeshes Count: {this.sourceBodyMeshes.Count}");
|
||||
for (int k = 0; k < this.sourceBodyMeshes.Count; k++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer3 = sourceBodyMeshes[k];
|
||||
SkinnedMeshRenderer skinnedMeshRenderer3 = this.sourceBodyMeshes[k];
|
||||
string text11 = ((skinnedMeshRenderer3 != null) ? skinnedMeshRenderer3.name : "null");
|
||||
string text12 = ((skinnedMeshRenderer3 != null && skinnedMeshRenderer3.rootBone != null) ? skinnedMeshRenderer3.rootBone.name : "null");
|
||||
string text13 = ((skinnedMeshRenderer3 != null && skinnedMeshRenderer3.sharedMesh != null) ? skinnedMeshRenderer3.sharedMesh.name : "null");
|
||||
stringBuilder.AppendLine($" - [{k}] SMR: {text11} / rootBone: {text12} / mesh: {text13}");
|
||||
}
|
||||
}
|
||||
if (targetBodyMeshes == null)
|
||||
if (this.targetBodyMeshes == null)
|
||||
{
|
||||
stringBuilder.AppendLine("- targetBodyMeshes: null");
|
||||
}
|
||||
else
|
||||
{
|
||||
stringBuilder.AppendLine($"- targetBodyMeshes Count: {targetBodyMeshes.Count}");
|
||||
for (int l = 0; l < targetBodyMeshes.Count; l++)
|
||||
stringBuilder.AppendLine($"- targetBodyMeshes Count: {this.targetBodyMeshes.Count}");
|
||||
for (int l = 0; l < this.targetBodyMeshes.Count; l++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer4 = targetBodyMeshes[l];
|
||||
SkinnedMeshRenderer skinnedMeshRenderer4 = this.targetBodyMeshes[l];
|
||||
string text14 = ((skinnedMeshRenderer4 != null) ? skinnedMeshRenderer4.name : "null");
|
||||
string text15 = ((skinnedMeshRenderer4 != null && skinnedMeshRenderer4.rootBone != null) ? skinnedMeshRenderer4.rootBone.name : "null");
|
||||
string text16 = ((skinnedMeshRenderer4 != null && skinnedMeshRenderer4.sharedMesh != null) ? skinnedMeshRenderer4.sharedMesh.name : "null");
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.EdenAutoMorpherConfig
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public struct EdenAutoMorpherConfig
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.EdenAutoMorpherManager
|
||||
using Eden.AutoMorpher;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -23,19 +22,19 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
|
||||
public (string, string, float) GetProgressInfo()
|
||||
{
|
||||
return (displayTitle, displayText, displayProgress);
|
||||
return (this.displayTitle, this.displayText, this.displayProgress);
|
||||
}
|
||||
|
||||
private void SetupProgress(string title, string text, float progress)
|
||||
{
|
||||
displayTitle = title;
|
||||
displayText = text;
|
||||
displayProgress = progress;
|
||||
this.displayTitle = title;
|
||||
this.displayText = text;
|
||||
this.displayProgress = progress;
|
||||
}
|
||||
|
||||
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, bool duplicateMesh = true)
|
||||
{
|
||||
clothInstances = new List<ClothInstance>();
|
||||
this.clothInstances = new List<ClothInstance>();
|
||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
|
||||
if (targetClothesSMRs.Length == 0)
|
||||
{
|
||||
@@ -44,15 +43,15 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
||||
{
|
||||
SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.05f, 0.1f, rendereri / targetClothesSMRs.Length));
|
||||
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.05f, 0.1f, rendereri / targetClothesSMRs.Length));
|
||||
yield return null;
|
||||
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], clothesHumanoidMatchedBones, duplicateMesh);
|
||||
if (clothInstance != null)
|
||||
{
|
||||
clothInstances.Add(clothInstance);
|
||||
this.clothInstances.Add(clothInstance);
|
||||
}
|
||||
}
|
||||
if (clothInstances.Count == 0)
|
||||
if (this.clothInstances.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
|
||||
}
|
||||
@@ -60,7 +59,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
|
||||
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, GameObject sourceClothesObject, MeshMatcher meshMatcher)
|
||||
{
|
||||
clothInstances = new List<ClothInstance>();
|
||||
this.clothInstances = new List<ClothInstance>();
|
||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
|
||||
if (targetClothesSMRs.Length == 0)
|
||||
{
|
||||
@@ -74,15 +73,15 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
||||
{
|
||||
SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.07f, 0.1f, rendereri / targetClothesSMRs.Length));
|
||||
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.07f, 0.1f, rendereri / targetClothesSMRs.Length));
|
||||
yield return null;
|
||||
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], sourceClothesSMRs[rendereri], meshMatcher, clothesHumanoidMatchedBones, duplicateMesh: true);
|
||||
if (clothInstance != null)
|
||||
{
|
||||
clothInstances.Add(clothInstance);
|
||||
this.clothInstances.Add(clothInstance);
|
||||
}
|
||||
}
|
||||
if (clothInstances.Count == 0)
|
||||
if (this.clothInstances.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
|
||||
}
|
||||
@@ -90,7 +89,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
|
||||
public IEnumerator FittingIteration(EdenAutoMorpherConfig config, MorpherMode morpherMode)
|
||||
{
|
||||
SetupProgress("Set Up", "Setup Target Avatar Info", 0.03f);
|
||||
this.SetupProgress("Set Up", "Setup Target Avatar Info", 0.03f);
|
||||
yield return null;
