// Support for growable heap + pthreads, where the buffer may change, so JS views // must be updated. function GROWABLE_HEAP_I8() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAP8; } function GROWABLE_HEAP_U8() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAPU8; } function GROWABLE_HEAP_I16() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAP16; } function GROWABLE_HEAP_U16() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAPU16; } function GROWABLE_HEAP_I32() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAP32; } function GROWABLE_HEAP_U32() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAPU32; } function GROWABLE_HEAP_F32() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAPF32; } function GROWABLE_HEAP_F64() { if (wasmMemory.buffer != HEAP8.buffer) { updateMemoryViews(); } return HEAPF64; } // include: shell.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = typeof Module != "undefined" ? Module : {}; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). // Attempt to auto-detect the environment var ENVIRONMENT_IS_WEB = typeof window == "object"; var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != "undefined"; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. var ENVIRONMENT_IS_NODE = typeof process == "object" && typeof process.versions == "object" && typeof process.versions.node == "string" && process.type != "renderer"; var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; // Three configurations we can be running in: // 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false) // 2) We could be the application main() thread proxied to worker. (with Emscripten -sPROXY_TO_WORKER) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false) // 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true) // The way we signal to a worker that it is hosting a pthread is to construct // it with a specific name. var ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && self.name?.startsWith("em-pthread"); if (ENVIRONMENT_IS_NODE) { // `require()` is no-op in an ESM module, use `createRequire()` to construct // the require()` function. This is only necessary for multi-environment // builds, `-sENVIRONMENT=node` emits a static import declaration instead. // TODO: Swap all `require()`'s with `import()`'s? var worker_threads = require("worker_threads"); global.Worker = worker_threads.Worker; ENVIRONMENT_IS_WORKER = !worker_threads.isMainThread; // Under node we set `workerData` to `em-pthread` to signal that the worker // is hosting a pthread. ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && worker_threads["workerData"] == "em-pthread"; } // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) // include: C:\Users\tymmkang\AppData\Local\Temp\tmpyjlnr784.js Module["expectedDataFileDownloads"] ??= 0; Module["expectedDataFileDownloads"]++; (() => { // Do not attempt to redownload the virtual filesystem data when in a pthread or a Wasm Worker context. var isPthread = typeof ENVIRONMENT_IS_PTHREAD != "undefined" && ENVIRONMENT_IS_PTHREAD; var isWasmWorker = typeof ENVIRONMENT_IS_WASM_WORKER != "undefined" && ENVIRONMENT_IS_WASM_WORKER; if (isPthread || isWasmWorker) return; var isNode = typeof process === "object" && typeof process.versions === "object" && typeof process.versions.node === "string"; function loadPackage(metadata) { var PACKAGE_PATH = ""; if (typeof window === "object") { PACKAGE_PATH = window["encodeURIComponent"](window.location.pathname.substring(0, window.location.pathname.lastIndexOf("/")) + "/"); } else if (typeof process === "undefined" && typeof location !== "undefined") { // web worker PACKAGE_PATH = encodeURIComponent(location.pathname.substring(0, location.pathname.lastIndexOf("/")) + "/"); } var PACKAGE_NAME = "bin/AxmolTestbed/index.data"; var REMOTE_PACKAGE_BASE = "index.data"; var REMOTE_PACKAGE_NAME = Module["locateFile"] ? Module["locateFile"](REMOTE_PACKAGE_BASE, "") : REMOTE_PACKAGE_BASE; var REMOTE_PACKAGE_SIZE = metadata["remote_package_size"]; function fetchRemotePackage(packageName, packageSize, callback, errback) { if (isNode) { require("fs").readFile(packageName, (err, contents) => { if (err) { errback(err); } else { callback(contents.buffer); } }); return; } Module["dataFileDownloads"] ??= {}; fetch(packageName).catch(cause => Promise.reject(new Error(`Network Error: ${packageName}`, { cause }))).then(// If fetch fails, rewrite the error to include the failing URL & the cause. response => { if (!response.ok) { return Promise.reject(new Error(`${response.status}: ${response.url}`)); } if (!response.body && response.arrayBuffer) { // If we're using the polyfill, readers won't be available... return response.arrayBuffer().then(callback); } const reader = response.body.getReader(); const iterate = () => reader.read().then(handleChunk).catch(cause => Promise.reject(new Error(`Unexpected error while handling : ${response.url} ${cause}`, { cause }))); const chunks = []; const headers = response.headers; const total = Number(headers.get("Content-Length") ?? packageSize); let loaded = 0; const handleChunk = ({done, value}) => { if (!done) { chunks.push(value); loaded += value.length; Module["dataFileDownloads"][packageName] = { loaded, total }; let totalLoaded = 0; let totalSize = 0; for (const download of Object.values(Module["dataFileDownloads"])) { totalLoaded += download.loaded; totalSize += download.total; } Module["setStatus"]?.(`Downloading data... (${totalLoaded}/${totalSize})`); return iterate(); } else { const packageData = new Uint8Array(chunks.map(c => c.length).reduce((a, b) => a + b, 0)); let offset = 0; for (const chunk of chunks) { packageData.set(chunk, offset); offset += chunk.length; } callback(packageData.buffer); } }; Module["setStatus"]?.("Downloading data..."); return iterate(); }); } function handleError(error) { console.error("package error:", error); } function runWithFS(Module) { function assert(check, msg) { if (!check) throw msg + (new Error).stack; } Module["FS_createPath"]("/", "axslc", true, true); Module["FS_createPath"]("/axslc", "custom", true, true); Module["FS_createPath"]("/", "fonts", true, true); Module["FS_createPath"]("/", "res", true, true); /** @constructor */ function DataRequest(start, end, audio) { this.start = start; this.end = end; this.audio = audio; } DataRequest.prototype = { requests: {}, open: function(mode, name) { this.name = name; this.requests[name] = this; Module["addRunDependency"](`fp ${this.name}`); }, send: function() {}, onload: function() { var byteArray = this.byteArray.subarray(this.start, this.end); this.finish(byteArray); }, finish: function(byteArray) { var that = this; // canOwn this data in the filesystem, it is a slide into the heap that will never change Module["FS_createDataFile"](this.name, null, byteArray, true, true, true); Module["removeRunDependency"](`fp ${that.name}`); this.requests[this.name] = null; } }; var files = metadata["files"]; for (var i = 0; i < files.length; ++i) { new DataRequest(files[i]["start"], files[i]["end"], files[i]["audio"] || 0).open("GET", files[i]["filename"]); } var PACKAGE_UUID = metadata["package_uuid"]; var IDB_RO = "readonly"; var IDB_RW = "readwrite"; var DB_NAME = "EM_PRELOAD_CACHE"; var DB_VERSION = 1; var METADATA_STORE_NAME = "METADATA"; var PACKAGE_STORE_NAME = "PACKAGES"; function openDatabase(callback, errback) { if (isNode) { return errback(); } var indexedDB; if (typeof window === "object") { indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; } else if (typeof location !== "undefined") { // worker indexedDB = self.indexedDB; } else { throw "using IndexedDB to cache data can only be done on a web page or in a web worker"; } try { var openRequest = indexedDB.open(DB_NAME, DB_VERSION); } catch (e) { return errback(e); } openRequest.onupgradeneeded = event => { var db = /** @type {IDBDatabase} */ (event.target.result); if (db.objectStoreNames.contains(PACKAGE_STORE_NAME)) { db.deleteObjectStore(PACKAGE_STORE_NAME); } var packages = db.createObjectStore(PACKAGE_STORE_NAME); if (db.objectStoreNames.contains(METADATA_STORE_NAME)) { db.deleteObjectStore(METADATA_STORE_NAME); } var metadata = db.createObjectStore(METADATA_STORE_NAME); }; openRequest.onsuccess = event => { var db = /** @type {IDBDatabase} */ (event.target.result); callback(db); }; openRequest.onerror = error => errback(error); } // This is needed as chromium has a limit on per-entry files in IndexedDB // https://cs.chromium.org/chromium/src/content/renderer/indexed_db/webidbdatabase_impl.cc?type=cs&sq=package:chromium&g=0&l=177 // https://cs.chromium.org/chromium/src/out/Debug/gen/third_party/blink/public/mojom/indexeddb/indexeddb.mojom.h?type=cs&sq=package:chromium&g=0&l=60 // We set the chunk size to 64MB to stay well-below the limit var CHUNK_SIZE = 64 * 1024 * 1024; function cacheRemotePackage(db, packageName, packageData, packageMeta, callback, errback) { var transactionPackages = db.transaction([ PACKAGE_STORE_NAME ], IDB_RW); var packages = transactionPackages.objectStore(PACKAGE_STORE_NAME); var chunkSliceStart = 0; var nextChunkSliceStart = 0; var chunkCount = Math.ceil(packageData.byteLength / CHUNK_SIZE); var finishedChunks = 0; for (var chunkId = 0; chunkId < chunkCount; chunkId++) { nextChunkSliceStart += CHUNK_SIZE; var putPackageRequest = packages.put(packageData.slice(chunkSliceStart, nextChunkSliceStart), `package/${packageName}/${chunkId}`); chunkSliceStart = nextChunkSliceStart; putPackageRequest.onsuccess = event => { finishedChunks++; if (finishedChunks == chunkCount) { var transaction_metadata = db.transaction([ METADATA_STORE_NAME ], IDB_RW); var metadata = transaction_metadata.objectStore(METADATA_STORE_NAME); var putMetadataRequest = metadata.put({ "uuid": packageMeta.uuid, "chunkCount": chunkCount }, `metadata/${packageName}`); putMetadataRequest.onsuccess = event => callback(packageData); putMetadataRequest.onerror = error => errback(error); } }; putPackageRequest.onerror = error => errback(error); } } /* Check if there's a cached package, and if so whether it's the latest available */ function checkCachedPackage(db, packageName, callback, errback) { var transaction = db.transaction([ METADATA_STORE_NAME ], IDB_RO); var metadata = transaction.objectStore(METADATA_STORE_NAME); var getRequest = metadata.get(`metadata/${packageName}`); getRequest.onsuccess = event => { var result = event.target.result; if (!result) { return callback(false, null); } else { return callback(PACKAGE_UUID === result["uuid"], result); } }; getRequest.onerror = error => errback(error); } function fetchCachedPackage(db, packageName, metadata, callback, errback) { var transaction = db.transaction([ PACKAGE_STORE_NAME ], IDB_RO); var packages = transaction.objectStore(PACKAGE_STORE_NAME); var chunksDone = 0; var totalSize = 0; var chunkCount = metadata["chunkCount"]; var chunks = new Array(chunkCount); for (var chunkId = 0; chunkId < chunkCount; chunkId++) { var getRequest = packages.get(`package/${packageName}/${chunkId}`); getRequest.onsuccess = event => { if (!event.target.result) { errback(new Error(`CachedPackageNotFound for: ${packageName}`)); return; } // If there's only 1 chunk, there's nothing to concatenate it with so we can just return it now if (chunkCount == 1) { callback(event.target.result); } else { chunksDone++; totalSize += event.target.result.byteLength; chunks.push(event.target.result); if (chunksDone == chunkCount) { if (chunksDone == 1) { callback(event.target.result); } else { var tempTyped = new Uint8Array(totalSize); var byteOffset = 0; for (var chunkId in chunks) { var buffer = chunks[chunkId]; tempTyped.set(new Uint8Array(buffer), byteOffset); byteOffset += buffer.byteLength; buffer = undefined; } chunks = undefined; callback(tempTyped.buffer); tempTyped = undefined; } } } }; getRequest.onerror = error => errback(error); } } function processPackageData(arrayBuffer) { assert(arrayBuffer, "Loading data file failed."); assert(arrayBuffer.constructor.name === ArrayBuffer.name, "bad input to processPackageData"); var byteArray = new Uint8Array(arrayBuffer); var curr; // Reuse the bytearray from the XHR as the source for file reads. DataRequest.prototype.byteArray = byteArray; var files = metadata["files"]; for (var i = 0; i < files.length; ++i) { DataRequest.prototype.requests[files[i].filename].onload(); } Module["removeRunDependency"]("datafile_bin/AxmolTestbed/index.data"); } Module["addRunDependency"]("datafile_bin/AxmolTestbed/index.data"); Module["preloadResults"] ??= {}; function preloadFallback(error) { console.error(error); console.error("falling back to default preload behavior"); fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE, processPackageData, handleError); } openDatabase(db => checkCachedPackage(db, PACKAGE_PATH + PACKAGE_NAME, (useCached, metadata) => { Module["preloadResults"][PACKAGE_NAME] = { fromCache: useCached }; if (useCached) { fetchCachedPackage(db, PACKAGE_PATH + PACKAGE_NAME, metadata, processPackageData, preloadFallback); } else { fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE, packageData => { cacheRemotePackage(db, PACKAGE_PATH + PACKAGE_NAME, packageData, { uuid: PACKAGE_UUID }, processPackageData, error => { console.error(error); processPackageData(packageData); }); }, preloadFallback); } }, preloadFallback), preloadFallback); Module["setStatus"]?.("Downloading..."); } if (Module["calledRun"]) { runWithFS(Module); } else { (Module["preRun"] ??= []).push(runWithFS); } } // FS is not initialized yet, wait for it loadPackage({ "files": [ { "filename": "/CloseNormal.png", "start": 0, "end": 3596 }, { "filename": "/CloseSelected.png", "start": 3596, "end": 6406 }, { "filename": "/HelloWorld.png", "start": 6406, "end": 17832 }, { "filename": "/axslc/cameraClear_fs", "start": 17832, "end": 18034 }, { "filename": "/axslc/cameraClear_vs", "start": 18034, "end": 18423 }, { "filename": "/axslc/colorNormalTexture_fs", "start": 18423, "end": 23073 }, { "filename": "/axslc/colorNormalTexture_fs_1", "start": 23073, "end": 27473 }, { "filename": "/axslc/colorNormal_fs", "start": 27473, "end": 32056 }, { "filename": "/axslc/colorTexture_fs", "start": 32056, "end": 32367 }, { "filename": "/axslc/color_fs", "start": 32367, "end": 32587 }, { "filename": "/axslc/custom/imgui_sprite_vs", "start": 32587, "end": 32959 }, { "filename": "/axslc/dualSampler_fs", "start": 32959, "end": 33510 }, { "filename": "/axslc/dualSampler_gray_fs", "start": 33510, "end": 34330 }, { "filename": "/axslc/dualSampler_hsv_fs", "start": 34330, "end": 36649 }, { "filename": "/axslc/grayScale_fs", "start": 36649, "end": 37165 }, { "filename": "/axslc/hsv_fs", "start": 37165, "end": 39230 }, { "filename": "/axslc/label_distanceGlow_fs", "start": 39230, "end": 40411 }, { "filename": "/axslc/label_distanceNormal_fs", "start": 40411, "end": 40942 }, { "filename": "/axslc/label_distanceOutline_fs", "start": 40942, "end": 42179 }, { "filename": "/axslc/label_normal_fs", "start": 42179, "end": 42562 }, { "filename": "/axslc/label_outline_fs", "start": 42562, "end": 43488 }, { "filename": "/axslc/layer_radialGradient_fs", "start": 43488, "end": 44208 }, { "filename": "/axslc/lineColor_fs", "start": 44208, "end": 44384 }, { "filename": "/axslc/lineColor_vs", "start": 44384, "end": 44660 }, { "filename": "/axslc/particleColor_fs", "start": 44660, "end": 44913 }, { "filename": "/axslc/particleTexture_fs", "start": 44913, "end": 45259 }, { "filename": "/axslc/particle_vs", "start": 45259, "end": 45650 }, { "filename": "/axslc/positionColorLengthTexture_fs", "start": 45650, "end": 45890 }, { "filename": "/axslc/positionColorLengthTexture_vs", "start": 45890, "end": 46328 }, { "filename": "/axslc/positionColorTextureAsPointsize_vs", "start": 46328, "end": 46749 }, { "filename": "/axslc/positionColor_fs", "start": 46749, "end": 46925 }, { "filename": "/axslc/positionColor_vs", "start": 46925, "end": 47190 }, { "filename": "/axslc/positionNormalTexture_vs", "start": 47190, "end": 48540 }, { "filename": "/axslc/positionNormalTexture_vs_1", "start": 48540, "end": 52361 }, { "filename": "/axslc/positionTexture3D_vs", "start": 52361, "end": 52676 }, { "filename": "/axslc/positionTextureColorAlphaTest_fs", "start": 52676, "end": 53119 }, { "filename": "/axslc/positionTextureColor_fs", "start": 53119, "end": 53386 }, { "filename": "/axslc/positionTextureColor_vs", "start": 53386, "end": 53742 }, { "filename": "/axslc/positionTextureInstance_vs", "start": 53742, "end": 54113 }, { "filename": "/axslc/positionTexture_fs", "start": 54113, "end": 54347 }, { "filename": "/axslc/positionTexture_vs", "start": 54347, "end": 54623 }, { "filename": "/axslc/positionUColor_vs", "start": 54623, "end": 54871 }, { "filename": "/axslc/position_vs", "start": 54871, "end": 55106 }, { "filename": "/axslc/quadColor_fs", "start": 55106, "end": 55359 }, { "filename": "/axslc/quadColor_vs", "start": 55359, "end": 55624 }, { "filename": "/axslc/quadTexture_fs", "start": 55624, "end": 55970 }, { "filename": "/axslc/quadTexture_vs", "start": 55970, "end": 56365 }, { "filename": "/axslc/skinPositionNormalTexture_vs", "start": 56365, "end": 59967 }, { "filename": "/axslc/skinPositionNormalTexture_vs_1", "start": 59967, "end": 65572 }, { "filename": "/axslc/skinPositionTexture_vs", "start": 65572, "end": 67853 }, { "filename": "/axslc/skybox_fs", "start": 67853, "end": 68162 }, { "filename": "/axslc/skybox_vs", "start": 68162, "end": 68459 }, { "filename": "/axslc/terrain_fs", "start": 68459, "end": 69871 }, { "filename": "/axslc/terrain_vs", "start": 69871, "end": 70230 }, { "filename": "/axslc/videoTextureBGRA_fs", "start": 70230, "end": 70502 }, { "filename": "/axslc/videoTextureI420_fs", "start": 70502, "end": 71552 }, { "filename": "/axslc/videoTextureNV12_fs", "start": 71552, "end": 72563 }, { "filename": "/axslc/videoTextureYUY2_fs", "start": 72563, "end": 73574 }, { "filename": "/fonts/Marker Felt.ttf", "start": 73574, "end": 99350 }, { "filename": "/fonts/arial.ttf", "start": 99350, "end": 877902 }, { "filename": "/res/.gitkeep", "start": 877902, "end": 877902 } ], "remote_package_size": 877902, "package_uuid": "sha256-ee183916b333fcf7d371811b747a8b2cf3bcb1cea09ef4001d4c23413ccaeb20" }); })(); // end include: C:\Users\tymmkang\AppData\Local\Temp\tmpyjlnr784.js // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = Object.assign({}, Module); var arguments_ = []; var thisProgram = "./this.program"; var quit_ = (status, toThrow) => { throw toThrow; }; // In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there // before the page load. In non-MODULARIZE modes generate it here. var _scriptName = (typeof document != "undefined") ? document.currentScript?.src : undefined; if (ENVIRONMENT_IS_NODE) { _scriptName = __filename; } else if (ENVIRONMENT_IS_WORKER) { _scriptName = self.location.href; } // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ""; function locateFile(path) { if (Module["locateFile"]) { return Module["locateFile"](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; if (ENVIRONMENT_IS_NODE) { // These modules will usually be used on Node.js. Load them eagerly to avoid // the complexity of lazy-loading. var fs = require("fs"); var nodePath = require("path"); scriptDirectory = __dirname + "/"; // include: node_shell_read.js readBinary = filename => { // We need to re-wrap `file://` strings to URLs. Normalizing isn't // necessary in that case, the path should already be absolute. filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename); var ret = fs.readFileSync(filename); return ret; }; readAsync = (filename, binary = true) => { // See the comment in the `readBinary` function. filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename); return new Promise((resolve, reject) => { fs.readFile(filename, binary ? undefined : "utf8", (err, data) => { if (err) reject(err); else resolve(binary ? data.buffer : data); }); }); }; // end include: node_shell_read.js if (!Module["thisProgram"] && process.argv.length > 1) { thisProgram = process.argv[1].replace(/\\/g, "/"); } arguments_ = process.argv.slice(2); if (typeof module != "undefined") { module["exports"] = Module; } quit_ = (status, toThrow) => { process.exitCode = status; throw toThrow; }; } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (typeof document != "undefined" && document.currentScript) { // web scriptDirectory = document.currentScript.src; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), // they are removed because they could contain a slash. if (scriptDirectory.startsWith("blob:")) { scriptDirectory = ""; } else { scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf("/") + 1); } // Differentiate the Web Worker from the Node Worker case, as reading must // be done differently. if (!ENVIRONMENT_IS_NODE) { // include: web_or_worker_shell_read.js if (ENVIRONMENT_IS_WORKER) { readBinary = url => { var xhr = new XMLHttpRequest; xhr.open("GET", url, false); xhr.responseType = "arraybuffer"; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */ (xhr.response)); }; } readAsync = url => { // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use XHR on webview if URL is a file URL. if (isFileURI(url)) { return new Promise((resolve, reject) => { var xhr = new XMLHttpRequest; xhr.open("GET", url, true); xhr.responseType = "arraybuffer"; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 resolve(xhr.response); return; } reject(xhr.status); }; xhr.onerror = reject; xhr.send(null); }); } return fetch(url, { credentials: "same-origin" }).then(response => { if (response.ok) { return response.arrayBuffer(); } return Promise.reject(new Error(response.status + " : " + response.url)); }); }; } } else // end include: web_or_worker_shell_read.js {} // Set up the out() and err() hooks, which are how we can print to stdout or // stderr, respectively. // Normally just binding console.log/console.error here works fine, but // under node (with workers) we see missing/out-of-order messages so route // directly to stdout and stderr. // See https://github.com/emscripten-core/emscripten/issues/14804 var defaultPrint = console.log.bind(console); var defaultPrintErr = console.error.bind(console); if (ENVIRONMENT_IS_NODE) { defaultPrint = (...args) => fs.writeSync(1, args.join(" ") + "\n"); defaultPrintErr = (...args) => fs.writeSync(2, args.join(" ") + "\n"); } var out = Module["print"] || defaultPrint; var err = Module["printErr"] || defaultPrintErr; // Merge back in the overrides Object.assign(Module, moduleOverrides); // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used. moduleOverrides = null; // Emit code to handle expected values on the Module object. This applies Module.x // to the proper local x. This has two benefits: first, we only emit it if it is // expected to arrive, and second, by using a local everywhere else that can be // minified. if (Module["arguments"]) arguments_ = Module["arguments"]; if (Module["thisProgram"]) thisProgram = Module["thisProgram"]; // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary = Module["wasmBinary"]; // include: base64Utils.js // Converts a string of base64 into a byte array (Uint8Array). function intArrayFromBase64(s) { if (typeof ENVIRONMENT_IS_NODE != "undefined" && ENVIRONMENT_IS_NODE) { var buf = Buffer.from(s, "base64"); return new Uint8Array(buf.buffer, buf.byteOffset, buf.length); } var decoded = atob(s); var bytes = new Uint8Array(decoded.length); for (var i = 0; i < decoded.length; ++i) { bytes[i] = decoded.charCodeAt(i); } return bytes; } // If filename is a base64 data URI, parses and returns data (Buffer on node, // Uint8Array otherwise). If filename is not a base64 data URI, returns undefined. function tryParseAsDataURI(filename) { if (!isDataURI(filename)) { return; } return intArrayFromBase64(filename.slice(dataURIPrefix.length)); } // end include: base64Utils.js // Wasm globals var wasmMemory; // For sending to workers. var wasmModule; //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { // This build was created without ASSERTIONS defined. `assert()` should not // ever be called in this configuration but in case there are callers in // the wild leave this simple abort() implementation here for now. abort(text); } } // Memory management var HEAP, /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64; // include: runtime_shared.js function updateMemoryViews() { var b = wasmMemory.buffer; Module["HEAP8"] = HEAP8 = new Int8Array(b); Module["HEAP16"] = HEAP16 = new Int16Array(b); Module["HEAPU8"] = HEAPU8 = new Uint8Array(b); Module["HEAPU16"] = HEAPU16 = new Uint16Array(b); Module["HEAP32"] = HEAP32 = new Int32Array(b); Module["HEAPU32"] = HEAPU32 = new Uint32Array(b); Module["HEAPF32"] = HEAPF32 = new Float32Array(b); Module["HEAPF64"] = HEAPF64 = new Float64Array(b); } // end include: runtime_shared.js // include: runtime_pthread.js // Pthread Web Worker handling code. // This code runs only on pthread web workers and handles pthread setup // and communication with the main thread via postMessage. if (ENVIRONMENT_IS_PTHREAD) { var wasmModuleReceived; // Node.js support if (ENVIRONMENT_IS_NODE) { // Create as web-worker-like an environment as we can. var parentPort = worker_threads["parentPort"]; parentPort.on("message", msg => onmessage({ data: msg })); Object.assign(globalThis, { self: global, postMessage: msg => parentPort.postMessage(msg) }); } // Thread-local guard variable for one-time init of the JS state var initializedJS = false; function threadPrintErr(...args) { var text = args.join(" "); // See https://github.com/emscripten-core/emscripten/issues/14804 if (ENVIRONMENT_IS_NODE) { fs.writeSync(2, text + "\n"); return; } console.error(text); } if (!Module["printErr"]) err = threadPrintErr; function threadAlert(...args) { var text = args.join(" "); postMessage({ cmd: "alert", text, threadId: _pthread_self() }); } self.alert = threadAlert; // Turn unhandled rejected promises into errors so that the main thread will be // notified about them. self.onunhandledrejection = e => { throw e.reason || e; }; function handleMessage(e) { try { var msgData = e["data"]; //dbg('msgData: ' + Object.keys(msgData)); var cmd = msgData.cmd; if (cmd === "load") { // Preload command that is called once per worker to parse and load the Emscripten code. // Until we initialize the runtime, queue up any further incoming messages. let messageQueue = []; self.onmessage = e => messageQueue.push(e); // And add a callback for when the runtime is initialized. self.startWorker = instance => { // Notify the main thread that this thread has loaded. postMessage({ cmd: "loaded" }); // Process any messages that were queued before the thread was ready. for (let msg of messageQueue) { handleMessage(msg); } // Restore the real message handler. self.onmessage = handleMessage; }; // Use `const` here to ensure that the variable is scoped only to // that iteration, allowing safe reference from a closure. for (const handler of msgData.handlers) { // The the main module has a handler for a certain even, but no // handler exists on the pthread worker, then proxy that handler // back to the main thread. if (!Module[handler] || Module[handler].proxy) { Module[handler] = (...args) => { postMessage({ cmd: "callHandler", handler, args }); }; // Rebind the out / err handlers if needed if (handler == "print") out = Module[handler]; if (handler == "printErr") err = Module[handler]; } } wasmMemory = msgData.wasmMemory; updateMemoryViews(); wasmModuleReceived(msgData.wasmModule); } else if (cmd === "run") { // Call inside JS module to set up the stack frame for this pthread in JS module scope. // This needs to be the first thing that we do, as we cannot call to any C/C++ functions // until the thread stack is initialized. establishStackSpace(msgData.pthread_ptr); // Pass the thread address to wasm to store it for fast access. __emscripten_thread_init(msgData.pthread_ptr, /*is_main=*/ 0, /*is_runtime=*/ 0, /*can_block=*/ 1, 0, 0); PThread.receiveObjectTransfer(msgData); PThread.threadInitTLS(); // Await mailbox notifications with `Atomics.waitAsync` so we can start // using the fast `Atomics.notify` notification path. __emscripten_thread_mailbox_await(msgData.pthread_ptr); if (!initializedJS) { initializedJS = true; } try { invokeEntryPoint(msgData.start_routine, msgData.arg); } catch (ex) { if (ex != "unwind") { // The pthread "crashed". Do not call `_emscripten_thread_exit` (which // would make this thread joinable). Instead, re-throw the exception // and let the top level handler propagate it back to the main thread. throw ex; } } } else if (msgData.target === "setimmediate") {} else // no-op if (cmd === "checkMailbox") { if (initializedJS) { checkMailbox(); } } else if (cmd) { // The received message looks like something that should be handled by this message // handler, (since there is a cmd field present), but is not one of the // recognized commands: err(`worker: received unknown command ${cmd}`); err(msgData); } } catch (ex) { __emscripten_thread_crashed(); throw ex; } } self.onmessage = handleMessage; } // ENVIRONMENT_IS_PTHREAD // end include: runtime_pthread.js // In non-standalone/normal mode, we create the memory here. // include: runtime_init_memory.js // Create the wasm memory. (Note: this only applies if IMPORTED_MEMORY is defined) // check for full engine support (use string 'subarray' to avoid closure compiler confusion) if (!ENVIRONMENT_IS_PTHREAD) { if (Module["wasmMemory"]) { wasmMemory = Module["wasmMemory"]; } else { var INITIAL_MEMORY = Module["INITIAL_MEMORY"] || 134217728; /** @suppress {checkTypes} */ wasmMemory = new WebAssembly.Memory({ "initial": INITIAL_MEMORY / 65536, // In theory we should not need to emit the maximum if we want "unlimited" // or 4GB of memory, but VMs error on that atm, see // https://github.com/emscripten-core/emscripten/issues/14130 // And in the pthreads case we definitely need to emit a maximum. So // always emit one. "maximum": 32768, "shared": true }); } updateMemoryViews(); } // end include: runtime_init_memory.js // include: runtime_stack_check.js // end include: runtime_stack_check.js var __ATPRERUN__ = []; // functions called before the runtime is initialized var __ATINIT__ = []; // functions called during startup var __ATMAIN__ = []; // functions called when main() is to be run var __ATEXIT__ = []; // functions called during shutdown var __ATPOSTRUN__ = []; // functions called after the main() is called var runtimeInitialized = false; function preRun() { if (Module["preRun"]) { if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ]; while (Module["preRun"].length) { addOnPreRun(Module["preRun"].shift()); } } callRuntimeCallbacks(__ATPRERUN__); } function initRuntime() { runtimeInitialized = true; if (ENVIRONMENT_IS_PTHREAD) return; if (!Module["noFSInit"] && !FS.initialized) FS.init(); FS.ignorePermissions = false; TTY.init(); PIPEFS.root = FS.mount(PIPEFS, {}, null); SOCKFS.root = FS.mount(SOCKFS, {}, null); callRuntimeCallbacks(__ATINIT__); } function preMain() { if (ENVIRONMENT_IS_PTHREAD) return; // PThreads reuse the runtime from the main thread. callRuntimeCallbacks(__ATMAIN__); } function postRun() { if (ENVIRONMENT_IS_PTHREAD) return; // PThreads reuse the runtime from the main thread. if (Module["postRun"]) { if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ]; while (Module["postRun"].length) { addOnPostRun(Module["postRun"].shift()); } } callRuntimeCallbacks(__ATPOSTRUN__); } function addOnPreRun(cb) { __ATPRERUN__.unshift(cb); } function addOnInit(cb) { __ATINIT__.unshift(cb); } function addOnPreMain(cb) { __ATMAIN__.unshift(cb); } function addOnExit(cb) {} function addOnPostRun(cb) { __ATPOSTRUN__.unshift(cb); } // include: runtime_math.js // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc // end include: runtime_math.js // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var runDependencyWatcher = null; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled function getUniqueRunDependency(id) { return id; } function addRunDependency(id) { runDependencies++; Module["monitorRunDependencies"]?.(runDependencies); } function removeRunDependency(id) { runDependencies--; Module["monitorRunDependencies"]?.(runDependencies); if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); } } } /** @param {string|number=} what */ function abort(what) { Module["onAbort"]?.(what); what = "Aborted(" + what + ")"; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; what += ". Build with -sASSERTIONS for more info."; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } // include: memoryprofiler.js // end include: memoryprofiler.js // include: URIUtils.js // Prefix of data URIs emitted by SINGLE_FILE and related options. var dataURIPrefix = "data:application/octet-stream;base64,"; /** * Indicates whether filename is a base64 data URI. * @noinline */ var isDataURI = filename => filename.startsWith(dataURIPrefix); /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = filename => filename.startsWith("file://"); // end include: URIUtils.js // include: runtime_exceptions.js // end include: runtime_exceptions.js function findWasmBinary() { var f = "index.wasm"; if (!isDataURI(f)) { return locateFile(f); } return f; } var wasmBinaryFile; function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } throw "both async and sync fetching of the wasm failed"; } function getBinaryPromise(binaryFile) { // If we don't have the binary yet, load it asynchronously using readAsync. if (!wasmBinary) { // Fetch the binary using readAsync return readAsync(binaryFile).then(response => new Uint8Array(/** @type{!ArrayBuffer} */ (response)), // Fall back to getBinarySync if readAsync fails () => getBinarySync(binaryFile)); } // Otherwise, getBinarySync should be able to get it synchronously return Promise.resolve().then(() => getBinarySync(binaryFile)); } function instantiateArrayBuffer(binaryFile, imports, receiver) { return getBinaryPromise(binaryFile).then(binary => WebAssembly.instantiate(binary, imports)).then(receiver, reason => { err(`failed to asynchronously prepare wasm: ${reason}`); abort(reason); }); } function instantiateAsync(binary, binaryFile, imports, callback) { if (!binary && typeof WebAssembly.instantiateStreaming == "function" && !isDataURI(binaryFile) && // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. !isFileURI(binaryFile) && // Avoid instantiateStreaming() on Node.js environment for now, as while // Node.js v18.1.0 implements it, it does not have a full fetch() // implementation yet. // Reference: // https://github.com/emscripten-core/emscripten/pull/16917 !ENVIRONMENT_IS_NODE && typeof fetch == "function") { return fetch(binaryFile, { credentials: "same-origin" }).then(response => { // Suppress closure warning here since the upstream definition for // instantiateStreaming only allows Promise rather than // an actual Response. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed. /** @suppress {checkTypes} */ var result = WebAssembly.instantiateStreaming(response, imports); return result.then(callback, function(reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err("falling back to ArrayBuffer instantiation"); return instantiateArrayBuffer(binaryFile, imports, callback); }); }); } return instantiateArrayBuffer(binaryFile, imports, callback); } function getWasmImports() { assignWasmImports(); // prepare imports return { "env": wasmImports, "wasi_snapshot_preview1": wasmImports }; } // Create the wasm instance. // Receives the wasm imports, returns the exports. function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; registerTLSInit(wasmExports["_emscripten_tls_init"]); wasmTable = wasmExports["__indirect_function_table"]; addOnInit(wasmExports["__wasm_call_ctors"]); // We now have the Wasm module loaded up, keep a reference to the compiled module so we can post it to the workers. wasmModule = module; removeRunDependency("wasm-instantiate"); return wasmExports; } // wait for the pthread pool (if any) addRunDependency("wasm-instantiate"); // Prefer streaming instantiation if available. function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called receiveInstance(result["instance"], result["module"]); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module["instantiateWasm"]) { try { return Module["instantiateWasm"](info, receiveInstance); } catch (e) { err(`Module.instantiateWasm callback failed with error: ${e}`); return false; } } if (ENVIRONMENT_IS_PTHREAD) { return new Promise(resolve => { wasmModuleReceived = module => { // Instantiate from the module posted from the main thread. // We can just use sync instantiation in the worker. var instance = new WebAssembly.Instance(module, getWasmImports()); receiveInstance(instance, module); resolve(); }; }); } wasmBinaryFile ??= findWasmBinary(); instantiateAsync(wasmBinary, wasmBinaryFile, info, receiveInstantiationResult); return {}; } // Globals used by JS i64 conversions (see makeSetValue) var tempDouble; var tempI64; // include: runtime_debug.js // end include: runtime_debug.js // === Body === var ASM_CONSTS = { 363188: $0 => { window.open(UTF8ToString($0)); }, 363223: $0 => { var lang = localStorage.getItem("localization_language"); if (lang == null) { stringToUTF8(window.navigator.language.replace(/-.*/, ""), $0, 16); } else { stringToUTF8(lang, $0, 16); } }, 363412: ($0, $1) => { window.alert(UTF8ToString($0) + ": " + UTF8ToString($1)); }, 363474: () => (("ontouchstart" in window) || (navigator.maxTouchPoints > 0) || (navigator.msMaxTouchPoints > 0)) ? 1 : 0, 363589: () => { document.addEventListener("click", function(event) { Module.ccall("axmol_onwebclickcallback"); }); }, 363691: () => canvas.getBoundingClientRect().left, 363734: () => canvas.getBoundingClientRect().top, 363776: () => window.devicePixelRatio, 363807: ($0, $1, $2, $3, $4, $5, $6) => { var lines = UTF8ToString($0).split("\n"); var fontName = UTF8ToString($1); var fontSize = $2; var color = UTF8ToString($3); var dimWidth = $4; var dimHeight = $5; var align = $6; var canvas = Module.axmolSharedCanvas = Module.axmolSharedCanvas || document.createElement("canvas"); var context = canvas.getContext("2d", { willReadFrequently: true }); context.font = fontSize + "px " + fontName; context.textBaseline = "alphabetic"; var linesWidth = []; var linesAscent = []; var linesDescent = []; var totalHeight = 0; var maxWidth = dimWidth > 0 ? dimWidth : 0; var defaultAscent = 0; var defaultDescent = 0; var measureDefault = () => { if (defaultAscent == 0 && defaultDescent == 0) { var metrics = context.measureText("M"); defaultAscent = (typeof metrics.actualBoundingBoxAscent === "number") ? metrics.actualBoundingBoxAscent : fontSize * .8; defaultDescent = (typeof metrics.actualBoundingBoxDescent === "number") ? metrics.actualBoundingBoxDescent : fontSize * .2; } }; for (var i = 0; i < lines.length; i++) { var metrics = context.measureText(lines[i]); var lineWidth = metrics.width; var ascent = (typeof metrics.actualBoundingBoxAscent === "number") ? metrics.actualBoundingBoxAscent : fontSize * .8; var descent = (typeof metrics.actualBoundingBoxDescent === "number") ? metrics.actualBoundingBoxDescent : fontSize * .2; var lineHeight = ascent + descent; if (lineHeight == 0) { measureDefault(); ascent = defaultAscent; descent = defaultDescent; lineHeight = ascent + descent; } linesWidth.push(lineWidth); linesAscent.push(ascent); linesDescent.push(descent); if (dimWidth <= 0 && lineWidth > maxWidth) { maxWidth = lineWidth; } totalHeight += lineHeight; } if (dimHeight > 0) { totalHeight = dimHeight; } var canvasWidth = Math.ceil(maxWidth); var canvasHeight = Math.ceil(totalHeight); canvas.width = canvasWidth; canvas.height = canvasHeight; context.clearRect(0, 0, canvasWidth, canvasHeight); context.font = fontSize + "px " + fontName; context.fillStyle = color; context.textBaseline = "alphabetic"; var offsetY = 0; if ((align & 240) === 48) { offsetY = (canvasHeight - totalHeight) / 2; } else if ((align & 240) === 32) { offsetY = canvasHeight - totalHeight; } for (var i = 0; i < lines.length; i++) { var lineH = linesAscent[i] + linesDescent[i]; var offsetX = 0; if ((align & 15) === 3) { offsetX = (canvasWidth - linesWidth[i]) / 2; } else if ((align & 15) === 2) { offsetX = canvasWidth - linesWidth[i]; } var baselineY = offsetY + linesAscent[i]; context.fillText(lines[i], offsetX, baselineY); offsetY += lineH; } var data = context.getImageData(0, 0, canvasWidth, canvasHeight).data; var ptr = _malloc(data.byteLength); var buffer = new Uint8Array(Module.HEAPU8.buffer, ptr, data.byteLength); buffer.set(data); return ptr; }, 366583: () => Module.axmolSharedCanvas.width, 366626: () => Module.axmolSharedCanvas.height, 366670: () => PThread.unusedWorkers.length }; function ImGui_ImplGlfw_EmscriptenOpenURL(url) { url = url ? UTF8ToString(url) : null; if (url) window.open(url, "_blank"); } // end include: preamble.js class ExitStatus { name="ExitStatus"; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var terminateWorker = worker => { worker.terminate(); // terminate() can be asynchronous, so in theory the worker can continue // to run for some amount of time after termination. However from our POV // the worker now dead and we don't want to hear from it again, so we stub // out its message handler here. This avoids having to check in each of // the onmessage handlers if the message was coming from valid worker. worker.onmessage = e => {}; }; var cleanupThread = pthread_ptr => { var worker = PThread.pthreads[pthread_ptr]; PThread.returnWorkerToPool(worker); }; var spawnThread = threadParams => { var worker = PThread.getNewWorker(); if (!worker) { // No available workers in the PThread pool. return 6; } PThread.runningWorkers.push(worker); // Add to pthreads map PThread.pthreads[threadParams.pthread_ptr] = worker; worker.pthread_ptr = threadParams.pthread_ptr; var msg = { cmd: "run", start_routine: threadParams.startRoutine, arg: threadParams.arg, pthread_ptr: threadParams.pthread_ptr }; if (ENVIRONMENT_IS_NODE) { // Mark worker as weakly referenced once we start executing a pthread, // so that its existence does not prevent Node.js from exiting. This // has no effect if the worker is already weakly referenced (e.g. if // this worker was previously idle/unused). worker.unref(); } // Ask the worker to start executing its pthread entry point function. worker.postMessage(msg, threadParams.transferList); return 0; }; var runtimeKeepaliveCounter = 0; var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; var stackSave = () => _emscripten_stack_get_current(); var stackRestore = val => __emscripten_stack_restore(val); var stackAlloc = sz => __emscripten_stack_alloc(sz); var convertI32PairToI53Checked = (lo, hi) => ((hi + 2097152) >>> 0 < 4194305 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN; /** @type{function(number, (number|boolean), ...number)} */ var proxyToMainThread = (funcIndex, emAsmAddr, sync, ...callArgs) => { // EM_ASM proxying is done by passing a pointer to the address of the EM_ASM // content as `emAsmAddr`. JS library proxying is done by passing an index // into `proxiedJSCallArgs` as `funcIndex`. If `emAsmAddr` is non-zero then // `funcIndex` will be ignored. // Additional arguments are passed after the first three are the actual // function arguments. // The serialization buffer contains the number of call params, and then // all the args here. // We also pass 'sync' to C separately, since C needs to look at it. // Allocate a buffer, which will be copied by the C code. // First passed parameter specifies the number of arguments to the function. // When BigInt support is enabled, we must handle types in a more complex // way, detecting at runtime if a value is a BigInt or not (as we have no // type info here). To do that, add a "prefix" before each value that // indicates if it is a BigInt, which effectively doubles the number of // values we serialize for proxying. TODO: pack this? var serializedNumCallArgs = callArgs.length; var sp = stackSave(); var args = stackAlloc(serializedNumCallArgs * 8); var b = ((args) >> 3); for (var i = 0; i < callArgs.length; i++) { var arg = callArgs[i]; GROWABLE_HEAP_F64()[b + i] = arg; } var rtn = __emscripten_run_on_main_thread_js(funcIndex, emAsmAddr, serializedNumCallArgs, args, sync); stackRestore(sp); return rtn; }; function _proc_exit(code) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(0, 0, 1, code); EXITSTATUS = code; if (!keepRuntimeAlive()) { PThread.terminateAllThreads(); Module["onExit"]?.(code); ABORT = true; } quit_(code, new ExitStatus(code)); } var handleException = e => { // Certain exception types we do not treat as errors since they are used for // internal control flow. // 1. ExitStatus, which is thrown by exit() // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others // that wish to return to JS event loop. if (e instanceof ExitStatus || e == "unwind") { return EXITSTATUS; } quit_(1, e); }; function exitOnMainThread(returnCode) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(1, 0, 0, returnCode); _exit(returnCode); } /** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => { EXITSTATUS = status; if (ENVIRONMENT_IS_PTHREAD) { // implicit exit can never happen on a pthread // When running in a pthread we propagate the exit back to the main thread // where it can decide if the whole process should be shut down or not. // The pthread may have decided not to exit its own runtime, for example // because it runs a main loop, but that doesn't affect the main thread. exitOnMainThread(status); throw "unwind"; } _proc_exit(status); }; var _exit = exitJS; var PThread = { unusedWorkers: [], runningWorkers: [], tlsInitFunctions: [], pthreads: {}, init() { if ((!(ENVIRONMENT_IS_PTHREAD))) { PThread.initMainThread(); } }, initMainThread() { var pthreadPoolSize = 4; // Start loading up the Worker pool, if requested. while (pthreadPoolSize--) { PThread.allocateUnusedWorker(); } // MINIMAL_RUNTIME takes care of calling loadWasmModuleToAllWorkers // in postamble_minimal.js addOnPreRun(() => { addRunDependency("loading-workers"); PThread.loadWasmModuleToAllWorkers(() => removeRunDependency("loading-workers")); }); }, terminateAllThreads: () => { // Attempt to kill all workers. Sadly (at least on the web) there is no // way to terminate a worker synchronously, or to be notified when a // worker in actually terminated. This means there is some risk that // pthreads will continue to be executing after `worker.terminate` has // returned. For this reason, we don't call `returnWorkerToPool` here or // free the underlying pthread data structures. for (var worker of PThread.runningWorkers) { terminateWorker(worker); } for (var worker of PThread.unusedWorkers) { terminateWorker(worker); } PThread.unusedWorkers = []; PThread.runningWorkers = []; PThread.pthreads = {}; }, returnWorkerToPool: worker => { // We don't want to run main thread queued calls here, since we are doing // some operations that leave the worker queue in an invalid state until // we are completely done (it would be bad if free() ends up calling a // queued pthread_create which looks at the global data structures we are // modifying). To achieve that, defer the free() til the very end, when // we are all done. var pthread_ptr = worker.pthread_ptr; delete PThread.pthreads[pthread_ptr]; // Note: worker is intentionally not terminated so the pool can // dynamically grow. PThread.unusedWorkers.push(worker); PThread.runningWorkers.splice(PThread.runningWorkers.indexOf(worker), 1); // Not a running Worker anymore // Detach the worker from the pthread object, and return it to the // worker pool as an unused worker. worker.pthread_ptr = 0; // Finally, free the underlying (and now-unused) pthread structure in // linear memory. __emscripten_thread_free_data(pthread_ptr); }, receiveObjectTransfer(data) {}, threadInitTLS() { // Call thread init functions (these are the _emscripten_tls_init for each // module loaded. PThread.tlsInitFunctions.forEach(f => f()); }, loadWasmModuleToWorker: worker => new Promise(onFinishedLoading => { worker.onmessage = e => { var d = e["data"]; var cmd = d.cmd; // If this message is intended to a recipient that is not the main // thread, forward it to the target thread. if (d.targetThread && d.targetThread != _pthread_self()) { var targetWorker = PThread.pthreads[d.targetThread]; if (targetWorker) { targetWorker.postMessage(d, d.transferList); } else { err(`Internal error! Worker sent a message "${cmd}" to target pthread ${d.targetThread}, but that thread no longer exists!