Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a00490fb35 | |||
| f3e104a200 | |||
| 793e544eb0 | |||
| e4566118f7 | |||
| 7637ff2ac0 | |||
| 6c2bb74df3 | |||
| 34507ca208 | |||
| 15efd5b720 | |||
| ff3a3c522e | |||
| bf39155bf3 | |||
| 5d4f773fe5 |
@@ -0,0 +1,49 @@
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||||
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67
Assets/@Eden_Tools/Eden_AutoMorpher/EdenAutoMorpher.prefab
Normal file
67
Assets/@Eden_Tools/Eden_AutoMorpher/EdenAutoMorpher.prefab
Normal file
@@ -0,0 +1,67 @@
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targetAvatarObject: {fileID: 0}
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targetClothesObject: {fileID: 0}
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targetClothesObjectOriginal: {fileID: 0}
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targetBodyMeshes: []
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minMargin: 0.003
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worldRadius: 0.1
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sigma: 0.85
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smoothingIteration: 1
|
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fittingExpandIteration: 10
|
||||
fittingShrinkIteration: 12
|
||||
isBodyAutoSetup: 1
|
||||
isReparentAccessoryBonesToTargetAvatar: 1
|
||||
skipFootFitting: 0
|
||||
transferWeightToAvatar: 0
|
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addAnchorBone: 1
|
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8
Assets/@Eden_Tools/Eden_AutoMorpher/Editor.meta
Normal file
8
Assets/@Eden_Tools/Eden_AutoMorpher/Editor.meta
Normal file
@@ -0,0 +1,8 @@
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@@ -0,0 +1,139 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.AutoMorpherLogCollector
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class AutoMorpherLogCollector
|
||||
{
|
||||
private struct LogEntry
|
||||
{
|
||||
public DateTime utcTime;
|
||||
|
||||
public LogType type;
|
||||
|
||||
public string condition;
|
||||
|
||||
public string stackTrace;
|
||||
}
|
||||
|
||||
private bool _isCapturing;
|
||||
|
||||
private DateTime _captureStartUtc;
|
||||
|
||||
private readonly List<LogEntry> _entries = new List<LogEntry>(2048);
|
||||
|
||||
private int entriesCapacity = 5000;
|
||||
|
||||
private const string logSavePath = "Assets/@Eden_Tools/Eden_AutoMorpher/Logs";
|
||||
|
||||
public void BeginCapture()
|
||||
{
|
||||
if (!this._isCapturing)
|
||||
{
|
||||
this._isCapturing = true;
|
||||
this._entries.Clear();
|
||||
this._captureStartUtc = DateTime.UtcNow;
|
||||
Application.logMessageReceived += this.OnLogMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
public void EndCapture()
|
||||
{
|
||||
if (this._isCapturing)
|
||||
{
|
||||
this._isCapturing = false;
|
||||
Application.logMessageReceived -= this.OnLogMessageReceived;
|
||||
}
|
||||
}
|
||||
|
||||
public string SaveToTextFile(string defaultFileName, bool includeWarningsAndInfo)
|
||||
{
|
||||
this.EnsureLogDirectoryExists();
|
||||
string text = defaultFileName;
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
text = "EdenAutoMorpher_Report.txt";
|
||||
}
|
||||
if (!text.EndsWith(".txt", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
text += ".txt";
|
||||
}
|
||||
string text2 = Path.Combine("Assets/@Eden_Tools/Eden_AutoMorpher/Logs", text);
|
||||
string contents = this.BuildReportText(includeWarningsAndInfo);
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||||
File.WriteAllText(text2, contents, Encoding.UTF8);
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log("[AutoMorpher] Log report saved: " + text2);
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||||
return text2;
|
||||
}
|
||||
|
||||
private void EnsureLogDirectoryExists()
|
||||
{
|
||||
if (AssetDatabase.IsValidFolder("Assets/@Eden_Tools/Eden_AutoMorpher/Logs"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
string[] array = "Assets/@Eden_Tools/Eden_AutoMorpher/Logs".Split('/', StringSplitOptions.None);
|
||||
string text = array[0];
|
||||
for (int i = 1; i < array.Length; i++)
|
||||
{
|
||||
string text2 = text + "/" + array[i];
|
||||
if (!AssetDatabase.IsValidFolder(text2))
|
||||
{
|
||||
AssetDatabase.CreateFolder(text, array[i]);
|
||||
}
|
||||
text = text2;
|
||||
}
|
||||
}
|
||||
|
||||
public string BuildReportText(bool includeWarningsAndInfo)
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder(65536);
|
||||
stringBuilder.AppendLine("==== EDEN AUTO MORPHER LOG REPORT ====");
|
||||
stringBuilder.AppendLine($"Captured (UTC) : {this._captureStartUtc:yyyy-MM-dd HH:mm:ss} ~ {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss}");
|
||||
stringBuilder.AppendLine("Unity Version : " + Application.unityVersion);
|
||||
stringBuilder.AppendLine($"Platform : {Application.platform}");
|
||||
stringBuilder.AppendLine("Project : " + Application.productName);
|
||||
stringBuilder.AppendLine();
|
||||
stringBuilder.AppendLine("---- Logs ----");
|
||||
for (int i = 0; i < this._entries.Count; i++)
|
||||
{
|
||||
LogEntry logEntry = this._entries[i];
|
||||
if (includeWarningsAndInfo || logEntry.type == LogType.Error || logEntry.type == LogType.Assert || logEntry.type == LogType.Exception)
|
||||
{
|
||||
stringBuilder.AppendLine($"[{i:0000}] - [{logEntry.type}] | {logEntry.utcTime:HH:mm:ss.fff} UTC");
|
||||
stringBuilder.AppendLine(logEntry.condition ?? string.Empty);
|
||||
if (!string.IsNullOrEmpty(logEntry.stackTrace))
|
||||
{
|
||||
stringBuilder.AppendLine("Details:");
|
||||
stringBuilder.AppendLine(logEntry.stackTrace);
|
||||
}
|
||||
stringBuilder.AppendLine();
|
||||
}
|
||||
}
|
||||
return stringBuilder.ToString();
|
||||
}
|
||||
|
||||
private void OnLogMessageReceived(string condition, string stackTrace, LogType type)
|
||||
{
|
||||
if (this._isCapturing)
|
||||
{
|
||||
this._entries.Add(new LogEntry
|
||||
{
|
||||
utcTime = DateTime.UtcNow,
|
||||
type = type,
|
||||
condition = condition,
|
||||
stackTrace = stackTrace
|
||||
});
|
||||
if (this._entries.Count > this.entriesCapacity)
|
||||
{
|
||||
this._entries.RemoveRange(0, 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48dbd59641bef954eb938512667a41d1
|
||||
@@ -0,0 +1,304 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.AutoMorpherValidator
|
||||
using Eden.AutoMorpher;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class AutoMorpherValidator
|
||||
{
|
||||
public bool ValidateAutoModeObjects(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
|
||||
{
|
||||
return this.ValidateAutoModeObjects_Internal(sourceAvatar, sourceClothes, targetAvatar, out errorMessage);
|
||||
}
|
||||
|
||||
public bool ValidateManualMode_AutoSetup_Objects(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
|
||||
{
|
||||
return this.ValidateManualMode_AutoSetup_Objects_Internal(sourceAvatar, sourceClothes, targetAvatar, out errorMessage);
|
||||
}
|
||||
|
||||
public bool ValidateManualModeObjects(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, GameObject targetClothes, out string errorMessage)
|
||||
{
|
||||
return this.ValidateManualModeObjects_Internal(sourceAvatar, sourceClothes, targetAvatar, targetClothes, out errorMessage);
|
||||
}
|
||||
|
||||
public bool ValidateProfileModeObjects(GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
|
||||
{
|
||||
return this.ValidateProfileModeObjects_Internal(sourceClothes, targetAvatar, out errorMessage);
|
||||
}
|
||||
|
||||
public bool ValidateAutoModeObjects_Internal(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
this.ObjectNullCheck(stringBuilder, (sourceAvatar, "- Source Avatar Object"), (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"));
|
||||
if (sourceClothes != null)
|
||||
{
|
||||
this.ClothesChildCheck(stringBuilder, sourceAvatar, sourceClothes, LanguageManager.Get("UI.Validator.SourceClothesChildCheck"));
|
||||
this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
|
||||
this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
|
||||
}
|
||||
if (sourceAvatar != null)
|
||||
{
|
||||
this.IsHumanoid(stringBuilder, sourceAvatar, LanguageManager.Get("UI.Validator.SourceAvatarAnimatorCheck"));
|
||||
}
|
||||
if (targetAvatar != null)
|
||||
{
|
||||
this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
|
||||
}
|
||||
if (stringBuilder.Length == 0)
|
||||
{
|
||||
errorMessage = null;
|
||||
return true;
|
||||
}
|
||||
errorMessage = "Auto Mode: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ValidateProfileModeObjects_Internal(GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
this.ObjectNullCheck(stringBuilder, (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"));
|
||||
if (sourceClothes != null)
|
||||
{
|
||||
this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
|
||||
this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
|
||||
}
|
||||
if (targetAvatar != null)
|
||||
{
|
||||
this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
|
||||
}
|
||||
if (stringBuilder.Length == 0)
|
||||
{
|
||||
errorMessage = null;
|
||||
return true;
|
||||
}
|
||||
errorMessage = "Profile Mode: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ValidateManualMode_AutoSetup_Objects_Internal(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
this.ObjectNullCheck(stringBuilder, (sourceAvatar, "- Source Avatar Object"), (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"));
|
||||
if (sourceClothes != null)
|
||||
{
|
||||
this.ClothesChildCheck(stringBuilder, sourceAvatar, sourceClothes, LanguageManager.Get("UI.Validator.SourceClothesChildCheck"));
|
||||
this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
|
||||
this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
|
||||
}
|
||||
if (sourceAvatar != null)
|
||||
{
|
||||
this.IsHumanoid(stringBuilder, sourceAvatar, LanguageManager.Get("UI.Validator.SourceAvatarAnimatorCheck"));
|
||||
}
|
||||
if (targetAvatar != null)
|
||||
{
|
||||
this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
|
||||
}
|
||||
if (stringBuilder.Length == 0)
|
||||
{
|
||||
errorMessage = null;
|
||||
return true;
|
||||
}
|
||||
errorMessage = "Manual Mode - Auto Setup: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool ValidateManualModeObjects_Internal(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, GameObject targetClothes, out string errorMessage)
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
this.ObjectNullCheck(stringBuilder, (sourceAvatar, "- Source Avatar Object"), (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"), (targetClothes, "- Target Clothes Object"));
|
||||
if (sourceClothes != null)
|
||||
{
|
||||
this.ClothesChildCheck(stringBuilder, sourceAvatar, sourceClothes, LanguageManager.Get("UI.Validator.SourceClothesChildCheck"));
|
||||
this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
|
||||
this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
|
||||
}
|
||||
if (targetClothes != null)
|
||||
{
|
||||
this.ClothesChildCheck(stringBuilder, targetAvatar, targetClothes, LanguageManager.Get("UI.Validator.TargetClothesChildCheck"));
|
||||
this.HasSMRInClothes(stringBuilder, targetClothes, "ClothesObject - There is No SkinnedMeshRenderer");
|
||||
