EdenAutoMorpherScript 추출 코드 정제
This commit is contained in:
@@ -1,58 +1,56 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.AutoMorpherDev
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// Eden.AutoMorpher.AutoMorpherDev
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using Eden.AutoMorpher;
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using UnityEngine;
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public static class AutoMorpherDev
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public static class AutoMorpherDev
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{
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{
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public readonly struct ScopeTimer : IDisposable
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public readonly struct ScopeTimer : IDisposable
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{
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{
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private readonly bool _enabled;
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private readonly bool _enabled;
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private readonly string _label;
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private readonly string _label;
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private readonly Stopwatch _sw;
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private readonly Stopwatch _sw;
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public ScopeTimer(bool enabled, string label)
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public ScopeTimer(bool enabled, string label)
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{
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{
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_enabled = enabled;
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this._enabled = enabled;
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_label = label;
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this._label = label;
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if (enabled)
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if (enabled)
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{
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{
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_sw = Stopwatch.StartNew();
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this._sw = Stopwatch.StartNew();
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}
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}
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else
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else
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{
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{
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_sw = null;
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this._sw = null;
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}
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}
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}
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}
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public void Dispose()
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public void Dispose()
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{
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{
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if (_enabled && _sw != null)
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if (this._enabled && this._sw != null)
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{
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{
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_sw.Stop();
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this._sw.Stop();
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Debug.Log((object)$"[DevTimer] {_label}: {_sw.ElapsedMilliseconds} ms");
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UnityEngine.Debug.Log((object)$"[DevTimer] {this._label}: {this._sw.ElapsedMilliseconds} ms");
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}
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}
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}
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}
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}
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}
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public static bool isDeveloperMode;
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public static bool isDeveloperMode;
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public static void Log(string message)
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public static void Log(string message)
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{
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{
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if (isDeveloperMode)
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if (isDeveloperMode)
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{
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{
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Debug.Log((object)message);
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UnityEngine.Debug.Log((object)message);
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}
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}
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}
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}
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public static ScopeTimer Profile(string label)
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public static ScopeTimer Profile(string label)
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{
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{
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return new ScopeTimer(isDeveloperMode, label);
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return new ScopeTimer(isDeveloperMode, label);
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.AutoMorpherException
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// Eden.AutoMorpher.AutoMorpherException
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@@ -6,11 +6,11 @@ using System;
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public class AutoMorpherException : Exception
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public class AutoMorpherException : Exception
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{
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{
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public string title;
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public string title;
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public AutoMorpherException(string title, string message)
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public AutoMorpherException(string title, string message)
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: base(message)
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: base(message)
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{
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{
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this.title = title;
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this.title = title;
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.BakedBodyMesh
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// Eden.AutoMorpher.BakedBodyMesh
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@@ -6,27 +6,27 @@ using UnityEngine;
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public class BakedBodyMesh
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public class BakedBodyMesh
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{
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{
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public SkinnedMeshRenderer smr;
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public SkinnedMeshRenderer smr;
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public Mesh bakedMesh;
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public Mesh bakedMesh;
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public BakedBodyMesh(SkinnedMeshRenderer _smr)
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public BakedBodyMesh(SkinnedMeshRenderer _smr)
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{
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{
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//IL_000e: Unknown result type (might be due to invalid IL or missing references)
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//IL_000e: Unknown result type (might be due to invalid IL or missing references)
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//IL_0018: Expected O, but got Unknown
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//IL_0018: Expected O, but got Unknown
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smr = _smr;
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this.smr = _smr;
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bakedMesh = new Mesh();
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this.bakedMesh = new Mesh();
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smr.BakeMesh(bakedMesh);
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this.smr.BakeMesh(this.bakedMesh);
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}
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}
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public void ReBakeMesh()
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public void ReBakeMesh()
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{
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{
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smr.BakeMesh(bakedMesh);
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this.smr.BakeMesh(this.bakedMesh);
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}
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}
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~BakedBodyMesh()
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~BakedBodyMesh()
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{
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{
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smr = null;
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this.smr = null;
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bakedMesh = null;
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this.bakedMesh = null;
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}
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}
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}
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}
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@@ -1,238 +1,235 @@
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
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// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// Eden.AutoMorpher.BodyPoseMatchSetupUtil
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// Eden.AutoMorpher.BodyPoseMatchSetupUtil
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Eden.AutoMorpher;
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using Eden.AutoMorpher.profile;
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using UnityEngine;
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using UnityEngine;
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public class BodyPoseMatchSetupUtil
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public class BodyPoseMatchSetupUtil
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{
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{
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public void AdjustAvatarScaleByNeck(Transform avatarRoot, Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap, float targetHeight)
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public void AdjustAvatarScaleByNeck(Transform avatarRoot, Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap, float targetHeight)
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{
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{
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//IL_004e: Unknown result type (might be due to invalid IL or missing references)
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//IL_004e: Unknown result type (might be due to invalid IL or missing references)
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//IL_0059: Unknown result type (might be due to invalid IL or missing references)
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//IL_0059: Unknown result type (might be due to invalid IL or missing references)
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//IL_0093: Unknown result type (might be due to invalid IL or missing references)
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//IL_0093: Unknown result type (might be due to invalid IL or missing references)
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//IL_0098: Unknown result type (might be due to invalid IL or missing references)
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//IL_0098: Unknown result type (might be due to invalid IL or missing references)
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//IL_009a: Unknown result type (might be due to invalid IL or missing references)
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//IL_009a: Unknown result type (might be due to invalid IL or missing references)
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//IL_009d: Unknown result type (might be due to invalid IL or missing references)
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//IL_009d: Unknown result type (might be due to invalid IL or missing references)
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//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
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//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
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//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
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//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
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if ((Object)(object)avatarRoot == (Object)null)
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if ((Object)(object)avatarRoot == (Object)null)
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{
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{
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Debug.LogWarning((object)"[AvatarBodyMatchUtil] NormalizeAvatarScaleByNeck: avatar == null");
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Debug.LogWarning((object)"[AvatarBodyMatchUtil] NormalizeAvatarScaleByNeck: avatar == null");
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return;
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return;
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}
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}
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Transform boneFromBoneMap = new BodyPoseMatch_CommonUtil().GetBoneFromBoneMap(humanBoneMap, (HumanBodyBones)9);
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Transform boneFromBoneMap = new BodyPoseMatch_CommonUtil().GetBoneFromBoneMap(humanBoneMap, (HumanBodyBones)9);
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if ((Object)(object)boneFromBoneMap == (Object)null)
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if ((Object)(object)boneFromBoneMap == (Object)null)
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{
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{
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Debug.LogWarning((object)("[AvatarBodyMatchUtil] " + ((Object)avatarRoot).name + " 에서 Neck 본을 찾지 못했습니다. 스케일 정규화를 건너뜁니다."));
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Debug.LogWarning((object)("[AvatarBodyMatchUtil] " + ((Object)avatarRoot).name + " 에서 Neck 본을 찾지 못했습니다. 스케일 정규화를 건너뜁니다."));
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return;
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return;
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}
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}
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Transform transform = ((Component)avatarRoot).transform;
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Transform transform = ((Component)avatarRoot).transform;
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float num = boneFromBoneMap.position.y - transform.position.y;
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float num = boneFromBoneMap.position.y - transform.position.y;
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if (Mathf.Approximately(num, 0f))
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if (Mathf.Approximately(num, 0f))
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{
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{
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Debug.LogWarning((object)$"[AvatarBodyMatchUtil] {((Object)avatarRoot).name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
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Debug.LogWarning((object)$"[AvatarBodyMatchUtil] {((Object)avatarRoot).name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num})");
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return;
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return;
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}
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}
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float num2 = targetHeight / num;
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float num2 = targetHeight / num;
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Vector3 localScale = transform.localScale;
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Vector3 localScale = transform.localScale;
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localScale *= num2;
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localScale *= num2;
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transform.localScale = localScale;
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transform.localScale = localScale;
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}
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}
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public GameObject CreateBodyProxy(Animator sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, out List<SkinnedMeshRenderer> proxyBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy)
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public GameObject CreateBodyProxy(Animator sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, out List<SkinnedMeshRenderer> proxyBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy)
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{
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{
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//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
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//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
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//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
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//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
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proxyBodyMeshes = null;
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proxyBodyMeshes = null;
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if ((Object)(object)sourceAvatar == (Object)null)
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if ((Object)(object)sourceAvatar == (Object)null)
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{
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{
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Debug.LogError((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: sourceAvatar == null");
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Debug.LogError((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: sourceAvatar == null");
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sourceToProxy = new Dictionary<Transform, Transform>();
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sourceToProxy = new Dictionary<Transform, Transform>();
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return null;
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return null;
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}
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}
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GameObject clone = Object.Instantiate<GameObject>(((Component)sourceAvatar).gameObject);
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GameObject clone = Object.Instantiate<GameObject>(((Component)sourceAvatar).gameObject);
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((Object)clone).name = ((Object)sourceAvatar).name + "_BodyProxy";
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((Object)clone).name = ((Object)sourceAvatar).name + "_BodyProxy";