|
||||
MeshMatcher meshMatcher = new MeshMatcher();
|
||||
BvhTriangleMesh targetBodyBVH = meshMatcher.BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>());
|
||||
@@ -99,7 +98,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
|
||||
}
|
||||
yield return null;
|
||||
SetupProgress("Set Up", "Setup Source Avatar Info", 0.05f);
|
||||
this.SetupProgress("Set Up", "Setup Source Avatar Info", 0.05f);
|
||||
yield return null;
|
||||
BvhTriangleMesh sourceBodyBVH = null;
|
||||
switch (morpherMode)
|
||||
@@ -124,9 +123,9 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
throw new AutoMorpherException("sourceBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - sourceBodyBVH is null");
|
||||
}
|
||||
meshMatcher.bodyBVH = sourceBodyBVH;
|
||||
SetupProgress("Set Up", "Setup Clothes Info", 0.07f);
|
||||
this.SetupProgress("Set Up", "Setup Clothes Info", 0.07f);
|
||||
yield return null;
|
||||
IEnumerator setupClothEnum = SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, config.sourceClothesObject, meshMatcher);
|
||||
IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, config.sourceClothesObject, meshMatcher);
|
||||
while (setupClothEnum.MoveNext())
|
||||
{
|
||||
yield return setupClothEnum.Current;
|
||||
@@ -138,11 +137,11 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
int fittingI;
|
||||
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
|
||||
{
|
||||
foreach (ClothInstance clothInstance in clothInstances)
|
||||
foreach (ClothInstance clothInstance in this.clothInstances)
|
||||
{
|
||||
SetupProgress("Fitting", $"Phase 1 Expanding [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.1f, 0.4f, (float)fittingI / (float)config.fittingExpandIteration));
|
||||
this.SetupProgress("Fitting", $"Phase 1 Expanding [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.1f, 0.4f, (float)fittingI / (float)config.fittingExpandIteration));
|
||||
yield return null;
|
||||
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
||||
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||
yield return null;
|
||||
}
|
||||
if (fittingI % 2 == 0)
|
||||
@@ -153,13 +152,13 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
fittingRadius = config.worldRadius;
|
||||
for (fittingI = 0; fittingI < config.fittingShrinkIteration; fittingI++)
|
||||
{
|
||||
foreach (ClothInstance clothInstance in clothInstances)
|
||||
foreach (ClothInstance clothInstance in this.clothInstances)
|
||||
{
|
||||
SetupProgress("Fitting", $"Phase 2 Fitting [{fittingI + 1}/{config.fittingShrinkIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.4f, 0.8f, (float)fittingI / (float)config.fittingShrinkIteration));
|
||||
this.SetupProgress("Fitting", $"Phase 2 Fitting [{fittingI + 1}/{config.fittingShrinkIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.4f, 0.8f, (float)fittingI / (float)config.fittingShrinkIteration));
|
||||
yield return null;
|
||||
vertexFittingUtil.ShrinkClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
||||
vertexFittingUtil.ShrinkClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||
yield return null;
|
||||
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
||||
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||
yield return null;
|
||||
}
|
||||
if (fittingI % 2 == 0)
|
||||
@@ -170,11 +169,11 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
fittingRadius = config.worldRadius / 2f;
|
||||
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
|
||||
{
|
||||
foreach (ClothInstance clothInstance in clothInstances)
|
||||
foreach (ClothInstance clothInstance in this.clothInstances)
|
||||
{
|
||||
SetupProgress("Fitting", $"Phase 3 Fine-tuning [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.8f, 0.9f, (float)fittingI / (float)config.fittingExpandIteration));
|
||||
this.SetupProgress("Fitting", $"Phase 3 Fine-tuning [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.8f, 0.9f, (float)fittingI / (float)config.fittingExpandIteration));
|
||||
yield return null;
|
||||
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
||||
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||
yield return null;
|
||||
}
|
||||
if (fittingI % 2 == 0)
|
||||
@@ -183,7 +182,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
SetupProgress("Fitting", "Apply Transform Bone", 0.93f);
|
||||
this.SetupProgress("Fitting", "Apply Transform Bone", 0.93f);
|
||||
yield return null;
|
||||
BoneAlignmentUtil boneAlignmentUtil = new BoneAlignmentUtil();
|
||||
boneAlignmentUtil.CleanupTempBones(config.targetClothesObject.transform);
|
||||
@@ -191,16 +190,16 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
if (morpherMode2 == MorpherMode.AutoMorpher || morpherMode2 == MorpherMode.ProfileMorpher)
|
||||
{
|
||||
config.targetClothesObject.transform.localScale = Vector3.one;
|
||||
boneAlignmentUtil.AlignClothBonesToAvatar(clothInstances[0], config.targetAvatarObject.GetComponent<Animator>());
|
||||
boneAlignmentUtil.AlignClothBonesToAvatar(this.clothInstances[0], config.targetAvatarObject.GetComponent<Animator>());
|
||||
}
|
||||
yield return null;
|
||||
SetupProgress("Fitting", "Apply Transform Mesh", 0.99f);
|
||||
this.SetupProgress("Fitting", "Apply Transform Mesh", 0.99f);
|
||||
yield return null;
|
||||
fittingI = 0;
