프로젝트 추가
This commit is contained in:
4
.axproj
Normal file
4
.axproj
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@@ -0,0 +1,4 @@
|
||||
engine_version=2.8.1
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project_type=cpp
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package_name=dev.axmol.demo
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||||
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70
.clang-format
Normal file
70
.clang-format
Normal file
@@ -0,0 +1,70 @@
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||||
# This file is copy from https://github.com/google/angle with some modifications
|
||||
# Defines the axmol style for automatic reformatting.
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||||
# https://code.google.com/p/angleproject/wiki/CodingStandard
|
||||
# See Clang docs: http://clang.llvm.org/docs/ClangFormatStyleOptions.html
|
||||
BasedOnStyle: Chromium
|
||||
|
||||
# Allow double brackets such as std::vector<std::vector<int>>.
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||||
Standard: Cpp11
|
||||
|
||||
# Indent 4 spaces at a time.
|
||||
IndentWidth: 4
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||||
|
||||
# Keep lines under 120 columns long.
|
||||
ColumnLimit: 120
|
||||
|
||||
SortIncludes: false
|
||||
|
||||
# Always break before braces
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||||
BreakBeforeBraces: Custom
|
||||
BraceWrapping:
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||||
AfterCaseLabel: true
|
||||
AfterClass: true
|
||||
AfterControlStatement: true
|
||||
AfterEnum: true
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterStruct: true
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||||
AfterUnion: true
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||||
BeforeCatch: true
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||||
BeforeElse: true
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||||
IndentBraces: false
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||||
SplitEmptyFunction: false
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||||
SplitEmptyRecord: false
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||||
SplitEmptyNamespace: false
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||||
|
||||
# Keeps extern "C" blocks unindented.
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||||
AfterExternBlock: false
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||||
BeforeLambdaBody: false
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||||
|
||||
# Lambda body indentation
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||||
LambdaBodyIndentation: OuterScope
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||||
|
||||
# Indent case labels.
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||||
IndentCaseLabels: false
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||||
|
||||
# Left-align pointers and references
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||||
PointerAlignment: Left
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||||
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||||
# ANGLE likes to align things as much as possible.
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||||
AlignOperands: true
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||||
AlignConsecutiveAssignments: true
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||||
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||||
# Use 0 space negative offset for access modifiers
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||||
AccessModifierOffset: -4
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||||
|
||||
# TODO(jmadill): Decide if we want this on. Doesn't have an "all or none" mode.
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||||
AllowShortCaseLabelsOnASingleLine: false
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||||
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||||
# Useful for spacing out functions in classes
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||||
KeepEmptyLinesAtTheStartOfBlocks: true
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||||
|
||||
# Indent nested PP directives.
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||||
IndentPPDirectives: AfterHash
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||||
|
||||
# Include blocks style
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||||
IncludeBlocks: Preserve
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||||
UseTab: Never
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||||
BreakConstructorInitializers: BeforeComma
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||||
|
||||
AlignConsecutiveMacros: AcrossEmptyLines
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||||
42
.editorconfig
Normal file
42
.editorconfig
Normal file
@@ -0,0 +1,42 @@
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||||
root = true
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||||
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||||
[*]
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||||
end_of_line = lf
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||||
charset = utf-8-bom
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||||
insert_final_newline = true
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||||
indent_style = space
|
||||
indent_size = 4
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||||
trim_trailing_whitespace = true
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||||
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||||
[*.py]
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||||
indent_style = space
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||||
indent_size = 4
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||||
|
||||
[{*[Mm]akefile*,*.mak,*.mk,depend}]
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||||
indent_style = tab
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||||
|
||||
[*.{bat, cmd, cmd.*}]
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||||
end_of_line = crlf
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||||
indent_style = space
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||||
indent_size = 4
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||||
|
||||
[*.yml]
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||||
indent_style = space
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||||
indent_size = 2
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||||
|
||||
[*.md]
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||||
indent_size = 4
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||||
trim_trailing_whitespace = false
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||||
|
||||
[*.gemspec]
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||||
indent_size = 2
|
||||
|
||||
[*.rb]
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||||
indent_size = 2
|
||||
|
||||
[*.bat]
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||||
end_of_line = crlf
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||||
|
||||
[{*.cmake, *CMakeLists.txt}]
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||||
indent_size = 2
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||||
indent_style = space
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||||
55
.gitattributes
vendored
Normal file
55
.gitattributes
vendored
Normal file
@@ -0,0 +1,55 @@
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||||
## Unity ##
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||||
|
||||
*.cs diff=csharp text
|
||||
*.cginc text
|
||||
*.shader text
|
||||
|
||||
*.mat merge=unityyamlmerge eol=lf
|
||||
*.anim merge=unityyamlmerge eol=lf
|
||||
*.unity merge=unityyamlmerge eol=lf
|
||||
*.prefab merge=unityyamlmerge eol=lf
|
||||
*.physicsMaterial2D merge=unityyamlmerge eol=lf
|
||||
*.physicMaterial merge=unityyamlmerge eol=lf
|
||||
*.asset merge=unityyamlmerge eol=lf
|
||||
*.meta merge=unityyamlmerge eol=lf
|
||||
*.controller merge=unityyamlmerge eol=lf
|
||||
|
||||
|
||||
## git-lfs ##
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||||
|
||||
#Image
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||||
*.jpg filter=lfs diff=lfs merge=lfs -text
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||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.gif filter=lfs diff=lfs merge=lfs -text
|
||||
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||
*.ai filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#Audio
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||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
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||||
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#Video
|
||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
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||||
*.mov filter=lfs diff=lfs merge=lfs -text
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||||
|
||||
#3D Object
|
||||
*.FBX filter=lfs diff=lfs merge=lfs -text
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
#ETC
|
||||
*.a filter=lfs diff=lfs merge=lfs -text
|
||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
||||
*.unitypackage filter=lfs diff=lfs merge=lfs -text
|
||||
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.rns filter=lfs diff=lfs merge=lfs -text
|
||||
*.reason filter=lfs diff=lfs merge=lfs -text
|
||||
*.lxo filter=lfs diff=lfs merge=lfs -text
|
||||
234
.gitignore
vendored
Normal file
234
.gitignore
vendored
Normal file
@@ -0,0 +1,234 @@
|
||||
# Ignore thumbnails created by windows
|
||||
Thumbs.db
|
||||
|
||||
buildsrc/
|
||||
|
||||
# Ignore files build by Visual Studio
|
||||
*.exe
|
||||
*.pdb
|
||||
*.aps
|
||||
*.vcproj.*.user
|
||||
*.vcxproj.user
|
||||
*.csproj.user
|
||||
*.vspscc
|
||||
*_i.c
|
||||
*.i
|
||||
*.icf
|
||||
*_p.c
|
||||
*.ncb
|
||||
*.suo
|
||||
*.tlb
|
||||
*.tlh
|
||||
*.bak
|
||||
*.cache
|
||||
*.ilk
|
||||
*.log
|
||||
[Bb]in
|
||||
[Dd]ebug/
|
||||
[Dd]ebug.win32/
|
||||
*.sbr
|
||||
*.sdf
|
||||
obj/
|
||||
[Rr]elease/
|
||||
[Rr]elease.win32/
|
||||
_ReSharper*/
|
||||
[Tt]est[Rr]esult*
|
||||
ipch/
|
||||
*.opensdf
|
||||
*.opendb
|
||||
SubmissionInfo
|
||||
Generated Files
|
||||
AppPackages
|
||||
BundleArtifacts
|
||||
.vs/
|
||||
*.VC.db
|
||||
|
||||
# Ignore files build by ndk and eclipse
|
||||
/libs/
|
||||
bin/
|
||||
obj/
|
||||
gen/
|
||||
assets/
|
||||
local.properties
