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StaticSite/index.js
tymmkang 07077e1968
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JavaScript

// Support for growable heap + pthreads, where the buffer may change, so JS views
// must be updated.
function GROWABLE_HEAP_I8() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAP8;
}
function GROWABLE_HEAP_U8() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAPU8;
}
function GROWABLE_HEAP_I16() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAP16;
}
function GROWABLE_HEAP_U16() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAPU16;
}
function GROWABLE_HEAP_I32() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAP32;
}
function GROWABLE_HEAP_U32() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAPU32;
}
function GROWABLE_HEAP_F32() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAPF32;
}
function GROWABLE_HEAP_F64() {
if (wasmMemory.buffer != HEAP8.buffer) {
updateMemoryViews();
}
return HEAPF64;
}
// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module != "undefined" ? Module : {};
// --- 여기서부터 추가: 쪼개진 WASM 파일을 합치는 커스텀 로더 ---
if (typeof Module === 'undefined') {
var Module = {};
}
Module["instantiateWasm"] = function(imports, receiveInstance) {
console.log("쪼개진 WASM 파일(aa, ab, ac) 다운로드 및 병합 시작...");
Promise.all([
fetch('index.wasm.part-aa').then(res => res.arrayBuffer()),
fetch('index.wasm.part-ab').then(res => res.arrayBuffer()),
fetch('index.wasm.part-ac').then(res => res.arrayBuffer())
]).then(buffers => {
// 1. 총 용량 계산해서 빈 도화지 만들기
const totalLength = buffers.reduce((sum, buf) => sum + buf.byteLength, 0);
const combined = new Uint8Array(totalLength);
// 2. 조각들을 순서대로 이어 붙이기
let offset = 0;
for (const buf of buffers) {
combined.set(new Uint8Array(buf), offset);
offset += buf.byteLength;
}
console.log("WASM 병합 완료! WebAssembly 컴파일 시작...");
// 3. 합쳐진 데이터를 WebAssembly로 컴파일
return WebAssembly.instantiate(combined, imports);
}).then(instance => {
// 4. Emscripten 엔진에 실행 인스턴스 넘겨주기
receiveInstance(instance.instance, instance.module);
}).catch(err => {
console.error("WASM 다운로드 또는 병합 중 치명적 오류 발생:", err);
});
// Emscripten에게 우리가 비동기로 직접 로딩할 것이라고 알려줌
return {};
};
// --- 여기까지 추가 ---
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == "object";
var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != "undefined";
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = typeof process == "object" && typeof process.versions == "object" && typeof process.versions.node == "string" && process.type != "renderer";
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -sPROXY_TO_WORKER) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
// The way we signal to a worker that it is hosting a pthread is to construct
// it with a specific name.
var ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && self.name?.startsWith("em-pthread");
if (ENVIRONMENT_IS_NODE) {
// `require()` is no-op in an ESM module, use `createRequire()` to construct
// the require()` function. This is only necessary for multi-environment
// builds, `-sENVIRONMENT=node` emits a static import declaration instead.
// TODO: Swap all `require()`'s with `import()`'s?
var worker_threads = require("worker_threads");
global.Worker = worker_threads.Worker;
ENVIRONMENT_IS_WORKER = !worker_threads.isMainThread;
// Under node we set `workerData` to `em-pthread` to signal that the worker
// is hosting a pthread.
ENVIRONMENT_IS_PTHREAD = ENVIRONMENT_IS_WORKER && worker_threads["workerData"] == "em-pthread";
}
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// include: C:\Users\tymmkang\AppData\Local\Temp\tmps8zlhwdi.js
Module["expectedDataFileDownloads"] ??= 0;
Module["expectedDataFileDownloads"]++;
(() => {
// Do not attempt to redownload the virtual filesystem data when in a pthread or a Wasm Worker context.
var isPthread = typeof ENVIRONMENT_IS_PTHREAD != "undefined" && ENVIRONMENT_IS_PTHREAD;
var isWasmWorker = typeof ENVIRONMENT_IS_WASM_WORKER != "undefined" && ENVIRONMENT_IS_WASM_WORKER;
if (isPthread || isWasmWorker) return;
var isNode = typeof process === "object" && typeof process.versions === "object" && typeof process.versions.node === "string";
function loadPackage(metadata) {
var PACKAGE_PATH = "";
if (typeof window === "object") {
PACKAGE_PATH = window["encodeURIComponent"](window.location.pathname.substring(0, window.location.pathname.lastIndexOf("/")) + "/");
} else if (typeof process === "undefined" && typeof location !== "undefined") {
// web worker
PACKAGE_PATH = encodeURIComponent(location.pathname.substring(0, location.pathname.lastIndexOf("/")) + "/");
}
var PACKAGE_NAME = "bin/AxmolTestbed/index.data";
var REMOTE_PACKAGE_BASE = "index.data";
var REMOTE_PACKAGE_NAME = Module["locateFile"] ? Module["locateFile"](REMOTE_PACKAGE_BASE, "") : REMOTE_PACKAGE_BASE;
var REMOTE_PACKAGE_SIZE = metadata["remote_package_size"];
function fetchRemotePackage(packageName, packageSize, callback, errback) {
if (isNode) {
require("fs").readFile(packageName, (err, contents) => {
if (err) {
errback(err);
} else {
callback(contents.buffer);
}
});
return;
}
Module["dataFileDownloads"] ??= {};
fetch(packageName).catch(cause => Promise.reject(new Error(`Network Error: ${packageName}`, {
cause
}))).then(// If fetch fails, rewrite the error to include the failing URL & the cause.
response => {
if (!response.ok) {
return Promise.reject(new Error(`${response.status}: ${response.url}`));
}
if (!response.body && response.arrayBuffer) {
// If we're using the polyfill, readers won't be available...
return response.arrayBuffer().then(callback);
}
const reader = response.body.getReader();
const iterate = () => reader.read().then(handleChunk).catch(cause => Promise.reject(new Error(`Unexpected error while handling : ${response.url} ${cause}`, {
cause
})));
const chunks = [];
const headers = response.headers;
const total = Number(headers.get("Content-Length") ?? packageSize);
let loaded = 0;
const handleChunk = ({done, value}) => {
if (!done) {
chunks.push(value);
loaded += value.length;
Module["dataFileDownloads"][packageName] = {
loaded,
total
};
let totalLoaded = 0;
let totalSize = 0;
for (const download of Object.values(Module["dataFileDownloads"])) {
totalLoaded += download.loaded;
totalSize += download.total;
}
Module["setStatus"]?.(`Downloading data... (${totalLoaded}/${totalSize})`);
return iterate();
} else {
const packageData = new Uint8Array(chunks.map(c => c.length).reduce((a, b) => a + b, 0));
let offset = 0;
for (const chunk of chunks) {
packageData.set(chunk, offset);
offset += chunk.length;
}
callback(packageData.buffer);
}
};
Module["setStatus"]?.("Downloading data...");
return iterate();
});
}
function handleError(error) {
console.error("package error:", error);
}
function runWithFS(Module) {
function assert(check, msg) {
if (!check) throw msg + (new Error).stack;
}
Module["FS_createPath"]("/", "axslc", true, true);
Module["FS_createPath"]("/axslc", "custom", true, true);
Module["FS_createPath"]("/", "fonts", true, true);
Module["FS_createPath"]("/", "res", true, true);
/** @constructor */ function DataRequest(start, end, audio) {
this.start = start;
this.end = end;
this.audio = audio;
}
DataRequest.prototype = {
requests: {},
open: function(mode, name) {
this.name = name;
this.requests[name] = this;
Module["addRunDependency"](`fp ${this.name}`);
},
send: function() {},
onload: function() {
var byteArray = this.byteArray.subarray(this.start, this.end);
this.finish(byteArray);
},
finish: function(byteArray) {
var that = this;
// canOwn this data in the filesystem, it is a slide into the heap that will never change
Module["FS_createDataFile"](this.name, null, byteArray, true, true, true);
Module["removeRunDependency"](`fp ${that.name}`);
this.requests[this.name] = null;
}
};
var files = metadata["files"];
for (var i = 0; i < files.length; ++i) {
new DataRequest(files[i]["start"], files[i]["end"], files[i]["audio"] || 0).open("GET", files[i]["filename"]);
}
var PACKAGE_UUID = metadata["package_uuid"];
var IDB_RO = "readonly";
var IDB_RW = "readwrite";
var DB_NAME = "EM_PRELOAD_CACHE";
var DB_VERSION = 1;
var METADATA_STORE_NAME = "METADATA";
var PACKAGE_STORE_NAME = "PACKAGES";
function openDatabase(callback, errback) {
if (isNode) {
return errback();
}
var indexedDB;
if (typeof window === "object") {
indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
} else if (typeof location !== "undefined") {
// worker
indexedDB = self.indexedDB;
} else {
throw "using IndexedDB to cache data can only be done on a web page or in a web worker";
}
try {
var openRequest = indexedDB.open(DB_NAME, DB_VERSION);
} catch (e) {
return errback(e);
}
openRequest.onupgradeneeded = event => {
var db = /** @type {IDBDatabase} */ (event.target.result);
if (db.objectStoreNames.contains(PACKAGE_STORE_NAME)) {
db.deleteObjectStore(PACKAGE_STORE_NAME);
}
var packages = db.createObjectStore(PACKAGE_STORE_NAME);
if (db.objectStoreNames.contains(METADATA_STORE_NAME)) {
db.deleteObjectStore(METADATA_STORE_NAME);
}
var metadata = db.createObjectStore(METADATA_STORE_NAME);
};
openRequest.onsuccess = event => {
var db = /** @type {IDBDatabase} */ (event.target.result);
callback(db);
};
openRequest.onerror = error => errback(error);
}
// This is needed as chromium has a limit on per-entry files in IndexedDB
// https://cs.chromium.org/chromium/src/content/renderer/indexed_db/webidbdatabase_impl.cc?type=cs&sq=package:chromium&g=0&l=177
// https://cs.chromium.org/chromium/src/out/Debug/gen/third_party/blink/public/mojom/indexeddb/indexeddb.mojom.h?type=cs&sq=package:chromium&g=0&l=60
// We set the chunk size to 64MB to stay well-below the limit
var CHUNK_SIZE = 64 * 1024 * 1024;
function cacheRemotePackage(db, packageName, packageData, packageMeta, callback, errback) {
var transactionPackages = db.transaction([ PACKAGE_STORE_NAME ], IDB_RW);
var packages = transactionPackages.objectStore(PACKAGE_STORE_NAME);
var chunkSliceStart = 0;
var nextChunkSliceStart = 0;
var chunkCount = Math.ceil(packageData.byteLength / CHUNK_SIZE);
var finishedChunks = 0;
for (var chunkId = 0; chunkId < chunkCount; chunkId++) {
nextChunkSliceStart += CHUNK_SIZE;
var putPackageRequest = packages.put(packageData.slice(chunkSliceStart, nextChunkSliceStart), `package/${packageName}/${chunkId}`);
chunkSliceStart = nextChunkSliceStart;
putPackageRequest.onsuccess = event => {
finishedChunks++;
if (finishedChunks == chunkCount) {
var transaction_metadata = db.transaction([ METADATA_STORE_NAME ], IDB_RW);
var metadata = transaction_metadata.objectStore(METADATA_STORE_NAME);
var putMetadataRequest = metadata.put({
"uuid": packageMeta.uuid,
"chunkCount": chunkCount
}, `metadata/${packageName}`);
putMetadataRequest.onsuccess = event => callback(packageData);
putMetadataRequest.onerror = error => errback(error);
}
};
putPackageRequest.onerror = error => errback(error);
}
}
/* Check if there's a cached package, and if so whether it's the latest available */ function checkCachedPackage(db, packageName, callback, errback) {
var transaction = db.transaction([ METADATA_STORE_NAME ], IDB_RO);
var metadata = transaction.objectStore(METADATA_STORE_NAME);
var getRequest = metadata.get(`metadata/${packageName}`);
getRequest.onsuccess = event => {
var result = event.target.result;
if (!result) {
return callback(false, null);
} else {
return callback(PACKAGE_UUID === result["uuid"], result);
}
};
getRequest.onerror = error => errback(error);
}
function fetchCachedPackage(db, packageName, metadata, callback, errback) {
var transaction = db.transaction([ PACKAGE_STORE_NAME ], IDB_RO);
var packages = transaction.objectStore(PACKAGE_STORE_NAME);
var chunksDone = 0;
var totalSize = 0;
var chunkCount = metadata["chunkCount"];
var chunks = new Array(chunkCount);
for (var chunkId = 0; chunkId < chunkCount; chunkId++) {
var getRequest = packages.get(`package/${packageName}/${chunkId}`);
getRequest.onsuccess = event => {
if (!event.target.result) {
errback(new Error(`CachedPackageNotFound for: ${packageName}`));
return;
}
// If there's only 1 chunk, there's nothing to concatenate it with so we can just return it now
if (chunkCount == 1) {
callback(event.target.result);
} else {
chunksDone++;
totalSize += event.target.result.byteLength;
chunks.push(event.target.result);
if (chunksDone == chunkCount) {
if (chunksDone == 1) {
callback(event.target.result);
} else {
var tempTyped = new Uint8Array(totalSize);
var byteOffset = 0;
for (var chunkId in chunks) {
var buffer = chunks[chunkId];
tempTyped.set(new Uint8Array(buffer), byteOffset);
byteOffset += buffer.byteLength;
buffer = undefined;
}
chunks = undefined;
callback(tempTyped.buffer);
tempTyped = undefined;
}
}
}
};
getRequest.onerror = error => errback(error);
}
}
function processPackageData(arrayBuffer) {
assert(arrayBuffer, "Loading data file failed.");
assert(arrayBuffer.constructor.name === ArrayBuffer.name, "bad input to processPackageData");
var byteArray = new Uint8Array(arrayBuffer);
var curr;
// Reuse the bytearray from the XHR as the source for file reads.
DataRequest.prototype.byteArray = byteArray;
var files = metadata["files"];
for (var i = 0; i < files.length; ++i) {
DataRequest.prototype.requests[files[i].filename].onload();
}
Module["removeRunDependency"]("datafile_bin/AxmolTestbed/index.data");
}
Module["addRunDependency"]("datafile_bin/AxmolTestbed/index.data");
Module["preloadResults"] ??= {};
function preloadFallback(error) {
console.error(error);
console.error("falling back to default preload behavior");
fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE, processPackageData, handleError);
}
openDatabase(db => checkCachedPackage(db, PACKAGE_PATH + PACKAGE_NAME, (useCached, metadata) => {
Module["preloadResults"][PACKAGE_NAME] = {
fromCache: useCached
};
if (useCached) {
fetchCachedPackage(db, PACKAGE_PATH + PACKAGE_NAME, metadata, processPackageData, preloadFallback);
} else {
fetchRemotePackage(REMOTE_PACKAGE_NAME, REMOTE_PACKAGE_SIZE, packageData => {
cacheRemotePackage(db, PACKAGE_PATH + PACKAGE_NAME, packageData, {
uuid: PACKAGE_UUID
}, processPackageData, error => {
console.error(error);
processPackageData(packageData);
});
}, preloadFallback);
}
}, preloadFallback), preloadFallback);
Module["setStatus"]?.("Downloading...");
}
if (Module["calledRun"]) {
runWithFS(Module);
} else {
(Module["preRun"] ??= []).push(runWithFS);
}
}
// FS is not initialized yet, wait for it
loadPackage({
"files": [ {
"filename": "/CloseNormal.png",
"start": 0,
"end": 3596
}, {
"filename": "/CloseSelected.png",
"start": 3596,
"end": 6406
}, {
"filename": "/HelloWorld.png",
"start": 6406,
"end": 17832
}, {
"filename": "/axslc/cameraClear_fs",
"start": 17832,
"end": 18034
}, {
"filename": "/axslc/cameraClear_vs",
"start": 18034,
"end": 18423
}, {
"filename": "/axslc/colorNormalTexture_fs",
"start": 18423,
"end": 23073
}, {
"filename": "/axslc/colorNormalTexture_fs_1",
"start": 23073,
"end": 27473
}, {
"filename": "/axslc/colorNormal_fs",
"start": 27473,
"end": 32056
}, {
"filename": "/axslc/colorTexture_fs",
"start": 32056,
"end": 32367
}, {
"filename": "/axslc/color_fs",
"start": 32367,
"end": 32587
}, {
"filename": "/axslc/custom/imgui_sprite_vs",
"start": 32587,
"end": 32959
}, {
"filename": "/axslc/dualSampler_fs",
"start": 32959,
"end": 33510
}, {
"filename": "/axslc/dualSampler_gray_fs",
"start": 33510,
"end": 34330
}, {
"filename": "/axslc/dualSampler_hsv_fs",
"start": 34330,
"end": 36649
}, {
"filename": "/axslc/grayScale_fs",
"start": 36649,
"end": 37165
}, {
"filename": "/axslc/hsv_fs",
"start": 37165,
"end": 39230
}, {
"filename": "/axslc/label_distanceGlow_fs",
"start": 39230,
"end": 40411
}, {
"filename": "/axslc/label_distanceNormal_fs",
"start": 40411,
"end": 40942
}, {
"filename": "/axslc/label_distanceOutline_fs",
"start": 40942,
"end": 42179
}, {
"filename": "/axslc/label_normal_fs",
"start": 42179,
"end": 42562
}, {
"filename": "/axslc/label_outline_fs",
"start": 42562,
"end": 43488
}, {
"filename": "/axslc/layer_radialGradient_fs",
"start": 43488,
"end": 44208
}, {
"filename": "/axslc/lineColor_fs",
"start": 44208,
"end": 44384
}, {
"filename": "/axslc/lineColor_vs",
"start": 44384,
"end": 44660
}, {
"filename": "/axslc/particleColor_fs",
"start": 44660,
"end": 44913
}, {
"filename": "/axslc/particleTexture_fs",
"start": 44913,
"end": 45259
}, {
"filename": "/axslc/particle_vs",
"start": 45259,
"end": 45650
}, {
"filename": "/axslc/positionColorLengthTexture_fs",
"start": 45650,
"end": 45890
}, {
"filename": "/axslc/positionColorLengthTexture_vs",
"start": 45890,
"end": 46328
}, {
"filename": "/axslc/positionColorTextureAsPointsize_vs",
"start": 46328,
"end": 46749
}, {
"filename": "/axslc/positionColor_fs",
"start": 46749,
"end": 46925
}, {
"filename": "/axslc/positionColor_vs",
"start": 46925,
"end": 47190
}, {
"filename": "/axslc/positionNormalTexture_vs",
"start": 47190,
"end": 48540
}, {
"filename": "/axslc/positionNormalTexture_vs_1",
"start": 48540,
"end": 52361
}, {
"filename": "/axslc/positionTexture3D_vs",
"start": 52361,
"end": 52676
}, {
"filename": "/axslc/positionTextureColorAlphaTest_fs",
"start": 52676,
"end": 53119
}, {
"filename": "/axslc/positionTextureColor_fs",
"start": 53119,
"end": 53386
}, {
"filename": "/axslc/positionTextureColor_vs",
"start": 53386,
"end": 53742
}, {
"filename": "/axslc/positionTextureInstance_vs",
"start": 53742,
"end": 54113
}, {
"filename": "/axslc/positionTexture_fs",
"start": 54113,
"end": 54347
}, {
"filename": "/axslc/positionTexture_vs",
"start": 54347,
"end": 54623
}, {
"filename": "/axslc/positionUColor_vs",
"start": 54623,
"end": 54871
}, {
"filename": "/axslc/position_vs",
"start": 54871,
"end": 55106
}, {
"filename": "/axslc/quadColor_fs",
"start": 55106,
"end": 55359
}, {
"filename": "/axslc/quadColor_vs",
"start": 55359,
"end": 55624
}, {
"filename": "/axslc/quadTexture_fs",
"start": 55624,
"end": 55970
}, {
"filename": "/axslc/quadTexture_vs",
"start": 55970,
"end": 56365
}, {
"filename": "/axslc/skinPositionNormalTexture_vs",
"start": 56365,
"end": 59967
}, {
"filename": "/axslc/skinPositionNormalTexture_vs_1",
"start": 59967,
"end": 65572
}, {
"filename": "/axslc/skinPositionTexture_vs",
"start": 65572,
"end": 67853
}, {
"filename": "/axslc/skybox_fs",
"start": 67853,
"end": 68162
}, {
"filename": "/axslc/skybox_vs",
"start": 68162,
"end": 68459
}, {
"filename": "/axslc/terrain_fs",
"start": 68459,
"end": 69871
}, {
"filename": "/axslc/terrain_vs",
"start": 69871,
"end": 70230
}, {
"filename": "/axslc/videoTextureBGRA_fs",
"start": 70230,
"end": 70502
}, {
"filename": "/axslc/videoTextureI420_fs",
"start": 70502,
"end": 71552
}, {
"filename": "/axslc/videoTextureNV12_fs",
"start": 71552,
"end": 72563
}, {
"filename": "/axslc/videoTextureYUY2_fs",
"start": 72563,
"end": 73574
}, {
"filename": "/fonts/Marker Felt.ttf",
"start": 73574,
"end": 99350
}, {
"filename": "/fonts/arial.ttf",
"start": 99350,
"end": 877902
}, {
"filename": "/res/.gitkeep",
"start": 877902,
"end": 877902
} ],
"remote_package_size": 877902,
"package_uuid": "sha256-ee183916b333fcf7d371811b747a8b2cf3bcb1cea09ef4001d4c23413ccaeb20"
});
})();
// end include: C:\Users\tymmkang\AppData\Local\Temp\tmps8zlhwdi.js
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = Object.assign({}, Module);
var arguments_ = [];
var thisProgram = "./this.program";
var quit_ = (status, toThrow) => {
throw toThrow;
};
// In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there
// before the page load. In non-MODULARIZE modes generate it here.
var _scriptName = (typeof document != "undefined") ? document.currentScript?.src : undefined;
if (ENVIRONMENT_IS_NODE) {
_scriptName = __filename;
} else if (ENVIRONMENT_IS_WORKER) {
_scriptName = self.location.href;
}
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = "";
function locateFile(path) {
if (Module["locateFile"]) {
return Module["locateFile"](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
if (ENVIRONMENT_IS_NODE) {
// These modules will usually be used on Node.js. Load them eagerly to avoid
// the complexity of lazy-loading.
var fs = require("fs");
var nodePath = require("path");
scriptDirectory = __dirname + "/";
// include: node_shell_read.js
readBinary = filename => {
// We need to re-wrap `file://` strings to URLs. Normalizing isn't
// necessary in that case, the path should already be absolute.
filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename);
var ret = fs.readFileSync(filename);
return ret;
};
readAsync = (filename, binary = true) => {
// See the comment in the `readBinary` function.
filename = isFileURI(filename) ? new URL(filename) : nodePath.normalize(filename);
return new Promise((resolve, reject) => {
fs.readFile(filename, binary ? undefined : "utf8", (err, data) => {
if (err) reject(err); else resolve(binary ? data.buffer : data);
});
});
};
// end include: node_shell_read.js
if (!Module["thisProgram"] && process.argv.length > 1) {
thisProgram = process.argv[1].replace(/\\/g, "/");
}
arguments_ = process.argv.slice(2);
if (typeof module != "undefined") {
module["exports"] = Module;
}
quit_ = (status, toThrow) => {
process.exitCode = status;
throw toThrow;
};
} else // Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
if (ENVIRONMENT_IS_WORKER) {
// Check worker, not web, since window could be polyfilled
scriptDirectory = self.location.href;
} else if (typeof document != "undefined" && document.currentScript) {
// web
scriptDirectory = document.currentScript.src;
}
// blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
// otherwise, slice off the final part of the url to find the script directory.
// if scriptDirectory does not contain a slash, lastIndexOf will return -1,
// and scriptDirectory will correctly be replaced with an empty string.
// If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
// they are removed because they could contain a slash.
if (scriptDirectory.startsWith("blob:")) {
scriptDirectory = "";
} else {
scriptDirectory = scriptDirectory.substr(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf("/") + 1);
}
// Differentiate the Web Worker from the Node Worker case, as reading must
// be done differently.
if (!ENVIRONMENT_IS_NODE) {
// include: web_or_worker_shell_read.js
if (ENVIRONMENT_IS_WORKER) {
readBinary = url => {
var xhr = new XMLHttpRequest;
xhr.open("GET", url, false);
xhr.responseType = "arraybuffer";
xhr.send(null);
return new Uint8Array(/** @type{!ArrayBuffer} */ (xhr.response));
};
}
readAsync = url => {
// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
// See https://github.com/github/fetch/pull/92#issuecomment-140665932
// Cordova or Electron apps are typically loaded from a file:// url.
// So use XHR on webview if URL is a file URL.
if (isFileURI(url)) {
return new Promise((resolve, reject) => {
var xhr = new XMLHttpRequest;
xhr.open("GET", url, true);
xhr.responseType = "arraybuffer";
xhr.onload = () => {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) {
// file URLs can return 0
resolve(xhr.response);
return;
}
reject(xhr.status);
};
xhr.onerror = reject;
xhr.send(null);
});
}
return fetch(url, {
credentials: "same-origin"
}).then(response => {
if (response.ok) {
return response.arrayBuffer();
}
return Promise.reject(new Error(response.status + " : " + response.url));
});
};
}
} else // end include: web_or_worker_shell_read.js
{}
// Set up the out() and err() hooks, which are how we can print to stdout or
// stderr, respectively.
// Normally just binding console.log/console.error here works fine, but
// under node (with workers) we see missing/out-of-order messages so route
// directly to stdout and stderr.
// See https://github.com/emscripten-core/emscripten/issues/14804
var defaultPrint = console.log.bind(console);
var defaultPrintErr = console.error.bind(console);
if (ENVIRONMENT_IS_NODE) {
defaultPrint = (...args) => fs.writeSync(1, args.join(" ") + "\n");
defaultPrintErr = (...args) => fs.writeSync(2, args.join(" ") + "\n");
}
var out = Module["print"] || defaultPrint;
var err = Module["printErr"] || defaultPrintErr;
// Merge back in the overrides
Object.assign(Module, moduleOverrides);
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used.
moduleOverrides = null;
// Emit code to handle expected values on the Module object. This applies Module.x
// to the proper local x. This has two benefits: first, we only emit it if it is
// expected to arrive, and second, by using a local everywhere else that can be
// minified.
if (Module["arguments"]) arguments_ = Module["arguments"];
if (Module["thisProgram"]) thisProgram = Module["thisProgram"];
// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary = Module["wasmBinary"];
// include: base64Utils.js
// Converts a string of base64 into a byte array (Uint8Array).
function intArrayFromBase64(s) {
if (typeof ENVIRONMENT_IS_NODE != "undefined" && ENVIRONMENT_IS_NODE) {
var buf = Buffer.from(s, "base64");
return new Uint8Array(buf.buffer, buf.byteOffset, buf.length);
}
var decoded = atob(s);
var bytes = new Uint8Array(decoded.length);
for (var i = 0; i < decoded.length; ++i) {
bytes[i] = decoded.charCodeAt(i);
}
return bytes;
}
// If filename is a base64 data URI, parses and returns data (Buffer on node,
// Uint8Array otherwise). If filename is not a base64 data URI, returns undefined.
function tryParseAsDataURI(filename) {
if (!isDataURI(filename)) {
return;
}
return intArrayFromBase64(filename.slice(dataURIPrefix.length));
}
// end include: base64Utils.js
// Wasm globals
var wasmMemory;
// For sending to workers.
var wasmModule;
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
// don't define it at all in release modes. This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */ function assert(condition, text) {
if (!condition) {
// This build was created without ASSERTIONS defined. `assert()` should not
// ever be called in this configuration but in case there are callers in
// the wild leave this simple abort() implementation here for now.
abort(text);
}
}
// Memory management
var HEAP, /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64;
// include: runtime_shared.js
function updateMemoryViews() {
var b = wasmMemory.buffer;
Module["HEAP8"] = HEAP8 = new Int8Array(b);
Module["HEAP16"] = HEAP16 = new Int16Array(b);
Module["HEAPU8"] = HEAPU8 = new Uint8Array(b);
Module["HEAPU16"] = HEAPU16 = new Uint16Array(b);
Module["HEAP32"] = HEAP32 = new Int32Array(b);
Module["HEAPU32"] = HEAPU32 = new Uint32Array(b);
Module["HEAPF32"] = HEAPF32 = new Float32Array(b);
Module["HEAPF64"] = HEAPF64 = new Float64Array(b);
}
// end include: runtime_shared.js
// include: runtime_pthread.js
// Pthread Web Worker handling code.
// This code runs only on pthread web workers and handles pthread setup
// and communication with the main thread via postMessage.
if (ENVIRONMENT_IS_PTHREAD) {
var wasmModuleReceived;
// Node.js support
if (ENVIRONMENT_IS_NODE) {
// Create as web-worker-like an environment as we can.
var parentPort = worker_threads["parentPort"];
parentPort.on("message", msg => onmessage({
data: msg
}));
Object.assign(globalThis, {
self: global,
postMessage: msg => parentPort.postMessage(msg)
});
}
// Thread-local guard variable for one-time init of the JS state
var initializedJS = false;
function threadPrintErr(...args) {
var text = args.join(" ");
// See https://github.com/emscripten-core/emscripten/issues/14804
if (ENVIRONMENT_IS_NODE) {
fs.writeSync(2, text + "\n");
return;
}
console.error(text);
}
if (!Module["printErr"]) err = threadPrintErr;
function threadAlert(...args) {
var text = args.join(" ");
postMessage({
cmd: "alert",
text,
threadId: _pthread_self()
});
}
self.alert = threadAlert;
// Turn unhandled rejected promises into errors so that the main thread will be
// notified about them.
self.onunhandledrejection = e => {
throw e.reason || e;
};
function handleMessage(e) {
try {
var msgData = e["data"];
//dbg('msgData: ' + Object.keys(msgData));
var cmd = msgData.cmd;
if (cmd === "load") {
// Preload command that is called once per worker to parse and load the Emscripten code.
// Until we initialize the runtime, queue up any further incoming messages.
let messageQueue = [];
self.onmessage = e => messageQueue.push(e);
// And add a callback for when the runtime is initialized.
self.startWorker = instance => {
// Notify the main thread that this thread has loaded.
postMessage({
cmd: "loaded"
});
// Process any messages that were queued before the thread was ready.
for (let msg of messageQueue) {
handleMessage(msg);
}
// Restore the real message handler.
self.onmessage = handleMessage;
};
// Use `const` here to ensure that the variable is scoped only to
// that iteration, allowing safe reference from a closure.
for (const handler of msgData.handlers) {
// The the main module has a handler for a certain even, but no
// handler exists on the pthread worker, then proxy that handler
// back to the main thread.
if (!Module[handler] || Module[handler].proxy) {
Module[handler] = (...args) => {
postMessage({
cmd: "callHandler",
handler,
args
});
};
// Rebind the out / err handlers if needed
if (handler == "print") out = Module[handler];
if (handler == "printErr") err = Module[handler];
}
}
wasmMemory = msgData.wasmMemory;
updateMemoryViews();
wasmModuleReceived(msgData.wasmModule);
} else if (cmd === "run") {
// Call inside JS module to set up the stack frame for this pthread in JS module scope.
// This needs to be the first thing that we do, as we cannot call to any C/C++ functions
// until the thread stack is initialized.
establishStackSpace(msgData.pthread_ptr);
// Pass the thread address to wasm to store it for fast access.
__emscripten_thread_init(msgData.pthread_ptr, /*is_main=*/ 0, /*is_runtime=*/ 0, /*can_block=*/ 1, 0, 0);
PThread.receiveObjectTransfer(msgData);
PThread.threadInitTLS();
// Await mailbox notifications with `Atomics.waitAsync` so we can start
// using the fast `Atomics.notify` notification path.
__emscripten_thread_mailbox_await(msgData.pthread_ptr);
if (!initializedJS) {
initializedJS = true;
}
try {
invokeEntryPoint(msgData.start_routine, msgData.arg);
} catch (ex) {
if (ex != "unwind") {
// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
// would make this thread joinable). Instead, re-throw the exception
// and let the top level handler propagate it back to the main thread.
throw ex;
}
}
} else if (msgData.target === "setimmediate") {} else // no-op
if (cmd === "checkMailbox") {
if (initializedJS) {
checkMailbox();
}
} else if (cmd) {
// The received message looks like something that should be handled by this message
// handler, (since there is a cmd field present), but is not one of the
// recognized commands:
err(`worker: received unknown command ${cmd}`);
err(msgData);
}
} catch (ex) {
__emscripten_thread_crashed();
throw ex;
}
}
self.onmessage = handleMessage;
}
// ENVIRONMENT_IS_PTHREAD
// end include: runtime_pthread.js
// In non-standalone/normal mode, we create the memory here.
// include: runtime_init_memory.js
// Create the wasm memory. (Note: this only applies if IMPORTED_MEMORY is defined)
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
if (!ENVIRONMENT_IS_PTHREAD) {
if (Module["wasmMemory"]) {
wasmMemory = Module["wasmMemory"];
} else {
var INITIAL_MEMORY = Module["INITIAL_MEMORY"] || 134217728;
/** @suppress {checkTypes} */ wasmMemory = new WebAssembly.Memory({
"initial": INITIAL_MEMORY / 65536,
// In theory we should not need to emit the maximum if we want "unlimited"
// or 4GB of memory, but VMs error on that atm, see
// https://github.com/emscripten-core/emscripten/issues/14130
// And in the pthreads case we definitely need to emit a maximum. So
// always emit one.
"maximum": 32768,
"shared": true
});
}
updateMemoryViews();
}
// end include: runtime_init_memory.js
// include: runtime_stack_check.js
// end include: runtime_stack_check.js
var __ATPRERUN__ = [];
// functions called before the runtime is initialized
var __ATINIT__ = [];
// functions called during startup
var __ATMAIN__ = [];
// functions called when main() is to be run
var __ATEXIT__ = [];
// functions called during shutdown
var __ATPOSTRUN__ = [];
// functions called after the main() is called
var runtimeInitialized = false;
function preRun() {
if (Module["preRun"]) {
if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ];
while (Module["preRun"].length) {
addOnPreRun(Module["preRun"].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function initRuntime() {
runtimeInitialized = true;
if (ENVIRONMENT_IS_PTHREAD) return;
if (!Module["noFSInit"] && !FS.initialized) FS.init();
FS.ignorePermissions = false;
TTY.init();
PIPEFS.root = FS.mount(PIPEFS, {}, null);
SOCKFS.root = FS.mount(SOCKFS, {}, null);
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
if (ENVIRONMENT_IS_PTHREAD) return;
// PThreads reuse the runtime from the main thread.
callRuntimeCallbacks(__ATMAIN__);
}
function postRun() {
if (ENVIRONMENT_IS_PTHREAD) return;
// PThreads reuse the runtime from the main thread.
if (Module["postRun"]) {
if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ];
while (Module["postRun"].length) {
addOnPostRun(Module["postRun"].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
function addOnExit(cb) {}
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
// include: runtime_math.js
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
// end include: runtime_math.js
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null;
// overridden to take different actions when all run dependencies are fulfilled
function getUniqueRunDependency(id) {
return id;
}
function addRunDependency(id) {
runDependencies++;
Module["monitorRunDependencies"]?.(runDependencies);
}
function removeRunDependency(id) {
runDependencies--;
Module["monitorRunDependencies"]?.(runDependencies);
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback();
}
}
}
/** @param {string|number=} what */ function abort(what) {
Module["onAbort"]?.(what);
what = "Aborted(" + what + ")";
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
what += ". Build with -sASSERTIONS for more info.";
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// FIXME This approach does not work in Wasm EH because it currently does not assume
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
// a trap or not based on a hidden field within the object. So at the moment
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
// allows this in the wasm spec.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// definition for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// include: URIUtils.js
// Prefix of data URIs emitted by SINGLE_FILE and related options.
var dataURIPrefix = "data:application/octet-stream;base64,";
/**
* Indicates whether filename is a base64 data URI.
* @noinline
*/ var isDataURI = filename => filename.startsWith(dataURIPrefix);
/**
* Indicates whether filename is delivered via file protocol (as opposed to http/https)
* @noinline
*/ var isFileURI = filename => filename.startsWith("file://");
// end include: URIUtils.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
function findWasmBinary() {
var f = "index.wasm";
if (!isDataURI(f)) {
return locateFile(f);
}
return f;
}
var wasmBinaryFile;
function getBinarySync(file) {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
}
throw "both async and sync fetching of the wasm failed";
}
function getBinaryPromise(binaryFile) {
// If we don't have the binary yet, load it asynchronously using readAsync.
if (!wasmBinary) {
// Fetch the binary using readAsync
return readAsync(binaryFile).then(response => new Uint8Array(/** @type{!ArrayBuffer} */ (response)), // Fall back to getBinarySync if readAsync fails
() => getBinarySync(binaryFile));
}
// Otherwise, getBinarySync should be able to get it synchronously
return Promise.resolve().then(() => getBinarySync(binaryFile));
}
function instantiateArrayBuffer(binaryFile, imports, receiver) {
return getBinaryPromise(binaryFile).then(binary => WebAssembly.instantiate(binary, imports)).then(receiver, reason => {
err(`failed to asynchronously prepare wasm: ${reason}`);
abort(reason);
});
}
function instantiateAsync(binary, binaryFile, imports, callback) {
if (!binary && typeof WebAssembly.instantiateStreaming == "function" && !isDataURI(binaryFile) && // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
!isFileURI(binaryFile) && // Avoid instantiateStreaming() on Node.js environment for now, as while
// Node.js v18.1.0 implements it, it does not have a full fetch()
// implementation yet.
// Reference:
// https://github.com/emscripten-core/emscripten/pull/16917
!ENVIRONMENT_IS_NODE && typeof fetch == "function") {
return fetch(binaryFile, {
credentials: "same-origin"
}).then(response => {
// Suppress closure warning here since the upstream definition for
// instantiateStreaming only allows Promise<Repsponse> rather than
// an actual Response.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure is fixed.
/** @suppress {checkTypes} */ var result = WebAssembly.instantiateStreaming(response, imports);
return result.then(callback, function(reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err(`wasm streaming compile failed: ${reason}`);
err("falling back to ArrayBuffer instantiation");
return instantiateArrayBuffer(binaryFile, imports, callback);
});
});
}
return instantiateArrayBuffer(binaryFile, imports, callback);
}
function getWasmImports() {
assignWasmImports();
// prepare imports
return {
"env": wasmImports,
"wasi_snapshot_preview1": wasmImports
};
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
function createWasm() {
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) {
wasmExports = instance.exports;
registerTLSInit(wasmExports["_emscripten_tls_init"]);
wasmTable = wasmExports["__indirect_function_table"];
addOnInit(wasmExports["__wasm_call_ctors"]);
// We now have the Wasm module loaded up, keep a reference to the compiled module so we can post it to the workers.
wasmModule = module;
removeRunDependency("wasm-instantiate");
return wasmExports;
}
// wait for the pthread pool (if any)
addRunDependency("wasm-instantiate");
// Prefer streaming instantiation if available.
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
receiveInstance(result["instance"], result["module"]);
}
var info = getWasmImports();
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to
// run the instantiation parallel to any other async startup actions they are
// performing.
// Also pthreads and wasm workers initialize the wasm instance through this
// path.
if (Module["instantiateWasm"]) {
try {
return Module["instantiateWasm"](info, receiveInstance);
} catch (e) {
err(`Module.instantiateWasm callback failed with error: ${e}`);
return false;
}
}
if (ENVIRONMENT_IS_PTHREAD) {
return new Promise(resolve => {
wasmModuleReceived = module => {
// Instantiate from the module posted from the main thread.
// We can just use sync instantiation in the worker.
var instance = new WebAssembly.Instance(module, getWasmImports());
receiveInstance(instance, module);
resolve();
};
});
}
wasmBinaryFile ??= findWasmBinary();
instantiateAsync(wasmBinary, wasmBinaryFile, info, receiveInstantiationResult);
return {};
}
// Globals used by JS i64 conversions (see makeSetValue)
var tempDouble;
var tempI64;
// include: runtime_debug.js
// end include: runtime_debug.js
// === Body ===
var ASM_CONSTS = {
363188: $0 => {
window.open(UTF8ToString($0));
},
363223: $0 => {
var lang = localStorage.getItem("localization_language");
if (lang == null) {
stringToUTF8(window.navigator.language.replace(/-.*/, ""), $0, 16);
} else {
stringToUTF8(lang, $0, 16);
}
},
363412: ($0, $1) => {
window.alert(UTF8ToString($0) + ": " + UTF8ToString($1));
},
363474: () => (("ontouchstart" in window) || (navigator.maxTouchPoints > 0) || (navigator.msMaxTouchPoints > 0)) ? 1 : 0,
363589: () => {
document.addEventListener("click", function(event) {
Module.ccall("axmol_onwebclickcallback");
});
},
363691: () => canvas.getBoundingClientRect().left,
363734: () => canvas.getBoundingClientRect().top,
363776: () => window.devicePixelRatio,
363807: ($0, $1, $2, $3, $4, $5, $6) => {
var lines = UTF8ToString($0).split("\n");
var fontName = UTF8ToString($1);
var fontSize = $2;
var color = UTF8ToString($3);
var dimWidth = $4;
var dimHeight = $5;
var align = $6;
var canvas = Module.axmolSharedCanvas = Module.axmolSharedCanvas || document.createElement("canvas");
var context = canvas.getContext("2d", {
willReadFrequently: true
});
context.font = fontSize + "px " + fontName;
context.textBaseline = "alphabetic";
var linesWidth = [];
var linesAscent = [];
var linesDescent = [];
var totalHeight = 0;
var maxWidth = dimWidth > 0 ? dimWidth : 0;
var defaultAscent = 0;
var defaultDescent = 0;
var measureDefault = () => {
if (defaultAscent == 0 && defaultDescent == 0) {
var metrics = context.measureText("M");
defaultAscent = (typeof metrics.actualBoundingBoxAscent === "number") ? metrics.actualBoundingBoxAscent : fontSize * .8;
defaultDescent = (typeof metrics.actualBoundingBoxDescent === "number") ? metrics.actualBoundingBoxDescent : fontSize * .2;
}
};
for (var i = 0; i < lines.length; i++) {
var metrics = context.measureText(lines[i]);
var lineWidth = metrics.width;
var ascent = (typeof metrics.actualBoundingBoxAscent === "number") ? metrics.actualBoundingBoxAscent : fontSize * .8;
var descent = (typeof metrics.actualBoundingBoxDescent === "number") ? metrics.actualBoundingBoxDescent : fontSize * .2;
var lineHeight = ascent + descent;
if (lineHeight == 0) {
measureDefault();
ascent = defaultAscent;
descent = defaultDescent;
lineHeight = ascent + descent;
}
linesWidth.push(lineWidth);
linesAscent.push(ascent);
linesDescent.push(descent);
if (dimWidth <= 0 && lineWidth > maxWidth) {
maxWidth = lineWidth;
}
totalHeight += lineHeight;
}
if (dimHeight > 0) {
totalHeight = dimHeight;
}
var canvasWidth = Math.ceil(maxWidth);
var canvasHeight = Math.ceil(totalHeight);
canvas.width = canvasWidth;
canvas.height = canvasHeight;
context.clearRect(0, 0, canvasWidth, canvasHeight);
context.font = fontSize + "px " + fontName;
context.fillStyle = color;
context.textBaseline = "alphabetic";
var offsetY = 0;
if ((align & 240) === 48) {
offsetY = (canvasHeight - totalHeight) / 2;
} else if ((align & 240) === 32) {
offsetY = canvasHeight - totalHeight;
}
for (var i = 0; i < lines.length; i++) {
var lineH = linesAscent[i] + linesDescent[i];
var offsetX = 0;
if ((align & 15) === 3) {
offsetX = (canvasWidth - linesWidth[i]) / 2;
} else if ((align & 15) === 2) {
offsetX = canvasWidth - linesWidth[i];
}
var baselineY = offsetY + linesAscent[i];
context.fillText(lines[i], offsetX, baselineY);
offsetY += lineH;
}
var data = context.getImageData(0, 0, canvasWidth, canvasHeight).data;
var ptr = _malloc(data.byteLength);
var buffer = new Uint8Array(Module.HEAPU8.buffer, ptr, data.byteLength);
buffer.set(data);
return ptr;
},
366583: () => Module.axmolSharedCanvas.width,
366626: () => Module.axmolSharedCanvas.height,
366670: () => PThread.unusedWorkers.length
};
function ImGui_ImplGlfw_EmscriptenOpenURL(url) {
url = url ? UTF8ToString(url) : null;
if (url) window.open(url, "_blank");
}
// end include: preamble.js
class ExitStatus {
name="ExitStatus";
constructor(status) {
this.message = `Program terminated with exit(${status})`;
this.status = status;
}
}
var terminateWorker = worker => {
worker.terminate();
// terminate() can be asynchronous, so in theory the worker can continue
// to run for some amount of time after termination. However from our POV
// the worker now dead and we don't want to hear from it again, so we stub
// out its message handler here. This avoids having to check in each of
// the onmessage handlers if the message was coming from valid worker.
worker.onmessage = e => {};
};
var cleanupThread = pthread_ptr => {
var worker = PThread.pthreads[pthread_ptr];
PThread.returnWorkerToPool(worker);
};
var spawnThread = threadParams => {
var worker = PThread.getNewWorker();
if (!worker) {
// No available workers in the PThread pool.
return 6;
}
PThread.runningWorkers.push(worker);
// Add to pthreads map
PThread.pthreads[threadParams.pthread_ptr] = worker;
worker.pthread_ptr = threadParams.pthread_ptr;
var msg = {
cmd: "run",
start_routine: threadParams.startRoutine,
arg: threadParams.arg,
pthread_ptr: threadParams.pthread_ptr
};
if (ENVIRONMENT_IS_NODE) {
// Mark worker as weakly referenced once we start executing a pthread,
// so that its existence does not prevent Node.js from exiting. This
// has no effect if the worker is already weakly referenced (e.g. if
// this worker was previously idle/unused).
worker.unref();
}
// Ask the worker to start executing its pthread entry point function.
worker.postMessage(msg, threadParams.transferList);
return 0;
};
var runtimeKeepaliveCounter = 0;
var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
var stackSave = () => _emscripten_stack_get_current();
var stackRestore = val => __emscripten_stack_restore(val);
var stackAlloc = sz => __emscripten_stack_alloc(sz);
var convertI32PairToI53Checked = (lo, hi) => ((hi + 2097152) >>> 0 < 4194305 - !!lo) ? (lo >>> 0) + hi * 4294967296 : NaN;
/** @type{function(number, (number|boolean), ...number)} */ var proxyToMainThread = (funcIndex, emAsmAddr, sync, ...callArgs) => {
// EM_ASM proxying is done by passing a pointer to the address of the EM_ASM
// content as `emAsmAddr`. JS library proxying is done by passing an index
// into `proxiedJSCallArgs` as `funcIndex`. If `emAsmAddr` is non-zero then
// `funcIndex` will be ignored.
// Additional arguments are passed after the first three are the actual
// function arguments.
// The serialization buffer contains the number of call params, and then
// all the args here.
// We also pass 'sync' to C separately, since C needs to look at it.
// Allocate a buffer, which will be copied by the C code.
// First passed parameter specifies the number of arguments to the function.
// When BigInt support is enabled, we must handle types in a more complex
// way, detecting at runtime if a value is a BigInt or not (as we have no
// type info here). To do that, add a "prefix" before each value that
// indicates if it is a BigInt, which effectively doubles the number of
// values we serialize for proxying. TODO: pack this?
var serializedNumCallArgs = callArgs.length;
var sp = stackSave();
var args = stackAlloc(serializedNumCallArgs * 8);
var b = ((args) >> 3);
for (var i = 0; i < callArgs.length; i++) {
var arg = callArgs[i];
GROWABLE_HEAP_F64()[b + i] = arg;
}
var rtn = __emscripten_run_on_main_thread_js(funcIndex, emAsmAddr, serializedNumCallArgs, args, sync);
stackRestore(sp);
return rtn;
};
function _proc_exit(code) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(0, 0, 1, code);
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
PThread.terminateAllThreads();
Module["onExit"]?.(code);
ABORT = true;
}
quit_(code, new ExitStatus(code));
}
var handleException = e => {
// Certain exception types we do not treat as errors since they are used for
// internal control flow.
// 1. ExitStatus, which is thrown by exit()
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
// that wish to return to JS event loop.
if (e instanceof ExitStatus || e == "unwind") {
return EXITSTATUS;
}
quit_(1, e);
};
function exitOnMainThread(returnCode) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(1, 0, 0, returnCode);
_exit(returnCode);
}
/** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => {
EXITSTATUS = status;
if (ENVIRONMENT_IS_PTHREAD) {
// implicit exit can never happen on a pthread
// When running in a pthread we propagate the exit back to the main thread
// where it can decide if the whole process should be shut down or not.
// The pthread may have decided not to exit its own runtime, for example
// because it runs a main loop, but that doesn't affect the main thread.
exitOnMainThread(status);
throw "unwind";
}
_proc_exit(status);
};
var _exit = exitJS;
var PThread = {
unusedWorkers: [],
runningWorkers: [],
tlsInitFunctions: [],
pthreads: {},
init() {
if ((!(ENVIRONMENT_IS_PTHREAD))) {
PThread.initMainThread();
}
},
initMainThread() {
var pthreadPoolSize = 4;
// Start loading up the Worker pool, if requested.
while (pthreadPoolSize--) {
PThread.allocateUnusedWorker();
}
// MINIMAL_RUNTIME takes care of calling loadWasmModuleToAllWorkers
// in postamble_minimal.js
addOnPreRun(() => {
addRunDependency("loading-workers");
PThread.loadWasmModuleToAllWorkers(() => removeRunDependency("loading-workers"));
});
},
terminateAllThreads: () => {
// Attempt to kill all workers. Sadly (at least on the web) there is no
// way to terminate a worker synchronously, or to be notified when a
// worker in actually terminated. This means there is some risk that
// pthreads will continue to be executing after `worker.terminate` has
// returned. For this reason, we don't call `returnWorkerToPool` here or
// free the underlying pthread data structures.
for (var worker of PThread.runningWorkers) {
terminateWorker(worker);
}
for (var worker of PThread.unusedWorkers) {
terminateWorker(worker);
}
PThread.unusedWorkers = [];
PThread.runningWorkers = [];
PThread.pthreads = {};
},
returnWorkerToPool: worker => {
// We don't want to run main thread queued calls here, since we are doing
// some operations that leave the worker queue in an invalid state until
// we are completely done (it would be bad if free() ends up calling a
// queued pthread_create which looks at the global data structures we are
// modifying). To achieve that, defer the free() til the very end, when
// we are all done.
var pthread_ptr = worker.pthread_ptr;
delete PThread.pthreads[pthread_ptr];
// Note: worker is intentionally not terminated so the pool can
// dynamically grow.
PThread.unusedWorkers.push(worker);
PThread.runningWorkers.splice(PThread.runningWorkers.indexOf(worker), 1);
// Not a running Worker anymore
// Detach the worker from the pthread object, and return it to the
// worker pool as an unused worker.
worker.pthread_ptr = 0;
// Finally, free the underlying (and now-unused) pthread structure in
// linear memory.
__emscripten_thread_free_data(pthread_ptr);
},
receiveObjectTransfer(data) {},
threadInitTLS() {
// Call thread init functions (these are the _emscripten_tls_init for each
// module loaded.
PThread.tlsInitFunctions.forEach(f => f());
},
loadWasmModuleToWorker: worker => new Promise(onFinishedLoading => {
worker.onmessage = e => {
var d = e["data"];
var cmd = d.cmd;
// If this message is intended to a recipient that is not the main
// thread, forward it to the target thread.
if (d.targetThread && d.targetThread != _pthread_self()) {
var targetWorker = PThread.pthreads[d.targetThread];
if (targetWorker) {
targetWorker.postMessage(d, d.transferList);
} else {
err(`Internal error! Worker sent a message "${cmd}" to target pthread ${d.targetThread}, but that thread no longer exists!`);
}
return;
}
if (cmd === "checkMailbox") {
checkMailbox();
} else if (cmd === "spawnThread") {
spawnThread(d);
} else if (cmd === "cleanupThread") {
cleanupThread(d.thread);
} else if (cmd === "loaded") {
worker.loaded = true;
// Check that this worker doesn't have an associated pthread.
if (ENVIRONMENT_IS_NODE && !worker.pthread_ptr) {
// Once worker is loaded & idle, mark it as weakly referenced,
// so that mere existence of a Worker in the pool does not prevent
// Node.js from exiting the app.
worker.unref();
}
onFinishedLoading(worker);
} else if (cmd === "alert") {
alert(`Thread ${d.threadId}: ${d.text}`);
} else if (d.target === "setimmediate") {
// Worker wants to postMessage() to itself to implement setImmediate()
// emulation.
worker.postMessage(d);
} else if (cmd === "callHandler") {
Module[d.handler](...d.args);
} else if (cmd) {
// The received message looks like something that should be handled by this message
// handler, (since there is a e.data.cmd field present), but is not one of the
// recognized commands:
err(`worker sent an unknown command ${cmd}`);
}
};
worker.onerror = e => {
var message = "worker sent an error!";
err(`${message} ${e.filename}:${e.lineno}: ${e.message}`);
throw e;
};
if (ENVIRONMENT_IS_NODE) {
worker.on("message", data => worker.onmessage({
data
}));
worker.on("error", e => worker.onerror(e));
}
// When running on a pthread, none of the incoming parameters on the module
// object are present. Proxy known handlers back to the main thread if specified.
var handlers = [];
var knownHandlers = [ "onExit", "onAbort", "print", "printErr" ];
for (var handler of knownHandlers) {
if (Module.propertyIsEnumerable(handler)) {
handlers.push(handler);
}
}
// Ask the new worker to load up the Emscripten-compiled page. This is a heavy operation.
worker.postMessage({
cmd: "load",
handlers,
wasmMemory,
wasmModule
});
}),
loadWasmModuleToAllWorkers(onMaybeReady) {
// Instantiation is synchronous in pthreads.
if (ENVIRONMENT_IS_PTHREAD) {
return onMaybeReady();
}
let pthreadPoolReady = Promise.all(PThread.unusedWorkers.map(PThread.loadWasmModuleToWorker));
pthreadPoolReady.then(onMaybeReady);
},
allocateUnusedWorker() {
var worker;
var workerOptions = {
// This is the way that we signal to the node worker that it is hosting
// a pthread.
