278 lines
9.5 KiB
C#
278 lines
9.5 KiB
C#
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
// Eden.AutoMorpher.MeshClassifier
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
using Eden.AutoMorpher;
|
|
using UnityEngine;
|
|
|
|
public class MeshClassifier
|
|
{
|
|
private HumanBodyBones[] bodyBones;
|
|
|
|
private HumanBodyBones[] headBones;
|
|
|
|
public SkinnedMeshRenderer GetBodyMesh(Transform root, Animator animator)
|
|
{
|
|
List<Transform> list = HumanBodyBonesTrsnforms(bodyBones, animator);
|
|
if (list.Count != bodyBones.Length)
|
|
{
|
|
if (AutoMorpherDev.isDeveloperMode)
|
|
{
|
|
Debug.LogWarning((object)"[Body Mesh] Animator Bone is not enough");
|
|
}
|
|
return null;
|
|
}
|
|
return GetBoneMatchedMesh(root, list);
|
|
}
|
|
|
|
public SkinnedMeshRenderer GetHeadMesh(Transform root, Animator animator)
|
|
{
|
|
List<Transform> list = HumanBodyBonesTrsnforms(headBones, animator);
|
|
if (list.Count != headBones.Length)
|
|
{
|
|
return null;
|
|
}
|
|
return GetBoneMatchedMesh(root, list);
|
|
}
|
|
|
|
private List<Transform> HumanBodyBonesTrsnforms(HumanBodyBones[] humanBonesList, Animator animator)
|
|
{
|
|
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
|
List<Transform> list = new List<Transform>();
|
|
List<HumanBodyBones> list2 = new List<HumanBodyBones>();
|
|
foreach (HumanBodyBones val in humanBonesList)
|
|
{
|
|
Transform boneTransform = animator.GetBoneTransform(val);
|
|
if ((Object)(object)boneTransform == (Object)null)
|
|
{
|
|
list2.Add(val);
|
|
}
|
|
else
|
|
{
|
|
list.Add(boneTransform);
|
|
}
|
|
}
|
|
if (list2.Count > 0)
|
|
{
|
|
string text = string.Join(", ", list2);
|
|
throw new AutoMorpherException("[Body Mesh Finding] Required Humanoid Bones are Missing", "[BodyMeshUtil] HumanBodyBonesTrsnforms\n - Missing Humanoid Bones: [" + text + "]\n - Animator Humanoid mapping may be broken\n - Please check whether the missing humanoid bones are correctly assigned in [Animator → Avatar → Configure].");
|
|
}
|
|
return list;
|
|
}
|
|
|
|
private SkinnedMeshRenderer GetBoneMatchedMesh(Transform root, List<Transform> humanBoneTransforms)
|
|
{
|
|
SkinnedMeshRenderer[] componentsInChildren = ((Component)root).GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
|
foreach (SkinnedMeshRenderer val in componentsInChildren)
|
|
{
|
|
bool flag = true;
|
|
HashSet<Transform> activeBones = GetActiveBones(val);
|
|
if (AutoMorpherDev.isDeveloperMode)
|
|
{
|
|
Debug.Log((object)$"[Body Mesh] {((Object)((Component)val).gameObject).name} have bone Set {activeBones.Count}");
|
|
}
|
|
foreach (Transform humanBoneTransform in humanBoneTransforms)
|
|
{
|
|
if (!activeBones.Contains(humanBoneTransform) && !BoneExistsByPosition(humanBoneTransform, activeBones))
|
|
{
|
|
flag = false;
|
|
if (AutoMorpherDev.isDeveloperMode)
|
|
{
|
|
Debug.Log((object)("[Body Mesh] " + ((Object)((Component)val).gameObject).name + " Doesn't hav bone " + ((Object)humanBoneTransform).name));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
return val;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private bool BoneExistsByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
|
{
|
|
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
|
foreach (Transform item in smrBoneSet)
|
|
{
|
|
Vector3 val = item.position - boneToCheck.position;
|
|
if (((Vector3)(ref val)).sqrMagnitude <= posTolerance * posTolerance)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
|
{
|
|
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
|
Mesh sharedMesh = smr.sharedMesh;
|
|
if ((Object)(object)sharedMesh == (Object)null)
|
|
{
|
|
Debug.LogWarning((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
|
return new HashSet<Transform>();
|
|
}
|
|
Transform[] bones = smr.bones;
|
|
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
|
HashSet<int> hashSet = new HashSet<int>();
|
|
BoneWeight[] array = boneWeights;
|
|
for (int i = 0; i < array.Length; i++)
|
|
{
|
|
BoneWeight val = array[i];
|
|