|
||||
|
||||
/core/axmolver.h
|
||||
/core/renderer/RenderConsts.h
|
||||
|
||||
# Ignore python compiled files
|
||||
*.pyc
|
||||
|
||||
# Ignore files build by xcode
|
||||
*.mode*v*
|
||||
*.pbxuser
|
||||
*.xcbkptlist
|
||||
*.xcworkspacedata
|
||||
*.xcuserstate
|
||||
*.xccheckout
|
||||
xcschememanagement.plist
|
||||
IDEWorkspaceChecks.plist
|
||||
.DS_Store
|
||||
._.*
|
||||
xcuserdata/
|
||||
DerivedData/
|
||||
|
||||
# Ignore files built by AppCode
|
||||
.idea/
|
||||
|
||||
# Ignore files built by bada
|
||||
.Simulator-Debug/
|
||||
.Target-Debug/
|
||||
.Target-Release/
|
||||
|
||||
# Ignore files built by blackberry
|
||||
Simulator/
|
||||
Device-Debug/
|
||||
Device-Release/
|
||||
|
||||
# Ignore vim swaps
|
||||
*.swp
|
||||
*.swo
|
||||
|
||||
# Ignore files created by create_project.py
|
||||
projects/
|
||||
|
||||
# Ignore config files in javascript bindings generator
|
||||
tools/tojs/user.cfg
|
||||
# ... userconf.ini generated if running from tools/tojs
|
||||
tools/tojs/userconf.ini
|
||||
tools/tolua/userconf.ini
|
||||
# ... userconf.ini generated if running from tools/jenkins_scripts/mac/android/
|
||||
tools/jenkins_scripts/mac/android/userconf.ini
|
||||
|
||||
# CTags
|
||||
tags
|
||||
|
||||
CMakeSettings.json
|
||||
|
||||
# ignore files, created with make-all-linux-project script
|
||||
/lib
|
||||
/build/linux-build
|
||||
|
||||
# ignore all build
|
||||
/build
|
||||
/build_*
|
||||
|
||||
# ignore ninja build dir
|
||||
/out
|
||||
/out*
|
||||
|
||||
# ignore jniLibs android
|
||||
/**/jniLibs/*/*.so
|
||||
|
||||
# Cmake files
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
Makefile
|
||||
cmake_install.cmake
|
||||
CMakeLists.txt.user
|
||||
|
||||
# Ignore files generated by console
|
||||
build/build/
|
||||
extensions/scripting/lua-bindings/proj.ios_mac/build/
|
||||
tests/*/runtime/
|
||||
tests/*/publish/
|
||||
tests/*/project/proj.android-studio/app/build.xml
|
||||
tests/*/project/proj.android-studio/app/proguard-project.txt
|
||||
tests/*/proj.android-studio/app/build.xml
|
||||
tests/*/proj.android-studio/app/proguard-project.txt
|
||||
|
||||
# Android
|
||||
project.properties
|
||||
*.iml
|
||||
|
||||
# Ignore template runtime
|
||||
/templates/lua-template-runtime/runtime
|
||||
|
||||
/v*-deps-*.zip
|
||||
/v*-lua-runtime-*.zip
|
||||
/v*-console-*.zip
|
||||
/tools/fbx-conv/
|
||||
/templates/lua-template-default/src/core/
|
||||
/tests/lua-tests/src/core/
|
||||
/tests/js-tests/res/
|
||||
/tools/framework-compile/bin/proj_modifier/plutil-win32/
|
||||
!/tools/framework-compile/bin/
|
||||
|
||||
# generated by framework-compile
|
||||
/templates/*-template-binary/
|
||||
/prebuilt/
|
||||
/*/prebuilt-mk/Android.mk
|
||||
/*/*/prebuilt-mk/Android.mk
|
||||
/*/*/*/prebuilt-mk/Android.mk
|
||||
/*/*/*/*/prebuilt-mk/Android.mk
|
||||
*.xcscmblueprint
|
||||
tests/cpp-empty-test/proj.tizen/res/
|
||||
tests/cpp-tests/proj.tizen/res/
|
||||
tests/lua-empty-test/project/proj.tizen/res/
|
||||
tests/lua-tests/project/proj.tizen/res/
|
||||
|
||||
/extensions/Live2D/Core/
|
||||
|
||||
# Ignore x-studio folder
|
||||
.xs
|
||||
extensions/x-studio.cmake
|
||||
|
||||
# Ignore vscode folder
|
||||
.vscode/
|
||||
|
||||
# Ignore the CMake build folder, such as ios-build/linux-build
|
||||
*-build/
|
||||
# Ignore the CLion build folder, such as cmake-build-debug
|
||||
cmake-build-*/
|
||||
.vs
|
||||
cmake_build*
|
||||
metal-support*.zip
|
||||
**/.project
|
||||
|
||||
**/.classpath
|
||||
**/org.eclipse.buildship.core.prefs
|
||||
|
||||
desktop.ini
|
||||
# tmp folder for temp usage
|
||||
tmp/
|
||||
temp/
|
||||
|
||||
# external libs zip
|
||||
*.zip
|
||||
**/simulator/
|
||||
|
||||
# New .cxx temp folder
|
||||
**/.cxx
|
||||
|
||||
**/SharedLoader.java
|
||||
|
||||
# ignore downloaded tools
|
||||
tools/external
|
||||
|
||||
# ignore lua-tests res folder which is copy from cpp-tests
|
||||
tests/lua-tests/res/
|
||||
|
||||
extensions/libeditor
|
||||
extensions/libccs30
|
||||
extensions/libccs21
|
||||
extensions/libccs20
|
||||
extensions/libccs19
|
||||
extensions/fonteng
|
||||
|
||||
tools/bindings-generator/clang/prebuilt/*
|
||||
|
||||
templates/lua-template-default/Content/src/axmol
|
||||
tests/lua-tests/Content/src/axmol
|
||||
tests/lua-tests/Content/res
|
||||
tests/cpp-tests/Content
|
||||
tests/fairygui-tests/Content
|
||||
tests/live2d-tests/Content
|
||||
tests/unit-tests/Content
|
||||
tests/*-tests/build
|
||||
tests/*-tests/build_*
|
||||
*.patch
|
||||
|
||||
/cache
|
||||
/_cache
|
||||
|
||||
.gitee
|
||||
release_note_draft.txt
|
||||
89
CMakeLists.txt
Normal file
89
CMakeLists.txt
Normal file
@@ -0,0 +1,89 @@
|
||||
# /****************************************************************************
|
||||
# Copyright (c) 2013-2014 cocos2d-x.org
|
||||
# Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
#
|
||||
# https://axmol.dev/
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
# THE SOFTWARE.
|
||||
# ****************************************************************************/
|
||||
|
||||
cmake_minimum_required(VERSION 3.22...4.1)
|
||||
|
||||
set(APP_NAME Pinball)
|
||||
|
||||
project(${APP_NAME})
|
||||
|
||||
if(XCODE)
|
||||
set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
|
||||
endif()
|
||||
|
||||
set(_is_axmol_embed FALSE)
|
||||
set(_AX_USE_PREBUILT FALSE)
|
||||
|
||||
set(CMAKE_MODULE_PATH
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules
|
||||
)
|
||||
|
||||
# NOTE: The order of the cmake module "include(AXGame...)" statements matters
|
||||
include(AXGameEngineOptions)
|
||||
include(AXGameEngineSetup)
|
||||
|
||||
# The common cross-platforms source files and header files
|
||||
file(GLOB_RECURSE GAME_HEADER
|
||||
Source/*.h Source/*.hpp
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE GAME_SOURCE
|
||||
Source/*.cpp Source/*.c
|
||||
)
|
||||
|
||||
set(GAME_INC_DIRS
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Source"
|
||||
)
|
||||
|
||||
set(content_folder
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/Content"
|
||||
)
|
||||
|
||||
if(APPLE)
|
||||
ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder})
|
||||
elseif(WINDOWS)
|
||||
ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder})
|
||||
endif()
|
||||
|
||||
include(AXGameSourceSetup)
|
||||
|
||||
# mark app complie info and libs info
|
||||
set(APP_SOURCES
|
||||
${GAME_HEADER}
|
||||
${GAME_SOURCE}
|
||||
)
|
||||
|
||||
include(AXGameTargetSetup)
|
||||
|
||||
# mark app resources, resource will be copy auto after mark
|
||||
ax_setup_app_config(${APP_NAME})
|
||||
|
||||
# Add any libraries you need to link to the project after this point
|
||||
|
||||
# Default Platform-specific setup
|
||||
include(AXGamePlatformSetup)
|
||||
|
||||
# Make sure the AXGameFinalSetup is included at the end of this file
|
||||
include(AXGameFinalSetup)
|
||||
BIN
Content/CloseNormal.png
LFS
Normal file
BIN
Content/CloseNormal.png
LFS
Normal file
Binary file not shown.
BIN
Content/CloseSelected.png
LFS
Normal file
BIN
Content/CloseSelected.png
LFS
Normal file
Binary file not shown.
BIN
Content/HelloWorld.png
LFS
Normal file
BIN
Content/HelloWorld.png
LFS
Normal file
Binary file not shown.
BIN
Content/fonts/Marker Felt.ttf
LFS
Normal file
BIN
Content/fonts/Marker Felt.ttf
LFS
Normal file
Binary file not shown.
BIN
Content/fonts/arial.ttf
LFS
Normal file
BIN
Content/fonts/arial.ttf
LFS
Normal file
Binary file not shown.
0
Content/res/.gitkeep
Normal file
0
Content/res/.gitkeep
Normal file
109
Source/AppDelegate.cpp
Normal file
109
Source/AppDelegate.cpp
Normal file
@@ -0,0 +1,109 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "AppDelegate.h"
|
||||
#include "MainScene.h"
|
||||
|
||||
#define USE_AUDIO_ENGINE 1
|
||||
|
||||
#if USE_AUDIO_ENGINE
|
||||
# include "audio/AudioEngine.h"
|
||||
#endif
|
||||
|
||||
using namespace ax;
|
||||
|
||||
static ax::Size designResolutionSize = ax::Size(1280, 720);
|
||||
|
||||
AppDelegate::AppDelegate() {}
|
||||
|
||||
AppDelegate::~AppDelegate() {}
|
||||
|
||||
// if you want a different context, modify the value of gfxContextAttrs
|
||||
// it will affect all platforms
|
||||
void AppDelegate::initGfxContextAttrs()
|
||||
{
|
||||
// set graphics context attributes: red,green,blue,alpha,depth,stencil,multisamplesCount
|
||||
GfxContextAttrs gfxContextAttrs = {8, 8, 8, 8, 24, 8, 0};
|
||||
// since axmol-2.2 vsync was enabled in engine by default
|
||||
// gfxContextAttrs.vsync = false;
|
||||
|
||||
RenderView::setGfxContextAttrs(gfxContextAttrs);
|
||||
}
|
||||
|
||||
bool AppDelegate::applicationDidFinishLaunching()
|
||||
{
|
||||
// initialize director
|
||||
auto director = Director::getInstance();
|
||||
auto renderView = director->getRenderView();
|
||||
if (!renderView)
|
||||
{
|
||||
#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || \
|
||||
(AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
|
||||
renderView = RenderViewImpl::createWithRect(
|
||||
"Pinball", ax::Rect(0, 0, designResolutionSize.width, designResolutionSize.height));
|
||||
#else
|
||||
renderView = RenderViewImpl::create("Pinball");
|
||||
#endif
|
||||
director->setRenderView(renderView);
|
||||
}
|
||||
|
||||
// turn on display FPS
|
||||
director->setStatsDisplay(true);
|
||||
|
||||
// set FPS. the default value is 1.0/60 if you don't call this
|
||||
director->setAnimationInterval(1.0f / 60);
|
||||
|
||||
// Set the design resolution
|
||||
renderView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height,
|
||||
ResolutionPolicy::SHOW_ALL);
|
||||
|
||||
// create a scene. it's an autorelease object
|
||||
auto scene = utils::createInstance<MainScene>();
|
||||
|
||||
// run
|
||||
director->runWithScene(scene);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
|
||||
void AppDelegate::applicationDidEnterBackground()
|
||||
{
|
||||
Director::getInstance()->stopAnimation();
|
||||
|
||||
#if USE_AUDIO_ENGINE
|
||||
AudioEngine::pauseAll();
|
||||
#endif
|
||||
}
|
||||
|
||||
// this function will be called when the app is active again
|
||||
void AppDelegate::applicationWillEnterForeground()
|
||||
{
|
||||
Director::getInstance()->startAnimation();
|
||||
|
||||
#if USE_AUDIO_ENGINE
|
||||
AudioEngine::resumeAll();
|
||||
#endif
|
||||
}
|
||||
60
Source/AppDelegate.h
Normal file
60
Source/AppDelegate.h
Normal file
@@ -0,0 +1,60 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "axmol.h"
|
||||
|
||||
/**
|
||||
@brief The axmol Application.
