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109
Source/AppDelegate.cpp
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109
Source/AppDelegate.cpp
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "AppDelegate.h"
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#include "MainScene.h"
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#define USE_AUDIO_ENGINE 1
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#if USE_AUDIO_ENGINE
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# include "audio/AudioEngine.h"
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#endif
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using namespace ax;
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static ax::Size designResolutionSize = ax::Size(1280, 720);
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AppDelegate::AppDelegate() {}
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AppDelegate::~AppDelegate() {}
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// if you want a different context, modify the value of gfxContextAttrs
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// it will affect all platforms
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void AppDelegate::initGfxContextAttrs()
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{
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// set graphics context attributes: red,green,blue,alpha,depth,stencil,multisamplesCount
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GfxContextAttrs gfxContextAttrs = {8, 8, 8, 8, 24, 8, 0};
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// since axmol-2.2 vsync was enabled in engine by default
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// gfxContextAttrs.vsync = false;
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RenderView::setGfxContextAttrs(gfxContextAttrs);
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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auto director = Director::getInstance();
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auto renderView = director->getRenderView();
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if (!renderView)
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{
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || \
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(AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
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renderView = RenderViewImpl::createWithRect(
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"Pinball", ax::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
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#else
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renderView = RenderViewImpl::create("Pinball");
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#endif
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director->setRenderView(renderView);
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}
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// turn on display FPS
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director->setStatsDisplay(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0f / 60);
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// Set the design resolution
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renderView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height,
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ResolutionPolicy::SHOW_ALL);
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// create a scene. it's an autorelease object
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auto scene = utils::createInstance<MainScene>();
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// run
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director->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
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void AppDelegate::applicationDidEnterBackground()
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{
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Director::getInstance()->stopAnimation();
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#if USE_AUDIO_ENGINE
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AudioEngine::pauseAll();
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#endif
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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Director::getInstance()->startAnimation();
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#if USE_AUDIO_ENGINE
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AudioEngine::resumeAll();
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#endif
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}
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60
Source/AppDelegate.h
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60
Source/AppDelegate.h
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@@ -0,0 +1,60 @@
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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https://axmol.dev/
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "axmol.h"
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/**
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@brief The axmol Application.
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Private inheritance here hides part of interface from Director.
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*/
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class AppDelegate : private ax::Application
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{
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public:
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AppDelegate();
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~AppDelegate() override;
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void initGfxContextAttrs() override;
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/**
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@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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bool applicationDidFinishLaunching() override;
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/**
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@brief Called when the application moves to the background
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*/
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void applicationDidEnterBackground() override;
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/**
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@brief Called when the application reenters the foreground
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*/
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void applicationWillEnterForeground() override;
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};
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297
Source/MainScene.cpp
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297
Source/MainScene.cpp
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@@ -0,0 +1,297 @@
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
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||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
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||||
****************************************************************************/
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#include "MainScene.h"
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using namespace ax;
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static int s_sceneID = 1000;
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// Print useful error message instead of segfaulting when files are not there.
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static void problemLoading(const char* filename)
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{
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printf("Error while loading: %s\n", filename);
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printf(
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"Depending on how you compiled you might have to add 'Content/' in front of filenames in "
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"MainScene.cpp\n");
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}
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// on "init" you need to initialize your instance
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bool MainScene::init()
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{
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//////////////////////////////
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// 1. super init first
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if (!Scene::init())
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{
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return false;
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}
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auto visibleSize = _director->getVisibleSize();
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auto origin = _director->getVisibleOrigin();
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auto safeArea = _director->getSafeAreaRect();
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auto safeOrigin = safeArea.origin;
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/////////////////////////////
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// 2. add a menu item with "X" image, which is clicked to quit the program
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// you may modify it.
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// add a "close" icon to exit the progress. it's an autorelease object
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auto closeItem = MenuItemImage::create("CloseNormal.png", "CloseSelected.png",
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AX_CALLBACK_1(MainScene::menuCloseCallback, this));
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if (closeItem == nullptr || closeItem->getContentSize().width <= 0 || closeItem->getContentSize().height <= 0)
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{
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problemLoading("'CloseNormal.png' and 'CloseSelected.png'");
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}
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else
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{
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float x = safeOrigin.x + safeArea.size.width - closeItem->getContentSize().width / 2;
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float y = safeOrigin.y + closeItem->getContentSize().height / 2;
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closeItem->setPosition(Vec2(x, y));
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}
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// create menu, it's an autorelease object
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auto menu = Menu::create(closeItem, NULL);
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menu->setPosition(Vec2::ZERO);
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this->addChild(menu, 1);
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/////////////////////////////
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// 3. add your codes below...
