Compare commits
4 Commits
793e544eb0
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| 349976b787 | |||
| 53a70d3c6e | |||
| 342bd71479 | |||
| e39f8be06c |
@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: dcd2dae79e135544e8f59bbfd335d224
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,139 +0,0 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.AutoMorpherLogCollector
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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public class AutoMorpherLogCollector
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{
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private struct LogEntry
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{
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public DateTime utcTime;
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public LogType type;
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public string condition;
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public string stackTrace;
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}
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private bool _isCapturing;
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private DateTime _captureStartUtc;
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private readonly List<LogEntry> _entries = new List<LogEntry>(2048);
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private int entriesCapacity = 5000;
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private const string logSavePath = "Assets/@Eden_Tools/Eden_AutoMorpher/Logs";
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public void BeginCapture()
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{
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if (!this._isCapturing)
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{
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this._isCapturing = true;
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this._entries.Clear();
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this._captureStartUtc = DateTime.UtcNow;
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Application.logMessageReceived += this.OnLogMessageReceived;
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}
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}
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public void EndCapture()
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{
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if (this._isCapturing)
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{
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this._isCapturing = false;
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Application.logMessageReceived -= this.OnLogMessageReceived;
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}
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}
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public string SaveToTextFile(string defaultFileName, bool includeWarningsAndInfo)
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{
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this.EnsureLogDirectoryExists();
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string text = defaultFileName;
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if (string.IsNullOrEmpty(text))
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{
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text = "EdenAutoMorpher_Report.txt";
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}
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if (!text.EndsWith(".txt", StringComparison.OrdinalIgnoreCase))
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{
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text += ".txt";
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}
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string text2 = Path.Combine("Assets/@Eden_Tools/Eden_AutoMorpher/Logs", text);
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string contents = this.BuildReportText(includeWarningsAndInfo);
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File.WriteAllText(text2, contents, Encoding.UTF8);
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AssetDatabase.Refresh();
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Debug.Log("[AutoMorpher] Log report saved: " + text2);
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return text2;
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}
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private void EnsureLogDirectoryExists()
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{
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if (AssetDatabase.IsValidFolder("Assets/@Eden_Tools/Eden_AutoMorpher/Logs"))
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{
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return;
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}
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string[] array = "Assets/@Eden_Tools/Eden_AutoMorpher/Logs".Split('/', StringSplitOptions.None);
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string text = array[0];
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for (int i = 1; i < array.Length; i++)
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{
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string text2 = text + "/" + array[i];
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if (!AssetDatabase.IsValidFolder(text2))
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{
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AssetDatabase.CreateFolder(text, array[i]);
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}
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text = text2;
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}
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}
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public string BuildReportText(bool includeWarningsAndInfo)
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{
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StringBuilder stringBuilder = new StringBuilder(65536);
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stringBuilder.AppendLine("==== EDEN AUTO MORPHER LOG REPORT ====");
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stringBuilder.AppendLine($"Captured (UTC) : {this._captureStartUtc:yyyy-MM-dd HH:mm:ss} ~ {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss}");
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stringBuilder.AppendLine("Unity Version : " + Application.unityVersion);
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stringBuilder.AppendLine($"Platform : {Application.platform}");
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stringBuilder.AppendLine("Project : " + Application.productName);
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stringBuilder.AppendLine();
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stringBuilder.AppendLine("---- Logs ----");
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for (int i = 0; i < this._entries.Count; i++)
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{
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LogEntry logEntry = this._entries[i];
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if (includeWarningsAndInfo || logEntry.type == LogType.Error || logEntry.type == LogType.Assert || logEntry.type == LogType.Exception)
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{
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stringBuilder.AppendLine($"[{i:0000}] - [{logEntry.type}] | {logEntry.utcTime:HH:mm:ss.fff} UTC");
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stringBuilder.AppendLine(logEntry.condition ?? string.Empty);
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if (!string.IsNullOrEmpty(logEntry.stackTrace))
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{
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stringBuilder.AppendLine("Details:");
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stringBuilder.AppendLine(logEntry.stackTrace);
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}
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stringBuilder.AppendLine();
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}
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}
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return stringBuilder.ToString();
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}
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private void OnLogMessageReceived(string condition, string stackTrace, LogType type)
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{
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if (this._isCapturing)
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{
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this._entries.Add(new LogEntry
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{
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utcTime = DateTime.UtcNow,
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type = type,
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condition = condition,
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stackTrace = stackTrace
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});
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if (this._entries.Count > this.entriesCapacity)
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{
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this._entries.RemoveRange(0, 1000);
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}
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 48dbd59641bef954eb938512667a41d1
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@@ -1,304 +0,0 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.AutoMorpherValidator
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using Eden.AutoMorpher;
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using System.Text;
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using UnityEngine;
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public class AutoMorpherValidator
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{
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public bool ValidateAutoModeObjects(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
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{
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return this.ValidateAutoModeObjects_Internal(sourceAvatar, sourceClothes, targetAvatar, out errorMessage);
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}
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public bool ValidateManualMode_AutoSetup_Objects(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
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{
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return this.ValidateManualMode_AutoSetup_Objects_Internal(sourceAvatar, sourceClothes, targetAvatar, out errorMessage);
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}
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public bool ValidateManualModeObjects(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, GameObject targetClothes, out string errorMessage)
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{
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return this.ValidateManualModeObjects_Internal(sourceAvatar, sourceClothes, targetAvatar, targetClothes, out errorMessage);
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}
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public bool ValidateProfileModeObjects(GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
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{
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return this.ValidateProfileModeObjects_Internal(sourceClothes, targetAvatar, out errorMessage);
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}
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public bool ValidateAutoModeObjects_Internal(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
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{
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StringBuilder stringBuilder = new StringBuilder();
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this.ObjectNullCheck(stringBuilder, (sourceAvatar, "- Source Avatar Object"), (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"));
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if (sourceClothes != null)
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{
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this.ClothesChildCheck(stringBuilder, sourceAvatar, sourceClothes, LanguageManager.Get("UI.Validator.SourceClothesChildCheck"));
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this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
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this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
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}
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if (sourceAvatar != null)
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{
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this.IsHumanoid(stringBuilder, sourceAvatar, LanguageManager.Get("UI.Validator.SourceAvatarAnimatorCheck"));
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}
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if (targetAvatar != null)
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{
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this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
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}
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if (stringBuilder.Length == 0)
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{
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errorMessage = null;
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return true;
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}
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errorMessage = "Auto Mode: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
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return false;
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}
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public bool ValidateProfileModeObjects_Internal(GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
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{
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StringBuilder stringBuilder = new StringBuilder();
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this.ObjectNullCheck(stringBuilder, (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"));
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if (sourceClothes != null)
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{
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this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
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this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
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}
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if (targetAvatar != null)
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{
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this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
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}
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if (stringBuilder.Length == 0)
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{
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errorMessage = null;
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return true;
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}
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errorMessage = "Profile Mode: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
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return false;
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}
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public bool ValidateManualMode_AutoSetup_Objects_Internal(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, out string errorMessage)
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{
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StringBuilder stringBuilder = new StringBuilder();
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this.ObjectNullCheck(stringBuilder, (sourceAvatar, "- Source Avatar Object"), (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"));
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if (sourceClothes != null)
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{
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this.ClothesChildCheck(stringBuilder, sourceAvatar, sourceClothes, LanguageManager.Get("UI.Validator.SourceClothesChildCheck"));
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this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
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this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
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}
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if (sourceAvatar != null)
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{
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this.IsHumanoid(stringBuilder, sourceAvatar, LanguageManager.Get("UI.Validator.SourceAvatarAnimatorCheck"));
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}
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if (targetAvatar != null)
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{
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this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
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}
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if (stringBuilder.Length == 0)
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{
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errorMessage = null;
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return true;
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}
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errorMessage = "Manual Mode - Auto Setup: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
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return false;
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}
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private bool ValidateManualModeObjects_Internal(GameObject sourceAvatar, GameObject sourceClothes, GameObject targetAvatar, GameObject targetClothes, out string errorMessage)
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{
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StringBuilder stringBuilder = new StringBuilder();
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this.ObjectNullCheck(stringBuilder, (sourceAvatar, "- Source Avatar Object"), (sourceClothes, "- Source Clothes Object"), (targetAvatar, "- Target Avatar Object"), (targetClothes, "- Target Clothes Object"));
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if (sourceClothes != null)
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{
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this.ClothesChildCheck(stringBuilder, sourceAvatar, sourceClothes, LanguageManager.Get("UI.Validator.SourceClothesChildCheck"));
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this.HasSMRInClothes(stringBuilder, sourceClothes, "ClothesObject - There is No SkinnedMeshRenderer");
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this.HasLocalArmature(stringBuilder, sourceClothes, "Source " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
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}
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if (targetClothes != null)
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{
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this.ClothesChildCheck(stringBuilder, targetAvatar, targetClothes, LanguageManager.Get("UI.Validator.TargetClothesChildCheck"));
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this.HasSMRInClothes(stringBuilder, targetClothes, "ClothesObject - There is No SkinnedMeshRenderer");
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this.HasLocalArmature(stringBuilder, targetClothes, "Target " + LanguageManager.Get("UI.Validator.ClothesArmatureCheck"));
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}
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if (sourceAvatar != null)
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{
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this.IsHumanoid(stringBuilder, sourceAvatar, LanguageManager.Get("UI.Validator.SourceAvatarAnimatorCheck"));
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}
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if (targetAvatar != null)
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{
|
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this.IsHumanoid(stringBuilder, targetAvatar, LanguageManager.Get("UI.Validator.TargetAvatarAnimatorCheck"));
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}
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if (sourceClothes != null && targetClothes != null)
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{
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this.AppendSmrAndVertexCheck(stringBuilder, sourceClothes, targetClothes);
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}
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if (stringBuilder.Length == 0)
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{
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errorMessage = null;
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return true;
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}
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errorMessage = "Manual Mode: " + LanguageManager.Get("UI.Validator.Can'tFitting") + stringBuilder.ToString();
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return false;
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}
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private void ObjectNullCheck(StringBuilder sb, params (GameObject obj, string label)[] refs)
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{
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bool flag = false;
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for (int i = 0; i < refs.Length; i++)
|
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{
|
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if (refs[i].obj == null)
|
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{
|
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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return;
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}
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sb.AppendLine(LanguageManager.Get("UI.Validator.ReferenceCheck"));
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for (int j = 0; j < refs.Length; j++)
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{
|
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if (refs[j].obj == null)
|
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{
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sb.AppendLine(refs[j].label);
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}
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}
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}
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private void ClothesChildCheck(StringBuilder sb, GameObject parentObject, GameObject childObject, string messageOnInvalid)
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{
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if (!(childObject == null) && (parentObject == null || !childObject.transform.IsChildOf(parentObject.transform)))
|
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{
|
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if (sb.Length > 0)
|
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{
|
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sb.AppendLine();
|
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}
|
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sb.AppendLine(messageOnInvalid);
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}
|
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}
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private void HasSMRInClothes(StringBuilder sb, GameObject clothesRoot, string messageOnInvalid)
|
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{
|
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if (clothesRoot == null)
|
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{
|
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return;
|
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}
|
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SkinnedMeshRenderer[] componentsInChildren = clothesRoot.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
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if (componentsInChildren == null || componentsInChildren.Length == 0)
|
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{
|
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if (sb.Length > 0)
|
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{
|
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sb.AppendLine();
|
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}
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sb.AppendLine(messageOnInvalid);
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}
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}
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private void HasLocalArmature(StringBuilder sb, GameObject clothesRoot, string messageOnInvalid)
|
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{
|
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if (clothesRoot == null)
|
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{
|
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return;
|
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}
|
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SkinnedMeshRenderer[] componentsInChildren = clothesRoot.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
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if (componentsInChildren == null || componentsInChildren.Length == 0)
|
||||
{
|
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return;
|
||||
}
|
||||
Transform transform = clothesRoot.transform;
|
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bool flag = true;
|
||||
SkinnedMeshRenderer[] array = componentsInChildren;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
Transform[] bones = array[i].bones;
|
||||
if (bones == null || bones.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform[] array2 = bones;
|
||||
foreach (Transform transform2 in array2)
|
||||
{
|
||||
if (!(transform2 == null) && !transform2.transform.IsChildOf(transform))
|
||||
{
|
||||
flag = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!flag)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(messageOnInvalid);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsHumanoid(StringBuilder sb, GameObject avatarObject, string messageOnInvalid)
|
||||
{
|
||||
if (avatarObject == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Animator component = avatarObject.GetComponent<Animator>();
|
||||
if (component == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (component.avatar == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!component.avatar.isHuman)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AppendSmrAndVertexCheck(StringBuilder sb, GameObject sourceClothes, GameObject targetClothes)
|
||||
{
|
||||
if (sourceClothes == null || targetClothes == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SkinnedMeshRenderer[] componentsInChildren = sourceClothes.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
SkinnedMeshRenderer[] componentsInChildren2 = targetClothes.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
int num = ((componentsInChildren != null) ? componentsInChildren.Length : 0);
|
||||
int num2 = ((componentsInChildren2 != null) ? componentsInChildren2.Length : 0);
|
||||
if (num != num2)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(LanguageManager.Get("UI.Validator.CheckRendererCountCheck"));
|
||||
sb.AppendLine($"- Source Clothes SMR : {num}");
|
||||
sb.AppendLine($"- Target Clothes SMR : {num2}");
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = componentsInChildren[i];
|
||||
SkinnedMeshRenderer skinnedMeshRenderer2 = componentsInChildren2[i];
|
||||
if (skinnedMeshRenderer == null || skinnedMeshRenderer2 == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Mesh sharedMesh = skinnedMeshRenderer.sharedMesh;
|
||||
Mesh sharedMesh2 = skinnedMeshRenderer2.sharedMesh;
|
||||
if (!(sharedMesh == null) && !(sharedMesh2 == null) && sharedMesh.vertexCount != sharedMesh2.vertexCount)
|
||||
{
|
||||
if (sb.Length > 0)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
sb.AppendLine(LanguageManager.Get("UI.Validator.VertexCountCheck"));
|
||||
sb.AppendLine($"- Source: {skinnedMeshRenderer.name} (vertices: {sharedMesh.vertexCount})");
|
||||
sb.AppendLine($"- Target: {skinnedMeshRenderer2.name} (vertices: {sharedMesh2.vertexCount})");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 367e223b416de1d4d92bdcaee21b1df7
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a5cebf384008fb4fa1e1141a4845238
|
||||
@@ -1,16 +0,0 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.ResultInfo
|
||||
public class ResultInfo
|
||||
{
|
||||
public bool isComplicated;
|
||||
|
||||
public string processTyep = "";
|
||||
|
||||
public string processEndState = "";
|
||||
|
||||
public string processTime = "";
|
||||
|
||||
public string errorMessage = "";
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 45a0e5ffc6837dc48b871f340e85e7a4
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4b157cb0292d6a43b5b593c5d80b658
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,195 +0,0 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// EdenAutoMorpher_ProfileSaverEditor
|
||||
using Eden.AutoMorpher;
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(EdenAutoMorpher_ProfileSaver))]
|
||||
public class EdenAutoMorpher_ProfileSaverEditor : Editor
|
||||
{
|
||||
private EdenAutoMorpher_ProfileSaver saver;
|
||||
|
||||
private ProfileUtils profileUtils;
|
||||
|
||||
private string errorMessage;
|
||||
|
||||
private bool hasError;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
this.saver = (EdenAutoMorpher_ProfileSaver)base.target;
|
||||
this.profileUtils = new ProfileUtils();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.serializedObject.Update();
|
||||
this.DrawProfileVersion();
|
||||
EditorGUILayout.Space(8f);
|
||||
this.DrawGuideMessage();
|
||||
EditorGUILayout.Space(10f);
|
||||
this.DrawRequiredInputFields();
|
||||
EditorGUILayout.Space(10f);
|
||||
this.DrawSavePath();
|
||||
EditorGUILayout.Space(8f);
|
||||
this.ValidateInputs();
|
||||
this.DrawErrorMessage();
|
||||
EditorGUILayout.Space(12f);
|
||||
this.DrawSaveButton();
|
||||
base.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private void DrawProfileVersion()
|
||||
{
|
||||
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||
int profileVersion = this.profileUtils.GetProfileVersion();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField("EDEN Auto Morpher - Profile Saver", EditorStyles.boldLabel);
|
||||
GUILayout.FlexibleSpace();
|
||||
Language currentLanguage = LanguageManager.CurrentLanguage;
|
||||
Language val = currentLanguage;
|
||||
val = (Language)(object)EditorGUILayout.EnumPopup((Enum)(object)currentLanguage, GUILayout.Width(80f));
|
||||
if (val != currentLanguage)
|
||||
{
|
||||
LanguageManager.SetLanguage(val);
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
EditorGUILayout.LabelField($"Profile Version : {profileVersion}", EditorStyles.boldLabel);
|
||||
EditorGUILayout.Space(6f);
|
||||
}
|
||||
|
||||
private void DrawGuideMessage()
|
||||
{
|
||||
EditorGUILayout.HelpBox("\n" + LanguageManager.Get("UI.ProfileSaver.Guide") + "\n", MessageType.Info);
|
||||
}
|
||||
|
||||
private void DrawRequiredInputFields()
|
||||
{
|
||||
EditorGUILayout.LabelField("Required Input Fields", EditorStyles.boldLabel);
|
||||
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox))
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUILayout.PropertyField(base.serializedObject.FindProperty("profileName"), new GUIContent("Profile Name", LanguageManager.Get("UI.ProfileSaver.ProfileName.Tooltip")));
|
||||
EditorGUILayout.Space(6f);
|
||||
EditorGUILayout.PropertyField(base.serializedObject.FindProperty("sourceAvatar"), new GUIContent("Source Avatar", LanguageManager.Get("UI.ProfileSaver.SourceAvatar.Tooltip")));
|
||||
EditorGUILayout.Space(6f);
|
||||
EditorGUI.indentLevel++;
|
||||
EditorGUILayout.PropertyField(base.serializedObject.FindProperty("sourceBodyMeshes"), new GUIContent("Source Body Meshes", LanguageManager.Get("UI.ProfileSaver.SourceBodyMeshes.Tooltip")), true);
|
||||
EditorGUILayout.Space(4f);
|
||||
EditorGUI.indentLevel--;
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSavePath()
|
||||
{
|
||||
EditorGUILayout.LabelField("Save Path", EditorStyles.boldLabel);
|
||||
string text = Path.Combine(this.profileUtils.GetProfileBasePath(), this.saver.profileName ?? string.Empty);
|
||||
using (new EditorGUI.DisabledScope(disabled: true))
|
||||
{
|
||||
EditorGUILayout.TextField(text);
|
||||
}
|
||||
}
|
||||
|
||||
private void ValidateInputs()
|
||||
{
|
||||
this.errorMessage = "\n";
|
||||
this.hasError = false;
|
||||
if (string.IsNullOrEmpty(this.saver.profileName))
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.ProfileNameEmpty") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
if (this.saver.sourceAvatar == null)
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceAvatarNull") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
else if (this.saver.sourceAvatar.GetComponent<Animator>() == null)
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceAvatarAnimatorMissing") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
if (this.saver.sourceBodyMeshes == null || this.saver.sourceBodyMeshes.Count == 0)
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceBodyMeshesEmpty") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.IsBodyMeshesContainNull())
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.SourceBodyMeshesContainNull") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
if (this.saver.sourceAvatar != null && this.IsBodyMeshNotChildOfAvatar())
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.BodyMeshNotChildOfAvatar") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
}
|
||||
if (!this.saver.IsExistBaseData())
|
||||
{
|
||||
this.errorMessage = this.errorMessage + LanguageManager.Get("UI.ProfileSaver.Error.BaseDataMissing") + "\n";
|
||||
this.hasError = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsBodyMeshesContainNull()
|
||||
{
|
||||
foreach (SkinnedMeshRenderer sourceBodyMesh in this.saver.sourceBodyMeshes)
|
||||
{
|
||||
if (sourceBodyMesh == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsBodyMeshNotChildOfAvatar()
|
||||
{
|
||||
foreach (SkinnedMeshRenderer sourceBodyMesh in this.saver.sourceBodyMeshes)
|
||||
{
|
||||
if (sourceBodyMesh != null && !sourceBodyMesh.transform.IsChildOf(this.saver.sourceAvatar.transform))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DrawErrorMessage()
|
||||
{
|
||||
if (this.hasError)
|
||||
{
|
||||
EditorGUILayout.HelpBox(this.errorMessage, MessageType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSaveButton()
|
||||
{
|
||||
using (new EditorGUI.DisabledScope(this.hasError))
|
||||
{
|
||||
if (GUILayout.Button("Save Profile", GUILayout.Height(34f)))
|
||||
{
|
||||
this.saver.SaveProfile();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06e603c0e6910f74e8ae69f4b1025e99
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.BaseKey3
|
||||
public struct BaseKey3
|
||||
{
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.BoneData
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.BoneSpatialData
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.EdenAutoMorpher_ProfileSaver
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@@ -19,21 +21,33 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
|
||||
[ContextMenu("SaveProfile")]
|
||||
public void SaveProfile()
|
||||
{
|
||||
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
|
||||
Vector3 position = this.sourceAvatar.position;
|
||||
Quaternion rotation = this.sourceAvatar.rotation;
|
||||
Vector3 localScale = this.sourceAvatar.localScale;
|
||||
Transform parent = this.sourceAvatar.parent;
|
||||
this.sourceAvatar.SetParent(null);
|
||||
this.sourceAvatar.SetParent((Transform)null);
|
||||
this.sourceAvatar.position = Vector3.zero;
|
||||
this.sourceAvatar.rotation = Quaternion.identity;
|
||||
this.sourceAvatar.localScale = Vector3.one;
|
||||
ProfileData newProfileData = new ProfileData();
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
newProfileData.version = profileUtils.GetProfileVersion();
|
||||
Animator component = this.sourceAvatar.GetComponent<Animator>();
|
||||
Animator component = ((Component)this.sourceAvatar).GetComponent<Animator>();
|
||||
if (component == null)
|
||||
{
|
||||
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name);
|
||||
Debug.LogError((object)("[EdenAutoMorpher_ProfileSaver] Source Avatar Has No Animator\nSet Animator to Source Avatar " + this.sourceAvatar.name));
|
||||
}
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMeshBoneMap = profileUtils.GetHumanoidMeshBoneMap(component, this.sourceBodyMeshes);
|
||||
List<ProfileBakedBodyMesh> list = new List<ProfileBakedBodyMesh>();
|
||||
@@ -64,188 +78,172 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
HumanBodyBones[] influencedBones = new HumanBodyBones[1] { HumanBodyBones.Neck };
|
||||
newProfileData.NeckSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Neck, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftUpperArm,
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.LeftHand
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftUpperArm, HumanBodyBones.LeftLowerArm, HumanBodyBones.LeftHand };
|
||||
newProfileData.LeftUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightUpperArm,
|
||||
HumanBodyBones.RightLowerArm,
|
||||
HumanBodyBones.RightHand
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightUpperArm, HumanBodyBones.RightLowerArm, HumanBodyBones.RightHand };
|
||||
newProfileData.RightUpperArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLowerArm };
|
||||
newProfileData.LeftLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLowerArm };
|
||||
newProfileData.RightLowerArmSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
|
||||
newProfileData.LeftLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
|
||||
newProfileData.RightLowerArm_HandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLowerArm, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[2]
|
||||
{
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[2] { HumanBodyBones.LeftUpperLeg, HumanBodyBones.LeftLowerLeg };
|
||||
newProfileData.LeftUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[2]
|
||||
{
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.RightLowerLeg
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[2] { HumanBodyBones.RightUpperLeg, HumanBodyBones.RightLowerLeg };
|
||||
newProfileData.RightUpperLegSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightUpperLeg, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftFoot };
|
||||
newProfileData.LeftFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightFoot };
|
||||
newProfileData.RightFootSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightFoot, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.Chest };
|
||||
newProfileData.ChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.UpperChest };
|
||||
newProfileData.UpperChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.UpperChest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[2]
|
||||
{
|
||||
HumanBodyBones.Chest,
|
||||
HumanBodyBones.UpperChest
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[2] { HumanBodyBones.Chest, HumanBodyBones.UpperChest };
|
||||
newProfileData.IntegratedChestSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Chest, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.Spine };
|
||||
newProfileData.SpineSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.Spine, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftHand };
|
||||
newProfileData.LeftHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftThumbProximal,
|
||||
HumanBodyBones.LeftThumbIntermediate,
|
||||
HumanBodyBones.LeftThumbDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftThumbProximal, HumanBodyBones.LeftThumbIntermediate, HumanBodyBones.LeftThumbDistal };
|
||||
newProfileData.LeftHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbProximal };
|
||||
