// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts, // for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies. // EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // Eden.AutoMorpher.BvhNode using UnityEngine; public struct BvhNode { public Bounds bounds; public int leftChild; public int rightChild; public int start; public int count; public bool isLeaf; }