|
||||
|
||||
Private inheritance here hides part of interface from Director.
|
||||
*/
|
||||
class AppDelegate : private ax::Application
|
||||
{
|
||||
public:
|
||||
AppDelegate();
|
||||
~AppDelegate() override;
|
||||
|
||||
void initGfxContextAttrs() override;
|
||||
|
||||
/**
|
||||
@brief Implement Director and Scene init code here.
|
||||
@return true Initialize success, app continue.
|
||||
@return false Initialize failed, app terminate.
|
||||
*/
|
||||
bool applicationDidFinishLaunching() override;
|
||||
|
||||
/**
|
||||
@brief Called when the application moves to the background
|
||||
*/
|
||||
void applicationDidEnterBackground() override;
|
||||
|
||||
/**
|
||||
@brief Called when the application reenters the foreground
|
||||
*/
|
||||
void applicationWillEnterForeground() override;
|
||||
};
|
||||
|
||||
297
Source/MainScene.cpp
Normal file
297
Source/MainScene.cpp
Normal file
@@ -0,0 +1,297 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "MainScene.h"
|
||||
|
||||
using namespace ax;
|
||||
|
||||
static int s_sceneID = 1000;
|
||||
|
||||
// Print useful error message instead of segfaulting when files are not there.
|
||||
static void problemLoading(const char* filename)
|
||||
{
|
||||
printf("Error while loading: %s\n", filename);
|
||||
printf(
|
||||
"Depending on how you compiled you might have to add 'Content/' in front of filenames in "
|
||||
"MainScene.cpp\n");
|
||||
}
|
||||
|
||||
// on "init" you need to initialize your instance
|
||||
bool MainScene::init()
|
||||
{
|
||||
//////////////////////////////
|
||||
// 1. super init first
|
||||
if (!Scene::init())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto visibleSize = _director->getVisibleSize();
|
||||
auto origin = _director->getVisibleOrigin();
|
||||
auto safeArea = _director->getSafeAreaRect();
|
||||
auto safeOrigin = safeArea.origin;
|
||||
|
||||
/////////////////////////////
|
||||
// 2. add a menu item with "X" image, which is clicked to quit the program
|
||||
// you may modify it.
|
||||
|
||||
// add a "close" icon to exit the progress. it's an autorelease object
|
||||
auto closeItem = MenuItemImage::create("CloseNormal.png", "CloseSelected.png",
|
||||
AX_CALLBACK_1(MainScene::menuCloseCallback, this));
|
||||
|
||||
if (closeItem == nullptr || closeItem->getContentSize().width <= 0 || closeItem->getContentSize().height <= 0)
|
||||
{
|
||||
problemLoading("'CloseNormal.png' and 'CloseSelected.png'");
|
||||
}
|
||||
else
|
||||
{
|
||||
float x = safeOrigin.x + safeArea.size.width - closeItem->getContentSize().width / 2;
|
||||
float y = safeOrigin.y + closeItem->getContentSize().height / 2;
|
||||
closeItem->setPosition(Vec2(x, y));
|
||||
}
|
||||
|
||||
// create menu, it's an autorelease object
|
||||
auto menu = Menu::create(closeItem, NULL);
|
||||
menu->setPosition(Vec2::ZERO);
|
||||
this->addChild(menu, 1);
|
||||
|
||||
/////////////////////////////
|
||||
// 3. add your codes below...
|
||||
|
||||
// Some templates (uncomment what you need)
|
||||
_touchListener = EventListenerTouchAllAtOnce::create();
|
||||
_touchListener->onTouchesBegan = AX_CALLBACK_2(MainScene::onTouchesBegan, this);
|
||||
_touchListener->onTouchesMoved = AX_CALLBACK_2(MainScene::onTouchesMoved, this);
|
||||
_touchListener->onTouchesEnded = AX_CALLBACK_2(MainScene::onTouchesEnded, this);
|
||||
_eventDispatcher->addEventListenerWithSceneGraphPriority(_touchListener, this);
|
||||
|
||||
//_mouseListener = EventListenerMouse::create();
|
||||
//_mouseListener->onMouseMove = AX_CALLBACK_1(MainScene::onMouseMove, this);
|
||||
//_mouseListener->onMouseUp = AX_CALLBACK_1(MainScene::onMouseUp, this);
|
||||
//_mouseListener->onMouseDown = AX_CALLBACK_1(MainScene::onMouseDown, this);
|
||||
//_mouseListener->onMouseScroll = AX_CALLBACK_1(MainScene::onMouseScroll, this);
|
||||
//_eventDispatcher->addEventListenerWithSceneGraphPriority(_mouseListener, this);
|
||||
|
||||
_keyboardListener = EventListenerKeyboard::create();
|
||||
_keyboardListener->onKeyPressed = AX_CALLBACK_2(MainScene::onKeyPressed, this);
|
||||
_keyboardListener->onKeyReleased = AX_CALLBACK_2(MainScene::onKeyReleased, this);
|
||||
_eventDispatcher->addEventListenerWithFixedPriority(_keyboardListener, 11);
|
||||
|
||||
// add a label shows "Hello World"
|
||||
// create and initialize a label
|
||||
|
||||
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
|
||||
if (label == nullptr)
|
||||
{
|
||||
problemLoading("'fonts/Marker Felt.ttf'");
|
||||
}
|
||||
else
|
||||
{
|
||||
// position the label on the center of the screen
|
||||
label->setPosition(
|
||||
Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - label->getContentSize().height));
|
||||
|
||||
// add the label as a child to this layer
|
||||
this->addChild(label, 1);
|
||||
}
|
||||
// add "HelloWorld" splash screen"
|
||||
auto sprite = Sprite::create("HelloWorld.png"sv);
|
||||
if (sprite == nullptr)
|
||||
{
|
||||
problemLoading("'HelloWorld.png'");
|
||||
}
|
||||
else
|
||||
{
|
||||
// position the sprite on the center of the screen
|
||||
sprite->setPosition(Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y));
|
||||
|
||||
// add the sprite as a child to this layer
|
||||
this->addChild(sprite, 0);
|
||||
auto drawNode = DrawNode::create();
|
||||
drawNode->setPosition(Vec2(0, 0));
|
||||
addChild(drawNode);
|
||||
|
||||
drawNode->drawRect(safeArea.origin + Vec2(1, 1), safeArea.origin + safeArea.size, Color4F::BLUE);
|
||||
}
|
||||
|
||||
// scheduleUpdate() is required to ensure update(float) is called on every loop
|
||||
scheduleUpdate();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MainScene::onTouchesBegan(const std::vector<ax::Touch*>& touches, ax::Event* event)
|
||||
{
|
||||
for (auto&& t : touches)
|
||||
{
|
||||
// AXLOGD("onTouchesBegan detected, X:{} Y:{}", t->getLocation().x, t->getLocation().y);
|
||||
}
|
||||
}
|
||||
|
||||
void MainScene::onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event)
|
||||
{
|
||||
for (auto&& t : touches)
|
||||
{
|
||||
// AXLOGD("onTouchesMoved detected, X:{} Y:{}", t->getLocation().x, t->getLocation().y);
|
||||
}
|
||||
}
|
||||
|
||||
void MainScene::onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event)
|
||||
{
|
||||
for (auto&& t : touches)
|
||||
{
|
||||
// AXLOGD("onTouchesEnded detected, X:{} Y:{}", t->getLocation().x, t->getLocation().y);
|
||||
}
|
||||
}
|
||||
|
||||
bool MainScene::onMouseDown(Event* event)
|
||||
{
|
||||
EventMouse* e = static_cast<EventMouse*>(event);
|
||||
// AXLOGD("onMouseDown detected, Key: %d", static_cast<int>(e->getMouseButton()));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MainScene::onMouseUp(Event* event)
|
||||
{
|
||||
EventMouse* e = static_cast<EventMouse*>(event);
|
||||
AXLOGD("onMouseUp detected, Key: %d", static_cast<int>(e->getMouseButton()));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MainScene::onMouseMove(Event* event)
|
||||
{
|
||||
EventMouse* e = static_cast<EventMouse*>(event);
|
||||
// AXLOGD("onMouseMove detected, X:{} Y:{}", e->getCursorX(), e->getCursorY());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MainScene::onMouseScroll(Event* event)
|
||||
{
|
||||
EventMouse* e = static_cast<EventMouse*>(event);
|
||||
// AXLOGD("onMouseScroll detected, X:{} Y:{}", e->getScrollX(), e->getScrollY());
|
||||
return true;
|
||||
}
|
||||
|
||||
void MainScene::onKeyPressed(EventKeyboard::KeyCode code, Event* event)
|
||||
{
|
||||
AXLOGD("Scene: #{} onKeyPressed, keycode: {}", _sceneID, static_cast<int>(code));
|
||||
}
|
||||
|
||||
void MainScene::onKeyReleased(EventKeyboard::KeyCode code, Event* event)
|
||||
{
|
||||
AXLOGD("onKeyReleased, keycode: %d", static_cast<int>(code));
|
||||
}
|
||||
|
||||
void MainScene::update(float delta)
|
||||
{
|
||||
switch (_gameState)
|
||||
{
|
||||
case GameState::init:
|
||||
{
|
||||
_gameState = GameState::update;
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::update:
|
||||
{
|
||||
/////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// UpdateJoyStick();
|
||||
// UpdatePlayer();
|
||||
// UpdatePhysics();
|
||||
// ...