this.HasLocalArmature(stringBuilder, targetClothes, "Target " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
|
||||
}
|
||||
if (sourceAvatar != null)
|
||||
{
|
||||
this.IsHumanoid(stringBuilder, sourceAvatar, LanguageManager.Get("UI.Validator.SourceAvatarAnimatorCheck"));
|
||||
}
|
||||
if (targetAvatar != null)
|
||||
{
|
||||
this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
|
||||
}
|
||||
if (sourceClothes != null && targetClothes != null)
|
||||
{
|
||||
this.AppendSmrAndVertexCheck(stringBuilder, sourceClothes, targetClothes);
|
||||
}
|
||||
if (stringBuilder.Length == 0)
|
||||
{
|
||||
errorMessage = null;
|
||||
return true;
|
||||
}
|
||||
errorMessage = "Manual Mode: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ObjectNullCheck(StringBuilder sb, params (GameObject obj, string label)[] refs)
|
||||
{
|
||||
bool flag = false;
|
||||
for (int i = 0; i < refs.Length; i++)
|
||||
{
|
||||
if (refs[i].obj == null)
|
||||
{
|
||||
flag = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!flag)
|
||||
{
|
||||
return;
|
||||
}
|
||||
sb.AppendLine(LanguageManager.Get("UI.Validator.ReferenceCheck"));
|
||||
for (int j = 0; j < refs.Length; j++)
|
||||
{
|
||||
if (refs[j].obj == null)
|
||||
{
|
||||
sb.AppendLine(refs[j].label);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ClothesChildCheck(StringBuilder sb, GameObject parentObject, GameObject childObject, string messageOnInvalid)
|
||||
{
|
||||
if (!(childObject == null) && (parentObject == null || !childObject.transform.IsChildOf(parentObject.transform)))
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(messageOnInvalid);
|
||||
}
|
||||
}
|
||||
|
||||
private void HasSMRInClothes(StringBuilder sb, GameObject clothesRoot, string messageOnInvalid)
|
||||
{
|
||||
if (clothesRoot == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SkinnedMeshRenderer[] componentsInChildren = clothesRoot.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(messageOnInvalid);
|
||||
}
|
||||
}
|
||||
|
||||
private void HasLocalArmature(StringBuilder sb, GameObject clothesRoot, string messageOnInvalid)
|
||||
{
|
||||
if (clothesRoot == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SkinnedMeshRenderer[] componentsInChildren = clothesRoot.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Transform transform = clothesRoot.transform;
|
||||
bool flag = true;
|
||||
SkinnedMeshRenderer[] array = componentsInChildren;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
Transform[] bones = array[i].bones;
|
||||
if (bones == null || bones.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform[] array2 = bones;
|
||||
foreach (Transform transform2 in array2)
|
||||
{
|
||||
if (!(transform2 == null) && !transform2.transform.IsChildOf(transform))
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!flag)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(messageOnInvalid);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsHumanoid(StringBuilder sb, GameObject avatarObject, string messageOnInvalid)
|
||||
{
|
||||
if (avatarObject == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Animator component = avatarObject.GetComponent<Animator>();
|
||||
if (component == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (component.avatar == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!component.avatar.isHuman)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AppendSmrAndVertexCheck(StringBuilder sb, GameObject sourceClothes, GameObject targetClothes)
|
||||
{
|
||||
if (sourceClothes == null || targetClothes == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SkinnedMeshRenderer[] componentsInChildren = sourceClothes.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
SkinnedMeshRenderer[] componentsInChildren2 = targetClothes.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
int num = ((componentsInChildren != null) ? componentsInChildren.Length : 0);
|
||||
int num2 = ((componentsInChildren2 != null) ? componentsInChildren2.Length : 0);
|
||||
if (num != num2)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(LanguageManager.Get("UI.Validator.CheckRendererCountCheck"));
|
||||
sb.AppendLine($"- Source Clothes SMR : {num}");
|
||||
sb.AppendLine($"- Target Clothes SMR : {num2}");
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = componentsInChildren[i];
|
||||
SkinnedMeshRenderer skinnedMeshRenderer2 = componentsInChildren2[i];
|
||||
if (skinnedMeshRenderer == null || skinnedMeshRenderer2 == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Mesh sharedMesh = skinnedMeshRenderer.sharedMesh;
|
||||
Mesh sharedMesh2 = skinnedMeshRenderer2.sharedMesh;
|
||||
if (!(sharedMesh == null) && !(sharedMesh2 == null) && sharedMesh.vertexCount != sharedMesh2.vertexCount)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(LanguageManager.Get("UI.Validator.VertexCountCheck"));
|
||||
sb.AppendLine($"- Source: {skinnedMeshRenderer.name} (vertices: {sharedMesh.vertexCount})");
|
||||
sb.AppendLine($"- Target: {skinnedMeshRenderer2.name} (vertices: {sharedMesh2.vertexCount})");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 367e223b416de1d4d92bdcaee21b1df7
|
||||
1007
Assets/@Eden_Tools/Eden_AutoMorpher/Editor/EdenAutoMorpherEditor.cs
Normal file
1007
Assets/@Eden_Tools/Eden_AutoMorpher/Editor/EdenAutoMorpherEditor.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a5cebf384008fb4fa1e1141a4845238
|
||||
16
Assets/@Eden_Tools/Eden_AutoMorpher/Editor/ResultInfo.cs
Normal file
16
Assets/@Eden_Tools/Eden_AutoMorpher/Editor/ResultInfo.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.ResultInfo
|
||||
public class ResultInfo
|
||||
{
|
||||
public bool isComplicated;
|
||||
|
||||
public string processTyep = "";
|
||||
|
||||
public string processEndState = "";
|
||||
|
||||
public string processTime = "";
|
||||
|
||||
public string errorMessage = "";
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45a0e5ffc6837dc48b871f340e85e7a4
|
||||
8
Assets/@Eden_Tools/Eden_AutoMorpher/ProfileSaver.meta
Normal file
8
Assets/@Eden_Tools/Eden_AutoMorpher/ProfileSaver.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f15b8b51b341c647a98a34a47707efb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42ffaa733fd3b8f4bb16b48ac9321699
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9edd784ea5aea9d419070655b91a1ade
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4b157cb0292d6a43b5b593c5d80b658
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,195 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaverEditor
|
||||
using Eden.AutoMorpher;
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(EdenAutoMorpher_ProfileSaver))]
|
||||
public class EdenAutoMorpher_ProfileSaverEditor : Editor
|
||||
{
|
||||
private EdenAutoMorpher_ProfileSaver saver;
|
||||
|
||||
private ProfileUtils profileUtils;
|
||||
|
||||
private string errorMessage;
|
||||
|
||||
private bool hasError;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
this.saver = (EdenAutoMorpher_ProfileSaver)base.target;
|
||||
this.profileUtils = new ProfileUtils();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.serializedObject.Update();
|
||||
this.DrawProfileVersion();
|
||||
EditorGUILayout.Space(8f);
|
||||
this.DrawGuideMessage();
|
||||
EditorGUILayout.Space(10f);
|
||||
this.DrawRequiredInputFields();
|
||||
EditorGUILayout.Space(10f);
|
||||
this.DrawSavePath();
|
||||
EditorGUILayout.Space(8f);
|
||||
this.ValidateInputs();
|
||||
this.DrawErrorMessage();
|
||||
EditorGUILayout.Space(12f);
|
||||
this.DrawSaveButton();
|
||||
base.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private void DrawProfileVersion()
|
||||
{
|
||||
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||
int profileVersion = this.profileUtils.GetProfileVersion();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("EDEN Auto Morpher - Profile Saver", EditorStyles.boldLabel);
|
||||
GUILayout.FlexibleSpace();
|
||||
Language currentLanguage = LanguageManager.CurrentLanguage;
|
||||
Language val = currentLanguage;
|
||||
val = (Language)(object)EditorGUILayout.EnumPopup((Enum)(object)currentLanguage, GUILayout.Width(80f));
|
||||
if (val != currentLanguage)
|
||||
{
|
||||
LanguageManager.SetLanguage(val);
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
EditorGUILayout.LabelField($"Profile Version : {profileVersion}", EditorStyles.boldLabel);
|
||||
EditorGUILayout.Space(6f);
|
||||
}
|
||||
|
||||
private void DrawGuideMessage()
|
||||
{
|
||||
EditorGUILayout.HelpBox("\n" + LanguageManager.Get("UI.ProfileSaver.Guide") + "\n", MessageType.Info);
|
||||
}
|
||||
|
||||
private void DrawRequiredInputFields()
|
||||
{
|
||||
EditorGUILayout.LabelField("Required Input Fields", EditorStyles.boldLabel);
|
||||
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox))
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUILayout.PropertyField(base.serializedObject.FindProperty("profileName"), new GUIContent("Profile Name", LanguageManager.Get("UI.ProfileSaver.ProfileName.Tooltip")));
|
||||
EditorGUILayout.Space(6f);
|
||||
EditorGUILayout.PropertyField(base.serializedObject.FindProperty("sourceAvatar"), new GUIContent("Source Avatar", LanguageManager.Get("UI.ProfileSaver.SourceAvatar.Tooltip")));
|
||||
EditorGUILayout.Space(6f);
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(base.serializedObject.FindProperty("sourceBodyMeshes"), new GUIContent("Source Body Meshes", LanguageManager.Get("UI.ProfileSaver.SourceBodyMeshes.Tooltip")), true);
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSavePath()
|
||||
{
|
||||
EditorGUILayout.LabelField("Save Path", EditorStyles.boldLabel);
|
||||
string text = Path.Combine(this.profileUtils.GetProfileBasePath(), this.saver.profileName ?? string.Empty);
|
||||
using (new EditorGUI.DisabledScope(disabled: true))
|
||||
{
|
||||
EditorGUILayout.TextField(text);
|
||||
}
|
||||
}
|
||||
|
||||
private void ValidateInputs()
|
||||
{
|
||||
this.errorMessage = "\n";
|
||||
this.hasError = false;
|
||||
if (string.IsNullOrEmpty(this.saver.profileName))
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.ProfileNameEmpty") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
if (this.saver.sourceAvatar == null)
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceAvatarNull") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
else if (this.saver.sourceAvatar.GetComponent<Animator>() == null)
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceAvatarAnimatorMissing") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
if (this.saver.sourceBodyMeshes == null || this.saver.sourceBodyMeshes.Count == 0)
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceBodyMeshesEmpty") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.IsBodyMeshesContainNull())
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceBodyMeshesContainNull") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
if (this.saver.sourceAvatar != null && this.IsBodyMeshNotChildOfAvatar())
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.BodyMeshNotChildOfAvatar") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
}
|
||||
if (!this.saver.IsExistBaseData())
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.BaseDataMissing") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsBodyMeshesContainNull()
