포매팅
This commit is contained in:
@@ -1,4 +1,4 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.BaseKey3
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public struct BaseKey3
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{
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@@ -1,4 +1,4 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.BoneData
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using System;
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using System.Collections.Generic;
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@@ -1,7 +1,6 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.BoneSpatialData
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using System;
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using Eden.AutoMorpher.profile;
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using UnityEngine;
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[Serializable]
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@@ -1,9 +1,8 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Eden.AutoMorpher.profile;
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using UnityEditor;
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using UnityEngine;
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@@ -20,44 +19,44 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
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[ContextMenu("SaveProfile")]
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public void SaveProfile()
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{
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Vector3 position = sourceAvatar.position;
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Quaternion rotation = sourceAvatar.rotation;
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Vector3 localScale = sourceAvatar.localScale;
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Transform parent = sourceAvatar.parent;
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sourceAvatar.SetParent(null);
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sourceAvatar.position = Vector3.zero;
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sourceAvatar.rotation = Quaternion.identity;
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sourceAvatar.localScale = Vector3.one;
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Vector3 position = this.sourceAvatar.position;
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Quaternion rotation = this.sourceAvatar.rotation;
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Vector3 localScale = this.sourceAvatar.localScale;
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Transform parent = this.sourceAvatar.parent;
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this.sourceAvatar.SetParent(null);
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this.sourceAvatar.position = Vector3.zero;
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this.sourceAvatar.rotation = Quaternion.identity;
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this.sourceAvatar.localScale = Vector3.one;
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ProfileData newProfileData = new ProfileData();
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ProfileUtils profileUtils = new ProfileUtils();
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newProfileData.version = profileUtils.GetProfileVersion();
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Animator component = sourceAvatar.GetComponent<Animator>();
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Animator component = this.sourceAvatar.GetComponent<Animator>();
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if (component == null)
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{
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Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + sourceAvatar.name);
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Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name);
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}
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Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, sourceBodyMeshes);
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Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, this.sourceBodyMeshes);
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List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
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foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
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foreach (SkinnedMeshRenderer sourceBodyMesh in this.sourceBodyMeshes)
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{
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list.Add(new ProfileBakedBodyMesh(sourceBodyMesh));
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}
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SaveBoneData(ref newProfileData, sourceAvatar, humanoidMeshBoneMap, list);
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this.SaveBoneData(ref newProfileData, this.sourceAvatar, humanoidMeshBoneMap, list);
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ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil();
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ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(sourceAvatar, list);
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profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
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ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(this.sourceAvatar, list);
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profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
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newProfileData.neckTargetHeight = 1.5f;
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AdjustAvatarHigh(sourceAvatar, humanoidMeshBoneMap, 1.5f);