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::pause:
|
||||
{
|
||||
/////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// anyPauseStuff()
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::menu1:
|
||||
{ /////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// UpdateMenu1();
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::menu2:
|
||||
{ /////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// UpdateMenu2();
|
||||
break;
|
||||
}
|
||||
|
||||
case GameState::end:
|
||||
{ /////////////////////////////
|
||||
// Add your codes below...like....
|
||||
//
|
||||
// CleanUpMyCrap();
|
||||
menuCloseCallback(this);
|
||||
break;
|
||||
}
|
||||
|
||||
} // switch
|
||||
}
|
||||
|
||||
void MainScene::menuCloseCallback(ax::Object* sender)
|
||||
{
|
||||
// Close the axmol game scene and quit the application
|
||||
_director->end();
|
||||
|
||||
/*To navigate back to native iOS screen(if present) without quitting the application ,do not use
|
||||
* _director->end() as given above,instead trigger a custom event created in RootViewController.mm
|
||||
* as below*/
|
||||
|
||||
// EventCustom customEndEvent("game_scene_close_event");
|
||||
//_eventDispatcher->dispatchEvent(&customEndEvent);
|
||||
}
|
||||
|
||||
MainScene::MainScene()
|
||||
{
|
||||
_sceneID = ++s_sceneID;
|
||||
AXLOGD("Scene: ctor: #{}", _sceneID);
|
||||
}
|
||||
|
||||
MainScene::~MainScene()
|
||||
{
|
||||
AXLOGD("~Scene: dtor: #{}", _sceneID);
|
||||
|
||||
if (_touchListener)
|
||||
_eventDispatcher->removeEventListener(_touchListener);
|
||||
if (_keyboardListener)
|
||||
_eventDispatcher->removeEventListener(_keyboardListener);
|
||||
if (_mouseListener)
|
||||
_eventDispatcher->removeEventListener(_mouseListener);
|
||||
_sceneID = -1;
|
||||
}
|
||||
74
Source/MainScene.h
Normal file
74
Source/MainScene.h
Normal file
@@ -0,0 +1,74 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "axmol.h"
|
||||
|
||||
class MainScene : public ax::Scene
|
||||
{
|
||||
enum class GameState
|
||||
{
|
||||
init = 0,
|
||||
update,
|
||||
pause,
|
||||
end,
|
||||
menu1,
|
||||
menu2,
|
||||
};
|
||||
|
||||
public:
|
||||
bool init() override;
|
||||
void update(float delta) override;
|
||||
|
||||
// touch
|
||||
void onTouchesBegan(const std::vector<ax::Touch*>& touches, ax::Event* event);
|
||||
void onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* event);
|
||||
void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* event);
|
||||
|
||||
// mouse
|
||||
bool onMouseDown(ax::Event* event);
|
||||
bool onMouseUp(ax::Event* event);
|
||||
bool onMouseMove(ax::Event* event);
|
||||
bool onMouseScroll(ax::Event* event);
|
||||
|
||||
// Keyboard
|
||||
void onKeyPressed(ax::EventKeyboard::KeyCode code, ax::Event* event);
|
||||
void onKeyReleased(ax::EventKeyboard::KeyCode code, ax::Event* event);
|
||||
|
||||
// a selector callback
|
||||
void menuCloseCallback(ax::Object* sender);
|
||||
|
||||
MainScene();
|
||||
~MainScene() override;
|
||||
|
||||
private:
|
||||
GameState _gameState = GameState::init;
|
||||
ax::EventListenerTouchAllAtOnce* _touchListener = nullptr;
|
||||
ax::EventListenerKeyboard* _keyboardListener = nullptr;
|
||||
ax::EventListenerMouse* _mouseListener = nullptr;
|
||||
int _sceneID = 0;
|
||||
};
|
||||
|
||||
47
cmake/modules/AXGameEngineOptions.cmake
Normal file
47
cmake/modules/AXGameEngineOptions.cmake
Normal file
@@ -0,0 +1,47 @@
|
||||
# NOTE: Changing the value of AX_EXT_HINT after cmake build files have been created
|
||||
# will not update all other options that are using AX_EXT_HINT. You must delete the
|
||||
# {build_dir}/CMakeCache.txt file and then re-run the `axmol build ...` command in
|
||||
# order for the new setting to take effect. Alternatively, you can also delete the
|
||||
# entire build folder and then re-run the `axmol build` command.
|
||||
# set(AX_EXT_HINT ON CACHE BOOL "The default extensions hint" FORCE)
|
||||
|
||||
# The following are by default set the same as the AX_EXT_HINT flag above - default: ON
|
||||
# Uncomment the lines below to set them individually
|
||||
# set(AX_ENABLE_EXT_LUA OFF CACHE BOOL "Build lua libraries" FORCE)
|
||||
# set(AX_ENABLE_EXT_GUI OFF CACHE BOOL "Build extension GUI" FORCE)
|
||||
# set(AX_ENABLE_EXT_ASSETMANAGER OFF CACHE BOOL "Build extension asset-manager" FORCE)
|
||||
# set(AX_ENABLE_EXT_SPINE OFF CACHE BOOL "Build extension spine" FORCE)
|
||||
# set(AX_ENABLE_EXT_DRAGONBONES OFF CACHE BOOL "Build extension DragonBones" FORCE)
|
||||
# set(AX_ENABLE_EXT_COCOSTUDIO OFF CACHE BOOL "Build extension cocostudio" FORCE)
|
||||
# set(AX_ENABLE_EXT_FAIRYGUI OFF CACHE BOOL "Build extension FairyGUI" FORCE)
|
||||
# set(AX_ENABLE_EXT_IMGUI OFF CACHE BOOL "Build extension ImGui" FORCE)
|
||||
# set(AX_ENABLE_EXT_JSONDEFAULT OFF CACHE BOOL "Build extension JSONDefault" FORCE)
|
||||
|
||||
# 3D Support - - default: ON
|
||||
# set(AX_ENABLE_3D ON CACHE BOOL "Build 3D support" FORCE)
|
||||
# These depend on AX_EXT_HINT & AX_ENABLE_3D
|
||||
# set(AX_ENABLE_EXT_PARTICLE3D ON CACHE BOOL "Build extension Particle3D" FORCE)
|
||||
# set(AX_ENABLE_3D_PHYSICS ON CACHE BOOL "Build Physics3D support" FORCE)
|
||||
# set(AX_ENABLE_NAVMESH ON CACHE BOOL "Build NavMesh support" FORCE)
|
||||
|
||||
# Physics Support - - default: ON
|
||||
# set(AX_ENABLE_PHYSICS ON CACHE BOOL "Build Physics support" FORCE)
|
||||
# These depend on AX_EXT_HINT & AX_ENABLE_PHYSICS
|
||||
# set(AX_ENABLE_EXT_PHYSICS_NODE ON CACHE BOOL "Build extension physics-nodes" FORCE)
|
||||
|
||||
# These depend on AX_EXT_HINT & AX_ENABLE_EXT_IMGUI - default: ON
|
||||
# set(AX_ENABLE_EXT_INSPECTOR ON CACHE BOOL "Enable extension Inspector" FORCE)
|
||||
# set(AX_ENABLE_EXT_SDFGEN ON CACHE BOOL "Build extension SDFGen" FORCE)
|
||||
|
||||
# The follow options are set individually - default: OFF
|
||||
# set(AX_ENABLE_EXT_LIVE2D OFF CACHE BOOL "Build extension Live2D" FORCE)
|
||||
# set(AX_ENABLE_EXT_EFFEKSEER OFF CACHE BOOL "Build extension Effekseer" FORCE)
|
||||
|
||||
# Code modules that can be disabled - default: ON
|
||||
# set(AX_ENABLE_AUDIO ON CACHE BOOL "Build audio support" FORCE)
|
||||
# set(AX_ENABLE_WEBSOCKET ON CACHE BOOL "Build Websocket client based on yasio" FORCE)
|
