포매팅

This commit is contained in:
2026-02-01 19:20:25 +09:00
parent 5d4f773fe5
commit bf39155bf3
19 changed files with 1785 additions and 1797 deletions

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BaseKey3
public struct BaseKey3
{

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneData
using System;
using System.Collections.Generic;

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@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.BoneSpatialData
using System;
using Eden.AutoMorpher.profile;
using UnityEngine;
[Serializable]

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@@ -1,9 +1,8 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEditor;
using UnityEngine;
@@ -20,44 +19,44 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
[ContextMenu("SaveProfile")]
public void SaveProfile()
{
Vector3 position = sourceAvatar.position;
Quaternion rotation = sourceAvatar.rotation;
Vector3 localScale = sourceAvatar.localScale;
Transform parent = sourceAvatar.parent;
sourceAvatar.SetParent(null);
sourceAvatar.position = Vector3.zero;
sourceAvatar.rotation = Quaternion.identity;
sourceAvatar.localScale = Vector3.one;
Vector3 position = this.sourceAvatar.position;
Quaternion rotation = this.sourceAvatar.rotation;
Vector3 localScale = this.sourceAvatar.localScale;
Transform parent = this.sourceAvatar.parent;
this.sourceAvatar.SetParent(null);
this.sourceAvatar.position = Vector3.zero;
this.sourceAvatar.rotation = Quaternion.identity;
this.sourceAvatar.localScale = Vector3.one;
ProfileData newProfileData = new ProfileData();
ProfileUtils profileUtils = new ProfileUtils();
newProfileData.version = profileUtils.GetProfileVersion();
Animator component = sourceAvatar.GetComponent<Animator>();
Animator component = this.sourceAvatar.GetComponent<Animator>();
if (component == null)
{
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + sourceAvatar.name);
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name);
}
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, sourceBodyMeshes);
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, this.sourceBodyMeshes);
List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
foreach (SkinnedMeshRenderer sourceBodyMesh in this.sourceBodyMeshes)
{
list.Add(new ProfileBakedBodyMesh(sourceBodyMesh));
}
SaveBoneData(ref newProfileData, sourceAvatar, humanoidMeshBoneMap, list);
this.SaveBoneData(ref newProfileData, this.sourceAvatar, humanoidMeshBoneMap, list);
ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil();
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(sourceAvatar, list);
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(this.sourceAvatar, list);
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
newProfileData.neckTargetHeight = 1.5f;
AdjustAvatarHigh(sourceAvatar, humanoidMeshBoneMap, 1.5f);
this.AdjustAvatarHigh(this.sourceAvatar, humanoidMeshBoneMap, 1.5f);
foreach (ProfileBakedBodyMesh item in list)
{
item.ReBakeMesh();
}
SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), profileName), profileName);
sourceAvatar.SetParent(parent);
sourceAvatar.position = position;
sourceAvatar.rotation = rotation;
sourceAvatar.localScale = localScale;
this.SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
this.SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
this.sourceAvatar.SetParent(parent);
this.sourceAvatar.position = position;
this.sourceAvatar.rotation = rotation;
this.sourceAvatar.localScale = localScale;
}
public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.PCAData
using System;
using UnityEngine;

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@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBVH
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileBVH

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@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileBakedBodyMesh
using UnityEngine;
@@ -14,11 +14,11 @@ public class ProfileBakedBodyMesh
{
get
{
if (!(smr != null))
if (!(this.smr != null))
{
return null;
}
return smr.sharedMesh.boneWeights;
return this.smr.sharedMesh.boneWeights;
}
}
@@ -26,11 +26,11 @@ public class ProfileBakedBodyMesh
{
get
{
if (!(smr != null))
if (!(this.smr != null))
{
return null;
}
return smr.bones;
return this.smr.bones;
}
}
@@ -40,26 +40,26 @@ public class ProfileBakedBodyMesh
{
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " is null");
}
smr = _smr;
this.smr = _smr;
if (_smr.sharedMesh == null)
{
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " has null sharedMesh.");
}
bakedMesh = new Mesh();
smr.BakeMesh(bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh);
this.bakedMesh = new Mesh();
this.smr.BakeMesh(this.bakedMesh);
this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
}
public void ReBakeMesh()
{
smr.BakeMesh(bakedMesh);
worldVertices = CalculateWorldVertices(smr, bakedMesh);
this.smr.BakeMesh(this.bakedMesh);
this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
}
~ProfileBakedBodyMesh()
{
smr = null;
bakedMesh = null;
this.smr = null;
this.bakedMesh = null;
}
private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)