|
||||
while (fittingI < clothInstances.Count)
|
||||
while (fittingI < this.clothInstances.Count)
|
||||
{
|
||||
ClothInstance clothInstance = clothInstances[fittingI];
|
||||
SetupProgress("Fitting", $"Apply to Mesh [{fittingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.93f, 0.98f, (float)fittingI / (float)clothInstances.Count));
|
||||
ClothInstance clothInstance = this.clothInstances[fittingI];
|
||||
this.SetupProgress("Fitting", $"Apply to Mesh [{fittingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.93f, 0.98f, (float)fittingI / (float)this.clothInstances.Count));
|
||||
yield return null;
|
||||
clothInstance.ApplyWorldVerticesToMesh();
|
||||
clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
||||
@@ -211,22 +210,22 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
fittingI = num;
|
||||
}
|
||||
yield return null;
|
||||
SetupProgress("Saving", "Saving Mesh Data", 0.99f);
|
||||
this.SetupProgress("Saving", "Saving Mesh Data", 0.99f);
|
||||
yield return null;
|
||||
SaveEditedMeshesToAssets(clothInstances, config);
|
||||
this.SaveEditedMeshesToAssets(this.clothInstances, config);
|
||||
yield return null;
|
||||
SetupProgress("Finishing", "Finishing", 1f);
|
||||
foreach (ClothInstance clothInstance2 in clothInstances)
|
||||
this.SetupProgress("Finishing", "Finishing", 1f);
|
||||
foreach (ClothInstance clothInstance2 in this.clothInstances)
|
||||
{
|
||||
clothInstance2.Dispose();
|
||||
}
|
||||
clothInstances = null;
|
||||
this.clothInstances = null;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public IEnumerator WeightingEnumerator(EdenAutoMorpherConfig config)
|
||||
{
|
||||
SetupProgress("Set Up", "Setup Target Avatar Info", 0f);
|
||||
this.SetupProgress("Set Up", "Setup Target Avatar Info", 0f);
|
||||
yield return null;
|
||||
if (new MeshMatcher().BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>()) == null)
|
||||
{
|
||||
@@ -236,7 +235,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
List<Mesh> bakedTargetBodyMeshes = new List<Mesh>();
|
||||
foreach (SkinnedMeshRenderer bodyMesh in config.targetBodyMeshes)
|
||||
{
|
||||
SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count));
|
||||
this.SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count));
|
||||
yield return null;
|
||||
Mesh mesh = new Mesh();
|
||||
bodyMesh.BakeMesh(mesh);
|
||||
@@ -245,7 +244,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
bakedTargetBodyMeshes.Add(mesh);
|
||||
}
|
||||
yield return null;
|
||||
IEnumerator setupClothEnum = SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, duplicateMesh: false);
|
||||
IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, duplicateMesh: false);
|
||||
while (setupClothEnum.MoveNext())
|
||||
{
|
||||
yield return setupClothEnum.Current;
|
||||
@@ -271,18 +270,18 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
};
|
||||
yield return null;
|
||||
int weightingI = 0;
|
||||
while (weightingI < clothInstances.Count)
|
||||
while (weightingI < this.clothInstances.Count)
|
||||
{
|
||||
ClothInstance clothInstance = clothInstances[weightingI];
|
||||
ClothInstance clothInstance = this.clothInstances[weightingI];
|
||||
float num = 0.1f;
|
||||
float num2 = (0.95f - num) / (float)Mathf.Max(1, clothInstances.Count);
|
||||
float num2 = (0.95f - num) / (float)Mathf.Max(1, this.clothInstances.Count);
|
||||
float num3 = num + num2 * (float)weightingI;
|
||||
float num4 = 0.8f;
|
||||
float weightingStart = num3;
|
||||
float weightingEnd = num3 + num2 * num4;
|
||||
float applyStart = num3 + num2 * num4;
|
||||
int step = 1;
|
||||
SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", weightingStart);
|
||||
this.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", weightingStart);
|
||||
yield return null;
|
||||
IEnumerator weightingEnum = weightTransferUtil.RetargetAndTransfer(clothInstance, config.targetAvatarObject.GetComponent<Animator>(), config.targetBodyMeshes, bakedTargetBodyMeshes, 0, wtSettings, config.clothBoneTypeMap, clonedBoneMap);
|
||||
while (weightingEnum.MoveNext())
|
||||
@@ -291,12 +290,12 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
step++;
|
||||
float t = 1f - 1f / ((float)step + 1f);
|
||||
float progress = Mathf.Lerp(weightingStart, weightingEnd, t);
|
||||
SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", progress);
|
||||
this.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", progress);
|
||||
yield return weightingEnum.Current;
|
||||
}
|
||||
yield return null;
|
||||
step++;
|
||||
SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{clothInstances.Count}] - {clothInstance.smr.transform.name}", applyStart);
|
||||
this.SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", applyStart);
|
||||
yield return null;
|
||||
clothInstance.ApplyWorldVerticesToMesh();
|
||||
clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
||||
@@ -306,19 +305,19 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
int num5 = weightingI + 1;
|
||||
weightingI = num5;
|
||||
}
|
||||
SetupProgress("Weighting", "Allocate Bones", 0.95f);
|
||||
this.SetupProgress("Weighting", "Allocate Bones", 0.95f);
|
||||
yield return null;
|
||||
if (config.transferWeightToAvatar && config.isReparentAccessoryBonesToTargetAvatar)