newProfileData.LeftHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbIntermediate };
|
||||
newProfileData.LeftHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftThumbDistal };
|
||||
newProfileData.LeftHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftIndexProximal,
|
||||
HumanBodyBones.LeftIndexIntermediate,
|
||||
HumanBodyBones.LeftIndexDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftIndexProximal, HumanBodyBones.LeftIndexIntermediate, HumanBodyBones.LeftIndexDistal };
|
||||
newProfileData.LeftHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexProximal };
|
||||
newProfileData.LeftHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexIntermediate };
|
||||
newProfileData.LeftHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftIndexDistal };
|
||||
newProfileData.LeftHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftMiddleProximal,
|
||||
HumanBodyBones.LeftMiddleIntermediate,
|
||||
HumanBodyBones.LeftMiddleDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftMiddleProximal, HumanBodyBones.LeftMiddleIntermediate, HumanBodyBones.LeftMiddleDistal };
|
||||
newProfileData.LeftHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleProximal };
|
||||
newProfileData.LeftHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleIntermediate };
|
||||
newProfileData.LeftHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftMiddleDistal };
|
||||
newProfileData.LeftHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftRingProximal,
|
||||
HumanBodyBones.LeftRingIntermediate,
|
||||
HumanBodyBones.LeftRingDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftRingProximal, HumanBodyBones.LeftRingIntermediate, HumanBodyBones.LeftRingDistal };
|
||||
newProfileData.LeftHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingProximal };
|
||||
newProfileData.LeftHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingIntermediate };
|
||||
newProfileData.LeftHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftRingDistal };
|
||||
newProfileData.LeftHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.LeftLittleProximal,
|
||||
HumanBodyBones.LeftLittleIntermediate,
|
||||
HumanBodyBones.LeftLittleDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.LeftLittleProximal, HumanBodyBones.LeftLittleIntermediate, HumanBodyBones.LeftLittleDistal };
|
||||
newProfileData.LeftHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleProximal };
|
||||
newProfileData.LeftHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleIntermediate };
|
||||
newProfileData.LeftHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.LeftLittleDistal };
|
||||
newProfileData.LeftHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.LeftLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightHand };
|
||||
newProfileData.RightHandSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightHand, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightThumbProximal,
|
||||
HumanBodyBones.RightThumbIntermediate,
|
||||
HumanBodyBones.RightThumbDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightThumbProximal, HumanBodyBones.RightThumbIntermediate, HumanBodyBones.RightThumbDistal };
|
||||
newProfileData.RightHandThumbSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbProximal };
|
||||
newProfileData.RightHandThumbProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbIntermediate };
|
||||
newProfileData.RightHandThumbIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightThumbDistal };
|
||||
newProfileData.RightHandThumbDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightThumbDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightIndexProximal,
|
||||
HumanBodyBones.RightIndexIntermediate,
|
||||
HumanBodyBones.RightIndexDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightIndexProximal, HumanBodyBones.RightIndexIntermediate, HumanBodyBones.RightIndexDistal };
|
||||
newProfileData.RightHandIndexSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexProximal };
|
||||
newProfileData.RightHandIndexProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexIntermediate };
|
||||
newProfileData.RightHandIndexIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightIndexDistal };
|
||||
newProfileData.RightHandIndexDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightIndexDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightMiddleProximal,
|
||||
HumanBodyBones.RightMiddleIntermediate,
|
||||
HumanBodyBones.RightMiddleDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightMiddleProximal, HumanBodyBones.RightMiddleIntermediate, HumanBodyBones.RightMiddleDistal };
|
||||
newProfileData.RightHandMiddleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleProximal };
|
||||
newProfileData.RightHandMiddleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleIntermediate };
|
||||
newProfileData.RightHandMiddleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightMiddleDistal };
|
||||
newProfileData.RightHandMiddleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightMiddleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightRingProximal,
|
||||
HumanBodyBones.RightRingIntermediate,
|
||||
HumanBodyBones.RightRingDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightRingProximal, HumanBodyBones.RightRingIntermediate, HumanBodyBones.RightRingDistal };
|
||||
newProfileData.RightHandRingSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingProximal };
|
||||
newProfileData.RightHandRingProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingIntermediate };
|
||||
newProfileData.RightHandRingIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightRingDistal };
|
||||
newProfileData.RightHandRingDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightRingDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
influencedBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.RightLittleProximal,
|
||||
HumanBodyBones.RightLittleIntermediate,
|
||||
HumanBodyBones.RightLittleDistal
|
||||
};
|
||||
|
||||
influencedBones = new HumanBodyBones[3] { HumanBodyBones.RightLittleProximal, HumanBodyBones.RightLittleIntermediate, HumanBodyBones.RightLittleDistal };
|
||||
newProfileData.RightHandLittleSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes, addChildBones: true);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleProximal };
|
||||
newProfileData.RightHandLittleProximalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleProximal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleIntermediate };
|
||||
newProfileData.RightHandLittleIntermediateSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleIntermediate, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
|
||||
influencedBones = new HumanBodyBones[1] { HumanBodyBones.RightLittleDistal };
|
||||
newProfileData.RightHandLittleDistalSpatialData = profileUtils.GetBoneSpatialData(HumanBodyBones.RightLittleDistal, influencedBones, sourceBoneMap, sourceBodyBakedMeshes);
|
||||
}
|
||||
@@ -263,7 +261,7 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
|
||||
}
|
||||
if (hashSet.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[EdenAutoMorpher_ProfileSaver] SaveBoneData - avatarBones is empty.");
|
||||
Debug.LogWarning((object)"[EdenAutoMorpher_ProfileSaver] SaveBoneData - avatarBones is empty.");
|
||||
newProfileData.boneRootId = -1;
|
||||
newProfileData.bones = new List<BoneData>();
|
||||
}
|
||||
@@ -276,6 +274,14 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
|
||||
|
||||
private void AdjustAvatarHigh(Transform sourceRoot, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, float targetHeight)
|
||||
{
|
||||
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (!sourceBoneMap.TryGetValue(HumanBodyBones.Neck, out var value) || value.Count == 0)
|
||||
{
|
||||
Debug.LogError("[EdenAutoMorpher_ProfileSaver] Can't Find Neck Bones");
|
||||
@@ -305,14 +311,14 @@ public class EdenAutoMorpher_ProfileSaver : MonoBehaviour
|
||||
Debug.LogError("[EdenAutoMorpher_ProfileSaver] profileName is empty.");
|
||||
return;
|
||||
}
|
||||
string path = (profileName.EndsWith(".json") ? profileName : (profileName + ".json"));
|
||||
string path = profileName.EndsWith(".json") ? profileName : (profileName + ".json");
|
||||
string text = Path.Combine(Application.dataPath, savePath ?? string.Empty);
|
||||
if (!Directory.Exists(text))
|
||||
{
|
||||
Directory.CreateDirectory(text);
|
||||
}
|
||||
string text2 = Path.Combine(text, path);
|
||||
string contents = JsonUtility.ToJson(profileData, prettyPrint: true);
|
||||
string contents = JsonUtility.ToJson(profileData, true);
|
||||
File.WriteAllText(text2, contents);
|
||||
Debug.Log("[EdenAutoMorpher_ProfileSaver] Profile saved successfully.\nPath: " + text2);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.PCAData
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileBVH
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileBakedBodyMesh
|
||||
using UnityEngine;
|
||||
|
||||
@@ -14,7 +16,7 @@ public class ProfileBakedBodyMesh
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!(this.smr != null))
|
||||
if (!((Object)(object)this.smr != (Object)null))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -26,7 +28,7 @@ public class ProfileBakedBodyMesh
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!(this.smr != null))
|
||||
if (!((Object)(object)this.smr != (Object)null))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -36,14 +38,16 @@ public class ProfileBakedBodyMesh
|
||||
|
||||
public ProfileBakedBodyMesh(SkinnedMeshRenderer _smr)
|
||||
{
|
||||
if (_smr == null)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006d: Expected O, but got Unknown
|
||||
if ((Object)(object)_smr == (Object)null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " is null");
|
||||
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " is null"));
|
||||
}
|
||||
this.smr = _smr;
|
||||
if (_smr.sharedMesh == null)
|
||||
if ((Object)(object)_smr.sharedMesh == (Object)null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + _smr.gameObject.name + " has null sharedMesh.");
|
||||
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] BakeBodyMesh Init : SkinnedMeshRenderer " + ((Object)((Component)_smr).gameObject).name + " has null sharedMesh."));
|
||||
}
|
||||
this.bakedMesh = new Mesh();
|
||||
this.smr.BakeMesh(this.bakedMesh);
|
||||
@@ -64,25 +68,38 @@ public class ProfileBakedBodyMesh
|
||||
|
||||
private Vector3[] CalculateWorldVertices(SkinnedMeshRenderer smr, Mesh bakedMesh)
|
||||
{
|
||||
if (smr == null)
|
||||
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)smr == (Object)null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil - ProfileBakedBodyMesh] CalculateWorldVertices: smr " + smr.gameObject.name + " == null");
|
||||
Debug.LogError((object)("[ProfileUtil - ProfileBakedBodyMesh] CalculateWorldVertices: smr " + ((Object)((Component)smr).gameObject).name + " == null"));
|
||||
return null;
|
||||
}
|
||||
if (bakedMesh == null)
|
||||
if ((Object)(object)bakedMesh == (Object)null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
Transform transform = smr.transform;
|
||||
Transform transform = ((Component)smr).transform;
|
||||
Vector3 lossyScale = transform.lossyScale;
|
||||
Vector3 vector = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
||||
Matrix4x4 matrix4x = transform.localToWorldMatrix * Matrix4x4.Scale(vector);
|
||||
Vector3 val = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
||||
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
|
||||
Vector3[] vertices = bakedMesh.vertices;
|
||||
int num = vertices.Length;
|
||||
Vector3[] array = new Vector3[num];
|
||||
Vector3[] array = (Vector3[])(object)new Vector3[num];
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
array[i] = matrix4x.MultiplyPoint3x4(vertices[i]);
|
||||
array[i] = val2.MultiplyPoint3x4(vertices[i]);
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileData
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtil_IndexUtil
|
||||
using UnityEngine;
|
||||
|
||||
@@ -60,7 +62,7 @@ public class ProfileUtil_IndexUtil
|
||||
{
|
||||
if (this._blockSize <= 1)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
|
||||
Debug.LogError((object)"[ProfileUtil_IndexUtil] BlockPermutations.Build - invalid blockSize");
|
||||
return;
|
||||
}
|
||||
XorShift32 rng = new XorShift32((uint)(seed ^ -1556008596));
|
||||
@@ -194,14 +196,21 @@ public class ProfileUtil_IndexUtil
|
||||
|
||||
public void EncodeInto(Vector3[] input, Vector3[] output)
|
||||
{
|
||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (input == null || output == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] EncodeInto - null args");
|
||||
Debug.LogError((object)"[ProfileUtil_IndexUtil] EncodeInto - null args");
|
||||
return;
|
||||
}
|
||||
if (output.Length < input.Length)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] EncodeInto - output too small");
|
||||
Debug.LogError((object)"[ProfileUtil_IndexUtil] EncodeInto - output too small");
|
||||
return;
|
||||
}
|
||||
int num = input.Length;
|
||||
@@ -214,10 +223,10 @@ public class ProfileUtil_IndexUtil
|
||||
this._perm.GetPermutationsForLen(num5, out var pxUse, out var pyUse, out var pzUse, out var pallUse);
|
||||
for (int j = 0; j < num5; j++)
|
||||
{
|
||||
Vector3 vector = input[num4 + j];
|
||||
this._xTmp[pxUse[j]] = vector.x;
|
||||
this._yTmp[pyUse[j]] = vector.y;
|
||||
this._zTmp[pzUse[j]] = vector.z;
|
||||
Vector3 val = input[num4 + j];
|
||||
this._xTmp[pxUse[j]] = val.x;
|
||||
this._yTmp[pyUse[j]] = val.y;
|
||||
this._zTmp[pzUse[j]] = val.z;
|
||||
}
|
||||
for (int k = 0; k < num5; k++)
|
||||
{
|
||||
@@ -229,14 +238,21 @@ public class ProfileUtil_IndexUtil
|
||||
|
||||
public void DecodeInto(Vector3[] encoded, Vector3[] output)
|
||||
{
|
||||
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (encoded == null || output == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] DecodeInto - null args");
|
||||
Debug.LogError((object)"[ProfileUtil_IndexUtil] DecodeInto - null args");
|
||||
return;
|
||||
}
|
||||
if (output.Length < encoded.Length)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_IndexUtil] DecodeInto - output too small");
|
||||
Debug.LogError((object)"[ProfileUtil_IndexUtil] DecodeInto - output too small");
|
||||
return;
|
||||
}
|
||||
int num = encoded.Length;
|
||||
@@ -250,10 +266,10 @@ public class ProfileUtil_IndexUtil
|
||||
for (int j = 0; j < num5; j++)
|
||||
{
|
||||
int num6 = pallUse[j];
|
||||
Vector3 vector = encoded[num4 + num6];
|
||||
this._xTmp[j] = vector.x;
|
||||
this._yTmp[j] = vector.y;
|
||||
this._zTmp[j] = vector.z;
|
||||
Vector3 val = encoded[num4 + num6];
|
||||
this._xTmp[j] = val.x;
|
||||
this._yTmp[j] = val.y;
|
||||
this._zTmp[j] = val.z;
|
||||
}
|
||||
for (int k = 0; k < num5; k++)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -57,6 +59,7 @@ public class ProfileUtils
|
||||
|
||||
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
|
||||
{
|
||||
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
|
||||
return this.poseUtil.GetBoneSpatialData(refBone, influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_BVHUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -17,6 +19,12 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
public ProfileBVH BuildFromSkinnedMeshes(Transform rootTransform, List<ProfileBakedBodyMesh> bakedBodyMeshes)
|
||||
{
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
|
||||
ProfileBVH profileBVH = new ProfileBVH
|
||||
{
|
||||
vertices = new List<Vector3>(1024)
|
||||
@@ -77,6 +85,43 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
private int BuildRecursive(ProfileBVH bvh, int[] triIndices, int start, int count, List<profileBVHNode> outNodes)
|
||||
{
|
||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
|
||||
int count2 = outNodes.Count;
|
||||
profileBVHNode profileBVHNode2 = new profileBVHNode();
|
||||
Bounds bounds = default(Bounds);
|
||||
@@ -84,21 +129,21 @@ public class ProfileUtils_BVHUtil
|
||||
for (int i = start; i < start + count; i++)
|
||||
{
|
||||
profileBVHData profileBVHData2 = bvh.datas[triIndices[i]];
|
||||
Vector3 vector = bvh.vertices[profileBVHData2.verA];
|
||||
Vector3 point = bvh.vertices[profileBVHData2.verB];
|
||||
Vector3 point2 = bvh.vertices[profileBVHData2.verC];
|
||||
Vector3 val = bvh.vertices[profileBVHData2.verA];
|
||||
Vector3 val2 = bvh.vertices[profileBVHData2.verB];
|
||||
Vector3 val3 = bvh.vertices[profileBVHData2.verC];
|
||||
if (flag)
|
||||
{
|
||||
bounds = new Bounds(vector, Vector3.zero);
|
||||
bounds.Encapsulate(point);
|
||||
bounds.Encapsulate(point2);
|
||||
bounds = new Bounds(val, Vector3.zero);
|
||||
bounds.Encapsulate(val2);
|
||||
bounds.Encapsulate(val3);
|
||||
flag = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bounds.Encapsulate(vector);
|
||||
bounds.Encapsulate(point);
|
||||
bounds.Encapsulate(point2);
|
||||
bounds.Encapsulate(val);
|
||||
bounds.Encapsulate(val2);
|
||||
bounds.Encapsulate(val3);
|
||||
}
|
||||
}
|
||||
profileBVHNode2.bounds = bounds;
|
||||
@@ -126,10 +171,11 @@ public class ProfileUtils_BVHUtil
|
||||
for (int j = start; j < start + count; j++)
|
||||
{
|
||||
profileBVHData profileBVHData3 = bvh.datas[triIndices[j]];
|
||||
Vector3 vector2 = bvh.vertices[profileBVHData3.verA];
|
||||
Vector3 vector3 = bvh.vertices[profileBVHData3.verB];
|
||||
Vector3 vector4 = bvh.vertices[profileBVHData3.verC];
|
||||
num2 += ((vector2 + vector3 + vector4) / 3f)[num];
|
||||
Vector3 val4 = bvh.vertices[profileBVHData3.verA];
|
||||
Vector3 val5 = bvh.vertices[profileBVHData3.verB];
|
||||
Vector3 val6 = bvh.vertices[profileBVHData3.verC];
|
||||
Vector3 val7 = (val4 + val5 + val6) / 3f;
|
||||
num2 += val7[num];
|
||||
}
|
||||
num2 /= (float)count;
|
||||
int num3 = this.Partition(bvh, triIndices, start, count, num, num2);
|
||||
@@ -151,20 +197,32 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
private int Partition(ProfileBVH bvh, int[] triIndices, int start, int count, int axis, float splitPos)
|
||||
{
|
||||
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
int num = start;
|
||||
int num2 = start + count - 1;
|
||||
while (num <= num2)
|
||||
{
|
||||
profileBVHData profileBVHData2 = bvh.datas[triIndices[num]];
|
||||
profileBVHData profileBVHData3 = bvh.datas[triIndices[num2]];
|
||||
Vector3 vector = bvh.vertices[profileBVHData2.verA];
|
||||
Vector3 vector2 = bvh.vertices[profileBVHData2.verB];
|
||||
Vector3 vector3 = bvh.vertices[profileBVHData2.verC];
|
||||
Vector3 vector4 = bvh.vertices[profileBVHData3.verA];
|
||||
Vector3 vector5 = bvh.vertices[profileBVHData3.verB];
|
||||
Vector3 vector6 = bvh.vertices[profileBVHData3.verC];
|
||||
float num3 = (vector[axis] + vector2[axis] + vector3[axis]) / 3f;
|
||||
_ = (vector4[axis] + vector5[axis] + vector6[axis]) / 3f;
|
||||
Vector3 val = bvh.vertices[profileBVHData2.verA];
|
||||
Vector3 val2 = bvh.vertices[profileBVHData2.verB];
|
||||
Vector3 val3 = bvh.vertices[profileBVHData2.verC];
|
||||
Vector3 val4 = bvh.vertices[profileBVHData3.verA];
|
||||
Vector3 val5 = bvh.vertices[profileBVHData3.verB];
|
||||
Vector3 val6 = bvh.vertices[profileBVHData3.verC];
|
||||
float num3 = (val[axis] + val2[axis] + val3[axis]) / 3f;
|
||||
_ = (val4[axis] + val5[axis] + val6[axis]) / 3f;
|
||||
if (num3 < splitPos)
|
||||
{
|
||||
num++;
|
||||
@@ -183,9 +241,15 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
public void SaveProfileBVH(ProfileBVH bvh, string savePath, string profileName)
|
||||
{
|
||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (bvh == null || bvh.vertices == null || bvh.datas == null || bvh.nodes == null || bvh.dataIndices == null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_BVHUtil] SaveProfileBVH - bvh or fields are null");
|
||||
Debug.LogError((object)"[ProfileUtils_BVHUtil] SaveProfileBVH - bvh or fields are null");
|
||||
return;
|
||||
}
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
@@ -196,7 +260,7 @@ public class ProfileUtils_BVHUtil
|
||||
BaseKey3[] array = new ProfileUtils_VertexUtil().LoadTable(profileUtils.GetBaseDataPath(), out version, out countInFile);
|
||||
if (array == null || array.Length == 0)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_BVHUtil] SaveProfileBVH - failed to load base vertex table");
|
||||
Debug.LogError((object)"[ProfileUtils_BVHUtil] SaveProfileBVH - failed to load base vertex table");
|
||||
return;
|
||||
}
|
||||
Vector3[] array2 = bvh.vertices.ToArray();
|
||||
@@ -206,7 +270,7 @@ public class ProfileUtils_BVHUtil
|
||||
}
|
||||
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
|
||||
profileUtil_IndexUtil.Build(num);
|
||||
Vector3[] array3 = new Vector3[array2.Length];
|
||||
Vector3[] array3 = (Vector3[])(object)new Vector3[array2.Length];
|
||||
profileUtil_IndexUtil.EncodeInto(array2, array3);
|
||||
StringBuilder stringBuilder = new StringBuilder(1024);
|
||||
stringBuilder.Append(profileUtils.GetProfileMagic());
|
||||
@@ -253,6 +317,9 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
private void AppendHexVec3(StringBuilder sb, Vector3 v)
|
||||
{
|
||||
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||
this.AppendHexFloat(sb, v.x);
|
||||
this.AppendHexFloat(sb, v.y);
|
||||
this.AppendHexFloat(sb, v.z);
|
||||
@@ -273,6 +340,10 @@ public class ProfileUtils_BVHUtil
|
||||
|
||||
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
|
||||
{
|
||||
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
|
||||
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_BoneUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -9,6 +11,8 @@ public class ProfileUtils_BoneUtil
|
||||
{
|
||||
public HashSet<Transform> GetBodyMeshBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
if (sharedMesh == null)
|
||||
{
|
||||
@@ -21,22 +25,22 @@ public class ProfileUtils_BoneUtil
|
||||
BoneWeight[] array = boneWeights;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
BoneWeight boneWeight = array[i];
|
||||
if (boneWeight.weight0 > weightThreshold)
|
||||
BoneWeight val = array[i];
|
||||
if (val.weight0 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex0);
|
||||
hashSet.Add(val.boneIndex0);
|
||||
}
|
||||
if (boneWeight.weight1 > weightThreshold)
|
||||
if (val.weight1 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex1);
|
||||
hashSet.Add(val.boneIndex1);
|
||||
}
|
||||
if (boneWeight.weight2 > weightThreshold)
|
||||
if (val.weight2 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex2);
|
||||
hashSet.Add(val.boneIndex2);
|
||||
}
|
||||
if (boneWeight.weight3 > weightThreshold)
|
||||
if (val.weight3 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex3);
|
||||
hashSet.Add(val.boneIndex3);
|
||||
}
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
@@ -52,6 +56,9 @@ public class ProfileUtils_BoneUtil
|
||||
|
||||
public Dictionary<HumanBodyBones, HashSet<Transform>> GetHumanoidMeshBoneMap(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
||||
{
|
||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
||||
if (animator == null)
|
||||
{
|
||||
@@ -78,8 +85,8 @@ public class ProfileUtils_BoneUtil
|
||||
}
|
||||
for (int i = 0; i < 55; i++)
|
||||
{
|
||||
HumanBodyBones humanBodyBones = (HumanBodyBones)i;
|
||||
Transform boneTransform = animator.GetBoneTransform(humanBodyBones);
|
||||
HumanBodyBones val = (HumanBodyBones)i;
|
||||
Transform boneTransform = animator.GetBoneTransform(val);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
continue;
|
||||
@@ -90,17 +97,19 @@ public class ProfileUtils_BoneUtil
|
||||
{
|
||||
hashSet2.Add(item);
|
||||
}
|
||||
dictionary[humanBodyBones] = hashSet2;
|
||||
dictionary[val] = hashSet2;
|
||||
}
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
if (sharedMesh == null)
|
||||
{
|
||||
Debug.LogError("SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
||||
Debug.LogError((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
||||
return new HashSet<Transform>();
|
||||
}
|
||||
Transform[] bones = smr.bones;
|
||||
@@ -109,22 +118,22 @@ public class ProfileUtils_BoneUtil
|
||||
BoneWeight[] array = boneWeights;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
BoneWeight boneWeight = array[i];
|
||||
if (boneWeight.weight0 > weightThreshold)
|
||||
BoneWeight val = array[i];
|
||||
if (val.weight0 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex0);
|
||||
hashSet.Add(val.boneIndex0);
|
||||
}
|
||||
if (boneWeight.weight1 > weightThreshold)
|
||||
if (val.weight1 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex1);
|
||||
hashSet.Add(val.boneIndex1);
|
||||
}
|
||||
if (boneWeight.weight2 > weightThreshold)
|
||||
if (val.weight2 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex2);
|
||||
hashSet.Add(val.boneIndex2);
|
||||
}
|
||||
if (boneWeight.weight3 > weightThreshold)
|
||||
if (val.weight3 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex3);
|
||||
hashSet.Add(val.boneIndex3);
|
||||
}
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
@@ -140,6 +149,12 @@ public class ProfileUtils_BoneUtil
|
||||
|
||||
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||
{
|
||||
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
List<Transform> list = new List<Transform>();
|
||||
if (boneToCheck == null)
|
||||
{
|
||||
@@ -149,9 +164,13 @@ public class ProfileUtils_BoneUtil
|
||||
Vector3 position = boneToCheck.position;
|
||||
foreach (Transform item in smrBoneSet)
|
||||
{
|
||||
if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
|
||||
if (!(item == null) && !(item == boneToCheck) && this.NameMatches(item.gameObject.name, boneToCheck.gameObject.name))
|
||||
{
|
||||
list.Add(item);
|
||||
Vector3 val = item.position - position;
|
||||
if (val.sqrMagnitude <= num)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
@@ -189,6 +208,46 @@ public class ProfileUtils_BoneUtil
|
||||
|
||||
public List<BoneData> GetBoneDatas(Transform rootTransform, HashSet<Transform> avatarBones, Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap)
|
||||
{
|
||||
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_030d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_030f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0315: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_031f: Unknown result type (might be due to invalid IL or missing references)
|
||||
Dictionary<Transform, HumanBodyBones> dictionary = new Dictionary<Transform, HumanBodyBones>();
|
||||
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> item2 in sourceBoneMap)
|
||||
{
|
||||
@@ -210,10 +269,10 @@ public class ProfileUtils_BoneUtil
|
||||
BoneData item = new BoneData
|
||||
{
|
||||
id = 0,
|
||||
boneName = ((rootTransform != null) ? rootTransform.name : "Root"),
|
||||
boneName = rootTransform != null ? rootTransform.name : "Root",
|
||||
parentName = null,
|
||||
hierarchyPath = "",
|
||||
hBone = HumanBodyBones.LastBone,
|
||||
hBone = (HumanBodyBones)55,
|
||||
parentId = -1,
|
||||
childrenIds = new List<int>(),
|
||||
rootLocalPosition = Vector3.zero,
|
||||
@@ -232,27 +291,27 @@ public class ProfileUtils_BoneUtil
|
||||
dictionary2[item4] = num++;
|
||||
string hierarchyPath = this.GetHierarchyPath(rootTransform, item4);
|
||||
HumanBodyBones value2;
|
||||
HumanBodyBones hBone = (dictionary.TryGetValue(item4, out value2) ? value2 : HumanBodyBones.LastBone);
|
||||
Vector3 rootLocalPosition = ((rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position);
|
||||
Quaternion rootLocalRotation = ((rootTransform != null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation);
|
||||
Vector3 rootLocalScale = item4.lossyScale;
|
||||
HumanBodyBones hBone = (HumanBodyBones)((!dictionary.TryGetValue(item4, out value2)) ? 55 : ((int)value2));
|
||||
Vector3 rootLocalPosition = (rootTransform != null) ? rootTransform.InverseTransformPoint(item4.position) : item4.position;
|
||||
Quaternion rootLocalRotation = (rootTransform != null) ? (Quaternion.Inverse(rootTransform.rotation) * item4.rotation) : item4.rotation;
|
||||
Vector3 lossyScale = item4.lossyScale;
|
||||
if (rootTransform != null)
|
||||
{
|
||||
Vector3 lossyScale = rootTransform.lossyScale;
|
||||
rootLocalScale = new Vector3(this.SafeDiv(rootLocalScale.x, lossyScale.x), this.SafeDiv(rootLocalScale.y, lossyScale.y), this.SafeDiv(rootLocalScale.z, lossyScale.z));
|
||||
Vector3 lossyScale2 = rootTransform.lossyScale;
|
||||
lossyScale = new Vector3(this.SafeDiv(lossyScale.x, lossyScale2.x), this.SafeDiv(lossyScale.y, lossyScale2.y), this.SafeDiv(lossyScale.z, lossyScale2.z));
|
||||
}
|
||||
list.Add(new BoneData
|
||||
{
|
||||
id = dictionary2[item4],
|
||||
boneName = item4.name,
|
||||
parentName = ((item4.parent != null) ? item4.parent.name : ""),
|
||||
parentName = (item4.parent != null) ? (item4.parent).name : "",
|
||||
hierarchyPath = hierarchyPath,
|
||||
hBone = hBone,
|
||||
parentId = -1,
|
||||
childrenIds = new List<int>(),
|
||||
rootLocalPosition = rootLocalPosition,
|
||||
rootLocalRotation = rootLocalRotation,
|
||||
rootLocalScale = rootLocalScale
|
||||
rootLocalScale = lossyScale
|
||||
});
|
||||
}
|
||||
Dictionary<int, List<int>> dictionary3 = new Dictionary<int, List<int>>();
|
||||
@@ -304,11 +363,11 @@ public class ProfileUtils_BoneUtil
|
||||
private int GetDepthFromSkeletonRoot(Transform root, Transform t)
|
||||
{
|
||||
int num = 0;
|
||||
Transform transform = t;
|
||||
while (transform != null && transform != root)
|
||||
Transform val = t;
|
||||
while (val != null && val != root)
|
||||
{
|
||||
num++;
|
||||
transform = transform.parent;
|
||||
val = val.parent;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
@@ -325,7 +384,7 @@ public class ProfileUtils_BoneUtil
|
||||
}
|
||||
if (!t.IsChildOf(root) && t != root)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + t.name + " is not child of root " + root.name);
|
||||
Debug.LogError((object)("[ProfileUtils_BoneUtil] GetHierarchyPath - bone " + t.name + " is not child of root " + root.name));
|
||||
return "";
|
||||
}
|
||||
if (t == root)
|
||||
@@ -333,11 +392,11 @@ public class ProfileUtils_BoneUtil
|
||||
return "";
|
||||
}
|
||||
Stack<string> stack = new Stack<string>();
|
||||
Transform transform = t;
|
||||
while (transform != null && transform != root)
|
||||
Transform val = t;
|
||||
while (val != null && val != root)
|
||||
{
|
||||
stack.Push(transform.name);
|
||||
transform = transform.parent;
|
||||
stack.Push(val.name);
|
||||
val = val.parent;
|
||||
}
|
||||
return string.Join("/", stack);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_PCAUtil
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -7,18 +9,62 @@ public class ProfileUtils_PCAUtil
|
||||
{
|
||||
public PCAData ComputeRegionStats(IList<Vector3> points)
|
||||
{
|
||||
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
PCAData pCAData = new PCAData();
|
||||
if (points == null || points.Count == 0)
|
||||
{
|
||||
return pCAData;
|
||||
}
|
||||
int count = points.Count;
|
||||
Vector3 zero = Vector3.zero;
|
||||
Vector3 val = Vector3.zero;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
zero += points[i];
|
||||
val += points[i];
|
||||
}
|
||||
zero /= (float)count;
|
||||
val /= (float)count;
|
||||
float num = 0f;
|
||||
float num2 = 0f;
|
||||
float num3 = 0f;
|
||||
@@ -27,13 +73,13 @@ public class ProfileUtils_PCAUtil
|
||||
float num6 = 0f;
|
||||
for (int j = 0; j < count; j++)
|
||||
{
|
||||
Vector3 vector = points[j] - zero;
|
||||
num += vector.x * vector.x;
|
||||
num2 += vector.x * vector.y;
|
||||
num3 += vector.x * vector.z;
|
||||
num4 += vector.y * vector.y;
|
||||
num5 += vector.y * vector.z;
|
||||
num6 += vector.z * vector.z;
|
||||
Vector3 val2 = points[j] - val;
|
||||
num += val2.x * val2.x;
|
||||
num2 += val2.x * val2.y;
|
||||
num3 += val2.x * val2.z;
|
||||
num4 += val2.y * val2.y;
|
||||
num5 += val2.y * val2.z;
|
||||
num6 += val2.z * val2.z;
|
||||
}
|
||||
float num7 = 1f / (float)count;
|
||||
num *= num7;
|
||||
@@ -58,7 +104,7 @@ public class ProfileUtils_PCAUtil
|
||||
float num11 = 0f;
|
||||
for (int k = 0; k < count; k++)
|
||||
{
|
||||
float num12 = Vector3.Dot(points[k] - zero, normalized);
|
||||
float num12 = Vector3.Dot(points[k] - val, normalized);
|
||||
if (num12 < num9)
|
||||
{
|
||||
num9 = num12;
|
||||
@@ -67,11 +113,12 @@ public class ProfileUtils_PCAUtil
|
||||
{
|
||||
num10 = num12;
|
||||
}
|
||||
Vector3 vector2 = zero + normalized * num12;
|
||||
float magnitude = (points[k] - vector2).magnitude;
|
||||
Vector3 val3 = val + normalized * num12;
|
||||
Vector3 val4 = points[k] - val3;
|
||||
float magnitude = val4.magnitude;
|
||||
num11 += magnitude;
|
||||
}
|
||||
pCAData.pcaCenter = zero;
|
||||
pCAData.pcaCenter = val;
|
||||
pCAData.pcaPrincipalAxis = normalized;
|
||||
pCAData.pcaLength = num10 - num9;
|
||||
pCAData.pcaAvgRadius = num11 / (float)count;
|
||||
@@ -80,6 +127,12 @@ public class ProfileUtils_PCAUtil
|
||||
|
||||
private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors)
|
||||
{
|
||||
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0358: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
|
||||
float[,] array = new float[3, 3]
|
||||
{
|
||||
{ c00, c01, c02 },
|
||||
@@ -118,37 +171,37 @@ public class ProfileUtils_PCAUtil
|
||||
float num6 = array[num, num];
|
||||
float num7 = array[num2, num2];
|
||||
float num8 = array[num, num2];
|
||||
float f = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
|
||||
float num9 = Mathf.Cos(f);
|
||||
float num10 = Mathf.Sin(f);
|
||||
float num9 = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
|
||||
float num10 = Mathf.Cos(num9);
|
||||
float num11 = Mathf.Sin(num9);
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
if (j != num && j != num2)
|
||||
{
|
||||
float num11 = array[j, num];
|
||||
float num12 = array[j, num2];
|
||||
array[j, num] = num9 * num11 - num10 * num12;
|
||||
float num12 = array[j, num];
|
||||
float num13 = array[j, num2];
|
||||
array[j, num] = num10 * num12 - num11 * num13;
|
||||
array[num, j] = array[j, num];
|
||||
array[j, num2] = num10 * num11 + num9 * num12;
|
||||
array[j, num2] = num11 * num12 + num10 * num13;
|
||||
array[num2, j] = array[j, num2];
|
||||
}
|
||||
}
|
||||
float num13 = num9 * num9 * num6 - 2f * num10 * num9 * num8 + num10 * num10 * num7;
|
||||
float num14 = num10 * num10 * num6 + 2f * num10 * num9 * num8 + num9 * num9 * num7;
|
||||
array[num, num] = num13;
|
||||
array[num2, num2] = num14;
|
||||
float num14 = num10 * num10 * num6 - 2f * num11 * num10 * num8 + num11 * num11 * num7;
|
||||
float num15 = num11 * num11 * num6 + 2f * num11 * num10 * num8 + num10 * num10 * num7;
|
||||
array[num, num] = num14;
|
||||
array[num2, num2] = num15;
|
||||
array[num, num2] = 0f;
|
||||
array[num2, num] = 0f;
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
float num15 = array2[k, num];
|
||||
float num16 = array2[k, num2];
|
||||
array2[k, num] = num9 * num15 - num10 * num16;
|
||||
array2[k, num2] = num10 * num15 + num9 * num16;
|
||||
float num16 = array2[k, num];
|
||||
float num17 = array2[k, num2];
|
||||
array2[k, num] = num10 * num16 - num11 * num17;
|
||||
array2[k, num2] = num11 * num16 + num10 * num17;
|
||||
}
|
||||
}
|
||||
eigenValues = new float[3];
|
||||
eigenVectors = new Vector3[3];
|
||||
eigenVectors = (Vector3[])(object)new Vector3[3];
|
||||
eigenValues[0] = array[0, 0];
|
||||
eigenValues[1] = array[1, 1];
|
||||
eigenValues[2] = array[2, 2];
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_PoseUtil
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -8,22 +10,30 @@ public class ProfileUtils_PoseUtil
|
||||
{
|
||||
public BoneSpatialData GetBoneSpatialData(HumanBodyBones refBone, HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false)
|
||||
{
|
||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
|
||||
BoneSpatialData boneSpatialData = new BoneSpatialData();
|
||||
boneSpatialData.refBone = refBone;
|
||||
Transform baseBoneFromBoneMap = this.GetBaseBoneFromBoneMap(boneMap, refBone);
|
||||
if (baseBoneFromBoneMap == null)
|
||||
if ((Object)(object)baseBoneFromBoneMap == (Object)null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
List<Vector3> refVertices = this.GetRefVertices(influencedBones, boneMap, sourceBodyBakedMeshes, addChildBones);
|
||||
boneSpatialData.pcaData = this.GetPCAData(baseBoneFromBoneMap, refVertices);
|
||||
Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, HumanBodyBones.Hips);
|
||||
Transform baseBoneFromBoneMap2 = this.GetBaseBoneFromBoneMap(boneMap, (HumanBodyBones)0);
|
||||
boneSpatialData.volumeData = this.GetVolumeData(baseBoneFromBoneMap, baseBoneFromBoneMap2, refVertices);
|
||||
return boneSpatialData;
|
||||
}
|
||||
|
||||
private List<Vector3> GetRefVertices(HumanBodyBones[] influencedBones, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, List<ProfileBakedBodyMesh> sourceBodyBakedMeshes, bool addChildBones = false, float weightThreshold = 0.15f, int sampleStep = 1)
|
||||
{
|
||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
|
||||
List<Vector3> list = new List<Vector3>();
|
||||
HashSet<Transform> targetBoneSet = new HashSet<Transform>();
|
||||
foreach (HumanBodyBones key in influencedBones)
|
||||
@@ -34,7 +44,7 @@ public class ProfileUtils_PoseUtil
|
||||
}
|
||||
foreach (Transform item in value)
|
||||
{
|
||||
if (item != null)
|
||||
if ((Object)(object)item != (Object)null)
|
||||
{
|
||||
targetBoneSet.Add(item);
|
||||
}
|
||||
@@ -43,7 +53,7 @@ public class ProfileUtils_PoseUtil
|
||||
if (targetBoneSet.Count == 0)
|
||||
{
|
||||
string text = string.Join(", ", influencedBones.Select((HumanBodyBones b) => b.ToString()));
|
||||
Debug.LogError("[ProfileSaver_PoseUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.\nMissing Humanoid Set : " + text);
|
||||
Debug.LogError((object)("[ProfileSaver_PoseUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.\nMissing Humanoid Set : " + text));
|
||||
return list;
|
||||
}
|
||||
if (addChildBones)
|
||||
@@ -72,12 +82,12 @@ public class ProfileUtils_PoseUtil
|
||||
int num = Mathf.Min(worldVertices.Length, boneWeights.Length);
|
||||
for (int num2 = 0; num2 < num; num2 += sampleStep)
|
||||
{
|
||||
BoneWeight boneWeight = boneWeights[num2];
|
||||
BoneWeight val = boneWeights[num2];
|
||||
float wSum = 0f;
|
||||
Acc(boneWeight.boneIndex0, boneWeight.weight0);
|
||||
Acc(boneWeight.boneIndex1, boneWeight.weight1);
|
||||
Acc(boneWeight.boneIndex2, boneWeight.weight2);
|
||||
Acc(boneWeight.boneIndex3, boneWeight.weight3);
|
||||
Acc(val.boneIndex0, val.weight0);
|
||||
Acc(val.boneIndex1, val.weight1);
|
||||
Acc(val.boneIndex2, val.weight2);
|
||||
Acc(val.boneIndex3, val.weight3);
|
||||
if (!(wSum < weightThreshold))
|
||||
{
|
||||
list.Add(worldVertices[num2]);
|
||||
@@ -86,8 +96,8 @@ public class ProfileUtils_PoseUtil
|
||||
{
|
||||
if (index >= 0 && index < bones.Length && !(w <= 0f))
|
||||
{
|
||||
Transform transform = bones[index];
|
||||
if (transform != null && targetBoneSet.Contains(transform))
|
||||
Transform val2 = bones[index];
|
||||
if ((Object)(object)val2 != (Object)null && targetBoneSet.Contains(val2))
|
||||
{
|
||||
wSum += w;
|
||||
}
|
||||
@@ -98,7 +108,7 @@ public class ProfileUtils_PoseUtil
|
||||
return list;
|
||||
void AddDescendants(Transform t)
|
||||
{
|
||||
if (!(t == null) && targetBoneSet.Add(t))
|
||||
if (!((Object)(object)t == (Object)null) && targetBoneSet.Add(t))
|
||||
{
|
||||
for (int j = 0; j < t.childCount; j++)
|
||||
{
|
||||
@@ -110,23 +120,32 @@ public class ProfileUtils_PoseUtil
|
||||
|
||||
private PCAData GetPCAData(Transform originTransform, List<Vector3> points)
|
||||
{
|
||||
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||
PCAData pCAData = new ProfileUtils_PCAUtil().ComputeRegionStats(points);
|
||||
if (originTransform == null)
|
||||
if ((Object)(object)originTransform == (Object)null)
|
||||
{
|
||||
return pCAData;
|
||||
}
|
||||
PCAData result = new PCAData
|
||||
PCAData obj = new PCAData
|
||||
{
|
||||
pcaCenter = originTransform.InverseTransformPoint(pCAData.pcaCenter),
|
||||
pcaPrincipalAxis = originTransform.InverseTransformDirection(pCAData.pcaPrincipalAxis).normalized,
|
||||
pcaLength = pCAData.pcaLength,
|
||||
pcaAvgRadius = pCAData.pcaAvgRadius
|
||||
pcaCenter = originTransform.InverseTransformPoint(pCAData.pcaCenter)
|
||||
};
|
||||
Vector3 val = originTransform.InverseTransformDirection(pCAData.pcaPrincipalAxis);
|
||||
obj.pcaPrincipalAxis = val.normalized;
|
||||
obj.pcaLength = pCAData.pcaLength;
|
||||
obj.pcaAvgRadius = pCAData.pcaAvgRadius;
|
||||
if (Mathf.Abs(pCAData.pcaLength) < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning("[ProfileUtils_PoseUtil] GetPCAData - " + originTransform.name + " Pca Length is to Small");
|
||||
Debug.LogWarning((object)("[ProfileUtils_PoseUtil] GetPCAData - " + ((Object)originTransform).name + " Pca Length is to Small"));
|
||||
}
|
||||
return result;
|
||||
return obj;
|
||||
}
|
||||
|
||||
private VolumeData GetVolumeData(Transform originTransform, Transform axisTransform, List<Vector3> points)
|
||||
@@ -136,6 +155,7 @@ public class ProfileUtils_PoseUtil
|
||||
|
||||
private Transform GetBaseBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone)
|
||||
{
|
||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null)
|
||||
{
|
||||