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HashSet<Transform> remainTransforms = new HashSet<Transform>();
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HashSet<Transform> remainTransforms = new HashSet<Transform>();
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remainTransforms.Add(clone.transform);
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remainTransforms.Add(clone.transform);
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Animator component = clone.GetComponent<Animator>();
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Animator component = clone.GetComponent<Animator>();
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if ((Object)(object)component != (Object)null)
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if ((Object)(object)component != (Object)null)
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{
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{
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((Behaviour)component).enabled = false;
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((Behaviour)component).enabled = false;
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remainTransforms.Add(((Component)component).transform);
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remainTransforms.Add(((Component)component).transform);
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}
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}
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if ((Object)(object)component != (Object)null && (Object)(object)component.avatar != (Object)null && component.avatar.isHuman)
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if ((Object)(object)component != (Object)null && (Object)(object)component.avatar != (Object)null && component.avatar.isHuman)
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{
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{
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for (int i = 0; i < 55; i++)
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for (int i = 0; i < 55; i++)
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{
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{
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HumanBodyBones val = (HumanBodyBones)i;
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HumanBodyBones val = (HumanBodyBones)i;
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Transform boneTransform = component.GetBoneTransform(val);
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Transform boneTransform = component.GetBoneTransform(val);
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if ((Object)(object)boneTransform != (Object)null)
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if ((Object)(object)boneTransform != (Object)null)
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{
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{
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remainTransforms.Add(boneTransform);
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remainTransforms.Add(boneTransform);
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}
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}
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}
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}
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}
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}
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HashSet<Mesh> hashSet = new HashSet<Mesh>();
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HashSet<Mesh> hashSet = new HashSet<Mesh>();
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if (sourceBodyMeshes != null)
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if (sourceBodyMeshes != null)
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{
|
{
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foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
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foreach (SkinnedMeshRenderer sourceBodyMesh in sourceBodyMeshes)
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{
|
{
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if (!((Object)(object)sourceBodyMesh == (Object)null) && !((Object)(object)sourceBodyMesh.sharedMesh == (Object)null))
|
if (!((Object)(object)sourceBodyMesh == (Object)null) && !((Object)(object)sourceBodyMesh.sharedMesh == (Object)null))
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{
|
{
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hashSet.Add(sourceBodyMesh.sharedMesh);
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hashSet.Add(sourceBodyMesh.sharedMesh);
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}
|
}
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}
|
}
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}
|
}
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SkinnedMeshRenderer[] componentsInChildren = clone.GetComponentsInChildren<SkinnedMeshRenderer>(true);
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SkinnedMeshRenderer[] componentsInChildren = clone.GetComponentsInChildren<SkinnedMeshRenderer>(true);
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List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
|
List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
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SkinnedMeshRenderer[] array = componentsInChildren;
|
SkinnedMeshRenderer[] array = componentsInChildren;
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foreach (SkinnedMeshRenderer val2 in array)
|
foreach (SkinnedMeshRenderer val2 in array)
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{
|
{
|
||||||
if (!((Object)(object)val2 == (Object)null))
|
if (!((Object)(object)val2 == (Object)null))
|
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{
|
{
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Mesh sharedMesh = val2.sharedMesh;
|
Mesh sharedMesh = val2.sharedMesh;
|
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if (!((Object)(object)sharedMesh == (Object)null) && hashSet.Contains(sharedMesh))
|
if (!((Object)(object)sharedMesh == (Object)null) && hashSet.Contains(sharedMesh))
|
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{
|
{
|
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list.Add(val2);
|
list.Add(val2);
|
||||||
}
|
}
|
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}
|
}
|
||||||
}
|
}
|
||||||
if (list.Count == 0)
|
if (list.Count == 0)
|
||||||
{
|
{
|
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Debug.LogWarning((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone에서 동일 sharedMesh를 가진 BodyMesh를 찾지 못했습니다.");
|
Debug.LogWarning((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone에서 동일 sharedMesh를 가진 BodyMesh를 찾지 못했습니다.");
|
||||||
}
|
}
|
||||||
if (list.Count > 0)
|
if (list.Count > 0)
|
||||||
{
|
{
|
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MeshClassifier meshClassifier = new MeshClassifier();
|
MeshClassifier meshClassifier = new MeshClassifier();
|
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foreach (SkinnedMeshRenderer item in list)
|
foreach (SkinnedMeshRenderer item in list)
|
||||||
{
|
{
|
||||||
if ((Object)(object)item == (Object)null)
|
if ((Object)(object)item == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
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remainTransforms.Add(((Component)item).transform);
|
remainTransforms.Add(((Component)item).transform);
|
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HashSet<Transform> activeBones = meshClassifier.GetActiveBones(item);
|
HashSet<Transform> activeBones = meshClassifier.GetActiveBones(item);
|
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if (activeBones == null)
|
if (activeBones == null)
|
||||||
{
|
{
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||||||
string[] obj = new string[5]
|
string[] obj = new string[5]
|
||||||
{
|
{
|
||||||
"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone smr '",
|
"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone smr '",
|
||||||
((Object)item).name,
|
((Object)item).name,
|
||||||
"' has null bones array (mesh='",
|
"' has null bones array (mesh='",
|
||||||
null,
|
null,
|
||||||
null
|
null
|
||||||
};
|
};
|
||||||
Mesh sharedMesh2 = item.sharedMesh;
|
Mesh sharedMesh2 = item.sharedMesh;
|
||||||
obj[3] = ((sharedMesh2 != null) ? ((Object)sharedMesh2).name : null);
|
obj[3] = ((sharedMesh2 != null) ? ((Object)sharedMesh2).name : null);
|
||||||
obj[4] = "')";
|
obj[4] = "')";
|
||||||
Debug.LogWarning((object)string.Concat(obj));
|
Debug.LogWarning((object)string.Concat(obj));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
foreach (Transform item2 in activeBones)
|
foreach (Transform item2 in activeBones)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item2 == (Object)null))
|
if (!((Object)(object)item2 == (Object)null))
|
||||||
{
|
{
|
||||||
remainTransforms.Add(item2);
|
remainTransforms.Add(item2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
foreach (Transform item3 in remainTransforms.ToList())
|
foreach (Transform item3 in remainTransforms.ToList())
|
||||||
{
|
{
|
||||||
AddWithParents(item3);
|
AddWithParents(item3);
|
||||||
}
|
}
|
||||||
Transform[] componentsInChildren2 = clone.GetComponentsInChildren<Transform>(true);
|
Transform[] componentsInChildren2 = clone.GetComponentsInChildren<Transform>(true);
|
||||||
for (int num = componentsInChildren2.Length - 1; num >= 0; num--)
|
for (int num = componentsInChildren2.Length - 1; num >= 0; num--)
|
||||||
{
|
{
|
||||||
Transform val3 = componentsInChildren2[num];
|
Transform val3 = componentsInChildren2[num];
|
||||||
if (!((Object)(object)val3 == (Object)null) && !((Object)(object)val3 == (Object)(object)clone.transform) && !remainTransforms.Contains(val3))
|
if (!((Object)(object)val3 == (Object)null) && !((Object)(object)val3 == (Object)(object)clone.transform) && !remainTransforms.Contains(val3))
|
||||||
{
|
{
|
||||||
Object.DestroyImmediate((Object)(object)((Component)val3).gameObject);
|
Object.DestroyImmediate((Object)(object)((Component)val3).gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
proxyBodyMeshes = list;
|
proxyBodyMeshes = list;
|
||||||
new BoneMatchUtil().BuildSourceToProxyBoneMap(sourceAvatar, component, out sourceToProxy);
|
new BoneMatchUtil().BuildSourceToProxyBoneMap(sourceAvatar, component, out sourceToProxy);
|
||||||
return clone;
|
return clone;
|
||||||
void AddWithParents(Transform t)
|
void AddWithParents(Transform t)
|
||||||
{
|
{
|
||||||
while ((Object)(object)t != (Object)null && (Object)(object)t != (Object)(object)clone.transform)
|
while ((Object)(object)t != (Object)null && (Object)(object)t != (Object)(object)clone.transform)
|
||||||
{
|
{
|
||||||
remainTransforms.Add(t);
|
remainTransforms.Add(t);
|
||||||
t = t.parent;
|
t = t.parent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 GetComprehensiveScale(Transform rootT, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanoidBoneMap, ProfileData profileData)
|
public Vector3 GetComprehensiveScale(Transform rootT, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanoidBoneMap, ProfileData profileData)
|
||||||
{
|
{
|
||||||
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)rootT == (Object)null)
|
if ((Object)(object)rootT == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Root Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - rootT is null");
|
throw new AutoMorpherException("Root Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - rootT is null");
|
||||||
}
|
}
|
||||||
if (profileData.bones == null || profileData.bones.Count == 0)
|
if (profileData.bones == null || profileData.bones.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile Bones are Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData.bones is null or empty");
|
throw new AutoMorpherException("Profile Bones are Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData.bones is null or empty");
|
||||||
}
|
}
|
||||||
Transform val = null;
|
Transform val = null;
|
||||||
if (clothHumanoidBoneMap.TryGetValue((HumanBodyBones)0, out var value) && value != null && value.Count > 0)
|
if (clothHumanoidBoneMap.TryGetValue((HumanBodyBones)0, out var value) && value != null && value.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (Transform item in value)
|
foreach (Transform item in value)
|
||||||
{
|
{
|
||||||
if ((Object)(object)item != (Object)null)
|
if ((Object)(object)item != (Object)null)
|
||||||
{
|
{
|
||||||
val = item;
|
val = item;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ((Object)(object)val == (Object)null)
|
if ((Object)(object)val == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - failed to get [hip] transform from clothHumanoidBoneMap");
|
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - failed to get [hip] transform from clothHumanoidBoneMap");
|
||||||
}
|
}
|
||||||
BoneData val2 = null;
|
BoneData val2 = null;
|
||||||
for (int i = 0; i < profileData.bones.Count; i++)
|
for (int i = 0; i < profileData.bones.Count; i++)
|
||||||
{
|
{
|
||||||
BoneData val3 = profileData.bones[i];
|
BoneData val3 = profileData.bones[i];
|
||||||
if (val3 != null && (int)val3.hBone == 0)
|
if (val3 != null && (int)val3.hBone == 0)
|
||||||
{
|
{
|
||||||
val2 = val3;
|
val2 = val3;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (val2 == null)
|
if (val2 == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Hip Bone Data is Missing in Profile", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData bones does not contain Hips");
|
throw new AutoMorpherException("Hip Bone Data is Missing in Profile", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData bones does not contain Hips");
|
||||||
}
|
}
|
||||||
Vector3 rootLocalScale = val2.rootLocalScale;
|
Vector3 rootLocalScale = val2.rootLocalScale;
|
||||||
Vector3 lossyScale = rootT.lossyScale;
|
Vector3 lossyScale = rootT.lossyScale;
|
||||||
Vector3 lossyScale2 = val.lossyScale;
|
Vector3 lossyScale2 = val.lossyScale;
|
||||||
Vector3 val4 = default(Vector3);
|
Vector3 val4 = new Vector3(lossyScale2.x / lossyScale.x, lossyScale2.y / lossyScale.y, lossyScale2.z / lossyScale.z);
|
||||||
((Vector3)(ref val4))._002Ector(lossyScale2.x / lossyScale.x, lossyScale2.y / lossyScale.y, lossyScale2.z / lossyScale.z);
|
return new Vector3(val4.x / rootLocalScale.x, val4.y / rootLocalScale.y, val4.z / rootLocalScale.z);
|
||||||
return new Vector3(val4.x / rootLocalScale.x, val4.y / rootLocalScale.y, val4.z / rootLocalScale.z);
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,133 +1,132 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BodyPoseMatchUtil
|
// Eden.AutoMorpher.BodyPoseMatchUtil
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BodyPoseMatchUtil
|
public class BodyPoseMatchUtil
|
||||||
{
|
{
|
||||||
private WorldVertexUtil _worldVertexUtil;
|
private WorldVertexUtil _worldVertexUtil;
|
||||||
|
|
||||||
private MeshClassifier meshClassifier;
|
private MeshClassifier meshClassifier;
|
||||||
|
|
||||||
private BodyPoseMatch_CommonUtil poseMatchCommonUtil;
|
private BodyPoseMatch_CommonUtil poseMatchCommonUtil;
|
||||||
|
|
||||||
private bool doDebug;
|
private bool doDebug;
|
||||||
|
|
||||||
public BodyPoseMatchUtil()
|
public BodyPoseMatchUtil()
|
||||||
{
|
{
|
||||||
_worldVertexUtil = new WorldVertexUtil();
|
this._worldVertexUtil = new WorldVertexUtil();
|
||||||
meshClassifier = new MeshClassifier();
|
this.meshClassifier = new MeshClassifier();
|
||||||
poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject AutoAdjustBodyPose(GameObject sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy, float neckTargetHeight = 1.5f, bool onlyScaling = false)
|
public GameObject AutoAdjustBodyPose(GameObject sourceAvatar, IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes, GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, out Dictionary<Transform, Transform> sourceToProxy, float neckTargetHeight = 1.5f, bool onlyScaling = false)
|
||||||
{
|
{
|
||||||
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
|
//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_03ea: Unknown result type (might be due to invalid IL or missing references)
|
//IL_03ea: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0405: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0405: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_040a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_040a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Animator component = sourceAvatar.GetComponent<Animator>();
|
Animator component = sourceAvatar.GetComponent<Animator>();
|
||||||
Animator component2 = targetAvatar.GetComponent<Animator>();
|
Animator component2 = targetAvatar.GetComponent<Animator>();
|
||||||
if ((Object)(object)component == (Object)null || (Object)(object)component2 == (Object)null)
|
if ((Object)(object)component == (Object)null || (Object)(object)component2 == (Object)null)
|
||||||
{
|
{
|
||||||
Debug.LogError((object)"[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다.");
|
Debug.LogError((object)"[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다.");
|
||||||
sourceToProxy = new Dictionary<Transform, Transform>();
|
sourceToProxy = new Dictionary<Transform, Transform>();
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = meshClassifier.MeshHumanoidBoneMatcher(component, sourceBodyMeshes);
|
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = this.meshClassifier.MeshHumanoidBoneMatcher(component, sourceBodyMeshes);
|
||||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes);
|
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = this.meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes);
|
||||||
BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
|
BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
|
||||||
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight);
|
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight);
|
||||||
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary, neckTargetHeight);
|
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary, neckTargetHeight);
|
||||||
List<SkinnedMeshRenderer> proxyBodyMeshes;
|
List<SkinnedMeshRenderer> proxyBodyMeshes;
|
||||||
GameObject val = bodyPoseMatchSetupUtil.CreateBodyProxy(component, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy);
|
GameObject val = bodyPoseMatchSetupUtil.CreateBodyProxy(component, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy);
|
||||||
Animator component3 = val.GetComponent<Animator>();
|
Animator component3 = val.GetComponent<Animator>();
|
||||||
if (onlyScaling)
|
if (onlyScaling)
|
||||||
{
|
{
|
||||||
val.transform.SetParent(targetAvatar.transform);
|
val.transform.SetParent(targetAvatar.transform);
|
||||||
val.transform.localPosition = Vector3.zero;
|
val.transform.localPosition = Vector3.zero;
|
||||||
return val;
|
return val;
|
||||||
}
|
}
|
||||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes);
|
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = this.meshClassifier.MeshHumanoidBoneMatcher(component3, proxyBodyMeshes);
|
||||||
if (dictionary2 == null || dictionary2.Count == 0)
|
if (dictionary2 == null || dictionary2.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
|
throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
|
||||||
}
|
}
|
||||||
val.transform.SetParent(targetAvatar.transform);
|
val.transform.SetParent(targetAvatar.transform);
|
||||||
val.transform.localPosition = Vector3.zero;
|
val.transform.localPosition = Vector3.zero;
|
||||||
List<BakedBodyMesh> list = new List<BakedBodyMesh>();
|
List<BakedBodyMesh> list = new List<BakedBodyMesh>();
|
||||||
foreach (SkinnedMeshRenderer item in proxyBodyMeshes)
|
foreach (SkinnedMeshRenderer item in proxyBodyMeshes)
|
||||||
{
|
{
|
||||||
list.Add(new BakedBodyMesh(item));
|
list.Add(new BakedBodyMesh(item));
|
||||||
}
|
}
|
||||||
List<BakedBodyMesh> list2 = new List<BakedBodyMesh>();
|
List<BakedBodyMesh> list2 = new List<BakedBodyMesh>();
|
||||||
foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes)
|
foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes)
|
||||||
{
|
{
|
||||||
list2.Add(new BakedBodyMesh(targetBodyMesh));
|
list2.Add(new BakedBodyMesh(targetBodyMesh));
|
||||||
}
|
}
|
||||||
BodyPoseMatch_Torso bodyPoseMatch_Torso = new BodyPoseMatch_Torso();
|
BodyPoseMatch_Torso bodyPoseMatch_Torso = new BodyPoseMatch_Torso();
|
||||||
bodyPoseMatch_Torso.AlignTorsoByNeck(val, list, dictionary2, targetAvatar, list2, dictionary);
|
bodyPoseMatch_Torso.AlignTorsoByNeck(val, list, dictionary2, targetAvatar, list2, dictionary);
|
||||||
if (doDebug)
|
if (this.doDebug)
|
||||||
{
|
{
|
||||||
bodyPoseMatch_Torso.DrawTorsoPcaDebug(val, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f);
|
bodyPoseMatch_Torso.DrawTorsoPcaDebug(val, list, dictionary2, Color.yellow, Color.cyan, 1f, 20f);
|
||||||
bodyPoseMatch_Torso.DrawTorsoPcaDebug(targetAvatar, list2, dictionary, Color.red, Color.green, 1f, 20f);
|
bodyPoseMatch_Torso.DrawTorsoPcaDebug(targetAvatar, list2, dictionary, Color.red, Color.green, 1f, 20f);
|
||||||
}
|
}
|
||||||
foreach (BakedBodyMesh item2 in list)
|
foreach (BakedBodyMesh item2 in list)
|
||||||
{
|
{
|
||||||