if (((BoneWeight)(ref val)).weight0 > weightThreshold)
|
|
{
|
|
hashSet.Add(((BoneWeight)(ref val)).boneIndex0);
|
|
}
|
|
if (((BoneWeight)(ref val)).weight1 > weightThreshold)
|
|
{
|
|
hashSet.Add(((BoneWeight)(ref val)).boneIndex1);
|
|
}
|
|
if (((BoneWeight)(ref val)).weight2 > weightThreshold)
|
|
{
|
|
hashSet.Add(((BoneWeight)(ref val)).boneIndex2);
|
|
}
|
|
if (((BoneWeight)(ref val)).weight3 > weightThreshold)
|
|
{
|
|
hashSet.Add(((BoneWeight)(ref val)).boneIndex3);
|
|
}
|
|
}
|
|
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
|
foreach (int item in hashSet)
|
|
{
|
|
if (item >= 0 && item < bones.Length)
|
|
{
|
|
hashSet2.Add(bones[item]);
|
|
}
|
|
}
|
|
return hashSet2;
|
|
}
|
|
|
|
public Dictionary<HumanBodyBones, HashSet<Transform>> MeshHumanoidBoneMatcher(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
|
{
|
|
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
|
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
|
if ((Object)(object)animator == (Object)null)
|
|
{
|
|
throw new AutoMorpherException("Animator is Missing", "[MeshHumanoidBoneMatcher] MeshHumanoidBoneMatcher\n - animator is null");
|
|
}
|
|
HashSet<Transform> hashSet = new HashSet<Transform>();
|
|
if (bodyMeshes != null)
|
|
{
|
|
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
|
|
{
|
|
if ((Object)(object)bodyMesh == (Object)null)
|
|
{
|
|
continue;
|
|
}
|
|
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
|
|
{
|
|
if ((Object)(object)activeBone != (Object)null)
|
|
{
|
|
hashSet.Add(activeBone);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < 55; i++)
|
|
{
|
|
HumanBodyBones val = (HumanBodyBones)i;
|
|
Transform boneTransform = animator.GetBoneTransform(val);
|
|
if ((Object)(object)boneTransform == (Object)null)
|
|
{
|
|
continue;
|
|
}
|
|
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
|
hashSet2.Add(boneTransform);
|
|
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
|
{
|
|
hashSet2.Add(item);
|
|
}
|
|
dictionary[val] = hashSet2;
|
|
}
|
|
return dictionary;
|
|
}
|
|
|
|
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
|
{
|
|
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
|
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
|
List<Transform> list = new List<Transform>();
|
|
if ((Object)(object)boneToCheck == (Object)null)
|
|
{
|
|
return list;
|
|
}
|
|
float num = posTolerance * posTolerance;
|
|
Vector3 position = boneToCheck.position;
|
|
foreach (Transform item in smrBoneSet)
|
|
{
|
|
if (!((Object)(object)item == (Object)null) && !((Object)(object)item == (Object)(object)boneToCheck) && NameMatches(((Object)((Component)item).gameObject).name, ((Object)((Component)boneToCheck).gameObject).name))
|
|
{
|
|
Vector3 val = item.position - position;
|
|
if (((Vector3)(ref val)).sqrMagnitude <= num)
|
|
{
|
|
list.Add(item);
|
|
}
|
|
}
|
|
}
|
|
return list;
|
|
}
|
|
|
|
private string[] TokenizeBoneName(string name)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(name))
|
|
{
|
|
return Array.Empty<string>();
|
|
}
|
|
char[] separator = new char[5] { '-', '_', ':', '.', '|' };
|
|
name = name.Trim();
|
|
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
|
}
|
|
|
|
private bool NameMatches(string boneToCheckName, string candidateName)
|
|
{
|
|
string[] array = TokenizeBoneName(boneToCheckName);
|
|
string[] array2 = TokenizeBoneName(candidateName);
|
|
if (array.Length == 0 || array2.Length == 0)
|
|
{
|
|
return false;
|
|
}
|
|
if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
return false;
|
|
}
|
|
if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public MeshClassifier()
|
|
{
|
|
HumanBodyBones[] array = new HumanBodyBones[28];
|
|
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
|
|
bodyBones = (HumanBodyBones[])(object)array;
|
|
HumanBodyBones[] array2 = new HumanBodyBones[3];
|
|
RuntimeHelpers.InitializeArray(array2, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
|
|
headBones = (HumanBodyBones[])(object)array2;
|
|
base._002Ector();
|
|
}
|
|
}
|