`); } return; } if (cmd === "checkMailbox") { checkMailbox(); } else if (cmd === "spawnThread") { spawnThread(d); } else if (cmd === "cleanupThread") { cleanupThread(d.thread); } else if (cmd === "loaded") { worker.loaded = true; // Check that this worker doesn't have an associated pthread. if (ENVIRONMENT_IS_NODE && !worker.pthread_ptr) { // Once worker is loaded & idle, mark it as weakly referenced, // so that mere existence of a Worker in the pool does not prevent // Node.js from exiting the app. worker.unref(); } onFinishedLoading(worker); } else if (cmd === "alert") { alert(`Thread ${d.threadId}: ${d.text}`); } else if (d.target === "setimmediate") { // Worker wants to postMessage() to itself to implement setImmediate() // emulation. worker.postMessage(d); } else if (cmd === "callHandler") { Module[d.handler](...d.args); } else if (cmd) { // The received message looks like something that should be handled by this message // handler, (since there is a e.data.cmd field present), but is not one of the // recognized commands: err(`worker sent an unknown command ${cmd}`); } }; worker.onerror = e => { var message = "worker sent an error!"; err(`${message} ${e.filename}:${e.lineno}: ${e.message}`); throw e; }; if (ENVIRONMENT_IS_NODE) { worker.on("message", data => worker.onmessage({ data })); worker.on("error", e => worker.onerror(e)); } // When running on a pthread, none of the incoming parameters on the module // object are present. Proxy known handlers back to the main thread if specified. var handlers = []; var knownHandlers = [ "onExit", "onAbort", "print", "printErr" ]; for (var handler of knownHandlers) { if (Module.propertyIsEnumerable(handler)) { handlers.push(handler); } } // Ask the new worker to load up the Emscripten-compiled page. This is a heavy operation. worker.postMessage({ cmd: "load", handlers, wasmMemory, wasmModule }); }), loadWasmModuleToAllWorkers(onMaybeReady) { // Instantiation is synchronous in pthreads. if (ENVIRONMENT_IS_PTHREAD) { return onMaybeReady(); } let pthreadPoolReady = Promise.all(PThread.unusedWorkers.map(PThread.loadWasmModuleToWorker)); pthreadPoolReady.then(onMaybeReady); }, allocateUnusedWorker() { var worker; var workerOptions = { // This is the way that we signal to the node worker that it is hosting // a pthread. "workerData": "em-pthread", // This is the way that we signal to the Web Worker that it is hosting // a pthread. "name": "em-pthread" }; var pthreadMainJs = _scriptName; // We can't use makeModuleReceiveWithVar here since we want to also // call URL.createObjectURL on the mainScriptUrlOrBlob. if (Module["mainScriptUrlOrBlob"]) { pthreadMainJs = Module["mainScriptUrlOrBlob"]; if (typeof pthreadMainJs != "string") { pthreadMainJs = URL.createObjectURL(pthreadMainJs); } } worker = new Worker(pthreadMainJs, workerOptions); PThread.unusedWorkers.push(worker); }, getNewWorker() { if (PThread.unusedWorkers.length == 0) { // PTHREAD_POOL_SIZE_STRICT should show a warning and, if set to level `2`, return from the function. PThread.allocateUnusedWorker(); PThread.loadWasmModuleToWorker(PThread.unusedWorkers[0]); } return PThread.unusedWorkers.pop(); } }; var callRuntimeCallbacks = callbacks => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var establishStackSpace = pthread_ptr => { // If memory growth is enabled, the memory views may have gotten out of date, // so resync them before accessing the pthread ptr below. updateMemoryViews(); var stackHigh = GROWABLE_HEAP_U32()[(((pthread_ptr) + (52)) >> 2)]; var stackSize = GROWABLE_HEAP_U32()[(((pthread_ptr) + (56)) >> 2)]; var stackLow = stackHigh - stackSize; // Set stack limits used by `emscripten/stack.h` function. These limits are // cached in wasm-side globals to make checks as fast as possible. _emscripten_stack_set_limits(stackHigh, stackLow); // Call inside wasm module to set up the stack frame for this pthread in wasm module scope stackRestore(stackHigh); }; /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = "i8") { if (type.endsWith("*")) type = "*"; switch (type) { case "i1": return GROWABLE_HEAP_I8()[ptr]; case "i8": return GROWABLE_HEAP_I8()[ptr]; case "i16": return GROWABLE_HEAP_I16()[((ptr) >> 1)]; case "i32": return GROWABLE_HEAP_I32()[((ptr) >> 2)]; case "i64": abort("to do getValue(i64) use WASM_BIGINT"); case "float": return GROWABLE_HEAP_F32()[((ptr) >> 2)]; case "double": return GROWABLE_HEAP_F64()[((ptr) >> 3)]; case "*": return GROWABLE_HEAP_U32()[((ptr) >> 2)]; default: abort(`invalid type for getValue: ${type}`); } } var wasmTableMirror = []; /** @type {WebAssembly.Table} */ var wasmTable; var getWasmTableEntry = funcPtr => { var func = wasmTableMirror[funcPtr]; if (!func) { if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1; /** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); } return func; }; var invokeEntryPoint = (ptr, arg) => { // An old thread on this worker may have been canceled without returning the // `runtimeKeepaliveCounter` to zero. Reset it now so the new thread won't // be affected. runtimeKeepaliveCounter = 0; // Same for noExitRuntime. The default for pthreads should always be false // otherwise pthreads would never complete and attempts to pthread_join to // them would block forever. // pthreads can still choose to set `noExitRuntime` explicitly, or // call emscripten_unwind_to_js_event_loop to extend their lifetime beyond // their main function. See comment in src/runtime_pthread.js for more. noExitRuntime = 0; // pthread entry points are always of signature 'void *ThreadMain(void *arg)' // Native codebases sometimes spawn threads with other thread entry point // signatures, such as void ThreadMain(void *arg), void *ThreadMain(), or // void ThreadMain(). That is not acceptable per C/C++ specification, but // x86 compiler ABI extensions enable that to work. If you find the // following line to crash, either change the signature to "proper" void // *ThreadMain(void *arg) form, or try linking with the Emscripten linker // flag -sEMULATE_FUNCTION_POINTER_CASTS to add in emulation for this x86 // ABI extension. var result = getWasmTableEntry(ptr)(arg); function finish(result) { if (keepRuntimeAlive()) { EXITSTATUS = result; } else { __emscripten_thread_exit(result); } } finish(result); }; var noExitRuntime = Module["noExitRuntime"] || true; var registerTLSInit = tlsInitFunc => PThread.tlsInitFunctions.push(tlsInitFunc); /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = "i8") { if (type.endsWith("*")) type = "*"; switch (type) { case "i1": GROWABLE_HEAP_I8()[ptr] = value; break; case "i8": GROWABLE_HEAP_I8()[ptr] = value; break; case "i16": GROWABLE_HEAP_I16()[((ptr) >> 1)] = value; break; case "i32": GROWABLE_HEAP_I32()[((ptr) >> 2)] = value; break; case "i64": abort("to do setValue(i64) use WASM_BIGINT"); case "float": GROWABLE_HEAP_F32()[((ptr) >> 2)] = value; break; case "double": GROWABLE_HEAP_F64()[((ptr) >> 3)] = value; break; case "*": GROWABLE_HEAP_U32()[((ptr) >> 2)] = value; break; default: abort(`invalid type for setValue: ${type}`); } } var UTF8Decoder = typeof TextDecoder != "undefined" ? new TextDecoder : undefined; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => { var endIdx = idx + maxBytesToRead; var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. Also, use the length info to avoid running tiny // strings through TextDecoder, since .subarray() allocates garbage. // (As a tiny code save trick, compare endPtr against endIdx using a negation, // so that undefined/NaN means Infinity) while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.buffer instanceof ArrayBuffer ? heapOrArray.subarray(idx, endPtr) : heapOrArray.slice(idx, endPtr)); } var str = ""; // If building with TextDecoder, we have already computed the string length // above, so test loop end condition against that while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 128)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 224) == 192) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 240) == 224) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 65536) { str += String.fromCharCode(u0); } else { var ch = u0 - 65536; str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index (i.e. maxBytesToRead will not * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing * frequent uses of UTF8ToString() with and without maxBytesToRead may throw * JS JIT optimizations off, so it is worth to consider consistently using one * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead) => ptr ? UTF8ArrayToString(GROWABLE_HEAP_U8(), ptr, maxBytesToRead) : ""; var ___assert_fail = (condition, filename, line, func) => abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [ filename ? UTF8ToString(filename) : "unknown filename", line, func ? UTF8ToString(func) : "unknown function" ]); var ___call_sighandler = (fp, sig) => getWasmTableEntry(fp)(sig); class ExceptionInfo { // excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it. constructor(excPtr) { this.excPtr = excPtr; this.ptr = excPtr - 24; } set_type(type) { GROWABLE_HEAP_U32()[(((this.ptr) + (4)) >> 2)] = type; } get_type() { return GROWABLE_HEAP_U32()[(((this.ptr) + (4)) >> 2)]; } set_destructor(destructor) { GROWABLE_HEAP_U32()[(((this.ptr) + (8)) >> 2)] = destructor; } get_destructor() { return GROWABLE_HEAP_U32()[(((this.ptr) + (8)) >> 2)]; } set_caught(caught) { caught = caught ? 1 : 0; GROWABLE_HEAP_I8()[(this.ptr) + (12)] = caught; } get_caught() { return GROWABLE_HEAP_I8()[(this.ptr) + (12)] != 0; } set_rethrown(rethrown) { rethrown = rethrown ? 1 : 0; GROWABLE_HEAP_I8()[(this.ptr) + (13)] = rethrown; } get_rethrown() { return GROWABLE_HEAP_I8()[(this.ptr) + (13)] != 0; } // Initialize native structure fields. Should be called once after allocated. init(type, destructor) { this.set_adjusted_ptr(0); this.set_type(type); this.set_destructor(destructor); } set_adjusted_ptr(adjustedPtr) { GROWABLE_HEAP_U32()[(((this.ptr) + (16)) >> 2)] = adjustedPtr; } get_adjusted_ptr() { return GROWABLE_HEAP_U32()[(((this.ptr) + (16)) >> 2)]; } } var exceptionLast = 0; var uncaughtExceptionCount = 0; var ___cxa_throw = (ptr, type, destructor) => { var info = new ExceptionInfo(ptr); // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception. info.init(type, destructor); exceptionLast = ptr; uncaughtExceptionCount++; throw exceptionLast; }; function pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(2, 0, 1, pthread_ptr, attr, startRoutine, arg); return ___pthread_create_js(pthread_ptr, attr, startRoutine, arg); } var _emscripten_has_threading_support = () => typeof SharedArrayBuffer != "undefined"; var ___pthread_create_js = (pthread_ptr, attr, startRoutine, arg) => { if (!_emscripten_has_threading_support()) { return 6; } // List of JS objects that will transfer ownership to the Worker hosting the thread var transferList = []; var error = 0; // Synchronously proxy the thread creation to main thread if possible. If we // need to transfer ownership of objects, then proxy asynchronously via // postMessage. if (ENVIRONMENT_IS_PTHREAD && (transferList.length === 0 || error)) { return pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg); } // If on the main thread, and accessing Canvas/OffscreenCanvas failed, abort // with the detected error. if (error) return error; var threadParams = { startRoutine, pthread_ptr, arg, transferList }; if (ENVIRONMENT_IS_PTHREAD) { // The prepopulated pool of web workers that can host pthreads is stored // in the main JS thread. Therefore if a pthread is attempting to spawn a // new thread, the thread creation must be deferred to the main JS thread. threadParams.cmd = "spawnThread"; postMessage(threadParams, transferList); // When we defer thread creation this way, we have no way to detect thread // creation synchronously today, so we have to assume success and return 0. return 0; } // We are the main thread, so we have the pthread warmup pool in this // thread and can fire off JS thread creation directly ourselves. return spawnThread(threadParams); }; var PATH = { isAbs: path => path.charAt(0) === "/", splitPath: filename => { var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; return splitPathRe.exec(filename).slice(1); }, normalizeArray: (parts, allowAboveRoot) => { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === ".") { parts.splice(i, 1); } else if (last === "..") { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (;up; up--) { parts.unshift(".."); } } return parts; }, normalize: path => { var isAbsolute = PATH.isAbs(path), trailingSlash = path.substr(-1) === "/"; // Normalize the path path = PATH.normalizeArray(path.split("/").filter(p => !!p), !isAbsolute).join("/"); if (!path && !isAbsolute) { path = "."; } if (path && trailingSlash) { path += "/"; } return (isAbsolute ? "/" : "") + path; }, dirname: path => { var result = PATH.splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return "."; } if (dir) { // It has a dirname, strip trailing slash dir = dir.substr(0, dir.length - 1); } return root + dir; }, basename: path => { // EMSCRIPTEN return '/'' for '/', not an empty string if (path === "/") return "/"; path = PATH.normalize(path); path = path.replace(/\/$/, ""); var lastSlash = path.lastIndexOf("/"); if (lastSlash === -1) return path; return path.substr(lastSlash + 1); }, join: (...paths) => PATH.normalize(paths.join("/")), join2: (l, r) => PATH.normalize(l + "/" + r) }; var initRandomFill = () => { if (typeof crypto == "object" && typeof crypto["getRandomValues"] == "function") { // for modern web browsers // like with most Web APIs, we can't use Web Crypto API directly on shared memory, // so we need to create an intermediate buffer and copy it to the destination return view => (view.set(crypto.getRandomValues(new Uint8Array(view.byteLength))), // Return the original view to match modern native implementations. view); } else if (ENVIRONMENT_IS_NODE) { // for nodejs with or without crypto support included try { var crypto_module = require("crypto"); var randomFillSync = crypto_module["randomFillSync"]; if (randomFillSync) { // nodejs with LTS crypto support return view => crypto_module["randomFillSync"](view); } // very old nodejs with the original crypto API var randomBytes = crypto_module["randomBytes"]; return view => (view.set(randomBytes(view.byteLength)), // Return the original view to match modern native implementations. view); } catch (e) {} } // we couldn't find a proper implementation, as Math.random() is not suitable for /dev/random, see emscripten-core/emscripten/pull/7096 abort("initRandomDevice"); }; var randomFill = view => (randomFill = initRandomFill())(view); var PATH_FS = { resolve: (...args) => { var resolvedPath = "", resolvedAbsolute = false; for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) { var path = (i >= 0) ? args[i] : FS.cwd(); // Skip empty and invalid entries if (typeof path != "string") { throw new TypeError("Arguments to path.resolve must be strings"); } else if (!path) { return ""; } // an invalid portion invalidates the whole thing resolvedPath = path + "/" + resolvedPath; resolvedAbsolute = PATH.isAbs(path); } // At this point the path should be resolved to a full absolute path, but // handle relative paths to be safe (might happen when process.cwd() fails) resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter(p => !!p), !resolvedAbsolute).join("/"); return ((resolvedAbsolute ? "/" : "") + resolvedPath) || "."; }, relative: (from, to) => { from = PATH_FS.resolve(from).substr(1); to = PATH_FS.resolve(to).substr(1); function trim(arr) { var start = 0; for (;start < arr.length; start++) { if (arr[start] !== "") break; } var end = arr.length - 1; for (;end >= 0; end--) { if (arr[end] !== "") break; } if (start > end) return []; return arr.slice(start, end - start + 1); } var fromParts = trim(from.split("/")); var toParts = trim(to.split("/")); var length = Math.min(fromParts.length, toParts.length); var samePartsLength = length; for (var i = 0; i < length; i++) { if (fromParts[i] !== toParts[i]) { samePartsLength = i; break; } } var outputParts = []; for (var i = samePartsLength; i < fromParts.length; i++) { outputParts.push(".."); } outputParts = outputParts.concat(toParts.slice(samePartsLength)); return outputParts.join("/"); } }; var FS_stdin_getChar_buffer = []; var lengthBytesUTF8 = str => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 127) { len++; } else if (c <= 2047) { len += 2; } else if (c >= 55296 && c <= 57343) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 55296 && u <= 57343) { var u1 = str.charCodeAt(++i); u = 65536 + ((u & 1023) << 10) | (u1 & 1023); } if (u <= 127) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 2047) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 192 | (u >> 6); heap[outIdx++] = 128 | (u & 63); } else if (u <= 65535) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 224 | (u >> 12); heap[outIdx++] = 128 | ((u >> 6) & 63); heap[outIdx++] = 128 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; heap[outIdx++] = 240 | (u >> 18); heap[outIdx++] = 128 | ((u >> 12) & 63); heap[outIdx++] = 128 | ((u >> 6) & 63); heap[outIdx++] = 128 | (u & 63); } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; /** @type {function(string, boolean=, number=)} */ function intArrayFromString(stringy, dontAddNull, length) { var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; } var FS_stdin_getChar = () => { if (!FS_stdin_getChar_buffer.length) { var result = null; if (ENVIRONMENT_IS_NODE) { // we will read data by chunks of BUFSIZE var BUFSIZE = 256; var buf = Buffer.alloc(BUFSIZE); var bytesRead = 0; // For some reason we must suppress a closure warning here, even though // fd definitely exists on process.stdin, and is even the proper way to // get the fd of stdin, // https://github.com/nodejs/help/issues/2136#issuecomment-523649904 // This started to happen after moving this logic out of library_tty.js, // so it is related to the surrounding code in some unclear manner. /** @suppress {missingProperties} */ var fd = process.stdin.fd; try { bytesRead = fs.readSync(fd, buf, 0, BUFSIZE); } catch (e) { // Cross-platform differences: on Windows, reading EOF throws an // exception, but on other OSes, reading EOF returns 0. Uniformize // behavior by treating the EOF exception to return 0. if (e.toString().includes("EOF")) bytesRead = 0; else throw e; } if (bytesRead > 0) { result = buf.slice(0, bytesRead).toString("utf-8"); } } else if (typeof window != "undefined" && typeof window.prompt == "function") { // Browser. result = window.prompt("Input: "); // returns null on cancel if (result !== null) { result += "\n"; } } else {} if (!result) { return null; } FS_stdin_getChar_buffer = intArrayFromString(result, true); } return FS_stdin_getChar_buffer.shift(); }; var TTY = { ttys: [], init() {}, // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // currently, FS.init does not distinguish if process.stdin is a file or TTY // // device, it always assumes it's a TTY device. because of this, we're forcing // // process.stdin to UTF8 encoding to at least make stdin reading compatible // // with text files until FS.init can be refactored. // process.stdin.setEncoding('utf8'); // } shutdown() {}, // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call // process.stdin.pause(); // } register(dev, ops) { TTY.ttys[dev] = { input: [], output: [], ops }; FS.registerDevice(dev, TTY.stream_ops); }, stream_ops: { open(stream) { var tty = TTY.ttys[stream.node.rdev]; if (!tty) { throw new FS.ErrnoError(43); } stream.tty = tty; stream.seekable = false; }, close(stream) { // flush any pending line data stream.tty.ops.fsync(stream.tty); }, fsync(stream) { stream.tty.ops.fsync(stream.tty); }, read(stream, buffer, offset, length, pos) { /* ignored */ if (!stream.tty || !stream.tty.ops.get_char) { throw new FS.ErrnoError(60); } var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = stream.tty.ops.get_char(stream.tty); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset + i] = result; } if (bytesRead) { stream.node.timestamp = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { if (!stream.tty || !stream.tty.ops.put_char) { throw new FS.ErrnoError(60); } try { for (var i = 0; i < length; i++) { stream.tty.ops.put_char(stream.tty, buffer[offset + i]); } } catch (e) { throw new FS.ErrnoError(29); } if (length) { stream.node.timestamp = Date.now(); } return i; } }, default_tty_ops: { get_char(tty) { return FS_stdin_getChar(); }, put_char(tty, val) { if (val === null || val === 10) { out(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); } }, // val == 0 would cut text output off in the middle. fsync(tty) { if (tty.output && tty.output.length > 0) { out(UTF8ArrayToString(tty.output)); tty.output = []; } }, ioctl_tcgets(tty) { // typical setting return { c_iflag: 25856, c_oflag: 5, c_cflag: 191, c_lflag: 35387, c_cc: [ 3, 28, 127, 21, 4, 0, 1, 0, 17, 19, 26, 0, 18, 15, 23, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ] }; }, ioctl_tcsets(tty, optional_actions, data) { // currently just ignore return 0; }, ioctl_tiocgwinsz(tty) { return [ 24, 80 ]; } }, default_tty1_ops: { put_char(tty, val) { if (val === null || val === 10) { err(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); } }, fsync(tty) { if (tty.output && tty.output.length > 0) { err(UTF8ArrayToString(tty.output)); tty.output = []; } } } }; var zeroMemory = (address, size) => { GROWABLE_HEAP_U8().fill(0, address, address + size); }; var alignMemory = (size, alignment) => Math.ceil(size / alignment) * alignment; var mmapAlloc = size => { size = alignMemory(size, 65536); var ptr = _emscripten_builtin_memalign(65536, size); if (ptr) zeroMemory(ptr, size); return ptr; }; var MEMFS = { ops_table: null, mount(mount) { return MEMFS.createNode(null, "/", 16895, 0); }, createNode(parent, name, mode, dev) { if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { // no supported throw new FS.ErrnoError(63); } MEMFS.ops_table ||= { dir: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, lookup: MEMFS.node_ops.lookup, mknod: MEMFS.node_ops.mknod, rename: MEMFS.node_ops.rename, unlink: MEMFS.node_ops.unlink, rmdir: MEMFS.node_ops.rmdir, readdir: MEMFS.node_ops.readdir, symlink: MEMFS.node_ops.symlink }, stream: { llseek: MEMFS.stream_ops.llseek } }, file: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: { llseek: MEMFS.stream_ops.llseek, read: MEMFS.stream_ops.read, write: MEMFS.stream_ops.write, allocate: MEMFS.stream_ops.allocate, mmap: MEMFS.stream_ops.mmap, msync: MEMFS.stream_ops.msync } }, link: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, readlink: MEMFS.node_ops.readlink }, stream: {} }, chrdev: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: FS.chrdev_stream_ops } }; var node = FS.createNode(parent, name, mode, dev); if (FS.isDir(node.mode)) { node.node_ops = MEMFS.ops_table.dir.node; node.stream_ops = MEMFS.ops_table.dir.stream; node.contents = {}; } else if (FS.isFile(node.mode)) { node.node_ops = MEMFS.ops_table.file.node; node.stream_ops = MEMFS.ops_table.file.stream; node.usedBytes = 0; // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity. // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme. node.contents = null; } else if (FS.isLink(node.mode)) { node.node_ops = MEMFS.ops_table.link.node; node.stream_ops = MEMFS.ops_table.link.stream; } else if (FS.isChrdev(node.mode)) { node.node_ops = MEMFS.ops_table.chrdev.node; node.stream_ops = MEMFS.ops_table.chrdev.stream; } node.timestamp = Date.now(); // add the new node to the parent if (parent) { parent.contents[name] = node; parent.timestamp = node.timestamp; } return node; }, getFileDataAsTypedArray(node) { if (!node.contents) return new Uint8Array(0); if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. return new Uint8Array(node.contents); }, expandFileStorage(node, newCapacity) { var prevCapacity = node.contents ? node.contents.length : 0; if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity. // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to // avoid overshooting the allocation cap by a very large margin. var CAPACITY_DOUBLING_MAX = 1024 * 1024; newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125)) >>> 0); if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. var oldContents = node.contents; node.contents = new Uint8Array(newCapacity); // Allocate new storage. if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); }, // Copy old data over to the new storage. resizeFileStorage(node, newSize) { if (node.usedBytes == newSize) return; if (newSize == 0) { node.contents = null; // Fully decommit when requesting a resize to zero. node.usedBytes = 0; } else { var oldContents = node.contents; node.contents = new Uint8Array(newSize); // Allocate new storage. if (oldContents) { node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); } // Copy old data over to the new storage. node.usedBytes = newSize; } }, node_ops: { getattr(node) { var attr = {}; // device numbers reuse inode numbers. attr.dev = FS.isChrdev(node.mode) ? node.id : 1; attr.ino = node.id; attr.mode = node.mode; attr.nlink = 1; attr.uid = 0; attr.gid = 0; attr.rdev = node.rdev; if (FS.isDir(node.mode)) { attr.size = 4096; } else if (FS.isFile(node.mode)) { attr.size = node.usedBytes; } else if (FS.isLink(node.mode)) { attr.size = node.link.length; } else { attr.size = 0; } attr.atime = new Date(node.timestamp); attr.mtime = new Date(node.timestamp); attr.ctime = new Date(node.timestamp); // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), // but this is not required by the standard. attr.blksize = 4096; attr.blocks = Math.ceil(attr.size / attr.blksize); return attr; }, setattr(node, attr) { if (attr.mode !== undefined) { node.mode = attr.mode; } if (attr.timestamp !== undefined) { node.timestamp = attr.timestamp; } if (attr.size !== undefined) { MEMFS.resizeFileStorage(node, attr.size); } }, lookup(parent, name) { throw MEMFS.doesNotExistError; }, mknod(parent, name, mode, dev) { return MEMFS.createNode(parent, name, mode, dev); }, rename(old_node, new_dir, new_name) { // if we're overwriting a directory at new_name, make sure it's empty. if (FS.isDir(old_node.mode)) { var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) {} if (new_node) { for (var i in new_node.contents) { throw new FS.ErrnoError(55); } } } // do the internal rewiring delete old_node.parent.contents[old_node.name]; old_node.parent.timestamp = Date.now(); old_node.name = new_name; new_dir.contents[new_name] = old_node; new_dir.timestamp = old_node.parent.timestamp; }, unlink(parent, name) { delete parent.contents[name]; parent.timestamp = Date.now(); }, rmdir(parent, name) { var node = FS.lookupNode(parent, name); for (var i in node.contents) { throw new FS.ErrnoError(55); } delete parent.contents[name]; parent.timestamp = Date.now(); }, readdir(node) { var entries = [ ".", ".." ]; for (var key of Object.keys(node.contents)) { entries.push(key); } return entries; }, symlink(parent, newname, oldpath) { var node = MEMFS.createNode(parent, newname, 511 | 40960, 0); node.link = oldpath; return node; }, readlink(node) { if (!FS.isLink(node.mode)) { throw new FS.ErrnoError(28); } return node.link; } }, stream_ops: { read(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= stream.node.usedBytes) return 0; var size = Math.min(stream.node.usedBytes - position, length); if (size > 8 && contents.subarray) { // non-trivial, and typed array buffer.set(contents.subarray(position, position + size), offset); } else { for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; } return size; }, write(stream, buffer, offset, length, position, canOwn) { // If the buffer is located in main memory (HEAP), and if // memory can grow, we can't hold on to references of the // memory buffer, as they may get invalidated. That means we // need to do copy its contents. if (buffer.buffer === GROWABLE_HEAP_I8().buffer) { canOwn = false; } if (!length) return 0; var node = stream.node; node.timestamp = Date.now(); if (buffer.subarray && (!node.contents || node.contents.subarray)) { // This write is from a typed array to a typed array? if (canOwn) { node.contents = buffer.subarray(offset, offset + length); node.usedBytes = length; return length; } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. node.contents = buffer.slice(offset, offset + length); node.usedBytes = length; return length; } else if (position + length <= node.usedBytes) { // Writing to an already allocated and used subrange of the file? node.contents.set(buffer.subarray(offset, offset + length), position); return length; } } // Appending to an existing file and we need to reallocate, or source data did not come as a typed array. MEMFS.expandFileStorage(node, position + length); if (node.contents.subarray && buffer.subarray) { // Use typed array write which is available. node.contents.set(buffer.subarray(offset, offset + length), position); } else { for (var i = 0; i < length; i++) { node.contents[position + i] = buffer[offset + i]; } } node.usedBytes = Math.max(node.usedBytes, position + length); return length; }, llseek(stream, offset, whence) { var position = offset; if (whence === 1) { position += stream.position; } else if (whence === 2) { if (FS.isFile(stream.node.mode)) { position += stream.node.usedBytes; } } if (position < 0) { throw new FS.ErrnoError(28); } return position; }, allocate(stream, offset, length) { MEMFS.expandFileStorage(stream.node, offset + length); stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length); }, mmap(stream, length, position, prot, flags) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } var ptr; var allocated; var contents = stream.node.contents; // Only make a new copy when MAP_PRIVATE is specified. if (!(flags & 2) && contents && contents.buffer === GROWABLE_HEAP_I8().buffer) { // We can't emulate MAP_SHARED when the file is not backed by the // buffer we're mapping to (e.g. the HEAP buffer). allocated = false; ptr = contents.byteOffset; } else { allocated = true; ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } if (contents) { // Try to avoid unnecessary slices. if (position > 0 || position + length < contents.length) { if (contents.subarray) { contents = contents.subarray(position, position + length); } else { contents = Array.prototype.slice.call(contents, position, position + length); } } GROWABLE_HEAP_I8().set(contents, ptr); } } return { ptr, allocated }; }, msync(stream, buffer, offset, length, mmapFlags) { MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); // should we check if bytesWritten and length are the same? return 0; } } }; /** @param {boolean=} noRunDep */ var asyncLoad = (url, onload, onerror, noRunDep) => { var dep = !noRunDep ? getUniqueRunDependency(`al ${url}`) : ""; readAsync(url).then(arrayBuffer => { onload(new Uint8Array(arrayBuffer)); if (dep) removeRunDependency(dep); }, err => { if (onerror) { onerror(); } else { throw `Loading data file "${url}" failed.`; } }); if (dep) addRunDependency(dep); }; var FS_createDataFile = (parent, name, fileData, canRead, canWrite, canOwn) => { FS.createDataFile(parent, name, fileData, canRead, canWrite, canOwn); }; var preloadPlugins = Module["preloadPlugins"] || []; var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => { // Ensure plugins are ready. if (typeof Browser != "undefined") Browser.init(); var handled = false; preloadPlugins.forEach(plugin => { if (handled) return; if (plugin["canHandle"](fullname)) { plugin["handle"](byteArray, fullname, finish, onerror); handled = true; } }); return handled; }; var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => { // TODO we should allow people to just pass in a complete filename instead // of parent and name being that we just join them anyways var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent; var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname function processData(byteArray) { function finish(byteArray) { preFinish?.(); if (!dontCreateFile) { FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); } onload?.(); removeRunDependency(dep); } if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => { onerror?.(); removeRunDependency(dep); })) { return; } finish(byteArray); } addRunDependency(dep); if (typeof url == "string") { asyncLoad(url, processData, onerror); } else { processData(url); } }; var FS_modeStringToFlags = str => { var flagModes = { "r": 0, "r+": 2, "w": 512 | 64 | 1, "w+": 512 | 64 | 2, "a": 1024 | 64 | 1, "a+": 1024 | 64 | 2 }; var flags = flagModes[str]; if (typeof flags == "undefined") { throw new Error(`Unknown file open mode: ${str}`); } return flags; }; var FS_getMode = (canRead, canWrite) => { var mode = 0; if (canRead) mode |= 292 | 73; if (canWrite) mode |= 146; return mode; }; var IDBFS = { dbs: {}, indexedDB: () => { if (typeof indexedDB != "undefined") return indexedDB; var ret = null; if (typeof window == "object") ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; return ret; }, DB_VERSION: 21, DB_STORE_NAME: "FILE_DATA", queuePersist: mount => { function onPersistComplete() { if (mount.idbPersistState === "again") startPersist(); else // If a new sync request has appeared in between, kick off a new sync mount.idbPersistState = 0; } // Otherwise reset sync state back to idle to wait for a new sync later function startPersist() { mount.idbPersistState = "idb"; // Mark that we are currently running a sync operation IDBFS.syncfs(mount, /*populate:*/ false, onPersistComplete); } if (!mount.idbPersistState) { // Programs typically write/copy/move multiple files in the in-memory // filesystem within a single app frame, so when a filesystem sync // command is triggered, do not start it immediately, but only after // the current frame is finished. This way all the modified files // inside the main loop tick will be batched up to the same sync. mount.idbPersistState = setTimeout(startPersist, 0); } else if (mount.idbPersistState === "idb") { // There is an active IndexedDB sync operation in-flight, but we now // have accumulated more files to sync. We should therefore queue up // a new sync after the current one finishes so that all writes // will be properly persisted. mount.idbPersistState = "again"; } }, mount: mount => { // reuse core MEMFS functionality var mnt = MEMFS.mount(mount); // If the automatic IDBFS persistence option has been selected, then automatically persist // all modifications to the filesystem as they occur. if (mount?.opts?.autoPersist) { mnt.idbPersistState = 0; // IndexedDB sync starts in idle state var memfs_node_ops = mnt.node_ops; mnt.node_ops = Object.assign({}, mnt.node_ops); // Clone node_ops to inject write tracking mnt.node_ops.mknod = (parent, name, mode, dev) => { var node = memfs_node_ops.mknod(parent, name, mode, dev); // Propagate injected node_ops to the newly created child node node.node_ops = mnt.node_ops; // Remember for each IDBFS node which IDBFS mount point they came from so we know which mount to persist on modification. node.idbfs_mount = mnt.mount; // Remember original MEMFS stream_ops for this node node.memfs_stream_ops = node.stream_ops; // Clone stream_ops to inject write tracking node.stream_ops = Object.assign({}, node.stream_ops); // Track all file writes node.stream_ops.write = (stream, buffer, offset, length, position, canOwn) => { // This file has been modified, we must persist IndexedDB when this file closes stream.node.isModified = true; return node.memfs_stream_ops.write(stream, buffer, offset, length, position, canOwn); }; // Persist IndexedDB on file close node.stream_ops.close = stream => { var n = stream.node; if (n.isModified) { IDBFS.queuePersist(n.idbfs_mount); n.isModified = false; } if (n.memfs_stream_ops.close) return n.memfs_stream_ops.close(stream); }; return node; }; // Also kick off persisting the filesystem on other operations that modify the filesystem. mnt.node_ops.mkdir = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.mkdir(...args)); mnt.node_ops.rmdir = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.rmdir(...args)); mnt.node_ops.symlink = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.symlink(...args)); mnt.node_ops.unlink = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.unlink(...args)); mnt.node_ops.rename = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.rename(...args)); } return mnt; }, syncfs: (mount, populate, callback) => { IDBFS.getLocalSet(mount, (err, local) => { if (err) return callback(err); IDBFS.getRemoteSet(mount, (err, remote) => { if (err) return callback(err); var src = populate ? remote : local; var dst = populate ? local : remote; IDBFS.reconcile(src, dst, callback); }); }); }, quit: () => { Object.values(IDBFS.dbs).forEach(value => value.close()); IDBFS.dbs = {}; }, getDB: (name, callback) => { // check the cache first var db = IDBFS.dbs[name]; if (db) { return callback(null, db); } var req; try { req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION); } catch (e) { return callback(e); } if (!req) { return callback("Unable to connect to IndexedDB"); } req.onupgradeneeded = e => { var db = /** @type {IDBDatabase} */ (e.target.result); var transaction = e.target.transaction; var fileStore; if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) { fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME); } else { fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME); } if (!fileStore.indexNames.contains("timestamp")) { fileStore.createIndex("timestamp", "timestamp", { unique: false }); } }; req.onsuccess = () => { db = /** @type {IDBDatabase} */ (req.result); // add to the cache IDBFS.dbs[name] = db; callback(null, db); }; req.onerror = e => { callback(e.target.error); e.preventDefault(); }; }, getLocalSet: (mount, callback) => { var entries = {}; function isRealDir(p) { return p !== "." && p !== ".."; } function toAbsolute(root) { return p => PATH.join2(root, p); } var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint)); while (check.length) { var path = check.pop(); var stat; try { stat = FS.stat(path); } catch (e) { return callback(e); } if (FS.isDir(stat.mode)) { check.push(...FS.readdir(path).filter(isRealDir).map(toAbsolute(path))); } entries[path] = { "timestamp": stat.mtime }; } return callback(null, { type: "local", entries }); }, getRemoteSet: (mount, callback) => { var entries = {}; IDBFS.getDB(mount.mountpoint, (err, db) => { if (err) return callback(err); try { var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readonly"); transaction.onerror = e => { callback(e.target.error); e.preventDefault(); }; var store = transaction.objectStore(IDBFS.DB_STORE_NAME); var index = store.index("timestamp"); index.openKeyCursor().onsuccess = event => { var cursor = event.target.result; if (!cursor) { return callback(null, { type: "remote", db, entries }); } entries[cursor.primaryKey] = { "timestamp": cursor.key }; cursor.continue(); }; } catch (e) { return callback(e); } }); }, loadLocalEntry: (path, callback) => { var stat, node; try { var lookup = FS.lookupPath(path); node = lookup.node; stat = FS.stat(path); } catch (e) { return callback(e); } if (FS.isDir(stat.mode)) { return callback(null, { "timestamp": stat.mtime, "mode": stat.mode }); } else if (FS.isFile(stat.mode)) { // Performance consideration: storing a normal JavaScript array to a IndexedDB is much slower than storing a typed array. // Therefore always convert the file contents to a typed array first before writing the data to IndexedDB. node.contents = MEMFS.getFileDataAsTypedArray(node); return callback(null, { "timestamp": stat.mtime, "mode": stat.mode, "contents": node.contents }); } else { return callback(new Error("node type not supported")); } }, storeLocalEntry: (path, entry, callback) => { try { if (FS.isDir(entry["mode"])) { FS.mkdirTree(path, entry["mode"]); } else if (FS.isFile(entry["mode"])) { FS.writeFile(path, entry["contents"], { canOwn: true }); } else { return callback(new Error("node type not supported")); } FS.chmod(path, entry["mode"]); FS.utime(path, entry["timestamp"], entry["timestamp"]); } catch (e) { return callback(e); } callback(null); }, removeLocalEntry: (path, callback) => { try { var stat = FS.stat(path); if (FS.isDir(stat.mode)) { FS.rmdir(path); } else if (FS.isFile(stat.mode)) { FS.unlink(path); } } catch (e) { return callback(e); } callback(null); }, loadRemoteEntry: (store, path, callback) => { var req = store.get(path); req.onsuccess = event => callback(null, event.target.result); req.onerror = e => { callback(e.target.error); e.preventDefault(); }; }, storeRemoteEntry: (store, path, entry, callback) => { try { var req = store.put(entry, path); } catch (e) { callback(e); return; } req.onsuccess = event => callback(); req.onerror = e => { callback(e.target.error); e.preventDefault(); }; }, removeRemoteEntry: (store, path, callback) => { var req = store.delete(path); req.onsuccess = event => callback(); req.onerror = e => { callback(e.target.error); e.preventDefault(); }; }, reconcile: (src, dst, callback) => { var total = 0; var create = []; Object.keys(src.entries).forEach(key => { var e = src.entries[key]; var e2 = dst.entries[key]; if (!e2 || e["timestamp"].getTime() != e2["timestamp"].getTime()) { create.push(key); total++; } }); var remove = []; Object.keys(dst.entries).forEach(key => { if (!src.entries[key]) { remove.push(key); total++; } }); if (!total) { return callback(null); } var errored = false; var db = src.type === "remote" ? src.db : dst.db; var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readwrite"); var store = transaction.objectStore(IDBFS.DB_STORE_NAME); function done(err) { if (err && !errored) { errored = true; return callback(err); } } // transaction may abort if (for example) there is a QuotaExceededError transaction.onerror = transaction.onabort = e => { done(e.target.error); e.preventDefault(); }; transaction.oncomplete = e => { if (!errored) { callback(null); } }; // sort paths in ascending order so directory entries are created // before the files inside them create.sort().forEach(path => { if (dst.type === "local") { IDBFS.loadRemoteEntry(store, path, (err, entry) => { if (err) return done(err); IDBFS.storeLocalEntry(path, entry, done); }); } else { IDBFS.loadLocalEntry(path, (err, entry) => { if (err) return done(err); IDBFS.storeRemoteEntry(store, path, entry, done); }); } }); // sort paths in descending order so files are deleted before their // parent directories remove.sort().reverse().forEach(path => { if (dst.type === "local") { IDBFS.removeLocalEntry(path, done); } else { IDBFS.removeRemoteEntry(store, path, done); } }); } }; var FS = { root: null, mounts: [], devices: {}, streams: [], nextInode: 1, nameTable: null, currentPath: "/", initialized: false, ignorePermissions: true, ErrnoError: class { name="ErrnoError"; // We set the `name` property to be able to identify `FS.ErrnoError` // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway. // - when using PROXYFS, an error can come from an underlying FS // as different FS objects have their own FS.ErrnoError each, // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs. // we'll use the reliable test `err.name == "ErrnoError"` instead constructor(errno) { this.errno = errno; } }, filesystems: null, syncFSRequests: 0, readFiles: {}, FSStream: class { shared={}; get object() { return this.node; } set object(val) { this.node = val; } get isRead() { return (this.flags & 2097155) !== 1; } get isWrite() { return (this.flags & 2097155) !== 0; } get isAppend() { return (this.flags & 1024); } get flags() { return this.shared.flags; } set flags(val) { this.shared.flags = val; } get position() { return this.shared.position; } set position(val) { this.shared.position = val; } }, FSNode: class { node_ops={}; stream_ops={}; readMode=292 | 73; writeMode=146; mounted=null; constructor(parent, name, mode, rdev) { if (!parent) { parent = this; } // root node sets parent to itself this.parent = parent; this.mount = parent.mount; this.id = FS.nextInode++; this.name = name; this.mode = mode; this.rdev = rdev; } get read() { return (this.mode & this.readMode) === this.readMode; } set read(val) { val ? this.mode |= this.readMode : this.mode &= ~this.readMode; } get write() { return (this.mode & this.writeMode) === this.writeMode; } set write(val) { val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode; } get isFolder() { return FS.isDir(this.mode); } get isDevice() { return FS.isChrdev(this.mode); } }, lookupPath(path, opts = {}) { path = PATH_FS.resolve(path); if (!path) return { path: "", node: null }; var defaults = { follow_mount: true, recurse_count: 0 }; opts = Object.assign(defaults, opts); if (opts.recurse_count > 8) { // max recursive lookup of 8 throw new FS.ErrnoError(32); } // split the absolute path var parts = path.split("/").filter(p => !!p); // start at the root var current = FS.root; var current_path = "/"; for (var i = 0; i < parts.length; i++) { var islast = (i === parts.length - 1); if (islast && opts.parent) { // stop resolving break; } current = FS.lookupNode(current, parts[i]); current_path = PATH.join2(current_path, parts[i]); // jump to the mount's root node if this is a mountpoint if (FS.isMountpoint(current)) { if (!islast || (islast && opts.follow_mount)) { current = current.mounted.root; } } // by default, lookupPath will not follow a symlink if it is the final path component. // setting opts.follow = true will override this behavior. if (!islast || opts.follow) { var count = 0; while (FS.isLink(current.mode)) { var link = FS.readlink(current_path); current_path = PATH_FS.resolve(PATH.dirname(current_path), link); var lookup = FS.lookupPath(current_path, { recurse_count: opts.recurse_count + 1 }); current = lookup.node; if (count++ > 40) { // limit max consecutive symlinks to 40 (SYMLOOP_MAX). throw new FS.ErrnoError(32); } } } } return { path: current_path, node: current }; }, getPath(node) { var path; while (true) { if (FS.isRoot(node)) { var mount = node.mount.mountpoint; if (!path) return mount; return mount[mount.length - 1] !== "/" ? `${mount}/${path}` : mount + path; } path = path ? `${node.name}/${path}` : node.name; node = node.parent; } }, hashName(parentid, name) { var hash = 0; for (var i = 0; i < name.length; i++) { hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; } return ((parentid + hash) >>> 0) % FS.nameTable.length; }, hashAddNode(node) { var hash = FS.hashName(node.parent.id, node.name); node.name_next = FS.nameTable[hash]; FS.nameTable[hash] = node; }, hashRemoveNode(node) { var hash = FS.hashName(node.parent.id, node.name); if (FS.nameTable[hash] === node) { FS.nameTable[hash] = node.name_next; } else { var current = FS.nameTable[hash]; while (current) { if (current.name_next === node) { current.name_next = node.name_next; break; } current = current.name_next; } } }, lookupNode(parent, name) { var errCode = FS.mayLookup(parent); if (errCode) { throw new FS.ErrnoError(errCode); } var hash = FS.hashName(parent.id, name); for (var node = FS.nameTable[hash]; node; node = node.name_next) { var nodeName = node.name; if (node.parent.id === parent.id && nodeName === name) { return node; } } // if we failed to find it in the cache, call into the VFS return FS.lookup(parent, name); }, createNode(parent, name, mode, rdev) { var node = new FS.FSNode(parent, name, mode, rdev); FS.hashAddNode(node); return node; }, destroyNode(node) { FS.hashRemoveNode(node); }, isRoot(node) { return node === node.parent; }, isMountpoint(node) { return !!node.mounted; }, isFile(mode) { return (mode & 61440) === 32768; }, isDir(mode) { return (mode & 61440) === 16384; }, isLink(mode) { return (mode & 61440) === 40960; }, isChrdev(mode) { return (mode & 61440) === 8192; }, isBlkdev(mode) { return (mode & 61440) === 24576; }, isFIFO(mode) { return (mode & 61440) === 4096; }, isSocket(mode) { return (mode & 49152) === 49152; }, flagsToPermissionString(flag) { var perms = [ "r", "w", "rw" ][flag & 3]; if ((flag & 512)) { perms += "w"; } return perms; }, nodePermissions(node, perms) { if (FS.ignorePermissions) { return 0; } // return 0 if any user, group or owner bits are set. if (perms.includes("r") && !(node.mode & 292)) { return 2; } else if (perms.includes("w") && !(node.mode & 146)) { return 2; } else if (perms.includes("x") && !(node.mode & 73)) { return 2; } return 0; }, mayLookup(dir) { if (!FS.isDir(dir.mode)) return 54; var errCode = FS.nodePermissions(dir, "x"); if (errCode) return errCode; if (!dir.node_ops.lookup) return 2; return 0; }, mayCreate(dir, name) { try { var node = FS.lookupNode(dir, name); return 20; } catch (e) {} return FS.nodePermissions(dir, "wx"); }, mayDelete(dir, name, isdir) { var node; try { node = FS.lookupNode(dir, name); } catch (e) { return e.errno; } var errCode = FS.nodePermissions(dir, "wx"); if (errCode) { return errCode; } if (isdir) { if (!FS.isDir(node.mode)) { return 54; } if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { return 10; } } else { if (FS.isDir(node.mode)) { return 31; } } return 0; }, mayOpen(node, flags) { if (!node) { return 44; } if (FS.isLink(node.mode)) { return 32; } else if (FS.isDir(node.mode)) { if (FS.flagsToPermissionString(flags) !== "r" || // opening for write (flags & 512)) { // TODO: check for O_SEARCH? (== search for dir only) return 31; } } return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); }, MAX_OPEN_FDS: 4096, nextfd() { for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) { if (!FS.streams[fd]) { return fd; } } throw new FS.ErrnoError(33); }, getStreamChecked(fd) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(8); } return stream; }, getStream: fd => FS.streams[fd], createStream(stream, fd = -1) { // clone it, so we can return an instance of FSStream stream = Object.assign(new FS.FSStream, stream); if (fd == -1) { fd = FS.nextfd(); } stream.fd = fd; FS.streams[fd] = stream; return stream; }, closeStream(fd) { FS.streams[fd] = null; }, dupStream(origStream, fd = -1) { var stream = FS.createStream(origStream, fd); stream.stream_ops?.dup?.(stream); return stream; }, chrdev_stream_ops: { open(stream) { var device = FS.getDevice(stream.node.rdev); // override node's stream ops with the device's stream.stream_ops = device.stream_ops; // forward the open call stream.stream_ops.open?.(stream); }, llseek() { throw new FS.ErrnoError(70); } }, major: dev => ((dev) >> 8), minor: dev => ((dev) & 255), makedev: (ma, mi) => ((ma) << 8 | (mi)), registerDevice(dev, ops) { FS.devices[dev] = { stream_ops: ops }; }, getDevice: dev => FS.devices[dev], getMounts(mount) { var mounts = []; var check = [ mount ]; while (check.length) { var m = check.pop(); mounts.push(m); check.push(...m.mounts); } return mounts; }, syncfs(populate, callback) { if (typeof populate == "function") { callback = populate; populate = false; } FS.syncFSRequests++; if (FS.syncFSRequests > 1) { err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`); } var mounts = FS.getMounts(FS.root.mount); var completed = 0; function doCallback(errCode) { FS.syncFSRequests--; return callback(errCode); } function done(errCode) { if (errCode) { if (!done.errored) { done.errored = true; return doCallback(errCode); } return; } if (++completed >= mounts.length) { doCallback(null); } } // sync all mounts mounts.forEach(mount => { if (!mount.type.syncfs) { return done(null); } mount.type.syncfs(mount, populate, done); }); }, mount(type, opts, mountpoint) { var root = mountpoint === "/"; var pseudo = !mountpoint; var node; if (root && FS.root) { throw new FS.ErrnoError(10); } else if (!root && !pseudo) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); mountpoint = lookup.path; // use the absolute path node = lookup.node; if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } if (!FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } } var mount = { type, opts, mountpoint, mounts: [] }; // create a root node for the fs var mountRoot = type.mount(mount); mountRoot.mount = mount; mount.root = mountRoot; if (root) { FS.root = mountRoot; } else if (node) { // set as a mountpoint node.mounted = mount; // add the new mount to the current mount's children if (node.mount) { node.mount.mounts.push(mount); } } return mountRoot; }, unmount(mountpoint) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); if (!FS.isMountpoint(lookup.node)) { throw new FS.ErrnoError(28); } // destroy the nodes for this mount, and all its child mounts var node = lookup.node; var mount = node.mounted; var mounts = FS.getMounts(mount); Object.keys(FS.nameTable).forEach(hash => { var current = FS.nameTable[hash]; while (current) { var next = current.name_next; if (mounts.includes(current.mount)) { FS.destroyNode(current); } current = next; } }); // no longer a mountpoint node.mounted = null; // remove this mount from the child mounts var idx = node.mount.mounts.indexOf(mount); node.mount.mounts.splice(idx, 1); }, lookup(parent, name) { return parent.node_ops.lookup(parent, name); }, mknod(path, mode, dev) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); if (!name || name === "." || name === "..") { throw new FS.ErrnoError(28); } var errCode = FS.mayCreate(parent, name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.mknod) { throw new FS.ErrnoError(63); } return parent.node_ops.mknod(parent, name, mode, dev); }, statfs(path) { // NOTE: None of the defaults here are true. We're just returning safe and // sane values. var rtn = { bsize: 4096, frsize: 4096, blocks: 1e6, bfree: 5e5, bavail: 5e5, files: FS.nextInode, ffree: FS.nextInode - 1, fsid: 42, flags: 2, namelen: 255 }; var parent = FS.lookupPath(path, { follow: true }).node; if (parent?.node_ops.statfs) { Object.assign(rtn, parent.node_ops.statfs(parent.mount.opts.root)); } return rtn; }, create(path, mode = 438) { mode &= 4095; mode |= 32768; return FS.mknod(path, mode, 0); }, mkdir(path, mode = 511) { mode &= 511 | 512; mode |= 16384; return FS.mknod(path, mode, 0); }, mkdirTree(path, mode) { var dirs = path.split("/"); var d = ""; for (var i = 0; i < dirs.length; ++i) { if (!dirs[i]) continue; d += "/" + dirs[i]; try { FS.mkdir(d, mode); } catch (e) { if (e.errno != 20) throw e; } } }, mkdev(path, mode, dev) { if (typeof dev == "undefined") { dev = mode; mode = 438; } mode |= 8192; return FS.mknod(path, mode, dev); }, symlink(oldpath, newpath) { if (!PATH_FS.resolve(oldpath)) { throw new FS.ErrnoError(44); } var lookup = FS.lookupPath(newpath, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var newname = PATH.basename(newpath); var errCode = FS.mayCreate(parent, newname); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.symlink) { throw new FS.ErrnoError(63); } return parent.node_ops.symlink(parent, newname, oldpath); }, rename(old_path, new_path) { var old_dirname = PATH.dirname(old_path); var new_dirname = PATH.dirname(new_path); var old_name = PATH.basename(old_path); var new_name = PATH.basename(new_path); // parents must exist var lookup, old_dir, new_dir; // let the errors from non existent directories percolate up lookup = FS.lookupPath(old_path, { parent: true }); old_dir = lookup.node; lookup = FS.lookupPath(new_path, { parent: true }); new_dir = lookup.node; if (!old_dir || !new_dir) throw new FS.ErrnoError(44); // need to be part of the same mount if (old_dir.mount !