|
||||
{
|
||||
new BoneAlignmentUtil().ReparentAccessoryBonesToAvatar(config);
|
||||
}
|
||||
SetupProgress("Finishing", "Finishing", 1f);
|
||||
this.SetupProgress("Finishing", "Finishing", 1f);
|
||||
yield return null;
|
||||
foreach (ClothInstance clothInstance2 in clothInstances)
|
||||
foreach (ClothInstance clothInstance2 in this.clothInstances)
|
||||
{
|
||||
clothInstance2.Dispose();
|
||||
}
|
||||
clothInstances = null;
|
||||
this.clothInstances = null;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.EdenAutoMorpher_SetUpUtil
|
||||
using Eden.AutoMorpher;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
@@ -67,7 +66,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
|
||||
public void AutoSetup(ref EdenAutoMorpherConfig config, out Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, out Dictionary<Transform, ClothBoneType> clothBoneTypeMap)
|
||||
{
|
||||
config.targetClothesObject = InstantiateTargetClothes(config.sourceClothesObject, config.targetAvatarObject, config.tagEdenMorpehrCloth, config.isRemoveAutoMorphedClothes);
|
||||
config.targetClothesObject = this.InstantiateTargetClothes(config.sourceClothesObject, config.targetAvatarObject, config.tagEdenMorpehrCloth, config.isRemoveAutoMorphedClothes);
|
||||
if (config.targetClothesObject == null)
|
||||
{
|
||||
throw new AutoMorpherException("Target Clothes Object is Null", "[EdenAutoMorpher_SetUpUtil] AutoSetup\n - config.targetClothesObject is null");
|
||||
@@ -94,7 +93,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
}
|
||||
if (AutoMorpherDev.isDeveloperMode)
|
||||
{
|
||||
DebugPrintSameNameBonePaths(clothToBodyMatched, sourceToProxy);
|
||||
this.DebugPrintSameNameBonePaths(clothToBodyMatched, sourceToProxy);
|
||||
}
|
||||
new BodyPoseToClothApplier().ApplyBodyPoseToClothes(gameObject.transform, config.targetClothesObject.transform, clothToBodyMatched, sourceToProxy);
|
||||
}
|
||||
@@ -214,7 +213,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
|
||||
public void ProfileAutoSetup(ref EdenAutoMorpherConfig config, out Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, out Dictionary<Transform, ClothBoneType> clothBoneTypeMap)
|
||||
{
|
||||
config.targetClothesObject = InstantiateTargetClothes(config.sourceClothesObject, config.targetAvatarObject, config.tagEdenMorpehrCloth, config.isRemoveAutoMorphedClothes);
|
||||
config.targetClothesObject = this.InstantiateTargetClothes(config.sourceClothesObject, config.targetAvatarObject, config.tagEdenMorpehrCloth, config.isRemoveAutoMorphedClothes);
|
||||
if (config.targetClothesObject == null)
|
||||
{
|
||||
throw new AutoMorpherException("Target Clothes Object is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - config.targetClothesObject is null");
|
||||
@@ -242,7 +241,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
public List<SkinnedMeshRenderer> SetupBodyMeshes(GameObject bodyObject, bool isBodyAutoSetup, List<SkinnedMeshRenderer> userAllocatedBoeyMeshes, string errorPreFix = "")
|
||||
{
|
||||
new EdenAutoMorpherManager();
|
||||
List<SkinnedMeshRenderer> list = (isBodyAutoSetup ? GetBodyMeshes(bodyObject) : userAllocatedBoeyMeshes);
|
||||
List<SkinnedMeshRenderer> list = (isBodyAutoSetup ? this.GetBodyMeshes(bodyObject) : userAllocatedBoeyMeshes);
|
||||
if (list == null)
|
||||
{
|
||||
throw new AutoMorpherException(errorPreFix + "Body Mesh Is Null or Empty", errorPreFix + "Body Mesh list is null or empty");
|
||||
@@ -302,7 +301,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
throw new AutoMorpherException("Coupled Skinned Mesh Renderer's Mesh is Null or empty", "[EdenAutoMorpher_SetupUtil] SetupClothInstance\n\n - Coupled Skinned Mesh Renderer's mesh is null or no vertices");
|
||||
}
|
||||
ClothInstance clothInstance = SetupClothInstance(clothSMR, clothesHumanoidMatchedBones, duplicateMesh);
|
||||
ClothInstance clothInstance = this.SetupClothInstance(clothSMR, clothesHumanoidMatchedBones, duplicateMesh);
|
||||
if (clothInstance == null)
|
||||
{
|
||||
return null;
|
||||
@@ -351,7 +350,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
throw new AutoMorpherException("Target Body Meshes are Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - config.targetBodyMeshes is null or empty");
|
||||
}
|
||||
Transform transform = config.targetClothesObject.transform;
|
||||
Transform transform2 = FindArmature(config, config.targetClothesObject.transform);
|
||||
Transform transform2 = this.FindArmature(config, config.targetClothesObject.transform);
|
||||
if (transform2 == null)
|
||||
{
|
||||
transform2 = new GameObject("Armature.1").transform;
|
||||
@@ -479,7 +478,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
transform6.name = item4.name;
|
||||
transform6.position = item4.position;
|
||||
ChildBonePositionPreserve(transform6, item4);
|
||||
this.ChildBonePositionPreserve(transform6, item4);
|
||||
if (config.armatureBoneScaleCopy)
|
||||
{
|
||||
transform6.localScale = item4.localScale;
|
||||
@@ -578,7 +577,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
if (!(item == null) && (!(item != clothesRoot) || item.IsChildOf(clothesRoot)))
|
||||
{
|
||||
flag = true;
|
||||
Transform topChildUnderRoot = GetTopChildUnderRoot(item, clothesRoot);
|
||||