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this.AdjustAvatarHigh(this.sourceAvatar, humanoidMeshBoneMap, 1.5f);
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foreach (ProfileBakedBodyMesh item in list)
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{
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item.ReBakeMesh();
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}
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SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
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SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
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sourceAvatar.SetParent(parent);
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sourceAvatar.position = position;
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sourceAvatar.rotation = rotation;
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sourceAvatar.localScale = localScale;
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this.SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
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this.SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
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this.sourceAvatar.SetParent(parent);
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this.sourceAvatar.position = position;
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this.sourceAvatar.rotation = rotation;
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this.sourceAvatar.localScale = localScale;
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}
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public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
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@@ -1,4 +1,4 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.PCAData
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using System;
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using UnityEngine;
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@@ -1,7 +1,6 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.ProfileBVH
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using System.Collections.Generic;
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using Eden.AutoMorpher.profile;
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using UnityEngine;
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public class ProfileBVH
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@@ -1,4 +1,4 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.ProfileBakedBodyMesh
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using UnityEngine;
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@@ -14,11 +14,11 @@ public class ProfileBakedBodyMesh
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{
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get
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{
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if (!(smr != null))
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if (!(this.smr != null))
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{
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return null;
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}
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return smr.sharedMesh.boneWeights;
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return this.smr.sharedMesh.boneWeights;
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}
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}
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@@ -26,11 +26,11 @@ public class ProfileBakedBodyMesh
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{
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get
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{
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if (!(smr != null))
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if (!(this.smr != null))
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{
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return null;
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}
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return smr.bones;
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return this.smr.bones;
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}
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}
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@@ -40,26 +40,26 @@ public class ProfileBakedBodyMesh
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{
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Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " is null");
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}
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smr = _smr;
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this.smr = _smr;
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if (_smr.sharedMesh == null)
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{
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Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " has null sharedMesh.");
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}
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bakedMesh = new Mesh();
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smr.BakeMesh(bakedMesh);
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worldVertices = CalculateWorldVertices(smr, bakedMesh);
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this.bakedMesh = new Mesh();
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this.smr.BakeMesh(this.bakedMesh);
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this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
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}
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public void ReBakeMesh()
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{