||||
# set(AX_ENABLE_HTTP ON CACHE BOOL "Build HTTP client based on yasio" FORCE)
|
||||
# set(AX_ENABLE_OPUS ON CACHE BOOL "Build with opus support" FORCE)
|
||||
|
||||
# WEBVIEW2 - default: ON for WIN32 and WINRT
|
||||
# set(AX_ENABLE_MSEDGE_WEBVIEW2 ON CACHE BOOL "Disable msedge webview2")
|
||||
30
cmake/modules/AXGameEngineSetup.cmake
Normal file
30
cmake/modules/AXGameEngineSetup.cmake
Normal file
@@ -0,0 +1,30 @@
|
||||
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/axmol")
|
||||
set(_AX_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/axmol")
|
||||
set(_is_axmol_embed TRUE)
|
||||
message(STATUS "Building isolated project: ${APP_NAME}")
|
||||
else()
|
||||
set(_AX_ROOT "$ENV{AX_ROOT}")
|
||||
|
||||
if(NOT(_AX_ROOT STREQUAL ""))
|
||||
file(TO_CMAKE_PATH ${_AX_ROOT} _AX_ROOT)
|
||||
message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}")
|
||||
else()
|
||||
message(FATAL_ERROR "Please run setup.ps1 add system env var 'AX_ROOT' to specific the engine root")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH
|
||||
${_AX_ROOT}/cmake/Modules/
|
||||
)
|
||||
|
||||
include(AXBuildSet)
|
||||
|
||||
if(NOT _is_axmol_embed)
|
||||
if((WIN32 OR LINUX) AND DEFINED AX_PREBUILT_DIR AND IS_DIRECTORY ${_AX_ROOT}/${AX_PREBUILT_DIR})
|
||||
set(_AX_USE_PREBUILT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT _AX_USE_PREBUILT)
|
||||
add_subdirectory(${_AX_ROOT}/core ${ENGINE_BINARY_PATH}/axmol/core)
|
||||
endif()
|
||||
25
cmake/modules/AXGameFinalSetup.cmake
Normal file
25
cmake/modules/AXGameFinalSetup.cmake
Normal file
@@ -0,0 +1,25 @@
|
||||
if((NOT APPLE) AND(NOT WINRT))
|
||||
ax_get_resource_path(APP_RES_DIR ${APP_NAME})
|
||||
ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1)
|
||||
|
||||
if((WINDOWS AND(NOT(CMAKE_GENERATOR MATCHES "Ninja"))))
|
||||
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${content_folder}")
|
||||
|
||||
if(NOT DEFINED BUILD_ENGINE_DONE)
|
||||
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
||||
endif()
|
||||
endif()
|
||||
elseif(WINRT)
|
||||
if(NOT DEFINED BUILD_ENGINE_DONE)
|
||||
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(_AX_USE_PREBUILT) # support windows and linux
|
||||
use_ax_compile_define(${APP_NAME})
|
||||
|
||||
include(AXLinkHelpers)
|
||||
ax_link_cxx_prebuilt(${APP_NAME} ${_AX_ROOT} ${AX_PREBUILT_DIR})
|
||||
endif()
|
||||
|
||||
ax_setup_app_props(${APP_NAME})
|
||||
29
cmake/modules/AXGamePlatformSetup.cmake
Normal file
29
cmake/modules/AXGamePlatformSetup.cmake
Normal file
@@ -0,0 +1,29 @@
|
||||
if(APPLE)
|
||||
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
||||
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
||||
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "dev.axmol.demo")
|
||||
|
||||
if(MACOSX)
|
||||
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist")
|
||||
elseif(TVOS)
|
||||
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/targets/tvos/Info.plist")
|
||||
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets")
|
||||
elseif(IOS)
|
||||
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/ios/targets/ios/Info.plist")
|
||||
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
||||
set_xcode_property(${APP_NAME} TARGETED_DEVICE_FAMILY "1,2")
|
||||
endif()
|
||||
|
||||
# For code-signing, set the DEVELOPMENT_TEAM:
|
||||
# set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
||||
elseif(WINDOWS)
|
||||
# config quick starter batch script run.bat for windows
|
||||
if(WIN32)
|
||||
file(RELATIVE_PATH CMAKE_BUILD_RELATIVE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" "${PROJECT_BINARY_DIR}")
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/run.bat.in" "${CMAKE_CURRENT_SOURCE_DIR}/run.bat" @ONLY)
|
||||
endif()
|
||||
|
||||
if(NOT _AX_USE_PREBUILT)
|
||||
ax_sync_target_dlls(${APP_NAME})
|
||||
endif()
|
||||
endif()
|
||||
71
cmake/modules/AXGameSourceSetup.cmake
Normal file
71
cmake/modules/AXGameSourceSetup.cmake
Normal file
@@ -0,0 +1,71 @@
|
||||
if(ANDROID)
|
||||
# the APP_NAME should match on AndroidManifest.xml
|
||||
list(APPEND GAME_SOURCE
|
||||
proj.android/app/jni/main.cpp
|
||||
)
|
||||
elseif(LINUX)
|
||||
list(APPEND GAME_SOURCE
|
||||
proj.linux/main.cpp
|
||||
)
|
||||
list(APPEND GAME_SOURCE ${common_content_files})
|
||||
elseif(WASM)
|
||||
list(APPEND GAME_SOURCE
|
||||
proj.wasm/main.cpp
|
||||
)
|
||||
list(APPEND GAME_SOURCE ${common_content_files})
|
||||
elseif(WINDOWS)
|
||||
if(NOT WINRT)
|
||||
list(APPEND GAME_HEADER
|
||||
proj.win32/main.h
|
||||
proj.win32/resource.h
|
||||
)
|
||||
list(APPEND GAME_SOURCE
|
||||
proj.win32/main.cpp
|
||||
proj.win32/game.rc
|
||||
)
|
||||
else()
|
||||
ax_setup_winrt_sources()
|
||||
endif()
|
||||
|
||||
list(APPEND GAME_SOURCE ${common_content_files})
|
||||
elseif(APPLE)
|
||||
if(IOS)
|
||||
list(APPEND GAME_HEADER
|
||||
proj.ios_mac/ios/AppController.h
|
||||
proj.ios_mac/ios/RootViewController.h
|
||||
)
|
||||
|
||||
if(TVOS)
|
||||
set(APP_UI_RES
|
||||
proj.ios_mac/ios/targets/tvos/LaunchScreenBackground.png
|
||||
proj.ios_mac/ios/targets/tvos/LaunchScreen.storyboard
|
||||
proj.ios_mac/ios/targets/tvos/Images.xcassets
|
||||
)
|
||||
else()
|
||||
set(APP_UI_RES
|
||||
proj.ios_mac/ios/targets/ios/LaunchScreenBackground.png
|
||||
proj.ios_mac/ios/targets/ios/LaunchScreen.storyboard
|
||||
proj.ios_mac/ios/targets/ios/Images.xcassets
|
||||
)
|
||||
endif()
|
||||
|
||||
list(APPEND GAME_SOURCE
|
||||
proj.ios_mac/ios/main.m
|
||||
proj.ios_mac/ios/AppController.mm
|
||||
proj.ios_mac/ios/RootViewController.mm
|
||||
proj.ios_mac/ios/Prefix.pch
|
||||
${APP_UI_RES}
|
||||
)
|
||||
elseif(MACOSX)
|
||||
set(APP_UI_RES
|
||||
proj.ios_mac/mac/Icon.icns
|
||||
)
|
||||
list(APPEND GAME_SOURCE
|
||||
proj.ios_mac/mac/main.cpp
|
||||
proj.ios_mac/mac/Prefix.pch
|
||||
${APP_UI_RES}
|
||||
)
|
||||
endif()
|
||||
|
||||
list(APPEND GAME_SOURCE ${common_content_files})
|
||||
endif()
|
||||
23
cmake/modules/AXGameTargetSetup.cmake
Normal file
23
cmake/modules/AXGameTargetSetup.cmake
Normal file
@@ -0,0 +1,23 @@
|
||||
if(NOT ANDROID)
|
||||
add_executable(${APP_NAME} ${APP_SOURCES})
|
||||
else()
|
||||
add_library(${APP_NAME} SHARED ${APP_SOURCES})