"workerData": "em-pthread",
// This is the way that we signal to the Web Worker that it is hosting
// a pthread.
"name": "em-pthread"
};
var pthreadMainJs = _scriptName;
// We can't use makeModuleReceiveWithVar here since we want to also
// call URL.createObjectURL on the mainScriptUrlOrBlob.
if (Module["mainScriptUrlOrBlob"]) {
pthreadMainJs = Module["mainScriptUrlOrBlob"];
if (typeof pthreadMainJs != "string") {
pthreadMainJs = URL.createObjectURL(pthreadMainJs);
}
}
worker = new Worker(pthreadMainJs, workerOptions);
PThread.unusedWorkers.push(worker);
},
getNewWorker() {
if (PThread.unusedWorkers.length == 0) {
// PTHREAD_POOL_SIZE_STRICT should show a warning and, if set to level `2`, return from the function.
PThread.allocateUnusedWorker();
PThread.loadWasmModuleToWorker(PThread.unusedWorkers[0]);
}
return PThread.unusedWorkers.pop();
}
};
var callRuntimeCallbacks = callbacks => {
while (callbacks.length > 0) {
// Pass the module as the first argument.
callbacks.shift()(Module);
}
};
var establishStackSpace = pthread_ptr => {
// If memory growth is enabled, the memory views may have gotten out of date,
// so resync them before accessing the pthread ptr below.
updateMemoryViews();
var stackHigh = GROWABLE_HEAP_U32()[(((pthread_ptr) + (52)) >> 2)];
var stackSize = GROWABLE_HEAP_U32()[(((pthread_ptr) + (56)) >> 2)];
var stackLow = stackHigh - stackSize;
// Set stack limits used by `emscripten/stack.h` function. These limits are
// cached in wasm-side globals to make checks as fast as possible.
_emscripten_stack_set_limits(stackHigh, stackLow);
// Call inside wasm module to set up the stack frame for this pthread in wasm module scope
stackRestore(stackHigh);
};
/**
* @param {number} ptr
* @param {string} type
*/ function getValue(ptr, type = "i8") {
if (type.endsWith("*")) type = "*";
switch (type) {
case "i1":
return GROWABLE_HEAP_I8()[ptr];
case "i8":
return GROWABLE_HEAP_I8()[ptr];
case "i16":
return GROWABLE_HEAP_I16()[((ptr) >> 1)];
case "i32":
return GROWABLE_HEAP_I32()[((ptr) >> 2)];
case "i64":
abort("to do getValue(i64) use WASM_BIGINT");
case "float":
return GROWABLE_HEAP_F32()[((ptr) >> 2)];
case "double":
return GROWABLE_HEAP_F64()[((ptr) >> 3)];
case "*":
return GROWABLE_HEAP_U32()[((ptr) >> 2)];
default:
abort(`invalid type for getValue: ${type}`);
}
}
var wasmTableMirror = [];
/** @type {WebAssembly.Table} */ var wasmTable;
var getWasmTableEntry = funcPtr => {
var func = wasmTableMirror[funcPtr];
if (!func) {
if (funcPtr >= wasmTableMirror.length) wasmTableMirror.length = funcPtr + 1;
/** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
}
return func;
};
var invokeEntryPoint = (ptr, arg) => {
// An old thread on this worker may have been canceled without returning the
// `runtimeKeepaliveCounter` to zero. Reset it now so the new thread won't
// be affected.
runtimeKeepaliveCounter = 0;
// Same for noExitRuntime. The default for pthreads should always be false
// otherwise pthreads would never complete and attempts to pthread_join to
// them would block forever.
// pthreads can still choose to set `noExitRuntime` explicitly, or
// call emscripten_unwind_to_js_event_loop to extend their lifetime beyond
// their main function. See comment in src/runtime_pthread.js for more.
noExitRuntime = 0;
// pthread entry points are always of signature 'void *ThreadMain(void *arg)'
// Native codebases sometimes spawn threads with other thread entry point
// signatures, such as void ThreadMain(void *arg), void *ThreadMain(), or
// void ThreadMain(). That is not acceptable per C/C++ specification, but
// x86 compiler ABI extensions enable that to work. If you find the
// following line to crash, either change the signature to "proper" void
// *ThreadMain(void *arg) form, or try linking with the Emscripten linker
// flag -sEMULATE_FUNCTION_POINTER_CASTS to add in emulation for this x86
// ABI extension.
var result = getWasmTableEntry(ptr)(arg);
function finish(result) {
if (keepRuntimeAlive()) {
EXITSTATUS = result;
} else {
__emscripten_thread_exit(result);
}
}
finish(result);
};
var noExitRuntime = Module["noExitRuntime"] || true;
var registerTLSInit = tlsInitFunc => PThread.tlsInitFunctions.push(tlsInitFunc);
/**
* @param {number} ptr
* @param {number} value
* @param {string} type
*/ function setValue(ptr, value, type = "i8") {
if (type.endsWith("*")) type = "*";
switch (type) {
case "i1":
GROWABLE_HEAP_I8()[ptr] = value;
break;
case "i8":
GROWABLE_HEAP_I8()[ptr] = value;
break;
case "i16":
GROWABLE_HEAP_I16()[((ptr) >> 1)] = value;
break;
case "i32":
GROWABLE_HEAP_I32()[((ptr) >> 2)] = value;
break;
case "i64":
abort("to do setValue(i64) use WASM_BIGINT");
case "float":
GROWABLE_HEAP_F32()[((ptr) >> 2)] = value;
break;
case "double":
GROWABLE_HEAP_F64()[((ptr) >> 3)] = value;
break;
case "*":
GROWABLE_HEAP_U32()[((ptr) >> 2)] = value;
break;
default:
abort(`invalid type for setValue: ${type}`);
}
}
var UTF8Decoder = typeof TextDecoder != "undefined" ? new TextDecoder : undefined;
/**
* Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
* array that contains uint8 values, returns a copy of that string as a
* Javascript String object.
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number=} idx
* @param {number=} maxBytesToRead
* @return {string}
*/ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
var endIdx = idx + maxBytesToRead;
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on
// null terminator by itself. Also, use the length info to avoid running tiny
// strings through TextDecoder, since .subarray() allocates garbage.
// (As a tiny code save trick, compare endPtr against endIdx using a negation,
// so that undefined/NaN means Infinity)
while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.buffer instanceof ArrayBuffer ? heapOrArray.subarray(idx, endPtr) : heapOrArray.slice(idx, endPtr));
}
var str = "";
// If building with TextDecoder, we have already computed the string length
// above, so test loop end condition against that
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 128)) {
str += String.fromCharCode(u0);
continue;
}
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 224) == 192) {
str += String.fromCharCode(((u0 & 31) << 6) | u1);
continue;
}
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 240) == 224) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 65536) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 65536;
str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023));
}
}
return str;
};
/**
* Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
* emscripten HEAP, returns a copy of that string as a Javascript String object.
*
* @param {number} ptr
* @param {number=} maxBytesToRead - An optional length that specifies the
* maximum number of bytes to read. You can omit this parameter to scan the
* string until the first 0 byte. If maxBytesToRead is passed, and the string
* at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
* string will cut short at that byte index (i.e. maxBytesToRead will not
* produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
* frequent uses of UTF8ToString() with and without maxBytesToRead may throw
* JS JIT optimizations off, so it is worth to consider consistently using one
* @return {string}
*/ var UTF8ToString = (ptr, maxBytesToRead) => ptr ? UTF8ArrayToString(GROWABLE_HEAP_U8(), ptr, maxBytesToRead) : "";
var ___assert_fail = (condition, filename, line, func) => abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [ filename ? UTF8ToString(filename) : "unknown filename", line, func ? UTF8ToString(func) : "unknown function" ]);
var ___call_sighandler = (fp, sig) => getWasmTableEntry(fp)(sig);
class ExceptionInfo {
// excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it.
constructor(excPtr) {
this.excPtr = excPtr;
this.ptr = excPtr - 24;
}
set_type(type) {
GROWABLE_HEAP_U32()[(((this.ptr) + (4)) >> 2)] = type;
}
get_type() {
return GROWABLE_HEAP_U32()[(((this.ptr) + (4)) >> 2)];
}
set_destructor(destructor) {
GROWABLE_HEAP_U32()[(((this.ptr) + (8)) >> 2)] = destructor;
}
get_destructor() {
return GROWABLE_HEAP_U32()[(((this.ptr) + (8)) >> 2)];
}
set_caught(caught) {
caught = caught ? 1 : 0;
GROWABLE_HEAP_I8()[(this.ptr) + (12)] = caught;
}
get_caught() {
return GROWABLE_HEAP_I8()[(this.ptr) + (12)] != 0;
}
set_rethrown(rethrown) {
rethrown = rethrown ? 1 : 0;
GROWABLE_HEAP_I8()[(this.ptr) + (13)] = rethrown;
}
get_rethrown() {
return GROWABLE_HEAP_I8()[(this.ptr) + (13)] != 0;
}
// Initialize native structure fields. Should be called once after allocated.
init(type, destructor) {
this.set_adjusted_ptr(0);
this.set_type(type);
this.set_destructor(destructor);
}
set_adjusted_ptr(adjustedPtr) {
GROWABLE_HEAP_U32()[(((this.ptr) + (16)) >> 2)] = adjustedPtr;
}
get_adjusted_ptr() {
return GROWABLE_HEAP_U32()[(((this.ptr) + (16)) >> 2)];
}
}
var exceptionLast = 0;
var uncaughtExceptionCount = 0;
var ___cxa_throw = (ptr, type, destructor) => {
var info = new ExceptionInfo(ptr);
// Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
info.init(type, destructor);
exceptionLast = ptr;
uncaughtExceptionCount++;
throw exceptionLast;
};
function pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(2, 0, 1, pthread_ptr, attr, startRoutine, arg);
return ___pthread_create_js(pthread_ptr, attr, startRoutine, arg);
}
var _emscripten_has_threading_support = () => typeof SharedArrayBuffer != "undefined";
var ___pthread_create_js = (pthread_ptr, attr, startRoutine, arg) => {
if (!_emscripten_has_threading_support()) {
return 6;
}
// List of JS objects that will transfer ownership to the Worker hosting the thread
var transferList = [];
var error = 0;
// Synchronously proxy the thread creation to main thread if possible. If we
// need to transfer ownership of objects, then proxy asynchronously via
// postMessage.
if (ENVIRONMENT_IS_PTHREAD && (transferList.length === 0 || error)) {
return pthreadCreateProxied(pthread_ptr, attr, startRoutine, arg);
}
// If on the main thread, and accessing Canvas/OffscreenCanvas failed, abort
// with the detected error.
if (error) return error;
var threadParams = {
startRoutine,
pthread_ptr,
arg,
transferList
};
if (ENVIRONMENT_IS_PTHREAD) {
// The prepopulated pool of web workers that can host pthreads is stored
// in the main JS thread. Therefore if a pthread is attempting to spawn a
// new thread, the thread creation must be deferred to the main JS thread.
threadParams.cmd = "spawnThread";
postMessage(threadParams, transferList);
// When we defer thread creation this way, we have no way to detect thread
// creation synchronously today, so we have to assume success and return 0.
return 0;
}
// We are the main thread, so we have the pthread warmup pool in this
// thread and can fire off JS thread creation directly ourselves.
return spawnThread(threadParams);
};
var PATH = {
isAbs: path => path.charAt(0) === "/",
splitPath: filename => {
var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
return splitPathRe.exec(filename).slice(1);
},
normalizeArray: (parts, allowAboveRoot) => {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length - 1; i >= 0; i--) {
var last = parts[i];
if (last === ".") {
parts.splice(i, 1);
} else if (last === "..") {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (;up; up--) {
parts.unshift("..");
}
}
return parts;
},
normalize: path => {
var isAbsolute = PATH.isAbs(path), trailingSlash = path.substr(-1) === "/";
// Normalize the path
path = PATH.normalizeArray(path.split("/").filter(p => !!p), !isAbsolute).join("/");
if (!path && !isAbsolute) {
path = ".";
}
if (path && trailingSlash) {
path += "/";
}
return (isAbsolute ? "/" : "") + path;
},
dirname: path => {
var result = PATH.splitPath(path), root = result[0], dir = result[1];
if (!root && !dir) {
// No dirname whatsoever
return ".";
}
if (dir) {
// It has a dirname, strip trailing slash
dir = dir.substr(0, dir.length - 1);
}
return root + dir;
},
basename: path => {
// EMSCRIPTEN return '/'' for '/', not an empty string
if (path === "/") return "/";
path = PATH.normalize(path);
path = path.replace(/\/$/, "");
var lastSlash = path.lastIndexOf("/");
if (lastSlash === -1) return path;
return path.substr(lastSlash + 1);
},
join: (...paths) => PATH.normalize(paths.join("/")),
join2: (l, r) => PATH.normalize(l + "/" + r)
};
var initRandomFill = () => {
if (typeof crypto == "object" && typeof crypto["getRandomValues"] == "function") {
// for modern web browsers
// like with most Web APIs, we can't use Web Crypto API directly on shared memory,
// so we need to create an intermediate buffer and copy it to the destination
return view => (view.set(crypto.getRandomValues(new Uint8Array(view.byteLength))),
// Return the original view to match modern native implementations.
view);
} else if (ENVIRONMENT_IS_NODE) {
// for nodejs with or without crypto support included
try {
var crypto_module = require("crypto");
var randomFillSync = crypto_module["randomFillSync"];
if (randomFillSync) {
// nodejs with LTS crypto support
return view => crypto_module["randomFillSync"](view);
}
// very old nodejs with the original crypto API
var randomBytes = crypto_module["randomBytes"];
return view => (view.set(randomBytes(view.byteLength)), // Return the original view to match modern native implementations.
view);
} catch (e) {}
}
// we couldn't find a proper implementation, as Math.random() is not suitable for /dev/random, see emscripten-core/emscripten/pull/7096
abort("initRandomDevice");
};
var randomFill = view => (randomFill = initRandomFill())(view);
var PATH_FS = {
resolve: (...args) => {
var resolvedPath = "", resolvedAbsolute = false;
for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0) ? args[i] : FS.cwd();
// Skip empty and invalid entries
if (typeof path != "string") {
throw new TypeError("Arguments to path.resolve must be strings");
} else if (!path) {
return "";
}
// an invalid portion invalidates the whole thing
resolvedPath = path + "/" + resolvedPath;
resolvedAbsolute = PATH.isAbs(path);
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter(p => !!p), !resolvedAbsolute).join("/");
return ((resolvedAbsolute ? "/" : "") + resolvedPath) || ".";
},
relative: (from, to) => {
from = PATH_FS.resolve(from).substr(1);
to = PATH_FS.resolve(to).substr(1);
function trim(arr) {
var start = 0;
for (;start < arr.length; start++) {
if (arr[start] !== "") break;
}
var end = arr.length - 1;
for (;end >= 0; end--) {
if (arr[end] !== "") break;
}
if (start > end) return [];
return arr.slice(start, end - start + 1);
}
var fromParts = trim(from.split("/"));
var toParts = trim(to.split("/"));
var length = Math.min(fromParts.length, toParts.length);
var samePartsLength = length;
for (var i = 0; i < length; i++) {
if (fromParts[i] !== toParts[i]) {
samePartsLength = i;
break;
}
}
var outputParts = [];
for (var i = samePartsLength; i < fromParts.length; i++) {
outputParts.push("..");
}
outputParts = outputParts.concat(toParts.slice(samePartsLength));
return outputParts.join("/");
}
};
var FS_stdin_getChar_buffer = [];
var lengthBytesUTF8 = str => {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var c = str.charCodeAt(i);
// possibly a lead surrogate
if (c <= 127) {
len++;
} else if (c <= 2047) {
len += 2;
} else if (c >= 55296 && c <= 57343) {
len += 4;
++i;
} else {
len += 3;
}
}
return len;
};
var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
// Parameter maxBytesToWrite is not optional. Negative values, 0, null,
// undefined and false each don't write out any bytes.
if (!(maxBytesToWrite > 0)) return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1;
// -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
// and https://www.ietf.org/rfc/rfc2279.txt
// and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i);
// possibly a lead surrogate
if (u >= 55296 && u <= 57343) {
var u1 = str.charCodeAt(++i);
u = 65536 + ((u & 1023) << 10) | (u1 & 1023);
}
if (u <= 127) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 2047) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 192 | (u >> 6);
heap[outIdx++] = 128 | (u & 63);
} else if (u <= 65535) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 224 | (u >> 12);
heap[outIdx++] = 128 | ((u >> 6) & 63);
heap[outIdx++] = 128 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
heap[outIdx++] = 240 | (u >> 18);
heap[outIdx++] = 128 | ((u >> 12) & 63);
heap[outIdx++] = 128 | ((u >> 6) & 63);
heap[outIdx++] = 128 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
};
/** @type {function(string, boolean=, number=)} */ function intArrayFromString(stringy, dontAddNull, length) {
var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}
var FS_stdin_getChar = () => {
if (!FS_stdin_getChar_buffer.length) {
var result = null;
if (ENVIRONMENT_IS_NODE) {
// we will read data by chunks of BUFSIZE
var BUFSIZE = 256;
var buf = Buffer.alloc(BUFSIZE);
var bytesRead = 0;
// For some reason we must suppress a closure warning here, even though
// fd definitely exists on process.stdin, and is even the proper way to
// get the fd of stdin,
// https://github.com/nodejs/help/issues/2136#issuecomment-523649904
// This started to happen after moving this logic out of library_tty.js,
// so it is related to the surrounding code in some unclear manner.
/** @suppress {missingProperties} */ var fd = process.stdin.fd;
try {
bytesRead = fs.readSync(fd, buf, 0, BUFSIZE);
} catch (e) {
// Cross-platform differences: on Windows, reading EOF throws an
// exception, but on other OSes, reading EOF returns 0. Uniformize
// behavior by treating the EOF exception to return 0.
if (e.toString().includes("EOF")) bytesRead = 0; else throw e;
}
if (bytesRead > 0) {
result = buf.slice(0, bytesRead).toString("utf-8");
}
} else if (typeof window != "undefined" && typeof window.prompt == "function") {
// Browser.
result = window.prompt("Input: ");
// returns null on cancel
if (result !== null) {
result += "\n";
}
} else {}
if (!result) {
return null;
}
FS_stdin_getChar_buffer = intArrayFromString(result, true);
}
return FS_stdin_getChar_buffer.shift();
};
var TTY = {
ttys: [],
init() {},
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // currently, FS.init does not distinguish if process.stdin is a file or TTY
// // device, it always assumes it's a TTY device. because of this, we're forcing
// // process.stdin to UTF8 encoding to at least make stdin reading compatible
// // with text files until FS.init can be refactored.
// process.stdin.setEncoding('utf8');
// }
shutdown() {},
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
// // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
// // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
// // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
// // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
// process.stdin.pause();
// }
register(dev, ops) {
TTY.ttys[dev] = {
input: [],
output: [],
ops
};
FS.registerDevice(dev, TTY.stream_ops);
},
stream_ops: {
open(stream) {
var tty = TTY.ttys[stream.node.rdev];
if (!tty) {
throw new FS.ErrnoError(43);
}
stream.tty = tty;
stream.seekable = false;
},
close(stream) {
// flush any pending line data
stream.tty.ops.fsync(stream.tty);
},
fsync(stream) {
stream.tty.ops.fsync(stream.tty);
},
read(stream, buffer, offset, length, pos) {
/* ignored */ if (!stream.tty || !stream.tty.ops.get_char) {
throw new FS.ErrnoError(60);
}
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = stream.tty.ops.get_char(stream.tty);
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset + i] = result;
}
if (bytesRead) {
stream.node.timestamp = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
if (!stream.tty || !stream.tty.ops.put_char) {
throw new FS.ErrnoError(60);
}
try {
for (var i = 0; i < length; i++) {
stream.tty.ops.put_char(stream.tty, buffer[offset + i]);
}
} catch (e) {
throw new FS.ErrnoError(29);
}
if (length) {
stream.node.timestamp = Date.now();
}
return i;
}
},
default_tty_ops: {
get_char(tty) {
return FS_stdin_getChar();
},
put_char(tty, val) {
if (val === null || val === 10) {
out(UTF8ArrayToString(tty.output));
tty.output = [];
} else {
if (val != 0) tty.output.push(val);
}
},
// val == 0 would cut text output off in the middle.
fsync(tty) {
if (tty.output && tty.output.length > 0) {
out(UTF8ArrayToString(tty.output));
tty.output = [];
}
},
ioctl_tcgets(tty) {
// typical setting
return {
c_iflag: 25856,
c_oflag: 5,
c_cflag: 191,
c_lflag: 35387,
c_cc: [ 3, 28, 127, 21, 4, 0, 1, 0, 17, 19, 26, 0, 18, 15, 23, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
};
},
ioctl_tcsets(tty, optional_actions, data) {
// currently just ignore
return 0;
},
ioctl_tiocgwinsz(tty) {
return [ 24, 80 ];
}
},
default_tty1_ops: {
put_char(tty, val) {
if (val === null || val === 10) {
err(UTF8ArrayToString(tty.output));
tty.output = [];
} else {
if (val != 0) tty.output.push(val);
}
},
fsync(tty) {
if (tty.output && tty.output.length > 0) {
err(UTF8ArrayToString(tty.output));
tty.output = [];
}
}
}
};
var zeroMemory = (address, size) => {
GROWABLE_HEAP_U8().fill(0, address, address + size);
};
var alignMemory = (size, alignment) => Math.ceil(size / alignment) * alignment;
var mmapAlloc = size => {
size = alignMemory(size, 65536);
var ptr = _emscripten_builtin_memalign(65536, size);
if (ptr) zeroMemory(ptr, size);
return ptr;
};
var MEMFS = {
ops_table: null,
mount(mount) {
return MEMFS.createNode(null, "/", 16895, 0);
},
createNode(parent, name, mode, dev) {
if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
// no supported
throw new FS.ErrnoError(63);
}
MEMFS.ops_table ||= {
dir: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
lookup: MEMFS.node_ops.lookup,
mknod: MEMFS.node_ops.mknod,
rename: MEMFS.node_ops.rename,
unlink: MEMFS.node_ops.unlink,
rmdir: MEMFS.node_ops.rmdir,
readdir: MEMFS.node_ops.readdir,
symlink: MEMFS.node_ops.symlink
},
stream: {
llseek: MEMFS.stream_ops.llseek
}
},
file: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: {
llseek: MEMFS.stream_ops.llseek,
read: MEMFS.stream_ops.read,
write: MEMFS.stream_ops.write,
allocate: MEMFS.stream_ops.allocate,
mmap: MEMFS.stream_ops.mmap,
msync: MEMFS.stream_ops.msync
}
},
link: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
readlink: MEMFS.node_ops.readlink
},
stream: {}
},
chrdev: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: FS.chrdev_stream_ops
}
};
var node = FS.createNode(parent, name, mode, dev);
if (FS.isDir(node.mode)) {
node.node_ops = MEMFS.ops_table.dir.node;
node.stream_ops = MEMFS.ops_table.dir.stream;
node.contents = {};
} else if (FS.isFile(node.mode)) {
node.node_ops = MEMFS.ops_table.file.node;
node.stream_ops = MEMFS.ops_table.file.stream;
node.usedBytes = 0;
// The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity.
// When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred
// for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size
// penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme.
node.contents = null;
} else if (FS.isLink(node.mode)) {
node.node_ops = MEMFS.ops_table.link.node;
node.stream_ops = MEMFS.ops_table.link.stream;
} else if (FS.isChrdev(node.mode)) {
node.node_ops = MEMFS.ops_table.chrdev.node;
node.stream_ops = MEMFS.ops_table.chrdev.stream;
}
node.timestamp = Date.now();
// add the new node to the parent
if (parent) {
parent.contents[name] = node;
parent.timestamp = node.timestamp;
}
return node;
},
getFileDataAsTypedArray(node) {
if (!node.contents) return new Uint8Array(0);
if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes);
// Make sure to not return excess unused bytes.
return new Uint8Array(node.contents);
},
expandFileStorage(node, newCapacity) {
var prevCapacity = node.contents ? node.contents.length : 0;
if (prevCapacity >= newCapacity) return;
// No need to expand, the storage was already large enough.
// Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity.
// For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to
// avoid overshooting the allocation cap by a very large margin.
var CAPACITY_DOUBLING_MAX = 1024 * 1024;
newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125)) >>> 0);
if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256);
// At minimum allocate 256b for each file when expanding.
var oldContents = node.contents;
node.contents = new Uint8Array(newCapacity);
// Allocate new storage.
if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0);
},
// Copy old data over to the new storage.
resizeFileStorage(node, newSize) {
if (node.usedBytes == newSize) return;
if (newSize == 0) {
node.contents = null;
// Fully decommit when requesting a resize to zero.
node.usedBytes = 0;
} else {
var oldContents = node.contents;
node.contents = new Uint8Array(newSize);
// Allocate new storage.
if (oldContents) {
node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes)));
}
// Copy old data over to the new storage.
node.usedBytes = newSize;
}
},
node_ops: {
getattr(node) {
var attr = {};
// device numbers reuse inode numbers.
attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
attr.ino = node.id;
attr.mode = node.mode;
attr.nlink = 1;
attr.uid = 0;
attr.gid = 0;
attr.rdev = node.rdev;
if (FS.isDir(node.mode)) {
attr.size = 4096;
} else if (FS.isFile(node.mode)) {
attr.size = node.usedBytes;
} else if (FS.isLink(node.mode)) {
attr.size = node.link.length;
} else {
attr.size = 0;
}
attr.atime = new Date(node.timestamp);
attr.mtime = new Date(node.timestamp);
attr.ctime = new Date(node.timestamp);
// NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
// but this is not required by the standard.
attr.blksize = 4096;
attr.blocks = Math.ceil(attr.size / attr.blksize);
return attr;
},
setattr(node, attr) {
if (attr.mode !== undefined) {
node.mode = attr.mode;
}
if (attr.timestamp !== undefined) {
node.timestamp = attr.timestamp;
}
if (attr.size !== undefined) {
MEMFS.resizeFileStorage(node, attr.size);
}
},
lookup(parent, name) {
throw MEMFS.doesNotExistError;
},
mknod(parent, name, mode, dev) {
return MEMFS.createNode(parent, name, mode, dev);
},
rename(old_node, new_dir, new_name) {
// if we're overwriting a directory at new_name, make sure it's empty.
if (FS.isDir(old_node.mode)) {
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {}
if (new_node) {
for (var i in new_node.contents) {
throw new FS.ErrnoError(55);
}
}
}
// do the internal rewiring
delete old_node.parent.contents[old_node.name];
old_node.parent.timestamp = Date.now();
old_node.name = new_name;
new_dir.contents[new_name] = old_node;
new_dir.timestamp = old_node.parent.timestamp;
},
unlink(parent, name) {
delete parent.contents[name];
parent.timestamp = Date.now();
},
rmdir(parent, name) {
var node = FS.lookupNode(parent, name);
for (var i in node.contents) {
throw new FS.ErrnoError(55);
}
delete parent.contents[name];
parent.timestamp = Date.now();
},
readdir(node) {
var entries = [ ".", ".." ];
for (var key of Object.keys(node.contents)) {
entries.push(key);
}
return entries;
},
symlink(parent, newname, oldpath) {
var node = MEMFS.createNode(parent, newname, 511 | 40960, 0);
node.link = oldpath;
return node;
},
readlink(node) {
if (!FS.isLink(node.mode)) {
throw new FS.ErrnoError(28);
}
return node.link;
}
},
stream_ops: {
read(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= stream.node.usedBytes) return 0;
var size = Math.min(stream.node.usedBytes - position, length);
if (size > 8 && contents.subarray) {
// non-trivial, and typed array
buffer.set(contents.subarray(position, position + size), offset);
} else {
for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
}
return size;
},
write(stream, buffer, offset, length, position, canOwn) {
// If the buffer is located in main memory (HEAP), and if
// memory can grow, we can't hold on to references of the
// memory buffer, as they may get invalidated. That means we
// need to do copy its contents.
if (buffer.buffer === GROWABLE_HEAP_I8().buffer) {
canOwn = false;
}
if (!length) return 0;
var node = stream.node;
node.timestamp = Date.now();
if (buffer.subarray && (!node.contents || node.contents.subarray)) {
// This write is from a typed array to a typed array?
if (canOwn) {
node.contents = buffer.subarray(offset, offset + length);
node.usedBytes = length;
return length;
} else if (node.usedBytes === 0 && position === 0) {
// If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
node.contents = buffer.slice(offset, offset + length);
node.usedBytes = length;
return length;
} else if (position + length <= node.usedBytes) {
// Writing to an already allocated and used subrange of the file?
node.contents.set(buffer.subarray(offset, offset + length), position);
return length;
}
}
// Appending to an existing file and we need to reallocate, or source data did not come as a typed array.
MEMFS.expandFileStorage(node, position + length);
if (node.contents.subarray && buffer.subarray) {
// Use typed array write which is available.
node.contents.set(buffer.subarray(offset, offset + length), position);
} else {
for (var i = 0; i < length; i++) {
node.contents[position + i] = buffer[offset + i];
}
}
node.usedBytes = Math.max(node.usedBytes, position + length);
return length;
},
llseek(stream, offset, whence) {
var position = offset;
if (whence === 1) {
position += stream.position;
} else if (whence === 2) {
if (FS.isFile(stream.node.mode)) {
position += stream.node.usedBytes;
}
}
if (position < 0) {
throw new FS.ErrnoError(28);
}
return position;
},
allocate(stream, offset, length) {
MEMFS.expandFileStorage(stream.node, offset + length);
stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length);
},
mmap(stream, length, position, prot, flags) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
var ptr;
var allocated;
var contents = stream.node.contents;
// Only make a new copy when MAP_PRIVATE is specified.
if (!(flags & 2) && contents && contents.buffer === GROWABLE_HEAP_I8().buffer) {
// We can't emulate MAP_SHARED when the file is not backed by the
// buffer we're mapping to (e.g. the HEAP buffer).
allocated = false;
ptr = contents.byteOffset;
} else {
allocated = true;
ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
if (contents) {
// Try to avoid unnecessary slices.
if (position > 0 || position + length < contents.length) {
if (contents.subarray) {
contents = contents.subarray(position, position + length);
} else {
contents = Array.prototype.slice.call(contents, position, position + length);
}
}
GROWABLE_HEAP_I8().set(contents, ptr);
}
}
return {
ptr,
allocated
};
},
msync(stream, buffer, offset, length, mmapFlags) {
MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
// should we check if bytesWritten and length are the same?
return 0;
}
}
};
/** @param {boolean=} noRunDep */ var asyncLoad = (url, onload, onerror, noRunDep) => {
var dep = !noRunDep ? getUniqueRunDependency(`al ${url}`) : "";
readAsync(url).then(arrayBuffer => {
onload(new Uint8Array(arrayBuffer));
if (dep) removeRunDependency(dep);
}, err => {
if (onerror) {
onerror();
} else {
throw `Loading data file "${url}" failed.`;
}
});
if (dep) addRunDependency(dep);
};
var FS_createDataFile = (parent, name, fileData, canRead, canWrite, canOwn) => {
FS.createDataFile(parent, name, fileData, canRead, canWrite, canOwn);
};
var preloadPlugins = Module["preloadPlugins"] || [];
var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => {
// Ensure plugins are ready.
if (typeof Browser != "undefined") Browser.init();
var handled = false;
preloadPlugins.forEach(plugin => {
if (handled) return;
if (plugin["canHandle"](fullname)) {
plugin["handle"](byteArray, fullname, finish, onerror);
handled = true;
}
});
return handled;
};
var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
// TODO we should allow people to just pass in a complete filename instead
// of parent and name being that we just join them anyways
var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
var dep = getUniqueRunDependency(`cp ${fullname}`);
// might have several active requests for the same fullname
function processData(byteArray) {
function finish(byteArray) {
preFinish?.();
if (!dontCreateFile) {
FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
}
onload?.();
removeRunDependency(dep);
}
if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => {
onerror?.();
removeRunDependency(dep);
})) {
return;
}
finish(byteArray);
}
addRunDependency(dep);
if (typeof url == "string") {
asyncLoad(url, processData, onerror);
} else {
processData(url);
}
};
var FS_modeStringToFlags = str => {
var flagModes = {
"r": 0,
"r+": 2,
"w": 512 | 64 | 1,
"w+": 512 | 64 | 2,
"a": 1024 | 64 | 1,
"a+": 1024 | 64 | 2
};
var flags = flagModes[str];
if (typeof flags == "undefined") {
throw new Error(`Unknown file open mode: ${str}`);
}
return flags;
};
var FS_getMode = (canRead, canWrite) => {
var mode = 0;
if (canRead) mode |= 292 | 73;
if (canWrite) mode |= 146;
return mode;
};
var IDBFS = {
dbs: {},
indexedDB: () => {
if (typeof indexedDB != "undefined") return indexedDB;
var ret = null;
if (typeof window == "object") ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
return ret;
},
DB_VERSION: 21,
DB_STORE_NAME: "FILE_DATA",
queuePersist: mount => {
function onPersistComplete() {
if (mount.idbPersistState === "again") startPersist(); else // If a new sync request has appeared in between, kick off a new sync
mount.idbPersistState = 0;
}
// Otherwise reset sync state back to idle to wait for a new sync later
function startPersist() {
mount.idbPersistState = "idb";
// Mark that we are currently running a sync operation
IDBFS.syncfs(mount, /*populate:*/ false, onPersistComplete);
}
if (!mount.idbPersistState) {
// Programs typically write/copy/move multiple files in the in-memory
// filesystem within a single app frame, so when a filesystem sync
// command is triggered, do not start it immediately, but only after
// the current frame is finished. This way all the modified files
// inside the main loop tick will be batched up to the same sync.
mount.idbPersistState = setTimeout(startPersist, 0);
} else if (mount.idbPersistState === "idb") {
// There is an active IndexedDB sync operation in-flight, but we now
// have accumulated more files to sync. We should therefore queue up
// a new sync after the current one finishes so that all writes
// will be properly persisted.
mount.idbPersistState = "again";
}
},
mount: mount => {
// reuse core MEMFS functionality
var mnt = MEMFS.mount(mount);
// If the automatic IDBFS persistence option has been selected, then automatically persist
// all modifications to the filesystem as they occur.
if (mount?.opts?.autoPersist) {
mnt.idbPersistState = 0;
// IndexedDB sync starts in idle state
var memfs_node_ops = mnt.node_ops;
mnt.node_ops = Object.assign({}, mnt.node_ops);
// Clone node_ops to inject write tracking
mnt.node_ops.mknod = (parent, name, mode, dev) => {
var node = memfs_node_ops.mknod(parent, name, mode, dev);
// Propagate injected node_ops to the newly created child node
node.node_ops = mnt.node_ops;
// Remember for each IDBFS node which IDBFS mount point they came from so we know which mount to persist on modification.
node.idbfs_mount = mnt.mount;
// Remember original MEMFS stream_ops for this node
node.memfs_stream_ops = node.stream_ops;
// Clone stream_ops to inject write tracking
node.stream_ops = Object.assign({}, node.stream_ops);
// Track all file writes
node.stream_ops.write = (stream, buffer, offset, length, position, canOwn) => {
// This file has been modified, we must persist IndexedDB when this file closes
stream.node.isModified = true;
return node.memfs_stream_ops.write(stream, buffer, offset, length, position, canOwn);
};
// Persist IndexedDB on file close
node.stream_ops.close = stream => {
var n = stream.node;
if (n.isModified) {
IDBFS.queuePersist(n.idbfs_mount);
n.isModified = false;
}
if (n.memfs_stream_ops.close) return n.memfs_stream_ops.close(stream);
};
return node;
};
// Also kick off persisting the filesystem on other operations that modify the filesystem.
mnt.node_ops.mkdir = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.mkdir(...args));
mnt.node_ops.rmdir = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.rmdir(...args));
mnt.node_ops.symlink = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.symlink(...args));
mnt.node_ops.unlink = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.unlink(...args));
mnt.node_ops.rename = (...args) => (IDBFS.queuePersist(mnt.mount), memfs_node_ops.rename(...args));
}
return mnt;
},
syncfs: (mount, populate, callback) => {
IDBFS.getLocalSet(mount, (err, local) => {
if (err) return callback(err);
IDBFS.getRemoteSet(mount, (err, remote) => {
if (err) return callback(err);
var src = populate ? remote : local;
var dst = populate ? local : remote;
IDBFS.reconcile(src, dst, callback);
});
});
},
quit: () => {
Object.values(IDBFS.dbs).forEach(value => value.close());
IDBFS.dbs = {};
},
getDB: (name, callback) => {
// check the cache first
var db = IDBFS.dbs[name];
if (db) {
return callback(null, db);
}
var req;
try {
req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION);
} catch (e) {
return callback(e);
}
if (!req) {
return callback("Unable to connect to IndexedDB");
}
req.onupgradeneeded = e => {
var db = /** @type {IDBDatabase} */ (e.target.result);
var transaction = e.target.transaction;
var fileStore;
if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) {
fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME);
} else {
fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME);
}
if (!fileStore.indexNames.contains("timestamp")) {
fileStore.createIndex("timestamp", "timestamp", {
unique: false
});
}
};
req.onsuccess = () => {
db = /** @type {IDBDatabase} */ (req.result);
// add to the cache
IDBFS.dbs[name] = db;
callback(null, db);
};
req.onerror = e => {
callback(e.target.error);
e.preventDefault();
};
},
getLocalSet: (mount, callback) => {
var entries = {};
function isRealDir(p) {
return p !== "." && p !== "..";
}
function toAbsolute(root) {
return p => PATH.join2(root, p);
}
var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint));
while (check.length) {
var path = check.pop();
var stat;
try {
stat = FS.stat(path);
} catch (e) {
return callback(e);
}
if (FS.isDir(stat.mode)) {
check.push(...FS.readdir(path).filter(isRealDir).map(toAbsolute(path)));
}
entries[path] = {
"timestamp": stat.mtime
};
}
return callback(null, {
type: "local",
entries
});
},
getRemoteSet: (mount, callback) => {
var entries = {};
IDBFS.getDB(mount.mountpoint, (err, db) => {
if (err) return callback(err);
try {
var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readonly");
transaction.onerror = e => {
callback(e.target.error);
e.preventDefault();
};
var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
var index = store.index("timestamp");
index.openKeyCursor().onsuccess = event => {
var cursor = event.target.result;
if (!cursor) {
return callback(null, {
type: "remote",
db,
entries
});
}
entries[cursor.primaryKey] = {
"timestamp": cursor.key
};
cursor.continue();
};
} catch (e) {
return callback(e);
}
});
},
loadLocalEntry: (path, callback) => {
var stat, node;
try {
var lookup = FS.lookupPath(path);
node = lookup.node;
stat = FS.stat(path);
} catch (e) {
return callback(e);
}
if (FS.isDir(stat.mode)) {
return callback(null, {
"timestamp": stat.mtime,
"mode": stat.mode
});
} else if (FS.isFile(stat.mode)) {
// Performance consideration: storing a normal JavaScript array to a IndexedDB is much slower than storing a typed array.
// Therefore always convert the file contents to a typed array first before writing the data to IndexedDB.
node.contents = MEMFS.getFileDataAsTypedArray(node);
return callback(null, {
"timestamp": stat.mtime,
"mode": stat.mode,
"contents": node.contents
});
} else {
return callback(new Error("node type not supported"));
}
},
storeLocalEntry: (path, entry, callback) => {
try {
if (FS.isDir(entry["mode"])) {
FS.mkdirTree(path, entry["mode"]);
} else if (FS.isFile(entry["mode"])) {
FS.writeFile(path, entry["contents"], {
canOwn: true
});
} else {
return callback(new Error("node type not supported"));
}
FS.chmod(path, entry["mode"]);
FS.utime(path, entry["timestamp"], entry["timestamp"]);
} catch (e) {
return callback(e);
}
callback(null);
},
removeLocalEntry: (path, callback) => {
try {
var stat = FS.stat(path);
if (FS.isDir(stat.mode)) {
FS.rmdir(path);
} else if (FS.isFile(stat.mode)) {
FS.unlink(path);
}
} catch (e) {
return callback(e);
}
callback(null);
},
loadRemoteEntry: (store, path, callback) => {
var req = store.get(path);
req.onsuccess = event => callback(null, event.target.result);
req.onerror = e => {
callback(e.target.error);
e.preventDefault();
};
},
storeRemoteEntry: (store, path, entry, callback) => {
try {
var req = store.put(entry, path);
} catch (e) {
callback(e);
return;
}
req.onsuccess = event => callback();
req.onerror = e => {
callback(e.target.error);
e.preventDefault();
};
},
removeRemoteEntry: (store, path, callback) => {
var req = store.delete(path);
req.onsuccess = event => callback();
req.onerror = e => {
callback(e.target.error);
e.preventDefault();
};
},
reconcile: (src, dst, callback) => {
var total = 0;
var create = [];
Object.keys(src.entries).forEach(key => {
var e = src.entries[key];
var e2 = dst.entries[key];
if (!e2 || e["timestamp"].getTime() != e2["timestamp"].getTime()) {
create.push(key);
total++;
}
});
var remove = [];
Object.keys(dst.entries).forEach(key => {
if (!src.entries[key]) {
remove.push(key);
total++;
}
});
if (!total) {
return callback(null);
}
var errored = false;
var db = src.type === "remote" ? src.db : dst.db;
var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readwrite");
var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
function done(err) {
if (err && !errored) {
errored = true;
return callback(err);
}
}
// transaction may abort if (for example) there is a QuotaExceededError
transaction.onerror = transaction.onabort = e => {
done(e.target.error);
e.preventDefault();
};
transaction.oncomplete = e => {
if (!errored) {
callback(null);
}
};
// sort paths in ascending order so directory entries are created
// before the files inside them
create.sort().forEach(path => {
if (dst.type === "local") {
IDBFS.loadRemoteEntry(store, path, (err, entry) => {
if (err) return done(err);
IDBFS.storeLocalEntry(path, entry, done);
});
} else {
IDBFS.loadLocalEntry(path, (err, entry) => {
if (err) return done(err);
IDBFS.storeRemoteEntry(store, path, entry, done);
});
}
});
// sort paths in descending order so files are deleted before their
// parent directories
remove.sort().reverse().forEach(path => {
if (dst.type === "local") {
IDBFS.removeLocalEntry(path, done);
} else {
IDBFS.removeRemoteEntry(store, path, done);
}
});
}
};
var FS = {
root: null,
mounts: [],
devices: {},
streams: [],
nextInode: 1,
nameTable: null,
currentPath: "/",
initialized: false,
ignorePermissions: true,
ErrnoError: class {
name="ErrnoError";
// We set the `name` property to be able to identify `FS.ErrnoError`
// - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
// - when using PROXYFS, an error can come from an underlying FS
// as different FS objects have their own FS.ErrnoError each,
// the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
// we'll use the reliable test `err.name == "ErrnoError"` instead
constructor(errno) {
this.errno = errno;
}
},
filesystems: null,
syncFSRequests: 0,
readFiles: {},
FSStream: class {
shared={};
get object() {
return this.node;
}
set object(val) {
this.node = val;
}
get isRead() {
return (this.flags & 2097155) !== 1;
}
get isWrite() {
return (this.flags & 2097155) !== 0;
}
get isAppend() {
return (this.flags & 1024);
}
get flags() {
return this.shared.flags;
}
set flags(val) {
this.shared.flags = val;
}
get position() {
return this.shared.position;
}
set position(val) {
this.shared.position = val;
}
},
FSNode: class {
node_ops={};
stream_ops={};
readMode=292 | 73;
writeMode=146;
mounted=null;
constructor(parent, name, mode, rdev) {
if (!parent) {
parent = this;
}
// root node sets parent to itself
this.parent = parent;
this.mount = parent.mount;
this.id = FS.nextInode++;
this.name = name;
this.mode = mode;
this.rdev = rdev;
}
get read() {
return (this.mode & this.readMode) === this.readMode;
}
set read(val) {
val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
}
get write() {
return (this.mode & this.writeMode) === this.writeMode;
}
set write(val) {
val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
}
get isFolder() {
return FS.isDir(this.mode);
}
get isDevice() {
return FS.isChrdev(this.mode);
}
},
lookupPath(path, opts = {}) {
path = PATH_FS.resolve(path);
if (!path) return {
path: "",
node: null
};
var defaults = {
follow_mount: true,
recurse_count: 0
};
opts = Object.assign(defaults, opts);
if (opts.recurse_count > 8) {
// max recursive lookup of 8
throw new FS.ErrnoError(32);
}
// split the absolute path
var parts = path.split("/").filter(p => !!p);
// start at the root
var current = FS.root;
var current_path = "/";
for (var i = 0; i < parts.length; i++) {
var islast = (i === parts.length - 1);
if (islast && opts.parent) {
// stop resolving
break;
}
current = FS.lookupNode(current, parts[i]);
current_path = PATH.join2(current_path, parts[i]);
// jump to the mount's root node if this is a mountpoint
if (FS.isMountpoint(current)) {
if (!islast || (islast && opts.follow_mount)) {
current = current.mounted.root;
}
}
// by default, lookupPath will not follow a symlink if it is the final path component.
// setting opts.follow = true will override this behavior.
if (!islast || opts.follow) {
var count = 0;
while (FS.isLink(current.mode)) {
var link = FS.readlink(current_path);
current_path = PATH_FS.resolve(PATH.dirname(current_path), link);
var lookup = FS.lookupPath(current_path, {
recurse_count: opts.recurse_count + 1
});
current = lookup.node;
if (count++ > 40) {
// limit max consecutive symlinks to 40 (SYMLOOP_MAX).
throw new FS.ErrnoError(32);
}
}
}
}
return {
path: current_path,
node: current
};
},
getPath(node) {
var path;
while (true) {
if (FS.isRoot(node)) {
var mount = node.mount.mountpoint;
if (!path) return mount;
return mount[mount.length - 1] !== "/" ? `${mount}/${path}` : mount + path;
}
path = path ? `${node.name}/${path}` : node.name;
node = node.parent;
}
},
hashName(parentid, name) {
var hash = 0;
for (var i = 0; i < name.length; i++) {
hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
}
return ((parentid + hash) >>> 0) % FS.nameTable.length;
},
hashAddNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
node.name_next = FS.nameTable[hash];
FS.nameTable[hash] = node;
},
hashRemoveNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
if (FS.nameTable[hash] === node) {
FS.nameTable[hash] = node.name_next;
} else {
var current = FS.nameTable[hash];
while (current) {
if (current.name_next === node) {
current.name_next = node.name_next;
break;
}
current = current.name_next;
}
}
},
lookupNode(parent, name) {
var errCode = FS.mayLookup(parent);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
var hash = FS.hashName(parent.id, name);
for (var node = FS.nameTable[hash]; node; node = node.name_next) {
var nodeName = node.name;
if (node.parent.id === parent.id && nodeName === name) {
return node;
}
}
// if we failed to find it in the cache, call into the VFS
return FS.lookup(parent, name);
},
createNode(parent, name, mode, rdev) {
var node = new FS.FSNode(parent, name, mode, rdev);
FS.hashAddNode(node);
return node;
},
destroyNode(node) {
FS.hashRemoveNode(node);
},
isRoot(node) {
return node === node.parent;
},
isMountpoint(node) {
return !!node.mounted;
},
isFile(mode) {
return (mode & 61440) === 32768;
},
isDir(mode) {
return (mode & 61440) === 16384;
},
isLink(mode) {
return (mode & 61440) === 40960;
},
isChrdev(mode) {
return (mode & 61440) === 8192;
},
isBlkdev(mode) {
return (mode & 61440) === 24576;
},
isFIFO(mode) {
return (mode & 61440) === 4096;
},
isSocket(mode) {
return (mode & 49152) === 49152;
},
flagsToPermissionString(flag) {
var perms = [ "r", "w", "rw" ][flag & 3];
if ((flag & 512)) {
perms += "w";
}
return perms;
},
nodePermissions(node, perms) {
if (FS.ignorePermissions) {
return 0;
}
// return 0 if any user, group or owner bits are set.
if (perms.includes("r") && !(node.mode & 292)) {
return 2;
} else if (perms.includes("w") && !(node.mode & 146)) {
return 2;
} else if (perms.includes("x") && !(node.mode & 73)) {
return 2;
}
return 0;
},
mayLookup(dir) {
if (!FS.isDir(dir.mode)) return 54;
var errCode = FS.nodePermissions(dir, "x");
if (errCode) return errCode;
if (!dir.node_ops.lookup) return 2;
return 0;
},
mayCreate(dir, name) {
try {
var node = FS.lookupNode(dir, name);
return 20;
} catch (e) {}
return FS.nodePermissions(dir, "wx");
},
mayDelete(dir, name, isdir) {
var node;
try {
node = FS.lookupNode(dir, name);
} catch (e) {
return e.errno;
}
var errCode = FS.nodePermissions(dir, "wx");
if (errCode) {
return errCode;
}
if (isdir) {
if (!FS.isDir(node.mode)) {
return 54;
}
if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
return 10;
}
} else {
if (FS.isDir(node.mode)) {
return 31;
}
}
return 0;
},
mayOpen(node, flags) {
if (!node) {
return 44;
}
if (FS.isLink(node.mode)) {
return 32;
} else if (FS.isDir(node.mode)) {
if (FS.flagsToPermissionString(flags) !== "r" || // opening for write
(flags & 512)) {
// TODO: check for O_SEARCH? (== search for dir only)
return 31;
}
}
return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
},
MAX_OPEN_FDS: 4096,
nextfd() {
for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
if (!FS.streams[fd]) {
return fd;
}
}
throw new FS.ErrnoError(33);
},
getStreamChecked(fd) {
var stream = FS.getStream(fd);
if (!stream) {
throw new FS.ErrnoError(8);
}
return stream;
},
getStream: fd => FS.streams[fd],
createStream(stream, fd = -1) {
// clone it, so we can return an instance of FSStream
stream = Object.assign(new FS.FSStream, stream);
if (fd == -1) {
fd = FS.nextfd();
}
stream.fd = fd;
FS.streams[fd] = stream;
return stream;
},
closeStream(fd) {
FS.streams[fd] = null;
},
dupStream(origStream, fd = -1) {
var stream = FS.createStream(origStream, fd);
stream.stream_ops?.dup?.(stream);
return stream;
},
chrdev_stream_ops: {
open(stream) {
var device = FS.getDevice(stream.node.rdev);
// override node's stream ops with the device's
stream.stream_ops = device.stream_ops;
// forward the open call
stream.stream_ops.open?.(stream);
},
llseek() {
throw new FS.ErrnoError(70);
}
},
major: dev => ((dev) >> 8),
minor: dev => ((dev) & 255),
makedev: (ma, mi) => ((ma) << 8 | (mi)),
registerDevice(dev, ops) {
FS.devices[dev] = {
stream_ops: ops
};
},
getDevice: dev => FS.devices[dev],
getMounts(mount) {
var mounts = [];
var check = [ mount ];
while (check.length) {
var m = check.pop();
mounts.push(m);
check.push(...m.mounts);
}
return mounts;
},
syncfs(populate, callback) {
if (typeof populate == "function") {
callback = populate;
populate = false;
}
FS.syncFSRequests++;
if (FS.syncFSRequests > 1) {
err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
}
var mounts = FS.getMounts(FS.root.mount);
var completed = 0;
function doCallback(errCode) {
FS.syncFSRequests--;
return callback(errCode);
}
function done(errCode) {
if (errCode) {
if (!done.errored) {
done.errored = true;
return doCallback(errCode);
}
return;
}
if (++completed >= mounts.length) {
doCallback(null);
}
}
// sync all mounts
mounts.forEach(mount => {
if (!mount.type.syncfs) {
return done(null);
}
mount.type.syncfs(mount, populate, done);
});
},
mount(type, opts, mountpoint) {
var root = mountpoint === "/";
var pseudo = !mountpoint;
var node;
if (root && FS.root) {
throw new FS.ErrnoError(10);
} else if (!root && !pseudo) {
var lookup = FS.lookupPath(mountpoint, {
follow_mount: false
});
mountpoint = lookup.path;
// use the absolute path
node = lookup.node;
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
if (!FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
}
var mount = {
type,
opts,
mountpoint,
mounts: []
};
// create a root node for the fs
var mountRoot = type.mount(mount);
mountRoot.mount = mount;
mount.root = mountRoot;
if (root) {
FS.root = mountRoot;
} else if (node) {
// set as a mountpoint
node.mounted = mount;
// add the new mount to the current mount's children
if (node.mount) {
node.mount.mounts.push(mount);
}
}
return mountRoot;
},
unmount(mountpoint) {
var lookup = FS.lookupPath(mountpoint, {
follow_mount: false
});
if (!FS.isMountpoint(lookup.node)) {
throw new FS.ErrnoError(28);
}
// destroy the nodes for this mount, and all its child mounts
var node = lookup.node;
var mount = node.mounted;
var mounts = FS.getMounts(mount);
Object.keys(FS.nameTable).forEach(hash => {
var current = FS.nameTable[hash];
while (current) {
var next = current.name_next;
if (mounts.includes(current.mount)) {
FS.destroyNode(current);
}
current = next;
}
});
// no longer a mountpoint
node.mounted = null;
// remove this mount from the child mounts
var idx = node.mount.mounts.indexOf(mount);
node.mount.mounts.splice(idx, 1);
},
lookup(parent, name) {
return parent.node_ops.lookup(parent, name);
},
mknod(path, mode, dev) {
var lookup = FS.lookupPath(path, {
parent: true
});
var parent = lookup.node;
var name = PATH.basename(path);
if (!name || name === "." || name === "..") {
throw new FS.ErrnoError(28);
}
var errCode = FS.mayCreate(parent, name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.mknod) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.mknod(parent, name, mode, dev);
},
statfs(path) {
// NOTE: None of the defaults here are true. We're just returning safe and
// sane values.
var rtn = {
bsize: 4096,
frsize: 4096,
blocks: 1e6,
bfree: 5e5,
bavail: 5e5,
files: FS.nextInode,
ffree: FS.nextInode - 1,
fsid: 42,
flags: 2,
namelen: 255
};
var parent = FS.lookupPath(path, {
follow: true
}).node;
if (parent?.node_ops.statfs) {
Object.assign(rtn, parent.node_ops.statfs(parent.mount.opts.root));
}
return rtn;
},
create(path, mode = 438) {
mode &= 4095;
mode |= 32768;
return FS.mknod(path, mode, 0);
},
mkdir(path, mode = 511) {
mode &= 511 | 512;
mode |= 16384;
return FS.mknod(path, mode, 0);
},
mkdirTree(path, mode) {
var dirs = path.split("/");
var d = "";
for (var i = 0; i < dirs.length; ++i) {
if (!dirs[i]) continue;
d += "/" + dirs[i];
try {
FS.mkdir(d, mode);
} catch (e) {
if (e.errno != 20) throw e;
}
}
},
mkdev(path, mode, dev) {
if (typeof dev == "undefined") {
dev = mode;
mode = 438;
}
mode |= 8192;
return FS.mknod(path, mode, dev);
},
symlink(oldpath, newpath) {
if (!PATH_FS.resolve(oldpath)) {
throw new FS.ErrnoError(44);
}
var lookup = FS.lookupPath(newpath, {
parent: true
});
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var newname = PATH.basename(newpath);
var errCode = FS.mayCreate(parent, newname);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.symlink) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.symlink(parent, newname, oldpath);
},
rename(old_path, new_path) {
var old_dirname = PATH.dirname(old_path);
var new_dirname = PATH.dirname(new_path);
var old_name = PATH.basename(old_path);
var new_name = PATH.basename(new_path);
// parents must exist
var lookup, old_dir, new_dir;
// let the errors from non existent directories percolate up
lookup = FS.lookupPath(old_path, {
parent: true
});
old_dir = lookup.node;
lookup = FS.lookupPath(new_path, {
parent: true
});
new_dir = lookup.node;
if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
// need to be part of the same mount
if (old_dir.mount !== new_dir.mount) {
throw new FS.ErrnoError(75);
}
// source must exist
var old_node = FS.lookupNode(old_dir, old_name);
// old path should not be an ancestor of the new path
var relative = PATH_FS.relative(old_path, new_dirname);
if (relative.charAt(0) !== ".") {
throw new FS.ErrnoError(28);
}
// new path should not be an ancestor of the old path
relative = PATH_FS.relative(new_path, old_dirname);
if (relative.charAt(0) !== ".") {
throw new FS.ErrnoError(55);
}
// see if the new path already exists
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {}
// early out if nothing needs to change
if (old_node === new_node) {
return;
}
// we'll need to delete the old entry
var isdir = FS.isDir(old_node.mode);
var errCode = FS.mayDelete(old_dir, old_name, isdir);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
// need delete permissions if we'll be overwriting.