Transform topChildUnderRoot = this.GetTopChildUnderRoot(item, clothesRoot);
|
||||
if (topChildUnderRoot == null || topChildUnderRoot == clothesRoot)
|
||||
{
|
||||
return null;
|
||||
@@ -641,7 +640,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
Transform child = reusableClothBone.GetChild(i);
|
||||
if (!(child == null))
|
||||
{
|
||||
CollectDescendants(child, list);
|
||||
this.CollectDescendants(child, list);
|
||||
}
|
||||
}
|
||||
for (int j = 0; j < list.Count; j++)
|
||||
@@ -669,7 +668,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
Transform child = root.GetChild(i);
|
||||
if (!(child == null))
|
||||
{
|
||||
CollectDescendants(child, resultList);
|
||||
this.CollectDescendants(child, resultList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.MeshClassifier
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.MeshMatcher
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MeshMatcher
|
||||
@@ -61,7 +61,7 @@ public class MeshMatcher
|
||||
{
|
||||
Vector3[] worldVertices = clothInstance.worldVertices;
|
||||
float[] minDistance = clothInstance.minDistance;
|
||||
if (bodyBVH == null)
|
||||
if (this.bodyBVH == null)
|
||||
{
|
||||
throw new AutoMorpherException("Body BVH is Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - bodyBVH is null");
|
||||
}
|
||||
@@ -97,7 +97,7 @@ public class MeshMatcher
|
||||
continue;
|
||||
}
|
||||
float num2 = minDistance[i] + defaultMinDist;
|
||||
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? bodyBVH.QueryClosest(worldVertices[i], LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? bodyBVH.QueryClosest(worldVertices[i]) : bodyBVH.QueryClosest(worldVertices[i], RightLegBones)));
|
||||
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? this.bodyBVH.QueryClosest(worldVertices[i], this.LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? this.bodyBVH.QueryClosest(worldVertices[i]) : this.bodyBVH.QueryClosest(worldVertices[i], this.RightLegBones)));
|
||||
if (skipFootFitting && (closestHit.mainHumanBone == HumanBodyBones.LeftFoot || closestHit.mainHumanBone == HumanBodyBones.RightFoot || closestHit.mainHumanBone == HumanBodyBones.RightToes || closestHit.mainHumanBone == HumanBodyBones.LeftToes))
|
||||
{
|
||||
array[i] = Vector3.zero;
|
||||
@@ -133,7 +133,7 @@ public class MeshMatcher
|
||||
{
|
||||
Vector3[] worldVertices = clothInstance.worldVertices;
|
||||
float[] minDistance = clothInstance.minDistance;
|
||||
if (bodyBVH == null)
|
||||
if (this.bodyBVH == null)
|
||||
{
|
||||
throw new AutoMorpherException("Body BVH is Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - bodyBVH is null");
|
||||
}
|
||||
@@ -171,7 +171,7 @@ public class MeshMatcher
|
||||
continue;
|
||||
}
|
||||
float num2 = minDistance[i] + defaultMinDist;
|
||||
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? bodyBVH.QueryClosest(worldVertices[i], LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? bodyBVH.QueryClosest(worldVertices[i]) : bodyBVH.QueryClosest(worldVertices[i], RightLegBones)));
|
||||
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? this.bodyBVH.QueryClosest(worldVertices[i], this.LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? this.bodyBVH.QueryClosest(worldVertices[i]) : this.bodyBVH.QueryClosest(worldVertices[i], this.RightLegBones)));
|
||||
if (closestHit.sqrDistance > num)
|
||||
{
|
||||
array[i] = Vector3.zero;
|
||||
@@ -205,7 +205,7 @@ public class MeshMatcher
|
||||
|
||||
public Vector3[] GetMinDistanceToBody(Vector3[] clothesVertices)
|
||||
{
|
||||
if (bodyBVH == null)
|
||||
if (this.bodyBVH == null)
|
||||
{
|
||||
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetMinDistanceToBodysourceBodyBVH is null");
|
||||
}
|
||||
@@ -217,7 +217,7 @@ public class MeshMatcher
|
||||
for (int i = 0; i < clothesVertices.Length; i++)
|
||||
{
|
||||
Vector3 vector = clothesVertices[i];
|
||||
Vector3 vector2 = bodyBVH.QueryClosest(vector).closestPoint - vector;
|
||||
Vector3 vector2 = this.bodyBVH.QueryClosest(vector).closestPoint - vector;
|
||||
array[i] = vector2;
|
||||
}
|
||||
return array;
|
||||
@@ -225,7 +225,7 @@ public class MeshMatcher
|
||||
|
||||
public bool[] GetBodyInsideFlags(Vector3[] worldVertices)
|
||||
{
|
||||
if (bodyBVH == null)
|
||||
if (this.bodyBVH == null)
|
||||
{
|
||||
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetBodyInsideFlagssourceBodyBVH is null");
|
||||
}
|
||||
@@ -237,7 +237,7 @@ public class MeshMatcher
|
||||
bool[] array = new bool[worldVertices.Length];
|
||||
for (int i = 0; i < worldVertices.Length; i++)
|
||||
{
|
||||
BvhTriangleMesh.ClosestHit closestHit = bodyBVH.QueryClosest(worldVertices[i]);
|
||||
BvhTriangleMesh.ClosestHit closestHit = this.bodyBVH.QueryClosest(worldVertices[i]);
|
||||
float num = Vector3.Dot((closestHit.closestPoint - worldVertices[i]).normalized, closestHit.normal.normalized);
|
||||
array[i] = num > 0f;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.MorpherMode
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.MorpherState
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.PcaUtil
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class PcaUtil
|
||||
@@ -45,7 +44,7 @@ public class PcaUtil
|
||||
num4 *= num7;
|
||||
num5 *= num7;
|
||||