|
||||
{
|
||||
foreach (SkinnedMeshRenderer sourceBodyMesh in this.saver.sourceBodyMeshes)
|
||||
{
|
||||
if (sourceBodyMesh == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsBodyMeshNotChildOfAvatar()
|
||||
{
|
||||
foreach (SkinnedMeshRenderer sourceBodyMesh in this.saver.sourceBodyMeshes)
|
||||
{
|
||||
if (sourceBodyMesh != null && !sourceBodyMesh.transform.IsChildOf(this.saver.sourceAvatar.transform))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DrawErrorMessage()
|
||||
{
|
||||
if (this.hasError)
|
||||
{
|
||||
EditorGUILayout.HelpBox(this.errorMessage, MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSaveButton()
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(this.hasError))
|
||||
{
|
||||
if (GUILayout.Button("Save Profile", GUILayout.Height(34f)))
|
||||
{
|
||||
this.saver.SaveProfile();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06e603c0e6910f74e8ae69f4b1025e99
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a87e8255c6175649ab3d14c5d7390a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,17 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.BaseKey3
|
||||
public struct BaseKey3
|
||||
{
|
||||
public uint x;
|
||||
|
||||
public uint y;
|
||||
|
||||
public uint z;
|
||||
|
||||
public BaseKey3(uint x, uint y, uint z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33819e87e935234448269d35d6e155b5
|
||||
@@ -0,0 +1,29 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.BoneData
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class BoneData
|
||||
{
|
||||
public int id;
|
||||
|
||||
public string boneName;
|
||||
|
||||
public string parentName;
|
||||
|
||||
public string hierarchyPath;
|
||||
|
||||
public HumanBodyBones hBone;
|
||||
|
||||
public int parentId;
|
||||
|
||||
public List<int> childrenIds;
|
||||
|
||||
public Vector3 rootLocalPosition;
|
||||
|
||||
public Quaternion rootLocalRotation;
|
||||
|
||||
public Vector3 rootLocalScale;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d3573fd768baee41b6e2b78d647bf04
|
||||
@@ -0,0 +1,14 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.BoneSpatialData
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class BoneSpatialData
|
||||
{
|
||||
public HumanBodyBones refBone;
|
||||
|
||||
public PCAData pcaData;
|
||||
|
||||
public VolumeData volumeData;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48d80c2519b3d8b4a97a8d6d5cd7b159
|
||||
@@ -0,0 +1,326 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
|
||||
{
|
||||
public Transform sourceAvatar;
|
||||
|
||||
public List<SkinnedMeshRenderer> sourceBodyMeshes = new List<SkinnedMeshRenderer>();
|
||||
|
||||
public string profileName;
|
||||
|
||||
private const float adjustHigh = 1.5f;
|
||||
|
||||
[ContextMenu("SaveProfile")]
|
||||
public void SaveProfile()
|
||||
{
|
||||
Vector3 position = this.sourceAvatar.position;
|
||||
Quaternion rotation = this.sourceAvatar.rotation;
|
||||
Vector3 localScale = this.sourceAvatar.localScale;
|
||||
Transform parent = this.sourceAvatar.parent;
|
||||
this.sourceAvatar.SetParent(null);
|
||||
this.sourceAvatar.position = Vector3.zero;
|
||||
this.sourceAvatar.rotation = Quaternion.identity;
|
||||
this.sourceAvatar.localScale = Vector3.one;
|
||||
ProfileData newProfileData = new ProfileData();
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
newProfileData.version = profileUtils.GetProfileVersion();
|
||||
Animator component = this.sourceAvatar.GetComponent<Animator>();
|
||||
if (component == null)
|
||||
{
|
||||
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name);
|
||||
}
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, this.sourceBodyMeshes);
|
||||
List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
|
||||
foreach (SkinnedMeshRenderer sourceBodyMesh in this.sourceBodyMeshes)
|
||||
{
|
||||
list.Add(new ProfileBakedBodyMesh(sourceBodyMesh));
|
||||
}
|
||||
this.SaveBoneData(ref newProfileData, this.sourceAvatar, humanoidMeshBoneMap, list);
|
||||
ProfileUtils_BVHUtil profileUtils_BVHUtil = new ProfileUtils_BVHUtil();
|
||||
ProfileBVH bVHData = profileUtils_BVHUtil.GetBVHData(this.sourceAvatar, list);
|
||||
profileUtils_BVHUtil.SaveProfileBVH(bVHData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
|
||||
newProfileData.neckTargetHeight = 1.5f;
|
||||
this.AdjustAvatarHigh(this.sourceAvatar, humanoidMeshBoneMap, 1.5f);
|
||||
foreach (ProfileBakedBodyMesh item in list)
|
||||
{
|
||||
item.ReBakeMesh();
|
||||
}
|
||||
this.SaveSpatialData(ref newProfileData, humanoidMeshBoneMap, list);
|
||||
this.SaveProfileToJson(newProfileData, Path.Combine(profileUtils.GetProfileBasePath(), this.profileName), this.profileName);
|
||||
this.sourceAvatar.SetParent(parent);
|
||||
this.sourceAvatar.position = position;
|
||||
this.sourceAvatar.rotation = rotation;
|
||||
this.sourceAvatar.localScale = localScale;
|
||||
}
|
||||
|
||||
public void SaveSpatialData(ref ProfileData newProfileData, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
|
||||
{
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
HumanBodyBones[] influencedBones = new HumanBodyBones[1] { HumanBodyBones.Neck };
|
||||
newProfileData.NeckSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Neck, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftUpperArm,
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.LeftHand
|
||||
};
|
||||
newProfileData.LeftUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightUpperArm,
|
||||
HumanBodyBones.RightLowerArm,
|
||||
HumanBodyBones.RightHand
|
||||
};
|
||||
newProfileData.RightUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLowerArm };
|
||||
newProfileData.LeftLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLowerArm };
|
||||
newProfileData.RightLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
|
||||
newProfileData.LeftLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
|
||||
newProfileData.RightLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[2]
|
||||
{
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg
|
||||
};
|
||||
newProfileData.LeftUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[2]
|
||||
{
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.RightLowerLeg
|
||||
};
|
||||
newProfileData.RightUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftFoot };
|
||||
newProfileData.LeftFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightFoot };
|
||||
newProfileData.RightFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.Chest };
|
||||
newProfileData.ChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.UpperChest };
|
||||
newProfileData.UpperChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.UpperChest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[2]
|
||||
{
|
||||
HumanBodyBones.Chest,
|
||||
HumanBodyBones.UpperChest
|
||||
};
|
||||
newProfileData.IntegratedChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.Spine };
|
||||
newProfileData.SpineSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Spine, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
|
||||
newProfileData.LeftHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftThumbProximal,
|
||||
HumanBodyBones.LeftThumbIntermediate,
|
||||
HumanBodyBones.LeftThumbDistal
|
||||
};
|
||||
newProfileData.LeftHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbProximal };
|
||||
newProfileData.LeftHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbIntermediate };
|
||||
newProfileData.LeftHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbDistal };
|
||||
newProfileData.LeftHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftIndexProximal,
|
||||
HumanBodyBones.LeftIndexIntermediate,
|
||||
HumanBodyBones.LeftIndexDistal
|
||||
};
|
||||
newProfileData.LeftHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexProximal };
|
||||
newProfileData.LeftHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexIntermediate };
|
||||
newProfileData.LeftHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexDistal };
|
||||
newProfileData.LeftHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftMiddleProximal,
|
||||
HumanBodyBones.LeftMiddleIntermediate,
|
||||
HumanBodyBones.LeftMiddleDistal
|
||||
};
|
||||
newProfileData.LeftHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleProximal };
|
||||
newProfileData.LeftHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleIntermediate };
|
||||
newProfileData.LeftHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleDistal };
|
||||
newProfileData.LeftHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftRingProximal,
|
||||
HumanBodyBones.LeftRingIntermediate,
|
||||
HumanBodyBones.LeftRingDistal
|
||||
};
|
||||
newProfileData.LeftHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingProximal };
|
||||
newProfileData.LeftHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingIntermediate };
|
||||
newProfileData.LeftHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingDistal };
|
||||
newProfileData.LeftHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftLittleProximal,
|
||||
HumanBodyBones.LeftLittleIntermediate,
|
||||
HumanBodyBones.LeftLittleDistal
|
||||
};
|
||||
newProfileData.LeftHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleProximal };
|
||||
newProfileData.LeftHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleIntermediate };
|
||||
newProfileData.LeftHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleDistal };
|
||||
newProfileData.LeftHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
|
||||
newProfileData.RightHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightThumbProximal,
|
||||
HumanBodyBones.RightThumbIntermediate,
|
||||
HumanBodyBones.RightThumbDistal
|
||||
};
|
||||
newProfileData.RightHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbProximal };
|
||||
newProfileData.RightHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbIntermediate };
|
||||
newProfileData.RightHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbDistal };
|
||||
newProfileData.RightHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightIndexProximal,
|
||||
HumanBodyBones.RightIndexIntermediate,
|
||||
HumanBodyBones.RightIndexDistal
|
||||
};
|
||||
newProfileData.RightHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexProximal };
|
||||
newProfileData.RightHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexIntermediate };
|
||||
newProfileData.RightHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexDistal };
|
||||
newProfileData.RightHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightMiddleProximal,
|
||||
HumanBodyBones.RightMiddleIntermediate,
|
||||
HumanBodyBones.RightMiddleDistal
|
||||
};
|
||||
newProfileData.RightHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleProximal };
|
||||
newProfileData.RightHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleIntermediate };
|
||||
newProfileData.RightHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleDistal };
|
||||
newProfileData.RightHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightRingProximal,
|
||||
HumanBodyBones.RightRingIntermediate,
|
||||
HumanBodyBones.RightRingDistal
|
||||
};
|
||||
newProfileData.RightHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingProximal };