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@@ -1,8 +1,7 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileData
using System;
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
[Serializable]
public class ProfileData

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@@ -1,6 +1,5 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtil_IndexUtil
@@ -13,20 +12,20 @@ public class ProfileUtil_IndexUtil
public XorShift32(uint seed)
{
_state = ((seed != 0) ? seed : 1831565813u);
this._state = ((seed != 0) ? seed : 1831565813u);
}
public uint NextUInt()
{
uint state = _state;
uint state = this._state;
state ^= state << 13;
state ^= state >> 17;
return _state = state ^ (state << 5);
return this._state = state ^ (state << 5);
}
public int NextInt(int maxExclusive)
{
return (int)(NextUInt() % (uint)maxExclusive);
return (int)(this.NextUInt() % (uint)maxExclusive);
}
}
@@ -54,12 +53,12 @@ public class ProfileUtil_IndexUtil
public BlockPermutations(int blockSize)
{
_blockSize = blockSize;
this._blockSize = blockSize;
}
public void Build(int seed)
{
if (_blockSize <= 1)
if (this._blockSize <= 1)
{
Debug.LogError("[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
return;
@@ -68,45 +67,45 @@ public class ProfileUtil_IndexUtil
XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524));
XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155));
XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E));
_px = MakePermutation(_blockSize, ref rng);
_py = MakePermutation(_blockSize, ref rng2);
_pz = MakePermutation(_blockSize, ref rng3);
_pall = MakePermutation(_blockSize, ref rng4);
_checksum = ComputeChecksum(_px, _py, _pz, _pall);
_cachedLen = -1;
_pxLen = (_pyLen = (_pzLen = (_pallLen = null)));
this._px = this.MakePermutation(this._blockSize, ref rng);
this._py = this.MakePermutation(this._blockSize, ref rng2);
this._pz = this.MakePermutation(this._blockSize, ref rng3);
this._pall = this.MakePermutation(this._blockSize, ref rng4);
this._checksum = this.ComputeChecksum(this._px, this._py, this._pz, this._pall);
this._cachedLen = -1;
this._pxLen = (this._pyLen = (this._pzLen = (this._pallLen = null)));
}
public bool ValidateRebuild(int seed)
{
uint checksum = _checksum;
BlockPermutations blockPermutations = new BlockPermutations(_blockSize);
uint checksum = this._checksum;
BlockPermutations blockPermutations = new BlockPermutations(this._blockSize);
blockPermutations.Build(seed);
return blockPermutations._checksum == checksum;
}
public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse)
{
if (len == _blockSize)
if (len == this._blockSize)
{
pxUse = _px;
pyUse = _py;
pzUse = _pz;
pallUse = _pall;
pxUse = this._px;
pyUse = this._py;
pzUse = this._pz;
pallUse = this._pall;
return;
}
if (_cachedLen != len)
if (this._cachedLen != len)
{
_cachedLen = len;
_pxLen = MakeSubPermutation(_px, len);
_pyLen = MakeSubPermutation(_py, len);
