포매팅

This commit is contained in:
2026-02-01 19:20:25 +09:00
parent 5d4f773fe5
commit bf39155bf3
19 changed files with 1785 additions and 1797 deletions

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BaseKey3 // Eden.AutoMorpher.profile.BaseKey3
public struct BaseKey3 public struct BaseKey3
{ {

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneData // Eden.AutoMorpher.profile.BoneData
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneSpatialData // Eden.AutoMorpher.profile.BoneSpatialData
using System; using System;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
[Serializable] [Serializable]

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@@ -1,9 +1,8 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver // Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
@@ -20,44 +19,44 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
[ContextMenu("SaveProfile")] [ContextMenu("SaveProfile")]
public void SaveProfile() public void SaveProfile()
{ {
Vector3 position = sourceAvatar.position; Vector3 position = this.sourceAvatar.position;
Quaternion rotation = sourceAvatar.rotation; Quaternion rotation = this.sourceAvatar.rotation;
Vector3 localScale = sourceAvatar.localScale; Vector3 localScale = this.sourceAvatar.localScale;
Transform parent = sourceAvatar.parent; Transform parent = this.sourceAvatar.parent;
sourceAvatar.SetParent(null); this.sourceAvatar.SetParent(null);
sourceAvatar.position = Vector3.zero; this.sourceAvatar.position = Vector3.zero;
sourceAvatar.rotation = Quaternion.identity; this.sourceAvatar.rotation = Quaternion.identity;
sourceAvatar.localScale = Vector3.one; this.sourceAvatar.localScale = Vector3.one;
ProfileData newProfileData = new ProfileData(); ProfileData newProfileData = new ProfileData();
ProfileUtils profileUtils = new ProfileUtils(); ProfileUtils profileUtils = new ProfileUtils();
newProfileData.version = profileUtils.GetProfileVersion(); newProfileData.version = profileUtils.GetProfileVersion();
Animator component = sourceAvatar.GetComponent<Animator>(); Animator component = this.sourceAvatar.GetComponent<Animator>();
if (component == null) if (component == null)
{ {
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + sourceAvatar.name); Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name);
} }
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, sourceBodyMeshes); Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, this.sourceBodyMeshes);
List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>(); List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes) foreach (SkinnedMeshRenderer sourceBodyMesh in this.sourceBodyMeshes)
{ {
list.Add(new ProfileBakedBodyMesh(sourceBodyMesh)); list.Add(new ProfileBakedBodyMesh(sourceBodyMesh));
} }
SaveBoneData(ref newProfileData, sourceAvatar, humanoidMeshBoneMap, list); this.SaveBoneData(ref newProfileData, this.sourceAvatar, humanoidMeshBoneMap, list);
ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil(); ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil();
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(sourceAvatar, list); ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(this.sourceAvatar, list);
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName); profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
newProfileData.neckTargetHeight = 1.5f; newProfileData.neckTargetHeight = 1.5f;
AdjustAvatarHigh(sourceAvatar, humanoidMeshBoneMap, 1.5f); this.AdjustAvatarHigh(this.sourceAvatar, humanoidMeshBoneMap, 1.5f);
foreach (ProfileBakedBodyMesh item in list) foreach (ProfileBakedBodyMesh item in list)
{ {
item.ReBakeMesh(); item.ReBakeMesh();
} }
SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list); this.SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName); this.SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
sourceAvatar.SetParent(parent); this.sourceAvatar.SetParent(parent);
sourceAvatar.position = position; this.sourceAvatar.position = position;
sourceAvatar.rotation = rotation; this.sourceAvatar.rotation = rotation;
sourceAvatar.localScale = localScale; this.sourceAvatar.localScale = localScale;
} }
public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes) public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.PCAData // Eden.AutoMorpher.profile.PCAData
using System; using System;
using UnityEngine; using UnityEngine;

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@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBVH // Eden.AutoMorpher.profile.ProfileBVH
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileBVH public class ProfileBVH