|
||||
newProfileData.RightHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingIntermediate };
|
||||
newProfileData.RightHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingDistal };
|
||||
newProfileData.RightHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightLittleProximal,
|
||||
HumanBodyBones.RightLittleIntermediate,
|
||||
HumanBodyBones.RightLittleDistal
|
||||
};
|
||||
newProfileData.RightHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleProximal };
|
||||
newProfileData.RightHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleIntermediate };
|
||||
newProfileData.RightHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleDistal };
|
||||
newProfileData.RightHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
}
|
||||
|
||||
public void SaveBoneData(ref ProfileData newProfileData, Transform sourceAvatar, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes)
|
||||
{
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
foreach (ProfileBakedBodyMesh sourceBodyBakedMesh in sourceBodyBakedMeshes)
|
||||
{
|
||||
foreach (Transform bodyMeshBone in profileUtils.GetBodyMeshBones(sourceBodyBakedMesh.smr))
|
||||
{
|
||||
hashSet.Add(bodyMeshBone);
|
||||
}
|
||||
}
|
||||
if (hashSet.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[EdenAutoMorpher_ProfileSaver] SaveBoneData - avatarBones is empty.");
|
||||
newProfileData.boneRootId = -1;
|
||||
newProfileData.bones = new List<BoneData>();
|
||||
}
|
||||
else
|
||||
{
|
||||
newProfileData.boneRootId = 0;
|
||||
newProfileData.bones = profileUtils.GetBoneDatas(sourceAvatar, hashSet, sourceBoneMap);
|
||||
}
|
||||
}
|
||||
|
||||
private void AdjustAvatarHigh(Transform sourceRoot, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, float targetHeight)
|
||||
{
|
||||
if (!sourceBoneMap.TryGetValue(HumanBodyBones.Neck, out var value) || value.Count == 0)
|
||||
{
|
||||
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Can't Find Neck Bones");
|
||||
return;
|
||||
}
|
||||
float num = value.FirstOrDefault().position.y - sourceRoot.position.y;
|
||||
if (Mathf.Approximately(num, 0f))
|
||||
{
|
||||
Debug.LogWarning($"[EdenAutoMorpher_ProfileSaver] {sourceRoot.name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
|
||||
return;
|
||||
}
|
||||
float num2 = targetHeight / num;
|
||||
Vector3 localScale = sourceRoot.localScale;
|
||||
localScale *= num2;
|
||||
sourceRoot.localScale = localScale;
|
||||
}
|
||||
|
||||
private void SaveProfileToJson(ProfileData profileData, string savePath, string profileName)
|
||||
{
|
||||
if (profileData == null)
|
||||
{
|
||||
Debug.LogError("[EdenAutoMorpher_ProfileSaver] ProfileData is null. Abort save.");
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(profileName))
|
||||
{
|
||||
Debug.LogError("[EdenAutoMorpher_ProfileSaver] profileName is empty.");
|
||||
return;
|
||||
}
|
||||
string path = (profileName.EndsWith(".json") ? profileName : (profileName + ".json"));
|
||||
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
|
||||
if (!Directory.Exists(text))
|
||||
{
|
||||
Directory.CreateDirectory(text);
|
||||
}
|
||||
string text2 = Path.Combine(text, path);
|
||||
string contents = JsonUtility.ToJson(profileData, prettyPrint: true);
|
||||
File.WriteAllText(text2, contents);
|
||||
Debug.Log("[EdenAutoMorpher_ProfileSaver] Profile saved successfully.\nPath: " + text2);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
public bool IsExistBaseData()
|
||||
{
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
return File.Exists(Path.Combine(Application.dataPath, profileUtils.GetBaseDataPath()));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2fd1a8210b48a8d49843a3f2859e67b6
|
||||
@@ -0,0 +1,16 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.PCAData
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class PCAData
|
||||
{
|
||||
public Vector3 pcaCenter;
|
||||
|
||||
public Vector3 pcaPrincipalAxis;
|
||||
|
||||
public float pcaLength;
|
||||
|
||||
public float pcaAvgRadius;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba923ad66ccb9824aa21217281bc8f03
|
||||
@@ -0,0 +1,15 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileBVH
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileBVH
|
||||
{
|
||||
public List<Vector3> vertices;
|
||||
|
||||
public profileBVHData[] datas;
|
||||
|
||||
public profileBVHNode[] nodes;
|
||||
|
||||
public int[] dataIndices;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca85c008bacb4c04fab51354ef3d6365
|
||||
@@ -0,0 +1,89 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileBakedBodyMesh
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileBakedBodyMesh
|
||||
{
|
||||
public SkinnedMeshRenderer smr;
|
||||
|
||||
public Mesh bakedMesh;
|
||||
|
||||
public Vector3[] worldVertices;
|
||||
|
||||
public BoneWeight[] boneWeights
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!(this.smr != null))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return this.smr.sharedMesh.boneWeights;
|
||||
}
|
||||
}
|
||||
|
||||
public Transform[] bones
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!(this.smr != null))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return this.smr.bones;
|
||||
}
|
||||
}
|
||||
|
||||
public ProfileBakedBodyMesh(SkinnedMeshRenderer _smr)
|
||||
{
|
||||
if (_smr == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " is null");
|
||||
}
|
||||
this.smr = _smr;
|
||||
if (_smr.sharedMesh == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " has null sharedMesh.");
|
||||
}
|
||||
this.bakedMesh = new Mesh();
|
||||
this.smr.BakeMesh(this.bakedMesh);
|
||||
this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
|
||||
}
|
||||
|
||||
public void ReBakeMesh()
|
||||
{
|
||||
this.smr.BakeMesh(this.bakedMesh);
|
||||
this.worldVertices = this.CalculateWorldVertices(this.smr, this.bakedMesh);
|
||||
}
|
||||
|
||||
~ProfileBakedBodyMesh()
|
||||
{
|
||||
this.smr = null;
|
||||
this.bakedMesh = null;
|
||||
}
|
||||
|
||||
private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)
|
||||
{
|
||||
if (smr == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] CalculateWorldVertices: smr " + smr.gameObject.name + " == null");
|
||||
return null;
|
||||
}
|
||||
if (bakedMesh == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
Transform transform = smr.transform;
|
||||
Vector3 lossyScale = transform.lossyScale;
|
||||
Vector3 vector = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
||||
Matrix4x4 matrix4x = transform.localToWorldMatrix * Matrix4x4.Scale(vector);
|
||||
Vector3[] vertices = bakedMesh.vertices;
|
||||
int num = vertices.Length;
|
||||
Vector3[] array = new Vector3[num];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
array[i] = matrix4x.MultiplyPoint3x4(vertices[i]);
|
||||
}
|
||||
return array;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b9accce356c005478e76fd0fa193f3a
|
||||
@@ -0,0 +1,130 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileData
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[Serializable]
|
||||
public class ProfileData
|
||||
{
|
||||
public int version = 1;
|
||||
|
||||
public float neckTargetHeight = 1.5f;
|
||||
|
||||
public BoneSpatialData NeckSpatialData;
|
||||
|
||||
public BoneSpatialData LeftUpperArmSpatialData;
|
||||
|
||||
public BoneSpatialData RightUpperArmSpatialData;
|
||||
|
||||
public BoneSpatialData LeftLowerArmSpatialData;
|
||||
|
||||
public BoneSpatialData RightLowerArmSpatialData;
|
||||
|
||||
public BoneSpatialData LeftLowerArm_HandSpatialData;
|
||||
|
||||
public BoneSpatialData RightLowerArm_HandSpatialData;
|
||||
|
||||
public BoneSpatialData LeftUpperLegSpatialData;
|
||||
|
||||
public BoneSpatialData RightUpperLegSpatialData;
|
||||
|
||||
public BoneSpatialData LeftFootSpatialData;
|
||||
|
||||
public BoneSpatialData RightFootSpatialData;
|
||||
|
||||
public BoneSpatialData ChestSpatialData;
|
||||
|
||||
public BoneSpatialData UpperChestSpatialData;
|
||||
|
||||
public BoneSpatialData IntegratedChestSpatialData;
|
||||
|
||||
public BoneSpatialData SpineSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandThumbSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandThumbProximalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandThumbIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandThumbDistalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandIndexSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandIndexProximalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandIndexIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandIndexDistalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandMiddleSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandMiddleProximalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandMiddleIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandMiddleDistalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandRingSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandRingProximalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandRingIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandRingDistalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandLittleSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandLittleProximalSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandLittleIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData LeftHandLittleDistalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandThumbSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandThumbProximalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandThumbIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandThumbDistalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandIndexSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandIndexProximalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandIndexIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandIndexDistalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandMiddleSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandMiddleProximalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandMiddleIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandMiddleDistalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandRingSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandRingProximalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandRingIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandRingDistalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandLittleSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandLittleProximalSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandLittleIntermediateSpatialData;
|
||||
|
||||
public BoneSpatialData RightHandLittleDistalSpatialData;
|
||||
|
||||
public int boneRootId;
|
||||
|
||||
public List<BoneData> bones;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d62ebbd77f472fd4bb8abf3546d9d12a
|
||||
@@ -0,0 +1,264 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtil_IndexUtil
|
||||
{
|
||||
public class BlockPermutations
|
||||
{
|
||||
private struct XorShift32
|
||||
{
|
||||
private uint _state;
|
||||
|
||||
public XorShift32(uint seed)
|
||||
{
|
||||
this._state = ((seed != 0) ? seed : 1831565813u);