_pzLen = MakeSubPermutation(_pz, len);
_pallLen = MakeSubPermutation(_pall, len);
this._cachedLen = len;
this._pxLen = this.MakeSubPermutation(this._px, len);
this._pyLen = this.MakeSubPermutation(this._py, len);
this._pzLen = this.MakeSubPermutation(this._pz, len);
this._pallLen = this.MakeSubPermutation(this._pall, len);
}
pxUse = _pxLen;
pyUse = _pyLen;
pzUse = _pzLen;
pallUse = _pallLen;
pxUse = this._pxLen;
pyUse = this._pyLen;
pzUse = this._pzLen;
pallUse = this._pallLen;
}
private int[] MakeSubPermutation(int[] fullPerm, int len)
@@ -151,10 +150,10 @@ public class ProfileUtil_IndexUtil
private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d)
{
uint h = 2166136261u;
MixArray(ref h, a);
MixArray(ref h, b);
MixArray(ref h, c);
MixArray(ref h, d);
this.MixArray(ref h, a);
this.MixArray(ref h, b);
this.MixArray(ref h, c);
this.MixArray(ref h, d);
return h;
}
@@ -182,15 +181,15 @@ public class ProfileUtil_IndexUtil
public ProfileUtil_IndexUtil(int blockSize = 9783)
{
this.blockSize = blockSize;
_perm = new BlockPermutations(blockSize);
_xTmp = new float[blockSize];
_yTmp = new float[blockSize];
_zTmp = new float[blockSize];
this._perm = new BlockPermutations(blockSize);
this._xTmp = new float[blockSize];
this._yTmp = new float[blockSize];
this._zTmp = new float[blockSize];
}
public void Build(int seed)
{
_perm.Build(seed);
this._perm.Build(seed);
}
public void EncodeInto(Vector3[] input, Vector3[] output)
@@ -206,24 +205,24 @@ public class ProfileUtil_IndexUtil
return;
}
int num = input.Length;
int num2 = blockSize;
int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++)
{
int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++)
{
Vector3 vector = input[num4 + j];
_xTmp[pxUse[j]] = vector.x;
_yTmp[pyUse[j]] = vector.y;
_zTmp[pzUse[j]] = vector.z;
this._xTmp[pxUse[j]] = vector.x;
this._yTmp[pyUse[j]] = vector.y;
this._zTmp[pzUse[j]] = vector.z;
}
for (int k = 0; k < num5; k++)
{
int num6 = pallUse[k];
output[num4 + num6] = new Vector3(_xTmp[k], _yTmp[k], _zTmp[k]);
output[num4 + num6] = new Vector3(this._xTmp[k], this._yTmp[k], this._zTmp[k]);
}
}
}
@@ -241,24 +240,24 @@ public class ProfileUtil_IndexUtil
return;
}
int num = encoded.Length;
int num2 = blockSize;
int num2 = this.blockSize;
int num3 = (num + num2 - 1) / num2;
for (int i = 0; i < num3; i++)
{
int num4 = i * num2;
int num5 = Mathf.Min(num2, num - num4);
_perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
for (int j = 0; j < num5; j++)
{
int num6 = pallUse[j];
Vector3 vector = encoded[num4 + num6];
_xTmp[j] = vector.x;
_yTmp[j] = vector.y;
_zTmp[j] = vector.z;
this._xTmp[j] = vector.x;
this._yTmp[j] = vector.y;
this._zTmp[j] = vector.z;
}
for (int k = 0; k < num5; k++)
{
output[num4 + k] = new Vector3(_xTmp[pxUse[k]], _yTmp[pyUse[k]], _zTmp[pzUse[k]]);
output[num4 + k] = new Vector3(this._xTmp[pxUse[k]], this._yTmp[pyUse[k]], this._zTmp[pzUse[k]]);
}
}
}