== new_dir.mount) { throw new FS.ErrnoError(75); } // source must exist var old_node = FS.lookupNode(old_dir, old_name); // old path should not be an ancestor of the new path var relative = PATH_FS.relative(old_path, new_dirname); if (relative.charAt(0) !== ".") { throw new FS.ErrnoError(28); } // new path should not be an ancestor of the old path relative = PATH_FS.relative(new_path, old_dirname); if (relative.charAt(0) !== ".") { throw new FS.ErrnoError(55); } // see if the new path already exists var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) {} // early out if nothing needs to change if (old_node === new_node) { return; } // we'll need to delete the old entry var isdir = FS.isDir(old_node.mode); var errCode = FS.mayDelete(old_dir, old_name, isdir); if (errCode) { throw new FS.ErrnoError(errCode); } // need delete permissions if we'll be overwriting. // need create permissions if new doesn't already exist. errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!old_dir.node_ops.rename) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { throw new FS.ErrnoError(10); } // if we are going to change the parent, check write permissions if (new_dir !== old_dir) { errCode = FS.nodePermissions(old_dir, "w"); if (errCode) { throw new FS.ErrnoError(errCode); } } // remove the node from the lookup hash FS.hashRemoveNode(old_node); // do the underlying fs rename try { old_dir.node_ops.rename(old_node, new_dir, new_name); // update old node (we do this here to avoid each backend // needing to) old_node.parent = new_dir; } catch (e) { throw e; } finally { // add the node back to the hash (in case node_ops.rename // changed its name) FS.hashAddNode(old_node); } }, rmdir(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, true); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.rmdir) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.rmdir(parent, name); FS.destroyNode(node); }, readdir(path) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; if (!node.node_ops.readdir) { throw new FS.ErrnoError(54); } return node.node_ops.readdir(node); }, unlink(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, false); if (errCode) { // According to POSIX, we should map EISDIR to EPERM, but // we instead do what Linux does (and we must, as we use // the musl linux libc). throw new FS.ErrnoError(errCode); } if (!parent.node_ops.unlink) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.unlink(parent, name); FS.destroyNode(node); }, readlink(path) { var lookup = FS.lookupPath(path); var link = lookup.node; if (!link) { throw new FS.ErrnoError(44); } if (!link.node_ops.readlink) { throw new FS.ErrnoError(28); } return link.node_ops.readlink(link); }, stat(path, dontFollow) { var lookup = FS.lookupPath(path, { follow: !dontFollow }); var node = lookup.node; if (!node) { throw new FS.ErrnoError(44); } if (!node.node_ops.getattr) { throw new FS.ErrnoError(63); } return node.node_ops.getattr(node); }, lstat(path) { return FS.stat(path, true); }, chmod(path, mode, dontFollow) { var node; if (typeof path == "string") { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(63); } node.node_ops.setattr(node, { mode: (mode & 4095) | (node.mode & ~4095), timestamp: Date.now() }); }, lchmod(path, mode) { FS.chmod(path, mode, true); }, fchmod(fd, mode) { var stream = FS.getStreamChecked(fd); FS.chmod(stream.node, mode); }, chown(path, uid, gid, dontFollow) { var node; if (typeof path == "string") { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(63); } node.node_ops.setattr(node, { timestamp: Date.now() }); }, // we ignore the uid / gid for now lchown(path, uid, gid) { FS.chown(path, uid, gid, true); }, fchown(fd, uid, gid) { var stream = FS.getStreamChecked(fd); FS.chown(stream.node, uid, gid); }, truncate(path, len) { if (len < 0) { throw new FS.ErrnoError(28); } var node; if (typeof path == "string") { var lookup = FS.lookupPath(path, { follow: true }); node = lookup.node; } else { node = path; } if (!node.node_ops.setattr) { throw new FS.ErrnoError(63); } if (FS.isDir(node.mode)) { throw new FS.ErrnoError(31); } if (!FS.isFile(node.mode)) { throw new FS.ErrnoError(28); } var errCode = FS.nodePermissions(node, "w"); if (errCode) { throw new FS.ErrnoError(errCode); } node.node_ops.setattr(node, { size: len, timestamp: Date.now() }); }, ftruncate(fd, len) { var stream = FS.getStreamChecked(fd); if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(28); } FS.truncate(stream.node, len); }, utime(path, atime, mtime) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; node.node_ops.setattr(node, { timestamp: Math.max(atime, mtime) }); }, open(path, flags, mode = 438) { if (path === "") { throw new FS.ErrnoError(44); } flags = typeof flags == "string" ? FS_modeStringToFlags(flags) : flags; if ((flags & 64)) { mode = (mode & 4095) | 32768; } else { mode = 0; } var node; if (typeof path == "object") { node = path; } else { path = PATH.normalize(path); try { var lookup = FS.lookupPath(path, { follow: !(flags & 131072) }); node = lookup.node; } catch (e) {} } // perhaps we need to create the node var created = false; if ((flags & 64)) { if (node) { // if O_CREAT and O_EXCL are set, error out if the node already exists if ((flags & 128)) { throw new FS.ErrnoError(20); } } else { // node doesn't exist, try to create it node = FS.mknod(path, mode, 0); created = true; } } if (!node) { throw new FS.ErrnoError(44); } // can't truncate a device if (FS.isChrdev(node.mode)) { flags &= ~512; } // if asked only for a directory, then this must be one if ((flags & 65536) && !FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } // check permissions, if this is not a file we just created now (it is ok to // create and write to a file with read-only permissions; it is read-only // for later use) if (!created) { var errCode = FS.mayOpen(node, flags); if (errCode) { throw new FS.ErrnoError(errCode); } } // do truncation if necessary if ((flags & 512) && !created) { FS.truncate(node, 0); } // we've already handled these, don't pass down to the underlying vfs flags &= ~(128 | 512 | 131072); // register the stream with the filesystem var stream = FS.createStream({ node, path: FS.getPath(node), // we want the absolute path to the node flags, seekable: true, position: 0, stream_ops: node.stream_ops, // used by the file family libc calls (fopen, fwrite, ferror, etc.) ungotten: [], error: false }); // call the new stream's open function if (stream.stream_ops.open) { stream.stream_ops.open(stream); } if (Module["logReadFiles"] && !(flags & 1)) { if (!(path in FS.readFiles)) { FS.readFiles[path] = 1; } } return stream; }, close(stream) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (stream.getdents) stream.getdents = null; // free readdir state try { if (stream.stream_ops.close) { stream.stream_ops.close(stream); } } catch (e) { throw e; } finally { FS.closeStream(stream.fd); } stream.fd = null; }, isClosed(stream) { return stream.fd === null; }, llseek(stream, offset, whence) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (!stream.seekable || !stream.stream_ops.llseek) { throw new FS.ErrnoError(70); } if (whence != 0 && whence != 1 && whence != 2) { throw new FS.ErrnoError(28); } stream.position = stream.stream_ops.llseek(stream, offset, whence); stream.ungotten = []; return stream.position; }, read(stream, buffer, offset, length, position) { if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.read) { throw new FS.ErrnoError(28); } var seeking = typeof position != "undefined"; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); if (!seeking) stream.position += bytesRead; return bytesRead; }, write(stream, buffer, offset, length, position, canOwn) { if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.write) { throw new FS.ErrnoError(28); } if (stream.seekable && stream.flags & 1024) { // seek to the end before writing in append mode FS.llseek(stream, 0, 2); } var seeking = typeof position != "undefined"; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); if (!seeking) stream.position += bytesWritten; return bytesWritten; }, allocate(stream, offset, length) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (offset < 0 || length <= 0) { throw new FS.ErrnoError(28); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(8); } if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(43); } if (!stream.stream_ops.allocate) { throw new FS.ErrnoError(138); } stream.stream_ops.allocate(stream, offset, length); }, mmap(stream, length, position, prot, flags) { // User requests writing to file (prot & PROT_WRITE != 0). // Checking if we have permissions to write to the file unless // MAP_PRIVATE flag is set. According to POSIX spec it is possible // to write to file opened in read-only mode with MAP_PRIVATE flag, // as all modifications will be visible only in the memory of // the current process. if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) { throw new FS.ErrnoError(2); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(2); } if (!stream.stream_ops.mmap) { throw new FS.ErrnoError(43); } if (!length) { throw new FS.ErrnoError(28); } return stream.stream_ops.mmap(stream, length, position, prot, flags); }, msync(stream, buffer, offset, length, mmapFlags) { if (!stream.stream_ops.msync) { return 0; } return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); }, ioctl(stream, cmd, arg) { if (!stream.stream_ops.ioctl) { throw new FS.ErrnoError(59); } return stream.stream_ops.ioctl(stream, cmd, arg); }, readFile(path, opts = {}) { opts.flags = opts.flags || 0; opts.encoding = opts.encoding || "binary"; if (opts.encoding !== "utf8" && opts.encoding !== "binary") { throw new Error(`Invalid encoding type "${opts.encoding}"`); } var ret; var stream = FS.open(path, opts.flags); var stat = FS.stat(path); var length = stat.size; var buf = new Uint8Array(length); FS.read(stream, buf, 0, length, 0); if (opts.encoding === "utf8") { ret = UTF8ArrayToString(buf); } else if (opts.encoding === "binary") { ret = buf; } FS.close(stream); return ret; }, writeFile(path, data, opts = {}) { opts.flags = opts.flags || 577; var stream = FS.open(path, opts.flags, opts.mode); if (typeof data == "string") { var buf = new Uint8Array(lengthBytesUTF8(data) + 1); var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); } else if (ArrayBuffer.isView(data)) { FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); } else { throw new Error("Unsupported data type"); } FS.close(stream); }, cwd: () => FS.currentPath, chdir(path) { var lookup = FS.lookupPath(path, { follow: true }); if (lookup.node === null) { throw new FS.ErrnoError(44); } if (!FS.isDir(lookup.node.mode)) { throw new FS.ErrnoError(54); } var errCode = FS.nodePermissions(lookup.node, "x"); if (errCode) { throw new FS.ErrnoError(errCode); } FS.currentPath = lookup.path; }, createDefaultDirectories() { FS.mkdir("/tmp"); FS.mkdir("/home"); FS.mkdir("/home/web_user"); }, createDefaultDevices() { // create /dev FS.mkdir("/dev"); // setup /dev/null FS.registerDevice(FS.makedev(1, 3), { read: () => 0, write: (stream, buffer, offset, length, pos) => length, llseek: () => 0 }); FS.mkdev("/dev/null", FS.makedev(1, 3)); // setup /dev/tty and /dev/tty1 // stderr needs to print output using err() rather than out() // so we register a second tty just for it. TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); FS.mkdev("/dev/tty", FS.makedev(5, 0)); FS.mkdev("/dev/tty1", FS.makedev(6, 0)); // setup /dev/[u]random // use a buffer to avoid overhead of individual crypto calls per byte var randomBuffer = new Uint8Array(1024), randomLeft = 0; var randomByte = () => { if (randomLeft === 0) { randomLeft = randomFill(randomBuffer).byteLength; } return randomBuffer[--randomLeft]; }; FS.createDevice("/dev", "random", randomByte); FS.createDevice("/dev", "urandom", randomByte); // we're not going to emulate the actual shm device, // just create the tmp dirs that reside in it commonly FS.mkdir("/dev/shm"); FS.mkdir("/dev/shm/tmp"); }, createSpecialDirectories() { // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the // name of the stream for fd 6 (see test_unistd_ttyname) FS.mkdir("/proc"); var proc_self = FS.mkdir("/proc/self"); FS.mkdir("/proc/self/fd"); FS.mount({ mount() { var node = FS.createNode(proc_self, "fd", 16895, 73); node.node_ops = { lookup(parent, name) { var fd = +name; var stream = FS.getStreamChecked(fd); var ret = { parent: null, mount: { mountpoint: "fake" }, node_ops: { readlink: () => stream.path } }; ret.parent = ret; // make it look like a simple root node return ret; } }; return node; } }, {}, "/proc/self/fd"); }, createStandardStreams(input, output, error) { // TODO deprecate the old functionality of a single // input / output callback and that utilizes FS.createDevice // and instead require a unique set of stream ops // by default, we symlink the standard streams to the // default tty devices. however, if the standard streams // have been overwritten we create a unique device for // them instead. if (input) { FS.createDevice("/dev", "stdin", input); } else { FS.symlink("/dev/tty", "/dev/stdin"); } if (output) { FS.createDevice("/dev", "stdout", null, output); } else { FS.symlink("/dev/tty", "/dev/stdout"); } if (error) { FS.createDevice("/dev", "stderr", null, error); } else { FS.symlink("/dev/tty1", "/dev/stderr"); } // open default streams for the stdin, stdout and stderr devices var stdin = FS.open("/dev/stdin", 0); var stdout = FS.open("/dev/stdout", 1); var stderr = FS.open("/dev/stderr", 1); }, staticInit() { FS.nameTable = new Array(4096); FS.mount(MEMFS, {}, "/"); FS.createDefaultDirectories(); FS.createDefaultDevices(); FS.createSpecialDirectories(); FS.filesystems = { "MEMFS": MEMFS, "IDBFS": IDBFS }; }, init(input, output, error) { FS.initialized = true; // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here input ??= Module["stdin"]; output ??= Module["stdout"]; error ??= Module["stderr"]; FS.createStandardStreams(input, output, error); }, quit() { FS.initialized = false; // force-flush all streams, so we get musl std streams printed out // close all of our streams for (var i = 0; i < FS.streams.length; i++) { var stream = FS.streams[i]; if (!stream) { continue; } FS.close(stream); } }, findObject(path, dontResolveLastLink) { var ret = FS.analyzePath(path, dontResolveLastLink); if (!ret.exists) { return null; } return ret.object; }, analyzePath(path, dontResolveLastLink) { // operate from within the context of the symlink's target try { var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); path = lookup.path; } catch (e) {} var ret = { isRoot: false, exists: false, error: 0, name: null, path: null, object: null, parentExists: false, parentPath: null, parentObject: null }; try { var lookup = FS.lookupPath(path, { parent: true }); ret.parentExists = true; ret.parentPath = lookup.path; ret.parentObject = lookup.node; ret.name = PATH.basename(path); lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); ret.exists = true; ret.path = lookup.path; ret.object = lookup.node; ret.name = lookup.node.name; ret.isRoot = lookup.path === "/"; } catch (e) { ret.error = e.errno; } return ret; }, createPath(parent, path, canRead, canWrite) { parent = typeof parent == "string" ? parent : FS.getPath(parent); var parts = path.split("/").reverse(); while (parts.length) { var part = parts.pop(); if (!part) continue; var current = PATH.join2(parent, part); try { FS.mkdir(current); } catch (e) {} // ignore EEXIST parent = current; } return current; }, createFile(parent, name, properties, canRead, canWrite) { var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name); var mode = FS_getMode(canRead, canWrite); return FS.create(path, mode); }, createDataFile(parent, name, data, canRead, canWrite, canOwn) { var path = name; if (parent) { parent = typeof parent == "string" ? parent : FS.getPath(parent); path = name ? PATH.join2(parent, name) : parent; } var mode = FS_getMode(canRead, canWrite); var node = FS.create(path, mode); if (data) { if (typeof data == "string") { var arr = new Array(data.length); for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); data = arr; } // make sure we can write to the file FS.chmod(node, mode | 146); var stream = FS.open(node, 577); FS.write(stream, data, 0, data.length, 0, canOwn); FS.close(stream); FS.chmod(node, mode); } }, createDevice(parent, name, input, output) { var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name); var mode = FS_getMode(!!input, !!output); FS.createDevice.major ??= 64; var dev = FS.makedev(FS.createDevice.major++, 0); // Create a fake device that a set of stream ops to emulate // the old behavior. FS.registerDevice(dev, { open(stream) { stream.seekable = false; }, close(stream) { // flush any pending line data if (output?.buffer?.length) { output(10); } }, read(stream, buffer, offset, length, pos) { /* ignored */ var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = input(); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset + i] = result; } if (bytesRead) { stream.node.timestamp = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { for (var i = 0; i < length; i++) { try { output(buffer[offset + i]); } catch (e) { throw new FS.ErrnoError(29); } } if (length) { stream.node.timestamp = Date.now(); } return i; } }); return FS.mkdev(path, mode, dev); }, forceLoadFile(obj) { if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; if (typeof XMLHttpRequest != "undefined") { throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); } else { // Command-line. try { obj.contents = readBinary(obj.url); obj.usedBytes = obj.contents.length; } catch (e) { throw new FS.ErrnoError(29); } } }, createLazyFile(parent, name, url, canRead, canWrite) { // Lazy chunked Uint8Array (implements get and length from Uint8Array). // Actual getting is abstracted away for eventual reuse. class LazyUint8Array { lengthKnown=false; chunks=[]; // Loaded chunks. Index is the chunk number get(idx) { if (idx > this.length - 1 || idx < 0) { return undefined; } var chunkOffset = idx % this.chunkSize; var chunkNum = (idx / this.chunkSize) | 0; return this.getter(chunkNum)[chunkOffset]; } setDataGetter(getter) { this.getter = getter; } cacheLength() { // Find length var xhr = new XMLHttpRequest; xhr.open("HEAD", url, false); xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); var datalength = Number(xhr.getResponseHeader("Content-length")); var header; var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; var chunkSize = 1024 * 1024; // Chunk size in bytes if (!hasByteServing) chunkSize = datalength; // Function to get a range from the remote URL. var doXHR = (from, to) => { if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!"); // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. var xhr = new XMLHttpRequest; xhr.open("GET", url, false); if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); // Some hints to the browser that we want binary data. xhr.responseType = "arraybuffer"; if (xhr.overrideMimeType) { xhr.overrideMimeType("text/plain; charset=x-user-defined"); } xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); if (xhr.response !== undefined) { return new Uint8Array(/** @type{Array} */ (xhr.response || [])); } return intArrayFromString(xhr.responseText || "", true); }; var lazyArray = this; lazyArray.setDataGetter(chunkNum => { var start = chunkNum * chunkSize; var end = (chunkNum + 1) * chunkSize - 1; // including this byte end = Math.min(end, datalength - 1); // if datalength-1 is selected, this is the last block if (typeof lazyArray.chunks[chunkNum] == "undefined") { lazyArray.chunks[chunkNum] = doXHR(start, end); } if (typeof lazyArray.chunks[chunkNum] == "undefined") throw new Error("doXHR failed!"); return lazyArray.chunks[chunkNum]; }); if (usesGzip || !datalength) { // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file datalength = this.getter(0).length; chunkSize = datalength; out("LazyFiles on gzip forces download of the whole file when length is accessed"); } this._length = datalength; this._chunkSize = chunkSize; this.lengthKnown = true; } get length() { if (!this.lengthKnown) { this.cacheLength(); } return this._length; } get chunkSize() { if (!this.lengthKnown) { this.cacheLength(); } return this._chunkSize; } } if (typeof XMLHttpRequest != "undefined") { if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc"; var lazyArray = new LazyUint8Array; var properties = { isDevice: false, contents: lazyArray }; } else { var properties = { isDevice: false, url }; } var node = FS.createFile(parent, name, properties, canRead, canWrite); // This is a total hack, but I want to get this lazy file code out of the // core of MEMFS. If we want to keep this lazy file concept I feel it should // be its own thin LAZYFS proxying calls to MEMFS. if (properties.contents) { node.contents = properties.contents; } else if (properties.url) { node.contents = null; node.url = properties.url; } // Add a function that defers querying the file size until it is asked the first time. Object.defineProperties(node, { usedBytes: { get: function() { return this.contents.length; } } }); // override each stream op with one that tries to force load the lazy file first var stream_ops = {}; var keys = Object.keys(node.stream_ops); keys.forEach(key => { var fn = node.stream_ops[key]; stream_ops[key] = (...args) => { FS.forceLoadFile(node); return fn(...args); }; }); function writeChunks(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= contents.length) return 0; var size = Math.min(contents.length - position, length); if (contents.slice) { // normal array for (var i = 0; i < size; i++) { buffer[offset + i] = contents[position + i]; } } else { for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR buffer[offset + i] = contents.get(position + i); } } return size; } // use a custom read function stream_ops.read = (stream, buffer, offset, length, position) => { FS.forceLoadFile(node); return writeChunks(stream, buffer, offset, length, position); }; // use a custom mmap function stream_ops.mmap = (stream, length, position, prot, flags) => { FS.forceLoadFile(node); var ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } writeChunks(stream, GROWABLE_HEAP_I8(), ptr, length, position); return { ptr, allocated: true }; }; node.stream_ops = stream_ops; return node; } }; var SYSCALLS = { DEFAULT_POLLMASK: 5, calculateAt(dirfd, path, allowEmpty) { if (PATH.isAbs(path)) { return path; } // relative path var dir; if (dirfd === -100) { dir = FS.cwd(); } else { var dirstream = SYSCALLS.getStreamFromFD(dirfd); dir = dirstream.path; } if (path.length == 0) { if (!allowEmpty) { throw new FS.ErrnoError(44); } return dir; } return PATH.join2(dir, path); }, doStat(func, path, buf) { var stat = func(path); GROWABLE_HEAP_I32()[((buf) >> 2)] = stat.dev; GROWABLE_HEAP_I32()[(((buf) + (4)) >> 2)] = stat.mode; GROWABLE_HEAP_U32()[(((buf) + (8)) >> 2)] = stat.nlink; GROWABLE_HEAP_I32()[(((buf) + (12)) >> 2)] = stat.uid; GROWABLE_HEAP_I32()[(((buf) + (16)) >> 2)] = stat.gid; GROWABLE_HEAP_I32()[(((buf) + (20)) >> 2)] = stat.rdev; (tempI64 = [ stat.size >>> 0, (tempDouble = stat.size, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[(((buf) + (24)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (28)) >> 2)] = tempI64[1]); GROWABLE_HEAP_I32()[(((buf) + (32)) >> 2)] = 4096; GROWABLE_HEAP_I32()[(((buf) + (36)) >> 2)] = stat.blocks; var atime = stat.atime.getTime(); var mtime = stat.mtime.getTime(); var ctime = stat.ctime.getTime(); (tempI64 = [ Math.floor(atime / 1e3) >>> 0, (tempDouble = Math.floor(atime / 1e3), (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[(((buf) + (40)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (44)) >> 2)] = tempI64[1]); GROWABLE_HEAP_U32()[(((buf) + (48)) >> 2)] = (atime % 1e3) * 1e3 * 1e3; (tempI64 = [ Math.floor(mtime / 1e3) >>> 0, (tempDouble = Math.floor(mtime / 1e3), (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[(((buf) + (56)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (60)) >> 2)] = tempI64[1]); GROWABLE_HEAP_U32()[(((buf) + (64)) >> 2)] = (mtime % 1e3) * 1e3 * 1e3; (tempI64 = [ Math.floor(ctime / 1e3) >>> 0, (tempDouble = Math.floor(ctime / 1e3), (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[(((buf) + (72)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (76)) >> 2)] = tempI64[1]); GROWABLE_HEAP_U32()[(((buf) + (80)) >> 2)] = (ctime % 1e3) * 1e3 * 1e3; (tempI64 = [ stat.ino >>> 0, (tempDouble = stat.ino, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[(((buf) + (88)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (92)) >> 2)] = tempI64[1]); return 0; }, doMsync(addr, stream, len, flags, offset) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } if (flags & 2) { // MAP_PRIVATE calls need not to be synced back to underlying fs return 0; } var buffer = GROWABLE_HEAP_U8().slice(addr, addr + len); FS.msync(stream, buffer, offset, len, flags); }, getStreamFromFD(fd) { var stream = FS.getStreamChecked(fd); return stream; }, varargs: undefined, getStr(ptr) { var ret = UTF8ToString(ptr); return ret; } }; function ___syscall_faccessat(dirfd, path, amode, flags) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(3, 0, 1, dirfd, path, amode, flags); try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); if (amode & ~7) { // need a valid mode return -28; } var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; if (!node) { return -44; } var perms = ""; if (amode & 4) perms += "r"; if (amode & 2) perms += "w"; if (amode & 1) perms += "x"; if (perms && /* otherwise, they've just passed F_OK */ FS.nodePermissions(node, perms)) { return -2; } return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } /** @suppress {duplicate } */ var syscallGetVarargI = () => { // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number. var ret = GROWABLE_HEAP_I32()[((+SYSCALLS.varargs) >> 2)]; SYSCALLS.varargs += 4; return ret; }; var syscallGetVarargP = syscallGetVarargI; function ___syscall_fcntl64(fd, cmd, varargs) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(4, 0, 1, fd, cmd, varargs); SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (cmd) { case 0: { var arg = syscallGetVarargI(); if (arg < 0) { return -28; } while (FS.streams[arg]) { arg++; } var newStream; newStream = FS.dupStream(stream, arg); return newStream.fd; } case 1: case 2: return 0; // FD_CLOEXEC makes no sense for a single process. case 3: return stream.flags; case 4: { var arg = syscallGetVarargI(); stream.flags |= arg; return 0; } case 12: { var arg = syscallGetVarargP(); var offset = 0; // We're always unlocked. GROWABLE_HEAP_I16()[(((arg) + (offset)) >> 1)] = 2; return 0; } case 13: case 14: return 0; } // Pretend that the locking is successful. return -28; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_fstat64(fd, buf) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(5, 0, 1, fd, buf); try { var stream = SYSCALLS.getStreamFromFD(fd); return SYSCALLS.doStat(FS.stat, stream.path, buf); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_ftruncate64(fd, length_low, length_high) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(6, 0, 1, fd, length_low, length_high); var length = convertI32PairToI53Checked(length_low, length_high); try { if (isNaN(length)) return 61; FS.ftruncate(fd, length); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var stringToUTF8 = (str, outPtr, maxBytesToWrite) => stringToUTF8Array(str, GROWABLE_HEAP_U8(), outPtr, maxBytesToWrite); function ___syscall_getdents64(fd, dirp, count) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(7, 0, 1, fd, dirp, count); try { var stream = SYSCALLS.getStreamFromFD(fd); stream.getdents ||= FS.readdir(stream.path); var struct_size = 280; var pos = 0; var off = FS.llseek(stream, 0, 1); var idx = Math.floor(off / struct_size); while (idx < stream.getdents.length && pos + struct_size <= count) { var id; var type; var name = stream.getdents[idx]; if (name === ".") { id = stream.node.id; type = 4; } else // DT_DIR if (name === "..") { var lookup = FS.lookupPath(stream.path, { parent: true }); id = lookup.node.id; type = 4; } else // DT_DIR { var child = FS.lookupNode(stream.node, name); id = child.id; type = FS.isChrdev(child.mode) ? 2 : // DT_CHR, character device. FS.isDir(child.mode) ? 4 : // DT_DIR, directory. FS.isLink(child.mode) ? 10 : // DT_LNK, symbolic link. 8; } // DT_REG, regular file. (tempI64 = [ id >>> 0, (tempDouble = id, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[((dirp + pos) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((dirp + pos) + (4)) >> 2)] = tempI64[1]); (tempI64 = [ (idx + 1) * struct_size >>> 0, (tempDouble = (idx + 1) * struct_size, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[(((dirp + pos) + (8)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((dirp + pos) + (12)) >> 2)] = tempI64[1]); GROWABLE_HEAP_I16()[(((dirp + pos) + (16)) >> 1)] = 280; GROWABLE_HEAP_I8()[(dirp + pos) + (18)] = type; stringToUTF8(name, dirp + pos + 19, 256); pos += struct_size; idx += 1; } FS.llseek(stream, idx * struct_size, 0); return pos; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_ioctl(fd, op, varargs) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(8, 0, 1, fd, op, varargs); SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (op) { case 21509: { if (!stream.tty) return -59; return 0; } case 21505: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcgets) { var termios = stream.tty.ops.ioctl_tcgets(stream); var argp = syscallGetVarargP(); GROWABLE_HEAP_I32()[((argp) >> 2)] = termios.c_iflag || 0; GROWABLE_HEAP_I32()[(((argp) + (4)) >> 2)] = termios.c_oflag || 0; GROWABLE_HEAP_I32()[(((argp) + (8)) >> 2)] = termios.c_cflag || 0; GROWABLE_HEAP_I32()[(((argp) + (12)) >> 2)] = termios.c_lflag || 0; for (var i = 0; i < 32; i++) { GROWABLE_HEAP_I8()[(argp + i) + (17)] = termios.c_cc[i] || 0; } return 0; } return 0; } case 21510: case 21511: case 21512: { if (!stream.tty) return -59; return 0; } // no-op, not actually adjusting terminal settings case 21506: case 21507: case 21508: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcsets) { var argp = syscallGetVarargP(); var c_iflag = GROWABLE_HEAP_I32()[((argp) >> 2)]; var c_oflag = GROWABLE_HEAP_I32()[(((argp) + (4)) >> 2)]; var c_cflag = GROWABLE_HEAP_I32()[(((argp) + (8)) >> 2)]; var c_lflag = GROWABLE_HEAP_I32()[(((argp) + (12)) >> 2)]; var c_cc = []; for (var i = 0; i < 32; i++) { c_cc.push(GROWABLE_HEAP_I8()[(argp + i) + (17)]); } return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc }); } return 0; } // no-op, not actually adjusting terminal settings case 21519: { if (!stream.tty) return -59; var argp = syscallGetVarargP(); GROWABLE_HEAP_I32()[((argp) >> 2)] = 0; return 0; } case 21520: { if (!stream.tty) return -59; return -28; } // not supported case 21531: { var argp = syscallGetVarargP(); return FS.ioctl(stream, op, argp); } case 21523: { // TODO: in theory we should write to the winsize struct that gets // passed in, but for now musl doesn't read anything on it if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tiocgwinsz) { var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty); var argp = syscallGetVarargP(); GROWABLE_HEAP_I16()[((argp) >> 1)] = winsize[0]; GROWABLE_HEAP_I16()[(((argp) + (2)) >> 1)] = winsize[1]; } return 0; } case 21524: { // TODO: technically, this ioctl call should change the window size. // but, since emscripten doesn't have any concept of a terminal window // yet, we'll just silently throw it away as we do TIOCGWINSZ if (!stream.tty) return -59; return 0; } case 21515: { if (!stream.tty) return -59; return 0; } default: return -28; } } // not supported catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_lstat64(path, buf) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(9, 0, 1, path, buf); try { path = SYSCALLS.getStr(path); return SYSCALLS.doStat(FS.lstat, path, buf); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_mkdirat(dirfd, path, mode) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(10, 0, 1, dirfd, path, mode); try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); // remove a trailing slash, if one - /a/b/ has basename of '', but // we want to create b in the context of this function path = PATH.normalize(path); if (path[path.length - 1] === "/") path = path.substr(0, path.length - 1); FS.mkdir(path, mode, 0); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_newfstatat(dirfd, path, buf, flags) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(11, 0, 1, dirfd, path, buf, flags); try { path = SYSCALLS.getStr(path); var nofollow = flags & 256; var allowEmpty = flags & 4096; flags = flags & (~6400); path = SYSCALLS.calculateAt(dirfd, path, allowEmpty); return SYSCALLS.doStat(nofollow ? FS.lstat : FS.stat, path, buf); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_openat(dirfd, path, flags, varargs) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(12, 0, 1, dirfd, path, flags, varargs); SYSCALLS.varargs = varargs; try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); var mode = varargs ? syscallGetVarargI() : 0; return FS.open(path, flags, mode).fd; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var PIPEFS = { BUCKET_BUFFER_SIZE: 8192, mount(mount) { // Do not pollute the real root directory or its child nodes with pipes // Looks like it is OK to create another pseudo-root node not linked to the FS.root hierarchy this way return FS.createNode(null, "/", 16384 | 511, 0); }, createPipe() { var pipe = { buckets: [], // refcnt 2 because pipe has a read end and a write end. We need to be // able to read from the read end after write end is closed. refcnt: 2 }; pipe.buckets.push({ buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE), offset: 0, roffset: 0 }); var rName = PIPEFS.nextname(); var wName = PIPEFS.nextname(); var rNode = FS.createNode(PIPEFS.root, rName, 4096, 0); var wNode = FS.createNode(PIPEFS.root, wName, 4096, 0); rNode.pipe = pipe; wNode.pipe = pipe; var readableStream = FS.createStream({ path: rName, node: rNode, flags: 0, seekable: false, stream_ops: PIPEFS.stream_ops }); rNode.stream = readableStream; var writableStream = FS.createStream({ path: wName, node: wNode, flags: 1, seekable: false, stream_ops: PIPEFS.stream_ops }); wNode.stream = writableStream; return { readable_fd: readableStream.fd, writable_fd: writableStream.fd }; }, stream_ops: { poll(stream) { var pipe = stream.node.pipe; if ((stream.flags & 2097155) === 1) { return (256 | 4); } if (pipe.buckets.length > 0) { for (var i = 0; i < pipe.buckets.length; i++) { var bucket = pipe.buckets[i]; if (bucket.offset - bucket.roffset > 0) { return (64 | 1); } } } return 0; }, ioctl(stream, request, varargs) { return 28; }, fsync(stream) { return 28; }, read(stream, buffer, offset, length, position) { /* ignored */ var pipe = stream.node.pipe; var currentLength = 0; for (var i = 0; i < pipe.buckets.length; i++) { var bucket = pipe.buckets[i]; currentLength += bucket.offset - bucket.roffset; } var data = buffer.subarray(offset, offset + length); if (length <= 0) { return 0; } if (currentLength == 0) { // Behave as if the read end is always non-blocking throw new FS.ErrnoError(6); } var toRead = Math.min(currentLength, length); var totalRead = toRead; var toRemove = 0; for (var i = 0; i < pipe.buckets.length; i++) { var currBucket = pipe.buckets[i]; var bucketSize = currBucket.offset - currBucket.roffset; if (toRead <= bucketSize) { var tmpSlice = currBucket.buffer.subarray(currBucket.roffset, currBucket.offset); if (toRead < bucketSize) { tmpSlice = tmpSlice.subarray(0, toRead); currBucket.roffset += toRead; } else { toRemove++; } data.set(tmpSlice); break; } else { var tmpSlice = currBucket.buffer.subarray(currBucket.roffset, currBucket.offset); data.set(tmpSlice); data = data.subarray(tmpSlice.byteLength); toRead -= tmpSlice.byteLength; toRemove++; } } if (toRemove && toRemove == pipe.buckets.length) { // Do not generate excessive garbage in use cases such as // write several bytes, read everything, write several bytes, read everything... toRemove--; pipe.buckets[toRemove].offset = 0; pipe.buckets[toRemove].roffset = 0; } pipe.buckets.splice(0, toRemove); return totalRead; }, write(stream, buffer, offset, length, position) { /* ignored */ var pipe = stream.node.pipe; var data = buffer.subarray(offset, offset + length); var dataLen = data.byteLength; if (dataLen <= 0) { return 0; } var currBucket = null; if (pipe.buckets.length == 0) { currBucket = { buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE), offset: 0, roffset: 0 }; pipe.buckets.push(currBucket); } else { currBucket = pipe.buckets[pipe.buckets.length - 1]; } assert(currBucket.offset <= PIPEFS.BUCKET_BUFFER_SIZE); var freeBytesInCurrBuffer = PIPEFS.BUCKET_BUFFER_SIZE - currBucket.offset; if (freeBytesInCurrBuffer >= dataLen) { currBucket.buffer.set(data, currBucket.offset); currBucket.offset += dataLen; return dataLen; } else if (freeBytesInCurrBuffer > 0) { currBucket.buffer.set(data.subarray(0, freeBytesInCurrBuffer), currBucket.offset); currBucket.offset += freeBytesInCurrBuffer; data = data.subarray(freeBytesInCurrBuffer, data.byteLength); } var numBuckets = (data.byteLength / PIPEFS.BUCKET_BUFFER_SIZE) | 0; var remElements = data.byteLength % PIPEFS.BUCKET_BUFFER_SIZE; for (var i = 0; i < numBuckets; i++) { var newBucket = { buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE), offset: PIPEFS.BUCKET_BUFFER_SIZE, roffset: 0 }; pipe.buckets.push(newBucket); newBucket.buffer.set(data.subarray(0, PIPEFS.BUCKET_BUFFER_SIZE)); data = data.subarray(PIPEFS.BUCKET_BUFFER_SIZE, data.byteLength); } if (remElements > 0) { var newBucket = { buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE), offset: data.byteLength, roffset: 0 }; pipe.buckets.push(newBucket); newBucket.buffer.set(data); } return dataLen; }, close(stream) { var pipe = stream.node.pipe; pipe.refcnt--; if (pipe.refcnt === 0) { pipe.buckets = null; } } }, nextname() { if (!PIPEFS.nextname.current) { PIPEFS.nextname.current = 0; } return "pipe[" + (PIPEFS.nextname.current++) + "]"; } }; function ___syscall_pipe(fdPtr) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(13, 0, 1, fdPtr); try { if (fdPtr == 0) { throw new FS.ErrnoError(21); } var res = PIPEFS.createPipe(); GROWABLE_HEAP_I32()[((fdPtr) >> 2)] = res.readable_fd; GROWABLE_HEAP_I32()[(((fdPtr) + (4)) >> 2)] = res.writable_fd; return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var SOCKFS = { websocketArgs: {}, callbacks: {}, on(event, callback) { SOCKFS.callbacks[event] = callback; }, emit(event, param) { SOCKFS.callbacks[event]?.(param); }, mount(mount) { // The incomming Module['websocket'] can be used for configuring // configuring subprotocol/url, etc SOCKFS.websocketArgs = Module["websocket"] || {}; // Add the Event registration mechanism to the exported websocket configuration // object so we can register network callbacks from native JavaScript too. // For more documentation see system/include/emscripten/emscripten.h (Module["websocket"] ??= {})["on"] = SOCKFS.on; return FS.createNode(null, "/", 16895, 0); }, createSocket(family, type, protocol) { type &= ~526336; // Some applications may pass it; it makes no sense for a single process. var streaming = type == 1; if (streaming && protocol && protocol != 6) { throw new FS.ErrnoError(66); } // create our internal socket structure var sock = { family, type, protocol, server: null, error: null, // Used in getsockopt for SOL_SOCKET/SO_ERROR test peers: {}, pending: [], recv_queue: [], sock_ops: SOCKFS.websocket_sock_ops }; // create the filesystem node to store the socket structure var name = SOCKFS.nextname(); var node = FS.createNode(SOCKFS.root, name, 49152, 0); node.sock = sock; // and the wrapping stream that enables library functions such // as read and write to indirectly interact with the socket var stream = FS.createStream({ path: name, node, flags: 2, seekable: false, stream_ops: SOCKFS.stream_ops }); // map the new stream to the socket structure (sockets have a 1:1 // relationship with a stream) sock.stream = stream; return sock; }, getSocket(fd) { var stream = FS.getStream(fd); if (!stream || !FS.isSocket(stream.node.mode)) { return null; } return stream.node.sock; }, stream_ops: { poll(stream) { var sock = stream.node.sock; return sock.sock_ops.poll(sock); }, ioctl(stream, request, varargs) { var sock = stream.node.sock; return sock.sock_ops.ioctl(sock, request, varargs); }, read(stream, buffer, offset, length, position) { /* ignored */ var sock = stream.node.sock; var msg = sock.sock_ops.recvmsg(sock, length); if (!msg) { // socket is closed return 0; } buffer.set(msg.buffer, offset); return msg.buffer.length; }, write(stream, buffer, offset, length, position) { /* ignored */ var sock = stream.node.sock; return sock.sock_ops.sendmsg(sock, buffer, offset, length); }, close(stream) { var sock = stream.node.sock; sock.sock_ops.close(sock); } }, nextname() { if (!SOCKFS.nextname.current) { SOCKFS.nextname.current = 0; } return `socket[${SOCKFS.nextname.current++}]`; }, websocket_sock_ops: { createPeer(sock, addr, port) { var ws; if (typeof addr == "object") { ws = addr; addr = null; port = null; } if (ws) { // for sockets that've already connected (e.g. we're the server) // we can inspect the _socket property for the address if (ws._socket) { addr = ws._socket.remoteAddress; port = ws._socket.remotePort; } else // if we're just now initializing a connection to the remote, // inspect the url property { var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url); if (!result) { throw new Error("WebSocket URL must be in the format ws(s)://address:port"); } addr = result[1]; port = parseInt(result[2], 10); } } else { // create the actual websocket object and connect try { // The default value is 'ws://' the replace is needed because the compiler replaces '//' comments with '#' // comments without checking context, so we'd end up with ws:#, the replace swaps the '#' for '//' again. var url = "ws:#".replace("#", "//"); // Make the WebSocket subprotocol (Sec-WebSocket-Protocol) default to binary if no configuration is set. var subProtocols = "binary"; // The default value is 'binary' // The default WebSocket options var opts = undefined; // Fetch runtime WebSocket URL config. if (SOCKFS.websocketArgs["url"]) { url = SOCKFS.websocketArgs["url"]; } // Fetch runtime WebSocket subprotocol config. if (SOCKFS.websocketArgs["subprotocol"]) { subProtocols = SOCKFS.websocketArgs["subprotocol"]; } else if (SOCKFS.websocketArgs["subprotocol"] === null) { subProtocols = "null"; } if (url === "ws://" || url === "wss://") { // Is the supplied URL config just a prefix, if so complete it. var parts = addr.split("/"); url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/"); } if (subProtocols !== "null") { // The regex trims the string (removes spaces at the beginning and end, then splits the string by // , into an Array. Whitespace removal is important for Websockify and ws. subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */); opts = subProtocols; } // If node we use the ws library. var WebSocketConstructor; if (ENVIRONMENT_IS_NODE) { WebSocketConstructor = /** @type{(typeof WebSocket)} */ (require("ws")); } else { WebSocketConstructor = WebSocket; } ws = new WebSocketConstructor(url, opts); ws.binaryType = "arraybuffer"; } catch (e) { throw new FS.ErrnoError(23); } } var peer = { addr, port, socket: ws, msg_send_queue: [] }; SOCKFS.websocket_sock_ops.addPeer(sock, peer); SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer); // if this is a bound dgram socket, send the port number first to allow // us to override the ephemeral port reported to us by remotePort on the // remote end. if (sock.type === 2 && typeof sock.sport != "undefined") { peer.msg_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), ((sock.sport & 65280) >> 8), (sock.sport & 255) ])); } return peer; }, getPeer(sock, addr, port) { return sock.peers[addr + ":" + port]; }, addPeer(sock, peer) { sock.peers[peer.addr + ":" + peer.port] = peer; }, removePeer(sock, peer) { delete sock.peers[peer.addr + ":" + peer.port]; }, handlePeerEvents(sock, peer) { var first = true; var handleOpen = function() { sock.connecting = false; SOCKFS.emit("open", sock.stream.fd); try { var queued = peer.msg_send_queue.shift(); while (queued) { peer.socket.send(queued); queued = peer.msg_send_queue.shift(); } } catch (e) { // not much we can do here in the way of proper error handling as we've already // lied and said this data was sent. shut it down. peer.socket.close(); } }; function handleMessage(data) { if (typeof data == "string") { var encoder = new TextEncoder; // should be utf-8 data = encoder.encode(data); } else // make a typed array from the string { assert(data.byteLength !== undefined); // must receive an ArrayBuffer if (data.byteLength == 0) { // An empty ArrayBuffer will emit a pseudo disconnect event // as recv/recvmsg will return zero which indicates that a socket // has performed a shutdown although the connection has not been disconnected yet. return; } data = new Uint8Array(data); } // if this is the port message, override the peer's port with it var wasfirst = first; first = false; if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) { // update the peer's port and it's key in the peer map var newport = ((data[8] << 8) | data[9]); SOCKFS.websocket_sock_ops.removePeer(sock, peer); peer.port = newport; SOCKFS.websocket_sock_ops.addPeer(sock, peer); return; } sock.recv_queue.push({ addr: peer.addr, port: peer.port, data }); SOCKFS.emit("message", sock.stream.fd); } if (ENVIRONMENT_IS_NODE) { peer.socket.on("open", handleOpen); peer.socket.on("message", function(data, isBinary) { if (!isBinary) { return; } handleMessage((new Uint8Array(data)).buffer); }); // copy from node Buffer -> ArrayBuffer peer.socket.on("close", function() { SOCKFS.emit("close", sock.stream.fd); }); peer.socket.on("error", function(error) { // Although the ws library may pass errors that may be more descriptive than // ECONNREFUSED they are not necessarily the expected error code e.g. // ENOTFOUND on getaddrinfo seems to be node.js specific, so using ECONNREFUSED // is still probably the most useful thing to do. sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]); }); } else { peer.socket.onopen = handleOpen; peer.socket.onclose = function() { SOCKFS.emit("close", sock.stream.fd); }; peer.socket.onmessage = function peer_socket_onmessage(event) { handleMessage(event.data); }; peer.socket.onerror = function(error) { // The WebSocket spec only allows a 'simple event' to be thrown on error, // so we only really know as much as ECONNREFUSED. sock.error = 14; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]); }; } }, poll(sock) { if (sock.type === 1 && sock.server) { // listen sockets should only say they're available for reading // if there are pending clients. return sock.pending.length ? (64 | 1) : 0; } var mask = 0; var dest = sock.type === 1 ? // we only care about the socket state for connection-based sockets SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null; if (sock.recv_queue.length || !dest || // connection-less sockets are always ready to read (dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) { // let recv return 0 once closed mask |= (64 | 1); } if (!dest || // connection-less sockets are always ready to write (dest && dest.socket.readyState === dest.socket.OPEN)) { mask |= 4; } if ((dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) { // When an non-blocking connect fails mark the socket as writable. // Its up to the calling code to then use getsockopt with SO_ERROR to // retrieve the error. // See https://man7.org/linux/man-pages/man2/connect.2.html if (sock.connecting) { mask |= 4; } else { mask |= 16; } } return mask; }, ioctl(sock, request, arg) { switch (request) { case 21531: var bytes = 0; if (sock.recv_queue.length) { bytes = sock.recv_queue[0].data.length; } GROWABLE_HEAP_I32()[((arg) >> 2)] = bytes; return 0; default: return 28; } }, close(sock) { // if we've spawned a listen server, close it if (sock.server) { try { sock.server.close(); } catch (e) {} sock.server = null; } // close any peer connections var peers = Object.keys(sock.peers); for (var i = 0; i < peers.length; i++) { var peer = sock.peers[peers[i]]; try { peer.socket.close(); } catch (e) {} SOCKFS.websocket_sock_ops.removePeer(sock, peer); } return 0; }, bind(sock, addr, port) { if (typeof sock.saddr != "undefined" || typeof sock.sport != "undefined") { throw new FS.ErrnoError(28); } // already bound sock.saddr = addr; sock.sport = port; // in order to emulate dgram sockets, we need to launch a listen server when // binding on a connection-less socket // note: this is only required on the server side if (sock.type === 2) { // close the existing server if it exists if (sock.server) { sock.server.close(); sock.server = null; } // swallow error operation not supported error that occurs when binding in the // browser where this isn't supported try { sock.sock_ops.listen(sock, 0); } catch (e) { if (!(e.name === "ErrnoError")) throw e; if (e.errno !