|
||||
}
|
||||
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint state = this._state;
|
||||
state ^= state << 13;
|
||||
state ^= state >> 17;
|
||||
return this._state = state ^ (state << 5);
|
||||
}
|
||||
|
||||
public int NextInt(int maxExclusive)
|
||||
{
|
||||
return (int)(this.NextUInt() % (uint)maxExclusive);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly int _blockSize;
|
||||
|
||||
private int[] _px;
|
||||
|
||||
private int[] _py;
|
||||
|
||||
private int[] _pz;
|
||||
|
||||
private int[] _pall;
|
||||
|
||||
private uint _checksum;
|
||||
|
||||
private int _cachedLen = -1;
|
||||
|
||||
private int[] _pxLen;
|
||||
|
||||
private int[] _pyLen;
|
||||
|
||||
private int[] _pzLen;
|
||||
|
||||
private int[] _pallLen;
|
||||
|
||||
public BlockPermutations(int blockSize)
|
||||
{
|
||||
this._blockSize = blockSize;
|
||||
}
|
||||
|
||||
public void Build(int seed)
|
||||
{
|
||||
if (this._blockSize <= 1)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
|
||||
return;
|
||||
}
|
||||
XorShift32 rng = new XorShift32((uint)(seed ^ -1556008596));
|
||||
XorShift32 rng2 = new XorShift32((uint)(seed ^ -939442524));
|
||||
XorShift32 rng3 = new XorShift32((uint)(seed ^ -1383041155));
|
||||
XorShift32 rng4 = new XorShift32((uint)(seed ^ 0x7E95761E));
|
||||
this._px = this.MakePermutation(this._blockSize, ref rng);
|
||||
this._py = this.MakePermutation(this._blockSize, ref rng2);
|
||||
this._pz = this.MakePermutation(this._blockSize, ref rng3);
|
||||
this._pall = this.MakePermutation(this._blockSize, ref rng4);
|
||||
this._checksum = this.ComputeChecksum(this._px, this._py, this._pz, this._pall);
|
||||
this._cachedLen = -1;
|
||||
this._pxLen = (this._pyLen = (this._pzLen = (this._pallLen = null)));
|
||||
}
|
||||
|
||||
public bool ValidateRebuild(int seed)
|
||||
{
|
||||
uint checksum = this._checksum;
|
||||
BlockPermutations blockPermutations = new BlockPermutations(this._blockSize);
|
||||
blockPermutations.Build(seed);
|
||||
return blockPermutations._checksum == checksum;
|
||||
}
|
||||
|
||||
public void GetPermutationsForLen(int len, out int[] pxUse, out int[] pyUse, out int[] pzUse, out int[] pallUse)
|
||||
{
|
||||
if (len == this._blockSize)
|
||||
{
|
||||
pxUse = this._px;
|
||||
pyUse = this._py;
|
||||
pzUse = this._pz;
|
||||
pallUse = this._pall;
|
||||
return;
|
||||
}
|
||||
if (this._cachedLen != len)
|
||||
{
|
||||
this._cachedLen = len;
|
||||
this._pxLen = this.MakeSubPermutation(this._px, len);
|
||||
this._pyLen = this.MakeSubPermutation(this._py, len);
|
||||
this._pzLen = this.MakeSubPermutation(this._pz, len);
|
||||
this._pallLen = this.MakeSubPermutation(this._pall, len);
|
||||
}
|
||||
pxUse = this._pxLen;
|
||||
pyUse = this._pyLen;
|
||||
pzUse = this._pzLen;
|
||||
pallUse = this._pallLen;
|
||||
}
|
||||
|
||||
private int[] MakeSubPermutation(int[] fullPerm, int len)
|
||||
{
|
||||
int[] array = new int[len];
|
||||
int num = 0;
|
||||
for (int i = 0; i < fullPerm.Length; i++)
|
||||
{
|
||||
if (num >= len)
|
||||
{
|
||||
break;
|
||||
}
|
||||
int num2 = fullPerm[i];
|
||||
if (num2 < len)
|
||||
{
|
||||
array[num++] = num2;
|
||||
}
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
private int[] MakePermutation(int n, ref XorShift32 rng)
|
||||
{
|
||||
int[] array = new int[n];
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
array[i] = i;
|
||||
}
|
||||
for (int num = n - 1; num > 0; num--)
|
||||
{
|
||||
int num2 = rng.NextInt(num + 1);
|
||||
ref int reference = ref array[num];
|
||||
ref int reference2 = ref array[num2];
|
||||
int num3 = array[num2];
|
||||
int num4 = array[num];
|
||||
reference = num3;
|
||||
reference2 = num4;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
private uint ComputeChecksum(int[] a, int[] b, int[] c, int[] d)
|
||||
{
|
||||
uint h = 2166136261u;
|
||||
this.MixArray(ref h, a);
|
||||
this.MixArray(ref h, b);
|
||||
this.MixArray(ref h, c);
|
||||
this.MixArray(ref h, d);
|
||||
return h;
|
||||
}
|
||||
|
||||
private void MixArray(ref uint h, int[] arr)
|
||||
{
|
||||
for (int i = 0; i < arr.Length; i++)
|
||||
{
|
||||
uint num = (uint)arr[i];
|
||||
h ^= num;
|
||||
h *= 16777619u;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public readonly int blockSize = 9783;
|
||||
|
||||
private readonly BlockPermutations _perm;
|
||||
|
||||
private float[] _xTmp;
|
||||
|
||||
private float[] _yTmp;
|
||||
|
||||
private float[] _zTmp;
|
||||
|
||||
public ProfileUtil_IndexUtil(int blockSize = 9783)
|
||||
{
|
||||
this.blockSize = blockSize;
|
||||
this._perm = new BlockPermutations(blockSize);
|
||||
this._xTmp = new float[blockSize];
|
||||
this._yTmp = new float[blockSize];
|
||||
this._zTmp = new float[blockSize];
|
||||
}
|
||||
|
||||
public void Build(int seed)
|
||||
{
|
||||
this._perm.Build(seed);
|
||||
}
|
||||
|
||||
public void EncodeInto(Vector3[] input, Vector3[] output)
|
||||
{
|
||||
if (input == null || output == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] EncodeInto - null args");
|
||||
return;
|
||||
}
|
||||
if (output.Length < input.Length)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] EncodeInto - output too small");
|
||||
return;
|
||||
}
|
||||
int num = input.Length;
|
||||
int num2 = this.blockSize;
|
||||
int num3 = (num + num2 - 1) / num2;
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
int num4 = i * num2;
|
||||
int num5 = Mathf.Min(num2, num - num4);
|
||||
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
|
||||
for (int j = 0; j < num5; j++)
|
||||
{
|
||||
Vector3 vector = input[num4 + j];
|
||||
this._xTmp[pxUse[j]] = vector.x;
|
||||
this._yTmp[pyUse[j]] = vector.y;
|
||||
this._zTmp[pzUse[j]] = vector.z;
|
||||
}
|
||||
for (int k = 0; k < num5; k++)
|
||||
{
|
||||
int num6 = pallUse[k];
|
||||
output[num4 + num6] = new Vector3(this._xTmp[k], this._yTmp[k], this._zTmp[k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DecodeInto(Vector3[] encoded, Vector3[] output)
|
||||
{
|
||||
if (encoded == null || output == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] DecodeInto - null args");
|
||||
return;
|
||||
}
|
||||
if (output.Length < encoded.Length)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] DecodeInto - output too small");
|
||||
return;
|
||||
}
|
||||
int num = encoded.Length;
|
||||
int num2 = this.blockSize;
|
||||
int num3 = (num + num2 - 1) / num2;
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
int num4 = i * num2;
|
||||
int num5 = Mathf.Min(num2, num - num4);
|
||||
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
|
||||
for (int j = 0; j < num5; j++)
|
||||
{
|
||||
int num6 = pallUse[j];
|
||||
Vector3 vector = encoded[num4 + num6];
|
||||
this._xTmp[j] = vector.x;
|
||||
this._yTmp[j] = vector.y;
|
||||
this._zTmp[j] = vector.z;
|
||||
}
|
||||
for (int k = 0; k < num5; k++)
|
||||
{
|
||||
output[num4 + k] = new Vector3(this._xTmp[pxUse[k]], this._yTmp[pyUse[k]], this._zTmp[pzUse[k]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08f2754ac23e3bd419413380289a1d1f
|
||||
@@ -0,0 +1,72 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils
|
||||
{
|
||||
private ProfileUtils_BoneUtil boneUtil;
|
||||
|
||||
private ProfileUtils_PoseUtil poseUtil;
|
||||
|
||||
private string profileBasePath = "@Eden_Tools\\Eden_AutoMorpher\\Profiles";
|
||||
|
||||
private string baseDataPath = "@Eden_Tools\\Eden_AutoMorpher\\ProfileSaver\\BaseData\\base.vb";
|
||||
|
||||
private int profileVersion = 1;
|
||||
|
||||
private string profileMagic = "PBVH";
|
||||
|
||||
private string baseMagic = "PVTB";
|
||||
|
||||
public ProfileUtils()
|
||||
{
|
||||
this.boneUtil = new ProfileUtils_BoneUtil();
|
||||
this.poseUtil = new ProfileUtils_PoseUtil();
|
||||
}
|
||||
|
||||
public string GetProfileBasePath()
|
||||
{
|
||||
return this.profileBasePath;
|
||||
}
|
||||
|
||||
public string GetBaseDataPath()
|
||||
{
|
||||
return this.baseDataPath;
|
||||
}
|
||||
|
||||
public int GetProfileVersion()
|
||||
{
|
||||
return this.profileVersion;
|
||||
}
|
||||
|
||||
public string GetProfileMagic()
|
||||
{
|
||||
return this.profileMagic;
|
||||
}
|
||||
|
||||
public string GetBaseMagic()
|
||||
{
|
||||
return this.baseMagic;
|
||||
}
|
||||
|
||||
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
||||
{
|
||||
return this.boneUtil.GetHumanoidMeshBoneMap(animator, bodyMeshes, posTolerance, weightThreshold);
|
||||
}
|
||||
|
||||
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
|
||||
{
|
||||
return this.poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
}
|
||||
|
||||
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
return this.boneUtil.GetBodyMeshBones(smr, weightThreshold);
|
||||
}
|
||||
|
||||
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
|
||||
{
|
||||
return this.boneUtil.GetBoneDatas(rootTransform, avatarBones, sourceBoneMap);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0575b5a00bd94c64d96d49da0465ee70
|
||||
@@ -0,0 +1,283 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_BVHUtil
|
||||
{
|
||||
private const int LeafMaxTriangles = 4;
|
||||
|
||||
public ProfileBVH GetBVHData(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
|
||||
{
|
||||
return this.BuildFromSkinnedMeshes(rootTransform, bakedBodyMeshes);
|
||||
}
|
||||
|
||||
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
|
||||
{
|
||||
ProfileBVH profileBVH = new ProfileBVH
|
||||
{
|
||||
vertices = new List<Vector3>(1024)
|
||||
};
|
||||
int num = 0;
|
||||
foreach (ProfileBakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
|
||||
{
|
||||
if (bakedBodyMesh != null && !(bakedBodyMesh.smr == null) && !(bakedBodyMesh.smr.sharedMesh == null))
|
||||
{
|
||||
num += bakedBodyMesh.smr.sharedMesh.triangles.Length / 3;
|
||||
}
|
||||
}
|
||||
if (num == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
profileBVH.datas = new profileBVHData[num];
|
||||
Matrix4x4 worldToLocalMatrix = rootTransform.worldToLocalMatrix;
|
||||
int num2 = 0;
|
||||
foreach (ProfileBakedBodyMesh bakedBodyMesh2 in bakedBodyMeshes)
|
||||
{
|
||||
if (bakedBodyMesh2 != null && !(bakedBodyMesh2.smr == null) && !(bakedBodyMesh2.smr.sharedMesh == null))
|
||||
{
|
||||
int count = profileBVH.vertices.Count;
|
||||
for (int i = 0; i < bakedBodyMesh2.worldVertices.Length; i++)
|
||||
{
|
||||
Vector3 item = worldToLocalMatrix.MultiplyPoint3x4(bakedBodyMesh2.worldVertices[i]);
|
||||
profileBVH.vertices.Add(item);
|
||||
}
|
||||
int[] triangles = bakedBodyMesh2.smr.sharedMesh.triangles;
|
||||
int num3 = triangles.Length / 3;
|
||||
for (int j = 0; j < num3; j++)
|
||||
{
|
||||
int num4 = triangles[j * 3];
|
||||
int num5 = triangles[j * 3 + 1];
|
||||
int num6 = triangles[j * 3 + 2];
|
||||
profileBVH.datas[num2++] = new profileBVHData
|
||||
{
|
||||
verA = count + num4,
|
||||
verB = count + num5,
|
||||
verC = count + num6
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
int num7 = num;
|
||||
int[] array = new int[num7];
|
||||
for (int k = 0; k < num7; k++)
|
||||
{
|
||||
array[k] = k;
|
||||
}
|
||||
profileBVH.dataIndices = array;
|
||||
List<profileBVHNode> list = new List<profileBVHNode>();
|
||||
this.BuildRecursive(profileBVH, array, 0, num7, list);
|
||||