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// Some templates (uncomment what you need)
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_touchListener = EventListenerTouchAllAtOnce::create();
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_touchListener->onTouchesBegan = AX_CALLBACK_2(MainScene::onTouchesBegan, this);
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_touchListener->onTouchesMoved = AX_CALLBACK_2(MainScene::onTouchesMoved, this);
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_touchListener->onTouchesEnded = AX_CALLBACK_2(MainScene::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(_touchListener, this);
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//_mouseListener = EventListenerMouse::create();
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//_mouseListener->onMouseMove = AX_CALLBACK_1(MainScene::onMouseMove, this);
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//_mouseListener->onMouseUp = AX_CALLBACK_1(MainScene::onMouseUp, this);
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//_mouseListener->onMouseDown = AX_CALLBACK_1(MainScene::onMouseDown, this);
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//_mouseListener->onMouseScroll = AX_CALLBACK_1(MainScene::onMouseScroll, this);
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//_eventDispatcher->addEventListenerWithSceneGraphPriority(_mouseListener, this);
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_keyboardListener = EventListenerKeyboard::create();
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_keyboardListener->onKeyPressed = AX_CALLBACK_2(MainScene::onKeyPressed, this);
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_keyboardListener->onKeyReleased = AX_CALLBACK_2(MainScene::onKeyReleased, this);
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_eventDispatcher->addEventListenerWithFixedPriority(_keyboardListener, 11);
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// add a label shows "Hello World"
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// create and initialize a label
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auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
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if (label == nullptr)
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{
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problemLoading("'fonts/Marker Felt.ttf'");
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}
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else
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{
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// position the label on the center of the screen
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label->setPosition(
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Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - label->getContentSize().height));
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// add the label as a child to this layer
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this->addChild(label, 1);
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}
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// add "HelloWorld" splash screen"
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auto sprite = Sprite::create("HelloWorld.png"sv);
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if (sprite == nullptr)
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{
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problemLoading("'HelloWorld.png'");
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}
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else
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{
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// position the sprite on the center of the screen
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sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
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// add the sprite as a child to this layer
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this->addChild(sprite, 0);
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auto drawNode = DrawNode::create();
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drawNode->setPosition(Vec2(0, 0));
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addChild(drawNode);
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drawNode->drawRect(safeArea.origin + Vec2(1, 1), safeArea.origin + safeArea.size, Color4F::BLUE);
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}
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// scheduleUpdate() is required to ensure update(float) is called on every loop
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scheduleUpdate();
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return true;
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}
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|
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void MainScene::onTouchesBegan(const std::vector<ax::Touch*>& touches, ax::Event* event)
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{
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for (auto&& t : touches)
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{
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// AXLOGD("onTouchesBegan detected, X:{} Y:{}", t->getLocation().x, t->getLocation().y);
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}
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}
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void MainScene::onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event)
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{
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for (auto&& t : touches)
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{
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// AXLOGD("onTouchesMoved detected, X:{} Y:{}", t->getLocation().x, t->getLocation().y);
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}
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}
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void MainScene::onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event)
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{
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for (auto&& t : touches)
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{
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// AXLOGD("onTouchesEnded detected, X:{} Y:{}", t->getLocation().x, t->getLocation().y);
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}
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}
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|
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bool MainScene::onMouseDown(Event* event)
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{
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EventMouse* e = static_cast<EventMouse*>(event);
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// AXLOGD("onMouseDown detected, Key: %d", static_cast<int>(e->getMouseButton()));
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return true;
|
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}
|
||||
|
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bool MainScene::onMouseUp(Event* event)
|
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{
|
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EventMouse* e = static_cast<EventMouse*>(event);
|
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AXLOGD("onMouseUp detected, Key: %d", static_cast<int>(e->getMouseButton()));
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return true;
|
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}
|
||||
|
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bool MainScene::onMouseMove(Event* event)
|
||||
{
|
||||
EventMouse* e = static_cast<EventMouse*>(event);
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// AXLOGD("onMouseMove detected, X:{} Y:{}", e->getCursorX(), e->getCursorY());
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return true;
|
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}
|
||||
|
||||
bool MainScene::onMouseScroll(Event* event)
|
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{
|
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EventMouse* e = static_cast<EventMouse*>(event);
|
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// AXLOGD("onMouseScroll detected, X:{} Y:{}", e->getScrollX(), e->getScrollY());
|
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return true;
|
||||
}
|
||||
|
||||
void MainScene::onKeyPressed(EventKeyboard::KeyCode code, Event* event)
|
||||
{
|
||||
AXLOGD("Scene: #{} onKeyPressed, keycode: {}", _sceneID, static_cast<int>(code));
|
||||
}
|
||||
|
||||
void MainScene::onKeyReleased(EventKeyboard::KeyCode code, Event* event)
|
||||
{
|
||||
AXLOGD("onKeyReleased, keycode: %d", static_cast<int>(code));
|
||||
}
|
||||
|
||||
void MainScene::update(float delta)
|
||||
{
|
||||
switch (_gameState)
|
||||
{
|
||||
case GameState::init:
|
||||
{
|
||||
_gameState = GameState::update;
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::update:
|
||||
{
|
||||
/////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// UpdateJoyStick();
|
||||
// UpdatePlayer();
|
||||
// UpdatePhysics();
|
||||
// ...