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBakedBodyMesh // Eden.AutoMorpher.profile.ProfileBakedBodyMesh
using UnityEngine; using UnityEngine;
@@ -14,11 +14,11 @@ public class ProfileBakedBodyMesh
{ {
get get
{ {
if (!(smr != null)) if (!(this.smr != null))
{ {
return null; return null;
} }
return smr.sharedMesh.boneWeights; return this.smr.sharedMesh.boneWeights;
} }
} }
@@ -26,11 +26,11 @@ public class ProfileBakedBodyMesh
{ {
get get
{ {
if (!(smr != null)) if (!(this.smr != null))
{ {
return null; return null;
} }
return smr.bones; return this.smr.bones;
} }
} }
@@ -40,26 +40,26 @@ public class ProfileBakedBodyMesh
{ {
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " is null"); Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " is null");
} }
smr = _smr; this.smr = _smr;
if (_smr.sharedMesh == null) if (_smr.sharedMesh == null)
{ {
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " has null sharedMesh."); Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " has null sharedMesh.");
} }
bakedMesh = new Mesh(); this.bakedMesh = new Mesh();
smr.BakeMesh(bakedMesh); this.smr.BakeMesh(this.bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh); this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
} }
public void ReBakeMesh() public void ReBakeMesh()
{ {
smr.BakeMesh(bakedMesh); this.smr.BakeMesh(this.bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh); this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
} }
~ProfileBakedBodyMesh() ~ProfileBakedBodyMesh()
{ {
smr = null; this.smr = null;
bakedMesh = null; this.bakedMesh = null;
} }
private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh) private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)

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@@ -1,8 +1,7 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileData // Eden.AutoMorpher.profile.ProfileData
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
[Serializable] [Serializable]
public class ProfileData public class ProfileData

