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CMakeLists.txt
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89
CMakeLists.txt
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# /****************************************************************************
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# Copyright (c) 2013-2014 cocos2d-x.org
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# Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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#
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# https://axmol.dev/
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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cmake_minimum_required(VERSION 3.22...4.1)
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set(APP_NAME Pinball)
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project(${APP_NAME})
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if(XCODE)
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set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
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endif()
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set(_is_axmol_embed FALSE)
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set(_AX_USE_PREBUILT FALSE)
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set(CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules
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)
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# NOTE: The order of the cmake module "include(AXGame...)" statements matters
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include(AXGameEngineOptions)
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include(AXGameEngineSetup)
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# The common cross-platforms source files and header files
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file(GLOB_RECURSE GAME_HEADER
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Source/*.h Source/*.hpp
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)
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file(GLOB_RECURSE GAME_SOURCE
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Source/*.cpp Source/*.c
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)
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set(GAME_INC_DIRS
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"${CMAKE_CURRENT_SOURCE_DIR}/Source"
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)
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set(content_folder
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"${CMAKE_CURRENT_SOURCE_DIR}/Content"
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)
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if(APPLE)
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ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder})
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elseif(WINDOWS)
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ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder})
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endif()
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include(AXGameSourceSetup)
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# mark app complie info and libs info
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set(APP_SOURCES
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${GAME_HEADER}
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${GAME_SOURCE}
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)
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include(AXGameTargetSetup)
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# mark app resources, resource will be copy auto after mark
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ax_setup_app_config(${APP_NAME})
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# Add any libraries you need to link to the project after this point
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# Default Platform-specific setup
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include(AXGamePlatformSetup)
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# Make sure the AXGameFinalSetup is included at the end of this file
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include(AXGameFinalSetup)
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