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::pause:
|
||||
{
|
||||
/////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// anyPauseStuff()
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::menu1:
|
||||
{ /////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// UpdateMenu1();
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::menu2:
|
||||
{ /////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// UpdateMenu2();
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::end:
|
||||
{ /////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// CleanUpMyCrap();
|
||||
menuCloseCallback(this);
|
||||
break;
|
||||
}
|
||||
|
||||
} // switch
|
||||
}
|
||||
|
||||
void MainScene::menuCloseCallback(ax::Object* sender)
|
||||
{
|
||||
// Close the axmol game scene and quit the application
|
||||
_director->end();
|
||||
|
||||
/*To navigate back to native iOS screen(if present) without quitting the application ,do not use
|
||||
* _director->end() as given above,instead trigger a custom event created in RootViewController.mm
|
||||
* as below*/
|
||||
|
||||
// EventCustom customEndEvent("game_scene_close_event");
|
||||
//_eventDispatcher->dispatchEvent(&customEndEvent);
|
||||
}
|
||||
|
||||
MainScene::MainScene()
|
||||
{
|
||||
_sceneID = ++s_sceneID;
|
||||
AXLOGD("Scene: ctor: #{}", _sceneID);
|
||||
}
|
||||
|
||||
MainScene::~MainScene()
|
||||
{
|
||||
AXLOGD("~Scene: dtor: #{}", _sceneID);
|
||||
|
||||
if (_touchListener)
|
||||
_eventDispatcher->removeEventListener(_touchListener);
|
||||
if (_keyboardListener)
|
||||
_eventDispatcher->removeEventListener(_keyboardListener);
|
||||
if (_mouseListener)
|
||||
_eventDispatcher->removeEventListener(_mouseListener);
|
||||
_sceneID = -1;
|
||||
}
|
||||
74
Source/MainScene.h
Normal file
74
Source/MainScene.h
Normal file
@@ -0,0 +1,74 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "axmol.h"
|
||||
|
||||
class MainScene : public ax::Scene
|
||||
{
|
||||
enum class GameState
|
||||
{
|
||||
init = 0,
|
||||
update,
|
||||
pause,
|
||||
end,
|
||||
menu1,
|
||||
menu2,
|
||||
};
|
||||
|
||||
public:
|
||||
bool init() override;
|
||||
void update(float delta) override;
|
||||
|
||||
// touch
|
||||
void onTouchesBegan(const std::vector<ax::Touch*>& touches, ax::Event* event);
|
||||
void onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event);
|
||||
void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
|
||||
|
||||
// mouse
|
||||
bool onMouseDown(ax::Event* event);
|
||||
bool onMouseUp(ax::Event* event);
|
||||
bool onMouseMove(ax::Event* event);
|
||||
bool onMouseScroll(ax::Event* event);
|
||||
|
||||
// Keyboard
|
||||
void onKeyPressed(ax::EventKeyboard::KeyCode code, ax::Event* event);
|
||||
void onKeyReleased(ax::EventKeyboard::KeyCode code, ax::Event* event);
|
||||
|
||||
// a selector callback
|
||||
void menuCloseCallback(ax::Object* sender);
|
||||
|
||||
MainScene();
|
||||
~MainScene() override;
|
||||
|
||||
private:
|
||||
GameState _gameState = GameState::init;
|
||||
ax::EventListenerTouchAllAtOnce* _touchListener = nullptr;
|
||||
ax::EventListenerKeyboard* _keyboardListener = nullptr;
|
||||
ax::EventListenerMouse* _mouseListener = nullptr;
|
||||
int _sceneID = 0;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user