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smr.BakeMesh(bakedMesh);
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worldVertices = CalculateWorldVertices(smr, bakedMesh);
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this.smr.BakeMesh(this.bakedMesh);
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this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
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}
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~ProfileBakedBodyMesh()
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{
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smr = null;
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bakedMesh = null;
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this.smr = null;
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this.bakedMesh = null;
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}
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private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)
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@@ -1,8 +1,7 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.ProfileData
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using System;
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using System.Collections.Generic;
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using Eden.AutoMorpher.profile;
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[Serializable]
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public class ProfileData
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@@ -1,6 +1,5 @@
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
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using Eden.AutoMorpher.profile;
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using UnityEngine;
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public class ProfileUtil_IndexUtil
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@@ -13,20 +12,20 @@ public class ProfileUtil_IndexUtil
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public XorShift32(uint seed)
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{
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_state = ((seed != 0) ? seed : 1831565813u);
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this._state = ((seed != 0) ? seed : 1831565813u);
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}
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public uint NextUInt()
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{
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uint state = _state;
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uint state = this._state;
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state ^= state << 13;
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state ^= state >> 17;
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return _state = state ^ (state << 5);
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return this._state = state ^ (state << 5);
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}
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public int NextInt(int maxExclusive)
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{
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return (int)(NextUInt() % (uint)maxExclusive);
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return (int)(this.NextUInt() % (uint)maxExclusive);
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}
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}
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@@ -54,12 +53,12 @@ public class ProfileUtil_IndexUtil
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public BlockPermutations(int blockSize)
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{
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_blockSize = blockSize;
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this._blockSize = blockSize;
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}
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public void Build(int seed)
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{
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if (_blockSize <= 1)
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if (this._blockSize <= 1)
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{
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Debug.LogError("[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
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return;
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@@ -68,45 +67,45 @@ public class ProfileUtil_IndexUtil
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XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524));
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XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155));
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XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E));
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_px = MakePermutation(_blockSize, ref rng);
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_py = MakePermutation(_blockSize, ref rng2);
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_pz = MakePermutation(_blockSize, ref rng3);
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_pall = MakePermutation(_blockSize, ref rng4);
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_checksum = ComputeChecksum(_px, _py, _pz, _pall);
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_cachedLen = -1;
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_pxLen = (_pyLen = (_pzLen = (_pallLen = null)));
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this._px = this.MakePermutation(this._blockSize, ref rng);
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this._py = this.MakePermutation(this._blockSize, ref rng2);