== 138) throw e; } } }, connect(sock, addr, port) { if (sock.server) { throw new FS.ErrnoError(138); } // TODO autobind // if (!sock.addr && sock.type == 2) { // } // early out if we're already connected / in the middle of connecting if (typeof sock.daddr != "undefined" && typeof sock.dport != "undefined") { var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); if (dest) { if (dest.socket.readyState === dest.socket.CONNECTING) { throw new FS.ErrnoError(7); } else { throw new FS.ErrnoError(30); } } } // add the socket to our peer list and set our // destination address / port to match var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); sock.daddr = peer.addr; sock.dport = peer.port; // because we cannot synchronously block to wait for the WebSocket // connection to complete, we return here pretending that the connection // was a success. sock.connecting = true; }, listen(sock, backlog) { if (!ENVIRONMENT_IS_NODE) { throw new FS.ErrnoError(138); } if (sock.server) { throw new FS.ErrnoError(28); } // already listening var WebSocketServer = require("ws").Server; var host = sock.saddr; sock.server = new WebSocketServer({ host, port: sock.sport }); // TODO support backlog SOCKFS.emit("listen", sock.stream.fd); // Send Event with listen fd. sock.server.on("connection", function(ws) { if (sock.type === 1) { var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol); // create a peer on the new socket var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws); newsock.daddr = peer.addr; newsock.dport = peer.port; // push to queue for accept to pick up sock.pending.push(newsock); SOCKFS.emit("connection", newsock.stream.fd); } else { // create a peer on the listen socket so calling sendto // with the listen socket and an address will resolve // to the correct client SOCKFS.websocket_sock_ops.createPeer(sock, ws); SOCKFS.emit("connection", sock.stream.fd); } }); sock.server.on("close", function() { SOCKFS.emit("close", sock.stream.fd); sock.server = null; }); sock.server.on("error", function(error) { // Although the ws library may pass errors that may be more descriptive than // ECONNREFUSED they are not necessarily the expected error code e.g. // ENOTFOUND on getaddrinfo seems to be node.js specific, so using EHOSTUNREACH // is still probably the most useful thing to do. This error shouldn't // occur in a well written app as errors should get trapped in the compiled // app's own getaddrinfo call. sock.error = 23; // Used in getsockopt for SOL_SOCKET/SO_ERROR test. SOCKFS.emit("error", [ sock.stream.fd, sock.error, "EHOSTUNREACH: Host is unreachable" ]); }); }, // don't throw accept(listensock) { if (!listensock.server || !listensock.pending.length) { throw new FS.ErrnoError(28); } var newsock = listensock.pending.shift(); newsock.stream.flags = listensock.stream.flags; return newsock; }, getname(sock, peer) { var addr, port; if (peer) { if (sock.daddr === undefined || sock.dport === undefined) { throw new FS.ErrnoError(53); } addr = sock.daddr; port = sock.dport; } else { // TODO saddr and sport will be set for bind()'d UDP sockets, but what // should we be returning for TCP sockets that've been connect()'d? addr = sock.saddr || 0; port = sock.sport || 0; } return { addr, port }; }, sendmsg(sock, buffer, offset, length, addr, port) { if (sock.type === 2) { // connection-less sockets will honor the message address, // and otherwise fall back to the bound destination address if (addr === undefined || port === undefined) { addr = sock.daddr; port = sock.dport; } // if there was no address to fall back to, error out if (addr === undefined || port === undefined) { throw new FS.ErrnoError(17); } } else { // connection-based sockets will only use the bound addr = sock.daddr; port = sock.dport; } // find the peer for the destination address var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port); // early out if not connected with a connection-based socket if (sock.type === 1) { if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { throw new FS.ErrnoError(53); } } // create a copy of the incoming data to send, as the WebSocket API // doesn't work entirely with an ArrayBufferView, it'll just send // the entire underlying buffer if (ArrayBuffer.isView(buffer)) { offset += buffer.byteOffset; buffer = buffer.buffer; } var data = buffer.slice(offset, offset + length); // WebSockets .send() does not allow passing a SharedArrayBuffer, so // clone the the SharedArrayBuffer as regular ArrayBuffer before // sending. if (data instanceof SharedArrayBuffer) { data = new Uint8Array(new Uint8Array(data)).buffer; } // if we don't have a cached connectionless UDP datagram connection, or // the TCP socket is still connecting, queue the message to be sent upon // connect, and lie, saying the data was sent now. if (!dest || dest.socket.readyState !== dest.socket.OPEN) { // if we're not connected, open a new connection if (sock.type === 2) { if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); } } dest.msg_send_queue.push(data); return length; } try { // send the actual data dest.socket.send(data); return length; } catch (e) { throw new FS.ErrnoError(28); } }, recvmsg(sock, length) { // http://pubs.opengroup.org/onlinepubs/7908799/xns/recvmsg.html if (sock.type === 1 && sock.server) { // tcp servers should not be recv()'ing on the listen socket throw new FS.ErrnoError(53); } var queued = sock.recv_queue.shift(); if (!queued) { if (sock.type === 1) { var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); if (!dest) { // if we have a destination address but are not connected, error out throw new FS.ErrnoError(53); } if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { // return null if the socket has closed return null; } // else, our socket is in a valid state but truly has nothing available throw new FS.ErrnoError(6); } throw new FS.ErrnoError(6); } // queued.data will be an ArrayBuffer if it's unadulterated, but if it's // requeued TCP data it'll be an ArrayBufferView var queuedLength = queued.data.byteLength || queued.data.length; var queuedOffset = queued.data.byteOffset || 0; var queuedBuffer = queued.data.buffer || queued.data; var bytesRead = Math.min(length, queuedLength); var res = { buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead), addr: queued.addr, port: queued.port }; // push back any unread data for TCP connections if (sock.type === 1 && bytesRead < queuedLength) { var bytesRemaining = queuedLength - bytesRead; queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining); sock.recv_queue.unshift(queued); } return res; } } }; var getSocketFromFD = fd => { var socket = SOCKFS.getSocket(fd); if (!socket) throw new FS.ErrnoError(8); return socket; }; var Sockets = { BUFFER_SIZE: 10240, MAX_BUFFER_SIZE: 10485760, nextFd: 1, fds: {}, nextport: 1, maxport: 65535, peer: null, connections: {}, portmap: {}, localAddr: 4261412874, addrPool: [ 33554442, 50331658, 67108874, 83886090, 100663306, 117440522, 134217738, 150994954, 167772170, 184549386, 201326602, 218103818, 234881034 ] }; var inetPton4 = str => { var b = str.split("."); for (var i = 0; i < 4; i++) { var tmp = Number(b[i]); if (isNaN(tmp)) return null; b[i] = tmp; } return (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) >>> 0; }; /** @suppress {checkTypes} */ var jstoi_q = str => parseInt(str); var inetPton6 = str => { var words; var w, offset, z, i; /* http://home.deds.nl/~aeron/regex/ */ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i; var parts = []; if (!valid6regx.test(str)) { return null; } if (str === "::") { return [ 0, 0, 0, 0, 0, 0, 0, 0 ]; } // Z placeholder to keep track of zeros when splitting the string on ":" if (str.startsWith("::")) { str = str.replace("::", "Z:"); } else // leading zeros case { str = str.replace("::", ":Z:"); } if (str.indexOf(".") > 0) { // parse IPv4 embedded stress str = str.replace(new RegExp("[.]", "g"), ":"); words = str.split(":"); words[words.length - 4] = jstoi_q(words[words.length - 4]) + jstoi_q(words[words.length - 3]) * 256; words[words.length - 3] = jstoi_q(words[words.length - 2]) + jstoi_q(words[words.length - 1]) * 256; words = words.slice(0, words.length - 2); } else { words = str.split(":"); } offset = 0; z = 0; for (w = 0; w < words.length; w++) { if (typeof words[w] == "string") { if (words[w] === "Z") { // compressed zeros - write appropriate number of zero words for (z = 0; z < (8 - words.length + 1); z++) { parts[w + z] = 0; } offset = z - 1; } else { // parse hex to field to 16-bit value and write it in network byte-order parts[w + offset] = _htons(parseInt(words[w], 16)); } } else { // parsed IPv4 words parts[w + offset] = words[w]; } } return [ (parts[1] << 16) | parts[0], (parts[3] << 16) | parts[2], (parts[5] << 16) | parts[4], (parts[7] << 16) | parts[6] ]; }; /** @param {number=} addrlen */ var writeSockaddr = (sa, family, addr, port, addrlen) => { switch (family) { case 2: addr = inetPton4(addr); zeroMemory(sa, 16); if (addrlen) { GROWABLE_HEAP_I32()[((addrlen) >> 2)] = 16; } GROWABLE_HEAP_I16()[((sa) >> 1)] = family; GROWABLE_HEAP_I32()[(((sa) + (4)) >> 2)] = addr; GROWABLE_HEAP_I16()[(((sa) + (2)) >> 1)] = _htons(port); break; case 10: addr = inetPton6(addr); zeroMemory(sa, 28); if (addrlen) { GROWABLE_HEAP_I32()[((addrlen) >> 2)] = 28; } GROWABLE_HEAP_I32()[((sa) >> 2)] = family; GROWABLE_HEAP_I32()[(((sa) + (8)) >> 2)] = addr[0]; GROWABLE_HEAP_I32()[(((sa) + (12)) >> 2)] = addr[1]; GROWABLE_HEAP_I32()[(((sa) + (16)) >> 2)] = addr[2]; GROWABLE_HEAP_I32()[(((sa) + (20)) >> 2)] = addr[3]; GROWABLE_HEAP_I16()[(((sa) + (2)) >> 1)] = _htons(port); break; default: return 5; } return 0; }; var DNS = { address_map: { id: 1, addrs: {}, names: {} }, lookup_name(name) { // If the name is already a valid ipv4 / ipv6 address, don't generate a fake one. var res = inetPton4(name); if (res !== null) { return name; } res = inetPton6(name); if (res !== null) { return name; } // See if this name is already mapped. var addr; if (DNS.address_map.addrs[name]) { addr = DNS.address_map.addrs[name]; } else { var id = DNS.address_map.id++; assert(id < 65535, "exceeded max address mappings of 65535"); addr = "172.29." + (id & 255) + "." + (id & 65280); DNS.address_map.names[addr] = name; DNS.address_map.addrs[name] = addr; } return addr; }, lookup_addr(addr) { if (DNS.address_map.names[addr]) { return DNS.address_map.names[addr]; } return null; } }; function ___syscall_recvfrom(fd, buf, len, flags, addr, addrlen) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(14, 0, 1, fd, buf, len, flags, addr, addrlen); try { var sock = getSocketFromFD(fd); var msg = sock.sock_ops.recvmsg(sock, len); if (!msg) return 0; // socket is closed if (addr) { var errno = writeSockaddr(addr, sock.family, DNS.lookup_name(msg.addr), msg.port, addrlen); } GROWABLE_HEAP_U8().set(msg.buffer, buf); return msg.buffer.byteLength; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_renameat(olddirfd, oldpath, newdirfd, newpath) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(15, 0, 1, olddirfd, oldpath, newdirfd, newpath); try { oldpath = SYSCALLS.getStr(oldpath); newpath = SYSCALLS.getStr(newpath); oldpath = SYSCALLS.calculateAt(olddirfd, oldpath); newpath = SYSCALLS.calculateAt(newdirfd, newpath); FS.rename(oldpath, newpath); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_rmdir(path) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(16, 0, 1, path); try { path = SYSCALLS.getStr(path); FS.rmdir(path); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var inetNtop4 = addr => (addr & 255) + "." + ((addr >> 8) & 255) + "." + ((addr >> 16) & 255) + "." + ((addr >> 24) & 255); var inetNtop6 = ints => { // ref: http://www.ietf.org/rfc/rfc2373.txt - section 2.5.4 // Format for IPv4 compatible and mapped 128-bit IPv6 Addresses // 128-bits are split into eight 16-bit words // stored in network byte order (big-endian) // | 80 bits | 16 | 32 bits | // +-----------------------------------------------------------------+ // | 10 bytes | 2 | 4 bytes | // +--------------------------------------+--------------------------+ // + 5 words | 1 | 2 words | // +--------------------------------------+--------------------------+ // |0000..............................0000|0000| IPv4 ADDRESS | (compatible) // +--------------------------------------+----+---------------------+ // |0000..............................0000|FFFF| IPv4 ADDRESS | (mapped) // +--------------------------------------+----+---------------------+ var str = ""; var word = 0; var longest = 0; var lastzero = 0; var zstart = 0; var len = 0; var i = 0; var parts = [ ints[0] & 65535, (ints[0] >> 16), ints[1] & 65535, (ints[1] >> 16), ints[2] & 65535, (ints[2] >> 16), ints[3] & 65535, (ints[3] >> 16) ]; // Handle IPv4-compatible, IPv4-mapped, loopback and any/unspecified addresses var hasipv4 = true; var v4part = ""; // check if the 10 high-order bytes are all zeros (first 5 words) for (i = 0; i < 5; i++) { if (parts[i] !== 0) { hasipv4 = false; break; } } if (hasipv4) { // low-order 32-bits store an IPv4 address (bytes 13 to 16) (last 2 words) v4part = inetNtop4(parts[6] | (parts[7] << 16)); // IPv4-mapped IPv6 address if 16-bit value (bytes 11 and 12) == 0xFFFF (6th word) if (parts[5] === -1) { str = "::ffff:"; str += v4part; return str; } // IPv4-compatible IPv6 address if 16-bit value (bytes 11 and 12) == 0x0000 (6th word) if (parts[5] === 0) { str = "::"; //special case IPv6 addresses if (v4part === "0.0.0.0") v4part = ""; // any/unspecified address if (v4part === "0.0.0.1") v4part = "1"; // loopback address str += v4part; return str; } } // Handle all other IPv6 addresses // first run to find the longest contiguous zero words for (word = 0; word < 8; word++) { if (parts[word] === 0) { if (word - lastzero > 1) { len = 0; } lastzero = word; len++; } if (len > longest) { longest = len; zstart = word - longest + 1; } } for (word = 0; word < 8; word++) { if (longest > 1) { // compress contiguous zeros - to produce "::" if (parts[word] === 0 && word >= zstart && word < (zstart + longest)) { if (word === zstart) { str += ":"; if (zstart === 0) str += ":"; } //leading zeros case continue; } } // converts 16-bit words from big-endian to little-endian before converting to hex string str += Number(_ntohs(parts[word] & 65535)).toString(16); str += word < 7 ? ":" : ""; } return str; }; var readSockaddr = (sa, salen) => { // family / port offsets are common to both sockaddr_in and sockaddr_in6 var family = GROWABLE_HEAP_I16()[((sa) >> 1)]; var port = _ntohs(GROWABLE_HEAP_U16()[(((sa) + (2)) >> 1)]); var addr; switch (family) { case 2: if (salen !== 16) { return { errno: 28 }; } addr = GROWABLE_HEAP_I32()[(((sa) + (4)) >> 2)]; addr = inetNtop4(addr); break; case 10: if (salen !== 28) { return { errno: 28 }; } addr = [ GROWABLE_HEAP_I32()[(((sa) + (8)) >> 2)], GROWABLE_HEAP_I32()[(((sa) + (12)) >> 2)], GROWABLE_HEAP_I32()[(((sa) + (16)) >> 2)], GROWABLE_HEAP_I32()[(((sa) + (20)) >> 2)] ]; addr = inetNtop6(addr); break; default: return { errno: 5 }; } return { family, addr, port }; }; var getSocketAddress = (addrp, addrlen) => { var info = readSockaddr(addrp, addrlen); if (info.errno) throw new FS.ErrnoError(info.errno); info.addr = DNS.lookup_addr(info.addr) || info.addr; return info; }; function ___syscall_sendto(fd, message, length, flags, addr, addr_len) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(17, 0, 1, fd, message, length, flags, addr, addr_len); try { var sock = getSocketFromFD(fd); if (!addr) { // send, no address provided return FS.write(sock.stream, GROWABLE_HEAP_I8(), message, length); } var dest = getSocketAddress(addr, addr_len); // sendto an address return sock.sock_ops.sendmsg(sock, GROWABLE_HEAP_I8(), message, length, dest.addr, dest.port); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_stat64(path, buf) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(18, 0, 1, path, buf); try { path = SYSCALLS.getStr(path); return SYSCALLS.doStat(FS.stat, path, buf); } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function ___syscall_unlinkat(dirfd, path, flags) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(19, 0, 1, dirfd, path, flags); try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); if (flags === 0) { FS.unlink(path); } else if (flags === 512) { FS.rmdir(path); } else { abort("Invalid flags passed to unlinkat"); } return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var __abort_js = () => abort(""); var nowIsMonotonic = 1; var __emscripten_get_now_is_monotonic = () => nowIsMonotonic; var __emscripten_init_main_thread_js = tb => { // Pass the thread address to the native code where they stored in wasm // globals which act as a form of TLS. Global constructors trying // to access this value will read the wrong value, but that is UB anyway. __emscripten_thread_init(tb, /*is_main=*/ !ENVIRONMENT_IS_WORKER, /*is_runtime=*/ 1, /*can_block=*/ !ENVIRONMENT_IS_WEB, /*default_stacksize=*/ 4194304, /*start_profiling=*/ false); PThread.threadInitTLS(); }; var maybeExit = () => { if (!keepRuntimeAlive()) { try { if (ENVIRONMENT_IS_PTHREAD) __emscripten_thread_exit(EXITSTATUS); else _exit(EXITSTATUS); } catch (e) { handleException(e); } } }; var callUserCallback = func => { if (ABORT) { return; } try { func(); maybeExit(); } catch (e) { handleException(e); } }; var __emscripten_thread_mailbox_await = pthread_ptr => { if (typeof Atomics.waitAsync === "function") { // Wait on the pthread's initial self-pointer field because it is easy and // safe to access from sending threads that need to notify the waiting // thread. // TODO: How to make this work with wasm64? var wait = Atomics.waitAsync(GROWABLE_HEAP_I32(), ((pthread_ptr) >> 2), pthread_ptr); wait.value.then(checkMailbox); var waitingAsync = pthread_ptr + 128; Atomics.store(GROWABLE_HEAP_I32(), ((waitingAsync) >> 2), 1); } }; // If `Atomics.waitAsync` is not implemented, then we will always fall back // to postMessage and there is no need to do anything here. var checkMailbox = () => { // Only check the mailbox if we have a live pthread runtime. We implement // pthread_self to return 0 if there is no live runtime. var pthread_ptr = _pthread_self(); if (pthread_ptr) { // If we are using Atomics.waitAsync as our notification mechanism, wait // for a notification before processing the mailbox to avoid missing any // work that could otherwise arrive after we've finished processing the // mailbox and before we're ready for the next notification. __emscripten_thread_mailbox_await(pthread_ptr); callUserCallback(__emscripten_check_mailbox); } }; var __emscripten_notify_mailbox_postmessage = (targetThread, currThreadId) => { if (targetThread == currThreadId) { setTimeout(checkMailbox); } else if (ENVIRONMENT_IS_PTHREAD) { postMessage({ targetThread, cmd: "checkMailbox" }); } else { var worker = PThread.pthreads[targetThread]; if (!worker) { return; } worker.postMessage({ cmd: "checkMailbox" }); } }; var proxiedJSCallArgs = []; var __emscripten_receive_on_main_thread_js = (funcIndex, emAsmAddr, callingThread, numCallArgs, args) => { // Sometimes we need to backproxy events to the calling thread (e.g. // HTML5 DOM events handlers such as // emscripten_set_mousemove_callback()), so keep track in a globally // accessible variable about the thread that initiated the proxying. proxiedJSCallArgs.length = numCallArgs; var b = ((args) >> 3); for (var i = 0; i < numCallArgs; i++) { proxiedJSCallArgs[i] = GROWABLE_HEAP_F64()[b + i]; } // Proxied JS library funcs use funcIndex and EM_ASM functions use emAsmAddr var func = emAsmAddr ? ASM_CONSTS[emAsmAddr] : proxiedFunctionTable[funcIndex]; PThread.currentProxiedOperationCallerThread = callingThread; var rtn = func(...proxiedJSCallArgs); PThread.currentProxiedOperationCallerThread = 0; return rtn; }; var __emscripten_runtime_keepalive_clear = () => { noExitRuntime = false; runtimeKeepaliveCounter = 0; }; var __emscripten_thread_cleanup = thread => { // Called when a thread needs to be cleaned up so it can be reused. // A thread is considered reusable when it either returns from its // entry point, calls pthread_exit, or acts upon a cancellation. // Detached threads are responsible for calling this themselves, // otherwise pthread_join is responsible for calling this. if (!ENVIRONMENT_IS_PTHREAD) cleanupThread(thread); else postMessage({ cmd: "cleanupThread", thread }); }; var __emscripten_thread_set_strongref = thread => { // Called when a thread needs to be strongly referenced. // Currently only used for: // - keeping the "main" thread alive in PROXY_TO_PTHREAD mode; // - crashed threads that needs to propagate the uncaught exception // back to the main thread. if (ENVIRONMENT_IS_NODE) { PThread.pthreads[thread].ref(); } }; var __emscripten_throw_longjmp = () => { throw Infinity; }; var isLeapYear = year => year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0); var MONTH_DAYS_LEAP_CUMULATIVE = [ 0, 31, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335 ]; var MONTH_DAYS_REGULAR_CUMULATIVE = [ 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 ]; var ydayFromDate = date => { var leap = isLeapYear(date.getFullYear()); var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE); var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1; // -1 since it's days since Jan 1 return yday; }; function __localtime_js(time_low, time_high, tmPtr) { var time = convertI32PairToI53Checked(time_low, time_high); var date = new Date(time * 1e3); GROWABLE_HEAP_I32()[((tmPtr) >> 2)] = date.getSeconds(); GROWABLE_HEAP_I32()[(((tmPtr) + (4)) >> 2)] = date.getMinutes(); GROWABLE_HEAP_I32()[(((tmPtr) + (8)) >> 2)] = date.getHours(); GROWABLE_HEAP_I32()[(((tmPtr) + (12)) >> 2)] = date.getDate(); GROWABLE_HEAP_I32()[(((tmPtr) + (16)) >> 2)] = date.getMonth(); GROWABLE_HEAP_I32()[(((tmPtr) + (20)) >> 2)] = date.getFullYear() - 1900; GROWABLE_HEAP_I32()[(((tmPtr) + (24)) >> 2)] = date.getDay(); var yday = ydayFromDate(date) | 0; GROWABLE_HEAP_I32()[(((tmPtr) + (28)) >> 2)] = yday; GROWABLE_HEAP_I32()[(((tmPtr) + (36)) >> 2)] = -(date.getTimezoneOffset() * 60); // Attention: DST is in December in South, and some regions don't have DST at all. var start = new Date(date.getFullYear(), 0, 1); var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset(); var winterOffset = start.getTimezoneOffset(); var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0; GROWABLE_HEAP_I32()[(((tmPtr) + (32)) >> 2)] = dst; } function __mmap_js(len, prot, flags, fd, offset_low, offset_high, allocated, addr) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(20, 0, 1, len, prot, flags, fd, offset_low, offset_high, allocated, addr); var offset = convertI32PairToI53Checked(offset_low, offset_high); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd); var res = FS.mmap(stream, len, offset, prot, flags); var ptr = res.ptr; GROWABLE_HEAP_I32()[((allocated) >> 2)] = res.allocated; GROWABLE_HEAP_U32()[((addr) >> 2)] = ptr; return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } function __munmap_js(addr, len, prot, flags, fd, offset_low, offset_high) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(21, 0, 1, addr, len, prot, flags, fd, offset_low, offset_high); var offset = convertI32PairToI53Checked(offset_low, offset_high); try { var stream = SYSCALLS.getStreamFromFD(fd); if (prot & 2) { SYSCALLS.doMsync(addr, stream, len, flags, offset); } } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return -e.errno; } } var __tzset_js = (timezone, daylight, std_name, dst_name) => { // TODO: Use (malleable) environment variables instead of system settings. var currentYear = (new Date).getFullYear(); var winter = new Date(currentYear, 0, 1); var summer = new Date(currentYear, 6, 1); var winterOffset = winter.getTimezoneOffset(); var summerOffset = summer.getTimezoneOffset(); // Local standard timezone offset. Local standard time is not adjusted for // daylight savings. This code uses the fact that getTimezoneOffset returns // a greater value during Standard Time versus Daylight Saving Time (DST). // Thus it determines the expected output during Standard Time, and it // compares whether the output of the given date the same (Standard) or less // (DST). var stdTimezoneOffset = Math.max(winterOffset, summerOffset); // timezone is specified as seconds west of UTC ("The external variable // `timezone` shall be set to the difference, in seconds, between // Coordinated Universal Time (UTC) and local standard time."), the same // as returned by stdTimezoneOffset. // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html GROWABLE_HEAP_U32()[((timezone) >> 2)] = stdTimezoneOffset * 60; GROWABLE_HEAP_I32()[((daylight) >> 2)] = Number(winterOffset != summerOffset); var extractZone = timezoneOffset => { // Why inverse sign? // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset var sign = timezoneOffset >= 0 ? "-" : "+"; var absOffset = Math.abs(timezoneOffset); var hours = String(Math.floor(absOffset / 60)).padStart(2, "0"); var minutes = String(absOffset % 60).padStart(2, "0"); return `UTC${sign}${hours}${minutes}`; }; var winterName = extractZone(winterOffset); var summerName = extractZone(summerOffset); if (summerOffset < winterOffset) { // Northern hemisphere stringToUTF8(winterName, std_name, 17); stringToUTF8(summerName, dst_name, 17); } else { stringToUTF8(winterName, dst_name, 17); stringToUTF8(summerName, std_name, 17); } }; var runtimeKeepalivePush = () => { runtimeKeepaliveCounter += 1; }; var _emscripten_set_main_loop_timing = (mode, value) => { MainLoop.timingMode = mode; MainLoop.timingValue = value; if (!MainLoop.func) { return 1; } // Return non-zero on failure, can't set timing mode when there is no main loop. if (!MainLoop.running) { runtimeKeepalivePush(); MainLoop.running = true; } if (mode == 0) { MainLoop.scheduler = function MainLoop_scheduler_setTimeout() { var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now()) | 0; setTimeout(MainLoop.runner, timeUntilNextTick); }; // doing this each time means that on exception, we stop MainLoop.method = "timeout"; } else if (mode == 1) { MainLoop.scheduler = function MainLoop_scheduler_rAF() { MainLoop.requestAnimationFrame(MainLoop.runner); }; MainLoop.method = "rAF"; } else if (mode == 2) { if (typeof MainLoop.setImmediate == "undefined") { if (typeof setImmediate == "undefined") { // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) var setImmediates = []; var emscriptenMainLoopMessageId = "setimmediate"; /** @param {Event} event */ var MainLoop_setImmediate_messageHandler = event => { // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, // so check for both cases. if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { event.stopPropagation(); setImmediates.shift()(); } }; addEventListener("message", MainLoop_setImmediate_messageHandler, true); MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */ (func => { setImmediates.push(func); if (ENVIRONMENT_IS_WORKER) { Module["setImmediates"] ??= []; Module["setImmediates"].push(func); postMessage({ target: emscriptenMainLoopMessageId }); } else // In --proxy-to-worker, route the message via proxyClient.js postMessage(emscriptenMainLoopMessageId, "*"); }); } else { MainLoop.setImmediate = setImmediate; } } MainLoop.scheduler = function MainLoop_scheduler_setImmediate() { MainLoop.setImmediate(MainLoop.runner); }; MainLoop.method = "immediate"; } return 0; }; var _emscripten_get_now = () => performance.timeOrigin + performance.now(); var runtimeKeepalivePop = () => { runtimeKeepaliveCounter -= 1; }; /** * @param {number=} arg * @param {boolean=} noSetTiming */ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => { MainLoop.func = iterFunc; MainLoop.arg = arg; var thisMainLoopId = MainLoop.currentlyRunningMainloop; function checkIsRunning() { if (thisMainLoopId < MainLoop.currentlyRunningMainloop) { runtimeKeepalivePop(); maybeExit(); return false; } return true; } // We create the loop runner here but it is not actually running until // _emscripten_set_main_loop_timing is called (which might happen a // later time). This member signifies that the current runner has not // yet been started so that we can call runtimeKeepalivePush when it // gets it timing set for the first time. MainLoop.running = false; MainLoop.runner = function MainLoop_runner() { if (ABORT) return; if (MainLoop.queue.length > 0) { var start = Date.now(); var blocker = MainLoop.queue.shift(); blocker.func(blocker.arg); if (MainLoop.remainingBlockers) { var remaining = MainLoop.remainingBlockers; var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining); if (blocker.counted) { MainLoop.remainingBlockers = next; } else { // not counted, but move the progress along a tiny bit next = next + .5; // do not steal all the next one's progress MainLoop.remainingBlockers = (8 * remaining + next) / 9; } } MainLoop.updateStatus(); // catches pause/resume main loop from blocker execution if (!checkIsRunning()) return; setTimeout(MainLoop.runner, 0); return; } // catch pauses from non-main loop sources if (!checkIsRunning()) return; // Implement very basic swap interval control MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0; if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) { // Not the scheduled time to render this frame - skip. MainLoop.scheduler(); return; } else if (MainLoop.timingMode == 0) { MainLoop.tickStartTime = _emscripten_get_now(); } MainLoop.runIter(iterFunc); // catch pauses from the main loop itself if (!checkIsRunning()) return; MainLoop.scheduler(); }; if (!noSetTiming) { if (fps && fps > 0) { _emscripten_set_main_loop_timing(0, 1e3 / fps); } else { // Do rAF by rendering each frame (no decimating) _emscripten_set_main_loop_timing(1, 1); } MainLoop.scheduler(); } if (simulateInfiniteLoop) { throw "unwind"; } }; var MainLoop = { running: false, scheduler: null, method: "", currentlyRunningMainloop: 0, func: null, arg: 0, timingMode: 0, timingValue: 0, currentFrameNumber: 0, queue: [], preMainLoop: [], postMainLoop: [], pause() { MainLoop.scheduler = null; // Incrementing this signals the previous main loop that it's now become old, and it must return. MainLoop.currentlyRunningMainloop++; }, resume() { MainLoop.currentlyRunningMainloop++; var timingMode = MainLoop.timingMode; var timingValue = MainLoop.timingValue; var func = MainLoop.func; MainLoop.func = null; // do not set timing and call scheduler, we will do it on the next lines setMainLoop(func, 0, false, MainLoop.arg, true); _emscripten_set_main_loop_timing(timingMode, timingValue); MainLoop.scheduler(); }, updateStatus() { if (Module["setStatus"]) { var message = Module["statusMessage"] || "Please wait..."; var remaining = MainLoop.remainingBlockers ?? 0; var expected = MainLoop.expectedBlockers ?? 0; if (remaining) { if (remaining < expected) { Module["setStatus"](`{message} ({expected - remaining}/{expected})`); } else { Module["setStatus"](message); } } else { Module["setStatus"](""); } } }, init() { Module["preMainLoop"] && MainLoop.preMainLoop.push(Module["preMainLoop"]); Module["postMainLoop"] && MainLoop.postMainLoop.push(Module["postMainLoop"]); }, runIter(func) { if (ABORT) return; for (var pre of MainLoop.preMainLoop) { if (pre() === false) { return; } } callUserCallback(func); for (var post of MainLoop.postMainLoop) { post(); } }, nextRAF: 0, fakeRequestAnimationFrame(func) { // try to keep 60fps between calls to here var now = Date.now(); if (MainLoop.nextRAF === 0) { MainLoop.nextRAF = now + 1e3 / 60; } else { while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 MainLoop.nextRAF += 1e3 / 60; } } var delay = Math.max(MainLoop.nextRAF - now, 0); setTimeout(func, delay); }, requestAnimationFrame(func) { if (typeof requestAnimationFrame == "function") { requestAnimationFrame(func); return; } var RAF = MainLoop.fakeRequestAnimationFrame; RAF(func); } }; var AL = { QUEUE_INTERVAL: 25, QUEUE_LOOKAHEAD: .1, DEVICE_NAME: "Emscripten OpenAL", CAPTURE_DEVICE_NAME: "Emscripten OpenAL capture", ALC_EXTENSIONS: { ALC_SOFT_pause_device: true, ALC_SOFT_HRTF: true }, AL_EXTENSIONS: { AL_EXT_float32: true, AL_SOFT_loop_points: true, AL_SOFT_source_length: true, AL_EXT_source_distance_model: true, AL_SOFT_source_spatialize: true }, _alcErr: 0, alcErr: 0, deviceRefCounts: {}, alcStringCache: {}, paused: false, stringCache: {}, contexts: {}, currentCtx: null, buffers: { 0: { id: 0, refCount: 0, audioBuf: null, frequency: 0, bytesPerSample: 2, channels: 1, length: 0 } }, paramArray: [], _nextId: 1, newId: () => AL.freeIds.length > 0 ? AL.freeIds.pop() : AL._nextId++, freeIds: [], scheduleContextAudio: ctx => { // If we are animating using the requestAnimationFrame method, then the main loop does not run when in the background. // To give a perfect glitch-free audio stop when switching from foreground to background, we need to avoid updating // audio altogether when in the background, so detect that case and kill audio buffer streaming if so. if (MainLoop.timingMode === 1 && document["visibilityState"] != "visible") { return; } for (var i in ctx.sources) { AL.scheduleSourceAudio(ctx.sources[i]); } }, scheduleSourceAudio: (src, lookahead) => { // See comment on scheduleContextAudio above. if (MainLoop.timingMode === 1 && document["visibilityState"] != "visible") { return; } if (src.state !== 4114) { return; } var currentTime = AL.updateSourceTime(src); var startTime = src.bufStartTime; var startOffset = src.bufOffset; var bufCursor = src.bufsProcessed; // Advance past any audio that is already scheduled for (var i = 0; i < src.audioQueue.length; i++) { var audioSrc = src.audioQueue[i]; startTime = audioSrc._startTime + audioSrc._duration; startOffset = 0; bufCursor += audioSrc._skipCount + 1; } if (!lookahead) { lookahead = AL.QUEUE_LOOKAHEAD; } var lookaheadTime = currentTime + lookahead; var skipCount = 0; while (startTime < lookaheadTime) { if (bufCursor >= src.bufQueue.length) { if (src.looping) { bufCursor %= src.bufQueue.length; } else { break; } } var buf = src.bufQueue[bufCursor % src.bufQueue.length]; // If the buffer contains no data, skip it if (buf.length === 0) { skipCount++; // If we've gone through the whole queue and everything is 0 length, just give up if (skipCount === src.bufQueue.length) { break; } } else { var audioSrc = src.context.audioCtx.createBufferSource(); audioSrc.buffer = buf.audioBuf; audioSrc.playbackRate.value = src.playbackRate; if (buf.audioBuf._loopStart || buf.audioBuf._loopEnd) { audioSrc.loopStart = buf.audioBuf._loopStart; audioSrc.loopEnd = buf.audioBuf._loopEnd; } var duration = 0; // If the source is a looping static buffer, use native looping for gapless playback if (src.type === 4136 && src.looping) { duration = Number.POSITIVE_INFINITY; audioSrc.loop = true; if (buf.audioBuf._loopStart) { audioSrc.loopStart = buf.audioBuf._loopStart; } if (buf.audioBuf._loopEnd) { audioSrc.loopEnd = buf.audioBuf._loopEnd; } } else { duration = (buf.audioBuf.duration - startOffset) / src.playbackRate; } audioSrc._startOffset = startOffset; audioSrc._duration = duration; audioSrc._skipCount = skipCount; skipCount = 0; audioSrc.connect(src.gain); if (typeof audioSrc.start != "undefined") { // Sample the current time as late as possible to mitigate drift startTime = Math.max(startTime, src.context.audioCtx.currentTime); audioSrc.start(startTime, startOffset); } else if (typeof audioSrc.noteOn != "undefined") { startTime = Math.max(startTime, src.context.audioCtx.currentTime); audioSrc.noteOn(startTime); } audioSrc._startTime = startTime; src.audioQueue.push(audioSrc); startTime += duration; } startOffset = 0; bufCursor++; } }, updateSourceTime: src => { var currentTime = src.context.audioCtx.currentTime; if (src.state !== 4114) { return currentTime; } // if the start time is unset, determine it based on the current offset. // This will be the case when a source is resumed after being paused, and // allows us to pretend that the source actually started playing some time // in the past such that it would just now have reached the stored offset. if (!isFinite(src.bufStartTime)) { src.bufStartTime = currentTime - src.bufOffset / src.playbackRate; src.bufOffset = 0; } var nextStartTime = 0; while (src.audioQueue.length) { var audioSrc = src.audioQueue[0]; src.bufsProcessed += audioSrc._skipCount; nextStartTime = audioSrc._startTime + audioSrc._duration; // n.b. audioSrc._duration already factors in playbackRate, so no divide by src.playbackRate on it. if (currentTime < nextStartTime) { break; } src.audioQueue.shift(); src.bufStartTime = nextStartTime; src.bufOffset = 0; src.bufsProcessed++; } if (src.bufsProcessed >= src.bufQueue.length && !src.looping) { // The source has played its entire queue and is non-looping, so just mark it as stopped. AL.setSourceState(src, 4116); } else if (src.type === 4136 && src.looping) { // If the source is a looping static buffer, determine the buffer offset based on the loop points var buf = src.bufQueue[0]; if (buf.length === 0) { src.bufOffset = 0; } else { var delta = (currentTime - src.bufStartTime) * src.playbackRate; var loopStart = buf.audioBuf._loopStart || 0; var loopEnd = buf.audioBuf._loopEnd || buf.audioBuf.duration; if (loopEnd <= loopStart) { loopEnd = buf.audioBuf.duration; } if (delta < loopEnd) { src.bufOffset = delta; } else { src.bufOffset = loopStart + (delta - loopStart) % (loopEnd - loopStart); } } } else if (src.audioQueue[0]) { // The source is still actively playing, so we just need to calculate where we are in the current buffer // so it can be remembered if the source gets paused. src.bufOffset = (currentTime - src.audioQueue[0]._startTime) * src.playbackRate; } else { // The source hasn't finished yet, but there is no scheduled audio left for it. This can be because // the source has just been started/resumed, or due to an underrun caused by a long blocking operation. // We need to determine what state we would be in by this point in time so that when we next schedule // audio playback, it will be just as if no underrun occurred. if (src.type !== 4136 && src.looping) { // if the source is a looping buffer queue, let's first calculate the queue duration, so we can // quickly fast forward past any full loops of the queue and only worry about the remainder. var srcDuration = AL.sourceDuration(src) / src.playbackRate; if (srcDuration > 0) { src.bufStartTime += Math.floor((currentTime - src.bufStartTime) / srcDuration) * srcDuration; } } // Since we've already skipped any full-queue loops if there were any, we just need to find // out where in the queue the remaining time puts us, which won't require stepping through the // entire queue more than once. for (var i = 0; i < src.bufQueue.length; i++) { if (src.bufsProcessed >= src.bufQueue.length) { if (src.looping) { src.bufsProcessed %= src.bufQueue.length; } else { AL.setSourceState(src, 4116); break; } } var buf = src.bufQueue[src.bufsProcessed]; if (buf.length > 0) { nextStartTime = src.bufStartTime + buf.audioBuf.duration / src.playbackRate; if (currentTime < nextStartTime) { src.bufOffset = (currentTime - src.bufStartTime) * src.playbackRate; break; } src.bufStartTime = nextStartTime; } src.bufOffset = 0; src.bufsProcessed++; } } return currentTime; }, cancelPendingSourceAudio: src => { AL.updateSourceTime(src); for (var i = 1; i < src.audioQueue.length; i++) { var audioSrc = src.audioQueue[i]; audioSrc.stop(); } if (src.audioQueue.length > 1) { src.audioQueue.length = 1; } }, stopSourceAudio: src => { for (var i = 0; i < src.audioQueue.length; i++) { src.audioQueue[i].stop(); } src.audioQueue.length = 0; }, setSourceState: (src, state) => { if (state === 4114) { if (src.state === 4114 || src.state == 4116) { src.bufsProcessed = 0; src.bufOffset = 0; } else {} AL.stopSourceAudio(src); src.state = 4114; src.bufStartTime = Number.NEGATIVE_INFINITY; AL.scheduleSourceAudio(src); } else if (state === 4115) { if (src.state === 4114) { // Store off the current offset to restore with on resume. AL.updateSourceTime(src); AL.stopSourceAudio(src); src.state = 4115; } } else if (state === 4116) { if (src.state !== 4113) { src.state = 4116; src.bufsProcessed = src.bufQueue.length; src.bufStartTime = Number.NEGATIVE_INFINITY; src.bufOffset = 0; AL.stopSourceAudio(src); } } else if (state === 4113) { if (src.state !== 4113) { src.state = 4113; src.bufsProcessed = 0; src.bufStartTime = Number.NEGATIVE_INFINITY; src.bufOffset = 0; AL.stopSourceAudio(src); } } }, initSourcePanner: src => { if (src.type === 4144) /* AL_UNDETERMINED */ { return; } // Find the first non-zero buffer in the queue to determine the proper format var templateBuf = AL.buffers[0]; for (var i = 0; i < src.bufQueue.length; i++) { if (src.bufQueue[i].id !== 0) { templateBuf = src.bufQueue[i]; break; } } // Create a panner if AL_SOURCE_SPATIALIZE_SOFT is set to true, or alternatively if it's set to auto and the source is mono if (src.spatialize === 1 || (src.spatialize === 2 && /* AL_AUTO_SOFT */ templateBuf.channels === 1)) { if (src.panner) { return; } src.panner = src.context.audioCtx.createPanner(); AL.updateSourceGlobal(src); AL.updateSourceSpace(src); src.panner.connect(src.context.gain); src.gain.disconnect(); src.gain.connect(src.panner); } else { if (!src.panner) { return; } src.panner.disconnect(); src.gain.disconnect(); src.gain.connect(src.context.gain); src.panner = null; } }, updateContextGlobal: ctx => { for (var i in ctx.sources) { AL.updateSourceGlobal(ctx.sources[i]); } }, updateSourceGlobal: src => { var panner = src.panner; if (!panner) { return; } panner.refDistance = src.refDistance; panner.maxDistance = src.maxDistance; panner.rolloffFactor = src.rolloffFactor; panner.panningModel = src.context.hrtf ? "HRTF" : "equalpower"; // Use the source's distance model if AL_SOURCE_DISTANCE_MODEL is enabled var distanceModel = src.context.sourceDistanceModel ? src.distanceModel : src.context.distanceModel; switch (distanceModel) { case 0: panner.distanceModel = "inverse"; panner.refDistance = 340282e33; /* FLT_MAX */ break; case 53249: /* AL_INVERSE_DISTANCE */ case 53250: /* AL_INVERSE_DISTANCE_CLAMPED */ panner.distanceModel = "inverse"; break; case 53251: /* AL_LINEAR_DISTANCE */ case 53252: /* AL_LINEAR_DISTANCE_CLAMPED */ panner.distanceModel = "linear"; break; case 53253: /* AL_EXPONENT_DISTANCE */ case 53254: /* AL_EXPONENT_DISTANCE_CLAMPED */ panner.distanceModel = "exponential"; break; } }, updateListenerSpace: ctx => { var listener = ctx.audioCtx.listener; if (listener.positionX) { listener.positionX.value = ctx.listener.position[0]; listener.positionY.value = ctx.listener.position[1]; listener.positionZ.value = ctx.listener.position[2]; } else { listener.setPosition(ctx.listener.position[0], ctx.listener.position[1], ctx.listener.position[2]); } if (listener.forwardX) { listener.forwardX.value = ctx.listener.direction[0]; listener.forwardY.value = ctx.listener.direction[1]; listener.forwardZ.value = ctx.listener.direction[2]; listener.upX.value = ctx.listener.up[0]; listener.upY.value = ctx.listener.up[1]; listener.upZ.value = ctx.listener.up[2]; } else { listener.setOrientation(ctx.listener.direction[0], ctx.listener.direction[1], ctx.listener.direction[2], ctx.listener.up[0], ctx.listener.up[1], ctx.listener.up[2]); } // Update sources that are relative to the listener for (var i in ctx.sources) { AL.updateSourceSpace(ctx.sources[i]); } }, updateSourceSpace: src => { if (!src.panner) { return; } var panner = src.panner; var posX = src.position[0]; var posY = src.position[1]; var posZ = src.position[2]; var dirX = src.direction[0]; var dirY = src.direction[1]; var dirZ = src.direction[2]; var listener = src.context.listener; var lPosX = listener.position[0]; var lPosY = listener.position[1]; var lPosZ = listener.position[2]; // WebAudio does spatialization in world-space coordinates, meaning both the buffer sources and // the listener position are in the same absolute coordinate system relative to a fixed origin. // By default, OpenAL works this way as well, but it also provides a "listener relative" mode, where // a buffer source's coordinate are interpreted not in absolute world space, but as being relative // to the listener object itself, so as the listener moves the source appears to move with it // with no update required. Since web audio does not support this mode, we must transform the source // coordinates from listener-relative space to absolute world space. // We do this via affine transformation matrices applied to the source position and source direction. // A change-of-basis converts from listener-space displacements to world-space displacements, // which must be done for both the source position and direction. Lastly, the source position must be // added to the listener position to get the final source position, since the source position represents // a displacement from the listener. if (src.relative) { // Negate the listener direction since forward is -Z. var lBackX = -listener.direction[0]; var lBackY = -listener.direction[1]; var lBackZ = -listener.direction[2]; var lUpX = listener.up[0]; var lUpY = listener.up[1]; var lUpZ = listener.up[2]; var inverseMagnitude = (x, y, z) => { var length = Math.sqrt(x * x + y * y + z * z); if (length < Number.EPSILON) { return 0; } return 1 / length; }; // Normalize the Back vector var invMag = inverseMagnitude(lBackX, lBackY, lBackZ); lBackX *= invMag; lBackY *= invMag; lBackZ *= invMag; // ...and the Up vector invMag = inverseMagnitude(lUpX, lUpY, lUpZ); lUpX *= invMag; lUpY *= invMag; lUpZ *= invMag; // Calculate the Right vector as the cross product of the Up and Back vectors var lRightX = (lUpY * lBackZ - lUpZ * lBackY); var lRightY = (lUpZ * lBackX - lUpX * lBackZ); var lRightZ = (lUpX * lBackY - lUpY * lBackX); // Back and Up might not be exactly perpendicular, so the cross product also needs normalization invMag = inverseMagnitude(lRightX, lRightY, lRightZ); lRightX *= invMag; lRightY *= invMag; lRightZ *= invMag; // Recompute Up from the now orthonormal Right and Back vectors so we have a fully orthonormal basis lUpX = (lBackY * lRightZ - lBackZ * lRightY); lUpY = (lBackZ * lRightX - lBackX * lRightZ); lUpZ = (lBackX * lRightY - lBackY * lRightX); var oldX = dirX; var oldY = dirY; var oldZ = dirZ; // Use our 3 vectors to apply a change-of-basis matrix to the source direction dirX = oldX * lRightX + oldY * lUpX + oldZ * lBackX; dirY = oldX * lRightY + oldY * lUpY + oldZ * lBackY; dirZ = oldX * lRightZ + oldY * lUpZ + oldZ * lBackZ; oldX = posX; oldY = posY; oldZ = posZ; // ...and to the source position posX = oldX * lRightX + oldY * lUpX + oldZ * lBackX; posY = oldX * lRightY + oldY * lUpY + oldZ * lBackY; posZ = oldX * lRightZ + oldY * lUpZ + oldZ * lBackZ; // The change-of-basis corrects the orientation, but the origin is still the listener. // Translate the source position by the listener position to finish. posX += lPosX; posY += lPosY; posZ += lPosZ; } if (panner.positionX) { // Assigning to panner.positionX/Y/Z unnecessarily seems to cause performance issues // See https://github.com/emscripten-core/emscripten/issues/15847 if (posX != panner.positionX.value) panner.positionX.value = posX; if (posY != panner.positionY.value) panner.positionY.value = posY; if (posZ != panner.positionZ.value) panner.positionZ.value = posZ; } else { panner.setPosition(posX, posY, posZ); } if (panner.orientationX) { // Assigning to panner.orientation/Y/Z unnecessarily seems to cause performance issues // See https://github.com/emscripten-core/emscripten/issues/15847 if (dirX != panner.orientationX.value) panner.orientationX.value = dirX; if (dirY != panner.orientationY.value) panner.orientationY.value = dirY; if (dirZ != panner.orientationZ.value) panner.orientationZ.value = dirZ; } else { panner.setOrientation(dirX, dirY, dirZ); } var oldShift = src.dopplerShift; var velX = src.velocity[0]; var velY = src.velocity[1]; var velZ = src.velocity[2]; var lVelX = listener.velocity[0]; var lVelY = listener.velocity[1]; var lVelZ = listener.velocity[2]; if (posX === lPosX && posY === lPosY && posZ === lPosZ || velX === lVelX && velY === lVelY && velZ === lVelZ) { src.dopplerShift = 1; } else { // Doppler algorithm from 1.1 spec var speedOfSound = src.context.speedOfSound; var dopplerFactor = src.context.dopplerFactor; var slX = lPosX - posX; var slY = lPosY - posY; var slZ = lPosZ - posZ; var magSl = Math.sqrt(slX * slX + slY * slY + slZ * slZ); var vls = (slX * lVelX + slY * lVelY + slZ * lVelZ) / magSl; var vss = (slX * velX + slY * velY + slZ * velZ) / magSl; vls = Math.min(vls, speedOfSound / dopplerFactor); vss = Math.min(vss, speedOfSound / dopplerFactor); src.dopplerShift = (speedOfSound - dopplerFactor * vls) / (speedOfSound - dopplerFactor * vss); } if (src.dopplerShift !== oldShift) { AL.updateSourceRate(src); } }, updateSourceRate: src => { if (src.state === 4114) { // clear scheduled buffers AL.cancelPendingSourceAudio(src); var audioSrc = src.audioQueue[0]; if (!audioSrc) { return; } // It is possible that AL.scheduleContextAudio() has not yet fed the next buffer, if so, skip. var duration; if (src.type === 4136 && src.looping) { duration = Number.POSITIVE_INFINITY; } else { // audioSrc._duration is expressed after factoring in playbackRate, so when changing playback rate, need // to recompute/rescale the rate to the new playback speed. duration = (audioSrc.buffer.duration - audioSrc._startOffset) / src.playbackRate; } audioSrc._duration = duration; audioSrc.playbackRate.value = src.playbackRate; // reschedule buffers with the new playbackRate AL.scheduleSourceAudio(src); } }, sourceDuration: src => { var length = 0; for (var i = 0; i < src.bufQueue.length; i++) { var audioBuf = src.bufQueue[i].audioBuf; length += audioBuf ? audioBuf.duration : 0; } return length; }, sourceTell: src => { AL.updateSourceTime(src); var offset = 0; for (var i = 0; i < src.bufsProcessed; i++) { if (src.bufQueue[i].audioBuf) { offset += src.bufQueue[i].audioBuf.duration; } } offset += src.bufOffset; return offset; }, sourceSeek: (src, offset) => { var playing = src.state == 4114; if (playing) { AL.setSourceState(src, 4113); } if (src.bufQueue[src.bufsProcessed].audioBuf !== null) { src.bufsProcessed = 0; while (offset > src.bufQueue[src.bufsProcessed].audioBuf.duration) { offset -= src.bufQueue[src.bufsProcessed].audioBuf.duration; src.bufsProcessed++; } src.bufOffset = offset; } if (playing) { AL.setSourceState(src, 4114); } }, getGlobalParam: (funcname, param) => { if (!AL.currentCtx) { return null; } switch (param) { case 49152: return AL.currentCtx.dopplerFactor; case 49155: return AL.currentCtx.speedOfSound; case 53248: return AL.currentCtx.distanceModel; default: AL.currentCtx.err = 40962; return null; } }, setGlobalParam: (funcname, param, value) => { if (!AL.currentCtx) { return; } switch (param) { case 49152: if (!Number.isFinite(value) || value < 0) { // Strictly negative values are disallowed AL.currentCtx.err = 40963; return; } AL.currentCtx.dopplerFactor = value; AL.updateListenerSpace(AL.currentCtx); break; case 49155: if (!Number.isFinite(value) || value <= 0) { // Negative or zero values are disallowed AL.currentCtx.err = 40963; return; } AL.currentCtx.speedOfSound = value; AL.updateListenerSpace(AL.currentCtx); break; case 53248: switch (value) { case 0: case 53249: /* AL_INVERSE_DISTANCE */ case 53250: /* AL_INVERSE_DISTANCE_CLAMPED */ case 53251: /* AL_LINEAR_DISTANCE */ case 53252: /* AL_LINEAR_DISTANCE_CLAMPED */ case 53253: /* AL_EXPONENT_DISTANCE */ case 53254: /* AL_EXPONENT_DISTANCE_CLAMPED */ AL.currentCtx.distanceModel = value; AL.updateContextGlobal(AL.currentCtx); break; default: AL.currentCtx.err = 40963; return; } break; default: AL.currentCtx.err = 40962; return; } }, getListenerParam: (funcname, param) => { if (!AL.currentCtx) { return null; } switch (param) { case 4100: return AL.currentCtx.listener.position; case 4102: return AL.currentCtx.listener.velocity; case 4111: return AL.currentCtx.listener.direction.concat(AL.currentCtx.listener.up); case 4106: return AL.currentCtx.gain.gain.value; default: AL.currentCtx.err = 40962; return null; } }, setListenerParam: (funcname, param, value) => { if (!AL.currentCtx) { return; } if (value === null) { AL.currentCtx.err = 40962; return; } var listener = AL.currentCtx.listener; switch (param) { case 4100: if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) { AL.currentCtx.err = 40963; return; } listener.position[0] = value[0]; listener.position[1] = value[1]; listener.position[2] = value[2]; AL.updateListenerSpace(AL.currentCtx); break; case 4102: if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) { AL.currentCtx.err = 40963; return; } listener.velocity[0] = value[0]; listener.velocity[1] = value[1]; listener.velocity[2] = value[2]; AL.updateListenerSpace(AL.currentCtx); break; case 4106: if (!Number.isFinite(value) || value < 0) { AL.currentCtx.err = 40963; return; } AL.currentCtx.gain.gain.value = value; break; case 4111: if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2]) || !Number.isFinite(value[3]) || !Number.isFinite(value[4]) || !Number.isFinite(value[5])) { AL.currentCtx.err = 40963; return; } listener.direction[0] = value[0]; listener.direction[1] = value[1]; listener.direction[2] = value[2]; listener.up[0] = value[3]; listener.up[1] = value[4]; listener.up[2] = value[5]; AL.updateListenerSpace(AL.currentCtx); break; default: AL.currentCtx.err = 40962; return; } }, getBufferParam: (funcname, bufferId, param) => { if (!AL.currentCtx) { return; } var buf = AL.buffers[bufferId]; if (!buf || bufferId === 0) { AL.currentCtx.err = 40961; return; } switch (param) { case 8193: /* AL_FREQUENCY */ return buf.frequency; case 8194: /* AL_BITS */ return buf.bytesPerSample * 8; case 8195: /* AL_CHANNELS */ return buf.channels; case 8196: /* AL_SIZE */ return buf.length * buf.bytesPerSample * buf.channels; case 8213: /* AL_LOOP_POINTS_SOFT */ if (buf.length === 0) { return [ 0, 0 ]; } return [ (buf.audioBuf._loopStart || 0) * buf.frequency, (buf.audioBuf._loopEnd || buf.length) * buf.frequency ]; default: AL.currentCtx.err = 40962; return null; } }, setBufferParam: (funcname, bufferId, param, value) => { if (!AL.currentCtx) { return; } var buf = AL.buffers[bufferId]; if (!buf || bufferId === 0) { AL.currentCtx.err = 40961; return; } if (value === null) { AL.currentCtx.err = 40962; return; } switch (param) { case 8196: /* AL_SIZE */ if (value !