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@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils
@@ -22,52 +21,52 @@ public class ProfileUtils
public ProfileUtils()
{
boneUtil = new ProfileUtils_BoneUtil();
poseUtil = new ProfileUtils_PoseUtil();
this.boneUtil = new ProfileUtils_BoneUtil();
this.poseUtil = new ProfileUtils_PoseUtil();
}
public string GetProfileBasePath()
{
return profileBasePath;
return this.profileBasePath;
}
public string GetBaseDataPath()
{
return baseDataPath;
return this.baseDataPath;
}
public int GetProfileVersion()
{
return profileVersion;
return this.profileVersion;
}
public string GetProfileMagic()
{
return profileMagic;
return this.profileMagic;
}
public string GetBaseMagic()
{
return baseMagic;
return this.baseMagic;
}
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
{
return boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
return this.boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
}
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
{
return poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
return this.poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
}
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{
return boneUtil.GetBodyMeshBones(smr, weightThreshold);
return this.boneUtil.GetBodyMeshBones(smr, weightThreshold);
}
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
{
return boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
return this.boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
}
}

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@@ -1,10 +1,9 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_BVHUtil
@@ -13,7 +12,7 @@ public class ProfileUtils_BVHUtil
public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
{
return BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
return this.BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
}
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
@@ -71,7 +70,7 @@ public class ProfileUtils_BVHUtil
}
profileBVH.dataIndices = array;
List<profileBVHNode> list = new List<profileBVHNode>();
BuildRecursive(profileBVH, array, 0, num7, list);
this.BuildRecursive(profileBVH, array, 0, num7, list);
profileBVH.nodes = list.ToArray();
return profileBVH;
}
@@ -133,7 +132,7 @@ public class ProfileUtils_BVHUtil
num2 += ((vector2 + vector3 + vector4) / 3f)[num];
}
num2 /= (float)count;
int num3 = Partition(bvh, triIndices, start, count, num, num2);
int num3 = this.Partition(bvh, triIndices, start, count, num, num2);
if (num3 == start || num3 == start + count)
{
num3 = start + count / 2;
@@ -142,8 +141,8 @@ public class ProfileUtils_BVHUtil
profileBVHNode2.start = -1;
profileBVHNode2.count = 0;
outNodes.Add(profileBVHNode2);
int leftChild = BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
int rightChild = BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
int leftChild = this.BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
int rightChild = this.BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
profileBVHNode2.leftChild = leftChild;
profileBVHNode2.rightChild = rightChild;
outNodes[count2] = profileBVHNode2;
@@ -203,7 +202,7 @@ public class ProfileUtils_BVHUtil
Vector3[] array2 = bvh.vertices.ToArray();
for (int i = 0; i < array2.Length; i++)
{
array2[i] = TransformVec3(array2[i], array[i % array.Length]);
array2[i] = this.TransformVec3(array2[i], array[i % array.Length]);
}
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
profileUtil_IndexUtil.Build(num);
@@ -211,37 +210,37 @@ public class ProfileUtils_BVHUtil
profileUtil_IndexUtil.EncodeInto(array2, array3);
StringBuilder stringBuilder = new StringBuilder(1024);
stringBuilder.Append(profileUtils.GetProfileMagic());
AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
AppendHexInt(stringBuilder, num);
AppendHexInt(stringBuilder, count);
AppendHexInt(stringBuilder, bvh.datas.Length);
AppendHexInt(stringBuilder, bvh.nodes.Length);
AppendHexInt(stringBuilder, bvh.dataIndices.Length);
this.AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
this.AppendHexInt(stringBuilder, num);
this.AppendHexInt(stringBuilder, count);
this.AppendHexInt(stringBuilder, bvh.datas.Length);
this.AppendHexInt(stringBuilder, bvh.nodes.Length);
this.AppendHexInt(stringBuilder, bvh.dataIndices.Length);
for (int j = 0; j < array3.Length; j++)
{
AppendHexVec3(stringBuilder, array3[j]);
this.AppendHexVec3(stringBuilder, array3[j]);
}
for (int k = 0; k < bvh.datas.Length; k++)
{
profileBVHData profileBVHData2 = bvh.datas[k];
AppendHexInt(stringBuilder, profileBVHData2.verA);
AppendHexInt(stringBuilder, profileBVHData2.verB);
AppendHexInt(stringBuilder, profileBVHData2.verC);
this.AppendHexInt(stringBuilder, profileBVHData2.verA);
this.AppendHexInt(stringBuilder, profileBVHData2.verB);
this.AppendHexInt(stringBuilder, profileBVHData2.verC);
}
for (int l = 0; l < bvh.nodes.Length; l++)
{
profileBVHNode profileBVHNode2 = bvh.nodes[l];
AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
AppendHexInt(stringBuilder, profileBVHNode2.start);
AppendHexInt(stringBuilder, profileBVHNode2.count);
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
this.AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
this.AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
this.AppendHexInt(stringBuilder, profileBVHNode2.start);
this.AppendHexInt(stringBuilder, profileBVHNode2.count);
stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0');
}
for (int m = 0; m < bvh.dataIndices.Length; m++)
{
AppendHexInt(stringBuilder, bvh.dataIndices[m]);
this.AppendHexInt(stringBuilder, bvh.dataIndices[m]);
}
string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb"));
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
@@ -254,9 +253,9 @@ public class ProfileUtils_BVHUtil
private void AppendHexVec3(StringBuilder sb, Vector3 v)
{
AppendHexFloat(sb, v.x);
AppendHexFloat(sb, v.y);
AppendHexFloat(sb, v.z);
this.AppendHexFloat(sb, v.x);
this.AppendHexFloat(sb, v.y);
this.AppendHexFloat(sb, v.z);
}
private void AppendHexFloat(StringBuilder sb, float v)
@@ -274,7 +273,7 @@ public class ProfileUtils_BVHUtil
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
{
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z));
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
}
private float TransformFloatBits(float a, uint keyBits)