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this._pz = this.MakePermutation(this._blockSize, ref rng3);
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this._pall = this.MakePermutation(this._blockSize, ref rng4);
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this._checksum = this.ComputeChecksum(this._px, this._py, this._pz, this._pall);
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this._cachedLen = -1;
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this._pxLen = (this._pyLen = (this._pzLen = (this._pallLen = null)));
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}
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public bool ValidateRebuild(int seed)
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{
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uint checksum = _checksum;
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BlockPermutations blockPermutations = new BlockPermutations(_blockSize);
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uint checksum = this._checksum;
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BlockPermutations blockPermutations = new BlockPermutations(this._blockSize);
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blockPermutations.Build(seed);
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return blockPermutations._checksum == checksum;
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}
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public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse)
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{
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if (len == _blockSize)
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if (len == this._blockSize)
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{
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pxUse = _px;
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pyUse = _py;
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pzUse = _pz;
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pallUse = _pall;
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pxUse = this._px;
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pyUse = this._py;
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pzUse = this._pz;
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pallUse = this._pall;
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return;
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}
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if (_cachedLen != len)
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if (this._cachedLen != len)
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{
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_cachedLen = len;
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_pxLen = MakeSubPermutation(_px, len);
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_pyLen = MakeSubPermutation(_py, len);
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_pzLen = MakeSubPermutation(_pz, len);
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_pallLen = MakeSubPermutation(_pall, len);
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this._cachedLen = len;
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this._pxLen = this.MakeSubPermutation(this._px, len);
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this._pyLen = this.MakeSubPermutation(this._py, len);
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this._pzLen = this.MakeSubPermutation(this._pz, len);
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this._pallLen = this.MakeSubPermutation(this._pall, len);
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}
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pxUse = _pxLen;
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pyUse = _pyLen;
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pzUse = _pzLen;
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pallUse = _pallLen;
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pxUse = this._pxLen;
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pyUse = this._pyLen;
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pzUse = this._pzLen;
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pallUse = this._pallLen;
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}
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private int[] MakeSubPermutation(int[] fullPerm, int len)
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@@ -151,10 +150,10 @@ public class ProfileUtil_IndexUtil
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private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d)
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{
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uint h = 2166136261u;
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MixArray(ref h, a);
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MixArray(ref h, b);
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MixArray(ref h, c);
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MixArray(ref h, d);
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this.MixArray(ref h, a);
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this.MixArray(ref h, b);
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this.MixArray(ref h, c);
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this.MixArray(ref h, d);
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return h;
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}
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@@ -182,15 +181,15 @@ public class ProfileUtil_IndexUtil
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public ProfileUtil_IndexUtil(int blockSize = 9783)
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{
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this.blockSize = blockSize;
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_perm = new BlockPermutations(blockSize);