// need create permissions if new doesn't already exist.
errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!old_dir.node_ops.rename) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
throw new FS.ErrnoError(10);
}
// if we are going to change the parent, check write permissions
if (new_dir !== old_dir) {
errCode = FS.nodePermissions(old_dir, "w");
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// remove the node from the lookup hash
FS.hashRemoveNode(old_node);
// do the underlying fs rename
try {
old_dir.node_ops.rename(old_node, new_dir, new_name);
// update old node (we do this here to avoid each backend
// needing to)
old_node.parent = new_dir;
} catch (e) {
throw e;
} finally {
// add the node back to the hash (in case node_ops.rename
// changed its name)
FS.hashAddNode(old_node);
}
},
rmdir(path) {
var lookup = FS.lookupPath(path, {
parent: true
});
var parent = lookup.node;
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, true);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.rmdir) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.rmdir(parent, name);
FS.destroyNode(node);
},
readdir(path) {
var lookup = FS.lookupPath(path, {
follow: true
});
var node = lookup.node;
if (!node.node_ops.readdir) {
throw new FS.ErrnoError(54);
}
return node.node_ops.readdir(node);
},
unlink(path) {
var lookup = FS.lookupPath(path, {
parent: true
});
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, false);
if (errCode) {
// According to POSIX, we should map EISDIR to EPERM, but
// we instead do what Linux does (and we must, as we use
// the musl linux libc).
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.unlink) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.unlink(parent, name);
FS.destroyNode(node);
},
readlink(path) {
var lookup = FS.lookupPath(path);
var link = lookup.node;
if (!link) {
throw new FS.ErrnoError(44);
}
if (!link.node_ops.readlink) {
throw new FS.ErrnoError(28);
}
return link.node_ops.readlink(link);
},
stat(path, dontFollow) {
var lookup = FS.lookupPath(path, {
follow: !dontFollow
});
var node = lookup.node;
if (!node) {
throw new FS.ErrnoError(44);
}
if (!node.node_ops.getattr) {
throw new FS.ErrnoError(63);
}
return node.node_ops.getattr(node);
},
lstat(path) {
return FS.stat(path, true);
},
chmod(path, mode, dontFollow) {
var node;
if (typeof path == "string") {
var lookup = FS.lookupPath(path, {
follow: !dontFollow
});
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
node.node_ops.setattr(node, {
mode: (mode & 4095) | (node.mode & ~4095),
timestamp: Date.now()
});
},
lchmod(path, mode) {
FS.chmod(path, mode, true);
},
fchmod(fd, mode) {
var stream = FS.getStreamChecked(fd);
FS.chmod(stream.node, mode);
},
chown(path, uid, gid, dontFollow) {
var node;
if (typeof path == "string") {
var lookup = FS.lookupPath(path, {
follow: !dontFollow
});
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
node.node_ops.setattr(node, {
timestamp: Date.now()
});
},
// we ignore the uid / gid for now
lchown(path, uid, gid) {
FS.chown(path, uid, gid, true);
},
fchown(fd, uid, gid) {
var stream = FS.getStreamChecked(fd);
FS.chown(stream.node, uid, gid);
},
truncate(path, len) {
if (len < 0) {
throw new FS.ErrnoError(28);
}
var node;
if (typeof path == "string") {
var lookup = FS.lookupPath(path, {
follow: true
});
node = lookup.node;
} else {
node = path;
}
if (!node.node_ops.setattr) {
throw new FS.ErrnoError(63);
}
if (FS.isDir(node.mode)) {
throw new FS.ErrnoError(31);
}
if (!FS.isFile(node.mode)) {
throw new FS.ErrnoError(28);
}
var errCode = FS.nodePermissions(node, "w");
if (errCode) {
throw new FS.ErrnoError(errCode);
}
node.node_ops.setattr(node, {
size: len,
timestamp: Date.now()
});
},
ftruncate(fd, len) {
var stream = FS.getStreamChecked(fd);
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(28);
}
FS.truncate(stream.node, len);
},
utime(path, atime, mtime) {
var lookup = FS.lookupPath(path, {
follow: true
});
var node = lookup.node;
node.node_ops.setattr(node, {
timestamp: Math.max(atime, mtime)
});
},
open(path, flags, mode = 438) {
if (path === "") {
throw new FS.ErrnoError(44);
}
flags = typeof flags == "string" ? FS_modeStringToFlags(flags) : flags;
if ((flags & 64)) {
mode = (mode & 4095) | 32768;
} else {
mode = 0;
}
var node;
if (typeof path == "object") {
node = path;
} else {
path = PATH.normalize(path);
try {
var lookup = FS.lookupPath(path, {
follow: !(flags & 131072)
});
node = lookup.node;
} catch (e) {}
}
// perhaps we need to create the node
var created = false;
if ((flags & 64)) {
if (node) {
// if O_CREAT and O_EXCL are set, error out if the node already exists
if ((flags & 128)) {
throw new FS.ErrnoError(20);
}
} else {
// node doesn't exist, try to create it
node = FS.mknod(path, mode, 0);
created = true;
}
}
if (!node) {
throw new FS.ErrnoError(44);
}
// can't truncate a device
if (FS.isChrdev(node.mode)) {
flags &= ~512;
}
// if asked only for a directory, then this must be one
if ((flags & 65536) && !FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
// check permissions, if this is not a file we just created now (it is ok to
// create and write to a file with read-only permissions; it is read-only
// for later use)
if (!created) {
var errCode = FS.mayOpen(node, flags);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// do truncation if necessary
if ((flags & 512) && !created) {
FS.truncate(node, 0);
}
// we've already handled these, don't pass down to the underlying vfs
flags &= ~(128 | 512 | 131072);
// register the stream with the filesystem
var stream = FS.createStream({
node,
path: FS.getPath(node),
// we want the absolute path to the node
flags,
seekable: true,
position: 0,
stream_ops: node.stream_ops,
// used by the file family libc calls (fopen, fwrite, ferror, etc.)
ungotten: [],
error: false
});
// call the new stream's open function
if (stream.stream_ops.open) {
stream.stream_ops.open(stream);
}
if (Module["logReadFiles"] && !(flags & 1)) {
if (!(path in FS.readFiles)) {
FS.readFiles[path] = 1;
}
}
return stream;
},
close(stream) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (stream.getdents) stream.getdents = null;
// free readdir state
try {
if (stream.stream_ops.close) {
stream.stream_ops.close(stream);
}
} catch (e) {
throw e;
} finally {
FS.closeStream(stream.fd);
}
stream.fd = null;
},
isClosed(stream) {
return stream.fd === null;
},
llseek(stream, offset, whence) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (!stream.seekable || !stream.stream_ops.llseek) {
throw new FS.ErrnoError(70);
}
if (whence != 0 && whence != 1 && whence != 2) {
throw new FS.ErrnoError(28);
}
stream.position = stream.stream_ops.llseek(stream, offset, whence);
stream.ungotten = [];
return stream.position;
},
read(stream, buffer, offset, length, position) {
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.read) {
throw new FS.ErrnoError(28);
}
var seeking = typeof position != "undefined";
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
if (!seeking) stream.position += bytesRead;
return bytesRead;
},
write(stream, buffer, offset, length, position, canOwn) {
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.write) {
throw new FS.ErrnoError(28);
}
if (stream.seekable && stream.flags & 1024) {
// seek to the end before writing in append mode
FS.llseek(stream, 0, 2);
}
var seeking = typeof position != "undefined";
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
if (!seeking) stream.position += bytesWritten;
return bytesWritten;
},
allocate(stream, offset, length) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (offset < 0 || length <= 0) {
throw new FS.ErrnoError(28);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (!stream.stream_ops.allocate) {
throw new FS.ErrnoError(138);
}
stream.stream_ops.allocate(stream, offset, length);
},
mmap(stream, length, position, prot, flags) {
// User requests writing to file (prot & PROT_WRITE != 0).
// Checking if we have permissions to write to the file unless
// MAP_PRIVATE flag is set. According to POSIX spec it is possible
// to write to file opened in read-only mode with MAP_PRIVATE flag,
// as all modifications will be visible only in the memory of
// the current process.
if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) {
throw new FS.ErrnoError(2);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(2);
}
if (!stream.stream_ops.mmap) {
throw new FS.ErrnoError(43);
}
if (!length) {
throw new FS.ErrnoError(28);
}
return stream.stream_ops.mmap(stream, length, position, prot, flags);
},
msync(stream, buffer, offset, length, mmapFlags) {
if (!stream.stream_ops.msync) {
return 0;
}
return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
},
ioctl(stream, cmd, arg) {
if (!stream.stream_ops.ioctl) {
throw new FS.ErrnoError(59);
}
return stream.stream_ops.ioctl(stream, cmd, arg);
},
readFile(path, opts = {}) {
opts.flags = opts.flags || 0;
opts.encoding = opts.encoding || "binary";
if (opts.encoding !== "utf8" && opts.encoding !== "binary") {
throw new Error(`Invalid encoding type "${opts.encoding}"`);
}
var ret;
var stream = FS.open(path, opts.flags);
var stat = FS.stat(path);
var length = stat.size;
var buf = new Uint8Array(length);
FS.read(stream, buf, 0, length, 0);
if (opts.encoding === "utf8") {
ret = UTF8ArrayToString(buf);
} else if (opts.encoding === "binary") {
ret = buf;
}
FS.close(stream);
return ret;
},
writeFile(path, data, opts = {}) {
opts.flags = opts.flags || 577;
var stream = FS.open(path, opts.flags, opts.mode);
if (typeof data == "string") {
var buf = new Uint8Array(lengthBytesUTF8(data) + 1);
var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
} else if (ArrayBuffer.isView(data)) {
FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
} else {
throw new Error("Unsupported data type");
}
FS.close(stream);
},
cwd: () => FS.currentPath,
chdir(path) {
var lookup = FS.lookupPath(path, {
follow: true
});
if (lookup.node === null) {
throw new FS.ErrnoError(44);
}
if (!FS.isDir(lookup.node.mode)) {
throw new FS.ErrnoError(54);
}
var errCode = FS.nodePermissions(lookup.node, "x");
if (errCode) {
throw new FS.ErrnoError(errCode);
}
FS.currentPath = lookup.path;
},
createDefaultDirectories() {
FS.mkdir("/tmp");
FS.mkdir("/home");
FS.mkdir("/home/web_user");
},
createDefaultDevices() {
// create /dev
FS.mkdir("/dev");
// setup /dev/null
FS.registerDevice(FS.makedev(1, 3), {
read: () => 0,
write: (stream, buffer, offset, length, pos) => length,
llseek: () => 0
});
FS.mkdev("/dev/null", FS.makedev(1, 3));
// setup /dev/tty and /dev/tty1
// stderr needs to print output using err() rather than out()
// so we register a second tty just for it.
TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
FS.mkdev("/dev/tty", FS.makedev(5, 0));
FS.mkdev("/dev/tty1", FS.makedev(6, 0));
// setup /dev/[u]random
// use a buffer to avoid overhead of individual crypto calls per byte
var randomBuffer = new Uint8Array(1024), randomLeft = 0;
var randomByte = () => {
if (randomLeft === 0) {
randomLeft = randomFill(randomBuffer).byteLength;
}
return randomBuffer[--randomLeft];
};
FS.createDevice("/dev", "random", randomByte);
FS.createDevice("/dev", "urandom", randomByte);
// we're not going to emulate the actual shm device,
// just create the tmp dirs that reside in it commonly
FS.mkdir("/dev/shm");
FS.mkdir("/dev/shm/tmp");
},
createSpecialDirectories() {
// create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
// name of the stream for fd 6 (see test_unistd_ttyname)
FS.mkdir("/proc");
var proc_self = FS.mkdir("/proc/self");
FS.mkdir("/proc/self/fd");
FS.mount({
mount() {
var node = FS.createNode(proc_self, "fd", 16895, 73);
node.node_ops = {
lookup(parent, name) {
var fd = +name;
var stream = FS.getStreamChecked(fd);
var ret = {
parent: null,
mount: {
mountpoint: "fake"
},
node_ops: {
readlink: () => stream.path
}
};
ret.parent = ret;
// make it look like a simple root node
return ret;
}
};
return node;
}
}, {}, "/proc/self/fd");
},
createStandardStreams(input, output, error) {
// TODO deprecate the old functionality of a single
// input / output callback and that utilizes FS.createDevice
// and instead require a unique set of stream ops
// by default, we symlink the standard streams to the
// default tty devices. however, if the standard streams
// have been overwritten we create a unique device for
// them instead.
if (input) {
FS.createDevice("/dev", "stdin", input);
} else {
FS.symlink("/dev/tty", "/dev/stdin");
}
if (output) {
FS.createDevice("/dev", "stdout", null, output);
} else {
FS.symlink("/dev/tty", "/dev/stdout");
}
if (error) {
FS.createDevice("/dev", "stderr", null, error);
} else {
FS.symlink("/dev/tty1", "/dev/stderr");
}
// open default streams for the stdin, stdout and stderr devices
var stdin = FS.open("/dev/stdin", 0);
var stdout = FS.open("/dev/stdout", 1);
var stderr = FS.open("/dev/stderr", 1);
},
staticInit() {
FS.nameTable = new Array(4096);
FS.mount(MEMFS, {}, "/");
FS.createDefaultDirectories();
FS.createDefaultDevices();
FS.createSpecialDirectories();
FS.filesystems = {
"MEMFS": MEMFS,
"IDBFS": IDBFS
};
},
init(input, output, error) {
FS.initialized = true;
// Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
input ??= Module["stdin"];
output ??= Module["stdout"];
error ??= Module["stderr"];
FS.createStandardStreams(input, output, error);
},
quit() {
FS.initialized = false;
// force-flush all streams, so we get musl std streams printed out
// close all of our streams
for (var i = 0; i < FS.streams.length; i++) {
var stream = FS.streams[i];
if (!stream) {
continue;
}
FS.close(stream);
}
},
findObject(path, dontResolveLastLink) {
var ret = FS.analyzePath(path, dontResolveLastLink);
if (!ret.exists) {
return null;
}
return ret.object;
},
analyzePath(path, dontResolveLastLink) {
// operate from within the context of the symlink's target
try {
var lookup = FS.lookupPath(path, {
follow: !dontResolveLastLink
});
path = lookup.path;
} catch (e) {}
var ret = {
isRoot: false,
exists: false,
error: 0,
name: null,
path: null,
object: null,
parentExists: false,
parentPath: null,
parentObject: null
};
try {
var lookup = FS.lookupPath(path, {
parent: true
});
ret.parentExists = true;
ret.parentPath = lookup.path;
ret.parentObject = lookup.node;
ret.name = PATH.basename(path);
lookup = FS.lookupPath(path, {
follow: !dontResolveLastLink
});
ret.exists = true;
ret.path = lookup.path;
ret.object = lookup.node;
ret.name = lookup.node.name;
ret.isRoot = lookup.path === "/";
} catch (e) {
ret.error = e.errno;
}
return ret;
},
createPath(parent, path, canRead, canWrite) {
parent = typeof parent == "string" ? parent : FS.getPath(parent);
var parts = path.split("/").reverse();
while (parts.length) {
var part = parts.pop();
if (!part) continue;
var current = PATH.join2(parent, part);
try {
FS.mkdir(current);
} catch (e) {}
// ignore EEXIST
parent = current;
}
return current;
},
createFile(parent, name, properties, canRead, canWrite) {
var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
var mode = FS_getMode(canRead, canWrite);
return FS.create(path, mode);
},
createDataFile(parent, name, data, canRead, canWrite, canOwn) {
var path = name;
if (parent) {
parent = typeof parent == "string" ? parent : FS.getPath(parent);
path = name ? PATH.join2(parent, name) : parent;
}
var mode = FS_getMode(canRead, canWrite);
var node = FS.create(path, mode);
if (data) {
if (typeof data == "string") {
var arr = new Array(data.length);
for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
data = arr;
}
// make sure we can write to the file
FS.chmod(node, mode | 146);
var stream = FS.open(node, 577);
FS.write(stream, data, 0, data.length, 0, canOwn);
FS.close(stream);
FS.chmod(node, mode);
}
},
createDevice(parent, name, input, output) {
var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
var mode = FS_getMode(!!input, !!output);
FS.createDevice.major ??= 64;
var dev = FS.makedev(FS.createDevice.major++, 0);
// Create a fake device that a set of stream ops to emulate
// the old behavior.
FS.registerDevice(dev, {
open(stream) {
stream.seekable = false;
},
close(stream) {
// flush any pending line data
if (output?.buffer?.length) {
output(10);
}
},
read(stream, buffer, offset, length, pos) {
/* ignored */ var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = input();
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset + i] = result;
}
if (bytesRead) {
stream.node.timestamp = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
for (var i = 0; i < length; i++) {
try {
output(buffer[offset + i]);
} catch (e) {
throw new FS.ErrnoError(29);
}
}
if (length) {
stream.node.timestamp = Date.now();
}
return i;
}
});
return FS.mkdev(path, mode, dev);
},
forceLoadFile(obj) {
if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
if (typeof XMLHttpRequest != "undefined") {
throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
} else {
// Command-line.
try {
obj.contents = readBinary(obj.url);
obj.usedBytes = obj.contents.length;
} catch (e) {
throw new FS.ErrnoError(29);
}
}
},
createLazyFile(parent, name, url, canRead, canWrite) {
// Lazy chunked Uint8Array (implements get and length from Uint8Array).
// Actual getting is abstracted away for eventual reuse.
class LazyUint8Array {
lengthKnown=false;
chunks=[];
// Loaded chunks. Index is the chunk number
get(idx) {
if (idx > this.length - 1 || idx < 0) {
return undefined;
}
var chunkOffset = idx % this.chunkSize;
var chunkNum = (idx / this.chunkSize) | 0;
return this.getter(chunkNum)[chunkOffset];
}
setDataGetter(getter) {
this.getter = getter;
}
cacheLength() {
// Find length
var xhr = new XMLHttpRequest;
xhr.open("HEAD", url, false);
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
var datalength = Number(xhr.getResponseHeader("Content-length"));
var header;
var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
var chunkSize = 1024 * 1024;
// Chunk size in bytes
if (!hasByteServing) chunkSize = datalength;
// Function to get a range from the remote URL.
var doXHR = (from, to) => {
if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!");
// TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
var xhr = new XMLHttpRequest;
xhr.open("GET", url, false);
if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
// Some hints to the browser that we want binary data.
xhr.responseType = "arraybuffer";
if (xhr.overrideMimeType) {
xhr.overrideMimeType("text/plain; charset=x-user-defined");
}
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
if (xhr.response !== undefined) {
return new Uint8Array(/** @type{Array<number>} */ (xhr.response || []));
}
return intArrayFromString(xhr.responseText || "", true);
};
var lazyArray = this;
lazyArray.setDataGetter(chunkNum => {
var start = chunkNum * chunkSize;
var end = (chunkNum + 1) * chunkSize - 1;
// including this byte
end = Math.min(end, datalength - 1);
// if datalength-1 is selected, this is the last block
if (typeof lazyArray.chunks[chunkNum] == "undefined") {
lazyArray.chunks[chunkNum] = doXHR(start, end);
}
if (typeof lazyArray.chunks[chunkNum] == "undefined") throw new Error("doXHR failed!");
return lazyArray.chunks[chunkNum];
});
if (usesGzip || !datalength) {
// if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
chunkSize = datalength = 1;
// this will force getter(0)/doXHR do download the whole file
datalength = this.getter(0).length;
chunkSize = datalength;
out("LazyFiles on gzip forces download of the whole file when length is accessed");
}
this._length = datalength;
this._chunkSize = chunkSize;
this.lengthKnown = true;
}
get length() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._length;
}
get chunkSize() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._chunkSize;
}
}
if (typeof XMLHttpRequest != "undefined") {
if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";
var lazyArray = new LazyUint8Array;
var properties = {
isDevice: false,
contents: lazyArray
};
} else {
var properties = {
isDevice: false,
url
};
}
var node = FS.createFile(parent, name, properties, canRead, canWrite);
// This is a total hack, but I want to get this lazy file code out of the
// core of MEMFS. If we want to keep this lazy file concept I feel it should
// be its own thin LAZYFS proxying calls to MEMFS.
if (properties.contents) {
node.contents = properties.contents;
} else if (properties.url) {
node.contents = null;
node.url = properties.url;
}
// Add a function that defers querying the file size until it is asked the first time.
Object.defineProperties(node, {
usedBytes: {
get: function() {
return this.contents.length;
}
}
});
// override each stream op with one that tries to force load the lazy file first
var stream_ops = {};
var keys = Object.keys(node.stream_ops);
keys.forEach(key => {
var fn = node.stream_ops[key];
stream_ops[key] = (...args) => {
FS.forceLoadFile(node);
return fn(...args);
};
});
function writeChunks(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= contents.length) return 0;
var size = Math.min(contents.length - position, length);
if (contents.slice) {
// normal array
for (var i = 0; i < size; i++) {
buffer[offset + i] = contents[position + i];
}
} else {
for (var i = 0; i < size; i++) {
// LazyUint8Array from sync binary XHR
buffer[offset + i] = contents.get(position + i);
}
}
return size;
}
// use a custom read function
stream_ops.read = (stream, buffer, offset, length, position) => {
FS.forceLoadFile(node);
return writeChunks(stream, buffer, offset, length, position);
};
// use a custom mmap function
stream_ops.mmap = (stream, length, position, prot, flags) => {
FS.forceLoadFile(node);
var ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
writeChunks(stream, GROWABLE_HEAP_I8(), ptr, length, position);
return {
ptr,
allocated: true
};
};
node.stream_ops = stream_ops;
return node;
}
};
var SYSCALLS = {
DEFAULT_POLLMASK: 5,
calculateAt(dirfd, path, allowEmpty) {
if (PATH.isAbs(path)) {
return path;
}
// relative path
var dir;
if (dirfd === -100) {
dir = FS.cwd();
} else {
var dirstream = SYSCALLS.getStreamFromFD(dirfd);
dir = dirstream.path;
}
if (path.length == 0) {
if (!allowEmpty) {
throw new FS.ErrnoError(44);
}
return dir;
}
return PATH.join2(dir, path);
},
doStat(func, path, buf) {
var stat = func(path);
GROWABLE_HEAP_I32()[((buf) >> 2)] = stat.dev;
GROWABLE_HEAP_I32()[(((buf) + (4)) >> 2)] = stat.mode;
GROWABLE_HEAP_U32()[(((buf) + (8)) >> 2)] = stat.nlink;
GROWABLE_HEAP_I32()[(((buf) + (12)) >> 2)] = stat.uid;
GROWABLE_HEAP_I32()[(((buf) + (16)) >> 2)] = stat.gid;
GROWABLE_HEAP_I32()[(((buf) + (20)) >> 2)] = stat.rdev;
(tempI64 = [ stat.size >>> 0, (tempDouble = stat.size, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[(((buf) + (24)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (28)) >> 2)] = tempI64[1]);
GROWABLE_HEAP_I32()[(((buf) + (32)) >> 2)] = 4096;
GROWABLE_HEAP_I32()[(((buf) + (36)) >> 2)] = stat.blocks;
var atime = stat.atime.getTime();
var mtime = stat.mtime.getTime();
var ctime = stat.ctime.getTime();
(tempI64 = [ Math.floor(atime / 1e3) >>> 0, (tempDouble = Math.floor(atime / 1e3),
(+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[(((buf) + (40)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (44)) >> 2)] = tempI64[1]);
GROWABLE_HEAP_U32()[(((buf) + (48)) >> 2)] = (atime % 1e3) * 1e3 * 1e3;
(tempI64 = [ Math.floor(mtime / 1e3) >>> 0, (tempDouble = Math.floor(mtime / 1e3),
(+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[(((buf) + (56)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (60)) >> 2)] = tempI64[1]);
GROWABLE_HEAP_U32()[(((buf) + (64)) >> 2)] = (mtime % 1e3) * 1e3 * 1e3;
(tempI64 = [ Math.floor(ctime / 1e3) >>> 0, (tempDouble = Math.floor(ctime / 1e3),
(+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[(((buf) + (72)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (76)) >> 2)] = tempI64[1]);
GROWABLE_HEAP_U32()[(((buf) + (80)) >> 2)] = (ctime % 1e3) * 1e3 * 1e3;
(tempI64 = [ stat.ino >>> 0, (tempDouble = stat.ino, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[(((buf) + (88)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((buf) + (92)) >> 2)] = tempI64[1]);
return 0;
},
doMsync(addr, stream, len, flags, offset) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (flags & 2) {
// MAP_PRIVATE calls need not to be synced back to underlying fs
return 0;
}
var buffer = GROWABLE_HEAP_U8().slice(addr, addr + len);
FS.msync(stream, buffer, offset, len, flags);
},
getStreamFromFD(fd) {
var stream = FS.getStreamChecked(fd);
return stream;
},
varargs: undefined,
getStr(ptr) {
var ret = UTF8ToString(ptr);
return ret;
}
};
function ___syscall_faccessat(dirfd, path, amode, flags) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(3, 0, 1, dirfd, path, amode, flags);
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
if (amode & ~7) {
// need a valid mode
return -28;
}
var lookup = FS.lookupPath(path, {
follow: true
});
var node = lookup.node;
if (!node) {
return -44;
}
var perms = "";
if (amode & 4) perms += "r";
if (amode & 2) perms += "w";
if (amode & 1) perms += "x";
if (perms && /* otherwise, they've just passed F_OK */ FS.nodePermissions(node, perms)) {
return -2;
}
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
/** @suppress {duplicate } */ var syscallGetVarargI = () => {
// the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
var ret = GROWABLE_HEAP_I32()[((+SYSCALLS.varargs) >> 2)];
SYSCALLS.varargs += 4;
return ret;
};
var syscallGetVarargP = syscallGetVarargI;
function ___syscall_fcntl64(fd, cmd, varargs) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(4, 0, 1, fd, cmd, varargs);
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (cmd) {
case 0:
{
var arg = syscallGetVarargI();
if (arg < 0) {
return -28;
}
while (FS.streams[arg]) {
arg++;
}
var newStream;
newStream = FS.dupStream(stream, arg);
return newStream.fd;
}
case 1:
case 2:
return 0;
// FD_CLOEXEC makes no sense for a single process.
case 3:
return stream.flags;
case 4:
{
var arg = syscallGetVarargI();
stream.flags |= arg;
return 0;
}
case 12:
{
var arg = syscallGetVarargP();
var offset = 0;
// We're always unlocked.
GROWABLE_HEAP_I16()[(((arg) + (offset)) >> 1)] = 2;
return 0;
}
case 13:
case 14:
return 0;
}
// Pretend that the locking is successful.
return -28;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_fstat64(fd, buf) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(5, 0, 1, fd, buf);
try {
var stream = SYSCALLS.getStreamFromFD(fd);
return SYSCALLS.doStat(FS.stat, stream.path, buf);
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_ftruncate64(fd, length_low, length_high) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(6, 0, 1, fd, length_low, length_high);
var length = convertI32PairToI53Checked(length_low, length_high);
try {
if (isNaN(length)) return 61;
FS.ftruncate(fd, length);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var stringToUTF8 = (str, outPtr, maxBytesToWrite) => stringToUTF8Array(str, GROWABLE_HEAP_U8(), outPtr, maxBytesToWrite);
function ___syscall_getdents64(fd, dirp, count) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(7, 0, 1, fd, dirp, count);
try {
var stream = SYSCALLS.getStreamFromFD(fd);
stream.getdents ||= FS.readdir(stream.path);
var struct_size = 280;
var pos = 0;
var off = FS.llseek(stream, 0, 1);
var idx = Math.floor(off / struct_size);
while (idx < stream.getdents.length && pos + struct_size <= count) {
var id;
var type;
var name = stream.getdents[idx];
if (name === ".") {
id = stream.node.id;
type = 4;
} else // DT_DIR
if (name === "..") {
var lookup = FS.lookupPath(stream.path, {
parent: true
});
id = lookup.node.id;
type = 4;
} else // DT_DIR
{
var child = FS.lookupNode(stream.node, name);
id = child.id;
type = FS.isChrdev(child.mode) ? 2 : // DT_CHR, character device.
FS.isDir(child.mode) ? 4 : // DT_DIR, directory.
FS.isLink(child.mode) ? 10 : // DT_LNK, symbolic link.
8;
}
// DT_REG, regular file.
(tempI64 = [ id >>> 0, (tempDouble = id, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[((dirp + pos) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((dirp + pos) + (4)) >> 2)] = tempI64[1]);
(tempI64 = [ (idx + 1) * struct_size >>> 0, (tempDouble = (idx + 1) * struct_size,
(+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[(((dirp + pos) + (8)) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((dirp + pos) + (12)) >> 2)] = tempI64[1]);
GROWABLE_HEAP_I16()[(((dirp + pos) + (16)) >> 1)] = 280;
GROWABLE_HEAP_I8()[(dirp + pos) + (18)] = type;
stringToUTF8(name, dirp + pos + 19, 256);
pos += struct_size;
idx += 1;
}
FS.llseek(stream, idx * struct_size, 0);
return pos;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_ioctl(fd, op, varargs) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(8, 0, 1, fd, op, varargs);
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (op) {
case 21509:
{
if (!stream.tty) return -59;
return 0;
}
case 21505:
{
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcgets) {
var termios = stream.tty.ops.ioctl_tcgets(stream);
var argp = syscallGetVarargP();
GROWABLE_HEAP_I32()[((argp) >> 2)] = termios.c_iflag || 0;
GROWABLE_HEAP_I32()[(((argp) + (4)) >> 2)] = termios.c_oflag || 0;
GROWABLE_HEAP_I32()[(((argp) + (8)) >> 2)] = termios.c_cflag || 0;
GROWABLE_HEAP_I32()[(((argp) + (12)) >> 2)] = termios.c_lflag || 0;
for (var i = 0; i < 32; i++) {
GROWABLE_HEAP_I8()[(argp + i) + (17)] = termios.c_cc[i] || 0;
}
return 0;
}
return 0;
}
case 21510:
case 21511:
case 21512:
{
if (!stream.tty) return -59;
return 0;
}
// no-op, not actually adjusting terminal settings
case 21506:
case 21507:
case 21508:
{
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcsets) {
var argp = syscallGetVarargP();
var c_iflag = GROWABLE_HEAP_I32()[((argp) >> 2)];
var c_oflag = GROWABLE_HEAP_I32()[(((argp) + (4)) >> 2)];
var c_cflag = GROWABLE_HEAP_I32()[(((argp) + (8)) >> 2)];
var c_lflag = GROWABLE_HEAP_I32()[(((argp) + (12)) >> 2)];
var c_cc = [];
for (var i = 0; i < 32; i++) {
c_cc.push(GROWABLE_HEAP_I8()[(argp + i) + (17)]);
}
return stream.tty.ops.ioctl_tcsets(stream.tty, op, {
c_iflag,
c_oflag,
c_cflag,
c_lflag,
c_cc
});
}
return 0;
}
// no-op, not actually adjusting terminal settings
case 21519:
{
if (!stream.tty) return -59;
var argp = syscallGetVarargP();
GROWABLE_HEAP_I32()[((argp) >> 2)] = 0;
return 0;
}
case 21520:
{
if (!stream.tty) return -59;
return -28;
}
// not supported
case 21531:
{
var argp = syscallGetVarargP();
return FS.ioctl(stream, op, argp);
}
case 21523:
{
// TODO: in theory we should write to the winsize struct that gets
// passed in, but for now musl doesn't read anything on it
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tiocgwinsz) {
var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
var argp = syscallGetVarargP();
GROWABLE_HEAP_I16()[((argp) >> 1)] = winsize[0];
GROWABLE_HEAP_I16()[(((argp) + (2)) >> 1)] = winsize[1];
}
return 0;
}
case 21524:
{
// TODO: technically, this ioctl call should change the window size.
// but, since emscripten doesn't have any concept of a terminal window
// yet, we'll just silently throw it away as we do TIOCGWINSZ
if (!stream.tty) return -59;
return 0;
}
case 21515:
{
if (!stream.tty) return -59;
return 0;
}
default:
return -28;
}
} // not supported
catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_lstat64(path, buf) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(9, 0, 1, path, buf);
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.doStat(FS.lstat, path, buf);
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_mkdirat(dirfd, path, mode) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(10, 0, 1, dirfd, path, mode);
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
// remove a trailing slash, if one - /a/b/ has basename of '', but
// we want to create b in the context of this function
path = PATH.normalize(path);
if (path[path.length - 1] === "/") path = path.substr(0, path.length - 1);
FS.mkdir(path, mode, 0);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_newfstatat(dirfd, path, buf, flags) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(11, 0, 1, dirfd, path, buf, flags);
try {
path = SYSCALLS.getStr(path);
var nofollow = flags & 256;
var allowEmpty = flags & 4096;
flags = flags & (~6400);
path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
return SYSCALLS.doStat(nofollow ? FS.lstat : FS.stat, path, buf);
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_openat(dirfd, path, flags, varargs) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(12, 0, 1, dirfd, path, flags, varargs);
SYSCALLS.varargs = varargs;
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
var mode = varargs ? syscallGetVarargI() : 0;
return FS.open(path, flags, mode).fd;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var PIPEFS = {
BUCKET_BUFFER_SIZE: 8192,
mount(mount) {
// Do not pollute the real root directory or its child nodes with pipes
// Looks like it is OK to create another pseudo-root node not linked to the FS.root hierarchy this way
return FS.createNode(null, "/", 16384 | 511, 0);
},
createPipe() {
var pipe = {
buckets: [],
// refcnt 2 because pipe has a read end and a write end. We need to be
// able to read from the read end after write end is closed.
refcnt: 2
};
pipe.buckets.push({
buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE),
offset: 0,
roffset: 0
});
var rName = PIPEFS.nextname();
var wName = PIPEFS.nextname();
var rNode = FS.createNode(PIPEFS.root, rName, 4096, 0);
var wNode = FS.createNode(PIPEFS.root, wName, 4096, 0);
rNode.pipe = pipe;
wNode.pipe = pipe;
var readableStream = FS.createStream({
path: rName,
node: rNode,
flags: 0,
seekable: false,
stream_ops: PIPEFS.stream_ops
});
rNode.stream = readableStream;
var writableStream = FS.createStream({
path: wName,
node: wNode,
flags: 1,
seekable: false,
stream_ops: PIPEFS.stream_ops
});
wNode.stream = writableStream;
return {
readable_fd: readableStream.fd,
writable_fd: writableStream.fd
};
},
stream_ops: {
poll(stream) {
var pipe = stream.node.pipe;
if ((stream.flags & 2097155) === 1) {
return (256 | 4);
}
if (pipe.buckets.length > 0) {
for (var i = 0; i < pipe.buckets.length; i++) {
var bucket = pipe.buckets[i];
if (bucket.offset - bucket.roffset > 0) {
return (64 | 1);
}
}
}
return 0;
},
ioctl(stream, request, varargs) {
return 28;
},
fsync(stream) {
return 28;
},
read(stream, buffer, offset, length, position) {
/* ignored */ var pipe = stream.node.pipe;
var currentLength = 0;
for (var i = 0; i < pipe.buckets.length; i++) {
var bucket = pipe.buckets[i];
currentLength += bucket.offset - bucket.roffset;
}
var data = buffer.subarray(offset, offset + length);
if (length <= 0) {
return 0;
}
if (currentLength == 0) {
// Behave as if the read end is always non-blocking
throw new FS.ErrnoError(6);
}
var toRead = Math.min(currentLength, length);
var totalRead = toRead;
var toRemove = 0;
for (var i = 0; i < pipe.buckets.length; i++) {
var currBucket = pipe.buckets[i];
var bucketSize = currBucket.offset - currBucket.roffset;
if (toRead <= bucketSize) {
var tmpSlice = currBucket.buffer.subarray(currBucket.roffset, currBucket.offset);
if (toRead < bucketSize) {
tmpSlice = tmpSlice.subarray(0, toRead);
currBucket.roffset += toRead;
} else {
toRemove++;
}
data.set(tmpSlice);
break;
} else {
var tmpSlice = currBucket.buffer.subarray(currBucket.roffset, currBucket.offset);
data.set(tmpSlice);
data = data.subarray(tmpSlice.byteLength);
toRead -= tmpSlice.byteLength;
toRemove++;
}
}
if (toRemove && toRemove == pipe.buckets.length) {
// Do not generate excessive garbage in use cases such as
// write several bytes, read everything, write several bytes, read everything...
toRemove--;
pipe.buckets[toRemove].offset = 0;
pipe.buckets[toRemove].roffset = 0;
}
pipe.buckets.splice(0, toRemove);
return totalRead;
},
write(stream, buffer, offset, length, position) {
/* ignored */ var pipe = stream.node.pipe;
var data = buffer.subarray(offset, offset + length);
var dataLen = data.byteLength;
if (dataLen <= 0) {
return 0;
}
var currBucket = null;
if (pipe.buckets.length == 0) {
currBucket = {
buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE),
offset: 0,
roffset: 0
};
pipe.buckets.push(currBucket);
} else {
currBucket = pipe.buckets[pipe.buckets.length - 1];
}
assert(currBucket.offset <= PIPEFS.BUCKET_BUFFER_SIZE);
var freeBytesInCurrBuffer = PIPEFS.BUCKET_BUFFER_SIZE - currBucket.offset;
if (freeBytesInCurrBuffer >= dataLen) {
currBucket.buffer.set(data, currBucket.offset);
currBucket.offset += dataLen;
return dataLen;
} else if (freeBytesInCurrBuffer > 0) {
currBucket.buffer.set(data.subarray(0, freeBytesInCurrBuffer), currBucket.offset);
currBucket.offset += freeBytesInCurrBuffer;
data = data.subarray(freeBytesInCurrBuffer, data.byteLength);
}
var numBuckets = (data.byteLength / PIPEFS.BUCKET_BUFFER_SIZE) | 0;
var remElements = data.byteLength % PIPEFS.BUCKET_BUFFER_SIZE;
for (var i = 0; i < numBuckets; i++) {
var newBucket = {
buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE),
offset: PIPEFS.BUCKET_BUFFER_SIZE,
roffset: 0
};
pipe.buckets.push(newBucket);
newBucket.buffer.set(data.subarray(0, PIPEFS.BUCKET_BUFFER_SIZE));
data = data.subarray(PIPEFS.BUCKET_BUFFER_SIZE, data.byteLength);
}
if (remElements > 0) {
var newBucket = {
buffer: new Uint8Array(PIPEFS.BUCKET_BUFFER_SIZE),
offset: data.byteLength,
roffset: 0
};
pipe.buckets.push(newBucket);
newBucket.buffer.set(data);
}
return dataLen;
},
close(stream) {
var pipe = stream.node.pipe;
pipe.refcnt--;
if (pipe.refcnt === 0) {
pipe.buckets = null;
}
}
},
nextname() {
if (!PIPEFS.nextname.current) {
PIPEFS.nextname.current = 0;
}
return "pipe[" + (PIPEFS.nextname.current++) + "]";
}
};
function ___syscall_pipe(fdPtr) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(13, 0, 1, fdPtr);
try {
if (fdPtr == 0) {
throw new FS.ErrnoError(21);
}
var res = PIPEFS.createPipe();
GROWABLE_HEAP_I32()[((fdPtr) >> 2)] = res.readable_fd;
GROWABLE_HEAP_I32()[(((fdPtr) + (4)) >> 2)] = res.writable_fd;
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var SOCKFS = {
websocketArgs: {},
callbacks: {},
on(event, callback) {
SOCKFS.callbacks[event] = callback;
},
emit(event, param) {
SOCKFS.callbacks[event]?.(param);
},
mount(mount) {
// The incomming Module['websocket'] can be used for configuring
// configuring subprotocol/url, etc
SOCKFS.websocketArgs = Module["websocket"] || {};
// Add the Event registration mechanism to the exported websocket configuration
// object so we can register network callbacks from native JavaScript too.
// For more documentation see system/include/emscripten/emscripten.h
(Module["websocket"] ??= {})["on"] = SOCKFS.on;
return FS.createNode(null, "/", 16895, 0);
},
createSocket(family, type, protocol) {
type &= ~526336;
// Some applications may pass it; it makes no sense for a single process.
var streaming = type == 1;
if (streaming && protocol && protocol != 6) {
throw new FS.ErrnoError(66);
}
// create our internal socket structure
var sock = {
family,
type,
protocol,
server: null,
error: null,
// Used in getsockopt for SOL_SOCKET/SO_ERROR test
peers: {},
pending: [],
recv_queue: [],
sock_ops: SOCKFS.websocket_sock_ops
};
// create the filesystem node to store the socket structure
var name = SOCKFS.nextname();
var node = FS.createNode(SOCKFS.root, name, 49152, 0);
node.sock = sock;
// and the wrapping stream that enables library functions such
// as read and write to indirectly interact with the socket
var stream = FS.createStream({
path: name,
node,
flags: 2,
seekable: false,
stream_ops: SOCKFS.stream_ops
});
// map the new stream to the socket structure (sockets have a 1:1
// relationship with a stream)
sock.stream = stream;
return sock;
},
getSocket(fd) {
var stream = FS.getStream(fd);
if (!stream || !FS.isSocket(stream.node.mode)) {
return null;
}
return stream.node.sock;
},
stream_ops: {
poll(stream) {
var sock = stream.node.sock;
return sock.sock_ops.poll(sock);
},
ioctl(stream, request, varargs) {
var sock = stream.node.sock;
return sock.sock_ops.ioctl(sock, request, varargs);
},
read(stream, buffer, offset, length, position) {
/* ignored */ var sock = stream.node.sock;
var msg = sock.sock_ops.recvmsg(sock, length);
if (!msg) {
// socket is closed
return 0;
}
buffer.set(msg.buffer, offset);
return msg.buffer.length;
},
write(stream, buffer, offset, length, position) {
/* ignored */ var sock = stream.node.sock;
return sock.sock_ops.sendmsg(sock, buffer, offset, length);
},
close(stream) {
var sock = stream.node.sock;
sock.sock_ops.close(sock);
}
},
nextname() {
if (!SOCKFS.nextname.current) {
SOCKFS.nextname.current = 0;
}
return `socket[${SOCKFS.nextname.current++}]`;
},
websocket_sock_ops: {
createPeer(sock, addr, port) {
var ws;
if (typeof addr == "object") {
ws = addr;
addr = null;
port = null;
}
if (ws) {
// for sockets that've already connected (e.g. we're the server)
// we can inspect the _socket property for the address
if (ws._socket) {
addr = ws._socket.remoteAddress;
port = ws._socket.remotePort;
} else // if we're just now initializing a connection to the remote,
// inspect the url property
{
var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url);
if (!result) {
throw new Error("WebSocket URL must be in the format ws(s)://address:port");
}
addr = result[1];
port = parseInt(result[2], 10);
}
} else {
// create the actual websocket object and connect
try {
// The default value is 'ws://' the replace is needed because the compiler replaces '//' comments with '#'
// comments without checking context, so we'd end up with ws:#, the replace swaps the '#' for '//' again.
var url = "ws:#".replace("#", "//");
// Make the WebSocket subprotocol (Sec-WebSocket-Protocol) default to binary if no configuration is set.
var subProtocols = "binary";
// The default value is 'binary'
// The default WebSocket options
var opts = undefined;
// Fetch runtime WebSocket URL config.
if (SOCKFS.websocketArgs["url"]) {
url = SOCKFS.websocketArgs["url"];
}
// Fetch runtime WebSocket subprotocol config.
if (SOCKFS.websocketArgs["subprotocol"]) {
subProtocols = SOCKFS.websocketArgs["subprotocol"];
} else if (SOCKFS.websocketArgs["subprotocol"] === null) {
subProtocols = "null";
}
if (url === "ws://" || url === "wss://") {
// Is the supplied URL config just a prefix, if so complete it.
var parts = addr.split("/");
url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/");
}
if (subProtocols !== "null") {
// The regex trims the string (removes spaces at the beginning and end, then splits the string by
// <any space>,<any space> into an Array. Whitespace removal is important for Websockify and ws.
subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */);
opts = subProtocols;
}
// If node we use the ws library.
var WebSocketConstructor;
if (ENVIRONMENT_IS_NODE) {
WebSocketConstructor = /** @type{(typeof WebSocket)} */ (require("ws"));
} else {
WebSocketConstructor = WebSocket;
}
ws = new WebSocketConstructor(url, opts);
ws.binaryType = "arraybuffer";
} catch (e) {
throw new FS.ErrnoError(23);
}
}
var peer = {
addr,
port,
socket: ws,
msg_send_queue: []
};
SOCKFS.websocket_sock_ops.addPeer(sock, peer);
SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer);
// if this is a bound dgram socket, send the port number first to allow
// us to override the ephemeral port reported to us by remotePort on the
// remote end.
if (sock.type === 2 && typeof sock.sport != "undefined") {
peer.msg_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), ((sock.sport & 65280) >> 8), (sock.sport & 255) ]));
}
return peer;
},
getPeer(sock, addr, port) {
return sock.peers[addr + ":" + port];
},
addPeer(sock, peer) {
sock.peers[peer.addr + ":" + peer.port] = peer;
},
removePeer(sock, peer) {
delete sock.peers[peer.addr + ":" + peer.port];
},
handlePeerEvents(sock, peer) {
var first = true;
var handleOpen = function() {
sock.connecting = false;
SOCKFS.emit("open", sock.stream.fd);
try {
var queued = peer.msg_send_queue.shift();
while (queued) {
peer.socket.send(queued);
queued = peer.msg_send_queue.shift();
}
} catch (e) {
// not much we can do here in the way of proper error handling as we've already
// lied and said this data was sent. shut it down.
peer.socket.close();
}
};
function handleMessage(data) {
if (typeof data == "string") {
var encoder = new TextEncoder;
// should be utf-8
data = encoder.encode(data);
} else // make a typed array from the string
{
assert(data.byteLength !== undefined);
// must receive an ArrayBuffer
if (data.byteLength == 0) {
// An empty ArrayBuffer will emit a pseudo disconnect event
// as recv/recvmsg will return zero which indicates that a socket
// has performed a shutdown although the connection has not been disconnected yet.
return;
}
data = new Uint8Array(data);
}
// if this is the port message, override the peer's port with it
var wasfirst = first;
first = false;
if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) {
// update the peer's port and it's key in the peer map
var newport = ((data[8] << 8) | data[9]);
SOCKFS.websocket_sock_ops.removePeer(sock, peer);
peer.port = newport;
SOCKFS.websocket_sock_ops.addPeer(sock, peer);
return;
}
sock.recv_queue.push({
addr: peer.addr,
port: peer.port,
data
});
SOCKFS.emit("message", sock.stream.fd);
}
if (ENVIRONMENT_IS_NODE) {
peer.socket.on("open", handleOpen);
peer.socket.on("message", function(data, isBinary) {
if (!isBinary) {
return;
}
handleMessage((new Uint8Array(data)).buffer);
});
// copy from node Buffer -> ArrayBuffer
peer.socket.on("close", function() {
SOCKFS.emit("close", sock.stream.fd);
});
peer.socket.on("error", function(error) {
// Although the ws library may pass errors that may be more descriptive than
// ECONNREFUSED they are not necessarily the expected error code e.g.
// ENOTFOUND on getaddrinfo seems to be node.js specific, so using ECONNREFUSED
// is still probably the most useful thing to do.
sock.error = 14;
// Used in getsockopt for SOL_SOCKET/SO_ERROR test.
SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
});
} else {
peer.socket.onopen = handleOpen;
peer.socket.onclose = function() {
SOCKFS.emit("close", sock.stream.fd);
};
peer.socket.onmessage = function peer_socket_onmessage(event) {
handleMessage(event.data);
};
peer.socket.onerror = function(error) {
// The WebSocket spec only allows a 'simple event' to be thrown on error,
// so we only really know as much as ECONNREFUSED.
sock.error = 14;
// Used in getsockopt for SOL_SOCKET/SO_ERROR test.
SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
};
}
},
poll(sock) {
if (sock.type === 1 && sock.server) {
// listen sockets should only say they're available for reading
// if there are pending clients.
return sock.pending.length ? (64 | 1) : 0;
}
var mask = 0;
var dest = sock.type === 1 ? // we only care about the socket state for connection-based sockets
SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null;
if (sock.recv_queue.length || !dest || // connection-less sockets are always ready to read
(dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) {
// let recv return 0 once closed
mask |= (64 | 1);
}
if (!dest || // connection-less sockets are always ready to write
(dest && dest.socket.readyState === dest.socket.OPEN)) {
mask |= 4;
}
if ((dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) {
// When an non-blocking connect fails mark the socket as writable.
// Its up to the calling code to then use getsockopt with SO_ERROR to
// retrieve the error.