return null;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_VertexUtil
|
||||
using System;
|
||||
using System.IO;
|
||||
@@ -13,13 +15,13 @@ public class ProfileUtils_VertexUtil
|
||||
countInFile = 0;
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - path is null or empty");
|
||||
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - path is null or empty");
|
||||
return null;
|
||||
}
|
||||
path = Path.Combine(Application.dataPath, path);
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - file not found");
|
||||
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - file not found");
|
||||
return null;
|
||||
}
|
||||
string text;
|
||||
@@ -29,14 +31,14 @@ public class ProfileUtils_VertexUtil
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - read failed: " + ex.Message);
|
||||
Debug.LogError((object)("[ProfileUtil_VertexUtil] LoadTable - read failed: " + ex.Message));
|
||||
return null;
|
||||
}
|
||||
int num = 0;
|
||||
string baseMagic = new ProfileUtils().GetBaseMagic();
|
||||
if (text.Length < 4 || text.Substring(0, 4) != baseMagic)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - MAGIC mismatch");
|
||||
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - MAGIC mismatch");
|
||||
return null;
|
||||
}
|
||||
num += 4;
|
||||
@@ -44,7 +46,7 @@ public class ProfileUtils_VertexUtil
|
||||
countInFile = this.ReadHexIntSafe(text, ref num);
|
||||
if (countInFile <= 0)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] LoadTable - invalid count");
|
||||
Debug.LogError((object)"[ProfileUtil_VertexUtil] LoadTable - invalid count");
|
||||
return null;
|
||||
}
|
||||
BaseKey3[] array = new BaseKey3[countInFile];
|
||||
@@ -59,7 +61,7 @@ public class ProfileUtils_VertexUtil
|
||||
{
|
||||
if (p + 8 > s.Length)
|
||||
{
|
||||
Debug.LogError("[ProfileUtil_VertexUtil] ReadHexIntSafe - out of range");
|
||||
Debug.LogError((object)"[ProfileUtil_VertexUtil] ReadHexIntSafe - out of range");
|
||||
return 0;
|
||||
}
|
||||
string value = s.Substring(p, 8);
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileUtils_VolumeUtil
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -7,19 +9,75 @@ public class ProfileUtils_VolumeUtil
|
||||
{
|
||||
public VolumeData GetVolumeData(Transform originTransform, Transform axisTransform, List<Vector3> points, int sampleStep = 1)
|
||||
{
|
||||
if (originTransform == null)
|
||||
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)originTransform == (Object)null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_VolumeUtil] originTransform is null");
|
||||
Debug.LogError((object)"[ProfileUtils_VolumeUtil] originTransform is null");
|
||||
return null;
|
||||
}
|
||||
if (axisTransform == null)
|
||||
if ((Object)(object)axisTransform == (Object)null)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_VolumeUtil] axisTransform is null");
|
||||
Debug.LogError((object)"[ProfileUtils_VolumeUtil] axisTransform is null");
|
||||
return null;
|
||||
}
|
||||
if (points == null || points.Count == 0)
|
||||
{
|
||||
Debug.LogError("[ProfileUtils_VolumeUtil] There is No Points to calculate volume");
|
||||
Debug.LogError((object)"[ProfileUtils_VolumeUtil] There is No Points to calculate volume");
|
||||
return null;
|
||||
}
|
||||
VolumeData volumeData = new VolumeData();
|
||||
@@ -34,8 +92,8 @@ public class ProfileUtils_VolumeUtil
|
||||
float num6 = float.NegativeInfinity;
|
||||
for (int i = 0; i < points.Count; i += sampleStep)
|
||||
{
|
||||
Vector3 lhs = points[i] - originTransform.position;
|
||||
float num7 = Vector3.Dot(lhs, up);
|
||||
Vector3 val = points[i] - originTransform.position;
|
||||
float num7 = Vector3.Dot(val, up);
|
||||
if (num7 < num)
|
||||
{
|
||||
num = num7;
|
||||
@@ -44,7 +102,7 @@ public class ProfileUtils_VolumeUtil
|
||||
{
|
||||
num2 = num7;
|
||||
}
|
||||
float num8 = Vector3.Dot(lhs, forward);
|
||||
float num8 = Vector3.Dot(val, forward);
|
||||
if (num8 < num3)
|
||||
{
|
||||
num3 = num8;
|
||||
@@ -53,7 +111,7 @@ public class ProfileUtils_VolumeUtil
|
||||
{
|
||||
num4 = num8;
|
||||
}
|
||||
float num9 = Vector3.Dot(lhs, right);
|
||||
float num9 = Vector3.Dot(val, right);
|
||||
if (num9 < num5)
|
||||
{
|
||||
num5 = num9;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.VolumeData
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.profileBVHData
|
||||
public class profileBVHData
|
||||
{
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpher_ProfileSaver_Script, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.profileBVHNode
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43568339d28ae25468f26127090298f4
|
||||
guid: abb5e5470d1cf564b81643da236b85dc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@@ -34,7 +34,7 @@ public static class AutoMorpherDev
|
||||
if (this._enabled && this._sw != null)
|
||||
{
|
||||
this._sw.Stop();
|
||||
UnityEngine.Debug.Log($"[DevTimer] {this._label}: {this._sw.ElapsedMilliseconds} ms");
|
||||
UnityEngine.Debug.Log((object)$"[DevTimer] {this._label}: {this._sw.ElapsedMilliseconds} ms");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,7 +45,7 @@ public static class AutoMorpherDev
|
||||
{
|
||||
if (isDeveloperMode)
|
||||
{
|
||||
UnityEngine.Debug.Log(message);
|
||||
UnityEngine.Debug.Log((object)message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 73372fe46c4d1bd4e8f8bb36159b8bb7
|
||||
guid: 02c908beb489bb147953e501aad66b8a
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 514ced1d3e497a246952dc49c763f668
|
||||
guid: 563e2675ec324394ea6a384adbe69d10
|
||||
@@ -12,6 +12,8 @@ public class BakedBodyMesh
|
||||
|
||||
public BakedBodyMesh(SkinnedMeshRenderer _smr)
|
||||
{
|
||||
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0018: Expected O, but got Unknown
|
||||
this.smr = _smr;
|
||||
this.bakedMesh = new Mesh();
|
||||
this.smr.BakeMesh(this.bakedMesh);
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 988a170527bb2d74da01c54552bc6b7d
|
||||
guid: b42afbd87f7e5804da861a01f62524d1
|
||||
@@ -10,22 +10,30 @@ public class BodyPoseMatchSetupUtil
|
||||
{
|
||||
public void AdjustAvatarScaleByNeck(Transform avatarRoot, Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap, float targetHeight)
|
||||
{
|
||||
if (avatarRoot == null)
|
||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)avatarRoot == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] NormalizeAvatarScaleByNeck: avatar == null");
|
||||
Debug.LogWarning((object)"[AvatarBodyMatchUtil] NormalizeAvatarScaleByNeck: avatar == null");
|
||||
return;
|
||||
}
|
||||
Transform boneFromBoneMap = new BodyPoseMatch_CommonUtil().GetBoneFromBoneMap(humanBoneMap, HumanBodyBones.Neck);
|
||||
if (boneFromBoneMap == null)
|
||||
Transform boneFromBoneMap = new BodyPoseMatch_CommonUtil().GetBoneFromBoneMap(humanBoneMap, (HumanBodyBones)9);
|
||||
if ((Object)(object)boneFromBoneMap == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] " + avatarRoot.name + " 에서 Neck 본을 찾지 못했습니다. 스케일 정규화를 건너뜁니다.");
|
||||
Debug.LogWarning((object)("[AvatarBodyMatchUtil] " + ((Object)avatarRoot).name + " 에서 Neck 본을 찾지 못했습니다. 스케일 정규화를 건너뜁니다."));
|
||||
return;
|
||||
}
|
||||
Transform transform = avatarRoot.transform;
|
||||
Transform transform = ((Component)avatarRoot).transform;
|
||||
float num = boneFromBoneMap.position.y - transform.position.y;
|
||||
if (Mathf.Approximately(num, 0f))
|
||||
{
|
||||
Debug.LogWarning($"[AvatarBodyMatchUtil] {avatarRoot.name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
|
||||
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] {((Object)avatarRoot).name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
|
||||
return;
|
||||
}
|
||||
float num2 = targetHeight / num;
|
||||
@@ -36,30 +44,32 @@ public class BodyPoseMatchSetupUtil
|
||||
|
||||
public GameObject CreateBodyProxy(Animator sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, out List<SkinnedMeshRenderer> proxyBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy)
|
||||
{
|
||||
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
|
||||
proxyBodyMeshes = null;
|
||||
if (sourceAvatar == null)
|
||||
if ((Object)(object)sourceAvatar == (Object)null)
|
||||
{
|
||||
Debug.LogError("[AvatarBodyMatchUtil] CreateSourceBodyProxy: sourceAvatar == null");
|
||||
Debug.LogError((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: sourceAvatar == null");
|
||||
sourceToProxy = new Dictionary<Transform, Transform>();
|
||||
return null;
|
||||
}
|
||||
GameObject clone = Object.Instantiate(sourceAvatar.gameObject);
|
||||
clone.name = sourceAvatar.name + "_BodyProxy";
|
||||
GameObject clone = Object.Instantiate<GameObject>(((Component)sourceAvatar).gameObject);
|
||||
((Object)clone).name = ((Object)sourceAvatar).name + "_BodyProxy";
|
||||
HashSet<Transform> remainTransforms = new HashSet<Transform>();
|
||||
remainTransforms.Add(clone.transform);
|
||||
Animator component = clone.GetComponent<Animator>();
|
||||
if (component != null)
|
||||
if ((Object)(object)component != (Object)null)
|
||||
{
|
||||
component.enabled = false;
|
||||
remainTransforms.Add(component.transform);
|
||||
((Behaviour)component).enabled = false;
|
||||
remainTransforms.Add(((Component)component).transform);
|
||||
}
|
||||
if (component != null && component.avatar != null && component.avatar.isHuman)
|
||||
if ((Object)(object)component != (Object)null && (Object)(object)component.avatar != (Object)null && component.avatar.isHuman)
|
||||
{
|
||||
for (int i = 0; i < 55; i++)
|
||||
{
|
||||
HumanBodyBones humanBoneId = (HumanBodyBones)i;
|
||||
Transform boneTransform = component.GetBoneTransform(humanBoneId);
|
||||
if (boneTransform != null)
|
||||
HumanBodyBones val = (HumanBodyBones)i;
|
||||
Transform boneTransform = component.GetBoneTransform(val);
|
||||
if ((Object)(object)boneTransform != (Object)null)
|
||||
{
|
||||
remainTransforms.Add(boneTransform);
|
||||
}
|
||||
@@ -70,49 +80,60 @@ public class BodyPoseMatchSetupUtil
|
||||
{
|
||||
foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
|
||||
{
|
||||
if (!(sourceBodyMesh == null) && !(sourceBodyMesh.sharedMesh == null))
|
||||
if (!((Object)(object)sourceBodyMesh == (Object)null) && !((Object)(object)sourceBodyMesh.sharedMesh == (Object)null))
|
||||
{
|
||||
hashSet.Add(sourceBodyMesh.sharedMesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
SkinnedMeshRenderer[] componentsInChildren = clone.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
SkinnedMeshRenderer[] componentsInChildren = clone.GetComponentsInChildren<SkinnedMeshRenderer>(true);
|
||||
List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
|
||||
SkinnedMeshRenderer[] array = componentsInChildren;
|
||||
foreach (SkinnedMeshRenderer skinnedMeshRenderer in array)
|
||||
foreach (SkinnedMeshRenderer val2 in array)
|
||||
{
|
||||
if (!(skinnedMeshRenderer == null))
|
||||
if (!((Object)(object)val2 == (Object)null))
|
||||
{
|
||||
Mesh sharedMesh = skinnedMeshRenderer.sharedMesh;
|
||||
if (!(sharedMesh == null) && hashSet.Contains(sharedMesh))
|
||||
Mesh sharedMesh = val2.sharedMesh;
|
||||
if (!((Object)(object)sharedMesh == (Object)null) && hashSet.Contains(sharedMesh))
|
||||
{
|
||||
list.Add(skinnedMeshRenderer);
|
||||
list.Add(val2);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (list.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone에서 동일 sharedMesh를 가진 BodyMesh를 찾지 못했습니다.");
|
||||
Debug.LogWarning((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone에서 동일 sharedMesh를 가진 BodyMesh를 찾지 못했습니다.");
|
||||
}
|
||||
if (list.Count > 0)
|
||||
{
|
||||
MeshClassifier meshClassifier = new MeshClassifier();
|
||||
foreach (SkinnedMeshRenderer item in list)
|
||||
{
|
||||
if (item == null)
|
||||
if ((Object)(object)item == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
remainTransforms.Add(item.transform);
|
||||
remainTransforms.Add(((Component)item).transform);
|
||||
HashSet<Transform> activeBones = meshClassifier.GetActiveBones(item);
|
||||
if (activeBones == null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone smr '" + item.name + "' has null bones array (mesh='" + item.sharedMesh?.name + "')");
|
||||
string[] obj = new string[5]
|
||||
{
|
||||
"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone smr '",
|
||||
((Object)item).name,
|
||||
"' has null bones array (mesh='",
|
||||
null,
|
||||
null
|
||||
};
|
||||
Mesh sharedMesh2 = item.sharedMesh;
|
||||
obj[3] = ((sharedMesh2 != null) ? ((Object)sharedMesh2).name : null);
|
||||
obj[4] = "')";
|
||||
Debug.LogWarning((object)string.Concat(obj));
|
||||
continue;
|
||||
}
|
||||
foreach (Transform item2 in activeBones)
|
||||
{
|
||||
if (!(item2 == null))
|
||||
if (!((Object)(object)item2 == (Object)null))
|
||||
{
|
||||
remainTransforms.Add(item2);
|
||||
}
|
||||
@@ -123,13 +144,13 @@ public class BodyPoseMatchSetupUtil
|
||||
{
|
||||
AddWithParents(item3);
|
||||
}
|
||||
Transform[] componentsInChildren2 = clone.GetComponentsInChildren<Transform>(includeInactive: true);
|
||||
Transform[] componentsInChildren2 = clone.GetComponentsInChildren<Transform>(true);
|
||||
for (int num = componentsInChildren2.Length - 1; num >= 0; num--)
|
||||
{
|
||||
Transform transform = componentsInChildren2[num];
|
||||
if (!(transform == null) && !(transform == clone.transform) && !remainTransforms.Contains(transform))
|
||||
Transform val3 = componentsInChildren2[num];
|
||||
if (!((Object)(object)val3 == (Object)null) && !((Object)(object)val3 == (Object)(object)clone.transform) && !remainTransforms.Contains(val3))
|
||||
{
|
||||
Object.DestroyImmediate(transform.gameObject);
|
||||
Object.DestroyImmediate((Object)(object)((Component)val3).gameObject);
|
||||
}
|
||||
}
|
||||
proxyBodyMeshes = list;
|
||||
@@ -137,7 +158,7 @@ public class BodyPoseMatchSetupUtil
|
||||
return clone;
|
||||
void AddWithParents(Transform t)
|
||||
{
|
||||
while (t != null && t != clone.transform)
|
||||
while ((Object)(object)t != (Object)null && (Object)(object)t != (Object)(object)clone.transform)
|
||||
{
|
||||
remainTransforms.Add(t);
|
||||
t = t.parent;
|
||||
@@ -147,7 +168,27 @@ public class BodyPoseMatchSetupUtil
|
||||
|
||||
public Vector3 GetComprehensiveScale(Transform rootT, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanoidBoneMap, ProfileData profileData)
|
||||
{
|
||||
if (rootT == null)
|
||||
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)rootT == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Root Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - rootT is null");
|
||||
}
|
||||
@@ -155,40 +196,40 @@ public class BodyPoseMatchSetupUtil
|
||||
{
|
||||
throw new AutoMorpherException("Profile Bones are Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData.bones is null or empty");
|
||||
}
|
||||
Transform transform = null;
|
||||
if (clothHumanoidBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) && value != null && value.Count > 0)
|
||||
Transform val = null;
|
||||
if (clothHumanoidBoneMap.TryGetValue((HumanBodyBones)0, out var value) && value != null && value.Count > 0)
|
||||
{
|
||||
foreach (Transform item in value)
|
||||
{
|
||||
if (item != null)
|
||||
if ((Object)(object)item != (Object)null)
|
||||
{
|
||||
transform = item;
|
||||
val = item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (transform == null)
|
||||
if ((Object)(object)val == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - failed to get [hip] transform from clothHumanoidBoneMap");
|
||||
}
|
||||
BoneData boneData = null;
|
||||
BoneData val2 = null;
|
||||
for (int i = 0; i < profileData.bones.Count; i++)
|
||||
{
|
||||
BoneData boneData2 = profileData.bones[i];
|
||||
if (boneData2 != null && boneData2.hBone == HumanBodyBones.Hips)
|
||||
BoneData val3 = profileData.bones[i];
|
||||
if (val3 != null && (int)val3.hBone == 0)
|
||||
{
|
||||
boneData = boneData2;
|
||||
val2 = val3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (boneData == null)
|
||||
if (val2 == null)
|
||||
{
|
||||
throw new AutoMorpherException("Hip Bone Data is Missing in Profile", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData bones does not contain Hips");
|
||||
}
|
||||
Vector3 rootLocalScale = boneData.rootLocalScale;
|
||||
Vector3 rootLocalScale = val2.rootLocalScale;
|
||||
Vector3 lossyScale = rootT.lossyScale;
|
||||
Vector3 lossyScale2 = transform.lossyScale;
|
||||
Vector3 vector = new Vector3(lossyScale2.x / lossyScale.x, lossyScale2.y / lossyScale.y, lossyScale2.z / lossyScale.z);
|
||||
return new Vector3(vector.x / rootLocalScale.x, vector.y / rootLocalScale.y, vector.z / rootLocalScale.z);
|
||||
Vector3 lossyScale2 = val.lossyScale;
|
||||
Vector3 val4 = new Vector3(lossyScale2.x / lossyScale.x, lossyScale2.y / lossyScale.y, lossyScale2.z / lossyScale.z);
|
||||
return new Vector3(val4.x / rootLocalScale.x, val4.y / rootLocalScale.y, val4.z / rootLocalScale.z);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9574059c6a92f24bbab8bf1fdc02d9a
|
||||
guid: b0c593c395e8c7540bbabeda94629b05
|
||||
@@ -24,11 +24,29 @@ public class BodyPoseMatchUtil
|
||||
|
||||
public GameObject AutoAdjustBodyPose(GameObject sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy, float neckTargetHeight = 1.5f, bool onlyScaling = false)
|
||||
{
|
||||
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_03ea: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0405: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_040a: Unknown result type (might be due to invalid IL or missing references)
|
||||
Animator component = sourceAvatar.GetComponent<Animator>();
|
||||
Animator component2 = targetAvatar.GetComponent<Animator>();
|
||||
if (component == null || component2 == null)
|
||||
if ((Object)(object)component == (Object)null || (Object)(object)component2 == (Object)null)
|
||||
{
|
||||
Debug.LogError("[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다.");
|
||||
Debug.LogError((object)"[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다.");
|
||||
sourceToProxy = new Dictionary<Transform, Transform>();
|
||||
return null;
|
||||
}
|
||||
@@ -38,21 +56,21 @@ public class BodyPoseMatchUtil
|
||||
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight);
|
||||
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary, neckTargetHeight);
|
||||
List<SkinnedMeshRenderer> proxyBodyMeshes;
|
||||
GameObject gameObject = bodyPoseMatchSetupUtil.CreateBodyProxy(component, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy);
|
||||
Animator component3 = gameObject.GetComponent<Animator>();
|
||||
GameObject val = bodyPoseMatchSetupUtil.CreateBodyProxy(component, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy);
|
||||
Animator component3 = val.GetComponent<Animator>();
|
||||
if (onlyScaling)
|
||||
{
|
||||
gameObject.transform.SetParent(targetAvatar.transform);
|
||||
gameObject.transform.localPosition = Vector3.zero;
|
||||
return gameObject;
|
||||
val.transform.SetParent(targetAvatar.transform);
|
||||
val.transform.localPosition = Vector3.zero;
|
||||
return val;
|
||||
}
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = this.meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes);
|
||||
if (dictionary2 == null || dictionary2.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
|
||||
}
|
||||
gameObject.transform.SetParent(targetAvatar.transform);
|
||||
gameObject.transform.localPosition = Vector3.zero;
|
||||
val.transform.SetParent(targetAvatar.transform);
|
||||
val.transform.localPosition = Vector3.zero;
|
||||
List<BakedBodyMesh> list = new List<BakedBodyMesh>();
|
||||
foreach (SkinnedMeshRenderer item in proxyBodyMeshes)
|
||||
{
|
||||
@@ -64,10 +82,10 @@ public class BodyPoseMatchUtil
|
||||
list2.Add(new BakedBodyMesh(targetBodyMesh));
|
||||
}
|
||||
BodyPoseMatch_Torso bodyPoseMatch_Torso = new BodyPoseMatch_Torso();
|
||||
bodyPoseMatch_Torso.AlignTorsoByNeck(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
|
||||
bodyPoseMatch_Torso.AlignTorsoByNeck(val, list, dictionary2, targetAvatar, list2, dictionary);
|
||||
if (this.doDebug)
|
||||
{
|
||||
bodyPoseMatch_Torso.DrawTorsoPcaDebug(gameObject, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f);
|
||||
bodyPoseMatch_Torso.DrawTorsoPcaDebug(val, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f);
|
||||
bodyPoseMatch_Torso.DrawTorsoPcaDebug(targetAvatar, list2, dictionary, Color.red, Color.green, 1f, 20f);
|
||||
}
|
||||
foreach (BakedBodyMesh item2 in list)
|
||||
@@ -78,7 +96,7 @@ public class BodyPoseMatchUtil
|
||||
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary2, list2, dictionary);
|
||||
if (this.doDebug)
|
||||
{
|
||||
bodyPoseMatch_Arm.DrawArmPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f);
|
||||
bodyPoseMatch_Arm.DrawArmPcaDebug(val, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f);
|
||||
bodyPoseMatch_Arm.DrawArmPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.red, Color.green, 1f, 20f);
|
||||
}
|
||||
foreach (BakedBodyMesh item3 in list)
|
||||
@@ -91,24 +109,24 @@ public class BodyPoseMatchUtil
|
||||
item4.ReBakeMesh();
|
||||
}
|
||||
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
|
||||
bodyPoseMatch_Leg.AlignBothUpperLegs(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
|
||||
bodyPoseMatch_Leg.AlignBothUpperLegs(val, list, dictionary2, targetAvatar, list2, dictionary);
|
||||
foreach (BakedBodyMesh item5 in list)
|
||||
{
|
||||
item5.ReBakeMesh();
|
||||
}
|
||||
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(gameObject, list, dictionary2, targetAvatar, list2, dictionary);
|
||||
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(val, list, dictionary2, targetAvatar, list2, dictionary);
|
||||
if (this.doDebug)
|
||||
{
|
||||
foreach (BakedBodyMesh item6 in list)
|
||||
{
|
||||
item6.ReBakeMesh();
|
||||
}
|
||||
bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 5f);
|
||||
bodyPoseMatch_Leg.DrawLegPcaDebug(gameObject, list, dictionary2, isLeft: false, Color.yellow, Color.cyan, 1f, 5f);
|
||||
bodyPoseMatch_Leg.DrawLegPcaDebug(val, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 5f);
|
||||
bodyPoseMatch_Leg.DrawLegPcaDebug(val, list, dictionary2, isLeft: false, Color.yellow, Color.cyan, 1f, 5f);
|
||||
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.magenta, Color.green, 1f, 5f);
|
||||
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: false, Color.magenta, Color.green, 1f, 5f);
|
||||
bodyPoseMatch_Arm.DrawForearmExtremeDebugPair(gameObject.gameObject, proxyBodyMeshes, targetAvatar, targetBodyMeshes, isLeft: true, 1f, 5f);
|
||||
bodyPoseMatch_Arm.DrawForearmExtremeDebugPair(val.gameObject, proxyBodyMeshes, targetAvatar, targetBodyMeshes, isLeft: true, 1f, 5f);
|
||||
}
|
||||
return gameObject;
|
||||
return val;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40b77c723c5c82c40a80c64f4a9d7589
|
||||
guid: ad33ffa29854c5841ba95a68e56e6c51
|
||||
@@ -16,6 +16,25 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
public void AlignUpperArmByArmCenters(IReadOnlyCollection<Transform> sourceLeftUpperArmSet, IReadOnlyCollection<Transform> sourceRightUpperArmSet, Vector3 sourceShoulderCenterWorld, Vector3 targetShoulderCenterWorld, Transform axisReferenceTransform, bool lockRightAxis = true)
|
||||
{
|
||||
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (sourceLeftUpperArmSet == null || sourceLeftUpperArmSet.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Source Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmCenters\n - sourceLeftUpperArmSet is null or empty");
|
||||
@@ -28,36 +47,46 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
throw new AutoMorpherException("Axis Reference Transform is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmCenters\n - axisReferenceTransform is null");
|
||||
}
|
||||
Vector3 vector = targetShoulderCenterWorld - sourceShoulderCenterWorld;
|
||||
Vector3 val = targetShoulderCenterWorld - sourceShoulderCenterWorld;
|
||||
if (lockRightAxis)
|
||||
{
|
||||
Vector3 right = axisReferenceTransform.right;
|
||||
float num = Vector3.Dot(vector, right);
|
||||
vector -= right * num;
|
||||
float num = Vector3.Dot(val, right);
|
||||
val -= right * num;
|
||||
}
|
||||
foreach (Transform item in sourceLeftUpperArmSet)
|
||||
{
|
||||
if (!(item == null))
|
||||
{
|
||||
item.position += vector;
|
||||
item.position += val;
|
||||
}
|
||||
}
|
||||
foreach (Transform item2 in sourceRightUpperArmSet)
|
||||
{
|
||||
if (!(item2 == null))
|
||||
{
|
||||
item2.position += vector;
|
||||
item2.position += val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AlignUpperArmByArmPcaCenters(IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
|
||||
{
|
||||
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (proxyBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
|
||||
}
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, HumanBodyBones.Hips);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, (HumanBodyBones)0);
|
||||
if (boneFromBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Hips is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxy hips transform is null");
|
||||
@@ -68,7 +97,7 @@ public class BodyPoseMatch_Arm
|
||||
bool flag2 = regionStats2.length > 0.0001f;
|
||||
if (!flag && !flag2)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: proxy arm PCA failed. Skip.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: proxy arm PCA failed. Skip.");
|
||||
return;
|
||||
}
|
||||
Vector3 sourceShoulderCenterWorld = this.CalculateShoulderCenter(flag, flag2, regionStats.center, regionStats2.center);
|
||||
@@ -78,15 +107,15 @@ public class BodyPoseMatch_Arm
|
||||
bool flag4 = regionStats4.length > 0.0001f;
|
||||
if (!flag3 && !flag4)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
|
||||
return;
|
||||
}
|
||||
Vector3 targetShoulderCenterWorld = this.CalculateShoulderCenter(flag3, flag4, regionStats3.center, regionStats4.center);
|
||||
if (!proxyBoneMap.TryGetValue(HumanBodyBones.LeftUpperArm, out var value) || value == null || value.Count == 0)
|
||||
if (!proxyBoneMap.TryGetValue((HumanBodyBones)13, out var value) || value == null || value.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap has no LeftUpperArm set");
|
||||
}
|
||||
if (!proxyBoneMap.TryGetValue(HumanBodyBones.RightUpperArm, out var value2) || value2 == null || value2.Count == 0)
|
||||
if (!proxyBoneMap.TryGetValue((HumanBodyBones)14, out var value2) || value2 == null || value2.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Right UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap has no RightUpperArm set");
|
||||
}
|
||||
@@ -95,6 +124,26 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
public void AlignUpperArmByArmPcaCenters(IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale)
|
||||
{
|
||||
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (clothBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap is null");
|
||||
@@ -103,7 +152,7 @@ public class BodyPoseMatch_Arm
|
||||
{
|
||||
throw new AutoMorpherException("Profile Data is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - profileData is null");
|
||||
}
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, (HumanBodyBones)0);
|
||||
if (boneFromBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Hips is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - cloth hips transform is null");
|
||||
@@ -112,7 +161,7 @@ public class BodyPoseMatch_Arm
|
||||
bool flag2 = profileData.RightUpperArmSpatialData != null && profileData.RightUpperArmSpatialData.pcaData != null && profileData.RightUpperArmSpatialData.pcaData.pcaLength > 0.0001f;
|
||||
if (!flag && !flag2)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: profile arm data invalid. Skip.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: profile arm data invalid. Skip.");
|
||||
return;
|
||||
}
|
||||
Vector3 leftCenter = Vector3.zero;
|
||||
@@ -132,15 +181,15 @@ public class BodyPoseMatch_Arm
|
||||
bool flag4 = regionStats2.length > 0.0001f;
|
||||
if (!flag3 && !flag4)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
|
||||
return;
|
||||
}
|
||||
Vector3 targetShoulderCenterWorld = this.CalculateShoulderCenter(flag3, flag4, regionStats.center, regionStats2.center);
|
||||
if (!clothBoneMap.TryGetValue(HumanBodyBones.LeftUpperArm, out var value) || value == null || value.Count == 0)
|
||||
if (!clothBoneMap.TryGetValue((HumanBodyBones)13, out var value) || value == null || value.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap has no LeftUpperArm set");
|
||||
}
|
||||
if (!clothBoneMap.TryGetValue(HumanBodyBones.RightUpperArm, out var value2) || value2 == null || value2.Count == 0)
|
||||
if (!clothBoneMap.TryGetValue((HumanBodyBones)14, out var value2) || value2 == null || value2.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Right UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap has no RightUpperArm set");
|
||||
}
|
||||
@@ -149,6 +198,12 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private Vector3 CalculateShoulderCenter(bool leftValid, bool rightValid, Vector3 leftCenter, Vector3 rightCenter)
|
||||
{
|
||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (leftValid && rightValid)
|
||||
{
|
||||
return 0.5f * (leftCenter + rightCenter);
|
||||
@@ -162,27 +217,41 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
public RegionStats ComputeArmRegionStats(IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap, bool isLeft)
|
||||
{
|
||||
HumanBodyBones[] targetHumanBones = ((!isLeft) ? new HumanBodyBones[3]
|
||||
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
|
||||
HumanBodyBones[] targetHumanBones;
|
||||
if (!isLeft)
|
||||
{
|
||||
HumanBodyBones.RightUpperArm,
|
||||
HumanBodyBones.RightLowerArm,
|
||||
HumanBodyBones.RightHand
|
||||
} : new HumanBodyBones[3]
|
||||
targetHumanBones = new HumanBodyBones[] { (HumanBodyBones)14, (HumanBodyBones)16, (HumanBodyBones)18 };
|
||||
}
|
||||
else
|
||||
{
|
||||
HumanBodyBones.LeftUpperArm,
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.LeftHand
|
||||
});
|
||||
targetHumanBones = new HumanBodyBones[] { (HumanBodyBones)13, (HumanBodyBones)15, (HumanBodyBones)17 };
|
||||
}
|
||||
List<Vector3> list = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
Debug.LogWarning($"[BodyPoseMatch_Arm] ComputeArmRegionStats: arm vertices 0. isLeft={isLeft}");
|
||||
Debug.LogWarning((object)$"[BodyPoseMatch_Arm] ComputeArmRegionStats: arm vertices 0. isLeft={isLeft}");
|
||||
return default(RegionStats);
|
||||
}
|
||||
RegionStats result = new PcaUtil().ComputeRegionStats(list);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftUpperArm : HumanBodyBones.RightUpperArm);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)(isLeft ? 13 : 14));
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)(isLeft ? 15 : 16));
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)(isLeft ? 17 : 18));
|
||||
Vector3 principalAxis = Vector3.zero;
|
||||
if (boneFromBoneMap != null && boneFromBoneMap3 != null)
|
||||
{
|
||||
@@ -206,23 +275,33 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private void ScalingUpperArmLength(Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, bool isLeft, bool autoDetectAxis, int forceAxisIndex)
|
||||
{
|
||||
HumanBodyBones humanBodyBones = (isLeft ? HumanBodyBones.LeftUpperArm : HumanBodyBones.RightUpperArm);
|
||||
HumanBodyBones bone = (isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
HumanBodyBones bone2 = (isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
|
||||
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
|
||||
HumanBodyBones val = (HumanBodyBones)(isLeft ? 13 : 14);
|
||||
HumanBodyBones bone = (HumanBodyBones)(isLeft ? 15 : 16);
|
||||
HumanBodyBones bone2 = (HumanBodyBones)(isLeft ? 17 : 18);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, val);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone2);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, val);
|
||||
Transform boneFromBoneMap5 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone);
|
||||
Transform boneFromBoneMap6 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone2);
|
||||
HashSet<Transform> value;
|
||||
if (boneFromBoneMap == null || boneFromBoneMap2 == null || boneFromBoneMap3 == null || boneFromBoneMap4 == null || boneFromBoneMap5 == null || boneFromBoneMap6 == null)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingSingArmLenght: some arm bones are null. Skip.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingSingArmLenght: some arm bones are null. Skip.");
|
||||
}
|
||||
else if (sourceBoneMap == null || !sourceBoneMap.TryGetValue(humanBodyBones, out value) || value == null || value.Count == 0)
|
||||
else if (sourceBoneMap == null || !sourceBoneMap.TryGetValue(val, out value) || value == null || value.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingSingArmLenght: sourceUpperSet missing. Skip.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingSingArmLenght: sourceUpperSet missing. Skip.");
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -232,11 +311,22 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private void ScalingLowerArmLength(Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, bool isLeft, bool autoDetectAxis, int forceAxisIndex, float sourceLowerarmExtremeX, float targetLowerarmExtremeX)
|
||||
{
|
||||
HumanBodyBones humanBodyBones = (isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
HumanBodyBones bone = (isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
|
||||
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
|
||||
HumanBodyBones val = (HumanBodyBones)(isLeft ? 15 : 16);
|
||||
HumanBodyBones bone = (HumanBodyBones)(isLeft ? 17 : 18);
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, val);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, val);
|
||||
if (boneFromBoneMap == null || boneFromBoneMap2 == null || boneFromBoneMap3 == null)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingSingArmLenght: some arm bones are null. Skip.");
|
||||
@@ -266,7 +356,7 @@ public class BodyPoseMatch_Arm
|
||||
localScale.z *= num3;
|
||||
break;
|
||||
}
|
||||
foreach (Transform item in sourceBoneMap[humanBodyBones])
|
||||
foreach (Transform item in sourceBoneMap[val])
|
||||
{
|
||||
if (!(item == null))
|
||||
{
|
||||
@@ -295,26 +385,27 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private void ScalingLowerArmLength_BodyMatch(IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, bool autoDetectAxis, int forceAxisIndex)
|
||||
{
|
||||
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, HumanBodyBones.LeftHand, isLeft: true, out var extremeX) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.LeftHand, isLeft: true, out var extremeX2))
|
||||
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, (HumanBodyBones)17, isLeft: true, out var extremeX) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)17, isLeft: true, out var extremeX2))
|
||||
{
|
||||
this.ScalingLowerArmLength(proxyBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex, extremeX, extremeX2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_BodyMatch: left extreme calc failed. Skip left lower.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_BodyMatch: left extreme calc failed. Skip left lower.");
|
||||
}
|
||||
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, HumanBodyBones.RightHand, isLeft: false, out var extremeX3) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.RightHand, isLeft: false, out var extremeX4))
|
||||
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, (HumanBodyBones)18, isLeft: false, out var extremeX3) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)18, isLeft: false, out var extremeX4))
|
||||
{
|
||||
this.ScalingLowerArmLength(proxyBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex, extremeX3, extremeX4);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_BodyMatch: right extreme calc failed. Skip right lower.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_BodyMatch: right extreme calc failed. Skip right lower.");
|
||||
}
|
||||
}
|
||||
|
||||
public void ScalingBothArmsLength(IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, ProfileData profileData, Vector3 comprehensiveScale, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
||||
{
|
||||
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (clothBoneMap == null || targetBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_Arm] ScalingSingArmLenght\n - BoneMap is null");
|
||||
@@ -330,38 +421,42 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private void ScalingLowerArmLength_ProfileMatch(IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, ProfileData profileData, Vector3 comprehensiveScale, bool autoDetectAxis, int forceAxisIndex)
|
||||
{
|
||||
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
float extremeX;
|
||||
if (profileData.LeftLowerArm_HandSpatialData == null || profileData.LeftLowerArm_HandSpatialData.volumeData == null)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: left spatial data missing. Skip left lower.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: left spatial data missing. Skip left lower.");
|
||||
}
|
||||
else if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.LeftHand, isLeft: true, out extremeX))
|
||||
else if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)17, isLeft: true, out extremeX))
|
||||
{
|
||||
float profileForearmExtremeX = this.GetProfileForearmExtremeX(clothBoneMap, profileData.LeftLowerArm_HandSpatialData, comprehensiveScale, isLeft: true);
|
||||
this.ScalingLowerArmLength(clothBoneMap, targetBoneMap, isLeft: true, autoDetectAxis, forceAxisIndex, profileForearmExtremeX, extremeX);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: left target extreme calc failed. Skip left lower.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: left target extreme calc failed. Skip left lower.");
|
||||
}
|
||||
float extremeX2;
|
||||
if (profileData.RightLowerArm_HandSpatialData == null || profileData.RightLowerArm_HandSpatialData.volumeData == null)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: right spatial data missing. Skip right lower.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: right spatial data missing. Skip right lower.");
|
||||
}
|
||||
else if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, HumanBodyBones.RightHand, isLeft: false, out extremeX2))
|
||||
else if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)18, isLeft: false, out extremeX2))
|
||||
{
|
||||
float profileForearmExtremeX2 = this.GetProfileForearmExtremeX(clothBoneMap, profileData.RightLowerArm_HandSpatialData, comprehensiveScale, isLeft: false);
|
||||
this.ScalingLowerArmLength(clothBoneMap, targetBoneMap, isLeft: false, autoDetectAxis, forceAxisIndex, profileForearmExtremeX2, extremeX2);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: right target extreme calc failed. Skip right lower.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: right target extreme calc failed. Skip right lower.");
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetForearmExtremeX(IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones targetBone, bool isLeft, out float extremeX, float weightThreshold = 0.15f, int sampleStep = 1)
|
||||
{
|
||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
||||
extremeX = (isLeft ? float.PositiveInfinity : float.NegativeInfinity);
|
||||
if (bakedBodyMeshes == null || boneMap == null)
|
||||
{
|
||||
@@ -396,6 +491,11 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private float GetProfileForearmExtremeX(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, Vector3 comprehensiveScale, bool isLeft)
|
||||
{
|
||||
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (spatialData == null || spatialData.volumeData == null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_Arm] GetProfileForearmExtremeX\n - spatialData or spatialData.volumeData is null");
|
||||
@@ -416,15 +516,23 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private int ResolveArmLengthAxisIndex(Transform lowerArm, Transform hand, bool autoDetectAxis, int forceAxisIndex)
|
||||
{
|
||||
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (!autoDetectAxis)
|
||||
{
|
||||
return Mathf.Clamp(forceAxisIndex, 0, 2);
|
||||
}
|
||||
Vector3 direction = hand.position - lowerArm.position;
|
||||
Vector3 vector = lowerArm.InverseTransformDirection(direction);
|
||||
float num = Mathf.Abs(vector.x);
|
||||
float num2 = Mathf.Abs(vector.y);
|
||||
float num3 = Mathf.Abs(vector.z);
|
||||
Vector3 val = hand.position - lowerArm.position;
|
||||
Vector3 val2 = lowerArm.InverseTransformDirection(val);
|
||||
float num = Mathf.Abs(val2.x);
|
||||
float num2 = Mathf.Abs(val2.y);
|
||||
float num3 = Mathf.Abs(val2.z);
|
||||
if (num2 >= num && num2 >= num3)
|
||||
{
|
||||
return 1;
|
||||
@@ -438,31 +546,108 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
public void DrawArmPcaDebug(GameObject avatarObject, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap, bool isLeft, Color centerColor, Color axisColor, float axisScale = 1f, float duration = 0.1f)
|
||||
{
|
||||
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (avatarBakedBodyMeshes != null && avatarBoneMap != null)
|
||||
{
|
||||
RegionStats regionStats = this.ComputeArmRegionStats(avatarBakedBodyMeshes, avatarBoneMap, isLeft);