num6 *= num7;
|
||||
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
|
||||
this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
|
||||
int num8 = 0;
|
||||
if (eigenValues[1] > eigenValues[num8])
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.ProcessInfo
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileLoader
|
||||
@@ -6,8 +6,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileLoader
|
||||
@@ -58,12 +56,12 @@ public class ProfileLoader
|
||||
throw new AutoMorpherException("Profile File Does Not Exist", "[ProfileLoader] LoadProfileData\n - profile file does not exist\n - path : " + path);
|
||||
}
|
||||
string json = File.ReadAllText(path);
|
||||
loadedProfileData = JsonUtility.FromJson<ProfileData>(json);
|
||||
if (loadedProfileData == null)
|
||||
this.loadedProfileData = JsonUtility.FromJson<ProfileData>(json);
|
||||
if (this.loadedProfileData == null)
|
||||
{
|
||||
throw new AutoMorpherException("Failed to Load Profile Data", "[ProfileLoader] LoadProfileData\n - Can't Load Profile Data\n - Please place a valid profile data file at " + path);
|
||||
}
|
||||
return loadedProfileData;
|
||||
return this.loadedProfileData;
|
||||
}
|
||||
|
||||
public BvhTriangleMesh LoadBvhWithRootTransform(Transform rootTransform, string profileName)
|
||||
@@ -81,7 +79,7 @@ public class ProfileLoader
|
||||
throw new AutoMorpherException("Profile BVH Path is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profileBvhPath is null or empty");
|
||||
}
|
||||
int version;
|
||||
ProfileBVH profileBVH = LoadProfileBVHData(path, out version);
|
||||
ProfileBVH profileBVH = this.LoadProfileBVHData(path, out version);
|
||||
if (profileBVH == null || profileBVH.vertices == null || profileBVH.datas == null || profileBVH.nodes == null || profileBVH.dataIndices == null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH Data is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profile or one of its internal data fields is null");
|
||||
@@ -103,7 +101,7 @@ public class ProfileLoader
|
||||
Vector3 a = localToWorldMatrix.MultiplyPoint3x4(point);
|
||||
Vector3 b = localToWorldMatrix.MultiplyPoint3x4(point2);
|
||||
Vector3 c = localToWorldMatrix.MultiplyPoint3x4(point3);
|
||||
Vector3 normal = ComputeTriangleNormal(a, b, c);
|
||||
Vector3 normal = this.ComputeTriangleNormal(a, b, c);
|
||||
bvhTriangleMesh.triangles[i] = new BvhTriangle
|
||||
{
|
||||
a = a,
|
||||
@@ -124,7 +122,7 @@ public class ProfileLoader
|
||||
rightChild = profileBVHNode2.rightChild,
|
||||
start = profileBVHNode2.start,
|
||||
count = profileBVHNode2.count,
|
||||
bounds = TransformBoundsToWorldAABB(localToWorldMatrix, profileBVHNode2.bounds)
|
||||
bounds = this.TransformBoundsToWorldAABB(localToWorldMatrix, profileBVHNode2.bounds)
|
||||
};
|
||||
}
|
||||
return bvhTriangleMesh;
|
||||
@@ -147,12 +145,12 @@ public class ProfileLoader
|
||||
throw new AutoMorpherException("Profile BVH Magic Mismatch", "[ProfileLoader] LoadProfileBVHData\n - magic string mismatch\n - invalid or corrupted BVH file");
|
||||
}
|
||||
num2 += profileMagic.Length;
|
||||
version = ReadHexIntSafe(text, ref num2);
|
||||
num = ReadHexIntSafe(text, ref num2);
|
||||
int num3 = ReadHexIntSafe(text, ref num2);
|
||||
int num4 = ReadHexIntSafe(text, ref num2);
|
||||
int num5 = ReadHexIntSafe(text, ref num2);
|
||||
int num6 = ReadHexIntSafe(text, ref num2);
|
||||
version = this.ReadHexIntSafe(text, ref num2);
|
||||
num = this.ReadHexIntSafe(text, ref num2);
|
||||
int num3 = this.ReadHexIntSafe(text, ref num2);
|
||||
int num4 = this.ReadHexIntSafe(text, ref num2);
|
||||
int num5 = this.ReadHexIntSafe(text, ref num2);
|
||||
int num6 = this.ReadHexIntSafe(text, ref num2);
|
||||
if (num3 < 0 || num4 < 0 || num5 < 0 || num6 < 0)
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH Count Data is Invalid", "[ProfileLoader] LoadProfileBVHData\n - one or more count values are negative");
|
||||
@@ -160,7 +158,7 @@ public class ProfileLoader
|
||||
Vector3[] array = new Vector3[num3];
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
array[i] = ReadHexVec3Safe(text, ref num2);
|
||||
array[i] = this.ReadHexVec3Safe(text, ref num2);
|
||||
}
|
||||
int version2;
|
||||
int countInFile;
|
||||
@@ -176,7 +174,7 @@ public class ProfileLoader
|
||||
Vector3[] array4 = new Vector3[num3];
|
||||
for (int j = 0; j < num3; j++)
|
||||
{
|
||||
array4[j] = TransformVec3(array3[j], array2[j % array2.Length]);
|
||||
array4[j] = this.TransformVec3(array3[j], array2[j % array2.Length]);
|
||||
}
|
||||
ProfileBVH profileBVH = new ProfileBVH
|
||||
{
|
||||
@@ -190,28 +188,28 @@ public class ProfileLoader
|
||||
{
|
||||
profileBVH.datas[k] = new profileBVHData
|
||||
{
|
||||
verA = ReadHexIntSafe(text, ref num2),
|
||||
verB = ReadHexIntSafe(text, ref num2),
|
||||
verC = ReadHexIntSafe(text, ref num2)
|
||||
verA = this.ReadHexIntSafe(text, ref num2),
|
||||
verB = this.ReadHexIntSafe(text, ref num2),
|
||||
verC = this.ReadHexIntSafe(text, ref num2)
|
||||
};
|
||||
}
|
||||
for (int l = 0; l < num5; l++)
|
||||
{
|
||||
Vector3 center = ReadHexVec3Safe(text, ref num2);
|
||||
Vector3 vector = ReadHexVec3Safe(text, ref num2);
|
||||
Vector3 center = this.ReadHexVec3Safe(text, ref num2);
|
||||