// See https://man7.org/linux/man-pages/man2/connect.2.html
if (sock.connecting) {
mask |= 4;
} else {
mask |= 16;
}
}
return mask;
},
ioctl(sock, request, arg) {
switch (request) {
case 21531:
var bytes = 0;
if (sock.recv_queue.length) {
bytes = sock.recv_queue[0].data.length;
}
GROWABLE_HEAP_I32()[((arg) >> 2)] = bytes;
return 0;
default:
return 28;
}
},
close(sock) {
// if we've spawned a listen server, close it
if (sock.server) {
try {
sock.server.close();
} catch (e) {}
sock.server = null;
}
// close any peer connections
var peers = Object.keys(sock.peers);
for (var i = 0; i < peers.length; i++) {
var peer = sock.peers[peers[i]];
try {
peer.socket.close();
} catch (e) {}
SOCKFS.websocket_sock_ops.removePeer(sock, peer);
}
return 0;
},
bind(sock, addr, port) {
if (typeof sock.saddr != "undefined" || typeof sock.sport != "undefined") {
throw new FS.ErrnoError(28);
}
// already bound
sock.saddr = addr;
sock.sport = port;
// in order to emulate dgram sockets, we need to launch a listen server when
// binding on a connection-less socket
// note: this is only required on the server side
if (sock.type === 2) {
// close the existing server if it exists
if (sock.server) {
sock.server.close();
sock.server = null;
}
// swallow error operation not supported error that occurs when binding in the
// browser where this isn't supported
try {
sock.sock_ops.listen(sock, 0);
} catch (e) {
if (!(e.name === "ErrnoError")) throw e;
if (e.errno !== 138) throw e;
}
}
},
connect(sock, addr, port) {
if (sock.server) {
throw new FS.ErrnoError(138);
}
// TODO autobind
// if (!sock.addr && sock.type == 2) {
// }
// early out if we're already connected / in the middle of connecting
if (typeof sock.daddr != "undefined" && typeof sock.dport != "undefined") {
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
if (dest) {
if (dest.socket.readyState === dest.socket.CONNECTING) {
throw new FS.ErrnoError(7);
} else {
throw new FS.ErrnoError(30);
}
}
}
// add the socket to our peer list and set our
// destination address / port to match
var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
sock.daddr = peer.addr;
sock.dport = peer.port;
// because we cannot synchronously block to wait for the WebSocket
// connection to complete, we return here pretending that the connection
// was a success.
sock.connecting = true;
},
listen(sock, backlog) {
if (!ENVIRONMENT_IS_NODE) {
throw new FS.ErrnoError(138);
}
if (sock.server) {
throw new FS.ErrnoError(28);
}
// already listening
var WebSocketServer = require("ws").Server;
var host = sock.saddr;
sock.server = new WebSocketServer({
host,
port: sock.sport
});
// TODO support backlog
SOCKFS.emit("listen", sock.stream.fd);
// Send Event with listen fd.
sock.server.on("connection", function(ws) {
if (sock.type === 1) {
var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol);
// create a peer on the new socket
var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws);
newsock.daddr = peer.addr;
newsock.dport = peer.port;
// push to queue for accept to pick up
sock.pending.push(newsock);
SOCKFS.emit("connection", newsock.stream.fd);
} else {
// create a peer on the listen socket so calling sendto
// with the listen socket and an address will resolve
// to the correct client
SOCKFS.websocket_sock_ops.createPeer(sock, ws);
SOCKFS.emit("connection", sock.stream.fd);
}
});
sock.server.on("close", function() {
SOCKFS.emit("close", sock.stream.fd);
sock.server = null;
});
sock.server.on("error", function(error) {
// Although the ws library may pass errors that may be more descriptive than
// ECONNREFUSED they are not necessarily the expected error code e.g.
// ENOTFOUND on getaddrinfo seems to be node.js specific, so using EHOSTUNREACH
// is still probably the most useful thing to do. This error shouldn't
// occur in a well written app as errors should get trapped in the compiled
// app's own getaddrinfo call.
sock.error = 23;
// Used in getsockopt for SOL_SOCKET/SO_ERROR test.
SOCKFS.emit("error", [ sock.stream.fd, sock.error, "EHOSTUNREACH: Host is unreachable" ]);
});
},
// don't throw
accept(listensock) {
if (!listensock.server || !listensock.pending.length) {
throw new FS.ErrnoError(28);
}
var newsock = listensock.pending.shift();
newsock.stream.flags = listensock.stream.flags;
return newsock;
},
getname(sock, peer) {
var addr, port;
if (peer) {
if (sock.daddr === undefined || sock.dport === undefined) {
throw new FS.ErrnoError(53);
}
addr = sock.daddr;
port = sock.dport;
} else {
// TODO saddr and sport will be set for bind()'d UDP sockets, but what
// should we be returning for TCP sockets that've been connect()'d?
addr = sock.saddr || 0;
port = sock.sport || 0;
}
return {
addr,
port
};
},
sendmsg(sock, buffer, offset, length, addr, port) {
if (sock.type === 2) {
// connection-less sockets will honor the message address,
// and otherwise fall back to the bound destination address
if (addr === undefined || port === undefined) {
addr = sock.daddr;
port = sock.dport;
}
// if there was no address to fall back to, error out
if (addr === undefined || port === undefined) {
throw new FS.ErrnoError(17);
}
} else {
// connection-based sockets will only use the bound
addr = sock.daddr;
port = sock.dport;
}
// find the peer for the destination address
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port);
// early out if not connected with a connection-based socket
if (sock.type === 1) {
if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
throw new FS.ErrnoError(53);
}
}
// create a copy of the incoming data to send, as the WebSocket API
// doesn't work entirely with an ArrayBufferView, it'll just send
// the entire underlying buffer
if (ArrayBuffer.isView(buffer)) {
offset += buffer.byteOffset;
buffer = buffer.buffer;
}
var data = buffer.slice(offset, offset + length);
// WebSockets .send() does not allow passing a SharedArrayBuffer, so
// clone the the SharedArrayBuffer as regular ArrayBuffer before
// sending.
if (data instanceof SharedArrayBuffer) {
data = new Uint8Array(new Uint8Array(data)).buffer;
}
// if we don't have a cached connectionless UDP datagram connection, or
// the TCP socket is still connecting, queue the message to be sent upon
// connect, and lie, saying the data was sent now.
if (!dest || dest.socket.readyState !== dest.socket.OPEN) {
// if we're not connected, open a new connection
if (sock.type === 2) {
if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
}
}
dest.msg_send_queue.push(data);
return length;
}
try {
// send the actual data
dest.socket.send(data);
return length;
} catch (e) {
throw new FS.ErrnoError(28);
}
},
recvmsg(sock, length) {
// http://pubs.opengroup.org/onlinepubs/7908799/xns/recvmsg.html
if (sock.type === 1 && sock.server) {
// tcp servers should not be recv()'ing on the listen socket
throw new FS.ErrnoError(53);
}
var queued = sock.recv_queue.shift();
if (!queued) {
if (sock.type === 1) {
var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
if (!dest) {
// if we have a destination address but are not connected, error out
throw new FS.ErrnoError(53);
}
if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
// return null if the socket has closed
return null;
}
// else, our socket is in a valid state but truly has nothing available
throw new FS.ErrnoError(6);
}
throw new FS.ErrnoError(6);
}
// queued.data will be an ArrayBuffer if it's unadulterated, but if it's
// requeued TCP data it'll be an ArrayBufferView
var queuedLength = queued.data.byteLength || queued.data.length;
var queuedOffset = queued.data.byteOffset || 0;
var queuedBuffer = queued.data.buffer || queued.data;
var bytesRead = Math.min(length, queuedLength);
var res = {
buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead),
addr: queued.addr,
port: queued.port
};
// push back any unread data for TCP connections
if (sock.type === 1 && bytesRead < queuedLength) {
var bytesRemaining = queuedLength - bytesRead;
queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining);
sock.recv_queue.unshift(queued);
}
return res;
}
}
};
var getSocketFromFD = fd => {
var socket = SOCKFS.getSocket(fd);
if (!socket) throw new FS.ErrnoError(8);
return socket;
};
var Sockets = {
BUFFER_SIZE: 10240,
MAX_BUFFER_SIZE: 10485760,
nextFd: 1,
fds: {},
nextport: 1,
maxport: 65535,
peer: null,
connections: {},
portmap: {},
localAddr: 4261412874,
addrPool: [ 33554442, 50331658, 67108874, 83886090, 100663306, 117440522, 134217738, 150994954, 167772170, 184549386, 201326602, 218103818, 234881034 ]
};
var inetPton4 = str => {
var b = str.split(".");
for (var i = 0; i < 4; i++) {
var tmp = Number(b[i]);
if (isNaN(tmp)) return null;
b[i] = tmp;
}
return (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) >>> 0;
};
/** @suppress {checkTypes} */ var jstoi_q = str => parseInt(str);
var inetPton6 = str => {
var words;
var w, offset, z, i;
/* http://home.deds.nl/~aeron/regex/ */ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i;
var parts = [];
if (!valid6regx.test(str)) {
return null;
}
if (str === "::") {
return [ 0, 0, 0, 0, 0, 0, 0, 0 ];
}
// Z placeholder to keep track of zeros when splitting the string on ":"
if (str.startsWith("::")) {
str = str.replace("::", "Z:");
} else // leading zeros case
{
str = str.replace("::", ":Z:");
}
if (str.indexOf(".") > 0) {
// parse IPv4 embedded stress
str = str.replace(new RegExp("[.]", "g"), ":");
words = str.split(":");
words[words.length - 4] = jstoi_q(words[words.length - 4]) + jstoi_q(words[words.length - 3]) * 256;
words[words.length - 3] = jstoi_q(words[words.length - 2]) + jstoi_q(words[words.length - 1]) * 256;
words = words.slice(0, words.length - 2);
} else {
words = str.split(":");
}
offset = 0;
z = 0;
for (w = 0; w < words.length; w++) {
if (typeof words[w] == "string") {
if (words[w] === "Z") {
// compressed zeros - write appropriate number of zero words
for (z = 0; z < (8 - words.length + 1); z++) {
parts[w + z] = 0;
}
offset = z - 1;
} else {
// parse hex to field to 16-bit value and write it in network byte-order
parts[w + offset] = _htons(parseInt(words[w], 16));
}
} else {
// parsed IPv4 words
parts[w + offset] = words[w];
}
}
return [ (parts[1] << 16) | parts[0], (parts[3] << 16) | parts[2], (parts[5] << 16) | parts[4], (parts[7] << 16) | parts[6] ];
};
/** @param {number=} addrlen */ var writeSockaddr = (sa, family, addr, port, addrlen) => {
switch (family) {
case 2:
addr = inetPton4(addr);
zeroMemory(sa, 16);
if (addrlen) {
GROWABLE_HEAP_I32()[((addrlen) >> 2)] = 16;
}
GROWABLE_HEAP_I16()[((sa) >> 1)] = family;
GROWABLE_HEAP_I32()[(((sa) + (4)) >> 2)] = addr;
GROWABLE_HEAP_I16()[(((sa) + (2)) >> 1)] = _htons(port);
break;
case 10:
addr = inetPton6(addr);
zeroMemory(sa, 28);
if (addrlen) {
GROWABLE_HEAP_I32()[((addrlen) >> 2)] = 28;
}
GROWABLE_HEAP_I32()[((sa) >> 2)] = family;
GROWABLE_HEAP_I32()[(((sa) + (8)) >> 2)] = addr[0];
GROWABLE_HEAP_I32()[(((sa) + (12)) >> 2)] = addr[1];
GROWABLE_HEAP_I32()[(((sa) + (16)) >> 2)] = addr[2];
GROWABLE_HEAP_I32()[(((sa) + (20)) >> 2)] = addr[3];
GROWABLE_HEAP_I16()[(((sa) + (2)) >> 1)] = _htons(port);
break;
default:
return 5;
}
return 0;
};
var DNS = {
address_map: {
id: 1,
addrs: {},
names: {}
},
lookup_name(name) {
// If the name is already a valid ipv4 / ipv6 address, don't generate a fake one.
var res = inetPton4(name);
if (res !== null) {
return name;
}
res = inetPton6(name);
if (res !== null) {
return name;
}
// See if this name is already mapped.
var addr;
if (DNS.address_map.addrs[name]) {
addr = DNS.address_map.addrs[name];
} else {
var id = DNS.address_map.id++;
assert(id < 65535, "exceeded max address mappings of 65535");
addr = "172.29." + (id & 255) + "." + (id & 65280);
DNS.address_map.names[addr] = name;
DNS.address_map.addrs[name] = addr;
}
return addr;
},
lookup_addr(addr) {
if (DNS.address_map.names[addr]) {
return DNS.address_map.names[addr];
}
return null;
}
};
function ___syscall_recvfrom(fd, buf, len, flags, addr, addrlen) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(14, 0, 1, fd, buf, len, flags, addr, addrlen);
try {
var sock = getSocketFromFD(fd);
var msg = sock.sock_ops.recvmsg(sock, len);
if (!msg) return 0;
// socket is closed
if (addr) {
var errno = writeSockaddr(addr, sock.family, DNS.lookup_name(msg.addr), msg.port, addrlen);
}
GROWABLE_HEAP_U8().set(msg.buffer, buf);
return msg.buffer.byteLength;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_renameat(olddirfd, oldpath, newdirfd, newpath) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(15, 0, 1, olddirfd, oldpath, newdirfd, newpath);
try {
oldpath = SYSCALLS.getStr(oldpath);
newpath = SYSCALLS.getStr(newpath);
oldpath = SYSCALLS.calculateAt(olddirfd, oldpath);
newpath = SYSCALLS.calculateAt(newdirfd, newpath);
FS.rename(oldpath, newpath);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_rmdir(path) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(16, 0, 1, path);
try {
path = SYSCALLS.getStr(path);
FS.rmdir(path);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var inetNtop4 = addr => (addr & 255) + "." + ((addr >> 8) & 255) + "." + ((addr >> 16) & 255) + "." + ((addr >> 24) & 255);
var inetNtop6 = ints => {
// ref: http://www.ietf.org/rfc/rfc2373.txt - section 2.5.4
// Format for IPv4 compatible and mapped 128-bit IPv6 Addresses
// 128-bits are split into eight 16-bit words
// stored in network byte order (big-endian)
// | 80 bits | 16 | 32 bits |
// +-----------------------------------------------------------------+
// | 10 bytes | 2 | 4 bytes |
// +--------------------------------------+--------------------------+
// + 5 words | 1 | 2 words |
// +--------------------------------------+--------------------------+
// |0000..............................0000|0000| IPv4 ADDRESS | (compatible)
// +--------------------------------------+----+---------------------+
// |0000..............................0000|FFFF| IPv4 ADDRESS | (mapped)
// +--------------------------------------+----+---------------------+
var str = "";
var word = 0;
var longest = 0;
var lastzero = 0;
var zstart = 0;
var len = 0;
var i = 0;
var parts = [ ints[0] & 65535, (ints[0] >> 16), ints[1] & 65535, (ints[1] >> 16), ints[2] & 65535, (ints[2] >> 16), ints[3] & 65535, (ints[3] >> 16) ];
// Handle IPv4-compatible, IPv4-mapped, loopback and any/unspecified addresses
var hasipv4 = true;
var v4part = "";
// check if the 10 high-order bytes are all zeros (first 5 words)
for (i = 0; i < 5; i++) {
if (parts[i] !== 0) {
hasipv4 = false;
break;
}
}
if (hasipv4) {
// low-order 32-bits store an IPv4 address (bytes 13 to 16) (last 2 words)
v4part = inetNtop4(parts[6] | (parts[7] << 16));
// IPv4-mapped IPv6 address if 16-bit value (bytes 11 and 12) == 0xFFFF (6th word)
if (parts[5] === -1) {
str = "::ffff:";
str += v4part;
return str;
}
// IPv4-compatible IPv6 address if 16-bit value (bytes 11 and 12) == 0x0000 (6th word)
if (parts[5] === 0) {
str = "::";
//special case IPv6 addresses
if (v4part === "0.0.0.0") v4part = "";
// any/unspecified address
if (v4part === "0.0.0.1") v4part = "1";
// loopback address
str += v4part;
return str;
}
}
// Handle all other IPv6 addresses
// first run to find the longest contiguous zero words
for (word = 0; word < 8; word++) {
if (parts[word] === 0) {
if (word - lastzero > 1) {
len = 0;
}
lastzero = word;
len++;
}
if (len > longest) {
longest = len;
zstart = word - longest + 1;
}
}
for (word = 0; word < 8; word++) {
if (longest > 1) {
// compress contiguous zeros - to produce "::"
if (parts[word] === 0 && word >= zstart && word < (zstart + longest)) {
if (word === zstart) {
str += ":";
if (zstart === 0) str += ":";
}
//leading zeros case
continue;
}
}
// converts 16-bit words from big-endian to little-endian before converting to hex string
str += Number(_ntohs(parts[word] & 65535)).toString(16);
str += word < 7 ? ":" : "";
}
return str;
};
var readSockaddr = (sa, salen) => {
// family / port offsets are common to both sockaddr_in and sockaddr_in6
var family = GROWABLE_HEAP_I16()[((sa) >> 1)];
var port = _ntohs(GROWABLE_HEAP_U16()[(((sa) + (2)) >> 1)]);
var addr;
switch (family) {
case 2:
if (salen !== 16) {
return {
errno: 28
};
}
addr = GROWABLE_HEAP_I32()[(((sa) + (4)) >> 2)];
addr = inetNtop4(addr);
break;
case 10:
if (salen !== 28) {
return {
errno: 28
};
}
addr = [ GROWABLE_HEAP_I32()[(((sa) + (8)) >> 2)], GROWABLE_HEAP_I32()[(((sa) + (12)) >> 2)], GROWABLE_HEAP_I32()[(((sa) + (16)) >> 2)], GROWABLE_HEAP_I32()[(((sa) + (20)) >> 2)] ];
addr = inetNtop6(addr);
break;
default:
return {
errno: 5
};
}
return {
family,
addr,
port
};
};
var getSocketAddress = (addrp, addrlen) => {
var info = readSockaddr(addrp, addrlen);
if (info.errno) throw new FS.ErrnoError(info.errno);
info.addr = DNS.lookup_addr(info.addr) || info.addr;
return info;
};
function ___syscall_sendto(fd, message, length, flags, addr, addr_len) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(17, 0, 1, fd, message, length, flags, addr, addr_len);
try {
var sock = getSocketFromFD(fd);
if (!addr) {
// send, no address provided
return FS.write(sock.stream, GROWABLE_HEAP_I8(), message, length);
}
var dest = getSocketAddress(addr, addr_len);
// sendto an address
return sock.sock_ops.sendmsg(sock, GROWABLE_HEAP_I8(), message, length, dest.addr, dest.port);
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_stat64(path, buf) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(18, 0, 1, path, buf);
try {
path = SYSCALLS.getStr(path);
return SYSCALLS.doStat(FS.stat, path, buf);
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function ___syscall_unlinkat(dirfd, path, flags) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(19, 0, 1, dirfd, path, flags);
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
if (flags === 0) {
FS.unlink(path);
} else if (flags === 512) {
FS.rmdir(path);
} else {
abort("Invalid flags passed to unlinkat");
}
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var __abort_js = () => abort("");
var nowIsMonotonic = 1;
var __emscripten_get_now_is_monotonic = () => nowIsMonotonic;
var __emscripten_init_main_thread_js = tb => {
// Pass the thread address to the native code where they stored in wasm
// globals which act as a form of TLS. Global constructors trying
// to access this value will read the wrong value, but that is UB anyway.
__emscripten_thread_init(tb, /*is_main=*/ !ENVIRONMENT_IS_WORKER, /*is_runtime=*/ 1, /*can_block=*/ !ENVIRONMENT_IS_WEB, /*default_stacksize=*/ 4194304, /*start_profiling=*/ false);
PThread.threadInitTLS();
};
var maybeExit = () => {
if (!keepRuntimeAlive()) {
try {
if (ENVIRONMENT_IS_PTHREAD) __emscripten_thread_exit(EXITSTATUS); else _exit(EXITSTATUS);
} catch (e) {
handleException(e);
}
}
};
var callUserCallback = func => {
if (ABORT) {
return;
}
try {
func();
maybeExit();
} catch (e) {
handleException(e);
}
};
var __emscripten_thread_mailbox_await = pthread_ptr => {
if (typeof Atomics.waitAsync === "function") {
// Wait on the pthread's initial self-pointer field because it is easy and
// safe to access from sending threads that need to notify the waiting
// thread.
// TODO: How to make this work with wasm64?
var wait = Atomics.waitAsync(GROWABLE_HEAP_I32(), ((pthread_ptr) >> 2), pthread_ptr);
wait.value.then(checkMailbox);
var waitingAsync = pthread_ptr + 128;
Atomics.store(GROWABLE_HEAP_I32(), ((waitingAsync) >> 2), 1);
}
};
// If `Atomics.waitAsync` is not implemented, then we will always fall back
// to postMessage and there is no need to do anything here.
var checkMailbox = () => {
// Only check the mailbox if we have a live pthread runtime. We implement
// pthread_self to return 0 if there is no live runtime.
var pthread_ptr = _pthread_self();
if (pthread_ptr) {
// If we are using Atomics.waitAsync as our notification mechanism, wait
// for a notification before processing the mailbox to avoid missing any
// work that could otherwise arrive after we've finished processing the
// mailbox and before we're ready for the next notification.
__emscripten_thread_mailbox_await(pthread_ptr);
callUserCallback(__emscripten_check_mailbox);
}
};
var __emscripten_notify_mailbox_postmessage = (targetThread, currThreadId) => {
if (targetThread == currThreadId) {
setTimeout(checkMailbox);
} else if (ENVIRONMENT_IS_PTHREAD) {
postMessage({
targetThread,
cmd: "checkMailbox"
});
} else {
var worker = PThread.pthreads[targetThread];
if (!worker) {
return;
}
worker.postMessage({
cmd: "checkMailbox"
});
}
};
var proxiedJSCallArgs = [];
var __emscripten_receive_on_main_thread_js = (funcIndex, emAsmAddr, callingThread, numCallArgs, args) => {
// Sometimes we need to backproxy events to the calling thread (e.g.
// HTML5 DOM events handlers such as
// emscripten_set_mousemove_callback()), so keep track in a globally
// accessible variable about the thread that initiated the proxying.
proxiedJSCallArgs.length = numCallArgs;
var b = ((args) >> 3);
for (var i = 0; i < numCallArgs; i++) {
proxiedJSCallArgs[i] = GROWABLE_HEAP_F64()[b + i];
}
// Proxied JS library funcs use funcIndex and EM_ASM functions use emAsmAddr
var func = emAsmAddr ? ASM_CONSTS[emAsmAddr] : proxiedFunctionTable[funcIndex];
PThread.currentProxiedOperationCallerThread = callingThread;
var rtn = func(...proxiedJSCallArgs);
PThread.currentProxiedOperationCallerThread = 0;
return rtn;
};
var __emscripten_runtime_keepalive_clear = () => {
noExitRuntime = false;
runtimeKeepaliveCounter = 0;
};
var __emscripten_thread_cleanup = thread => {
// Called when a thread needs to be cleaned up so it can be reused.
// A thread is considered reusable when it either returns from its
// entry point, calls pthread_exit, or acts upon a cancellation.
// Detached threads are responsible for calling this themselves,
// otherwise pthread_join is responsible for calling this.
if (!ENVIRONMENT_IS_PTHREAD) cleanupThread(thread); else postMessage({
cmd: "cleanupThread",
thread
});
};
var __emscripten_thread_set_strongref = thread => {
// Called when a thread needs to be strongly referenced.
// Currently only used for:
// - keeping the "main" thread alive in PROXY_TO_PTHREAD mode;
// - crashed threads that needs to propagate the uncaught exception
// back to the main thread.
if (ENVIRONMENT_IS_NODE) {
PThread.pthreads[thread].ref();
}
};
var __emscripten_throw_longjmp = () => {
throw Infinity;
};
var isLeapYear = year => year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0);
var MONTH_DAYS_LEAP_CUMULATIVE = [ 0, 31, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335 ];
var MONTH_DAYS_REGULAR_CUMULATIVE = [ 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 ];
var ydayFromDate = date => {
var leap = isLeapYear(date.getFullYear());
var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE);
var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1;
// -1 since it's days since Jan 1
return yday;
};
function __localtime_js(time_low, time_high, tmPtr) {
var time = convertI32PairToI53Checked(time_low, time_high);
var date = new Date(time * 1e3);
GROWABLE_HEAP_I32()[((tmPtr) >> 2)] = date.getSeconds();
GROWABLE_HEAP_I32()[(((tmPtr) + (4)) >> 2)] = date.getMinutes();
GROWABLE_HEAP_I32()[(((tmPtr) + (8)) >> 2)] = date.getHours();
GROWABLE_HEAP_I32()[(((tmPtr) + (12)) >> 2)] = date.getDate();
GROWABLE_HEAP_I32()[(((tmPtr) + (16)) >> 2)] = date.getMonth();
GROWABLE_HEAP_I32()[(((tmPtr) + (20)) >> 2)] = date.getFullYear() - 1900;
GROWABLE_HEAP_I32()[(((tmPtr) + (24)) >> 2)] = date.getDay();
var yday = ydayFromDate(date) | 0;
GROWABLE_HEAP_I32()[(((tmPtr) + (28)) >> 2)] = yday;
GROWABLE_HEAP_I32()[(((tmPtr) + (36)) >> 2)] = -(date.getTimezoneOffset() * 60);
// Attention: DST is in December in South, and some regions don't have DST at all.
var start = new Date(date.getFullYear(), 0, 1);
var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
var winterOffset = start.getTimezoneOffset();
var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0;
GROWABLE_HEAP_I32()[(((tmPtr) + (32)) >> 2)] = dst;
}
function __mmap_js(len, prot, flags, fd, offset_low, offset_high, allocated, addr) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(20, 0, 1, len, prot, flags, fd, offset_low, offset_high, allocated, addr);
var offset = convertI32PairToI53Checked(offset_low, offset_high);
try {
if (isNaN(offset)) return 61;
var stream = SYSCALLS.getStreamFromFD(fd);
var res = FS.mmap(stream, len, offset, prot, flags);
var ptr = res.ptr;
GROWABLE_HEAP_I32()[((allocated) >> 2)] = res.allocated;
GROWABLE_HEAP_U32()[((addr) >> 2)] = ptr;
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
function __munmap_js(addr, len, prot, flags, fd, offset_low, offset_high) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(21, 0, 1, addr, len, prot, flags, fd, offset_low, offset_high);
var offset = convertI32PairToI53Checked(offset_low, offset_high);
try {
var stream = SYSCALLS.getStreamFromFD(fd);
if (prot & 2) {
SYSCALLS.doMsync(addr, stream, len, flags, offset);
}
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return -e.errno;
}
}
var __tzset_js = (timezone, daylight, std_name, dst_name) => {
// TODO: Use (malleable) environment variables instead of system settings.
var currentYear = (new Date).getFullYear();
var winter = new Date(currentYear, 0, 1);
var summer = new Date(currentYear, 6, 1);
var winterOffset = winter.getTimezoneOffset();
var summerOffset = summer.getTimezoneOffset();
// Local standard timezone offset. Local standard time is not adjusted for
// daylight savings. This code uses the fact that getTimezoneOffset returns
// a greater value during Standard Time versus Daylight Saving Time (DST).
// Thus it determines the expected output during Standard Time, and it
// compares whether the output of the given date the same (Standard) or less
// (DST).
var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
// timezone is specified as seconds west of UTC ("The external variable
// `timezone` shall be set to the difference, in seconds, between
// Coordinated Universal Time (UTC) and local standard time."), the same
// as returned by stdTimezoneOffset.
// See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
GROWABLE_HEAP_U32()[((timezone) >> 2)] = stdTimezoneOffset * 60;
GROWABLE_HEAP_I32()[((daylight) >> 2)] = Number(winterOffset != summerOffset);
var extractZone = timezoneOffset => {
// Why inverse sign?
// Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
var sign = timezoneOffset >= 0 ? "-" : "+";
var absOffset = Math.abs(timezoneOffset);
var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
var minutes = String(absOffset % 60).padStart(2, "0");
return `UTC${sign}${hours}${minutes}`;
};
var winterName = extractZone(winterOffset);
var summerName = extractZone(summerOffset);
if (summerOffset < winterOffset) {
// Northern hemisphere
stringToUTF8(winterName, std_name, 17);
stringToUTF8(summerName, dst_name, 17);
} else {
stringToUTF8(winterName, dst_name, 17);
stringToUTF8(summerName, std_name, 17);
}
};
var runtimeKeepalivePush = () => {
runtimeKeepaliveCounter += 1;
};
var _emscripten_set_main_loop_timing = (mode, value) => {
MainLoop.timingMode = mode;
MainLoop.timingValue = value;
if (!MainLoop.func) {
return 1;
}
// Return non-zero on failure, can't set timing mode when there is no main loop.
if (!MainLoop.running) {
runtimeKeepalivePush();
MainLoop.running = true;
}
if (mode == 0) {
MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now()) | 0;
setTimeout(MainLoop.runner, timeUntilNextTick);
};
// doing this each time means that on exception, we stop
MainLoop.method = "timeout";
} else if (mode == 1) {
MainLoop.scheduler = function MainLoop_scheduler_rAF() {
MainLoop.requestAnimationFrame(MainLoop.runner);
};
MainLoop.method = "rAF";
} else if (mode == 2) {
if (typeof MainLoop.setImmediate == "undefined") {
if (typeof setImmediate == "undefined") {
// Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
var setImmediates = [];
var emscriptenMainLoopMessageId = "setimmediate";
/** @param {Event} event */ var MainLoop_setImmediate_messageHandler = event => {
// When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
// so check for both cases.
if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
event.stopPropagation();
setImmediates.shift()();
}
};
addEventListener("message", MainLoop_setImmediate_messageHandler, true);
MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */ (func => {
setImmediates.push(func);
if (ENVIRONMENT_IS_WORKER) {
Module["setImmediates"] ??= [];
Module["setImmediates"].push(func);
postMessage({
target: emscriptenMainLoopMessageId
});
} else // In --proxy-to-worker, route the message via proxyClient.js
postMessage(emscriptenMainLoopMessageId, "*");
});
} else {
MainLoop.setImmediate = setImmediate;
}
}
MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
MainLoop.setImmediate(MainLoop.runner);
};
MainLoop.method = "immediate";
}
return 0;
};
var _emscripten_get_now = () => performance.timeOrigin + performance.now();
var runtimeKeepalivePop = () => {
runtimeKeepaliveCounter -= 1;
};
/**
* @param {number=} arg
* @param {boolean=} noSetTiming
*/ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
MainLoop.func = iterFunc;
MainLoop.arg = arg;
var thisMainLoopId = MainLoop.currentlyRunningMainloop;
function checkIsRunning() {
if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
runtimeKeepalivePop();
maybeExit();
return false;
}
return true;
}
// We create the loop runner here but it is not actually running until
// _emscripten_set_main_loop_timing is called (which might happen a
// later time). This member signifies that the current runner has not
// yet been started so that we can call runtimeKeepalivePush when it
// gets it timing set for the first time.
MainLoop.running = false;
MainLoop.runner = function MainLoop_runner() {
if (ABORT) return;
if (MainLoop.queue.length > 0) {
var start = Date.now();
var blocker = MainLoop.queue.shift();
blocker.func(blocker.arg);
if (MainLoop.remainingBlockers) {
var remaining = MainLoop.remainingBlockers;
var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining);
if (blocker.counted) {
MainLoop.remainingBlockers = next;
} else {
// not counted, but move the progress along a tiny bit
next = next + .5;
// do not steal all the next one's progress
MainLoop.remainingBlockers = (8 * remaining + next) / 9;
}
}
MainLoop.updateStatus();
// catches pause/resume main loop from blocker execution
if (!checkIsRunning()) return;
setTimeout(MainLoop.runner, 0);
return;
}
// catch pauses from non-main loop sources
if (!checkIsRunning()) return;
// Implement very basic swap interval control
MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
// Not the scheduled time to render this frame - skip.
MainLoop.scheduler();
return;
} else if (MainLoop.timingMode == 0) {
MainLoop.tickStartTime = _emscripten_get_now();
}
MainLoop.runIter(iterFunc);
// catch pauses from the main loop itself
if (!checkIsRunning()) return;
MainLoop.scheduler();
};
if (!noSetTiming) {
if (fps && fps > 0) {
_emscripten_set_main_loop_timing(0, 1e3 / fps);
} else {
// Do rAF by rendering each frame (no decimating)
_emscripten_set_main_loop_timing(1, 1);
}
MainLoop.scheduler();
}
if (simulateInfiniteLoop) {
throw "unwind";
}
};
var MainLoop = {
running: false,
scheduler: null,
method: "",
currentlyRunningMainloop: 0,
func: null,
arg: 0,
timingMode: 0,
timingValue: 0,
currentFrameNumber: 0,
queue: [],
preMainLoop: [],
postMainLoop: [],
pause() {
MainLoop.scheduler = null;
// Incrementing this signals the previous main loop that it's now become old, and it must return.
MainLoop.currentlyRunningMainloop++;
},
resume() {
MainLoop.currentlyRunningMainloop++;
var timingMode = MainLoop.timingMode;
var timingValue = MainLoop.timingValue;
var func = MainLoop.func;
MainLoop.func = null;
// do not set timing and call scheduler, we will do it on the next lines
setMainLoop(func, 0, false, MainLoop.arg, true);
_emscripten_set_main_loop_timing(timingMode, timingValue);
MainLoop.scheduler();
},
updateStatus() {
if (Module["setStatus"]) {
var message = Module["statusMessage"] || "Please wait...";
var remaining = MainLoop.remainingBlockers ?? 0;
var expected = MainLoop.expectedBlockers ?? 0;
if (remaining) {
if (remaining < expected) {
Module["setStatus"](`{message} ({expected - remaining}/{expected})`);
} else {
Module["setStatus"](message);
}
} else {
Module["setStatus"]("");
}
}
},
init() {
Module["preMainLoop"] && MainLoop.preMainLoop.push(Module["preMainLoop"]);
Module["postMainLoop"] && MainLoop.postMainLoop.push(Module["postMainLoop"]);
},
runIter(func) {
if (ABORT) return;
for (var pre of MainLoop.preMainLoop) {
if (pre() === false) {
return;
}
}
callUserCallback(func);
for (var post of MainLoop.postMainLoop) {
post();
}
},
nextRAF: 0,
fakeRequestAnimationFrame(func) {
// try to keep 60fps between calls to here
var now = Date.now();
if (MainLoop.nextRAF === 0) {
MainLoop.nextRAF = now + 1e3 / 60;
} else {
while (now + 2 >= MainLoop.nextRAF) {
// fudge a little, to avoid timer jitter causing us to do lots of delay:0
MainLoop.nextRAF += 1e3 / 60;
}
}
var delay = Math.max(MainLoop.nextRAF - now, 0);
setTimeout(func, delay);
},
requestAnimationFrame(func) {
if (typeof requestAnimationFrame == "function") {
requestAnimationFrame(func);
return;
}
var RAF = MainLoop.fakeRequestAnimationFrame;
RAF(func);
}
};
var AL = {
QUEUE_INTERVAL: 25,
QUEUE_LOOKAHEAD: .1,
DEVICE_NAME: "Emscripten OpenAL",
CAPTURE_DEVICE_NAME: "Emscripten OpenAL capture",
ALC_EXTENSIONS: {
ALC_SOFT_pause_device: true,
ALC_SOFT_HRTF: true
},
AL_EXTENSIONS: {
AL_EXT_float32: true,
AL_SOFT_loop_points: true,
AL_SOFT_source_length: true,
AL_EXT_source_distance_model: true,
AL_SOFT_source_spatialize: true
},
_alcErr: 0,
alcErr: 0,
deviceRefCounts: {},
alcStringCache: {},
paused: false,
stringCache: {},
contexts: {},
currentCtx: null,
buffers: {
0: {
id: 0,
refCount: 0,
audioBuf: null,
frequency: 0,
bytesPerSample: 2,
channels: 1,
length: 0
}
},
paramArray: [],
_nextId: 1,
newId: () => AL.freeIds.length > 0 ? AL.freeIds.pop() : AL._nextId++,
freeIds: [],
scheduleContextAudio: ctx => {
// If we are animating using the requestAnimationFrame method, then the main loop does not run when in the background.
// To give a perfect glitch-free audio stop when switching from foreground to background, we need to avoid updating
// audio altogether when in the background, so detect that case and kill audio buffer streaming if so.
if (MainLoop.timingMode === 1 && document["visibilityState"] != "visible") {
return;
}
for (var i in ctx.sources) {
AL.scheduleSourceAudio(ctx.sources[i]);
}
},
scheduleSourceAudio: (src, lookahead) => {
// See comment on scheduleContextAudio above.
if (MainLoop.timingMode === 1 && document["visibilityState"] != "visible") {
return;
}
if (src.state !== 4114) {
return;
}
var currentTime = AL.updateSourceTime(src);
var startTime = src.bufStartTime;
var startOffset = src.bufOffset;
var bufCursor = src.bufsProcessed;
// Advance past any audio that is already scheduled
for (var i = 0; i < src.audioQueue.length; i++) {
var audioSrc = src.audioQueue[i];
startTime = audioSrc._startTime + audioSrc._duration;
startOffset = 0;
bufCursor += audioSrc._skipCount + 1;
}
if (!lookahead) {
lookahead = AL.QUEUE_LOOKAHEAD;
}
var lookaheadTime = currentTime + lookahead;
var skipCount = 0;
while (startTime < lookaheadTime) {
if (bufCursor >= src.bufQueue.length) {
if (src.looping) {
bufCursor %= src.bufQueue.length;
} else {
break;
}
}
var buf = src.bufQueue[bufCursor % src.bufQueue.length];
// If the buffer contains no data, skip it
if (buf.length === 0) {
skipCount++;
// If we've gone through the whole queue and everything is 0 length, just give up
if (skipCount === src.bufQueue.length) {
break;
}
} else {
var audioSrc = src.context.audioCtx.createBufferSource();
audioSrc.buffer = buf.audioBuf;
audioSrc.playbackRate.value = src.playbackRate;
if (buf.audioBuf._loopStart || buf.audioBuf._loopEnd) {
audioSrc.loopStart = buf.audioBuf._loopStart;
audioSrc.loopEnd = buf.audioBuf._loopEnd;
}
var duration = 0;
// If the source is a looping static buffer, use native looping for gapless playback
if (src.type === 4136 && src.looping) {
duration = Number.POSITIVE_INFINITY;
audioSrc.loop = true;
if (buf.audioBuf._loopStart) {
audioSrc.loopStart = buf.audioBuf._loopStart;
}
if (buf.audioBuf._loopEnd) {
audioSrc.loopEnd = buf.audioBuf._loopEnd;
}
} else {
duration = (buf.audioBuf.duration - startOffset) / src.playbackRate;
}
audioSrc._startOffset = startOffset;
audioSrc._duration = duration;
audioSrc._skipCount = skipCount;
skipCount = 0;
audioSrc.connect(src.gain);
if (typeof audioSrc.start != "undefined") {
// Sample the current time as late as possible to mitigate drift
startTime = Math.max(startTime, src.context.audioCtx.currentTime);
audioSrc.start(startTime, startOffset);
} else if (typeof audioSrc.noteOn != "undefined") {
startTime = Math.max(startTime, src.context.audioCtx.currentTime);
audioSrc.noteOn(startTime);
}
audioSrc._startTime = startTime;
src.audioQueue.push(audioSrc);
startTime += duration;
}
startOffset = 0;
bufCursor++;
}
},
updateSourceTime: src => {
var currentTime = src.context.audioCtx.currentTime;
if (src.state !== 4114) {
return currentTime;
}
// if the start time is unset, determine it based on the current offset.
// This will be the case when a source is resumed after being paused, and
// allows us to pretend that the source actually started playing some time
// in the past such that it would just now have reached the stored offset.
if (!isFinite(src.bufStartTime)) {
src.bufStartTime = currentTime - src.bufOffset / src.playbackRate;
src.bufOffset = 0;
}
var nextStartTime = 0;
while (src.audioQueue.length) {
var audioSrc = src.audioQueue[0];
src.bufsProcessed += audioSrc._skipCount;
nextStartTime = audioSrc._startTime + audioSrc._duration;
// n.b. audioSrc._duration already factors in playbackRate, so no divide by src.playbackRate on it.
if (currentTime < nextStartTime) {
break;
}
src.audioQueue.shift();
src.bufStartTime = nextStartTime;
src.bufOffset = 0;
src.bufsProcessed++;
}
if (src.bufsProcessed >= src.bufQueue.length && !src.looping) {
// The source has played its entire queue and is non-looping, so just mark it as stopped.
AL.setSourceState(src, 4116);
} else if (src.type === 4136 && src.looping) {
// If the source is a looping static buffer, determine the buffer offset based on the loop points
var buf = src.bufQueue[0];
if (buf.length === 0) {
src.bufOffset = 0;
} else {
var delta = (currentTime - src.bufStartTime) * src.playbackRate;
var loopStart = buf.audioBuf._loopStart || 0;
var loopEnd = buf.audioBuf._loopEnd || buf.audioBuf.duration;
if (loopEnd <= loopStart) {
loopEnd = buf.audioBuf.duration;
}
if (delta < loopEnd) {
src.bufOffset = delta;
} else {
src.bufOffset = loopStart + (delta - loopStart) % (loopEnd - loopStart);
}
}
} else if (src.audioQueue[0]) {
// The source is still actively playing, so we just need to calculate where we are in the current buffer
// so it can be remembered if the source gets paused.
src.bufOffset = (currentTime - src.audioQueue[0]._startTime) * src.playbackRate;
} else {
// The source hasn't finished yet, but there is no scheduled audio left for it. This can be because
// the source has just been started/resumed, or due to an underrun caused by a long blocking operation.
// We need to determine what state we would be in by this point in time so that when we next schedule
// audio playback, it will be just as if no underrun occurred.
if (src.type !== 4136 && src.looping) {
// if the source is a looping buffer queue, let's first calculate the queue duration, so we can
// quickly fast forward past any full loops of the queue and only worry about the remainder.
var srcDuration = AL.sourceDuration(src) / src.playbackRate;
if (srcDuration > 0) {
src.bufStartTime += Math.floor((currentTime - src.bufStartTime) / srcDuration) * srcDuration;
}
}
// Since we've already skipped any full-queue loops if there were any, we just need to find
// out where in the queue the remaining time puts us, which won't require stepping through the
// entire queue more than once.
for (var i = 0; i < src.bufQueue.length; i++) {
if (src.bufsProcessed >= src.bufQueue.length) {
if (src.looping) {
src.bufsProcessed %= src.bufQueue.length;
} else {
AL.setSourceState(src, 4116);
break;
}
}
var buf = src.bufQueue[src.bufsProcessed];
if (buf.length > 0) {
nextStartTime = src.bufStartTime + buf.audioBuf.duration / src.playbackRate;
if (currentTime < nextStartTime) {
src.bufOffset = (currentTime - src.bufStartTime) * src.playbackRate;
break;
}
src.bufStartTime = nextStartTime;
}
src.bufOffset = 0;
src.bufsProcessed++;
}
}
return currentTime;
},
cancelPendingSourceAudio: src => {
AL.updateSourceTime(src);
for (var i = 1; i < src.audioQueue.length; i++) {
var audioSrc = src.audioQueue[i];
audioSrc.stop();
}
if (src.audioQueue.length > 1) {
src.audioQueue.length = 1;
}
},
stopSourceAudio: src => {
for (var i = 0; i < src.audioQueue.length; i++) {
src.audioQueue[i].stop();
}
src.audioQueue.length = 0;
},
setSourceState: (src, state) => {
if (state === 4114) {
if (src.state === 4114 || src.state == 4116) {
src.bufsProcessed = 0;
src.bufOffset = 0;
} else {}
AL.stopSourceAudio(src);
src.state = 4114;
src.bufStartTime = Number.NEGATIVE_INFINITY;
AL.scheduleSourceAudio(src);
} else if (state === 4115) {
if (src.state === 4114) {
// Store off the current offset to restore with on resume.
AL.updateSourceTime(src);
AL.stopSourceAudio(src);
src.state = 4115;
}
} else if (state === 4116) {
if (src.state !== 4113) {
src.state = 4116;
src.bufsProcessed = src.bufQueue.length;
src.bufStartTime = Number.NEGATIVE_INFINITY;
src.bufOffset = 0;
AL.stopSourceAudio(src);
}
} else if (state === 4113) {
if (src.state !== 4113) {
src.state = 4113;
src.bufsProcessed = 0;
src.bufStartTime = Number.NEGATIVE_INFINITY;
src.bufOffset = 0;
AL.stopSourceAudio(src);
}
}
},
initSourcePanner: src => {
if (src.type === 4144) /* AL_UNDETERMINED */ {
return;
}
// Find the first non-zero buffer in the queue to determine the proper format
var templateBuf = AL.buffers[0];
for (var i = 0; i < src.bufQueue.length; i++) {
if (src.bufQueue[i].id !== 0) {
templateBuf = src.bufQueue[i];
break;
}
}
// Create a panner if AL_SOURCE_SPATIALIZE_SOFT is set to true, or alternatively if it's set to auto and the source is mono
if (src.spatialize === 1 || (src.spatialize === 2 && /* AL_AUTO_SOFT */ templateBuf.channels === 1)) {
if (src.panner) {
return;
}
src.panner = src.context.audioCtx.createPanner();
AL.updateSourceGlobal(src);
AL.updateSourceSpace(src);
src.panner.connect(src.context.gain);
src.gain.disconnect();
src.gain.connect(src.panner);
} else {
if (!src.panner) {
return;
}
src.panner.disconnect();
src.gain.disconnect();
src.gain.connect(src.context.gain);
src.panner = null;
}
},
updateContextGlobal: ctx => {
for (var i in ctx.sources) {
AL.updateSourceGlobal(ctx.sources[i]);
}
},
updateSourceGlobal: src => {
var panner = src.panner;
if (!panner) {
return;
}
panner.refDistance = src.refDistance;
panner.maxDistance = src.maxDistance;
panner.rolloffFactor = src.rolloffFactor;
panner.panningModel = src.context.hrtf ? "HRTF" : "equalpower";
// Use the source's distance model if AL_SOURCE_DISTANCE_MODEL is enabled
var distanceModel = src.context.sourceDistanceModel ? src.distanceModel : src.context.distanceModel;
switch (distanceModel) {
case 0:
panner.distanceModel = "inverse";
panner.refDistance = 340282e33;
/* FLT_MAX */ break;
case 53249:
/* AL_INVERSE_DISTANCE */ case 53250:
/* AL_INVERSE_DISTANCE_CLAMPED */ panner.distanceModel = "inverse";
break;
case 53251:
/* AL_LINEAR_DISTANCE */ case 53252:
/* AL_LINEAR_DISTANCE_CLAMPED */ panner.distanceModel = "linear";
break;
case 53253:
/* AL_EXPONENT_DISTANCE */ case 53254:
/* AL_EXPONENT_DISTANCE_CLAMPED */ panner.distanceModel = "exponential";
break;
}
},
updateListenerSpace: ctx => {
var listener = ctx.audioCtx.listener;
if (listener.positionX) {
listener.positionX.value = ctx.listener.position[0];
listener.positionY.value = ctx.listener.position[1];
listener.positionZ.value = ctx.listener.position[2];
} else {
listener.setPosition(ctx.listener.position[0], ctx.listener.position[1], ctx.listener.position[2]);
}
if (listener.forwardX) {
listener.forwardX.value = ctx.listener.direction[0];
listener.forwardY.value = ctx.listener.direction[1];
listener.forwardZ.value = ctx.listener.direction[2];
listener.upX.value = ctx.listener.up[0];
listener.upY.value = ctx.listener.up[1];
listener.upZ.value = ctx.listener.up[2];
} else {
listener.setOrientation(ctx.listener.direction[0], ctx.listener.direction[1], ctx.listener.direction[2], ctx.listener.up[0], ctx.listener.up[1], ctx.listener.up[2]);
}
// Update sources that are relative to the listener
for (var i in ctx.sources) {
AL.updateSourceSpace(ctx.sources[i]);
}
},
updateSourceSpace: src => {
if (!src.panner) {
return;
}
var panner = src.panner;
var posX = src.position[0];
var posY = src.position[1];
var posZ = src.position[2];
var dirX = src.direction[0];
var dirY = src.direction[1];
var dirZ = src.direction[2];
var listener = src.context.listener;
var lPosX = listener.position[0];
var lPosY = listener.position[1];
var lPosZ = listener.position[2];
// WebAudio does spatialization in world-space coordinates, meaning both the buffer sources and
// the listener position are in the same absolute coordinate system relative to a fixed origin.
// By default, OpenAL works this way as well, but it also provides a "listener relative" mode, where
// a buffer source's coordinate are interpreted not in absolute world space, but as being relative
// to the listener object itself, so as the listener moves the source appears to move with it
// with no update required. Since web audio does not support this mode, we must transform the source
// coordinates from listener-relative space to absolute world space.
// We do this via affine transformation matrices applied to the source position and source direction.
// A change-of-basis converts from listener-space displacements to world-space displacements,
// which must be done for both the source position and direction. Lastly, the source position must be
// added to the listener position to get the final source position, since the source position represents
// a displacement from the listener.
if (src.relative) {
// Negate the listener direction since forward is -Z.
var lBackX = -listener.direction[0];
var lBackY = -listener.direction[1];
var lBackZ = -listener.direction[2];
var lUpX = listener.up[0];
var lUpY = listener.up[1];
var lUpZ = listener.up[2];
var inverseMagnitude = (x, y, z) => {
var length = Math.sqrt(x * x + y * y + z * z);
if (length < Number.EPSILON) {
return 0;
}
return 1 / length;
};
// Normalize the Back vector
var invMag = inverseMagnitude(lBackX, lBackY, lBackZ);
lBackX *= invMag;
lBackY *= invMag;
lBackZ *= invMag;
// ...and the Up vector
invMag = inverseMagnitude(lUpX, lUpY, lUpZ);
lUpX *= invMag;
lUpY *= invMag;
lUpZ *= invMag;
// Calculate the Right vector as the cross product of the Up and Back vectors
var lRightX = (lUpY * lBackZ - lUpZ * lBackY);
var lRightY = (lUpZ * lBackX - lUpX * lBackZ);
var lRightZ = (lUpX * lBackY - lUpY * lBackX);
// Back and Up might not be exactly perpendicular, so the cross product also needs normalization
invMag = inverseMagnitude(lRightX, lRightY, lRightZ);
lRightX *= invMag;
lRightY *= invMag;
lRightZ *= invMag;
// Recompute Up from the now orthonormal Right and Back vectors so we have a fully orthonormal basis
lUpX = (lBackY * lRightZ - lBackZ * lRightY);
lUpY = (lBackZ * lRightX - lBackX * lRightZ);
lUpZ = (lBackX * lRightY - lBackY * lRightX);
var oldX = dirX;
var oldY = dirY;
var oldZ = dirZ;
// Use our 3 vectors to apply a change-of-basis matrix to the source direction
dirX = oldX * lRightX + oldY * lUpX + oldZ * lBackX;
dirY = oldX * lRightY + oldY * lUpY + oldZ * lBackY;
dirZ = oldX * lRightZ + oldY * lUpZ + oldZ * lBackZ;
oldX = posX;
oldY = posY;
oldZ = posZ;
// ...and to the source position
posX = oldX * lRightX + oldY * lUpX + oldZ * lBackX;
posY = oldX * lRightY + oldY * lUpY + oldZ * lBackY;
posZ = oldX * lRightZ + oldY * lUpZ + oldZ * lBackZ;
// The change-of-basis corrects the orientation, but the origin is still the listener.