item2.ReBakeMesh();
|
item2.ReBakeMesh();
|
||||||
}
|
}
|
||||||
BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
|
BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
|
||||||
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary2, list2, dictionary);
|
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary2, list2, dictionary);
|
||||||
if (doDebug)
|
if (this.doDebug)
|
||||||
{
|
{
|
||||||
bodyPoseMatch_Arm.DrawArmPcaDebug(val, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f);
|
bodyPoseMatch_Arm.DrawArmPcaDebug(val, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 20f);
|
||||||
bodyPoseMatch_Arm.DrawArmPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.red, Color.green, 1f, 20f);
|
bodyPoseMatch_Arm.DrawArmPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.red, Color.green, 1f, 20f);
|
||||||
}
|
}
|
||||||
foreach (BakedBodyMesh item3 in list)
|
foreach (BakedBodyMesh item3 in list)
|
||||||
{
|
{
|
||||||
item3.ReBakeMesh();
|
item3.ReBakeMesh();
|
||||||
}
|
}
|
||||||
bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary2, list2, dictionary);
|
bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary2, list2, dictionary);
|
||||||
foreach (BakedBodyMesh item4 in list)
|
foreach (BakedBodyMesh item4 in list)
|
||||||
{
|
{
|
||||||
item4.ReBakeMesh();
|
item4.ReBakeMesh();
|
||||||
}
|
}
|
||||||
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
|
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
|
||||||
bodyPoseMatch_Leg.AlignBothUpperLegs(val, list, dictionary2, targetAvatar, list2, dictionary);
|
bodyPoseMatch_Leg.AlignBothUpperLegs(val, list, dictionary2, targetAvatar, list2, dictionary);
|
||||||
foreach (BakedBodyMesh item5 in list)
|
foreach (BakedBodyMesh item5 in list)
|
||||||
{
|
{
|
||||||
item5.ReBakeMesh();
|
item5.ReBakeMesh();
|
||||||
}
|
}
|
||||||
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(val, list, dictionary2, targetAvatar, list2, dictionary);
|
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(val, list, dictionary2, targetAvatar, list2, dictionary);
|
||||||
if (doDebug)
|
if (this.doDebug)
|
||||||
{
|
{
|
||||||
foreach (BakedBodyMesh item6 in list)
|
foreach (BakedBodyMesh item6 in list)
|
||||||
{
|
{
|
||||||
item6.ReBakeMesh();
|
item6.ReBakeMesh();
|
||||||
}
|
}
|
||||||
bodyPoseMatch_Leg.DrawLegPcaDebug(val, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 5f);
|
bodyPoseMatch_Leg.DrawLegPcaDebug(val, list, dictionary2, isLeft: true, Color.yellow, Color.cyan, 1f, 5f);
|
||||||
bodyPoseMatch_Leg.DrawLegPcaDebug(val, list, dictionary2, isLeft: false, Color.yellow, Color.cyan, 1f, 5f);
|
bodyPoseMatch_Leg.DrawLegPcaDebug(val, list, dictionary2, isLeft: false, Color.yellow, Color.cyan, 1f, 5f);
|
||||||
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.magenta, Color.green, 1f, 5f);
|
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: true, Color.magenta, Color.green, 1f, 5f);
|
||||||
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: false, Color.magenta, Color.green, 1f, 5f);
|
bodyPoseMatch_Leg.DrawLegPcaDebug(targetAvatar, list2, dictionary, isLeft: false, Color.magenta, Color.green, 1f, 5f);
|
||||||
bodyPoseMatch_Arm.DrawForearmExtremeDebugPair(val.gameObject, proxyBodyMeshes, targetAvatar, targetBodyMeshes, isLeft: true, 1f, 5f);
|
bodyPoseMatch_Arm.DrawForearmExtremeDebugPair(val.gameObject, proxyBodyMeshes, targetAvatar, targetBodyMeshes, isLeft: true, 1f, 5f);
|
||||||
}
|
}
|
||||||
return val;
|
return val;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,319 +1,315 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BodyPoseMatch_CommonUtil
|
// Eden.AutoMorpher.BodyPoseMatch_CommonUtil
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using Eden.AutoMorpher.profile;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BodyPoseMatch_CommonUtil
|
public class BodyPoseMatch_CommonUtil
|
||||||
{
|
{
|
||||||
public Transform GetBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone)
|
public Transform GetBoneFromBoneMap(Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, HumanBodyBones bone)
|
||||||
{
|
{
|
||||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null)
|
if (boneMap == null || !boneMap.TryGetValue(bone, out var value) || value == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
return value.FirstOrDefault();
|
return value.FirstOrDefault();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 GetProfilePcaCenterWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData boneSpatialData, Vector3 comprehensiveScale, string errorContext = "")
|
public Vector3 GetProfilePcaCenterWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData boneSpatialData, Vector3 comprehensiveScale, string errorContext = "")
|
||||||
{
|
{
|
||||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (clothBoneMap == null)
|
if (clothBoneMap == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - clothBoneMap is null (context=" + errorContext + ")");
|
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - clothBoneMap is null (context=" + errorContext + ")");
|
||||||
}
|
}
|
||||||
if (boneSpatialData == null || boneSpatialData.pcaData == null)
|
if (boneSpatialData == null || boneSpatialData.pcaData == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile Bone Spatial Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - boneSpatialData or boneSpatialData.pcaData is null (context=" + errorContext + ")");
|
throw new AutoMorpherException("Profile Bone Spatial Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - boneSpatialData or boneSpatialData.pcaData is null (context=" + errorContext + ")");
|
||||||
}
|
}
|
||||||
Transform boneFromBoneMap = GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
|
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
|
||||||
if ((Object)(object)boneFromBoneMap == (Object)null)
|
if ((Object)(object)boneFromBoneMap == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld" + $"\n - refBone transform is null (refBone={boneSpatialData.refBone}, context={errorContext})");
|
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld" + $"\n - refBone transform is null (refBone={boneSpatialData.refBone}, context={errorContext})");
|
||||||
}
|
}
|
||||||
if ((Object)(object)GetBoneFromBoneMap(clothBoneMap, (HumanBodyBones)0) == (Object)null)
|
if ((Object)(object)this.GetBoneFromBoneMap(clothBoneMap, (HumanBodyBones)0) == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - hip transform is null (context=" + errorContext + ")");
|
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - hip transform is null (context=" + errorContext + ")");
|
||||||
}
|
}
|
||||||
Vector3 pcaCenter = boneSpatialData.pcaData.pcaCenter;
|
Vector3 pcaCenter = boneSpatialData.pcaData.pcaCenter;
|
||||||
Vector3 val = default(Vector3);
|
Vector3 val = new Vector3(pcaCenter.x / comprehensiveScale.x, pcaCenter.y / comprehensiveScale.y, pcaCenter.z / comprehensiveScale.z);
|
||||||
((Vector3)(ref val))._002Ector(pcaCenter.x / comprehensiveScale.x, pcaCenter.y / comprehensiveScale.y, pcaCenter.z / comprehensiveScale.z);
|
return boneFromBoneMap.TransformPoint(val);
|
||||||
return boneFromBoneMap.TransformPoint(val);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetProfileVolumeMinWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
public Vector3 GetProfileVolumeMinWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
||||||
{
|
{
|
||||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||||
return GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: true);
|
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 GetProfileVolumeMaxWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
public Vector3 GetProfileVolumeMaxWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axis, Vector3 comprehensiveScale)
|
||||||
{
|
{
|
||||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||||
return GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: false);
|
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, isMin: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 GetProfileVolumeWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axisIndex, Vector3 comprehensiveScale, bool isMin)
|
public Vector3 GetProfileVolumeWorld(Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, BoneSpatialData spatialData, int axisIndex, Vector3 comprehensiveScale, bool isMin)
|
||||||
{
|
{
|
||||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (clothBoneMap == null)
|
if (clothBoneMap == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - clothBoneMap is null");
|
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - clothBoneMap is null");
|
||||||
}
|
}
|
||||||
if (spatialData == null || spatialData.volumeData == null)
|
if (spatialData == null || spatialData.volumeData == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - spatialData or spatialData.volumeData is null");
|
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - spatialData or spatialData.volumeData is null");
|
||||||
}
|
}
|
||||||
Transform boneFromBoneMap = GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
|
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
|
||||||
if ((Object)(object)boneFromBoneMap == (Object)null)
|
if ((Object)(object)boneFromBoneMap == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - refBone transform is null (refBone={spatialData.refBone})");
|
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - refBone transform is null (refBone={spatialData.refBone})");
|
||||||
}
|
}
|
||||||
Vector3 val;
|
Vector3 val;
|
||||||
switch (axisIndex)
|
switch (axisIndex)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
val = (isMin ? spatialData.volumeData.fMinLocalPos : spatialData.volumeData.fMaxLocalPos);
|
val = (isMin ? spatialData.volumeData.fMinLocalPos : spatialData.volumeData.fMaxLocalPos);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
val = (isMin ? spatialData.volumeData.rMinLocalPos : spatialData.volumeData.rMaxLocalPos);
|
val = (isMin ? spatialData.volumeData.rMinLocalPos : spatialData.volumeData.rMaxLocalPos);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
val = (isMin ? spatialData.volumeData.uMinLocalPos : spatialData.volumeData.uMaxLocalPos);
|
val = (isMin ? spatialData.volumeData.uMinLocalPos : spatialData.volumeData.uMaxLocalPos);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new AutoMorpherException("Unsupported Volume Axis Index", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - axisIndex must be 0(Forward), 1(Right), 2(Up) (axisIndex={axisIndex})");
|
throw new AutoMorpherException("Unsupported Volume Axis Index", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - axisIndex must be 0(Forward), 1(Right), 2(Up) (axisIndex={axisIndex})");
|
||||||
}
|
}
|
||||||
Vector3 val2 = default(Vector3);
|
Vector3 val2 = new Vector3(val.x / comprehensiveScale.x, val.y / comprehensiveScale.y, val.z / comprehensiveScale.z);
|
||||||
((Vector3)(ref val2))._002Ector(val.x / comprehensiveScale.x, val.y / comprehensiveScale.y, val.z / comprehensiveScale.z);
|
return boneFromBoneMap.TransformPoint(val2);
|
||||||
return boneFromBoneMap.TransformPoint(val2);
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public List<Vector3> CollectWeightedVerticesWorld(IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, HashSet<Transform> targetBoneSet, float weightThreshold = 0.15f, int sampleStep = 1)
|
public List<Vector3> CollectWeightedVerticesWorld(IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, HashSet<Transform> targetBoneSet, float weightThreshold = 0.15f, int sampleStep = 1)
|
||||||
{
|
{
|
||||||
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
List<Vector3> list = new List<Vector3>();
|
List<Vector3> list = new List<Vector3>();
|
||||||
if (bakedBodyMeshes == null || targetBoneSet == null || targetBoneSet.Count == 0)
|
if (bakedBodyMeshes == null || targetBoneSet == null || targetBoneSet.Count == 0)
|
||||||
{
|
{
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
|
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshes)
|
||||||
{
|
{
|
||||||
if (bakedBodyMesh == null || (Object)(object)bakedBodyMesh.smr == (Object)null)
|
if (bakedBodyMesh == null || (Object)(object)bakedBodyMesh.smr == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Mesh sharedMesh = bakedBodyMesh.smr.sharedMesh;
|
Mesh sharedMesh = bakedBodyMesh.smr.sharedMesh;
|
||||||
if ((Object)(object)sharedMesh == (Object)null)
|
if ((Object)(object)sharedMesh == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||||
Transform[] bones = bakedBodyMesh.smr.bones;
|
Transform[] bones = bakedBodyMesh.smr.bones;
|
||||||
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Vector3[] worldVerticesWithBakedMesh = new WorldVertexUtil().GetWorldVerticesWithBakedMesh(bakedBodyMesh.smr, bakedBodyMesh.bakedMesh);
|
Vector3[] worldVerticesWithBakedMesh = new WorldVertexUtil().GetWorldVerticesWithBakedMesh(bakedBodyMesh.smr, bakedBodyMesh.bakedMesh);
|
||||||
if (worldVerticesWithBakedMesh == null)
|
if (worldVerticesWithBakedMesh == null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
int num = Mathf.Min(worldVerticesWithBakedMesh.Length, boneWeights.Length);
|
int num = Mathf.Min(worldVerticesWithBakedMesh.Length, boneWeights.Length);
|
||||||
for (int i = 0; i < num; i += sampleStep)
|
for (int i = 0; i < num; i += sampleStep)
|
||||||
{
|
{
|
||||||
BoneWeight val = boneWeights[i];
|
BoneWeight val = boneWeights[i];
|
||||||
float wSum = 0f;
|
float wSum = 0f;
|
||||||
Acc(((BoneWeight)(ref val)).boneIndex0, ((BoneWeight)(ref val)).weight0);
|
Acc(val.boneIndex0, val.weight0);
|
||||||
Acc(((BoneWeight)(ref val)).boneIndex1, ((BoneWeight)(ref val)).weight1);
|
Acc(val.boneIndex1, val.weight1);
|
||||||
Acc(((BoneWeight)(ref val)).boneIndex2, ((BoneWeight)(ref val)).weight2);
|
Acc(val.boneIndex2, val.weight2);
|
||||||
Acc(((BoneWeight)(ref val)).boneIndex3, ((BoneWeight)(ref val)).weight3);
|
Acc(val.boneIndex3, val.weight3);
|
||||||
if (!(wSum < weightThreshold))
|
if (!(wSum < weightThreshold))
|
||||||
{
|
{
|
||||||
list.Add(worldVerticesWithBakedMesh[i]);
|
list.Add(worldVerticesWithBakedMesh[i]);
|
||||||
}
|
}
|
||||||
void Acc(int index, float w)
|
void Acc(int index, float w)
|
||||||
{
|
{
|
||||||
if (index >= 0 && index < bones.Length && !(w <= 0f))
|
if (index >= 0 && index < bones.Length && !(w <= 0f))
|
||||||
{
|
{
|
||||||
Transform val2 = bones[index];
|
Transform val2 = bones[index];
|
||||||
if ((Object)(object)val2 != (Object)null && targetBoneSet.Contains(val2))
|
if ((Object)(object)val2 != (Object)null && targetBoneSet.Contains(val2))
|
||||||
{
|
{
|
||||||
wSum += w;
|
wSum += w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Vector3> CollectHumanoidVerticesWorld(IReadOnlyList<HumanBodyBones> targetHumanBones, IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, float weightThreshold = 0.15f, int sampleStep = 1)
|
public List<Vector3> CollectHumanoidVerticesWorld(IReadOnlyList<HumanBodyBones> targetHumanBones, IReadOnlyList<BakedBodyMesh> bakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> boneMap, float weightThreshold = 0.15f, int sampleStep = 1)
|
||||||
{
|
{
|
||||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
List<Vector3> result = new List<Vector3>();
|
List<Vector3> result = new List<Vector3>();
|
||||||
if (bakedBodyMeshes == null || boneMap == null || boneMap.Count == 0 || targetHumanBones == null)
|
if (bakedBodyMeshes == null || boneMap == null || boneMap.Count == 0 || targetHumanBones == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Invalid Arguments for CollectHumanoidVerticesWorld", "[BodyPoseMatchCommonUtil] CollectHumanoidVerticesWorld\n - bakedBodyMeshes is null OR boneMap is null/empty OR targetHumanBones is null");
|
throw new AutoMorpherException("Invalid Arguments for CollectHumanoidVerticesWorld", "[BodyPoseMatchCommonUtil] CollectHumanoidVerticesWorld\n - bakedBodyMeshes is null OR boneMap is null/empty OR targetHumanBones is null");
|
||||||
}
|
}
|
||||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||||
foreach (HumanBodyBones targetHumanBone in targetHumanBones)
|
foreach (HumanBodyBones targetHumanBone in targetHumanBones)
|
||||||
{
|
{
|
||||||
if (!boneMap.TryGetValue(targetHumanBone, out var value) || value == null)
|
if (!boneMap.TryGetValue(targetHumanBone, out var value) || value == null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
foreach (Transform item in value)
|
foreach (Transform item in value)
|
||||||
{
|
{
|
||||||
if ((Object)(object)item != (Object)null)
|
if ((Object)(object)item != (Object)null)
|
||||||
{
|
{
|
||||||
hashSet.Add(item);
|
hashSet.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (hashSet.Count == 0)
|
if (hashSet.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.Log((object)"[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.");
|
Debug.Log((object)"[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.");
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
return CollectWeightedVerticesWorld(bakedBodyMeshes, hashSet, weightThreshold, sampleStep);
|
return this.CollectWeightedVerticesWorld(bakedBodyMeshes, hashSet, weightThreshold, sampleStep);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BoneLengthAdjust(Transform proxyParent, Transform proxyChild, Transform targetParent, Transform targetChild, HashSet<Transform> proxyParentSet, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
public void BoneLengthAdjust(Transform proxyParent, Transform proxyChild, Transform targetParent, Transform targetChild, HashSet<Transform> proxyParentSet, bool autoDetectAxis = true, int forceAxisIndex = 1)
|
||||||
{
|
{
|
||||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)proxyParent == (Object)null || (Object)(object)proxyChild == (Object)null || (Object)(object)targetParent == (Object)null || (Object)(object)targetChild == (Object)null)
|
if ((Object)(object)proxyParent == (Object)null || (Object)(object)proxyChild == (Object)null || (Object)(object)targetParent == (Object)null || (Object)(object)targetChild == (Object)null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[AvatarBodyMatchUtil] MatchBoneSegmentLength: bone null");
|
Debug.LogWarning((object)"[AvatarBodyMatchUtil] MatchBoneSegmentLength: bone null");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float num = Vector3.Distance(proxyParent.position, proxyChild.position);
|
float num = Vector3.Distance(proxyParent.position, proxyChild.position);
|
||||||
float num2 = Vector3.Distance(targetParent.position, targetChild.position);
|
float num2 = Vector3.Distance(targetParent.position, targetChild.position);
|
||||||
if (num < 1E-06f || num2 < 1E-06f)
|
if (num < 1E-06f || num2 < 1E-06f)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] MatchBoneSegmentLength: too small length. proxy={num}, target={num2}");
|
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] MatchBoneSegmentLength: too small length. proxy={num}, target={num2}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
float num3 = num2 / num;
|
float num3 = num2 / num;
|
||||||
int num7;
|
int num7;
|
||||||
if (autoDetectAxis)
|
if (autoDetectAxis)
|
||||||
{
|
{
|
||||||
Vector3 val = proxyChild.position - proxyParent.position;
|
Vector3 val = proxyChild.position - proxyParent.position;
|
||||||
Vector3 val2 = proxyParent.InverseTransformDirection(val);
|
Vector3 val2 = proxyParent.InverseTransformDirection(val);
|
||||||
float num4 = Mathf.Abs(val2.x);
|
float num4 = Mathf.Abs(val2.x);
|
||||||
float num5 = Mathf.Abs(val2.y);
|
float num5 = Mathf.Abs(val2.y);
|
||||||
float num6 = Mathf.Abs(val2.z);
|
float num6 = Mathf.Abs(val2.z);
|
||||||
num7 = ((num5 >= num4 && num5 >= num6) ? 1 : ((!(num4 >= num6)) ? 2 : 0));
|
num7 = ((num5 >= num4 && num5 >= num6) ? 1 : ((!(num4 >= num6)) ? 2 : 0));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
num7 = Mathf.Clamp(forceAxisIndex, 0, 2);
|
num7 = Mathf.Clamp(forceAxisIndex, 0, 2);
|
||||||
}
|
}
|
||||||
Vector3 localScale = proxyParent.localScale;
|
Vector3 localScale = proxyParent.localScale;
|
||||||
switch (num7)
|
switch (num7)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
localScale.x *= num3;
|
localScale.x *= num3;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
localScale.y *= num3;
|
localScale.y *= num3;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
localScale.z *= num3;
|
localScale.z *= num3;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
foreach (Transform item in proxyParentSet)
|
foreach (Transform item in proxyParentSet)
|
||||||
{
|
{
|
||||||
item.localScale = localScale;
|
item.localScale = localScale;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Transform CreateTempMarker(string markerObjectName, Transform parentTransform, IReadOnlyList<Transform> childTransforms, Vector3 markerWorldPosition, Quaternion markerWorldRotation, Vector3 markerLocalScale, out TempBoneMarker tempBoneMarker)
|
public Transform CreateTempMarker(string markerObjectName, Transform parentTransform, IReadOnlyList<Transform> childTransforms, Vector3 markerWorldPosition, Quaternion markerWorldRotation, Vector3 markerLocalScale, out TempBoneMarker tempBoneMarker)
|
||||||
{
|
{
|
||||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)parentTransform == (Object)null)
|