|
||||
|
||||
# whole archive for jni when not building engine as shared libs, otherwise libaxmol.so is archived with it.
|
||||
if(NOT BUILD_SHARED_LIBS)
|
||||
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
||||
endif()
|
||||
|
||||
config_android_shared_libs("dev.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
||||
endif()
|
||||
|
||||
if(NOT _AX_USE_PREBUILT)
|
||||
target_link_libraries(${APP_NAME} ${_AX_CORE_LIB})
|
||||
endif()
|
||||
|
||||
# The optional thirdparties(not dependent by engine)
|
||||
if(AX_WITH_YAML_CPP)
|
||||
list(APPEND GAME_INC_DIRS "${_AX_ROOT}/3rdparty/yaml-cpp/include")
|
||||
endif()
|
||||
|
||||
target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})
|
||||
8
proj.android/.gitignore
vendored
Normal file
8
proj.android/.gitignore
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
.gradle
|
||||
/local.properties
|
||||
/.idea/workspace.xml
|
||||
/.idea/libraries
|
||||
.DS_Store
|
||||
/build
|
||||
/captures
|
||||
/.externalNativeBuild
|
||||
2
proj.android/app/.gitignore
vendored
Normal file
2
proj.android/app/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
/build
|
||||
/.externalNativeBuild
|
||||
35
proj.android/app/AndroidManifest.xml
Normal file
35
proj.android/app/AndroidManifest.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:installLocation="auto">
|
||||
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
|
||||
<application
|
||||
android:label="@string/app_name"
|
||||
android:allowBackup="true"
|
||||
android:icon="@mipmap/ic_launcher">
|
||||
|
||||
<!-- Tell AxmolActivity the name of our .so -->
|
||||
<meta-data android:name="android.app.lib_name"
|
||||
android:value="Pinball" />
|
||||
|
||||
<activity
|
||||
android:name="dev.axmol.app.AppActivity"
|
||||
android:screenOrientation="sensorLandscape"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
|
||||
android:launchMode="singleTask"
|
||||
android:taskAffinity=""
|
||||
android:exported="true" >
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
|
||||
<uses-permission android:name="android.permission.INTERNET"/>
|
||||
|
||||
</manifest>
|
||||
132
proj.android/app/build.gradle
Normal file
132
proj.android/app/build.gradle
Normal file
@@ -0,0 +1,132 @@
|
||||
apply plugin: 'com.android.application'
|
||||
apply from: project(':libaxmol').projectDir.toString() + "/../dsl/axmol.gradle"
|
||||
|
||||
// Resolve build profiles
|
||||
def buildProfiles = AxmolUtils.resolveBuildProfiles(project)
|
||||
|
||||
android {
|
||||
def packageName = buildProfiles['packageName']
|
||||
def cmakeVer = buildProfiles['cmakeVer']
|
||||
def cmakeOptions = Eval.me(buildProfiles['cmakeOptions'])
|
||||
def minSdk = buildProfiles['minSdk']
|
||||
def targetSdk = buildProfiles['targetSdk']
|
||||
|
||||
// Apply build profiles
|
||||
namespace = packageName
|
||||
compileSdk = targetSdk.toInteger()
|
||||
ndkVersion = buildProfiles['ndkVer']
|
||||
if(buildProfiles.containsKey('ndkPath')) {
|
||||
ndkPath = buildProfiles['ndkPath']
|
||||
}
|
||||
|
||||
defaultConfig {
|
||||
applicationId packageName
|
||||
minSdkVersion minSdk
|
||||
targetSdkVersion targetSdk
|
||||
versionCode 1
|
||||
versionName "1.0"
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments = []
|
||||
arguments.addAll(cmakeOptions)
|
||||
cppFlags "-frtti -fexceptions -fsigned-char"
|
||||
}
|
||||
}
|
||||
|
||||
ndk {
|
||||
// noinspection ChromeOsAbiSupport
|
||||
abiFilters = __1K_ARCHS.split(':').collect{it as String}
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets.main {
|
||||
java.srcDir "src"
|
||||
res.srcDir "res"
|
||||
manifest.srcFile "AndroidManifest.xml"
|
||||
assets.srcDir "build/assets"
|
||||
}
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
version = cmakeVer
|
||||
path "../../CMakeLists.txt"
|
||||
}
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
release {
|
||||
if (project.hasProperty("KEY_STORE_FILE")) {
|
||||
storeFile file(KEY_STORE_FILE)
|
||||
storePassword KEY_STORE_PASSWORD
|
||||
keyAlias KEY_ALIAS
|
||||
keyPassword KEY_PASSWORD
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
debuggable false
|
||||
jniDebuggable false
|
||||
minifyEnabled true
|
||||
shrinkResources = true
|
||||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
|
||||
proguardFile file(project(':libaxmol').projectDir.toString() + '/proguard-rules.pro')
|
||||
if (project.hasProperty("KEY_STORE_FILE")) {
|
||||
signingConfig signingConfigs.release
|
||||
}
|
||||
}
|
||||
|
||||
debug {
|
||||
debuggable true
|
||||
jniDebuggable true
|
||||
}
|
||||
}
|
||||
|
||||
aaptOptions {
|
||||
noCompress 'mp3','ogg','wav','mp4','ttf','ttc','otf'
|
||||
}
|
||||
|
||||
buildFeatures {
|
||||
aidl = true
|
||||
}
|
||||
}
|
||||
|
||||
android.applicationVariants.configureEach { variant ->
|
||||
def variantName = variant.name.capitalize()
|
||||
tasks.register("copy${variantName}ContentToAssets") {
|
||||
doFirst {
|
||||
delete "${projectDir}/build/assets"
|
||||
}
|
||||
doLast {
|
||||
copy {
|
||||
from "${projectDir}/../../Content"
|
||||
into "${projectDir}/build/assets"
|
||||
exclude "**/*.gz"
|
||||
}
|
||||
copy {
|
||||
from "${projectDir}/build/runtime/axslc"
|
||||
into "${projectDir}/build/assets/axslc"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation fileTree(dir: 'libs', include: ['*.jar'])
|
||||
implementation project(':libaxmol')
|
||||
}
|
||||
|
||||
project.afterEvaluate {
|
||||
android.applicationVariants.configureEach { variant ->
|
||||
def variantName = variant.name.capitalize()
|
||||
def externalNativeBuild = tasks.named("externalNativeBuild${variantName}")
|
||||
if (externalNativeBuild) {
|
||||
def copyContentToAssets = tasks.named("copy${variantName}ContentToAssets")
|
||||
copyContentToAssets
|
||||
copyContentToAssets.get().dependsOn externalNativeBuild
|
||||
tasks.named("compile${variantName}JavaWithJavac").get().dependsOn copyContentToAssets
|
||||
}
|
||||
}
|
||||
}
|
||||
45
proj.android/app/jni/main.cpp
Normal file
45
proj.android/app/jni/main.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <android/log.h>
|
||||
#include <jni.h>
|
||||
|
||||
#include "AppDelegate.h"
|
||||
|
||||
#define LOG_TAG "main"
|
||||
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unique_ptr<AppDelegate> appDelegate;
|
||||
}
|
||||
|
||||
void axmol_android_app_init(JNIEnv* env)
|
||||
{
|
||||
LOGD("axmol_android_app_init");
|
||||
appDelegate.reset(new AppDelegate());
|
||||
}
|
||||
25
proj.android/app/proguard-rules.pro
vendored
Normal file
25
proj.android/app/proguard-rules.pro
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# Add project specific ProGuard rules here.
|
||||
# By default, the flags in this file are appended to flags specified
|
||||
# in ${ANDROID_SDK_ROOT}/tools/proguard/proguard-android.txt
|
||||
# You can edit the include path and order by changing the proguardFiles
|
||||
# directive in build.gradle.
|
||||
#
|
||||
# For more details, see
|
||||
# http://developer.android.com/guide/developing/tools/proguard.html
|
||||
|
||||
# Add any project specific keep options here:
|
||||
|
||||
# If your project uses WebView with JS, uncomment the following
|
||||
# and specify the fully qualified class name to the JavaScript interface
|
||||
# class:
|
||||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
|
||||
# public *;
|
||||
#}
|
||||
|
||||
# Proguard Android Webivew for release. uncomment if you are using a webview in axmol
|
||||
#-keep public class android.net.http.SslError
|
||||
#-keep public class android.webkit.WebViewClient
|
||||
|
||||
#-dontwarn android.webkit.WebView
|
||||
#-dontwarn android.net.http.SslError
|
||||
#-dontwarn android.webkit.WebViewClient
|
||||
BIN
proj.android/app/res/mipmap-hdpi/ic_launcher.png
LFS
Normal file
BIN
proj.android/app/res/mipmap-hdpi/ic_launcher.png
LFS
Normal file
Binary file not shown.
BIN
proj.android/app/res/mipmap-mdpi/ic_launcher.png
LFS
Normal file
BIN
proj.android/app/res/mipmap-mdpi/ic_launcher.png
LFS
Normal file
Binary file not shown.
BIN
proj.android/app/res/mipmap-xhdpi/ic_launcher.png
LFS
Normal file
BIN
proj.android/app/res/mipmap-xhdpi/ic_launcher.png
LFS
Normal file
Binary file not shown.
BIN
proj.android/app/res/mipmap-xxhdpi/ic_launcher.png
LFS
Normal file
BIN
proj.android/app/res/mipmap-xxhdpi/ic_launcher.png
LFS
Normal file
Binary file not shown.
3
proj.android/app/res/values/strings.xml
Normal file
3
proj.android/app/res/values/strings.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<resources>
|
||||
<string name="app_name">Pinball</string>
|
||||
</resources>
|
||||
64
proj.android/app/src/dev/axmol/app/AppActivity.java
Normal file
64
proj.android/app/src/dev/axmol/app/AppActivity.java
Normal file
@@ -0,0 +1,64 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
package dev.axmol.app;
|
||||
|
||||
import android.os.Bundle;
|
||||
import dev.axmol.lib.AxmolActivity;
|
||||
import dev.axmol.lib.SharedLoader;
|
||||
import android.os.Build;
|
||||
import android.view.WindowManager;
|
||||
import android.view.WindowManager.LayoutParams;
|
||||
|
||||
public class AppActivity extends AxmolActivity {
|
||||
static {
|
||||
// DNT remove, some android simulator require explicit load shared libraries, otherwise will crash
|
||||
SharedLoader.load();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.setEnableVirtualButton(false);
|
||||
super.onCreate(savedInstanceState);
|
||||
// Workaround in https://stackoverflow.com/questions/16283079/re-launch-of-activity-on-home-button-but-only-the-first-time/16447508
|
||||
if (!isTaskRoot()) {
|
||||
// Android launched another instance of the root activity into an existing task
|
||||
// so just quietly finish and go away, dropping the user back into the activity
|
||||
// at the top of the stack (ie: the last state of this task)
|
||||
// Don't need to finish it again since it's finished in super.onCreate .
|
||||
return;
|
||||
}
|
||||
// Make sure we're running on Pie or higher to change cutout mode
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
|
||||
// Enable rendering into the cutout area
|
||||
WindowManager.LayoutParams lp = getWindow().getAttributes();
|
||||
lp.layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
|
||||
getWindow().setAttributes(lp);
|
||||
}
|
||||
// DO OTHER INITIALIZATION BELOW
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
26
proj.android/build.gradle
Normal file
26
proj.android/build.gradle
Normal file
@@ -0,0 +1,26 @@
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
|
||||
buildscript {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.11.1'
|
||||
|
||||
// NOTE: Do not place your application dependencies here; they belong
|
||||
// in the individual module build.gradle files
|
||||
}
|
||||
}
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
}
|
||||
|
||||
tasks.register('clean', Delete) {
|
||||
delete rootProject.layout.buildDirectory
|
||||
}
|
||||
34
proj.android/gradle.properties
Normal file
34
proj.android/gradle.properties
Normal file
@@ -0,0 +1,34 @@
|
||||
# Project-wide Gradle settings.
|
||||
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
# any settings specified in this file.
|
||||
|
||||
# For more details on how to configure your build environment visit
|
||||
# http://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx2048M -Dkotlin.daemon.jvm.options\="-Xmx2048M" -XX\:+HeapDumpOnOutOfMemoryError -Dfile.encoding\=UTF-8
|
||||
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
|
||||
# List of CPU architecture to build that application with
|
||||
# Available architectures (armeabi-v7a | arm64-v8a | x86 | x86_64)
|
||||
# To build for multiple architecture, use the `:` between them
|
||||
# Example - __1K_ARCHS=armeabi-v7a:arm64-v8a:x86:x86_64
|
||||
__1K_ARCHS=arm64-v8a
|
||||
|
||||
# uncomment it and fill in sign information for generate signed apk
|
||||
#KEY_STORE_FILE=file path of keystore
|
||||
#KEY_STORE_PASSWORD=password of keystore
|
||||
#KEY_ALIAS=alias of key
|
||||
#KEY_PASSWORD=password of key
|
||||
|
||||
android.injected.testOnly=false
|
||||
android.useAndroidX=true
|
||||
android.native.buildOutput=verbose
|
||||
|
||||
BIN
proj.android/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
BIN
proj.android/gradle/wrapper/gradle-wrapper.jar
vendored
Normal file
Binary file not shown.