// Translate the source position by the listener position to finish.
posX += lPosX;
posY += lPosY;
posZ += lPosZ;
}
if (panner.positionX) {
// Assigning to panner.positionX/Y/Z unnecessarily seems to cause performance issues
// See https://github.com/emscripten-core/emscripten/issues/15847
if (posX != panner.positionX.value) panner.positionX.value = posX;
if (posY != panner.positionY.value) panner.positionY.value = posY;
if (posZ != panner.positionZ.value) panner.positionZ.value = posZ;
} else {
panner.setPosition(posX, posY, posZ);
}
if (panner.orientationX) {
// Assigning to panner.orientation/Y/Z unnecessarily seems to cause performance issues
// See https://github.com/emscripten-core/emscripten/issues/15847
if (dirX != panner.orientationX.value) panner.orientationX.value = dirX;
if (dirY != panner.orientationY.value) panner.orientationY.value = dirY;
if (dirZ != panner.orientationZ.value) panner.orientationZ.value = dirZ;
} else {
panner.setOrientation(dirX, dirY, dirZ);
}
var oldShift = src.dopplerShift;
var velX = src.velocity[0];
var velY = src.velocity[1];
var velZ = src.velocity[2];
var lVelX = listener.velocity[0];
var lVelY = listener.velocity[1];
var lVelZ = listener.velocity[2];
if (posX === lPosX && posY === lPosY && posZ === lPosZ || velX === lVelX && velY === lVelY && velZ === lVelZ) {
src.dopplerShift = 1;
} else {
// Doppler algorithm from 1.1 spec
var speedOfSound = src.context.speedOfSound;
var dopplerFactor = src.context.dopplerFactor;
var slX = lPosX - posX;
var slY = lPosY - posY;
var slZ = lPosZ - posZ;
var magSl = Math.sqrt(slX * slX + slY * slY + slZ * slZ);
var vls = (slX * lVelX + slY * lVelY + slZ * lVelZ) / magSl;
var vss = (slX * velX + slY * velY + slZ * velZ) / magSl;
vls = Math.min(vls, speedOfSound / dopplerFactor);
vss = Math.min(vss, speedOfSound / dopplerFactor);
src.dopplerShift = (speedOfSound - dopplerFactor * vls) / (speedOfSound - dopplerFactor * vss);
}
if (src.dopplerShift !== oldShift) {
AL.updateSourceRate(src);
}
},
updateSourceRate: src => {
if (src.state === 4114) {
// clear scheduled buffers
AL.cancelPendingSourceAudio(src);
var audioSrc = src.audioQueue[0];
if (!audioSrc) {
return;
}
// It is possible that AL.scheduleContextAudio() has not yet fed the next buffer, if so, skip.
var duration;
if (src.type === 4136 && src.looping) {
duration = Number.POSITIVE_INFINITY;
} else {
// audioSrc._duration is expressed after factoring in playbackRate, so when changing playback rate, need
// to recompute/rescale the rate to the new playback speed.
duration = (audioSrc.buffer.duration - audioSrc._startOffset) / src.playbackRate;
}
audioSrc._duration = duration;
audioSrc.playbackRate.value = src.playbackRate;
// reschedule buffers with the new playbackRate
AL.scheduleSourceAudio(src);
}
},
sourceDuration: src => {
var length = 0;
for (var i = 0; i < src.bufQueue.length; i++) {
var audioBuf = src.bufQueue[i].audioBuf;
length += audioBuf ? audioBuf.duration : 0;
}
return length;
},
sourceTell: src => {
AL.updateSourceTime(src);
var offset = 0;
for (var i = 0; i < src.bufsProcessed; i++) {
if (src.bufQueue[i].audioBuf) {
offset += src.bufQueue[i].audioBuf.duration;
}
}
offset += src.bufOffset;
return offset;
},
sourceSeek: (src, offset) => {
var playing = src.state == 4114;
if (playing) {
AL.setSourceState(src, 4113);
}
if (src.bufQueue[src.bufsProcessed].audioBuf !== null) {
src.bufsProcessed = 0;
while (offset > src.bufQueue[src.bufsProcessed].audioBuf.duration) {
offset -= src.bufQueue[src.bufsProcessed].audioBuf.duration;
src.bufsProcessed++;
}
src.bufOffset = offset;
}
if (playing) {
AL.setSourceState(src, 4114);
}
},
getGlobalParam: (funcname, param) => {
if (!AL.currentCtx) {
return null;
}
switch (param) {
case 49152:
return AL.currentCtx.dopplerFactor;
case 49155:
return AL.currentCtx.speedOfSound;
case 53248:
return AL.currentCtx.distanceModel;
default:
AL.currentCtx.err = 40962;
return null;
}
},
setGlobalParam: (funcname, param, value) => {
if (!AL.currentCtx) {
return;
}
switch (param) {
case 49152:
if (!Number.isFinite(value) || value < 0) {
// Strictly negative values are disallowed
AL.currentCtx.err = 40963;
return;
}
AL.currentCtx.dopplerFactor = value;
AL.updateListenerSpace(AL.currentCtx);
break;
case 49155:
if (!Number.isFinite(value) || value <= 0) {
// Negative or zero values are disallowed
AL.currentCtx.err = 40963;
return;
}
AL.currentCtx.speedOfSound = value;
AL.updateListenerSpace(AL.currentCtx);
break;
case 53248:
switch (value) {
case 0:
case 53249:
/* AL_INVERSE_DISTANCE */ case 53250:
/* AL_INVERSE_DISTANCE_CLAMPED */ case 53251:
/* AL_LINEAR_DISTANCE */ case 53252:
/* AL_LINEAR_DISTANCE_CLAMPED */ case 53253:
/* AL_EXPONENT_DISTANCE */ case 53254:
/* AL_EXPONENT_DISTANCE_CLAMPED */ AL.currentCtx.distanceModel = value;
AL.updateContextGlobal(AL.currentCtx);
break;
default:
AL.currentCtx.err = 40963;
return;
}
break;
default:
AL.currentCtx.err = 40962;
return;
}
},
getListenerParam: (funcname, param) => {
if (!AL.currentCtx) {
return null;
}
switch (param) {
case 4100:
return AL.currentCtx.listener.position;
case 4102:
return AL.currentCtx.listener.velocity;
case 4111:
return AL.currentCtx.listener.direction.concat(AL.currentCtx.listener.up);
case 4106:
return AL.currentCtx.gain.gain.value;
default:
AL.currentCtx.err = 40962;
return null;
}
},
setListenerParam: (funcname, param, value) => {
if (!AL.currentCtx) {
return;
}
if (value === null) {
AL.currentCtx.err = 40962;
return;
}
var listener = AL.currentCtx.listener;
switch (param) {
case 4100:
if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) {
AL.currentCtx.err = 40963;
return;
}
listener.position[0] = value[0];
listener.position[1] = value[1];
listener.position[2] = value[2];
AL.updateListenerSpace(AL.currentCtx);
break;
case 4102:
if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) {
AL.currentCtx.err = 40963;
return;
}
listener.velocity[0] = value[0];
listener.velocity[1] = value[1];
listener.velocity[2] = value[2];
AL.updateListenerSpace(AL.currentCtx);
break;
case 4106:
if (!Number.isFinite(value) || value < 0) {
AL.currentCtx.err = 40963;
return;
}
AL.currentCtx.gain.gain.value = value;
break;
case 4111:
if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2]) || !Number.isFinite(value[3]) || !Number.isFinite(value[4]) || !Number.isFinite(value[5])) {
AL.currentCtx.err = 40963;
return;
}
listener.direction[0] = value[0];
listener.direction[1] = value[1];
listener.direction[2] = value[2];
listener.up[0] = value[3];
listener.up[1] = value[4];
listener.up[2] = value[5];
AL.updateListenerSpace(AL.currentCtx);
break;
default:
AL.currentCtx.err = 40962;
return;
}
},
getBufferParam: (funcname, bufferId, param) => {
if (!AL.currentCtx) {
return;
}
var buf = AL.buffers[bufferId];
if (!buf || bufferId === 0) {
AL.currentCtx.err = 40961;
return;
}
switch (param) {
case 8193:
/* AL_FREQUENCY */ return buf.frequency;
case 8194:
/* AL_BITS */ return buf.bytesPerSample * 8;
case 8195:
/* AL_CHANNELS */ return buf.channels;
case 8196:
/* AL_SIZE */ return buf.length * buf.bytesPerSample * buf.channels;
case 8213:
/* AL_LOOP_POINTS_SOFT */ if (buf.length === 0) {
return [ 0, 0 ];
}
return [ (buf.audioBuf._loopStart || 0) * buf.frequency, (buf.audioBuf._loopEnd || buf.length) * buf.frequency ];
default:
AL.currentCtx.err = 40962;
return null;
}
},
setBufferParam: (funcname, bufferId, param, value) => {
if (!AL.currentCtx) {
return;
}
var buf = AL.buffers[bufferId];
if (!buf || bufferId === 0) {
AL.currentCtx.err = 40961;
return;
}
if (value === null) {
AL.currentCtx.err = 40962;
return;
}
switch (param) {
case 8196:
/* AL_SIZE */ if (value !== 0) {
AL.currentCtx.err = 40963;
return;
}
// Per the spec, setting AL_SIZE to 0 is a legal NOP.
break;
case 8213:
/* AL_LOOP_POINTS_SOFT */ if (value[0] < 0 || value[0] > buf.length || value[1] < 0 || value[1] > buf.Length || value[0] >= value[1]) {
AL.currentCtx.err = 40963;
return;
}
if (buf.refCount > 0) {
AL.currentCtx.err = 40964;
return;
}
if (buf.audioBuf) {
buf.audioBuf._loopStart = value[0] / buf.frequency;
buf.audioBuf._loopEnd = value[1] / buf.frequency;
}
break;
default:
AL.currentCtx.err = 40962;
return;
}
},
getSourceParam: (funcname, sourceId, param) => {
if (!AL.currentCtx) {
return null;
}
var src = AL.currentCtx.sources[sourceId];
if (!src) {
AL.currentCtx.err = 40961;
return null;
}
switch (param) {
case 514:
/* AL_SOURCE_RELATIVE */ return src.relative;
case 4097:
/* AL_CONE_INNER_ANGLE */ return src.coneInnerAngle;
case 4098:
/* AL_CONE_OUTER_ANGLE */ return src.coneOuterAngle;
case 4099:
/* AL_PITCH */ return src.pitch;
case 4100:
return src.position;
case 4101:
return src.direction;
case 4102:
return src.velocity;
case 4103:
/* AL_LOOPING */ return src.looping;
case 4105:
/* AL_BUFFER */ if (src.type === 4136) {
return src.bufQueue[0].id;
}
return 0;
case 4106:
return src.gain.gain.value;
case 4109:
/* AL_MIN_GAIN */ return src.minGain;
case 4110:
/* AL_MAX_GAIN */ return src.maxGain;
case 4112:
/* AL_SOURCE_STATE */ return src.state;
case 4117:
/* AL_BUFFERS_QUEUED */ if (src.bufQueue.length === 1 && src.bufQueue[0].id === 0) {
return 0;
}
return src.bufQueue.length;
case 4118:
/* AL_BUFFERS_PROCESSED */ if ((src.bufQueue.length === 1 && src.bufQueue[0].id === 0) || src.looping) {
return 0;
}
return src.bufsProcessed;
case 4128:
/* AL_REFERENCE_DISTANCE */ return src.refDistance;
case 4129:
/* AL_ROLLOFF_FACTOR */ return src.rolloffFactor;
case 4130:
/* AL_CONE_OUTER_GAIN */ return src.coneOuterGain;
case 4131:
/* AL_MAX_DISTANCE */ return src.maxDistance;
case 4132:
/* AL_SEC_OFFSET */ return AL.sourceTell(src);
case 4133:
/* AL_SAMPLE_OFFSET */ var offset = AL.sourceTell(src);
if (offset > 0) {
offset *= src.bufQueue[0].frequency;
}
return offset;
case 4134:
/* AL_BYTE_OFFSET */ var offset = AL.sourceTell(src);
if (offset > 0) {
offset *= src.bufQueue[0].frequency * src.bufQueue[0].bytesPerSample;
}
return offset;
case 4135:
/* AL_SOURCE_TYPE */ return src.type;
case 4628:
/* AL_SOURCE_SPATIALIZE_SOFT */ return src.spatialize;
case 8201:
/* AL_BYTE_LENGTH_SOFT */ var length = 0;
var bytesPerFrame = 0;
for (var i = 0; i < src.bufQueue.length; i++) {
length += src.bufQueue[i].length;
if (src.bufQueue[i].id !== 0) {
bytesPerFrame = src.bufQueue[i].bytesPerSample * src.bufQueue[i].channels;
}
}
return length * bytesPerFrame;
case 8202:
/* AL_SAMPLE_LENGTH_SOFT */ var length = 0;
for (var i = 0; i < src.bufQueue.length; i++) {
length += src.bufQueue[i].length;
}
return length;
case 8203:
/* AL_SEC_LENGTH_SOFT */ return AL.sourceDuration(src);
case 53248:
return src.distanceModel;
default:
AL.currentCtx.err = 40962;
return null;
}
},
setSourceParam: (funcname, sourceId, param, value) => {
if (!AL.currentCtx) {
return;
}
var src = AL.currentCtx.sources[sourceId];
if (!src) {
AL.currentCtx.err = 40961;
return;
}
if (value === null) {
AL.currentCtx.err = 40962;
return;
}
switch (param) {
case 514:
/* AL_SOURCE_RELATIVE */ if (value === 1) {
src.relative = true;
AL.updateSourceSpace(src);
} else if (value === 0) {
src.relative = false;
AL.updateSourceSpace(src);
} else {
AL.currentCtx.err = 40963;
return;
}
break;
case 4097:
/* AL_CONE_INNER_ANGLE */ if (!Number.isFinite(value)) {
AL.currentCtx.err = 40963;
return;
}
src.coneInnerAngle = value;
if (src.panner) {
src.panner.coneInnerAngle = value % 360;
}
break;
case 4098:
/* AL_CONE_OUTER_ANGLE */ if (!Number.isFinite(value)) {
AL.currentCtx.err = 40963;
return;
}
src.coneOuterAngle = value;
if (src.panner) {
src.panner.coneOuterAngle = value % 360;
}
break;
case 4099:
/* AL_PITCH */ if (!Number.isFinite(value) || value <= 0) {
AL.currentCtx.err = 40963;
return;
}
if (src.pitch === value) {
break;
}
src.pitch = value;
AL.updateSourceRate(src);
break;
case 4100:
if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) {
AL.currentCtx.err = 40963;
return;
}
src.position[0] = value[0];
src.position[1] = value[1];
src.position[2] = value[2];
AL.updateSourceSpace(src);
break;
case 4101:
if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) {
AL.currentCtx.err = 40963;
return;
}
src.direction[0] = value[0];
src.direction[1] = value[1];
src.direction[2] = value[2];
AL.updateSourceSpace(src);
break;
case 4102:
if (!Number.isFinite(value[0]) || !Number.isFinite(value[1]) || !Number.isFinite(value[2])) {
AL.currentCtx.err = 40963;
return;
}
src.velocity[0] = value[0];
src.velocity[1] = value[1];
src.velocity[2] = value[2];
AL.updateSourceSpace(src);
break;
case 4103:
/* AL_LOOPING */ if (value === 1) {
src.looping = true;
AL.updateSourceTime(src);
if (src.type === 4136 && src.audioQueue.length > 0) {
var audioSrc = src.audioQueue[0];
audioSrc.loop = true;
audioSrc._duration = Number.POSITIVE_INFINITY;
}
} else if (value === 0) {
src.looping = false;
var currentTime = AL.updateSourceTime(src);
if (src.type === 4136 && src.audioQueue.length > 0) {
var audioSrc = src.audioQueue[0];
audioSrc.loop = false;
audioSrc._duration = src.bufQueue[0].audioBuf.duration / src.playbackRate;
audioSrc._startTime = currentTime - src.bufOffset / src.playbackRate;
}
} else {
AL.currentCtx.err = 40963;
return;
}
break;
case 4105:
/* AL_BUFFER */ if (src.state === 4114 || src.state === 4115) {
AL.currentCtx.err = 40964;
return;
}
if (value === 0) {
for (var i in src.bufQueue) {
src.bufQueue[i].refCount--;
}
src.bufQueue.length = 1;
src.bufQueue[0] = AL.buffers[0];
src.bufsProcessed = 0;
src.type = 4144;
} else /* AL_UNDETERMINED */ {
var buf = AL.buffers[value];
if (!buf) {
AL.currentCtx.err = 40963;
return;
}
for (var i in src.bufQueue) {
src.bufQueue[i].refCount--;
}
src.bufQueue.length = 0;
buf.refCount++;
src.bufQueue = [ buf ];
src.bufsProcessed = 0;
src.type = 4136;
}
AL.initSourcePanner(src);
AL.scheduleSourceAudio(src);
break;
case 4106:
if (!Number.isFinite(value) || value < 0) {
AL.currentCtx.err = 40963;
return;
}
src.gain.gain.value = value;
break;
case 4109:
/* AL_MIN_GAIN */ if (!Number.isFinite(value) || value < 0 || value > Math.min(src.maxGain, 1)) {
AL.currentCtx.err = 40963;
return;
}
src.minGain = value;
break;
case 4110:
/* AL_MAX_GAIN */ if (!Number.isFinite(value) || value < Math.max(0, src.minGain) || value > 1) {
AL.currentCtx.err = 40963;
return;
}
src.maxGain = value;
break;
case 4128:
/* AL_REFERENCE_DISTANCE */ if (!Number.isFinite(value) || value < 0) {
AL.currentCtx.err = 40963;
return;
}
src.refDistance = value;
if (src.panner) {
src.panner.refDistance = value;
}
break;
case 4129:
/* AL_ROLLOFF_FACTOR */ if (!Number.isFinite(value) || value < 0) {
AL.currentCtx.err = 40963;
return;
}
src.rolloffFactor = value;
if (src.panner) {
src.panner.rolloffFactor = value;
}
break;
case 4130:
/* AL_CONE_OUTER_GAIN */ if (!Number.isFinite(value) || value < 0 || value > 1) {
AL.currentCtx.err = 40963;
return;
}
src.coneOuterGain = value;
if (src.panner) {
src.panner.coneOuterGain = value;
}
break;
case 4131:
/* AL_MAX_DISTANCE */ if (!Number.isFinite(value) || value < 0) {
AL.currentCtx.err = 40963;
return;
}
src.maxDistance = value;
if (src.panner) {
src.panner.maxDistance = value;
}
break;
case 4132:
/* AL_SEC_OFFSET */ if (value < 0 || value > AL.sourceDuration(src)) {
AL.currentCtx.err = 40963;
return;
}
AL.sourceSeek(src, value);
break;
case 4133:
/* AL_SAMPLE_OFFSET */ var srcLen = AL.sourceDuration(src);
if (srcLen > 0) {
var frequency;
for (var bufId in src.bufQueue) {
if (bufId) {
frequency = src.bufQueue[bufId].frequency;
break;
}
}
value /= frequency;
}
if (value < 0 || value > srcLen) {
AL.currentCtx.err = 40963;
return;
}
AL.sourceSeek(src, value);
break;
case 4134:
/* AL_BYTE_OFFSET */ var srcLen = AL.sourceDuration(src);
if (srcLen > 0) {
var bytesPerSec;
for (var bufId in src.bufQueue) {
if (bufId) {
var buf = src.bufQueue[bufId];
bytesPerSec = buf.frequency * buf.bytesPerSample * buf.channels;
break;
}
}
value /= bytesPerSec;
}
if (value < 0 || value > srcLen) {
AL.currentCtx.err = 40963;
return;
}
AL.sourceSeek(src, value);
break;
case 4628:
/* AL_SOURCE_SPATIALIZE_SOFT */ if (value !== 0 && value !== 1 && value !== 2) /* AL_AUTO_SOFT */ {
AL.currentCtx.err = 40963;
return;
}
src.spatialize = value;
AL.initSourcePanner(src);
break;
case 8201:
/* AL_BYTE_LENGTH_SOFT */ case 8202:
/* AL_SAMPLE_LENGTH_SOFT */ case 8203:
/* AL_SEC_LENGTH_SOFT */ AL.currentCtx.err = 40964;
break;
case 53248:
switch (value) {
case 0:
case 53249:
/* AL_INVERSE_DISTANCE */ case 53250:
/* AL_INVERSE_DISTANCE_CLAMPED */ case 53251:
/* AL_LINEAR_DISTANCE */ case 53252:
/* AL_LINEAR_DISTANCE_CLAMPED */ case 53253:
/* AL_EXPONENT_DISTANCE */ case 53254:
/* AL_EXPONENT_DISTANCE_CLAMPED */ src.distanceModel = value;
if (AL.currentCtx.sourceDistanceModel) {
AL.updateContextGlobal(AL.currentCtx);
}
break;
default:
AL.currentCtx.err = 40963;
return;
}
break;
default:
AL.currentCtx.err = 40962;
return;
}
},
captures: {},
sharedCaptureAudioCtx: null,
requireValidCaptureDevice: (deviceId, funcname) => {
if (deviceId === 0) {
AL.alcErr = 40961;
return null;
}
var c = AL.captures[deviceId];
if (!c) {
AL.alcErr = 40961;
return null;
}
var err = c.mediaStreamError;
if (err) {
AL.alcErr = 40961;
return null;
}
return c;
}
};
function _alDeleteBuffers(count, pBufferIds) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(22, 0, 1, count, pBufferIds);
if (!AL.currentCtx) {
return;
}
for (var i = 0; i < count; ++i) {
var bufId = GROWABLE_HEAP_I32()[(((pBufferIds) + (i * 4)) >> 2)];
/// Deleting the zero buffer is a legal NOP, so ignore it
if (bufId === 0) {
continue;
}
// Make sure the buffer index is valid.
if (!AL.buffers[bufId]) {
AL.currentCtx.err = 40961;
return;
}
// Make sure the buffer is no longer in use.
if (AL.buffers[bufId].refCount) {
AL.currentCtx.err = 40964;
return;
}
}
for (var i = 0; i < count; ++i) {
var bufId = GROWABLE_HEAP_I32()[(((pBufferIds) + (i * 4)) >> 2)];
if (bufId === 0) {
continue;
}
AL.deviceRefCounts[AL.buffers[bufId].deviceId]--;
delete AL.buffers[bufId];
AL.freeIds.push(bufId);
}
}
function _alGetError() {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(23, 0, 1);
if (!AL.currentCtx) {
return 40964;
}
// Reset error on get.
var err = AL.currentCtx.err;
AL.currentCtx.err = 0;
return err;
}
function _alGetSourcei(sourceId, param, pValue) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(24, 0, 1, sourceId, param, pValue);
var val = AL.getSourceParam("alGetSourcei", sourceId, param);
if (val === null) {
return;
}
if (!pValue) {
AL.currentCtx.err = 40963;
return;
}
switch (param) {
case 514:
/* AL_SOURCE_RELATIVE */ case 4097:
/* AL_CONE_INNER_ANGLE */ case 4098:
/* AL_CONE_OUTER_ANGLE */ case 4103:
/* AL_LOOPING */ case 4105:
/* AL_BUFFER */ case 4112:
/* AL_SOURCE_STATE */ case 4117:
/* AL_BUFFERS_QUEUED */ case 4118:
/* AL_BUFFERS_PROCESSED */ case 4128:
/* AL_REFERENCE_DISTANCE */ case 4129:
/* AL_ROLLOFF_FACTOR */ case 4131:
/* AL_MAX_DISTANCE */ case 4132:
/* AL_SEC_OFFSET */ case 4133:
/* AL_SAMPLE_OFFSET */ case 4134:
/* AL_BYTE_OFFSET */ case 4135:
/* AL_SOURCE_TYPE */ case 4628:
/* AL_SOURCE_SPATIALIZE_SOFT */ case 8201:
/* AL_BYTE_LENGTH_SOFT */ case 8202:
/* AL_SAMPLE_LENGTH_SOFT */ case 53248:
GROWABLE_HEAP_I32()[((pValue) >> 2)] = val;
break;
default:
AL.currentCtx.err = 40962;
return;
}
}
function _alIsBuffer(bufferId) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(25, 0, 1, bufferId);
if (!AL.currentCtx) {
return false;
}
if (bufferId > AL.buffers.length) {
return false;
}
if (!AL.buffers[bufferId]) {
return false;
}
return true;
}
function _alSourcePause(sourceId) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(26, 0, 1, sourceId);
if (!AL.currentCtx) {
return;
}
var src = AL.currentCtx.sources[sourceId];
if (!src) {
AL.currentCtx.err = 40961;
return;
}
AL.setSourceState(src, 4115);
}
function _alSourcePlay(sourceId) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(27, 0, 1, sourceId);
if (!AL.currentCtx) {
return;
}
var src = AL.currentCtx.sources[sourceId];
if (!src) {
AL.currentCtx.err = 40961;
return;
}
AL.setSourceState(src, 4114);
}
function _alSourceStop(sourceId) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(28, 0, 1, sourceId);
if (!AL.currentCtx) {
return;
}
var src = AL.currentCtx.sources[sourceId];
if (!src) {
AL.currentCtx.err = 40961;
return;
}
AL.setSourceState(src, 4116);
}
function _alSourcei(sourceId, param, value) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(29, 0, 1, sourceId, param, value);
switch (param) {
case 514:
/* AL_SOURCE_RELATIVE */ case 4097:
/* AL_CONE_INNER_ANGLE */ case 4098:
/* AL_CONE_OUTER_ANGLE */ case 4103:
/* AL_LOOPING */ case 4105:
/* AL_BUFFER */ case 4128:
/* AL_REFERENCE_DISTANCE */ case 4129:
/* AL_ROLLOFF_FACTOR */ case 4131:
/* AL_MAX_DISTANCE */ case 4132:
/* AL_SEC_OFFSET */ case 4133:
/* AL_SAMPLE_OFFSET */ case 4134:
/* AL_BYTE_OFFSET */ case 4628:
/* AL_SOURCE_SPATIALIZE_SOFT */ case 8201:
/* AL_BYTE_LENGTH_SOFT */ case 8202:
/* AL_SAMPLE_LENGTH_SOFT */ case 53248:
AL.setSourceParam("alSourcei", sourceId, param, value);
break;
default:
AL.setSourceParam("alSourcei", sourceId, param, null);
break;
}
}
var readEmAsmArgsArray = [];
var readEmAsmArgs = (sigPtr, buf) => {
readEmAsmArgsArray.length = 0;
var ch;
// Most arguments are i32s, so shift the buffer pointer so it is a plain
// index into HEAP32.
while (ch = GROWABLE_HEAP_U8()[sigPtr++]) {
// Floats are always passed as doubles, so all types except for 'i'
// are 8 bytes and require alignment.
var wide = (ch != 105);
wide &= (ch != 112);
buf += wide && (buf % 8) ? 4 : 0;
readEmAsmArgsArray.push(// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
ch == 112 ? GROWABLE_HEAP_U32()[((buf) >> 2)] : ch == 105 ? GROWABLE_HEAP_I32()[((buf) >> 2)] : GROWABLE_HEAP_F64()[((buf) >> 3)]);
buf += wide ? 8 : 4;
}
return readEmAsmArgsArray;
};
var runEmAsmFunction = (code, sigPtr, argbuf) => {
var args = readEmAsmArgs(sigPtr, argbuf);
return ASM_CONSTS[code](...args);
};
var _emscripten_asm_const_int = (code, sigPtr, argbuf) => runEmAsmFunction(code, sigPtr, argbuf);
var _emscripten_asm_const_ptr = (code, sigPtr, argbuf) => runEmAsmFunction(code, sigPtr, argbuf);
var _emscripten_cancel_main_loop = () => {
MainLoop.pause();
MainLoop.func = null;
};
var warnOnce = text => {
warnOnce.shown ||= {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
if (ENVIRONMENT_IS_NODE) text = "warning: " + text;
err(text);
}
};
var _emscripten_check_blocking_allowed = () => {};
var _emscripten_date_now = () => Date.now();
var _emscripten_exit_with_live_runtime = () => {
runtimeKeepalivePush();
throw "unwind";
};
var JSEvents = {
memcpy(target, src, size) {
GROWABLE_HEAP_I8().set(GROWABLE_HEAP_I8().subarray(src, src + size), target);
},
removeAllEventListeners() {
while (JSEvents.eventHandlers.length) {
JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
}
JSEvents.deferredCalls = [];
},
inEventHandler: 0,
deferredCalls: [],
deferCall(targetFunction, precedence, argsList) {
function arraysHaveEqualContent(arrA, arrB) {
if (arrA.length != arrB.length) return false;
for (var i in arrA) {
if (arrA[i] != arrB[i]) return false;
}
return true;
}
// Test if the given call was already queued, and if so, don't add it again.
for (var call of JSEvents.deferredCalls) {
if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
return;
}
}
JSEvents.deferredCalls.push({
targetFunction,
precedence,
argsList
});
JSEvents.deferredCalls.sort((x, y) => x.precedence < y.precedence);
},
removeDeferredCalls(targetFunction) {
JSEvents.deferredCalls = JSEvents.deferredCalls.filter(call => call.targetFunction != targetFunction);
},
canPerformEventHandlerRequests() {
if (navigator.userActivation) {
// Verify against transient activation status from UserActivation API
// whether it is possible to perform a request here without needing to defer. See
// https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
// and https://caniuse.com/mdn-api_useractivation
// At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
return navigator.userActivation.isActive;
}
return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
},
runDeferredCalls() {
if (!JSEvents.canPerformEventHandlerRequests()) {
return;
}
var deferredCalls = JSEvents.deferredCalls;
JSEvents.deferredCalls = [];
for (var call of deferredCalls) {
call.targetFunction(...call.argsList);
}
},
eventHandlers: [],
removeAllHandlersOnTarget: (target, eventTypeString) => {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
JSEvents._removeHandler(i--);
}
}
},
_removeHandler(i) {
var h = JSEvents.eventHandlers[i];
h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
JSEvents.eventHandlers.splice(i, 1);
},
registerOrRemoveHandler(eventHandler) {
if (!eventHandler.target) {
return -4;
}
if (eventHandler.callbackfunc) {
eventHandler.eventListenerFunc = function(event) {
// Increment nesting count for the event handler.
++JSEvents.inEventHandler;
JSEvents.currentEventHandler = eventHandler;
// Process any old deferred calls the user has placed.
JSEvents.runDeferredCalls();
// Process the actual event, calls back to user C code handler.
eventHandler.handlerFunc(event);
// Process any new deferred calls that were placed right now from this event handler.
JSEvents.runDeferredCalls();
// Out of event handler - restore nesting count.
--JSEvents.inEventHandler;
};
eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture);
JSEvents.eventHandlers.push(eventHandler);
} else {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
JSEvents._removeHandler(i--);
}
}
}
return 0;
},
getTargetThreadForEventCallback(targetThread) {
switch (targetThread) {
case 1:
// The event callback for the current event should be called on the
// main browser thread. (0 == don't proxy)
return 0;
case 2:
// The event callback for the current event should be backproxied to
// the thread that is registering the event.
// This can be 0 in the case that the caller uses
// EM_CALLBACK_THREAD_CONTEXT_CALLING_THREAD but on the main thread
// itself.
return PThread.currentProxiedOperationCallerThread;
default:
// The event callback for the current event should be proxied to the
// given specific thread.
return targetThread;
}
},
getNodeNameForTarget(target) {
if (!target) return "";
if (target == window) return "#window";
if (target == screen) return "#screen";
return target?.nodeName || "";
},
fullscreenEnabled() {
return document.fullscreenEnabled || // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
// TODO: If Safari at some point ships with unprefixed version, update the version check above.
document.webkitFullscreenEnabled;
}
};
var maybeCStringToJsString = cString => cString > 2 ? UTF8ToString(cString) : cString;
/** @type {Object} */ var specialHTMLTargets = [ 0, typeof document != "undefined" ? document : 0, typeof window != "undefined" ? window : 0 ];
/** @suppress {duplicate } */ var findEventTarget = target => {
target = maybeCStringToJsString(target);
var domElement = specialHTMLTargets[target] || (typeof document != "undefined" ? document.querySelector(target) : null);
return domElement;
};
var findCanvasEventTarget = findEventTarget;
var getCanvasSizeCallingThread = (target, width, height) => {
var canvas = findCanvasEventTarget(target);
if (!canvas) return -4;
if (!canvas.controlTransferredOffscreen) {
GROWABLE_HEAP_I32()[((width) >> 2)] = canvas.width;
GROWABLE_HEAP_I32()[((height) >> 2)] = canvas.height;
} else {
return -4;
}
return 0;
};
function getCanvasSizeMainThread(target, width, height) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(30, 0, 1, target, width, height);
return getCanvasSizeCallingThread(target, width, height);
}
var _emscripten_get_canvas_element_size = (target, width, height) => {
var canvas = findCanvasEventTarget(target);
if (canvas) {
return getCanvasSizeCallingThread(target, width, height);
}
return getCanvasSizeMainThread(target, width, height);
};
var getBoundingClientRect = e => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {
"left": 0,
"top": 0
};
function _emscripten_get_element_css_size(target, width, height) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(31, 0, 1, target, width, height);
target = findEventTarget(target);
if (!target) return -4;
var rect = getBoundingClientRect(target);
GROWABLE_HEAP_F64()[((width) >> 3)] = rect.width;
GROWABLE_HEAP_F64()[((height) >> 3)] = rect.height;
return 0;
}
var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
2147483648;
var _emscripten_get_heap_max = () => getHeapMax();
var GLctx;
var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = ctx => // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
!!(ctx.dibvbi = ctx.getExtension("WEBGL_draw_instanced_base_vertex_base_instance"));
var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = ctx => !!(ctx.mdibvbi = ctx.getExtension("WEBGL_multi_draw_instanced_base_vertex_base_instance"));
var webgl_enable_EXT_polygon_offset_clamp = ctx => !!(ctx.extPolygonOffsetClamp = ctx.getExtension("EXT_polygon_offset_clamp"));
var webgl_enable_EXT_clip_control = ctx => !!(ctx.extClipControl = ctx.getExtension("EXT_clip_control"));
var webgl_enable_WEBGL_polygon_mode = ctx => !!(ctx.webglPolygonMode = ctx.getExtension("WEBGL_polygon_mode"));
var webgl_enable_WEBGL_multi_draw = ctx => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
!!(ctx.multiDrawWebgl = ctx.getExtension("WEBGL_multi_draw"));
var getEmscriptenSupportedExtensions = ctx => {
// Restrict the list of advertised extensions to those that we actually
// support.
var supportedExtensions = [ // WebGL 2 extensions
"EXT_color_buffer_float", "EXT_conservative_depth", "EXT_disjoint_timer_query_webgl2", "EXT_texture_norm16", "NV_shader_noperspective_interpolation", "WEBGL_clip_cull_distance", // WebGL 1 and WebGL 2 extensions
"EXT_clip_control", "EXT_color_buffer_half_float", "EXT_depth_clamp", "EXT_float_blend", "EXT_polygon_offset_clamp", "EXT_texture_compression_bptc", "EXT_texture_compression_rgtc", "EXT_texture_filter_anisotropic", "KHR_parallel_shader_compile", "OES_texture_float_linear", "WEBGL_blend_func_extended", "WEBGL_compressed_texture_astc", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_etc1", "WEBGL_compressed_texture_s3tc", "WEBGL_compressed_texture_s3tc_srgb", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_lose_context", "WEBGL_multi_draw", "WEBGL_polygon_mode" ];
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
};
var GL = {
counter: 1,
buffers: [],
programs: [],
framebuffers: [],
renderbuffers: [],
textures: [],
shaders: [],
vaos: [],
contexts: {},
offscreenCanvases: {},
queries: [],
samplers: [],
transformFeedbacks: [],
syncs: [],
stringCache: {},
stringiCache: {},
unpackAlignment: 4,
unpackRowLength: 0,
recordError: errorCode => {
if (!GL.lastError) {
GL.lastError = errorCode;
}
},
getNewId: table => {
var ret = GL.counter++;
for (var i = table.length; i < ret; i++) {
table[i] = null;
}
return ret;
},
genObject: (n, buffers, createFunction, objectTable) => {
for (var i = 0; i < n; i++) {
var buffer = GLctx[createFunction]();
var id = buffer && GL.getNewId(objectTable);
if (buffer) {
buffer.name = id;
objectTable[id] = buffer;
} else {
GL.recordError(1282);
}
GROWABLE_HEAP_I32()[(((buffers) + (i * 4)) >> 2)] = id;
}
},
getSource: (shader, count, string, length) => {
var source = "";
for (var i = 0; i < count; ++i) {
var len = length ? GROWABLE_HEAP_U32()[(((length) + (i * 4)) >> 2)] : undefined;
source += UTF8ToString(GROWABLE_HEAP_U32()[(((string) + (i * 4)) >> 2)], len);
}
return source;
},
createContext: (/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
// BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
// context on a canvas, calling .getContext() will always return that
// context independent of which 'webgl' or 'webgl2'
// context version was passed. See:
// https://bugs.webkit.org/show_bug.cgi?id=222758
// and:
// https://github.com/emscripten-core/emscripten/issues/13295.
// TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
// version field in above check.
if (!canvas.getContextSafariWebGL2Fixed) {
canvas.getContextSafariWebGL2Fixed = canvas.getContext;
/** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) {
var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
return ((ver == "webgl") == (gl instanceof WebGLRenderingContext)) ? gl : null;
}
canvas.getContext = fixedGetContext;
}
var ctx = canvas.getContext("webgl2", webGLContextAttributes);
if (!ctx) return 0;
var handle = GL.registerContext(ctx, webGLContextAttributes);
return handle;
},
registerContext: (ctx, webGLContextAttributes) => {
// with pthreads a context is a location in memory with some synchronized
// data between threads
var handle = _malloc(8);
GROWABLE_HEAP_U32()[(((handle) + (4)) >> 2)] = _pthread_self();
// the thread pointer of the thread that owns the control of the context
var context = {
handle,
attributes: webGLContextAttributes,
version: webGLContextAttributes.majorVersion,
GLctx: ctx
};
// Store the created context object so that we can access the context
// given a canvas without having to pass the parameters again.
if (ctx.canvas) ctx.canvas.GLctxObject = context;
GL.contexts[handle] = context;
if (typeof webGLContextAttributes.enableExtensionsByDefault == "undefined" || webGLContextAttributes.enableExtensionsByDefault) {
GL.initExtensions(context);
}
return handle;
},
makeContextCurrent: contextHandle => {
// Active Emscripten GL layer context object.
GL.currentContext = GL.contexts[contextHandle];
// Active WebGL context object.
Module["ctx"] = GLctx = GL.currentContext?.GLctx;
return !(contextHandle && !GLctx);
},
getContext: contextHandle => GL.contexts[contextHandle],
deleteContext: contextHandle => {
if (GL.currentContext === GL.contexts[contextHandle]) {
GL.currentContext = null;
}
if (typeof JSEvents == "object") {
// Release all JS event handlers on the DOM element that the GL context is
// associated with since the context is now deleted.
JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
}
// Make sure the canvas object no longer refers to the context object so
// there are no GC surprises.
if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) {
GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
}
_free(GL.contexts[contextHandle].handle);
GL.contexts[contextHandle] = null;
},
initExtensions: context => {
// If this function is called without a specific context object, init the
// extensions of the currently active context.
context ||= GL.currentContext;
if (context.initExtensionsDone) return;
context.initExtensionsDone = true;
var GLctx = context.GLctx;
// Detect the presence of a few extensions manually, ction GL interop
// layer itself will need to know if they exist.
// Extensions that are available in both WebGL 1 and WebGL 2
webgl_enable_WEBGL_multi_draw(GLctx);
webgl_enable_EXT_polygon_offset_clamp(GLctx);
webgl_enable_EXT_clip_control(GLctx);
webgl_enable_WEBGL_polygon_mode(GLctx);
// Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
// On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
// that's based on core APIs, and exposes only the queryCounterEXT()
// entrypoint.
if (context.version >= 2) {
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
}
// However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
// thus we look for the WebGL 1 version again if the WebGL 2 version
// isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
if (context.version < 2 || !GLctx.disjointTimerQueryExt) {
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
}
getEmscriptenSupportedExtensions(GLctx).forEach(ext => {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
// are not enabled by default.
if (!ext.includes("lose_context") && !ext.includes("debug")) {
// Call .getExtension() to enable that extension permanently.
GLctx.getExtension(ext);
}
});
}
};
/** @suppress {duplicate } */ var _glActiveTexture = x0 => GLctx.activeTexture(x0);
var _emscripten_glActiveTexture = _glActiveTexture;
/** @suppress {duplicate } */ var _glAttachShader = (program, shader) => {
GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glAttachShader = _glAttachShader;
/** @suppress {duplicate } */ var _glBeginQuery = (target, id) => {
GLctx.beginQuery(target, GL.queries[id]);
};
var _emscripten_glBeginQuery = _glBeginQuery;
/** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => {
GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]);
};
var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;
/** @suppress {duplicate } */ var _glBeginTransformFeedback = x0 => GLctx.beginTransformFeedback(x0);
var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback;
/** @suppress {duplicate } */ var _glBindAttribLocation = (program, index, name) => {
GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
};
var _emscripten_glBindAttribLocation = _glBindAttribLocation;
/** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => {
if (target == 35051) /*GL_PIXEL_PACK_BUFFER*/ {
// In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
// API function call when a buffer is bound to
// GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelPackBufferBinding = buffer;
} else if (target == 35052) /*GL_PIXEL_UNPACK_BUFFER*/ {
// In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
// use a different WebGL 2 API function call when a buffer is bound to
// GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelUnpackBufferBinding = buffer;
}
GLctx.bindBuffer(target, GL.buffers[buffer]);
};
var _emscripten_glBindBuffer = _glBindBuffer;
/** @suppress {duplicate } */ var _glBindBufferBase = (target, index, buffer) => {
GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
};
var _emscripten_glBindBufferBase = _glBindBufferBase;
/** @suppress {duplicate } */ var _glBindBufferRange = (target, index, buffer, offset, ptrsize) => {
GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize);
};
var _emscripten_glBindBufferRange = _glBindBufferRange;
/** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => {
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
};
var _emscripten_glBindFramebuffer = _glBindFramebuffer;
/** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => {
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
};
var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;
/** @suppress {duplicate } */ var _glBindSampler = (unit, sampler) => {
GLctx.bindSampler(unit, GL.samplers[sampler]);
};
var _emscripten_glBindSampler = _glBindSampler;
/** @suppress {duplicate } */ var _glBindTexture = (target, texture) => {
GLctx.bindTexture(target, GL.textures[texture]);
};
var _emscripten_glBindTexture = _glBindTexture;
/** @suppress {duplicate } */ var _glBindTransformFeedback = (target, id) => {
GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]);
};
var _emscripten_glBindTransformFeedback = _glBindTransformFeedback;
/** @suppress {duplicate } */ var _glBindVertexArray = vao => {
GLctx.bindVertexArray(GL.vaos[vao]);
};
var _emscripten_glBindVertexArray = _glBindVertexArray;
/** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray;
var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;
/** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
var _emscripten_glBlendColor = _glBlendColor;
/** @suppress {duplicate } */ var _glBlendEquation = x0 => GLctx.blendEquation(x0);
var _emscripten_glBlendEquation = _glBlendEquation;
/** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate;
/** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
var _emscripten_glBlendFunc = _glBlendFunc;
/** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate;
/** @suppress {duplicate } */ var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
var _emscripten_glBlitFramebuffer = _glBlitFramebuffer;
/** @suppress {duplicate } */ var _glBufferData = (target, size, data, usage) => {
if (true) {
// If size is zero, WebGL would interpret uploading the whole input
// arraybuffer (starting from given offset), which would not make sense in
// WebAssembly, so avoid uploading if size is zero. However we must still
// call bufferData to establish a backing storage of zero bytes.
if (data && size) {
GLctx.bufferData(target, GROWABLE_HEAP_U8(), usage, data, size);
} else {
GLctx.bufferData(target, size, usage);
}
return;
}
};
var _emscripten_glBufferData = _glBufferData;
/** @suppress {duplicate } */ var _glBufferSubData = (target, offset, size, data) => {
if (true) {
size && GLctx.bufferSubData(target, offset, GROWABLE_HEAP_U8(), data, size);
return;
}
};
var _emscripten_glBufferSubData = _glBufferSubData;
/** @suppress {duplicate } */ var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0);
var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;
/** @suppress {duplicate } */ var _glClear = x0 => GLctx.clear(x0);
var _emscripten_glClear = _glClear;
/** @suppress {duplicate } */ var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);
var _emscripten_glClearBufferfi = _glClearBufferfi;
/** @suppress {duplicate } */ var _glClearBufferfv = (buffer, drawbuffer, value) => {
GLctx.clearBufferfv(buffer, drawbuffer, GROWABLE_HEAP_F32(), ((value) >> 2));
};
var _emscripten_glClearBufferfv = _glClearBufferfv;
/** @suppress {duplicate } */ var _glClearBufferiv = (buffer, drawbuffer, value) => {
GLctx.clearBufferiv(buffer, drawbuffer, GROWABLE_HEAP_I32(), ((value) >> 2));
};
var _emscripten_glClearBufferiv = _glClearBufferiv;
/** @suppress {duplicate } */ var _glClearBufferuiv = (buffer, drawbuffer, value) => {
GLctx.clearBufferuiv(buffer, drawbuffer, GROWABLE_HEAP_U32(), ((value) >> 2));
};
var _emscripten_glClearBufferuiv = _glClearBufferuiv;
/** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
var _emscripten_glClearColor = _glClearColor;
/** @suppress {duplicate } */ var _glClearDepthf = x0 => GLctx.clearDepth(x0);
var _emscripten_glClearDepthf = _glClearDepthf;
/** @suppress {duplicate } */ var _glClearStencil = x0 => GLctx.clearStencil(x0);
var _emscripten_glClearStencil = _glClearStencil;
var convertI32PairToI53 = (lo, hi) => (lo >>> 0) + hi * 4294967296;
/** @suppress {duplicate } */ var _glClientWaitSync = (sync, flags, timeout_low, timeout_high) => {
// WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
// In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
// Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
// See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
var timeout = convertI32PairToI53(timeout_low, timeout_high);
return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
};
var _emscripten_glClientWaitSync = _glClientWaitSync;
/** @suppress {duplicate } */ var _glClipControlEXT = (origin, depth) => {
GLctx.extClipControl["clipControlEXT"](origin, depth);
};
var _emscripten_glClipControlEXT = _glClipControlEXT;
/** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => {
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
};
var _emscripten_glColorMask = _glColorMask;
/** @suppress {duplicate } */ var _glCompileShader = shader => {
GLctx.compileShader(GL.shaders[shader]);
};
var _emscripten_glCompileShader = _glCompileShader;
/** @suppress {duplicate } */ var _glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
// `data` may be null here, which means "allocate uniniitalized space but
// don't upload" in GLES parlance, but `compressedTexImage2D` requires the
// final data parameter, so we simply pass a heap view starting at zero
// effectively uploading whatever happens to be near address zero. See
// https://github.com/emscripten-core/emscripten/issues/19300.
if (true) {
if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
return;
}
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, GROWABLE_HEAP_U8(), data, imageSize);
return;
}
};
var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;
/** @suppress {duplicate } */ var _glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
} else {
GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, GROWABLE_HEAP_U8(), data, imageSize);
}
};
var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D;
/** @suppress {duplicate } */ var _glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
if (true) {
if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
return;
}
GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, GROWABLE_HEAP_U8(), data, imageSize);
return;
}
};
var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;
/** @suppress {duplicate } */ var _glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
} else {
GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, GROWABLE_HEAP_U8(), data, imageSize);
}
};
var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D;
/** @suppress {duplicate } */ var _glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4);
var _emscripten_glCopyBufferSubData = _glCopyBufferSubData;
/** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCopyTexImage2D = _glCopyTexImage2D;
/** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;
/** @suppress {duplicate } */ var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8);
var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D;
/** @suppress {duplicate } */ var _glCreateProgram = () => {
var id = GL.getNewId(GL.programs);
var program = GLctx.createProgram();
// Store additional information needed for each shader program:
program.name = id;
// Lazy cache results of
// glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
program.uniformIdCounter = 1;
GL.programs[id] = program;
return id;
};
var _emscripten_glCreateProgram = _glCreateProgram;
/** @suppress {duplicate } */ var _glCreateShader = shaderType => {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
return id;
};
var _emscripten_glCreateShader = _glCreateShader;
/** @suppress {duplicate } */ var _glCullFace = x0 => GLctx.cullFace(x0);
var _emscripten_glCullFace = _glCullFace;
/** @suppress {duplicate } */ var _glDeleteBuffers = (n, buffers) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((buffers) + (i * 4)) >> 2)];
var buffer = GL.buffers[id];
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
// correspond to existing buffer objects."
if (!buffer) continue;
GLctx.deleteBuffer(buffer);
buffer.name = 0;
GL.buffers[id] = null;
if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
}
};
var _emscripten_glDeleteBuffers = _glDeleteBuffers;
/** @suppress {duplicate } */ var _glDeleteFramebuffers = (n, framebuffers) => {
for (var i = 0; i < n; ++i) {
var id = GROWABLE_HEAP_I32()[(((framebuffers) + (i * 4)) >> 2)];
var framebuffer = GL.framebuffers[id];
if (!framebuffer) continue;
// GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
GLctx.deleteFramebuffer(framebuffer);
framebuffer.name = 0;
GL.framebuffers[id] = null;
}
};
var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;
/** @suppress {duplicate } */ var _glDeleteProgram = id => {
if (!id) return;
var program = GL.programs[id];
if (!program) {
// glDeleteProgram actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GLctx.deleteProgram(program);
program.name = 0;
GL.programs[id] = null;
};
var _emscripten_glDeleteProgram = _glDeleteProgram;
/** @suppress {duplicate } */ var _glDeleteQueries = (n, ids) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)];
var query = GL.queries[id];
if (!query) continue;
// GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.deleteQuery(query);
GL.queries[id] = null;
}
};
var _emscripten_glDeleteQueries = _glDeleteQueries;
/** @suppress {duplicate } */ var _glDeleteQueriesEXT = (n, ids) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)];
var query = GL.queries[id];
if (!query) continue;
// GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.disjointTimerQueryExt["deleteQueryEXT"](query);
GL.queries[id] = null;
}
};
var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;
/** @suppress {duplicate } */ var _glDeleteRenderbuffers = (n, renderbuffers) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((renderbuffers) + (i * 4)) >> 2)];
var renderbuffer = GL.renderbuffers[id];
if (!renderbuffer) continue;
// GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
GLctx.deleteRenderbuffer(renderbuffer);
renderbuffer.name = 0;
GL.renderbuffers[id] = null;
}
};
var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;
/** @suppress {duplicate } */ var _glDeleteSamplers = (n, samplers) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((samplers) + (i * 4)) >> 2)];
var sampler = GL.samplers[id];
if (!sampler) continue;
GLctx.deleteSampler(sampler);
sampler.name = 0;
GL.samplers[id] = null;
}
};
var _emscripten_glDeleteSamplers = _glDeleteSamplers;
/** @suppress {duplicate } */ var _glDeleteShader = id => {
if (!id) return;
var shader = GL.shaders[id];
if (!shader) {
// glDeleteShader actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GLctx.deleteShader(shader);
GL.shaders[id] = null;
};
var _emscripten_glDeleteShader = _glDeleteShader;
/** @suppress {duplicate } */ var _glDeleteSync = id => {
if (!id) return;
var sync = GL.syncs[id];
if (!sync) {
// glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GLctx.deleteSync(sync);
sync.name = 0;
GL.syncs[id] = null;
};
var _emscripten_glDeleteSync = _glDeleteSync;
/** @suppress {duplicate } */ var _glDeleteTextures = (n, textures) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((textures) + (i * 4)) >> 2)];
var texture = GL.textures[id];
// GL spec: "glDeleteTextures silently ignores 0s and names that do not
// correspond to existing textures".
if (!texture) continue;
GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
};
var _emscripten_glDeleteTextures = _glDeleteTextures;
/** @suppress {duplicate } */ var _glDeleteTransformFeedbacks = (n, ids) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)];
var transformFeedback = GL.transformFeedbacks[id];
if (!transformFeedback) continue;
// GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.deleteTransformFeedback(transformFeedback);
transformFeedback.name = 0;
GL.transformFeedbacks[id] = null;
}
};
var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks;
/** @suppress {duplicate } */ var _glDeleteVertexArrays = (n, vaos) => {
for (var i = 0; i < n; i++) {
var id = GROWABLE_HEAP_I32()[(((vaos) + (i * 4)) >> 2)];
GLctx.deleteVertexArray(GL.vaos[id]);
GL.vaos[id] = null;
}
};
var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays;
/** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays;
var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;
/** @suppress {duplicate } */ var _glDepthFunc = x0 => GLctx.depthFunc(x0);
var _emscripten_glDepthFunc = _glDepthFunc;
/** @suppress {duplicate } */ var _glDepthMask = flag => {
GLctx.depthMask(!!flag);
};
var _emscripten_glDepthMask = _glDepthMask;
/** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);
var _emscripten_glDepthRangef = _glDepthRangef;
/** @suppress {duplicate } */ var _glDetachShader = (program, shader) => {
GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glDetachShader = _glDetachShader;
/** @suppress {duplicate } */ var _glDisable = x0 => GLctx.disable(x0);
var _emscripten_glDisable = _glDisable;
/** @suppress {duplicate } */ var _glDisableVertexAttribArray = index => {
GLctx.disableVertexAttribArray(index);
};
var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;
/** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => {
GLctx.drawArrays(mode, first, count);
};
var _emscripten_glDrawArrays = _glDrawArrays;
/** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => {
GLctx.drawArraysInstanced(mode, first, count, primcount);
};
var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced;
/** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE;
/** @suppress {duplicate } */ var _glDrawArraysInstancedARB = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB;
/** @suppress {duplicate } */ var _glDrawArraysInstancedEXT = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT;
/** @suppress {duplicate } */ var _glDrawArraysInstancedNV = _glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV;
var tempFixedLengthArray = [];
/** @suppress {duplicate } */ var _glDrawBuffers = (n, bufs) => {
var bufArray = tempFixedLengthArray[n];
for (var i = 0; i < n; i++) {
bufArray[i] = GROWABLE_HEAP_I32()[(((bufs) + (i * 4)) >> 2)];
}
GLctx.drawBuffers(bufArray);
};
var _emscripten_glDrawBuffers = _glDrawBuffers;
/** @suppress {duplicate } */ var _glDrawBuffersEXT = _glDrawBuffers;
var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT;
/** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers;
var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL;
/** @suppress {duplicate } */ var _glDrawElements = (mode, count, type, indices) => {
GLctx.drawElements(mode, count, type, indices);
};
var _emscripten_glDrawElements = _glDrawElements;
/** @suppress {duplicate } */ var _glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
};
var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced;
/** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE;
/** @suppress {duplicate } */ var _glDrawElementsInstancedARB = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB;
/** @suppress {duplicate } */ var _glDrawElementsInstancedEXT = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT;
/** @suppress {duplicate } */ var _glDrawElementsInstancedNV = _glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV;
/** @suppress {duplicate } */ var _glDrawRangeElements = (mode, start, end, count, type, indices) => {
// TODO: This should be a trivial pass-though function registered at the bottom of this page as
// glFuncs[6][1] += ' drawRangeElements';
// but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427,
// we work around by ignoring the range.