if ((Object)(object)parentTransform == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Marker Parent Transform is Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - parentTransform is null");
|
throw new AutoMorpherException("Marker Parent Transform is Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - parentTransform is null");
|
||||||
}
|
}
|
||||||
if (childTransforms == null || childTransforms.Count == 0)
|
if (childTransforms == null || childTransforms.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Child Transforms are Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - childTransforms is null or empty");
|
throw new AutoMorpherException("Child Transforms are Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - childTransforms is null or empty");
|
||||||
}
|
}
|
||||||
Transform transform = new GameObject(string.IsNullOrEmpty(markerObjectName) ? "scaleSupportBone" : markerObjectName).transform;
|
Transform transform = new GameObject(string.IsNullOrEmpty(markerObjectName) ? "scaleSupportBone" : markerObjectName).transform;
|
||||||
transform.SetParent(parentTransform, true);
|
transform.SetParent(parentTransform, true);
|
||||||
transform.position = markerWorldPosition;
|
transform.position = markerWorldPosition;
|
||||||
transform.rotation = markerWorldRotation;
|
transform.rotation = markerWorldRotation;
|
||||||
transform.localScale = markerLocalScale;
|
transform.localScale = markerLocalScale;
|
||||||
tempBoneMarker = ((Component)transform).gameObject.AddComponent<TempBoneMarker>();
|
tempBoneMarker = ((Component)transform).gameObject.AddComponent<TempBoneMarker>();
|
||||||
tempBoneMarker.originalParent = parentTransform;
|
tempBoneMarker.originalParent = parentTransform;
|
||||||
tempBoneMarker.additionalInfo = "";
|
tempBoneMarker.additionalInfo = "";
|
||||||
tempBoneMarker.wrappedChildNames = new List<string>();
|
tempBoneMarker.wrappedChildNames = new List<string>();
|
||||||
for (int i = 0; i < childTransforms.Count; i++)
|
for (int i = 0; i < childTransforms.Count; i++)
|
||||||
{
|
{
|
||||||
Transform val = childTransforms[i];
|
Transform val = childTransforms[i];
|
||||||
if (!((Object)(object)val == (Object)null))
|
if (!((Object)(object)val == (Object)null))
|
||||||
{
|
{
|
||||||
tempBoneMarker.wrappedChildNames.Add(((Object)val).name);
|
tempBoneMarker.wrappedChildNames.Add(((Object)val).name);
|
||||||
val.SetParent(transform, true);
|
val.SetParent(transform, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return transform;
|
return transform;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,213 +1,211 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BodyPoseMatch_Torso
|
// Eden.AutoMorpher.BodyPoseMatch_Torso
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using Eden.AutoMorpher.profile;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BodyPoseMatch_Torso
|
public class BodyPoseMatch_Torso
|
||||||
{
|
{
|
||||||
private readonly BodyPoseMatch_CommonUtil poseMatchCommonUtil;
|
private readonly BodyPoseMatch_CommonUtil poseMatchCommonUtil;
|
||||||
|
|
||||||
public BodyPoseMatch_Torso()
|
public BodyPoseMatch_Torso()
|
||||||
{
|
{
|
||||||
poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AlignTorsoByNeck(IReadOnlyCollection<Transform> sourceHipSet, Vector3 sourceNeckCenterWorld, Vector3 targetNeckCenterWorld)
|
public void AlignTorsoByNeck(IReadOnlyCollection<Transform> sourceHipSet, Vector3 sourceNeckCenterWorld, Vector3 targetNeckCenterWorld)
|
||||||
{
|
{
|
||||||
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (sourceHipSet == null || sourceHipSet.Count == 0)
|
if (sourceHipSet == null || sourceHipSet.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Source Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet is null or empty");
|
throw new AutoMorpherException("Source Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet is null or empty");
|
||||||
}
|
}
|
||||||
Transform val = sourceHipSet.FirstOrDefault((Transform t) => (Object)(object)t != (Object)null);
|
Transform val = sourceHipSet.FirstOrDefault((Transform t) => (Object)(object)t != (Object)null);
|
||||||
if ((Object)(object)val == (Object)null)
|
if ((Object)(object)val == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Source Hip Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet has no valid Transform");
|
throw new AutoMorpherException("Source Hip Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet has no valid Transform");
|
||||||
}
|
}
|
||||||
Vector3 val2 = targetNeckCenterWorld - sourceNeckCenterWorld;
|
Vector3 val2 = targetNeckCenterWorld - sourceNeckCenterWorld;
|
||||||
Vector3 forward = val.forward;
|
Vector3 forward = val.forward;
|
||||||
float num = Vector3.Dot(val2, forward);
|
float num = Vector3.Dot(val2, forward);
|
||||||
Vector3 val3 = forward * num;
|
Vector3 val3 = forward * num;
|
||||||
foreach (Transform item in sourceHipSet)
|
foreach (Transform item in sourceHipSet)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item == (Object)null))
|
if (!((Object)(object)item == (Object)null))
|
||||||
{
|
{
|
||||||
item.position += val3;
|
item.position += val3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AlignTorsoByNeck(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
|
public void AlignTorsoByNeck(GameObject proxyObject, IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap, GameObject targetObject, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
|
||||||
{
|
{
|
||||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)proxyObject == (Object)null || (Object)(object)targetObject == (Object)null)
|
if ((Object)(object)proxyObject == (Object)null || (Object)(object)targetObject == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Proxy/Target Object is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyObject or targetObject is null");
|
throw new AutoMorpherException("Proxy/Target Object is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyObject or targetObject is null");
|
||||||
}
|
}
|
||||||
RegionStats regionStats = ComputeNeckRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap);
|
RegionStats regionStats = this.ComputeNeckRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap);
|
||||||
RegionStats regionStats2 = ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap);
|
RegionStats regionStats2 = this.ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap);
|
||||||
if (regionStats.length < 0.0001f || regionStats2.length < 0.0001f)
|
if (regionStats.length < 0.0001f || regionStats2.length < 0.0001f)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue((HumanBodyBones)0, out var value) || value == null || value.Count == 0)
|
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue((HumanBodyBones)0, out var value) || value == null || value.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Proxy Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyBoneMap has no Hips bone set");
|
throw new AutoMorpherException("Proxy Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyBoneMap has no Hips bone set");
|
||||||
}
|
}
|
||||||
AlignTorsoByNeck(value, regionStats.center, regionStats2.center);
|
this.AlignTorsoByNeck(value, regionStats.center, regionStats2.center);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AlignTorsoByNeck(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale)
|
public void AlignTorsoByNeck(Transform targetTransform, IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap, Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap, Transform clothesTransform, ProfileData profileData, Vector3 comprehensiveScale)
|
||||||
{
|
{
|
||||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)targetTransform == (Object)null)
|
if ((Object)(object)targetTransform == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - targetTransform is null");
|
throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - targetTransform is null");
|
||||||
}
|
}
|
||||||
if (profileData == null || profileData.NeckSpatialData == null)
|
if (profileData == null || profileData.NeckSpatialData == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile Neck Data is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - profileData or profileData.NeckSpatialData is null");
|
throw new AutoMorpherException("Profile Neck Data is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - profileData or profileData.NeckSpatialData is null");
|
||||||
}
|
}
|
||||||
RegionStats regionStats = ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap);
|
RegionStats regionStats = this.ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap);
|
||||||
if (regionStats.length < 0.0001f)
|
if (regionStats.length < 0.0001f)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (clothBoneMap == null || !clothBoneMap.TryGetValue((HumanBodyBones)0, out var value) || value == null || value.Count == 0)
|
if (clothBoneMap == null || !clothBoneMap.TryGetValue((HumanBodyBones)0, out var value) || value == null || value.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - clothBoneMap has no Hips bone set");
|
throw new AutoMorpherException("Cloth Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - clothBoneMap has no Hips bone set");
|
||||||
}
|
}
|
||||||
Vector3 profilePcaCenterWorld = poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.NeckSpatialData, comprehensiveScale);
|
Vector3 profilePcaCenterWorld = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.NeckSpatialData, comprehensiveScale);
|
||||||
AlignTorsoByNeck(value, profilePcaCenterWorld, regionStats.center);
|
this.AlignTorsoByNeck(value, profilePcaCenterWorld, regionStats.center);
|
||||||
}
|
}
|
||||||
|
|
||||||
public RegionStats ComputeNeckRegionStats(Transform avatarTransform, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap)
|
public RegionStats ComputeNeckRegionStats(Transform avatarTransform, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap)
|
||||||
{
|
{
|
||||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
HumanBodyBones[] targetHumanBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)9 };
|
HumanBodyBones[] targetHumanBones = (HumanBodyBones[])(object)new HumanBodyBones[1] { (HumanBodyBones)9 };
|
||||||
List<Vector3> list = poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
List<Vector3> list = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld(targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
|
||||||
if (list == null || list.Count == 0)
|
if (list == null || list.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + ((avatarTransform != null) ? ((Object)avatarTransform).name : null)));
|
Debug.LogWarning((object)("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + ((avatarTransform != null) ? ((Object)avatarTransform).name : null)));
|
||||||
return default(RegionStats);
|
return default(RegionStats);
|
||||||
}
|
}
|
||||||
RegionStats result = new PcaUtil().ComputeRegionStats(list);
|
RegionStats result = new PcaUtil().ComputeRegionStats(list);
|
||||||
Vector3 val = avatarTransform.up;
|
Vector3 val = avatarTransform.up;
|
||||||
Transform boneFromBoneMap = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)10);
|
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)10);
|
||||||
Transform boneFromBoneMap2 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)54);
|
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)54);
|
||||||
Transform boneFromBoneMap3 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)8);
|
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)8);
|
||||||
Transform boneFromBoneMap4 = poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)0);
|
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)0);
|
||||||
Transform val2 = (((Object)(object)boneFromBoneMap2 != (Object)null) ? boneFromBoneMap2 : boneFromBoneMap3);
|
Transform val2 = (((Object)(object)boneFromBoneMap2 != (Object)null) ? boneFromBoneMap2 : boneFromBoneMap3);
|
||||||
if ((Object)(object)boneFromBoneMap != (Object)null && (Object)(object)val2 != (Object)null)
|
if ((Object)(object)boneFromBoneMap != (Object)null && (Object)(object)val2 != (Object)null)
|
||||||
{
|
{
|
||||||
val = boneFromBoneMap.position - val2.position;
|
val = boneFromBoneMap.position - val2.position;
|
||||||
}
|
}
|
||||||
else if ((Object)(object)boneFromBoneMap != (Object)null && (Object)(object)boneFromBoneMap4 != (Object)null)
|
else if ((Object)(object)boneFromBoneMap != (Object)null && (Object)(object)boneFromBoneMap4 != (Object)null)
|
||||||
{
|
{
|
||||||
val = boneFromBoneMap.position - boneFromBoneMap4.position;
|
val = boneFromBoneMap.position - boneFromBoneMap4.position;
|
||||||
}
|
}
|
||||||
if (((Vector3)(ref val)).sqrMagnitude > 1E-08f)
|
if (val.sqrMagnitude > 1E-08f)
|
||||||
{
|
{
|
||||||
((Vector3)(ref val)).Normalize();
|
val.Normalize();
|
||||||
}
|
}
|
||||||
if (Vector3.Dot(val, ((Component)avatarTransform).transform.up) < 0f)
|
if (Vector3.Dot(val, ((Component)avatarTransform).transform.up) < 0f)
|
||||||
{
|
{
|
||||||
val = -val;
|
val = -val;
|
||||||
}
|
}
|
||||||
result.principalAxis = val;
|
result.principalAxis = val;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawTorsoPcaDebug(GameObject avatarObject, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap, Color centerColor, Color axisColor, float axisScale = 1f, float duration = 0.1f)
|
public void DrawTorsoPcaDebug(GameObject avatarObject, IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes, Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap, Color centerColor, Color axisColor, float axisScale = 1f, float duration = 0.1f)
|
||||||
{
|
{
|
||||||
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (!((Object)(object)avatarObject == (Object)null))
|
if (!((Object)(object)avatarObject == (Object)null))
|
||||||
{
|
{
|
||||||
RegionStats regionStats = ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap);
|
RegionStats regionStats = this.ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap);
|
||||||
if (regionStats.length < 0.0001f)
|
if (regionStats.length < 0.0001f)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={((Object)avatarObject).name}, length={regionStats.length}");
|
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={((Object)avatarObject).name}, length={regionStats.length}");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Vector3 center = regionStats.center;
|
Vector3 center = regionStats.center;
|
||||||
Vector3 normalized = ((Vector3)(ref regionStats.principalAxis)).normalized;
|
Vector3 normalized = regionStats.principalAxis.normalized;
|
||||||
float num = 0.02f * axisScale;
|
float num = 0.02f * axisScale;
|
||||||
Debug.DrawLine(center + Vector3.up * num, center - Vector3.up * num, centerColor, duration);
|
Debug.DrawLine(center + Vector3.up * num, center - Vector3.up * num, centerColor, duration);
|
||||||
Debug.DrawLine(center + Vector3.right * num, center - Vector3.right * num, centerColor, duration);
|
Debug.DrawLine(center + Vector3.right * num, center - Vector3.right * num, centerColor, duration);
|
||||||
float num2 = regionStats.length * 0.5f * axisScale;
|
float num2 = regionStats.length * 0.5f * axisScale;
|
||||||
Vector3 val = center + normalized * num2;
|
Vector3 val = center + normalized * num2;
|
||||||
Debug.DrawLine(center, val, axisColor, duration);
|
Debug.DrawLine(center, val, axisColor, duration);
|
||||||
Debug.Log((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: avatar={((Object)avatarObject).name}, center={center}, axis={normalized}, halfLen={num2}");
|
Debug.Log((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: avatar={((Object)avatarObject).name}, center={center}, axis={normalized}, halfLen={num2}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,265 +1,264 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BodyPoseToClothApplier
|
// Eden.AutoMorpher.BodyPoseToClothApplier
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BodyPoseToClothApplier
|
public class BodyPoseToClothApplier
|
||||||
{
|
{
|
||||||
private class BoneMapping
|
private class BoneMapping
|
||||||
{
|
{
|
||||||
public Transform proxyBone;
|
public Transform proxyBone;
|
||||||
|
|
||||||
public Transform clothBone;
|
public Transform clothBone;
|
||||||
|
|
||||||
public int depth;
|
public int depth;
|
||||||
|
|
||||||
public HumanBodyBones? humanBone;
|
public HumanBodyBones? humanBone;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyBodyPoseToClothes(Transform bodyProxyRoot, Transform clothesRoot, Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched, Dictionary<Transform, Transform> sourceToProxy, bool copyPosition = true, bool copyRotation = false, bool copyScale = true)
|
public void ApplyBodyPoseToClothes(Transform bodyProxyRoot, Transform clothesRoot, Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched, Dictionary<Transform, Transform> sourceToProxy, bool copyPosition = true, bool copyRotation = false, bool copyScale = true)
|
||||||
{
|
{
|
||||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_016d: Invalid comparison between Unknown and I4
|
//IL_016d: Invalid comparison between Unknown and I4
|
||||||
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)bodyProxyRoot == (Object)null)
|
if ((Object)(object)bodyProxyRoot == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Body Proxy Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot is null");
|
throw new AutoMorpherException("Body Proxy Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot is null");
|
||||||
}
|
}
|
||||||
if ((Object)(object)clothesRoot == (Object)null)
|
if ((Object)(object)clothesRoot == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Clothes Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothesRoot is null");
|
throw new AutoMorpherException("Clothes Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothesRoot is null");
|
||||||
}
|
}
|
||||||
if (clothToBodyMatched == null || clothToBodyMatched.Count == 0)
|
if (clothToBodyMatched == null || clothToBodyMatched.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth To Body Matched Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothToBodyMatched is null or empty");
|
throw new AutoMorpherException("Cloth To Body Matched Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothToBodyMatched is null or empty");
|
||||||
}
|
}
|
||||||
if (sourceToProxy == null)
|
if (sourceToProxy == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Source To Proxy Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - sourceToProxy is null");
|
throw new AutoMorpherException("Source To Proxy Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - sourceToProxy is null");
|
||||||
}
|
}
|
||||||
clothesRoot.localScale = bodyProxyRoot.localScale;
|
clothesRoot.localScale = bodyProxyRoot.localScale;
|
||||||
Animator component = ((Component)bodyProxyRoot).GetComponent<Animator>();
|
Animator component = ((Component)bodyProxyRoot).GetComponent<Animator>();
|
||||||
if ((Object)(object)component == (Object)null)
|
if ((Object)(object)component == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Body Proxy Animator is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot has no Animator");
|
throw new AutoMorpherException("Body Proxy Animator is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot has no Animator");
|
||||||
}
|
}
|
||||||
Transform transform = ((Component)component).transform;
|
Transform transform = ((Component)component).transform;
|
||||||
Dictionary<Transform, int> dictionary = BuildDepthMap(transform);
|
Dictionary<Transform, int> dictionary = this.BuildDepthMap(transform);
|
||||||
Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>();
|
Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>();
|
||||||
List<BoneMapping> list = new List<BoneMapping>();
|
List<BoneMapping> list = new List<BoneMapping>();
|
||||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||||
foreach (KeyValuePair<Transform, BoneMatchUtil.BoneRootLocalData> item in clothToBodyMatched)
|
foreach (KeyValuePair<Transform, BoneMatchUtil.BoneRootLocalData> item in clothToBodyMatched)
|
||||||
{
|
{
|
||||||
Transform key = item.Key;
|
Transform key = item.Key;
|
||||||
BoneMatchUtil.BoneRootLocalData value = item.Value;
|
BoneMatchUtil.BoneRootLocalData value = item.Value;
|
||||||
if ((Object)(object)key == (Object)null || value == null)
|
if ((Object)(object)key == (Object)null || value == null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Transform t = value.t;
|
Transform t = value.t;
|
||||||
if ((Object)(object)t == (Object)null || !sourceToProxy.TryGetValue(t, out var value2) || (Object)(object)value2 == (Object)null)
|
if ((Object)(object)t == (Object)null || !sourceToProxy.TryGetValue(t, out var value2) || (Object)(object)value2 == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
HumanBodyBones hBone = value.hBone;
|
HumanBodyBones hBone = value.hBone;
|
||||||
if (hashSet.Add(key))
|
if (hashSet.Add(key))
|
||||||
{
|
{
|
||||||
int depth = 999;
|
int depth = 999;
|
||||||
if (dictionary != null && dictionary.TryGetValue(value2, out var value3))
|
if (dictionary != null && dictionary.TryGetValue(value2, out var value3))
|
||||||
{
|
{
|
||||||
depth = value3;
|
depth = value3;
|
||||||
}
|
}
|
||||||
list.Add(new BoneMapping
|
list.Add(new BoneMapping
|
||||||
{
|
{
|
||||||
proxyBone = value2,
|
proxyBone = value2,
|
||||||
clothBone = key,
|
clothBone = key,
|
||||||
depth = depth,
|
depth = depth,