|
||||
if (!(regionStats.length < 0.0001f))
|
||||
{
|
||||
Vector3 center = regionStats.center;
|
||||
Vector3 vector = ((regionStats.principalAxis.sqrMagnitude > 1E-08f) ? regionStats.principalAxis.normalized : Vector3.up);
|
||||
Vector3 val = (regionStats.principalAxis.sqrMagnitude > 1E-08f) ? regionStats.principalAxis.normalized : Vector3.up;
|
||||
float num = 0.02f * axisScale;
|
||||
Debug.DrawLine(center + Vector3.up * num, center - Vector3.up * num, centerColor, duration);
|
||||
Debug.DrawLine(center + Vector3.right * num, center - Vector3.right * num, centerColor, duration);
|
||||
Debug.DrawLine(center + Vector3.forward * num, center - Vector3.forward * num, centerColor, duration);
|
||||
float num2 = regionStats.length * 0.5f * axisScale;
|
||||
Debug.DrawLine(center - vector * num2, center + vector * num2, axisColor, duration);
|
||||
Debug.DrawLine(center - val * num2, center + val * num2, axisColor, duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawForearmExtremeDebugPair(GameObject proxyObject, IReadOnlyList<SkinnedMeshRenderer> proxyBodyMeshes, GameObject targetObject, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, bool isLeft, float size = 0.03f, float duration = 3f)
|
||||
{
|
||||
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
|
||||
this.DrawForearmExtremeDebugSingle(proxyObject, proxyBodyMeshes, isLeft, Color.blue, Color.cyan, size, duration);
|
||||
this.DrawForearmExtremeDebugSingle(targetObject, targetBodyMeshes, isLeft, Color.red, Color.magenta, size, duration);
|
||||
}
|
||||
|
||||
public void DrawForearmExtremeDebugSingle(GameObject avatarObject, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, bool isLeft, Color lineColor, Color pointColor, float size = 0.03f, float duration = 3f)
|
||||
{
|
||||
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (avatarObject == null || bodyMeshes == null || bodyMeshes.Count == 0)
|
||||
{
|
||||
return;
|
||||
@@ -470,8 +655,8 @@ public class BodyPoseMatch_Arm
|
||||
Animator component = avatarObject.GetComponent<Animator>();
|
||||
if (!(component == null))
|
||||
{
|
||||
HumanBodyBones humanBoneId = (isLeft ? HumanBodyBones.LeftLowerArm : HumanBodyBones.RightLowerArm);
|
||||
Transform boneTransform = component.GetBoneTransform(humanBoneId);
|
||||
HumanBodyBones val = (HumanBodyBones)(isLeft ? 15 : 16);
|
||||
Transform boneTransform = component.GetBoneTransform(val);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
Debug.LogWarning($"[BodyPoseMatch_Arm] DrawForearmExtremeDebugSingle: elbow bone missing. isLeft={isLeft}");
|
||||
@@ -491,13 +676,25 @@ public class BodyPoseMatch_Arm
|
||||
|
||||
private bool TryGetForearmExtremePoint(Animator avatar, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, bool isLeft, out Vector3 extremePos)
|
||||
{
|
||||
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
|
||||
extremePos = default(Vector3);
|
||||
if (avatar == null || bodyMeshes == null || bodyMeshes.Count == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
HumanBodyBones humanBoneId = (isLeft ? HumanBodyBones.LeftHand : HumanBodyBones.RightHand);
|
||||
Transform boneTransform = avatar.GetBoneTransform(humanBoneId);
|
||||
HumanBodyBones val = (HumanBodyBones)(isLeft ? 17 : 18);
|
||||
Transform boneTransform = avatar.GetBoneTransform(val);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
return false;
|
||||
@@ -506,10 +703,10 @@ public class BodyPoseMatch_Arm
|
||||
List<BakedBodyMesh> list = new List<BakedBodyMesh>(bodyMeshes.Count);
|
||||
for (int i = 0; i < bodyMeshes.Count; i++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = bodyMeshes[i];
|
||||
if (!(skinnedMeshRenderer == null))
|
||||
SkinnedMeshRenderer val2 = bodyMeshes[i];
|
||||
if (!(val2 == null))
|
||||
{
|
||||
BakedBodyMesh bakedBodyMesh = new BakedBodyMesh(skinnedMeshRenderer);
|
||||
BakedBodyMesh bakedBodyMesh = new BakedBodyMesh(val2);
|
||||
bakedBodyMesh.ReBakeMesh();
|
||||
list.Add(bakedBodyMesh);
|
||||
}
|
||||
@@ -527,26 +724,26 @@ public class BodyPoseMatch_Arm
|
||||
float num = (isLeft ? float.PositiveInfinity : float.NegativeInfinity);
|
||||
for (int j = 0; j < list2.Count; j++)
|
||||
{
|
||||
Vector3 vector = list2[j];
|
||||
float x = vector.x;
|
||||
Vector3 val3 = list2[j];
|
||||
float x = val3.x;
|
||||
if (!flag)
|
||||
{
|
||||
flag = true;
|
||||
num = x;
|
||||
extremePos = vector;
|
||||
extremePos = val3;
|
||||
}
|
||||
else if (isLeft)
|
||||
{
|
||||
if (x < num)
|
||||
{
|
||||
num = x;
|
||||
extremePos = vector;
|
||||
extremePos = val3;
|
||||
}
|
||||
}
|
||||
else if (x > num)
|
||||
{
|
||||
num = x;
|
||||
extremePos = vector;
|
||||
extremePos = val3;
|
||||
}
|
||||
}
|
||||
return flag;
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60d86795fca316b438216c5648161dce
|
||||
guid: 06c51e8c5c4e47242a901129c827880b
|
||||
@@ -10,6 +10,7 @@ public class BodyPoseMatch_CommonUtil
|
||||
{
|
||||
public Transform GetBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone)
|
||||
{
|
||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null)
|
||||
{
|
||||
return null;
|
||||
@@ -19,6 +20,18 @@ public class BodyPoseMatch_CommonUtil
|
||||
|
||||
public Vector3 GetProfilePcaCenterWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData boneSpatialData, Vector3 comprehensiveScale, string errorContext = "")
|
||||
{
|
||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (clothBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - clothBoneMap is null (context=" + errorContext + ")");
|
||||
@@ -28,31 +41,54 @@ public class BodyPoseMatch_CommonUtil
|
||||
throw new AutoMorpherException("Profile Bone Spatial Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - boneSpatialData or boneSpatialData.pcaData is null (context=" + errorContext + ")");
|
||||
}
|
||||
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
|
||||
if (boneFromBoneMap == null)
|
||||
if ((Object)(object)boneFromBoneMap == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld" + $"\n - refBone transform is null (refBone={boneSpatialData.refBone}, context={errorContext})");
|
||||
}
|
||||
if (this.GetBoneFromBoneMap(clothBoneMap, HumanBodyBones.Hips) == null)
|
||||
if ((Object)(object)this.GetBoneFromBoneMap(clothBoneMap, (HumanBodyBones)0) == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - hip transform is null (context=" + errorContext + ")");
|
||||
}
|
||||
Vector3 pcaCenter = boneSpatialData.pcaData.pcaCenter;
|
||||
Vector3 position = new Vector3(pcaCenter.x / comprehensiveScale.x, pcaCenter.y / comprehensiveScale.y, pcaCenter.z / comprehensiveScale.z);
|
||||
return boneFromBoneMap.TransformPoint(position);
|
||||
Vector3 val = new Vector3(pcaCenter.x / comprehensiveScale.x, pcaCenter.y / comprehensiveScale.y, pcaCenter.z / comprehensiveScale.z);
|
||||
return boneFromBoneMap.TransformPoint(val);
|
||||
}
|
||||
|
||||
public Vector3 GetProfileVolumeMinWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
||||
{
|
||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: true);
|
||||
}
|
||||
|
||||
public Vector3 GetProfileVolumeMaxWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
||||
{
|
||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: false);
|
||||
}
|
||||
|
||||
public Vector3 GetProfileVolumeWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axisIndex, Vector3 comprehensiveScale, bool isMin)
|
||||
{
|
||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (clothBoneMap == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - clothBoneMap is null");
|
||||
@@ -62,23 +98,34 @@ public class BodyPoseMatch_CommonUtil
|
||||
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - spatialData or spatialData.volumeData is null");
|
||||
}
|
||||
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
|
||||
if (boneFromBoneMap == null)
|
||||
if ((Object)(object)boneFromBoneMap == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - refBone transform is null (refBone={spatialData.refBone})");
|
||||
}
|
||||
Vector3 vector = axisIndex switch
|
||||
Vector3 val;
|
||||
switch (axisIndex)
|
||||
{
|
||||
0 => isMin ? spatialData.volumeData.fMinLocalPos : spatialData.volumeData.fMaxLocalPos,
|
||||
1 => isMin ? spatialData.volumeData.rMinLocalPos : spatialData.volumeData.rMaxLocalPos,
|
||||
2 => isMin ? spatialData.volumeData.uMinLocalPos : spatialData.volumeData.uMaxLocalPos,
|
||||
_ => throw new AutoMorpherException("Unsupported Volume Axis Index", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - axisIndex must be 0(Forward), 1(Right), 2(Up) (axisIndex={axisIndex})"),
|
||||
};
|
||||
Vector3 position = new Vector3(vector.x / comprehensiveScale.x, vector.y / comprehensiveScale.y, vector.z / comprehensiveScale.z);
|
||||
return boneFromBoneMap.TransformPoint(position);
|
||||
case 0:
|
||||
val = (isMin ? spatialData.volumeData.fMinLocalPos : spatialData.volumeData.fMaxLocalPos);
|
||||
break;
|
||||
case 1:
|
||||
val = (isMin ? spatialData.volumeData.rMinLocalPos : spatialData.volumeData.rMaxLocalPos);
|
||||
break;
|
||||
case 2:
|
||||
val = (isMin ? spatialData.volumeData.uMinLocalPos : spatialData.volumeData.uMaxLocalPos);
|
||||
break;
|
||||
default:
|
||||
throw new AutoMorpherException("Unsupported Volume Axis Index", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - axisIndex must be 0(Forward), 1(Right), 2(Up) (axisIndex={axisIndex})");
|
||||
}
|
||||
Vector3 val2 = new Vector3(val.x / comprehensiveScale.x, val.y / comprehensiveScale.y, val.z / comprehensiveScale.z);
|
||||
return boneFromBoneMap.TransformPoint(val2);
|
||||
}
|
||||
|
||||
public List<Vector3> CollectWeightedVerticesWorld(IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, HashSet<Transform> targetBoneSet, float weightThreshold = 0.15f, int sampleStep = 1)
|
||||
{
|
||||
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
|
||||
List<Vector3> list = new List<Vector3>();
|
||||
if (bakedBodyMeshes == null || targetBoneSet == null || targetBoneSet.Count == 0)
|
||||
{
|
||||
@@ -86,12 +133,12 @@ public class BodyPoseMatch_CommonUtil
|
||||
}
|
||||
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
|
||||
{
|
||||
if (bakedBodyMesh == null || bakedBodyMesh.smr == null)
|
||||
if (bakedBodyMesh == null || (Object)(object)bakedBodyMesh.smr == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Mesh sharedMesh = bakedBodyMesh.smr.sharedMesh;
|
||||
if (sharedMesh == null)
|
||||
if ((Object)(object)sharedMesh == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -109,12 +156,12 @@ public class BodyPoseMatch_CommonUtil
|
||||
int num = Mathf.Min(worldVerticesWithBakedMesh.Length, boneWeights.Length);
|
||||
for (int i = 0; i < num; i += sampleStep)
|
||||
{
|
||||
BoneWeight boneWeight = boneWeights[i];
|
||||
BoneWeight val = boneWeights[i];
|
||||
float wSum = 0f;
|
||||
Acc(boneWeight.boneIndex0, boneWeight.weight0);
|
||||
Acc(boneWeight.boneIndex1, boneWeight.weight1);
|
||||
Acc(boneWeight.boneIndex2, boneWeight.weight2);
|
||||
Acc(boneWeight.boneIndex3, boneWeight.weight3);
|
||||
Acc(val.boneIndex0, val.weight0);
|
||||
Acc(val.boneIndex1, val.weight1);
|
||||
Acc(val.boneIndex2, val.weight2);
|
||||
Acc(val.boneIndex3, val.weight3);
|
||||
if (!(wSum < weightThreshold))
|
||||
{
|
||||
list.Add(worldVerticesWithBakedMesh[i]);
|
||||
@@ -123,8 +170,8 @@ public class BodyPoseMatch_CommonUtil
|
||||
{
|
||||
if (index >= 0 && index < bones.Length && !(w <= 0f))
|
||||
{
|
||||
Transform transform = bones[index];
|
||||
if (transform != null && targetBoneSet.Contains(transform))
|
||||
Transform val2 = bones[index];
|
||||
if ((Object)(object)val2 != (Object)null && targetBoneSet.Contains(val2))
|
||||
{
|
||||
wSum += w;
|
||||
}
|
||||
@@ -137,6 +184,9 @@ public class BodyPoseMatch_CommonUtil
|
||||
|
||||
public List<Vector3> CollectHumanoidVerticesWorld(IReadOnlyList<HumanBodyBones> targetHumanBones, IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, float weightThreshold = 0.15f, int sampleStep = 1)
|
||||
{
|
||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
List<Vector3> result = new List<Vector3>();
|
||||
if (bakedBodyMeshes == null || boneMap == null || boneMap.Count == 0 || targetHumanBones == null)
|
||||
{
|
||||
@@ -151,7 +201,7 @@ public class BodyPoseMatch_CommonUtil
|
||||
}
|
||||
foreach (Transform item in value)
|
||||
{
|
||||
if (item != null)
|
||||
if ((Object)(object)item != (Object)null)
|
||||
{
|
||||
hashSet.Add(item);
|
||||
}
|
||||
@@ -159,7 +209,7 @@ public class BodyPoseMatch_CommonUtil
|
||||
}
|
||||
if (hashSet.Count == 0)
|
||||
{
|
||||
Debug.Log("[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.");
|
||||
Debug.Log((object)"[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.");
|
||||
return result;
|
||||
}
|
||||
return this.CollectWeightedVerticesWorld(bakedBodyMeshes, hashSet, weightThreshold, sampleStep);
|
||||
@@ -167,27 +217,42 @@ public class BodyPoseMatch_CommonUtil
|
||||
|
||||
public void BoneLengthAdjust(Transform proxyParent, Transform proxyChild, Transform targetParent, Transform targetChild, HashSet<Transform> proxyParentSet, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
||||
{
|
||||
if (proxyParent == null || proxyChild == null || targetParent == null || targetChild == null)
|
||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)proxyParent == (Object)null || (Object)(object)proxyChild == (Object)null || (Object)(object)targetParent == (Object)null || (Object)(object)targetChild == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] MatchBoneSegmentLength: bone null");
|
||||
Debug.LogWarning((object)"[AvatarBodyMatchUtil] MatchBoneSegmentLength: bone null");
|
||||
return;
|
||||
}
|
||||
float num = Vector3.Distance(proxyParent.position, proxyChild.position);
|
||||
float num2 = Vector3.Distance(targetParent.position, targetChild.position);
|
||||
if (num < 1E-06f || num2 < 1E-06f)
|
||||
{
|
||||
Debug.LogWarning($"[AvatarBodyMatchUtil] MatchBoneSegmentLength: too small length. proxy={num}, target={num2}");
|
||||
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] MatchBoneSegmentLength: too small length. proxy={num}, target={num2}");
|
||||
return;
|
||||
}
|
||||
float num3 = num2 / num;
|
||||
int num7;
|
||||
if (autoDetectAxis)
|
||||
{
|
||||
Vector3 direction = proxyChild.position - proxyParent.position;
|
||||
Vector3 vector = proxyParent.InverseTransformDirection(direction);
|
||||
float num4 = Mathf.Abs(vector.x);
|
||||
float num5 = Mathf.Abs(vector.y);
|
||||
float num6 = Mathf.Abs(vector.z);
|
||||
Vector3 val = proxyChild.position - proxyParent.position;
|
||||
Vector3 val2 = proxyParent.InverseTransformDirection(val);
|
||||
float num4 = Mathf.Abs(val2.x);
|
||||
float num5 = Mathf.Abs(val2.y);
|
||||
float num6 = Mathf.Abs(val2.z);
|
||||
num7 = ((num5 >= num4 && num5 >= num6) ? 1 : ((!(num4 >= num6)) ? 2 : 0));
|
||||
}
|
||||
else
|
||||
@@ -215,7 +280,11 @@ public class BodyPoseMatch_CommonUtil
|
||||
|
||||
public Transform CreateTempMarker(string markerObjectName, Transform parentTransform, IReadOnlyList<Transform> childTransforms, Vector3 markerWorldPosition, Quaternion markerWorldRotation, Vector3 markerLocalScale, out TempBoneMarker tempBoneMarker)
|
||||
{
|
||||
if (parentTransform == null)
|
||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)parentTransform == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Marker Parent Transform is Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - parentTransform is null");
|
||||
}
|
||||
@@ -224,21 +293,21 @@ public class BodyPoseMatch_CommonUtil
|
||||
throw new AutoMorpherException("Child Transforms are Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - childTransforms is null or empty");
|
||||
}
|
||||
Transform transform = new GameObject(string.IsNullOrEmpty(markerObjectName) ? "scaleSupportBone" : markerObjectName).transform;
|
||||
transform.SetParent(parentTransform, worldPositionStays: true);
|
||||
transform.SetParent(parentTransform, true);
|
||||
transform.position = markerWorldPosition;
|
||||
transform.rotation = markerWorldRotation;
|
||||
transform.localScale = markerLocalScale;
|
||||
tempBoneMarker = transform.gameObject.AddComponent<TempBoneMarker>();
|
||||
tempBoneMarker = ((Component)transform).gameObject.AddComponent<TempBoneMarker>();
|
||||
tempBoneMarker.originalParent = parentTransform;
|
||||
tempBoneMarker.additionalInfo = "";
|
||||
tempBoneMarker.wrappedChildNames = new List<string>();
|
||||
for (int i = 0; i < childTransforms.Count; i++)
|
||||
{
|
||||
Transform transform2 = childTransforms[i];
|
||||
if (!(transform2 == null))
|
||||
Transform val = childTransforms[i];
|
||||
if (!((Object)(object)val == (Object)null))
|
||||
{
|
||||
tempBoneMarker.wrappedChildNames.Add(transform2.name);
|
||||
transform2.SetParent(transform, worldPositionStays: true);
|
||||
tempBoneMarker.wrappedChildNames.Add(((Object)val).name);
|
||||
val.SetParent(transform, true);
|
||||
}
|
||||
}
|
||||
return transform;
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 365154814e57582478896172f94bfcca
|
||||
guid: 572f8fbf842bcaa45a437b3bf23c5542
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5c24488eded1b844bc1790158497120
|
||||
guid: 017928fc2466b8148b073c3a55333355
|
||||
@@ -17,31 +17,45 @@ public class BodyPoseMatch_Torso
|
||||
|
||||
public void AlignTorsoByNeck(IReadOnlyCollection<Transform> sourceHipSet, Vector3 sourceNeckCenterWorld, Vector3 targetNeckCenterWorld)
|
||||
{
|
||||
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (sourceHipSet == null || sourceHipSet.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Source Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet is null or empty");
|
||||
}
|
||||
Transform transform = sourceHipSet.FirstOrDefault((Transform t) => t != null);
|
||||
if (transform == null)
|
||||
Transform val = sourceHipSet.FirstOrDefault((Transform t) => (Object)(object)t != (Object)null);
|
||||
if ((Object)(object)val == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Source Hip Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet has no valid Transform");
|
||||
}
|
||||
Vector3 lhs = targetNeckCenterWorld - sourceNeckCenterWorld;
|
||||
Vector3 forward = transform.forward;
|
||||
float num = Vector3.Dot(lhs, forward);
|
||||
Vector3 vector = forward * num;
|
||||
Vector3 val2 = targetNeckCenterWorld - sourceNeckCenterWorld;
|
||||
Vector3 forward = val.forward;
|
||||
float num = Vector3.Dot(val2, forward);
|
||||
Vector3 val3 = forward * num;
|
||||
foreach (Transform item in sourceHipSet)
|
||||
{
|
||||
if (!(item == null))
|
||||
if (!((Object)(object)item == (Object)null))
|
||||
{
|
||||
item.position += vector;
|
||||
item.position += val3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AlignTorsoByNeck(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
|
||||
{
|
||||
if (proxyObject == null || targetObject == null)
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)proxyObject == (Object)null || (Object)(object)targetObject == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy/Target Object is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyObject or targetObject is null");
|
||||
}
|
||||
@@ -49,10 +63,10 @@ public class BodyPoseMatch_Torso
|
||||
RegionStats regionStats2 = this.ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap);
|
||||
if (regionStats.length < 0.0001f || regionStats2.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||
return;
|
||||
}
|
||||
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) || value == null || value.Count == 0)
|
||||
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue((HumanBodyBones)0, out var value) || value == null || value.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyBoneMap has no Hips bone set");
|
||||
}
|
||||
@@ -61,7 +75,12 @@ public class BodyPoseMatch_Torso
|
||||
|
||||
public void AlignTorsoByNeck(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale)
|
||||
{
|
||||
if (targetTransform == null)
|
||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)targetTransform == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - targetTransform is null");
|
||||
}
|
||||
@@ -72,10 +91,10 @@ public class BodyPoseMatch_Torso
|
||||
RegionStats regionStats = this.ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap);
|
||||
if (regionStats.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning("[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||
return;
|
||||
}
|
||||
if (clothBoneMap == null || !clothBoneMap.TryGetValue(HumanBodyBones.Hips, out var value) || value == null || value.Count == 0)
|
||||
if (clothBoneMap == null || !clothBoneMap.TryGetValue((HumanBodyBones)0, out var value) || value == null || value.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - clothBoneMap has no Hips bone set");
|
||||
}
|
||||
@@ -85,48 +104,97 @@ public class BodyPoseMatch_Torso
|
||||
|
||||
public RegionStats ComputeNeckRegionStats(Transform avatarTransform, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap)
|
||||
{
|
||||
HumanBodyBones[] targetHumanBones = new HumanBodyBones[1] { HumanBodyBones.Neck };
|
||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
|
||||
HumanBodyBones[] targetHumanBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)9 };
|
||||
List<Vector3> list = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + avatarTransform?.name);
|
||||
Debug.LogWarning((object)("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + ((avatarTransform != null) ? ((Object)avatarTransform).name : null)));
|
||||
return default(RegionStats);
|
||||
}
|
||||
RegionStats result = new PcaUtil().ComputeRegionStats(list);
|
||||
Vector3 vector = avatarTransform.up;
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Head);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.UpperChest);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Chest);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, HumanBodyBones.Hips);
|
||||
Transform transform = ((boneFromBoneMap2 != null) ? boneFromBoneMap2 : boneFromBoneMap3);
|
||||
if (boneFromBoneMap != null && transform != null)
|
||||
Vector3 val = avatarTransform.up;
|
||||
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)10);
|
||||
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)54);
|
||||
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)8);
|
||||
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)0);
|
||||
Transform val2 = (((Object)(object)boneFromBoneMap2 != (Object)null) ? boneFromBoneMap2 : boneFromBoneMap3);
|
||||
if ((Object)(object)boneFromBoneMap != (Object)null && (Object)(object)val2 != (Object)null)
|
||||
{
|
||||
vector = boneFromBoneMap.position - transform.position;
|
||||
val = boneFromBoneMap.position - val2.position;
|
||||
}
|
||||
else if (boneFromBoneMap != null && boneFromBoneMap4 != null)
|
||||
else if ((Object)(object)boneFromBoneMap != (Object)null && (Object)(object)boneFromBoneMap4 != (Object)null)
|
||||
{
|
||||
vector = boneFromBoneMap.position - boneFromBoneMap4.position;
|
||||
val = boneFromBoneMap.position - boneFromBoneMap4.position;
|
||||
}
|
||||
if (vector.sqrMagnitude > 1E-08f)
|
||||
if (val.sqrMagnitude > 1E-08f)
|
||||
{
|
||||
vector.Normalize();
|
||||
val.Normalize();
|
||||
}
|
||||
if (Vector3.Dot(vector, avatarTransform.transform.up) < 0f)
|
||||
if (Vector3.Dot(val, ((Component)avatarTransform).transform.up) < 0f)
|
||||
{
|
||||
vector = -vector;
|
||||
val = -val;
|
||||
}
|
||||
result.principalAxis = vector;
|
||||
result.principalAxis = val;
|
||||
return result;
|
||||
}
|
||||
|
||||
public void DrawTorsoPcaDebug(GameObject avatarObject, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap, Color centerColor, Color axisColor, float axisScale = 1f, float duration = 0.1f)
|
||||
{
|
||||
if (!(avatarObject == null))
|
||||
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (!((Object)(object)avatarObject == (Object)null))
|
||||
{
|
||||
RegionStats regionStats = this.ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap);
|
||||
if (regionStats.length < 0.0001f)
|
||||
{
|
||||
Debug.LogWarning($"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={avatarObject.name}, length={regionStats.length}");
|
||||
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={((Object)avatarObject).name}, length={regionStats.length}");
|
||||
return;
|
||||
}
|
||||
Vector3 center = regionStats.center;
|
||||
@@ -135,9 +203,9 @@ public class BodyPoseMatch_Torso
|
||||
Debug.DrawLine(center + Vector3.up * num, center - Vector3.up * num, centerColor, duration);
|
||||
Debug.DrawLine(center + Vector3.right * num, center - Vector3.right * num, centerColor, duration);
|
||||
float num2 = regionStats.length * 0.5f * axisScale;
|
||||
Vector3 end = center + normalized * num2;
|
||||
Debug.DrawLine(center, end, axisColor, duration);
|
||||
Debug.Log($"[AvatarBodyMatchUtil] DrawNeckPcaDebug: avatar={avatarObject.name}, center={center}, axis={normalized}, halfLen={num2}");
|
||||
Vector3 val = center + normalized * num2;
|
||||
Debug.DrawLine(center, val, axisColor, duration);
|
||||
Debug.Log((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: avatar={((Object)avatarObject).name}, center={center}, axis={normalized}, halfLen={num2}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13807354cce38d84eb41a5a8d38d99ae
|
||||
guid: d1a6c91cb56b3a34783a85387746e795
|
||||
@@ -21,11 +21,20 @@ public class BodyPoseToClothApplier
|
||||
|
||||
public void ApplyBodyPoseToClothes(Transform bodyProxyRoot, Transform clothesRoot, Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched, Dictionary<Transform, Transform> sourceToProxy, bool copyPosition = true, bool copyRotation = false, bool copyScale = true)
|
||||
{
|
||||
if (bodyProxyRoot == null)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016d: Invalid comparison between Unknown and I4
|
||||
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)bodyProxyRoot == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Body Proxy Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot is null");
|
||||
}
|
||||
if (clothesRoot == null)
|
||||
if ((Object)(object)clothesRoot == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Clothes Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothesRoot is null");
|
||||
}
|
||||
@@ -38,12 +47,12 @@ public class BodyPoseToClothApplier
|
||||
throw new AutoMorpherException("Source To Proxy Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - sourceToProxy is null");
|
||||
}
|
||||
clothesRoot.localScale = bodyProxyRoot.localScale;
|
||||
Animator component = bodyProxyRoot.GetComponent<Animator>();
|
||||
if (component == null)
|
||||
Animator component = ((Component)bodyProxyRoot).GetComponent<Animator>();
|
||||
if ((Object)(object)component == (Object)null)
|
||||
{
|
||||
throw new AutoMorpherException("Body Proxy Animator is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot has no Animator");
|
||||
}
|
||||
Transform transform = component.transform;
|
||||
Transform transform = ((Component)component).transform;
|
||||
Dictionary<Transform, int> dictionary = this.BuildDepthMap(transform);
|
||||
Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>();
|
||||
List<BoneMapping> list = new List<BoneMapping>();
|
||||
@@ -52,12 +61,12 @@ public class BodyPoseToClothApplier
|
||||
{
|
||||
Transform key = item.Key;
|
||||
BoneMatchUtil.BoneRootLocalData value = item.Value;
|
||||
if (key == null || value == null)
|
||||
if ((Object)(object)key == (Object)null || value == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform t = value.t;
|
||||
if (t == null || !sourceToProxy.TryGetValue(t, out var value2) || value2 == null)
|
||||
if ((Object)(object)t == (Object)null || !sourceToProxy.TryGetValue(t, out var value2) || (Object)(object)value2 == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -74,7 +83,7 @@ public class BodyPoseToClothApplier
|
||||
proxyBone = value2,
|
||||
clothBone = key,
|
||||
depth = depth,
|
||||
humanBone = ((hBone != HumanBodyBones.LastBone) ? new HumanBodyBones?(hBone) : ((HumanBodyBones?)null))
|
||||
humanBone = (((int)hBone != 55) ? new HumanBodyBones?(hBone) : ((HumanBodyBones?)null))
|
||||
});
|
||||
}
|
||||
if (!dictionary2.ContainsKey(value2))
|
||||
@@ -84,11 +93,11 @@ public class BodyPoseToClothApplier
|
||||
}
|
||||
this.MirrorBoneMarkers(transform, dictionary2, dictionary, list);
|
||||
foreach (BoneMapping item2 in (from m in list
|
||||
where m != null && m.proxyBone != null && m.clothBone != null
|
||||
where m != null && (Object)(object)m.proxyBone != (Object)null && (Object)(object)m.clothBone != (Object)null
|
||||
orderby m.depth
|
||||
select m).ToList())
|
||||
{
|
||||
if (!(item2.proxyBone == null) && !(item2.clothBone == null))
|
||||
if (!((Object)(object)item2.proxyBone == (Object)null) && !((Object)(object)item2.clothBone == (Object)null))
|
||||
{
|
||||
if (copyPosition)
|
||||
{
|
||||
@@ -109,16 +118,16 @@ public class BodyPoseToClothApplier
|
||||
private Dictionary<Transform, int> BuildDepthMap(Transform root)
|
||||
{
|
||||
Dictionary<Transform, int> dictionary = new Dictionary<Transform, int>();
|
||||
if (root == null)
|
||||
if ((Object)(object)root == (Object)null)
|
||||
{
|
||||
return dictionary;
|
||||
}
|
||||
Transform[] componentsInChildren = root.GetComponentsInChildren<Transform>(includeInactive: true);
|
||||
foreach (Transform transform in componentsInChildren)
|
||||
Transform[] componentsInChildren = ((Component)root).GetComponentsInChildren<Transform>(true);
|
||||
foreach (Transform val in componentsInChildren)
|
||||
{
|
||||
if (!(transform == null))
|
||||
if (!((Object)(object)val == (Object)null))
|
||||
{
|
||||
dictionary[transform] = this.GetDepthFromRoot(transform, root);
|
||||
dictionary[val] = this.GetDepthFromRoot(val, root);
|
||||
}
|
||||
}
|
||||
return dictionary;
|
||||
@@ -127,22 +136,26 @@ public class BodyPoseToClothApplier
|
||||
private int GetDepthFromRoot(Transform t, Transform root)
|
||||
{
|
||||
int num = 0;
|
||||
Transform transform = t;
|
||||
while (transform != null && transform != root)
|
||||
Transform val = t;
|
||||
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
|
||||
{
|
||||
num++;
|
||||
transform = transform.parent;
|
||||
val = val.parent;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
private void MirrorBoneMarkers(Transform proxyArmature, Dictionary<Transform, Transform> proxyToCloth, Dictionary<Transform, int> proxyDepthMap, List<BoneMapping> mappings)
|
||||
{
|
||||
if (proxyArmature == null || proxyToCloth == null || mappings == null)
|
||||
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
|
||||
if ((Object)(object)proxyArmature == (Object)null || proxyToCloth == null || mappings == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TempBoneMarker[] componentsInChildren = proxyArmature.GetComponentsInChildren<TempBoneMarker>(includeInactive: true);
|
||||
TempBoneMarker[] componentsInChildren = ((Component)proxyArmature).GetComponentsInChildren<TempBoneMarker>(true);
|
||||
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
||||
{
|
||||
return;
|
||||
@@ -151,56 +164,57 @@ public class BodyPoseToClothApplier
|
||||
for (int i = 0; i < mappings.Count; i++)
|
||||
{
|
||||
BoneMapping boneMapping = mappings[i];
|
||||
if (boneMapping != null && boneMapping.proxyBone != null)
|
||||
if (boneMapping != null && (Object)(object)boneMapping.proxyBone != (Object)null)
|
||||
{
|
||||
hashSet.Add(boneMapping.proxyBone);
|
||||
}
|
||||
}
|
||||
int value3;
|
||||
foreach (TempBoneMarker item in (from bm in componentsInChildren
|
||||
where bm != null && bm.transform != null
|
||||
orderby (proxyDepthMap != null && proxyDepthMap.TryGetValue(bm.transform, out var value3)) ? value3 : int.MaxValue
|
||||
where (Object)(object)bm != (Object)null && (Object)(object)((Component)bm).transform != (Object)null
|
||||
orderby (proxyDepthMap != null && proxyDepthMap.TryGetValue(((Component)bm).transform, out value3)) ? value3 : int.MaxValue
|
||||
select bm).ToList())
|
||||
{
|
||||
Transform transform = item.transform;
|
||||
if (transform == null)
|
||||
Transform transform = ((Component)item).transform;
|
||||
if ((Object)(object)transform == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform originalParent = item.originalParent;
|
||||
if (originalParent == null || !proxyToCloth.TryGetValue(originalParent, out var value) || value == null)
|
||||
if ((Object)(object)originalParent == (Object)null || !proxyToCloth.TryGetValue(originalParent, out var value) || (Object)(object)value == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
List<Transform> list = this.CollectDirectChilds(value);
|
||||
Transform transform2 = this.FindMarkerInChild(value);
|
||||
Transform val = this.FindMarkerInChild(value);
|
||||
TempBoneMarker tempBoneMarker = null;
|
||||
if (transform2 == null)
|
||||
if ((Object)(object)val == (Object)null)
|
||||
{
|
||||
transform2 = new GameObject(transform.name).transform;
|
||||
transform2.SetParent(value, worldPositionStays: true);
|
||||
tempBoneMarker = transform2.gameObject.AddComponent<TempBoneMarker>();
|
||||
val = new GameObject(((Object)transform).name).transform;
|
||||
val.SetParent(value, true);
|
||||
tempBoneMarker = ((Component)val).gameObject.AddComponent<TempBoneMarker>();
|
||||
}
|
||||
else
|
||||
{
|
||||
tempBoneMarker = transform2.GetComponent<TempBoneMarker>();
|
||||
tempBoneMarker = ((Component)val).GetComponent<TempBoneMarker>();
|
||||
}
|
||||
transform2.position = transform.position;
|
||||
transform2.rotation = transform.rotation;
|
||||
transform2.localScale = transform.localScale;
|
||||
val.position = transform.position;
|
||||
val.rotation = transform.rotation;
|
||||
val.localScale = transform.localScale;
|
||||
tempBoneMarker.originalParent = value;
|
||||
tempBoneMarker.additionalInfo = item.additionalInfo;
|
||||
tempBoneMarker.wrappedChildNames = item.wrappedChildNames;
|
||||
for (int num = 0; num < list.Count; num++)
|
||||
{
|
||||
Transform transform3 = list[num];
|
||||
if (!(transform3 == null) && !(transform3 == transform2))
|
||||
Transform val2 = list[num];
|
||||
if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2 == (Object)(object)val))
|
||||
{
|
||||
transform3.SetParent(transform2, worldPositionStays: true);
|
||||
val2.SetParent(val, true);
|
||||
}
|
||||
}
|
||||
if (!proxyToCloth.ContainsKey(transform))
|
||||
{
|
||||
proxyToCloth.Add(transform, transform2);
|
||||
proxyToCloth.Add(transform, val);
|
||||
}
|
||||
if (hashSet.Add(transform))
|
||||
{
|
||||
@@ -212,7 +226,7 @@ public class BodyPoseToClothApplier
|
||||
mappings.Add(new BoneMapping
|
||||
{
|
||||
proxyBone = transform,
|
||||
clothBone = transform2,
|
||||
clothBone = val,
|
||||
depth = depth,
|
||||
humanBone = null
|
||||
});
|
||||
@@ -222,14 +236,14 @@ public class BodyPoseToClothApplier
|
||||
|
||||
private Transform FindMarkerInChild(Transform parent)
|
||||
{
|
||||
if (parent == null)
|
||||
if ((Object)(object)parent == (Object)null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
{
|
||||
Transform child = parent.GetChild(i);
|
||||
if (!(child == null) && child.GetComponent<TempBoneMarker>() != null)
|
||||
if (!((Object)(object)child == (Object)null) && (Object)(object)((Component)child).GetComponent<TempBoneMarker>() != (Object)null)
|
||||
{
|
||||
return child;
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f39701ad78a777b48a7b931538b63608
|
||||
guid: 3fd7263ca727f7d4aaea10382583c7f2
|
||||
@@ -10,9 +10,14 @@ public class BoneAlignmentUtil
|
||||
{
|
||||
public void AlignClothBonesToAvatar(ClothInstance cloth, Animator targetAvatarAnimator)
|
||||
{
|
||||
if (cloth == null || targetAvatarAnimator == null)
|
||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (cloth == null || (Object)(object)targetAvatarAnimator == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null.");
|
||||
Debug.LogWarning((object)"[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null.");
|
||||
return;
|
||||
}
|
||||
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in cloth.humanoidMatchedBones)
|
||||
@@ -20,14 +25,14 @@ public class BoneAlignmentUtil
|
||||
HumanBodyBones key = humanoidMatchedBone.Key;
|
||||
foreach (Transform item in humanoidMatchedBone.Value)
|
||||
{
|
||||
if (!(item == null))
|
||||
if (!((Object)(object)item == (Object)null))
|
||||
{
|
||||
Transform boneTransform = targetAvatarAnimator.GetBoneTransform(key);
|
||||
if (!(boneTransform == null))
|
||||
if (!((Object)(object)boneTransform == (Object)null))
|
||||
{
|
||||
item.position = boneTransform.position;
|
||||
item.localScale = Vector3.one;
|
||||
item.name = boneTransform.name;
|
||||
((Object)item).name = ((Object)boneTransform).name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,12 +41,17 @@ public class BoneAlignmentUtil
|
||||
|
||||
public void ReparentAccessoryBonesToAvatar(EdenAutoMorpherConfig config)
|
||||
{
|
||||
if (config.clothBoneTypeMap == null || config.targetAvatarObject == null)
|
||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0201: Expected O, but got Unknown
|
||||
if (config.clothBoneTypeMap == null || (Object)(object)config.targetAvatarObject == (Object)null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Animator component = config.targetAvatarObject.GetComponent<Animator>();
|
||||
if (component == null || !component.isHuman)
|
||||
if ((Object)(object)component == (Object)null || !component.isHuman)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -54,7 +64,7 @@ public class BoneAlignmentUtil
|
||||
foreach (Transform item2 in clothesHumanoidMatchedBone.Value)
|
||||
{
|
||||
Transform boneTransform = component.GetBoneTransform(key);
|
||||
if (item2 != null && boneTransform != null)
|
||||
if ((Object)(object)item2 != (Object)null && (Object)(object)boneTransform != (Object)null)
|
||||
{
|
||||
dictionary[item2] = boneTransform;
|
||||
}
|
||||
@@ -68,44 +78,45 @@ public class BoneAlignmentUtil
|
||||
continue;
|
||||
}
|
||||
Transform key2 = item3.Key;
|
||||
if (key2 == null || !key2.IsChildOf(config.targetClothesObject.transform))
|
||||
if ((Object)(object)key2 == (Object)null || !key2.IsChildOf(config.targetClothesObject.transform))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform parent = key2.parent;
|
||||
Transform transform = null;
|
||||
while (parent != null)
|
||||
Transform val = null;
|
||||
while ((Object)(object)parent != (Object)null)
|
||||
{
|
||||
if (config.clothBoneTypeMap.TryGetValue(parent, out var value) && value == ClothBoneType.Body)
|
||||
{
|
||||
transform = parent;
|
||||
val = parent;
|
||||
break;
|
||||
}
|
||||
parent = parent.parent;
|
||||
}
|
||||
if (!(transform == null) && dictionary.TryGetValue(transform, out var value2))
|
||||
if (!((Object)(object)val == (Object)null) && dictionary.TryGetValue(val, out var value2))
|
||||
{
|
||||
key2.SetParent(value2, worldPositionStays: true);
|
||||
key2.SetParent(value2, true);
|
||||
}
|
||||
}
|
||||
foreach (KeyValuePair<Transform, Transform> item4 in dictionary)
|
||||
{
|
||||
Transform key3 = item4.Key;
|
||||
Transform value3 = item4.Value;
|
||||
if (key3 == null || value3 == null)
|
||||
if ((Object)(object)key3 == (Object)null || (Object)(object)value3 == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
List<Transform> list = new List<Transform>();
|
||||
foreach (Transform item5 in key3)
|
||||
{
|
||||
list.Add(item5);
|
||||
Transform item = item5;
|
||||
list.Add(item);
|
||||
}
|
||||
foreach (Transform item6 in list)
|
||||
{
|
||||
if (!(item6 == null) && !config.clothBoneTypeMap.ContainsKey(item6))
|
||||
if (!((Object)(object)item6 == (Object)null) && !config.clothBoneTypeMap.ContainsKey(item6))
|
||||
{
|
||||
item6.SetParent(value3, worldPositionStays: true);
|
||||
item6.SetParent(value3, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -113,51 +124,51 @@ public class BoneAlignmentUtil
|
||||
|
||||
public void CleanupTempBones(Transform root)
|
||||
{
|
||||
if (root == null)
|
||||
if ((Object)(object)root == (Object)null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TempBoneMarker[] componentsInChildren = root.GetComponentsInChildren<TempBoneMarker>(includeInactive: true);
|
||||
TempBoneMarker[] componentsInChildren = ((Component)root).GetComponentsInChildren<TempBoneMarker>(true);
|
||||
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TempBoneMarker[] array = (from m in componentsInChildren
|
||||
where m != null
|
||||
orderby GetDepth(m.transform) descending
|
||||
where (Object)(object)m != (Object)null
|
||||
orderby GetDepth(((Component)m).transform) descending
|
||||
select m).ToArray();
|
||||
foreach (TempBoneMarker tempBoneMarker in array)
|
||||
{
|
||||
if (tempBoneMarker == null)
|
||||
if ((Object)(object)tempBoneMarker == (Object)null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform transform = tempBoneMarker.transform;
|
||||
Transform transform2 = tempBoneMarker.originalParent;
|
||||
if (transform2 == null)
|
||||
Transform transform = ((Component)tempBoneMarker).transform;
|
||||
Transform val = tempBoneMarker.originalParent;
|
||||
if ((Object)(object)val == (Object)null)
|
||||
{
|
||||
transform2 = transform.parent;
|
||||
val = transform.parent;
|
||||
}
|
||||
if (transform2 != null)
|
||||
