라이트 위치 표시

This commit is contained in:
2026-03-08 12:21:33 +09:00
parent b8f05b42b3
commit ddbe89615d

View File

@@ -92,10 +92,27 @@ bool MainScene::init()
// Add Lights
// Directional Light: Like sunlight, creating shadows/depth
auto dirLight = DirectionLight::create(Vec3(-1.0f, -1.0f, -0.5f), Color3B::WHITE);
Vec3 lightDir(-1.0f, -1.0f, -0.5f);
auto dirLight = DirectionLight::create(lightDir, Color3B::WHITE);
dirLight->setCameraMask((unsigned short)CameraFlag::USER1);
this->addChild(dirLight);
// Visual marker for the Directional Light source
auto lightMarker = MeshRenderer::create("cube.obj");
if (lightMarker)
{
// Normalize direction and place the marker 20 units away from the center
Vec3 normalizedDir = lightDir;
normalizedDir.normalize();
Vec3 markerPos = gridCenter - (normalizedDir * 20.0f);
lightMarker->setPosition3D(markerPos);
lightMarker->setScale(0.5f);
lightMarker->setColor(Color3B::YELLOW);
lightMarker->setCameraMask((unsigned short)CameraFlag::USER1);
this->addChild(lightMarker);
}
// Ambient Light: To ensure dark sides are still somewhat visible
auto ambLight = AmbientLight::create(Color3B(80, 80, 80));
ambLight->setCameraMask((unsigned short)CameraFlag::USER1);