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@@ -1,6 +1,5 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil // Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtil_IndexUtil public class ProfileUtil_IndexUtil
@@ -13,20 +12,20 @@ public class ProfileUtil_IndexUtil
public XorShift32(uint seed) public XorShift32(uint seed)
{ {
_state = ((seed != 0) ? seed : 1831565813u); this._state = ((seed != 0) ? seed : 1831565813u);
} }
public uint NextUInt() public uint NextUInt()
{ {
uint state = _state; uint state = this._state;
state ^= state << 13; state ^= state << 13;
state ^= state >> 17; state ^= state >> 17;
return _state = state ^ (state << 5); return this._state = state ^ (state << 5);
} }
public int NextInt(int maxExclusive) public int NextInt(int maxExclusive)
{ {
return (int)(NextUInt() % (uint)maxExclusive); return (int)(this.NextUInt() % (uint)maxExclusive);
} }
} }
@@ -54,12 +53,12 @@ public class ProfileUtil_IndexUtil
public BlockPermutations(int blockSize) public BlockPermutations(int blockSize)
{ {
_blockSize = blockSize; this._blockSize = blockSize;
} }
public void Build(int seed) public void Build(int seed)
{ {
if (_blockSize <= 1) if (this._blockSize <= 1)
{ {
Debug.LogError("[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize"); Debug.LogError("[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
return; return;
@@ -68,45 +67,45 @@ public class ProfileUtil_IndexUtil
XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524)); XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524));
XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155)); XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155));
XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E)); XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E));
_px = MakePermutation(_blockSize, ref rng); this._px = this.MakePermutation(this._blockSize, ref rng);
_py = MakePermutation(_blockSize, ref rng2); this._py = this.MakePermutation(this._blockSize, ref rng2);
_pz = MakePermutation(_blockSize, ref rng3); this._pz = this.MakePermutation(this._blockSize, ref rng3);
_pall = MakePermutation(_blockSize, ref rng4); this._pall = this.MakePermutation(this._blockSize, ref rng4);
_checksum = ComputeChecksum(_px, _py, _pz, _pall); this._checksum = this.ComputeChecksum(this._px, this._py, this._pz, this._pall);
_cachedLen = -1; this._cachedLen = -1;
_pxLen = (_pyLen = (_pzLen = (_pallLen = null))); this._pxLen = (this._pyLen = (this._pzLen = (this._pallLen = null)));
} }
public bool ValidateRebuild(int seed) public bool ValidateRebuild(int seed)
{ {
uint checksum = _checksum; uint checksum = this._checksum;
BlockPermutations blockPermutations = new BlockPermutations(_blockSize); BlockPermutations blockPermutations = new BlockPermutations(this._blockSize);
blockPermutations.Build(seed); blockPermutations.Build(seed);
return blockPermutations._checksum == checksum; return blockPermutations._checksum == checksum;
} }
public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse) public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse)
{ {
if (len == _blockSize) if (len == this._blockSize)
{ {
pxUse = _px; pxUse = this._px;
pyUse = _py; pyUse = this._py;
pzUse = _pz; pzUse = this._pz;
pallUse = _pall; pallUse = this._pall;
return; return;
} }
if (_cachedLen != len) if (this._cachedLen != len)
{ {
_cachedLen = len; this._cachedLen = len;
_pxLen = MakeSubPermutation(_px, len); this._pxLen = this.MakeSubPermutation(this._px, len);
_pyLen = MakeSubPermutation(_py, len); this._pyLen = this.MakeSubPermutation(this._py, len);
_pzLen = MakeSubPermutation(_pz, len); this._pzLen = this.MakeSubPermutation(this._pz, len);
_pallLen = MakeSubPermutation(_pall, len); this._pallLen = this.MakeSubPermutation(this._pall, len);
} }
pxUse = _pxLen; pxUse = this._pxLen;
pyUse = _pyLen; pyUse = this._pyLen;
pzUse = _pzLen; pzUse = this._pzLen;
pallUse = _pallLen; pallUse = this._pallLen;
} }
private int[] MakeSubPermutation(int[] fullPerm, int len) private int[] MakeSubPermutation(int[] fullPerm, int len)
@@ -151,10 +150,10 @@ public class ProfileUtil_IndexUtil
private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d) private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d)
{ {
uint h = 2166136261u; uint h = 2166136261u;
MixArray(ref h, a); this.MixArray(ref h, a);
MixArray(ref h, b); this.MixArray(ref h, b);
MixArray(ref h, c); this.MixArray(ref h, c);
MixArray(ref h, d); this.MixArray(ref h, d);
return h; return h;
} }
@@ -182,15 +181,15 @@ public class ProfileUtil_IndexUtil
public ProfileUtil_IndexUtil(int blockSize = 9783) public ProfileUtil_IndexUtil(int blockSize = 9783)
{ {
this.blockSize = blockSize; this.blockSize = blockSize;
_perm = new BlockPermutations(blockSize); this._perm = new BlockPermutations(blockSize);
_xTmp = new float[blockSize]; this._xTmp = new float[blockSize];
_yTmp = new float[blockSize]; this._yTmp = new float[blockSize];
_zTmp = new float[blockSize]; this._zTmp = new float[blockSize];
} }
public void Build(int seed) public void Build(int seed)
{ {
_perm.Build(seed); this._perm.Build(seed);
} }
public void EncodeInto(Vector3[] input, Vector3[] output) public void EncodeInto(Vector3[] input, Vector3[] output)
@@ -206,24 +205,24 @@ public class ProfileUtil_IndexUtil
return; return;
} }
int num = input.Length; int num = input.Length;
int num2 = blockSize; int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2; int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++) for (int i = 0; i < num3; i++)
{ {
int num4 = i * num2; int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4); int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse); this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++) for (int j = 0; j < num5; j++)
{ {
Vector3 vector = input[num4 + j]; Vector3 vector = input[num4 + j];
_xTmp[pxUse[j]] = vector.x; this._xTmp[pxUse[j]] = vector.x;
_yTmp[pyUse[j]] = vector.y; this._yTmp[pyUse[j]] = vector.y;
_zTmp[pzUse[j]] = vector.z; this._zTmp[pzUse[j]] = vector.z;
} }
for (int k = 0; k < num5; k++) for (int k = 0; k < num5; k++)
{ {
int num6 = pallUse[k]; int num6 = pallUse[k];
output[num4 + num6] = new Vector3(_xTmp[k], _yTmp[k], _zTmp[k]); output[num4 + num6] = new Vector3(this._xTmp[k], this._yTmp[k], this._zTmp[k]);
} }
} }
} }
@@ -241,24 +240,24 @@ public class ProfileUtil_IndexUtil
return; return;
} }
int num = encoded.Length; int num = encoded.Length;
int num2 = blockSize; int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2; int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++) for (int i = 0; i < num3; i++)
{ {
int num4 = i * num2; int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4); int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse); this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++) for (int j = 0; j < num5; j++)
{ {
int num6 = pallUse[j]; int num6 = pallUse[j];
Vector3 vector = encoded[num4 + num6]; Vector3 vector = encoded[num4 + num6];
_xTmp[j] = vector.x; this._xTmp[j] = vector.x;
_yTmp[j] = vector.y; this._yTmp[j] = vector.y;
_zTmp[j] = vector.z; this._zTmp[j] = vector.z;
} }
for (int k = 0; k < num5; k++) for (int k = 0; k < num5; k++)
{ {
output[num4 + k] = new Vector3(_xTmp[pxUse[k]], _yTmp[pyUse[k]], _zTmp[pzUse[k]]); output[num4 + k] = new Vector3(this._xTmp[pxUse[k]], this._yTmp[pyUse[k]], this._zTmp[pzUse[k]]);
} }
} }
} }