View File

@@ -1,9 +1,8 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
using System;
using System.Collections.Generic;
using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_BoneUtil
@@ -68,7 +67,7 @@ public class ProfileUtils_BoneUtil
{
continue;
}
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
{
if (activeBone != null)
{
@@ -87,7 +86,7 @@ public class ProfileUtils_BoneUtil
}
HashSet<Transform> hashSet2 = new HashSet<Transform>();
hashSet2.Add(boneTransform);
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
{
hashSet2.Add(item);
}
@@ -150,7 +149,7 @@ public class ProfileUtils_BoneUtil
Vector3 position = boneToCheck.position;
foreach (Transform item in smrBoneSet)
{
if (!(item == null) && !(item == boneToCheck) && NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
{
list.Add(item);
}
@@ -171,8 +170,8 @@ public class ProfileUtils_BoneUtil
private bool NameMatches(string boneToCheckName, string candidateName)
{
string[] array = TokenizeBoneName(boneToCheckName);
string[] array2 = TokenizeBoneName(candidateName);
string[] array = this.TokenizeBoneName(boneToCheckName);
string[] array2 = this.TokenizeBoneName(candidateName);
if (array.Length == 0 || array2.Length == 0)
{
return false;
@@ -224,14 +223,14 @@ public class ProfileUtils_BoneUtil
list.Add(item);
List<Transform> list2 = (from t in avatarBones
where t != null
orderby GetDepthFromSkeletonRoot(rootTransform, t), GetHierarchyPath(rootTransform, t)
orderby this.GetDepthFromSkeletonRoot(rootTransform, t), this.GetHierarchyPath(rootTransform, t)
select t).ToList();
Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count);
int num = 1;
foreach (Transform item4 in list2)
{
dictionary2[item4] = num++;
string hierarchyPath = GetHierarchyPath(rootTransform, item4);
string hierarchyPath = this.GetHierarchyPath(rootTransform, item4);
HumanBodyBones value2;
HumanBodyBones hBone = (dictionary.TryGetValue(item4, out value2) ? value2 : HumanBodyBones.LastBone);
Vector3 rootLocalPosition = ((rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position);
@@ -240,7 +239,7 @@ public class ProfileUtils_BoneUtil
if (rootTransform != null)
{
Vector3 lossyScale = rootTransform.lossyScale;
rootLocalScale = new Vector3(SafeDiv(rootLocalScale.x, lossyScale.x), SafeDiv(rootLocalScale.y, lossyScale.y), SafeDiv(rootLocalScale.z, lossyScale.z));
rootLocalScale = new Vector3(this.SafeDiv(rootLocalScale.x, lossyScale.x), this.SafeDiv(rootLocalScale.y, lossyScale.y), this.SafeDiv(rootLocalScale.z, lossyScale.z));
}
list.Add(new BoneData
{

