170 lines
4.5 KiB
C#
170 lines
4.5 KiB
C#
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.BoneAlignmentUtil
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using System.Collections.Generic;
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using System.Linq;
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using Eden.AutoMorpher;
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using UnityEngine;
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public class BoneAlignmentUtil
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{
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public void AlignClothBonesToAvatar(ClothInstance cloth, Animator targetAvatarAnimator)
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{
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if (cloth == null || targetAvatarAnimator == null)
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{
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Debug.LogWarning("[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null.");
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return;
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}
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foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in cloth.humanoidMatchedBones)
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{
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HumanBodyBones key = humanoidMatchedBone.Key;
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foreach (Transform item in humanoidMatchedBone.Value)
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{
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if (!(item == null))
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{
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Transform boneTransform = targetAvatarAnimator.GetBoneTransform(key);
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if (!(boneTransform == null))
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{
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item.position = boneTransform.position;
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item.localScale = Vector3.one;
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item.name = boneTransform.name;
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}
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}
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}
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}
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}
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public void ReparentAccessoryBonesToAvatar(EdenAutoMorpherConfig config)
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{
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if (config.clothBoneTypeMap == null || config.targetAvatarObject == null)
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{
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return;
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}
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Animator component = config.targetAvatarObject.GetComponent<Animator>();
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if (component == null || !component.isHuman)
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{
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return;
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}
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Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>();
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if (config.clothesHumanoidMatchedBones != null)
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{
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foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBone in config.clothesHumanoidMatchedBones)
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{
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HumanBodyBones key = clothesHumanoidMatchedBone.Key;
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foreach (Transform item2 in clothesHumanoidMatchedBone.Value)
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{
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Transform boneTransform = component.GetBoneTransform(key);
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if (item2 != null && boneTransform != null)
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{
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dictionary[item2] = boneTransform;
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}
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}
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}
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}
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foreach (KeyValuePair<Transform, ClothBoneType> item3 in config.clothBoneTypeMap)
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{
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if (item3.Value != ClothBoneType.Accessory)
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{
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continue;
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}
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Transform key2 = item3.Key;
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if (key2 == null || !key2.IsChildOf(config.targetClothesObject.transform))
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{
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continue;
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}
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Transform parent = key2.parent;
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Transform transform = null;
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while (parent != null)
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{
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if (config.clothBoneTypeMap.TryGetValue(parent, out var value) && value == ClothBoneType.Body)
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{
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transform = parent;
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break;
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}
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parent = parent.parent;
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}
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if (!(transform == null) && dictionary.TryGetValue(transform, out var value2))
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{
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key2.SetParent(value2, worldPositionStays: true);
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}
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}
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foreach (KeyValuePair<Transform, Transform> item4 in dictionary)
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{
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Transform key3 = item4.Key;
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Transform value3 = item4.Value;
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if (key3 == null || value3 == null)
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{
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continue;
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}
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List<Transform> list = new List<Transform>();
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foreach (Transform item5 in key3)
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{
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list.Add(item5);
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}
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foreach (Transform item6 in list)
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{
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if (!(item6 == null) && !config.clothBoneTypeMap.ContainsKey(item6))
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{
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item6.SetParent(value3, worldPositionStays: true);
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}
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}
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}
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}
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public void CleanupTempBones(Transform root)
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{
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if (root == null)
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{
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return;
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}
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TempBoneMarker[] componentsInChildren = root.GetComponentsInChildren<TempBoneMarker>(includeInactive: true);
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if (componentsInChildren == null || componentsInChildren.Length == 0)
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{
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return;
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}
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TempBoneMarker[] array = (from m in componentsInChildren
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where m != null
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orderby GetDepth(m.transform) descending
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select m).ToArray();
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foreach (TempBoneMarker tempBoneMarker in array)
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{
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if (tempBoneMarker == null)
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{
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continue;
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}
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Transform transform = tempBoneMarker.transform;
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Transform transform2 = tempBoneMarker.originalParent;
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if (transform2 == null)
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{
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transform2 = transform.parent;
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}
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if (transform2 != null)
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{
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while (transform.childCount > 0)
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{
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transform.GetChild(0).SetParent(transform2, worldPositionStays: true);
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}
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}
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if (!Application.isPlaying)
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{
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Object.DestroyImmediate(transform.gameObject);
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}
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else
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{
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Object.Destroy(transform.gameObject);
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}
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}
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static int GetDepth(Transform t)
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{
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int num2 = 0;
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while (t != null)
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{
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num2++;
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t = t.parent;
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}
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return num2;
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}
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}
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}
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