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@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils // Eden.AutoMorpher.profile.ProfileUtils
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils public class ProfileUtils
@@ -22,52 +21,52 @@ public class ProfileUtils
public ProfileUtils() public ProfileUtils()
{ {
boneUtil = new ProfileUtils_BoneUtil(); this.boneUtil = new ProfileUtils_BoneUtil();
poseUtil = new ProfileUtils_PoseUtil(); this.poseUtil = new ProfileUtils_PoseUtil();
} }
public string GetProfileBasePath() public string GetProfileBasePath()
{ {
return profileBasePath; return this.profileBasePath;
} }
public string GetBaseDataPath() public string GetBaseDataPath()
{ {
return baseDataPath; return this.baseDataPath;
} }
public int GetProfileVersion() public int GetProfileVersion()
{ {
return profileVersion; return this.profileVersion;
} }
public string GetProfileMagic() public string GetProfileMagic()
{ {
return profileMagic; return this.profileMagic;
} }
public string GetBaseMagic() public string GetBaseMagic()
{ {
return baseMagic; return this.baseMagic;
} }
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f) public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
{ {
return boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold); return this.boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
} }
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false) public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
{ {
return poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones); return this.poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
} }
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f) public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{ {
return boneUtil.GetBodyMeshBones(smr, weightThreshold); return this.boneUtil.GetBodyMeshBones(smr, weightThreshold);
} }
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap) public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
{ {
return boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap); return this.boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
} }
} }

