if(NOT ANDROID) add_executable(${APP_NAME} ${APP_SOURCES}) else() add_library(${APP_NAME} SHARED ${APP_SOURCES}) # whole archive for jni when not building engine as shared libs, otherwise libaxmol.so is archived with it. if(NOT BUILD_SHARED_LIBS) target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive) endif() config_android_shared_libs("dev.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src") endif() if(NOT _AX_USE_PREBUILT) target_link_libraries(${APP_NAME} ${_AX_CORE_LIB}) endif() # The optional thirdparties(not dependent by engine) if(AX_WITH_YAML_CPP) list(APPEND GAME_INC_DIRS "${_AX_ROOT}/3rdparty/yaml-cpp/include") endif() target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})