|
||||||
humanBone = (((int)hBone != 55) ? new HumanBodyBones?(hBone) : ((HumanBodyBones?)null))
|
humanBone = (((int)hBone != 55) ? new HumanBodyBones?(hBone) : ((HumanBodyBones?)null))
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
if (!dictionary2.ContainsKey(value2))
|
if (!dictionary2.ContainsKey(value2))
|
||||||
{
|
{
|
||||||
dictionary2.Add(value2, key);
|
dictionary2.Add(value2, key);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
MirrorBoneMarkers(transform, dictionary2, dictionary, list);
|
this.MirrorBoneMarkers(transform, dictionary2, dictionary, list);
|
||||||
foreach (BoneMapping item2 in (from m in list
|
foreach (BoneMapping item2 in (from m in list
|
||||||
where m != null && (Object)(object)m.proxyBone != (Object)null && (Object)(object)m.clothBone != (Object)null
|
where m != null && (Object)(object)m.proxyBone != (Object)null && (Object)(object)m.clothBone != (Object)null
|
||||||
orderby m.depth
|
orderby m.depth
|
||||||
select m).ToList())
|
select m).ToList())
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item2.proxyBone == (Object)null) && !((Object)(object)item2.clothBone == (Object)null))
|
if (!((Object)(object)item2.proxyBone == (Object)null) && !((Object)(object)item2.clothBone == (Object)null))
|
||||||
{
|
{
|
||||||
if (copyPosition)
|
if (copyPosition)
|
||||||
{
|
{
|
||||||
item2.clothBone.position = item2.proxyBone.position;
|
item2.clothBone.position = item2.proxyBone.position;
|
||||||
}
|
}
|
||||||
if (copyRotation)
|
if (copyRotation)
|
||||||
{
|
{
|
||||||
item2.clothBone.rotation = item2.proxyBone.rotation;
|
item2.clothBone.rotation = item2.proxyBone.rotation;
|
||||||
}
|
}
|
||||||
if (copyScale)
|
if (copyScale)
|
||||||
{
|
{
|
||||||
item2.clothBone.localScale = item2.proxyBone.localScale;
|
item2.clothBone.localScale = item2.proxyBone.localScale;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Dictionary<Transform, int> BuildDepthMap(Transform root)
|
private Dictionary<Transform, int> BuildDepthMap(Transform root)
|
||||||
{
|
{
|
||||||
Dictionary<Transform, int> dictionary = new Dictionary<Transform, int>();
|
Dictionary<Transform, int> dictionary = new Dictionary<Transform, int>();
|
||||||
if ((Object)(object)root == (Object)null)
|
if ((Object)(object)root == (Object)null)
|
||||||
{
|
{
|
||||||
return dictionary;
|
return dictionary;
|
||||||
}
|
}
|
||||||
Transform[] componentsInChildren = ((Component)root).GetComponentsInChildren<Transform>(true);
|
Transform[] componentsInChildren = ((Component)root).GetComponentsInChildren<Transform>(true);
|
||||||
foreach (Transform val in componentsInChildren)
|
foreach (Transform val in componentsInChildren)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)val == (Object)null))
|
if (!((Object)(object)val == (Object)null))
|
||||||
{
|
{
|
||||||
dictionary[val] = GetDepthFromRoot(val, root);
|
dictionary[val] = this.GetDepthFromRoot(val, root);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return dictionary;
|
return dictionary;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int GetDepthFromRoot(Transform t, Transform root)
|
private int GetDepthFromRoot(Transform t, Transform root)
|
||||||
{
|
{
|
||||||
int num = 0;
|
int num = 0;
|
||||||
Transform val = t;
|
Transform val = t;
|
||||||
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
|
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
|
||||||
{
|
{
|
||||||
num++;
|
num++;
|
||||||
val = val.parent;
|
val = val.parent;
|
||||||
}
|
}
|
||||||
return num;
|
return num;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MirrorBoneMarkers(Transform proxyArmature, Dictionary<Transform, Transform> proxyToCloth, Dictionary<Transform, int> proxyDepthMap, List<BoneMapping> mappings)
|
private void MirrorBoneMarkers(Transform proxyArmature, Dictionary<Transform, Transform> proxyToCloth, Dictionary<Transform, int> proxyDepthMap, List<BoneMapping> mappings)
|
||||||
{
|
{
|
||||||
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)proxyArmature == (Object)null || proxyToCloth == null || mappings == null)
|
if ((Object)(object)proxyArmature == (Object)null || proxyToCloth == null || mappings == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
TempBoneMarker[] componentsInChildren = ((Component)proxyArmature).GetComponentsInChildren<TempBoneMarker>(true);
|
TempBoneMarker[] componentsInChildren = ((Component)proxyArmature).GetComponentsInChildren<TempBoneMarker>(true);
|
||||||
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||||
for (int i = 0; i < mappings.Count; i++)
|
for (int i = 0; i < mappings.Count; i++)
|
||||||
{
|
{
|
||||||
BoneMapping boneMapping = mappings[i];
|
BoneMapping boneMapping = mappings[i];
|
||||||
if (boneMapping != null && (Object)(object)boneMapping.proxyBone != (Object)null)
|
if (boneMapping != null && (Object)(object)boneMapping.proxyBone != (Object)null)
|
||||||
{
|
{
|
||||||
hashSet.Add(boneMapping.proxyBone);
|
hashSet.Add(boneMapping.proxyBone);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
int value3;
|
int value3;
|
||||||
foreach (TempBoneMarker item in (from bm in componentsInChildren
|
foreach (TempBoneMarker item in (from bm in componentsInChildren
|
||||||
where (Object)(object)bm != (Object)null && (Object)(object)((Component)bm).transform != (Object)null
|
where (Object)(object)bm != (Object)null && (Object)(object)((Component)bm).transform != (Object)null
|
||||||
orderby (proxyDepthMap != null && proxyDepthMap.TryGetValue(((Component)bm).transform, out value3)) ? value3 : int.MaxValue
|
orderby (proxyDepthMap != null && proxyDepthMap.TryGetValue(((Component)bm).transform, out value3)) ? value3 : int.MaxValue
|
||||||
select bm).ToList())
|
select bm).ToList())
|
||||||
{
|
{
|
||||||
Transform transform = ((Component)item).transform;
|
Transform transform = ((Component)item).transform;
|
||||||
if ((Object)(object)transform == (Object)null)
|
if ((Object)(object)transform == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Transform originalParent = item.originalParent;
|
Transform originalParent = item.originalParent;
|
||||||
if ((Object)(object)originalParent == (Object)null || !proxyToCloth.TryGetValue(originalParent, out var value) || (Object)(object)value == (Object)null)
|
if ((Object)(object)originalParent == (Object)null || !proxyToCloth.TryGetValue(originalParent, out var value) || (Object)(object)value == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
List<Transform> list = CollectDirectChilds(value);
|
List<Transform> list = this.CollectDirectChilds(value);
|
||||||
Transform val = FindMarkerInChild(value);
|
Transform val = this.FindMarkerInChild(value);
|
||||||
TempBoneMarker tempBoneMarker = null;
|
TempBoneMarker tempBoneMarker = null;
|
||||||
if ((Object)(object)val == (Object)null)
|
if ((Object)(object)val == (Object)null)
|
||||||
{
|
{
|
||||||
val = new GameObject(((Object)transform).name).transform;
|
val = new GameObject(((Object)transform).name).transform;
|
||||||
val.SetParent(value, true);
|
val.SetParent(value, true);
|
||||||
tempBoneMarker = ((Component)val).gameObject.AddComponent<TempBoneMarker>();
|
tempBoneMarker = ((Component)val).gameObject.AddComponent<TempBoneMarker>();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
tempBoneMarker = ((Component)val).GetComponent<TempBoneMarker>();
|
tempBoneMarker = ((Component)val).GetComponent<TempBoneMarker>();
|
||||||
}
|
}
|
||||||
val.position = transform.position;
|
val.position = transform.position;
|
||||||
val.rotation = transform.rotation;
|
val.rotation = transform.rotation;
|
||||||
val.localScale = transform.localScale;
|
val.localScale = transform.localScale;
|
||||||
tempBoneMarker.originalParent = value;
|
tempBoneMarker.originalParent = value;
|
||||||
tempBoneMarker.additionalInfo = item.additionalInfo;
|
tempBoneMarker.additionalInfo = item.additionalInfo;
|
||||||
tempBoneMarker.wrappedChildNames = item.wrappedChildNames;
|
tempBoneMarker.wrappedChildNames = item.wrappedChildNames;
|
||||||
for (int num = 0; num < list.Count; num++)
|
for (int num = 0; num < list.Count; num++)
|
||||||
{
|
{
|
||||||
Transform val2 = list[num];
|
Transform val2 = list[num];
|
||||||
if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2 == (Object)(object)val))
|
if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2 == (Object)(object)val))
|
||||||
{
|
{
|
||||||
val2.SetParent(val, true);
|
val2.SetParent(val, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!proxyToCloth.ContainsKey(transform))
|
if (!proxyToCloth.ContainsKey(transform))
|
||||||
{
|
{
|
||||||
proxyToCloth.Add(transform, val);
|
proxyToCloth.Add(transform, val);
|
||||||
}
|
}
|
||||||
if (hashSet.Add(transform))
|
if (hashSet.Add(transform))
|
||||||
{
|
{
|
||||||
int depth = 999;
|
int depth = 999;
|
||||||
if (proxyDepthMap != null && proxyDepthMap.TryGetValue(transform, out var value2))
|
if (proxyDepthMap != null && proxyDepthMap.TryGetValue(transform, out var value2))
|
||||||
{
|
{
|
||||||
depth = value2;
|
depth = value2;
|
||||||
}
|
}
|
||||||
mappings.Add(new BoneMapping
|
mappings.Add(new BoneMapping
|
||||||
{
|
{
|
||||||
proxyBone = transform,
|
proxyBone = transform,
|
||||||
clothBone = val,
|
clothBone = val,
|
||||||
depth = depth,
|
depth = depth,
|
||||||
humanBone = null
|
humanBone = null
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Transform FindMarkerInChild(Transform parent)
|
private Transform FindMarkerInChild(Transform parent)
|
||||||
{
|
{
|
||||||
if ((Object)(object)parent == (Object)null)
|
if ((Object)(object)parent == (Object)null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
for (int i = 0; i < parent.childCount; i++)
|
for (int i = 0; i < parent.childCount; i++)
|
||||||
{
|
{
|
||||||
Transform child = parent.GetChild(i);
|
Transform child = parent.GetChild(i);
|
||||||
if (!((Object)(object)child == (Object)null) && (Object)(object)((Component)child).GetComponent<TempBoneMarker>() != (Object)null)
|
if (!((Object)(object)child == (Object)null) && (Object)(object)((Component)child).GetComponent<TempBoneMarker>() != (Object)null)
|
||||||
{
|
{
|
||||||
return child;
|
return child;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<Transform> CollectDirectChilds(Transform parentTransform)
|
private List<Transform> CollectDirectChilds(Transform parentTransform)
|
||||||
{
|
{
|
||||||
int childCount = parentTransform.childCount;
|
int childCount = parentTransform.childCount;
|
||||||
List<Transform> list = new List<Transform>(childCount);
|
List<Transform> list = new List<Transform>(childCount);
|
||||||
for (int i = 0; i < childCount; i++)
|
for (int i = 0; i < childCount; i++)
|
||||||
{
|
{
|
||||||
list.Add(parentTransform.GetChild(i));
|
list.Add(parentTransform.GetChild(i));
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,180 +1,179 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BoneAlignmentUtil
|
// Eden.AutoMorpher.BoneAlignmentUtil
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class BoneAlignmentUtil
|
public class BoneAlignmentUtil
|
||||||
{
|
{
|
||||||
public void AlignClothBonesToAvatar(ClothInstance cloth, Animator targetAvatarAnimator)
|
public void AlignClothBonesToAvatar(ClothInstance cloth, Animator targetAvatarAnimator)
|
||||||
{
|
{
|
||||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (cloth == null || (Object)(object)targetAvatarAnimator == (Object)null)
|
if (cloth == null || (Object)(object)targetAvatarAnimator == (Object)null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null.");
|
Debug.LogWarning((object)"[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in cloth.humanoidMatchedBones)
|
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in cloth.humanoidMatchedBones)
|
||||||
{
|
{
|
||||||
HumanBodyBones key = humanoidMatchedBone.Key;
|
HumanBodyBones key = humanoidMatchedBone.Key;
|
||||||
foreach (Transform item in humanoidMatchedBone.Value)
|
foreach (Transform item in humanoidMatchedBone.Value)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item == (Object)null))
|
if (!((Object)(object)item == (Object)null))
|
||||||
{
|
{
|
||||||
Transform boneTransform = targetAvatarAnimator.GetBoneTransform(key);
|
Transform boneTransform = targetAvatarAnimator.GetBoneTransform(key);
|
||||||
if (!((Object)(object)boneTransform == (Object)null))
|
if (!((Object)(object)boneTransform == (Object)null))
|
||||||
{
|
{
|
||||||
item.position = boneTransform.position;
|
item.position = boneTransform.position;
|
||||||
item.localScale = Vector3.one;
|
item.localScale = Vector3.one;
|
||||||
((Object)item).name = ((Object)boneTransform).name;
|
((Object)item).name = ((Object)boneTransform).name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReparentAccessoryBonesToAvatar(EdenAutoMorpherConfig config)
|
public void ReparentAccessoryBonesToAvatar(EdenAutoMorpherConfig config)
|
||||||
{
|
{
|
||||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0201: Expected O, but got Unknown
|
//IL_0201: Expected O, but got Unknown
|
||||||
if (config.clothBoneTypeMap == null || (Object)(object)config.targetAvatarObject == (Object)null)
|
if (config.clothBoneTypeMap == null || (Object)(object)config.targetAvatarObject == (Object)null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Animator component = config.targetAvatarObject.GetComponent<Animator>();
|
Animator component = config.targetAvatarObject.GetComponent<Animator>();
|
||||||
if ((Object)(object)component == (Object)null || !component.isHuman)
|
if ((Object)(object)component == (Object)null || !component.isHuman)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>();
|
Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>();
|
||||||
if (config.clothesHumanoidMatchedBones != null)
|
if (config.clothesHumanoidMatchedBones != null)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBone in config.clothesHumanoidMatchedBones)
|
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBone in config.clothesHumanoidMatchedBones)
|
||||||
{
|
{
|
||||||
HumanBodyBones key = clothesHumanoidMatchedBone.Key;
|
HumanBodyBones key = clothesHumanoidMatchedBone.Key;
|
||||||
foreach (Transform item2 in clothesHumanoidMatchedBone.Value)
|
foreach (Transform item2 in clothesHumanoidMatchedBone.Value)
|
||||||
{
|
{
|
||||||
Transform boneTransform = component.GetBoneTransform(key);
|
Transform boneTransform = component.GetBoneTransform(key);
|
||||||
if ((Object)(object)item2 != (Object)null && (Object)(object)boneTransform != (Object)null)
|
if ((Object)(object)item2 != (Object)null && (Object)(object)boneTransform != (Object)null)
|
||||||
{
|
{
|
||||||
dictionary[item2] = boneTransform;
|
dictionary[item2] = boneTransform;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
foreach (KeyValuePair<Transform, ClothBoneType> item3 in config.clothBoneTypeMap)
|
foreach (KeyValuePair<Transform, ClothBoneType> item3 in config.clothBoneTypeMap)
|
||||||
{
|
{
|
||||||
if (item3.Value != ClothBoneType.Accessory)
|
if (item3.Value != ClothBoneType.Accessory)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Transform key2 = item3.Key;
|
Transform key2 = item3.Key;
|
||||||
if ((Object)(object)key2 == (Object)null || !key2.IsChildOf(config.targetClothesObject.transform))
|
if ((Object)(object)key2 == (Object)null || !key2.IsChildOf(config.targetClothesObject.transform))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Transform parent = key2.parent;
|
Transform parent = key2.parent;
|
||||||
Transform val = null;
|
Transform val = null;
|
||||||
while ((Object)(object)parent != (Object)null)
|
while ((Object)(object)parent != (Object)null)
|
||||||
{
|
{
|
||||||
if (config.clothBoneTypeMap.TryGetValue(parent, out var value) && value == ClothBoneType.Body)
|
if (config.clothBoneTypeMap.TryGetValue(parent, out var value) && value == ClothBoneType.Body)
|
||||||
{
|
{
|
||||||
val = parent;
|
val = parent;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
parent = parent.parent;
|
parent = parent.parent;
|
||||||
}
|
}
|
||||||
if (!((Object)(object)val == (Object)null) && dictionary.TryGetValue(val, out var value2))
|
if (!((Object)(object)val == (Object)null) && dictionary.TryGetValue(val, out var value2))
|
||||||
{
|
{
|
||||||
key2.SetParent(value2, true);
|
key2.SetParent(value2, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
foreach (KeyValuePair<Transform, Transform> item4 in dictionary)
|
foreach (KeyValuePair<Transform, Transform> item4 in dictionary)
|
||||||
{
|
{
|
||||||
Transform key3 = item4.Key;
|
Transform key3 = item4.Key;
|
||||||
Transform value3 = item4.Value;
|
Transform value3 = item4.Value;
|
||||||
if ((Object)(object)key3 == (Object)null || (Object)(object)value3 == (Object)null)
|
if ((Object)(object)key3 == (Object)null || (Object)(object)value3 == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
List<Transform> list = new List<Transform>();
|
List<Transform> list = new List<Transform>();
|
||||||
foreach (Transform item5 in key3)
|
foreach (Transform item5 in key3)
|
||||||
{
|
{
|
||||||
Transform item = item5;
|
Transform item = item5;
|
||||||
list.Add(item);
|
list.Add(item);
|
||||||
}
|
}
|
||||||
foreach (Transform item6 in list)
|
foreach (Transform item6 in list)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item6 == (Object)null) && !config.clothBoneTypeMap.ContainsKey(item6))
|
if (!((Object)(object)item6 == (Object)null) && !config.clothBoneTypeMap.ContainsKey(item6))
|
||||||
{
|
{
|
||||||
item6.SetParent(value3, true);
|
item6.SetParent(value3, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CleanupTempBones(Transform root)
|
public void CleanupTempBones(Transform root)
|
||||||
{
|
{
|
||||||
if ((Object)(object)root == (Object)null)
|
if ((Object)(object)root == (Object)null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
TempBoneMarker[] componentsInChildren = ((Component)root).GetComponentsInChildren<TempBoneMarker>(true);
|
TempBoneMarker[] componentsInChildren = ((Component)root).GetComponentsInChildren<TempBoneMarker>(true);
|
||||||
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
if (componentsInChildren == null || componentsInChildren.Length == 0)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
TempBoneMarker[] array = (from m in componentsInChildren
|
TempBoneMarker[] array = (from m in componentsInChildren
|
||||||
where (Object)(object)m != (Object)null
|
where (Object)(object)m != (Object)null
|
||||||
orderby GetDepth(((Component)m).transform) descending
|
orderby GetDepth(((Component)m).transform) descending
|
||||||
select m).ToArray();
|
select m).ToArray();
|
||||||
foreach (TempBoneMarker tempBoneMarker in array)
|
foreach (TempBoneMarker tempBoneMarker in array)
|
||||||
{
|
{
|
||||||
if ((Object)(object)tempBoneMarker == (Object)null)
|
if ((Object)(object)tempBoneMarker == (Object)null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Transform transform = ((Component)tempBoneMarker).transform;
|
Transform transform = ((Component)tempBoneMarker).transform;
|
||||||
Transform val = tempBoneMarker.originalParent;
|
Transform val = tempBoneMarker.originalParent;
|
||||||
if ((Object)(object)val == (Object)null)
|
if ((Object)(object)val == (Object)null)
|
||||||
{
|
{
|
||||||
val = transform.parent;
|
val = transform.parent;
|
||||||
}
|
}
|
||||||
if ((Object)(object)val != (Object)null)
|
if ((Object)(object)val != (Object)null)
|
||||||
{
|
{
|
||||||
while (transform.childCount > 0)
|
while (transform.childCount > 0)
|
||||||
{
|
{
|
||||||
transform.GetChild(0).SetParent(val, true);
|
transform.GetChild(0).SetParent(val, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!Application.isPlaying)
|
if (!Application.isPlaying)
|
||||||
{
|
{
|
||||||
Object.DestroyImmediate((Object)(object)((Component)transform).gameObject);
|
Object.DestroyImmediate((Object)(object)((Component)transform).gameObject);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Object.Destroy((Object)(object)((Component)transform).gameObject);
|
Object.Destroy((Object)(object)((Component)transform).gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
int GetDepth(Transform t)
|
int GetDepth(Transform t)
|
||||||
{
|
{
|
||||||
int num2 = 0;
|
int num2 = 0;
|
||||||
while ((Object)(object)t != (Object)null)
|
while ((Object)(object)t != (Object)null)
|
||||||
{
|
{
|
||||||
num2++;
|
num2++;
|
||||||
t = t.parent;
|
t = t.parent;
|
||||||
}
|
}
|
||||||
return num2;
|
return num2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BoneCorrespondenceUtil
|
// Eden.AutoMorpher.BoneCorrespondenceUtil
|
||||||
@@ -9,187 +9,187 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class BoneCorrespondenceUtil
|
public class BoneCorrespondenceUtil
|
||||||
{
|
{
|
||||||
private char[] nameDelims = new char[8] { ' ', '-', '_', ':', '.', '|', '\\', '/' };
|
private char[] nameDelims = new char[8] { ' ', '-', '_', ':', '.', '|', '\\', '/' };
|
||||||
|
|
||||||
public float ComputeDistanceScore(float d, float near, float mid, float far)
|
public float ComputeDistanceScore(float d, float near, float mid, float far)
|
||||||
{
|
{
|
||||||
if (d < near)
|
if (d < near)
|
||||||
{
|
{
|
||||||
return 120f;
|
return 120f;
|
||||||
}
|
}
|
||||||
if (d < mid)
|
if (d < mid)
|
||||||
{
|
{
|
||||||
return 90f;
|
return 90f;
|
||||||
}
|
}
|
||||||
if (d < far)
|
if (d < far)
|
||||||
{
|
{