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@@ -1,10 +1,9 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil // Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_BVHUtil public class ProfileUtils_BVHUtil
@@ -13,7 +12,7 @@ public class ProfileUtils_BVHUtil
public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes) public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
{ {
return BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes); return this.BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
} }
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes) public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
@@ -71,7 +70,7 @@ public class ProfileUtils_BVHUtil
} }
profileBVH.dataIndices = array; profileBVH.dataIndices = array;
List<profileBVHNode> list = new List<profileBVHNode>(); List<profileBVHNode> list = new List<profileBVHNode>();
BuildRecursive(profileBVH, array, 0, num7, list); this.BuildRecursive(profileBVH, array, 0, num7, list);
profileBVH.nodes = list.ToArray(); profileBVH.nodes = list.ToArray();
return profileBVH; return profileBVH;
} }
@@ -133,7 +132,7 @@ public class ProfileUtils_BVHUtil
num2 += ((vector2 + vector3 + vector4) / 3f)[num]; num2 += ((vector2 + vector3 + vector4) / 3f)[num];
} }
num2 /= (float)count; num2 /= (float)count;
int num3 = Partition(bvh, triIndices, start, count, num, num2); int num3 = this.Partition(bvh, triIndices, start, count, num, num2);
if (num3 == start || num3 == start + count) if (num3 == start || num3 == start + count)
{ {
num3 = start + count / 2; num3 = start + count / 2;
@@ -142,8 +141,8 @@ public class ProfileUtils_BVHUtil
profileBVHNode2.start = -1; profileBVHNode2.start = -1;
profileBVHNode2.count = 0; profileBVHNode2.count = 0;
outNodes.Add(profileBVHNode2); outNodes.Add(profileBVHNode2);
int leftChild = BuildRecursive(bvh, triIndices, start, num3 - start, outNodes); int leftChild = this.BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
int rightChild = BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes); int rightChild = this.BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
profileBVHNode2.leftChild = leftChild; profileBVHNode2.leftChild = leftChild;
profileBVHNode2.rightChild = rightChild; profileBVHNode2.rightChild = rightChild;
outNodes[count2] = profileBVHNode2; outNodes[count2] = profileBVHNode2;
@@ -203,7 +202,7 @@ public class ProfileUtils_BVHUtil
Vector3[] array2 = bvh.vertices.ToArray(); Vector3[] array2 = bvh.vertices.ToArray();
for (int i = 0; i < array2.Length; i++) for (int i = 0; i < array2.Length; i++)
{ {
array2[i] = TransformVec3(array2[i], array[i % array.Length]); array2[i] = this.TransformVec3(array2[i], array[i % array.Length]);
} }
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil(); ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
profileUtil_IndexUtil.Build(num); profileUtil_IndexUtil.Build(num);
@@ -211,37 +210,37 @@ public class ProfileUtils_BVHUtil
profileUtil_IndexUtil.EncodeInto(array2, array3); profileUtil_IndexUtil.EncodeInto(array2, array3);
StringBuilder stringBuilder = new StringBuilder(1024); StringBuilder stringBuilder = new StringBuilder(1024);
stringBuilder.Append(profileUtils.GetProfileMagic()); stringBuilder.Append(profileUtils.GetProfileMagic());
AppendHexInt(stringBuilder, profileUtils.GetProfileVersion()); this.AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
AppendHexInt(stringBuilder, num); this.AppendHexInt(stringBuilder, num);
AppendHexInt(stringBuilder, count); this.AppendHexInt(stringBuilder, count);
AppendHexInt(stringBuilder, bvh.datas.Length); this.AppendHexInt(stringBuilder, bvh.datas.Length);
AppendHexInt(stringBuilder, bvh.nodes.Length); this.AppendHexInt(stringBuilder, bvh.nodes.Length);
AppendHexInt(stringBuilder, bvh.dataIndices.Length); this.AppendHexInt(stringBuilder, bvh.dataIndices.Length);
for (int j = 0; j < array3.Length; j++) for (int j = 0; j < array3.Length; j++)
{ {
AppendHexVec3(stringBuilder, array3[j]); this.AppendHexVec3(stringBuilder, array3[j]);
} }
for (int k = 0; k < bvh.datas.Length; k++) for (int k = 0; k < bvh.datas.Length; k++)
{ {
profileBVHData profileBVHData2 = bvh.datas[k]; profileBVHData profileBVHData2 = bvh.datas[k];
AppendHexInt(stringBuilder, profileBVHData2.verA); this.AppendHexInt(stringBuilder, profileBVHData2.verA);
AppendHexInt(stringBuilder, profileBVHData2.verB); this.AppendHexInt(stringBuilder, profileBVHData2.verB);
AppendHexInt(stringBuilder, profileBVHData2.verC); this.AppendHexInt(stringBuilder, profileBVHData2.verC);
} }
for (int l = 0; l < bvh.nodes.Length; l++) for (int l = 0; l < bvh.nodes.Length; l++)
{ {
profileBVHNode profileBVHNode2 = bvh.nodes[l]; profileBVHNode profileBVHNode2 = bvh.nodes[l];
AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center); this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents); this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
AppendHexInt(stringBuilder, profileBVHNode2.leftChild); this.AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
AppendHexInt(stringBuilder, profileBVHNode2.rightChild); this.AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
AppendHexInt(stringBuilder, profileBVHNode2.start); this.AppendHexInt(stringBuilder, profileBVHNode2.start);
AppendHexInt(stringBuilder, profileBVHNode2.count); this.AppendHexInt(stringBuilder, profileBVHNode2.count);
stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0'); stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0');
} }
for (int m = 0; m < bvh.dataIndices.Length; m++) for (int m = 0; m < bvh.dataIndices.Length; m++)
{ {
AppendHexInt(stringBuilder, bvh.dataIndices[m]); this.AppendHexInt(stringBuilder, bvh.dataIndices[m]);
} }
string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb")); string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb"));
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty); string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
@@ -254,9 +253,9 @@ public class ProfileUtils_BVHUtil
private void AppendHexVec3(StringBuilder sb, Vector3 v) private void AppendHexVec3(StringBuilder sb, Vector3 v)
{ {
AppendHexFloat(sb, v.x); this.AppendHexFloat(sb, v.x);
AppendHexFloat(sb, v.y); this.AppendHexFloat(sb, v.y);
AppendHexFloat(sb, v.z); this.AppendHexFloat(sb, v.z);
} }
private void AppendHexFloat(StringBuilder sb, float v) private void AppendHexFloat(StringBuilder sb, float v)
@@ -274,7 +273,7 @@ public class ProfileUtils_BVHUtil
private Vector3 TransformVec3(Vector3 v, BaseKey3 k) private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
{ {
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z)); return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
} }
private float TransformFloatBits(float a, uint keyBits) private float TransformFloatBits(float a, uint keyBits)