if ((Object)(object)val != (Object)null)
|
||||
{
|
||||
while (transform.childCount > 0)
|
||||
{
|
||||
transform.GetChild(0).SetParent(transform2, worldPositionStays: true);
|
||||
transform.GetChild(0).SetParent(val, true);
|
||||
}
|
||||
}
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
Object.DestroyImmediate(transform.gameObject);
|
||||
Object.DestroyImmediate((Object)(object)((Component)transform).gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Object.Destroy(transform.gameObject);
|
||||
Object.Destroy((Object)(object)((Component)transform).gameObject);
|
||||
}
|
||||
}
|
||||
static int GetDepth(Transform t)
|
||||
int GetDepth(Transform t)
|
||||
{
|
||||
int num2 = 0;
|
||||
while (t != null)
|
||||
while ((Object)(object)t != (Object)null)
|
||||
{
|
||||
num2++;
|
||||
t = t.parent;
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d079bedd1d590d743a87a7526aac81d0
|
||||
guid: 43763a44e7c2a8e44a4fd8a6a6436db3
|
||||
@@ -134,16 +134,16 @@ public class BoneCorrespondenceUtil
|
||||
|
||||
public string GetHierarchyPath(Transform root, Transform t)
|
||||
{
|
||||
if (t == null)
|
||||
if ((Object)(object)t == (Object)null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
Stack<string> stack = new Stack<string>();
|
||||
Transform transform = t;
|
||||
while (transform != null && transform != root)
|
||||
Transform val = t;
|
||||
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
|
||||
{
|
||||
stack.Push(transform.name);
|
||||
transform = transform.parent;
|
||||
stack.Push(((Object)val).name);
|
||||
val = val.parent;
|
||||
}
|
||||
return string.Join("/", stack);
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a08d4f82c8d94f4cadc7d8de2833278
|
||||
guid: 675a70ff79a4c1d43820074163c01b90
|
||||
@@ -21,7 +21,7 @@ public class BoneMatchUtil
|
||||
|
||||
public Quaternion rootLocalRot;
|
||||
|
||||
public HumanBodyBones hBone = HumanBodyBones.LastBone;
|
||||
public HumanBodyBones hBone = (HumanBodyBones)55;
|
||||
}
|
||||
|
||||
private const float PosTolNear = 0.0001f;
|
||||
@@ -36,6 +36,12 @@ public class BoneMatchUtil
|
||||
|
||||
public List<BoneRootLocalData> ConvertProfileBoneDataToRootLocalData(List<BoneData> boneDataList)
|
||||
{
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (boneDataList == null || boneDataList.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Profile Bone Data is Missing", "[BoneMatchUtil] ConvertProfileBoneDataToRootLocalData\n - boneDataList is null or empty");
|
||||
@@ -72,11 +78,11 @@ public class BoneMatchUtil
|
||||
continue;
|
||||
}
|
||||
Transform[] bones = meshRenderer.bones;
|
||||
foreach (Transform transform in bones)
|
||||
foreach (Transform val in bones)
|
||||
{
|
||||
if (transform != null)
|
||||
if (val != null)
|
||||
{
|
||||
hashSet.Add(transform);
|
||||
hashSet.Add(val);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,6 +106,18 @@ public class BoneMatchUtil
|
||||
|
||||
public List<BoneRootLocalData> GetBodyRootLocalBones(Transform bodyTransform, Animator bodyAnimator, List<SkinnedMeshRenderer> bodyMeshes)
|
||||
{
|
||||
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b8: Invalid comparison between Unknown and I4
|
||||
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013f: Invalid comparison between Unknown and I4
|
||||
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0283: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0285: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (bodyTransform == null)
|
||||
{
|
||||
throw new AutoMorpherException("Body Transform is Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - bodyTransform is null");
|
||||
@@ -123,7 +141,7 @@ public class BoneMatchUtil
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
foreach (KeyValuePair<Transform, HumanBodyBones> item in humanoidBoneList)
|
||||
{
|
||||
if (item.Value != HumanBodyBones.LastBone && !(item.Key == null))
|
||||
if ((int)item.Value != 55 && !(item.Key == null))
|
||||
{
|
||||
if (!dictionary.TryGetValue(item.Value, out var value) || value == null)
|
||||
{
|
||||
@@ -136,7 +154,7 @@ public class BoneMatchUtil
|
||||
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> item2 in dictionary)
|
||||
{
|
||||
HumanBodyBones key = item2.Key;
|
||||
if (key == HumanBodyBones.LastBone)
|
||||
if ((int)key == 55)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -145,19 +163,19 @@ public class BoneMatchUtil
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform transform = bodyAnimator.GetBoneTransform(key);
|
||||
if (transform == null)
|
||||
Transform val = bodyAnimator.GetBoneTransform(key);
|
||||
if (val == null)
|
||||
{
|
||||
transform = value2.First();
|
||||
val = value2.First();
|
||||
}
|
||||
if (transform == null)
|
||||
if (val == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
hashSet.Add(transform);
|
||||
hashSet.Add(val);
|
||||
foreach (Transform item3 in value2)
|
||||
{
|
||||
if (!(item3 == transform) && !(item3 == null))
|
||||
if (!(item3 == val) && !(item3 == null))
|
||||
{
|
||||
hashSet2.Add(item3);
|
||||
}
|
||||
@@ -181,7 +199,7 @@ public class BoneMatchUtil
|
||||
}
|
||||
else
|
||||
{
|
||||
item5.hBone = HumanBodyBones.LastBone;
|
||||
item5.hBone = (HumanBodyBones)55;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -190,6 +208,12 @@ public class BoneMatchUtil
|
||||
|
||||
private Dictionary<Transform, HumanBodyBones> GetHumanoidBoneList(Animator bodyAnimator)
|
||||
{
|
||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0052: Invalid comparison between Unknown and I4
|
||||
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
|
||||
Dictionary<Transform, HumanBodyBones> dictionary = new Dictionary<Transform, HumanBodyBones>();
|
||||
if (bodyAnimator == null || bodyAnimator.avatar == null || !bodyAnimator.avatar.isHuman)
|
||||
{
|
||||
@@ -197,7 +221,7 @@ public class BoneMatchUtil
|
||||
}
|
||||
foreach (HumanBodyBones value in Enum.GetValues(typeof(HumanBodyBones)))
|
||||
{
|
||||
if (value != HumanBodyBones.LastBone)
|
||||
if ((int)value != 55)
|
||||
{
|
||||
Transform boneTransform = bodyAnimator.GetBoneTransform(value);
|
||||
if (!(boneTransform == null))
|
||||
@@ -211,6 +235,16 @@ public class BoneMatchUtil
|
||||
|
||||
public void MatchClothesToBodyBones(List<BoneRootLocalData> bodyBones, List<BoneRootLocalData> clothesBones, out Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBones, out Dictionary<Transform, ClothBoneType> clothBoneTypeMap, out Dictionary<Transform, BoneRootLocalData> clothToBodyMatched)
|
||||
{
|
||||
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_035d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0364: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0368: Invalid comparison between Unknown and I4
|
||||
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0380: Unknown result type (might be due to invalid IL or missing references)
|
||||
clothHumanBones = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
||||
clothBoneTypeMap = new Dictionary<Transform, ClothBoneType>();
|
||||
clothToBodyMatched = new Dictionary<Transform, BoneRootLocalData>();
|
||||
@@ -298,7 +332,7 @@ public class BoneMatchUtil
|
||||
clothBoneTypeMap[clothesBone2.t] = ClothBoneType.Body;
|
||||
clothToBodyMatched[clothesBone2.t] = value;
|
||||
HumanBodyBones hBone = value.hBone;
|
||||
if (hBone != HumanBodyBones.LastBone)
|
||||
if ((int)hBone != 55)
|
||||
{
|
||||
if (!clothHumanBones.TryGetValue(hBone, out var value2))
|
||||
{
|
||||
@@ -368,6 +402,9 @@ public class BoneMatchUtil
|
||||
|
||||
public Dictionary<Transform, Transform> BuildTransformMatchMap(List<BoneRootLocalData> sourceBones, List<BoneRootLocalData> destBones, bool resultReverse = false)
|
||||
{
|
||||
//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (sourceBones == null || sourceBones.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Source Bones are Missing", "[BoneMatchUtil] BuildTransformMatchMap\n - sourceBones is null or empty");
|
||||
@@ -417,27 +454,27 @@ public class BoneMatchUtil
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform transform = null;
|
||||
Transform val = null;
|
||||
string text4 = sourceBone.path ?? "";
|
||||
if (text4.Length > 0 && dictionary2.TryGetValue(text4, out var value2) && value2 != null && value2.t != null && !hashSet.Contains(value2.t))
|
||||
{
|
||||
transform = value2.t;
|
||||
val = value2.t;
|
||||
}
|
||||
if (transform == null && text4.Length > 0)
|
||||
if (val == null && text4.Length > 0)
|
||||
{
|
||||
string text5 = boneCorrespondenceUtil.NormalizePath(text4);
|
||||
if (text5.Length > 0 && dictionary3.TryGetValue(text5, out var value3) && value3 != null && value3.t != null && !hashSet.Contains(value3.t))
|
||||
{
|
||||
transform = value3.t;
|
||||
val = value3.t;
|
||||
}
|
||||
}
|
||||
if (transform == null)
|
||||
if (val == null)
|
||||
{
|
||||
string text6 = sourceBone.name ?? sourceBone.t.name;
|
||||
if (!string.IsNullOrEmpty(text6) && dictionary4.TryGetValue(text6, out var value4))
|
||||
{
|
||||
float num = float.PositiveInfinity;
|
||||
Transform transform2 = null;
|
||||
Transform val2 = null;
|
||||
for (int i = 0; i < value4.Count; i++)
|
||||
{
|
||||
BoneRootLocalData boneRootLocalData = value4[i];
|
||||
@@ -447,24 +484,24 @@ public class BoneMatchUtil
|
||||
if (num2 < num)
|
||||
{
|
||||
num = num2;
|
||||
transform2 = boneRootLocalData.t;
|
||||
val2 = boneRootLocalData.t;
|
||||
}
|
||||
}
|
||||
}
|
||||
transform = transform2;
|
||||
val = val2;
|
||||
}
|
||||
}
|
||||
if (transform != null)
|
||||
if (val != null)
|
||||
{
|
||||
if (resultReverse)
|
||||
{
|
||||
dictionary[transform] = sourceBone.t;
|
||||
dictionary[val] = sourceBone.t;
|
||||
}
|
||||
else
|
||||
{
|
||||
dictionary[sourceBone.t] = transform;
|
||||
dictionary[sourceBone.t] = val;
|
||||
}
|
||||
hashSet.Add(transform);
|
||||
hashSet.Add(val);
|
||||
}
|
||||
}
|
||||
return dictionary;
|
||||
@@ -472,6 +509,10 @@ public class BoneMatchUtil
|
||||
|
||||
public void RemapSourceClothMatchToTargetCloth(Transform sourceClothRoot, Transform targetClothRoot, Dictionary<HumanBodyBones, HashSet<Transform>> sourceClothHumanBones, Dictionary<Transform, ClothBoneType> sourceClothBoneTypeMap, out Dictionary<HumanBodyBones, HashSet<Transform>> targetClothHumanBones, out Dictionary<Transform, ClothBoneType> targetClothBoneTypeMap)
|
||||
{
|
||||
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
|
||||
targetClothHumanBones = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
||||
targetClothBoneTypeMap = new Dictionary<Transform, ClothBoneType>();
|
||||
if (sourceClothRoot == null || targetClothRoot == null)
|
||||
@@ -509,7 +550,7 @@ public class BoneMatchUtil
|
||||
{
|
||||
throw new AutoMorpherException("Source Cloth Bone Candidates are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - sourceBoneSet is empty (no bones found in sourceClothBoneTypeMap/sourceClothHumanBones)");
|
||||
}
|
||||
HashSet<Transform> meshBones = this.GetMeshBones(targetClothRoot.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
HashSet<Transform> meshBones = this.GetMeshBones(((Component)targetClothRoot).GetComponentsInChildren<SkinnedMeshRenderer>(true).ToList());
|
||||
if (meshBones == null || meshBones.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Target Cloth Bone Candidates are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - targetBoneSet is null or empty (GetMeshBones returned no bones)");
|
||||
@@ -579,14 +620,14 @@ public class BoneMatchUtil
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Avatar is Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - proxyAvatar is null");
|
||||
}
|
||||
Transform transform = sourceAvatar.transform;
|
||||
Transform transform2 = proxyAvatar.transform;
|
||||
HashSet<Transform> meshBones = this.GetMeshBones(transform2.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
Transform transform = ((Component)sourceAvatar).transform;
|
||||
Transform transform2 = ((Component)proxyAvatar).transform;
|
||||
HashSet<Transform> meshBones = this.GetMeshBones(((Component)transform2).GetComponentsInChildren<SkinnedMeshRenderer>(true).ToList());
|
||||
if (meshBones == null || meshBones.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Proxy Body Bone Candidates are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - proxyBoneSet is null or empty (GetMeshBones returned no bones)");
|
||||
}
|
||||
HashSet<Transform> meshBones2 = this.GetMeshBones(transform.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true).ToList());
|
||||
HashSet<Transform> meshBones2 = this.GetMeshBones(((Component)transform).GetComponentsInChildren<SkinnedMeshRenderer>(true).ToList());
|
||||
if (meshBones2 == null || meshBones2.Count == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Source Body Bone Candidates are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - sourceBoneSet is null or empty (GetMeshBones returned no bones)");
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b3f5d2f72b363c4a89a5c46103505c5
|
||||
guid: f86c83d34b8a02f43957580934fc99d5
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cff8387b82491d47a5ad0ba7d35a706
|
||||
guid: 9b5eed04003cc164caea2b92431ac42e
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32009a1b0b1882e4f87cdff91a494b17
|
||||
guid: 44ba3839eef03a64c9c499a67dc02420
|
||||
@@ -22,43 +22,7 @@ public class BvhTriangleMesh
|
||||
|
||||
private TriangleUtil triangleUtil;
|
||||
|
||||
private HumanBodyBones[] humanBones = new HumanBodyBones[34]
|
||||
{
|
||||
HumanBodyBones.Hips,
|
||||
HumanBodyBones.Spine,
|
||||
HumanBodyBones.Chest,
|
||||
HumanBodyBones.UpperChest,
|
||||
HumanBodyBones.Neck,
|
||||
HumanBodyBones.LeftShoulder,
|
||||
HumanBodyBones.LeftUpperArm,
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.LeftHand,
|
||||
HumanBodyBones.LeftThumbProximal,
|
||||
HumanBodyBones.LeftIndexProximal,
|
||||
HumanBodyBones.LeftMiddleProximal,
|
||||
HumanBodyBones.LeftRingProximal,
|
||||
HumanBodyBones.LeftLittleProximal,
|
||||
HumanBodyBones.RightShoulder,
|
||||
HumanBodyBones.RightUpperArm,
|
||||
HumanBodyBones.RightLowerArm,
|
||||
HumanBodyBones.RightHand,
|
||||
HumanBodyBones.RightThumbProximal,
|
||||
HumanBodyBones.RightIndexProximal,
|
||||
HumanBodyBones.RightMiddleProximal,
|
||||
HumanBodyBones.RightRingProximal,
|
||||
HumanBodyBones.RightLittleProximal,
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg,
|
||||
HumanBodyBones.LeftFoot,
|
||||
HumanBodyBones.LeftToes,
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.RightLowerLeg,
|
||||
HumanBodyBones.RightFoot,
|
||||
HumanBodyBones.RightToes,
|
||||
HumanBodyBones.Head,
|
||||
HumanBodyBones.LeftEye,
|
||||
HumanBodyBones.RightEye
|
||||
};
|
||||
private HumanBodyBones[] humanBones;
|
||||
|
||||
public BvhTriangle[] triangles;
|
||||
|
||||
@@ -70,25 +34,64 @@ public class BvhTriangleMesh
|
||||
|
||||
public BvhTriangleMesh()
|
||||
{
|
||||
this.humanBones = new HumanBodyBones[34]
|
||||
{
|
||||
HumanBodyBones.Hips,
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg,
|
||||
HumanBodyBones.RightLowerLeg,
|
||||
HumanBodyBones.LeftFoot,
|
||||
HumanBodyBones.RightFoot,
|
||||
HumanBodyBones.Spine,
|
||||
HumanBodyBones.Chest,
|
||||
HumanBodyBones.Neck,
|
||||
HumanBodyBones.Head,
|
||||
HumanBodyBones.LeftShoulder,
|
||||
HumanBodyBones.RightShoulder,
|
||||
HumanBodyBones.LeftUpperArm,
|
||||
HumanBodyBones.RightUpperArm,
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.RightLowerArm,
|
||||
HumanBodyBones.LeftHand,
|
||||
HumanBodyBones.RightHand,
|
||||
HumanBodyBones.LeftToes,
|
||||
HumanBodyBones.RightToes,
|
||||
HumanBodyBones.LeftEye,
|
||||
HumanBodyBones.RightEye,
|
||||
HumanBodyBones.Jaw,
|
||||
HumanBodyBones.LeftThumbProximal,
|
||||
HumanBodyBones.LeftIndexProximal,
|
||||
HumanBodyBones.LeftMiddleProximal,
|
||||
HumanBodyBones.LeftRingProximal,
|
||||
HumanBodyBones.RightThumbProximal,
|
||||
HumanBodyBones.RightIndexProximal,
|
||||
HumanBodyBones.RightMiddleProximal,
|
||||
HumanBodyBones.RightRingProximal,
|
||||
HumanBodyBones.LeftLittleProximal,
|
||||
HumanBodyBones.RightLittleProximal
|
||||
};
|
||||
this.triangleUtil = new TriangleUtil();
|
||||
}
|
||||
|
||||
private HumanBodyBones[] BuildVertexMainHumanBone(SkinnedMeshRenderer smr, Animator animator, HumanBodyBones[] bodyBones)
|
||||
{
|
||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||
int[] boneToBodyIndex = this.BuildBoneToBodyIndexMap(smr, animator, bodyBones);
|
||||
HumanBodyBones[] array = new HumanBodyBones[sharedMesh.vertexCount];
|
||||
HumanBodyBones[] array = (HumanBodyBones[])(object)new HumanBodyBones[sharedMesh.vertexCount];
|
||||
for (int i = 0; i < sharedMesh.vertexCount; i++)
|
||||
{
|
||||
BoneWeight boneWeight = boneWeights[i];
|
||||
BoneWeight val = boneWeights[i];
|
||||
int bestBodyIdx = -1;
|
||||
float bestWeight = 0f;
|
||||
Try(boneWeight.boneIndex0, boneWeight.weight0);
|
||||
Try(boneWeight.boneIndex1, boneWeight.weight1);
|
||||
Try(boneWeight.boneIndex2, boneWeight.weight2);
|
||||
Try(boneWeight.boneIndex3, boneWeight.weight3);
|
||||
array[i] = ((bestBodyIdx >= 0) ? bodyBones[bestBodyIdx] : HumanBodyBones.LastBone);
|
||||
Try(val.boneIndex0, val.weight0);
|
||||
Try(val.boneIndex1, val.weight1);
|
||||
Try(val.boneIndex2, val.weight2);
|
||||
Try(val.boneIndex3, val.weight3);
|
||||
array[i] = (HumanBodyBones)((bestBodyIdx >= 0) ? ((int)bodyBones[bestBodyIdx]) : 55);
|
||||
void Try(int boneIdx, float w)
|
||||
{
|
||||
if (!(w <= 0f) && boneIdx >= 0 && boneIdx < boneToBodyIndex.Length)
|
||||
@@ -107,6 +110,51 @@ public class BvhTriangleMesh
|
||||
|
||||
public BvhTriangleMesh BuildFromSkinnedMeshes(IReadOnlyList<SkinnedMeshRenderer> renderers, Animator animator)
|
||||
{
|
||||
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0084: Expected O, but got Unknown
|
||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (renderers == null || renderers.Count == 0)
|
||||
{
|
||||
return null;
|
||||
@@ -126,53 +174,46 @@ public class BvhTriangleMesh
|
||||
}
|
||||
bvhTriangleMesh.triangles = new BvhTriangle[num];
|
||||
int num2 = 0;
|
||||
Mesh mesh = new Mesh();
|
||||
Mesh val = new Mesh();
|
||||
Vector3 val2 = default(Vector3);
|
||||
foreach (SkinnedMeshRenderer renderer2 in renderers)
|
||||
{
|
||||
if (renderer2 == null || renderer2.sharedMesh == null)
|
||||
if (!(renderer2 == null) && !(renderer2.sharedMesh == null))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
mesh.Clear();
|
||||
renderer2.BakeMesh(mesh);
|
||||
Vector3[] vertices = mesh.vertices;
|
||||
int[] array = renderer2.sharedMesh.triangles;
|
||||
BoneWeight[] boneWeights = renderer2.sharedMesh.boneWeights;
|
||||
int[] boneToBodyIndex = this.BuildBoneToBodyIndexMap(renderer2, animator, this.humanBones);
|
||||
int num3 = array.Length / 3;
|
||||
Transform transform = renderer2.transform;
|
||||
Vector3 lossyScale = transform.lossyScale;
|
||||
Vector3 vector = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
||||
Matrix4x4 matrix4x = transform.localToWorldMatrix * Matrix4x4.Scale(vector);
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
int num4 = array[i * 3];
|
||||
int num5 = array[i * 3 + 1];
|
||||
int num6 = array[i * 3 + 2];
|
||||
Vector3 vector2 = matrix4x.MultiplyPoint3x4(vertices[num4]);
|
||||
Vector3 vector3 = matrix4x.MultiplyPoint3x4(vertices[num5]);
|
||||
Vector3 vector4 = matrix4x.MultiplyPoint3x4(vertices[num6]);
|
||||
Vector3 normal = Vector3.Cross(vector3 - vector2, vector4 - vector2);
|
||||
float magnitude = normal.magnitude;
|
||||
if (magnitude > 1E-08f)
|
||||
val.Clear();
|
||||
renderer2.BakeMesh(val);
|
||||
Vector3[] vertices = val.vertices;
|
||||
int[] array = renderer2.sharedMesh.triangles;
|
||||
BoneWeight[] boneWeights = renderer2.sharedMesh.boneWeights;
|
||||
int[] boneToBodyIndex = this.BuildBoneToBodyIndexMap(renderer2, animator, this.humanBones);
|
||||
int num3 = array.Length / 3;
|
||||
Transform transform = ((Component)renderer2).transform;
|
||||
Vector3 lossyScale = transform.lossyScale;
|
||||
val2 = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
||||
Matrix4x4 val3 = transform.localToWorldMatrix * Matrix4x4.Scale(val2);
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
normal /= magnitude;
|
||||
int num4 = array[i * 3];
|
||||
int num5 = array[i * 3 + 1];
|
||||
int num6 = array[i * 3 + 2];
|
||||
Vector3 val4 = val3.MultiplyPoint3x4(vertices[num4]);
|
||||
Vector3 val5 = val3.MultiplyPoint3x4(vertices[num5]);
|
||||
Vector3 val6 = val3.MultiplyPoint3x4(vertices[num6]);
|
||||
Vector3 val7 = Vector3.Cross(val5 - val4, val6 - val4);
|
||||
float magnitude = val7.magnitude;
|
||||
val7 = ((!(magnitude > 1E-08f)) ? Vector3.up : (val7 / magnitude));
|
||||
int num7 = this.ComputeTriangleMainHumanBoneIndex(num4, num5, num6, boneWeights, boneToBodyIndex, this.humanBones.Length);
|
||||
HumanBodyBones mainHumanBone = (HumanBodyBones)((num7 >= 0) ? ((int)this.humanBones[num7]) : 55);
|
||||
bvhTriangleMesh.triangles[num2++] = new BvhTriangle
|
||||
{
|
||||
a = val4,
|
||||
b = val5,
|
||||
c = val6,
|
||||
normal = val7,
|
||||
mainHumanBone = mainHumanBone
|
||||
};
|
||||
val.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
normal = Vector3.up;
|
||||
}
|
||||
int num7 = this.ComputeTriangleMainHumanBoneIndex(num4, num5, num6, boneWeights, boneToBodyIndex, this.humanBones.Length);
|
||||
HumanBodyBones mainHumanBone = ((num7 >= 0) ? this.humanBones[num7] : HumanBodyBones.LastBone);
|
||||
bvhTriangleMesh.triangles[num2++] = new BvhTriangle
|
||||
{
|
||||
a = vector2,
|
||||
b = vector3,
|
||||
c = vector4,
|
||||
normal = normal,
|
||||
mainHumanBone = mainHumanBone
|
||||
};
|
||||
mesh.Clear();
|
||||
}
|
||||
}
|
||||
int num8 = num;
|
||||
@@ -190,6 +231,8 @@ public class BvhTriangleMesh
|
||||
|
||||
private int[] BuildBoneToBodyIndexMap(SkinnedMeshRenderer smr, Animator animator, HumanBodyBones[] bodyBones)
|
||||
{
|
||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
||||
Transform[] bones = smr.bones;
|
||||
int[] array = new int[bones.Length];
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
@@ -208,7 +251,7 @@ public class BvhTriangleMesh
|
||||
dictionary.Add(bones[j], j);
|
||||
}
|
||||
}
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = new MeshClassifier().MeshHumanoidBoneMatcher(animator, new SkinnedMeshRenderer[1] { smr });
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = new MeshClassifier().MeshHumanoidBoneMatcher(animator, (IReadOnlyList<SkinnedMeshRenderer>)(object)new SkinnedMeshRenderer[1] { smr });
|
||||
for (int k = 0; k < bodyBones.Length; k++)
|
||||
{
|
||||
HumanBodyBones key = bodyBones[k];
|
||||
@@ -230,12 +273,12 @@ public class BvhTriangleMesh
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform transform = bones[l];
|
||||
if (transform == null)
|
||||
Transform val = bones[l];
|
||||
if (val == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform parent = transform.parent;
|
||||
Transform parent = val.parent;
|
||||
if (!(parent == null) && dictionary.TryGetValue(parent, out var value3))
|
||||
{
|
||||
int num = array[value3];
|
||||
@@ -271,13 +314,15 @@ public class BvhTriangleMesh
|
||||
return result;
|
||||
void Accumulate(int v)
|
||||
{
|
||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (v >= 0 && v < weights.Length)
|
||||
{
|
||||
BoneWeight boneWeight = weights[v];
|
||||
Add(boneWeight.boneIndex0, boneWeight.weight0);
|
||||
Add(boneWeight.boneIndex1, boneWeight.weight1);
|
||||
Add(boneWeight.boneIndex2, boneWeight.weight2);
|
||||
Add(boneWeight.boneIndex3, boneWeight.weight3);
|
||||
BoneWeight val = weights[v];
|
||||
Add(val.boneIndex0, val.weight0);
|
||||
Add(val.boneIndex1, val.weight1);
|
||||
Add(val.boneIndex2, val.weight2);
|
||||
Add(val.boneIndex3, val.weight3);
|
||||
}
|
||||
}
|
||||
void Add(int boneIdx, float w)
|
||||
@@ -295,6 +340,36 @@ public class BvhTriangleMesh
|
||||
|
||||
public BvhTriangleMesh BuildFromSkinnedMeshes(IList<SkinnedMeshRenderer> renderers)
|
||||
{
|
||||
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (renderers == null || renderers.Count == 0)
|
||||
{
|
||||
return null;
|
||||
@@ -316,39 +391,31 @@ public class BvhTriangleMesh
|
||||
int num2 = 0;
|
||||
foreach (SkinnedMeshRenderer renderer2 in renderers)
|
||||
{
|
||||
if (renderer2 == null || renderer2.sharedMesh == null)
|
||||
if (!(renderer2 == null) && !(renderer2.sharedMesh == null))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Mesh sharedMesh = renderer2.sharedMesh;
|
||||
Vector3[] vertices = sharedMesh.vertices;
|
||||
int[] array = sharedMesh.triangles;
|
||||
int num3 = array.Length / 3;
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
int num4 = array[i * 3];
|
||||
int num5 = array[i * 3 + 1];
|
||||
int num6 = array[i * 3 + 2];
|
||||
Vector3 vector = renderer2.transform.TransformPoint(vertices[num4]);
|
||||
Vector3 vector2 = renderer2.transform.TransformPoint(vertices[num5]);
|
||||
Vector3 vector3 = renderer2.transform.TransformPoint(vertices[num6]);
|
||||
Vector3 normal = Vector3.Cross(vector2 - vector, vector3 - vector);
|
||||
float magnitude = normal.magnitude;
|
||||
if (magnitude > 1E-08f)
|
||||
Mesh sharedMesh = renderer2.sharedMesh;
|
||||
Vector3[] vertices = sharedMesh.vertices;
|
||||
int[] array = sharedMesh.triangles;
|
||||
int num3 = array.Length / 3;
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
normal /= magnitude;
|
||||
int num4 = array[i * 3];
|
||||
int num5 = array[i * 3 + 1];
|
||||
int num6 = array[i * 3 + 2];
|
||||
Vector3 val = ((Component)renderer2).transform.TransformPoint(vertices[num4]);
|
||||
Vector3 val2 = ((Component)renderer2).transform.TransformPoint(vertices[num5]);
|
||||
Vector3 val3 = ((Component)renderer2).transform.TransformPoint(vertices[num6]);
|
||||
Vector3 val4 = Vector3.Cross(val2 - val, val3 - val);
|
||||
float magnitude = val4.magnitude;
|
||||
val4 = ((!(magnitude > 1E-08f)) ? Vector3.up : (val4 / magnitude));
|
||||
bvhTriangleMesh.triangles[num2++] = new BvhTriangle
|
||||
{
|
||||
a = val,
|
||||
b = val2,
|
||||
c = val3,
|
||||
normal = val4
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
normal = Vector3.up;
|
||||
}
|
||||
bvhTriangleMesh.triangles[num2++] = new BvhTriangle
|
||||
{
|
||||
a = vector,
|
||||
b = vector2,
|
||||
c = vector3,
|
||||
normal = normal
|
||||
};
|
||||
}
|
||||
}
|
||||
int num7 = num;
|
||||
@@ -366,6 +433,36 @@ public class BvhTriangleMesh
|
||||
|
||||
public BvhTriangleMesh BuildFromMesh(Mesh mesh, Transform transform)
|
||||
{
|
||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
|
||||
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh();
|
||||
Vector3[] vertices = mesh.vertices;
|
||||
int[] array = mesh.triangles;
|
||||
@@ -376,25 +473,18 @@ public class BvhTriangleMesh
|
||||
int num2 = array[i * 3];
|
||||
int num3 = array[i * 3 + 1];
|
||||
int num4 = array[i * 3 + 2];
|
||||
Vector3 vector = transform.TransformPoint(vertices[num2]);
|
||||
Vector3 vector2 = transform.TransformPoint(vertices[num3]);
|
||||
Vector3 vector3 = transform.TransformPoint(vertices[num4]);
|
||||
Vector3 normal = Vector3.Cross(vector2 - vector, vector3 - vector);
|
||||
float magnitude = normal.magnitude;
|
||||
if (magnitude > 1E-08f)
|
||||
{
|
||||
normal /= magnitude;
|
||||
}
|
||||
else
|
||||
{
|
||||
normal = Vector3.up;
|
||||
}
|
||||
Vector3 val = transform.TransformPoint(vertices[num2]);
|
||||
Vector3 val2 = transform.TransformPoint(vertices[num3]);
|
||||
Vector3 val3 = transform.TransformPoint(vertices[num4]);
|
||||
Vector3 val4 = Vector3.Cross(val2 - val, val3 - val);
|
||||
float magnitude = val4.magnitude;
|
||||
val4 = ((!(magnitude > 1E-08f)) ? Vector3.up : (val4 / magnitude));
|
||||
bvhTriangleMesh.triangles[i] = new BvhTriangle
|
||||
{
|
||||
a = vector,
|
||||
b = vector2,
|
||||
c = vector3,
|
||||
normal = normal
|
||||
a = val,
|
||||
b = val2,
|
||||
c = val3,
|
||||
normal = val4
|
||||
};
|
||||
}
|
||||
int[] array2 = new int[num];
|
||||
@@ -411,6 +501,33 @@ public class BvhTriangleMesh
|
||||
|
||||
private int BuildRecursive(BvhTriangle[] tris, int[] triIndices, int start, int count, List<BvhNode> outNodes)
|
||||
{
|
||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
|
||||
int count2 = outNodes.Count;
|
||||
BvhNode bvhNode = default(BvhNode);
|
||||
Bounds bounds = default(Bounds);
|
||||
@@ -457,7 +574,8 @@ public class BvhTriangleMesh
|
||||
for (int j = start; j < start + count; j++)
|
||||
{
|
||||
BvhTriangle bvhTriangle2 = tris[triIndices[j]];
|
||||
num2 += ((bvhTriangle2.a + bvhTriangle2.b + bvhTriangle2.c) / 3f)[num];
|
||||
Vector3 val = (bvhTriangle2.a + bvhTriangle2.b + bvhTriangle2.c) / 3f;
|
||||
num2 += val[num];
|
||||
}
|
||||
num2 /= (float)count;
|
||||
int num3 = this.Partition(tris, triIndices, start, count, num, num2);
|
||||
@@ -502,6 +620,7 @@ public class BvhTriangleMesh
|
||||
|
||||
public ClosestHit QueryClosest(Vector3 point)
|
||||
{
|
||||
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
|
||||
ClosestHit best = new ClosestHit
|
||||
{
|
||||
triangleIndex = -1,
|
||||
@@ -517,6 +636,8 @@ public class BvhTriangleMesh
|
||||
|
||||
public ClosestHit QueryClosest(Vector3 point, HashSet<HumanBodyBones> allowedBones)
|
||||
{
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
||||
ClosestHit best = new ClosestHit
|
||||
{
|
||||
triangleIndex = -1,
|
||||
@@ -539,6 +660,33 @@ public class BvhTriangleMesh
|
||||
|
||||
private void QueryClosestRecursiveFiltered(int nodeIndex, Vector3 p, ref ClosestHit best, HashSet<HumanBodyBones> allowedBones)
|
||||
{
|
||||
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
|
||||
BvhNode bvhNode = this.nodes[nodeIndex];
|
||||
if (this.DistanceSqPointAABB(p, bvhNode.bounds) > best.sqrDistance)
|
||||
{
|
||||
@@ -553,13 +701,14 @@ public class BvhTriangleMesh
|
||||
BvhTriangle bvhTriangle = this.triangles[num2];
|
||||
if (allowedBones.Contains(bvhTriangle.mainHumanBone))
|
||||
{
|
||||
Vector3 vector = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
float sqrMagnitude = (p - vector).sqrMagnitude;
|
||||
Vector3 val = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
Vector3 val2 = p - val;
|
||||
float sqrMagnitude = val2.sqrMagnitude;
|
||||
if (sqrMagnitude < best.sqrDistance)
|
||||
{
|
||||
best.sqrDistance = sqrMagnitude;
|
||||
best.triangleIndex = num2;
|
||||
best.closestPoint = vector;
|
||||
best.closestPoint = val;
|
||||
best.normal = bvhTriangle.normal;
|
||||
best.mainHumanBone = bvhTriangle.mainHumanBone;
|
||||
}
|
||||
@@ -587,6 +736,32 @@ public class BvhTriangleMesh
|
||||
|
||||
private void QueryClosestRecursive(int nodeIndex, Vector3 p, ref ClosestHit best)
|
||||
{
|
||||
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
BvhNode bvhNode = this.nodes[nodeIndex];
|
||||
if (this.DistanceSqPointAABB(p, bvhNode.bounds) > best.sqrDistance)
|
||||
{
|
||||
@@ -599,13 +774,14 @@ public class BvhTriangleMesh
|
||||
{
|
||||
int num2 = this.triIndices[i];
|
||||
BvhTriangle bvhTriangle = this.triangles[num2];
|
||||
Vector3 vector = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
float sqrMagnitude = (p - vector).sqrMagnitude;
|
||||
Vector3 val = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
Vector3 val2 = p - val;
|
||||
float sqrMagnitude = val2.sqrMagnitude;
|
||||
if (sqrMagnitude < best.sqrDistance)
|
||||
{
|
||||
best.sqrDistance = sqrMagnitude;
|
||||
best.triangleIndex = num2;
|
||||
best.closestPoint = vector;
|
||||
best.closestPoint = val;
|
||||
best.normal = bvhTriangle.normal;
|
||||
best.mainHumanBone = bvhTriangle.mainHumanBone;
|
||||
}
|
||||
@@ -632,14 +808,42 @@ public class BvhTriangleMesh
|
||||
|
||||
private float DistanceSqPointAABB(Vector3 p, Bounds b)
|
||||
{
|
||||
float num = Mathf.Max(b.min.x - p.x, 0f, p.x - b.max.x);
|
||||
float num2 = Mathf.Max(b.min.y - p.y, 0f, p.y - b.max.y);
|
||||
float num3 = Mathf.Max(b.min.z - p.z, 0f, p.z - b.max.z);
|
||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
||||
float num = Mathf.Max(new float[3]
|
||||
{
|
||||
b.min.x - p.x,
|
||||
0f,
|
||||
p.x - b.max.x
|
||||
});
|
||||
float num2 = Mathf.Max(new float[3]
|
||||
{
|
||||
b.min.y - p.y,
|
||||
0f,
|
||||
p.y - b.max.y
|
||||
});
|
||||
float num3 = Mathf.Max(new float[3]
|
||||
{
|
||||
b.min.z - p.z,
|
||||
0f,
|
||||
p.z - b.max.z
|
||||
});
|
||||
return num * num + num2 * num2 + num3 * num3;
|
||||
}
|
||||
|
||||
public int QueryClosestN(Vector3 point, int maxCount, float maxDistance, List<ClosestHit> results)
|
||||
{
|
||||
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
|
||||
results.Clear();
|
||||
if (this.nodes == null || this.nodes.Length == 0 || maxCount <= 0)
|
||||
{
|
||||
@@ -653,6 +857,36 @@ public class BvhTriangleMesh
|
||||
|
||||
private void QueryClosestNRecursive(int nodeIndex, Vector3 p, int maxCount, float maxDistanceSq, List<ClosestHit> bestHits, ref float currentMaxSq)
|
||||
{
|
||||
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
|
||||
BvhNode bvhNode = this.nodes[nodeIndex];
|
||||
if (this.DistanceSqPointAABB(p, bvhNode.bounds) > currentMaxSq)
|
||||
{
|
||||
@@ -665,8 +899,9 @@ public class BvhTriangleMesh
|
||||
{
|
||||
int num2 = this.triIndices[i];
|
||||
BvhTriangle bvhTriangle = this.triangles[num2];
|
||||
Vector3 vector = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
float sqrMagnitude = (p - vector).sqrMagnitude;
|
||||
Vector3 val = this.triangleUtil.ClosestPointOnTriangle(p, bvhTriangle.a, bvhTriangle.b, bvhTriangle.c);
|
||||
Vector3 val2 = p - val;
|
||||
float sqrMagnitude = val2.sqrMagnitude;
|
||||
if (sqrMagnitude > maxDistanceSq)
|
||||
{
|
||||
continue;
|
||||
@@ -676,7 +911,7 @@ public class BvhTriangleMesh
|
||||
bestHits.Add(new ClosestHit
|
||||
{
|
||||
triangleIndex = num2,
|
||||
closestPoint = vector,
|
||||
closestPoint = val,
|
||||
normal = bvhTriangle.normal,
|
||||
sqrDistance = sqrMagnitude,
|
||||
mainHumanBone = bvhTriangle.mainHumanBone
|
||||
@@ -705,7 +940,7 @@ public class BvhTriangleMesh
|
||||
bestHits[index] = new ClosestHit
|
||||
{
|
||||
triangleIndex = num2,
|
||||
closestPoint = vector,
|
||||
closestPoint = val,
|
||||
normal = bvhTriangle.normal,
|
||||
sqrDistance = sqrMagnitude
|
||||
};
|
||||
@@ -751,16 +986,28 @@ public class BvhTriangleMesh
|
||||
|
||||
public Vector3 ComputeMoveVectorToSurface(Vector3 p, float targetGap = 0f)
|
||||
{
|
||||
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||
ClosestHit closestHit = this.QueryClosest(p);
|
||||
if (closestHit.triangleIndex < 0)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
Vector3 result = closestHit.closestPoint - p;
|
||||
Vector3 val = closestHit.closestPoint - p;
|
||||
if (targetGap > 0f)
|
||||
{
|
||||
result += closestHit.normal.normalized * targetGap;
|
||||
val += closestHit.normal.normalized * targetGap;
|
||||
}
|
||||
return result;
|
||||
return val;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26359c45f906f7346836cb8290c0ae62
|
||||
guid: b11038f4c94c79a419d6d3b4c5bf1810
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f2e2dc7719ac914497c5f6f71c28f66
|
||||
guid: 7a85f954ffdaea34ba8dd2b70733ae6a
|
||||
@@ -9,72 +9,74 @@ public class ClothHumanoidMaskUtil
|
||||
{
|
||||
public void BuildExcludedVertexMaskForHandsAndHead(ClothInstance clothInstance, bool excludeHandRoot = false, bool excludeThumbRoot = false)
|
||||
{
|
||||
if (clothInstance == null || clothInstance.smr == null)
|
||||
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (clothInstance == null || (Object)(object)clothInstance.smr == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
||||
return;
|
||||
}
|
||||
SkinnedMeshRenderer smr = clothInstance.smr;
|
||||
Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh;
|
||||
if (mesh == null)
|
||||
Mesh val = clothInstance.editableMesh ?? smr.sharedMesh;
|
||||
if ((Object)(object)val == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] mesh 가 null");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
|
||||
return;
|
||||
}
|
||||
BoneWeight[] boneWeights = mesh.boneWeights;
|
||||
BoneWeight[] boneWeights = val.boneWeights;
|
||||
Transform[] bones = smr.bones;
|
||||
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
||||
return;
|
||||
}
|
||||
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 안 되었을 가능성)");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 안 되었을 가능성)");
|
||||
return;
|
||||
}
|
||||
int num = mesh.vertexCount;
|
||||
int num = val.vertexCount;
|
||||
if (boneWeights.Length != num)
|
||||
{
|
||||
num = Mathf.Min(num, boneWeights.Length);
|
||||
}
|
||||
HashSet<Transform> excludedBones = new HashSet<Transform>();
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
|
||||
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.Head, out var value) && value != null)
|
||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)10, out var value) && value != null)
|
||||
{
|
||||
foreach (Transform item in value)
|
||||
{
|
||||
if (!(item == null))
|
||||
if (!((Object)(object)item == (Object)null))
|
||||
{
|
||||
AddHierarchy(item, includeRoot: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftHand, out var value2) && value2 != null)
|
||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)17, out var value2) && value2 != null)
|
||||
{
|
||||
foreach (Transform item2 in value2)
|
||||
{
|
||||
if (!(item2 == null))
|
||||
if (!((Object)(object)item2 == (Object)null))
|
||||
{
|
||||
AddHierarchy(item2, excludeHandRoot);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightHand, out var value3) && value3 != null)
|
||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)18, out var value3) && value3 != null)
|
||||
{
|
||||
foreach (Transform item3 in value3)
|
||||
{
|
||||
if (!(item3 == null))
|
||||
if (!((Object)(object)item3 == (Object)null))
|
||||
{
|
||||
AddHierarchy(item3, excludeHandRoot);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftThumbProximal, out var value4) && value4 != null)
|
||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)24, out var value4) && value4 != null)
|
||||
{
|
||||
foreach (Transform item4 in value4)
|
||||
{
|
||||
if (!(item4 == null))
|
||||
if (!((Object)(object)item4 == (Object)null))
|
||||
{
|
||||
if (excludeThumbRoot)
|
||||
{
|
||||
@@ -87,11 +89,11 @@ public class ClothHumanoidMaskUtil
|
||||
}
|
||||
}
|
||||
}
|
||||
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightThumbProximal, out var value5) && value5 != null)
|
||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)39, out var value5) && value5 != null)
|
||||
{
|
||||
foreach (Transform item5 in value5)
|
||||
{
|
||||
if (!(item5 == null))
|
||||
if (!((Object)(object)item5 == (Object)null))
|
||||
{
|
||||
if (excludeThumbRoot)
|
||||
{
|
||||
@@ -107,8 +109,8 @@ public class ClothHumanoidMaskUtil
|
||||
bool[] boneIndexExcluded = new bool[bones.Length];
|
||||
for (int i = 0; i < bones.Length; i++)
|
||||
{
|
||||
Transform transform = bones[i];
|
||||
if (transform != null && excludedBones.Contains(transform))
|
||||
Transform val2 = bones[i];
|
||||
if ((Object)(object)val2 != (Object)null && excludedBones.Contains(val2))
|
||||
{
|
||||
boneIndexExcluded[i] = true;
|
||||
}
|
||||
@@ -116,12 +118,12 @@ public class ClothHumanoidMaskUtil
|
||||
bool[] array = new bool[num];
|
||||
for (int j = 0; j < num; j++)
|
||||
{
|
||||
BoneWeight boneWeight = boneWeights[j];
|
||||
BoneWeight val3 = boneWeights[j];
|
||||
float excludedWeightSum = 0f;
|
||||
AddExcludedWeight(boneWeight.weight0, boneWeight.boneIndex0);
|
||||
AddExcludedWeight(boneWeight.weight1, boneWeight.boneIndex1);
|
||||
AddExcludedWeight(boneWeight.weight2, boneWeight.boneIndex2);
|
||||
AddExcludedWeight(boneWeight.weight3, boneWeight.boneIndex3);
|
||||
AddExcludedWeight(val3.weight0, val3.boneIndex0);
|
||||
AddExcludedWeight(val3.weight1, val3.boneIndex1);
|
||||
AddExcludedWeight(val3.weight2, val3.boneIndex2);
|
||||
AddExcludedWeight(val3.weight3, val3.boneIndex3);
|
||||
array[j] = excludedWeightSum >= 0.8f;
|
||||
void AddExcludedWeight(float w, int bi)
|
||||
{
|
||||
@@ -135,7 +137,7 @@ public class ClothHumanoidMaskUtil
|
||||
this.BuildLegVertexMasks(clothInstance);
|
||||
void AddHierarchy(Transform root, bool includeRoot)
|
||||
{
|
||||
if (!(root == null))
|
||||
if (!((Object)(object)root == (Object)null))
|
||||
{
|
||||
Stack<Transform> stack = new Stack<Transform>();
|
||||
if (includeRoot)
|
||||
@@ -151,12 +153,12 @@ public class ClothHumanoidMaskUtil
|
||||
}
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
Transform transform2 = stack.Pop();
|
||||
if (!(transform2 == null) && excludedBones.Add(transform2))
|
||||
Transform val4 = stack.Pop();
|
||||
if (!((Object)(object)val4 == (Object)null) && excludedBones.Add(val4))
|
||||
{
|
||||
for (int l = 0; l < transform2.childCount; l++)
|
||||
for (int l = 0; l < val4.childCount; l++)
|
||||
{
|
||||
stack.Push(transform2.GetChild(l));
|
||||
stack.Push(val4.GetChild(l));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -166,31 +168,33 @@ public class ClothHumanoidMaskUtil
|
||||
|
||||
public void BuildLegVertexMasks(ClothInstance clothInstance)
|
||||
{
|
||||
if (clothInstance == null || clothInstance.smr == null)
|
||||
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (clothInstance == null || (Object)(object)clothInstance.smr == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
