// Decompiled with JetBrains decompiler // Type: Eden.AutoMorpher.BvhNode // Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0 // Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll using UnityEngine; namespace Eden.AutoMorpher { public struct BvhNode { public Bounds bounds; public int leftChild; public int rightChild; public int start; public int count; public bool isLeaf; } }