profileBVH.nodes = list.ToArray();
|
||||
return profileBVH;
|
||||
}
|
||||
|
||||
private int BuildRecursive(ProfileBVH bvh, int[] triIndices, int start, int count, List<profileBVHNode> outNodes)
|
||||
{
|
||||
int count2 = outNodes.Count;
|
||||
profileBVHNode profileBVHNode2 = new profileBVHNode();
|
||||
Bounds bounds = default(Bounds);
|
||||
bool flag = true;
|
||||
for (int i = start; i < start + count; i++)
|
||||
{
|
||||
profileBVHData profileBVHData2 = bvh.datas[triIndices[i]];
|
||||
Vector3 vector = bvh.vertices[profileBVHData2.verA];
|
||||
Vector3 point = bvh.vertices[profileBVHData2.verB];
|
||||
Vector3 point2 = bvh.vertices[profileBVHData2.verC];
|
||||
if (flag)
|
||||
{
|
||||
bounds = new Bounds(vector, Vector3.zero);
|
||||
bounds.Encapsulate(point);
|
||||
bounds.Encapsulate(point2);
|
||||
flag = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bounds.Encapsulate(vector);
|
||||
bounds.Encapsulate(point);
|
||||
bounds.Encapsulate(point2);
|
||||
}
|
||||
}
|
||||
profileBVHNode2.bounds = bounds;
|
||||
if (count <= 4)
|
||||
{
|
||||
profileBVHNode2.isLeaf = true;
|
||||
profileBVHNode2.start = start;
|
||||
profileBVHNode2.count = count;
|
||||
profileBVHNode2.leftChild = -1;
|
||||
profileBVHNode2.rightChild = -1;
|
||||
outNodes.Add(profileBVHNode2);
|
||||
return count2;
|
||||
}
|
||||
Vector3 size = bounds.size;
|
||||
int num = 0;
|
||||
if (size.y > size.x && size.y > size.z)
|
||||
{
|
||||
num = 1;
|
||||
}
|
||||
else if (size.z > size.x && size.z > size.y)
|
||||
{
|
||||
num = 2;
|
||||
}
|
||||
float num2 = 0f;
|
||||
for (int j = start; j < start + count; j++)
|
||||
{
|
||||
profileBVHData profileBVHData3 = bvh.datas[triIndices[j]];
|
||||
Vector3 vector2 = bvh.vertices[profileBVHData3.verA];
|
||||
Vector3 vector3 = bvh.vertices[profileBVHData3.verB];
|
||||
Vector3 vector4 = bvh.vertices[profileBVHData3.verC];
|
||||
num2 += ((vector2 + vector3 + vector4) / 3f)[num];
|
||||
}
|
||||
num2 /= (float)count;
|
||||
int num3 = this.Partition(bvh, triIndices, start, count, num, num2);
|
||||
if (num3 == start || num3 == start + count)
|
||||
{
|
||||
num3 = start + count / 2;
|
||||
}
|
||||
profileBVHNode2.isLeaf = false;
|
||||
profileBVHNode2.start = -1;
|
||||
profileBVHNode2.count = 0;
|
||||
outNodes.Add(profileBVHNode2);
|
||||
int leftChild = this.BuildRecursive(bvh, triIndices, start, num3 - start, outNodes);
|
||||
int rightChild = this.BuildRecursive(bvh, triIndices, num3, start + count - num3, outNodes);
|
||||
profileBVHNode2.leftChild = leftChild;
|
||||
profileBVHNode2.rightChild = rightChild;
|
||||
outNodes[count2] = profileBVHNode2;
|
||||
return count2;
|
||||
}
|
||||
|
||||
private int Partition(ProfileBVH bvh, int[] triIndices, int start, int count, int axis, float splitPos)
|
||||
{
|
||||
int num = start;
|
||||
int num2 = start + count - 1;
|
||||
while (num <= num2)
|
||||
{
|
||||
profileBVHData profileBVHData2 = bvh.datas[triIndices[num]];
|
||||
profileBVHData profileBVHData3 = bvh.datas[triIndices[num2]];
|
||||
Vector3 vector = bvh.vertices[profileBVHData2.verA];
|
||||
Vector3 vector2 = bvh.vertices[profileBVHData2.verB];
|
||||
Vector3 vector3 = bvh.vertices[profileBVHData2.verC];
|
||||
Vector3 vector4 = bvh.vertices[profileBVHData3.verA];
|
||||
Vector3 vector5 = bvh.vertices[profileBVHData3.verB];
|
||||
Vector3 vector6 = bvh.vertices[profileBVHData3.verC];
|
||||
float num3 = (vector[axis] + vector2[axis] + vector3[axis]) / 3f;
|
||||
_ = (vector4[axis] + vector5[axis] + vector6[axis]) / 3f;
|
||||
if (num3 < splitPos)
|
||||
{
|
||||
num++;
|
||||
continue;
|
||||
}
|
||||
ref int reference = ref triIndices[num];
|
||||
ref int reference2 = ref triIndices[num2];
|
||||
int num4 = triIndices[num2];
|
||||
int num5 = triIndices[num];
|
||||
reference = num4;
|
||||
reference2 = num5;
|
||||
num2--;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
public void SaveProfileBVH(ProfileBVH bvh, string savePath, string profileName)
|
||||
{
|
||||
if (bvh == null || bvh.vertices == null || bvh.datas == null || bvh.nodes == null || bvh.dataIndices == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_BVHUtil] SaveProfileBVH - bvh or fields are null");
|
||||
return;
|
||||
}
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
int num = new System.Random().Next(int.MinValue, int.MaxValue);
|
||||
int count = bvh.vertices.Count;
|
||||
int version;
|
||||
int countInFile;
|
||||
BaseKey3[] array = new ProfileUtils_VertexUtil().LoadTable(profileUtils.GetBaseDataPath(), out version, out countInFile);
|
||||
if (array == null || array.Length == 0)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_BVHUtil] SaveProfileBVH - failed to load base vertex table");
|
||||
return;
|
||||
}
|
||||
Vector3[] array2 = bvh.vertices.ToArray();
|
||||
for (int i = 0; i < array2.Length; i++)
|
||||
{
|
||||
array2[i] = this.TransformVec3(array2[i], array[i % array.Length]);
|
||||
}
|
||||
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
|
||||
profileUtil_IndexUtil.Build(num);
|
||||
Vector3[] array3 = new Vector3[array2.Length];
|
||||
profileUtil_IndexUtil.EncodeInto(array2, array3);
|
||||
StringBuilder stringBuilder = new StringBuilder(1024);
|
||||
stringBuilder.Append(profileUtils.GetProfileMagic());
|
||||
this.AppendHexInt(stringBuilder, profileUtils.GetProfileVersion());
|
||||
this.AppendHexInt(stringBuilder, num);
|
||||
this.AppendHexInt(stringBuilder, count);
|
||||
this.AppendHexInt(stringBuilder, bvh.datas.Length);
|
||||
this.AppendHexInt(stringBuilder, bvh.nodes.Length);
|
||||
this.AppendHexInt(stringBuilder, bvh.dataIndices.Length);
|
||||
for (int j = 0; j < array3.Length; j++)
|
||||
{
|
||||
this.AppendHexVec3(stringBuilder, array3[j]);
|
||||
}
|
||||
for (int k = 0; k < bvh.datas.Length; k++)
|
||||
{
|
||||
profileBVHData profileBVHData2 = bvh.datas[k];
|
||||
this.AppendHexInt(stringBuilder, profileBVHData2.verA);
|
||||
this.AppendHexInt(stringBuilder, profileBVHData2.verB);
|
||||
this.AppendHexInt(stringBuilder, profileBVHData2.verC);
|
||||
}
|
||||
for (int l = 0; l < bvh.nodes.Length; l++)
|
||||
{
|
||||
profileBVHNode profileBVHNode2 = bvh.nodes[l];
|
||||
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.center);
|
||||
this.AppendHexVec3(stringBuilder, profileBVHNode2.bounds.extents);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.leftChild);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.rightChild);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.start);
|
||||
this.AppendHexInt(stringBuilder, profileBVHNode2.count);
|
||||
stringBuilder.Append(profileBVHNode2.isLeaf ? '1' : '0');
|
||||
}
|
||||
for (int m = 0; m < bvh.dataIndices.Length; m++)
|
||||
{
|
||||
this.AppendHexInt(stringBuilder, bvh.dataIndices[m]);
|
||||
}
|
||||
string path = (profileName.EndsWith(".eb") ? profileName : (profileName + ".eb"));
|
||||
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
|
||||
if (!Directory.Exists(text))
|
||||
{
|
||||
Directory.CreateDirectory(text);
|
||||
}
|
||||
File.WriteAllText(Path.Combine(text, path), stringBuilder.ToString(), Encoding.UTF8);
|
||||
}
|
||||
|
||||
private void AppendHexVec3(StringBuilder sb, Vector3 v)
|
||||
{
|
||||
this.AppendHexFloat(sb, v.x);
|
||||
this.AppendHexFloat(sb, v.y);
|
||||
this.AppendHexFloat(sb, v.z);
|
||||
}
|
||||
|
||||
private void AppendHexFloat(StringBuilder sb, float v)
|
||||
{
|
||||
int num = BitConverter.SingleToInt32Bits(v);
|
||||
uint num2 = (uint)num;
|
||||
sb.Append(num2.ToString("X8"));
|
||||
}
|
||||
|
||||
private void AppendHexInt(StringBuilder sb, int v)
|
||||
{
|
||||
uint num = (uint)v;
|
||||
sb.Append(num.ToString("X8"));
|
||||
}
|
||||
|
||||
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
|
||||
{
|
||||
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
|
||||
}
|
||||
|
||||
private float TransformFloatBits(float a, uint keyBits)
|
||||
{
|
||||
return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2016668835db4f418cb2b3ef14bd00e
|
||||
@@ -0,0 +1,344 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_BoneUtil
|
||||
{
|
||||
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
if (sharedMesh == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_BoneUtil] SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
||||
return new HashSet<Transform>();
|
||||
}
|
||||
Transform[] bones = smr.bones;
|
||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||
HashSet<int> hashSet = new HashSet<int>();
|
||||
BoneWeight[] array = boneWeights;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
BoneWeight boneWeight = array[i];
|
||||
if (boneWeight.weight0 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex0);
|
||||
}
|
||||
if (boneWeight.weight1 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex1);
|
||||
}
|
||||
if (boneWeight.weight2 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex2);
|
||||
}
|
||||
if (boneWeight.weight3 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex3);
|
||||
}
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
foreach (int item in hashSet)
|
||||
{
|
||||
if (item >= 0 && item < bones.Length)
|
||||
{
|
||||
hashSet2.Add(bones[item]);
|
||||
}
|
||||
}
|
||||
return hashSet2;
|
||||
}
|
||||
|
||||
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
||||
{
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
||||
if (animator == null)
|
||||
{
|
||||
Debug.LogError("[MeshHumanoidBoneMatcher] Animator is Empty");
|
||||
return dictionary;
|
||||
}
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
if (bodyMeshes != null)
|
||||
{
|
||||
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
|
||||
{
|
||||
if (bodyMesh == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
|
||||
{
|
||||
if (activeBone != null)
|
||||
{
|
||||
hashSet.Add(activeBone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 55; i++)
|
||||
{
|
||||
HumanBodyBones humanBodyBones = (HumanBodyBones)i;
|
||||
Transform boneTransform = animator.GetBoneTransform(humanBodyBones);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
hashSet2.Add(boneTransform);
|
||||
foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
||||
{
|
||||
hashSet2.Add(item);
|
||||
}
|
||||
dictionary[humanBodyBones] = hashSet2;
|
||||
}
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
if (sharedMesh == null)
|
||||
{
|
||||
Debug.LogError("SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
||||
return new HashSet<Transform>();
|
||||
}
|
||||
Transform[] bones = smr.bones;
|
||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||
HashSet<int> hashSet = new HashSet<int>();
|
||||
BoneWeight[] array = boneWeights;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
BoneWeight boneWeight = array[i];
|
||||
if (boneWeight.weight0 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex0);
|
||||
}
|
||||
if (boneWeight.weight1 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex1);
|
||||
}
|
||||
if (boneWeight.weight2 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex2);
|
||||
}
|
||||
if (boneWeight.weight3 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex3);
|
||||
}
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
foreach (int item in hashSet)
|
||||
{
|
||||
if (item >= 0 && item < bones.Length)