|
||||||
return 50f;
|
return 50f;
|
||||||
}
|
}
|
||||||
return 0f;
|
return 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float ComputeRotationScore(float ang, float RotTolDeg)
|
public float ComputeRotationScore(float ang, float RotTolDeg)
|
||||||
{
|
{
|
||||||
return Mathf.Clamp01(1f - ang / RotTolDeg);
|
return Mathf.Clamp01(1f - ang / RotTolDeg);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float ComputeNameScore(string bodyName, string bodyPath, string clothesName, string clothesPath)
|
public float ComputeNameScore(string bodyName, string bodyPath, string clothesName, string clothesPath)
|
||||||
{
|
{
|
||||||
string text = StripDigits(NormalizeName(bodyName));
|
string text = this.StripDigits(this.NormalizeName(bodyName));
|
||||||
string text2 = StripDigits(NormalizeName(clothesName));
|
string text2 = this.StripDigits(this.NormalizeName(clothesName));
|
||||||
string text3 = StripDigits(NormalizePath(bodyPath));
|
string text3 = this.StripDigits(this.NormalizePath(bodyPath));
|
||||||
string text4 = StripDigits(NormalizePath(clothesPath));
|
string text4 = this.StripDigits(this.NormalizePath(clothesPath));
|
||||||
if (!string.IsNullOrEmpty(text3) && text3 == text4)
|
if (!string.IsNullOrEmpty(text3) && text3 == text4)
|
||||||
{
|
{
|
||||||
return 80f;
|
return 80f;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(text) && text == text2)
|
if (!string.IsNullOrEmpty(text) && text == text2)
|
||||||
{
|
{
|
||||||
return 70f;
|
return 70f;
|
||||||
}
|
}
|
||||||
if (!string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(text2) && (text.Contains(text2) || text2.Contains(text)))
|
if (!string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(text2) && (text.Contains(text2) || text2.Contains(text)))
|
||||||
{
|
{
|
||||||
return 40f;
|
return 40f;
|
||||||
}
|
}
|
||||||
return SubsequenceCoverage(bodyName, clothesName) * 10f;
|
return this.SubsequenceCoverage(bodyName, clothesName) * 10f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private float SubsequenceCoverage(string bodyRaw, string clothesRaw)
|
private float SubsequenceCoverage(string bodyRaw, string clothesRaw)
|
||||||
{
|
{
|
||||||
string text = StripDigits(NormalizeName(bodyRaw));
|
string text = this.StripDigits(this.NormalizeName(bodyRaw));
|
||||||
string text2 = StripDigits(NormalizeName(clothesRaw));
|
string text2 = this.StripDigits(this.NormalizeName(clothesRaw));
|
||||||
if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(text2))
|
if (string.IsNullOrEmpty(text) || string.IsNullOrEmpty(text2))
|
||||||
{
|
{
|
||||||
return 0f;
|
return 0f;
|
||||||
}
|
}
|
||||||
return (float)SubNameMatchBest(text, text2) / (float)text.Length;
|
return (float)this.SubNameMatchBest(text, text2) / (float)text.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int SubNameMatchBest(string a, string b, int minMatchCount = 3)
|
private int SubNameMatchBest(string a, string b, int minMatchCount = 3)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(a) || string.IsNullOrEmpty(b))
|
if (string.IsNullOrEmpty(a) || string.IsNullOrEmpty(b))
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if (a.Length < minMatchCount || b.Length < minMatchCount)
|
if (a.Length < minMatchCount || b.Length < minMatchCount)
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
int num = 0;
|
int num = 0;
|
||||||
for (int i = 0; i <= a.Length - minMatchCount; i++)
|
for (int i = 0; i <= a.Length - minMatchCount; i++)
|
||||||
{
|
{
|
||||||
int num2 = SubNameMatch(a, i, b, minMatchCount);
|
int num2 = this.SubNameMatch(a, i, b, minMatchCount);
|
||||||
if (num2 > num)
|
if (num2 > num)
|
||||||
{
|
{
|
||||||
num = num2;
|
num = num2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return num;
|
return num;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int SubNameMatch(string a, int startA, string b, int minMatchCount = 3)
|
private int SubNameMatch(string a, int startA, string b, int minMatchCount = 3)
|
||||||
{
|
{
|
||||||
int length = a.Length;
|
int length = a.Length;
|
||||||
int length2 = b.Length;
|
int length2 = b.Length;
|
||||||
int num = 0;
|
int num = 0;
|
||||||
int num2 = 0;
|
int num2 = 0;
|
||||||
int num3 = 0;
|
int num3 = 0;
|
||||||
int num4 = 0;
|
int num4 = 0;
|
||||||
for (int i = startA; i < length; i++)
|
for (int i = startA; i < length; i++)
|
||||||
{
|
{
|
||||||
for (int j = num3; j < length2; j++)
|
for (int j = num3; j < length2; j++)
|
||||||
{
|
{
|
||||||
num3 = j + 1;
|
num3 = j + 1;
|
||||||
if (a[i] == b[j])
|
if (a[i] == b[j])
|
||||||
{
|
{
|
||||||
num4 = i + 1;
|
num4 = i + 1;
|
||||||
num2++;
|
num2++;
|
||||||
if (num2 > num)
|
if (num2 > num)
|
||||||
{
|
{
|
||||||
num = num2;
|
num = num2;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (num2 > num)
|
if (num2 > num)
|
||||||
{
|
{
|
||||||
num = num2;
|
num = num2;
|
||||||
}
|
}
|
||||||
num2 = 0;
|
num2 = 0;
|
||||||
}
|
}
|
||||||
if (num3 >= length2)
|
if (num3 >= length2)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (num2 > num)
|
if (num2 > num)
|
||||||
{
|
{
|
||||||
num = num2;
|
num = num2;
|
||||||
}
|
}
|
||||||
if (num < minMatchCount)
|
if (num < minMatchCount)
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return num4 - startA;
|
return num4 - startA;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetHierarchyPath(Transform root, Transform t)
|
public string GetHierarchyPath(Transform root, Transform t)
|
||||||
{
|
{
|
||||||
if ((Object)(object)t == (Object)null)
|
if ((Object)(object)t == (Object)null)
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
Stack<string> stack = new Stack<string>();
|
Stack<string> stack = new Stack<string>();
|
||||||
Transform val = t;
|
Transform val = t;
|
||||||
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
|
while ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)root)
|
||||||
{
|
{
|
||||||
stack.Push(((Object)val).name);
|
stack.Push(((Object)val).name);
|
||||||
val = val.parent;
|
val = val.parent;
|
||||||
}
|
}
|
||||||
return string.Join("/", stack);
|
return string.Join("/", stack);
|
||||||
}
|
}
|
||||||
|
|
||||||
public string NormalizeName(string s)
|
public string NormalizeName(string s)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(s))
|
if (string.IsNullOrEmpty(s))
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
s = s.ToLowerInvariant();
|
s = s.ToLowerInvariant();
|
||||||
s = s.Replace("left", "l").Replace("right", "r");
|
s = s.Replace("left", "l").Replace("right", "r");
|
||||||
char[] array = nameDelims;
|
char[] array = this.nameDelims;
|
||||||
foreach (char c in array)
|
foreach (char c in array)
|
||||||
{
|
{
|
||||||
s = s.Replace(c.ToString(), "");
|
s = s.Replace(c.ToString(), "");
|
||||||
}
|
}
|
||||||
s = StripDigits(s);
|
s = this.StripDigits(s);
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
public string NormalizePath(string p)
|
public string NormalizePath(string p)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(p))
|
if (string.IsNullOrEmpty(p))
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
return string.Join("/", (from x in p.Split('/')
|
return string.Join("/", (from x in p.Split('/')
|
||||||
where !string.IsNullOrEmpty(x)
|
where !string.IsNullOrEmpty(x)
|
||||||
select x).Select(NormalizeName));
|
select x).Select(this.NormalizeName));
|
||||||
}
|
}
|
||||||
|
|
||||||
public string StripDigits(string s)
|
public string StripDigits(string s)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(s))
|
if (string.IsNullOrEmpty(s))
|
||||||
{
|
{
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
StringBuilder stringBuilder = new StringBuilder(s.Length);
|
StringBuilder stringBuilder = new StringBuilder(s.Length);
|
||||||
foreach (char c in s)
|
foreach (char c in s)
|
||||||
{
|
{
|
||||||
if (!char.IsDigit(c))
|
if (!char.IsDigit(c))
|
||||||
{
|
{
|
||||||
stringBuilder.Append(c);
|
stringBuilder.Append(c);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return stringBuilder.ToString();
|
return stringBuilder.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BvhNode
|
// Eden.AutoMorpher.BvhNode
|
||||||
@@ -6,15 +6,15 @@ using UnityEngine;
|
|||||||
|
|
||||||
public struct BvhNode
|
public struct BvhNode
|
||||||
{
|
{
|
||||||
public Bounds bounds;
|
public Bounds bounds;
|
||||||
|
|
||||||
public int leftChild;
|
public int leftChild;
|
||||||
|
|
||||||
public int rightChild;
|
public int rightChild;
|
||||||
|
|
||||||
public int start;
|
public int start;
|
||||||
|
|
||||||
public int count;
|
public int count;
|
||||||
|
|
||||||
public bool isLeaf;
|
public bool isLeaf;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.BvhTriangle
|
// Eden.AutoMorpher.BvhTriangle
|
||||||
@@ -6,13 +6,13 @@ using UnityEngine;
|
|||||||
|
|
||||||
public struct BvhTriangle
|
public struct BvhTriangle
|
||||||
{
|
{
|
||||||
public Vector3 a;
|
public Vector3 a;
|
||||||
|
|
||||||
public Vector3 b;
|
public Vector3 b;
|
||||||
|
|
||||||
public Vector3 c;
|
public Vector3 c;
|
||||||
|
|
||||||
public Vector3 normal;
|
public Vector3 normal;
|
||||||
|
|
||||||
public HumanBodyBones mainHumanBone;
|
public HumanBodyBones mainHumanBone;
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,9 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.ClothBoneType
|
// Eden.AutoMorpher.ClothBoneType
|
||||||
public enum ClothBoneType
|
public enum ClothBoneType
|
||||||
{
|
{
|
||||||
Body,
|
Body,
|
||||||
Accessory
|
Accessory
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,306 +1,305 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.ClothHumanoidMaskUtil
|
// Eden.AutoMorpher.ClothHumanoidMaskUtil
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ClothHumanoidMaskUtil
|
public class ClothHumanoidMaskUtil
|
||||||
{
|
{
|
||||||
public void BuildExcludedVertexMaskForHandsAndHead(ClothInstance clothInstance, bool excludeHandRoot = false, bool excludeThumbRoot = false)
|
public void BuildExcludedVertexMaskForHandsAndHead(ClothInstance clothInstance, bool excludeHandRoot = false, bool excludeThumbRoot = false)
|
||||||
{
|
{
|
||||||
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (clothInstance == null || (Object)(object)clothInstance.smr == (Object)null)
|
if (clothInstance == null || (Object)(object)clothInstance.smr == (Object)null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SkinnedMeshRenderer smr = clothInstance.smr;
|
SkinnedMeshRenderer smr = clothInstance.smr;
|
||||||
Mesh val = clothInstance.editableMesh ?? smr.sharedMesh;
|
Mesh val = clothInstance.editableMesh ?? smr.sharedMesh;
|
||||||
if ((Object)(object)val == (Object)null)
|
if ((Object)(object)val == (Object)null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
BoneWeight[] boneWeights = val.boneWeights;
|
BoneWeight[] boneWeights = val.boneWeights;
|
||||||
Transform[] bones = smr.bones;
|
Transform[] bones = smr.bones;
|
||||||
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
|
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 안 되었을 가능성)");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 안 되었을 가능성)");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int num = val.vertexCount;
|
int num = val.vertexCount;
|
||||||
if (boneWeights.Length != num)
|
if (boneWeights.Length != num)
|
||||||
{
|
{
|
||||||
num = Mathf.Min(num, boneWeights.Length);
|
num = Mathf.Min(num, boneWeights.Length);
|
||||||
}
|
}
|
||||||
HashSet<Transform> excludedBones = new HashSet<Transform>();
|
HashSet<Transform> excludedBones = new HashSet<Transform>();
|
||||||
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
|
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
|
||||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)10, out var value) && value != null)
|
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)10, out var value) && value != null)
|
||||||
{
|
{
|
||||||
foreach (Transform item in value)
|
foreach (Transform item in value)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item == (Object)null))
|
if (!((Object)(object)item == (Object)null))
|
||||||
{
|
{
|
||||||
AddHierarchy(item, includeRoot: true);
|
AddHierarchy(item, includeRoot: true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)17, out var value2) && value2 != null)
|
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)17, out var value2) && value2 != null)
|
||||||
{
|
{
|
||||||
foreach (Transform item2 in value2)
|
foreach (Transform item2 in value2)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item2 == (Object)null))
|
if (!((Object)(object)item2 == (Object)null))
|
||||||
{
|
{
|
||||||
AddHierarchy(item2, excludeHandRoot);
|
AddHierarchy(item2, excludeHandRoot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)18, out var value3) && value3 != null)
|
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)18, out var value3) && value3 != null)
|
||||||
{
|
{
|
||||||
foreach (Transform item3 in value3)
|
foreach (Transform item3 in value3)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item3 == (Object)null))
|
if (!((Object)(object)item3 == (Object)null))
|
||||||
{
|
{
|
||||||
AddHierarchy(item3, excludeHandRoot);
|
AddHierarchy(item3, excludeHandRoot);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)24, out var value4) && value4 != null)
|
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)24, out var value4) && value4 != null)
|
||||||
{
|
{
|
||||||
foreach (Transform item4 in value4)
|
foreach (Transform item4 in value4)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item4 == (Object)null))
|
if (!((Object)(object)item4 == (Object)null))
|
||||||
{
|
{
|
||||||
if (excludeThumbRoot)
|
if (excludeThumbRoot)
|
||||||
{
|
{
|
||||||
excludedBones.Add(item4);
|
excludedBones.Add(item4);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
excludedBones.Remove(item4);
|
excludedBones.Remove(item4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)39, out var value5) && value5 != null)
|
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)39, out var value5) && value5 != null)
|
||||||
{
|
{
|
||||||
foreach (Transform item5 in value5)
|
foreach (Transform item5 in value5)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item5 == (Object)null))
|
if (!((Object)(object)item5 == (Object)null))
|
||||||
{
|
{
|
||||||
if (excludeThumbRoot)
|
if (excludeThumbRoot)
|
||||||
{
|
{
|
||||||
excludedBones.Add(item5);
|
excludedBones.Add(item5);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
excludedBones.Remove(item5);
|
excludedBones.Remove(item5);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bool[] boneIndexExcluded = new bool[bones.Length];
|
bool[] boneIndexExcluded = new bool[bones.Length];
|
||||||
for (int i = 0; i < bones.Length; i++)
|
for (int i = 0; i < bones.Length; i++)
|
||||||
{
|
{
|
||||||
Transform val2 = bones[i];
|
Transform val2 = bones[i];
|
||||||
if ((Object)(object)val2 != (Object)null && excludedBones.Contains(val2))
|
if ((Object)(object)val2 != (Object)null && excludedBones.Contains(val2))
|
||||||
{
|
{
|
||||||
boneIndexExcluded[i] = true;
|
boneIndexExcluded[i] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bool[] array = new bool[num];
|
bool[] array = new bool[num];
|
||||||
for (int j = 0; j < num; j++)
|
for (int j = 0; j < num; j++)
|
||||||
{
|
{
|
||||||
BoneWeight val3 = boneWeights[j];
|
BoneWeight val3 = boneWeights[j];
|
||||||
float excludedWeightSum = 0f;
|
float excludedWeightSum = 0f;
|
||||||
AddExcludedWeight(((BoneWeight)(ref val3)).weight0, ((BoneWeight)(ref val3)).boneIndex0);
|
AddExcludedWeight(val3.weight0, val3.boneIndex0);
|
||||||
AddExcludedWeight(((BoneWeight)(ref val3)).weight1, ((BoneWeight)(ref val3)).boneIndex1);
|
AddExcludedWeight(val3.weight1, val3.boneIndex1);
|
||||||
AddExcludedWeight(((BoneWeight)(ref val3)).weight2, ((BoneWeight)(ref val3)).boneIndex2);
|
AddExcludedWeight(val3.weight2, val3.boneIndex2);
|
||||||
AddExcludedWeight(((BoneWeight)(ref val3)).weight3, ((BoneWeight)(ref val3)).boneIndex3);
|
AddExcludedWeight(val3.weight3, val3.boneIndex3);
|
||||||
array[j] = excludedWeightSum >= 0.8f;
|
array[j] = excludedWeightSum >= 0.8f;
|
||||||
void AddExcludedWeight(float w, int bi)
|
void AddExcludedWeight(float w, int bi)
|
||||||
{
|
{
|
||||||
if (!(w <= 0f) && bi >= 0 && bi < boneIndexExcluded.Length && boneIndexExcluded[bi])
|
if (!(w <= 0f) && bi >= 0 && bi < boneIndexExcluded.Length && boneIndexExcluded[bi])
|
||||||
{
|
{
|
||||||
excludedWeightSum += w;
|
excludedWeightSum += w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
clothInstance.excludedVertices = array;
|
clothInstance.excludedVertices = array;
|
||||||
BuildLegVertexMasks(clothInstance);
|
this.BuildLegVertexMasks(clothInstance);
|
||||||
void AddHierarchy(Transform root, bool includeRoot)
|
void AddHierarchy(Transform root, bool includeRoot)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)root == (Object)null))
|
if (!((Object)(object)root == (Object)null))
|
||||||
{
|
{
|
||||||
Stack<Transform> stack = new Stack<Transform>();
|
Stack<Transform> stack = new Stack<Transform>();
|
||||||
if (includeRoot)
|
if (includeRoot)
|
||||||
{
|
{
|
||||||
stack.Push(root);
|
stack.Push(root);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int k = 0; k < root.childCount; k++)
|
for (int k = 0; k < root.childCount; k++)
|
||||||
{
|
{
|
||||||
stack.Push(root.GetChild(k));
|
stack.Push(root.GetChild(k));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
while (stack.Count > 0)
|
while (stack.Count > 0)
|
||||||
{
|
{
|
||||||
Transform val4 = stack.Pop();
|
Transform val4 = stack.Pop();
|
||||||
if (!((Object)(object)val4 == (Object)null) && excludedBones.Add(val4))
|
if (!((Object)(object)val4 == (Object)null) && excludedBones.Add(val4))
|
||||||
{
|
{
|
||||||
for (int l = 0; l < val4.childCount; l++)
|
for (int l = 0; l < val4.childCount; l++)
|
||||||
{
|
{
|
||||||
stack.Push(val4.GetChild(l));
|
stack.Push(val4.GetChild(l));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BuildLegVertexMasks(ClothInstance clothInstance)
|
public void BuildLegVertexMasks(ClothInstance clothInstance)
|
||||||
{
|
{
|
||||||
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (clothInstance == null || (Object)(object)clothInstance.smr == (Object)null)
|
if (clothInstance == null || (Object)(object)clothInstance.smr == (Object)null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SkinnedMeshRenderer smr = clothInstance.smr;
|
SkinnedMeshRenderer smr = clothInstance.smr;
|
||||||
Mesh val = clothInstance.editableMesh ?? smr.sharedMesh;
|
Mesh val = clothInstance.editableMesh ?? smr.sharedMesh;
|
||||||
if ((Object)(object)val == (Object)null)
|
if ((Object)(object)val == (Object)null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
BoneWeight[] boneWeights = val.boneWeights;
|
BoneWeight[] boneWeights = val.boneWeights;
|
||||||
Transform[] bones = smr.bones;
|
Transform[] bones = smr.bones;
|
||||||
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
|
if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 필요)");
|
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 필요)");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
int num = val.vertexCount;
|
int num = val.vertexCount;
|
||||||
if (boneWeights.Length != num)
|
if (boneWeights.Length != num)
|
||||||
{
|
{
|
||||||
num = Mathf.Min(num, boneWeights.Length);
|
num = Mathf.Min(num, boneWeights.Length);
|
||||||
}
|
}
|
||||||
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
|
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
|
||||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)1, out var value) && value != null)
|
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)1, out var value) && value != null)
|
||||||
{
|
{
|
||||||
foreach (Transform item in value)
|
foreach (Transform item in value)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item == (Object)null))
|
if (!((Object)(object)item == (Object)null))
|
||||||
{
|
{
|
||||||
CollectHierarchy(item, hashSet);
|
CollectHierarchy(item, hashSet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)2, out var value2) && value2 != null)
|
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)2, out var value2) && value2 != null)
|
||||||
{
|
{
|
||||||
foreach (Transform item2 in value2)
|
foreach (Transform item2 in value2)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item2 == (Object)null))
|
if (!((Object)(object)item2 == (Object)null))
|
||||||
{
|
{
|
||||||
CollectHierarchy(item2, hashSet2);
|
CollectHierarchy(item2, hashSet2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bool[] boneIsLeftLeg = new bool[bones.Length];
|
bool[] boneIsLeftLeg = new bool[bones.Length];
|
||||||
bool[] boneIsRightLeg = new bool[bones.Length];
|
bool[] boneIsRightLeg = new bool[bones.Length];
|
||||||
for (int i = 0; i < bones.Length; i++)
|
for (int i = 0; i < bones.Length; i++)
|
||||||
{
|
{
|
||||||
Transform val2 = bones[i];
|
Transform val2 = bones[i];
|
||||||
if (!((Object)(object)val2 == (Object)null))
|
if (!((Object)(object)val2 == (Object)null))
|
||||||
{
|
{
|
||||||
if (hashSet.Contains(val2))
|
if (hashSet.Contains(val2))
|
||||||
{
|
{
|
||||||
boneIsLeftLeg[i] = true;
|
boneIsLeftLeg[i] = true;
|
||||||
}
|
}
|
||||||
if (hashSet2.Contains(val2))
|
if (hashSet2.Contains(val2))
|
||||||
{
|
{
|
||||||
boneIsRightLeg[i] = true;
|