_glDrawElements(mode, count, type, indices);
};
var _emscripten_glDrawRangeElements = _glDrawRangeElements;
/** @suppress {duplicate } */ var _glEnable = x0 => GLctx.enable(x0);
var _emscripten_glEnable = _glEnable;
/** @suppress {duplicate } */ var _glEnableVertexAttribArray = index => {
GLctx.enableVertexAttribArray(index);
};
var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;
/** @suppress {duplicate } */ var _glEndQuery = x0 => GLctx.endQuery(x0);
var _emscripten_glEndQuery = _glEndQuery;
/** @suppress {duplicate } */ var _glEndQueryEXT = target => {
GLctx.disjointTimerQueryExt["endQueryEXT"](target);
};
var _emscripten_glEndQueryEXT = _glEndQueryEXT;
/** @suppress {duplicate } */ var _glEndTransformFeedback = () => GLctx.endTransformFeedback();
var _emscripten_glEndTransformFeedback = _glEndTransformFeedback;
/** @suppress {duplicate } */ var _glFenceSync = (condition, flags) => {
var sync = GLctx.fenceSync(condition, flags);
if (sync) {
var id = GL.getNewId(GL.syncs);
sync.name = id;
GL.syncs[id] = sync;
return id;
}
return 0;
};
// Failed to create a sync object
var _emscripten_glFenceSync = _glFenceSync;
/** @suppress {duplicate } */ var _glFinish = () => GLctx.finish();
var _emscripten_glFinish = _glFinish;
/** @suppress {duplicate } */ var _glFlush = () => GLctx.flush();
var _emscripten_glFlush = _glFlush;
/** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
};
var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;
/** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
};
var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;
/** @suppress {duplicate } */ var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => {
GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
};
var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer;
/** @suppress {duplicate } */ var _glFrontFace = x0 => GLctx.frontFace(x0);
var _emscripten_glFrontFace = _glFrontFace;
/** @suppress {duplicate } */ var _glGenBuffers = (n, buffers) => {
GL.genObject(n, buffers, "createBuffer", GL.buffers);
};
var _emscripten_glGenBuffers = _glGenBuffers;
/** @suppress {duplicate } */ var _glGenFramebuffers = (n, ids) => {
GL.genObject(n, ids, "createFramebuffer", GL.framebuffers);
};
var _emscripten_glGenFramebuffers = _glGenFramebuffers;
/** @suppress {duplicate } */ var _glGenQueries = (n, ids) => {
GL.genObject(n, ids, "createQuery", GL.queries);
};
var _emscripten_glGenQueries = _glGenQueries;
/** @suppress {duplicate } */ var _glGenQueriesEXT = (n, ids) => {
for (var i = 0; i < n; i++) {
var query = GLctx.disjointTimerQueryExt["createQueryEXT"]();
if (!query) {
GL.recordError(1282);
/* GL_INVALID_OPERATION */ while (i < n) GROWABLE_HEAP_I32()[(((ids) + (i++ * 4)) >> 2)] = 0;
return;
}
var id = GL.getNewId(GL.queries);
query.name = id;
GL.queries[id] = query;
GROWABLE_HEAP_I32()[(((ids) + (i * 4)) >> 2)] = id;
}
};
var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;
/** @suppress {duplicate } */ var _glGenRenderbuffers = (n, renderbuffers) => {
GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers);
};
var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;
/** @suppress {duplicate } */ var _glGenSamplers = (n, samplers) => {
GL.genObject(n, samplers, "createSampler", GL.samplers);
};
var _emscripten_glGenSamplers = _glGenSamplers;
/** @suppress {duplicate } */ var _glGenTextures = (n, textures) => {
GL.genObject(n, textures, "createTexture", GL.textures);
};
var _emscripten_glGenTextures = _glGenTextures;
/** @suppress {duplicate } */ var _glGenTransformFeedbacks = (n, ids) => {
GL.genObject(n, ids, "createTransformFeedback", GL.transformFeedbacks);
};
var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks;
/** @suppress {duplicate } */ var _glGenVertexArrays = (n, arrays) => {
GL.genObject(n, arrays, "createVertexArray", GL.vaos);
};
var _emscripten_glGenVertexArrays = _glGenVertexArrays;
/** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays;
var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;
/** @suppress {duplicate } */ var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0);
var _emscripten_glGenerateMipmap = _glGenerateMipmap;
var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
program = GL.programs[program];
var info = GLctx[funcName](program, index);
if (info) {
// If an error occurs, nothing will be written to length, size and type and name.
var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
if (size) GROWABLE_HEAP_I32()[((size) >> 2)] = info.size;
if (type) GROWABLE_HEAP_I32()[((type) >> 2)] = info.type;
}
};
/** @suppress {duplicate } */ var _glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveAttrib", program, index, bufSize, length, size, type, name);
var _emscripten_glGetActiveAttrib = _glGetActiveAttrib;
/** @suppress {duplicate } */ var _glGetActiveUniform = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveUniform", program, index, bufSize, length, size, type, name);
var _emscripten_glGetActiveUniform = _glGetActiveUniform;
/** @suppress {duplicate } */ var _glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => {
program = GL.programs[program];
var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
if (!result) return;
// If an error occurs, nothing will be written to uniformBlockName or length.
if (uniformBlockName && bufSize > 0) {
var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
} else {
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 0;
}
};
var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName;
/** @suppress {duplicate } */ var _glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
program = GL.programs[program];
if (pname == 35393) /* GL_UNIFORM_BLOCK_NAME_LENGTH */ {
var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
GROWABLE_HEAP_I32()[((params) >> 2)] = name.length + 1;
return;
}
var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname);
if (result === null) return;
// If an error occurs, nothing should be written to params.
if (pname == 35395) /*GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES*/ {
for (var i = 0; i < result.length; i++) {
GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = result[i];
}
} else {
GROWABLE_HEAP_I32()[((params) >> 2)] = result;
}
};
var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv;
/** @suppress {duplicate } */ var _glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
if (uniformCount > 0 && uniformIndices == 0) {
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
program = GL.programs[program];
var ids = [];
for (var i = 0; i < uniformCount; i++) {
ids.push(GROWABLE_HEAP_I32()[(((uniformIndices) + (i * 4)) >> 2)]);
}
var result = GLctx.getActiveUniforms(program, ids, pname);
if (!result) return;
// GL spec: If an error is generated, nothing is written out to params.
var len = result.length;
for (var i = 0; i < len; i++) {
GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = result[i];
}
};
var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv;
/** @suppress {duplicate } */ var _glGetAttachedShaders = (program, maxCount, count, shaders) => {
var result = GLctx.getAttachedShaders(GL.programs[program]);
var len = result.length;
if (len > maxCount) {
len = maxCount;
}
GROWABLE_HEAP_I32()[((count) >> 2)] = len;
for (var i = 0; i < len; ++i) {
var id = GL.shaders.indexOf(result[i]);
GROWABLE_HEAP_I32()[(((shaders) + (i * 4)) >> 2)] = id;
}
};
var _emscripten_glGetAttachedShaders = _glGetAttachedShaders;
/** @suppress {duplicate } */ var _glGetAttribLocation = (program, name) => GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
var _emscripten_glGetAttribLocation = _glGetAttribLocation;
var writeI53ToI64 = (ptr, num) => {
GROWABLE_HEAP_U32()[((ptr) >> 2)] = num;
var lower = GROWABLE_HEAP_U32()[((ptr) >> 2)];
GROWABLE_HEAP_U32()[(((ptr) + (4)) >> 2)] = (num - lower) / 4294967296;
};
var webglGetExtensions = () => {
var exts = getEmscriptenSupportedExtensions(GLctx);
exts = exts.concat(exts.map(e => "GL_" + e));
return exts;
};
var emscriptenWebGLGet = (name_, p, type) => {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null
// pointer should be treated. Testing on desktop core GL 3, the application
// crashes on glGetIntegerv to a null pointer, but better to report an error
// instead of doing anything random.
if (!p) {
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var ret = undefined;
switch (name_) {
// Handle a few trivial GLES values
case 36346:
// GL_SHADER_COMPILER
ret = 1;
break;
case 36344:
// GL_SHADER_BINARY_FORMATS
if (type != 0 && type != 1) {
GL.recordError(1280);
}
// Do not write anything to the out pointer, since no binary formats are
// supported.
return;
case 34814:
// GL_NUM_PROGRAM_BINARY_FORMATS
case 36345:
// GL_NUM_SHADER_BINARY_FORMATS
ret = 0;
break;
case 34466:
// GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
// since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
// queried for length), so implement it ourselves to allow C++ GLES2
// code get the length.
var formats = GLctx.getParameter(34467);
/*GL_COMPRESSED_TEXTURE_FORMATS*/ ret = formats ? formats.length : 0;
break;
case 33309:
// GL_NUM_EXTENSIONS
if (GL.currentContext.version < 2) {
// Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
GL.recordError(1282);
/* GL_INVALID_OPERATION */ return;
}
ret = webglGetExtensions().length;
break;
case 33307:
// GL_MAJOR_VERSION
case 33308:
// GL_MINOR_VERSION
if (GL.currentContext.version < 2) {
GL.recordError(1280);
// GL_INVALID_ENUM
return;
}
ret = name_ == 33307 ? 3 : 0;
// return version 3.0
break;
}
if (ret === undefined) {
var result = GLctx.getParameter(name_);
switch (typeof result) {
case "number":
ret = result;
break;
case "boolean":
ret = result ? 1 : 0;
break;
case "string":
GL.recordError(1280);
// GL_INVALID_ENUM
return;
case "object":
if (result === null) {
// null is a valid result for some (e.g., which buffer is bound -
// perhaps nothing is bound), but otherwise can mean an invalid
// name_, which we need to report as an error
switch (name_) {
case 34964:
// ARRAY_BUFFER_BINDING
case 35725:
// CURRENT_PROGRAM
case 34965:
// ELEMENT_ARRAY_BUFFER_BINDING
case 36006:
// FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
case 36007:
// RENDERBUFFER_BINDING
case 32873:
// TEXTURE_BINDING_2D
case 34229:
// WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
case 36662:
// COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
case 36663:
// COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
case 35053:
// PIXEL_PACK_BUFFER_BINDING
case 35055:
// PIXEL_UNPACK_BUFFER_BINDING
case 36010:
// READ_FRAMEBUFFER_BINDING
case 35097:
// SAMPLER_BINDING
case 35869:
// TEXTURE_BINDING_2D_ARRAY
case 32874:
// TEXTURE_BINDING_3D
case 36389:
// TRANSFORM_FEEDBACK_BINDING
case 35983:
// TRANSFORM_FEEDBACK_BUFFER_BINDING
case 35368:
// UNIFORM_BUFFER_BINDING
case 34068:
{
// TEXTURE_BINDING_CUBE_MAP
ret = 0;
break;
}
default:
{
GL.recordError(1280);
// GL_INVALID_ENUM
return;
}
}
} else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) {
for (var i = 0; i < result.length; ++i) {
switch (type) {
case 0:
GROWABLE_HEAP_I32()[(((p) + (i * 4)) >> 2)] = result[i];
break;
case 2:
GROWABLE_HEAP_F32()[(((p) + (i * 4)) >> 2)] = result[i];
break;
case 4:
GROWABLE_HEAP_I8()[(p) + (i)] = result[i] ? 1 : 0;
break;
}
}
return;
} else {
try {
ret = result.name | 0;
} catch (e) {
GL.recordError(1280);
// GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
return;
}
}
break;
default:
GL.recordError(1280);
// GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof (result)}!`);
return;
}
}
switch (type) {
case 1:
writeI53ToI64(p, ret);
break;
case 0:
GROWABLE_HEAP_I32()[((p) >> 2)] = ret;
break;
case 2:
GROWABLE_HEAP_F32()[((p) >> 2)] = ret;
break;
case 4:
GROWABLE_HEAP_I8()[p] = ret ? 1 : 0;
break;
}
};
/** @suppress {duplicate } */ var _glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);
var _emscripten_glGetBooleanv = _glGetBooleanv;
/** @suppress {duplicate } */ var _glGetBufferParameteri64v = (target, value, data) => {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
// if data == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
writeI53ToI64(data, GLctx.getBufferParameter(target, value));
};
var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v;
/** @suppress {duplicate } */ var _glGetBufferParameteriv = (target, value, data) => {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null
// pointer. Since calling this function does not make sense if data ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_I32()[((data) >> 2)] = GLctx.getBufferParameter(target, value);
};
var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;
/** @suppress {duplicate } */ var _glGetError = () => {
var error = GLctx.getError() || GL.lastError;
GL.lastError = 0;
/*GL_NO_ERROR*/ return error;
};
var _emscripten_glGetError = _glGetError;
/** @suppress {duplicate } */ var _glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
var _emscripten_glGetFloatv = _glGetFloatv;
/** @suppress {duplicate } */ var _glGetFragDataLocation = (program, name) => GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name));
var _emscripten_glGetFragDataLocation = _glGetFragDataLocation;
/** @suppress {duplicate } */ var _glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
result = result.name | 0;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = result;
};
var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;
var emscriptenWebGLGetIndexed = (target, index, data, type) => {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
// if data == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var result = GLctx.getIndexedParameter(target, index);
var ret;
switch (typeof result) {
case "boolean":
ret = result ? 1 : 0;
break;
case "number":
ret = result;
break;
case "object":
if (result === null) {
switch (target) {
case 35983:
// TRANSFORM_FEEDBACK_BUFFER_BINDING
case 35368:
// UNIFORM_BUFFER_BINDING
ret = 0;
break;
default:
{
GL.recordError(1280);
// GL_INVALID_ENUM
return;
}
}
} else if (result instanceof WebGLBuffer) {
ret = result.name | 0;
} else {
GL.recordError(1280);
// GL_INVALID_ENUM
return;
}
break;
default:
GL.recordError(1280);
// GL_INVALID_ENUM
return;
}
switch (type) {
case 1:
writeI53ToI64(data, ret);
break;
case 0:
GROWABLE_HEAP_I32()[((data) >> 2)] = ret;
break;
case 2:
GROWABLE_HEAP_F32()[((data) >> 2)] = ret;
break;
case 4:
GROWABLE_HEAP_I8()[data] = ret ? 1 : 0;
break;
default:
throw "internal emscriptenWebGLGetIndexed() error, bad type: " + type;
}
};
/** @suppress {duplicate } */ var _glGetInteger64i_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 1);
var _emscripten_glGetInteger64i_v = _glGetInteger64i_v;
/** @suppress {duplicate } */ var _glGetInteger64v = (name_, p) => {
emscriptenWebGLGet(name_, p, 1);
};
var _emscripten_glGetInteger64v = _glGetInteger64v;
/** @suppress {duplicate } */ var _glGetIntegeri_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 0);
var _emscripten_glGetIntegeri_v = _glGetIntegeri_v;
/** @suppress {duplicate } */ var _glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
var _emscripten_glGetIntegerv = _glGetIntegerv;
/** @suppress {duplicate } */ var _glGetInternalformativ = (target, internalformat, pname, bufSize, params) => {
if (bufSize < 0) {
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
if (!params) {
// GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
// if values == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var ret = GLctx.getInternalformatParameter(target, internalformat, pname);
if (ret === null) return;
for (var i = 0; i < ret.length && i < bufSize; ++i) {
GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = ret[i];
}
};
var _emscripten_glGetInternalformativ = _glGetInternalformativ;
/** @suppress {duplicate } */ var _glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => {
GL.recordError(1282);
};
/*GL_INVALID_OPERATION*/ var _emscripten_glGetProgramBinary = _glGetProgramBinary;
/** @suppress {duplicate } */ var _glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
var log = GLctx.getProgramInfoLog(GL.programs[program]);
if (log === null) log = "(unknown error)";
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;
/** @suppress {duplicate } */ var _glGetProgramiv = (program, pname, p) => {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
if (program >= GL.counter) {
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
program = GL.programs[program];
if (pname == 35716) {
// GL_INFO_LOG_LENGTH
var log = GLctx.getProgramInfoLog(program);
if (log === null) log = "(unknown error)";
GROWABLE_HEAP_I32()[((p) >> 2)] = log.length + 1;
} else if (pname == 35719) /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ {
if (!program.maxUniformLength) {
var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
/*GL_ACTIVE_UNIFORMS*/ for (var i = 0; i < numActiveUniforms; ++i) {
program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length + 1);
}
}
GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxUniformLength;
} else if (pname == 35722) /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ {
if (!program.maxAttributeLength) {
var numActiveAttributes = GLctx.getProgramParameter(program, 35721);
/*GL_ACTIVE_ATTRIBUTES*/ for (var i = 0; i < numActiveAttributes; ++i) {
program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length + 1);
}
}
GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxAttributeLength;
} else if (pname == 35381) /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ {
if (!program.maxUniformBlockNameLength) {
var numActiveUniformBlocks = GLctx.getProgramParameter(program, 35382);
/*GL_ACTIVE_UNIFORM_BLOCKS*/ for (var i = 0; i < numActiveUniformBlocks; ++i) {
program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length + 1);
}
}
GROWABLE_HEAP_I32()[((p) >> 2)] = program.maxUniformBlockNameLength;
} else {
GROWABLE_HEAP_I32()[((p) >> 2)] = GLctx.getProgramParameter(program, pname);
}
};
var _emscripten_glGetProgramiv = _glGetProgramiv;
/** @suppress {duplicate } */ var _glGetQueryObjecti64vEXT = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var query = GL.queries[id];
var param;
if (GL.currentContext.version < 2) {
param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
} else {
param = GLctx.getQueryParameter(query, pname);
}
var ret;
if (typeof param == "boolean") {
ret = param ? 1 : 0;
} else {
ret = param;
}
writeI53ToI64(params, ret);
};
var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;
/** @suppress {duplicate } */ var _glGetQueryObjectivEXT = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var query = GL.queries[id];
var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
var ret;
if (typeof param == "boolean") {
ret = param ? 1 : 0;
} else {
ret = param;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = ret;
};
var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT;
/** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;
/** @suppress {duplicate } */ var _glGetQueryObjectuiv = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var query = GL.queries[id];
var param = GLctx.getQueryParameter(query, pname);
var ret;
if (typeof param == "boolean") {
ret = param ? 1 : 0;
} else {
ret = param;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = ret;
};
var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv;
/** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;
/** @suppress {duplicate } */ var _glGetQueryiv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getQuery(target, pname);
};
var _emscripten_glGetQueryiv = _glGetQueryiv;
/** @suppress {duplicate } */ var _glGetQueryivEXT = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname);
};
var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;
/** @suppress {duplicate } */ var _glGetRenderbufferParameteriv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getRenderbufferParameter(target, pname);
};
var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;
/** @suppress {duplicate } */ var _glGetSamplerParameterfv = (sampler, pname, params) => {
if (!params) {
// GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_F32()[((params) >> 2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
};
var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv;
/** @suppress {duplicate } */ var _glGetSamplerParameteriv = (sampler, pname, params) => {
if (!params) {
// GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
};
var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv;
/** @suppress {duplicate } */ var _glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = "(unknown error)";
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;
/** @suppress {duplicate } */ var _glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
GROWABLE_HEAP_I32()[((range) >> 2)] = result.rangeMin;
GROWABLE_HEAP_I32()[(((range) + (4)) >> 2)] = result.rangeMax;
GROWABLE_HEAP_I32()[((precision) >> 2)] = result.precision;
};
var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;
/** @suppress {duplicate } */ var _glGetShaderSource = (shader, bufSize, length, source) => {
var result = GLctx.getShaderSource(GL.shaders[shader]);
if (!result) return;
// If an error occurs, nothing will be written to length or source.
var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetShaderSource = _glGetShaderSource;
/** @suppress {duplicate } */ var _glGetShaderiv = (shader, pname, p) => {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
if (pname == 35716) {
// GL_INFO_LOG_LENGTH
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = "(unknown error)";
// The GLES2 specification says that if the shader has an empty info log,
// a value of 0 is returned. Otherwise the log has a null char appended.
// (An empty string is falsey, so we can just check that instead of
// looking at log.length.)
var logLength = log ? log.length + 1 : 0;
GROWABLE_HEAP_I32()[((p) >> 2)] = logLength;
} else if (pname == 35720) {
// GL_SHADER_SOURCE_LENGTH
var source = GLctx.getShaderSource(GL.shaders[shader]);
// source may be a null, or the empty string, both of which are falsey
// values that we report a 0 length for.
var sourceLength = source ? source.length + 1 : 0;
GROWABLE_HEAP_I32()[((p) >> 2)] = sourceLength;
} else {
GROWABLE_HEAP_I32()[((p) >> 2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
}
};
var _emscripten_glGetShaderiv = _glGetShaderiv;
var stringToNewUTF8 = str => {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8(str, ret, size);
return ret;
};
/** @suppress {duplicate } */ var _glGetString = name_ => {
var ret = GL.stringCache[name_];
if (!ret) {
switch (name_) {
case 7939:
/* GL_EXTENSIONS */ ret = stringToNewUTF8(webglGetExtensions().join(" "));
break;
case 7936:
/* GL_VENDOR */ case 7937:
/* GL_RENDERER */ case 37445:
/* UNMASKED_VENDOR_WEBGL */ case 37446:
/* UNMASKED_RENDERER_WEBGL */ var s = GLctx.getParameter(name_);
if (!s) {
GL.recordError(1280);
}
ret = s ? stringToNewUTF8(s) : 0;
break;
case 7938:
/* GL_VERSION */ var webGLVersion = GLctx.getParameter(7938);
// return GLES version string corresponding to the version of the WebGL context
var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
if (true) glVersion = `OpenGL ES 3.0 (${webGLVersion})`;
ret = stringToNewUTF8(glVersion);
break;
case 35724:
/* GL_SHADING_LANGUAGE_VERSION */ var glslVersion = GLctx.getParameter(35724);
// extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
var ver_num = glslVersion.match(ver_re);
if (ver_num !== null) {
if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0";
// ensure minor version has 2 digits
glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
}
ret = stringToNewUTF8(glslVersion);
break;
default:
GL.recordError(1280);
}
// fall through
GL.stringCache[name_] = ret;
}
return ret;
};
var _emscripten_glGetString = _glGetString;
/** @suppress {duplicate } */ var _glGetStringi = (name, index) => {
if (GL.currentContext.version < 2) {
GL.recordError(1282);
// Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
return 0;
}
var stringiCache = GL.stringiCache[name];
if (stringiCache) {
if (index < 0 || index >= stringiCache.length) {
GL.recordError(1281);
/*GL_INVALID_VALUE*/ return 0;
}
return stringiCache[index];
}
switch (name) {
case 7939:
/* GL_EXTENSIONS */ var exts = webglGetExtensions().map(stringToNewUTF8);
stringiCache = GL.stringiCache[name] = exts;
if (index < 0 || index >= stringiCache.length) {
GL.recordError(1281);
/*GL_INVALID_VALUE*/ return 0;
}
return stringiCache[index];
default:
GL.recordError(1280);
/*GL_INVALID_ENUM*/ return 0;
}
};
var _emscripten_glGetStringi = _glGetStringi;
/** @suppress {duplicate } */ var _glGetSynciv = (sync, pname, bufSize, length, values) => {
if (bufSize < 0) {
// GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised,
// so raise GL_INVALID_VALUE here as well.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
if (!values) {
// GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
// if values == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var ret = GLctx.getSyncParameter(GL.syncs[sync], pname);
if (ret !== null) {
GROWABLE_HEAP_I32()[((values) >> 2)] = ret;
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 1;
}
};
// Report a single value outputted.
var _emscripten_glGetSynciv = _glGetSynciv;
/** @suppress {duplicate } */ var _glGetTexParameterfv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_F32()[((params) >> 2)] = GLctx.getTexParameter(target, pname);
};
var _emscripten_glGetTexParameterfv = _glGetTexParameterfv;
/** @suppress {duplicate } */ var _glGetTexParameteriv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_I32()[((params) >> 2)] = GLctx.getTexParameter(target, pname);
};
var _emscripten_glGetTexParameteriv = _glGetTexParameteriv;
/** @suppress {duplicate } */ var _glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => {
program = GL.programs[program];
var info = GLctx.getTransformFeedbackVarying(program, index);
if (!info) return;
// If an error occurred, the return parameters length, size, type and name will be unmodified.
if (name && bufSize > 0) {
var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = numBytesWrittenExclNull;
} else {
if (length) GROWABLE_HEAP_I32()[((length) >> 2)] = 0;
}
if (size) GROWABLE_HEAP_I32()[((size) >> 2)] = info.size;
if (type) GROWABLE_HEAP_I32()[((type) >> 2)] = info.type;
};
var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying;
/** @suppress {duplicate } */ var _glGetUniformBlockIndex = (program, uniformBlockName) => GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName));
var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex;
/** @suppress {duplicate } */ var _glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => {
if (!uniformIndices) {
// GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense
// if uniformIndices == null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
program = GL.programs[program];
var names = [];
for (var i = 0; i < uniformCount; i++) names.push(UTF8ToString(GROWABLE_HEAP_I32()[(((uniformNames) + (i * 4)) >> 2)]));
var result = GLctx.getUniformIndices(program, names);
if (!result) return;
// GL spec: If an error is generated, nothing is written out to uniformIndices.
var len = result.length;
for (var i = 0; i < len; i++) {
GROWABLE_HEAP_I32()[(((uniformIndices) + (i * 4)) >> 2)] = result[i];
}
};
var _emscripten_glGetUniformIndices = _glGetUniformIndices;
/** @noinline */ var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("[");
var webglPrepareUniformLocationsBeforeFirstUse = program => {
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
i, j;
// On the first time invocation of glGetUniformLocation on this shader program:
// initialize cache data structures and discover which uniforms are arrays.
if (!uniformLocsById) {
// maps GLint integer locations to WebGLUniformLocations
program.uniformLocsById = uniformLocsById = {};
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
program.uniformArrayNamesById = {};
var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
/*GL_ACTIVE_UNIFORMS*/ for (i = 0; i < numActiveUniforms; ++i) {
var u = GLctx.getActiveUniform(program, i);
var nm = u.name;
var sz = u.size;
var lb = webglGetLeftBracePos(nm);
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
// Assign a new location.
var id = program.uniformIdCounter;
program.uniformIdCounter += sz;
// Eagerly get the location of the uniformArray[0] base element.
// The remaining indices >0 will be left for lazy evaluation to
// improve performance. Those may never be needed to fetch, if the
// application fills arrays always in full starting from the first
// element of the array.
uniformSizeAndIdsByName[arrayName] = [ sz, id ];
// Store placeholder integers in place that highlight that these
// >0 index locations are array indices pending population.
for (j = 0; j < sz; ++j) {
uniformLocsById[id] = j;
program.uniformArrayNamesById[id++] = arrayName;
}
}
}
};
/** @suppress {duplicate } */ var _glGetUniformLocation = (program, name) => {
name = UTF8ToString(name);
if (program = GL.programs[program]) {
webglPrepareUniformLocationsBeforeFirstUse(program);
var uniformLocsById = program.uniformLocsById;
// Maps GLuint -> WebGLUniformLocation
var arrayIndex = 0;
var uniformBaseName = name;
// Invariant: when populating integer IDs for uniform locations, we must
// maintain the precondition that arrays reside in contiguous addresses,
// i.e. for a 'vec4 colors[10];', colors[4] must be at location
// colors[0]+4. However, user might call glGetUniformLocation(program,
// "colors") for an array, so we cannot discover based on the user input
// arguments whether the uniform we are dealing with is an array. The only
// way to discover which uniforms are arrays is to enumerate over all the
// active uniforms in the program.
var leftBrace = webglGetLeftBracePos(name);
// If user passed an array accessor "[index]", parse the array index off the accessor.
if (leftBrace > 0) {
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0;
// "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
uniformBaseName = name.slice(0, leftBrace);
}
// Have we cached the location of this uniform before?
// A pair [array length, GLint of the uniform location]
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
// If an uniform with this name exists, and if its index is within the
// array limits (if it's even an array), query the WebGLlocation, or
// return an existing cached location.
if (sizeAndId && arrayIndex < sizeAndId[0]) {
arrayIndex += sizeAndId[1];
// Add the base location of the uniform to the array index offset.
if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
return arrayIndex;
}
}
} else {
// N.b. we are currently unable to distinguish between GL program IDs that
// never existed vs GL program IDs that have been deleted, so report
// GL_INVALID_VALUE in both cases.
GL.recordError(1281);
}
/* GL_INVALID_VALUE */ return -1;
};
var _emscripten_glGetUniformLocation = _glGetUniformLocation;
var webglGetUniformLocation = location => {
var p = GLctx.currentProgram;
if (p) {
var webglLoc = p.uniformLocsById[location];
// p.uniformLocsById[location] stores either an integer, or a
// WebGLUniformLocation.
// If an integer, we have not yet bound the location, so do it now. The
// integer value specifies the array index we should bind to.
if (typeof webglLoc == "number") {
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ""));
}
// Else an already cached WebGLUniformLocation, return it.
return webglLoc;
} else {
GL.recordError(1282);
}
};
/** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
program = GL.programs[program];
webglPrepareUniformLocationsBeforeFirstUse(program);
var data = GLctx.getUniform(program, webglGetUniformLocation(location));
if (typeof data == "number" || typeof data == "boolean") {
switch (type) {
case 0:
GROWABLE_HEAP_I32()[((params) >> 2)] = data;
break;
case 2:
GROWABLE_HEAP_F32()[((params) >> 2)] = data;
break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0:
GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = data[i];
break;
case 2:
GROWABLE_HEAP_F32()[(((params) + (i * 4)) >> 2)] = data[i];
break;
}
}
}
};
/** @suppress {duplicate } */ var _glGetUniformfv = (program, location, params) => {
emscriptenWebGLGetUniform(program, location, params, 2);
};
var _emscripten_glGetUniformfv = _glGetUniformfv;
/** @suppress {duplicate } */ var _glGetUniformiv = (program, location, params) => {
emscriptenWebGLGetUniform(program, location, params, 0);
};
var _emscripten_glGetUniformiv = _glGetUniformiv;
/** @suppress {duplicate } */ var _glGetUniformuiv = (program, location, params) => emscriptenWebGLGetUniform(program, location, params, 0);
var _emscripten_glGetUniformuiv = _glGetUniformuiv;
/** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
var data = GLctx.getVertexAttrib(index, pname);
if (pname == 34975) /*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/ {
GROWABLE_HEAP_I32()[((params) >> 2)] = data && data["name"];
} else if (typeof data == "number" || typeof data == "boolean") {
switch (type) {
case 0:
GROWABLE_HEAP_I32()[((params) >> 2)] = data;
break;
case 2:
GROWABLE_HEAP_F32()[((params) >> 2)] = data;
break;
case 5:
GROWABLE_HEAP_I32()[((params) >> 2)] = Math.fround(data);
break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0:
GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = data[i];
break;
case 2:
GROWABLE_HEAP_F32()[(((params) + (i * 4)) >> 2)] = data[i];
break;
case 5:
GROWABLE_HEAP_I32()[(((params) + (i * 4)) >> 2)] = Math.fround(data[i]);
break;
}
}
}
};
/** @suppress {duplicate } */ var _glGetVertexAttribIiv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(),
// otherwise the results are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 0);
};
var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv;
/** @suppress {duplicate } */ var _glGetVertexAttribIuiv = _glGetVertexAttribIiv;
var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv;
/** @suppress {duplicate } */ var _glGetVertexAttribPointerv = (index, pname, pointer) => {
if (!pointer) {
// GLES2 specification does not specify how to behave if pointer is a null
// pointer. Since calling this function does not make sense if pointer ==
// null, issue a GL error to notify user about it.
GL.recordError(1281);
/* GL_INVALID_VALUE */ return;
}
GROWABLE_HEAP_I32()[((pointer) >> 2)] = GLctx.getVertexAttribOffset(index, pname);
};
var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv;
/** @suppress {duplicate } */ var _glGetVertexAttribfv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
};
var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv;
/** @suppress {duplicate } */ var _glGetVertexAttribiv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
};
var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv;
/** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1);
var _emscripten_glHint = _glHint;
/** @suppress {duplicate } */ var _glInvalidateFramebuffer = (target, numAttachments, attachments) => {
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = GROWABLE_HEAP_I32()[(((attachments) + (i * 4)) >> 2)];
}
GLctx.invalidateFramebuffer(target, list);
};
var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer;
/** @suppress {duplicate } */ var _glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => {
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = GROWABLE_HEAP_I32()[(((attachments) + (i * 4)) >> 2)];
}
GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
};
var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer;
/** @suppress {duplicate } */ var _glIsBuffer = buffer => {
var b = GL.buffers[buffer];
if (!b) return 0;
return GLctx.isBuffer(b);
};
var _emscripten_glIsBuffer = _glIsBuffer;
/** @suppress {duplicate } */ var _glIsEnabled = x0 => GLctx.isEnabled(x0);
var _emscripten_glIsEnabled = _glIsEnabled;
/** @suppress {duplicate } */ var _glIsFramebuffer = framebuffer => {
var fb = GL.framebuffers[framebuffer];
if (!fb) return 0;
return GLctx.isFramebuffer(fb);
};
var _emscripten_glIsFramebuffer = _glIsFramebuffer;
/** @suppress {duplicate } */ var _glIsProgram = program => {
program = GL.programs[program];
if (!program) return 0;
return GLctx.isProgram(program);
};
var _emscripten_glIsProgram = _glIsProgram;
/** @suppress {duplicate } */ var _glIsQuery = id => {
var query = GL.queries[id];
if (!query) return 0;
return GLctx.isQuery(query);
};
var _emscripten_glIsQuery = _glIsQuery;
/** @suppress {duplicate } */ var _glIsQueryEXT = id => {
var query = GL.queries[id];
if (!query) return 0;
return GLctx.disjointTimerQueryExt["isQueryEXT"](query);
};
var _emscripten_glIsQueryEXT = _glIsQueryEXT;
/** @suppress {duplicate } */ var _glIsRenderbuffer = renderbuffer => {
var rb = GL.renderbuffers[renderbuffer];
if (!rb) return 0;
return GLctx.isRenderbuffer(rb);
};
var _emscripten_glIsRenderbuffer = _glIsRenderbuffer;
/** @suppress {duplicate } */ var _glIsSampler = id => {
var sampler = GL.samplers[id];
if (!sampler) return 0;
return GLctx.isSampler(sampler);
};
var _emscripten_glIsSampler = _glIsSampler;
/** @suppress {duplicate } */ var _glIsShader = shader => {
var s = GL.shaders[shader];
if (!s) return 0;
return GLctx.isShader(s);
};
var _emscripten_glIsShader = _glIsShader;
/** @suppress {duplicate } */ var _glIsSync = sync => GLctx.isSync(GL.syncs[sync]);
var _emscripten_glIsSync = _glIsSync;
/** @suppress {duplicate } */ var _glIsTexture = id => {
var texture = GL.textures[id];
if (!texture) return 0;
return GLctx.isTexture(texture);
};
var _emscripten_glIsTexture = _glIsTexture;
/** @suppress {duplicate } */ var _glIsTransformFeedback = id => GLctx.isTransformFeedback(GL.transformFeedbacks[id]);
var _emscripten_glIsTransformFeedback = _glIsTransformFeedback;
/** @suppress {duplicate } */ var _glIsVertexArray = array => {
var vao = GL.vaos[array];
if (!vao) return 0;
return GLctx.isVertexArray(vao);
};
var _emscripten_glIsVertexArray = _glIsVertexArray;
/** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray;
var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES;
/** @suppress {duplicate } */ var _glLineWidth = x0 => GLctx.lineWidth(x0);
var _emscripten_glLineWidth = _glLineWidth;
/** @suppress {duplicate } */ var _glLinkProgram = program => {
program = GL.programs[program];
GLctx.linkProgram(program);
// Invalidate earlier computed uniform->ID mappings, those have now become stale
program.uniformLocsById = 0;
// Mark as null-like so that glGetUniformLocation() knows to populate this again.
program.uniformSizeAndIdsByName = {};
};
var _emscripten_glLinkProgram = _glLinkProgram;
/** @suppress {duplicate } */ var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback();
var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback;
/** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => {
if (pname == 3317) {
GL.unpackAlignment = param;
} else if (pname == 3314) {
GL.unpackRowLength = param;
}
GLctx.pixelStorei(pname, param);
};
var _emscripten_glPixelStorei = _glPixelStorei;
/** @suppress {duplicate } */ var _glPolygonModeWEBGL = (face, mode) => {
GLctx.webglPolygonMode["polygonModeWEBGL"](face, mode);
};
var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL;
/** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
var _emscripten_glPolygonOffset = _glPolygonOffset;
/** @suppress {duplicate } */ var _glPolygonOffsetClampEXT = (factor, units, clamp) => {
GLctx.extPolygonOffsetClamp["polygonOffsetClampEXT"](factor, units, clamp);
};
var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT;
/** @suppress {duplicate } */ var _glProgramBinary = (program, binaryFormat, binary, length) => {
GL.recordError(1280);
};
/*GL_INVALID_ENUM*/ var _emscripten_glProgramBinary = _glProgramBinary;
/** @suppress {duplicate } */ var _glProgramParameteri = (program, pname, value) => {
GL.recordError(1280);
};
/*GL_INVALID_ENUM*/ var _emscripten_glProgramParameteri = _glProgramParameteri;
/** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => {
GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target);
};
var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;
/** @suppress {duplicate } */ var _glReadBuffer = x0 => GLctx.readBuffer(x0);
var _emscripten_glReadBuffer = _glReadBuffer;
var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
function roundedToNextMultipleOf(x, y) {
return (x + y - 1) & -y;
}
var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
return height * alignedRowSize;
};
var colorChannelsInGlTextureFormat = format => {
// Micro-optimizations for size: map format to size by subtracting smallest
// enum value (0x1902) from all values first. Also omit the most common
// size value (1) from the list, which is assumed by formats not on the
// list.
var colorChannels = {
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
5: 3,
6: 4,
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
8: 2,
29502: 3,
29504: 4,
// 0x1903 /* GL_RED */ - 0x1902: 1,
26917: 2,
26918: 2,
// 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
29846: 3,
29847: 4
};
return colorChannels[format - 6402] || 1;
};
var heapObjectForWebGLType = type => {
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
// smaller values for the heap, for shorter generated code size.
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
// (since most types are HEAPU16)
type -= 5120;
if (type == 0) return GROWABLE_HEAP_I8();
if (type == 1) return GROWABLE_HEAP_U8();
if (type == 2) return GROWABLE_HEAP_I16();
if (type == 4) return GROWABLE_HEAP_I32();
if (type == 6) return GROWABLE_HEAP_F32();
if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782) return GROWABLE_HEAP_U32();
return GROWABLE_HEAP_U16();
};
var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
var heap = heapObjectForWebGLType(type);
var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
};
/** @suppress {duplicate } */ var _glReadPixels = (x, y, width, height, format, type, pixels) => {
if (true) {
if (GLctx.currentPixelPackBufferBinding) {
GLctx.readPixels(x, y, width, height, format, type, pixels);
return;
}
var heap = heapObjectForWebGLType(type);
var target = toTypedArrayIndex(pixels, heap);
GLctx.readPixels(x, y, width, height, format, type, heap, target);
return;
}
};
var _emscripten_glReadPixels = _glReadPixels;
/** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => {};
// NOP (as allowed by GLES 2.0 spec)
var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler;
/** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;
/** @suppress {duplicate } */ var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);
var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample;
/** @suppress {duplicate } */ var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback();
var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback;
/** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => {
GLctx.sampleCoverage(value, !!invert);
};
var _emscripten_glSampleCoverage = _glSampleCoverage;
/** @suppress {duplicate } */ var _glSamplerParameterf = (sampler, pname, param) => {
GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameterf = _glSamplerParameterf;
/** @suppress {duplicate } */ var _glSamplerParameterfv = (sampler, pname, params) => {
var param = GROWABLE_HEAP_F32()[((params) >> 2)];
GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameterfv = _glSamplerParameterfv;
/** @suppress {duplicate } */ var _glSamplerParameteri = (sampler, pname, param) => {
GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameteri = _glSamplerParameteri;
/** @suppress {duplicate } */ var _glSamplerParameteriv = (sampler, pname, params) => {
var param = GROWABLE_HEAP_I32()[((params) >> 2)];
GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};
var _emscripten_glSamplerParameteriv = _glSamplerParameteriv;
/** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
var _emscripten_glScissor = _glScissor;
/** @suppress {duplicate } */ var _glShaderBinary = (count, shaders, binaryformat, binary, length) => {
GL.recordError(1280);
};
/*GL_INVALID_ENUM*/ var _emscripten_glShaderBinary = _glShaderBinary;
/** @suppress {duplicate } */ var _glShaderSource = (shader, count, string, length) => {
var source = GL.getSource(shader, count, string, length);
GLctx.shaderSource(GL.shaders[shader], source);
};
var _emscripten_glShaderSource = _glShaderSource;
/** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
var _emscripten_glStencilFunc = _glStencilFunc;
/** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;
/** @suppress {duplicate } */ var _glStencilMask = x0 => GLctx.stencilMask(x0);
var _emscripten_glStencilMask = _glStencilMask;
/** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;
/** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
var _emscripten_glStencilOp = _glStencilOp;
/** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;
/** @suppress {duplicate } */ var _glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
if (true) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
return;
}
if (pixels) {
var heap = heapObjectForWebGLType(type);
var index = toTypedArrayIndex(pixels, heap);
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
return;
}
}
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
};
var _emscripten_glTexImage2D = _glTexImage2D;
/** @suppress {duplicate } */ var _glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
} else {
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
}
};
var _emscripten_glTexImage3D = _glTexImage3D;
/** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
var _emscripten_glTexParameterf = _glTexParameterf;
/** @suppress {duplicate } */ var _glTexParameterfv = (target, pname, params) => {
var param = GROWABLE_HEAP_F32()[((params) >> 2)];
GLctx.texParameterf(target, pname, param);
};
var _emscripten_glTexParameterfv = _glTexParameterfv;
/** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
var _emscripten_glTexParameteri = _glTexParameteri;
/** @suppress {duplicate } */ var _glTexParameteriv = (target, pname, params) => {
var param = GROWABLE_HEAP_I32()[((params) >> 2)];
GLctx.texParameteri(target, pname, param);
};
var _emscripten_glTexParameteriv = _glTexParameteriv;
/** @suppress {duplicate } */ var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);
var _emscripten_glTexStorage2D = _glTexStorage2D;
/** @suppress {duplicate } */ var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);
var _emscripten_glTexStorage3D = _glTexStorage3D;
/** @suppress {duplicate } */ var _glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
if (true) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
return;
}
if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
return;
}
}
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
};
var _emscripten_glTexSubImage2D = _glTexSubImage2D;
/** @suppress {duplicate } */ var _glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
} else {
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
}
};
var _emscripten_glTexSubImage3D = _glTexSubImage3D;
/** @suppress {duplicate } */ var _glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => {
program = GL.programs[program];
var vars = [];
for (var i = 0; i < count; i++) vars.push(UTF8ToString(GROWABLE_HEAP_I32()[(((varyings) + (i * 4)) >> 2)]));
GLctx.transformFeedbackVaryings(program, vars, bufferMode);
};
var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings;
/** @suppress {duplicate } */ var _glUniform1f = (location, v0) => {
GLctx.uniform1f(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1f = _glUniform1f;
/** @suppress {duplicate } */ var _glUniform1fv = (location, count, value) => {
count && GLctx.uniform1fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count);
};
var _emscripten_glUniform1fv = _glUniform1fv;
/** @suppress {duplicate } */ var _glUniform1i = (location, v0) => {
GLctx.uniform1i(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1i = _glUniform1i;
/** @suppress {duplicate } */ var _glUniform1iv = (location, count, value) => {
count && GLctx.uniform1iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count);
};
var _emscripten_glUniform1iv = _glUniform1iv;
/** @suppress {duplicate } */ var _glUniform1ui = (location, v0) => {
GLctx.uniform1ui(webglGetUniformLocation(location), v0);
};
var _emscripten_glUniform1ui = _glUniform1ui;
/** @suppress {duplicate } */ var _glUniform1uiv = (location, count, value) => {
count && GLctx.uniform1uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count);
};
var _emscripten_glUniform1uiv = _glUniform1uiv;
/** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => {
GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2f = _glUniform2f;
/** @suppress {duplicate } */ var _glUniform2fv = (location, count, value) => {
count && GLctx.uniform2fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 2);
};
var _emscripten_glUniform2fv = _glUniform2fv;
/** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => {
GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2i = _glUniform2i;
/** @suppress {duplicate } */ var _glUniform2iv = (location, count, value) => {
count && GLctx.uniform2iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 2);
};
var _emscripten_glUniform2iv = _glUniform2iv;
/** @suppress {duplicate } */ var _glUniform2ui = (location, v0, v1) => {
GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2ui = _glUniform2ui;
/** @suppress {duplicate } */ var _glUniform2uiv = (location, count, value) => {
count && GLctx.uniform2uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 2);
};
var _emscripten_glUniform2uiv = _glUniform2uiv;
/** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => {
GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3f = _glUniform3f;
/** @suppress {duplicate } */ var _glUniform3fv = (location, count, value) => {
count && GLctx.uniform3fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 3);
};
var _emscripten_glUniform3fv = _glUniform3fv;
/** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => {
GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3i = _glUniform3i;
/** @suppress {duplicate } */ var _glUniform3iv = (location, count, value) => {
count && GLctx.uniform3iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 3);
};
var _emscripten_glUniform3iv = _glUniform3iv;
/** @suppress {duplicate } */ var _glUniform3ui = (location, v0, v1, v2) => {
GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3ui = _glUniform3ui;
/** @suppress {duplicate } */ var _glUniform3uiv = (location, count, value) => {
count && GLctx.uniform3uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 3);
};
var _emscripten_glUniform3uiv = _glUniform3uiv;
/** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => {
GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4f = _glUniform4f;
/** @suppress {duplicate } */ var _glUniform4fv = (location, count, value) => {
count && GLctx.uniform4fv(webglGetUniformLocation(location), GROWABLE_HEAP_F32(), ((value) >> 2), count * 4);
};
var _emscripten_glUniform4fv = _glUniform4fv;
/** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => {
GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4i = _glUniform4i;
/** @suppress {duplicate } */ var _glUniform4iv = (location, count, value) => {
count && GLctx.uniform4iv(webglGetUniformLocation(location), GROWABLE_HEAP_I32(), ((value) >> 2), count * 4);
};
var _emscripten_glUniform4iv = _glUniform4iv;
/** @suppress {duplicate } */ var _glUniform4ui = (location, v0, v1, v2, v3) => {
GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4ui = _glUniform4ui;
/** @suppress {duplicate } */ var _glUniform4uiv = (location, count, value) => {
count && GLctx.uniform4uiv(webglGetUniformLocation(location), GROWABLE_HEAP_U32(), ((value) >> 2), count * 4);
};
var _emscripten_glUniform4uiv = _glUniform4uiv;
/** @suppress {duplicate } */ var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => {
program = GL.programs[program];
GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
};
var _emscripten_glUniformBlockBinding = _glUniformBlockBinding;
/** @suppress {duplicate } */ var _glUniformMatrix2fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 4);
};
var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;
/** @suppress {duplicate } */ var _glUniformMatrix2x3fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 6);
};
var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv;
/** @suppress {duplicate } */ var _glUniformMatrix2x4fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 8);
};
var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv;
/** @suppress {duplicate } */ var _glUniformMatrix3fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 9);
};
var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;
/** @suppress {duplicate } */ var _glUniformMatrix3x2fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 6);
};
var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv;
/** @suppress {duplicate } */ var _glUniformMatrix3x4fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 12);
};
var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv;
/** @suppress {duplicate } */ var _glUniformMatrix4fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 16);
};
var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;
/** @suppress {duplicate } */ var _glUniformMatrix4x2fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 8);
};
var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv;
/** @suppress {duplicate } */ var _glUniformMatrix4x3fv = (location, count, transpose, value) => {
count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, GROWABLE_HEAP_F32(), ((value) >> 2), count * 12);
};
var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv;
/** @suppress {duplicate } */ var _glUseProgram = program => {
program = GL.programs[program];
GLctx.useProgram(program);
// Record the currently active program so that we can access the uniform
// mapping table of that program.
GLctx.currentProgram = program;
};
var _emscripten_glUseProgram = _glUseProgram;
/** @suppress {duplicate } */ var _glValidateProgram = program => {
GLctx.validateProgram(GL.programs[program]);
};
var _emscripten_glValidateProgram = _glValidateProgram;
/** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;
/** @suppress {duplicate } */ var _glVertexAttrib1fv = (index, v) => {
GLctx.vertexAttrib1f(index, GROWABLE_HEAP_F32()[v >> 2]);
};
var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv;
/** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);
var _emscripten_glVertexAttrib2f = _glVertexAttrib2f;
/** @suppress {duplicate } */ var _glVertexAttrib2fv = (index, v) => {
GLctx.vertexAttrib2f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2]);
};
var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;
/** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);
var _emscripten_glVertexAttrib3f = _glVertexAttrib3f;
/** @suppress {duplicate } */ var _glVertexAttrib3fv = (index, v) => {
GLctx.vertexAttrib3f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2], GROWABLE_HEAP_F32()[v + 8 >> 2]);
};
var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;
/** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttrib4f = _glVertexAttrib4f;
/** @suppress {duplicate } */ var _glVertexAttrib4fv = (index, v) => {
GLctx.vertexAttrib4f(index, GROWABLE_HEAP_F32()[v >> 2], GROWABLE_HEAP_F32()[v + 4 >> 2], GROWABLE_HEAP_F32()[v + 8 >> 2], GROWABLE_HEAP_F32()[v + 12 >> 2]);
};
var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;
/** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => {
GLctx.vertexAttribDivisor(index, divisor);
};
var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor;
/** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE;
/** @suppress {duplicate } */ var _glVertexAttribDivisorARB = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB;
/** @suppress {duplicate } */ var _glVertexAttribDivisorEXT = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT;
/** @suppress {duplicate } */ var _glVertexAttribDivisorNV = _glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV;
/** @suppress {duplicate } */ var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttribI4i = _glVertexAttribI4i;
/** @suppress {duplicate } */ var _glVertexAttribI4iv = (index, v) => {
GLctx.vertexAttribI4i(index, GROWABLE_HEAP_I32()[v >> 2], GROWABLE_HEAP_I32()[v + 4 >> 2], GROWABLE_HEAP_I32()[v + 8 >> 2], GROWABLE_HEAP_I32()[v + 12 >> 2]);
};
var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv;
/** @suppress {duplicate } */ var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui;
/** @suppress {duplicate } */ var _glVertexAttribI4uiv = (index, v) => {
GLctx.vertexAttribI4ui(index, GROWABLE_HEAP_U32()[v >> 2], GROWABLE_HEAP_U32()[v + 4 >> 2], GROWABLE_HEAP_U32()[v + 8 >> 2], GROWABLE_HEAP_U32()[v + 12 >> 2]);
};
var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv;
/** @suppress {duplicate } */ var _glVertexAttribIPointer = (index, size, type, stride, ptr) => {
GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
};
var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer;
/** @suppress {duplicate } */ var _glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
};
var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;
/** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
var _emscripten_glViewport = _glViewport;
/** @suppress {duplicate } */ var _glWaitSync = (sync, flags, timeout_low, timeout_high) => {
// See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15)
var timeout = convertI32PairToI53(timeout_low, timeout_high);
GLctx.waitSync(GL.syncs[sync], flags, timeout);
};
var _emscripten_glWaitSync = _glWaitSync;
var _emscripten_num_logical_cores = () => ENVIRONMENT_IS_NODE ? require("os").cpus().length : navigator["hardwareConcurrency"];
var growMemory = size => {
var b = wasmMemory.buffer;
var pages = ((size - b.byteLength + 65535) / 65536) | 0;
try {
// round size grow request up to wasm page size (fixed 64KB per spec)
wasmMemory.grow(pages);
// .grow() takes a delta compared to the previous size
updateMemoryViews();
return 1;
} /*success*/ catch (e) {}
};
// implicit 0 return to save code size (caller will cast "undefined" into 0
// anyhow)
var _emscripten_resize_heap = requestedSize => {
var oldSize = GROWABLE_HEAP_U8().length;
// With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
requestedSize >>>= 0;
// With multithreaded builds, races can happen (another thread might increase the size
// in between), so return a failure, and let the caller retry.
if (requestedSize <= oldSize) {
return false;
}
// Memory resize rules:
// 1. Always increase heap size to at least the requested size, rounded up
// to next page multiple.
// 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
// geometrically: increase the heap size according to
// MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
// overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
// 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
// linearly: increase the heap size by at least
// MEMORY_GROWTH_LINEAR_STEP bytes.
// 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
// MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
// 4. If we were unable to allocate as much memory, it may be due to
// over-eager decision to excessively reserve due to (3) above.
// Hence if an allocation fails, cut down on the amount of excess
// growth, in an attempt to succeed to perform a smaller allocation.