||||
return;
|
||||
}
|
||||
SkinnedMeshRenderer smr = clothInstance.smr;
|
||||
Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh;
|
||||
if (mesh == null)
|
||||
Mesh val = clothInstance.editableMesh ?? smr.sharedMesh;
|
||||
if ((Object)(object)val == (Object)null)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] mesh 가 null");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
|
||||
return;
|
||||
}
|
||||
BoneWeight[] boneWeights = mesh.boneWeights;
|
||||
BoneWeight[] boneWeights = val.boneWeights;
|
||||
Transform[] bones = smr.bones;
|
||||
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
||||
return;
|
||||
}
|
||||
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 필요)");
|
||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 필요)");
|
||||
return;
|
||||
}
|
||||
int num = mesh.vertexCount;
|
||||
int num = val.vertexCount;
|
||||
if (boneWeights.Length != num)
|
||||
{
|
||||
num = Mathf.Min(num, boneWeights.Length);
|
||||
@@ -198,21 +202,21 @@ public class ClothHumanoidMaskUtil
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.LeftUpperLeg, out var value) && value != null)
|
||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)1, out var value) && value != null)
|
||||
{
|
||||
foreach (Transform item in value)
|
||||
{
|
||||
if (!(item == null))
|
||||
if (!((Object)(object)item == (Object)null))
|
||||
{
|
||||
CollectHierarchy(item, hashSet);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (humanoidMatchedBones.TryGetValue(HumanBodyBones.RightUpperLeg, out var value2) && value2 != null)
|
||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)2, out var value2) && value2 != null)
|
||||
{
|
||||
foreach (Transform item2 in value2)
|
||||
{
|
||||
if (!(item2 == null))
|
||||
if (!((Object)(object)item2 == (Object)null))
|
||||
{
|
||||
CollectHierarchy(item2, hashSet2);
|
||||
}
|
||||
@@ -222,14 +226,14 @@ public class ClothHumanoidMaskUtil
|
||||
bool[] boneIsRightLeg = new bool[bones.Length];
|
||||
for (int i = 0; i < bones.Length; i++)
|
||||
{
|
||||
Transform transform = bones[i];
|
||||
if (!(transform == null))
|
||||
Transform val2 = bones[i];
|
||||
if (!((Object)(object)val2 == (Object)null))
|
||||
{
|
||||
if (hashSet.Contains(transform))
|
||||
if (hashSet.Contains(val2))
|
||||
{
|
||||
boneIsLeftLeg[i] = true;
|
||||
}
|
||||
if (hashSet2.Contains(transform))
|
||||
if (hashSet2.Contains(val2))
|
||||
{
|
||||
boneIsRightLeg[i] = true;
|
||||
}
|
||||
@@ -239,13 +243,13 @@ public class ClothHumanoidMaskUtil
|
||||
bool[] array2 = new bool[num];
|
||||
for (int j = 0; j < num; j++)
|
||||
{
|
||||
BoneWeight boneWeight = boneWeights[j];
|
||||
BoneWeight val3 = boneWeights[j];
|
||||
float leftWeight = 0f;
|
||||
float rightWeight = 0f;
|
||||
Check(boneWeight.boneIndex0, boneWeight.weight0);
|
||||
Check(boneWeight.boneIndex1, boneWeight.weight1);
|
||||
Check(boneWeight.boneIndex2, boneWeight.weight2);
|
||||
Check(boneWeight.boneIndex3, boneWeight.weight3);
|
||||
Check(val3.boneIndex0, val3.weight0);
|
||||
Check(val3.boneIndex1, val3.weight1);
|
||||
Check(val3.boneIndex2, val3.weight2);
|
||||
Check(val3.boneIndex3, val3.weight3);
|
||||
if (leftWeight > 0.8f)
|
||||
{
|
||||
array[j] = true;
|
||||
@@ -278,20 +282,20 @@ public class ClothHumanoidMaskUtil
|
||||
}
|
||||
clothInstance.isLeftLegVertex = array;
|
||||
clothInstance.isRightLegVertex = array2;
|
||||
static void CollectHierarchy(Transform root, HashSet<Transform> set)
|
||||
void CollectHierarchy(Transform root, HashSet<Transform> set)
|
||||
{
|
||||
if (!(root == null))
|
||||
if (!((Object)(object)root == (Object)null))
|
||||
{
|
||||
Stack<Transform> stack = new Stack<Transform>();
|
||||
stack.Push(root);
|
||||
while (stack.Count > 0)
|
||||
{
|
||||
Transform transform2 = stack.Pop();
|
||||
if (!(transform2 == null) && set.Add(transform2))
|
||||
Transform val4 = stack.Pop();
|
||||
if (!((Object)(object)val4 == (Object)null) && set.Add(val4))
|
||||
{
|
||||
for (int k = 0; k < transform2.childCount; k++)
|
||||
for (int k = 0; k < val4.childCount; k++)
|
||||
{
|
||||
stack.Push(transform2.GetChild(k));
|
||||
stack.Push(val4.GetChild(k));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47dc065d4616e574a92830eba48a0269
|
||||
guid: 9a879c7a5d70cc44d91ba2a65259927d
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40c5e34f6a4ef45489dc16cd660022ca
|
||||
guid: bbcb7e551afcb6b42899d57659e00ff2
|
||||
@@ -50,6 +50,10 @@ public class ClothInstanceTotal
|
||||
|
||||
public void UpdateGlobalBuffersFromClothInstances()
|
||||
{
|
||||
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
||||
this.ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances");
|
||||
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||
{
|
||||
@@ -77,6 +81,8 @@ public class ClothInstanceTotal
|
||||
|
||||
public void ApplyGlobalDeltasToClothInstances()
|
||||
{
|
||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||
this.ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances");
|
||||
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||
{
|
||||
@@ -111,13 +117,17 @@ public class ClothInstanceTotal
|
||||
|
||||
private void BuildTopologyCache()
|
||||
{
|
||||
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
|
||||
this.TotalVertexCount = this.CalculateTotalVertexCount(this.clothInstances);
|
||||
if (this.TotalVertexCount <= 0)
|
||||
{
|
||||
throw new AutoMorpherException("Total Vertex Count is Zero", "[ClothInstanceTotal] BuildTopologyCache\n - TotalVertexCount <= 0");
|
||||
}
|
||||
this.GlobalPositions = new Vector3[this.TotalVertexCount];
|
||||
this.GlobalDeltas = new Vector3[this.TotalVertexCount];
|
||||
this.GlobalPositions = (Vector3[])(object)new Vector3[this.TotalVertexCount];
|
||||
this.GlobalDeltas = (Vector3[])(object)new Vector3[this.TotalVertexCount];
|
||||
this.GlobalAdjacencyTopology = new List<int>[this.TotalVertexCount];
|
||||
this.VertexOffsets = new int[this.clothInstances.Count];
|
||||
int num = 0;
|
||||
@@ -237,6 +247,23 @@ public class ClothInstanceTotal
|
||||
|
||||
private List<int>[] BuildDistanceAdjacencyCandidatesInternal(Vector3[] referencePositions, float radius, int maxNeighborsPerVertex)
|
||||
{
|
||||
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (referencePositions == null || referencePositions.Length == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - referencePositions is null or empty");
|
||||
@@ -254,10 +281,11 @@ public class ClothInstanceTotal
|
||||
float num2 = 1f / Mathf.Max(radius, 1E-12f);
|
||||
float num3 = radius * radius;
|
||||
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>(num);
|
||||
Vector3Int key = default(Vector3Int);
|
||||
for (int j = 0; j < num; j++)
|
||||
{
|
||||
Vector3 vector = referencePositions[j];
|
||||
Vector3Int key = new Vector3Int(Mathf.FloorToInt(vector.x * num2), Mathf.FloorToInt(vector.y * num2), Mathf.FloorToInt(vector.z * num2));
|
||||
Vector3 val = referencePositions[j];
|
||||
key = new Vector3Int(Mathf.FloorToInt(val.x * num2), Mathf.FloorToInt(val.y * num2), Mathf.FloorToInt(val.z * num2));
|
||||
if (!dictionary.TryGetValue(key, out var value))
|
||||
{
|
||||
value = new List<int>(16);
|
||||
@@ -265,10 +293,12 @@ public class ClothInstanceTotal
|
||||
}
|
||||
value.Add(j);
|
||||
}
|
||||
Vector3Int val3 = default(Vector3Int);
|
||||
Vector3Int key2 = default(Vector3Int);
|
||||
for (int k = 0; k < num; k++)
|
||||
{
|
||||
Vector3 vector2 = referencePositions[k];
|
||||
Vector3Int vector3Int = new Vector3Int(Mathf.FloorToInt(vector2.x * num2), Mathf.FloorToInt(vector2.y * num2), Mathf.FloorToInt(vector2.z * num2));
|
||||
Vector3 val2 = referencePositions[k];
|
||||
val3 = new Vector3Int(Mathf.FloorToInt(val2.x * num2), Mathf.FloorToInt(val2.y * num2), Mathf.FloorToInt(val2.z * num2));
|
||||
List<int> list = array[k];
|
||||
for (int l = -1; l <= 1; l++)
|
||||
{
|
||||
@@ -276,7 +306,7 @@ public class ClothInstanceTotal
|
||||
{
|
||||
for (int n = -1; n <= 1; n++)
|
||||
{
|
||||
Vector3Int key2 = new Vector3Int(vector3Int.x + l, vector3Int.y + m, vector3Int.z + n);
|
||||
key2 = new Vector3Int(val3.x + l, val3.y + m, val3.z + n);
|
||||
if (!dictionary.TryGetValue(key2, out var value2))
|
||||
{
|
||||
continue;
|
||||
@@ -284,7 +314,12 @@ public class ClothInstanceTotal
|
||||
for (int num4 = 0; num4 < value2.Count; num4++)
|
||||
{
|
||||
int num5 = value2[num4];
|
||||
if (num5 != k && !((referencePositions[num5] - vector2).sqrMagnitude > num3))
|
||||
if (num5 == k)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Vector3 val4 = referencePositions[num5] - val2;
|
||||
if (!(val4.sqrMagnitude > num3))
|
||||
{
|
||||
list.Add(num5);
|
||||
if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex)
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 565127c44f3596f4f88203da517ee42d
|
||||
guid: f9343c3cb8e18224385a0b0d1c5723bf
|
||||
@@ -175,6 +175,8 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
|
||||
public void AutoPoseSetup(MorpherMode morpherMode)
|
||||
{
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
||||
TransformInfo transformInfo = new TransformInfo(this.sourceAvatarObject.transform);
|
||||
TransformInfo transformInfo2 = new TransformInfo(this.targetAvatarObject.transform);
|
||||
try
|
||||
@@ -182,9 +184,9 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
this.sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.SetParent((Transform)null, true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceAvatarObject.transform.SetParent((Transform)null, true);
|
||||
this.sourceAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref config, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
|
||||
@@ -200,15 +202,18 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
|
||||
public void ProfileSetup(MorpherMode morpherMode)
|
||||
{
|
||||
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
|
||||
TransformInfo transformInfo = new TransformInfo(this.sourceClothesObject.transform);
|
||||
TransformInfo transformInfo2 = new TransformInfo(this.targetAvatarObject.transform);
|
||||
try
|
||||
{
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.SetParent((Transform)null, true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceClothesObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceClothesObject.transform.SetParent((Transform)null, true);
|
||||
this.sourceClothesObject.transform.localScale = Vector3.one;
|
||||
this.sourceClothesObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
|
||||
@@ -232,7 +237,7 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
IEnumerator fitEnum = null;
|
||||
this.morpherMode = morpherMode;
|
||||
yield return null;
|
||||
Debug.Log("[Eden Auto Morpher] Run ALL - Start Fitting");
|
||||
Debug.Log((object)"[Eden Auto Morpher] Run ALL - Start Fitting");
|
||||
switch (morpherMode)
|
||||
{
|
||||
case MorpherMode.AutoMorpher:
|
||||
@@ -245,7 +250,7 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
fitEnum = this.ProfileFitting(morpherMode);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Unknown Mode Index");
|
||||
Debug.LogError((object)"Unknown Mode Index");
|
||||
break;
|
||||
}
|
||||
while (fitEnum != null && fitEnum.MoveNext() && this.doProcess)
|
||||
@@ -256,34 +261,36 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
yield return null;
|
||||
this.morpherState = MorpherState.Weighting_Doing;
|
||||
yield return null;
|
||||
Debug.Log("[Eden Auto Morpher] Run ALL - Start Weighting");
|
||||
Debug.Log((object)"[Eden Auto Morpher] Run ALL - Start Weighting");
|
||||
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
|
||||
{
|
||||
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
|
||||
IEnumerator eamFitting = eamManager.WeightingEnumerator(config);
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
var (title, text, progress) = eamManager.GetProgressInfo();
|
||||
this.processInfo.title = title;
|
||||
this.processInfo.text = text;
|
||||
this.processInfo.progress = progress;
|
||||
string title = this.processInfo.title;
|
||||
string text = this.processInfo.text;
|
||||
float progress = this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
this.doProcess = false;
|
||||
this.morpherState = MorpherState.Idle;
|
||||
Debug.Log("[Eden Auto Morpher] Ended Run ALL");
|
||||
Debug.Log((object)"[Eden Auto Morpher] Ended Run ALL");
|
||||
yield return null;
|
||||
}
|
||||
|
||||
public IEnumerator FittingEnumerator(MorpherMode morpherMode)
|
||||
{
|
||||
this.doProcess = true;
|
||||
this.processInfo.title = "Setup Avatar Pose";
|
||||
this.processInfo.text = "Calculating avatar shape and skeletal data.";
|
||||
this.processInfo.progress = 0f;
|
||||
|
||||
string title = this.processInfo.title;
|
||||
string text = this.processInfo.text;
|
||||
float progress = this.processInfo.progress;
|
||||
title = "Setup Avatar Pose";
|
||||
text = "Calculating avatar shape and skeletal data.";
|
||||
progress = 0f;
|
||||
yield return null;
|
||||
this.ProcessInfoDebug(morpherMode, "Fitting");
|
||||
yield return null;
|
||||
@@ -303,7 +310,7 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
fitEnum = this.ProfileFitting(morpherMode);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Unknown Mode Index");
|
||||
Debug.LogError((object)"Unknown Mode Index");
|
||||
break;
|
||||
}
|
||||
while (fitEnum != null && fitEnum.MoveNext() && this.doProcess)
|
||||
@@ -313,7 +320,7 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
this.morpherState = MorpherState.Fitting_End;
|
||||
yield return null;
|
||||
this.doProcess = false;
|
||||
Debug.Log("[Eden Auto Morpher] Ended Fitting");
|
||||
Debug.Log((object)"[Eden Auto Morpher] Ended Fitting");
|
||||
yield return null;
|
||||
}
|
||||
|
||||
@@ -329,17 +336,17 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
IEnumerator eamFitting = eamManager.WeightingEnumerator(config);
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
var (title, text, progress) = eamManager.GetProgressInfo();
|
||||
this.processInfo.title = title;
|
||||
this.processInfo.text = text;
|
||||
this.processInfo.progress = progress;
|
||||
string title = this.processInfo.title;
|
||||
string text = this.processInfo.text;
|
||||
float progress = this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
yield return null;
|
||||
this.doProcess = false;
|
||||
this.morpherState = MorpherState.Idle;
|
||||
Debug.Log("[Eden Auto Morpher] Ended Weighting");
|
||||
Debug.Log((object)"[Eden Auto Morpher] Ended Weighting");
|
||||
yield return null;
|
||||
}
|
||||
|
||||
@@ -352,9 +359,9 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
this.sourceBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.SetParent((Transform)null, true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceAvatarObject.transform.SetParent((Transform)null, true);
|
||||
this.sourceAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
|
||||
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref configData, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
|
||||
@@ -370,10 +377,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
var (title, text, progress) = eamManager.GetProgressInfo();
|
||||
this.processInfo.title = title;
|
||||
this.processInfo.text = text;
|
||||
this.processInfo.progress = progress;
|
||||
string title = this.processInfo.title;
|
||||
string text = this.processInfo.text;
|
||||
float progress = this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
@@ -410,10 +417,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
var (title, text, progress) = eamManager.GetProgressInfo();
|
||||
this.processInfo.title = title;
|
||||
this.processInfo.text = text;
|
||||
this.processInfo.progress = progress;
|
||||
string title = this.processInfo.title;
|
||||
string text = this.processInfo.text;
|
||||
float progress = this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
@@ -437,9 +444,9 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
{
|
||||
EdenAutoMorpher_SetUpUtil edenAutoMorpher_SetUpUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
this.targetBodyMeshesReadOnly = edenAutoMorpher_SetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
|
||||
this.targetAvatarObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.targetAvatarObject.transform.SetParent((Transform)null, true);
|
||||
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
|
||||
this.sourceClothesObject.transform.SetParent(null, worldPositionStays: true);
|
||||
this.sourceClothesObject.transform.SetParent((Transform)null, true);
|
||||
this.sourceClothesObject.transform.localScale = Vector3.one;
|
||||
this.sourceClothesObject.transform.localRotation = Quaternion.identity;
|
||||
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
|
||||
@@ -456,10 +463,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
|
||||
while (eamFitting.MoveNext() && this.doProcess)
|
||||
{
|
||||
var (title, text, progress) = eamManager.GetProgressInfo();
|
||||
this.processInfo.title = title;
|
||||
this.processInfo.text = text;
|
||||
this.processInfo.progress = progress;
|
||||
string title = this.processInfo.title;
|
||||
string text = this.processInfo.text;
|
||||
float progress = this.processInfo.progress;
|
||||
(title, text, progress) = eamManager.GetProgressInfo();
|
||||
yield return eamFitting.Current;
|
||||
}
|
||||
}
|
||||
@@ -477,10 +484,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
|
||||
public bool IsWeightingReady(bool isAutoMode)
|
||||
{
|
||||
bool flag = this.morpherState == MorpherState.Fitting_End && this.fittedTargetAvatar != null && this.fittedTargetAvatar == this.targetAvatarObject;
|
||||
bool flag = this.morpherState == MorpherState.Fitting_End && (Object)(object)this.fittedTargetAvatar != (Object)null && (Object)(object)this.fittedTargetAvatar == (Object)(object)this.targetAvatarObject;
|
||||
if (!isAutoMode)
|
||||
{
|
||||
flag = flag && this.fittedTargetClothes == this.targetClothesObjectOriginal;
|
||||
flag = flag && (Object)(object)this.fittedTargetClothes == (Object)(object)this.targetClothesObjectOriginal;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
@@ -490,10 +497,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
stringBuilder.AppendLine($"Start Process [{processType} / {morpherMode}]");
|
||||
EdenAutoMorpherConfig edenAutoMorpherConfig = this.SetupConfigData(morpherMode);
|
||||
string text = ((edenAutoMorpherConfig.sourceAvatarObject != null) ? edenAutoMorpherConfig.sourceAvatarObject.name : "null");
|
||||
string text2 = ((edenAutoMorpherConfig.sourceClothesObject != null) ? edenAutoMorpherConfig.sourceClothesObject.name : "null");
|
||||
string text3 = ((edenAutoMorpherConfig.targetAvatarObject != null) ? edenAutoMorpherConfig.targetAvatarObject.name : "null");
|
||||
string text4 = ((edenAutoMorpherConfig.targetClothesObject != null) ? edenAutoMorpherConfig.targetClothesObject.name : "null");
|
||||
string text = (((Object)(object)edenAutoMorpherConfig.sourceAvatarObject != (Object)null) ? ((Object)edenAutoMorpherConfig.sourceAvatarObject).name : "null");
|
||||
string text2 = (((Object)(object)edenAutoMorpherConfig.sourceClothesObject != (Object)null) ? ((Object)edenAutoMorpherConfig.sourceClothesObject).name : "null");
|
||||
string text3 = (((Object)(object)edenAutoMorpherConfig.targetAvatarObject != (Object)null) ? ((Object)edenAutoMorpherConfig.targetAvatarObject).name : "null");
|
||||
string text4 = (((Object)(object)edenAutoMorpherConfig.targetClothesObject != (Object)null) ? ((Object)edenAutoMorpherConfig.targetClothesObject).name : "null");
|
||||
stringBuilder.AppendLine("[Objects]");
|
||||
if (morpherMode == MorpherMode.ProfileMorpher)
|
||||
{
|
||||
@@ -501,17 +508,17 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
}
|
||||
stringBuilder.AppendLine("- sourceAvatarObject: " + text);
|
||||
stringBuilder.AppendLine("- sourceClothesObject: " + text2);
|
||||
if (edenAutoMorpherConfig.sourceClothesObject != null)
|
||||
if ((Object)(object)edenAutoMorpherConfig.sourceClothesObject != (Object)null)
|
||||
{
|
||||
SkinnedMeshRenderer[] componentsInChildren = edenAutoMorpherConfig.sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
SkinnedMeshRenderer[] componentsInChildren = edenAutoMorpherConfig.sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
|
||||
stringBuilder.AppendLine($" - sourceClothes SkinnedMeshRenderers Count: {componentsInChildren.Length}");
|
||||
int num = Mathf.Min(componentsInChildren.Length, 10);
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = componentsInChildren[i];
|
||||
string text5 = ((skinnedMeshRenderer != null) ? skinnedMeshRenderer.name : "null");
|
||||
string text6 = ((skinnedMeshRenderer != null && skinnedMeshRenderer.rootBone != null) ? skinnedMeshRenderer.rootBone.name : "null");
|
||||
string text7 = ((skinnedMeshRenderer != null && skinnedMeshRenderer.sharedMesh != null) ? skinnedMeshRenderer.sharedMesh.name : "null");
|
||||
SkinnedMeshRenderer val = componentsInChildren[i];
|
||||
string text5 = (((Object)(object)val != (Object)null) ? ((Object)val).name : "null");
|
||||
string text6 = (((Object)(object)val != (Object)null && (Object)(object)val.rootBone != (Object)null) ? ((Object)val.rootBone).name : "null");
|
||||
string text7 = (((Object)(object)val != (Object)null && (Object)(object)val.sharedMesh != (Object)null) ? ((Object)val.sharedMesh).name : "null");
|
||||
stringBuilder.AppendLine($" - [{i}] SMR: {text5} / rootBone: {text6} / mesh: {text7}");
|
||||
}
|
||||
if (componentsInChildren.Length > num)
|
||||
@@ -521,17 +528,17 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
}
|
||||
stringBuilder.AppendLine("- targetAvatarObject: " + text3);
|
||||
stringBuilder.AppendLine("- targetClothesObject: " + text4);
|
||||
if (edenAutoMorpherConfig.targetClothesObject != null)
|
||||
if ((Object)(object)edenAutoMorpherConfig.targetClothesObject != (Object)null)
|
||||
{
|
||||
SkinnedMeshRenderer[] componentsInChildren2 = edenAutoMorpherConfig.targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: true);
|
||||
SkinnedMeshRenderer[] componentsInChildren2 = edenAutoMorpherConfig.targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
|
||||
stringBuilder.AppendLine($" - targetClothes SkinnedMeshRenderers Count: {componentsInChildren2.Length}");
|
||||
int num2 = Mathf.Min(componentsInChildren2.Length, 10);
|
||||
for (int j = 0; j < num2; j++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer2 = componentsInChildren2[j];
|
||||
string text8 = ((skinnedMeshRenderer2 != null) ? skinnedMeshRenderer2.name : "null");
|
||||
string text9 = ((skinnedMeshRenderer2 != null && skinnedMeshRenderer2.rootBone != null) ? skinnedMeshRenderer2.rootBone.name : "null");
|
||||
string text10 = ((skinnedMeshRenderer2 != null && skinnedMeshRenderer2.sharedMesh != null) ? skinnedMeshRenderer2.sharedMesh.name : "null");
|
||||
SkinnedMeshRenderer val2 = componentsInChildren2[j];
|
||||
string text8 = (((Object)(object)val2 != (Object)null) ? ((Object)val2).name : "null");
|
||||
string text9 = (((Object)(object)val2 != (Object)null && (Object)(object)val2.rootBone != (Object)null) ? ((Object)val2.rootBone).name : "null");
|
||||
string text10 = (((Object)(object)val2 != (Object)null && (Object)(object)val2.sharedMesh != (Object)null) ? ((Object)val2.sharedMesh).name : "null");
|
||||
stringBuilder.AppendLine($" - [{j}] SMR: {text8} / rootBone: {text9} / mesh: {text10}");
|
||||
}
|
||||
if (componentsInChildren2.Length > num2)
|
||||
@@ -553,10 +560,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
stringBuilder.AppendLine($"- sourceBodyMeshes Count: {this.sourceBodyMeshes.Count}");
|
||||
for (int k = 0; k < this.sourceBodyMeshes.Count; k++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer3 = this.sourceBodyMeshes[k];
|
||||
string text11 = ((skinnedMeshRenderer3 != null) ? skinnedMeshRenderer3.name : "null");
|
||||
string text12 = ((skinnedMeshRenderer3 != null && skinnedMeshRenderer3.rootBone != null) ? skinnedMeshRenderer3.rootBone.name : "null");
|
||||
string text13 = ((skinnedMeshRenderer3 != null && skinnedMeshRenderer3.sharedMesh != null) ? skinnedMeshRenderer3.sharedMesh.name : "null");
|
||||
SkinnedMeshRenderer val3 = this.sourceBodyMeshes[k];
|
||||
string text11 = (((Object)(object)val3 != (Object)null) ? ((Object)val3).name : "null");
|
||||
string text12 = (((Object)(object)val3 != (Object)null && (Object)(object)val3.rootBone != (Object)null) ? ((Object)val3.rootBone).name : "null");
|
||||
string text13 = (((Object)(object)val3 != (Object)null && (Object)(object)val3.sharedMesh != (Object)null) ? ((Object)val3.sharedMesh).name : "null");
|
||||
stringBuilder.AppendLine($" - [{k}] SMR: {text11} / rootBone: {text12} / mesh: {text13}");
|
||||
}
|
||||
}
|
||||
@@ -569,10 +576,10 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
stringBuilder.AppendLine($"- targetBodyMeshes Count: {this.targetBodyMeshes.Count}");
|
||||
for (int l = 0; l < this.targetBodyMeshes.Count; l++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer4 = this.targetBodyMeshes[l];
|
||||
string text14 = ((skinnedMeshRenderer4 != null) ? skinnedMeshRenderer4.name : "null");
|
||||
string text15 = ((skinnedMeshRenderer4 != null && skinnedMeshRenderer4.rootBone != null) ? skinnedMeshRenderer4.rootBone.name : "null");
|
||||
string text16 = ((skinnedMeshRenderer4 != null && skinnedMeshRenderer4.sharedMesh != null) ? skinnedMeshRenderer4.sharedMesh.name : "null");
|
||||
SkinnedMeshRenderer val4 = this.targetBodyMeshes[l];
|
||||
string text14 = (((Object)(object)val4 != (Object)null) ? ((Object)val4).name : "null");
|
||||
string text15 = (((Object)(object)val4 != (Object)null && (Object)(object)val4.rootBone != (Object)null) ? ((Object)val4.rootBone).name : "null");
|
||||
string text16 = (((Object)(object)val4 != (Object)null && (Object)(object)val4.sharedMesh != (Object)null) ? ((Object)val4.sharedMesh).name : "null");
|
||||
stringBuilder.AppendLine($" - [{l}] SMR: {text14} / rootBone: {text15} / mesh: {text16}");
|
||||
}
|
||||
}
|
||||
@@ -589,6 +596,6 @@ public class EdenAutoMorpher : MonoBehaviour
|
||||
stringBuilder.AppendLine("[Options]");
|
||||
stringBuilder.AppendLine($"- isReparentAccessoryBonesToTargetAvatar: {edenAutoMorpherConfig.isReparentAccessoryBonesToTargetAvatar}");
|
||||
stringBuilder.AppendLine($"- skipFootFitting: {edenAutoMorpherConfig.skipFootFitting}");
|
||||
Debug.Log(stringBuilder.ToString());
|
||||
Debug.Log((object)stringBuilder.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50552370e41d31140a52da99bcc7ab74
|
||||
guid: 036fbcf460e6d274db05499e9c3cfa70
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36c114e39fc870440b90581fce2b9b1c
|
||||
guid: aa8bd605c6ebdef4dac9c03b09ac0c8c
|
||||
@@ -35,7 +35,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, bool duplicateMesh = true)
|
||||
{
|
||||
this.clothInstances = new List<ClothInstance>();
|
||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
|
||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||
if (targetClothesSMRs.Length == 0)
|
||||
{
|
||||
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
|
||||
@@ -43,7 +43,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
||||
{
|
||||
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.05f, 0.1f, rendereri / targetClothesSMRs.Length));
|
||||
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.05f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
|
||||
yield return null;
|
||||
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], clothesHumanoidMatchedBones, duplicateMesh);
|
||||
if (clothInstance != null)
|
||||
@@ -60,12 +60,12 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, GameObject sourceClothesObject, MeshMatcher meshMatcher)
|
||||
{
|
||||
this.clothInstances = new List<ClothInstance>();
|
||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
|
||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||
if (targetClothesSMRs.Length == 0)
|
||||
{
|
||||
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
|
||||
}
|
||||
SkinnedMeshRenderer[] sourceClothesSMRs = sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
|
||||
SkinnedMeshRenderer[] sourceClothesSMRs = sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||
if (sourceClothesSMRs.Length == 0 || targetClothesSMRs.Length != sourceClothesSMRs.Length)
|
||||
{
|
||||
throw new AutoMorpherException("Clothes Skinned Mesh Renderer is Not Matched", "[EdenAutoMorpherManager] SetupClothInstance\n - Skinned Mesh Renderer of Source Clothes and Target Clothes is Not Matched");
|
||||
@@ -73,7 +73,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
||||
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
||||
{
|
||||
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.07f, 0.1f, rendereri / targetClothesSMRs.Length));
|
||||
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.07f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
|
||||
yield return null;
|
||||
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], sourceClothesSMRs[rendereri], meshMatcher, clothesHumanoidMatchedBones, duplicateMesh: true);
|
||||
if (clothInstance != null)
|
||||
@@ -114,7 +114,7 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
break;
|
||||
}
|
||||
default:
|
||||
Debug.LogError("Unknown MorpherMode");
|
||||
Debug.LogError((object)"Unknown MorpherMode");
|
||||
break;
|
||||
}
|
||||
yield return null;
|
||||
@@ -235,13 +235,13 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
List<Mesh> bakedTargetBodyMeshes = new List<Mesh>();
|
||||
foreach (SkinnedMeshRenderer bodyMesh in config.targetBodyMeshes)
|
||||
{
|
||||
this.SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count));
|
||||
this.SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, (float)(bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count)));
|
||||
yield return null;
|
||||
Mesh mesh = new Mesh();
|
||||
bodyMesh.BakeMesh(mesh);
|
||||
mesh.triangles = bodyMesh.sharedMesh.triangles;
|
||||
mesh.boneWeights = bodyMesh.sharedMesh.boneWeights;
|
||||
bakedTargetBodyMeshes.Add(mesh);
|
||||
Mesh val = new Mesh();
|
||||
bodyMesh.BakeMesh(val);
|
||||
val.triangles = bodyMesh.sharedMesh.triangles;
|
||||
val.boneWeights = bodyMesh.sharedMesh.boneWeights;
|
||||
bakedTargetBodyMeshes.Add(val);
|
||||
}
|
||||
yield return null;
|
||||
IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, duplicateMesh: false);
|
||||
@@ -288,8 +288,8 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
{
|
||||
yield return null;
|
||||
step++;
|
||||
float t = 1f - 1f / ((float)step + 1f);
|
||||
float progress = Mathf.Lerp(weightingStart, weightingEnd, t);
|
||||
float num5 = 1f - 1f / ((float)step + 1f);
|
||||
float progress = Mathf.Lerp(weightingStart, weightingEnd, num5);
|
||||
this.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", progress);
|
||||
yield return weightingEnum.Current;
|
||||
}
|
||||
@@ -298,12 +298,12 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
this.SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", applyStart);
|
||||
yield return null;
|
||||
clothInstance.ApplyWorldVerticesToMesh();
|
||||
clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
||||
((Renderer)clothInstance.smr).localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
||||
EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
|
||||
EditorUtility.SetDirty(clothInstance.smr);
|
||||
yield return null;
|
||||
int num5 = weightingI + 1;
|
||||
weightingI = num5;
|
||||
int num6 = weightingI + 1;
|
||||
weightingI = num6;
|
||||
}
|
||||
this.SetupProgress("Weighting", "Allocate Bones", 0.95f);
|
||||
yield return null;
|
||||
@@ -323,14 +323,17 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
|
||||
private void SaveEditedMeshesToAssets(List<ClothInstance> clothInstances, EdenAutoMorpherConfig config)
|
||||
{
|
||||
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010b: Expected O, but got Unknown
|
||||
if (clothInstances == null || clothInstances.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("[EdenAutoMorpher] 저장할 ClothInstance가 없습니다.");
|
||||
Debug.LogWarning((object)"[EdenAutoMorpher] 저장할 ClothInstance가 없습니다.");
|
||||
throw new AutoMorpherException("Can't Save Mesh", "Therer is no ClothInstance to save mesh");
|
||||
}
|
||||
if (config.targetClothesObject == null || config.targetAvatarObject == null)
|
||||
{
|
||||
Debug.LogWarning("[EdenAutoMorpher] targetClothesObject 또는 targetAvatarObject 가 null 입니다. 메쉬 저장 경로를 만들 수 없습니다.");
|
||||
Debug.LogWarning((object)"[EdenAutoMorpher] targetClothesObject 또는 targetAvatarObject 가 null 입니다. 메쉬 저장 경로를 만들 수 없습니다.");
|
||||
throw new AutoMorpherException("Can't Save Mesh", "Target Clothes Object or Target Avatar Object is null.\nCan't Create Mesh Folder");
|
||||
}
|
||||
string text = "Assets/@Eden_Mesh";
|
||||
@@ -363,10 +366,10 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
Mesh sharedMesh = clothInstance.smr.sharedMesh;
|
||||
if (!(sharedMesh == null))
|
||||
{
|
||||
Mesh mesh = UnityEngine.Object.Instantiate(sharedMesh);
|
||||
mesh.name = SanitizeForAssetName(clothInstance.smr.gameObject.name + "_EditedMesh");
|
||||
AssetDatabase.AddObjectToAsset(mesh, text6);
|
||||
clothInstance.smr.sharedMesh = mesh;
|
||||
Mesh val = UnityEngine.Object.Instantiate<Mesh>(sharedMesh);
|
||||
val.name = SanitizeForAssetName(clothInstance.smr.gameObject.name + "_EditedMesh");
|
||||
AssetDatabase.AddObjectToAsset(val, text6);
|
||||
clothInstance.smr.sharedMesh = val;
|
||||
clothInstance.editableMesh = clothInstance.smr.sharedMesh;
|
||||
EditorUtility.SetDirty(clothInstance.smr);
|
||||
EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
|
||||
@@ -377,8 +380,8 @@ public class EdenAutoMorpherManager : IDisposable
|
||||
}
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log($"[EdenAutoMorpher] 편집된 메쉬 {num}개를 " + "'" + text6 + "' 에 서브 에셋으로 저장했습니다. (원본 프리팹은 변경하지 않음)");
|
||||
static string SanitizeForAssetName(string rawName)
|
||||
Debug.Log((object)($"[EdenAutoMorpher] 편집된 메쉬 {num}개를 " + "'" + text6 + "' 에 서브 에셋으로 저장했습니다. (원본 프리팹은 변경하지 않음)"));
|
||||
string SanitizeForAssetName(string rawName)
|
||||
{
|
||||
char[] invalidFileNameChars = Path.GetInvalidFileNameChars();
|
||||
foreach (char oldChar in invalidFileNameChars)
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0a53153b37b0594c8d32b305724f9b9
|
||||
guid: e0340c83a1a3e004c872bca551da7361
|
||||
@@ -16,16 +16,19 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
public GameObject InstantiateTargetClothes(GameObject sourceClothesObject, GameObject targetAvatarObject, string tagEdenMorpherCloth, bool removeAutoMorphedClothes)
|
||||
{
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
|
||||
EnsureTagExists(tagEdenMorpherCloth);
|
||||
if (removeAutoMorphedClothes)
|
||||
{
|
||||
List<GameObject> list = new List<GameObject>();
|
||||
Transform[] componentsInChildren = targetAvatarObject.GetComponentsInChildren<Transform>(includeInactive: true);
|
||||
foreach (Transform transform in componentsInChildren)
|
||||
Transform[] componentsInChildren = targetAvatarObject.GetComponentsInChildren<Transform>(true);
|
||||
foreach (Transform val in componentsInChildren)
|
||||
{
|
||||
if (!(transform.gameObject == targetAvatarObject) && transform.CompareTag(tagEdenMorpherCloth))
|
||||
if (!(val.gameObject == targetAvatarObject) && val.CompareTag(tagEdenMorpherCloth))
|
||||
{
|
||||
list.Add(transform.gameObject);
|
||||
list.Add(((Component)val).gameObject);
|
||||
}
|
||||
}
|
||||
foreach (GameObject item in list)
|
||||
@@ -33,17 +36,19 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
UnityEngine.Object.DestroyImmediate(item);
|
||||
}
|
||||
}
|
||||
GameObject gameObject = UnityEngine.Object.Instantiate(sourceClothesObject, targetAvatarObject.transform);
|
||||
gameObject.SetActive(value: true);
|
||||
gameObject.transform.localPosition = Vector3.zero;
|
||||
gameObject.transform.localRotation = Quaternion.identity;
|
||||
gameObject.transform.localScale = Vector3.one;
|
||||
gameObject.tag = tagEdenMorpherCloth;
|
||||
return gameObject;
|
||||
GameObject obj = UnityEngine.Object.Instantiate<GameObject>(sourceClothesObject, targetAvatarObject.transform);
|
||||
obj.SetActive(true);
|
||||
obj.transform.localPosition = Vector3.zero;
|
||||
obj.transform.localRotation = Quaternion.identity;
|
||||
obj.transform.localScale = Vector3.one;
|
||||
obj.tag = tagEdenMorpherCloth;
|
||||
return obj;
|
||||
}
|
||||
|
||||
private static void EnsureTagExists(string tag)
|
||||
{
|
||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (string.IsNullOrEmpty(tag))
|
||||
{
|
||||
throw new AutoMorpherException("Clothes Tag is Invalid", "[EdenAutoMorpherManager] EnsureTagExists\n - tagEdenMorpherCloth is null or empty");
|
||||
@@ -56,12 +61,12 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
return;
|
||||
}
|
||||
}
|
||||
SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
|
||||
SerializedProperty serializedProperty = serializedObject.FindProperty("tags");
|
||||
int arraySize = serializedProperty.arraySize;
|
||||
serializedProperty.InsertArrayElementAtIndex(arraySize);
|
||||
serializedProperty.GetArrayElementAtIndex(arraySize).stringValue = tag;
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
SerializedObject val = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
|
||||
SerializedProperty obj = val.FindProperty("tags");
|
||||
int arraySize = obj.arraySize;
|
||||
obj.InsertArrayElementAtIndex(arraySize);
|
||||
obj.GetArrayElementAtIndex(arraySize).stringValue = tag;
|
||||
val.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public void AutoSetup(ref EdenAutoMorpherConfig config, out Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, out Dictionary<Transform, ClothBoneType> clothBoneTypeMap)
|
||||
@@ -76,8 +81,8 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones = boneMatchUtil.GetRootLocalBones(config.targetClothesObject.transform, boneMatchUtil.GetMeshBones(config.targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>().ToList()));
|
||||
boneMatchUtil.MatchClothesToBodyBones(bodyRootLocalBones, rootLocalBones, out clothesHumanoidMatchedBones, out clothBoneTypeMap, out var clothToBodyMatched);
|
||||
Dictionary<Transform, Transform> sourceToProxy;
|
||||
GameObject gameObject = new BodyPoseMatchUtil().AutoAdjustBodyPose(config.sourceAvatarObject, config.sourceBodyMeshes, config.targetAvatarObject, config.targetBodyMeshes, out sourceToProxy);
|
||||
if (gameObject == null)
|
||||
GameObject val = new BodyPoseMatchUtil().AutoAdjustBodyPose(config.sourceAvatarObject, config.sourceBodyMeshes, config.targetAvatarObject, config.targetBodyMeshes, out sourceToProxy);
|
||||
if (val == null)
|
||||
{
|
||||
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyProxyNull"), LanguageManager.Get("UI.Exception.message.BodyProxyNull"));
|
||||
}
|
||||
@@ -95,11 +100,11 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
this.DebugPrintSameNameBonePaths(clothToBodyMatched, sourceToProxy);
|
||||
}
|
||||
new BodyPoseToClothApplier().ApplyBodyPoseToClothes(gameObject.transform, config.targetClothesObject.transform, clothToBodyMatched, sourceToProxy);
|
||||
new BodyPoseToClothApplier().ApplyBodyPoseToClothes(val.transform, config.targetClothesObject.transform, clothToBodyMatched, sourceToProxy);
|
||||
}
|
||||
finally
|
||||
{
|
||||
UnityEngine.Object.DestroyImmediate(gameObject);
|
||||
UnityEngine.Object.DestroyImmediate(val);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -133,18 +138,18 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
foreach (KeyValuePair<Transform, BoneMatchUtil.BoneRootLocalData> item2 in clothToBodyMatched)
|
||||
{
|
||||
_ = item2.Key;
|
||||
Transform transform = GetSourceTransform(item2.Value);
|
||||
if (transform == null)
|
||||
Transform val = GetSourceTransform(item2.Value);
|
||||
if (val == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
string name = transform.name;
|
||||
string name = val.name;
|
||||
if (!dictionary.TryGetValue(name, out var value2))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
stringBuilder.AppendLine("[Bone Name] " + name);
|
||||
stringBuilder.AppendLine(" - BoneRootLocalData Source Path: " + GetPath(transform));
|
||||
stringBuilder.AppendLine(" - BoneRootLocalData Source Path: " + GetPath(val));
|
||||
foreach (Transform item3 in value2)
|
||||
{
|
||||
stringBuilder.AppendLine(" - sourceToProxy Source Path : " + GetPath(item3));
|
||||
@@ -152,7 +157,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
stringBuilder.AppendLine("--------------------------------------------------");
|
||||
}
|
||||
Debug.Log(stringBuilder.ToString());
|
||||
static string GetPath(Transform t)
|
||||
string GetPath(Transform t)
|
||||
{
|
||||
if (t == null)
|
||||
{
|
||||
@@ -170,7 +175,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
}
|
||||
return stringBuilder2.ToString();
|
||||
}
|
||||
static Transform GetSourceTransform(BoneMatchUtil.BoneRootLocalData data)
|
||||
Transform GetSourceTransform(BoneMatchUtil.BoneRootLocalData data)
|
||||
{
|
||||
if (data == null)
|
||||
{
|
||||
@@ -181,7 +186,8 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
if (typeof(Transform).IsAssignableFrom(fieldInfo.FieldType))
|
||||
{
|
||||