boneIsRightLeg[i] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bool[] array = new bool[num];
|
bool[] array = new bool[num];
|
||||||
bool[] array2 = new bool[num];
|
bool[] array2 = new bool[num];
|
||||||
for (int j = 0; j < num; j++)
|
for (int j = 0; j < num; j++)
|
||||||
{
|
{
|
||||||
BoneWeight val3 = boneWeights[j];
|
BoneWeight val3 = boneWeights[j];
|
||||||
float leftWeight = 0f;
|
float leftWeight = 0f;
|
||||||
float rightWeight = 0f;
|
float rightWeight = 0f;
|
||||||
Check(((BoneWeight)(ref val3)).boneIndex0, ((BoneWeight)(ref val3)).weight0);
|
Check(val3.boneIndex0, val3.weight0);
|
||||||
Check(((BoneWeight)(ref val3)).boneIndex1, ((BoneWeight)(ref val3)).weight1);
|
Check(val3.boneIndex1, val3.weight1);
|
||||||
Check(((BoneWeight)(ref val3)).boneIndex2, ((BoneWeight)(ref val3)).weight2);
|
Check(val3.boneIndex2, val3.weight2);
|
||||||
Check(((BoneWeight)(ref val3)).boneIndex3, ((BoneWeight)(ref val3)).weight3);
|
Check(val3.boneIndex3, val3.weight3);
|
||||||
if (leftWeight > 0.8f)
|
if (leftWeight > 0.8f)
|
||||||
{
|
{
|
||||||
array[j] = true;
|
array[j] = true;
|
||||||
array2[j] = false;
|
array2[j] = false;
|
||||||
}
|
}
|
||||||
else if (rightWeight > 0.8f)
|
else if (rightWeight > 0.8f)
|
||||||
{
|
{
|
||||||
array[j] = false;
|
array[j] = false;
|
||||||
array2[j] = true;
|
array2[j] = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
array[j] = false;
|
array[j] = false;
|
||||||
array2[j] = false;
|
array2[j] = false;
|
||||||
}
|
}
|
||||||
void Check(int bi, float w)
|
void Check(int bi, float w)
|
||||||
{
|
{
|
||||||
if (bi >= 0 && bi < bones.Length && !(w <= 0f))
|
if (bi >= 0 && bi < bones.Length && !(w <= 0f))
|
||||||
{
|
{
|
||||||
if (boneIsLeftLeg[bi])
|
if (boneIsLeftLeg[bi])
|
||||||
{
|
{
|
||||||
leftWeight += w;
|
leftWeight += w;
|
||||||
}
|
}
|
||||||
if (boneIsRightLeg[bi])
|
if (boneIsRightLeg[bi])
|
||||||
{
|
{
|
||||||
rightWeight += w;
|
rightWeight += w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
clothInstance.isLeftLegVertex = array;
|
clothInstance.isLeftLegVertex = array;
|
||||||
clothInstance.isRightLegVertex = array2;
|
clothInstance.isRightLegVertex = array2;
|
||||||
void CollectHierarchy(Transform root, HashSet<Transform> set)
|
void CollectHierarchy(Transform root, HashSet<Transform> set)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)root == (Object)null))
|
if (!((Object)(object)root == (Object)null))
|
||||||
{
|
{
|
||||||
Stack<Transform> stack = new Stack<Transform>();
|
Stack<Transform> stack = new Stack<Transform>();
|
||||||
stack.Push(root);
|
stack.Push(root);
|
||||||
while (stack.Count > 0)
|
while (stack.Count > 0)
|
||||||
{
|
{
|
||||||
Transform val4 = stack.Pop();
|
Transform val4 = stack.Pop();
|
||||||
if (!((Object)(object)val4 == (Object)null) && set.Add(val4))
|
if (!((Object)(object)val4 == (Object)null) && set.Add(val4))
|
||||||
{
|
{
|
||||||
for (int k = 0; k < val4.childCount; k++)
|
for (int k = 0; k < val4.childCount; k++)
|
||||||
{
|
{
|
||||||
stack.Push(val4.GetChild(k));
|
stack.Push(val4.GetChild(k));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,342 +1,341 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.ClothInstanceTotal
|
// Eden.AutoMorpher.ClothInstanceTotal
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ClothInstanceTotal
|
public class ClothInstanceTotal
|
||||||
{
|
{
|
||||||
private readonly List<ClothInstance> clothInstances;
|
private readonly List<ClothInstance> clothInstances;
|
||||||
|
|
||||||
public int TotalVertexCount { get; private set; }
|
public int TotalVertexCount { get; private set; }
|
||||||
|
|
||||||
public Vector3[] GlobalPositions { get; private set; }
|
public Vector3[] GlobalPositions { get; private set; }
|
||||||
|
|
||||||
public Vector3[] GlobalDeltas { get; private set; }
|
public Vector3[] GlobalDeltas { get; private set; }
|
||||||
|
|
||||||
public List<int>[] GlobalAdjacencyTopology { get; private set; }
|
public List<int>[] GlobalAdjacencyTopology { get; private set; }
|
||||||
|
|
||||||
public List<int>[] GlobalAdjacencyDistance { get; private set; }
|
public List<int>[] GlobalAdjacencyDistance { get; private set; }
|
||||||
|
|
||||||
public List<int>[] GlobalAdjacencyMerged { get; private set; }
|
public List<int>[] GlobalAdjacencyMerged { get; private set; }
|
||||||
|
|
||||||
public int[] VertexOffsets { get; private set; }
|
public int[] VertexOffsets { get; private set; }
|
||||||
|
|
||||||
public ClothInstanceTotal(List<ClothInstance> clothInstances, float distanceBuildRadius, int maxNeighborsPerVertex = 0)
|
public ClothInstanceTotal(List<ClothInstance> clothInstances, float distanceBuildRadius, int maxNeighborsPerVertex = 0)
|
||||||
{
|
{
|
||||||
if (clothInstances == null || clothInstances.Count == 0)
|
if (clothInstances == null || clothInstances.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Instances are Missing", "[ClothInstanceTotal] ClothInstanceTotal\n - clothInstances is null or empty");
|
throw new AutoMorpherException("Cloth Instances are Missing", "[ClothInstanceTotal] ClothInstanceTotal\n - clothInstances is null or empty");
|
||||||
}
|
}
|
||||||
if (distanceBuildRadius <= 0f)
|
if (distanceBuildRadius <= 0f)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Distance Build Radius is Invalid", "[ClothInstanceTotal] ClothInstanceTotal\n - distanceBuildRadius must be > 0");
|
throw new AutoMorpherException("Distance Build Radius is Invalid", "[ClothInstanceTotal] ClothInstanceTotal\n - distanceBuildRadius must be > 0");
|
||||||
}
|
}
|
||||||
this.clothInstances = clothInstances;
|
this.clothInstances = clothInstances;
|
||||||
BuildTopologyCache();
|
this.BuildTopologyCache();
|
||||||
BuildDistanceAdjacencyCandidates(distanceBuildRadius, maxNeighborsPerVertex);
|
this.BuildDistanceAdjacencyCandidates(distanceBuildRadius, maxNeighborsPerVertex);
|
||||||
BuildMergedAdjacency();
|
this.BuildMergedAdjacency();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetGlobalDeltas(Vector3[] globalDeltas)
|
public void SetGlobalDeltas(Vector3[] globalDeltas)
|
||||||
{
|
{
|
||||||
if (globalDeltas == null || globalDeltas.Length != TotalVertexCount)
|
if (globalDeltas == null || globalDeltas.Length != this.TotalVertexCount)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Global Deltas are Invalid", "[ClothInstanceTotal] SetGlobalDeltas\n - globalDeltas is null or length mismatch");
|
throw new AutoMorpherException("Global Deltas are Invalid", "[ClothInstanceTotal] SetGlobalDeltas\n - globalDeltas is null or length mismatch");
|
||||||
}
|
}
|
||||||
GlobalDeltas = globalDeltas;
|
this.GlobalDeltas = globalDeltas;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateGlobalBuffersFromClothInstances()
|
public void UpdateGlobalBuffersFromClothInstances()
|
||||||
{
|
{
|
||||||
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
||||||
ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances");
|
this.ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances");
|
||||||
for (int i = 0; i < clothInstances.Count; i++)
|
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||||
{
|
{
|
||||||
ClothInstance clothInstance = clothInstances[i];
|
ClothInstance clothInstance = this.clothInstances[i];
|
||||||
if (clothInstance != null)
|
if (clothInstance != null)
|
||||||
{
|
{
|
||||||
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null)
|
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices or deltasLocal is null");
|
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices or deltasLocal is null");
|
||||||
}
|
}
|
||||||
int num = VertexOffsets[i];
|
int num = this.VertexOffsets[i];
|
||||||
int num2 = clothInstance.worldVertices.Length;
|
int num2 = clothInstance.worldVertices.Length;
|
||||||
if (num2 != clothInstance.deltasLocal.Length)
|
if (num2 != clothInstance.deltasLocal.Length)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices.Length != deltasLocal.Length");
|
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices.Length != deltasLocal.Length");
|
||||||
}
|
}
|
||||||
for (int j = 0; j < num2; j++)
|
for (int j = 0; j < num2; j++)
|
||||||
{
|
{
|
||||||
GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
this.GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
||||||
GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
this.GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyGlobalDeltasToClothInstances()
|
public void ApplyGlobalDeltasToClothInstances()
|
||||||
{
|
{
|
||||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||||
ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances");
|
this.ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances");
|
||||||
for (int i = 0; i < clothInstances.Count; i++)
|
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||||
{
|
{
|
||||||
ClothInstance clothInstance = clothInstances[i];
|
ClothInstance clothInstance = this.clothInstances[i];
|
||||||
if (clothInstance != null)
|
if (clothInstance != null)
|
||||||
{
|
{
|
||||||
if (clothInstance.deltasLocal == null)
|
if (clothInstance.deltasLocal == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Deltas are Missing", "[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances\n - deltasLocal is null");
|
throw new AutoMorpherException("Cloth Deltas are Missing", "[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances\n - deltasLocal is null");
|
||||||
}
|
}
|
||||||
int num = VertexOffsets[i];
|
int num = this.VertexOffsets[i];
|
||||||
int num2 = clothInstance.deltasLocal.Length;
|
int num2 = clothInstance.deltasLocal.Length;
|
||||||
for (int j = 0; j < num2; j++)
|
for (int j = 0; j < num2; j++)
|
||||||
{
|
{
|
||||||
clothInstance.deltasLocal[j] = GlobalDeltas[num + j];
|
clothInstance.deltasLocal[j] = this.GlobalDeltas[num + j];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ValidateGlobalBufferReady(string functionContext)
|
private void ValidateGlobalBufferReady(string functionContext)
|
||||||
{
|
{
|
||||||
if (clothInstances == null || clothInstances.Count == 0)
|
if (this.clothInstances == null || this.clothInstances.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Instances are Missing", functionContext + "\n - clothInstances is null or empty");
|
throw new AutoMorpherException("Cloth Instances are Missing", functionContext + "\n - clothInstances is null or empty");
|
||||||
}
|
}
|
||||||
if (TotalVertexCount <= 0 || GlobalPositions == null || GlobalDeltas == null || VertexOffsets == null || GlobalAdjacencyMerged == null)
|
if (this.TotalVertexCount <= 0 || this.GlobalPositions == null || this.GlobalDeltas == null || this.VertexOffsets == null || this.GlobalAdjacencyMerged == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Instance Total Cache is Not Ready", functionContext + "\n - total/global buffers/merged adjacency are not initialized");
|
throw new AutoMorpherException("Cloth Instance Total Cache is Not Ready", functionContext + "\n - total/global buffers/merged adjacency are not initialized");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BuildTopologyCache()
|
private void BuildTopologyCache()
|
||||||
{
|
{
|
||||||
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
|
||||||
TotalVertexCount = CalculateTotalVertexCount(clothInstances);
|
this.TotalVertexCount = this.CalculateTotalVertexCount(this.clothInstances);
|
||||||
if (TotalVertexCount <= 0)
|
if (this.TotalVertexCount <= 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Total Vertex Count is Zero", "[ClothInstanceTotal] BuildTopologyCache\n - TotalVertexCount <= 0");
|
throw new AutoMorpherException("Total Vertex Count is Zero", "[ClothInstanceTotal] BuildTopologyCache\n - TotalVertexCount <= 0");
|
||||||
}
|
}
|
||||||
GlobalPositions = (Vector3[])(object)new Vector3[TotalVertexCount];
|
this.GlobalPositions = (Vector3[])(object)new Vector3[this.TotalVertexCount];
|
||||||
GlobalDeltas = (Vector3[])(object)new Vector3[TotalVertexCount];
|
this.GlobalDeltas = (Vector3[])(object)new Vector3[this.TotalVertexCount];
|
||||||
GlobalAdjacencyTopology = new List<int>[TotalVertexCount];
|
this.GlobalAdjacencyTopology = new List<int>[this.TotalVertexCount];
|
||||||
VertexOffsets = new int[clothInstances.Count];
|
this.VertexOffsets = new int[this.clothInstances.Count];
|
||||||
int num = 0;
|
int num = 0;
|
||||||
for (int i = 0; i < clothInstances.Count; i++)
|
for (int i = 0; i < this.clothInstances.Count; i++)
|
||||||
{
|
{
|
||||||
ClothInstance clothInstance = clothInstances[i];
|
ClothInstance clothInstance = this.clothInstances[i];
|
||||||
VertexOffsets[i] = num;
|
this.VertexOffsets[i] = num;
|
||||||
if (clothInstance == null)
|
if (clothInstance == null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null || clothInstance.vertexAdjacency == null)
|
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null || clothInstance.vertexAdjacency == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency is null");
|
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency is null");
|
||||||
}
|
}
|
||||||
int num2 = clothInstance.worldVertices.Length;
|
int num2 = clothInstance.worldVertices.Length;
|
||||||
if (num2 != clothInstance.deltasLocal.Length || num2 != clothInstance.vertexAdjacency.Length)
|
if (num2 != clothInstance.deltasLocal.Length || num2 != clothInstance.vertexAdjacency.Length)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency lengths differ");
|
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency lengths differ");
|
||||||
}
|
}
|
||||||
for (int j = 0; j < num2; j++)
|
for (int j = 0; j < num2; j++)
|
||||||
{
|
{
|
||||||
GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
this.GlobalPositions[num + j] = clothInstance.worldVertices[j];
|
||||||
GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
this.GlobalDeltas[num + j] = clothInstance.deltasLocal[j];
|
||||||
int capacity = clothInstance.vertexAdjacency[j]?.Count ?? 0;
|
int capacity = clothInstance.vertexAdjacency[j]?.Count ?? 0;
|
||||||
GlobalAdjacencyTopology[num + j] = new List<int>(capacity);
|
this.GlobalAdjacencyTopology[num + j] = new List<int>(capacity);
|
||||||
}
|
}
|
||||||
for (int k = 0; k < num2; k++)
|
for (int k = 0; k < num2; k++)
|
||||||
{
|
{
|
||||||
List<int> list = clothInstance.vertexAdjacency[k];
|
List<int> list = clothInstance.vertexAdjacency[k];
|
||||||
if (list == null)
|
if (list == null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
int num3 = num + k;
|
int num3 = num + k;
|
||||||
List<int> list2 = GlobalAdjacencyTopology[num3];
|
List<int> list2 = this.GlobalAdjacencyTopology[num3];
|
||||||
for (int l = 0; l < list.Count; l++)
|
for (int l = 0; l < list.Count; l++)
|
||||||
{
|
{
|
||||||
int num4 = list[l];
|
int num4 = list[l];
|
||||||
if ((uint)num4 >= (uint)num2)
|
if ((uint)num4 >= (uint)num2)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Vertex Adjacency Index is Out of Range", "[ClothInstanceTotal] BuildTopologyCache\n - vertexAdjacency contains invalid neighbor index");
|
throw new AutoMorpherException("Vertex Adjacency Index is Out of Range", "[ClothInstanceTotal] BuildTopologyCache\n - vertexAdjacency contains invalid neighbor index");
|
||||||
}
|
}
|
||||||
list2.Add(num + num4);
|
list2.Add(num + num4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
num += num2;
|
num += num2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BuildDistanceAdjacencyCandidates(float radius, int maxNeighborsPerVertex)
|
private void BuildDistanceAdjacencyCandidates(float radius, int maxNeighborsPerVertex)
|
||||||
{
|
{
|
||||||
if (GlobalPositions == null || GlobalPositions.Length == 0)
|
if (this.GlobalPositions == null || this.GlobalPositions.Length == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidates\n - GlobalPositions is null or empty");
|
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidates\n - GlobalPositions is null or empty");
|
||||||
}
|
}
|
||||||
GlobalAdjacencyDistance = BuildDistanceAdjacencyCandidatesInternal(GlobalPositions, radius, maxNeighborsPerVertex);
|
this.GlobalAdjacencyDistance = this.BuildDistanceAdjacencyCandidatesInternal(this.GlobalPositions, radius, maxNeighborsPerVertex);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BuildMergedAdjacency()
|
private void BuildMergedAdjacency()
|
||||||
{
|
{
|
||||||
if (GlobalAdjacencyTopology == null || GlobalAdjacencyDistance == null)
|
if (this.GlobalAdjacencyTopology == null || this.GlobalAdjacencyDistance == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Adjacency Inputs are Missing", "[ClothInstanceTotal] BuildMergedAdjacency\n - GlobalAdjacencyTopology or GlobalAdjacencyDistance is null");
|
throw new AutoMorpherException("Adjacency Inputs are Missing", "[ClothInstanceTotal] BuildMergedAdjacency\n - GlobalAdjacencyTopology or GlobalAdjacencyDistance is null");
|
||||||
}
|
}
|
||||||
if (GlobalAdjacencyTopology.Length != GlobalAdjacencyDistance.Length)
|
if (this.GlobalAdjacencyTopology.Length != this.GlobalAdjacencyDistance.Length)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Adjacency Length Mismatch", "[ClothInstanceTotal] BuildMergedAdjacency\n - topology and distance adjacency length differ");
|
throw new AutoMorpherException("Adjacency Length Mismatch", "[ClothInstanceTotal] BuildMergedAdjacency\n - topology and distance adjacency length differ");
|
||||||
}
|
}
|
||||||
int num = GlobalAdjacencyTopology.Length;
|
int num = this.GlobalAdjacencyTopology.Length;
|
||||||
GlobalAdjacencyMerged = new List<int>[num];
|
this.GlobalAdjacencyMerged = new List<int>[num];
|
||||||
for (int i = 0; i < num; i++)
|
for (int i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
List<int> list = new List<int>((GlobalAdjacencyTopology[i]?.Count ?? 0) + (GlobalAdjacencyDistance[i]?.Count ?? 0));
|
List<int> list = new List<int>((this.GlobalAdjacencyTopology[i]?.Count ?? 0) + (this.GlobalAdjacencyDistance[i]?.Count ?? 0));
|
||||||
HashSet<int> hashSet = new HashSet<int>();
|
HashSet<int> hashSet = new HashSet<int>();
|
||||||
List<int> list2 = GlobalAdjacencyTopology[i];
|
List<int> list2 = this.GlobalAdjacencyTopology[i];
|
||||||
if (list2 != null)
|
if (list2 != null)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < list2.Count; j++)
|
for (int j = 0; j < list2.Count; j++)
|
||||||
{
|
{
|
||||||
int num2 = list2[j];
|
int num2 = list2[j];
|
||||||
if (num2 != i && hashSet.Add(num2))
|
if (num2 != i && hashSet.Add(num2))
|
||||||
{
|
{
|
||||||
list.Add(num2);
|
list.Add(num2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
List<int> list3 = GlobalAdjacencyDistance[i];
|
List<int> list3 = this.GlobalAdjacencyDistance[i];
|
||||||
if (list3 != null)
|
if (list3 != null)
|
||||||
{
|
{
|
||||||
for (int k = 0; k < list3.Count; k++)
|
for (int k = 0; k < list3.Count; k++)
|
||||||
{
|
{
|
||||||
int num3 = list3[k];
|
int num3 = list3[k];
|
||||||
if (num3 != i && hashSet.Add(num3))
|
if (num3 != i && hashSet.Add(num3))
|
||||||
{
|
{
|
||||||
list.Add(num3);
|
list.Add(num3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
GlobalAdjacencyMerged[i] = list;
|
this.GlobalAdjacencyMerged[i] = list;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private int CalculateTotalVertexCount(List<ClothInstance> clothInstances)
|
private int CalculateTotalVertexCount(List<ClothInstance> clothInstances)
|
||||||
{
|
{
|
||||||
int num = 0;
|
int num = 0;
|
||||||
for (int i = 0; i < clothInstances.Count; i++)
|
for (int i = 0; i < clothInstances.Count; i++)
|
||||||
{
|
{
|
||||||
ClothInstance clothInstance = clothInstances[i];
|
ClothInstance clothInstance = clothInstances[i];
|
||||||
if (clothInstance != null && clothInstance.worldVertices != null)
|
if (clothInstance != null && clothInstance.worldVertices != null)
|
||||||
{
|
{
|
||||||
num += clothInstance.worldVertices.Length;
|
num += clothInstance.worldVertices.Length;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return num;
|
return num;
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<int>[] BuildDistanceAdjacencyCandidatesInternal(Vector3[] referencePositions, float radius, int maxNeighborsPerVertex)
|
private List<int>[] BuildDistanceAdjacencyCandidatesInternal(Vector3[] referencePositions, float radius, int maxNeighborsPerVertex)
|
||||||
{
|
{
|
||||||
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (referencePositions == null || referencePositions.Length == 0)
|
if (referencePositions == null || referencePositions.Length == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - referencePositions is null or empty");
|
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - referencePositions is null or empty");
|
||||||
}
|
}
|
||||||
if (radius <= 0f)
|
if (radius <= 0f)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Radius is Invalid", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - radius must be > 0");
|
throw new AutoMorpherException("Radius is Invalid", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - radius must be > 0");
|
||||||
}
|
}
|
||||||
int num = referencePositions.Length;
|
int num = referencePositions.Length;
|
||||||
List<int>[] array = new List<int>[num];
|
List<int>[] array = new List<int>[num];
|
||||||
for (int i = 0; i < num; i++)
|
for (int i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
array[i] = new List<int>(8);
|
array[i] = new List<int>(8);
|
||||||
}
|
}
|
||||||
float num2 = 1f / Mathf.Max(radius, 1E-12f);
|