View File

@@ -1,9 +1,8 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil // Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_BoneUtil public class ProfileUtils_BoneUtil
@@ -68,7 +67,7 @@ public class ProfileUtils_BoneUtil
{ {
continue; continue;
} }
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold)) foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
{ {
if (activeBone != null) if (activeBone != null)
{ {
@@ -87,7 +86,7 @@ public class ProfileUtils_BoneUtil
} }
HashSet<Transform> hashSet2 = new HashSet<Transform>(); HashSet<Transform> hashSet2 = new HashSet<Transform>();
hashSet2.Add(boneTransform); hashSet2.Add(boneTransform);
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance)) foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
{ {
hashSet2.Add(item); hashSet2.Add(item);
} }
@@ -150,7 +149,7 @@ public class ProfileUtils_BoneUtil
Vector3 position = boneToCheck.position; Vector3 position = boneToCheck.position;
foreach (Transform item in smrBoneSet) foreach (Transform item in smrBoneSet)
{ {
if (!(item == null) && !(item == boneToCheck) && NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num) if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
{ {
list.Add(item); list.Add(item);
} }
@@ -171,8 +170,8 @@ public class ProfileUtils_BoneUtil
private bool NameMatches(string boneToCheckName, string candidateName) private bool NameMatches(string boneToCheckName, string candidateName)
{ {
string[] array = TokenizeBoneName(boneToCheckName); string[] array = this.TokenizeBoneName(boneToCheckName);
string[] array2 = TokenizeBoneName(candidateName); string[] array2 = this.TokenizeBoneName(candidateName);
if (array.Length == 0 || array2.Length == 0) if (array.Length == 0 || array2.Length == 0)
{ {
return false; return false;
@@ -224,14 +223,14 @@ public class ProfileUtils_BoneUtil
list.Add(item); list.Add(item);
List<Transform> list2 = (from t in avatarBones List<Transform> list2 = (from t in avatarBones
where t != null where t != null
orderby GetDepthFromSkeletonRoot(rootTransform, t), GetHierarchyPath(rootTransform, t) orderby this.GetDepthFromSkeletonRoot(rootTransform, t), this.GetHierarchyPath(rootTransform, t)
select t).ToList(); select t).ToList();
Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count); Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count);
int num = 1; int num = 1;
foreach (Transform item4 in list2) foreach (Transform item4 in list2)
{ {
dictionary2[item4] = num++; dictionary2[item4] = num++;
string hierarchyPath = GetHierarchyPath(rootTransform, item4); string hierarchyPath = this.GetHierarchyPath(rootTransform, item4);
HumanBodyBones value2; HumanBodyBones value2;
HumanBodyBones hBone = (dictionary.TryGetValue(item4, out value2) ? value2 : HumanBodyBones.LastBone); HumanBodyBones hBone = (dictionary.TryGetValue(item4, out value2) ? value2 : HumanBodyBones.LastBone);
Vector3 rootLocalPosition = ((rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position); Vector3 rootLocalPosition = ((rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position);
@@ -240,7 +239,7 @@ public class ProfileUtils_BoneUtil
if (rootTransform != null) if (rootTransform != null)
{ {
Vector3 lossyScale = rootTransform.lossyScale; Vector3 lossyScale = rootTransform.lossyScale;
rootLocalScale = new Vector3(SafeDiv(rootLocalScale.x, lossyScale.x), SafeDiv(rootLocalScale.y, lossyScale.y), SafeDiv(rootLocalScale.z, lossyScale.z)); rootLocalScale = new Vector3(this.SafeDiv(rootLocalScale.x, lossyScale.x), this.SafeDiv(rootLocalScale.y, lossyScale.y), this.SafeDiv(rootLocalScale.z, lossyScale.z));
} }
list.Add(new BoneData list.Add(new BoneData
{ {

