Files
AutoMorpherDecompiled/Assets/@Eden_Tools/Eden_AutoMorpher/Script/BvhTriangle.cs

20 lines
575 B
C#

// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BvhTriangle
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public struct BvhTriangle
{
public Vector3 a;
public Vector3 b;
public Vector3 c;
public Vector3 normal;
public HumanBodyBones mainHumanBone;
}
}