|
||||
{
|
||||
hashSet2.Add(bones[item]);
|
||||
}
|
||||
}
|
||||
return hashSet2;
|
||||
}
|
||||
|
||||
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||
{
|
||||
List<Transform> list = new List<Transform>();
|
||||
if (boneToCheck == null)
|
||||
{
|
||||
return list;
|
||||
}
|
||||
float num = posTolerance * posTolerance;
|
||||
Vector3 position = boneToCheck.position;
|
||||
foreach (Transform item in smrBoneSet)
|
||||
{
|
||||
if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
private string[] TokenizeBoneName(string name)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
char[] separator = new char[5] { '-', '_', ':', '.', '|' };
|
||||
name = name.Trim();
|
||||
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
|
||||
private bool NameMatches(string boneToCheckName, string candidateName)
|
||||
{
|
||||
string[] array = this.TokenizeBoneName(boneToCheckName);
|
||||
string[] array2 = this.TokenizeBoneName(candidateName);
|
||||
if (array.Length == 0 || array2.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
|
||||
{
|
||||
Dictionary<Transform, HumanBodyBones> dictionary = new Dictionary<Transform, HumanBodyBones>();
|
||||
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> item2 in sourceBoneMap)
|
||||
{
|
||||
HumanBodyBones key = item2.Key;
|
||||
HashSet<Transform> value = item2.Value;
|
||||
if (value == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (Transform item3 in value)
|
||||
{
|
||||
if (!(item3 == null) && !dictionary.ContainsKey(item3))
|
||||
{
|
||||
dictionary[item3] = key;
|
||||
}
|
||||
}
|
||||
}
|
||||
List<BoneData> list = new List<BoneData>();
|
||||
BoneData item = new BoneData
|
||||
{
|
||||
id = 0,
|
||||
boneName = ((rootTransform != null) ? rootTransform.name : "Root"),
|
||||
parentName = null,
|
||||
hierarchyPath = "",
|
||||
hBone = HumanBodyBones.LastBone,
|
||||
parentId = -1,
|
||||
childrenIds = new List<int>(),
|
||||
rootLocalPosition = Vector3.zero,
|
||||
rootLocalRotation = Quaternion.identity,
|
||||
rootLocalScale = Vector3.one
|
||||
};
|
||||
list.Add(item);
|
||||
List<Transform> list2 = (from t in avatarBones
|
||||
where t != null
|
||||
orderby this.GetDepthFromSkeletonRoot(rootTransform, t), this.GetHierarchyPath(rootTransform, t)
|
||||
select t).ToList();
|
||||
Dictionary<Transform, int> dictionary2 = new Dictionary<Transform, int>(list2.Count);
|
||||
int num = 1;
|
||||
foreach (Transform item4 in list2)
|
||||
{
|
||||
dictionary2[item4] = num++;
|
||||
string hierarchyPath = this.GetHierarchyPath(rootTransform, item4);
|
||||
HumanBodyBones value2;
|
||||
HumanBodyBones hBone = (dictionary.TryGetValue(item4, out value2) ? value2 : HumanBodyBones.LastBone);
|
||||
Vector3 rootLocalPosition = ((rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position);
|
||||
Quaternion rootLocalRotation = ((rootTransform != null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation);
|
||||
Vector3 rootLocalScale = item4.lossyScale;
|
||||
if (rootTransform != null)
|
||||
{
|
||||
Vector3 lossyScale = rootTransform.lossyScale;
|
||||
rootLocalScale = new Vector3(this.SafeDiv(rootLocalScale.x, lossyScale.x), this.SafeDiv(rootLocalScale.y, lossyScale.y), this.SafeDiv(rootLocalScale.z, lossyScale.z));
|
||||
}
|
||||
list.Add(new BoneData
|
||||
{
|
||||
id = dictionary2[item4],
|
||||
boneName = item4.name,
|
||||
parentName = ((item4.parent != null) ? item4.parent.name : ""),
|
||||
hierarchyPath = hierarchyPath,
|
||||
hBone = hBone,
|
||||
parentId = -1,
|
||||
childrenIds = new List<int>(),
|
||||
rootLocalPosition = rootLocalPosition,
|
||||
rootLocalRotation = rootLocalRotation,
|
||||
rootLocalScale = rootLocalScale
|
||||
});
|
||||
}
|
||||
Dictionary<int, List<int>> dictionary3 = new Dictionary<int, List<int>>();
|
||||
foreach (BoneData item5 in list)
|
||||
{
|
||||
dictionary3[item5.id] = new List<int>();
|
||||
}
|
||||
foreach (BoneData node in list.Where((BoneData n) => n.id != 0))
|
||||
{
|
||||
Transform key2 = dictionary2.FirstOrDefault((KeyValuePair<Transform, int> kv) => kv.Value == node.id).Key;
|
||||
int num2 = 0;
|
||||
if (key2 != null)
|
||||
{
|
||||
Transform parent = key2.parent;
|
||||
while (parent != null)
|
||||
{
|
||||
if (dictionary2.TryGetValue(parent, out var value3))
|
||||
{
|
||||
num2 = value3;
|
||||
break;
|
||||
}
|
||||
if (parent == rootTransform)
|
||||
{
|
||||
num2 = 0;
|
||||
break;
|
||||
}
|
||||
parent = parent.parent;
|
||||
}
|
||||
}
|
||||
node.parentId = num2;
|
||||
dictionary3[num2].Add(node.id);
|
||||
}
|
||||
foreach (BoneData item6 in list)
|
||||
{
|
||||
item6.childrenIds = dictionary3[item6.id];
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
private float SafeDiv(float a, float b)
|
||||
{
|
||||
if (!(Mathf.Abs(b) < 1E-08f))
|
||||
{
|
||||
return a / b;
|
||||
}
|
||||
return 0f;
|
||||
}
|
||||
|
||||
private int GetDepthFromSkeletonRoot(Transform root, Transform t)
|
||||
{
|
||||
int num = 0;
|
||||
Transform transform = t;
|
||||
while (transform != null && transform != root)
|
||||
{
|
||||
num++;
|
||||
transform = transform.parent;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
private string GetHierarchyPath(Transform root, Transform t)
|
||||
{
|
||||
if (t == null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
if (root == null)
|
||||
{
|
||||
return t.name;
|
||||
}
|
||||
if (!t.IsChildOf(root) && t != root)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + t.name + " is not child of root " + root.name);
|
||||
return "";
|
||||
}
|
||||
if (t == root)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
Stack<string> stack = new Stack<string>();
|
||||
Transform transform = t;
|
||||
while (transform != null && transform != root)
|
||||
{
|
||||
stack.Push(transform.name);
|
||||
transform = transform.parent;
|
||||
}
|
||||
return string.Join("/", stack);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b987b9b34807b3b48b843afcb2aefa28
|
||||
@@ -0,0 +1,159 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_PCAUtil
|
||||
{
|
||||
public PCAData ComputeRegionStats(IList<Vector3> points)
|
||||
{
|
||||
PCAData pCAData = new PCAData();
|
||||
if (points == null || points.Count == 0)
|
||||
{
|
||||
return pCAData;
|
||||
}
|
||||
int count = points.Count;
|
||||
Vector3 zero = Vector3.zero;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
zero += points[i];
|
||||
}
|
||||
zero /= (float)count;
|
||||
float num = 0f;
|
||||
float num2 = 0f;
|
||||
float num3 = 0f;
|
||||
float num4 = 0f;
|
||||
float num5 = 0f;
|
||||
float num6 = 0f;
|
||||
for (int j = 0; j < count; j++)
|
||||
{
|
||||
Vector3 vector = points[j] - zero;
|
||||
num += vector.x * vector.x;
|
||||
num2 += vector.x * vector.y;
|
||||
num3 += vector.x * vector.z;
|
||||
num4 += vector.y * vector.y;
|
||||
num5 += vector.y * vector.z;
|
||||
num6 += vector.z * vector.z;
|
||||
}
|
||||
float num7 = 1f / (float)count;
|
||||
num *= num7;
|
||||
num2 *= num7;
|
||||
num3 *= num7;
|
||||
num4 *= num7;
|
||||
num5 *= num7;
|
||||
num6 *= num7;
|
||||
this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
|
||||
int num8 = 0;
|
||||
if (eigenValues[1] > eigenValues[num8])
|
||||
{
|
||||
num8 = 1;
|
||||
}
|
||||
if (eigenValues[2] > eigenValues[num8])
|
||||
{
|
||||
num8 = 2;
|
||||
}
|
||||
Vector3 normalized = eigenVectors[num8].normalized;
|
||||
float num9 = float.PositiveInfinity;
|
||||
float num10 = float.NegativeInfinity;
|
||||
float num11 = 0f;
|
||||
for (int k = 0; k < count; k++)
|
||||
{
|
||||
float num12 = Vector3.Dot(points[k] - zero, normalized);
|
||||
if (num12 < num9)
|
||||
{
|
||||
num9 = num12;
|
||||
}
|
||||
if (num12 > num10)
|
||||
{
|
||||
num10 = num12;
|
||||
}
|
||||
Vector3 vector2 = zero + normalized * num12;
|
||||
float magnitude = (points[k] - vector2).magnitude;
|
||||
num11 += magnitude;
|
||||
}
|
||||
pCAData.pcaCenter = zero;
|
||||
pCAData.pcaPrincipalAxis = normalized;
|
||||
pCAData.pcaLength = num10 - num9;
|
||||
pCAData.pcaAvgRadius = num11 / (float)count;
|
||||
return pCAData;
|
||||
}
|
||||
|
||||
private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors)
|
||||
{
|
||||
float[,] array = new float[3, 3]
|
||||
{
|
||||
{ c00, c01, c02 },
|
||||
{ c01, c11, c12 },
|
||||
{ c02, c12, c22 }
|
||||
};
|
||||
float[,] array2 = new float[3, 3]
|
||||
{
|
||||
{ 1f, 0f, 0f },
|
||||
{ 0f, 1f, 0f },
|
||||
{ 0f, 0f, 1f }
|
||||
};
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
int num = 0;
|
||||
int num2 = 1;
|
||||
float num3 = Mathf.Abs(array[0, 1]);
|
||||
float num4 = Mathf.Abs(array[0, 2]);
|
||||
if (num4 > num3)
|
||||
{
|
||||
num3 = num4;
|
||||
num = 0;
|
||||
num2 = 2;
|
||||
}
|
||||
float num5 = Mathf.Abs(array[1, 2]);
|
||||
if (num5 > num3)
|
||||
{
|
||||
num3 = num5;
|
||||
num = 1;
|
||||
num2 = 2;
|
||||
}
|
||||
if (num3 < 1E-10f)
|
||||
{
|
||||
break;
|
||||
}
|
||||
float num6 = array[num, num];
|
||||
float num7 = array[num2, num2];
|
||||
float num8 = array[num, num2];
|
||||
float f = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
|
||||
float num9 = Mathf.Cos(f);
|
||||
float num10 = Mathf.Sin(f);
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
if (j != num && j != num2)
|
||||
{
|
||||
float num11 = array[j, num];
|
||||
float num12 = array[j, num2];
|
||||
array[j, num] = num9 * num11 - num10 * num12;
|
||||
array[num, j] = array[j, num];
|
||||
array[j, num2] = num10 * num11 + num9 * num12;
|
||||
array[num2, j] = array[j, num2];
|
||||
}
|
||||
}
|
||||
float num13 = num9 * num9 * num6 - 2f * num10 * num9 * num8 + num10 * num10 * num7;
|
||||
float num14 = num10 * num10 * num6 + 2f * num10 * num9 * num8 + num9 * num9 * num7;
|
||||
array[num, num] = num13;
|
||||
array[num2, num2] = num14;
|
||||
array[num, num2] = 0f;
|
||||
array[num2, num] = 0f;
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
float num15 = array2[k, num];
|
||||
float num16 = array2[k, num2];
|
||||
array2[k, num] = num9 * num15 - num10 * num16;
|
||||
array2[k, num2] = num10 * num15 + num9 * num16;
|
||||
}
|
||||
}
|
||||
eigenValues = new float[3];
|
||||
eigenVectors = new Vector3[3];
|
||||
eigenValues[0] = array[0, 0];
|
||||
eigenValues[1] = array[1, 1];
|
||||
eigenValues[2] = array[2, 2];
|
||||
eigenVectors[0] = new Vector3(array2[0, 0], array2[1, 0], array2[2, 0]);
|
||||
eigenVectors[1] = new Vector3(array2[0, 1], array2[1, 1], array2[2, 1]);
|
||||
eigenVectors[2] = new Vector3(array2[0, 2], array2[1, 2], array2[2, 2]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 404cff939caffe44bbb6cfbb33580445
|
||||
@@ -0,0 +1,145 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_PoseUtil
|
||||
{
|
||||
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
|
||||
{
|
||||
BoneSpatialData boneSpatialData = new BoneSpatialData();
|
||||
boneSpatialData.refBone = refBone;
|
||||
Transform baseBoneFromBoneMap = this.GetBaseBoneFromBoneMap(boneMap, refBone);
|
||||
if (baseBoneFromBoneMap == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
List<Vector3> refVertices = this.GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
boneSpatialData.pcaData = this.GetPCAData(baseBoneFromBoneMap, refVertices);
|
||||
Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips);
|
||||