== 0) { AL.currentCtx.err = 40963; return; } // Per the spec, setting AL_SIZE to 0 is a legal NOP. break; case 8213: /* AL_LOOP_POINTS_SOFT */ if (value[0] < 0 || value[0] > buf.length || value[1] < 0 || value[1] > buf.Length || value[0] >= value[1]) { AL.currentCtx.err = 40963; return; } if (buf.refCount > 0) { AL.currentCtx.err = 40964; return; } if (buf.audioBuf) { buf.audioBuf._loopStart = value[0] / buf.frequency; buf.audioBuf._loopEnd = value[1] / buf.frequency; } break; default: AL.currentCtx.err = 40962; return; } }, getSourceParam: (funcname, sourceId, param) => { if (!AL.currentCtx) { return null; } var src = AL.currentCtx.sources[sourceId]; if (!src) { AL.currentCtx.err = 40961; return null; } switch (param) { case 514: /* AL_SOURCE_RELATIVE */ return src.relative; case 4097: /* AL_CONE_INNER_ANGLE */ return src.coneInnerAngle; case 4098: /* AL_CONE_OUTER_ANGLE */ return src.coneOuterAngle; case 4099: /* AL_PITCH */ return src.pitch; case 4100: return src.position; case 4101: return src.direction; case 4102: return src.velocity; case 4103: /* AL_LOOPING */ return src.looping; case 4105: /* AL_BUFFER */ if (src.type === 4136) { return src.bufQueue[0].id; } return 0; case 4106: return src.gain.gain.value; case 4109: /* AL_MIN_GAIN */ return src.minGain; case 4110: /* AL_MAX_GAIN */ return src.maxGain; case 4112: /* AL_SOURCE_STATE */ return src.state; case 4117: /* AL_BUFFERS_QUEUED */ if (src.bufQueue.length === 1 && src.bufQueue[0].id === 0) { return 0; } return src.bufQueue.length; case 4118: /* AL_BUFFERS_PROCESSED */ if ((src.bufQueue.length === 1 && src.bufQueue[0].id === 0) || src.looping) { return 0; } return src.bufsProcessed; case 4128: /* AL_REFERENCE_DISTANCE */ return src.refDistance; case 4129: /* AL_ROLLOFF_FACTOR */ return src.rolloffFactor; case 4130: /* AL_CONE_OUTER_GAIN */ return src.coneOuterGain; case 4131: /* AL_MAX_DISTANCE */ return src.maxDistance; case 4132: /* AL_SEC_OFFSET */ return AL.sourceTell(src); case 4133: /* AL_SAMPLE_OFFSET */ var offset = AL.sourceTell(src); if (offset > 0) { offset *= src.bufQueue[0].frequency; } return offset; case 4134: /* AL_BYTE_OFFSET */ var offset = AL.sourceTell(src); if (offset > 0) { offset *= src.bufQueue[0].frequency * src.bufQueue[0].bytesPerSample; } return offset; case 4135: /* AL_SOURCE_TYPE */ return src.type; case 4628: /* AL_SOURCE_SPATIALIZE_SOFT */ return src.spatialize; case 8201: /* AL_BYTE_LENGTH_SOFT */ var length = 0; var bytesPerFrame = 0; for (var i = 0; i < src.bufQueue.length; i++) { length += src.bufQueue[i].length; if (src.bufQueue[i].id !== 0) { bytesPerFrame = src.bufQueue[i].bytesPerSample * src.bufQueue[i].channels; } } return length * bytesPerFrame; case 8202: /* AL_SAMPLE_LENGTH_SOFT */ var length = 0; for (var i = 0; i < src.bufQueue.length; i++) { length += src.bufQueue[i].length; } return length; case 8203: /* AL_SEC_LENGTH_SOFT */ return AL.sourceDuration(src); case 53248: return src.distanceModel; default: AL.currentCtx.err = 40962; return null; } }, setSourceParam: (funcname, sourceId, param, value) => { if (!AL.currentCtx) { return; } var src = AL.currentCtx.sources[sourceId]; if (!src) { AL.currentCtx.err = 40961; return; } if (value === null) { AL.currentCtx.err = 40962; return; } switch (param) { case 514: /* AL_SOURCE_RELATIVE */ if (value === 1) { src.relative = true; AL.updateSourceSpace(src); } else if (value === 0) { src.relative = false; AL.updateSourceSpace(src); } else { AL.currentCtx.err = 40963; return; } break; case 4097: /* AL_CONE_INNER_ANGLE */ if (!Number.isFinite(value)) { AL.currentCtx.err = 40963; return; } src.coneInnerAngle = value; if (src.panner) { src.panner.coneInnerAngle = value % 360; } break; case 4098: /* AL_CONE_OUTER_ANGLE */ if (!Number.isFinite(value)) { AL.currentCtx.err = 40963; return; } src.coneOuterAngle = value; if (src.panner) { src.panner.coneOuterAngle = value % 360; } break; case 4099: /* AL_PITCH */ if (!Number.isFinite(value) || value <= 0) { AL.currentCtx.err = 40963; return; } if (src.pitch === value) { break; } src.pitch = value; AL.updateSourceRate(src); break; case 4100: if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) { AL.currentCtx.err = 40963; return; } src.position[0] = value[0]; src.position[1] = value[1]; src.position[2] = value[2]; AL.updateSourceSpace(src); break; case 4101: if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) { AL.currentCtx.err = 40963; return; } src.direction[0] = value[0]; src.direction[1] = value[1]; src.direction[2] = value[2]; AL.updateSourceSpace(src); break; case 4102: if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) { AL.currentCtx.err = 40963; return; } src.velocity[0] = value[0]; src.velocity[1] = value[1]; src.velocity[2] = value[2]; AL.updateSourceSpace(src); break; case 4103: /* AL_LOOPING */ if (value === 1) { src.looping = true; AL.updateSourceTime(src); if (src.type === 4136 && src.audioQueue.length > 0) { var audioSrc = src.audioQueue[0]; audioSrc.loop = true; audioSrc._duration = Number.POSITIVE_INFINITY; } } else if (value === 0) { src.looping = false; var currentTime = AL.updateSourceTime(src); if (src.type === 4136 && src.audioQueue.length > 0) { var audioSrc = src.audioQueue[0]; audioSrc.loop = false; audioSrc._duration = src.bufQueue[0].audioBuf.duration / src.playbackRate; audioSrc._startTime = currentTime - src.bufOffset / src.playbackRate; } } else { AL.currentCtx.err = 40963; return; } break; case 4105: /* AL_BUFFER */ if (src.state === 4114 || src.state === 4115) { AL.currentCtx.err = 40964; return; } if (value === 0) { for (var i in src.bufQueue) { src.bufQueue[i].refCount--; } src.bufQueue.length = 1; src.bufQueue[0] = AL.buffers[0]; src.bufsProcessed = 0; src.type = 4144; } else /* AL_UNDETERMINED */ { var buf = AL.buffers[value]; if (!buf) { AL.currentCtx.err = 40963; return; } for (var i in src.bufQueue) { src.bufQueue[i].refCount--; } src.bufQueue.length = 0; buf.refCount++; src.bufQueue = [ buf ]; src.bufsProcessed = 0; src.type = 4136; } AL.initSourcePanner(src); AL.scheduleSourceAudio(src); break; case 4106: if (!Number.isFinite(value) || value < 0) { AL.currentCtx.err = 40963; return; } src.gain.gain.value = value; break; case 4109: /* AL_MIN_GAIN */ if (!Number.isFinite(value) || value < 0 || value > Math.min(src.maxGain, 1)) { AL.currentCtx.err = 40963; return; } src.minGain = value; break; case 4110: /* AL_MAX_GAIN */ if (!Number.isFinite(value) || value < Math.max(0, src.minGain) || value > 1) { AL.currentCtx.err = 40963; return; } src.maxGain = value; break; case 4128: /* AL_REFERENCE_DISTANCE */ if (!Number.isFinite(value) || value < 0) { AL.currentCtx.err = 40963; return; } src.refDistance = value; if (src.panner) { src.panner.refDistance = value; } break; case 4129: /* AL_ROLLOFF_FACTOR */ if (!Number.isFinite(value) || value < 0) { AL.currentCtx.err = 40963; return; } src.rolloffFactor = value; if (src.panner) { src.panner.rolloffFactor = value; } break; case 4130: /* AL_CONE_OUTER_GAIN */ if (!Number.isFinite(value) || value < 0 || value > 1) { AL.currentCtx.err = 40963; return; } src.coneOuterGain = value; if (src.panner) { src.panner.coneOuterGain = value; } break; case 4131: /* AL_MAX_DISTANCE */ if (!Number.isFinite(value) || value < 0) { AL.currentCtx.err = 40963; return; } src.maxDistance = value; if (src.panner) { src.panner.maxDistance = value; } break; case 4132: /* AL_SEC_OFFSET */ if (value < 0 || value > AL.sourceDuration(src)) { AL.currentCtx.err = 40963; return; } AL.sourceSeek(src, value); break; case 4133: /* AL_SAMPLE_OFFSET */ var srcLen = AL.sourceDuration(src); if (srcLen > 0) { var frequency; for (var bufId in src.bufQueue) { if (bufId) { frequency = src.bufQueue[bufId].frequency; break; } } value /= frequency; } if (value < 0 || value > srcLen) { AL.currentCtx.err = 40963; return; } AL.sourceSeek(src, value); break; case 4134: /* AL_BYTE_OFFSET */ var srcLen = AL.sourceDuration(src); if (srcLen > 0) { var bytesPerSec; for (var bufId in src.bufQueue) { if (bufId) { var buf = src.bufQueue[bufId]; bytesPerSec = buf.frequency * buf.bytesPerSample * buf.channels; break; } } value /= bytesPerSec; } if (value < 0 || value > srcLen) { AL.currentCtx.err = 40963; return; } AL.sourceSeek(src, value); break; case 4628: /* AL_SOURCE_SPATIALIZE_SOFT */ if (value !== 0 && value !== 1 && value !== 2) /* AL_AUTO_SOFT */ { AL.currentCtx.err = 40963; return; } src.spatialize = value; AL.initSourcePanner(src); break; case 8201: /* AL_BYTE_LENGTH_SOFT */ case 8202: /* AL_SAMPLE_LENGTH_SOFT */ case 8203: /* AL_SEC_LENGTH_SOFT */ AL.currentCtx.err = 40964; break; case 53248: switch (value) { case 0: case 53249: /* AL_INVERSE_DISTANCE */ case 53250: /* AL_INVERSE_DISTANCE_CLAMPED */ case 53251: /* AL_LINEAR_DISTANCE */ case 53252: /* AL_LINEAR_DISTANCE_CLAMPED */ case 53253: /* AL_EXPONENT_DISTANCE */ case 53254: /* AL_EXPONENT_DISTANCE_CLAMPED */ src.distanceModel = value; if (AL.currentCtx.sourceDistanceModel) { AL.updateContextGlobal(AL.currentCtx); } break; default: AL.currentCtx.err = 40963; return; } break; default: AL.currentCtx.err = 40962; return; } }, captures: {}, sharedCaptureAudioCtx: null, requireValidCaptureDevice: (deviceId, funcname) => { if (deviceId === 0) { AL.alcErr = 40961; return null; } var c = AL.captures[deviceId]; if (!c) { AL.alcErr = 40961; return null; } var err = c.mediaStreamError; if (err) { AL.alcErr = 40961; return null; } return c; } }; function _alDeleteBuffers(count, pBufferIds) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(22, 0, 1, count, pBufferIds); if (!AL.currentCtx) { return; } for (var i = 0; i < count; ++i) { var bufId = GROWABLE_HEAP_I32()[(((pBufferIds) + (i * 4)) >> 2)]; /// Deleting the zero buffer is a legal NOP, so ignore it if (bufId === 0) { continue; } // Make sure the buffer index is valid. if (!AL.buffers[bufId]) { AL.currentCtx.err = 40961; return; } // Make sure the buffer is no longer in use. if (AL.buffers[bufId].refCount) { AL.currentCtx.err = 40964; return; } } for (var i = 0; i < count; ++i) { var bufId = GROWABLE_HEAP_I32()[(((pBufferIds) + (i * 4)) >> 2)]; if (bufId === 0) { continue; } AL.deviceRefCounts[AL.buffers[bufId].deviceId]--; delete AL.buffers[bufId]; AL.freeIds.push(bufId); } } function _alGetError() { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(23, 0, 1); if (!AL.currentCtx) { return 40964; } // Reset error on get. var err = AL.currentCtx.err; AL.currentCtx.err = 0; return err; } function _alGetSourcei(sourceId, param, pValue) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(24, 0, 1, sourceId, param, pValue); var val = AL.getSourceParam("alGetSourcei", sourceId, param); if (val === null) { return; } if (!pValue) { AL.currentCtx.err = 40963; return; } switch (param) { case 514: /* AL_SOURCE_RELATIVE */ case 4097: /* AL_CONE_INNER_ANGLE */ case 4098: /* AL_CONE_OUTER_ANGLE */ case 4103: /* AL_LOOPING */ case 4105: /* AL_BUFFER */ case 4112: /* AL_SOURCE_STATE */ case 4117: /* AL_BUFFERS_QUEUED */ case 4118: /* AL_BUFFERS_PROCESSED */ case 4128: /* AL_REFERENCE_DISTANCE */ case 4129: /* AL_ROLLOFF_FACTOR */ case 4131: /* AL_MAX_DISTANCE */ case 4132: /* AL_SEC_OFFSET */ case 4133: /* AL_SAMPLE_OFFSET */ case 4134: /* AL_BYTE_OFFSET */ case 4135: /* AL_SOURCE_TYPE */ case 4628: /* AL_SOURCE_SPATIALIZE_SOFT */ case 8201: /* AL_BYTE_LENGTH_SOFT */ case 8202: /* AL_SAMPLE_LENGTH_SOFT */ case 53248: GROWABLE_HEAP_I32()[((pValue) >> 2)] = val; break; default: AL.currentCtx.err = 40962; return; } } function _alIsBuffer(bufferId) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(25, 0, 1, bufferId); if (!AL.currentCtx) { return false; } if (bufferId > AL.buffers.length) { return false; } if (!AL.buffers[bufferId]) { return false; } return true; } function _alSourcePause(sourceId) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(26, 0, 1, sourceId); if (!AL.currentCtx) { return; } var src = AL.currentCtx.sources[sourceId]; if (!src) { AL.currentCtx.err = 40961; return; } AL.setSourceState(src, 4115); } function _alSourcePlay(sourceId) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(27, 0, 1, sourceId); if (!AL.currentCtx) { return; } var src = AL.currentCtx.sources[sourceId]; if (!src) { AL.currentCtx.err = 40961; return; } AL.setSourceState(src, 4114); } function _alSourceStop(sourceId) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(28, 0, 1, sourceId); if (!AL.currentCtx) { return; } var src = AL.currentCtx.sources[sourceId]; if (!src) { AL.currentCtx.err = 40961; return; } AL.setSourceState(src, 4116); } function _alSourcei(sourceId, param, value) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(29, 0, 1, sourceId, param, value); switch (param) { case 514: /* AL_SOURCE_RELATIVE */ case 4097: /* AL_CONE_INNER_ANGLE */ case 4098: /* AL_CONE_OUTER_ANGLE */ case 4103: /* AL_LOOPING */ case 4105: /* AL_BUFFER */ case 4128: /* AL_REFERENCE_DISTANCE */ case 4129: /* AL_ROLLOFF_FACTOR */ case 4131: /* AL_MAX_DISTANCE */ case 4132: /* AL_SEC_OFFSET */ case 4133: /* AL_SAMPLE_OFFSET */ case 4134: /* AL_BYTE_OFFSET */ case 4628: /* AL_SOURCE_SPATIALIZE_SOFT */ case 8201: /* AL_BYTE_LENGTH_SOFT */ case 8202: /* AL_SAMPLE_LENGTH_SOFT */ case 53248: AL.setSourceParam("alSourcei", sourceId, param, value); break; default: AL.setSourceParam("alSourcei", sourceId, param, null); break; } } var readEmAsmArgsArray = []; var readEmAsmArgs = (sigPtr, buf) => { readEmAsmArgsArray.length = 0; var ch; // Most arguments are i32s, so shift the buffer pointer so it is a plain // index into HEAP32. while (ch = GROWABLE_HEAP_U8()[sigPtr++]) { // Floats are always passed as doubles, so all types except for 'i' // are 8 bytes and require alignment. var wide = (ch != 105); wide &= (ch != 112); buf += wide && (buf % 8) ? 4 : 0; readEmAsmArgsArray.push(// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode. ch == 112 ? GROWABLE_HEAP_U32()[((buf) >> 2)] : ch == 105 ? GROWABLE_HEAP_I32()[((buf) >> 2)] : GROWABLE_HEAP_F64()[((buf) >> 3)]); buf += wide ? 8 : 4; } return readEmAsmArgsArray; }; var runEmAsmFunction = (code, sigPtr, argbuf) => { var args = readEmAsmArgs(sigPtr, argbuf); return ASM_CONSTS[code](...args); }; var _emscripten_asm_const_int = (code, sigPtr, argbuf) => runEmAsmFunction(code, sigPtr, argbuf); var _emscripten_asm_const_ptr = (code, sigPtr, argbuf) => runEmAsmFunction(code, sigPtr, argbuf); var _emscripten_cancel_main_loop = () => { MainLoop.pause(); MainLoop.func = null; }; var warnOnce = text => { warnOnce.shown ||= {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; if (ENVIRONMENT_IS_NODE) text = "warning: " + text; err(text); } }; var _emscripten_check_blocking_allowed = () => {}; var _emscripten_date_now = () => Date.now(); var _emscripten_exit_with_live_runtime = () => { runtimeKeepalivePush(); throw "unwind"; }; var JSEvents = { memcpy(target, src, size) { GROWABLE_HEAP_I8().set(GROWABLE_HEAP_I8().subarray(src, src + size), target); }, removeAllEventListeners() { while (JSEvents.eventHandlers.length) { JSEvents._removeHandler(JSEvents.eventHandlers.length - 1); } JSEvents.deferredCalls = []; }, inEventHandler: 0, deferredCalls: [], deferCall(targetFunction, precedence, argsList) { function arraysHaveEqualContent(arrA, arrB) { if (arrA.length != arrB.length) return false; for (var i in arrA) { if (arrA[i] != arrB[i]) return false; } return true; } // Test if the given call was already queued, and if so, don't add it again. for (var call of JSEvents.deferredCalls) { if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { return; } } JSEvents.deferredCalls.push({ targetFunction, precedence, argsList }); JSEvents.deferredCalls.sort((x, y) => x.precedence < y.precedence); }, removeDeferredCalls(targetFunction) { JSEvents.deferredCalls = JSEvents.deferredCalls.filter(call => call.targetFunction != targetFunction); }, canPerformEventHandlerRequests() { if (navigator.userActivation) { // Verify against transient activation status from UserActivation API // whether it is possible to perform a request here without needing to defer. See // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation // and https://caniuse.com/mdn-api_useractivation // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079 return navigator.userActivation.isActive; } return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; }, runDeferredCalls() { if (!JSEvents.canPerformEventHandlerRequests()) { return; } var deferredCalls = JSEvents.deferredCalls; JSEvents.deferredCalls = []; for (var call of deferredCalls) { call.targetFunction(...call.argsList); } }, eventHandlers: [], removeAllHandlersOnTarget: (target, eventTypeString) => { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { JSEvents._removeHandler(i--); } } }, _removeHandler(i) { var h = JSEvents.eventHandlers[i]; h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); JSEvents.eventHandlers.splice(i, 1); }, registerOrRemoveHandler(eventHandler) { if (!eventHandler.target) { return -4; } if (eventHandler.callbackfunc) { eventHandler.eventListenerFunc = function(event) { // Increment nesting count for the event handler. ++JSEvents.inEventHandler; JSEvents.currentEventHandler = eventHandler; // Process any old deferred calls the user has placed. JSEvents.runDeferredCalls(); // Process the actual event, calls back to user C code handler. eventHandler.handlerFunc(event); // Process any new deferred calls that were placed right now from this event handler. JSEvents.runDeferredCalls(); // Out of event handler - restore nesting count. --JSEvents.inEventHandler; }; eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture); JSEvents.eventHandlers.push(eventHandler); } else { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { JSEvents._removeHandler(i--); } } } return 0; }, getTargetThreadForEventCallback(targetThread) { switch (targetThread) { case 1: // The event callback for the current event should be called on the // main browser thread. (0 == don't proxy) return 0; case 2: // The event callback for the current event should be backproxied to // the thread that is registering the event. // This can be 0 in the case that the caller uses // EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD but on the main thread // itself. return PThread.currentProxiedOperationCallerThread; default: // The event callback for the current event should be proxied to the // given specific thread. return targetThread; } }, getNodeNameForTarget(target) { if (!target) return ""; if (target == window) return "#window"; if (target == screen) return "#screen"; return target?.nodeName || ""; }, fullscreenEnabled() { return document.fullscreenEnabled || // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled. // TODO: If Safari at some point ships with unprefixed version, update the version check above. document.webkitFullscreenEnabled; } }; var maybeCStringToJsString = cString => cString > 2 ? UTF8ToString(cString) : cString; /** @type {Object} */ var specialHTMLTargets = [ 0, typeof document != "undefined" ? document : 0, typeof window != "undefined" ? window : 0 ]; /** @suppress {duplicate } */ var findEventTarget = target => { target = maybeCStringToJsString(target); var domElement = specialHTMLTargets[target] || (typeof document != "undefined" ? document.querySelector(target) : null); return domElement; }; var findCanvasEventTarget = findEventTarget; var getCanvasSizeCallingThread = (target, width, height) => { var canvas = findCanvasEventTarget(target); if (!canvas) return -4; if (!canvas.controlTransferredOffscreen) { GROWABLE_HEAP_I32()[((width) >> 2)] = canvas.width; GROWABLE_HEAP_I32()[((height) >> 2)] = canvas.height; } else { return -4; } return 0; }; function getCanvasSizeMainThread(target, width, height) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(30, 0, 1, target, width, height); return getCanvasSizeCallingThread(target, width, height); } var _emscripten_get_canvas_element_size = (target, width, height) => { var canvas = findCanvasEventTarget(target); if (canvas) { return getCanvasSizeCallingThread(target, width, height); } return getCanvasSizeMainThread(target, width, height); }; var getBoundingClientRect = e => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : { "left": 0, "top": 0 }; function _emscripten_get_element_css_size(target, width, height) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(31, 0, 1, target, width, height); target = findEventTarget(target); if (!target) return -4; var rect = getBoundingClientRect(target); GROWABLE_HEAP_F64()[((width) >> 3)] = rect.width; GROWABLE_HEAP_F64()[((height) >> 3)] = rect.height; return 0; } var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side // for any code that deals with heap sizes, which would require special // casing all heap size related code to treat 0 specially. 2147483648; var _emscripten_get_heap_max = () => getHeapMax(); var GLctx; var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = ctx => // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. !!(ctx.dibvbi = ctx.getExtension("WEBGL_draw_instanced_base_vertex_base_instance")); var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = ctx => !!(ctx.mdibvbi = ctx.getExtension("WEBGL_multi_draw_instanced_base_vertex_base_instance")); var webgl_enable_EXT_polygon_offset_clamp = ctx => !!(ctx.extPolygonOffsetClamp = ctx.getExtension("EXT_polygon_offset_clamp")); var webgl_enable_EXT_clip_control = ctx => !!(ctx.extClipControl = ctx.getExtension("EXT_clip_control")); var webgl_enable_WEBGL_polygon_mode = ctx => !!(ctx.webglPolygonMode = ctx.getExtension("WEBGL_polygon_mode")); var webgl_enable_WEBGL_multi_draw = ctx => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. !!(ctx.multiDrawWebgl = ctx.getExtension("WEBGL_multi_draw")); var getEmscriptenSupportedExtensions = ctx => { // Restrict the list of advertised extensions to those that we actually // support. var supportedExtensions = [ // WebGL 2 extensions "EXT_color_buffer_float", "EXT_conservative_depth", "EXT_disjoint_timer_query_webgl2", "EXT_texture_norm16", "NV_shader_noperspective_interpolation", "WEBGL_clip_cull_distance", // WebGL 1 and WebGL 2 extensions "EXT_clip_control", "EXT_color_buffer_half_float", "EXT_depth_clamp", "EXT_float_blend", "EXT_polygon_offset_clamp", "EXT_texture_compression_bptc", "EXT_texture_compression_rgtc", "EXT_texture_filter_anisotropic", "KHR_parallel_shader_compile", "OES_texture_float_linear", "WEBGL_blend_func_extended", "WEBGL_compressed_texture_astc", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_etc1", "WEBGL_compressed_texture_s3tc", "WEBGL_compressed_texture_s3tc_srgb", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_lose_context", "WEBGL_multi_draw", "WEBGL_polygon_mode" ]; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); }; var GL = { counter: 1, buffers: [], programs: [], framebuffers: [], renderbuffers: [], textures: [], shaders: [], vaos: [], contexts: {}, offscreenCanvases: {}, queries: [], samplers: [], transformFeedbacks: [], syncs: [], stringCache: {}, stringiCache: {}, unpackAlignment: 4, unpackRowLength: 0, recordError: errorCode => { if (!GL.lastError) { GL.lastError = errorCode; } }, getNewId: table => { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; }, genObject: (n, buffers, createFunction, objectTable) => { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(1282); } GROWABLE_HEAP_I32()[(((buffers) + (i * 4)) >> 2)] = id; } }, getSource: (shader, count, string, length) => { var source = ""; for (var i = 0; i < count; ++i) { var len = length ? GROWABLE_HEAP_U32()[(((length) + (i * 4)) >> 2)] : undefined; source += UTF8ToString(GROWABLE_HEAP_U32()[(((string) + (i * 4)) >> 2)], len); } return source; }, createContext: (/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL // context on a canvas, calling .getContext() will always return that // context independent of which 'webgl' or 'webgl2' // context version was passed. See: // https://bugs.webkit.org/show_bug.cgi?id=222758 // and: // https://github.com/emscripten-core/emscripten/issues/13295. // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari // version field in above check. if (!canvas.getContextSafariWebGL2Fixed) { canvas.getContextSafariWebGL2Fixed = canvas.getContext; /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) { var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); return ((ver == "webgl") == (gl instanceof WebGLRenderingContext)) ? gl : null; } canvas.getContext = fixedGetContext; } var ctx = canvas.getContext("webgl2", webGLContextAttributes); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; }, registerContext: (ctx, webGLContextAttributes) => { // with pthreads a context is a location in memory with some synchronized // data between threads var handle = _malloc(8); GROWABLE_HEAP_U32()[(((handle) + (4)) >> 2)] = _pthread_self(); // the thread pointer of the thread that owns the control of the context var context = { handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context // given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == "undefined" || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; }, makeContextCurrent: contextHandle => { // Active Emscripten GL layer context object. GL.currentContext = GL.contexts[contextHandle]; // Active WebGL context object. Module["ctx"] = GLctx = GL.currentContext?.GLctx; return !(contextHandle && !GLctx); }, getContext: contextHandle => GL.contexts[contextHandle], deleteContext: contextHandle => { if (GL.currentContext === GL.contexts[contextHandle]) { GL.currentContext = null; } if (typeof JSEvents == "object") { // Release all JS event handlers on the DOM element that the GL context is // associated with since the context is now deleted. JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); } // Make sure the canvas object no longer refers to the context object so // there are no GC surprises. if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) { GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; } _free(GL.contexts[contextHandle].handle); GL.contexts[contextHandle] = null; }, initExtensions: context => { // If this function is called without a specific context object, init the // extensions of the currently active context. context ||= GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, ction GL interop // layer itself will need to know if they exist. // Extensions that are available in both WebGL 1 and WebGL 2 webgl_enable_WEBGL_multi_draw(GLctx); webgl_enable_EXT_polygon_offset_clamp(GLctx); webgl_enable_EXT_clip_control(GLctx); webgl_enable_WEBGL_polygon_mode(GLctx); // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative // that's based on core APIs, and exposes only the queryCounterEXT() // entrypoint. if (context.version >= 2) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); } // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and // thus we look for the WebGL 1 version again if the WebGL 2 version // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 if (context.version < 2 || !GLctx.disjointTimerQueryExt) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); } getEmscriptenSupportedExtensions(GLctx).forEach(ext => { // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders // are not enabled by default. if (!ext.includes("lose_context") && !ext.includes("debug")) { // Call .getExtension() to enable that extension permanently. GLctx.getExtension(ext); } }); } }; /** @suppress {duplicate } */ var _glActiveTexture = x0 => GLctx.activeTexture(x0); var _emscripten_glActiveTexture = _glActiveTexture; /** @suppress {duplicate } */ var _glAttachShader = (program, shader) => { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glAttachShader = _glAttachShader; /** @suppress {duplicate } */ var _glBeginQuery = (target, id) => { GLctx.beginQuery(target, GL.queries[id]); }; var _emscripten_glBeginQuery = _glBeginQuery; /** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => { GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]); }; var _emscripten_glBeginQueryEXT = _glBeginQueryEXT; /** @suppress {duplicate } */ var _glBeginTransformFeedback = x0 => GLctx.beginTransformFeedback(x0); var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback; /** @suppress {duplicate } */ var _glBindAttribLocation = (program, index, name) => { GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); }; var _emscripten_glBindAttribLocation = _glBindAttribLocation; /** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => { if (target == 35051) /*GL_PIXEL_PACK_BUFFER*/ { // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 // API function call when a buffer is bound to // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelPackBufferBinding = buffer; } else if (target == 35052) /*GL_PIXEL_UNPACK_BUFFER*/ { // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to // use a different WebGL 2 API function call when a buffer is bound to // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelUnpackBufferBinding = buffer; } GLctx.bindBuffer(target, GL.buffers[buffer]); }; var _emscripten_glBindBuffer = _glBindBuffer; /** @suppress {duplicate } */ var _glBindBufferBase = (target, index, buffer) => { GLctx.bindBufferBase(target, index, GL.buffers[buffer]); }; var _emscripten_glBindBufferBase = _glBindBufferBase; /** @suppress {duplicate } */ var _glBindBufferRange = (target, index, buffer, offset, ptrsize) => { GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize); }; var _emscripten_glBindBufferRange = _glBindBufferRange; /** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); }; var _emscripten_glBindFramebuffer = _glBindFramebuffer; /** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); }; var _emscripten_glBindRenderbuffer = _glBindRenderbuffer; /** @suppress {duplicate } */ var _glBindSampler = (unit, sampler) => { GLctx.bindSampler(unit, GL.samplers[sampler]); }; var _emscripten_glBindSampler = _glBindSampler; /** @suppress {duplicate } */ var _glBindTexture = (target, texture) => { GLctx.bindTexture(target, GL.textures[texture]); }; var _emscripten_glBindTexture = _glBindTexture; /** @suppress {duplicate } */ var _glBindTransformFeedback = (target, id) => { GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]); }; var _emscripten_glBindTransformFeedback = _glBindTransformFeedback; /** @suppress {duplicate } */ var _glBindVertexArray = vao => { GLctx.bindVertexArray(GL.vaos[vao]); }; var _emscripten_glBindVertexArray = _glBindVertexArray; /** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray; var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES; /** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); var _emscripten_glBlendColor = _glBlendColor; /** @suppress {duplicate } */ var _glBlendEquation = x0 => GLctx.blendEquation(x0); var _emscripten_glBlendEquation = _glBlendEquation; /** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate; /** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); var _emscripten_glBlendFunc = _glBlendFunc; /** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate; /** @suppress {duplicate } */ var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9); var _emscripten_glBlitFramebuffer = _glBlitFramebuffer; /** @suppress {duplicate } */ var _glBufferData = (target, size, data, usage) => { if (true) { // If size is zero, WebGL would interpret uploading the whole input // arraybuffer (starting from given offset), which would not make sense in // WebAssembly, so avoid uploading if size is zero. However we must still // call bufferData to establish a backing storage of zero bytes. if (data && size) { GLctx.bufferData(target, GROWABLE_HEAP_U8(), usage, data, size); } else { GLctx.bufferData(target, size, usage); } return; } }; var _emscripten_glBufferData = _glBufferData; /** @suppress {duplicate } */ var _glBufferSubData = (target, offset, size, data) => { if (true) { size && GLctx.bufferSubData(target, offset, GROWABLE_HEAP_U8(), data, size); return; } }; var _emscripten_glBufferSubData = _glBufferSubData; /** @suppress {duplicate } */ var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0); var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus; /** @suppress {duplicate } */ var _glClear = x0 => GLctx.clear(x0); var _emscripten_glClear = _glClear; /** @suppress {duplicate } */ var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3); var _emscripten_glClearBufferfi = _glClearBufferfi; /** @suppress {duplicate } */ var _glClearBufferfv = (buffer, drawbuffer, value) => { GLctx.clearBufferfv(buffer, drawbuffer, GROWABLE_HEAP_F32(), ((value) >> 2)); }; var _emscripten_glClearBufferfv = _glClearBufferfv; /** @suppress {duplicate } */ var _glClearBufferiv = (buffer, drawbuffer, value) => { GLctx.clearBufferiv(buffer, drawbuffer, GROWABLE_HEAP_I32(), ((value) >> 2)); }; var _emscripten_glClearBufferiv = _glClearBufferiv; /** @suppress {duplicate } */ var _glClearBufferuiv = (buffer, drawbuffer, value) => { GLctx.clearBufferuiv(buffer, drawbuffer, GROWABLE_HEAP_U32(), ((value) >> 2)); }; var _emscripten_glClearBufferuiv = _glClearBufferuiv; /** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); var _emscripten_glClearColor = _glClearColor; /** @suppress {duplicate } */ var _glClearDepthf = x0 => GLctx.clearDepth(x0); var _emscripten_glClearDepthf = _glClearDepthf; /** @suppress {duplicate } */ var _glClearStencil = x0 => GLctx.clearStencil(x0); var _emscripten_glClearStencil = _glClearStencil; var convertI32PairToI53 = (lo, hi) => (lo >>> 0) + hi * 4294967296; /** @suppress {duplicate } */ var _glClientWaitSync = (sync, flags, timeout_low, timeout_high) => { // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED. // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1. // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter) // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15 var timeout = convertI32PairToI53(timeout_low, timeout_high); return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout); }; var _emscripten_glClientWaitSync = _glClientWaitSync; /** @suppress {duplicate } */ var _glClipControlEXT = (origin, depth) => { GLctx.extClipControl["clipControlEXT"](origin, depth); }; var _emscripten_glClipControlEXT = _glClipControlEXT; /** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); }; var _emscripten_glColorMask = _glColorMask; /** @suppress {duplicate } */ var _glCompileShader = shader => { GLctx.compileShader(GL.shaders[shader]); }; var _emscripten_glCompileShader = _glCompileShader; /** @suppress {duplicate } */ var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => { // `data` may be null here, which means "allocate uniniitalized space but // don't upload" in GLES parlance, but `compressedTexImage2D` requires the // final data parameter, so we simply pass a heap view starting at zero // effectively uploading whatever happens to be near address zero. See // https://github.com/emscripten-core/emscripten/issues/19300. if (true) { if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); return; } GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, GROWABLE_HEAP_U8(), data, imageSize); return; } }; var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D; /** @suppress {duplicate } */ var _glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); } else { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, GROWABLE_HEAP_U8(), data, imageSize); } }; var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D; /** @suppress {duplicate } */ var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => { if (true) { if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); return; } GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, GROWABLE_HEAP_U8(), data, imageSize); return; } }; var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D; /** @suppress {duplicate } */ var _glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } else { GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, GROWABLE_HEAP_U8(), data, imageSize); } }; var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D; /** @suppress {duplicate } */ var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4); var _emscripten_glCopyBufferSubData = _glCopyBufferSubData; /** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexImage2D = _glCopyTexImage2D; /** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D; /** @suppress {duplicate } */ var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8); var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D; /** @suppress {duplicate } */ var _glCreateProgram = () => { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); // Store additional information needed for each shader program: program.name = id; // Lazy cache results of // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id; }; var _emscripten_glCreateProgram = _glCreateProgram; /** @suppress {duplicate } */ var _glCreateShader = shaderType => { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; }; var _emscripten_glCreateShader = _glCreateShader; /** @suppress {duplicate } */ var _glCullFace = x0 => GLctx.cullFace(x0); var _emscripten_glCullFace = _glCullFace; /** @suppress {duplicate } */ var _glDeleteBuffers = (n, buffers) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((buffers) + (i * 4)) >> 2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; } }; var _emscripten_glDeleteBuffers = _glDeleteBuffers; /** @suppress {duplicate } */ var _glDeleteFramebuffers = (n, framebuffers) => { for (var i = 0; i < n; ++i) { var id = GROWABLE_HEAP_I32()[(((framebuffers) + (i * 4)) >> 2)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } }; var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers; /** @suppress {duplicate } */ var _glDeleteProgram = id => { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; }; var _emscripten_glDeleteProgram = _glDeleteProgram; /** @suppress {duplicate } */ var _glDeleteQueries = (n, ids) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.deleteQuery(query); GL.queries[id] = null; } }; var _emscripten_glDeleteQueries = _glDeleteQueries; /** @suppress {duplicate } */ var _glDeleteQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.disjointTimerQueryExt["deleteQueryEXT"](query); GL.queries[id] = null; } }; var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT; /** @suppress {duplicate } */ var _glDeleteRenderbuffers = (n, renderbuffers) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((renderbuffers) + (i * 4)) >> 2)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } }; var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers; /** @suppress {duplicate } */ var _glDeleteSamplers = (n, samplers) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((samplers) + (i * 4)) >> 2)]; var sampler = GL.samplers[id]; if (!sampler) continue; GLctx.deleteSampler(sampler); sampler.name = 0; GL.samplers[id] = null; } }; var _emscripten_glDeleteSamplers = _glDeleteSamplers; /** @suppress {duplicate } */ var _glDeleteShader = id => { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GLctx.deleteShader(shader); GL.shaders[id] = null; }; var _emscripten_glDeleteShader = _glDeleteShader; /** @suppress {duplicate } */ var _glDeleteSync = id => { if (!id) return; var sync = GL.syncs[id]; if (!sync) { // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GLctx.deleteSync(sync); sync.name = 0; GL.syncs[id] = null; }; var _emscripten_glDeleteSync = _glDeleteSync; /** @suppress {duplicate } */ var _glDeleteTextures = (n, textures) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((textures) + (i * 4)) >> 2)]; var texture = GL.textures[id]; // GL spec: "glDeleteTextures silently ignores 0s and names that do not // correspond to existing textures". if (!texture) continue; GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } }; var _emscripten_glDeleteTextures = _glDeleteTextures; /** @suppress {duplicate } */ var _glDeleteTransformFeedbacks = (n, ids) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)]; var transformFeedback = GL.transformFeedbacks[id]; if (!transformFeedback) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.deleteTransformFeedback(transformFeedback); transformFeedback.name = 0; GL.transformFeedbacks[id] = null; } }; var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks; /** @suppress {duplicate } */ var _glDeleteVertexArrays = (n, vaos) => { for (var i = 0; i < n; i++) { var id = GROWABLE_HEAP_I32()[(((vaos) + (i * 4)) >> 2)]; GLctx.deleteVertexArray(GL.vaos[id]); GL.vaos[id] = null; } }; var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays; /** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays; var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES; /** @suppress {duplicate } */ var _glDepthFunc = x0 => GLctx.depthFunc(x0); var _emscripten_glDepthFunc = _glDepthFunc; /** @suppress {duplicate } */ var _glDepthMask = flag => { GLctx.depthMask(!!flag); }; var _emscripten_glDepthMask = _glDepthMask; /** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1); var _emscripten_glDepthRangef = _glDepthRangef; /** @suppress {duplicate } */ var _glDetachShader = (program, shader) => { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glDetachShader = _glDetachShader; /** @suppress {duplicate } */ var _glDisable = x0 => GLctx.disable(x0); var _emscripten_glDisable = _glDisable; /** @suppress {duplicate } */ var _glDisableVertexAttribArray = index => { GLctx.disableVertexAttribArray(index); }; var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray; /** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => { GLctx.drawArrays(mode, first, count); }; var _emscripten_glDrawArrays = _glDrawArrays; /** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => { GLctx.drawArraysInstanced(mode, first, count, primcount); }; var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced; /** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE; /** @suppress {duplicate } */ var _glDrawArraysInstancedARB = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB; /** @suppress {duplicate } */ var _glDrawArraysInstancedEXT = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT; /** @suppress {duplicate } */ var _glDrawArraysInstancedNV = _glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV; var tempFixedLengthArray = []; /** @suppress {duplicate } */ var _glDrawBuffers = (n, bufs) => { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = GROWABLE_HEAP_I32()[(((bufs) + (i * 4)) >> 2)]; } GLctx.drawBuffers(bufArray); }; var _emscripten_glDrawBuffers = _glDrawBuffers; /** @suppress {duplicate } */ var _glDrawBuffersEXT = _glDrawBuffers; var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT; /** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers; var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL; /** @suppress {duplicate } */ var _glDrawElements = (mode, count, type, indices) => { GLctx.drawElements(mode, count, type, indices); }; var _emscripten_glDrawElements = _glDrawElements; /** @suppress {duplicate } */ var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => { GLctx.drawElementsInstanced(mode, count, type, indices, primcount); }; var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced; /** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE; /** @suppress {duplicate } */ var _glDrawElementsInstancedARB = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB; /** @suppress {duplicate } */ var _glDrawElementsInstancedEXT = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT; /** @suppress {duplicate } */ var _glDrawElementsInstancedNV = _glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV; /** @suppress {duplicate } */ var _glDrawRangeElements = (mode, start, end, count, type, indices) => { // TODO: This should be a trivial pass-though function registered at the bottom of this page as // glFuncs[6][1] += ' drawRangeElements'; // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427, // we work around by ignoring the range. _glDrawElements(mode, count, type, indices); }; var _emscripten_glDrawRangeElements = _glDrawRangeElements; /** @suppress {duplicate } */ var _glEnable = x0 => GLctx.enable(x0); var _emscripten_glEnable = _glEnable; /** @suppress {duplicate } */ var _glEnableVertexAttribArray = index => { GLctx.enableVertexAttribArray(index); }; var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray; /** @suppress {duplicate } */ var _glEndQuery = x0 => GLctx.endQuery(x0); var _emscripten_glEndQuery = _glEndQuery; /** @suppress {duplicate } */ var _glEndQueryEXT = target => { GLctx.disjointTimerQueryExt["endQueryEXT"](target); }; var _emscripten_glEndQueryEXT = _glEndQueryEXT; /** @suppress {duplicate } */ var _glEndTransformFeedback = () => GLctx.endTransformFeedback(); var _emscripten_glEndTransformFeedback = _glEndTransformFeedback; /** @suppress {duplicate } */ var _glFenceSync = (condition, flags) => { var sync = GLctx.fenceSync(condition, flags); if (sync) { var id = GL.getNewId(GL.syncs); sync.name = id; GL.syncs[id] = sync; return id; } return 0; }; // Failed to create a sync object var _emscripten_glFenceSync = _glFenceSync; /** @suppress {duplicate } */ var _glFinish = () => GLctx.finish(); var _emscripten_glFinish = _glFinish; /** @suppress {duplicate } */ var _glFlush = () => GLctx.flush(); var _emscripten_glFlush = _glFlush; /** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); }; var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer; /** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); }; var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D; /** @suppress {duplicate } */ var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => { GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer); }; var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer; /** @suppress {duplicate } */ var _glFrontFace = x0 => GLctx.frontFace(x0); var _emscripten_glFrontFace = _glFrontFace; /** @suppress {duplicate } */ var _glGenBuffers = (n, buffers) => { GL.genObject(n, buffers, "createBuffer", GL.buffers); }; var _emscripten_glGenBuffers = _glGenBuffers; /** @suppress {duplicate } */ var _glGenFramebuffers = (n, ids) => { GL.genObject(n, ids, "createFramebuffer", GL.framebuffers); }; var _emscripten_glGenFramebuffers = _glGenFramebuffers; /** @suppress {duplicate } */ var _glGenQueries = (n, ids) => { GL.genObject(n, ids, "createQuery", GL.queries); }; var _emscripten_glGenQueries = _glGenQueries; /** @suppress {duplicate } */ var _glGenQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var query = GLctx.disjointTimerQueryExt["createQueryEXT"](); if (!query) { GL.recordError(1282); /* GL_INVALID_OPERATION */ while (i < n) GROWABLE_HEAP_I32()[(((ids) + (i++ * 4)) >> 2)] = 0; return; } var id = GL.getNewId(GL.queries); query.name = id; GL.queries[id] = query; GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)] = id; } }; var _emscripten_glGenQueriesEXT = _glGenQueriesEXT; /** @suppress {duplicate } */ var _glGenRenderbuffers = (n, renderbuffers) => { GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers); }; var _emscripten_glGenRenderbuffers = _glGenRenderbuffers; /** @suppress {duplicate } */ var _glGenSamplers = (n, samplers) => { GL.genObject(n, samplers, "createSampler", GL.samplers); }; var _emscripten_glGenSamplers = _glGenSamplers; /** @suppress {duplicate } */ var _glGenTextures = (n, textures) => { GL.genObject(n, textures, "createTexture", GL.textures); }; var _emscripten_glGenTextures = _glGenTextures; /** @suppress {duplicate } */ var _glGenTransformFeedbacks = (n, ids) => { GL.genObject(n, ids, "createTransformFeedback", GL.transformFeedbacks); }; var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks; /** @suppress {duplicate } */ var _glGenVertexArrays = (n, arrays) => { GL.genObject(n, arrays, "createVertexArray", GL.vaos); }; var _emscripten_glGenVertexArrays = _glGenVertexArrays; /** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays; var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES; /** @suppress {duplicate } */ var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0); var _emscripten_glGenerateMipmap = _glGenerateMipmap; var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx[funcName](program, index); if (info) { // If an error occurs, nothing will be written to length, size and type and name. var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull; if (size) GROWABLE_HEAP_I32()[((size) >> 2)] = info.size; if (type) GROWABLE_HEAP_I32()[((type) >> 2)] = info.type; } }; /** @suppress {duplicate } */ var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveAttrib", program, index, bufSize, length, size, type, name); var _emscripten_glGetActiveAttrib = _glGetActiveAttrib; /** @suppress {duplicate } */ var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveUniform", program, index, bufSize, length, size, type, name); var _emscripten_glGetActiveUniform = _glGetActiveUniform; /** @suppress {duplicate } */ var _glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => { program = GL.programs[program]; var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); if (!result) return; // If an error occurs, nothing will be written to uniformBlockName or length. if (uniformBlockName && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize); if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull; } else { if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 0; } }; var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName; /** @suppress {duplicate } */ var _glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } program = GL.programs[program]; if (pname == 35393) /* GL_UNIFORM_BLOCK_NAME_LENGTH */ { var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); GROWABLE_HEAP_I32()[((params) >> 2)] = name.length + 1; return; } var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname); if (result === null) return; // If an error occurs, nothing should be written to params. if (pname == 35395) /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/ { for (var i = 0; i < result.length; i++) { GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = result[i]; } } else { GROWABLE_HEAP_I32()[((params) >> 2)] = result; } }; var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv; /** @suppress {duplicate } */ var _glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } if (uniformCount > 0 && uniformIndices == 0) { GL.recordError(1281); /* GL_INVALID_VALUE */ return; } program = GL.programs[program]; var ids = []; for (var i = 0; i < uniformCount; i++) { ids.push(GROWABLE_HEAP_I32()[(((uniformIndices) + (i * 4)) >> 2)]); } var result = GLctx.getActiveUniforms(program, ids, pname); if (!result) return; // GL spec: If an error is generated, nothing is written out to params. var len = result.length; for (var i = 0; i < len; i++) { GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = result[i]; } }; var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv; /** @suppress {duplicate } */ var _glGetAttachedShaders = (program, maxCount, count, shaders) => { var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount; } GROWABLE_HEAP_I32()[((count) >> 2)] = len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); GROWABLE_HEAP_I32()[(((shaders) + (i * 4)) >> 2)] = id; } }; var _emscripten_glGetAttachedShaders = _glGetAttachedShaders; /** @suppress {duplicate } */ var _glGetAttribLocation = (program, name) => GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); var _emscripten_glGetAttribLocation = _glGetAttribLocation; var writeI53ToI64 = (ptr, num) => { GROWABLE_HEAP_U32()[((ptr) >> 2)] = num; var lower = GROWABLE_HEAP_U32()[((ptr) >> 2)]; GROWABLE_HEAP_U32()[(((ptr) + (4)) >> 2)] = (num - lower) / 4294967296; }; var webglGetExtensions = () => { var exts = getEmscriptenSupportedExtensions(GLctx); exts = exts.concat(exts.map(e => "GL_" + e)); return exts; }; var emscriptenWebGLGet = (name_, p, type) => { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null // pointer should be treated. Testing on desktop core GL 3, the application // crashes on glGetIntegerv to a null pointer, but better to report an error // instead of doing anything random. if (!p) { GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var ret = undefined; switch (name_) { // Handle a few trivial GLES values case 36346: // GL_SHADER_COMPILER ret = 1; break; case 36344: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(1280); } // Do not write anything to the out pointer, since no binary formats are // supported. return; case 34814: // GL_NUM_PROGRAM_BINARY_FORMATS case 36345: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 34466: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be // queried for length), so implement it ourselves to allow C++ GLES2 // code get the length. var formats = GLctx.getParameter(34467); /*GL_COMPRESSED_TEXTURE_FORMATS*/ ret = formats ? formats.length : 0; break; case 33309: // GL_NUM_EXTENSIONS if (GL.currentContext.version < 2) { // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context GL.recordError(1282); /* GL_INVALID_OPERATION */ return; } ret = webglGetExtensions().length; break; case 33307: // GL_MAJOR_VERSION case 33308: // GL_MINOR_VERSION if (GL.currentContext.version < 2) { GL.recordError(1280); // GL_INVALID_ENUM return; } ret = name_ == 33307 ? 