Vector3 vector = this.ReadHexVec3Safe(text, ref num2);
|
||||
profileBVH.nodes[l] = new profileBVHNode
|
||||
{
|
||||
bounds = new Bounds(center, vector * 2f),
|
||||
leftChild = ReadHexIntSafe(text, ref num2),
|
||||
rightChild = ReadHexIntSafe(text, ref num2),
|
||||
start = ReadHexIntSafe(text, ref num2),
|
||||
count = ReadHexIntSafe(text, ref num2),
|
||||
leftChild = this.ReadHexIntSafe(text, ref num2),
|
||||
rightChild = this.ReadHexIntSafe(text, ref num2),
|
||||
start = this.ReadHexIntSafe(text, ref num2),
|
||||
count = this.ReadHexIntSafe(text, ref num2),
|
||||
isLeaf = (num2 < text.Length && text[num2++] == '1')
|
||||
};
|
||||
}
|
||||
for (int m = 0; m < num6; m++)
|
||||
{
|
||||
profileBVH.dataIndices[m] = ReadHexIntSafe(text, ref num2);
|
||||
profileBVH.dataIndices[m] = this.ReadHexIntSafe(text, ref num2);
|
||||
}
|
||||
return profileBVH;
|
||||
}
|
||||
@@ -230,7 +228,7 @@ public class ProfileLoader
|
||||
|
||||
private Vector3 ReadHexVec3Safe(string s, ref int p)
|
||||
{
|
||||
return new Vector3(ReadHexFloatSafe(s, ref p), ReadHexFloatSafe(s, ref p), ReadHexFloatSafe(s, ref p));
|
||||
return new Vector3(this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p));
|
||||
}
|
||||
|
||||
private float ReadHexFloatSafe(string s, ref int p)
|
||||
@@ -247,7 +245,7 @@ public class ProfileLoader
|
||||
|
||||
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
|
||||
{
|
||||
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z));
|
||||
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
|
||||
}
|
||||
|
||||
private float TransformFloatBits(float a, uint keyBits)
|
||||
@@ -280,13 +278,13 @@ public class ProfileLoader
|
||||
Vector3 p7 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, extents.z));
|
||||
Vector3 min = vector;
|
||||
Vector3 max = vector;
|
||||
Encapsulate(ref min, ref max, p);
|
||||
Encapsulate(ref min, ref max, p2);
|
||||
Encapsulate(ref min, ref max, p3);
|
||||
Encapsulate(ref min, ref max, p4);
|
||||
Encapsulate(ref min, ref max, p5);
|
||||
Encapsulate(ref min, ref max, p6);
|
||||
Encapsulate(ref min, ref max, p7);
|
||||
this.Encapsulate(ref min, ref max, p);
|
||||
this.Encapsulate(ref min, ref max, p2);
|
||||
this.Encapsulate(ref min, ref max, p3);
|
||||
this.Encapsulate(ref min, ref max, p4);
|
||||
this.Encapsulate(ref min, ref max, p5);
|
||||
this.Encapsulate(ref min, ref max, p6);
|
||||
this.Encapsulate(ref min, ref max, p7);
|
||||
return new Bounds((min + max) * 0.5f, max - min);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfilePoseMatchUtil
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfilePoseMatchUtil
|
||||
@@ -15,8 +13,8 @@ public class ProfilePoseMatchUtil
|
||||
|
||||
public ProfilePoseMatchUtil()
|
||||
{
|
||||
_worldVertexUtil = new WorldVertexUtil();
|
||||
meshClassifier = new MeshClassifier();
|
||||
this._worldVertexUtil = new WorldVertexUtil();
|
||||
this.meshClassifier = new MeshClassifier();
|
||||
}
|
||||
|
||||
public void ProfilePoseMatcher(GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, GameObject targetCloth, ProfileData profileData, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBonesMap, Dictionary<Transform, ClothBoneType> clothBoneTypeMap, float neckTargetHeight = 1.5f)
|
||||
@@ -52,7 +50,7 @@ public class ProfilePoseMatchUtil
|
||||
Transform parent2 = transform2.parent;
|
||||
transform2.SetParent(null, worldPositionStays: true);
|
||||
transform2.position = transform.position;
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = meshClassifier.MeshHumanoidBoneMatcher(targetAvatar.GetComponent<Animator>(), targetBodyMeshes);
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = this.meshClassifier.MeshHumanoidBoneMatcher(targetAvatar.GetComponent<Animator>(), targetBodyMeshes);
|
||||
if (dictionary == null || dictionary.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Target Avatar Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - target Avatar Bone Match Data is null or empty");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.RegionStats
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.SkinningUtil
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// TempBoneMarker
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.TransformInfo
|
||||
@@ -22,51 +22,51 @@ public class TransformInfo
|
||||
|
||||
public TransformInfo(Transform t)
|
||||
{
|
||||
parentTransform = t.parent;
|
||||
position = t.position;
|
||||
localPosition = t.localPosition;
|
||||
rotation = t.rotation;
|
||||
localRotation = t.localRotation;
|
||||
localScale = t.localScale;
|
||||
name = t.name;
|
||||
this.parentTransform = t.parent;
|
||||
this.position = t.position;
|
||||
this.localPosition = t.localPosition;
|
||||
this.rotation = t.rotation;
|
||||
this.localRotation = t.localRotation;
|
||||
this.localScale = t.localScale;
|
||||
this.name = t.name;
|
||||
}
|
||||
|
||||
public void ApplyToTransform(Transform t, bool applyParent, bool applyPosition, bool applyRotation, bool applyScale, bool applyName = false)
|
||||
{
|
||||
if (applyParent)
|
||||
{
|
||||
t.SetParent(parentTransform, worldPositionStays: true);
|
||||
t.SetParent(this.parentTransform, worldPositionStays: true);
|
||||
if (applyPosition)
|
||||
{
|
||||