return fieldInfo.GetValue(data) as Transform;
|
||||
object value3 = fieldInfo.GetValue(data);
|
||||
return (Transform)((value3 is Transform) ? value3 : null);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
@@ -218,13 +224,13 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
throw new AutoMorpherException("Target Clothes Object is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - config.targetClothesObject is null");
|
||||
}
|
||||
ProfileData profileData = new ProfileLoader().LoadProfileData(config.profileName);
|
||||
if (profileData == null)
|
||||
ProfileData val = new ProfileLoader().LoadProfileData(config.profileName);
|
||||
if (val == null)
|
||||
{
|
||||
throw new AutoMorpherException("Clothes Humanoid Matched Bones is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - profile Data is null");
|
||||
}
|
||||
BoneMatchUtil boneMatchUtil = new BoneMatchUtil();
|
||||
List<BoneMatchUtil.BoneRootLocalData> bodyBones = boneMatchUtil.ConvertProfileBoneDataToRootLocalData(profileData.bones);
|
||||
List<BoneMatchUtil.BoneRootLocalData> bodyBones = boneMatchUtil.ConvertProfileBoneDataToRootLocalData(val.bones);
|
||||
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones = boneMatchUtil.GetRootLocalBones(config.targetClothesObject.transform, boneMatchUtil.GetMeshBones(config.targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>().ToList()));
|
||||
boneMatchUtil.MatchClothesToBodyBones(bodyBones, rootLocalBones, out clothesHumanoidMatchedBones, out clothBoneTypeMap, out var _);
|
||||
if (clothesHumanoidMatchedBones == null || clothesHumanoidMatchedBones.Count == 0)
|
||||
@@ -235,7 +241,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
throw new AutoMorpherException("Cloth Bone Type Map is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - clothBoneTypeMap is null\n - Please check whether you have selected the correct profile for the outfit.");
|
||||
}
|
||||
new ProfilePoseMatchUtil().ProfilePoseMatcher(config.targetAvatarObject, config.targetBodyMeshes, config.targetClothesObject, profileData, clothesHumanoidMatchedBones, clothBoneTypeMap);
|
||||
new ProfilePoseMatchUtil().ProfilePoseMatcher(config.targetAvatarObject, config.targetBodyMeshes, config.targetClothesObject, val, clothesHumanoidMatchedBones, clothBoneTypeMap);
|
||||
}
|
||||
|
||||
public List<SkinnedMeshRenderer> SetupBodyMeshes(GameObject bodyObject, bool isBodyAutoSetup, List<SkinnedMeshRenderer> userAllocatedBoeyMeshes, string errorPreFix = "")
|
||||
@@ -326,6 +332,27 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
|
||||
public Transform CreateClothesArmature(EdenAutoMorpherConfig config, out Dictionary<Transform, Transform> clonedBoneMap)
|
||||
{
|
||||
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_04d2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_04eb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_04f9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_051d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_050f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0491: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0403: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_041c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_042a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0436: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0464: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0470: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_04bf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
|
||||
clonedBoneMap = null;
|
||||
if (config.targetClothesObject == null)
|
||||
{
|
||||
@@ -340,7 +367,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
throw new AutoMorpherException("Target Avatar Animator is Invalid", "[EdenAutoMorpherManager] CreateClothesArmature\n - targetAvatarAnimator is null or not a Humanoid");
|
||||
}
|
||||
Transform boneTransform = component.GetBoneTransform(HumanBodyBones.Hips);
|
||||
Transform boneTransform = component.GetBoneTransform((HumanBodyBones)0);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
throw new AutoMorpherException("Humanoid Root Bone is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - Animator.GetBoneTransform(HumanBodyBones.Hips) returned null");
|
||||
@@ -350,18 +377,18 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
throw new AutoMorpherException("Target Body Meshes are Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - config.targetBodyMeshes is null or empty");
|
||||
}
|
||||
Transform transform = config.targetClothesObject.transform;
|
||||
Transform transform2 = this.FindArmature(config, config.targetClothesObject.transform);
|
||||
if (transform2 == null)
|
||||
Transform val = this.FindArmature(config, config.targetClothesObject.transform);
|
||||
if (val == null)
|
||||
{
|
||||
transform2 = new GameObject("Armature.1").transform;
|
||||
transform2.SetParent(transform, worldPositionStays: false);
|
||||
transform2.localPosition = Vector3.zero;
|
||||
transform2.localRotation = Quaternion.identity;
|
||||
transform2.localScale = Vector3.one;
|
||||
val = new GameObject("Armature.1").transform;
|
||||
val.SetParent(transform, false);
|
||||
val.localPosition = Vector3.zero;
|
||||
val.localRotation = Quaternion.identity;
|
||||
val.localScale = Vector3.one;
|
||||
}
|
||||
if (transform2.name == "Armature")
|
||||
if (val.name == "Armature")
|
||||
{
|
||||
transform2.name = "Armature.1";
|
||||
val.name = "Armature.1";
|
||||
}
|
||||
Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>();
|
||||
if (config.clothesHumanoidMatchedBones != null && config.clothesHumanoidMatchedBones.Count > 0)
|
||||
@@ -379,33 +406,33 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform transform3 = null;
|
||||
Transform val2 = null;
|
||||
int num = int.MaxValue;
|
||||
foreach (Transform item in value)
|
||||
{
|
||||
if (!(item == null))
|
||||
{
|
||||
int num2 = 0;
|
||||
Transform transform4 = item;
|
||||
while (transform4 != null)
|
||||
Transform val3 = item;
|
||||
while (val3 != null)
|
||||
{
|
||||
num2++;
|
||||
transform4 = transform4.parent;
|
||||
val3 = val3.parent;
|
||||
}
|
||||
if (num2 < num)
|
||||
{
|
||||
num = num2;
|
||||
transform3 = item;
|
||||
val2 = item;
|
||||
}
|
||||
else if (num2 == num && transform3 != null && string.Compare(item.name, transform3.name, StringComparison.Ordinal) < 0)
|
||||
else if (num2 == num && val2 != null && string.Compare(item.name, val2.name, StringComparison.Ordinal) < 0)
|
||||
{
|
||||
transform3 = item;
|
||||
val2 = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(transform3 == null) && !dictionary.ContainsKey(boneTransform2))
|
||||
if (!(val2 == null) && !dictionary.ContainsKey(boneTransform2))
|
||||
{
|
||||
dictionary.Add(boneTransform2, transform3);
|
||||
dictionary.Add(boneTransform2, val2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -413,12 +440,12 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
for (int i = 0; i < config.targetBodyMeshes.Count; i++)
|
||||
{
|
||||
SkinnedMeshRenderer skinnedMeshRenderer = config.targetBodyMeshes[i];
|
||||
if (skinnedMeshRenderer == null)
|
||||
SkinnedMeshRenderer val4 = config.targetBodyMeshes[i];
|
||||
if (val4 == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
HashSet<Transform> activeBones = meshClassifier.GetActiveBones(skinnedMeshRenderer);
|
||||
HashSet<Transform> activeBones = meshClassifier.GetActiveBones(val4);
|
||||
if (activeBones == null)
|
||||
{
|
||||
continue;
|
||||
@@ -438,15 +465,15 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform transform5 = item3;
|
||||
while (transform5 != null)
|
||||
Transform val5 = item3;
|
||||
while (val5 != null)
|
||||
{
|
||||
hashSet2.Add(transform5);
|
||||
if (transform5 == boneTransform)
|
||||
hashSet2.Add(val5);
|
||||
if (val5 == (object)boneTransform)
|
||||
{
|
||||
break;
|
||||
}
|
||||
transform5 = transform5.parent;
|
||||
val5 = val5.parent;
|
||||
}
|
||||
}
|
||||
Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>(hashSet2.Count);
|
||||
@@ -457,57 +484,57 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Transform transform6 = null;
|
||||
Transform transform7 = null;
|
||||
Transform val6 = null;
|
||||
Transform val7 = null;
|
||||
if (dictionary.TryGetValue(item4, out var value2) && value2 != null)
|
||||
{
|
||||
transform6 = value2;
|
||||
val6 = value2;
|
||||
if (config.addAnchorBone)
|
||||
{
|
||||
transform7 = new GameObject(item4.name).transform;
|
||||
transform7.SetParent(transform2, worldPositionStays: false);
|
||||
transform7.position = item4.position;
|
||||
transform7.rotation = item4.rotation;
|
||||
transform7.localScale = Vector3.one;
|
||||
transform6.SetParent(transform7, worldPositionStays: true);
|
||||
transform6.name = item4.name + "_clothes";
|
||||
transform6.localPosition = Vector3.zero;
|
||||
transform6.localScale = Vector3.one;
|
||||
val7 = new GameObject(item4.name).transform;
|
||||
val7.SetParent(val, false);
|
||||
val7.position = item4.position;
|
||||
val7.rotation = item4.rotation;
|
||||
val7.localScale = Vector3.one;
|
||||
val6.SetParent(val7, true);
|
||||
val6.name = item4.name + "_clothes";
|
||||
val6.localPosition = Vector3.zero;
|
||||
val6.localScale = Vector3.one;
|
||||
}
|
||||
else
|
||||
{
|
||||
transform6.name = item4.name;
|
||||
transform6.position = item4.position;
|
||||
this.ChildBonePositionPreserve(transform6, item4);
|
||||
val6.name = item4.name;
|
||||
val6.position = item4.position;
|
||||
this.ChildBonePositionPreserve(val6, item4);
|
||||
if (config.armatureBoneScaleCopy)
|
||||
{
|
||||
transform6.localScale = item4.localScale;
|
||||
val6.localScale = item4.localScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
transform6.localScale = Vector3.one;
|
||||
val6.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
transform6 = new GameObject(item4.name).transform;
|
||||
transform6.SetParent(transform2, worldPositionStays: false);
|
||||
transform6.position = item4.position;
|
||||
transform6.rotation = item4.rotation;
|
||||
val6 = new GameObject(item4.name).transform;
|
||||
val6.SetParent(val, false);
|
||||
val6.position = item4.position;
|
||||
val6.rotation = item4.rotation;
|
||||
if (config.armatureBoneScaleCopy)
|
||||
{
|
||||
transform6.localScale = item4.localScale;
|
||||
val6.localScale = item4.localScale;
|
||||
}
|
||||
else
|
||||
{
|
||||
transform6.localScale = Vector3.one;
|
||||
val6.localScale = Vector3.one;
|
||||
}
|
||||
}
|
||||
if (!(transform6 == null))
|
||||
if (!(val6 == null))
|
||||
{
|
||||
dictionary2[item4] = transform6;
|
||||
dictionary3[item4] = ((transform7 != null) ? transform7 : transform6);
|
||||
dictionary2[item4] = val6;
|
||||
dictionary3[item4] = ((val7 != null) ? val7 : val6);
|
||||
}
|
||||
}
|
||||
foreach (Transform item5 in hashSet2)
|
||||
@@ -524,33 +551,33 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
throw new AutoMorpherException("Mapped Anchor Bone is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - parentAnchorByOriginal does not contain originalBone or mappedAnchorBone is null\n - originalBone: " + item5.name);
|
||||
}
|
||||
if (item5 == boneTransform)
|
||||
if (item5 == (object)boneTransform)
|
||||
{
|
||||
value4.SetParent(transform2, worldPositionStays: true);
|
||||
value4.SetParent(val, true);
|
||||
continue;
|
||||
}
|
||||
Transform parent = item5.parent;
|
||||
Transform value5;
|
||||
if (parent == null)
|
||||
{
|
||||
value4.SetParent(transform2, worldPositionStays: true);
|
||||
value4.SetParent(val, true);
|
||||
}
|
||||
else if (dictionary3.TryGetValue(parent, out value5) && value5 != null)
|
||||
{
|
||||
value4.SetParent(value5, worldPositionStays: true);
|
||||
value4.SetParent(value5, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
value4.SetParent(transform2, worldPositionStays: true);
|
||||
value4.SetParent(val, true);
|
||||
}
|
||||
}
|
||||
if (!dictionary3.TryGetValue(boneTransform, out var value6) || value6 == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloned Humanoid Root Bone is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - failed to map clone for HumanBodyBones.Hips");
|
||||
}
|
||||
value6.SetParent(transform2, worldPositionStays: true);
|
||||
value6.SetParent(val, true);
|
||||
clonedBoneMap = dictionary2;
|
||||
return transform2;
|
||||
return val;
|
||||
}
|
||||
|
||||
private Transform FindArmature(EdenAutoMorpherConfig config, Transform clothesRoot)
|
||||
@@ -563,7 +590,7 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
return null;
|
||||
}
|
||||
Transform transform = null;
|
||||
Transform val = null;
|
||||
bool flag = false;
|
||||
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBone in config.clothesHumanoidMatchedBones)
|
||||
{
|
||||
@@ -582,11 +609,11 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (transform == null)
|
||||
if (val == null)
|
||||
{
|
||||
transform = topChildUnderRoot;
|
||||
val = topChildUnderRoot;
|
||||
}
|
||||
else if (transform != topChildUnderRoot)
|
||||
else if (val != topChildUnderRoot)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
@@ -597,11 +624,11 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
return null;
|
||||
}
|
||||
if (transform == null || transform == clothesRoot)
|
||||
if (val == null || val == clothesRoot)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return transform;
|
||||
return val;
|
||||
}
|
||||
|
||||
private Transform GetTopChildUnderRoot(Transform bone, Transform clothesRoot)
|
||||
@@ -614,20 +641,25 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
{
|
||||
return clothesRoot;
|
||||
}
|
||||
Transform transform = bone;
|
||||
while (transform.parent != null && transform.parent != clothesRoot)
|
||||
Transform val = bone;
|
||||
while (val.parent != null && val.parent != clothesRoot)
|
||||
{
|
||||
transform = transform.parent;
|
||||
val = val.parent;
|
||||
}
|
||||
if (transform.parent == clothesRoot)
|
||||
if (val.parent == clothesRoot)
|
||||
{
|
||||
return transform;
|
||||
return val;
|
||||
}
|
||||
return clothesRoot;
|
||||
}
|
||||
|
||||
private void ChildBonePositionPreserve(Transform reusableClothBone, Transform referenceAvatarBone)
|
||||
{
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (reusableClothBone == null || referenceAvatarBone == null)
|
||||
{
|
||||
throw new AutoMorpherException("Reusable Bone Sync Failed", "[EdenAutoMorpherManager] SyncReusableBoneRotationPreserveChildrenWorld\n - reusableClothBone or referenceAvatarBone is null");
|
||||
@@ -645,9 +677,9 @@ public class EdenAutoMorpher_SetUpUtil
|
||||
}
|
||||
for (int j = 0; j < list.Count; j++)
|
||||
{
|
||||
Transform transform = list[j];
|
||||
list2.Add(transform.position);
|
||||
list3.Add(transform.rotation);
|
||||
Transform val = list[j];
|
||||
list2.Add(val.position);
|
||||
list3.Add(val.rotation);
|
||||
}
|
||||
reusableClothBone.localRotation = referenceAvatarBone.localRotation;
|
||||
for (int k = 0; k < list.Count; k++)
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee9b28aa8763b004c9d0f631d797bb28
|
||||
guid: 1db8e97e7f1e5484b9e4f10fe266c6f8
|
||||
@@ -4,274 +4,303 @@
|
||||
// Eden.AutoMorpher.MeshClassifier
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Eden.AutoMorpher;
|
||||
using UnityEngine;
|
||||
|
||||
public class MeshClassifier
|
||||
{
|
||||
private HumanBodyBones[] bodyBones = new HumanBodyBones[28]
|
||||
{
|
||||
HumanBodyBones.Hips,
|
||||
HumanBodyBones.Spine,
|
||||
HumanBodyBones.Chest,
|
||||
HumanBodyBones.Neck,
|
||||
HumanBodyBones.LeftShoulder,
|
||||
HumanBodyBones.LeftUpperArm,
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.LeftHand,
|
||||
HumanBodyBones.LeftThumbProximal,
|
||||
HumanBodyBones.LeftIndexProximal,
|
||||
HumanBodyBones.LeftMiddleProximal,
|
||||
HumanBodyBones.LeftRingProximal,
|
||||
HumanBodyBones.LeftLittleProximal,
|
||||
HumanBodyBones.RightShoulder,
|
||||
HumanBodyBones.RightUpperArm,
|
||||
HumanBodyBones.RightLowerArm,
|
||||
HumanBodyBones.RightHand,
|
||||
HumanBodyBones.RightThumbProximal,
|
||||
HumanBodyBones.RightIndexProximal,
|
||||
HumanBodyBones.RightMiddleProximal,
|
||||
HumanBodyBones.RightRingProximal,
|
||||
HumanBodyBones.RightLittleProximal,
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg,
|
||||
HumanBodyBones.LeftFoot,
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.RightLowerLeg,
|
||||
HumanBodyBones.RightFoot
|
||||
};
|
||||
private HumanBodyBones[] bodyBones;
|
||||
|
||||
private HumanBodyBones[] headBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.Head,
|
||||
HumanBodyBones.LeftEye,
|
||||
HumanBodyBones.RightEye
|
||||
};
|
||||
private HumanBodyBones[] headBones;
|
||||
|
||||
public SkinnedMeshRenderer GetBodyMesh(Transform root, Animator animator)
|
||||
{
|
||||
List<Transform> list = HumanBodyBonesTrsnforms(bodyBones, animator);
|
||||
if (list.Count != bodyBones.Length)
|
||||
{
|
||||
if (AutoMorpherDev.isDeveloperMode)
|
||||
{
|
||||
Debug.LogWarning("[Body Mesh] Animator Bone is not enough");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
return GetBoneMatchedMesh(root, list);
|
||||
}
|
||||
public SkinnedMeshRenderer GetBodyMesh(Transform root, Animator animator)
|
||||
{
|
||||
List<Transform> list = this.HumanBodyBonesTrsnforms(this.bodyBones, animator);
|
||||
if (list.Count != this.bodyBones.Length)
|
||||
{
|
||||
if (AutoMorpherDev.isDeveloperMode)
|
||||
{
|
||||
Debug.LogWarning("[Body Mesh] Animator Bone is not enough");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
return this.GetBoneMatchedMesh(root, list);
|
||||
}
|
||||
|
||||
public SkinnedMeshRenderer GetHeadMesh(Transform root, Animator animator)
|
||||
{
|
||||
List<Transform> list = HumanBodyBonesTrsnforms(headBones, animator);
|
||||
if (list.Count != headBones.Length)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return GetBoneMatchedMesh(root, list);
|
||||
}
|
||||
public SkinnedMeshRenderer GetHeadMesh(Transform root, Animator animator)
|
||||
{
|
||||
List<Transform> list = this.HumanBodyBonesTrsnforms(this.headBones, animator);
|
||||
if (list.Count != this.headBones.Length)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return this.GetBoneMatchedMesh(root, list);
|
||||
}
|
||||
|
||||
private List<Transform> HumanBodyBonesTrsnforms(HumanBodyBones[] humanBonesList, Animator animator)
|
||||
{
|
||||
List<Transform> list = new List<Transform>();
|
||||
List<HumanBodyBones> list2 = new List<HumanBodyBones>();
|
||||
foreach (HumanBodyBones humanBodyBones in humanBonesList)
|
||||
{
|
||||
Transform boneTransform = animator.GetBoneTransform(humanBodyBones);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
list2.Add(humanBodyBones);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(boneTransform);
|
||||
}
|
||||
}
|
||||
if (list2.Count > 0)
|
||||
{
|
||||
string text = string.Join(", ", list2);
|
||||
throw new AutoMorpherException("[Body Mesh Finding] Required Humanoid Bones are Missing", "[BodyMeshUtil] HumanBodyBonesTrsnforms\n - Missing Humanoid Bones: [" + text + "]\n - Animator Humanoid mapping may be broken\n - Please check whether the missing humanoid bones are correctly assigned in [Animator → Avatar → Configure].");
|
||||
}
|
||||
return list;
|
||||
}
|
||||
private List<Transform> HumanBodyBonesTrsnforms(HumanBodyBones[] humanBonesList, Animator animator)
|
||||
{
|
||||
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
||||
List<Transform> list = new List<Transform>();
|
||||
List<HumanBodyBones> list2 = new List<HumanBodyBones>();
|
||||
foreach (HumanBodyBones val in humanBonesList)
|
||||
{
|
||||
Transform boneTransform = animator.GetBoneTransform(val);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
list2.Add(val);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(boneTransform);
|
||||
}
|
||||
}
|
||||
if (list2.Count > 0)
|
||||
{
|
||||
string text = string.Join(", ", list2);
|
||||
throw new AutoMorpherException("[Body Mesh Finding] Required Humanoid Bones are Missing", "[BodyMeshUtil] HumanBodyBonesTrsnforms\n - Missing Humanoid Bones: [" + text + "]\n - Animator Humanoid mapping may be broken\n - Please check whether the missing humanoid bones are correctly assigned in [Animator → Avatar → Configure].");
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
private SkinnedMeshRenderer GetBoneMatchedMesh(Transform root, List<Transform> humanBoneTransforms)
|
||||
{
|
||||
SkinnedMeshRenderer[] componentsInChildren = root.GetComponentsInChildren<SkinnedMeshRenderer>(includeInactive: false);
|
||||
foreach (SkinnedMeshRenderer skinnedMeshRenderer in componentsInChildren)
|
||||
{
|
||||
bool flag = true;
|
||||
HashSet<Transform> activeBones = GetActiveBones(skinnedMeshRenderer);
|
||||
if (AutoMorpherDev.isDeveloperMode)
|
||||
{
|
||||
Debug.Log($"[Body Mesh] {skinnedMeshRenderer.gameObject.name} have bone Set {activeBones.Count}");
|
||||
}
|
||||
foreach (Transform humanBoneTransform in humanBoneTransforms)
|
||||
{
|
||||
if (!activeBones.Contains(humanBoneTransform) && !BoneExistsByPosition(humanBoneTransform, activeBones))
|
||||
{
|
||||
flag = false;
|
||||
if (AutoMorpherDev.isDeveloperMode)
|
||||
{
|
||||
Debug.Log("[Body Mesh] " + skinnedMeshRenderer.gameObject.name + " Doesn't hav bone " + humanBoneTransform.name);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (flag)
|
||||
{
|
||||
return skinnedMeshRenderer;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
private SkinnedMeshRenderer GetBoneMatchedMesh(Transform root, List<Transform> humanBoneTransforms)
|
||||
{
|
||||
SkinnedMeshRenderer[] componentsInChildren = ((Component)root).GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||
foreach (SkinnedMeshRenderer val in componentsInChildren)
|
||||
{
|
||||
bool flag = true;
|
||||
HashSet<Transform> activeBones = this.GetActiveBones(val);
|
||||
if (AutoMorpherDev.isDeveloperMode)
|
||||
{
|
||||
Debug.Log($"[Body Mesh] {val.gameObject.name} have bone Set {activeBones.Count}");
|
||||
}
|
||||
foreach (Transform humanBoneTransform in humanBoneTransforms)
|
||||
{
|
||||
if (!activeBones.Contains(humanBoneTransform) && !this.BoneExistsByPosition(humanBoneTransform, activeBones))
|
||||
{
|
||||
flag = false;
|
||||
if (AutoMorpherDev.isDeveloperMode)
|
||||
{
|
||||
Debug.Log(("[Body Mesh] " + val.gameObject.name + " Doesn't hav bone " + humanBoneTransform.name));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (flag)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool BoneExistsByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||
{
|
||||
foreach (Transform item in smrBoneSet)
|
||||
{
|
||||
if ((item.position - boneToCheck.position).sqrMagnitude <= posTolerance * posTolerance)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private bool BoneExistsByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||
{
|
||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
||||
foreach (Transform item in smrBoneSet)
|
||||
{
|
||||
Vector3 val = item.position - boneToCheck.position;
|
||||
if (val.sqrMagnitude <= posTolerance * posTolerance)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
if (sharedMesh == null)
|
||||
{
|
||||
Debug.LogWarning("SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
||||
return new HashSet<Transform>();
|
||||
}
|
||||
Transform[] bones = smr.bones;
|
||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||
HashSet<int> hashSet = new HashSet<int>();
|
||||
BoneWeight[] array = boneWeights;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
BoneWeight boneWeight = array[i];
|
||||
if (boneWeight.weight0 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex0);
|
||||
}
|
||||
if (boneWeight.weight1 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex1);
|
||||
}
|
||||
if (boneWeight.weight2 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex2);
|
||||
}
|
||||
if (boneWeight.weight3 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(boneWeight.boneIndex3);
|
||||
}
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
foreach (int item in hashSet)
|
||||
{
|
||||
if (item >= 0 && item < bones.Length)
|
||||
{
|
||||
hashSet2.Add(bones[item]);
|
||||
}
|
||||
}
|
||||
return hashSet2;
|
||||
}
|
||||
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||
{
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||
Mesh sharedMesh = smr.sharedMesh;
|
||||
if (sharedMesh == null)
|
||||
{
|
||||
Debug.LogWarning("SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
||||
return new HashSet<Transform>();
|
||||
}
|
||||
Transform[] bones = smr.bones;
|
||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||
HashSet<int> hashSet = new HashSet<int>();
|
||||
BoneWeight[] array = boneWeights;
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
BoneWeight val = array[i];
|
||||
if (val.weight0 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(val.boneIndex0);
|
||||
}
|
||||
if (val.weight1 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(val.boneIndex1);
|
||||
}
|
||||
if (val.weight2 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(val.boneIndex2);
|
||||
}
|
||||
if (val.weight3 > weightThreshold)
|
||||
{
|
||||
hashSet.Add(val.boneIndex3);
|
||||
}
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
foreach (int item in hashSet)
|
||||
{
|
||||
if (item >= 0 && item < bones.Length)
|
||||
{
|
||||
hashSet2.Add(bones[item]);
|
||||
}
|
||||
}
|
||||
return hashSet2;
|
||||
}
|
||||
|
||||
public Dictionary<HumanBodyBones, HashSet<Transform>> MeshHumanoidBoneMatcher(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
||||
{
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
||||
if (animator == null)
|
||||
{
|
||||
throw new AutoMorpherException("Animator is Missing", "[MeshHumanoidBoneMatcher] MeshHumanoidBoneMatcher\n - animator is null");
|
||||
}
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
if (bodyMeshes != null)
|
||||
{
|
||||
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
|
||||
{
|
||||
if (bodyMesh == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
|
||||
{
|
||||
if (activeBone != null)
|
||||
{
|
||||
hashSet.Add(activeBone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 55; i++)
|
||||
{
|
||||
HumanBodyBones humanBodyBones = (HumanBodyBones)i;
|
||||
Transform boneTransform = animator.GetBoneTransform(humanBodyBones);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
hashSet2.Add(boneTransform);
|
||||
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
||||
{
|
||||
hashSet2.Add(item);
|
||||
}
|
||||
dictionary[humanBodyBones] = hashSet2;
|
||||
}
|
||||
return dictionary;
|
||||
}
|
||||
public Dictionary<HumanBodyBones, HashSet<Transform>> MeshHumanoidBoneMatcher(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
||||
{
|
||||
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
||||
if (animator == null)
|
||||
{
|
||||
throw new AutoMorpherException("Animator is Missing", "[MeshHumanoidBoneMatcher] MeshHumanoidBoneMatcher\n - animator is null");
|
||||
}
|
||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||
if (bodyMeshes != null)
|
||||
{
|
||||
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
|
||||
{
|
||||
if (bodyMesh == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
|
||||
{
|
||||
if (activeBone != null)
|
||||
{
|
||||
hashSet.Add(activeBone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 55; i++)
|
||||
{
|
||||
HumanBodyBones val = (HumanBodyBones)i;
|
||||
Transform boneTransform = animator.GetBoneTransform(val);
|
||||
if (boneTransform == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||
hashSet2.Add(boneTransform);
|
||||
foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
||||
{
|
||||
hashSet2.Add(item);
|
||||
}
|
||||
dictionary[val] = hashSet2;
|
||||
}
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||
{
|
||||
List<Transform> list = new List<Transform>();
|
||||
if (boneToCheck == null)
|
||||
{
|
||||
return list;
|
||||
}
|
||||
float num = posTolerance * posTolerance;
|
||||
Vector3 position = boneToCheck.position;
|
||||
foreach (Transform item in smrBoneSet)
|
||||
{
|
||||
if (!(item == null) && !(item == boneToCheck) && NameMatches(item.gameObject.name, boneToCheck.gameObject.name) && (item.position - position).sqrMagnitude <= num)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||
{
|
||||
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
List<Transform> list = new List<Transform>();
|
||||
if (boneToCheck == null)
|
||||
{
|
||||
return list;
|
||||
}
|
||||
float num = posTolerance * posTolerance;
|
||||
Vector3 position = boneToCheck.position;
|
||||
foreach (Transform item in smrBoneSet)
|
||||
{
|
||||
if (!(item == null) && !(item == boneToCheck) && this.NameMatches((((Component)item).gameObject).name, (((Component)boneToCheck).gameObject).name))
|
||||
{
|
||||
Vector3 val = item.position - position;
|
||||
if (val.sqrMagnitude <= num)
|
||||
{
|
||||
list.Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
private string[] TokenizeBoneName(string name)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
char[] separator = new char[5] { '-', '_', ':', '.', '|' };
|
||||
name = name.Trim();
|
||||
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
private string[] TokenizeBoneName(string name)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name))
|
||||
{
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
char[] separator = new char[5] { '-', '_', ':', '.', '|' };
|
||||
name = name.Trim();
|
||||
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
|
||||
private bool NameMatches(string boneToCheckName, string candidateName)
|
||||
{
|
||||
string[] array = TokenizeBoneName(boneToCheckName);
|
||||
string[] array2 = TokenizeBoneName(candidateName);
|
||||
if (array.Length == 0 || array2.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
private bool NameMatches(string boneToCheckName, string candidateName)
|
||||
{
|
||||
string[] array = this.TokenizeBoneName(boneToCheckName);
|
||||
string[] array2 = this.TokenizeBoneName(candidateName);
|
||||
if (array.Length == 0 || array2.Length == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public MeshClassifier()
|
||||
{
|
||||
this.bodyBones = new HumanBodyBones[28]
|
||||
{
|
||||
HumanBodyBones.Hips,
|
||||
HumanBodyBones.Spine,
|
||||
HumanBodyBones.Chest,
|
||||
HumanBodyBones.Neck,
|
||||
HumanBodyBones.LeftShoulder,
|
||||
HumanBodyBones.LeftUpperArm,
|
||||
HumanBodyBones.LeftLowerArm,
|
||||
HumanBodyBones.LeftHand,
|
||||
HumanBodyBones.LeftThumbProximal,
|
||||
HumanBodyBones.LeftIndexProximal,
|
||||
HumanBodyBones.LeftMiddleProximal,
|
||||
HumanBodyBones.LeftRingProximal,
|
||||
HumanBodyBones.LeftLittleProximal,
|
||||
HumanBodyBones.RightShoulder,
|
||||
HumanBodyBones.RightUpperArm,
|
||||
HumanBodyBones.RightLowerArm,
|
||||
HumanBodyBones.RightHand,
|
||||
HumanBodyBones.RightThumbProximal,
|
||||
HumanBodyBones.RightIndexProximal,
|
||||
HumanBodyBones.RightMiddleProximal,
|
||||
HumanBodyBones.RightRingProximal,
|
||||
HumanBodyBones.RightLittleProximal,
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg,
|
||||
HumanBodyBones.LeftFoot,
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.RightLowerLeg,
|
||||
HumanBodyBones.RightFoot
|
||||
};
|
||||
|
||||
this.headBones = new HumanBodyBones[3]
|
||||
{
|
||||
HumanBodyBones.Head,
|
||||
HumanBodyBones.LeftEye,
|
||||
HumanBodyBones.RightEye
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff16c8420ee112443862fd5a7b3c0903
|
||||
guid: f991af22c535af544ba5652d9ba5f408
|
||||
@@ -23,18 +23,18 @@ public class MeshMatcher
|
||||
|
||||
private readonly HashSet<HumanBodyBones> LeftLegBones = new HashSet<HumanBodyBones>
|
||||
{
|
||||
HumanBodyBones.LeftUpperLeg,
|
||||
HumanBodyBones.LeftLowerLeg,
|
||||
HumanBodyBones.LeftFoot,
|
||||
HumanBodyBones.LeftToes
|
||||
(HumanBodyBones)1,
|
||||
(HumanBodyBones)3,
|
||||
(HumanBodyBones)5,
|
||||
(HumanBodyBones)19
|
||||
};
|
||||
|
||||
private readonly HashSet<HumanBodyBones> RightLegBones = new HashSet<HumanBodyBones>
|
||||
{
|
||||
HumanBodyBones.RightUpperLeg,
|
||||
HumanBodyBones.RightLowerLeg,
|
||||
HumanBodyBones.RightFoot,
|
||||
HumanBodyBones.RightToes
|
||||
(HumanBodyBones)2,
|
||||
(HumanBodyBones)4,
|
||||
(HumanBodyBones)6,
|
||||
(HumanBodyBones)20
|
||||
};
|
||||
|
||||
public BvhTriangleMesh BuildBvhMulti(IReadOnlyList<SkinnedMeshRenderer> bodies, Animator bodyAnimator)
|
||||
@@ -46,10 +46,10 @@ public class MeshMatcher
|
||||
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh().BuildFromSkinnedMeshes(bodies, bodyAnimator);
|
||||
if (bvhTriangleMesh == null || bvhTriangleMesh.triangles == null)
|
||||
{
|
||||
Debug.LogError("Failed to build multi-body BVH (no triangles).");
|
||||
Debug.LogError((object)"Failed to build multi-body BVH (no triangles).");
|
||||
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyBVHFail"), LanguageManager.GetFormat("UI.Exception.message.BodyBVHFail", new object[3]
|
||||
{
|
||||
bodyAnimator.gameObject.name,
|
||||
((Object)((Component)bodyAnimator).gameObject).name,
|
||||
bvhTriangleMesh == null,
|
||||
bvhTriangleMesh.triangles == null
|
||||
}));
|
||||
@@ -59,6 +59,49 @@ public class MeshMatcher
|
||||
|
||||
public Vector3[] ExpandVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, bool skipFootFitting = false, float maxMatchDistance = 0.1f)
|
||||
{
|
||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0131: Invalid comparison between Unknown and I4
|
||||
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013b: Invalid comparison between Unknown and I4
|
||||
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0146: Invalid comparison between Unknown and I4
|
||||
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0151: Invalid comparison between Unknown and I4
|
||||
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
|
||||
Vector3[] worldVertices = clothInstance.worldVertices;
|
||||
float[] minDistance = clothInstance.minDistance;
|
||||
if (this.bodyBVH == null)
|
||||
@@ -71,18 +114,18 @@ public class MeshMatcher
|
||||
}
|
||||
if (worldVertices.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("clothes mesh has no vertices");
|
||||
Debug.LogWarning((object)"clothes mesh has no vertices");
|
||||
return null;
|
||||
}
|
||||
if (minDistance == null)
|
||||
{
|
||||
Debug.LogWarning("minDists is null");
|
||||
Debug.LogWarning((object)"minDists is null");
|
||||
}
|
||||
if (minDistance.Length != worldVertices.Length)
|
||||
{
|
||||
Debug.LogWarning("minDists.Length != worldVertexs.Length");
|
||||
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
|
||||
}
|
||||
Vector3[] array = new Vector3[worldVertices.Length];
|
||||
Vector3[] array = (Vector3[])(object)new Vector3[worldVertices.Length];
|
||||
float num = maxMatchDistance * maxMatchDistance;
|
||||
for (int i = 0; i < worldVertices.Length; i++)
|
||||
{
|
||||
@@ -98,7 +141,7 @@ public class MeshMatcher
|
||||
}
|
||||
float num2 = minDistance[i] + defaultMinDist;
|
||||
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? this.bodyBVH.QueryClosest(worldVertices[i], this.LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? this.bodyBVH.QueryClosest(worldVertices[i]) : this.bodyBVH.QueryClosest(worldVertices[i], this.RightLegBones)));
|
||||
if (skipFootFitting && (closestHit.mainHumanBone == HumanBodyBones.LeftFoot || closestHit.mainHumanBone == HumanBodyBones.RightFoot || closestHit.mainHumanBone == HumanBodyBones.RightToes || closestHit.mainHumanBone == HumanBodyBones.LeftToes))
|
||||
if (skipFootFitting && ((int)closestHit.mainHumanBone == 5 || (int)closestHit.mainHumanBone == 6 || (int)closestHit.mainHumanBone == 20 || (int)closestHit.mainHumanBone == 19))
|
||||
{
|
||||
array[i] = Vector3.zero;
|
||||
continue;
|
||||
@@ -108,7 +151,8 @@ public class MeshMatcher
|
||||
array[i] = Vector3.zero;
|
||||
continue;
|
||||
}
|
||||
Vector3 normalized = (closestHit.closestPoint - worldVertices[i]).normalized;
|
||||
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
||||
Vector3 normalized = val.normalized;
|
||||
float num3 = Vector3.Dot(normalized, closestHit.normal.normalized);
|
||||
if (num3 > 0.7f)
|
||||
{
|
||||
@@ -131,6 +175,49 @@ public class MeshMatcher
|
||||
|
||||
public Vector3[] ShrinkVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, float maxMatchDistance = 0.1f)
|
||||
{
|
||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0156: Invalid comparison between Unknown and I4
|
||||
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0160: Invalid comparison between Unknown and I4
|
||||
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_016b: Invalid comparison between Unknown and I4
|
||||
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0176: Invalid comparison between Unknown and I4
|
||||
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
|
||||
Vector3[] worldVertices = clothInstance.worldVertices;
|
||||
float[] minDistance = clothInstance.minDistance;
|
||||
if (this.bodyBVH == null)
|
||||
@@ -143,18 +230,18 @@ public class MeshMatcher
|
||||
}
|
||||
if (worldVertices.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("clothes mesh has no vertices");
|
||||
Debug.LogWarning((object)"clothes mesh has no vertices");
|
||||
return null;
|
||||
}
|
||||
if (minDistance == null)
|
||||
{
|
||||
Debug.LogWarning("minDists is null");
|
||||
Debug.LogWarning((object)"minDists is null");
|
||||
}
|
||||
if (minDistance.Length != worldVertices.Length)
|
||||
{
|
||||
Debug.LogWarning("minDists.Length != worldVertexs.Length");
|
||||
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
|
||||
}
|
||||
Vector3[] array = new Vector3[worldVertices.Length];
|
||||
Vector3[] array = (Vector3[])(object)new Vector3[worldVertices.Length];
|
||||
float num = maxMatchDistance * maxMatchDistance;
|
||||
_ = clothInstance.isLeftLegVertex;
|
||||
_ = clothInstance.isRightLegVertex;
|
||||
@@ -177,12 +264,13 @@ public class MeshMatcher
|
||||
array[i] = Vector3.zero;
|
||||
continue;
|
||||
}
|
||||
if (closestHit.mainHumanBone == HumanBodyBones.LeftFoot || closestHit.mainHumanBone == HumanBodyBones.RightFoot || closestHit.mainHumanBone == HumanBodyBones.RightToes || closestHit.mainHumanBone == HumanBodyBones.LeftToes)
|
||||
if ((int)closestHit.mainHumanBone == 5 || (int)closestHit.mainHumanBone == 6 || (int)closestHit.mainHumanBone == 20 || (int)closestHit.mainHumanBone == 19)
|
||||
{
|
||||
array[i] = Vector3.zero;
|
||||
continue;
|
||||
}
|
||||
Vector3 normalized = (closestHit.closestPoint - worldVertices[i]).normalized;
|
||||
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
||||
Vector3 normalized = val.normalized;
|
||||
float num3 = Vector3.Dot(normalized, closestHit.normal.normalized);
|
||||
if (num3 < -0.7f)
|
||||
{
|
||||
@@ -205,6 +293,15 @@ public class MeshMatcher
|
||||
|
||||
public Vector3[] GetMinDistanceToBody(Vector3[] clothesVertices)
|
||||
{
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (this.bodyBVH == null)
|
||||
{
|
||||
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetMinDistanceToBodysourceBodyBVH is null");
|
||||
@@ -213,32 +310,40 @@ public class MeshMatcher
|
||||
{
|
||||
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
|
||||
}
|
||||
Vector3[] array = new Vector3[clothesVertices.Length];
|
||||
Vector3[] array = (Vector3[])(object)new Vector3[clothesVertices.Length];
|
||||
for (int i = 0; i < clothesVertices.Length; i++)
|
||||
{
|
||||
Vector3 vector = clothesVertices[i];
|
||||
Vector3 vector2 = this.bodyBVH.QueryClosest(vector).closestPoint - vector;
|
||||
array[i] = vector2;
|
||||
Vector3 val = clothesVertices[i];
|
||||
Vector3 val2 = this.bodyBVH.QueryClosest(val).closestPoint - val;
|
||||
array[i] = val2;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
public bool[] GetBodyInsideFlags(Vector3[] worldVertices)
|
||||
{
|
||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (this.bodyBVH == null)
|
||||
{
|
||||
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetBodyInsideFlagssourceBodyBVH is null");
|
||||
}
|
||||
if (worldVertices == null || worldVertices.Length == 0)
|
||||
{
|
||||
Debug.LogError("clothes is null");
|
||||
Debug.LogError((object)"clothes is null");
|
||||
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
|
||||
}
|
||||
bool[] array = new bool[worldVertices.Length];
|
||||
for (int i = 0; i < worldVertices.Length; i++)
|
||||
{
|
||||
BvhTriangleMesh.ClosestHit closestHit = this.bodyBVH.QueryClosest(worldVertices[i]);
|
||||
float num = Vector3.Dot((closestHit.closestPoint - worldVertices[i]).normalized, closestHit.normal.normalized);
|
||||
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
||||
float num = Vector3.Dot(val.normalized, closestHit.normal.normalized);
|
||||
array[i] = num > 0f;
|
||||
}
|
||||
return array;
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff91f6ef8c92bde45be01d6a9a72de14
|
||||
guid: 418eea2f0ad202a45a8bdb4f4ec77b2b
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4034d900027327e4f852772dcfe8e365
|
||||
guid: b1f6c2c3a41c0334b837ba300e8680e3
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bc2c9a1228ed1e048ad890b466973f9b
|
||||
guid: a7ddfac124d756d47a695db1966c6710
|
||||
@@ -9,18 +9,62 @@ public class PcaUtil
|
||||
{
|
||||
public RegionStats ComputeRegionStats(IList<Vector3> points)
|
||||
{
|
||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