View File

@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_PCAUtil
@@ -43,7 +42,7 @@ public class ProfileUtils_PCAUtil
num4 *= num7;
num5 *= num7;
num6 *= num7;
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
int num8 = 0;
if (eigenValues[1] > eigenValues[num8])
{

View File

@@ -1,8 +1,7 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
using System.Collections.Generic;
using System.Linq;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_PoseUtil
@@ -11,15 +10,15 @@ public class ProfileUtils_PoseUtil
{
BoneSpatialData boneSpatialData = new BoneSpatialData();
boneSpatialData.refBone = refBone;
Transform baseBoneFromBoneMap = GetBaseBoneFromBoneMap(boneMap, refBone);
Transform baseBoneFromBoneMap = this.GetBaseBoneFromBoneMap(boneMap, refBone);
if (baseBoneFromBoneMap == null)
{
return null;
}
List<Vector3> refVertices = GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
boneSpatialData.pcaData = GetPCAData(baseBoneFromBoneMap, refVertices);
Transform baseBoneFromBoneMap2 = GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips);
boneSpatialData.volumeData = GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
List<Vector3> refVertices = this.GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
boneSpatialData.pcaData = this.GetPCAData(baseBoneFromBoneMap, refVertices);
Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips);
boneSpatialData.volumeData = this.GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
return boneSpatialData;
}

View File

@@ -1,9 +1,8 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
using System;
using System.IO;
using System.Text;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_VertexUtil
@@ -41,8 +40,8 @@ public class ProfileUtils_VertexUtil
return null;
}
num += 4;
version = ReadHexIntSafe(text, ref num);
countInFile = ReadHexIntSafe(text, ref num);
version = this.ReadHexIntSafe(text, ref num);
countInFile = this.ReadHexIntSafe(text, ref num);
if (countInFile <= 0)
{
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - invalid count");
@@ -51,7 +50,7 @@ public class ProfileUtils_VertexUtil
BaseKey3[] array = new BaseKey3[countInFile];
for (int i = 0; i < countInFile; i++)
{
array[i] = ReadHexKey3Safe(text, ref num);
array[i] = this.ReadHexKey3Safe(text, ref num);
}
return array;
}
@@ -70,9 +69,9 @@ public class ProfileUtils_VertexUtil
private BaseKey3 ReadHexKey3Safe(string s, ref int p)
{
int x = ReadHexIntSafe(s, ref p);
uint y = (uint)ReadHexIntSafe(s, ref p);
uint z = (uint)ReadHexIntSafe(s, ref p);
int x = this.ReadHexIntSafe(s, ref p);
uint y = (uint)this.ReadHexIntSafe(s, ref p);
uint z = (uint)this.ReadHexIntSafe(s, ref p);
return new BaseKey3((uint)x, y, z);
}
}

View File

@@ -1,7 +1,6 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
using System.Collections.Generic;
using Eden.AutoMorpher.profile;
using UnityEngine;
public class ProfileUtils_VolumeUtil

View File

@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.VolumeData
using System;
using UnityEngine;

View File

@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHData
public class profileBVHData
{

View File

@@ -1,4 +1,4 @@
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// Eden.AutoMorpher.profile.profileBVHNode
using UnityEngine;