View File

@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil // Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_PCAUtil public class ProfileUtils_PCAUtil
@@ -43,7 +42,7 @@ public class ProfileUtils_PCAUtil
num4 *= num7; num4 *= num7;
num5 *= num7; num5 *= num7;
num6 *= num7; num6 *= num7;
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors); this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
int num8 = 0; int num8 = 0;
if (eigenValues[1] > eigenValues[num8]) if (eigenValues[1] > eigenValues[num8])
{ {

View File

@@ -1,8 +1,7 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil // Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_PoseUtil public class ProfileUtils_PoseUtil
@@ -11,15 +10,15 @@ public class ProfileUtils_PoseUtil
{ {
BoneSpatialData boneSpatialData = new BoneSpatialData(); BoneSpatialData boneSpatialData = new BoneSpatialData();
boneSpatialData.refBone = refBone; boneSpatialData.refBone = refBone;
Transform baseBoneFromBoneMap = GetBaseBoneFromBoneMap(boneMap, refBone); Transform baseBoneFromBoneMap = this.GetBaseBoneFromBoneMap(boneMap, refBone);
if (baseBoneFromBoneMap == null) if (baseBoneFromBoneMap == null)
{ {
return null; return null;
} }
List<Vector3> refVertices = GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones); List<Vector3> refVertices = this.GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
boneSpatialData.pcaData = GetPCAData(baseBoneFromBoneMap, refVertices); boneSpatialData.pcaData = this.GetPCAData(baseBoneFromBoneMap, refVertices);
Transform baseBoneFromBoneMap2 = GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips); Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips);
boneSpatialData.volumeData = GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices); boneSpatialData.volumeData = this.GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
return boneSpatialData; return boneSpatialData;
} }

View File

@@ -1,9 +1,8 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil // Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
using System; using System;
using System.IO; using System.IO;
using System.Text; using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_VertexUtil public class ProfileUtils_VertexUtil
@@ -41,8 +40,8 @@ public class ProfileUtils_VertexUtil
return null; return null;
} }
num += 4; num += 4;
version = ReadHexIntSafe(text, ref num); version = this.ReadHexIntSafe(text, ref num);
countInFile = ReadHexIntSafe(text, ref num); countInFile = this.ReadHexIntSafe(text, ref num);
if (countInFile <= 0) if (countInFile <= 0)
{ {
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - invalid count"); Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - invalid count");
@@ -51,7 +50,7 @@ public class ProfileUtils_VertexUtil
BaseKey3[] array = new BaseKey3[countInFile]; BaseKey3[] array = new BaseKey3[countInFile];
for (int i = 0; i < countInFile; i++) for (int i = 0; i < countInFile; i++)
{ {
array[i] = ReadHexKey3Safe(text, ref num); array[i] = this.ReadHexKey3Safe(text, ref num);
} }
return array; return array;
} }
@@ -70,9 +69,9 @@ public class ProfileUtils_VertexUtil
private BaseKey3 ReadHexKey3Safe(string s, ref int p) private BaseKey3 ReadHexKey3Safe(string s, ref int p)
{ {
int x = ReadHexIntSafe(s, ref p); int x = this.ReadHexIntSafe(s, ref p);
uint y = (uint)ReadHexIntSafe(s, ref p); uint y = (uint)this.ReadHexIntSafe(s, ref p);
uint z = (uint)ReadHexIntSafe(s, ref p); uint z = (uint)this.ReadHexIntSafe(s, ref p);
return new BaseKey3((uint)x, y, z); return new BaseKey3((uint)x, y, z);
} }
} }

View File

@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil // Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
using System.Collections.Generic; using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine; using UnityEngine;
public class ProfileUtils_VolumeUtil public class ProfileUtils_VolumeUtil

View File

@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.VolumeData // Eden.AutoMorpher.profile.VolumeData
using System; using System;
using UnityEngine; using UnityEngine;

View File

@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHData // Eden.AutoMorpher.profile.profileBVHData
public class profileBVHData public class profileBVHData
{ {

View File

@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHNode // Eden.AutoMorpher.profile.profileBVHNode
using UnityEngine; using UnityEngine;