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_xTmp = new float[blockSize];
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_yTmp = new float[blockSize];
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_zTmp = new float[blockSize];
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this._perm = new BlockPermutations(blockSize);
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this._xTmp = new float[blockSize];
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this._yTmp = new float[blockSize];
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this._zTmp = new float[blockSize];
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}
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public void Build(int seed)
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{
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_perm.Build(seed);
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this._perm.Build(seed);
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}
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public void EncodeInto(Vector3[] input, Vector3[] output)
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@@ -206,24 +205,24 @@ public class ProfileUtil_IndexUtil
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return;
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}
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int num = input.Length;
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int num2 = blockSize;
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int num2 = this.blockSize;
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int num3 = (num + num2 - 1) / num2;
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for (int i = 0; i < num3; i++)
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{
|
||||
int num4 = i * num2;
|
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int num5 = Mathf.Min(num2, num - num4);
|
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_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
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this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
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for (int j = 0; j < num5; j++)
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{
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Vector3 vector = input[num4 + j];
|
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_xTmp[pxUse[j]] = vector.x;
|
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_yTmp[pyUse[j]] = vector.y;
|
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_zTmp[pzUse[j]] = vector.z;
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||||
this._xTmp[pxUse[j]] = vector.x;
|
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this._yTmp[pyUse[j]] = vector.y;
|
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this._zTmp[pzUse[j]] = vector.z;
|
||||
}
|
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for (int k = 0; k < num5; k++)
|
||||
{
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int num6 = pallUse[k];
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output[num4 + num6] = new Vector3(_xTmp[k], _yTmp[k], _zTmp[k]);
|
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output[num4 + num6] = new Vector3(this._xTmp[k], this._yTmp[k], this._zTmp[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -241,24 +240,24 @@ public class ProfileUtil_IndexUtil
|
||||
return;
|
||||
}
|
||||
int num = encoded.Length;
|
||||
int num2 = blockSize;
|
||||
int num2 = this.blockSize;
|
||||
int num3 = (num + num2 - 1) / num2;
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
int num4 = i * num2;
|
||||
int num5 = Mathf.Min(num2, num - num4);
|
||||
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
|
||||
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
|
||||
for (int j = 0; j < num5; j++)
|
||||
{
|
||||
int num6 = pallUse[j];
|
||||
Vector3 vector = encoded[num4 + num6];
|
||||
_xTmp[j] = vector.x;
|
||||
_yTmp[j] = vector.y;
|
||||
_zTmp[j] = vector.z;
|
||||
this._xTmp[j] = vector.x;
|
||||
this._yTmp[j] = vector.y;
|
||||
this._zTmp[j] = vector.z;
|
||||
}
|
||||
for (int k = 0; k < num5; k++)
|
||||
{
|
||||
output[num4 + k] = new Vector3(_xTmp[pxUse[k]], _yTmp[pyUse[k]], _zTmp[pzUse[k]]);
|
||||
output[num4 + k] = new Vector3(this._xTmp[pxUse[k]], this._yTmp[pyUse[k]], this._zTmp[pzUse[k]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils
|
||||
@@ -22,52 +21,52 @@ public class ProfileUtils
|
||||
|
||||
public ProfileUtils()
|
||||
{
|
||||
boneUtil = new ProfileUtils_BoneUtil();
|
||||
poseUtil = new ProfileUtils_PoseUtil();
|
||||
this.boneUtil = new ProfileUtils_BoneUtil();
|
||||
this.poseUtil = new ProfileUtils_PoseUtil();
|
||||
}
|
||||
|
||||
public string GetProfileBasePath()
|
||||
{
|
||||
return profileBasePath;
|
||||
return this.profileBasePath;
|
||||
}
|
||||
|
||||
public string GetBaseDataPath()
|
||||
{
|
||||
return baseDataPath;
|
||||
return this.baseDataPath;
|
||||
}
|
||||
|
||||
public int GetProfileVersion()
|
||||
{
|
||||
return profileVersion;
|
||||
return this.profileVersion;
|
||||
}
|
||||
|
||||
public string GetProfileMagic()
|
||||
{
|
||||
return profileMagic;
|
||||
return this.profileMagic;
|
||||
}
|
||||
|
||||
public string GetBaseMagic()
|
||||
{
|
||||
return baseMagic;
|
||||
return this.baseMagic;
|
||||
}
|
||||
|
||||
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
||||
{
|
||||
return boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
|
||||
return this.boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
|
||||
}
|
||||
|
||||
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
|
||||
{
|
||||
return poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
return this.poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
}
|
||||
|
||||
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
return boneUtil.GetBodyMeshBones(smr, weightThreshold);
|
||||
return this.boneUtil.GetBodyMeshBones(smr, weightThreshold);