6
proj.android/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
6
proj.android/gradle/wrapper/gradle-wrapper.properties
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
#Fri Aug 8 15:49:42 UTC+08 2025
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-9.0.0-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
251
proj.android/gradlew
vendored
Normal file
251
proj.android/gradlew
vendored
Normal file
@@ -0,0 +1,251 @@
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright © 2015 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
|
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
|
||||
# * compound commands having a testable exit status, especially «case»;
|
||||
# * various built-in commands including «command», «set», and «ulimit».
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
# This is normally unused
|
||||
# shellcheck disable=SC2034
|
||||
APP_BASE_NAME=${0##*/}
|
||||
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
|
||||
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH="\\\"\\\""
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD=java
|
||||
if ! command -v java >/dev/null 2>&1
|
||||
then
|
||||
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
|
||||
# shellcheck disable=SC2039,SC3045
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='-Dfile.encoding=UTF-8 "-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Collect all arguments for the java command:
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
|
||||
# and any embedded shellness will be escaped.
|
||||
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
|
||||
# treated as '${Hostname}' itself on the command line.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
|
||||
"$@"
|
||||
|
||||
# Stop when "xargs" is not available.
|
||||
if ! command -v xargs >/dev/null 2>&1
|
||||
then
|
||||
die "xargs is not available"
|
||||
fi
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
94
proj.android/gradlew.bat
vendored
Normal file
94
proj.android/gradlew.bat
vendored
Normal file
@@ -0,0 +1,94 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
@rem SPDX-License-Identifier: Apache-2.0
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%"=="" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%"=="" set DIRNAME=.
|
||||
@rem This is normally unused
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=-Dfile.encoding=UTF-8 "-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if %ERRORLEVEL% equ 0 goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo. 1>&2
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
|
||||
echo. 1>&2
|
||||
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
|
||||
echo location of your Java installation. 1>&2
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if %ERRORLEVEL% equ 0 goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
set EXIT_CODE=%ERRORLEVEL%
|
||||
if %EXIT_CODE% equ 0 set EXIT_CODE=1
|
||||
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
|
||||
exit /b %EXIT_CODE%
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
||||
14
proj.android/settings.gradle
Normal file
14
proj.android/settings.gradle
Normal file
@@ -0,0 +1,14 @@
|
||||
import java.nio.file.Paths
|
||||
|
||||
def folder = new File("${settingsDir}/../axmol")
|
||||
if (folder.exists()) {
|
||||
System.setProperty("AX_ROOT", folder.path)
|
||||
} else {
|
||||
System.setProperty("AX_ROOT", "${System.env.AX_ROOT}")
|
||||
}
|
||||
|
||||
include ':libaxmol'
|
||||
project(':libaxmol').projectDir = new File(Paths.get("${System.properties.AX_ROOT}/core/platform/android/libaxmol").toUri())
|
||||
include ':Pinball'
|
||||
project(':Pinball').projectDir = new File(settingsDir, 'app')
|
||||
rootProject.name = "Pinball"
|
||||
38
proj.ios_mac/ios/AppController.h
Normal file
38
proj.ios_mac/ios/AppController.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2010-2013 cocos2d-x.org
|
||||
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@class RootViewController;
|
||||
|
||||
@interface AppController : NSObject <UIApplicationDelegate> {
|
||||
}
|
||||
|
||||
@property(nonatomic, readonly) RootViewController* viewController;
|
||||
|
||||
@end
|
||||
136
proj.ios_mac/ios/AppController.mm
Normal file
136
proj.ios_mac/ios/AppController.mm
Normal file
@@ -0,0 +1,136 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2010-2013 cocos2d-x.org
|
||||
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import "AppController.h"
|
||||
#import "axmol.h"
|
||||
#import "AppDelegate.h"
|
||||
#import "RootViewController.h"
|
||||
|
||||
@implementation AppController
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Application lifecycle
|
||||
|
||||
// axmol application instance
|
||||
static AppDelegate s_sharedApplication;
|
||||
|
||||
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
|
||||
{
|
||||
|
||||
ax::Application* app = ax::Application::getInstance();
|
||||
|
||||
// Initialize the RenderView attributes
|
||||
app->initGfxContextAttrs();
|
||||
|
||||
// Override point for customization after application launch.
|
||||
|
||||
auto renderView = ax::RenderViewImpl::createWithFullScreen("axmol2");
|
||||
_viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
||||
|
||||
// uncumment if you want disable multiple touches
|
||||
// renderView->setMultipleTouchEnabled(false);
|
||||
|
||||
renderView->showWindow(_viewController);
|
||||
|
||||
// IMPORTANT: Setting the RenderView should be done after creating the RootViewController
|
||||
ax::Director::getInstance()->setRenderView(renderView);
|
||||
|
||||
// run the axmol game scene
|
||||
app->run();
|
||||
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)applicationWillResignActive:(UIApplication*)application
|
||||
{
|
||||
/*
|
||||
Sent when the application is about to move from active to inactive state. This can occur for certain types of
|
||||
temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and
|
||||
it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and
|
||||
throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
||||
*/
|
||||
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
|
||||
/* ax::Director::getInstance()->pause(); */
|
||||
}
|
||||
|
||||
- (void)applicationDidBecomeActive:(UIApplication*)application
|
||||
{
|
||||
/*
|
||||
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was
|
||||
previously in the background, optionally refresh the user interface.
|
||||
*/
|
||||
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
|
||||
/* ax::Director::getInstance()->resume(); */
|
||||
}
|
||||
|
||||
- (void)applicationDidEnterBackground:(UIApplication*)application
|
||||
{
|
||||
/*
|
||||
Use this method to release shared resources, save user data, invalidate timers, and store enough application state
|
||||
information to restore your application to its current state in case it is terminated later. If your application
|
||||
supports background execution, called instead of applicationWillTerminate: when the user quits.
|
||||
*/
|
||||
ax::Application::getInstance()->applicationDidEnterBackground();
|
||||
}
|
||||
|
||||
- (void)applicationWillEnterForeground:(UIApplication*)application
|
||||
{
|
||||
/*
|
||||
Called as part of transition from the background to the inactive state: here you can undo many of the changes made
|
||||
on entering the background.
|
||||
*/
|
||||
ax::Application::getInstance()->applicationWillEnterForeground();
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication*)application
|
||||
{
|
||||
/*
|
||||
Called when the application is about to terminate.
|
||||
See also applicationDidEnterBackground:.
|
||||
*/
|
||||
}
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark Memory management
|
||||
|
||||
- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application
|
||||
{
|
||||
/*
|
||||
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk)
|
||||
later.
|
||||
*/
|
||||
}
|
||||
|
||||
#if !__has_feature(objc_arc)
|
||||
- (void)dealloc
|
||||
{
|
||||
[_viewController release];
|
||||
[super dealloc];
|
||||
}
|
||||
#endif
|
||||
|
||||
@end
|
||||
12
proj.ios_mac/ios/Prefix.pch
Normal file
12
proj.ios_mac/ios/Prefix.pch
Normal file
@@ -0,0 +1,12 @@
|
||||
//
|
||||
// Prefix header for all source files of the 'iphone' target in the 'iphone' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "axmol.h"
|
||||
#endif
|
||||
35
proj.ios_mac/ios/RootViewController.h
Normal file
35
proj.ios_mac/ios/RootViewController.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2013 cocos2d-x.org
|
||||
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
@interface RootViewController : UIViewController {
|
||||
}
|
||||
- (BOOL)prefersStatusBarHidden;
|
||||
|
||||
@end
|
||||
117
proj.ios_mac/ios/RootViewController.mm
Normal file
117
proj.ios_mac/ios/RootViewController.mm
Normal file
@@ -0,0 +1,117 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2013 cocos2d-x.org
|
||||
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md).
|
||||
|
||||
https://axmol.dev/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#import "RootViewController.h"
|
||||
#import "axmol.h"
|
||||
#import "platform/ios/EARenderView-ios.h"
|
||||
|
||||
@implementation RootViewController
|
||||
|
||||
/*
|
||||
// The designated initializer. Override if you create the controller programmatically and want to perform
|
||||
customization that is not appropriate for viewDidLoad.
|
||||
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
||||
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
|
||||
// Custom initialization
|
||||
}
|
||||
return self;
|
||||
}
|
||||
*/
|
||||
|
||||
// Implement loadView to create a view hierarchy programmatically, without using a nib.