t.localPosition = localPosition;
|
||||
t.localPosition = this.localPosition;
|
||||
}
|
||||
if (applyRotation)
|
||||
{
|
||||
t.localRotation = localRotation;
|
||||
t.localRotation = this.localRotation;
|
||||
}
|
||||
if (applyScale)
|
||||
{
|
||||
t.localScale = localScale;
|
||||
t.localScale = this.localScale;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (applyPosition)
|
||||
{
|
||||
t.position = position;
|
||||
t.position = this.position;
|
||||
}
|
||||
if (applyRotation)
|
||||
{
|
||||
t.rotation = rotation;
|
||||
t.rotation = this.rotation;
|
||||
}
|
||||
if (applyScale)
|
||||
{
|
||||
t.localScale = localScale;
|
||||
t.localScale = this.localScale;
|
||||
}
|
||||
}
|
||||
if (applyName)
|
||||
{
|
||||
t.name = name;
|
||||
t.name = this.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.TriangleUtil
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.VertexFittingUtil
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.VertexMoverUtil
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class VertexMoverUtil
|
||||
@@ -16,12 +15,12 @@ public class VertexMoverUtil
|
||||
Vector3[] worldVertices = cloth.worldVertices;
|
||||
int num = worldVertices.Length;
|
||||
bool[] isInboundVerts;
|
||||
float[] array = ComputeEuclideanDistances(worldVertices, targetPoint, maxRadius, out isInboundVerts);
|
||||
float[] array = this.ComputeEuclideanDistances(worldVertices, targetPoint, maxRadius, out isInboundVerts);
|
||||
if (array == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
float[] array2 = ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||
float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||
Vector3[] array3 = new Vector3[num];
|
||||
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
||||
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
||||
@@ -32,12 +31,12 @@ public class VertexMoverUtil
|
||||
array3[i] = Vector3.zero;
|
||||
continue;
|
||||
}
|
||||
if (centerIsLeftLeg && IsRightLegVertex(isRightLegVertex, i))
|
||||
if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, i))
|
||||
{
|
||||
array3[i] = Vector3.zero;
|
||||
continue;
|
||||
}
|
||||
if (centerIsRightLeg && IsLeftLegVertex(isLeftLegVertex, i))
|
||||
if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, i))
|
||||
{
|
||||
array3[i] = Vector3.zero;
|
||||
continue;
|
||||
@@ -57,12 +56,12 @@ public class VertexMoverUtil
|
||||
Vector3[] worldVertices = cloth.worldVertices;
|
||||
int num = worldVertices.Length;
|
||||
bool[] isInboundVerts;
|
||||
float[] array = ComputeEuclideanDistances(worldVertices, targetVertexIdx, maxRadius, out isInboundVerts);
|
||||
float[] array = this.ComputeEuclideanDistances(worldVertices, targetVertexIdx, maxRadius, out isInboundVerts);
|
||||
if (array == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
float[] array2 = ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||
float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||
Vector3[] array3 = new Vector3[num];
|
||||
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
||||
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
||||
@@ -73,12 +72,12 @@ public class VertexMoverUtil
|
||||
array3[i] = Vector3.zero;
|
||||
continue;
|
||||
}
|
||||
if (centerIsLeftLeg && IsRightLegVertex(isRightLegVertex, i))
|
||||
if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, i))
|
||||
{
|
||||
array3[i] = Vector3.zero;
|
||||
continue;
|
||||
}
|
||||
if (centerIsRightLeg && IsLeftLegVertex(isLeftLegVertex, i))
|
||||
if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, i))
|
||||
{
|
||||
array3[i] = Vector3.zero;
|
||||
continue;
|
||||
@@ -91,7 +90,7 @@ public class VertexMoverUtil
|
||||
|
||||
private float[] ComputeEuclideanDistances(Vector3[] verts, int targetVertIdx, float maxRadius, out bool[] isInboundVerts)
|
||||
{
|
||||
return ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts);
|
||||
return this.ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts);
|
||||
}
|
||||
|
||||
private float[] ComputeEuclideanDistances(Vector3[] verts, Vector3 targetVert, float maxRadius, out bool[] isInboundVerts)
|
||||
@@ -138,10 +137,10 @@ public class VertexMoverUtil
|
||||
switch (kernel)
|
||||
{
|
||||
case WeightKernel.Gaussian:
|
||||
array[i] = ComputeGaussianWeight(dist[i], num2);
|
||||
array[i] = this.ComputeGaussianWeight(dist[i], num2);
|
||||
break;
|
||||
case WeightKernel.Laplacian:
|
||||
array[i] = ComputeLaplacianWeight(dist[i], num2);
|
||||
array[i] = this.ComputeLaplacianWeight(dist[i], num2);
|
||||
break;
|
||||
default:
|
||||
array[i] = 0f;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.WeightKernel
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,8 +1,7 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.WorldVertexUtil
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class WorldVertexUtil
|
||||
@@ -10,7 +9,7 @@ public class WorldVertexUtil
|
||||
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr)
|
||||
{
|
||||
Mesh bakedMesh = new Mesh();
|
||||
return GetWorldVertices(smr, ref bakedMesh);
|
||||
return this.GetWorldVertices(smr, ref bakedMesh);
|
||||
}
|
||||
|
||||
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr, ref Mesh bakedMesh)
|
||||
|
||||
Reference in New Issue
Block a user