|
||||
RegionStats result = default(RegionStats);
|
||||
if (points == null || points.Count == 0)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
int count = points.Count;
|
||||
Vector3 zero = Vector3.zero;
|
||||
Vector3 val = Vector3.zero;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
zero += points[i];
|
||||
val += points[i];
|
||||
}
|
||||
zero /= (float)count;
|
||||
val /= (float)count;
|
||||
float num = 0f;
|
||||
float num2 = 0f;
|
||||
float num3 = 0f;
|
||||
@@ -29,13 +73,13 @@ public class PcaUtil
|
||||
float num6 = 0f;
|
||||
for (int j = 0; j < count; j++)
|
||||
{
|
||||
Vector3 vector = points[j] - zero;
|
||||
num += vector.x * vector.x;
|
||||
num2 += vector.x * vector.y;
|
||||
num3 += vector.x * vector.z;
|
||||
num4 += vector.y * vector.y;
|
||||
num5 += vector.y * vector.z;
|
||||
num6 += vector.z * vector.z;
|
||||
Vector3 val2 = points[j] - val;
|
||||
num += val2.x * val2.x;
|
||||
num2 += val2.x * val2.y;
|
||||
num3 += val2.x * val2.z;
|
||||
num4 += val2.y * val2.y;
|
||||
num5 += val2.y * val2.z;
|
||||
num6 += val2.z * val2.z;
|
||||
}
|
||||
float num7 = 1f / (float)count;
|
||||
num *= num7;
|
||||
@@ -60,7 +104,7 @@ public class PcaUtil
|
||||
float num11 = 0f;
|
||||
for (int k = 0; k < count; k++)
|
||||
{
|
||||
float num12 = Vector3.Dot(points[k] - zero, normalized);
|
||||
float num12 = Vector3.Dot(points[k] - val, normalized);
|
||||
if (num12 < num9)
|
||||
{
|
||||
num9 = num12;
|
||||
@@ -69,11 +113,12 @@ public class PcaUtil
|
||||
{
|
||||
num10 = num12;
|
||||
}
|
||||
Vector3 vector2 = zero + normalized * num12;
|
||||
float magnitude = (points[k] - vector2).magnitude;
|
||||
Vector3 val3 = val + normalized * num12;
|
||||
Vector3 val4 = points[k] - val3;
|
||||
float magnitude = val4.magnitude;
|
||||
num11 += magnitude;
|
||||
}
|
||||
result.center = zero;
|
||||
result.center = val;
|
||||
result.principalAxis = normalized;
|
||||
result.length = num10 - num9;
|
||||
result.avgRadius = num11 / (float)count;
|
||||
@@ -82,6 +127,12 @@ public class PcaUtil
|
||||
|
||||
private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors)
|
||||
{
|
||||
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0358: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
|
||||
float[,] array = new float[3, 3]
|
||||
{
|
||||
{ c00, c01, c02 },
|
||||
@@ -120,37 +171,37 @@ public class PcaUtil
|
||||
float num6 = array[num, num];
|
||||
float num7 = array[num2, num2];
|
||||
float num8 = array[num, num2];
|
||||
float f = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
|
||||
float num9 = Mathf.Cos(f);
|
||||
float num10 = Mathf.Sin(f);
|
||||
float num9 = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
|
||||
float num10 = Mathf.Cos(num9);
|
||||
float num11 = Mathf.Sin(num9);
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
if (j != num && j != num2)
|
||||
{
|
||||
float num11 = array[j, num];
|
||||
float num12 = array[j, num2];
|
||||
array[j, num] = num9 * num11 - num10 * num12;
|
||||
float num12 = array[j, num];
|
||||
float num13 = array[j, num2];
|
||||
array[j, num] = num10 * num12 - num11 * num13;
|
||||
array[num, j] = array[j, num];
|
||||
array[j, num2] = num10 * num11 + num9 * num12;
|
||||
array[j, num2] = num11 * num12 + num10 * num13;
|
||||
array[num2, j] = array[j, num2];
|
||||
}
|
||||
}
|
||||
float num13 = num9 * num9 * num6 - 2f * num10 * num9 * num8 + num10 * num10 * num7;
|
||||
float num14 = num10 * num10 * num6 + 2f * num10 * num9 * num8 + num9 * num9 * num7;
|
||||
array[num, num] = num13;
|
||||
array[num2, num2] = num14;
|
||||
float num14 = num10 * num10 * num6 - 2f * num11 * num10 * num8 + num11 * num11 * num7;
|
||||
float num15 = num11 * num11 * num6 + 2f * num11 * num10 * num8 + num10 * num10 * num7;
|
||||
array[num, num] = num14;
|
||||
array[num2, num2] = num15;
|
||||
array[num, num2] = 0f;
|
||||
array[num2, num] = 0f;
|
||||
for (int k = 0; k < 3; k++)
|
||||
{
|
||||
float num15 = array2[k, num];
|
||||
float num16 = array2[k, num2];
|
||||
array2[k, num] = num9 * num15 - num10 * num16;
|
||||
array2[k, num2] = num10 * num15 + num9 * num16;
|
||||
float num16 = array2[k, num];
|
||||
float num17 = array2[k, num2];
|
||||
array2[k, num] = num10 * num16 - num11 * num17;
|
||||
array2[k, num2] = num11 * num16 + num10 * num17;
|
||||
}
|
||||
}
|
||||
eigenValues = new float[3];
|
||||
eigenVectors = new Vector3[3];
|
||||
eigenVectors = (Vector3[])(object)new Vector3[3];
|
||||
eigenValues[0] = array[0, 0];
|
||||
eigenValues[1] = array[1, 1];
|
||||
eigenValues[2] = array[2, 2];
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4e18ad2e82437b4e9ac73ad1a2f08df
|
||||
guid: 16f14c8f4290f7f4dbe5bd00ac634a53
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1fa6f19a17c1cc4cbec5095fc7f64e5
|
||||
guid: 50bf17664b463a64a843fa1b8a18516b
|
||||
@@ -1,296 +0,0 @@
|
||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
// Eden.AutoMorpher.profile.ProfileLoader
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProfileLoader
|
||||
{
|
||||
private ProfileData loadedProfileData;
|
||||
|
||||
private const int HEX32_W = 8;
|
||||
|
||||
public List<string> GetProfileList()
|
||||
{
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
string text = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath());
|
||||
List<string> list = new List<string>();
|
||||
if (!Directory.Exists(text))
|
||||
{
|
||||
Debug.LogWarning("[ProfileUtils] Profile base path does not exist: " + text);
|
||||
return list;
|
||||
}
|
||||
string[] directories = Directory.GetDirectories(text);
|
||||
foreach (string text2 in directories)
|
||||
{
|
||||
string fileName = Path.GetFileName(text2);
|
||||
if (!string.IsNullOrEmpty(fileName))
|
||||
{
|
||||
string path = Path.Combine(text2, fileName + ".json");
|
||||
string path2 = Path.Combine(text2, fileName + ".eb");
|
||||
if (File.Exists(path) && File.Exists(path2))
|
||||
{
|
||||
list.Add(fileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
public ProfileData LoadProfileData(string profileName)
|
||||
{
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
string path = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath());
|
||||
path = Path.Combine(path, profileName);
|
||||
path = Path.Combine(path, profileName + ".json");
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
throw new AutoMorpherException("Profile File Path is Invalid", "[ProfileLoader] LoadProfileData\n - Profile Path is null, empty, or whitespace");
|
||||
}
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
throw new AutoMorpherException("Profile File Does Not Exist", "[ProfileLoader] LoadProfileData\n - profile file does not exist\n - path : " + path);
|
||||
}
|
||||
string json = File.ReadAllText(path);
|
||||
this.loadedProfileData = JsonUtility.FromJson<ProfileData>(json);
|
||||
if (this.loadedProfileData == null)
|
||||
{
|
||||
throw new AutoMorpherException("Failed to Load Profile Data", "[ProfileLoader] LoadProfileData\n - Can't Load Profile Data\n - Please place a valid profile data file at " + path);
|
||||
}
|
||||
return this.loadedProfileData;
|
||||
}
|
||||
|
||||
public BvhTriangleMesh LoadBvhWithRootTransform(Transform rootTransform, string profileName)
|
||||
{
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
string path = Path.Combine(Application.dataPath, profileUtils.GetProfileBasePath());
|
||||
path = Path.Combine(path, profileName);
|
||||
path = Path.Combine(path, profileName + ".eb");
|
||||
if (rootTransform == null)
|
||||
{
|
||||
throw new AutoMorpherException("Root Transform is Null", "[ProfileLoader] LoadBvhWithRootTransform\n - rootTransform is null");
|
||||
}
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH Path is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profileBvhPath is null or empty");
|
||||
}
|
||||
int version;
|
||||
ProfileBVH profileBVH = this.LoadProfileBVHData(path, out version);
|
||||
if (profileBVH == null || profileBVH.vertices == null || profileBVH.datas == null || profileBVH.nodes == null || profileBVH.dataIndices == null)
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH Data is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profile or one of its internal data fields is null");
|
||||
}
|
||||
Matrix4x4 localToWorldMatrix = rootTransform.localToWorldMatrix;
|
||||
int num = profileBVH.datas.Length;
|
||||
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh
|
||||
{
|
||||
triangles = new BvhTriangle[num],
|
||||
triIndices = new int[profileBVH.dataIndices.Length],
|
||||
nodes = new BvhNode[profileBVH.nodes.Length]
|
||||
};
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
profileBVHData profileBVHData2 = profileBVH.datas[i];
|
||||
Vector3 point = profileBVH.vertices[profileBVHData2.verA];
|
||||
Vector3 point2 = profileBVH.vertices[profileBVHData2.verB];
|
||||
Vector3 point3 = profileBVH.vertices[profileBVHData2.verC];
|
||||
Vector3 a = localToWorldMatrix.MultiplyPoint3x4(point);
|
||||
Vector3 b = localToWorldMatrix.MultiplyPoint3x4(point2);
|
||||
Vector3 c = localToWorldMatrix.MultiplyPoint3x4(point3);
|
||||
Vector3 normal = this.ComputeTriangleNormal(a, b, c);
|
||||
bvhTriangleMesh.triangles[i] = new BvhTriangle
|
||||
{
|
||||
a = a,
|
||||
b = b,
|
||||
c = c,
|
||||
normal = normal,
|
||||
mainHumanBone = HumanBodyBones.LastBone
|
||||
};
|
||||
}
|
||||
Array.Copy(profileBVH.dataIndices, bvhTriangleMesh.triIndices, profileBVH.dataIndices.Length);
|
||||
for (int j = 0; j < profileBVH.nodes.Length; j++)
|
||||
{
|
||||
profileBVHNode profileBVHNode2 = profileBVH.nodes[j];
|
||||
bvhTriangleMesh.nodes[j] = new BvhNode
|
||||
{
|
||||
isLeaf = profileBVHNode2.isLeaf,
|
||||
leftChild = profileBVHNode2.leftChild,
|
||||
rightChild = profileBVHNode2.rightChild,
|
||||
start = profileBVHNode2.start,
|
||||
count = profileBVHNode2.count,
|
||||
bounds = this.TransformBoundsToWorldAABB(localToWorldMatrix, profileBVHNode2.bounds)
|
||||
};
|
||||
}
|
||||
return bvhTriangleMesh;
|
||||
}
|
||||
|
||||
private ProfileBVH LoadProfileBVHData(string path, out int version)
|
||||
{
|
||||
version = 0;
|
||||
int num = 0;
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH File Not Found", "[ProfileLoader] LoadProfileBVHData\n - file not found\n - path : " + path);
|
||||
}
|
||||
string text = File.ReadAllText(path, Encoding.UTF8);
|
||||
int num2 = 0;
|
||||
ProfileUtils profileUtils = new ProfileUtils();
|
||||
string profileMagic = profileUtils.GetProfileMagic();
|
||||
if (text.Length < profileMagic.Length || text.Substring(0, profileMagic.Length) != profileMagic)
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH Magic Mismatch", "[ProfileLoader] LoadProfileBVHData\n - magic string mismatch\n - invalid or corrupted BVH file");
|
||||
}
|
||||
num2 += profileMagic.Length;
|
||||
version = this.ReadHexIntSafe(text, ref num2);
|
||||
num = this.ReadHexIntSafe(text, ref num2);
|
||||
int num3 = this.ReadHexIntSafe(text, ref num2);
|
||||
int num4 = this.ReadHexIntSafe(text, ref num2);
|
||||
int num5 = this.ReadHexIntSafe(text, ref num2);
|
||||
int num6 = this.ReadHexIntSafe(text, ref num2);
|
||||
if (num3 < 0 || num4 < 0 || num5 < 0 || num6 < 0)
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH Count Data is Invalid", "[ProfileLoader] LoadProfileBVHData\n - one or more count values are negative");
|
||||
}
|
||||
Vector3[] array = new Vector3[num3];
|
||||
for (int i = 0; i < num3; i++)
|
||||
{
|
||||
array[i] = this.ReadHexVec3Safe(text, ref num2);
|
||||
}
|
||||
int version2;
|
||||
int countInFile;
|
||||
BaseKey3[] array2 = new ProfileUtils_VertexUtil().LoadTable(profileUtils.GetBaseDataPath(), out version2, out countInFile);
|
||||
if (array2 == null || array2.Length == 0)
|
||||
{
|
||||
throw new AutoMorpherException("Profile BVH Base Vertex Table is Invalid", "[ProfileLoader] LoadProfileBVHData\n - base vertex table is null or empty");
|
||||
}
|
||||
ProfileUtil_IndexUtil profileUtil_IndexUtil = new ProfileUtil_IndexUtil();
|
||||
profileUtil_IndexUtil.Build(num);
|
||||
Vector3[] array3 = new Vector3[num3];
|
||||
profileUtil_IndexUtil.DecodeInto(array, array3);
|
||||
Vector3[] array4 = new Vector3[num3];
|
||||
for (int j = 0; j < num3; j++)
|
||||
{
|
||||
array4[j] = this.TransformVec3(array3[j], array2[j % array2.Length]);
|
||||
}
|
||||
ProfileBVH profileBVH = new ProfileBVH
|
||||
{
|
||||
vertices = new List<Vector3>(num3),
|
||||
datas = new profileBVHData[num4],
|
||||
nodes = new profileBVHNode[num5],
|
||||
dataIndices = new int[num6]
|
||||
};
|
||||
profileBVH.vertices.AddRange(array4);
|
||||
for (int k = 0; k < num4; k++)
|
||||
{
|
||||
profileBVH.datas[k] = new profileBVHData
|
||||
{
|
||||
verA = this.ReadHexIntSafe(text, ref num2),
|
||||
verB = this.ReadHexIntSafe(text, ref num2),
|
||||
verC = this.ReadHexIntSafe(text, ref num2)
|
||||
};
|
||||
}
|
||||
for (int l = 0; l < num5; l++)
|
||||
{
|
||||
Vector3 center = this.ReadHexVec3Safe(text, ref num2);
|
||||
Vector3 vector = this.ReadHexVec3Safe(text, ref num2);
|
||||
profileBVH.nodes[l] = new profileBVHNode
|
||||
{
|
||||
bounds = new Bounds(center, vector * 2f),
|
||||
leftChild = this.ReadHexIntSafe(text, ref num2),
|
||||
rightChild = this.ReadHexIntSafe(text, ref num2),
|
||||
start = this.ReadHexIntSafe(text, ref num2),
|
||||
count = this.ReadHexIntSafe(text, ref num2),
|
||||
isLeaf = (num2 < text.Length && text[num2++] == '1')
|
||||
};
|
||||
}
|
||||
for (int m = 0; m < num6; m++)
|
||||
{
|
||||
profileBVH.dataIndices[m] = this.ReadHexIntSafe(text, ref num2);
|
||||
}
|
||||
return profileBVH;
|
||||
}
|
||||
|
||||
private int ReadHexIntSafe(string s, ref int p)
|
||||
{
|
||||
if (p + 8 > s.Length)
|
||||
{
|
||||
p = s.Length;
|
||||
throw new AutoMorpherException("Profile BVH ReadHexInt Out of Range", "[ProfileBVH] ReadHexIntSafe\n - read position exceeds string length");
|
||||
}
|
||||
uint result = Convert.ToUInt32(s.Substring(p, 8), 16);
|
||||
p += 8;
|
||||
return (int)result;
|
||||
}
|
||||
|
||||
private Vector3 ReadHexVec3Safe(string s, ref int p)
|
||||
{
|
||||
return new Vector3(this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p));
|
||||
}
|
||||
|
||||
private float ReadHexFloatSafe(string s, ref int p)
|
||||
{
|
||||
if (p + 8 > s.Length)
|
||||
{
|
||||
p = s.Length;
|
||||
throw new AutoMorpherException("Profile BVH ReadHexFloat Out of Range", "[ProfileBVH] ReadHexFloat\n - read position exceeds string length");
|
||||
}
|
||||
uint value = Convert.ToUInt32(s.Substring(p, 8), 16);
|
||||
p += 8;
|
||||
return BitConverter.Int32BitsToSingle((int)value);
|
||||
}
|
||||
|
||||
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
|
||||
{
|
||||
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
|
||||
}
|
||||
|
||||
private float TransformFloatBits(float a, uint keyBits)
|
||||
{
|
||||
return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits);
|
||||
}
|
||||
|
||||
private Vector3 ComputeTriangleNormal(Vector3 a, Vector3 b, Vector3 c)
|
||||
{
|
||||
Vector3 vector = Vector3.Cross(b - a, c - a);
|
||||
float magnitude = vector.magnitude;
|
||||
if (magnitude > 1E-08f)
|
||||
{
|
||||
return vector / magnitude;
|
||||
}
|
||||
return Vector3.up;
|
||||
}
|
||||
|
||||
private Bounds TransformBoundsToWorldAABB(Matrix4x4 l2w, Bounds localBounds)
|
||||
{
|
||||
Vector3 center = localBounds.center;
|
||||
Vector3 extents = localBounds.extents;
|
||||
Vector3 vector = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, 0f - extents.z));
|
||||
Vector3 p = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, extents.z));
|
||||
Vector3 p2 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, 0f - extents.z));
|
||||
Vector3 p3 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, extents.z));
|
||||
Vector3 p4 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, 0f - extents.z));
|
||||
Vector3 p5 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, extents.z));
|
||||
Vector3 p6 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, 0f - extents.z));
|
||||
Vector3 p7 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, extents.z));
|
||||
Vector3 min = vector;
|
||||
Vector3 max = vector;
|
||||
this.Encapsulate(ref min, ref max, p);
|
||||
this.Encapsulate(ref min, ref max, p2);
|
||||
this.Encapsulate(ref min, ref max, p3);
|
||||
this.Encapsulate(ref min, ref max, p4);
|
||||
this.Encapsulate(ref min, ref max, p5);
|
||||
this.Encapsulate(ref min, ref max, p6);
|
||||
this.Encapsulate(ref min, ref max, p7);
|
||||
return new Bounds((min + max) * 0.5f, max - min);
|
||||
}
|
||||
|
||||
private void Encapsulate(ref Vector3 min, ref Vector3 max, Vector3 p)
|
||||
{
|
||||
min = Vector3.Min(min, p);
|
||||
max = Vector3.Max(max, p);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28844442e65718447b17317ed2155ea6
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0ba475a2b0c45145b7cf6306c6bddf7
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f15328957f9a0184783cda194c88bc85
|
||||
guid: 38753bd14c0b09949b739c6a386161e6
|
||||
@@ -6,269 +6,458 @@ using UnityEngine;
|
||||
|
||||
public class SkinningUtil
|
||||
{
|
||||
public Vector3 WorldPosToBindPos(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
||||
{
|
||||
if (smr == null || bindMesh == null)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||
Transform[] bones = smr.bones;
|
||||
if (boneWeights == null || bindposes == null || bones == null)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (bindposes.Length != bones.Length)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
BoneWeight boneWeight = boneWeights[vertexIndex];
|
||||
bool flag = boneWeight.boneIndex0 >= 0 && boneWeight.boneIndex0 < bones.Length && bones[boneWeight.boneIndex0] != null && boneWeight.weight0 > 0f;
|
||||
bool flag2 = boneWeight.boneIndex1 >= 0 && boneWeight.boneIndex1 < bones.Length && bones[boneWeight.boneIndex1] != null && boneWeight.weight1 > 0f;
|
||||
bool flag3 = boneWeight.boneIndex2 >= 0 && boneWeight.boneIndex2 < bones.Length && bones[boneWeight.boneIndex2] != null && boneWeight.weight2 > 0f;
|
||||
bool num = boneWeight.boneIndex3 >= 0 && boneWeight.boneIndex3 < bones.Length && bones[boneWeight.boneIndex3] != null && boneWeight.weight3 > 0f;
|
||||
float num2 = (flag ? boneWeight.weight0 : 0f);
|
||||
float num3 = (flag2 ? boneWeight.weight1 : 0f);
|
||||
float num4 = (flag3 ? boneWeight.weight2 : 0f);
|
||||
float num5 = (num ? boneWeight.weight3 : 0f);
|
||||
float num6 = num2 + num3 + num4 + num5;
|
||||
if (num6 <= 1E-08f)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
num2 /= num6;
|
||||
num3 /= num6;
|
||||
num4 /= num6;
|
||||
num5 /= num6;
|
||||
Vector3 vector = smr.transform.InverseTransformPoint(targetWorld);
|
||||
Matrix4x4 objWorldInv = smr.transform.worldToLocalMatrix;
|
||||
Matrix4x4 acc = Matrix4x4.zero;
|
||||
if (num2 > 0f)
|
||||
{
|
||||
Acc(ref acc, boneWeight.boneIndex0, num2);
|
||||
}
|
||||
if (num3 > 0f)
|
||||
{
|
||||
Acc(ref acc, boneWeight.boneIndex1, num3);
|
||||
}
|
||||
if (num4 > 0f)
|
||||
{
|
||||
Acc(ref acc, boneWeight.boneIndex2, num4);
|
||||
}
|
||||
if (num5 > 0f)
|
||||
{
|
||||
Acc(ref acc, boneWeight.boneIndex3, num5);
|
||||
}
|
||||
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
||||
{
|
||||
return vector;
|
||||
}
|
||||
acc.m33 = 1f;
|
||||
Vector3 vector2 = Matrix4x4.Inverse(acc).MultiplyPoint3x4(vector);
|
||||
Debug.Log($"Diff{smr.transform.TransformPoint(vector2) - targetWorld}");
|
||||
return vector2;
|
||||
void Acc(ref Matrix4x4 reference, int boneIndex, float w)
|
||||
{
|
||||
if (!(w <= 0f))
|
||||
{
|
||||
Matrix4x4 matrix4x = objWorldInv * bones[boneIndex].localToWorldMatrix * bindposes[boneIndex];
|
||||
reference.m00 += matrix4x.m00 * w;
|
||||
reference.m01 += matrix4x.m01 * w;
|
||||
reference.m02 += matrix4x.m02 * w;
|
||||
reference.m10 += matrix4x.m10 * w;
|
||||
reference.m11 += matrix4x.m11 * w;
|
||||
reference.m12 += matrix4x.m12 * w;
|
||||
reference.m20 += matrix4x.m20 * w;
|
||||
reference.m21 += matrix4x.m21 * w;
|
||||
reference.m22 += matrix4x.m22 * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Vector3 WorldPosToBindPos(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
||||
{
|
||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_031e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0334: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_035c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0361: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0365: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0367: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_037b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0380: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0382: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0396: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_034b: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (smr == null || bindMesh == null)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||
Transform[] bones = smr.bones;
|
||||
if (boneWeights == null || bindposes == null || bones == null)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (bindposes.Length != bones.Length)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
BoneWeight val = boneWeights[vertexIndex];
|
||||
bool flag = val.boneIndex0 >= 0 && val.boneIndex0 < bones.Length && bones[val.boneIndex0] != null && val.weight0 > 0f;
|
||||
bool flag2 = val.boneIndex1 >= 0 && val.boneIndex1 < bones.Length && bones[val.boneIndex1] != null && val.weight1 > 0f;
|
||||
bool flag3 = val.boneIndex2 >= 0 && val.boneIndex2 < bones.Length && bones[val.boneIndex2] != null && val.weight2 > 0f;
|
||||
bool num = val.boneIndex3 >= 0 && val.boneIndex3 < bones.Length && bones[val.boneIndex3] != null && val.weight3 > 0f;
|
||||
float num2 = (flag ? val.weight0 : 0f);
|
||||
float num3 = (flag2 ? val.weight1 : 0f);
|
||||
float num4 = (flag3 ? val.weight2 : 0f);
|
||||
float num5 = (num ? val.weight3 : 0f);
|
||||
float num6 = num2 + num3 + num4 + num5;
|
||||
if (num6 <= 1E-08f)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
num2 /= num6;
|
||||
num3 /= num6;
|
||||
num4 /= num6;
|
||||
num5 /= num6;
|
||||
Vector3 val2 = ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
||||
Matrix4x4 acc = Matrix4x4.zero;
|
||||
if (num2 > 0f)
|
||||
{
|
||||
Acc(ref acc, val.boneIndex0, num2);
|
||||
}
|
||||
if (num3 > 0f)
|
||||
{
|
||||
Acc(ref acc, val.boneIndex1, num3);
|
||||
}
|
||||
if (num4 > 0f)
|
||||
{
|
||||
Acc(ref acc, val.boneIndex2, num4);
|
||||
}
|
||||
if (num5 > 0f)
|
||||
{
|
||||
Acc(ref acc, val.boneIndex3, num5);
|
||||
}
|
||||
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
||||
{
|
||||
return val2;
|
||||
}
|
||||
acc.m33 = 1f;
|
||||
Matrix4x4 val3 = Matrix4x4.Inverse(acc);
|
||||
Vector3 val4 = val3.MultiplyPoint3x4(val2);
|
||||
Debug.Log($"Diff{((Component)smr).transform.TransformPoint(val4) - targetWorld}");
|
||||
return val4;
|
||||
void Acc(ref Matrix4x4 reference, int boneIndex, float w)
|
||||
{
|
||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (!(w <= 0f))
|
||||
{
|
||||
Matrix4x4 val5 = objWorldInv * bones[boneIndex].localToWorldMatrix * bindposes[boneIndex];
|
||||
reference.m00 += val5.m00 * w;
|
||||
reference.m01 += val5.m01 * w;
|
||||
reference.m02 += val5.m02 * w;
|
||||
reference.m10 += val5.m10 * w;
|
||||
reference.m11 += val5.m11 * w;
|
||||
reference.m12 += val5.m12 * w;
|
||||
reference.m20 += val5.m20 * w;
|
||||
reference.m21 += val5.m21 * w;
|
||||
reference.m22 += val5.m22 * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 WorldPosToBindPos_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
||||
{
|
||||
if (smr == null || bindMesh == null)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||
Transform[] bones = smr.bones;
|
||||
if (boneWeights == null || bindposes == null || bones == null)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (bindposes.Length != bones.Length)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
BoneWeight boneWeight = boneWeights[vertexIndex];
|
||||
float[] array = new float[4];
|
||||
int[] array2 = new int[4];
|
||||
array[0] = boneWeight.weight0;
|
||||
array2[0] = boneWeight.boneIndex0;
|
||||
array[1] = boneWeight.weight1;
|
||||
array2[1] = boneWeight.boneIndex1;
|
||||
array[2] = boneWeight.weight2;
|
||||
array2[2] = boneWeight.boneIndex2;
|
||||
array[3] = boneWeight.weight3;
|
||||
array2[3] = boneWeight.boneIndex3;
|
||||
float num = 0f;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (array2[i] >= 0 && array2[i] < bones.Length && bones[array2[i]] != null)
|
||||
{
|
||||
num += array[i];
|
||||
}
|
||||
}
|
||||
if (num < 1E-08f)
|
||||
{
|
||||
return smr.transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
array[j] /= num;
|
||||
}
|
||||
Vector3 result = smr.transform.InverseTransformPoint(targetWorld);
|
||||
Vector4 vector = new Vector4(result.x, result.y, result.z, 1f);
|
||||
Matrix4x4 objWorldInv = smr.transform.worldToLocalMatrix;
|
||||
Matrix4x4 acc = Matrix4x4.zero;
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
||||
{
|
||||
Accumulate(ref acc, array2[k], array[k]);
|
||||
}
|
||||
}
|
||||
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
return Matrix4x4.Inverse(acc).MultiplyPoint3x4(vector);
|
||||
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
||||
{
|
||||
if (!(w <= 0f))
|
||||
{
|
||||
Matrix4x4 matrix4x = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
||||
reference.m00 += matrix4x.m00 * w;
|
||||
reference.m01 += matrix4x.m01 * w;
|
||||
reference.m02 += matrix4x.m02 * w;
|
||||
reference.m03 += matrix4x.m03 * w;
|
||||
reference.m10 += matrix4x.m10 * w;
|
||||
reference.m11 += matrix4x.m11 * w;
|
||||
reference.m12 += matrix4x.m12 * w;
|
||||
reference.m13 += matrix4x.m13 * w;
|
||||
reference.m20 += matrix4x.m20 * w;
|
||||
reference.m21 += matrix4x.m21 * w;
|
||||
reference.m22 += matrix4x.m22 * w;
|
||||
reference.m23 += matrix4x.m23 * w;
|
||||
reference.m30 += matrix4x.m30 * w;
|
||||
reference.m31 += matrix4x.m31 * w;
|
||||
reference.m32 += matrix4x.m32 * w;
|
||||
reference.m33 += matrix4x.m33 * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Vector3 WorldPosToBindPos_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
||||
{
|
||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (smr == null || bindMesh == null)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||
Transform[] bones = smr.bones;
|
||||
if (boneWeights == null || bindposes == null || bones == null)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
if (bindposes.Length != bones.Length)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
BoneWeight val = boneWeights[vertexIndex];
|
||||
float[] array = new float[4];
|
||||
int[] array2 = new int[4];
|
||||
array[0] = val.weight0;
|
||||
array2[0] = val.boneIndex0;
|
||||
array[1] = val.weight1;
|
||||
array2[1] = val.boneIndex1;
|
||||
array[2] = val.weight2;
|
||||
array2[2] = val.boneIndex2;
|
||||
array[3] = val.weight3;
|
||||
array2[3] = val.boneIndex3;
|
||||
float num = 0f;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (array2[i] >= 0 && array2[i] < bones.Length && bones[array2[i]] != null)
|
||||
{
|
||||
num += array[i];
|
||||
}
|
||||
}
|
||||
if (num < 1E-08f)
|
||||
{
|
||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||
}
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
array[j] /= num;
|
||||
}
|
||||
Vector3 val2 = smr.transform.InverseTransformPoint(targetWorld);
|
||||
Vector4 val3 = new Vector4(val2.x, val2.y, val2.z, 1f);
|
||||
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
||||
Matrix4x4 acc = Matrix4x4.zero;
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
||||
{
|
||||
Accumulate(ref acc, array2[k], array[k]);
|
||||
}
|
||||
}
|
||||
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
||||
{
|
||||
return val2;
|
||||
}
|
||||
Matrix4x4 val4 = Matrix4x4.Inverse(acc);
|
||||
return val4.MultiplyPoint3x4((Vector4)val3);
|
||||
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
||||
{
|
||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (!(w <= 0f))
|
||||
{
|
||||
Matrix4x4 val5 = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
||||
reference.m00 += val5.m00 * w;
|
||||
reference.m01 += val5.m01 * w;
|
||||
reference.m02 += val5.m02 * w;
|
||||
reference.m03 += val5.m03 * w;
|
||||
reference.m10 += val5.m10 * w;
|
||||
reference.m11 += val5.m11 * w;
|
||||
reference.m12 += val5.m12 * w;
|
||||
reference.m13 += val5.m13 * w;
|
||||
reference.m20 += val5.m20 * w;
|
||||
reference.m21 += val5.m21 * w;
|
||||
reference.m22 += val5.m22 * w;
|
||||
reference.m23 += val5.m23 * w;
|
||||
reference.m30 += val5.m30 * w;
|
||||
reference.m31 += val5.m31 * w;
|
||||
reference.m32 += val5.m32 * w;
|
||||
reference.m33 += val5.m33 * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 WorldDirToBindDir_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorldDir)
|
||||
{
|
||||
if (smr == null || bindMesh == null)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||
Transform[] bones = smr.bones;
|
||||
if (boneWeights == null || bindposes == null || bones == null)
|
||||
{
|
||||
return smr.transform.InverseTransformDirection(targetWorldDir).normalized;
|
||||
}
|
||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||
{
|
||||
return smr.transform.InverseTransformDirection(targetWorldDir).normalized;
|
||||
}
|
||||
if (bindposes.Length != bones.Length)
|
||||
{
|
||||
return smr.transform.InverseTransformDirection(targetWorldDir).normalized;
|
||||
}
|
||||
BoneWeight boneWeight = boneWeights[vertexIndex];
|
||||
float[] array = new float[4];
|
||||
int[] array2 = new int[4];
|
||||
array[0] = boneWeight.weight0;
|
||||
array2[0] = boneWeight.boneIndex0;
|
||||
array[1] = boneWeight.weight1;
|
||||
array2[1] = boneWeight.boneIndex1;
|
||||
array[2] = boneWeight.weight2;
|
||||
array2[2] = boneWeight.boneIndex2;
|
||||
array[3] = boneWeight.weight3;
|
||||
array2[3] = boneWeight.boneIndex3;
|
||||
float num = 0f;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (array2[i] >= 0 && array2[i] < bones.Length && bones[array2[i]] != null)
|
||||
{
|
||||
num += array[i];
|
||||
}
|
||||
}
|
||||
if (num < 1E-08f)
|
||||
{
|
||||
return smr.transform.InverseTransformDirection(targetWorldDir).normalized;
|
||||
}
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
array[j] /= num;
|
||||
}
|
||||
Vector3 vector = smr.transform.InverseTransformDirection(targetWorldDir);
|
||||
if (vector.sqrMagnitude < 1E-12f)
|
||||
{
|
||||
return Vector3.up;
|
||||
}
|
||||
Matrix4x4 objWorldInv = smr.transform.worldToLocalMatrix;
|
||||
Matrix4x4 acc = Matrix4x4.zero;
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
||||
{
|
||||
Accumulate(ref acc, array2[k], array[k]);
|
||||
}
|
||||
}
|
||||
Vector3 vector2 = acc.transpose.MultiplyVector(vector);
|
||||
if (vector2.sqrMagnitude < 1E-12f)
|
||||
{
|
||||
return vector.normalized;
|
||||
}
|
||||
return vector2.normalized;
|
||||
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
||||
{
|
||||
if (!(w <= 0f))
|
||||
{
|
||||
Matrix4x4 matrix4x = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
||||
reference.m00 += matrix4x.m00 * w;
|
||||
reference.m01 += matrix4x.m01 * w;
|
||||
reference.m02 += matrix4x.m02 * w;
|
||||
reference.m03 += matrix4x.m03 * w;
|
||||
reference.m10 += matrix4x.m10 * w;
|
||||
reference.m11 += matrix4x.m11 * w;
|
||||
reference.m12 += matrix4x.m12 * w;
|
||||
reference.m13 += matrix4x.m13 * w;
|
||||
reference.m20 += matrix4x.m20 * w;
|
||||
reference.m21 += matrix4x.m21 * w;
|
||||
reference.m22 += matrix4x.m22 * w;
|
||||
reference.m23 += matrix4x.m23 * w;
|
||||
reference.m30 += matrix4x.m30 * w;
|
||||
reference.m31 += matrix4x.m31 * w;
|
||||
reference.m32 += matrix4x.m32 * w;
|
||||
reference.m33 += matrix4x.m33 * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Vector3 WorldDirToBindDir_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorldDir)
|
||||
{
|
||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (smr == null || bindMesh == null)
|
||||
{
|
||||
return Vector3.zero;
|
||||
}
|
||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||
Transform[] bones = smr.bones;
|
||||
Vector3 val;
|
||||
if (boneWeights == null || bindposes == null || bones == null)
|
||||
{
|
||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||
return val.normalized;
|
||||
}
|
||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||
{
|
||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||
return val.normalized;
|
||||
}
|
||||
if (bindposes.Length != bones.Length)
|
||||
{
|
||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||
return val.normalized;
|
||||
}
|
||||
BoneWeight val2 = boneWeights[vertexIndex];
|
||||
float[] array = new float[4];
|
||||
int[] array2 = new int[4];
|
||||
array[0] = val2.weight0;
|
||||
array2[0] = val2.boneIndex0;
|
||||
array[1] = val2.weight1;
|
||||
array2[1] = val2.boneIndex1;
|
||||
array[2] = val2.weight2;
|
||||
array2[2] = val2.boneIndex2;
|
||||
array[3] = val2.weight3;
|
||||
array2[3] = val2.boneIndex3;
|
||||
float num = 0f;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (array2[i] >= 0 && array2[i] < bones.Length && bones[array2[i]] != null)
|
||||
{
|
||||
num += array[i];
|
||||
}
|
||||
}
|
||||
if (num < 1E-08f)
|
||||
{
|
||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||
return val.normalized;
|
||||
}
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
array[j] /= num;
|
||||
}
|
||||
Vector3 val3 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||
if (val3.sqrMagnitude < 1E-12f)
|
||||
{
|
||||
return Vector3.up;
|
||||
}
|
||||
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
||||
Matrix4x4 acc = Matrix4x4.zero;
|
||||
for (int k = 0; k < 4; k++)
|
||||
{
|
||||
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
||||
{
|
||||
Accumulate(ref acc, array2[k], array[k]);
|
||||
}
|
||||
}
|
||||
Matrix4x4 transpose = acc.transpose;
|
||||
Vector3 val4 = transpose.MultiplyVector(val3);
|
||||
if (val4.sqrMagnitude < 1E-12f)
|
||||
{
|
||||
return val3.normalized;
|
||||
}
|
||||
return val4.normalized;
|
||||
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
||||
{
|
||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (!(w <= 0f))
|
||||
{
|
||||
Matrix4x4 val5 = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
||||
reference.m00 += val5.m00 * w;
|
||||
reference.m01 += val5.m01 * w;
|
||||
reference.m02 += val5.m02 * w;
|
||||
reference.m03 += val5.m03 * w;
|
||||
reference.m10 += val5.m10 * w;
|
||||
reference.m11 += val5.m11 * w;
|
||||
reference.m12 += val5.m12 * w;
|
||||
reference.m13 += val5.m13 * w;
|
||||
reference.m20 += val5.m20 * w;
|
||||
reference.m21 += val5.m21 * w;
|
||||
reference.m22 += val5.m22 * w;
|
||||
reference.m23 += val5.m23 * w;
|
||||
reference.m30 += val5.m30 * w;
|
||||
reference.m31 += val5.m31 * w;
|
||||
reference.m32 += val5.m32 * w;
|
||||
reference.m33 += val5.m33 * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c723a3f7b3bf302429eb5f6b80030ed2
|
||||
guid: 2ab752a64b8a60b408a43d8e90e52123
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f6f7aa7d54dbcc409c4af15cf457d7b
|
||||
guid: 87c4265006020574d9a04594d52dc1af
|
||||
@@ -22,20 +22,36 @@ public class TransformInfo
|
||||
|
||||
public TransformInfo(Transform t)
|
||||
{
|
||||
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||
this.parentTransform = t.parent;
|
||||
this.position = t.position;
|
||||
this.localPosition = t.localPosition;
|
||||
this.rotation = t.rotation;
|
||||
this.localRotation = t.localRotation;
|
||||
this.localScale = t.localScale;
|
||||
this.name = t.name;
|
||||
this.name = ((Object)t).name;
|
||||
}
|
||||
|
||||
public void ApplyToTransform(Transform t, bool applyParent, bool applyPosition, bool applyRotation, bool applyScale, bool applyName = false)
|
||||
{
|
||||
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (applyParent)
|
||||
{
|
||||
t.SetParent(this.parentTransform, worldPositionStays: true);
|
||||
t.SetParent(this.parentTransform, true);
|
||||
if (applyPosition)
|
||||
{
|
||||
t.localPosition = this.localPosition;
|
||||
@@ -66,7 +82,7 @@ public class TransformInfo
|
||||
}
|
||||
if (applyName)
|
||||
{
|
||||
t.name = this.name;
|
||||
((Object)t).name = this.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 076524bdea516c44384a07cc7c600c74
|
||||
guid: a05f15886e661c74686318b7e00ec174
|
||||
@@ -8,18 +8,74 @@ public class TriangleUtil
|
||||
{
|
||||
public Vector3 ClosestPointOnTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
|
||||
{
|
||||
Vector3 vector = b - a;
|
||||
Vector3 vector2 = c - a;
|
||||
Vector3 rhs = p - a;
|
||||
float num = Vector3.Dot(vector, rhs);
|
||||
float num2 = Vector3.Dot(vector2, rhs);
|
||||
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
||||
Vector3 val = b - a;
|
||||
Vector3 val2 = c - a;
|
||||
Vector3 val3 = p - a;
|
||||
float num = Vector3.Dot(val, val3);
|
||||
float num2 = Vector3.Dot(val2, val3);
|
||||
if (num <= 0f && num2 <= 0f)
|
||||
{
|
||||
return a;
|
||||
}
|
||||
Vector3 rhs2 = p - b;
|
||||
float num3 = Vector3.Dot(vector, rhs2);
|
||||
float num4 = Vector3.Dot(vector2, rhs2);
|
||||
Vector3 val4 = p - b;
|
||||
float num3 = Vector3.Dot(val, val4);
|
||||
float num4 = Vector3.Dot(val2, val4);
|
||||
if (num3 >= 0f && num4 <= num3)
|
||||
{
|
||||
return b;
|
||||
@@ -28,11 +84,11 @@ public class TriangleUtil
|
||||
if (num5 <= 0f && num >= 0f && num3 <= 0f)
|
||||
{
|
||||
float num6 = num / (num - num3);
|
||||
return a + num6 * vector;
|
||||
return a + num6 * val;
|
||||
}
|
||||
Vector3 rhs3 = p - c;
|
||||
float num7 = Vector3.Dot(vector, rhs3);
|
||||
float num8 = Vector3.Dot(vector2, rhs3);
|
||||
Vector3 val5 = p - c;
|
||||
float num7 = Vector3.Dot(val, val5);
|
||||
float num8 = Vector3.Dot(val2, val5);
|
||||
if (num8 >= 0f && num7 <= num8)
|
||||
{
|
||||
return c;
|
||||
@@ -41,7 +97,7 @@ public class TriangleUtil
|
||||
if (num9 <= 0f && num2 >= 0f && num8 <= 0f)
|
||||
{
|
||||
float num10 = num2 / (num2 - num8);
|
||||
return a + num10 * vector2;
|
||||
return a + num10 * val2;
|
||||
}
|
||||
float num11 = num3 * num8 - num7 * num4;
|
||||
if (num11 <= 0f && num4 - num3 >= 0f && num7 - num8 >= 0f)
|
||||
@@ -52,6 +108,6 @@ public class TriangleUtil
|
||||
float num13 = 1f / (num11 + num9 + num5);
|
||||
float num14 = num9 * num13;
|
||||
float num15 = num5 * num13;
|
||||
return a + vector * num14 + vector2 * num15;
|
||||
return a + val * num14 + val2 * num15;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0f259ffb91dc6e4387819375a0d8353
|
||||
guid: ed297cb26c6110d48bd8cda0add7dc85
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b54ca9533d091a428ae9f61c754901c
|
||||
guid: b923b2ac94268c749a4ab1b5eb358b66
|
||||
@@ -8,6 +8,16 @@ public class VertexMoverUtil
|
||||
{
|
||||
public Vector3[] MoveVertices(ClothInstance cloth, Vector3 targetPoint, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
|
||||
{
|
||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (cloth == null || cloth.worldVertices == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
|
||||
@@ -21,7 +31,7 @@ public class VertexMoverUtil
|
||||
return null;
|
||||
}
|
||||
float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||
Vector3[] array3 = new Vector3[num];
|
||||
Vector3[] array3 = (Vector3[])(object)new Vector3[num];
|
||||
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
||||
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
||||
for (int i = 0; i < num; i++)
|
||||
@@ -49,6 +59,15 @@ public class VertexMoverUtil
|
||||
|
||||
public Vector3[] MoveVertices(ClothInstance cloth, int targetVertexIdx, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
|
||||
{
|
||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||
if (cloth == null || cloth.worldVertices == null)
|
||||
{
|
||||
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
|
||||
@@ -62,7 +81,7 @@ public class VertexMoverUtil
|
||||
return null;
|
||||
}
|
||||
float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||
Vector3[] array3 = new Vector3[num];
|
||||
Vector3[] array3 = (Vector3[])(object)new Vector3[num];
|
||||
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
||||
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
||||
for (int i = 0; i < num; i++)
|
||||
@@ -90,11 +109,14 @@ public class VertexMoverUtil
|
||||
|
||||
private float[] ComputeEuclideanDistances(Vector3[] verts, int targetVertIdx, float maxRadius, out bool[] isInboundVerts)
|
||||
{
|
||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||
return this.ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts);
|
||||
}
|
||||
|
||||
private float[] ComputeEuclideanDistances(Vector3[] verts, Vector3 targetVert, float maxRadius, out bool[] isInboundVerts)
|
||||
{
|
||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
|
||||
int num = verts.Length;
|
||||
float[] array = new float[num];
|
||||
isInboundVerts = new bool[num];
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 432823d8c328a744d9b31f59f2b2e418
|
||||
guid: e83db865267e03546aac703a26c1a297
|
||||
@@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef9fd1d3011dd444e8020b45711c9d71
|
||||
guid: ac3fb88fa41073347b06838224abafeb
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user