// A limit is set for how much we can grow. We should not exceed that
// (the wasm binary specifies it, so if we tried, we'd fail anyhow).
var maxHeapSize = getHeapMax();
if (requestedSize > maxHeapSize) {
return false;
}
// Loop through potential heap size increases. If we attempt a too eager
// reservation that fails, cut down on the attempted size and reserve a
// smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
// ensure geometric growth
// but limit overreserving (default to capping at +96MB overgrowth at most)
overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
var replacement = growMemory(newSize);
if (replacement) {
return true;
}
}
return false;
};
var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => {
var iterFunc = getWasmTableEntry(func);
setMainLoop(iterFunc, fps, simulateInfiniteLoop);
};
var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
targetThread = JSEvents.getTargetThreadForEventCallback(targetThread);
JSEvents.touchEvent ||= _malloc(1552);
target = findEventTarget(target);
var touchEventHandlerFunc = e => {
var t, touches = {}, et = e.touches;
// To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
// only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
// each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
for (let t of et) {
// Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
// changed/target states we may have set from previous frame.
t.isChanged = t.onTarget = 0;
touches[t.identifier] = t;
}
// Mark which touches are part of the changedTouches list.
for (let t of e.changedTouches) {
t.isChanged = 1;
touches[t.identifier] = t;
}
// Mark which touches are part of the targetTouches list.
for (let t of e.targetTouches) {
touches[t.identifier].onTarget = 1;
}
var touchEvent = targetThread ? _malloc(1552) : JSEvents.touchEvent;
GROWABLE_HEAP_F64()[((touchEvent) >> 3)] = e.timeStamp;
GROWABLE_HEAP_I8()[touchEvent + 12] = e.ctrlKey;
GROWABLE_HEAP_I8()[touchEvent + 13] = e.shiftKey;
GROWABLE_HEAP_I8()[touchEvent + 14] = e.altKey;
GROWABLE_HEAP_I8()[touchEvent + 15] = e.metaKey;
var idx = touchEvent + 16;
var targetRect = getBoundingClientRect(target);
var numTouches = 0;
for (let t of Object.values(touches)) {
var idx32 = ((idx) >> 2);
// Pre-shift the ptr to index to HEAP32 to save code size
GROWABLE_HEAP_I32()[idx32 + 0] = t.identifier;
GROWABLE_HEAP_I32()[idx32 + 1] = t.screenX;
GROWABLE_HEAP_I32()[idx32 + 2] = t.screenY;
GROWABLE_HEAP_I32()[idx32 + 3] = t.clientX;
GROWABLE_HEAP_I32()[idx32 + 4] = t.clientY;
GROWABLE_HEAP_I32()[idx32 + 5] = t.pageX;
GROWABLE_HEAP_I32()[idx32 + 6] = t.pageY;
GROWABLE_HEAP_I8()[idx + 28] = t.isChanged;
GROWABLE_HEAP_I8()[idx + 29] = t.onTarget;
GROWABLE_HEAP_I32()[idx32 + 8] = t.clientX - (targetRect.left | 0);
GROWABLE_HEAP_I32()[idx32 + 9] = t.clientY - (targetRect.top | 0);
idx += 48;
if (++numTouches > 31) {
break;
}
}
GROWABLE_HEAP_I32()[(((touchEvent) + (8)) >> 2)] = numTouches;
if (targetThread) __emscripten_run_callback_on_thread(targetThread, callbackfunc, eventTypeId, touchEvent, userData); else if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend",
eventTypeString,
callbackfunc,
handlerFunc: touchEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(32, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
}
function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(33, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
}
function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(34, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
}
function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(35, 0, 1, target, userData, useCapture, callbackfunc, targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
}
var ENV = {};
var getExecutableName = () => thisProgram || "./this.program";
var getEnvStrings = () => {
if (!getEnvStrings.strings) {
// Default values.
// Browser language detection #8751
var lang = ((typeof navigator == "object" && navigator.languages && navigator.languages[0]) || "C").replace("-", "_") + ".UTF-8";
var env = {
"USER": "web_user",
"LOGNAME": "web_user",
"PATH": "/",
"PWD": "/",
"HOME": "/home/web_user",
"LANG": lang,
"_": getExecutableName()
};
// Apply the user-provided values, if any.
for (var x in ENV) {
// x is a key in ENV; if ENV[x] is undefined, that means it was
// explicitly set to be so. We allow user code to do that to
// force variables with default values to remain unset.
if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x];
}
var strings = [];
for (var x in env) {
strings.push(`${x}=${env[x]}`);
}
getEnvStrings.strings = strings;
}
return getEnvStrings.strings;
};
var stringToAscii = (str, buffer) => {
for (var i = 0; i < str.length; ++i) {
GROWABLE_HEAP_I8()[buffer++] = str.charCodeAt(i);
}
// Null-terminate the string
GROWABLE_HEAP_I8()[buffer] = 0;
};
var _environ_get = function(__environ, environ_buf) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(36, 0, 1, __environ, environ_buf);
var bufSize = 0;
getEnvStrings().forEach((string, i) => {
var ptr = environ_buf + bufSize;
GROWABLE_HEAP_U32()[(((__environ) + (i * 4)) >> 2)] = ptr;
stringToAscii(string, ptr);
bufSize += string.length + 1;
});
return 0;
};
var _environ_sizes_get = function(penviron_count, penviron_buf_size) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(37, 0, 1, penviron_count, penviron_buf_size);
var strings = getEnvStrings();
GROWABLE_HEAP_U32()[((penviron_count) >> 2)] = strings.length;
var bufSize = 0;
strings.forEach(string => bufSize += string.length + 1);
GROWABLE_HEAP_U32()[((penviron_buf_size) >> 2)] = bufSize;
return 0;
};
function _fd_close(fd) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(38, 0, 1, fd);
try {
var stream = SYSCALLS.getStreamFromFD(fd);
FS.close(stream);
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
/** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = GROWABLE_HEAP_U32()[((iov) >> 2)];
var len = GROWABLE_HEAP_U32()[(((iov) + (4)) >> 2)];
iov += 8;
var curr = FS.read(stream, GROWABLE_HEAP_I8(), ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) break;
// nothing more to read
if (typeof offset != "undefined") {
offset += curr;
}
}
return ret;
};
function _fd_read(fd, iov, iovcnt, pnum) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(39, 0, 1, fd, iov, iovcnt, pnum);
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doReadv(stream, iov, iovcnt);
GROWABLE_HEAP_U32()[((pnum) >> 2)] = num;
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
function _fd_seek(fd, offset_low, offset_high, whence, newOffset) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(40, 0, 1, fd, offset_low, offset_high, whence, newOffset);
var offset = convertI32PairToI53Checked(offset_low, offset_high);
try {
if (isNaN(offset)) return 61;
var stream = SYSCALLS.getStreamFromFD(fd);
FS.llseek(stream, offset, whence);
(tempI64 = [ stream.position >>> 0, (tempDouble = stream.position, (+(Math.abs(tempDouble))) >= 1 ? (tempDouble > 0 ? (+(Math.floor((tempDouble) / 4294967296))) >>> 0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble))) >>> 0)) / 4294967296))))) >>> 0) : 0) ],
GROWABLE_HEAP_I32()[((newOffset) >> 2)] = tempI64[0], GROWABLE_HEAP_I32()[(((newOffset) + (4)) >> 2)] = tempI64[1]);
if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null;
// reset readdir state
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
/** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = GROWABLE_HEAP_U32()[((iov) >> 2)];
var len = GROWABLE_HEAP_U32()[(((iov) + (4)) >> 2)];
iov += 8;
var curr = FS.write(stream, GROWABLE_HEAP_I8(), ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) {
// No more space to write.
break;
}
if (typeof offset != "undefined") {
offset += curr;
}
}
return ret;
};
function _fd_write(fd, iov, iovcnt, pnum) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(41, 0, 1, fd, iov, iovcnt, pnum);
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doWritev(stream, iov, iovcnt);
GROWABLE_HEAP_U32()[((pnum) >> 2)] = num;
return 0;
} catch (e) {
if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
return e.errno;
}
}
/** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => {
runtimeKeepalivePush();
return setTimeout(() => {
runtimeKeepalivePop();
callUserCallback(func);
}, timeout);
};
var Browser = {
useWebGL: false,
isFullscreen: false,
pointerLock: false,
moduleContextCreatedCallbacks: [],
workers: [],
preloadedImages: {},
preloadedAudios: {},
init() {
if (Browser.initted) return;
Browser.initted = true;
// Support for plugins that can process preloaded files. You can add more of these to
// your app by creating and appending to preloadPlugins.
// Each plugin is asked if it can handle a file based on the file's name. If it can,
// it is given the file's raw data. When it is done, it calls a callback with the file's
// (possibly modified) data. For example, a plugin might decompress a file, or it
// might create some side data structure for use later (like an Image element, etc.).
var imagePlugin = {};
imagePlugin["canHandle"] = function imagePlugin_canHandle(name) {
return !Module["noImageDecoding"] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name);
};
imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) {
var b = new Blob([ byteArray ], {
type: Browser.getMimetype(name)
});
if (b.size !== byteArray.length) {
// Safari bug #118630
// Safari's Blob can only take an ArrayBuffer
b = new Blob([ (new Uint8Array(byteArray)).buffer ], {
type: Browser.getMimetype(name)
});
}
var url = URL.createObjectURL(b);
var img = new Image;
img.onload = () => {
var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement("canvas"));
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
Browser.preloadedImages[name] = canvas;
URL.revokeObjectURL(url);
onload?.(byteArray);
};
img.onerror = event => {
err(`Image ${url} could not be decoded`);
onerror?.();
};
img.src = url;
};
preloadPlugins.push(imagePlugin);
var audioPlugin = {};
audioPlugin["canHandle"] = function audioPlugin_canHandle(name) {
return !Module["noAudioDecoding"] && name.substr(-4) in {
".ogg": 1,
".wav": 1,
".mp3": 1
};
};
audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) {
var done = false;
function finish(audio) {
if (done) return;
done = true;
Browser.preloadedAudios[name] = audio;
onload?.(byteArray);
}
function fail() {
if (done) return;
done = true;
Browser.preloadedAudios[name] = new Audio;
// empty shim
onerror?.();
}
var b = new Blob([ byteArray ], {
type: Browser.getMimetype(name)
});
var url = URL.createObjectURL(b);
// XXX we never revoke this!
var audio = new Audio;
audio.addEventListener("canplaythrough", () => finish(audio), false);
// use addEventListener due to chromium bug 124926
audio.onerror = function audio_onerror(event) {
if (done) return;
err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`);
function encode64(data) {
var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var PAD = "=";
var ret = "";
var leftchar = 0;
var leftbits = 0;
for (var i = 0; i < data.length; i++) {
leftchar = (leftchar << 8) | data[i];
leftbits += 8;
while (leftbits >= 6) {
var curr = (leftchar >> (leftbits - 6)) & 63;
leftbits -= 6;
ret += BASE[curr];
}
}
if (leftbits == 2) {
ret += BASE[(leftchar & 3) << 4];
ret += PAD + PAD;
} else if (leftbits == 4) {
ret += BASE[(leftchar & 15) << 2];
ret += PAD;
}
return ret;
}
audio.src = "data:audio/x-" + name.substr(-3) + ";base64," + encode64(byteArray);
finish(audio);
};
// we don't wait for confirmation this worked - but it's worth trying
audio.src = url;
// workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
safeSetTimeout(() => {
finish(audio);
}, // try to use it even though it is not necessarily ready to play
1e4);
};
preloadPlugins.push(audioPlugin);
// Canvas event setup
function pointerLockChange() {
Browser.pointerLock = document["pointerLockElement"] === Module["canvas"] || document["mozPointerLockElement"] === Module["canvas"] || document["webkitPointerLockElement"] === Module["canvas"] || document["msPointerLockElement"] === Module["canvas"];
}
var canvas = Module["canvas"];
if (canvas) {
// forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
// Module['forcedAspectRatio'] = 4 / 3;
canvas.requestPointerLock = canvas["requestPointerLock"] || canvas["mozRequestPointerLock"] || canvas["webkitRequestPointerLock"] || canvas["msRequestPointerLock"] || (() => {});
canvas.exitPointerLock = document["exitPointerLock"] || document["mozExitPointerLock"] || document["webkitExitPointerLock"] || document["msExitPointerLock"] || (() => {});
// no-op if function does not exist
canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
document.addEventListener("pointerlockchange", pointerLockChange, false);
document.addEventListener("mozpointerlockchange", pointerLockChange, false);
document.addEventListener("webkitpointerlockchange", pointerLockChange, false);
document.addEventListener("mspointerlockchange", pointerLockChange, false);
if (Module["elementPointerLock"]) {
canvas.addEventListener("click", ev => {
if (!Browser.pointerLock && Module["canvas"].requestPointerLock) {
Module["canvas"].requestPointerLock();
ev.preventDefault();
}
}, false);
}
}
},
createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) {
if (useWebGL && Module["ctx"] && canvas == Module["canvas"]) return Module["ctx"];
// no need to recreate GL context if it's already been created for this canvas.
var ctx;
var contextHandle;
if (useWebGL) {
// For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
var contextAttributes = {
antialias: false,
alpha: false,
majorVersion: 2
};
if (webGLContextAttributes) {
for (var attribute in webGLContextAttributes) {
contextAttributes[attribute] = webGLContextAttributes[attribute];
}
}
// This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
// actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
// Browser.createContext() should not even be emitted.
if (typeof GL != "undefined") {
contextHandle = GL.createContext(canvas, contextAttributes);
if (contextHandle) {
ctx = GL.getContext(contextHandle).GLctx;
}
}
} else {
ctx = canvas.getContext("2d");
}
if (!ctx) return null;
if (setInModule) {
Module["ctx"] = ctx;
if (useWebGL) GL.makeContextCurrent(contextHandle);
Browser.useWebGL = useWebGL;
Browser.moduleContextCreatedCallbacks.forEach(callback => callback());
Browser.init();
}
return ctx;
},
fullscreenHandlersInstalled: false,
lockPointer: undefined,
resizeCanvas: undefined,
requestFullscreen(lockPointer, resizeCanvas) {
Browser.lockPointer = lockPointer;
Browser.resizeCanvas = resizeCanvas;
if (typeof Browser.lockPointer == "undefined") Browser.lockPointer = true;
if (typeof Browser.resizeCanvas == "undefined") Browser.resizeCanvas = false;
var canvas = Module["canvas"];
function fullscreenChange() {
Browser.isFullscreen = false;
var canvasContainer = canvas.parentNode;
if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) {
canvas.exitFullscreen = Browser.exitFullscreen;
if (Browser.lockPointer) canvas.requestPointerLock();
Browser.isFullscreen = true;
if (Browser.resizeCanvas) {
Browser.setFullscreenCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
} else {
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
canvasContainer.parentNode.removeChild(canvasContainer);
if (Browser.resizeCanvas) {
Browser.setWindowedCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
}
Module["onFullScreen"]?.(Browser.isFullscreen);
Module["onFullscreen"]?.(Browser.isFullscreen);
}
if (!Browser.fullscreenHandlersInstalled) {
Browser.fullscreenHandlersInstalled = true;
document.addEventListener("fullscreenchange", fullscreenChange, false);
document.addEventListener("mozfullscreenchange", fullscreenChange, false);
document.addEventListener("webkitfullscreenchange", fullscreenChange, false);
document.addEventListener("MSFullscreenChange", fullscreenChange, false);
}
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
var canvasContainer = document.createElement("div");
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? () => canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null) || (canvasContainer["webkitRequestFullScreen"] ? () => canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null);
canvasContainer.requestFullscreen();
},
exitFullscreen() {
// This is workaround for chrome. Trying to exit from fullscreen
// not in fullscreen state will cause "TypeError: Document not active"
// in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
if (!Browser.isFullscreen) {
return false;
}
var CFS = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (() => {});
CFS.apply(document, []);
return true;
},
safeSetTimeout(func, timeout) {
// Legacy function, this is used by the SDL2 port so we need to keep it
// around at least until that is updated.
// See https://github.com/libsdl-org/SDL/pull/6304
return safeSetTimeout(func, timeout);
},
getMimetype(name) {
return {
"jpg": "image/jpeg",
"jpeg": "image/jpeg",
"png": "image/png",
"bmp": "image/bmp",
"ogg": "audio/ogg",
"wav": "audio/wav",
"mp3": "audio/mpeg"
}[name.substr(name.lastIndexOf(".") + 1)];
},
getUserMedia(func) {
window.getUserMedia ||= navigator["getUserMedia"] || navigator["mozGetUserMedia"];
window.getUserMedia(func);
},
getMovementX(event) {
return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0;
},
getMovementY(event) {
return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0;
},
getMouseWheelDelta(event) {
var delta = 0;
switch (event.type) {
case "DOMMouseScroll":
// 3 lines make up a step
delta = event.detail / 3;
break;
case "mousewheel":
// 120 units make up a step
delta = event.wheelDelta / 120;
break;
case "wheel":
delta = event.deltaY;
switch (event.deltaMode) {
case 0:
// DOM_DELTA_PIXEL: 100 pixels make up a step
delta /= 100;
break;
case 1:
// DOM_DELTA_LINE: 3 lines make up a step
delta /= 3;
break;
case 2:
// DOM_DELTA_PAGE: A page makes up 80 steps
delta *= 80;
break;
default:
throw "unrecognized mouse wheel delta mode: " + event.deltaMode;
}
break;
default:
throw "unrecognized mouse wheel event: " + event.type;
}
return delta;
},
mouseX: 0,
mouseY: 0,
mouseMovementX: 0,
mouseMovementY: 0,
touches: {},
lastTouches: {},
calculateMouseCoords(pageX, pageY) {
// Calculate the movement based on the changes
// in the coordinates.
var rect = Module["canvas"].getBoundingClientRect();
var cw = Module["canvas"].width;
var ch = Module["canvas"].height;
// Neither .scrollX or .pageXOffset are defined in a spec, but
// we prefer .scrollX because it is currently in a spec draft.
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
var scrollX = ((typeof window.scrollX != "undefined") ? window.scrollX : window.pageXOffset);
var scrollY = ((typeof window.scrollY != "undefined") ? window.scrollY : window.pageYOffset);
var adjustedX = pageX - (scrollX + rect.left);
var adjustedY = pageY - (scrollY + rect.top);
// the canvas might be CSS-scaled compared to its backbuffer;
// SDL-using content will want mouse coordinates in terms
// of backbuffer units.
adjustedX = adjustedX * (cw / rect.width);
adjustedY = adjustedY * (ch / rect.height);
return {
x: adjustedX,
y: adjustedY
};
},
setMouseCoords(pageX, pageY) {
const {x, y} = Browser.calculateMouseCoords(pageX, pageY);
Browser.mouseMovementX = x - Browser.mouseX;
Browser.mouseMovementY = y - Browser.mouseY;
Browser.mouseX = x;
Browser.mouseY = y;
},
calculateMouseEvent(event) {
// event should be mousemove, mousedown or mouseup
if (Browser.pointerLock) {
// When the pointer is locked, calculate the coordinates
// based on the movement of the mouse.
// Workaround for Firefox bug 764498
if (event.type != "mousemove" && ("mozMovementX" in event)) {
Browser.mouseMovementX = Browser.mouseMovementY = 0;
} else {
Browser.mouseMovementX = Browser.getMovementX(event);
Browser.mouseMovementY = Browser.getMovementY(event);
}
// add the mouse delta to the current absolute mouse position
Browser.mouseX += Browser.mouseMovementX;
Browser.mouseY += Browser.mouseMovementY;
} else {
if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") {
var touch = event.touch;
if (touch === undefined) {
return;
}
// the "touch" property is only defined in SDL
var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY);
if (event.type === "touchstart") {
Browser.lastTouches[touch.identifier] = coords;
Browser.touches[touch.identifier] = coords;
} else if (event.type === "touchend" || event.type === "touchmove") {
var last = Browser.touches[touch.identifier];
last ||= coords;
Browser.lastTouches[touch.identifier] = last;
Browser.touches[touch.identifier] = coords;
}
return;
}
Browser.setMouseCoords(event.pageX, event.pageY);
}
},
resizeListeners: [],
updateResizeListeners() {
var canvas = Module["canvas"];
Browser.resizeListeners.forEach(listener => listener(canvas.width, canvas.height));
},
setCanvasSize(width, height, noUpdates) {
var canvas = Module["canvas"];
Browser.updateCanvasDimensions(canvas, width, height);
if (!noUpdates) Browser.updateResizeListeners();
},
windowedWidth: 0,
windowedHeight: 0,
setFullscreenCanvasSize() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = GROWABLE_HEAP_U32()[((SDL.screen) >> 2)];
flags = flags | 8388608;
// set SDL_FULLSCREEN flag
GROWABLE_HEAP_I32()[((SDL.screen) >> 2)] = flags;
}
Browser.updateCanvasDimensions(Module["canvas"]);
Browser.updateResizeListeners();
},
setWindowedCanvasSize() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = GROWABLE_HEAP_U32()[((SDL.screen) >> 2)];
flags = flags & ~8388608;
// clear SDL_FULLSCREEN flag
GROWABLE_HEAP_I32()[((SDL.screen) >> 2)] = flags;
}
Browser.updateCanvasDimensions(Module["canvas"]);
Browser.updateResizeListeners();
},
updateCanvasDimensions(canvas, wNative, hNative) {
if (wNative && hNative) {
canvas.widthNative = wNative;
canvas.heightNative = hNative;
} else {
wNative = canvas.widthNative;
hNative = canvas.heightNative;
}
var w = wNative;
var h = hNative;
if (Module["forcedAspectRatio"] && Module["forcedAspectRatio"] > 0) {
if (w / h < Module["forcedAspectRatio"]) {
w = Math.round(h * Module["forcedAspectRatio"]);
} else {
h = Math.round(w / Module["forcedAspectRatio"]);
}
}
if (((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode) && (typeof screen != "undefined")) {
var factor = Math.min(screen.width / w, screen.height / h);
w = Math.round(w * factor);
h = Math.round(h * factor);
}
if (Browser.resizeCanvas) {
if (canvas.width != w) canvas.width = w;
if (canvas.height != h) canvas.height = h;
if (typeof canvas.style != "undefined") {
canvas.style.removeProperty("width");
canvas.style.removeProperty("height");
}
} else {
if (canvas.width != wNative) canvas.width = wNative;
if (canvas.height != hNative) canvas.height = hNative;
if (typeof canvas.style != "undefined") {
if (w != wNative || h != hNative) {
canvas.style.setProperty("width", w + "px", "important");
canvas.style.setProperty("height", h + "px", "important");
} else {
canvas.style.removeProperty("width");
canvas.style.removeProperty("height");
}
}
}
}
};
/** @constructor */ function GLFW_Window(id, width, height, framebufferWidth, framebufferHeight, title, monitor, share) {
this.id = id;
this.x = 0;
this.y = 0;
this.fullscreen = false;
// Used to determine if app in fullscreen mode
this.storedX = 0;
// Used to store X before fullscreen
this.storedY = 0;
// Used to store Y before fullscreen
this.width = width;
this.height = height;
this.framebufferWidth = framebufferWidth;
this.framebufferHeight = framebufferHeight;
this.storedWidth = width;
// Used to store width before fullscreen
this.storedHeight = height;
// Used to store height before fullscreen
this.title = title;
this.monitor = monitor;
this.share = share;
this.attributes = Object.assign({}, GLFW.hints);
this.inputModes = {
208897: 212993,
// GLFW_CURSOR (GLFW_CURSOR_NORMAL)
208898: 0,
// GLFW_STICKY_KEYS
208899: 0
};
// GLFW_STICKY_MOUSE_BUTTONS
this.buttons = 0;
this.keys = new Array;
this.domKeys = new Array;
this.shouldClose = 0;
this.title = null;
this.windowPosFunc = 0;
// GLFWwindowposfun
this.windowSizeFunc = 0;
// GLFWwindowsizefun
this.windowCloseFunc = 0;
// GLFWwindowclosefun
this.windowRefreshFunc = 0;
// GLFWwindowrefreshfun
this.windowFocusFunc = 0;
// GLFWwindowfocusfun
this.windowIconifyFunc = 0;
// GLFWwindowiconifyfun
this.windowMaximizeFunc = 0;
// GLFWwindowmaximizefun
this.framebufferSizeFunc = 0;
// GLFWframebuffersizefun
this.windowContentScaleFunc = 0;
// GLFWwindowcontentscalefun
this.mouseButtonFunc = 0;
// GLFWmousebuttonfun
this.cursorPosFunc = 0;
// GLFWcursorposfun
this.cursorEnterFunc = 0;
// GLFWcursorenterfun
this.scrollFunc = 0;
// GLFWscrollfun
this.dropFunc = 0;
// GLFWdropfun
this.keyFunc = 0;
// GLFWkeyfun
this.charFunc = 0;
// GLFWcharfun
this.userptr = 0;
}
function _emscripten_set_window_title(title) {
if (ENVIRONMENT_IS_PTHREAD) return proxyToMainThread(42, 0, 1, title);
return document.title = UTF8ToString(title);
}
var GLFW = {
WindowFromId: id => {
if (id <= 0 || !GLFW.windows) return null;
return GLFW.windows[id - 1];
},
joystickFunc: 0,
errorFunc: 0,
monitorFunc: 0,
active: null,
scale: null,
windows: null,
monitors: null,
monitorString: null,
versionString: null,
initialTime: null,
extensions: null,
devicePixelRatioMQL: null,
hints: null,
primaryTouchId: null,
defaultHints: {
131073: 0,
131074: 0,
131075: 1,
131076: 1,
131077: 1,
131082: 0,
135169: 8,
135170: 8,
135171: 8,
135172: 8,
135173: 24,
135174: 8,
135175: 0,
135176: 0,
135177: 0,
135178: 0,
135179: 0,
135180: 0,
135181: 0,
135182: 0,
135183: 0,
139265: 196609,
139266: 1,
139267: 0,
139268: 0,
139269: 0,
139270: 0,
139271: 0,
139272: 0,
139276: 0
},
DOMToGLFWKeyCode: keycode => {
switch (keycode) {
// these keycodes are only defined for GLFW3, assume they are the same for GLFW2
case 32:
return 32;
// DOM_VK_SPACE -> GLFW_KEY_SPACE
case 222:
return 39;
// DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE
case 188:
return 44;
// DOM_VK_COMMA -> GLFW_KEY_COMMA
case 173:
return 45;
// DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS
case 189:
return 45;
// DOM_VK_MINUS -> GLFW_KEY_MINUS
case 190:
return 46;
// DOM_VK_PERIOD -> GLFW_KEY_PERIOD
case 191:
return 47;
// DOM_VK_SLASH -> GLFW_KEY_SLASH
case 48:
return 48;
// DOM_VK_0 -> GLFW_KEY_0
case 49:
return 49;
// DOM_VK_1 -> GLFW_KEY_1
case 50:
return 50;
// DOM_VK_2 -> GLFW_KEY_2
case 51:
return 51;
// DOM_VK_3 -> GLFW_KEY_3
case 52:
return 52;
// DOM_VK_4 -> GLFW_KEY_4
case 53:
return 53;
// DOM_VK_5 -> GLFW_KEY_5
case 54:
return 54;
// DOM_VK_6 -> GLFW_KEY_6
case 55:
return 55;
// DOM_VK_7 -> GLFW_KEY_7
case 56:
return 56;
// DOM_VK_8 -> GLFW_KEY_8
case 57:
return 57;
// DOM_VK_9 -> GLFW_KEY_9
case 59:
return 59;
// DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON
case 61:
return 61;
// DOM_VK_EQUALS -> GLFW_KEY_EQUAL
case 187:
return 61;
// DOM_VK_EQUALS -> GLFW_KEY_EQUAL
case 65:
return 65;
// DOM_VK_A -> GLFW_KEY_A
case 66:
return 66;
// DOM_VK_B -> GLFW_KEY_B
case 67:
return 67;
// DOM_VK_C -> GLFW_KEY_C
case 68:
return 68;
// DOM_VK_D -> GLFW_KEY_D
case 69:
return 69;
// DOM_VK_E -> GLFW_KEY_E
case 70:
return 70;
// DOM_VK_F -> GLFW_KEY_F
case 71:
return 71;
// DOM_VK_G -> GLFW_KEY_G
case 72:
return 72;
// DOM_VK_H -> GLFW_KEY_H
case 73:
return 73;
// DOM_VK_I -> GLFW_KEY_I
case 74:
return 74;
// DOM_VK_J -> GLFW_KEY_J
case 75:
return 75;
// DOM_VK_K -> GLFW_KEY_K
case 76:
return 76;
// DOM_VK_L -> GLFW_KEY_L
case 77:
return 77;
// DOM_VK_M -> GLFW_KEY_M
case 78:
return 78;
// DOM_VK_N -> GLFW_KEY_N
case 79:
return 79;
// DOM_VK_O -> GLFW_KEY_O
case 80:
return 80;
// DOM_VK_P -> GLFW_KEY_P
case 81:
return 81;
// DOM_VK_Q -> GLFW_KEY_Q
case 82:
return 82;
// DOM_VK_R -> GLFW_KEY_R
case 83:
return 83;
// DOM_VK_S -> GLFW_KEY_S
case 84:
return 84;
// DOM_VK_T -> GLFW_KEY_T
case 85:
return 85;
// DOM_VK_U -> GLFW_KEY_U
case 86:
return 86;
// DOM_VK_V -> GLFW_KEY_V
case 87:
return 87;
// DOM_VK_W -> GLFW_KEY_W
case 88:
return 88;
// DOM_VK_X -> GLFW_KEY_X
case 89:
return 89;
// DOM_VK_Y -> GLFW_KEY_Y
case 90:
return 90;
// DOM_VK_Z -> GLFW_KEY_Z
case 219:
return 91;
// DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET
case 220:
return 92;
// DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH
case 221:
return 93;
// DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET
case 192:
return 96;
// DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT
case 27:
return 256;
// DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE
case 13:
return 257;
// DOM_VK_RETURN -> GLFW_KEY_ENTER
case 9:
return 258;
// DOM_VK_TAB -> GLFW_KEY_TAB
case 8:
return 259;
// DOM_VK_BACK -> GLFW_KEY_BACKSPACE
case 45:
return 260;
// DOM_VK_INSERT -> GLFW_KEY_INSERT
case 46:
return 261;
// DOM_VK_DELETE -> GLFW_KEY_DELETE
case 39:
return 262;
// DOM_VK_RIGHT -> GLFW_KEY_RIGHT
case 37:
return 263;
// DOM_VK_LEFT -> GLFW_KEY_LEFT
case 40:
return 264;
// DOM_VK_DOWN -> GLFW_KEY_DOWN
case 38:
return 265;
// DOM_VK_UP -> GLFW_KEY_UP
case 33:
return 266;
// DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP
case 34:
return 267;
// DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN
case 36:
return 268;
// DOM_VK_HOME -> GLFW_KEY_HOME
case 35:
return 269;
// DOM_VK_END -> GLFW_KEY_END
case 20:
return 280;
// DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
case 145:
return 281;
// DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
case 144:
return 282;
// DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK
case 44:
return 283;
// DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN
case 19:
return 284;
// DOM_VK_PAUSE -> GLFW_KEY_PAUSE
case 112:
return 290;
// DOM_VK_F1 -> GLFW_KEY_F1
case 113:
return 291;
// DOM_VK_F2 -> GLFW_KEY_F2
case 114:
return 292;
// DOM_VK_F3 -> GLFW_KEY_F3
case 115:
return 293;
// DOM_VK_F4 -> GLFW_KEY_F4
case 116:
return 294;
// DOM_VK_F5 -> GLFW_KEY_F5
case 117:
return 295;
// DOM_VK_F6 -> GLFW_KEY_F6
case 118:
return 296;
// DOM_VK_F7 -> GLFW_KEY_F7
case 119:
return 297;
// DOM_VK_F8 -> GLFW_KEY_F8
case 120:
return 298;
// DOM_VK_F9 -> GLFW_KEY_F9
case 121:
return 299;
// DOM_VK_F10 -> GLFW_KEY_F10
case 122:
return 300;
// DOM_VK_F11 -> GLFW_KEY_F11
case 123:
return 301;
// DOM_VK_F12 -> GLFW_KEY_F12
case 124:
return 302;
// DOM_VK_F13 -> GLFW_KEY_F13
case 125:
return 303;
// DOM_VK_F14 -> GLFW_KEY_F14
case 126:
return 304;
// DOM_VK_F15 -> GLFW_KEY_F15
case 127:
return 305;
// DOM_VK_F16 -> GLFW_KEY_F16
case 128:
return 306;
// DOM_VK_F17 -> GLFW_KEY_F17
case 129:
return 307;
// DOM_VK_F18 -> GLFW_KEY_F18
case 130:
return 308;
// DOM_VK_F19 -> GLFW_KEY_F19
case 131:
return 309;
// DOM_VK_F20 -> GLFW_KEY_F20
case 132:
return 310;
// DOM_VK_F21 -> GLFW_KEY_F21
case 133:
return 311;
// DOM_VK_F22 -> GLFW_KEY_F22
case 134:
return 312;
// DOM_VK_F23 -> GLFW_KEY_F23
case 135:
return 313;
// DOM_VK_F24 -> GLFW_KEY_F24
case 136:
return 314;
// 0x88 (not used?) -> GLFW_KEY_F25
case 96:
return 320;
// DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
case 97:
return 321;
// DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
case 98:
return 322;
// DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
case 99:
return 323;
// DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
case 100:
return 324;
// DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
case 101:
return 325;
// DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
case 102:
return 326;
// DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
case 103:
return 327;
// DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
case 104:
return 328;
// DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
case 105:
return 329;
// DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
case 110:
return 330;
// DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
case 111:
return 331;
// DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
case 106:
return 332;
// DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
case 109:
return 333;
// DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
case 107:
return 334;
// DOM_VK_ADD -> GLFW_KEY_KP_ADD
// case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT)
// case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT)
case 16:
return 340;
// DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT
case 17:
return 341;
// DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL
case 18:
return 342;
// DOM_VK_ALT -> GLFW_KEY_LEFT_ALT
case 91:
return 343;
// DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER
case 224:
return 343;
// DOM_VK_META -> GLFW_KEY_LEFT_SUPER
// case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT)
// case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT)
// case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT)
// case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT)
case 93:
return 348;
// DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
// XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these?
default:
return -1;
}
},
getModBits: win => {
var mod = 0;
if (win.keys[340]) mod |= 1;
// GLFW_MOD_SHIFT
if (win.keys[341]) mod |= 2;
// GLFW_MOD_CONTROL
if (win.keys[342]) mod |= 4;
// GLFW_MOD_ALT
if (win.keys[343] || win.keys[348]) mod |= 8;
// GLFW_MOD_SUPER
// add caps and num lock keys? only if lock_key_mod is set
return mod;
},
onKeyPress: event => {
if (!GLFW.active || !GLFW.active.charFunc) return;
if (event.ctrlKey || event.metaKey) return;
// correct unicode charCode is only available with onKeyPress event
var charCode = event.charCode;
if (charCode == 0 || (charCode >= 0 && charCode <= 31)) return;
getWasmTableEntry(GLFW.active.charFunc)(GLFW.active.id, charCode);
},
onKeyChanged: (keyCode, status) => {
if (!GLFW.active) return;
var key = GLFW.DOMToGLFWKeyCode(keyCode);
if (key == -1) return;
var repeat = status && GLFW.active.keys[key];
GLFW.active.keys[key] = status;
GLFW.active.domKeys[keyCode] = status;
if (GLFW.active.keyFunc) {
if (repeat) status = 2;
// GLFW_REPEAT
getWasmTableEntry(GLFW.active.keyFunc)(GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active));
}
},
onGamepadConnected: event => {
GLFW.refreshJoysticks();
},
onGamepadDisconnected: event => {
GLFW.refreshJoysticks();
},
onKeydown: event => {
GLFW.onKeyChanged(event.keyCode, 1);
// GLFW_PRESS or GLFW_REPEAT
// This logic comes directly from the sdl implementation. We cannot
// call preventDefault on all keydown events otherwise onKeyPress will
// not get called
if (event.key == "Backspace" || event.key == "Tab") {
event.preventDefault();
}
},
onKeyup: event => {
GLFW.onKeyChanged(event.keyCode, 0);
},
// GLFW_RELEASE
onBlur: event => {
if (!GLFW.active) return;
for (var i = 0; i < GLFW.active.domKeys.length; ++i) {
if (GLFW.active.domKeys[i]) {
GLFW.onKeyChanged(i, 0);
}
}
},
onMousemove: event => {
if (!GLFW.active) return;
if (event.type === "touchmove") {
// Handling for touch events that are being converted to mouse input.
// Don't let the browser fire a duplicate mouse event.
event.preventDefault();
let primaryChanged = false;
for (let i of event.changedTouches) {
// If our chosen primary touch moved, update Browser mouse coords
if (GLFW.primaryTouchId === i.identifier) {
Browser.setMouseCoords(i.pageX, i.pageY);
primaryChanged = true;
break;
}
}
if (!primaryChanged) {
// Do not send mouse events if some touch other than the primary triggered this.
return;
}
} else {
// Handling for non-touch mouse input events.
Browser.calculateMouseEvent(event);
}
if (event.target != Module["canvas"] || !GLFW.active.cursorPosFunc) return;
if (GLFW.active.cursorPosFunc) {
getWasmTableEntry(GLFW.active.cursorPosFunc)(GLFW.active.id, Browser.mouseX, Browser.mouseY);
}
},
DOMToGLFWMouseButton: event => {
// DOM and glfw have different button codes.
// See http://www.w3schools.com/jsref/event_button.asp.
var eventButton = event["button"];
if (eventButton > 0) {
if (eventButton == 1) {
eventButton = 2;
} else {
eventButton = 1;
}
}
return eventButton;
},
onMouseenter: event => {
if (!GLFW.active) return;
if (event.target != Module["canvas"]) return;
if (GLFW.active.cursorEnterFunc) {
getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 1);
}
},
onMouseleave: event => {
if (!GLFW.active) return;
if (event.target != Module["canvas"]) return;
if (GLFW.active.cursorEnterFunc) {
getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 0);
}
},
onMouseButtonChanged: (event, status) => {
if (!GLFW.active) return;
if (event.target != Module["canvas"]) return;
// Is this from a touch event?
const isTouchType = event.type === "touchstart" || event.type === "touchend" || event.type === "touchcancel";
// Only emulating mouse left-click behavior for touches.
let eventButton = 0;
if (isTouchType) {
// Handling for touch events that are being converted to mouse input.
// Don't let the browser fire a duplicate mouse event.
event.preventDefault();
let primaryChanged = false;
// Set a primary touch if we have none.
if (GLFW.primaryTouchId === null && event.type === "touchstart" && event.targetTouches.length > 0) {
// Pick the first touch that started in the canvas and treat it as primary.
const chosenTouch = event.targetTouches[0];
GLFW.primaryTouchId = chosenTouch.identifier;
Browser.setMouseCoords(chosenTouch.pageX, chosenTouch.pageY);
primaryChanged = true;
} else if (event.type === "touchend" || event.type === "touchcancel") {
// Clear the primary touch if it ended.
for (let i of event.changedTouches) {
// If our chosen primary touch ended, remove it.
if (GLFW.primaryTouchId === i.identifier) {
GLFW.primaryTouchId = null;
primaryChanged = true;
break;
}
}
}
if (!primaryChanged) {
// Do not send mouse events if some touch other than the primary triggered this.
return;
}
} else {
// Handling for non-touch mouse input events.
Browser.calculateMouseEvent(event);
eventButton = GLFW.DOMToGLFWMouseButton(event);
}
if (status == 1) {
// GLFW_PRESS
GLFW.active.buttons |= (1 << eventButton);
try {
event.target.setCapture();
} catch (e) {}
} else {
// GLFW_RELEASE
GLFW.active.buttons &= ~(1 << eventButton);
}
// Send mouse event to GLFW.
if (GLFW.active.mouseButtonFunc) {
getWasmTableEntry(GLFW.active.mouseButtonFunc)(GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active));
}
},
onMouseButtonDown: event => {
if (!GLFW.active) return;
GLFW.onMouseButtonChanged(event, 1);
},
// GLFW_PRESS
onMouseButtonUp: event => {
if (!GLFW.active) return;
GLFW.onMouseButtonChanged(event, 0);
},
// GLFW_RELEASE
onMouseWheel: event => {
// Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
var delta = -Browser.getMouseWheelDelta(event);
delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1));
// Quantize to integer so that minimum scroll is at least +/- 1.
GLFW.wheelPos += delta;
if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Module["canvas"]) return;
var sx = 0;
var sy = delta;
if (event.type == "mousewheel") {
sx = event.wheelDeltaX;
} else {
sx = event.deltaX;
}
getWasmTableEntry(GLFW.active.scrollFunc)(GLFW.active.id, sx, sy);
event.preventDefault();
},
onCanvasResize: (width, height, framebufferWidth, framebufferHeight) => {
if (!GLFW.active) return;
var resizeNeeded = false;
// If the client is requesting fullscreen mode
if (document["fullscreen"] || document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) {
if (!GLFW.active.fullscreen) {
resizeNeeded = width != screen.width || height != screen.height;
GLFW.active.storedX = GLFW.active.x;
GLFW.active.storedY = GLFW.active.y;
GLFW.active.storedWidth = GLFW.active.width;
GLFW.active.storedHeight = GLFW.active.height;
GLFW.active.x = GLFW.active.y = 0;
GLFW.active.width = screen.width;
GLFW.active.height = screen.height;
GLFW.active.fullscreen = true;
}
} else // If the client is reverting from fullscreen mode
if (GLFW.active.fullscreen == true) {
resizeNeeded = width != GLFW.active.storedWidth || height != GLFW.active.storedHeight;
GLFW.active.x = GLFW.active.storedX;
GLFW.active.y = GLFW.active.storedY;
GLFW.active.width = GLFW.active.storedWidth;
GLFW.active.height = GLFW.active.storedHeight;
GLFW.active.fullscreen = false;
}
if (resizeNeeded) {
// width or height is changed (fullscreen / exit fullscreen) which will call this listener back
// with proper framebufferWidth/framebufferHeight
Browser.setCanvasSize(GLFW.active.width, GLFW.active.height);
} else if (GLFW.active.width != width || GLFW.active.height != height || GLFW.active.framebufferWidth != framebufferWidth || GLFW.active.framebufferHeight != framebufferHeight) {
GLFW.active.width = width;
GLFW.active.height = height;
GLFW.active.framebufferWidth = framebufferWidth;
GLFW.active.framebufferHeight = framebufferHeight;
GLFW.onWindowSizeChanged();
GLFW.onFramebufferSizeChanged();
}
},
onWindowSizeChanged: () => {
if (!GLFW.active) return;
if (GLFW.active.windowSizeFunc) {
getWasmTableEntry(GLFW.active.windowSizeFunc)(GLFW.active.id, GLFW.active.width, GLFW.active.height);
}
},
onFramebufferSizeChanged: () => {
if (!GLFW.active) return;
if (GLFW.active.framebufferSizeFunc) {
getWasmTableEntry(GLFW.active.framebufferSizeFunc)(GLFW.active.id, GLFW.active.framebufferWidth, GLFW.active.framebufferHeight);
}
},
onWindowContentScaleChanged: scale => {
GLFW.scale = scale;
if (!GLFW.active) return;
if (GLFW.active.windowContentScaleFunc) {
getWasmTableEntry(GLFW.active.windowContentScaleFunc)(GLFW.active.id, GLFW.scale, GLFW.scale);
}
},
getTime: () => _emscripten_get_now() / 1e3,
setWindowTitle: (winid, title) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.title = title;
if (GLFW.active.id == win.id) {
_emscripten_set_window_title(title);
}
},
setJoystickCallback: cbfun => {
var prevcbfun = GLFW.joystickFunc;
GLFW.joystickFunc = cbfun;
GLFW.refreshJoysticks();
return prevcbfun;
},
joys: {},
lastGamepadState: [],
lastGamepadStateFrame: null,
refreshJoysticks: () => {
// Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation.
if (MainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !MainLoop.currentFrameNumber) {
GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads || []);
GLFW.lastGamepadStateFrame = MainLoop.currentFrameNumber;
for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) {
var gamepad = GLFW.lastGamepadState[joy];
if (gamepad) {
if (!GLFW.joys[joy]) {
out("glfw joystick connected:", joy);
GLFW.joys[joy] = {
id: stringToNewUTF8(gamepad.id),
buttonsCount: gamepad.buttons.length,
axesCount: gamepad.axes.length,
buttons: _malloc(gamepad.buttons.length),
axes: _malloc(gamepad.axes.length * 4)
};
if (GLFW.joystickFunc) {
getWasmTableEntry(GLFW.joystickFunc)(joy, 262145);
}
}
var data = GLFW.joys[joy];
for (var i = 0; i < gamepad.buttons.length; ++i) {
GROWABLE_HEAP_I8()[data.buttons + i] = gamepad.buttons[i].pressed;
}
for (var i = 0; i < gamepad.axes.length; ++i) {
GROWABLE_HEAP_F32()[((data.axes + i * 4) >> 2)] = gamepad.axes[i];
}
} else {
if (GLFW.joys[joy]) {
out("glfw joystick disconnected", joy);
if (GLFW.joystickFunc) {
getWasmTableEntry(GLFW.joystickFunc)(joy, 262146);
}
_free(GLFW.joys[joy].id);
_free(GLFW.joys[joy].buttons);
_free(GLFW.joys[joy].axes);
delete GLFW.joys[joy];
}
}
}
}
},
setKeyCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.keyFunc;
win.keyFunc = cbfun;
return prevcbfun;
},
setCharCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.charFunc;
win.charFunc = cbfun;
return prevcbfun;
},
setMouseButtonCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.mouseButtonFunc;
win.mouseButtonFunc = cbfun;
return prevcbfun;
},
setCursorPosCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.cursorPosFunc;
win.cursorPosFunc = cbfun;
return prevcbfun;
},
setScrollCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.scrollFunc;
win.scrollFunc = cbfun;
return prevcbfun;
},
setDropCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.dropFunc;
win.dropFunc = cbfun;
return prevcbfun;
},
onDrop: event => {
if (!GLFW.active || !GLFW.active.dropFunc) return;
if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return;
event.preventDefault();
var filenames = _malloc(event.dataTransfer.files.length * 4);
var filenamesArray = [];
var count = event.dataTransfer.files.length;
// Read and save the files to emscripten's FS
var written = 0;
var drop_dir = ".glfw_dropped_files";
FS.createPath("/", drop_dir);
function save(file) {
var path = "/" + drop_dir + "/" + file.name.replace(/\//g, "_");
var reader = new FileReader;
reader.onloadend = e => {
if (reader.readyState != 2) {
// not DONE
++written;
out("failed to read dropped file: " + file.name + ": " + reader.error);
return;
}
var data = e.target.result;
FS.writeFile(path, new Uint8Array(data));
if (++written === count) {
getWasmTableEntry(GLFW.active.dropFunc)(GLFW.active.id, count, filenames);
for (var i = 0; i < filenamesArray.length; ++i) {
_free(filenamesArray[i]);
}
_free(filenames);
}
};
reader.readAsArrayBuffer(file);
var filename = stringToNewUTF8(path);
filenamesArray.push(filename);
GROWABLE_HEAP_U32()[((filenames + i * 4) >> 2)] = filename;
}
for (var i = 0; i < count; ++i) {
save(event.dataTransfer.files[i]);
}
return false;
},
onDragover: event => {
if (!GLFW.active || !GLFW.active.dropFunc) return;
event.preventDefault();
return false;
},
setWindowSizeCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowSizeFunc;
win.windowSizeFunc = cbfun;
return prevcbfun;
},
setWindowCloseCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowCloseFunc;
win.windowCloseFunc = cbfun;
return prevcbfun;
},
setWindowRefreshCallback: (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowRefreshFunc;
win.windowRefreshFunc = cbfun;
return prevcbfun;
},
onClickRequestPointerLock: e => {
if (!Browser.pointerLock && Module["canvas"].requestPointerLock) {
Module["canvas"].requestPointerLock();
e.preventDefault();
}
},
setInputMode: (winid, mode, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
switch (mode) {
case 208897:
{
// GLFW_CURSOR
switch (value) {
case 212993:
{
// GLFW_CURSOR_NORMAL
win.inputModes[mode] = value;
Module["canvas"].removeEventListener("click", GLFW.onClickRequestPointerLock, true);
Module["canvas"].exitPointerLock();
break;
}
case 212994:
{
// GLFW_CURSOR_HIDDEN
err("glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented");
break;
}
case 212995:
{
// GLFW_CURSOR_DISABLED
win.inputModes[mode] = value;
Module["canvas"].addEventListener("click", GLFW.onClickRequestPointerLock, true);
Module["canvas"].requestPointerLock();
break;
}
default:
{
err(`glfwSetInputMode called with unknown value parameter value: ${value}`);
break;
}
}
break;
}
case 208898:
{
// GLFW_STICKY_KEYS
err("glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented");
break;
}
case 208899:
{
// GLFW_STICKY_MOUSE_BUTTONS
err("glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented");
break;
}
case 208900:
{
// GLFW_LOCK_KEY_MODS
err("glfwSetInputMode called with GLFW_LOCK_KEY_MODS mode not implemented");
break;
}
case 3342341:
{
// GLFW_RAW_MOUSE_MOTION
err("glfwSetInputMode called with GLFW_RAW_MOUSE_MOTION mode not implemented");
break;
}
default:
{
err(`glfwSetInputMode called with unknown mode parameter value: ${mode}`);
break;
}
}
},
getKey: (winid, key) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.keys[key];
},
getMouseButton: (winid, button) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return (win.buttons & (1 << button)) > 0;
},
getCursorPos: (winid, x, y) => {
GROWABLE_HEAP_F64()[((x) >> 3)] = Browser.mouseX;
GROWABLE_HEAP_F64()[((y) >> 3)] = Browser.mouseY;
},
getMousePos: (winid, x, y) => {
GROWABLE_HEAP_I32()[((x) >> 2)] = Browser.mouseX;
GROWABLE_HEAP_I32()[((y) >> 2)] = Browser.mouseY;
},
setCursorPos: (winid, x, y) => {},
getWindowPos: (winid, x, y) => {
var wx = 0;
var wy = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
wx = win.x;
wy = win.y;
}
if (x) {
GROWABLE_HEAP_I32()[((x) >> 2)] = wx;
}
if (y) {
GROWABLE_HEAP_I32()[((y) >> 2)] = wy;
}
},
setWindowPos: (winid, x, y) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.x = x;
win.y = y;
},
getWindowSize: (winid, width, height) => {
var ww = 0;
var wh = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
ww = win.width;
wh = win.height;
}
if (width) {
GROWABLE_HEAP_I32()[((width) >> 2)] = ww;
}
if (height) {
GROWABLE_HEAP_I32()[((height) >> 2)] = wh;
}
},
setWindowSize: (winid, width, height) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
if (GLFW.active.id == win.id) {
Browser.setCanvasSize(width, height);
}
},
// triggers the listener (onCanvasResize) + windowSizeFunc
defaultWindowHints: () => {
GLFW.hints = Object.assign({}, GLFW.defaultHints);
},
createWindow: (width, height, title, monitor, share) => {
var i, id;
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++) {}
// no-op
if (i > 0) throw "glfwCreateWindow only supports one window at time currently";
// id for window
id = i + 1;
// not valid
if (width <= 0 || height <= 0) return 0;
if (monitor) {
Browser.requestFullscreen();
} else {
Browser.setCanvasSize(width, height);
}
// Create context when there are no existing alive windows
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++) {}
// no-op
var useWebGL = GLFW.hints[139265] > 0;
// Use WebGL when we are told to based on GLFW_CLIENT_API
if (i == GLFW.windows.length) {
if (useWebGL) {
var contextAttributes = {
antialias: (GLFW.hints[135181] > 1),
// GLFW_SAMPLES
depth: (GLFW.hints[135173] > 0),
// GLFW_DEPTH_BITS
stencil: (GLFW.hints[135174] > 0),
// GLFW_STENCIL_BITS
alpha: (GLFW.hints[135172] > 0)
};
// GLFW_ALPHA_BITS
Browser.createContext(Module["canvas"], /*useWebGL=*/ true, /*setInModule=*/ true, contextAttributes);
} else {
Browser.init();
}
}
// If context creation failed, do not return a valid window
if (!Module["ctx"] && useWebGL) return 0;
// Initializes the framebuffer size from the canvas
const canvas = Module["canvas"];
var win = new GLFW_Window(id, width, height, canvas.width, canvas.height, title, monitor, share);
// Set window to array
if (id - 1 == GLFW.windows.length) {
GLFW.windows.push(win);
} else {
GLFW.windows[id - 1] = win;
}
GLFW.active = win;
GLFW.adjustCanvasDimensions();
return win.id;
},
destroyWindow: winid => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
if (win.windowCloseFunc) {
getWasmTableEntry(win.windowCloseFunc)(win.id);
}
GLFW.windows[win.id - 1] = null;
if (GLFW.active.id == win.id) GLFW.active = null;
// Destroy context when no alive windows
for (var i = 0; i < GLFW.windows.length; i++) if (GLFW.windows[i] !== null) return;
delete Module["ctx"];
},
swapBuffers: winid => {},
requestFullscreen(lockPointer, resizeCanvas) {
Browser.lockPointer = lockPointer;
Browser.resizeCanvas = resizeCanvas;
if (typeof Browser.lockPointer == "undefined") Browser.lockPointer = true;
if (typeof Browser.resizeCanvas == "undefined") Browser.resizeCanvas = false;
var canvas = Module["canvas"];
function fullscreenChange() {
Browser.isFullscreen = false;
var canvasContainer = canvas.parentNode;
if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) {
canvas.exitFullscreen = Browser.exitFullscreen;
if (Browser.lockPointer) canvas.requestPointerLock();
Browser.isFullscreen = true;
if (Browser.resizeCanvas) {
Browser.setFullscreenCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
Browser.updateResizeListeners();
}
} else {
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
canvasContainer.parentNode.removeChild(canvasContainer);
if (Browser.resizeCanvas) {
Browser.setWindowedCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
Browser.updateResizeListeners();
}
}
Module["onFullScreen"]?.(Browser.isFullscreen);
Module["onFullscreen"]?.(Browser.isFullscreen);
}
if (!Browser.fullscreenHandlersInstalled) {
Browser.fullscreenHandlersInstalled = true;
document.addEventListener("fullscreenchange", fullscreenChange, false);
document.addEventListener("mozfullscreenchange", fullscreenChange, false);
document.addEventListener("webkitfullscreenchange", fullscreenChange, false);
document.addEventListener("MSFullscreenChange", fullscreenChange, false);
}
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
var canvasContainer = document.createElement("div");
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? () => canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null) || (canvasContainer["webkitRequestFullScreen"] ? () => canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]) : null);
canvasContainer.requestFullscreen();
},
updateCanvasDimensions(canvas, wNative, hNative) {
const scale = GLFW.getHiDPIScale();
if (wNative && hNative) {
canvas.widthNative = wNative;
canvas.heightNative = hNative;
} else {
wNative = canvas.widthNative;
hNative = canvas.heightNative;
}
var w = wNative;
var h = hNative;
if (Module["forcedAspectRatio"] && Module["forcedAspectRatio"] > 0) {
if (w / h < Module["forcedAspectRatio"]) {
w = Math.round(h * Module["forcedAspectRatio"]);
} else {
h = Math.round(w / Module["forcedAspectRatio"]);
}
}
if (((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode) && (typeof screen != "undefined")) {
var factor = Math.min(screen.width / w, screen.height / h);
w = Math.round(w * factor);
h = Math.round(h * factor);
}
if (Browser.resizeCanvas) {
wNative = w;
hNative = h;
}
const wNativeScaled = Math.floor(wNative * scale);
const hNativeScaled = Math.floor(hNative * scale);
if (canvas.width != wNativeScaled) canvas.width = wNativeScaled;
if (canvas.height != hNativeScaled) canvas.height = hNativeScaled;
if (typeof canvas.style != "undefined") {
if (!GLFW.isCSSScalingEnabled()) {
canvas.style.setProperty("width", wNative + "px", "important");
canvas.style.setProperty("height", hNative + "px", "important");
} else {
canvas.style.removeProperty("width");
canvas.style.removeProperty("height");
}
}
},
calculateMouseCoords(pageX, pageY) {
// Calculate the movement based on the changes
// in the coordinates.
const rect = Module["canvas"].getBoundingClientRect();
// Neither .scrollX or .pageXOffset are defined in a spec, but
// we prefer .scrollX because it is currently in a spec draft.