3 : 0; // return version 3.0 break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(1280); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - // perhaps nothing is bound), but otherwise can mean an invalid // name_, which we need to report as an error switch (name_) { case 34964: // ARRAY_BUFFER_BINDING case 35725: // CURRENT_PROGRAM case 34965: // ELEMENT_ARRAY_BUFFER_BINDING case 36006: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 36007: // RENDERBUFFER_BINDING case 32873: // TEXTURE_BINDING_2D case 34229: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 36662: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER case 36663: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER case 35053: // PIXEL_PACK_BUFFER_BINDING case 35055: // PIXEL_UNPACK_BUFFER_BINDING case 36010: // READ_FRAMEBUFFER_BINDING case 35097: // SAMPLER_BINDING case 35869: // TEXTURE_BINDING_2D_ARRAY case 32874: // TEXTURE_BINDING_3D case 36389: // TRANSFORM_FEEDBACK_BINDING case 35983: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 35368: // UNIFORM_BUFFER_BINDING case 34068: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(1280); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: GROWABLE_HEAP_I32()[(((p) + (i * 4)) >> 2)] = result[i]; break; case 2: GROWABLE_HEAP_F32()[(((p) + (i * 4)) >> 2)] = result[i]; break; case 4: GROWABLE_HEAP_I8()[(p) + (i)] = result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch (e) { GL.recordError(1280); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); return; } } break; default: GL.recordError(1280); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof (result)}!`); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: GROWABLE_HEAP_I32()[((p) >> 2)] = ret; break; case 2: GROWABLE_HEAP_F32()[((p) >> 2)] = ret; break; case 4: GROWABLE_HEAP_I8()[p] = ret ? 1 : 0; break; } }; /** @suppress {duplicate } */ var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4); var _emscripten_glGetBooleanv = _glGetBooleanv; /** @suppress {duplicate } */ var _glGetBufferParameteri64v = (target, value, data) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } writeI53ToI64(data, GLctx.getBufferParameter(target, value)); }; var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v; /** @suppress {duplicate } */ var _glGetBufferParameteriv = (target, value, data) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null // pointer. Since calling this function does not make sense if data == // null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_I32()[((data) >> 2)] = GLctx.getBufferParameter(target, value); }; var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv; /** @suppress {duplicate } */ var _glGetError = () => { var error = GLctx.getError() || GL.lastError; GL.lastError = 0; /*GL_NO_ERROR*/ return error; }; var _emscripten_glGetError = _glGetError; /** @suppress {duplicate } */ var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2); var _emscripten_glGetFloatv = _glGetFloatv; /** @suppress {duplicate } */ var _glGetFragDataLocation = (program, name) => GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name)); var _emscripten_glGetFragDataLocation = _glGetFragDataLocation; /** @suppress {duplicate } */ var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } GROWABLE_HEAP_I32()[((params) >> 2)] = result; }; var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv; var emscriptenWebGLGetIndexed = (target, index, data, type) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense // if data == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var result = GLctx.getIndexedParameter(target, index); var ret; switch (typeof result) { case "boolean": ret = result ? 1 : 0; break; case "number": ret = result; break; case "object": if (result === null) { switch (target) { case 35983: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 35368: // UNIFORM_BUFFER_BINDING ret = 0; break; default: { GL.recordError(1280); // GL_INVALID_ENUM return; } } } else if (result instanceof WebGLBuffer) { ret = result.name | 0; } else { GL.recordError(1280); // GL_INVALID_ENUM return; } break; default: GL.recordError(1280); // GL_INVALID_ENUM return; } switch (type) { case 1: writeI53ToI64(data, ret); break; case 0: GROWABLE_HEAP_I32()[((data) >> 2)] = ret; break; case 2: GROWABLE_HEAP_F32()[((data) >> 2)] = ret; break; case 4: GROWABLE_HEAP_I8()[data] = ret ? 1 : 0; break; default: throw "internal emscriptenWebGLGetIndexed() error, bad type: " + type; } }; /** @suppress {duplicate } */ var _glGetInteger64i_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 1); var _emscripten_glGetInteger64i_v = _glGetInteger64i_v; /** @suppress {duplicate } */ var _glGetInteger64v = (name_, p) => { emscriptenWebGLGet(name_, p, 1); }; var _emscripten_glGetInteger64v = _glGetInteger64v; /** @suppress {duplicate } */ var _glGetIntegeri_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 0); var _emscripten_glGetIntegeri_v = _glGetIntegeri_v; /** @suppress {duplicate } */ var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0); var _emscripten_glGetIntegerv = _glGetIntegerv; /** @suppress {duplicate } */ var _glGetInternalformativ = (target, internalformat, pname, bufSize, params) => { if (bufSize < 0) { GL.recordError(1281); /* GL_INVALID_VALUE */ return; } if (!params) { // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense // if values == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var ret = GLctx.getInternalformatParameter(target, internalformat, pname); if (ret === null) return; for (var i = 0; i < ret.length && i < bufSize; ++i) { GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = ret[i]; } }; var _emscripten_glGetInternalformativ = _glGetInternalformativ; /** @suppress {duplicate } */ var _glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => { GL.recordError(1282); }; /*GL_INVALID_OPERATION*/ var _emscripten_glGetProgramBinary = _glGetProgramBinary; /** @suppress {duplicate } */ var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = "(unknown error)"; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull; }; var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog; /** @suppress {duplicate } */ var _glGetProgramiv = (program, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } if (program >= GL.counter) { GL.recordError(1281); /* GL_INVALID_VALUE */ return; } program = GL.programs[program]; if (pname == 35716) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(program); if (log === null) log = "(unknown error)"; GROWABLE_HEAP_I32()[((p) >> 2)] = log.length + 1; } else if (pname == 35719) /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ { if (!program.maxUniformLength) { var numActiveUniforms = GLctx.getProgramParameter(program, 35718); /*GL_ACTIVE_UNIFORMS*/ for (var i = 0; i < numActiveUniforms; ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length + 1); } } GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxUniformLength; } else if (pname == 35722) /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ { if (!program.maxAttributeLength) { var numActiveAttributes = GLctx.getProgramParameter(program, 35721); /*GL_ACTIVE_ATTRIBUTES*/ for (var i = 0; i < numActiveAttributes; ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length + 1); } } GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxAttributeLength; } else if (pname == 35381) /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ { if (!program.maxUniformBlockNameLength) { var numActiveUniformBlocks = GLctx.getProgramParameter(program, 35382); /*GL_ACTIVE_UNIFORM_BLOCKS*/ for (var i = 0; i < numActiveUniformBlocks; ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length + 1); } } GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxUniformBlockNameLength; } else { GROWABLE_HEAP_I32()[((p) >> 2)] = GLctx.getProgramParameter(program, pname); } }; var _emscripten_glGetProgramiv = _glGetProgramiv; /** @suppress {duplicate } */ var _glGetQueryObjecti64vEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var query = GL.queries[id]; var param; if (GL.currentContext.version < 2) { param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname); } else { param = GLctx.getQueryParameter(query, pname); } var ret; if (typeof param == "boolean") { ret = param ? 1 : 0; } else { ret = param; } writeI53ToI64(params, ret); }; var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT; /** @suppress {duplicate } */ var _glGetQueryObjectivEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var query = GL.queries[id]; var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname); var ret; if (typeof param == "boolean") { ret = param ? 1 : 0; } else { ret = param; } GROWABLE_HEAP_I32()[((params) >> 2)] = ret; }; var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT; /** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT; var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT; /** @suppress {duplicate } */ var _glGetQueryObjectuiv = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var query = GL.queries[id]; var param = GLctx.getQueryParameter(query, pname); var ret; if (typeof param == "boolean") { ret = param ? 1 : 0; } else { ret = param; } GROWABLE_HEAP_I32()[((params) >> 2)] = ret; }; var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv; /** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT; var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT; /** @suppress {duplicate } */ var _glGetQueryiv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getQuery(target, pname); }; var _emscripten_glGetQueryiv = _glGetQueryiv; /** @suppress {duplicate } */ var _glGetQueryivEXT = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname); }; var _emscripten_glGetQueryivEXT = _glGetQueryivEXT; /** @suppress {duplicate } */ var _glGetRenderbufferParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getRenderbufferParameter(target, pname); }; var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv; /** @suppress {duplicate } */ var _glGetSamplerParameterfv = (sampler, pname, params) => { if (!params) { // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_F32()[((params) >> 2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname); }; var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv; /** @suppress {duplicate } */ var _glGetSamplerParameteriv = (sampler, pname, params) => { if (!params) { // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname); }; var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv; /** @suppress {duplicate } */ var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = "(unknown error)"; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog; /** @suppress {duplicate } */ var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); GROWABLE_HEAP_I32()[((range) >> 2)] = result.rangeMin; GROWABLE_HEAP_I32()[(((range) + (4)) >> 2)] = result.rangeMax; GROWABLE_HEAP_I32()[((precision) >> 2)] = result.precision; }; var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat; /** @suppress {duplicate } */ var _glGetShaderSource = (shader, bufSize, length, source) => { var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; // If an error occurs, nothing will be written to length or source. var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderSource = _glGetShaderSource; /** @suppress {duplicate } */ var _glGetShaderiv = (shader, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } if (pname == 35716) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = "(unknown error)"; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; GROWABLE_HEAP_I32()[((p) >> 2)] = logLength; } else if (pname == 35720) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; GROWABLE_HEAP_I32()[((p) >> 2)] = sourceLength; } else { GROWABLE_HEAP_I32()[((p) >> 2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); } }; var _emscripten_glGetShaderiv = _glGetShaderiv; var stringToNewUTF8 = str => { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8(str, ret, size); return ret; }; /** @suppress {duplicate } */ var _glGetString = name_ => { var ret = GL.stringCache[name_]; if (!ret) { switch (name_) { case 7939: /* GL_EXTENSIONS */ ret = stringToNewUTF8(webglGetExtensions().join(" ")); break; case 7936: /* GL_VENDOR */ case 7937: /* GL_RENDERER */ case 37445: /* UNMASKED_VENDOR_WEBGL */ case 37446: /* UNMASKED_RENDERER_WEBGL */ var s = GLctx.getParameter(name_); if (!s) { GL.recordError(1280); } ret = s ? stringToNewUTF8(s) : 0; break; case 7938: /* GL_VERSION */ var webGLVersion = GLctx.getParameter(7938); // return GLES version string corresponding to the version of the WebGL context var glVersion = `OpenGL ES 2.0 (${webGLVersion})`; if (true) glVersion = `OpenGL ES 3.0 (${webGLVersion})`; ret = stringToNewUTF8(glVersion); break; case 35724: /* GL_SHADING_LANGUAGE_VERSION */ var glslVersion = GLctx.getParameter(35724); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0"; // ensure minor version has 2 digits glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`; } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(1280); } // fall through GL.stringCache[name_] = ret; } return ret; }; var _emscripten_glGetString = _glGetString; /** @suppress {duplicate } */ var _glGetStringi = (name, index) => { if (GL.currentContext.version < 2) { GL.recordError(1282); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context return 0; } var stringiCache = GL.stringiCache[name]; if (stringiCache) { if (index < 0 || index >= stringiCache.length) { GL.recordError(1281); /*GL_INVALID_VALUE*/ return 0; } return stringiCache[index]; } switch (name) { case 7939: /* GL_EXTENSIONS */ var exts = webglGetExtensions().map(stringToNewUTF8); stringiCache = GL.stringiCache[name] = exts; if (index < 0 || index >= stringiCache.length) { GL.recordError(1281); /*GL_INVALID_VALUE*/ return 0; } return stringiCache[index]; default: GL.recordError(1280); /*GL_INVALID_ENUM*/ return 0; } }; var _emscripten_glGetStringi = _glGetStringi; /** @suppress {duplicate } */ var _glGetSynciv = (sync, pname, bufSize, length, values) => { if (bufSize < 0) { // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised, // so raise GL_INVALID_VALUE here as well. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } if (!values) { // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense // if values == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var ret = GLctx.getSyncParameter(GL.syncs[sync], pname); if (ret !== null) { GROWABLE_HEAP_I32()[((values) >> 2)] = ret; if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 1; } }; // Report a single value outputted. var _emscripten_glGetSynciv = _glGetSynciv; /** @suppress {duplicate } */ var _glGetTexParameterfv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_F32()[((params) >> 2)] = GLctx.getTexParameter(target, pname); }; var _emscripten_glGetTexParameterfv = _glGetTexParameterfv; /** @suppress {duplicate } */ var _glGetTexParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getTexParameter(target, pname); }; var _emscripten_glGetTexParameteriv = _glGetTexParameteriv; /** @suppress {duplicate } */ var _glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx.getTransformFeedbackVarying(program, index); if (!info) return; // If an error occurred, the return parameters length, size, type and name will be unmodified. if (name && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull; } else { if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 0; } if (size) GROWABLE_HEAP_I32()[((size) >> 2)] = info.size; if (type) GROWABLE_HEAP_I32()[((type) >> 2)] = info.type; }; var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying; /** @suppress {duplicate } */ var _glGetUniformBlockIndex = (program, uniformBlockName) => GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName)); var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex; /** @suppress {duplicate } */ var _glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => { if (!uniformIndices) { // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense // if uniformIndices == null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) { GL.recordError(1281); /* GL_INVALID_VALUE */ return; } program = GL.programs[program]; var names = []; for (var i = 0; i < uniformCount; i++) names.push(UTF8ToString(GROWABLE_HEAP_I32()[(((uniformNames) + (i * 4)) >> 2)])); var result = GLctx.getUniformIndices(program, names); if (!result) return; // GL spec: If an error is generated, nothing is written out to uniformIndices. var len = result.length; for (var i = 0; i < len; i++) { GROWABLE_HEAP_I32()[(((uniformIndices) + (i * 4)) >> 2)] = result[i]; } }; var _emscripten_glGetUniformIndices = _glGetUniformIndices; /** @noinline */ var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("["); var webglPrepareUniformLocationsBeforeFirstUse = program => { var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] i, j; // On the first time invocation of glGetUniformLocation on this shader program: // initialize cache data structures and discover which uniforms are arrays. if (!uniformLocsById) { // maps GLint integer locations to WebGLUniformLocations program.uniformLocsById = uniformLocsById = {}; // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations program.uniformArrayNamesById = {}; var numActiveUniforms = GLctx.getProgramParameter(program, 35718); /*GL_ACTIVE_UNIFORMS*/ for (i = 0; i < numActiveUniforms; ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; // Assign a new location. var id = program.uniformIdCounter; program.uniformIdCounter += sz; // Eagerly get the location of the uniformArray[0] base element. // The remaining indices >0 will be left for lazy evaluation to // improve performance. Those may never be needed to fetch, if the // application fills arrays always in full starting from the first // element of the array. uniformSizeAndIdsByName[arrayName] = [ sz, id ]; // Store placeholder integers in place that highlight that these // >0 index locations are array indices pending population. for (j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName; } } } }; /** @suppress {duplicate } */ var _glGetUniformLocation = (program, name) => { name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation var arrayIndex = 0; var uniformBaseName = name; // Invariant: when populating integer IDs for uniform locations, we must // maintain the precondition that arrays reside in contiguous addresses, // i.e. for a 'vec4 colors[10];', colors[4] must be at location // colors[0]+4. However, user might call glGetUniformLocation(program, // "colors") for an array, so we cannot discover based on the user input // arguments whether the uniform we are dealing with is an array. The only // way to discover which uniforms are arrays is to enumerate over all the // active uniforms in the program. var leftBrace = webglGetLeftBracePos(name); // If user passed an array accessor "[index]", parse the array index off the accessor. if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. uniformBaseName = name.slice(0, leftBrace); } // Have we cached the location of this uniform before? // A pair [array length, GLint of the uniform location] var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // If an uniform with this name exists, and if its index is within the // array limits (if it's even an array), query the WebGLlocation, or // return an existing cached location. if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { return arrayIndex; } } } else { // N.b. we are currently unable to distinguish between GL program IDs that // never existed vs GL program IDs that have been deleted, so report // GL_INVALID_VALUE in both cases. GL.recordError(1281); } /* GL_INVALID_VALUE */ return -1; }; var _emscripten_glGetUniformLocation = _glGetUniformLocation; var webglGetUniformLocation = location => { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; // p.uniformLocsById[location] stores either an integer, or a // WebGLUniformLocation. // If an integer, we have not yet bound the location, so do it now. The // integer value specifies the array index we should bind to. if (typeof webglLoc == "number") { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : "")); } // Else an already cached WebGLUniformLocation, return it. return webglLoc; } else { GL.recordError(1282); } }; /** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } program = GL.programs[program]; webglPrepareUniformLocationsBeforeFirstUse(program); var data = GLctx.getUniform(program, webglGetUniformLocation(location)); if (typeof data == "number" || typeof data == "boolean") { switch (type) { case 0: GROWABLE_HEAP_I32()[((params) >> 2)] = data; break; case 2: GROWABLE_HEAP_F32()[((params) >> 2)] = data; break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = data[i]; break; case 2: GROWABLE_HEAP_F32()[(((params) + (i * 4)) >> 2)] = data[i]; break; } } } }; /** @suppress {duplicate } */ var _glGetUniformfv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 2); }; var _emscripten_glGetUniformfv = _glGetUniformfv; /** @suppress {duplicate } */ var _glGetUniformiv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 0); }; var _emscripten_glGetUniformiv = _glGetUniformiv; /** @suppress {duplicate } */ var _glGetUniformuiv = (program, location, params) => emscriptenWebGLGetUniform(program, location, params, 0); var _emscripten_glGetUniformuiv = _glGetUniformuiv; /** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } var data = GLctx.getVertexAttrib(index, pname); if (pname == 34975) /*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/ { GROWABLE_HEAP_I32()[((params) >> 2)] = data && data["name"]; } else if (typeof data == "number" || typeof data == "boolean") { switch (type) { case 0: GROWABLE_HEAP_I32()[((params) >> 2)] = data; break; case 2: GROWABLE_HEAP_F32()[((params) >> 2)] = data; break; case 5: GROWABLE_HEAP_I32()[((params) >> 2)] = Math.fround(data); break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = data[i]; break; case 2: GROWABLE_HEAP_F32()[(((params) + (i * 4)) >> 2)] = data[i]; break; case 5: GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = Math.fround(data[i]); break; } } } }; /** @suppress {duplicate } */ var _glGetVertexAttribIiv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(), // otherwise the results are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 0); }; var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv; /** @suppress {duplicate } */ var _glGetVertexAttribIuiv = _glGetVertexAttribIiv; var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv; /** @suppress {duplicate } */ var _glGetVertexAttribPointerv = (index, pname, pointer) => { if (!pointer) { // GLES2 specification does not specify how to behave if pointer is a null // pointer. Since calling this function does not make sense if pointer == // null, issue a GL error to notify user about it. GL.recordError(1281); /* GL_INVALID_VALUE */ return; } GROWABLE_HEAP_I32()[((pointer) >> 2)] = GLctx.getVertexAttribOffset(index, pname); }; var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv; /** @suppress {duplicate } */ var _glGetVertexAttribfv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 2); }; var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv; /** @suppress {duplicate } */ var _glGetVertexAttribiv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 5); }; var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv; /** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1); var _emscripten_glHint = _glHint; /** @suppress {duplicate } */ var _glInvalidateFramebuffer = (target, numAttachments, attachments) => { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = GROWABLE_HEAP_I32()[(((attachments) + (i * 4)) >> 2)]; } GLctx.invalidateFramebuffer(target, list); }; var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer; /** @suppress {duplicate } */ var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = GROWABLE_HEAP_I32()[(((attachments) + (i * 4)) >> 2)]; } GLctx.invalidateSubFramebuffer(target, list, x, y, width, height); }; var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer; /** @suppress {duplicate } */ var _glIsBuffer = buffer => { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b); }; var _emscripten_glIsBuffer = _glIsBuffer; /** @suppress {duplicate } */ var _glIsEnabled = x0 => GLctx.isEnabled(x0); var _emscripten_glIsEnabled = _glIsEnabled; /** @suppress {duplicate } */ var _glIsFramebuffer = framebuffer => { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb); }; var _emscripten_glIsFramebuffer = _glIsFramebuffer; /** @suppress {duplicate } */ var _glIsProgram = program => { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program); }; var _emscripten_glIsProgram = _glIsProgram; /** @suppress {duplicate } */ var _glIsQuery = id => { var query = GL.queries[id]; if (!query) return 0; return GLctx.isQuery(query); }; var _emscripten_glIsQuery = _glIsQuery; /** @suppress {duplicate } */ var _glIsQueryEXT = id => { var query = GL.queries[id]; if (!query) return 0; return GLctx.disjointTimerQueryExt["isQueryEXT"](query); }; var _emscripten_glIsQueryEXT = _glIsQueryEXT; /** @suppress {duplicate } */ var _glIsRenderbuffer = renderbuffer => { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb); }; var _emscripten_glIsRenderbuffer = _glIsRenderbuffer; /** @suppress {duplicate } */ var _glIsSampler = id => { var sampler = GL.samplers[id]; if (!sampler) return 0; return GLctx.isSampler(sampler); }; var _emscripten_glIsSampler = _glIsSampler; /** @suppress {duplicate } */ var _glIsShader = shader => { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s); }; var _emscripten_glIsShader = _glIsShader; /** @suppress {duplicate } */ var _glIsSync = sync => GLctx.isSync(GL.syncs[sync]); var _emscripten_glIsSync = _glIsSync; /** @suppress {duplicate } */ var _glIsTexture = id => { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture); }; var _emscripten_glIsTexture = _glIsTexture; /** @suppress {duplicate } */ var _glIsTransformFeedback = id => GLctx.isTransformFeedback(GL.transformFeedbacks[id]); var _emscripten_glIsTransformFeedback = _glIsTransformFeedback; /** @suppress {duplicate } */ var _glIsVertexArray = array => { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx.isVertexArray(vao); }; var _emscripten_glIsVertexArray = _glIsVertexArray; /** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray; var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES; /** @suppress {duplicate } */ var _glLineWidth = x0 => GLctx.lineWidth(x0); var _emscripten_glLineWidth = _glLineWidth; /** @suppress {duplicate } */ var _glLinkProgram = program => { program = GL.programs[program]; GLctx.linkProgram(program); // Invalidate earlier computed uniform->ID mappings, those have now become stale program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. program.uniformSizeAndIdsByName = {}; }; var _emscripten_glLinkProgram = _glLinkProgram; /** @suppress {duplicate } */ var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback(); var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback; /** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => { if (pname == 3317) { GL.unpackAlignment = param; } else if (pname == 3314) { GL.unpackRowLength = param; } GLctx.pixelStorei(pname, param); }; var _emscripten_glPixelStorei = _glPixelStorei; /** @suppress {duplicate } */ var _glPolygonModeWEBGL = (face, mode) => { GLctx.webglPolygonMode["polygonModeWEBGL"](face, mode); }; var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL; /** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); var _emscripten_glPolygonOffset = _glPolygonOffset; /** @suppress {duplicate } */ var _glPolygonOffsetClampEXT = (factor, units, clamp) => { GLctx.extPolygonOffsetClamp["polygonOffsetClampEXT"](factor, units, clamp); }; var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT; /** @suppress {duplicate } */ var _glProgramBinary = (program, binaryFormat, binary, length) => { GL.recordError(1280); }; /*GL_INVALID_ENUM*/ var _emscripten_glProgramBinary = _glProgramBinary; /** @suppress {duplicate } */ var _glProgramParameteri = (program, pname, value) => { GL.recordError(1280); }; /*GL_INVALID_ENUM*/ var _emscripten_glProgramParameteri = _glProgramParameteri; /** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => { GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target); }; var _emscripten_glQueryCounterEXT = _glQueryCounterEXT; /** @suppress {duplicate } */ var _glReadBuffer = x0 => GLctx.readBuffer(x0); var _emscripten_glReadBuffer = _glReadBuffer; var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); return height * alignedRowSize; }; var colorChannelsInGlTextureFormat = format => { // Micro-optimizations for size: map format to size by subtracting smallest // enum value (0x1902) from all values first. Also omit the most common // size value (1) from the list, which is assumed by formats not on the // list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4, // 0x1903 /* GL_RED */ - 0x1902: 1, 26917: 2, 26918: 2, // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, 29846: 3, 29847: 4 }; return colorChannels[format - 6402] || 1; }; var heapObjectForWebGLType = type => { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 5120; if (type == 0) return GROWABLE_HEAP_I8(); if (type == 1) return GROWABLE_HEAP_U8(); if (type == 2) return GROWABLE_HEAP_I16(); if (type == 4) return GROWABLE_HEAP_I32(); if (type == 6) return GROWABLE_HEAP_F32(); if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782) return GROWABLE_HEAP_U32(); return GROWABLE_HEAP_U16(); }; var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT)); var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { var heap = heapObjectForWebGLType(type); var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)); }; /** @suppress {duplicate } */ var _glReadPixels = (x, y, width, height, format, type, pixels) => { if (true) { if (GLctx.currentPixelPackBufferBinding) { GLctx.readPixels(x, y, width, height, format, type, pixels); return; } var heap = heapObjectForWebGLType(type); var target = toTypedArrayIndex(pixels, heap); GLctx.readPixels(x, y, width, height, format, type, heap, target); return; } }; var _emscripten_glReadPixels = _glReadPixels; /** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => {}; // NOP (as allowed by GLES 2.0 spec) var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler; /** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3); var _emscripten_glRenderbufferStorage = _glRenderbufferStorage; /** @suppress {duplicate } */ var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4); var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample; /** @suppress {duplicate } */ var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback(); var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback; /** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => { GLctx.sampleCoverage(value, !!invert); }; var _emscripten_glSampleCoverage = _glSampleCoverage; /** @suppress {duplicate } */ var _glSamplerParameterf = (sampler, pname, param) => { GLctx.samplerParameterf(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameterf = _glSamplerParameterf; /** @suppress {duplicate } */ var _glSamplerParameterfv = (sampler, pname, params) => { var param = GROWABLE_HEAP_F32()[((params) >> 2)]; GLctx.samplerParameterf(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameterfv = _glSamplerParameterfv; /** @suppress {duplicate } */ var _glSamplerParameteri = (sampler, pname, param) => { GLctx.samplerParameteri(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameteri = _glSamplerParameteri; /** @suppress {duplicate } */ var _glSamplerParameteriv = (sampler, pname, params) => { var param = GROWABLE_HEAP_I32()[((params) >> 2)]; GLctx.samplerParameteri(GL.samplers[sampler], pname, param); }; var _emscripten_glSamplerParameteriv = _glSamplerParameteriv; /** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); var _emscripten_glScissor = _glScissor; /** @suppress {duplicate } */ var _glShaderBinary = (count, shaders, binaryformat, binary, length) => { GL.recordError(1280); }; /*GL_INVALID_ENUM*/ var _emscripten_glShaderBinary = _glShaderBinary; /** @suppress {duplicate } */ var _glShaderSource = (shader, count, string, length) => { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); }; var _emscripten_glShaderSource = _glShaderSource; /** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); var _emscripten_glStencilFunc = _glStencilFunc; /** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate; /** @suppress {duplicate } */ var _glStencilMask = x0 => GLctx.stencilMask(x0); var _emscripten_glStencilMask = _glStencilMask; /** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1); var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate; /** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); var _emscripten_glStencilOp = _glStencilOp; /** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); var _emscripten_glStencilOpSeparate = _glStencilOpSeparate; /** @suppress {duplicate } */ var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => { if (true) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); return; } if (pixels) { var heap = heapObjectForWebGLType(type); var index = toTypedArrayIndex(pixels, heap); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index); return; } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); }; var _emscripten_glTexImage2D = _glTexImage2D; /** @suppress {duplicate } */ var _glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap)); } else { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null); } }; var _emscripten_glTexImage3D = _glTexImage3D; /** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2); var _emscripten_glTexParameterf = _glTexParameterf; /** @suppress {duplicate } */ var _glTexParameterfv = (target, pname, params) => { var param = GROWABLE_HEAP_F32()[((params) >> 2)]; GLctx.texParameterf(target, pname, param); }; var _emscripten_glTexParameterfv = _glTexParameterfv; /** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); var _emscripten_glTexParameteri = _glTexParameteri; /** @suppress {duplicate } */ var _glTexParameteriv = (target, pname, params) => { var param = GROWABLE_HEAP_I32()[((params) >> 2)]; GLctx.texParameteri(target, pname, param); }; var _emscripten_glTexParameteriv = _glTexParameteriv; /** @suppress {duplicate } */ var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4); var _emscripten_glTexStorage2D = _glTexStorage2D; /** @suppress {duplicate } */ var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5); var _emscripten_glTexStorage3D = _glTexStorage3D; /** @suppress {duplicate } */ var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => { if (true) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); return; } if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap)); return; } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); }; var _emscripten_glTexSubImage2D = _glTexSubImage2D; /** @suppress {duplicate } */ var _glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap)); } else { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); } }; var _emscripten_glTexSubImage3D = _glTexSubImage3D; /** @suppress {duplicate } */ var _glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => { program = GL.programs[program]; var vars = []; for (var i = 0; i < count; i++) vars.push(UTF8ToString(GROWABLE_HEAP_I32()[(((varyings) + (i * 4)) >> 2)])); GLctx.transformFeedbackVaryings(program, vars, bufferMode); }; var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings; /** @suppress {duplicate } */ var _glUniform1f = (location, v0) => { GLctx.uniform1f(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1f = _glUniform1f; /** @suppress {duplicate } */ var _glUniform1fv = (location, count, value) => { count && GLctx.uniform1fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count); }; var _emscripten_glUniform1fv = _glUniform1fv; /** @suppress {duplicate } */ var _glUniform1i = (location, v0) => { GLctx.uniform1i(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1i = _glUniform1i; /** @suppress {duplicate } */ var _glUniform1iv = (location, count, value) => { count && GLctx.uniform1iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count); }; var _emscripten_glUniform1iv = _glUniform1iv; /** @suppress {duplicate } */ var _glUniform1ui = (location, v0) => { GLctx.uniform1ui(webglGetUniformLocation(location), v0); }; var _emscripten_glUniform1ui = _glUniform1ui; /** @suppress {duplicate } */ var _glUniform1uiv = (location, count, value) => { count && GLctx.uniform1uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count); }; var _emscripten_glUniform1uiv = _glUniform1uiv; /** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => { GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2f = _glUniform2f; /** @suppress {duplicate } */ var _glUniform2fv = (location, count, value) => { count && GLctx.uniform2fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 2); }; var _emscripten_glUniform2fv = _glUniform2fv; /** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => { GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2i = _glUniform2i; /** @suppress {duplicate } */ var _glUniform2iv = (location, count, value) => { count && GLctx.uniform2iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 2); }; var _emscripten_glUniform2iv = _glUniform2iv; /** @suppress {duplicate } */ var _glUniform2ui = (location, v0, v1) => { GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2ui = _glUniform2ui; /** @suppress {duplicate } */ var _glUniform2uiv = (location, count, value) => { count && GLctx.uniform2uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 2); }; var _emscripten_glUniform2uiv = _glUniform2uiv; /** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => { GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3f = _glUniform3f; /** @suppress {duplicate } */ var _glUniform3fv = (location, count, value) => { count && GLctx.uniform3fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 3); }; var _emscripten_glUniform3fv = _glUniform3fv; /** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => { GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3i = _glUniform3i; /** @suppress {duplicate } */ var _glUniform3iv = (location, count, value) => { count && GLctx.uniform3iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 3); }; var _emscripten_glUniform3iv = _glUniform3iv; /** @suppress {duplicate } */ var _glUniform3ui = (location, v0, v1, v2) => { GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3ui = _glUniform3ui; /** @suppress {duplicate } */ var _glUniform3uiv = (location, count, value) => { count && GLctx.uniform3uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 3); }; var _emscripten_glUniform3uiv = _glUniform3uiv; /** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => { GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4f = _glUniform4f; /** @suppress {duplicate } */ var _glUniform4fv = (location, count, value) => { count && GLctx.uniform4fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 4); }; var _emscripten_glUniform4fv = _glUniform4fv; /** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => { GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4i = _glUniform4i; /** @suppress {duplicate } */ var _glUniform4iv = (location, count, value) => { count && GLctx.uniform4iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 4); }; var _emscripten_glUniform4iv = _glUniform4iv; /** @suppress {duplicate } */ var _glUniform4ui = (location, v0, v1, v2, v3) => { GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4ui = _glUniform4ui; /** @suppress {duplicate } */ var _glUniform4uiv = (location, count, value) => { count && GLctx.uniform4uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 4); }; var _emscripten_glUniform4uiv = _glUniform4uiv; /** @suppress {duplicate } */ var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => { program = GL.programs[program]; GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }; var _emscripten_glUniformBlockBinding = _glUniformBlockBinding; /** @suppress {duplicate } */ var _glUniformMatrix2fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 4); }; var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv; /** @suppress {duplicate } */ var _glUniformMatrix2x3fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 6); }; var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv; /** @suppress {duplicate } */ var _glUniformMatrix2x4fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 8); }; var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv; /** @suppress {duplicate } */ var _glUniformMatrix3fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 9); }; var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv; /** @suppress {duplicate } */ var _glUniformMatrix3x2fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 6); }; var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv; /** @suppress {duplicate } */ var _glUniformMatrix3x4fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 12); }; var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv; /** @suppress {duplicate } */ var _glUniformMatrix4fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 16); }; var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv; /** @suppress {duplicate } */ var _glUniformMatrix4x2fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 8); }; var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv; /** @suppress {duplicate } */ var _glUniformMatrix4x3fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 12); }; var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv; /** @suppress {duplicate } */ var _glUseProgram = program => { program = GL.programs[program]; GLctx.useProgram(program); // Record the currently active program so that we can access the uniform // mapping table of that program. GLctx.currentProgram = program; }; var _emscripten_glUseProgram = _glUseProgram; /** @suppress {duplicate } */ var _glValidateProgram = program => { GLctx.validateProgram(GL.programs[program]); }; var _emscripten_glValidateProgram = _glValidateProgram; /** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1); var _emscripten_glVertexAttrib1f = _glVertexAttrib1f; /** @suppress {duplicate } */ var _glVertexAttrib1fv = (index, v) => { GLctx.vertexAttrib1f(index, GROWABLE_HEAP_F32()[v >> 2]); }; var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv; /** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2); var _emscripten_glVertexAttrib2f = _glVertexAttrib2f; /** @suppress {duplicate } */ var _glVertexAttrib2fv = (index, v) => { GLctx.vertexAttrib2f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2]); }; var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv; /** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3); var _emscripten_glVertexAttrib3f = _glVertexAttrib3f; /** @suppress {duplicate } */ var _glVertexAttrib3fv = (index, v) => { GLctx.vertexAttrib3f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2], GROWABLE_HEAP_F32()[v + 8 >> 2]); }; var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv; /** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4); var _emscripten_glVertexAttrib4f = _glVertexAttrib4f; /** @suppress {duplicate } */ var _glVertexAttrib4fv = (index, v) => { GLctx.vertexAttrib4f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2], GROWABLE_HEAP_F32()[v + 8 >> 2], GROWABLE_HEAP_F32()[v + 12 >> 2]); }; var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv; /** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => { GLctx.vertexAttribDivisor(index, divisor); }; var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor; /** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE; /** @suppress {duplicate } */ var _glVertexAttribDivisorARB = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB; /** @suppress {duplicate } */ var _glVertexAttribDivisorEXT = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT; /** @suppress {duplicate } */ var _glVertexAttribDivisorNV = _glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV; /** @suppress {duplicate } */ var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4); var _emscripten_glVertexAttribI4i = _glVertexAttribI4i; /** @suppress {duplicate } */ var _glVertexAttribI4iv = (index, v) => { GLctx.vertexAttribI4i(index, GROWABLE_HEAP_I32()[v >> 2], GROWABLE_HEAP_I32()[v + 4 >> 2], GROWABLE_HEAP_I32()[v + 8 >> 2], GROWABLE_HEAP_I32()[v + 12 >> 2]); }; var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv; /** @suppress {duplicate } */ var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4); var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui; /** @suppress {duplicate } */ var _glVertexAttribI4uiv = (index, v) => { GLctx.vertexAttribI4ui(index, GROWABLE_HEAP_U32()[v >> 2], GROWABLE_HEAP_U32()[v + 4 >> 2], GROWABLE_HEAP_U32()[v + 8 >> 2], GROWABLE_HEAP_U32()[v + 12 >> 2]); }; var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv; /** @suppress {duplicate } */ var _glVertexAttribIPointer = (index, size, type, stride, ptr) => { GLctx.vertexAttribIPointer(index, size, type, stride, ptr); }; var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer; /** @suppress {duplicate } */ var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); }; var _emscripten_glVertexAttribPointer = _glVertexAttribPointer; /** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); var _emscripten_glViewport = _glViewport; /** @suppress {duplicate } */ var _glWaitSync = (sync, flags, timeout_low, timeout_high) => { // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15) var timeout = convertI32PairToI53(timeout_low, timeout_high); GLctx.waitSync(GL.syncs[sync], flags, timeout); }; var _emscripten_glWaitSync = _glWaitSync; var _emscripten_num_logical_cores = () => ENVIRONMENT_IS_NODE ? require("os").cpus().length : navigator["hardwareConcurrency"]; var growMemory = size => { var b = wasmMemory.buffer; var pages = ((size - b.byteLength + 65535) / 65536) | 0; try { // round size grow request up to wasm page size (fixed 64KB per spec) wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size updateMemoryViews(); return 1; } /*success*/ catch (e) {} }; // implicit 0 return to save code size (caller will cast "undefined" into 0 // anyhow) var _emscripten_resize_heap = requestedSize => { var oldSize = GROWABLE_HEAP_U8().length; // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. requestedSize >>>= 0; // With multithreaded builds, races can happen (another thread might increase the size // in between), so return a failure, and let the caller retry. if (requestedSize <= oldSize) { return false; } // Memory resize rules: // 1. Always increase heap size to at least the requested size, rounded up // to next page multiple. // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap // geometrically: increase the heap size according to // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap // linearly: increase the heap size by at least // MEMORY_GROWTH_LINEAR_STEP bytes. // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest // 4. If we were unable to allocate as much memory, it may be due to // over-eager decision to excessively reserve due to (3) above. // Hence if an allocation fails, cut down on the amount of excess // growth, in an attempt to succeed to perform a smaller allocation. // A limit is set for how much we can grow. We should not exceed that // (the wasm binary specifies it, so if we tried, we'd fail anyhow). var maxHeapSize = getHeapMax(); if (requestedSize > maxHeapSize) { return false; } // Loop through potential heap size increases. If we attempt a too eager // reservation that fails, cut down on the attempted size and reserve a // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { var overGrownHeapSize = oldSize * (1 + .2 / cutDown); // ensure geometric growth // but limit