|
||||
// - (void)loadView
|
||||
// {
|
||||
// }
|
||||
|
||||
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
|
||||
- (void)viewDidLoad
|
||||
{
|
||||
[super viewDidLoad];
|
||||
}
|
||||
|
||||
- (void)viewWillAppear:(BOOL)animated
|
||||
{
|
||||
[super viewWillAppear:animated];
|
||||
}
|
||||
|
||||
- (void)viewDidDisappear:(BOOL)animated
|
||||
{
|
||||
[super viewDidDisappear:animated];
|
||||
}
|
||||
|
||||
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
|
||||
#ifdef __IPHONE_6_0
|
||||
- (NSUInteger)supportedInterfaceOrientations
|
||||
{
|
||||
return UIInterfaceOrientationMaskAllButUpsideDown;
|
||||
}
|
||||
#endif
|
||||
|
||||
- (BOOL)shouldAutorotate
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
|
||||
{
|
||||
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
|
||||
|
||||
auto renderView = ax::Director::getInstance()->getRenderView();
|
||||
|
||||
if (renderView)
|
||||
{
|
||||
EARenderView* eaView = (__bridge EARenderView*)renderView->getEARenderView();
|
||||
|
||||
if (eaView)
|
||||
{
|
||||
CGSize s = CGSizeMake([eaView getWidth], [eaView getHeight]);
|
||||
ax::Application::getInstance()->applicationScreenSizeChanged((int)s.width, (int)s.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// fix not hide status on ios7
|
||||
- (BOOL)prefersStatusBarHidden
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
// Controls the application's preferred home indicator auto-hiding when this view controller is shown.
|
||||
- (BOOL)prefersHomeIndicatorAutoHidden
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
- (void)didReceiveMemoryWarning
|
||||
{
|
||||
// Releases the view if it doesn't have a superview.
|
||||
[super didReceiveMemoryWarning];
|
||||
|
||||
// Release any cached data, images, etc that aren't in use.
|
||||
}
|
||||
|
||||
@end
|
||||
15
proj.ios_mac/ios/exportoptions.plist
Normal file
15
proj.ios_mac/ios/exportoptions.plist
Normal file
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>compileBitcode</key>
|
||||
<false/>
|
||||
<key>method</key>
|
||||
<string>development</string>
|
||||
<key>provisioningProfiles</key>
|
||||
<dict>
|
||||
<key>Bundle Identifier</key>
|
||||
<string>Provision Profile Name</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
7
proj.ios_mac/ios/main.m
Normal file
7
proj.ios_mac/ios/main.m
Normal file
@@ -0,0 +1,7 @@
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
@autoreleasepool {
|
||||
return UIApplicationMain(argc, argv, nil, @"AppController");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "Icon-20@2x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "2x",
|
||||
"size" : "20x20"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-20@3x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "3x",
|
||||
"size" : "20x20"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-29.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "1x",
|
||||
"size" : "29x29"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-29@2x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "2x",
|
||||
"size" : "29x29"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-29@3x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "3x",
|
||||
"size" : "29x29"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-40@2x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "2x",
|
||||
"size" : "40x40"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-40@3x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "3x",
|
||||
"size" : "40x40"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-57.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "1x",
|
||||
"size" : "57x57"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-57@2x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "2x",
|
||||
"size" : "57x57"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-60@2x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "2x",
|
||||
"size" : "60x60"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-60@3x.png",
|
||||
"idiom" : "iphone",
|
||||
"scale" : "3x",
|
||||
"size" : "60x60"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-20.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "1x",
|
||||
"size" : "20x20"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-20@2x.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "2x",
|
||||
"size" : "20x20"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-29.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "1x",
|
||||
"size" : "29x29"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-29@2x.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "2x",
|
||||
"size" : "29x29"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-40.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "1x",
|
||||
"size" : "40x40"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-40@2x.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "2x",
|
||||
"size" : "40x40"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-50.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "1x",
|
||||
"size" : "50x50"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-50@2x.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "2x",
|
||||
"size" : "50x50"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-72.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "1x",
|
||||
"size" : "72x72"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-72@2x.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "2x",
|
||||
"size" : "72x72"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-76.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "1x",
|
||||
"size" : "76x76"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-76@2x.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "2x",
|
||||
"size" : "76x76"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-83.5@2x.png",
|
||||
"idiom" : "ipad",
|
||||
"scale" : "2x",
|
||||
"size" : "83.5x83.5"
|
||||
},
|
||||
{
|
||||
"filename" : "Icon-1024.png",
|
||||
"idiom" : "ios-marketing",
|
||||
"scale" : "1x",
|
||||
"size" : "1024x1024"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-1024.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-1024.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-20.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-20@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-20@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-20@3x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-20@3x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-29.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-29@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-29@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-29@3x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-29@3x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-40.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-40.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-40@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-40@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-40@3x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-40@3x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-50.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-50.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-50@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-50@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-57.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-57.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-57@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-57@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-60@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-60@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-60@3x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-60@3x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-72.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-72.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-72@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-72@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-76.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-76.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-76@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-76@2x.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-83.5@2x.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/Images.xcassets/AppIcon.appiconset/Icon-83.5@2x.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
54
proj.ios_mac/ios/targets/ios/Info.plist
Normal file
54
proj.ios_mac/ios/targets/ios/Info.plist
Normal file
@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${PROJECT_NAME}</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Icon-57.png</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PROJECT_NAME}</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>UIAppFonts</key>
|
||||
<array/>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>LaunchScreen</string>
|
||||
<key>UIPrerenderedIcon</key>
|
||||
<true/>
|
||||
<key>UIStatusBarHidden</key>
|
||||
<true/>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
</array>
|
||||
<key>ITSAppUsesNonExemptEncryption</key>
|
||||
<false/>
|
||||
<key>UIRequiresFullScreen</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2023. All rights reserved.</string>
|
||||
</dict>
|
||||
</plist>
|
||||
43
proj.ios_mac/ios/targets/ios/LaunchScreen.storyboard
Normal file
43
proj.ios_mac/ios/targets/ios/LaunchScreen.storyboard
Normal file
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="32700.99.1234" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||
<device id="retina5_9" orientation="landscape" appearance="light"/>
|
||||
<dependencies>
|
||||
<deployment version="4352" identifier="iOS"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="22685"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="EHf-IW-A2E">
|
||||
<objects>
|
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||
<layoutGuides>
|
||||
<viewControllerLayoutGuide type="top" id="fm7-M6-edp"/>
|
||||
<viewControllerLayoutGuide type="bottom" id="uRH-d6-mvd"/>
|
||||
</layoutGuides>
|
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||
<rect key="frame" x="0.0" y="0.0" width="812" height="375"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<subviews>
|
||||
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleAspectFill" insetsLayoutMarginsFromSafeArea="NO" image="LaunchScreenBackground.png" translatesAutoresizingMaskIntoConstraints="NO" id="YCC-wj-Gww" userLabel="Background">
|
||||
<rect key="frame" x="0.0" y="0.0" width="812" height="375"/>
|
||||
</imageView>
|
||||
</subviews>
|
||||
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<constraints>
|
||||
<constraint firstAttribute="bottom" secondItem="YCC-wj-Gww" secondAttribute="bottom" id="Naz-ae-jWI"/>
|
||||
<constraint firstAttribute="trailing" secondItem="YCC-wj-Gww" secondAttribute="trailing" id="myj-85-hk9"/>
|
||||
<constraint firstItem="YCC-wj-Gww" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="qOq-Cg-doS"/>
|
||||
<constraint firstItem="YCC-wj-Gww" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="xL7-Fo-4bl"/>
|
||||
</constraints>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="50.399999999999999" y="373.15270935960592"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
<resources>
|
||||
<image name="LaunchScreenBackground.png" width="2208" height="1242"/>
|
||||
</resources>
|
||||
</document>
|
||||
BIN
proj.ios_mac/ios/targets/ios/LaunchScreenBackground.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/LaunchScreenBackground.png
LFS
Normal file
Binary file not shown.
BIN
proj.ios_mac/ios/targets/ios/LaunchScreenBackgroundPortrait.png
LFS
Normal file
BIN
proj.ios_mac/ios/targets/ios/LaunchScreenBackgroundPortrait.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"colors" : [
|
||||
{
|
||||
"color" : {
|
||||
"color-space" : "display-p3",
|
||||
"components" : {
|
||||
"alpha" : "1.000",
|
||||
"blue" : "0.447",
|
||||
"green" : "0.282",
|
||||
"red" : "0.129"
|
||||
}
|
||||
},
|
||||
"idiom" : "universal"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"size" : "1280x768",
|
||||
"filename" : "icon-0.png"
|
||||
}
|
||||
],
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
},
|
||||
"layers" : [
|
||||
{
|
||||
"filename" : "Front.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Middle.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Back.imagestacklayer"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"size" : "1280x768",
|
||||
"filename" : "icon-0.png"
|
||||
}
|
||||
],
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : "0.4.0",
|
||||
"author" : "Store Assets Generator"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "tv",
|
||||
"size" : "1280x768",
|
||||
"filename" : "icon-0.png"
|
||||
}
|
||||
],
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "400x240",
|
||||
"idiom" : "tv",
|
||||
"filename" : "icon-400.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "400x240",
|
||||
"idiom" : "tv",
|
||||
"filename" : "icon-800.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : "0.4.0",
|
||||
"author" : "Store Assets Generator"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : "0.4.0",
|
||||
"author" : "Store Assets Generator"
|
||||
},
|
||||
"layers" : [
|
||||
{
|
||||
"filename" : "Front.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Middle.imagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Back.imagestacklayer"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "400x240",
|
||||
"idiom" : "tv",
|
||||
"filename" : "icon-400.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "400x240",
|
||||
"idiom" : "tv",
|
||||
"filename" : "icon-800.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : "0.4.0",
|
||||
"author" : "Store Assets Generator"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "400x240",
|
||||
"idiom" : "tv",
|
||||
"filename" : "icon-400.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "400x240",
|
||||
"idiom" : "tv",
|
||||
"filename" : "icon-800.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"author" : "Store Assets Generator",
|
||||
"version" : "0.4.0"
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : "0.4.0",
|
||||
"author" : "Store Assets Generator"
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user