|
||||
}
|
||||
|
||||
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
|
||||
{
|
||||
return boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
|
||||
return this.boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_BVHUtil
|
||||
@@ -13,7 +12,7 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
|
||||
{
|
||||
return BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
|
||||
return this.BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
|
||||
}
|
||||
|
||||
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
|
||||
@@ -71,7 +70,7 @@ public class ProfileUtils_BVHUtil
|
||||
}
|
||||
profileBVH.dataIndices = array;
|
||||
List<profileBVHNode> list = new List<profileBVHNode>();
|
||||
BuildRecursive(profileBVH, array, 0, num7, list);
|
||||
this.BuildRecursive(profileBVH, array, 0, num7, list);
|
||||
profileBVH.nodes = list.ToArray();
|
||||
return profileBVH;
|
||||
}
|
||||
@@ -133,7 +132,7 @@ public class ProfileUtils_BVHUtil
|
||||
num2 += ((vector2 + vector3 + vector4) / 3f)[num];
|
||||
}
|
||||
num2 /= (float)count;
|
||||
int num3 = Partition(bvh, triIndices, start, count, num, num2);
|
||||
int num3 = this.Partition(bvh, triIndices, start, count, num, num2);
|
||||
if (num3 == start || num3 == start + count)
|
||||
{
|
||||
num3 = start + count / 2;
|
||||
@@ -142,8 +141,8 @@ public class ProfileUtils_BVHUtil
|
||||
profileBVHNode2.start = -1;
|
||||
profileBVHNode2.count = 0;
|
||||
outNodes.Add(profileBVHNode2);
|
||||
int leftChild = BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
|
||||
int rightChild = BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
|
||||
int leftChild = this.BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
|
||||
int rightChild = this.BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
|
||||
profileBVHNode2.leftChild = leftChild;
|
||||
profileBVHNode2.rightChild = rightChild;
|
||||
outNodes[count2] = profileBVHNode2;
|
||||
@@ -203,7 +202,7 @@ public class ProfileUtils_BVHUtil
|
||||
Vector3[] array2 = bvh.vertices.ToArray();
|
||||
for (int i = 0; i < array2.Length; i++)
|
||||
{
|
||||
array2[i] = TransformVec3(array2[i], array[i % array.Length]);
|
||||
array2[i] = this.TransformVec3(array2[i], array[i % array.Length]);
|
||||
}
|
||||
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
|
||||
profileUtil_IndexUtil.Build(num);
|
||||
@@ -211,37 +210,37 @@ public class ProfileUtils_BVHUtil
|
||||
profileUtil_IndexUtil.EncodeInto(array2, array3);
|
||||
StringBuilder stringBuilder = new StringBuilder(1024);
|
||||
stringBuilder.Append(profileUtils.GetProfileMagic());
|
||||
AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
|
||||
AppendHexInt(stringBuilder, num);
|
||||
AppendHexInt(stringBuilder, count);
|
||||
AppendHexInt(stringBuilder, bvh.datas.Length);
|
||||
AppendHexInt(stringBuilder, bvh.nodes.Length);
|
||||
AppendHexInt(stringBuilder, bvh.dataIndices.Length);
|
||||
this.AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
|
||||
this.AppendHexInt(stringBuilder, num);
|
||||
this.AppendHexInt(stringBuilder, count);
|
||||
this.AppendHexInt(stringBuilder, bvh.datas.Length);
|
||||
this.AppendHexInt(stringBuilder, bvh.nodes.Length);
|
||||
this.AppendHexInt(stringBuilder, bvh.dataIndices.Length);
|
||||
for (int j = 0; j < array3.Length; j++)
|
||||
{
|
||||
AppendHexVec3(stringBuilder, array3[j]);
|
||||
this.AppendHexVec3(stringBuilder, array3[j]);
|
||||
}
|
||||
for (int k = 0; k < bvh.datas.Length; k++)
|
||||
{
|
||||
profileBVHData profileBVHData2 = bvh.datas[k];
|
||||
AppendHexInt(stringBuilder, profileBVHData2.verA);
|
||||
AppendHexInt(stringBuilder, profileBVHData2.verB);
|
||||
AppendHexInt(stringBuilder, profileBVHData2.verC);
|
||||
this.AppendHexInt(stringBuilder, profileBVHData2.verA);
|
||||
this.AppendHexInt(stringBuilder, profileBVHData2.verB);
|
||||
this.AppendHexInt(stringBuilder, profileBVHData2.verC);
|
||||
}
|
||||
for (int l = 0; l < bvh.nodes.Length; l++)
|
||||
{
|
||||
profileBVHNode profileBVHNode2 = bvh.nodes[l];
|
||||
AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
|
||||
AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
|
||||
AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
|
||||
AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
|
||||
AppendHexInt(stringBuilder, profileBVHNode2.start);
|
||||
AppendHexInt(stringBuilder, profileBVHNode2.count);
|
||||
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
|
||||
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.start);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.count);
|
||||
stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0');
|
||||
}
|
||||
for (int m = 0; m < bvh.dataIndices.Length; m++)
|
||||
{
|
||||
AppendHexInt(stringBuilder, bvh.dataIndices[m]);
|
||||
this.AppendHexInt(stringBuilder, bvh.dataIndices[m]);
|
||||
}
|
||||
string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb"));
|
||||
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
|
||||
@@ -254,9 +253,9 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
private void AppendHexVec3(StringBuilder sb, Vector3 v)
|
||||
{
|
||||
AppendHexFloat(sb, v.x);
|
||||
AppendHexFloat(sb, v.y);
|
||||
AppendHexFloat(sb, v.z);
|
||||
this.AppendHexFloat(sb, v.x);
|
||||
this.AppendHexFloat(sb, v.y);
|
||||
this.AppendHexFloat(sb, v.z);
|
||||
}
|
||||
|
||||
private void AppendHexFloat(StringBuilder sb, float v)
|
||||
@@ -274,7 +273,7 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
|
||||
{
|
||||
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z));
|
||||
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
|
||||
}
|
||||
|
||||
private float TransformFloatBits(float a, uint keyBits)
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_BoneUtil
|
||||
@@ -68,7 +67,7 @@ public class ProfileUtils_BoneUtil
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
|
||||
foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