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
var scrollX = ((typeof window.scrollX != "undefined") ? window.scrollX : window.pageXOffset);
var scrollY = ((typeof window.scrollY != "undefined") ? window.scrollY : window.pageYOffset);
var adjustedX = pageX - (scrollX + rect.left);
var adjustedY = pageY - (scrollY + rect.top);
// getBoundingClientRect() returns dimension affected by CSS, so as a result:
// - when CSS scaling is enabled, this will fix the mouse coordinates to match the width/height of the window
// - otherwise the CSS width/height are forced to the width/height of the GLFW window (see updateCanvasDimensions),
// so there is no need to adjust the position
if (GLFW.isCSSScalingEnabled() && GLFW.active) {
adjustedX = adjustedX * (GLFW.active.width / rect.width);
adjustedY = adjustedY * (GLFW.active.height / rect.height);
}
return {
x: adjustedX,
y: adjustedY
};
},
setWindowAttrib: (winid, attrib, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
const isHiDPIAware = GLFW.isHiDPIAware();
win.attributes[attrib] = value;
if (isHiDPIAware !== GLFW.isHiDPIAware()) GLFW.adjustCanvasDimensions();
},
getDevicePixelRatio() {
return (typeof devicePixelRatio == "number" && devicePixelRatio) || 1;
},
isHiDPIAware() {
if (GLFW.active) return GLFW.active.attributes[139276] > 0; else // GLFW_SCALE_TO_MONITOR
return false;
},
isCSSScalingEnabled() {
return !GLFW.isHiDPIAware();
},
adjustCanvasDimensions() {
if (GLFW.active) {
Browser.updateCanvasDimensions(Module["canvas"], GLFW.active.width, GLFW.active.height);
Browser.updateResizeListeners();
}
},
getHiDPIScale() {
return GLFW.isHiDPIAware() ? GLFW.scale : 1;
},
onDevicePixelRatioChange() {
GLFW.onWindowContentScaleChanged(GLFW.getDevicePixelRatio());
GLFW.adjustCanvasDimensions();
},
GLFW2ParamToGLFW3Param: param => {
var table = {
196609: 0,
// GLFW_MOUSE_CURSOR
196610: 0,
// GLFW_STICKY_KEYS
196611: 0,
// GLFW_STICKY_MOUSE_BUTTONS
196612: 0,
// GLFW_SYSTEM_KEYS
196613: 0,
// GLFW_KEY_REPEAT
196614: 0,
// GLFW_AUTO_POLL_EVENTS
131073: 0,
// GLFW_OPENED
131074: 0,
// GLFW_ACTIVE
131075: 0,
// GLFW_ICONIFIED
131076: 0,
// GLFW_ACCELERATED
131077: 135169,
// GLFW_RED_BITS
131078: 135170,
// GLFW_GREEN_BITS
131079: 135171,
// GLFW_BLUE_BITS
131080: 135172,
// GLFW_ALPHA_BITS
131081: 135173,
// GLFW_DEPTH_BITS
131082: 135174,
// GLFW_STENCIL_BITS
131083: 135183,
// GLFW_REFRESH_RATE
131084: 135175,
// GLFW_ACCUM_RED_BITS
131085: 135176,
// GLFW_ACCUM_GREEN_BITS
131086: 135177,
// GLFW_ACCUM_BLUE_BITS
131087: 135178,
// GLFW_ACCUM_ALPHA_BITS
131088: 135179,
// GLFW_AUX_BUFFERS
131089: 135180,
// GLFW_STEREO
131090: 0,
// GLFW_WINDOW_NO_RESIZE
131091: 135181,
// GLFW_FSAA_SAMPLES
131092: 139266,
// GLFW_OPENGL_VERSION_MAJOR
131093: 139267,
// GLFW_OPENGL_VERSION_MINOR
131094: 139270,
// GLFW_OPENGL_FORWARD_COMPAT
131095: 139271,
// GLFW_OPENGL_DEBUG_CONTEXT
131096: 139272
};
// GLFW_OPENGL_PROFILE
return table[param];
}
};
var _glfwCreateStandardCursor = shape => {};
var _glfwCreateWindow = (width, height, title, monitor, share) => GLFW.createWindow(width, height, title, monitor, share);
var _glfwGetClipboardString = win => {};
var _glfwGetCurrentContext = () => GLFW.active ? GLFW.active.id : 0;
var _glfwGetCursorPos = (winid, x, y) => GLFW.getCursorPos(winid, x, y);
var _glfwGetFramebufferSize = (winid, width, height) => {
var ww = 0;
var wh = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
ww = win.framebufferWidth;
wh = win.framebufferHeight;
}
if (width) {
GROWABLE_HEAP_I32()[((width) >> 2)] = ww;
}
if (height) {
GROWABLE_HEAP_I32()[((height) >> 2)] = wh;
}
};
var _glfwGetInputMode = (winid, mode) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
switch (mode) {
case 208897:
{
// GLFW_CURSOR
if (Browser.pointerLock) {
win.inputModes[mode] = 212995;
} else // GLFW_CURSOR_DISABLED
{
win.inputModes[mode] = 212993;
}
}
}
return win.inputModes[mode];
};
var _glfwGetJoystickAxes = (joy, count) => {
GLFW.refreshJoysticks();
var state = GLFW.joys[joy];
if (!state || !state.axes) {
GROWABLE_HEAP_I32()[((count) >> 2)] = 0;
return;
}
GROWABLE_HEAP_I32()[((count) >> 2)] = state.axesCount;
return state.axes;
};
var _glfwGetJoystickButtons = (joy, count) => {
GLFW.refreshJoysticks();
var state = GLFW.joys[joy];
if (!state || !state.buttons) {
GROWABLE_HEAP_I32()[((count) >> 2)] = 0;
return;
}
GROWABLE_HEAP_I32()[((count) >> 2)] = state.buttonsCount;
return state.buttons;
};
var _glfwGetKey = (winid, key) => GLFW.getKey(winid, key);
var _glfwGetMonitorPos = (monitor, x, y) => {
GROWABLE_HEAP_I32()[((x) >> 2)] = 0;
GROWABLE_HEAP_I32()[((y) >> 2)] = 0;
};
var _glfwGetMonitorWorkarea = (monitor, x, y, w, h) => {
GROWABLE_HEAP_I32()[((x) >> 2)] = 0;
GROWABLE_HEAP_I32()[((y) >> 2)] = 0;
GROWABLE_HEAP_I32()[((w) >> 2)] = screen.availWidth;
GROWABLE_HEAP_I32()[((h) >> 2)] = screen.availHeight;
};
var _glfwGetMonitors = count => {
GROWABLE_HEAP_I32()[((count) >> 2)] = 1;
if (!GLFW.monitors) {
GLFW.monitors = _malloc(4);
GROWABLE_HEAP_I32()[((GLFW.monitors) >> 2)] = 1;
}
return GLFW.monitors;
};
var _glfwGetMouseButton = (winid, button) => GLFW.getMouseButton(winid, button);
var _glfwGetTime = () => GLFW.getTime() - GLFW.initialTime;
var _glfwGetVideoMode = monitor => 0;
var _glfwGetWindowAttrib = (winid, attrib) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.attributes[attrib];
};
var _glfwGetWindowPos = (winid, x, y) => GLFW.getWindowPos(winid, x, y);
var _glfwGetWindowSize = (winid, width, height) => GLFW.getWindowSize(winid, width, height);
var _glfwGetWindowUserPointer = winid => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.userptr;
};
var _glfwInit = () => {
if (GLFW.windows) return 1;
// GL_TRUE
GLFW.initialTime = GLFW.getTime();
GLFW.defaultWindowHints();
GLFW.windows = new Array;
GLFW.active = null;
GLFW.scale = GLFW.getDevicePixelRatio();
window.addEventListener("gamepadconnected", GLFW.onGamepadConnected, true);
window.addEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true);
window.addEventListener("keydown", GLFW.onKeydown, true);
window.addEventListener("keypress", GLFW.onKeyPress, true);
window.addEventListener("keyup", GLFW.onKeyup, true);
window.addEventListener("blur", GLFW.onBlur, true);
// watch for devicePixelRatio changes
GLFW.devicePixelRatioMQL = window.matchMedia("(resolution: " + GLFW.getDevicePixelRatio() + "dppx)");
GLFW.devicePixelRatioMQL.addEventListener("change", GLFW.onDevicePixelRatioChange);
Module["canvas"].addEventListener("touchmove", GLFW.onMousemove, true);
Module["canvas"].addEventListener("touchstart", GLFW.onMouseButtonDown, true);
Module["canvas"].addEventListener("touchcancel", GLFW.onMouseButtonUp, true);
Module["canvas"].addEventListener("touchend", GLFW.onMouseButtonUp, true);
Module["canvas"].addEventListener("mousemove", GLFW.onMousemove, true);
Module["canvas"].addEventListener("mousedown", GLFW.onMouseButtonDown, true);
Module["canvas"].addEventListener("mouseup", GLFW.onMouseButtonUp, true);
Module["canvas"].addEventListener("wheel", GLFW.onMouseWheel, true);
Module["canvas"].addEventListener("mousewheel", GLFW.onMouseWheel, true);
Module["canvas"].addEventListener("mouseenter", GLFW.onMouseenter, true);
Module["canvas"].addEventListener("mouseleave", GLFW.onMouseleave, true);
Module["canvas"].addEventListener("drop", GLFW.onDrop, true);
Module["canvas"].addEventListener("dragover", GLFW.onDragover, true);
// Overriding implementation to account for HiDPI
Browser.requestFullscreen = GLFW.requestFullscreen;
Browser.calculateMouseCoords = GLFW.calculateMouseCoords;
Browser.updateCanvasDimensions = GLFW.updateCanvasDimensions;
Browser.resizeListeners.push((width, height) => {
if (GLFW.isHiDPIAware()) {
var canvas = Module["canvas"];
GLFW.onCanvasResize(canvas.clientWidth, canvas.clientHeight, width, height);
} else {
GLFW.onCanvasResize(width, height, width, height);
}
});
return 1;
};
// GL_TRUE
var _glfwMakeContextCurrent = winid => {};
var _glfwPollEvents = () => {};
var _glfwSetCharCallback = (winid, cbfun) => GLFW.setCharCallback(winid, cbfun);
var _glfwSetClipboardString = (win, string) => {};
var _glfwSetCursor = (winid, cursor) => {};
var _glfwSetCursorEnterCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.cursorEnterFunc;
win.cursorEnterFunc = cbfun;
return prevcbfun;
};
var _glfwSetCursorPos = (winid, x, y) => GLFW.setCursorPos(winid, x, y);
var _glfwSetCursorPosCallback = (winid, cbfun) => GLFW.setCursorPosCallback(winid, cbfun);
var _glfwSetErrorCallback = cbfun => {
var prevcbfun = GLFW.errorFunc;
GLFW.errorFunc = cbfun;
return prevcbfun;
};
var _glfwSetInputMode = (winid, mode, value) => {
GLFW.setInputMode(winid, mode, value);
};
var _glfwSetKeyCallback = (winid, cbfun) => GLFW.setKeyCallback(winid, cbfun);
var _glfwSetMonitorCallback = cbfun => {
var prevcbfun = GLFW.monitorFunc;
GLFW.monitorFunc = cbfun;
return prevcbfun;
};
var _glfwSetMouseButtonCallback = (winid, cbfun) => GLFW.setMouseButtonCallback(winid, cbfun);
var _glfwSetScrollCallback = (winid, cbfun) => GLFW.setScrollCallback(winid, cbfun);
var _glfwSetWindowCloseCallback = (winid, cbfun) => GLFW.setWindowCloseCallback(winid, cbfun);
var _glfwSetWindowFocusCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowFocusFunc;
win.windowFocusFunc = cbfun;
return prevcbfun;
};
var _glfwSetWindowIconifyCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowIconifyFunc;
win.windowIconifyFunc = cbfun;
return prevcbfun;
};
var _glfwSetWindowPosCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowPosFunc;
win.windowPosFunc = cbfun;
return prevcbfun;
};
var _glfwSetWindowShouldClose = (winid, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.shouldClose = value;
};
var _glfwSetWindowSize = (winid, width, height) => GLFW.setWindowSize(winid, width, height);
var _glfwSetWindowSizeCallback = (winid, cbfun) => GLFW.setWindowSizeCallback(winid, cbfun);
var _glfwSetWindowUserPointer = (winid, ptr) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.userptr = ptr;
};
var _glfwSwapBuffers = winid => GLFW.swapBuffers(winid);
var _glfwTerminate = () => {
window.removeEventListener("gamepadconnected", GLFW.onGamepadConnected, true);
window.removeEventListener("gamepaddisconnected", GLFW.onGamepadDisconnected, true);
window.removeEventListener("keydown", GLFW.onKeydown, true);
window.removeEventListener("keypress", GLFW.onKeyPress, true);
window.removeEventListener("keyup", GLFW.onKeyup, true);
window.removeEventListener("blur", GLFW.onBlur, true);
Module["canvas"].removeEventListener("touchmove", GLFW.onMousemove, true);
Module["canvas"].removeEventListener("touchstart", GLFW.onMouseButtonDown, true);
Module["canvas"].removeEventListener("touchcancel", GLFW.onMouseButtonUp, true);
Module["canvas"].removeEventListener("touchend", GLFW.onMouseButtonUp, true);
Module["canvas"].removeEventListener("mousemove", GLFW.onMousemove, true);
Module["canvas"].removeEventListener("mousedown", GLFW.onMouseButtonDown, true);
Module["canvas"].removeEventListener("mouseup", GLFW.onMouseButtonUp, true);
Module["canvas"].removeEventListener("wheel", GLFW.onMouseWheel, true);
Module["canvas"].removeEventListener("mousewheel", GLFW.onMouseWheel, true);
Module["canvas"].removeEventListener("mouseenter", GLFW.onMouseenter, true);
Module["canvas"].removeEventListener("mouseleave", GLFW.onMouseleave, true);
Module["canvas"].removeEventListener("drop", GLFW.onDrop, true);
Module["canvas"].removeEventListener("dragover", GLFW.onDragover, true);
if (GLFW.devicePixelRatioMQL) GLFW.devicePixelRatioMQL.removeEventListener("change", GLFW.onDevicePixelRatioChange);
Module["canvas"].width = Module["canvas"].height = 1;
GLFW.windows = null;
GLFW.active = null;
};
var _glfwWindowHint = (target, hint) => {
GLFW.hints[target] = hint;
};
var _glfwWindowShouldClose = winid => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.shouldClose;
};
var stringToUTF8OnStack = str => {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8(str, ret, size);
return ret;
};
var getCFunc = ident => {
var func = Module["_" + ident];
// closure exported function
return func;
};
var writeArrayToMemory = (array, buffer) => {
GROWABLE_HEAP_I8().set(array, buffer);
};
/**
* @param {string|null=} returnType
* @param {Array=} argTypes
* @param {Arguments|Array=} args
* @param {Object=} opts
*/ var ccall = (ident, returnType, argTypes, args, opts) => {
// For fast lookup of conversion functions
var toC = {
"string": str => {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) {
// null string
ret = stringToUTF8OnStack(str);
}
return ret;
},
"array": arr => {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
}
};
function convertReturnValue(ret) {
if (returnType === "string") {
return UTF8ToString(ret);
}
if (returnType === "boolean") return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func(...cArgs);
function onDone(ret) {
if (stack !== 0) stackRestore(stack);
return convertReturnValue(ret);
}
ret = onDone(ret);
return ret;
};
/**
* @param {string=} returnType
* @param {Array=} argTypes
* @param {Object=} opts
*/ var cwrap = (ident, returnType, argTypes, opts) => {
// When the function takes numbers and returns a number, we can just return
// the original function
var numericArgs = !argTypes || argTypes.every(type => type === "number" || type === "boolean");
var numericRet = returnType !== "string";
if (numericRet && numericArgs && !opts) {
return getCFunc(ident);
}
return (...args) => ccall(ident, returnType, argTypes, args, opts);
};
var FS_createPath = FS.createPath;
var FS_unlink = path => FS.unlink(path);
var FS_createLazyFile = FS.createLazyFile;
var FS_createDevice = FS.createDevice;
PThread.init();
FS.createPreloadedFile = FS_createPreloadedFile;
FS.staticInit();
// Set module methods based on EXPORTED_RUNTIME_METHODS
Module["FS_createPath"] = FS.createPath;
Module["FS_createDataFile"] = FS.createDataFile;
Module["FS_createPreloadedFile"] = FS.createPreloadedFile;
Module["FS_unlink"] = FS.unlink;
Module["FS_createLazyFile"] = FS.createLazyFile;
Module["FS_createDevice"] = FS.createDevice;
// This error may happen quite a bit. To avoid overhead we reuse it (and
// suffer a lack of stack info).
MEMFS.doesNotExistError = new FS.ErrnoError(44);
/** @suppress {checkTypes} */ MEMFS.doesNotExistError.stack = "<generic error, no stack>";
Module["requestAnimationFrame"] = MainLoop.requestAnimationFrame;
Module["pauseMainLoop"] = MainLoop.pause;
Module["resumeMainLoop"] = MainLoop.resume;
MainLoop.init();
for (var i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));
// exports
Module["requestFullscreen"] = Browser.requestFullscreen;
Module["setCanvasSize"] = Browser.setCanvasSize;
Module["getUserMedia"] = Browser.getUserMedia;
Module["createContext"] = Browser.createContext;
// proxiedFunctionTable specifies the list of functions that can be called
// either synchronously or asynchronously from other threads in postMessage()d
// or internally queued events. This way a pthread in a Worker can synchronously
// access e.g. the DOM on the main thread.
var proxiedFunctionTable = [ _proc_exit, exitOnMainThread, pthreadCreateProxied, ___syscall_faccessat, ___syscall_fcntl64, ___syscall_fstat64, ___syscall_ftruncate64, ___syscall_getdents64, ___syscall_ioctl, ___syscall_lstat64, ___syscall_mkdirat, ___syscall_newfstatat, ___syscall_openat, ___syscall_pipe, ___syscall_recvfrom, ___syscall_renameat, ___syscall_rmdir, ___syscall_sendto, ___syscall_stat64, ___syscall_unlinkat, __mmap_js, __munmap_js, _alDeleteBuffers, _alGetError, _alGetSourcei, _alIsBuffer, _alSourcePause, _alSourcePlay, _alSourceStop, _alSourcei, getCanvasSizeMainThread, _emscripten_get_element_css_size, _emscripten_set_touchcancel_callback_on_thread, _emscripten_set_touchend_callback_on_thread, _emscripten_set_touchmove_callback_on_thread, _emscripten_set_touchstart_callback_on_thread, _environ_get, _environ_sizes_get, _fd_close, _fd_read, _fd_seek, _fd_write, _emscripten_set_window_title ];
var wasmImports;
function assignWasmImports() {
wasmImports = {
/** @export */ ImGui_ImplGlfw_EmscriptenOpenURL,
/** @export */ __assert_fail: ___assert_fail,
/** @export */ __call_sighandler: ___call_sighandler,
/** @export */ __cxa_throw: ___cxa_throw,
/** @export */ __pthread_create_js: ___pthread_create_js,
/** @export */ __syscall_faccessat: ___syscall_faccessat,
/** @export */ __syscall_fcntl64: ___syscall_fcntl64,
/** @export */ __syscall_fstat64: ___syscall_fstat64,
/** @export */ __syscall_ftruncate64: ___syscall_ftruncate64,
/** @export */ __syscall_getdents64: ___syscall_getdents64,
/** @export */ __syscall_ioctl: ___syscall_ioctl,
/** @export */ __syscall_lstat64: ___syscall_lstat64,
/** @export */ __syscall_mkdirat: ___syscall_mkdirat,
/** @export */ __syscall_newfstatat: ___syscall_newfstatat,
/** @export */ __syscall_openat: ___syscall_openat,
/** @export */ __syscall_pipe: ___syscall_pipe,
/** @export */ __syscall_recvfrom: ___syscall_recvfrom,
/** @export */ __syscall_renameat: ___syscall_renameat,
/** @export */ __syscall_rmdir: ___syscall_rmdir,
/** @export */ __syscall_sendto: ___syscall_sendto,
/** @export */ __syscall_stat64: ___syscall_stat64,
/** @export */ __syscall_unlinkat: ___syscall_unlinkat,
/** @export */ _abort_js: __abort_js,
/** @export */ _emscripten_get_now_is_monotonic: __emscripten_get_now_is_monotonic,
/** @export */ _emscripten_init_main_thread_js: __emscripten_init_main_thread_js,
/** @export */ _emscripten_notify_mailbox_postmessage: __emscripten_notify_mailbox_postmessage,
/** @export */ _emscripten_receive_on_main_thread_js: __emscripten_receive_on_main_thread_js,
/** @export */ _emscripten_runtime_keepalive_clear: __emscripten_runtime_keepalive_clear,
/** @export */ _emscripten_thread_cleanup: __emscripten_thread_cleanup,
/** @export */ _emscripten_thread_mailbox_await: __emscripten_thread_mailbox_await,
/** @export */ _emscripten_thread_set_strongref: __emscripten_thread_set_strongref,
/** @export */ _emscripten_throw_longjmp: __emscripten_throw_longjmp,
/** @export */ _localtime_js: __localtime_js,
/** @export */ _mmap_js: __mmap_js,
/** @export */ _munmap_js: __munmap_js,
/** @export */ _tzset_js: __tzset_js,
/** @export */ alDeleteBuffers: _alDeleteBuffers,
/** @export */ alGetError: _alGetError,
/** @export */ alGetSourcei: _alGetSourcei,
/** @export */ alIsBuffer: _alIsBuffer,
/** @export */ alSourcePause: _alSourcePause,
/** @export */ alSourcePlay: _alSourcePlay,
/** @export */ alSourceStop: _alSourceStop,
/** @export */ alSourcei: _alSourcei,
/** @export */ emscripten_asm_const_int: _emscripten_asm_const_int,
/** @export */ emscripten_asm_const_ptr: _emscripten_asm_const_ptr,
/** @export */ emscripten_cancel_main_loop: _emscripten_cancel_main_loop,
/** @export */ emscripten_check_blocking_allowed: _emscripten_check_blocking_allowed,
/** @export */ emscripten_date_now: _emscripten_date_now,
/** @export */ emscripten_exit_with_live_runtime: _emscripten_exit_with_live_runtime,
/** @export */ emscripten_get_canvas_element_size: _emscripten_get_canvas_element_size,
/** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size,
/** @export */ emscripten_get_heap_max: _emscripten_get_heap_max,
/** @export */ emscripten_get_now: _emscripten_get_now,
/** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture,
/** @export */ emscripten_glAttachShader: _emscripten_glAttachShader,
/** @export */ emscripten_glBeginQuery: _emscripten_glBeginQuery,
/** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
/** @export */ emscripten_glBeginTransformFeedback: _emscripten_glBeginTransformFeedback,
/** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
/** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer,
/** @export */ emscripten_glBindBufferBase: _emscripten_glBindBufferBase,
/** @export */ emscripten_glBindBufferRange: _emscripten_glBindBufferRange,
/** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
/** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
/** @export */ emscripten_glBindSampler: _emscripten_glBindSampler,
/** @export */ emscripten_glBindTexture: _emscripten_glBindTexture,
/** @export */ emscripten_glBindTransformFeedback: _emscripten_glBindTransformFeedback,
/** @export */ emscripten_glBindVertexArray: _emscripten_glBindVertexArray,
/** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
/** @export */ emscripten_glBlendColor: _emscripten_glBlendColor,
/** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation,
/** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
/** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc,
/** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
/** @export */ emscripten_glBlitFramebuffer: _emscripten_glBlitFramebuffer,
/** @export */ emscripten_glBufferData: _emscripten_glBufferData,
/** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData,
/** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
/** @export */ emscripten_glClear: _emscripten_glClear,
/** @export */ emscripten_glClearBufferfi: _emscripten_glClearBufferfi,
/** @export */ emscripten_glClearBufferfv: _emscripten_glClearBufferfv,
/** @export */ emscripten_glClearBufferiv: _emscripten_glClearBufferiv,
/** @export */ emscripten_glClearBufferuiv: _emscripten_glClearBufferuiv,
/** @export */ emscripten_glClearColor: _emscripten_glClearColor,
/** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf,
/** @export */ emscripten_glClearStencil: _emscripten_glClearStencil,
/** @export */ emscripten_glClientWaitSync: _emscripten_glClientWaitSync,
/** @export */ emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
/** @export */ emscripten_glColorMask: _emscripten_glColorMask,
/** @export */ emscripten_glCompileShader: _emscripten_glCompileShader,
/** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
/** @export */ emscripten_glCompressedTexImage3D: _emscripten_glCompressedTexImage3D,
/** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
/** @export */ emscripten_glCompressedTexSubImage3D: _emscripten_glCompressedTexSubImage3D,
/** @export */ emscripten_glCopyBufferSubData: _emscripten_glCopyBufferSubData,
/** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
/** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
/** @export */ emscripten_glCopyTexSubImage3D: _emscripten_glCopyTexSubImage3D,
/** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram,
/** @export */ emscripten_glCreateShader: _emscripten_glCreateShader,
/** @export */ emscripten_glCullFace: _emscripten_glCullFace,
/** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
/** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
/** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
/** @export */ emscripten_glDeleteQueries: _emscripten_glDeleteQueries,
/** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
/** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
/** @export */ emscripten_glDeleteSamplers: _emscripten_glDeleteSamplers,
/** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader,
/** @export */ emscripten_glDeleteSync: _emscripten_glDeleteSync,
/** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
/** @export */ emscripten_glDeleteTransformFeedbacks: _emscripten_glDeleteTransformFeedbacks,
/** @export */ emscripten_glDeleteVertexArrays: _emscripten_glDeleteVertexArrays,
/** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
/** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc,
/** @export */ emscripten_glDepthMask: _emscripten_glDepthMask,
/** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef,
/** @export */ emscripten_glDetachShader: _emscripten_glDetachShader,
/** @export */ emscripten_glDisable: _emscripten_glDisable,
/** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
/** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays,
/** @export */ emscripten_glDrawArraysInstanced: _emscripten_glDrawArraysInstanced,
/** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
/** @export */ emscripten_glDrawArraysInstancedARB: _emscripten_glDrawArraysInstancedARB,
/** @export */ emscripten_glDrawArraysInstancedEXT: _emscripten_glDrawArraysInstancedEXT,
/** @export */ emscripten_glDrawArraysInstancedNV: _emscripten_glDrawArraysInstancedNV,
/** @export */ emscripten_glDrawBuffers: _emscripten_glDrawBuffers,
/** @export */ emscripten_glDrawBuffersEXT: _emscripten_glDrawBuffersEXT,
/** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
/** @export */ emscripten_glDrawElements: _emscripten_glDrawElements,
/** @export */ emscripten_glDrawElementsInstanced: _emscripten_glDrawElementsInstanced,
/** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
/** @export */ emscripten_glDrawElementsInstancedARB: _emscripten_glDrawElementsInstancedARB,
/** @export */ emscripten_glDrawElementsInstancedEXT: _emscripten_glDrawElementsInstancedEXT,
/** @export */ emscripten_glDrawElementsInstancedNV: _emscripten_glDrawElementsInstancedNV,
/** @export */ emscripten_glDrawRangeElements: _emscripten_glDrawRangeElements,
/** @export */ emscripten_glEnable: _emscripten_glEnable,
/** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
/** @export */ emscripten_glEndQuery: _emscripten_glEndQuery,
/** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
/** @export */ emscripten_glEndTransformFeedback: _emscripten_glEndTransformFeedback,
/** @export */ emscripten_glFenceSync: _emscripten_glFenceSync,
/** @export */ emscripten_glFinish: _emscripten_glFinish,
/** @export */ emscripten_glFlush: _emscripten_glFlush,
/** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
/** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
/** @export */ emscripten_glFramebufferTextureLayer: _emscripten_glFramebufferTextureLayer,
/** @export */ emscripten_glFrontFace: _emscripten_glFrontFace,
/** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers,
/** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
/** @export */ emscripten_glGenQueries: _emscripten_glGenQueries,
/** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
/** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
/** @export */ emscripten_glGenSamplers: _emscripten_glGenSamplers,
/** @export */ emscripten_glGenTextures: _emscripten_glGenTextures,
/** @export */ emscripten_glGenTransformFeedbacks: _emscripten_glGenTransformFeedbacks,
/** @export */ emscripten_glGenVertexArrays: _emscripten_glGenVertexArrays,
/** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
/** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
/** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
/** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
/** @export */ emscripten_glGetActiveUniformBlockName: _emscripten_glGetActiveUniformBlockName,
/** @export */ emscripten_glGetActiveUniformBlockiv: _emscripten_glGetActiveUniformBlockiv,
/** @export */ emscripten_glGetActiveUniformsiv: _emscripten_glGetActiveUniformsiv,
/** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
/** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
/** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
/** @export */ emscripten_glGetBufferParameteri64v: _emscripten_glGetBufferParameteri64v,
/** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
/** @export */ emscripten_glGetError: _emscripten_glGetError,
/** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv,
/** @export */ emscripten_glGetFragDataLocation: _emscripten_glGetFragDataLocation,
/** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
/** @export */ emscripten_glGetInteger64i_v: _emscripten_glGetInteger64i_v,
/** @export */ emscripten_glGetInteger64v: _emscripten_glGetInteger64v,
/** @export */ emscripten_glGetIntegeri_v: _emscripten_glGetIntegeri_v,
/** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
/** @export */ emscripten_glGetInternalformativ: _emscripten_glGetInternalformativ,
/** @export */ emscripten_glGetProgramBinary: _emscripten_glGetProgramBinary,
/** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
/** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
/** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
/** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
/** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
/** @export */ emscripten_glGetQueryObjectuiv: _emscripten_glGetQueryObjectuiv,
/** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
/** @export */ emscripten_glGetQueryiv: _emscripten_glGetQueryiv,
/** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
/** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
/** @export */ emscripten_glGetSamplerParameterfv: _emscripten_glGetSamplerParameterfv,
/** @export */ emscripten_glGetSamplerParameteriv: _emscripten_glGetSamplerParameteriv,
/** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
/** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
/** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
/** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
/** @export */ emscripten_glGetString: _emscripten_glGetString,
/** @export */ emscripten_glGetStringi: _emscripten_glGetStringi,
/** @export */ emscripten_glGetSynciv: _emscripten_glGetSynciv,
/** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
/** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
/** @export */ emscripten_glGetTransformFeedbackVarying: _emscripten_glGetTransformFeedbackVarying,
/** @export */ emscripten_glGetUniformBlockIndex: _emscripten_glGetUniformBlockIndex,
/** @export */ emscripten_glGetUniformIndices: _emscripten_glGetUniformIndices,
/** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
/** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
/** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
/** @export */ emscripten_glGetUniformuiv: _emscripten_glGetUniformuiv,
/** @export */ emscripten_glGetVertexAttribIiv: _emscripten_glGetVertexAttribIiv,
/** @export */ emscripten_glGetVertexAttribIuiv: _emscripten_glGetVertexAttribIuiv,
/** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
/** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
/** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
/** @export */ emscripten_glHint: _emscripten_glHint,
/** @export */ emscripten_glInvalidateFramebuffer: _emscripten_glInvalidateFramebuffer,
/** @export */ emscripten_glInvalidateSubFramebuffer: _emscripten_glInvalidateSubFramebuffer,
/** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer,
/** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled,
/** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
/** @export */ emscripten_glIsProgram: _emscripten_glIsProgram,
/** @export */ emscripten_glIsQuery: _emscripten_glIsQuery,
/** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
/** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
/** @export */ emscripten_glIsSampler: _emscripten_glIsSampler,
/** @export */ emscripten_glIsShader: _emscripten_glIsShader,
/** @export */ emscripten_glIsSync: _emscripten_glIsSync,
/** @export */ emscripten_glIsTexture: _emscripten_glIsTexture,
/** @export */ emscripten_glIsTransformFeedback: _emscripten_glIsTransformFeedback,
/** @export */ emscripten_glIsVertexArray: _emscripten_glIsVertexArray,
/** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
/** @export */ emscripten_glLineWidth: _emscripten_glLineWidth,
/** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram,
/** @export */ emscripten_glPauseTransformFeedback: _emscripten_glPauseTransformFeedback,
/** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei,
/** @export */ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
/** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
/** @export */ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
/** @export */ emscripten_glProgramBinary: _emscripten_glProgramBinary,
/** @export */ emscripten_glProgramParameteri: _emscripten_glProgramParameteri,
/** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
/** @export */ emscripten_glReadBuffer: _emscripten_glReadBuffer,
/** @export */ emscripten_glReadPixels: _emscripten_glReadPixels,
/** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
/** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
/** @export */ emscripten_glRenderbufferStorageMultisample: _emscripten_glRenderbufferStorageMultisample,
/** @export */ emscripten_glResumeTransformFeedback: _emscripten_glResumeTransformFeedback,
/** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
/** @export */ emscripten_glSamplerParameterf: _emscripten_glSamplerParameterf,
/** @export */ emscripten_glSamplerParameterfv: _emscripten_glSamplerParameterfv,
/** @export */ emscripten_glSamplerParameteri: _emscripten_glSamplerParameteri,
/** @export */ emscripten_glSamplerParameteriv: _emscripten_glSamplerParameteriv,
/** @export */ emscripten_glScissor: _emscripten_glScissor,
/** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary,
/** @export */ emscripten_glShaderSource: _emscripten_glShaderSource,
/** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc,
/** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
/** @export */ emscripten_glStencilMask: _emscripten_glStencilMask,
/** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
/** @export */ emscripten_glStencilOp: _emscripten_glStencilOp,
/** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
/** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D,
/** @export */ emscripten_glTexImage3D: _emscripten_glTexImage3D,
/** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf,
/** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
/** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri,
/** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
/** @export */ emscripten_glTexStorage2D: _emscripten_glTexStorage2D,
/** @export */ emscripten_glTexStorage3D: _emscripten_glTexStorage3D,
/** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
/** @export */ emscripten_glTexSubImage3D: _emscripten_glTexSubImage3D,
/** @export */ emscripten_glTransformFeedbackVaryings: _emscripten_glTransformFeedbackVaryings,
/** @export */ emscripten_glUniform1f: _emscripten_glUniform1f,
/** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv,
/** @export */ emscripten_glUniform1i: _emscripten_glUniform1i,
/** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv,
/** @export */ emscripten_glUniform1ui: _emscripten_glUniform1ui,
/** @export */ emscripten_glUniform1uiv: _emscripten_glUniform1uiv,
/** @export */ emscripten_glUniform2f: _emscripten_glUniform2f,
/** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv,
/** @export */ emscripten_glUniform2i: _emscripten_glUniform2i,
/** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv,
/** @export */ emscripten_glUniform2ui: _emscripten_glUniform2ui,
/** @export */ emscripten_glUniform2uiv: _emscripten_glUniform2uiv,
/** @export */ emscripten_glUniform3f: _emscripten_glUniform3f,
/** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv,
/** @export */ emscripten_glUniform3i: _emscripten_glUniform3i,
/** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv,
/** @export */ emscripten_glUniform3ui: _emscripten_glUniform3ui,
/** @export */ emscripten_glUniform3uiv: _emscripten_glUniform3uiv,
/** @export */ emscripten_glUniform4f: _emscripten_glUniform4f,
/** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv,
/** @export */ emscripten_glUniform4i: _emscripten_glUniform4i,
/** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv,
/** @export */ emscripten_glUniform4ui: _emscripten_glUniform4ui,
/** @export */ emscripten_glUniform4uiv: _emscripten_glUniform4uiv,
/** @export */ emscripten_glUniformBlockBinding: _emscripten_glUniformBlockBinding,
/** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
/** @export */ emscripten_glUniformMatrix2x3fv: _emscripten_glUniformMatrix2x3fv,
/** @export */ emscripten_glUniformMatrix2x4fv: _emscripten_glUniformMatrix2x4fv,
/** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
/** @export */ emscripten_glUniformMatrix3x2fv: _emscripten_glUniformMatrix3x2fv,
/** @export */ emscripten_glUniformMatrix3x4fv: _emscripten_glUniformMatrix3x4fv,
/** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
/** @export */ emscripten_glUniformMatrix4x2fv: _emscripten_glUniformMatrix4x2fv,
/** @export */ emscripten_glUniformMatrix4x3fv: _emscripten_glUniformMatrix4x3fv,
/** @export */ emscripten_glUseProgram: _emscripten_glUseProgram,
/** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram,
/** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
/** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
/** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
/** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
/** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
/** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
/** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
/** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
/** @export */ emscripten_glVertexAttribDivisor: _emscripten_glVertexAttribDivisor,
/** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
/** @export */ emscripten_glVertexAttribDivisorARB: _emscripten_glVertexAttribDivisorARB,
/** @export */ emscripten_glVertexAttribDivisorEXT: _emscripten_glVertexAttribDivisorEXT,
/** @export */ emscripten_glVertexAttribDivisorNV: _emscripten_glVertexAttribDivisorNV,
/** @export */ emscripten_glVertexAttribI4i: _emscripten_glVertexAttribI4i,
/** @export */ emscripten_glVertexAttribI4iv: _emscripten_glVertexAttribI4iv,
/** @export */ emscripten_glVertexAttribI4ui: _emscripten_glVertexAttribI4ui,
/** @export */ emscripten_glVertexAttribI4uiv: _emscripten_glVertexAttribI4uiv,
/** @export */ emscripten_glVertexAttribIPointer: _emscripten_glVertexAttribIPointer,
/** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
/** @export */ emscripten_glViewport: _emscripten_glViewport,
/** @export */ emscripten_glWaitSync: _emscripten_glWaitSync,
/** @export */ emscripten_num_logical_cores: _emscripten_num_logical_cores,
/** @export */ emscripten_resize_heap: _emscripten_resize_heap,
/** @export */ emscripten_set_main_loop: _emscripten_set_main_loop,
/** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
/** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
/** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
/** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
/** @export */ environ_get: _environ_get,
/** @export */ environ_sizes_get: _environ_sizes_get,
/** @export */ exit: _exit,
/** @export */ fd_close: _fd_close,
/** @export */ fd_read: _fd_read,
/** @export */ fd_seek: _fd_seek,
/** @export */ fd_write: _fd_write,
/** @export */ glfwCreateStandardCursor: _glfwCreateStandardCursor,
/** @export */ glfwCreateWindow: _glfwCreateWindow,
/** @export */ glfwGetClipboardString: _glfwGetClipboardString,
/** @export */ glfwGetCurrentContext: _glfwGetCurrentContext,
/** @export */ glfwGetCursorPos: _glfwGetCursorPos,
/** @export */ glfwGetFramebufferSize: _glfwGetFramebufferSize,
/** @export */ glfwGetInputMode: _glfwGetInputMode,
/** @export */ glfwGetJoystickAxes: _glfwGetJoystickAxes,
/** @export */ glfwGetJoystickButtons: _glfwGetJoystickButtons,
/** @export */ glfwGetKey: _glfwGetKey,
/** @export */ glfwGetMonitorPos: _glfwGetMonitorPos,
/** @export */ glfwGetMonitorWorkarea: _glfwGetMonitorWorkarea,
/** @export */ glfwGetMonitors: _glfwGetMonitors,
/** @export */ glfwGetMouseButton: _glfwGetMouseButton,
/** @export */ glfwGetTime: _glfwGetTime,
/** @export */ glfwGetVideoMode: _glfwGetVideoMode,
/** @export */ glfwGetWindowAttrib: _glfwGetWindowAttrib,
/** @export */ glfwGetWindowPos: _glfwGetWindowPos,
/** @export */ glfwGetWindowSize: _glfwGetWindowSize,
/** @export */ glfwGetWindowUserPointer: _glfwGetWindowUserPointer,
/** @export */ glfwInit: _glfwInit,
/** @export */ glfwMakeContextCurrent: _glfwMakeContextCurrent,
/** @export */ glfwPollEvents: _glfwPollEvents,
/** @export */ glfwSetCharCallback: _glfwSetCharCallback,
/** @export */ glfwSetClipboardString: _glfwSetClipboardString,
/** @export */ glfwSetCursor: _glfwSetCursor,
/** @export */ glfwSetCursorEnterCallback: _glfwSetCursorEnterCallback,
/** @export */ glfwSetCursorPos: _glfwSetCursorPos,
/** @export */ glfwSetCursorPosCallback: _glfwSetCursorPosCallback,
/** @export */ glfwSetErrorCallback: _glfwSetErrorCallback,
/** @export */ glfwSetInputMode: _glfwSetInputMode,
/** @export */ glfwSetKeyCallback: _glfwSetKeyCallback,
/** @export */ glfwSetMonitorCallback: _glfwSetMonitorCallback,
/** @export */ glfwSetMouseButtonCallback: _glfwSetMouseButtonCallback,
/** @export */ glfwSetScrollCallback: _glfwSetScrollCallback,
/** @export */ glfwSetWindowCloseCallback: _glfwSetWindowCloseCallback,
/** @export */ glfwSetWindowFocusCallback: _glfwSetWindowFocusCallback,
/** @export */ glfwSetWindowIconifyCallback: _glfwSetWindowIconifyCallback,
/** @export */ glfwSetWindowPosCallback: _glfwSetWindowPosCallback,
/** @export */ glfwSetWindowShouldClose: _glfwSetWindowShouldClose,
/** @export */ glfwSetWindowSize: _glfwSetWindowSize,
/** @export */ glfwSetWindowSizeCallback: _glfwSetWindowSizeCallback,
/** @export */ glfwSetWindowUserPointer: _glfwSetWindowUserPointer,
/** @export */ glfwSwapBuffers: _glfwSwapBuffers,
/** @export */ glfwTerminate: _glfwTerminate,
/** @export */ glfwWindowHint: _glfwWindowHint,
/** @export */ glfwWindowShouldClose: _glfwWindowShouldClose,
/** @export */ invoke_ii,
/** @export */ invoke_iii,
/** @export */ invoke_iiii,
/** @export */ invoke_iiiii,
/** @export */ invoke_iiiiiii,
/** @export */ invoke_iiiiiiiiii,
/** @export */ invoke_vi,
/** @export */ invoke_vii,
/** @export */ invoke_viii,
/** @export */ invoke_viiii,
/** @export */ memory: wasmMemory,
/** @export */ proc_exit: _proc_exit
};
}
var wasmExports = createWasm();
var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["__wasm_call_ctors"])();
var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["__main_argc_argv"])(a0, a1);
var _free = a0 => (_free = wasmExports["free"])(a0);
var _malloc = a0 => (_malloc = wasmExports["malloc"])(a0);
var _axmol_hdoc_visibilitychange = Module["_axmol_hdoc_visibilitychange"] = a0 => (_axmol_hdoc_visibilitychange = Module["_axmol_hdoc_visibilitychange"] = wasmExports["axmol_hdoc_visibilitychange"])(a0);
var _axmol_webglcontextlost = Module["_axmol_webglcontextlost"] = () => (_axmol_webglcontextlost = Module["_axmol_webglcontextlost"] = wasmExports["axmol_webglcontextlost"])();
var _axmol_webglcontextrestored = Module["_axmol_webglcontextrestored"] = () => (_axmol_webglcontextrestored = Module["_axmol_webglcontextrestored"] = wasmExports["axmol_webglcontextrestored"])();
var _axmol_dev_pause = Module["_axmol_dev_pause"] = () => (_axmol_dev_pause = Module["_axmol_dev_pause"] = wasmExports["axmol_dev_pause"])();
var _axmol_dev_resume = Module["_axmol_dev_resume"] = () => (_axmol_dev_resume = Module["_axmol_dev_resume"] = wasmExports["axmol_dev_resume"])();
var _axmol_dev_step = Module["_axmol_dev_step"] = () => (_axmol_dev_step = Module["_axmol_dev_step"] = wasmExports["axmol_dev_step"])();
var _axmol_onwebclickcallback = Module["_axmol_onwebclickcallback"] = () => (_axmol_onwebclickcallback = Module["_axmol_onwebclickcallback"] = wasmExports["axmol_onwebclickcallback"])();
var _pthread_self = () => (_pthread_self = wasmExports["pthread_self"])();
var _htonl = a0 => (_htonl = wasmExports["htonl"])(a0);
var _ntohs = a0 => (_ntohs = wasmExports["ntohs"])(a0);
var __emscripten_tls_init = () => (__emscripten_tls_init = wasmExports["_emscripten_tls_init"])();
var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["emscripten_builtin_memalign"])(a0, a1);
var __emscripten_run_callback_on_thread = (a0, a1, a2, a3, a4) => (__emscripten_run_callback_on_thread = wasmExports["_emscripten_run_callback_on_thread"])(a0, a1, a2, a3, a4);
var __emscripten_thread_init = (a0, a1, a2, a3, a4, a5) => (__emscripten_thread_init = wasmExports["_emscripten_thread_init"])(a0, a1, a2, a3, a4, a5);
var __emscripten_thread_crashed = () => (__emscripten_thread_crashed = wasmExports["_emscripten_thread_crashed"])();
var _emscripten_main_thread_process_queued_calls = () => (_emscripten_main_thread_process_queued_calls = wasmExports["emscripten_main_thread_process_queued_calls"])();
var _htons = a0 => (_htons = wasmExports["htons"])(a0);
var _emscripten_main_runtime_thread_id = () => (_emscripten_main_runtime_thread_id = wasmExports["emscripten_main_runtime_thread_id"])();
var __emscripten_run_on_main_thread_js = (a0, a1, a2, a3, a4) => (__emscripten_run_on_main_thread_js = wasmExports["_emscripten_run_on_main_thread_js"])(a0, a1, a2, a3, a4);
var __emscripten_thread_free_data = a0 => (__emscripten_thread_free_data = wasmExports["_emscripten_thread_free_data"])(a0);
var __emscripten_thread_exit = a0 => (__emscripten_thread_exit = wasmExports["_emscripten_thread_exit"])(a0);
var __emscripten_check_mailbox = () => (__emscripten_check_mailbox = wasmExports["_emscripten_check_mailbox"])();
var _setThrew = (a0, a1) => (_setThrew = wasmExports["setThrew"])(a0, a1);
var __emscripten_tempret_set = a0 => (__emscripten_tempret_set = wasmExports["_emscripten_tempret_set"])(a0);
var _emscripten_stack_set_limits = (a0, a1) => (_emscripten_stack_set_limits = wasmExports["emscripten_stack_set_limits"])(a0, a1);
var __emscripten_stack_restore = a0 => (__emscripten_stack_restore = wasmExports["_emscripten_stack_restore"])(a0);
var __emscripten_stack_alloc = a0 => (__emscripten_stack_alloc = wasmExports["_emscripten_stack_alloc"])(a0);
var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["emscripten_stack_get_current"])();
var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["dynCall_jii"])(a0, a1, a2);
var dynCall_jiji = Module["dynCall_jiji"] = (a0, a1, a2, a3, a4) => (dynCall_jiji = Module["dynCall_jiji"] = wasmExports["dynCall_jiji"])(a0, a1, a2, a3, a4);
var dynCall_ji = Module["dynCall_ji"] = (a0, a1) => (dynCall_ji = Module["dynCall_ji"] = wasmExports["dynCall_ji"])(a0, a1);
var dynCall_iij = Module["dynCall_iij"] = (a0, a1, a2, a3) => (dynCall_iij = Module["dynCall_iij"] = wasmExports["dynCall_iij"])(a0, a1, a2, a3);
var dynCall_viijii = Module["dynCall_viijii"] = (a0, a1, a2, a3, a4, a5, a6) => (dynCall_viijii = Module["dynCall_viijii"] = wasmExports["dynCall_viijii"])(a0, a1, a2, a3, a4, a5, a6);
var dynCall_iiiiij = Module["dynCall_iiiiij"] = (a0, a1, a2, a3, a4, a5, a6) => (dynCall_iiiiij = Module["dynCall_iiiiij"] = wasmExports["dynCall_iiiiij"])(a0, a1, a2, a3, a4, a5, a6);
var dynCall_iiiiijj = Module["dynCall_iiiiijj"] = (a0, a1, a2, a3, a4, a5, a6, a7, a8) => (dynCall_iiiiijj = Module["dynCall_iiiiijj"] = wasmExports["dynCall_iiiiijj"])(a0, a1, a2, a3, a4, a5, a6, a7, a8);
var dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = (a0, a1, a2, a3, a4, a5, a6, a7, a8, a9) => (dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = wasmExports["dynCall_iiiiiijj"])(a0, a1, a2, a3, a4, a5, a6, a7, a8, a9);
function invoke_iiii(index, a1, a2, a3) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2, a3);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiii(index, a1, a2, a3, a4) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2, a3, a4);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_ii(index, a1) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_viii(index, a1, a2, a3) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1, a2, a3);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_vii(index, a1, a2) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1, a2);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_iii(index, a1, a2) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_vi(index, a1) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_viiii(index, a1, a2, a3, a4) {
var sp = stackSave();
try {
getWasmTableEntry(index)(a1, a2, a3, a4);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
var sp = stackSave();
try {
return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
} catch (e) {
stackRestore(sp);
if (e !== e + 0) throw e;
_setThrew(1, 0);
}
}
// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
Module["addRunDependency"] = addRunDependency;
Module["removeRunDependency"] = removeRunDependency;
Module["ccall"] = ccall;
Module["cwrap"] = cwrap;
Module["FS_createPreloadedFile"] = FS_createPreloadedFile;
Module["FS_unlink"] = FS_unlink;
Module["FS_createPath"] = FS_createPath;
Module["FS_createDevice"] = FS_createDevice;
Module["FS_createDataFile"] = FS_createDataFile;
Module["FS_createLazyFile"] = FS_createLazyFile;
var calledRun;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!calledRun) run();
if (!calledRun) dependenciesFulfilled = runCaller;
};
// try this again later, after new deps are fulfilled
function callMain(args = []) {
var entryFunction = _main;
args.unshift(thisProgram);
var argc = args.length;
var argv = stackAlloc((argc + 1) * 4);
var argv_ptr = argv;
args.forEach(arg => {
GROWABLE_HEAP_U32()[((argv_ptr) >> 2)] = stringToUTF8OnStack(arg);
argv_ptr += 4;
});
GROWABLE_HEAP_U32()[((argv_ptr) >> 2)] = 0;
try {
var ret = entryFunction(argc, argv);
// if we're not running an evented main loop, it's time to exit
exitJS(ret, /* implicit = */ true);
return ret;
} catch (e) {
return handleException(e);
}
}
function run(args = arguments_) {
if (runDependencies > 0) {
return;
}
if (ENVIRONMENT_IS_PTHREAD) {
initRuntime();
startWorker(Module);
return;
}
preRun();
// a preRun added a dependency, run will be called later
if (runDependencies > 0) {
return;
}
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
if (calledRun) return;
calledRun = true;
Module["calledRun"] = true;
if (ABORT) return;
initRuntime();
preMain();
Module["onRuntimeInitialized"]?.();
if (shouldRunNow) callMain(args);
postRun();
}
if (Module["setStatus"]) {
Module["setStatus"]("Running...");
setTimeout(() => {
setTimeout(() => Module["setStatus"](""), 1);
doRun();
}, 1);
} else {
doRun();
}
}
if (Module["preInit"]) {
if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ];
while (Module["preInit"].length > 0) {
Module["preInit"].pop()();
}
}
// shouldRunNow refers to calling main(), not run().
var shouldRunNow = true;
if (Module["noInitialRun"]) shouldRunNow = false;
run();