overreserving (default to capping at +96MB overgrowth at most) overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296); var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536)); var replacement = growMemory(newSize); if (replacement) { return true; } } return false; }; var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => { var iterFunc = getWasmTableEntry(func); setMainLoop(iterFunc, fps, simulateInfiniteLoop); }; var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { targetThread = JSEvents.getTargetThreadForEventCallback(targetThread); JSEvents.touchEvent ||= _malloc(1552); target = findEventTarget(target); var touchEventHandlerFunc = e => { var t, touches = {}, et = e.touches; // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches, // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm. for (let t of et) { // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any // changed/target states we may have set from previous frame. t.isChanged = t.onTarget = 0; touches[t.identifier] = t; } // Mark which touches are part of the changedTouches list. for (let t of e.changedTouches) { t.isChanged = 1; touches[t.identifier] = t; } // Mark which touches are part of the targetTouches list. for (let t of e.targetTouches) { touches[t.identifier].onTarget = 1; } var touchEvent = targetThread ? _malloc(1552) : JSEvents.touchEvent; GROWABLE_HEAP_F64()[((touchEvent) >> 3)] = e.timeStamp; GROWABLE_HEAP_I8()[touchEvent + 12] = e.ctrlKey; GROWABLE_HEAP_I8()[touchEvent + 13] = e.shiftKey; GROWABLE_HEAP_I8()[touchEvent + 14] = e.altKey; GROWABLE_HEAP_I8()[touchEvent + 15] = e.metaKey; var idx = touchEvent + 16; var targetRect = getBoundingClientRect(target); var numTouches = 0; for (let t of Object.values(touches)) { var idx32 = ((idx) >> 2); // Pre-shift the ptr to index to HEAP32 to save code size GROWABLE_HEAP_I32()[idx32 + 0] = t.identifier; GROWABLE_HEAP_I32()[idx32 + 1] = t.screenX; GROWABLE_HEAP_I32()[idx32 + 2] = t.screenY; GROWABLE_HEAP_I32()[idx32 + 3] = t.clientX; GROWABLE_HEAP_I32()[idx32 + 4] = t.clientY; GROWABLE_HEAP_I32()[idx32 + 5] = t.pageX; GROWABLE_HEAP_I32()[idx32 + 6] = t.pageY; GROWABLE_HEAP_I8()[idx + 28] = t.isChanged; GROWABLE_HEAP_I8()[idx + 29] = t.onTarget; GROWABLE_HEAP_I32()[idx32 + 8] = t.clientX - (targetRect.left | 0); GROWABLE_HEAP_I32()[idx32 + 9] = t.clientY - (targetRect.top | 0); idx += 48; if (++numTouches > 31) { break; } } GROWABLE_HEAP_I32()[(((touchEvent) + (8)) >> 2)] = numTouches; if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, touchEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend", eventTypeString, callbackfunc, handlerFunc: touchEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(32, 0, 1, target, userData, useCapture, callbackfunc, targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); } function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(33, 0, 1, target, userData, useCapture, callbackfunc, targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); } function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(34, 0, 1, target, userData, useCapture, callbackfunc, targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); } function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(35, 0, 1, target, userData, useCapture, callbackfunc, targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); } var ENV = {}; var getExecutableName = () => thisProgram || "./this.program"; var getEnvStrings = () => { if (!getEnvStrings.strings) { // Default values. // Browser language detection #8751 var lang = ((typeof navigator == "object" && navigator.languages && navigator.languages[0]) || "C").replace("-", "_") + ".UTF-8"; var env = { "USER": "web_user", "LOGNAME": "web_user", "PATH": "/", "PWD": "/", "HOME": "/home/web_user", "LANG": lang, "_": getExecutableName() }; // Apply the user-provided values, if any. for (var x in ENV) { // x is a key in ENV; if ENV[x] is undefined, that means it was // explicitly set to be so. We allow user code to do that to // force variables with default values to remain unset. if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x]; } var strings = []; for (var x in env) { strings.push(`${x}=${env[x]}`); } getEnvStrings.strings = strings; } return getEnvStrings.strings; }; var stringToAscii = (str, buffer) => { for (var i = 0; i < str.length; ++i) { GROWABLE_HEAP_I8()[buffer++] = str.charCodeAt(i); } // Null-terminate the string GROWABLE_HEAP_I8()[buffer] = 0; }; var _environ_get = function(__environ, environ_buf) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(36, 0, 1, __environ, environ_buf); var bufSize = 0; getEnvStrings().forEach((string, i) => { var ptr = environ_buf + bufSize; GROWABLE_HEAP_U32()[(((__environ) + (i * 4)) >> 2)] = ptr; stringToAscii(string, ptr); bufSize += string.length + 1; }); return 0; }; var _environ_sizes_get = function(penviron_count, penviron_buf_size) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(37, 0, 1, penviron_count, penviron_buf_size); var strings = getEnvStrings(); GROWABLE_HEAP_U32()[((penviron_count) >> 2)] = strings.length; var bufSize = 0; strings.forEach(string => bufSize += string.length + 1); GROWABLE_HEAP_U32()[((penviron_buf_size) >> 2)] = bufSize; return 0; }; function _fd_close(fd) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(38, 0, 1, fd); try { var stream = SYSCALLS.getStreamFromFD(fd); FS.close(stream); return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } /** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = GROWABLE_HEAP_U32()[((iov) >> 2)]; var len = GROWABLE_HEAP_U32()[(((iov) + (4)) >> 2)]; iov += 8; var curr = FS.read(stream, GROWABLE_HEAP_I8(), ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) break; // nothing more to read if (typeof offset != "undefined") { offset += curr; } } return ret; }; function _fd_read(fd, iov, iovcnt, pnum) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(39, 0, 1, fd, iov, iovcnt, pnum); try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doReadv(stream, iov, iovcnt); GROWABLE_HEAP_U32()[((pnum) >> 2)] = num; return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } function _fd_seek(fd, offset_low, offset_high, whence, newOffset) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(40, 0, 1, fd, offset_low, offset_high, whence, newOffset); var offset = convertI32PairToI53Checked(offset_low, offset_high); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd); FS.llseek(stream, offset, whence); (tempI64 = [ stream.position >>> 0, (tempDouble = stream.position, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ], GROWABLE_HEAP_I32()[((newOffset) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((newOffset) + (4)) >> 2)] = tempI64[1]); if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } /** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = GROWABLE_HEAP_U32()[((iov) >> 2)]; var len = GROWABLE_HEAP_U32()[(((iov) + (4)) >> 2)]; iov += 8; var curr = FS.write(stream, GROWABLE_HEAP_I8(), ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) { // No more space to write. break; } if (typeof offset != "undefined") { offset += curr; } } return ret; }; function _fd_write(fd, iov, iovcnt, pnum) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(41, 0, 1, fd, iov, iovcnt, pnum); try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doWritev(stream, iov, iovcnt); GROWABLE_HEAP_U32()[((pnum) >> 2)] = num; return 0; } catch (e) { if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e; return e.errno; } } /** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => { runtimeKeepalivePush(); return setTimeout(() => { runtimeKeepalivePop(); callUserCallback(func); }, timeout); }; var Browser = { useWebGL: false, isFullscreen: false, pointerLock: false, moduleContextCreatedCallbacks: [], workers: [], preloadedImages: {}, preloadedAudios: {}, init() { if (Browser.initted) return; Browser.initted = true; // Support for plugins that can process preloaded files. You can add more of these to // your app by creating and appending to preloadPlugins. // Each plugin is asked if it can handle a file based on the file's name. If it can, // it is given the file's raw data. When it is done, it calls a callback with the file's // (possibly modified) data. For example, a plugin might decompress a file, or it // might create some side data structure for use later (like an Image element, etc.). var imagePlugin = {}; imagePlugin["canHandle"] = function imagePlugin_canHandle(name) { return !Module["noImageDecoding"] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name); }; imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) { var b = new Blob([ byteArray ], { type: Browser.getMimetype(name) }); if (b.size !== byteArray.length) { // Safari bug #118630 // Safari's Blob can only take an ArrayBuffer b = new Blob([ (new Uint8Array(byteArray)).buffer ], { type: Browser.getMimetype(name) }); } var url = URL.createObjectURL(b); var img = new Image; img.onload = () => { var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement("canvas")); canvas.width = img.width; canvas.height = img.height; var ctx = canvas.getContext("2d"); ctx.drawImage(img, 0, 0); Browser.preloadedImages[name] = canvas; URL.revokeObjectURL(url); onload?.(byteArray); }; img.onerror = event => { err(`Image ${url} could not be decoded`); onerror?.(); }; img.src = url; }; preloadPlugins.push(imagePlugin); var audioPlugin = {}; audioPlugin["canHandle"] = function audioPlugin_canHandle(name) { return !Module["noAudioDecoding"] && name.substr(-4) in { ".ogg": 1, ".wav": 1, ".mp3": 1 }; }; audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) { var done = false; function finish(audio) { if (done) return; done = true; Browser.preloadedAudios[name] = audio; onload?.(byteArray); } function fail() { if (done) return; done = true; Browser.preloadedAudios[name] = new Audio; // empty shim onerror?.(); } var b = new Blob([ byteArray ], { type: Browser.getMimetype(name) }); var url = URL.createObjectURL(b); // XXX we never revoke this! var audio = new Audio; audio.addEventListener("canplaythrough", () => finish(audio), false); // use addEventListener due to chromium bug 124926 audio.onerror = function audio_onerror(event) { if (done) return; err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`); function encode64(data) { var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var PAD = "="; var ret = ""; var leftchar = 0; var leftbits = 0; for (var i = 0; i < data.length; i++) { leftchar = (leftchar << 8) | data[i]; leftbits += 8; while (leftbits >= 6) { var curr = (leftchar >> (leftbits - 6)) & 63; leftbits -= 6; ret += BASE[curr]; } } if (leftbits == 2) { ret += BASE[(leftchar & 3) << 4]; ret += PAD + PAD; } else if (leftbits == 4) { ret += BASE[(leftchar & 15) << 2]; ret += PAD; } return ret; } audio.src = "data:audio/x-" + name.substr(-3) + ";base64," + encode64(byteArray); finish(audio); }; // we don't wait for confirmation this worked - but it's worth trying audio.src = url; // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror safeSetTimeout(() => { finish(audio); }, // try to use it even though it is not necessarily ready to play 1e4); }; preloadPlugins.push(audioPlugin); // Canvas event setup function pointerLockChange() { Browser.pointerLock = document["pointerLockElement"] === Module["canvas"] || document["mozPointerLockElement"] === Module["canvas"] || document["webkitPointerLockElement"] === Module["canvas"] || document["msPointerLockElement"] === Module["canvas"]; } var canvas = Module["canvas"]; if (canvas) { // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module // Module['forcedAspectRatio'] = 4 / 3; canvas.requestPointerLock = canvas["requestPointerLock"] || canvas["mozRequestPointerLock"] || canvas["webkitRequestPointerLock"] || canvas["msRequestPointerLock"] || (() => {}); canvas.exitPointerLock = document["exitPointerLock"] || document["mozExitPointerLock"] || document["webkitExitPointerLock"] || document["msExitPointerLock"] || (() => {}); // no-op if function does not exist canvas.exitPointerLock = canvas.exitPointerLock.bind(document); document.addEventListener("pointerlockchange", pointerLockChange, false); document.addEventListener("mozpointerlockchange", pointerLockChange, false); document.addEventListener("webkitpointerlockchange", pointerLockChange, false); document.addEventListener("mspointerlockchange", pointerLockChange, false); if (Module["elementPointerLock"]) { canvas.addEventListener("click", ev => { if (!Browser.pointerLock && Module["canvas"].requestPointerLock) { Module["canvas"].requestPointerLock(); ev.preventDefault(); } }, false); } } }, createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) { if (useWebGL && Module["ctx"] && canvas == Module["canvas"]) return Module["ctx"]; // no need to recreate GL context if it's already been created for this canvas. var ctx; var contextHandle; if (useWebGL) { // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults. var contextAttributes = { antialias: false, alpha: false, majorVersion: 2 }; if (webGLContextAttributes) { for (var attribute in webGLContextAttributes) { contextAttributes[attribute] = webGLContextAttributes[attribute]; } } // This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not // actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function // Browser.createContext() should not even be emitted. if (typeof GL != "undefined") { contextHandle = GL.createContext(canvas, contextAttributes); if (contextHandle) { ctx = GL.getContext(contextHandle).GLctx; } } } else { ctx = canvas.getContext("2d"); } if (!ctx) return null; if (setInModule) { Module["ctx"] = ctx; if (useWebGL) GL.makeContextCurrent(contextHandle); Browser.useWebGL = useWebGL; Browser.moduleContextCreatedCallbacks.forEach(callback => callback()); Browser.init(); } return ctx; }, fullscreenHandlersInstalled: false, lockPointer: undefined, resizeCanvas: undefined, requestFullscreen(lockPointer, resizeCanvas) { Browser.lockPointer = lockPointer; Browser.resizeCanvas = resizeCanvas; if (typeof Browser.lockPointer == "undefined") Browser.lockPointer = true; if (typeof Browser.resizeCanvas == "undefined") Browser.resizeCanvas = false; var canvas = Module["canvas"]; function fullscreenChange() { Browser.isFullscreen = false; var canvasContainer = canvas.parentNode; if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) { canvas.exitFullscreen = Browser.exitFullscreen; if (Browser.lockPointer) canvas.requestPointerLock(); Browser.isFullscreen = true; if (Browser.resizeCanvas) { Browser.setFullscreenCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } else { // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen canvasContainer.parentNode.insertBefore(canvas, canvasContainer); canvasContainer.parentNode.removeChild(canvasContainer); if (Browser.resizeCanvas) { Browser.setWindowedCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } Module["onFullScreen"]?.(Browser.isFullscreen); Module["onFullscreen"]?.(Browser.isFullscreen); } if (!Browser.fullscreenHandlersInstalled) { Browser.fullscreenHandlersInstalled = true; document.addEventListener("fullscreenchange", fullscreenChange, false); document.addEventListener("mozfullscreenchange", fullscreenChange, false); document.addEventListener("webkitfullscreenchange", fullscreenChange, false); document.addEventListener("MSFullscreenChange", fullscreenChange, false); } // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root var canvasContainer = document.createElement("div"); canvas.parentNode.insertBefore(canvasContainer, canvas); canvasContainer.appendChild(canvas); // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? () => canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null) || (canvasContainer["webkitRequestFullScreen"] ? () => canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null); canvasContainer.requestFullscreen(); }, exitFullscreen() { // This is workaround for chrome. Trying to exit from fullscreen // not in fullscreen state will cause "TypeError: Document not active" // in chrome. See https://github.com/emscripten-core/emscripten/pull/8236 if (!Browser.isFullscreen) { return false; } var CFS = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (() => {}); CFS.apply(document, []); return true; }, safeSetTimeout(func, timeout) { // Legacy function, this is used by the SDL2 port so we need to keep it // around at least until that is updated. // See https://github.com/libsdl-org/SDL/pull/6304 return safeSetTimeout(func, timeout); }, getMimetype(name) { return { "jpg": "image/jpeg", "jpeg": "image/jpeg", "png": "image/png", "bmp": "image/bmp", "ogg": "audio/ogg", "wav": "audio/wav", "mp3": "audio/mpeg" }[name.substr(name.lastIndexOf(".") + 1)]; }, getUserMedia(func) { window.getUserMedia ||= navigator["getUserMedia"] || navigator["mozGetUserMedia"]; window.getUserMedia(func); }, getMovementX(event) { return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0; }, getMovementY(event) { return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0; }, getMouseWheelDelta(event) { var delta = 0; switch (event.type) { case "DOMMouseScroll": // 3 lines make up a step delta = event.detail / 3; break; case "mousewheel": // 120 units make up a step delta = event.wheelDelta / 120; break; case "wheel": delta = event.deltaY; switch (event.deltaMode) { case 0: // DOM_DELTA_PIXEL: 100 pixels make up a step delta /= 100; break; case 1: // DOM_DELTA_LINE: 3 lines make up a step delta /= 3; break; case 2: // DOM_DELTA_PAGE: A page makes up 80 steps delta *= 80; break; default: throw "unrecognized mouse wheel delta mode: " + event.deltaMode; } break; default: throw "unrecognized mouse wheel event: " + event.type; } return delta; }, mouseX: 0, mouseY: 0, mouseMovementX: 0, mouseMovementY: 0, touches: {}, lastTouches: {}, calculateMouseCoords(pageX, pageY) { // Calculate the movement based on the changes // in the coordinates. var rect = Module["canvas"].getBoundingClientRect(); var cw = Module["canvas"].width; var ch = Module["canvas"].height; // Neither .scrollX or .pageXOffset are defined in a spec, but // we prefer .scrollX because it is currently in a spec draft. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) var scrollX = ((typeof window.scrollX != "undefined") ? window.scrollX : window.pageXOffset); var scrollY = ((typeof window.scrollY != "undefined") ? window.scrollY : window.pageYOffset); var adjustedX = pageX - (scrollX + rect.left); var adjustedY = pageY - (scrollY + rect.top); // the canvas might be CSS-scaled compared to its backbuffer; // SDL-using content will want mouse coordinates in terms // of backbuffer units. adjustedX = adjustedX * (cw / rect.width); adjustedY = adjustedY * (ch / rect.height); return { x: adjustedX, y: adjustedY }; }, setMouseCoords(pageX, pageY) { const {x, y} = Browser.calculateMouseCoords(pageX, pageY); Browser.mouseMovementX = x - Browser.mouseX; Browser.mouseMovementY = y - Browser.mouseY; Browser.mouseX = x; Browser.mouseY = y; }, calculateMouseEvent(event) { // event should be mousemove, mousedown or mouseup if (Browser.pointerLock) { // When the pointer is locked, calculate the coordinates // based on the movement of the mouse. // Workaround for Firefox bug 764498 if (event.type != "mousemove" && ("mozMovementX" in event)) { Browser.mouseMovementX = Browser.mouseMovementY = 0; } else { Browser.mouseMovementX = Browser.getMovementX(event); Browser.mouseMovementY = Browser.getMovementY(event); } // add the mouse delta to the current absolute mouse position Browser.mouseX += Browser.mouseMovementX; Browser.mouseY += Browser.mouseMovementY; } else { if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") { var touch = event.touch; if (touch === undefined) { return; } // the "touch" property is only defined in SDL var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY); if (event.type === "touchstart") { Browser.lastTouches[touch.identifier] = coords; Browser.touches[touch.identifier] = coords; } else if (event.type === "touchend" || event.type === "touchmove") { var last = Browser.touches[touch.identifier]; last ||= coords; Browser.lastTouches[touch.identifier] = last; Browser.touches[touch.identifier] = coords; } return; } Browser.setMouseCoords(event.pageX, event.pageY); } }, resizeListeners: [], updateResizeListeners() { var canvas = Module["canvas"]; Browser.resizeListeners.forEach(listener => listener(canvas.width, canvas.height)); }, setCanvasSize(width, height, noUpdates) { var canvas = Module["canvas"]; Browser.updateCanvasDimensions(canvas, width, height); if (!noUpdates) Browser.updateResizeListeners(); }, windowedWidth: 0, windowedHeight: 0, setFullscreenCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = GROWABLE_HEAP_U32()[((SDL.screen) >> 2)]; flags = flags | 8388608; // set SDL_FULLSCREEN flag GROWABLE_HEAP_I32()[((SDL.screen) >> 2)] = flags; } Browser.updateCanvasDimensions(Module["canvas"]); Browser.updateResizeListeners(); }, setWindowedCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = GROWABLE_HEAP_U32()[((SDL.screen) >> 2)]; flags = flags & ~8388608; // clear SDL_FULLSCREEN flag GROWABLE_HEAP_I32()[((SDL.screen) >> 2)] = flags; } Browser.updateCanvasDimensions(Module["canvas"]); Browser.updateResizeListeners(); }, updateCanvasDimensions(canvas, wNative, hNative) { if (wNative && hNative) { canvas.widthNative = wNative; canvas.heightNative = hNative; } else { wNative = canvas.widthNative; hNative = canvas.heightNative; } var w = wNative; var h = hNative; if (Module["forcedAspectRatio"] && Module["forcedAspectRatio"] > 0) { if (w / h < Module["forcedAspectRatio"]) { w = Math.round(h * Module["forcedAspectRatio"]); } else { h = Math.round(w / Module["forcedAspectRatio"]); } } if (((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode) && (typeof screen != "undefined")) { var factor = Math.min(screen.width / w, screen.height / h); w = Math.round(w * factor); h = Math.round(h * factor); } if (Browser.resizeCanvas) { if (canvas.width != w) canvas.width = w; if (canvas.height != h) canvas.height = h; if (typeof canvas.style != "undefined") { canvas.style.removeProperty("width"); canvas.style.removeProperty("height"); } } else { if (canvas.width != wNative) canvas.width = wNative; if (canvas.height != hNative) canvas.height = hNative; if (typeof canvas.style != "undefined") { if (w != wNative || h != hNative) { canvas.style.setProperty("width", w + "px", "important"); canvas.style.setProperty("height", h + "px", "important"); } else { canvas.style.removeProperty("width"); canvas.style.removeProperty("height"); } } } } }; /** @constructor */ function GLFW_Window(id, width, height, framebufferWidth, framebufferHeight, title, monitor, share) { this.id = id; this.x = 0; this.y = 0; this.fullscreen = false; // Used to determine if app in fullscreen mode this.storedX = 0; // Used to store X before fullscreen this.storedY = 0; // Used to store Y before fullscreen this.width = width; this.height = height; this.framebufferWidth = framebufferWidth; this.framebufferHeight = framebufferHeight; this.storedWidth = width; // Used to store width before fullscreen this.storedHeight = height; // Used to store height before fullscreen this.title = title; this.monitor = monitor; this.share = share; this.attributes = Object.assign({}, GLFW.hints); this.inputModes = { 208897: 212993, // GLFW_CURSOR (GLFW_CURSOR_NORMAL) 208898: 0, // GLFW_STICKY_KEYS 208899: 0 }; // GLFW_STICKY_MOUSE_BUTTONS this.buttons = 0; this.keys = new Array; this.domKeys = new Array; this.shouldClose = 0; this.title = null; this.windowPosFunc = 0; // GLFWwindowposfun this.windowSizeFunc = 0; // GLFWwindowsizefun this.windowCloseFunc = 0; // GLFWwindowclosefun this.windowRefreshFunc = 0; // GLFWwindowrefreshfun this.windowFocusFunc = 0; // GLFWwindowfocusfun this.windowIconifyFunc = 0; // GLFWwindowiconifyfun this.windowMaximizeFunc = 0; // GLFWwindowmaximizefun this.framebufferSizeFunc = 0; // GLFWframebuffersizefun this.windowContentScaleFunc = 0; // GLFWwindowcontentscalefun this.mouseButtonFunc = 0; // GLFWmousebuttonfun this.cursorPosFunc = 0; // GLFWcursorposfun this.cursorEnterFunc = 0; // GLFWcursorenterfun this.scrollFunc = 0; // GLFWscrollfun this.dropFunc = 0; // GLFWdropfun this.keyFunc = 0; // GLFWkeyfun this.charFunc = 0; // GLFWcharfun this.userptr = 0; } function _emscripten_set_window_title(title) { if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(42, 0, 1, title); return document.title = UTF8ToString(title); } var GLFW = { WindowFromId: id => { if (id <= 0 || !GLFW.windows) return null; return GLFW.windows[id - 1]; }, joystickFunc: 0, errorFunc: 0, monitorFunc: 0, active: null, scale: null, windows: null, monitors: null, monitorString: null, versionString: null, initialTime: null, extensions: null, devicePixelRatioMQL: null, hints: null, primaryTouchId: null, defaultHints: { 131073: 0, 131074: 0, 131075: 1, 131076: 1, 131077: 1, 131082: 0, 135169: 8, 135170: 8, 135171: 8, 135172: 8, 135173: 24, 135174: 8, 135175: 0, 135176: 0, 135177: 0, 135178: 0, 135179: 0, 135180: 0, 135181: 0, 135182: 0, 135183: 0, 139265: 196609, 139266: 1, 139267: 0, 139268: 0, 139269: 0, 139270: 0, 139271: 0, 139272: 0, 139276: 0 }, DOMToGLFWKeyCode: keycode => { switch (keycode) { // these keycodes are only defined for GLFW3, assume they are the same for GLFW2 case 32: return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE case 222: return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE case 188: return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA case 173: return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS case 189: return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS case 190: return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD case 191: return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH case 48: return 48; // DOM_VK_0 -> GLFW_KEY_0 case 49: return 49; // DOM_VK_1 -> GLFW_KEY_1 case 50: return 50; // DOM_VK_2 -> GLFW_KEY_2 case 51: return 51; // DOM_VK_3 -> GLFW_KEY_3 case 52: return 52; // DOM_VK_4 -> GLFW_KEY_4 case 53: return 53; // DOM_VK_5 -> GLFW_KEY_5 case 54: return 54; // DOM_VK_6 -> GLFW_KEY_6 case 55: return 55; // DOM_VK_7 -> GLFW_KEY_7 case 56: return 56; // DOM_VK_8 -> GLFW_KEY_8 case 57: return 57; // DOM_VK_9 -> GLFW_KEY_9 case 59: return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON case 61: return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL case 187: return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL case 65: return 65; // DOM_VK_A -> GLFW_KEY_A case 66: return 66; // DOM_VK_B -> GLFW_KEY_B case 67: return 67; // DOM_VK_C -> GLFW_KEY_C case 68: return 68; // DOM_VK_D -> GLFW_KEY_D case 69: return 69; // DOM_VK_E -> GLFW_KEY_E case 70: return 70; // DOM_VK_F -> GLFW_KEY_F case 71: return 71; // DOM_VK_G -> GLFW_KEY_G case 72: return 72; // DOM_VK_H -> GLFW_KEY_H case 73: return 73; // DOM_VK_I -> GLFW_KEY_I case 74: return 74; // DOM_VK_J -> GLFW_KEY_J case 75: return 75; // DOM_VK_K -> GLFW_KEY_K case 76: return 76; // DOM_VK_L -> GLFW_KEY_L case 77: return 77; // DOM_VK_M -> GLFW_KEY_M case 78: return 78; // DOM_VK_N -> GLFW_KEY_N case 79: return 79; // DOM_VK_O -> GLFW_KEY_O case 80: return 80; // DOM_VK_P -> GLFW_KEY_P case 81: return 81; // DOM_VK_Q -> GLFW_KEY_Q case 82: return 82; // DOM_VK_R -> GLFW_KEY_R case 83: return 83; // DOM_VK_S -> GLFW_KEY_S case 84: return 84; // DOM_VK_T -> GLFW_KEY_T case 85: return 85; // DOM_VK_U -> GLFW_KEY_U case 86: return 86; // DOM_VK_V -> GLFW_KEY_V case 87: return 87; // DOM_VK_W -> GLFW_KEY_W case 88: return 88; // DOM_VK_X -> GLFW_KEY_X case 89: return 89; // DOM_VK_Y -> GLFW_KEY_Y case 90: return 90; // DOM_VK_Z -> GLFW_KEY_Z case 219: return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET case 220: return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH case 221: return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET case 192: return 96; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT case 27: return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE case 13: return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER case 9: return 258; // DOM_VK_TAB -> GLFW_KEY_TAB case 8: return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE case 45: return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT case 46: return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE case 39: return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT case 37: return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT case 40: return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN case 38: return 265; // DOM_VK_UP -> GLFW_KEY_UP case 33: return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP case 34: return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN case 36: return 268; // DOM_VK_HOME -> GLFW_KEY_HOME case 35: return 269; // DOM_VK_END -> GLFW_KEY_END case 20: return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK case 145: return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK case 144: return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK case 44: return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN case 19: return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE case 112: return 290; // DOM_VK_F1 -> GLFW_KEY_F1 case 113: return 291; // DOM_VK_F2 -> GLFW_KEY_F2 case 114: return 292; // DOM_VK_F3 -> GLFW_KEY_F3 case 115: return 293; // DOM_VK_F4 -> GLFW_KEY_F4 case 116: return 294; // DOM_VK_F5 -> GLFW_KEY_F5 case 117: return 295; // DOM_VK_F6 -> GLFW_KEY_F6 case 118: return 296; // DOM_VK_F7 -> GLFW_KEY_F7 case 119: return 297; // DOM_VK_F8 -> GLFW_KEY_F8 case 120: return 298; // DOM_VK_F9 -> GLFW_KEY_F9 case 121: return 299; // DOM_VK_F10 -> GLFW_KEY_F10 case 122: return 300; // DOM_VK_F11 -> GLFW_KEY_F11 case 123: return 301; // DOM_VK_F12 -> GLFW_KEY_F12 case 124: return 302; // DOM_VK_F13 -> GLFW_KEY_F13 case 125: return 303; // DOM_VK_F14 -> GLFW_KEY_F14 case 126: return 304; // DOM_VK_F15 -> GLFW_KEY_F15 case 127: return 305; // DOM_VK_F16 -> GLFW_KEY_F16 case 128: return 306; // DOM_VK_F17 -> GLFW_KEY_F17 case 129: return 307; // DOM_VK_F18 -> GLFW_KEY_F18 case 130: return 308; // DOM_VK_F19 -> GLFW_KEY_F19 case 131: return 309; // DOM_VK_F20 -> GLFW_KEY_F20 case 132: return 310; // DOM_VK_F21 -> GLFW_KEY_F21 case 133: return 311; // DOM_VK_F22 -> GLFW_KEY_F22 case 134: return 312; // DOM_VK_F23 -> GLFW_KEY_F23 case 135: return 313; // DOM_VK_F24 -> GLFW_KEY_F24 case 136: return 314; // 0x88 (not used?) -> GLFW_KEY_F25 case 96: return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0 case 97: return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1 case 98: return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2 case 99: return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3 case 100: return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4 case 101: return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5 case 102: return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6 case 103: return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7 case 104: return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8 case 105: return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9 case 110: return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL case 111: return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE case 106: return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY case 109: return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT case 107: return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT) // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT) case 16: return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT case 17: return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL case 18: return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT case 91: return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER case 224: return 343; // DOM_VK_META -> GLFW_KEY_LEFT_SUPER // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT) // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT) // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT) // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT) case 93: return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these? default: return -1; } }, getModBits: win => { var mod = 0; if (win.keys[340]) mod |= 1; // GLFW_MOD_SHIFT if (win.keys[341]) mod |= 2; // GLFW_MOD_CONTROL if (win.keys[342]) mod |= 4; // GLFW_MOD_ALT if (win.keys[343] || win.keys[348]) mod |= 8; // GLFW_MOD_SUPER // add caps and num lock keys? only if lock_key_mod is set return mod; }, onKeyPress: event => { if (!GLFW.active || !GLFW.active.charFunc) return; if (event.ctrlKey || event.metaKey) return; // correct unicode charCode is only available with onKeyPress event var charCode = event.charCode; if (charCode == 0 || (charCode >= 0 && charCode <= 31)) return; getWasmTableEntry(GLFW.active.charFunc)(GLFW.active.id, charCode); }, onKeyChanged: (keyCode, status) => { if (!GLFW.active) return; var key = GLFW.DOMToGLFWKeyCode(keyCode); if (key == -1) return; var repeat = status && GLFW.active.keys[key]; GLFW.active.keys[key] = status; GLFW.active.domKeys[keyCode] = status; if (GLFW.active.keyFunc) { if (repeat) status = 2; // GLFW_REPEAT getWasmTableEntry(GLFW.active.keyFunc)(GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active)); } }, onGamepadConnected: event => { GLFW.refreshJoysticks(); }, onGamepadDisconnected: event => { GLFW.refreshJoysticks(); }, onKeydown: event => { GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT // This logic comes directly from the sdl implementation. We cannot // call preventDefault on all keydown events otherwise onKeyPress will // not get called if (event.key == "Backspace" || event.key == "Tab") { event.preventDefault(); } }, onKeyup: event => { GLFW.onKeyChanged(event.keyCode, 0); }, // GLFW_RELEASE onBlur: event => { if (!GLFW.active) return; for (var i = 0; i < GLFW.active.domKeys.length; ++i) { if (GLFW.active.domKeys[i]) { GLFW.onKeyChanged(i, 0); } } }, onMousemove: event => { if (!GLFW.active) return; if (event.type === "touchmove") { // Handling for touch events that are being converted to mouse input. // Don't let the browser fire a duplicate mouse event. event.preventDefault(); let primaryChanged = false; for (let i of event.changedTouches) { // If our chosen primary touch moved, update Browser mouse coords if (GLFW.primaryTouchId === i.identifier) { Browser.setMouseCoords(i.pageX, i.pageY); primaryChanged = true; break; } } if (!primaryChanged) { // Do not send mouse events if some touch other than the primary triggered this. return; } } else { // Handling for non-touch mouse input events. Browser.calculateMouseEvent(event); } if (event.target != Module["canvas"] || !GLFW.active.cursorPosFunc) return; if (GLFW.active.cursorPosFunc) { getWasmTableEntry(GLFW.active.cursorPosFunc)(GLFW.active.id, Browser.mouseX, Browser.mouseY); } }, DOMToGLFWMouseButton: event => { // DOM and glfw have different button codes. // See http://www.w3schools.com/jsref/event_button.asp. var eventButton = event["button"]; if (eventButton > 0) { if (eventButton == 1) { eventButton = 2; } else { eventButton = 1; } } return eventButton; }, onMouseenter: event => { if (!GLFW.active) return; if (event.target != Module["canvas"]) return; if (GLFW.active.cursorEnterFunc) { getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 1); } }, onMouseleave: event => { if (!GLFW.active) return; if (event.target != Module["canvas"]) return; if (GLFW.active.cursorEnterFunc) { getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 0); } }, onMouseButtonChanged: (event, status) => { if (!GLFW.active) return; if (event.target != Module["canvas"]) return; // Is this from a touch event? const isTouchType = event.type === "touchstart" || event.type === "touchend" || event.type === "touchcancel"; // Only emulating mouse left-click behavior for touches. let eventButton = 0; if (isTouchType) { // Handling for touch events that are being converted to mouse input. // Don't let the browser fire a duplicate mouse event. event.preventDefault(); let primaryChanged = false; // Set a primary touch if we have none. if (GLFW.primaryTouchId === null && event.type === "touchstart" && event.targetTouches.length > 0) { // Pick the first touch that started in the canvas and treat it as primary. const chosenTouch = event.targetTouches[0]; GLFW.primaryTouchId = chosenTouch.identifier; Browser.setMouseCoords(chosenTouch.pageX, chosenTouch.pageY); primaryChanged = true; } else if (event.type === "touchend" || event.type === "touchcancel") { // Clear the primary touch if it ended. for (let i of event.changedTouches) { // If our chosen primary touch ended, remove it. if (GLFW.primaryTouchId === i.identifier) { GLFW.primaryTouchId = null; primaryChanged = true; break; } } } if (!primaryChanged) { // Do not send mouse events if some touch other than the primary triggered this. return; } } else { // Handling for non-touch mouse input events. Browser.calculateMouseEvent(event); eventButton = GLFW.DOMToGLFWMouseButton(event); } if (status == 1) { // GLFW_PRESS GLFW.active.buttons |= (1 << eventButton); try { event.target.setCapture(); } catch (e) {} } else { // GLFW_RELEASE GLFW.active.buttons &= ~(1 << eventButton); } // Send mouse event to GLFW. if (GLFW.active.mouseButtonFunc) { getWasmTableEntry(GLFW.active.mouseButtonFunc)(GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active)); } }, onMouseButtonDown: event => { if (!GLFW.active) return; GLFW.onMouseButtonChanged(event, 1); }, // GLFW_PRESS onMouseButtonUp: event => { if (!GLFW.active) return; GLFW.onMouseButtonChanged(event, 0); }, // GLFW_RELEASE onMouseWheel: event => { // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up) var delta = -Browser.getMouseWheelDelta(event); delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. GLFW.wheelPos += delta; if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Module["canvas"]) return; var sx = 0; var sy = delta; if (event.type == "mousewheel") { sx = event.wheelDeltaX; } else { sx = event.deltaX; } getWasmTableEntry(GLFW.active.scrollFunc)(GLFW.active.id, sx, sy); event.preventDefault(); }, onCanvasResize: (width, height, framebufferWidth, framebufferHeight) => { if (!GLFW.active) return; var resizeNeeded = false; // If the client is requesting fullscreen mode if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) { if (!GLFW.active.fullscreen) { resizeNeeded = width != screen.width || height != screen.height; GLFW.active.storedX = GLFW.active.x; GLFW.active.storedY = GLFW.active.y; GLFW.active.storedWidth = GLFW.active.width; GLFW.active.storedHeight = GLFW.active.height; GLFW.active.x = GLFW.active.y = 0; GLFW.active.width = screen.width; GLFW.active.height = screen.height; GLFW.active.fullscreen = true; } } else // If the client is reverting from fullscreen mode if (GLFW.active.fullscreen == true) { resizeNeeded = width != GLFW.active.storedWidth || height != GLFW.active.storedHeight; GLFW.active.x = GLFW.active.storedX; GLFW.active.y = GLFW.active.storedY; GLFW.active.width = GLFW.active.storedWidth; GLFW.active.height = GLFW.active.storedHeight; GLFW.active.fullscreen = false; } if (resizeNeeded) { // width or height is changed (fullscreen / exit fullscreen) which will call this listener back // with proper framebufferWidth/framebufferHeight Browser.setCanvasSize(GLFW.active.width, GLFW.active.height); } else if (GLFW.active.width != width || GLFW.active.height != height || GLFW.active.framebufferWidth != framebufferWidth || GLFW.active.framebufferHeight != framebufferHeight) { GLFW.active.width = width; GLFW.active.height = height; GLFW.active.framebufferWidth = framebufferWidth; GLFW.active.framebufferHeight = framebufferHeight; GLFW.onWindowSizeChanged(); GLFW.onFramebufferSizeChanged(); } }, onWindowSizeChanged: () => { if (!GLFW.active) return; if (GLFW.active.windowSizeFunc) { getWasmTableEntry(GLFW.active.windowSizeFunc)(GLFW.active.id, GLFW.active.width, GLFW.active.height); } }, onFramebufferSizeChanged: () => { if (!GLFW.active) return; if (GLFW.active.framebufferSizeFunc) { getWasmTableEntry(GLFW.active.framebufferSizeFunc)(GLFW.active.id, GLFW.active.framebufferWidth, GLFW.active.framebufferHeight); } }, onWindowContentScaleChanged: scale => { GLFW.scale = scale; if (!GLFW.active) return; if (GLFW.active.windowContentScaleFunc) { getWasmTableEntry(GLFW.active.windowContentScaleFunc)(GLFW.active.id, GLFW.scale, GLFW.scale); } }, getTime: () => _emscripten_get_now() / 1e3, setWindowTitle: (winid, title) => { var win = GLFW.WindowFromId(winid); if (!win) return; win.title = title; if (GLFW.active.id == win.id) { _emscripten_set_window_title(title); } }, setJoystickCallback: cbfun => { var prevcbfun = GLFW.joystickFunc; GLFW.joystickFunc = cbfun; GLFW.refreshJoysticks(); return prevcbfun; }, joys: {}, lastGamepadState: [], lastGamepadStateFrame: null, refreshJoysticks: () => { // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation. if (MainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !MainLoop.currentFrameNumber) { GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads || []); GLFW.lastGamepadStateFrame = MainLoop.currentFrameNumber; for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) { var gamepad = GLFW.lastGamepadState[joy]; if (gamepad) { if (!GLFW.joys[joy]) { out("glfw joystick connected:", joy); GLFW.joys[joy] = { id: stringToNewUTF8(gamepad.id), buttonsCount: gamepad.buttons.length, axesCount: gamepad.axes.length, buttons: _malloc(gamepad.buttons.length), axes: _malloc(gamepad.axes.length * 4) }; if (GLFW.joystickFunc) { getWasmTableEntry(GLFW.joystickFunc)(joy, 262145); } } var data = GLFW.joys[joy]; for (var i = 0; i < gamepad.buttons.length; ++i) { GROWABLE_HEAP_I8()[data.buttons + i] = gamepad.buttons[i].pressed; } for (var i = 0; i < gamepad.axes.length; ++i) { GROWABLE_HEAP_F32()[((data.axes + i * 4) >> 2)] = gamepad.axes[i]; } } else { if (GLFW.joys[joy]) { out("glfw joystick disconnected", joy); if (GLFW.joystickFunc) { getWasmTableEntry(GLFW.joystickFunc)(joy, 262146); } _free(GLFW.joys[joy].id); _free(GLFW.joys[joy].buttons); _free(GLFW.joys[joy].axes); delete GLFW.joys[joy]; } } } } }, setKeyCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.keyFunc; win.keyFunc = cbfun; return prevcbfun; }, setCharCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.charFunc; win.charFunc = cbfun; return prevcbfun; }, setMouseButtonCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.mouseButtonFunc; win.mouseButtonFunc = cbfun; return prevcbfun; }, setCursorPosCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.cursorPosFunc; win.cursorPosFunc = cbfun; return prevcbfun; }, setScrollCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.scrollFunc; win.scrollFunc = cbfun; return prevcbfun; }, setDropCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.dropFunc; win.dropFunc = cbfun; return prevcbfun; }, onDrop: event => { if (!GLFW.active || !GLFW.active.dropFunc) return; if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return; event.preventDefault(); var filenames = _malloc(event.dataTransfer.files.length * 4); var filenamesArray = []; var count = event.dataTransfer.files.length; // Read and save the files to emscripten's FS var written = 0; var drop_dir = ".glfw_dropped_files"; FS.createPath("/", drop_dir); function save(file) { var path = "/" + drop_dir + "/" + file.name.replace(/\//g, "_"); var reader = new FileReader; reader.onloadend = e => { if (reader.readyState != 2) { // not DONE ++written; out("failed to read dropped file: " + file.name + ": " + reader.error); return; } var data = e.target.result; FS.writeFile(path, new Uint8Array(data)); if (++written === count) { getWasmTableEntry(GLFW.active.dropFunc)(GLFW.active.id, count, filenames); for (var i = 0; i < filenamesArray.length; ++i) { _free(filenamesArray[i]); } _free(filenames); } }; reader.readAsArrayBuffer(file); var filename = stringToNewUTF8(path); filenamesArray.push(filename); GROWABLE_HEAP_U32()[((filenames + i * 4) >> 2)] = filename; } for (var i = 0; i < count; ++i) { save(event.dataTransfer.files[i]); } return false; }, onDragover: event => { if (!GLFW.active || !GLFW.active.dropFunc) return; event.preventDefault(); return false; }, setWindowSizeCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowSizeFunc; win.windowSizeFunc = cbfun; return prevcbfun; }, setWindowCloseCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowCloseFunc; win.windowCloseFunc = cbfun; return prevcbfun; }, setWindowRefreshCallback: (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowRefreshFunc; win.windowRefreshFunc = cbfun; return prevcbfun; }, onClickRequestPointerLock: e => { if (!Browser.pointerLock && Module["canvas"].requestPointerLock) { Module["canvas"].requestPointerLock(); e.preventDefault(); } }, setInputMode: (winid, mode, value) => { var win = GLFW.WindowFromId(winid); if (!win) return; switch (mode) { case 208897: { // GLFW_CURSOR switch (value) { case 212993: { // GLFW_CURSOR_NORMAL win.inputModes[mode] = value; Module["canvas"].removeEventListener("click", GLFW.onClickRequestPointerLock, true); Module["canvas"].exitPointerLock(); break; } case 212994: { // GLFW_CURSOR_HIDDEN err("glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented"); break; } case 212995: { // GLFW_CURSOR_DISABLED win.inputModes[mode] = value; Module["canvas"].addEventListener("click", GLFW.onClickRequestPointerLock, true); Module["canvas"].requestPointerLock(); break; } default: { err(`glfwSetInputMode called with unknown value parameter value: ${value}`); break; } } break; } case 208898: { // GLFW_STICKY_KEYS err("glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented"); break; } case 208899: { // GLFW_STICKY_MOUSE_BUTTONS err("glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented"); break; } case 208900: { // GLFW_LOCK_KEY_MODS err("glfwSetInputMode called with GLFW_LOCK_KEY_MODS mode not implemented"); break; } case 3342341: { // GLFW_RAW_MOUSE_MOTION err("glfwSetInputMode called with GLFW_RAW_MOUSE_MOTION mode not implemented"); break; } default: { err(`glfwSetInputMode called with unknown mode parameter value: ${mode}`); break; } } }, getKey: (winid, key) => { var win = GLFW.WindowFromId(winid); if (!win) return 0; return win.keys[key]; }, getMouseButton: (winid, button) => { var win = GLFW.WindowFromId(winid); if (!win) return 0; return (win.buttons & (1 << button)) > 0; }, getCursorPos: (winid, x, y) => { GROWABLE_HEAP_F64()[((x) >> 3)] = Browser.mouseX; GROWABLE_HEAP_F64()[((y) >> 3)] = Browser.mouseY; }, getMousePos: (winid, x, y) => { GROWABLE_HEAP_I32()[((x) >> 2)] = Browser.mouseX; GROWABLE_HEAP_I32()[((y) >> 2)] = Browser.mouseY; }, setCursorPos: (winid, x, y) => {}, getWindowPos: (winid, x, y) => { var wx = 0; var wy = 0; var win = GLFW.WindowFromId(winid); if (win) { wx = win.x; wy = win.y; } if (x) { GROWABLE_HEAP_I32()[((x) >> 2)] = wx; } if (y) { GROWABLE_HEAP_I32()[((y) >> 2)] = wy; } }, setWindowPos: (winid, x, y) => { var win = GLFW.WindowFromId(winid); if (!win) return; win.x = x; win.y = y; }, getWindowSize: (winid, width, height) => { var ww = 0; var wh = 0; var win = GLFW.WindowFromId(winid); if (win) { ww = win.width; wh = win.height; } if (width) { GROWABLE_HEAP_I32()[((width) >> 2)] = ww; } if (height) { GROWABLE_HEAP_I32()[((height) >> 2)] = wh; } }, setWindowSize: (winid, width, height) => { var win = GLFW.WindowFromId(winid); if (!win) return; if (GLFW.active.id == win.id) { Browser.setCanvasSize(width, height); } }, // triggers the listener (onCanvasResize) + windowSizeFunc defaultWindowHints: () => { GLFW.hints = Object.assign({}, GLFW.defaultHints); }, createWindow: (width, height, title, monitor, share) => { var i, id; for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++) {} // no-op if (i > 0) throw "glfwCreateWindow only supports one window at time currently"; // id for window id = i + 1; // not valid if (width <= 0 || height <= 0) return 0; if (monitor) { Browser.requestFullscreen(); } else { Browser.setCanvasSize(width, height); } // Create context when there are no existing alive windows for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++) {} // no-op var useWebGL = GLFW.hints[139265] > 0; // Use WebGL when we are told to based on GLFW_CLIENT_API if (i == GLFW.windows.length) { if (useWebGL) { var contextAttributes = { antialias: (GLFW.hints[135181] > 1), // GLFW_SAMPLES depth: (GLFW.hints[135173] > 0), // GLFW_DEPTH_BITS stencil: (GLFW.hints[135174] > 0), // GLFW_STENCIL_BITS alpha: (GLFW.hints[135172] > 0) }; // GLFW_ALPHA_BITS Browser.createContext(Module["canvas"], /*useWebGL=*/ true, /*setInModule=*/ true, contextAttributes); } else { Browser.init(); } } // If context creation failed, do not return a valid window if (!Module["ctx"] && useWebGL) return 0; // Initializes the framebuffer size from the canvas const canvas = Module["canvas"]; var win = new GLFW_Window(id, width, height, canvas.width, canvas.height, title, monitor, share); // Set window to array if (id - 1 == GLFW.windows.length) { GLFW.windows.push(win); } else { GLFW.windows[id - 1] = win; } GLFW.active = win; GLFW.adjustCanvasDimensions(); return win.id; }, destroyWindow: winid => { var win = GLFW.WindowFromId(winid); if (!win) return; if (win.windowCloseFunc) { getWasmTableEntry(win.windowCloseFunc)(win.id); } GLFW.windows[win.id - 1] = null; if (GLFW.active.id == win.id) GLFW.active = null; // Destroy context when no alive windows for (var i = 0; i < GLFW.windows.length; i++) if (GLFW.windows[i] !== null) return; delete Module["ctx"]; }, swapBuffers: winid => {}, requestFullscreen(lockPointer, resizeCanvas) { Browser.lockPointer = lockPointer; Browser.resizeCanvas = resizeCanvas; if (typeof Browser.lockPointer == "undefined") Browser.lockPointer = true; if (typeof Browser.resizeCanvas == "undefined") Browser.resizeCanvas = false; var canvas = Module["canvas"]; function fullscreenChange() { Browser.isFullscreen = false; var canvasContainer = canvas.parentNode; if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) { canvas.exitFullscreen = Browser.exitFullscreen; if (Browser.lockPointer) canvas.requestPointerLock(); Browser.isFullscreen = true; if (Browser.resizeCanvas) { Browser.setFullscreenCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); Browser.updateResizeListeners(); } } else { // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen canvasContainer.parentNode.insertBefore(canvas, canvasContainer); canvasContainer.parentNode.removeChild(canvasContainer); if (Browser.resizeCanvas) { Browser.setWindowedCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); Browser.updateResizeListeners(); } } Module["onFullScreen"]?.(Browser.isFullscreen); Module["onFullscreen"]?.