boneSpatialData.volumeData = this.GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
|
||||
return boneSpatialData;
|
||||
}
|
||||
|
||||
private List<Vector3> GetRefVertices(HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false, float weightThreshold = 0.15f, int sampleStep = 1)
|
||||
{
|
||||
List<Vector3> list = new List<Vector3>();
|
||||
HashSet<Transform> targetBoneSet = new HashSet<Transform>();
|
||||
foreach (HumanBodyBones key in influencedBones)
|
||||
{
|
||||
if (!boneMap.TryGetValue(key, out var value) || value == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (Transform item in value)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
targetBoneSet.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (targetBoneSet.Count == 0)
|
||||
{
|
||||
string text = string.Join(", ", influencedBones.Select((HumanBodyBones b) => b.ToString()));
|
||||
Debug.LogError("[ProfileSaver_PoseUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.\nMissing Humanoid Set : " + text);
|
||||
return list;
|
||||
}
|
||||
if (addChildBones)
|
||||
{
|
||||
Transform[] array = targetBoneSet.ToArray();
|
||||
targetBoneSet.Clear();
|
||||
Transform[] array2 = array;
|
||||
for (int i = 0; i < array2.Length; i++)
|
||||
{
|
||||
AddDescendants(array2[i]);
|
||||
}
|
||||
}
|
||||
foreach (ProfileBakedBodyMesh sourceBodyBakedMesh in sourceBodyBakedMeshes)
|
||||
{
|
||||
BoneWeight[] boneWeights = sourceBodyBakedMesh.boneWeights;
|
||||
Transform[] bones = sourceBodyBakedMesh.bones;
|
||||
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Vector3[] worldVertices = sourceBodyBakedMesh.worldVertices;
|
||||
if (worldVertices == null || worldVertices.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int num = Mathf.Min(worldVertices.Length, boneWeights.Length);
|
||||
for (int num2 = 0; num2 < num; num2 += sampleStep)
|
||||
{
|
||||
BoneWeight boneWeight = boneWeights[num2];
|
||||
float wSum = 0f;
|
||||
Acc(boneWeight.boneIndex0, boneWeight.weight0);
|
||||
Acc(boneWeight.boneIndex1, boneWeight.weight1);
|
||||
Acc(boneWeight.boneIndex2, boneWeight.weight2);
|
||||
Acc(boneWeight.boneIndex3, boneWeight.weight3);
|
||||
if (!(wSum < weightThreshold))
|
||||
{
|
||||
list.Add(worldVertices[num2]);
|
||||
}
|
||||
void Acc(int index, float w)
|
||||
{
|
||||
if (index >= 0 && index < bones.Length && !(w <= 0f))
|
||||
{
|
||||
Transform transform = bones[index];
|
||||
if (transform != null && targetBoneSet.Contains(transform))
|
||||
{
|
||||
wSum += w;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
void AddDescendants(Transform t)
|
||||
{
|
||||
if (!(t == null) && targetBoneSet.Add(t))
|
||||
{
|
||||
for (int j = 0; j < t.childCount; j++)
|
||||
{
|
||||
AddDescendants(t.GetChild(j));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private PCAData GetPCAData(Transform originTransform, List<Vector3> points)
|
||||
{
|
||||
PCAData pCAData = new ProfileUtils_PCAUtil().ComputeRegionStats(points);
|
||||
if (originTransform == null)
|
||||
{
|
||||
return pCAData;
|
||||
}
|
||||
PCAData result = new PCAData
|
||||
{
|
||||
pcaCenter = originTransform.InverseTransformPoint(pCAData.pcaCenter),
|
||||
pcaPrincipalAxis = originTransform.InverseTransformDirection(pCAData.pcaPrincipalAxis).normalized,
|
||||
pcaLength = pCAData.pcaLength,
|
||||
pcaAvgRadius = pCAData.pcaAvgRadius
|
||||
};
|
||||
if (Mathf.Abs(pCAData.pcaLength) < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning("[ProfileUtils_PoseUtil] GetPCAData - " + originTransform.name + " Pca Length is to Small");
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private VolumeData GetVolumeData(Transform originTransform, Transform axisTransform, List<Vector3> points)
|
||||
{
|
||||
return new ProfileUtils_VolumeUtil().GetVolumeData(originTransform, axisTransform, points);
|
||||
}
|
||||
|
||||
private Transform GetBaseBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone)
|
||||
{
|
||||
if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return value.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 094b9fc668fbf684aa9bd5db84b2aaad
|
||||
@@ -0,0 +1,77 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_VertexUtil
|
||||
{
|
||||
public BaseKey3[] LoadTable(string path, out int version, out int countInFile)
|
||||
{
|
||||
version = 0;
|
||||
countInFile = 0;
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - path is null or empty");
|
||||
return null;
|
||||
}
|
||||
path = Path.Combine(Application.dataPath, path);
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - file not found");
|
||||
return null;
|
||||
}
|
||||
string text;
|
||||
try
|
||||
{
|
||||
text = File.ReadAllText(path, Encoding.UTF8);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - read failed: " + ex.Message);
|
||||
return null;
|
||||
}
|
||||
int num = 0;
|
||||
string baseMagic = new ProfileUtils().GetBaseMagic();
|
||||
if (text.Length < 4 || text.Substring(0, 4) != baseMagic)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - MAGIC mismatch");
|
||||
return null;
|
||||
}
|
||||
num += 4;
|
||||
version = this.ReadHexIntSafe(text, ref num);
|
||||
countInFile = this.ReadHexIntSafe(text, ref num);
|
||||
if (countInFile <= 0)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - invalid count");
|
||||
return null;
|
||||
}
|
||||
BaseKey3[] array = new BaseKey3[countInFile];
|
||||
for (int i = 0; i < countInFile; i++)
|
||||
{
|
||||
array[i] = this.ReadHexKey3Safe(text, ref num);
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
private int ReadHexIntSafe(string s, ref int p)
|
||||
{
|
||||
if (p + 8 > s.Length)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] ReadHexIntSafe - out of range");
|
||||
return 0;
|
||||
}
|
||||
string value = s.Substring(p, 8);
|
||||
p += 8;
|
||||
return (int)Convert.ToUInt32(value, 16);
|
||||
}
|
||||
|
||||
private BaseKey3 ReadHexKey3Safe(string s, ref int p)
|
||||
{
|
||||
int x = this.ReadHexIntSafe(s, ref p);
|
||||
uint y = (uint)this.ReadHexIntSafe(s, ref p);
|
||||
uint z = (uint)this.ReadHexIntSafe(s, ref p);
|
||||
return new BaseKey3((uint)x, y, z);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26eb8c4f9b6a08e4abb70a33d9b81ccf
|
||||
@@ -0,0 +1,77 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileUtils_VolumeUtil
|
||||
{
|
||||
public VolumeData GetVolumeData(Transform originTransform, Transform axisTransform, List<Vector3> points, int sampleStep = 1)
|
||||
{
|
||||
if (originTransform == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_VolumeUtil] originTransform is null");
|
||||
return null;
|
||||
}
|
||||
if (axisTransform == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_VolumeUtil] axisTransform is null");
|
||||
return null;
|
||||
}
|
||||
if (points == null || points.Count == 0)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_VolumeUtil] There is No Points to calculate volume");
|
||||
return null;
|
||||
}
|
||||
VolumeData volumeData = new VolumeData();
|
||||
Vector3 forward = axisTransform.forward;
|
||||
Vector3 right = axisTransform.right;
|
||||
Vector3 up = axisTransform.up;
|
||||
float num = float.PositiveInfinity;
|
||||
float num2 = float.NegativeInfinity;
|
||||
float num3 = float.PositiveInfinity;
|
||||
float num4 = float.NegativeInfinity;
|
||||
float num5 = float.PositiveInfinity;
|
||||
float num6 = float.NegativeInfinity;
|
||||
for (int i = 0; i < points.Count; i += sampleStep)
|
||||
{
|
||||
Vector3 lhs = points[i] - originTransform.position;
|
||||
float num7 = Vector3.Dot(lhs, up);
|
||||
if (num7 < num)
|
||||
{
|
||||
num = num7;
|
||||
}
|
||||
if (num7 > num2)
|
||||
{
|
||||
num2 = num7;
|
||||
}
|
||||
float num8 = Vector3.Dot(lhs, forward);
|
||||
if (num8 < num3)
|
||||
{
|
||||
num3 = num8;
|
||||
}
|
||||
if (num8 > num4)
|
||||
{
|
||||
num4 = num8;
|
||||
}
|
||||
float num9 = Vector3.Dot(lhs, right);
|
||||
if (num9 < num5)
|
||||
{
|
||||
num5 = num9;
|
||||
}
|
||||
if (num9 > num6)
|
||||
{
|
||||
num6 = num9;
|
||||
}
|
||||
}
|
||||
volumeData.forwardDir = forward;
|
||||
volumeData.rightDir = right;
|
||||
volumeData.upDir = up;
|
||||
volumeData.fMaxLocalPos = originTransform.InverseTransformPoint(originTransform.position + forward * num4);
|
||||
volumeData.fMinLocalPos = originTransform.InverseTransformPoint(originTransform.position + forward * num3);
|
||||
volumeData.rMaxLocalPos = originTransform.InverseTransformPoint(originTransform.position + right * num6);
|
||||
volumeData.rMinLocalPos = originTransform.InverseTransformPoint(originTransform.position + right * num5);
|
||||
volumeData.uMaxLocalPos = originTransform.InverseTransformPoint(originTransform.position + up * num2);
|
||||
volumeData.uMinLocalPos = originTransform.InverseTransformPoint(originTransform.position + up * num);
|
||||
return volumeData;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b1bc4188262eb1140b111907361dfc56
|
||||
@@ -0,0 +1,26 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.VolumeData
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class VolumeData
|
||||
{
|
||||
public Vector3 forwardDir;
|
||||
|
||||
public Vector3 rightDir;
|
||||
|
||||
public Vector3 upDir;
|
||||
|
||||
public Vector3 fMaxLocalPos;
|
||||
|
||||
public Vector3 fMinLocalPos;
|
||||
|
||||
public Vector3 rMaxLocalPos;
|
||||
|
||||
public Vector3 rMinLocalPos;
|
||||
|
||||
public Vector3 uMaxLocalPos;
|
||||
|
||||
public Vector3 uMinLocalPos;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9990806ed64171428cb56bac9d781fa
|
||||
@@ -0,0 +1,10 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.profileBVHData
|
||||
public class profileBVHData
|
||||
{
|
||||
public int verA;
|
||||
|
||||
public int verB;
|
||||
|
||||
public int verC;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e693ae64a726864a88a172c17d13af9
|
||||
@@ -0,0 +1,18 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.profileBVHNode
|
||||
using UnityEngine;
|
||||
|
||||
public class profileBVHNode
|
||||
{
|
||||
public Bounds bounds;
|
||||
|
||||
public int leftChild;
|
||||
|
||||
public int rightChild;
|
||||
|
||||
public int start;
|
||||
|
||||
public int count;
|
||||
|
||||
public bool isLeaf;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1647fc2736619c4fbf9804e952bf2c6
|
||||
8
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles.meta
Normal file
8
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2a1bcfd751cc3849a426ce40c0cc77a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles/Milfy.meta
Normal file
8
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles/Milfy.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7a2f45922601af4b8c5ddf7a2690616
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 089a65b7b2de5d340be9185301f4742b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
5307
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles/Milfy/Milfy.json
Normal file
5307
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles/Milfy/Milfy.json
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5307
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles/Milltina/Milltina.json
Normal file
5307
Assets/@Eden_Tools/Eden_AutoMorpher/Profiles/Milltina/Milltina.json
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