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18
cmake/modules/AXGameTargetSetup.cmake
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18
cmake/modules/AXGameTargetSetup.cmake
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@@ -0,0 +1,18 @@
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if(NOT ANDROID)
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add_executable(${APP_NAME} ${APP_SOURCES})
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else()
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add_library(${APP_NAME} SHARED ${APP_SOURCES})
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# whole archive for jni when not building engine as shared libs, otherwise libaxmol.so is archived with it.
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if(NOT BUILD_SHARED_LIBS)
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target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
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endif()
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config_android_shared_libs("dev.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
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endif()
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if(NOT _AX_USE_PREBUILT)
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target_link_libraries(${APP_NAME} ${_AX_CORE_LIB})
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endif()
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target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})
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