(Browser.isFullscreen); } if (!Browser.fullscreenHandlersInstalled) { Browser.fullscreenHandlersInstalled = true; document.addEventListener("fullscreenchange", fullscreenChange, false); document.addEventListener("mozfullscreenchange", fullscreenChange, false); document.addEventListener("webkitfullscreenchange", fullscreenChange, false); document.addEventListener("MSFullscreenChange", fullscreenChange, false); } // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root var canvasContainer = document.createElement("div"); canvas.parentNode.insertBefore(canvasContainer, canvas); canvasContainer.appendChild(canvas); // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? () => canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null) || (canvasContainer["webkitRequestFullScreen"] ? () => canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null); canvasContainer.requestFullscreen(); }, updateCanvasDimensions(canvas, wNative, hNative) { const scale = GLFW.getHiDPIScale(); if (wNative && hNative) { canvas.widthNative = wNative; canvas.heightNative = hNative; } else { wNative = canvas.widthNative; hNative = canvas.heightNative; } var w = wNative; var h = hNative; if (Module["forcedAspectRatio"] && Module["forcedAspectRatio"] > 0) { if (w / h < Module["forcedAspectRatio"]) { w = Math.round(h * Module["forcedAspectRatio"]); } else { h = Math.round(w / Module["forcedAspectRatio"]); } } if (((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode) && (typeof screen != "undefined")) { var factor = Math.min(screen.width / w, screen.height / h); w = Math.round(w * factor); h = Math.round(h * factor); } if (Browser.resizeCanvas) { wNative = w; hNative = h; } const wNativeScaled = Math.floor(wNative * scale); const hNativeScaled = Math.floor(hNative * scale); if (canvas.width != wNativeScaled) canvas.width = wNativeScaled; if (canvas.height != hNativeScaled) canvas.height = hNativeScaled; if (typeof canvas.style != "undefined") { if (!GLFW.isCSSScalingEnabled()) { canvas.style.setProperty("width", wNative + "px", "important"); canvas.style.setProperty("height", hNative + "px", "important"); } else { canvas.style.removeProperty("width"); canvas.style.removeProperty("height"); } } }, calculateMouseCoords(pageX, pageY) { // Calculate the movement based on the changes // in the coordinates. const rect = Module["canvas"].getBoundingClientRect(); // Neither .scrollX or .pageXOffset are defined in a spec, but // we prefer .scrollX because it is currently in a spec draft. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) var scrollX = ((typeof window.scrollX != "undefined") ? window.scrollX : window.pageXOffset); var scrollY = ((typeof window.scrollY != "undefined") ? window.scrollY : window.pageYOffset); var adjustedX = pageX - (scrollX + rect.left); var adjustedY = pageY - (scrollY + rect.top); // getBoundingClientRect() returns dimension affected by CSS, so as a result: // - when CSS scaling is enabled, this will fix the mouse coordinates to match the width/height of the window // - otherwise the CSS width/height are forced to the width/height of the GLFW window (see updateCanvasDimensions), // so there is no need to adjust the position if (GLFW.isCSSScalingEnabled() && GLFW.active) { adjustedX = adjustedX * (GLFW.active.width / rect.width); adjustedY = adjustedY * (GLFW.active.height / rect.height); } return { x: adjustedX, y: adjustedY }; }, setWindowAttrib: (winid, attrib, value) => { var win = GLFW.WindowFromId(winid); if (!win) return; const isHiDPIAware = GLFW.isHiDPIAware(); win.attributes[attrib] = value; if (isHiDPIAware !== GLFW.isHiDPIAware()) GLFW.adjustCanvasDimensions(); }, getDevicePixelRatio() { return (typeof devicePixelRatio == "number" && devicePixelRatio) || 1; }, isHiDPIAware() { if (GLFW.active) return GLFW.active.attributes[139276] > 0; else // GLFW_SCALE_TO_MONITOR return false; }, isCSSScalingEnabled() { return !GLFW.isHiDPIAware(); }, adjustCanvasDimensions() { if (GLFW.active) { Browser.updateCanvasDimensions(Module["canvas"], GLFW.active.width, GLFW.active.height); Browser.updateResizeListeners(); } }, getHiDPIScale() { return GLFW.isHiDPIAware() ? GLFW.scale : 1; }, onDevicePixelRatioChange() { GLFW.onWindowContentScaleChanged(GLFW.getDevicePixelRatio()); GLFW.adjustCanvasDimensions(); }, GLFW2ParamToGLFW3Param: param => { var table = { 196609: 0, // GLFW_MOUSE_CURSOR 196610: 0, // GLFW_STICKY_KEYS 196611: 0, // GLFW_STICKY_MOUSE_BUTTONS 196612: 0, // GLFW_SYSTEM_KEYS 196613: 0, // GLFW_KEY_REPEAT 196614: 0, // GLFW_AUTO_POLL_EVENTS 131073: 0, // GLFW_OPENED 131074: 0, // GLFW_ACTIVE 131075: 0, // GLFW_ICONIFIED 131076: 0, // GLFW_ACCELERATED 131077: 135169, // GLFW_RED_BITS 131078: 135170, // GLFW_GREEN_BITS 131079: 135171, // GLFW_BLUE_BITS 131080: 135172, // GLFW_ALPHA_BITS 131081: 135173, // GLFW_DEPTH_BITS 131082: 135174, // GLFW_STENCIL_BITS 131083: 135183, // GLFW_REFRESH_RATE 131084: 135175, // GLFW_ACCUM_RED_BITS 131085: 135176, // GLFW_ACCUM_GREEN_BITS 131086: 135177, // GLFW_ACCUM_BLUE_BITS 131087: 135178, // GLFW_ACCUM_ALPHA_BITS 131088: 135179, // GLFW_AUX_BUFFERS 131089: 135180, // GLFW_STEREO 131090: 0, // GLFW_WINDOW_NO_RESIZE 131091: 135181, // GLFW_FSAA_SAMPLES 131092: 139266, // GLFW_OPENGL_VERSION_MAJOR 131093: 139267, // GLFW_OPENGL_VERSION_MINOR 131094: 139270, // GLFW_OPENGL_FORWARD_COMPAT 131095: 139271, // GLFW_OPENGL_DEBUG_CONTEXT 131096: 139272 }; // GLFW_OPENGL_PROFILE return table[param]; } }; var _glfwCreateStandardCursor = shape => {}; var _glfwCreateWindow = (width, height, title, monitor, share) => GLFW.createWindow(width, height, title, monitor, share); var _glfwGetClipboardString = win => {}; var _glfwGetCurrentContext = () => GLFW.active ? GLFW.active.id : 0; var _glfwGetCursorPos = (winid, x, y) => GLFW.getCursorPos(winid, x, y); var _glfwGetFramebufferSize = (winid, width, height) => { var ww = 0; var wh = 0; var win = GLFW.WindowFromId(winid); if (win) { ww = win.framebufferWidth; wh = win.framebufferHeight; } if (width) { GROWABLE_HEAP_I32()[((width) >> 2)] = ww; } if (height) { GROWABLE_HEAP_I32()[((height) >> 2)] = wh; } }; var _glfwGetInputMode = (winid, mode) => { var win = GLFW.WindowFromId(winid); if (!win) return; switch (mode) { case 208897: { // GLFW_CURSOR if (Browser.pointerLock) { win.inputModes[mode] = 212995; } else // GLFW_CURSOR_DISABLED { win.inputModes[mode] = 212993; } } } return win.inputModes[mode]; }; var _glfwGetJoystickAxes = (joy, count) => { GLFW.refreshJoysticks(); var state = GLFW.joys[joy]; if (!state || !state.axes) { GROWABLE_HEAP_I32()[((count) >> 2)] = 0; return; } GROWABLE_HEAP_I32()[((count) >> 2)] = state.axesCount; return state.axes; }; var _glfwGetJoystickButtons = (joy, count) => { GLFW.refreshJoysticks(); var state = GLFW.joys[joy]; if (!state || !state.buttons) { GROWABLE_HEAP_I32()[((count) >> 2)] = 0; return; } GROWABLE_HEAP_I32()[((count) >> 2)] = state.buttonsCount; return state.buttons; }; var _glfwGetKey = (winid, key) => GLFW.getKey(winid, key); var _glfwGetMonitorPos = (monitor, x, y) => { GROWABLE_HEAP_I32()[((x) >> 2)] = 0; GROWABLE_HEAP_I32()[((y) >> 2)] = 0; }; var _glfwGetMonitorWorkarea = (monitor, x, y, w, h) => { GROWABLE_HEAP_I32()[((x) >> 2)] = 0; GROWABLE_HEAP_I32()[((y) >> 2)] = 0; GROWABLE_HEAP_I32()[((w) >> 2)] = screen.availWidth; GROWABLE_HEAP_I32()[((h) >> 2)] = screen.availHeight; }; var _glfwGetMonitors = count => { GROWABLE_HEAP_I32()[((count) >> 2)] = 1; if (!GLFW.monitors) { GLFW.monitors = _malloc(4); GROWABLE_HEAP_I32()[((GLFW.monitors) >> 2)] = 1; } return GLFW.monitors; }; var _glfwGetMouseButton = (winid, button) => GLFW.getMouseButton(winid, button); var _glfwGetTime = () => GLFW.getTime() - GLFW.initialTime; var _glfwGetVideoMode = monitor => 0; var _glfwGetWindowAttrib = (winid, attrib) => { var win = GLFW.WindowFromId(winid); if (!win) return 0; return win.attributes[attrib]; }; var _glfwGetWindowPos = (winid, x, y) => GLFW.getWindowPos(winid, x, y); var _glfwGetWindowSize = (winid, width, height) => GLFW.getWindowSize(winid, width, height); var _glfwGetWindowUserPointer = winid => { var win = GLFW.WindowFromId(winid); if (!win) return 0; return win.userptr; }; var _glfwInit = () => { if (GLFW.windows) return 1; // GL_TRUE GLFW.initialTime = GLFW.getTime(); GLFW.defaultWindowHints(); GLFW.windows = new Array; GLFW.active = null; GLFW.scale = GLFW.getDevicePixelRatio(); window.addEventListener("gamepadconnected", GLFW.onGamepadConnected, true); window.addEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true); window.addEventListener("keydown", GLFW.onKeydown, true); window.addEventListener("keypress", GLFW.onKeyPress, true); window.addEventListener("keyup", GLFW.onKeyup, true); window.addEventListener("blur", GLFW.onBlur, true); // watch for devicePixelRatio changes GLFW.devicePixelRatioMQL = window.matchMedia("(resolution: " + GLFW.getDevicePixelRatio() + "dppx)"); GLFW.devicePixelRatioMQL.addEventListener("change", GLFW.onDevicePixelRatioChange); Module["canvas"].addEventListener("touchmove", GLFW.onMousemove, true); Module["canvas"].addEventListener("touchstart", GLFW.onMouseButtonDown, true); Module["canvas"].addEventListener("touchcancel", GLFW.onMouseButtonUp, true); Module["canvas"].addEventListener("touchend", GLFW.onMouseButtonUp, true); Module["canvas"].addEventListener("mousemove", GLFW.onMousemove, true); Module["canvas"].addEventListener("mousedown", GLFW.onMouseButtonDown, true); Module["canvas"].addEventListener("mouseup", GLFW.onMouseButtonUp, true); Module["canvas"].addEventListener("wheel", GLFW.onMouseWheel, true); Module["canvas"].addEventListener("mousewheel", GLFW.onMouseWheel, true); Module["canvas"].addEventListener("mouseenter", GLFW.onMouseenter, true); Module["canvas"].addEventListener("mouseleave", GLFW.onMouseleave, true); Module["canvas"].addEventListener("drop", GLFW.onDrop, true); Module["canvas"].addEventListener("dragover", GLFW.onDragover, true); // Overriding implementation to account for HiDPI Browser.requestFullscreen = GLFW.requestFullscreen; Browser.calculateMouseCoords = GLFW.calculateMouseCoords; Browser.updateCanvasDimensions = GLFW.updateCanvasDimensions; Browser.resizeListeners.push((width, height) => { if (GLFW.isHiDPIAware()) { var canvas = Module["canvas"]; GLFW.onCanvasResize(canvas.clientWidth, canvas.clientHeight, width, height); } else { GLFW.onCanvasResize(width, height, width, height); } }); return 1; }; // GL_TRUE var _glfwMakeContextCurrent = winid => {}; var _glfwPollEvents = () => {}; var _glfwSetCharCallback = (winid, cbfun) => GLFW.setCharCallback(winid, cbfun); var _glfwSetClipboardString = (win, string) => {}; var _glfwSetCursor = (winid, cursor) => {}; var _glfwSetCursorEnterCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.cursorEnterFunc; win.cursorEnterFunc = cbfun; return prevcbfun; }; var _glfwSetCursorPos = (winid, x, y) => GLFW.setCursorPos(winid, x, y); var _glfwSetCursorPosCallback = (winid, cbfun) => GLFW.setCursorPosCallback(winid, cbfun); var _glfwSetErrorCallback = cbfun => { var prevcbfun = GLFW.errorFunc; GLFW.errorFunc = cbfun; return prevcbfun; }; var _glfwSetInputMode = (winid, mode, value) => { GLFW.setInputMode(winid, mode, value); }; var _glfwSetKeyCallback = (winid, cbfun) => GLFW.setKeyCallback(winid, cbfun); var _glfwSetMonitorCallback = cbfun => { var prevcbfun = GLFW.monitorFunc; GLFW.monitorFunc = cbfun; return prevcbfun; }; var _glfwSetMouseButtonCallback = (winid, cbfun) => GLFW.setMouseButtonCallback(winid, cbfun); var _glfwSetScrollCallback = (winid, cbfun) => GLFW.setScrollCallback(winid, cbfun); var _glfwSetWindowCloseCallback = (winid, cbfun) => GLFW.setWindowCloseCallback(winid, cbfun); var _glfwSetWindowFocusCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowFocusFunc; win.windowFocusFunc = cbfun; return prevcbfun; }; var _glfwSetWindowIconifyCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowIconifyFunc; win.windowIconifyFunc = cbfun; return prevcbfun; }; var _glfwSetWindowPosCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowPosFunc; win.windowPosFunc = cbfun; return prevcbfun; }; var _glfwSetWindowShouldClose = (winid, value) => { var win = GLFW.WindowFromId(winid); if (!win) return; win.shouldClose = value; }; var _glfwSetWindowSize = (winid, width, height) => GLFW.setWindowSize(winid, width, height); var _glfwSetWindowSizeCallback = (winid, cbfun) => GLFW.setWindowSizeCallback(winid, cbfun); var _glfwSetWindowUserPointer = (winid, ptr) => { var win = GLFW.WindowFromId(winid); if (!win) return; win.userptr = ptr; }; var _glfwSwapBuffers = winid => GLFW.swapBuffers(winid); var _glfwTerminate = () => { window.removeEventListener("gamepadconnected", GLFW.onGamepadConnected, true); window.removeEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true); window.removeEventListener("keydown", GLFW.onKeydown, true); window.removeEventListener("keypress", GLFW.onKeyPress, true); window.removeEventListener("keyup", GLFW.onKeyup, true); window.removeEventListener("blur", GLFW.onBlur, true); Module["canvas"].removeEventListener("touchmove", GLFW.onMousemove, true); Module["canvas"].removeEventListener("touchstart", GLFW.onMouseButtonDown, true); Module["canvas"].removeEventListener("touchcancel", GLFW.onMouseButtonUp, true); Module["canvas"].removeEventListener("touchend", GLFW.onMouseButtonUp, true); Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true); Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true); Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true); Module["canvas"].removeEventListener("wheel", GLFW.onMouseWheel, true); Module["canvas"].removeEventListener("mousewheel", GLFW.onMouseWheel, true); Module["canvas"].removeEventListener("mouseenter", GLFW.onMouseenter, true); Module["canvas"].removeEventListener("mouseleave", GLFW.onMouseleave, true); Module["canvas"].removeEventListener("drop", GLFW.onDrop, true); Module["canvas"].removeEventListener("dragover", GLFW.onDragover, true); if (GLFW.devicePixelRatioMQL) GLFW.devicePixelRatioMQL.removeEventListener("change", GLFW.onDevicePixelRatioChange); Module["canvas"].width = Module["canvas"].height = 1; GLFW.windows = null; GLFW.active = null; }; var _glfwWindowHint = (target, hint) => { GLFW.hints[target] = hint; }; var _glfwWindowShouldClose = winid => { var win = GLFW.WindowFromId(winid); if (!win) return 0; return win.shouldClose; }; var stringToUTF8OnStack = str => { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8(str, ret, size); return ret; }; var getCFunc = ident => { var func = Module["_" + ident]; // closure exported function return func; }; var writeArrayToMemory = (array, buffer) => { GROWABLE_HEAP_I8().set(array, buffer); }; /** * @param {string|null=} returnType * @param {Array=} argTypes * @param {Arguments|Array=} args * @param {Object=} opts */ var ccall = (ident, returnType, argTypes, args, opts) => { // For fast lookup of conversion functions var toC = { "string": str => { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string ret = stringToUTF8OnStack(str); } return ret; }, "array": arr => { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === "string") { return UTF8ToString(ret); } if (returnType === "boolean") return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func(...cArgs); function onDone(ret) { if (stack !== 0) stackRestore(stack); return convertReturnValue(ret); } ret = onDone(ret); return ret; }; /** * @param {string=} returnType * @param {Array=} argTypes * @param {Object=} opts */ var cwrap = (ident, returnType, argTypes, opts) => { // When the function takes numbers and returns a number, we can just return // the original function var numericArgs = !argTypes || argTypes.every(type => type === "number" || type === "boolean"); var numericRet = returnType !== "string"; if (numericRet && numericArgs && !opts) { return getCFunc(ident); } return (...args) => ccall(ident, returnType, argTypes, args, opts); }; var FS_createPath = FS.createPath; var FS_unlink = path => FS.unlink(path); var FS_createLazyFile = FS.createLazyFile; var FS_createDevice = FS.createDevice; PThread.init(); FS.createPreloadedFile = FS_createPreloadedFile; FS.staticInit(); // Set module methods based on EXPORTED_RUNTIME_METHODS Module["FS_createPath"] = FS.createPath; Module["FS_createDataFile"] = FS.createDataFile; Module["FS_createPreloadedFile"] = FS.createPreloadedFile; Module["FS_unlink"] = FS.unlink; Module["FS_createLazyFile"] = FS.createLazyFile; Module["FS_createDevice"] = FS.createDevice; // This error may happen quite a bit. To avoid overhead we reuse it (and // suffer a lack of stack info). MEMFS.doesNotExistError = new FS.ErrnoError(44); /** @suppress {checkTypes} */ MEMFS.doesNotExistError.stack = ""; Module["requestAnimationFrame"] = MainLoop.requestAnimationFrame; Module["pauseMainLoop"] = MainLoop.pause; Module["resumeMainLoop"] = MainLoop.resume; MainLoop.init(); for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i)); // exports Module["requestFullscreen"] = Browser.requestFullscreen; Module["setCanvasSize"] = Browser.setCanvasSize; Module["getUserMedia"] = Browser.getUserMedia; Module["createContext"] = Browser.createContext; // proxiedFunctionTable specifies the list of functions that can be called // either synchronously or asynchronously from other threads in postMessage()d // or internally queued events. This way a pthread in a Worker can synchronously // access e.g. the DOM on the main thread. var proxiedFunctionTable = [ _proc_exit, exitOnMainThread, pthreadCreateProxied, ___syscall_faccessat, ___syscall_fcntl64, ___syscall_fstat64, ___syscall_ftruncate64, ___syscall_getdents64, ___syscall_ioctl, ___syscall_lstat64, ___syscall_mkdirat, ___syscall_newfstatat, ___syscall_openat, ___syscall_pipe, ___syscall_recvfrom, ___syscall_renameat, ___syscall_rmdir, ___syscall_sendto, ___syscall_stat64, ___syscall_unlinkat, __mmap_js, __munmap_js, _alDeleteBuffers, _alGetError, _alGetSourcei, _alIsBuffer, _alSourcePause, _alSourcePlay, _alSourceStop, _alSourcei, getCanvasSizeMainThread, _emscripten_get_element_css_size, _emscripten_set_touchcancel_callback_on_thread, _emscripten_set_touchend_callback_on_thread, _emscripten_set_touchmove_callback_on_thread, _emscripten_set_touchstart_callback_on_thread, _environ_get, _environ_sizes_get, _fd_close, _fd_read, _fd_seek, _fd_write, _emscripten_set_window_title ]; var wasmImports; function assignWasmImports() { wasmImports = { /** @export */ ImGui_ImplGlfw_EmscriptenOpenURL, /** @export */ __assert_fail: ___assert_fail, /** @export */ __call_sighandler: ___call_sighandler, /** @export */ __cxa_throw: ___cxa_throw, /** @export */ __pthread_create_js: ___pthread_create_js, /** @export */ __syscall_faccessat: ___syscall_faccessat, /** @export */ __syscall_fcntl64: ___syscall_fcntl64, /** @export */ __syscall_fstat64: ___syscall_fstat64, /** @export */ __syscall_ftruncate64: ___syscall_ftruncate64, /** @export */ __syscall_getdents64: ___syscall_getdents64, /** @export */ __syscall_ioctl: ___syscall_ioctl, /** @export */ __syscall_lstat64: ___syscall_lstat64, /** @export */ __syscall_mkdirat: ___syscall_mkdirat, /** @export */ __syscall_newfstatat: ___syscall_newfstatat, /** @export */ __syscall_openat: ___syscall_openat, /** @export */ __syscall_pipe: ___syscall_pipe, /** @export */ __syscall_recvfrom: ___syscall_recvfrom, /** @export */ __syscall_renameat: ___syscall_renameat, /** @export */ __syscall_rmdir: ___syscall_rmdir, /** @export */ __syscall_sendto: ___syscall_sendto, /** @export */ __syscall_stat64: ___syscall_stat64, /** @export */ __syscall_unlinkat: ___syscall_unlinkat, /** @export */ _abort_js: __abort_js, /** @export */ _emscripten_get_now_is_monotonic: __emscripten_get_now_is_monotonic, /** @export */ _emscripten_init_main_thread_js: __emscripten_init_main_thread_js, /** @export */ _emscripten_notify_mailbox_postmessage: __emscripten_notify_mailbox_postmessage, /** @export */ _emscripten_receive_on_main_thread_js: __emscripten_receive_on_main_thread_js, /** @export */ _emscripten_runtime_keepalive_clear: __emscripten_runtime_keepalive_clear, /** @export */ _emscripten_thread_cleanup: __emscripten_thread_cleanup, /** @export */ _emscripten_thread_mailbox_await: __emscripten_thread_mailbox_await, /** @export */ _emscripten_thread_set_strongref: __emscripten_thread_set_strongref, /** @export */ _emscripten_throw_longjmp: __emscripten_throw_longjmp, /** @export */ _localtime_js: __localtime_js, /** @export */ _mmap_js: __mmap_js, /** @export */ _munmap_js: __munmap_js, /** @export */ _tzset_js: __tzset_js, /** @export */ alDeleteBuffers: _alDeleteBuffers, /** @export */ alGetError: _alGetError, /** @export */ alGetSourcei: _alGetSourcei, /** @export */ alIsBuffer: _alIsBuffer, /** @export */ alSourcePause: _alSourcePause, /** @export */ alSourcePlay: _alSourcePlay, /** @export */ alSourceStop: _alSourceStop, /** @export */ alSourcei: _alSourcei, /** @export */ emscripten_asm_const_int: _emscripten_asm_const_int, /** @export */ emscripten_asm_const_ptr: _emscripten_asm_const_ptr, /** @export */ emscripten_cancel_main_loop: _emscripten_cancel_main_loop, /** @export */ emscripten_check_blocking_allowed: _emscripten_check_blocking_allowed, /** @export */ emscripten_date_now: _emscripten_date_now, /** @export */ emscripten_exit_with_live_runtime: _emscripten_exit_with_live_runtime, /** @export */ emscripten_get_canvas_element_size: _emscripten_get_canvas_element_size, /** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size, /** @export */ emscripten_get_heap_max: _emscripten_get_heap_max, /** @export */ emscripten_get_now: _emscripten_get_now, /** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture, /** @export */ emscripten_glAttachShader: _emscripten_glAttachShader, /** @export */ emscripten_glBeginQuery: _emscripten_glBeginQuery, /** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT, /** @export */ emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback, /** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation, /** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer, /** @export */ emscripten_glBindBufferBase: _emscripten_glBindBufferBase, /** @export */ emscripten_glBindBufferRange: _emscripten_glBindBufferRange, /** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer, /** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer, /** @export */ emscripten_glBindSampler: _emscripten_glBindSampler, /** @export */ emscripten_glBindTexture: _emscripten_glBindTexture, /** @export */ emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback, /** @export */ emscripten_glBindVertexArray: _emscripten_glBindVertexArray, /** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES, /** @export */ emscripten_glBlendColor: _emscripten_glBlendColor, /** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation, /** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate, /** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc, /** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate, /** @export */ emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer, /** @export */ emscripten_glBufferData: _emscripten_glBufferData, /** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData, /** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus, /** @export */ emscripten_glClear: _emscripten_glClear, /** @export */ emscripten_glClearBufferfi: _emscripten_glClearBufferfi, /** @export */ emscripten_glClearBufferfv: _emscripten_glClearBufferfv, /** @export */ emscripten_glClearBufferiv: _emscripten_glClearBufferiv, /** @export */ emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv, /** @export */ emscripten_glClearColor: _emscripten_glClearColor, /** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf, /** @export */ emscripten_glClearStencil: _emscripten_glClearStencil, /** @export */ emscripten_glClientWaitSync: _emscripten_glClientWaitSync, /** @export */ emscripten_glClipControlEXT: _emscripten_glClipControlEXT, /** @export */ emscripten_glColorMask: _emscripten_glColorMask, /** @export */ emscripten_glCompileShader: _emscripten_glCompileShader, /** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D, /** @export */ emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D, /** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D, /** @export */ emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D, /** @export */ emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData, /** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D, /** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D, /** @export */ emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D, /** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram, /** @export */ emscripten_glCreateShader: _emscripten_glCreateShader, /** @export */ emscripten_glCullFace: _emscripten_glCullFace, /** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers, /** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers, /** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram, /** @export */ emscripten_glDeleteQueries: _emscripten_glDeleteQueries, /** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT, /** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers, /** @export */ emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers, /** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader, /** @export */ emscripten_glDeleteSync: _emscripten_glDeleteSync, /** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures, /** @export */ emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks, /** @export */ emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays, /** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES, /** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc, /** @export */ emscripten_glDepthMask: _emscripten_glDepthMask, /** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef, /** @export */ emscripten_glDetachShader: _emscripten_glDetachShader, /** @export */ emscripten_glDisable: _emscripten_glDisable, /** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray, /** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays, /** @export */ emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced, /** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE, /** @export */ emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB, /** @export */ emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT, /** @export */ emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV, /** @export */ emscripten_glDrawBuffers: _emscripten_glDrawBuffers, /** @export */ emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT, /** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL, /** @export */ emscripten_glDrawElements: _emscripten_glDrawElements, /** @export */ emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced, /** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE, /** @export */ emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB, /** @export */ emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT, /** @export */ emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV, /** @export */ emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements, /** @export */ emscripten_glEnable: _emscripten_glEnable, /** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray, /** @export */ emscripten_glEndQuery: _emscripten_glEndQuery, /** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT, /** @export */ emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback, /** @export */ emscripten_glFenceSync: _emscripten_glFenceSync, /** @export */ emscripten_glFinish: _emscripten_glFinish, /** @export */ emscripten_glFlush: _emscripten_glFlush, /** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer, /** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D, /** @export */ emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer, /** @export */ emscripten_glFrontFace: _emscripten_glFrontFace, /** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers, /** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers, /** @export */ emscripten_glGenQueries: _emscripten_glGenQueries, /** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT, /** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers, /** @export */ emscripten_glGenSamplers: _emscripten_glGenSamplers, /** @export */ emscripten_glGenTextures: _emscripten_glGenTextures, /** @export */ emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks, /** @export */ emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays, /** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES, /** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap, /** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib, /** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform, /** @export */ emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName, /** @export */ emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv, /** @export */ emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv, /** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders, /** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation, /** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv, /** @export */ emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v, /** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv, /** @export */ emscripten_glGetError: _emscripten_glGetError, /** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv, /** @export */ emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation, /** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv, /** @export */ emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v, /** @export */ emscripten_glGetInteger64v: _emscripten_glGetInteger64v, /** @export */ emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v, /** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv, /** @export */ emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ, /** @export */ emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary, /** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog, /** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv, /** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT, /** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT, /** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT, /** @export */ emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv, /** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT, /** @export */ emscripten_glGetQueryiv: _emscripten_glGetQueryiv, /** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT, /** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv, /** @export */ emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv, /** @export */ emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv, /** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog, /** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat, /** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource, /** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv, /** @export */ emscripten_glGetString: _emscripten_glGetString, /** @export */ emscripten_glGetStringi: _emscripten_glGetStringi, /** @export */ emscripten_glGetSynciv: _emscripten_glGetSynciv, /** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv, /** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv, /** @export */ emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying, /** @export */ emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex, /** @export */ emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices, /** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation, /** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv, /** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv, /** @export */ emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv, /** @export */ emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv, /** @export */ emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv, /** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv, /** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv, /** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv, /** @export */ emscripten_glHint: _emscripten_glHint, /** @export */ emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer, /** @export */ emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer, /** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer, /** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled, /** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer, /** @export */ emscripten_glIsProgram: _emscripten_glIsProgram, /** @export */ emscripten_glIsQuery: _emscripten_glIsQuery, /** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT, /** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer, /** @export */ emscripten_glIsSampler: _emscripten_glIsSampler, /** @export */ emscripten_glIsShader: _emscripten_glIsShader, /** @export */ emscripten_glIsSync: _emscripten_glIsSync, /** @export */ emscripten_glIsTexture: _emscripten_glIsTexture, /** @export */ emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback, /** @export */ emscripten_glIsVertexArray: _emscripten_glIsVertexArray, /** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES, /** @export */ emscripten_glLineWidth: _emscripten_glLineWidth, /** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram, /** @export */ emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback, /** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei, /** @export */ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL, /** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset, /** @export */ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT, /** @export */ emscripten_glProgramBinary: _emscripten_glProgramBinary, /** @export */ emscripten_glProgramParameteri: _emscripten_glProgramParameteri, /** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT, /** @export */ emscripten_glReadBuffer: _emscripten_glReadBuffer, /** @export */ emscripten_glReadPixels: _emscripten_glReadPixels, /** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler, /** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage, /** @export */ emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample, /** @export */ emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback, /** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage, /** @export */ emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf, /** @export */ emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv, /** @export */ emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri, /** @export */ emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv, /** @export */ emscripten_glScissor: _emscripten_glScissor, /** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary, /** @export */ emscripten_glShaderSource: _emscripten_glShaderSource, /** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc, /** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate, /** @export */ emscripten_glStencilMask: _emscripten_glStencilMask, /** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate, /** @export */ emscripten_glStencilOp: _emscripten_glStencilOp, /** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate, /** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D, /** @export */ emscripten_glTexImage3D: _emscripten_glTexImage3D, /** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf, /** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv, /** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri, /** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv, /** @export */ emscripten_glTexStorage2D: _emscripten_glTexStorage2D, /** @export */ emscripten_glTexStorage3D: _emscripten_glTexStorage3D, /** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D, /** @export */ emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D, /** @export */ emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings, /** @export */ emscripten_glUniform1f: _emscripten_glUniform1f, /** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv, /** @export */ emscripten_glUniform1i: _emscripten_glUniform1i, /** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv, /** @export */ emscripten_glUniform1ui: _emscripten_glUniform1ui, /** @export */ emscripten_glUniform1uiv: _emscripten_glUniform1uiv, /** @export */ emscripten_glUniform2f: _emscripten_glUniform2f, /** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv, /** @export */ emscripten_glUniform2i: _emscripten_glUniform2i, /** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv, /** @export */ emscripten_glUniform2ui: _emscripten_glUniform2ui, /** @export */ emscripten_glUniform2uiv: _emscripten_glUniform2uiv, /** @export */ emscripten_glUniform3f: _emscripten_glUniform3f, /** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv, /** @export */ emscripten_glUniform3i: _emscripten_glUniform3i, /** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv, /** @export */ emscripten_glUniform3ui: _emscripten_glUniform3ui, /** @export */ emscripten_glUniform3uiv: _emscripten_glUniform3uiv, /** @export */ emscripten_glUniform4f: _emscripten_glUniform4f, /** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv, /** @export */ emscripten_glUniform4i: _emscripten_glUniform4i, /** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv, /** @export */ emscripten_glUniform4ui: _emscripten_glUniform4ui, /** @export */ emscripten_glUniform4uiv: _emscripten_glUniform4uiv, /** @export */ emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding, /** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv, /** @export */ emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv, /** @export */ emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv, /** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv, /** @export */ emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv, /** @export */ emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv, /** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv, /** @export */ emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv, /** @export */ emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv, /** @export */ emscripten_glUseProgram: _emscripten_glUseProgram, /** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram, /** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f, /** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv, /** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f, /** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv, /** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f, /** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv, /** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f, /** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv, /** @export */ emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor, /** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE, /** @export */ emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB, /** @export */ emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT, /** @export */ emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV, /** @export */ emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i, /** @export */ emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv, /** @export */ emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui, /** @export */ emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv, /** @export */ emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer, /** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer, /** @export */ emscripten_glViewport: _emscripten_glViewport, /** @export */ emscripten_glWaitSync: _emscripten_glWaitSync, /** @export */ emscripten_num_logical_cores: _emscripten_num_logical_cores, /** @export */ emscripten_resize_heap: _emscripten_resize_heap, /** @export */ emscripten_set_main_loop: _emscripten_set_main_loop, /** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread, /** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread, /** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread, /** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread, /** @export */ environ_get: _environ_get, /** @export */ environ_sizes_get: _environ_sizes_get, /** @export */ exit: _exit, /** @export */ fd_close: _fd_close, /** @export */ fd_read: _fd_read, /** @export */ fd_seek: _fd_seek, /** @export */ fd_write: _fd_write, /** @export */ glfwCreateStandardCursor: _glfwCreateStandardCursor, /** @export */ glfwCreateWindow: _glfwCreateWindow, /** @export */ glfwGetClipboardString: _glfwGetClipboardString, /** @export */ glfwGetCurrentContext: _glfwGetCurrentContext, /** @export */ glfwGetCursorPos: _glfwGetCursorPos, /** @export */ glfwGetFramebufferSize: _glfwGetFramebufferSize, /** @export */ glfwGetInputMode: _glfwGetInputMode, /** @export */ glfwGetJoystickAxes: _glfwGetJoystickAxes, /** @export */ glfwGetJoystickButtons: _glfwGetJoystickButtons, /** @export */ glfwGetKey: _glfwGetKey, /** @export */ glfwGetMonitorPos: _glfwGetMonitorPos, /** @export */ glfwGetMonitorWorkarea: _glfwGetMonitorWorkarea, /** @export */ glfwGetMonitors: _glfwGetMonitors, /** @export */ glfwGetMouseButton: _glfwGetMouseButton, /** @export */ glfwGetTime: _glfwGetTime, /** @export */ glfwGetVideoMode: _glfwGetVideoMode, /** @export */ glfwGetWindowAttrib: _glfwGetWindowAttrib, /** @export */ glfwGetWindowPos: _glfwGetWindowPos, /** @export */ glfwGetWindowSize: _glfwGetWindowSize, /** @export */ glfwGetWindowUserPointer: _glfwGetWindowUserPointer, /** @export */ glfwInit: _glfwInit, /** @export */ glfwMakeContextCurrent: _glfwMakeContextCurrent, /** @export */ glfwPollEvents: _glfwPollEvents, /** @export */ glfwSetCharCallback: _glfwSetCharCallback, /** @export */ glfwSetClipboardString: _glfwSetClipboardString, /** @export */ glfwSetCursor: _glfwSetCursor, /** @export */ glfwSetCursorEnterCallback: _glfwSetCursorEnterCallback, /** @export */ glfwSetCursorPos: _glfwSetCursorPos, /** @export */ glfwSetCursorPosCallback: _glfwSetCursorPosCallback, /** @export */ glfwSetErrorCallback: _glfwSetErrorCallback, /** @export */ glfwSetInputMode: _glfwSetInputMode, /** @export */ glfwSetKeyCallback: _glfwSetKeyCallback, /** @export */ glfwSetMonitorCallback: _glfwSetMonitorCallback, /** @export */ glfwSetMouseButtonCallback: _glfwSetMouseButtonCallback, /** @export */ glfwSetScrollCallback: _glfwSetScrollCallback, /** @export */ glfwSetWindowCloseCallback: _glfwSetWindowCloseCallback, /** @export */ glfwSetWindowFocusCallback: _glfwSetWindowFocusCallback, /** @export */ glfwSetWindowIconifyCallback: _glfwSetWindowIconifyCallback, /** @export */ glfwSetWindowPosCallback: _glfwSetWindowPosCallback, /** @export */ glfwSetWindowShouldClose: _glfwSetWindowShouldClose, /** @export */ glfwSetWindowSize: _glfwSetWindowSize, /** @export */ glfwSetWindowSizeCallback: _glfwSetWindowSizeCallback, /** @export */ glfwSetWindowUserPointer: _glfwSetWindowUserPointer, /** @export */ glfwSwapBuffers: _glfwSwapBuffers, /** @export */ glfwTerminate: _glfwTerminate, /** @export */ glfwWindowHint: _glfwWindowHint, /** @export */ glfwWindowShouldClose: _glfwWindowShouldClose, /** @export */ invoke_ii, /** @export */ invoke_iii, /** @export */ invoke_iiii, /** @export */ invoke_iiiii, /** @export */ invoke_iiiiiii, /** @export */ invoke_iiiiiiiiii, /** @export */ invoke_vi, /** @export */ invoke_vii, /** @export */ invoke_viii, /** @export */ invoke_viiii, /** @export */ memory: wasmMemory, /** @export */ proc_exit: _proc_exit }; } var wasmExports = createWasm(); var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["__wasm_call_ctors"])(); var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["__main_argc_argv"])(a0, a1); var _free = a0 => (_free = wasmExports["free"])(a0); var _malloc = a0 => (_malloc = wasmExports["malloc"])(a0); var _axmol_hdoc_visibilitychange = Module["_axmol_hdoc_visibilitychange"] = a0 => (_axmol_hdoc_visibilitychange = Module["_axmol_hdoc_visibilitychange"] = wasmExports["axmol_hdoc_visibilitychange"])(a0); var _axmol_webglcontextlost = Module["_axmol_webglcontextlost"] = () => (_axmol_webglcontextlost = Module["_axmol_webglcontextlost"] = wasmExports["axmol_webglcontextlost"])(); var _axmol_webglcontextrestored = Module["_axmol_webglcontextrestored"] = () => (_axmol_webglcontextrestored = Module["_axmol_webglcontextrestored"] = wasmExports["axmol_webglcontextrestored"])(); var _axmol_dev_pause = Module["_axmol_dev_pause"] = () => (_axmol_dev_pause = Module["_axmol_dev_pause"] = wasmExports["axmol_dev_pause"])(); var _axmol_dev_resume = Module["_axmol_dev_resume"] = () => (_axmol_dev_resume = Module["_axmol_dev_resume"] = wasmExports["axmol_dev_resume"])(); var _axmol_dev_step = Module["_axmol_dev_step"] = () => (_axmol_dev_step = Module["_axmol_dev_step"] = wasmExports["axmol_dev_step"])(); var _axmol_onwebclickcallback = Module["_axmol_onwebclickcallback"] = () => (_axmol_onwebclickcallback = Module["_axmol_onwebclickcallback"] = wasmExports["axmol_onwebclickcallback"])(); var _pthread_self = () => (_pthread_self = wasmExports["pthread_self"])(); var _htonl = a0 => (_htonl = wasmExports["htonl"])(a0); var _ntohs = a0 => (_ntohs = wasmExports["ntohs"])(a0); var __emscripten_tls_init = () => (__emscripten_tls_init = wasmExports["_emscripten_tls_init"])(); var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["emscripten_builtin_memalign"])(a0, a1); var __emscripten_run_callback_on_thread = (a0, a1, a2, a3, a4) => (__emscripten_run_callback_on_thread = wasmExports["_emscripten_run_callback_on_thread"])(a0, a1, a2, a3, a4); var __emscripten_thread_init = (a0, a1, a2, a3, a4, a5) => (__emscripten_thread_init = wasmExports["_emscripten_thread_init"])(a0, a1, a2, a3, a4, a5); var __emscripten_thread_crashed = () => (__emscripten_thread_crashed = wasmExports["_emscripten_thread_crashed"])(); var _emscripten_main_thread_process_queued_calls = () => (_emscripten_main_thread_process_queued_calls = wasmExports["emscripten_main_thread_process_queued_calls"])(); var _htons = a0 => (_htons = wasmExports["htons"])(a0); var _emscripten_main_runtime_thread_id = () => (_emscripten_main_runtime_thread_id = wasmExports["emscripten_main_runtime_thread_id"])(); var __emscripten_run_on_main_thread_js = (a0, a1, a2, a3, a4) => (__emscripten_run_on_main_thread_js = wasmExports["_emscripten_run_on_main_thread_js"])(a0, a1, a2, a3, a4); var __emscripten_thread_free_data = a0 => (__emscripten_thread_free_data = wasmExports["_emscripten_thread_free_data"])(a0); var __emscripten_thread_exit = a0 => (__emscripten_thread_exit = wasmExports["_emscripten_thread_exit"])(a0); var __emscripten_check_mailbox = () => (__emscripten_check_mailbox = wasmExports["_emscripten_check_mailbox"])(); var _setThrew = (a0, a1) => (_setThrew = wasmExports["setThrew"])(a0, a1); var __emscripten_tempret_set = a0 => (__emscripten_tempret_set = wasmExports["_emscripten_tempret_set"])(a0); var _emscripten_stack_set_limits = (a0, a1) => (_emscripten_stack_set_limits = wasmExports["emscripten_stack_set_limits"])(a0, a1); var __emscripten_stack_restore = a0 => (__emscripten_stack_restore = wasmExports["_emscripten_stack_restore"])(a0); var __emscripten_stack_alloc = a0 => (__emscripten_stack_alloc = wasmExports["_emscripten_stack_alloc"])(a0); var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["emscripten_stack_get_current"])(); var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["dynCall_jii"])(a0, a1, a2); var dynCall_jiji = Module["dynCall_jiji"] = (a0, a1, a2, a3, a4) => (dynCall_jiji = Module["dynCall_jiji"] = wasmExports["dynCall_jiji"])(a0, a1, a2, a3, a4); var dynCall_ji = Module["dynCall_ji"] = (a0, a1) => (dynCall_ji = Module["dynCall_ji"] = wasmExports["dynCall_ji"])(a0, a1); var dynCall_iij = Module["dynCall_iij"] = (a0, a1, a2, a3) => (dynCall_iij = Module["dynCall_iij"] = wasmExports["dynCall_iij"])(a0, a1, a2, a3); var dynCall_viijii = Module["dynCall_viijii"] = (a0, a1, a2, a3, a4, a5, a6) => (dynCall_viijii = Module["dynCall_viijii"] = wasmExports["dynCall_viijii"])(a0, a1, a2, a3, a4, a5, a6); var dynCall_iiiiij = Module["dynCall_iiiiij"] = (a0, a1, a2, a3, a4, a5, a6) => (dynCall_iiiiij = Module["dynCall_iiiiij"] = wasmExports["dynCall_iiiiij"])(a0, a1, a2, a3, a4, a5, a6); var dynCall_iiiiijj = Module["dynCall_iiiiijj"] = (a0, a1, a2, a3, a4, a5, a6, a7, a8) => (dynCall_iiiiijj = Module["dynCall_iiiiijj"] = wasmExports["dynCall_iiiiijj"])(a0, a1, a2, a3, a4, a5, a6, a7, a8); var dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = (a0, a1, a2, a3, a4, a5, a6, a7, a8, a9) => (dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = wasmExports["dynCall_iiiiiijj"])(a0, a1, a2, a3, a4, a5, a6, a7, a8, a9); function invoke_iiii(index, a1, a2, a3) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2, a3); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_iiiii(index, a1, a2, a3, a4) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2, a3, a4); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_ii(index, a1) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_viii(index, a1, a2, a3) { var sp = stackSave(); try { getWasmTableEntry(index)(a1, a2, a3); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_vii(index, a1, a2) { var sp = stackSave(); try { getWasmTableEntry(index)(a1, a2); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_iii(index, a1, a2) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_vi(index, a1) { var sp = stackSave(); try { getWasmTableEntry(index)(a1); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_viiii(index, a1, a2, a3, a4) { var sp = stackSave(); try { getWasmTableEntry(index)(a1, a2, a3, a4); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_iiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) { var sp = stackSave(); try { return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6); } catch (e) { stackRestore(sp); if (e !== e + 0) throw e; _setThrew(1, 0); } } // include: postamble.js // === Auto-generated postamble setup entry stuff === Module["addRunDependency"] = addRunDependency; Module["removeRunDependency"] = removeRunDependency; Module["ccall"] = ccall; Module["cwrap"] = cwrap; Module["FS_createPreloadedFile"] = FS_createPreloadedFile; Module["FS_unlink"] = FS_unlink; Module["FS_createPath"] = FS_createPath; Module["FS_createDevice"] = FS_createDevice; Module["FS_createDataFile"] = FS_createDataFile; Module["FS_createLazyFile"] = FS_createLazyFile; var calledRun; dependenciesFulfilled = function runCaller() { // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false) if (!calledRun) run(); if (!calledRun) dependenciesFulfilled = runCaller; }; // try this again later, after new deps are fulfilled function callMain(args = []) { var entryFunction = _main; args.unshift(thisProgram); var argc = args.length; var argv = stackAlloc((argc + 1) * 4); var argv_ptr = argv; args.forEach(arg => { GROWABLE_HEAP_U32()[((argv_ptr) >> 2)] = stringToUTF8OnStack(arg); argv_ptr += 4; }); GROWABLE_HEAP_U32()[((argv_ptr) >> 2)] = 0; try { var ret = entryFunction(argc, argv); // if we're not running an evented main loop, it's time to exit exitJS(ret, /* implicit = */ true); return ret; } catch (e) { return handleException(e); } } function run(args = arguments_) { if (runDependencies > 0) { return; } if (ENVIRONMENT_IS_PTHREAD) { initRuntime(); startWorker(Module); return; } preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening if (calledRun) return; calledRun = true; Module["calledRun"] = true; if (ABORT) return; initRuntime(); preMain(); Module["onRuntimeInitialized"]?.(); if (shouldRunNow) callMain(args); postRun(); } if (Module["setStatus"]) { Module["setStatus"]("Running..."); setTimeout(() => { setTimeout(() => Module["setStatus"](""), 1); doRun(); }, 1); } else { doRun(); } } if (Module["preInit"]) { if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ]; while (Module["preInit"].length > 0) { Module["preInit"].pop()(); } } // shouldRunNow refers to calling main(), not run(). var shouldRunNow = true; if (Module["noInitialRun"]) shouldRunNow = false; run();