테스트용 스크립트 추가
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8
Assets/Scripts/Editor.meta
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8
Assets/Scripts/Editor.meta
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fileFormatVersion: 2
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guid: 6af303c61f96d3b48b88b75022582171
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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11
Assets/Scripts/Editor/CustomMenuItemDefinition.cs
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Assets/Scripts/Editor/CustomMenuItemDefinition.cs
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using UnityEditor;
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using UnityEngine;
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public static class CustomMenuItemDefinition
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{
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[MenuItem("Custom/Print log")]
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private static void PringLog()
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{
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Debug.Log("Hello, world!");
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}
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}
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2
Assets/Scripts/Editor/CustomMenuItemDefinition.cs.meta
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2
Assets/Scripts/Editor/CustomMenuItemDefinition.cs.meta
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fileFormatVersion: 2
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guid: 84989e650d1188d4e84b3ea058e07962
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16
Assets/Scripts/SampleComponent.cs
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Assets/Scripts/SampleComponent.cs
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using UnityEngine;
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public class SampleComponent : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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2
Assets/Scripts/SampleComponent.cs.meta
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2
Assets/Scripts/SampleComponent.cs.meta
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fileFormatVersion: 2
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guid: 440ebdeb67f58fa44ac374635c1176bd
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