EdenAutoMorpherScript dll을 디컴파일한 결과를 그대로 가져옴
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32
Assets/@Eden_Tools/Eden_AutoMorpher/Script/BakedBodyMesh.cs
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32
Assets/@Eden_Tools/Eden_AutoMorpher/Script/BakedBodyMesh.cs
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// Decompiled with JetBrains decompiler
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// Type: Eden.AutoMorpher.BakedBodyMesh
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// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
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// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
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using UnityEngine;
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namespace Eden.AutoMorpher
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{
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public class BakedBodyMesh
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{
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public SkinnedMeshRenderer smr;
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public Mesh bakedMesh;
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public BakedBodyMesh(SkinnedMeshRenderer _smr)
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{
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this.smr = _smr;
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this.bakedMesh = new Mesh();
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this.smr.BakeMesh(this.bakedMesh);
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}
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public void ReBakeMesh() => this.smr.BakeMesh(this.bakedMesh);
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~BakedBodyMesh()
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{
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this.smr = (SkinnedMeshRenderer)null;
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this.bakedMesh = (Mesh)null;
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}
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}
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}
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