|
||||
{
|
||||
if (activeBone != null)
|
||||
{
|
||||
@@ -87,7 +86,7 @@ public class ProfileUtils_BoneUtil
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
hashSet2.Add(boneTransform);
|
||||
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
||||
foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
||||
{
|
||||
hashSet2.Add(item);
|
||||
}
|
||||
@@ -150,7 +149,7 @@ public class ProfileUtils_BoneUtil
|
||||
Vector3 position = boneToCheck.position;
|
||||
foreach (Transform item in smrBoneSet)
|
||||
{
|
||||
if (!(item == null) && !(item == boneToCheck) && NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
|
||||
if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
@@ -171,8 +170,8 @@ public class ProfileUtils_BoneUtil
|
||||
|
||||
private bool NameMatches(string boneToCheckName, string candidateName)
|
||||
{
|
||||
string[] array = TokenizeBoneName(boneToCheckName);
|
||||
string[] array2 = TokenizeBoneName(candidateName);
|
||||
string[] array = this.TokenizeBoneName(boneToCheckName);
|
||||
string[] array2 = this.TokenizeBoneName(candidateName);
|
||||
if (array.Length == 0 || array2.Length == 0)
|
||||
{
|
||||
return false;
|
||||
@@ -224,14 +223,14 @@ public class ProfileUtils_BoneUtil
|
||||
list.Add(item);
|
||||
List<Transform> list2 = (from t in avatarBones
|
||||
where t != null
|
||||
orderby GetDepthFromSkeletonRoot(rootTransform, t), GetHierarchyPath(rootTransform, t)
|
||||
orderby this.GetDepthFromSkeletonRoot(rootTransform, t), this.GetHierarchyPath(rootTransform, t)
|
||||
select t).ToList();
|
||||
Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count);
|
||||
int num = 1;
|
||||
foreach (Transform item4 in list2)
|
||||
{
|
||||
dictionary2[item4] = num++;
|
||||
string hierarchyPath = GetHierarchyPath(rootTransform, item4);
|
||||
string hierarchyPath = this.GetHierarchyPath(rootTransform, item4);
|
||||
HumanBodyBones value2;
|
||||
HumanBodyBones hBone = (dictionary.TryGetValue(item4, out value2) ? value2 : HumanBodyBones.LastBone);
|
||||
Vector3 rootLocalPosition = ((rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position);
|
||||
@@ -240,7 +239,7 @@ public class ProfileUtils_BoneUtil
|
||||
if (rootTransform != null)
|
||||
{
|
||||
Vector3 lossyScale = rootTransform.lossyScale;
|
||||
rootLocalScale = new Vector3(SafeDiv(rootLocalScale.x, lossyScale.x), SafeDiv(rootLocalScale.y, lossyScale.y), SafeDiv(rootLocalScale.z, lossyScale.z));
|
||||
rootLocalScale = new Vector3(this.SafeDiv(rootLocalScale.x, lossyScale.x), this.SafeDiv(rootLocalScale.y, lossyScale.y), this.SafeDiv(rootLocalScale.z, lossyScale.z));
|
||||
}
|
||||
list.Add(new BoneData
|
||||
{
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_PCAUtil
|
||||
@@ -43,7 +42,7 @@ public class ProfileUtils_PCAUtil
|
||||
num4 *= num7;
|
||||
num5 *= num7;
|
||||
num6 *= num7;
|
||||
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
|
||||
this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
|
||||
int num8 = 0;
|
||||
if (eigenValues[1] > eigenValues[num8])
|
||||
{
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_PoseUtil
|
||||
@@ -11,15 +10,15 @@ public class ProfileUtils_PoseUtil
|
||||
{
|
||||
BoneSpatialData boneSpatialData = new BoneSpatialData();
|
||||
boneSpatialData.refBone = refBone;
|
||||
Transform baseBoneFromBoneMap = GetBaseBoneFromBoneMap(boneMap, refBone);
|
||||
Transform baseBoneFromBoneMap = this.GetBaseBoneFromBoneMap(boneMap, refBone);
|
||||
if (baseBoneFromBoneMap == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
List<Vector3> refVertices = GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
boneSpatialData.pcaData = GetPCAData(baseBoneFromBoneMap, refVertices);
|
||||
Transform baseBoneFromBoneMap2 = GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips);
|
||||
boneSpatialData.volumeData = GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
|
||||
List<Vector3> refVertices = this.GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
boneSpatialData.pcaData = this.GetPCAData(baseBoneFromBoneMap, refVertices);
|
||||
Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips);
|
||||
boneSpatialData.volumeData = this.GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
|
||||
return boneSpatialData;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_VertexUtil
|
||||
@@ -41,8 +40,8 @@ public class ProfileUtils_VertexUtil
|
||||
return null;
|
||||
}
|
||||
num += 4;
|
||||
version = ReadHexIntSafe(text, ref num);
|
||||
countInFile = ReadHexIntSafe(text, ref num);
|
||||
version = this.ReadHexIntSafe(text, ref num);
|
||||
countInFile = this.ReadHexIntSafe(text, ref num);
|
||||
if (countInFile <= 0)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - invalid count");
|
||||
@@ -51,7 +50,7 @@ public class ProfileUtils_VertexUtil
|
||||
BaseKey3[] array = new BaseKey3[countInFile];
|
||||
for (int i = 0; i < countInFile; i++)
|
||||
{
|
||||
array[i] = ReadHexKey3Safe(text, ref num);
|
||||
array[i] = this.ReadHexKey3Safe(text, ref num);
|
||||
}
|
||||
return array;
|
||||
}
|
||||
@@ -70,9 +69,9 @@ public class ProfileUtils_VertexUtil
|
||||
|
||||
private BaseKey3 ReadHexKey3Safe(string s, ref int p)
|
||||
{
|
||||
int x = ReadHexIntSafe(s, ref p);
|
||||
uint y = (uint)ReadHexIntSafe(s, ref p);
|
||||
uint z = (uint)ReadHexIntSafe(s, ref p);
|
||||
int x = this.ReadHexIntSafe(s, ref p);
|
||||
uint y = (uint)this.ReadHexIntSafe(s, ref p);
|
||||
uint z = (uint)this.ReadHexIntSafe(s, ref p);
|
||||
return new BaseKey3((uint)x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher.profile;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_VolumeUtil
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.VolumeData
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.profileBVHData
|
||||
public class profileBVHData
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.profileBVHNode
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user