# /**************************************************************************** # Copyright (c) 2013-2014 cocos2d-x.org # Copyright (c) 2019-present Axmol Engine contributors (see AUTHORS.md). # # https://axmol.dev/ # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ cmake_minimum_required(VERSION 3.22...4.1) set(APP_NAME Pinball) project(${APP_NAME}) if(XCODE) set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE) endif() set(_is_axmol_embed FALSE) set(_AX_USE_PREBUILT FALSE) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules ) # NOTE: The order of the cmake module "include(AXGame...)" statements matters include(AXGameEngineOptions) include(AXGameEngineSetup) # The common cross-platforms source files and header files file(GLOB_RECURSE GAME_HEADER Source/*.h Source/*.hpp ) file(GLOB_RECURSE GAME_SOURCE Source/*.cpp Source/*.c ) set(GAME_INC_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/Source" ) set(content_folder "${CMAKE_CURRENT_SOURCE_DIR}/Content" ) if(APPLE) ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder}) elseif(WINDOWS) ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder}) endif() include(AXGameSourceSetup) # mark app complie info and libs info set(APP_SOURCES ${GAME_HEADER} ${GAME_SOURCE} ) include(AXGameTargetSetup) # mark app resources, resource will be copy auto after mark ax_setup_app_config(${APP_NAME}) # Add any libraries you need to link to the project after this point # Default Platform-specific setup include(AXGamePlatformSetup) # Make sure the AXGameFinalSetup is included at the end of this file include(AXGameFinalSetup)