float num2 = 1f / Mathf.Max(radius, 1E-12f);
|
||||||
float num3 = radius * radius;
|
float num3 = radius * radius;
|
||||||
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>(num);
|
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>(num);
|
||||||
Vector3Int key = default(Vector3Int);
|
Vector3Int key = default(Vector3Int);
|
||||||
for (int j = 0; j < num; j++)
|
for (int j = 0; j < num; j++)
|
||||||
{
|
{
|
||||||
Vector3 val = referencePositions[j];
|
Vector3 val = referencePositions[j];
|
||||||
((Vector3Int)(ref key))._002Ector(Mathf.FloorToInt(val.x * num2), Mathf.FloorToInt(val.y * num2), Mathf.FloorToInt(val.z * num2));
|
key = new Vector3Int(Mathf.FloorToInt(val.x * num2), Mathf.FloorToInt(val.y * num2), Mathf.FloorToInt(val.z * num2));
|
||||||
if (!dictionary.TryGetValue(key, out var value))
|
if (!dictionary.TryGetValue(key, out var value))
|
||||||
{
|
{
|
||||||
value = new List<int>(16);
|
value = new List<int>(16);
|
||||||
dictionary.Add(key, value);
|
dictionary.Add(key, value);
|
||||||
}
|
}
|
||||||
value.Add(j);
|
value.Add(j);
|
||||||
}
|
}
|
||||||
Vector3Int val3 = default(Vector3Int);
|
Vector3Int val3 = default(Vector3Int);
|
||||||
Vector3Int key2 = default(Vector3Int);
|
Vector3Int key2 = default(Vector3Int);
|
||||||
for (int k = 0; k < num; k++)
|
for (int k = 0; k < num; k++)
|
||||||
{
|
{
|
||||||
Vector3 val2 = referencePositions[k];
|
Vector3 val2 = referencePositions[k];
|
||||||
((Vector3Int)(ref val3))._002Ector(Mathf.FloorToInt(val2.x * num2), Mathf.FloorToInt(val2.y * num2), Mathf.FloorToInt(val2.z * num2));
|
val3 = new Vector3Int(Mathf.FloorToInt(val2.x * num2), Mathf.FloorToInt(val2.y * num2), Mathf.FloorToInt(val2.z * num2));
|
||||||
List<int> list = array[k];
|
List<int> list = array[k];
|
||||||
for (int l = -1; l <= 1; l++)
|
for (int l = -1; l <= 1; l++)
|
||||||
{
|
{
|
||||||
for (int m = -1; m <= 1; m++)
|
for (int m = -1; m <= 1; m++)
|
||||||
{
|
{
|
||||||
for (int n = -1; n <= 1; n++)
|
for (int n = -1; n <= 1; n++)
|
||||||
{
|
{
|
||||||
((Vector3Int)(ref key2))._002Ector(((Vector3Int)(ref val3)).x + l, ((Vector3Int)(ref val3)).y + m, ((Vector3Int)(ref val3)).z + n);
|
key2 = new Vector3Int(val3.x + l, val3.y + m, val3.z + n);
|
||||||
if (!dictionary.TryGetValue(key2, out var value2))
|
if (!dictionary.TryGetValue(key2, out var value2))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
for (int num4 = 0; num4 < value2.Count; num4++)
|
for (int num4 = 0; num4 < value2.Count; num4++)
|
||||||
{
|
{
|
||||||
int num5 = value2[num4];
|
int num5 = value2[num4];
|
||||||
if (num5 == k)
|
if (num5 == k)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Vector3 val4 = referencePositions[num5] - val2;
|
Vector3 val4 = referencePositions[num5] - val2;
|
||||||
if (!(((Vector3)(ref val4)).sqrMagnitude > num3))
|
if (!(val4.sqrMagnitude > num3))
|
||||||
{
|
{
|
||||||
list.Add(num5);
|
list.Add(num5);
|
||||||
if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex)
|
if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex)
|
if (maxNeighborsPerVertex > 0 && list.Count >= maxNeighborsPerVertex)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,56 +1,55 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.EdenAutoMorpherConfig
|
// Eden.AutoMorpher.EdenAutoMorpherConfig
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public struct EdenAutoMorpherConfig
|
public struct EdenAutoMorpherConfig
|
||||||
{
|
{
|
||||||
public GameObject sourceAvatarObject;
|
public GameObject sourceAvatarObject;
|
||||||
|
|
||||||
public GameObject sourceClothesObject;
|
public GameObject sourceClothesObject;
|
||||||
|
|
||||||
public IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes;
|
public IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes;
|
||||||
|
|
||||||
public GameObject targetAvatarObject;
|
public GameObject targetAvatarObject;
|
||||||
|
|
||||||
public GameObject targetClothesObject;
|
public GameObject targetClothesObject;
|
||||||
|
|
||||||
public IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes;
|
public IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes;
|
||||||
|
|
||||||
public string profileName;
|
public string profileName;
|
||||||
|
|
||||||
public float minMargin;
|
public float minMargin;
|
||||||
|
|
||||||
public float worldRadius;
|
public float worldRadius;
|
||||||
|
|
||||||
public float sigma;
|
public float sigma;
|
||||||
|
|
||||||
public int smoothingIteration;
|
public int smoothingIteration;
|
||||||
|
|
||||||
public int fittingExpandIteration;
|
public int fittingExpandIteration;
|
||||||
|
|
||||||
public int fittingShrinkIteration;
|
public int fittingShrinkIteration;
|
||||||
|
|
||||||
public bool isBodyAutoSetup;
|
public bool isBodyAutoSetup;
|
||||||
|
|
||||||
public bool isReparentAccessoryBonesToTargetAvatar;
|
public bool isReparentAccessoryBonesToTargetAvatar;
|
||||||
|
|
||||||
public bool skipFootFitting;
|
public bool skipFootFitting;
|
||||||
|
|
||||||
public bool isRemoveAutoMorphedClothes;
|
public bool isRemoveAutoMorphedClothes;
|
||||||
|
|
||||||
public bool transferWeightToAvatar;
|
public bool transferWeightToAvatar;
|
||||||
|
|
||||||
public bool addAnchorBone;
|
public bool addAnchorBone;
|
||||||
|
|
||||||
public bool armatureBoneScaleCopy;
|
public bool armatureBoneScaleCopy;
|
||||||
|
|
||||||
public Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones;
|
public Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones;
|
||||||
|
|
||||||
public Dictionary<Transform, ClothBoneType> clothBoneTypeMap;
|
public Dictionary<Transform, ClothBoneType> clothBoneTypeMap;
|
||||||
|
|
||||||
public string tagEdenMorpehrCloth;
|
public string tagEdenMorpehrCloth;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,399 +1,398 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.EdenAutoMorpherManager
|
// Eden.AutoMorpher.EdenAutoMorpherManager
|
||||||
|
using Eden.AutoMorpher;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using Eden.AutoMorpher.profile;
|
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class EdenAutoMorpherManager : IDisposable
|
public class EdenAutoMorpherManager : IDisposable
|
||||||
{
|
{
|
||||||
private string displayTitle;
|
private string displayTitle;
|
||||||
|
|
||||||
private string displayText;
|
private string displayText;
|
||||||
|
|
||||||
private float displayProgress;
|
private float displayProgress;
|
||||||
|
|
||||||
private List<ClothInstance> clothInstances;
|
private List<ClothInstance> clothInstances;
|
||||||
|
|
||||||
public (string, string, float) GetProgressInfo()
|
public (string, string, float) GetProgressInfo()
|
||||||
{
|
{
|
||||||
return (displayTitle, displayText, displayProgress);
|
return (this.displayTitle, this.displayText, this.displayProgress);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetupProgress(string title, string text, float progress)
|
private void SetupProgress(string title, string text, float progress)
|
||||||
{
|
{
|
||||||
displayTitle = title;
|
this.displayTitle = title;
|
||||||
displayText = text;
|
this.displayText = text;
|
||||||
displayProgress = progress;
|
this.displayProgress = progress;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, bool duplicateMesh = true)
|
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, bool duplicateMesh = true)
|
||||||
{
|
{
|
||||||
clothInstances = new List<ClothInstance>();
|
this.clothInstances = new List<ClothInstance>();
|
||||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||||
if (targetClothesSMRs.Length == 0)
|
if (targetClothesSMRs.Length == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
|
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
|
||||||
}
|
}
|
||||||
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
||||||
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
||||||
{
|
{
|
||||||
SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({((Object)targetClothesSMRs[rendereri]).name})", Mathf.Lerp(0.05f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
|
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.05f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
|
||||||
yield return null;
|
yield return null;
|
||||||
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], clothesHumanoidMatchedBones, duplicateMesh);
|
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], clothesHumanoidMatchedBones, duplicateMesh);
|
||||||
if (clothInstance != null)
|
if (clothInstance != null)
|
||||||
{
|
{
|
||||||
clothInstances.Add(clothInstance);
|
this.clothInstances.Add(clothInstance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (clothInstances.Count == 0)
|
if (this.clothInstances.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
|
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, GameObject sourceClothesObject, MeshMatcher meshMatcher)
|
private IEnumerator SetupClothInstances(GameObject targetClothesObject, Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones, GameObject sourceClothesObject, MeshMatcher meshMatcher)
|
||||||
{
|
{
|
||||||
clothInstances = new List<ClothInstance>();
|
this.clothInstances = new List<ClothInstance>();
|
||||||
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||||
if (targetClothesSMRs.Length == 0)
|
if (targetClothesSMRs.Length == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
|
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
|
||||||
}
|
}
|
||||||
SkinnedMeshRenderer[] sourceClothesSMRs = sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
SkinnedMeshRenderer[] sourceClothesSMRs = sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||||
if (sourceClothesSMRs.Length == 0 || targetClothesSMRs.Length != sourceClothesSMRs.Length)
|
if (sourceClothesSMRs.Length == 0 || targetClothesSMRs.Length != sourceClothesSMRs.Length)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Clothes Skinned Mesh Renderer is Not Matched", "[EdenAutoMorpherManager] SetupClothInstance\n - Skinned Mesh Renderer of Source Clothes and Target Clothes is Not Matched");
|
throw new AutoMorpherException("Clothes Skinned Mesh Renderer is Not Matched", "[EdenAutoMorpherManager] SetupClothInstance\n - Skinned Mesh Renderer of Source Clothes and Target Clothes is Not Matched");
|
||||||
}
|
}
|
||||||
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
|
||||||
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; rendereri++)
|
||||||
{
|
{
|
||||||
SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({((Object)targetClothesSMRs[rendereri]).name})", Mathf.Lerp(0.07f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
|
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({targetClothesSMRs[rendereri].name})", Mathf.Lerp(0.07f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
|
||||||
yield return null;
|
yield return null;
|
||||||
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], sourceClothesSMRs[rendereri], meshMatcher, clothesHumanoidMatchedBones, duplicateMesh: true);
|
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], sourceClothesSMRs[rendereri], meshMatcher, clothesHumanoidMatchedBones, duplicateMesh: true);
|
||||||
if (clothInstance != null)
|
if (clothInstance != null)
|
||||||
{
|
{
|
||||||
clothInstances.Add(clothInstance);
|
this.clothInstances.Add(clothInstance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (clothInstances.Count == 0)
|
if (this.clothInstances.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
|
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator FittingIteration(EdenAutoMorpherConfig config, MorpherMode morpherMode)
|
public IEnumerator FittingIteration(EdenAutoMorpherConfig config, MorpherMode morpherMode)
|
||||||
{
|
{
|
||||||
SetupProgress("Set Up", "Setup Target Avatar Info", 0.03f);
|
this.SetupProgress("Set Up", "Setup Target Avatar Info", 0.03f);
|
||||||
yield return null;
|
yield return null;
|
||||||
MeshMatcher meshMatcher = new MeshMatcher();
|
MeshMatcher meshMatcher = new MeshMatcher();
|
||||||
BvhTriangleMesh targetBodyBVH = meshMatcher.BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>());
|
BvhTriangleMesh targetBodyBVH = meshMatcher.BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>());
|
||||||
if (targetBodyBVH == null)
|
if (targetBodyBVH == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
|
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
SetupProgress("Set Up", "Setup Source Avatar Info", 0.05f);
|
this.SetupProgress("Set Up", "Setup Source Avatar Info", 0.05f);
|
||||||
yield return null;
|
yield return null;
|
||||||
BvhTriangleMesh sourceBodyBVH = null;
|
BvhTriangleMesh sourceBodyBVH = null;
|
||||||
switch (morpherMode)
|
switch (morpherMode)
|
||||||
{
|
{
|
||||||
case MorpherMode.AutoMorpher:
|
case MorpherMode.AutoMorpher:
|
||||||
case MorpherMode.ManualMorpher:
|
case MorpherMode.ManualMorpher:
|
||||||
sourceBodyBVH = meshMatcher.BuildBvhMulti(config.sourceBodyMeshes, config.sourceAvatarObject.GetComponent<Animator>());
|
sourceBodyBVH = meshMatcher.BuildBvhMulti(config.sourceBodyMeshes, config.sourceAvatarObject.GetComponent<Animator>());
|
||||||
break;
|
break;
|
||||||
case MorpherMode.ProfileMorpher:
|
case MorpherMode.ProfileMorpher:
|
||||||
{
|
{
|
||||||
ProfileLoader profileLoader = new ProfileLoader();
|
ProfileLoader profileLoader = new ProfileLoader();
|
||||||
sourceBodyBVH = profileLoader.LoadBvhWithRootTransform(config.sourceClothesObject.transform, config.profileName);
|
sourceBodyBVH = profileLoader.LoadBvhWithRootTransform(config.sourceClothesObject.transform, config.profileName);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
Debug.LogError((object)"Unknown MorpherMode");
|
Debug.LogError((object)"Unknown MorpherMode");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
if (sourceBodyBVH == null)
|
if (sourceBodyBVH == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("sourceBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - sourceBodyBVH is null");
|
throw new AutoMorpherException("sourceBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - sourceBodyBVH is null");
|
||||||
}
|
}
|
||||||
meshMatcher.bodyBVH = sourceBodyBVH;
|
meshMatcher.bodyBVH = sourceBodyBVH;
|
||||||
SetupProgress("Set Up", "Setup Clothes Info", 0.07f);
|
this.SetupProgress("Set Up", "Setup Clothes Info", 0.07f);
|
||||||
yield return null;
|
yield return null;
|
||||||
IEnumerator setupClothEnum = SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, config.sourceClothesObject, meshMatcher);
|
IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, config.sourceClothesObject, meshMatcher);
|
||||||
while (setupClothEnum.MoveNext())
|
while (setupClothEnum.MoveNext())
|
||||||
{
|
{
|
||||||
yield return setupClothEnum.Current;
|
yield return setupClothEnum.Current;
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
float fittingRadius = config.worldRadius;
|
float fittingRadius = config.worldRadius;
|
||||||
meshMatcher.bodyBVH = targetBodyBVH;
|
meshMatcher.bodyBVH = targetBodyBVH;
|
||||||
VertexFittingUtil vertexFittingUtil = new VertexFittingUtil();
|
VertexFittingUtil vertexFittingUtil = new VertexFittingUtil();
|
||||||
int fittingI;
|
int fittingI;
|
||||||
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
|
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
|
||||||
{
|
{
|
||||||
foreach (ClothInstance clothInstance in clothInstances)
|
foreach (ClothInstance clothInstance in this.clothInstances)
|
||||||
{
|
{
|
||||||
SetupProgress("Fitting", $"Phase 1 Expanding [{fittingI + 1}/{config.fittingExpandIteration}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.1f, 0.4f, (float)fittingI / (float)config.fittingExpandIteration));
|
this.SetupProgress("Fitting", $"Phase 1 Expanding [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.1f, 0.4f, (float)fittingI / (float)config.fittingExpandIteration));
|
||||||
yield return null;
|
yield return null;
|
||||||
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
if (fittingI % 2 == 0)
|
if (fittingI % 2 == 0)
|
||||||
{
|
{
|
||||||
fittingRadius *= 0.97f;
|
fittingRadius *= 0.97f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fittingRadius = config.worldRadius;
|
fittingRadius = config.worldRadius;
|
||||||
for (fittingI = 0; fittingI < config.fittingShrinkIteration; fittingI++)
|
for (fittingI = 0; fittingI < config.fittingShrinkIteration; fittingI++)
|
||||||
{
|
{
|
||||||
foreach (ClothInstance clothInstance in clothInstances)
|
foreach (ClothInstance clothInstance in this.clothInstances)
|
||||||
{
|
{
|
||||||
SetupProgress("Fitting", $"Phase 2 Fitting [{fittingI + 1}/{config.fittingShrinkIteration}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.4f, 0.8f, (float)fittingI / (float)config.fittingShrinkIteration));
|
this.SetupProgress("Fitting", $"Phase 2 Fitting [{fittingI + 1}/{config.fittingShrinkIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.4f, 0.8f, (float)fittingI / (float)config.fittingShrinkIteration));
|
||||||
yield return null;
|
yield return null;
|
||||||
vertexFittingUtil.ShrinkClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
vertexFittingUtil.ShrinkClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||||
yield return null;
|
yield return null;
|
||||||
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
if (fittingI % 2 == 0)
|
if (fittingI % 2 == 0)
|
||||||
{
|
{
|
||||||
fittingRadius *= 0.97f;
|
fittingRadius *= 0.97f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fittingRadius = config.worldRadius / 2f;
|
fittingRadius = config.worldRadius / 2f;
|
||||||
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
|
for (fittingI = 0; fittingI < config.fittingExpandIteration; fittingI++)
|
||||||
{
|
{
|
||||||
foreach (ClothInstance clothInstance in clothInstances)
|
foreach (ClothInstance clothInstance in this.clothInstances)
|
||||||
{
|
{
|
||||||
SetupProgress("Fitting", $"Phase 3 Fine-tuning [{fittingI + 1}/{config.fittingExpandIteration}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.8f, 0.9f, (float)fittingI / (float)config.fittingExpandIteration));
|
this.SetupProgress("Fitting", $"Phase 3 Fine-tuning [{fittingI + 1}/{config.fittingExpandIteration}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.8f, 0.9f, (float)fittingI / (float)config.fittingExpandIteration));
|
||||||
yield return null;
|
yield return null;
|
||||||
vertexFittingUtil.ExpandClothes_World(clothInstance, clothInstances, meshMatcher, config, fittingRadius);
|
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
if (fittingI % 2 == 0)
|
if (fittingI % 2 == 0)
|
||||||
{
|
{
|
||||||
fittingRadius *= 0.97f;
|
fittingRadius *= 0.97f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
SetupProgress("Fitting", "Apply Transform Bone", 0.93f);
|
this.SetupProgress("Fitting", "Apply Transform Bone", 0.93f);
|
||||||
yield return null;
|
yield return null;
|
||||||
BoneAlignmentUtil boneAlignmentUtil = new BoneAlignmentUtil();
|
BoneAlignmentUtil boneAlignmentUtil = new BoneAlignmentUtil();
|
||||||
boneAlignmentUtil.CleanupTempBones(config.targetClothesObject.transform);
|
boneAlignmentUtil.CleanupTempBones(config.targetClothesObject.transform);
|
||||||
MorpherMode morpherMode2 = morpherMode;
|
MorpherMode morpherMode2 = morpherMode;
|
||||||
if (morpherMode2 == MorpherMode.AutoMorpher || morpherMode2 == MorpherMode.ProfileMorpher)
|
if (morpherMode2 == MorpherMode.AutoMorpher || morpherMode2 == MorpherMode.ProfileMorpher)
|
||||||
{
|
{
|
||||||
config.targetClothesObject.transform.localScale = Vector3.one;
|
config.targetClothesObject.transform.localScale = Vector3.one;
|
||||||
boneAlignmentUtil.AlignClothBonesToAvatar(clothInstances[0], config.targetAvatarObject.GetComponent<Animator>());
|
boneAlignmentUtil.AlignClothBonesToAvatar(this.clothInstances[0], config.targetAvatarObject.GetComponent<Animator>());
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
SetupProgress("Fitting", "Apply Transform Mesh", 0.99f);
|
this.SetupProgress("Fitting", "Apply Transform Mesh", 0.99f);
|
||||||
yield return null;
|
yield return null;
|
||||||
fittingI = 0;
|
fittingI = 0;
|
||||||
while (fittingI < clothInstances.Count)
|
while (fittingI < this.clothInstances.Count)
|
||||||
{
|
{
|
||||||
ClothInstance clothInstance = clothInstances[fittingI];
|
ClothInstance clothInstance = this.clothInstances[fittingI];
|
||||||
SetupProgress("Fitting", $"Apply to Mesh [{fittingI + 1}/{clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.93f, 0.98f, (float)fittingI / (float)clothInstances.Count));
|
this.SetupProgress("Fitting", $"Apply to Mesh [{fittingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", Mathf.Lerp(0.93f, 0.98f, (float)fittingI / (float)this.clothInstances.Count));
|
||||||
yield return null;
|
yield return null;
|
||||||
clothInstance.ApplyWorldVerticesToMesh();
|
clothInstance.ApplyWorldVerticesToMesh();
|
||||||
((Renderer)clothInstance.smr).localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
clothInstance.smr.localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
||||||
EditorUtility.SetDirty((Object)(object)clothInstance.smr.sharedMesh);
|
EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
|
||||||
EditorUtility.SetDirty((Object)(object)clothInstance.smr);
|
EditorUtility.SetDirty(clothInstance.smr);
|
||||||
yield return null;
|
yield return null;
|
||||||
int num = fittingI + 1;
|
int num = fittingI + 1;
|
||||||
fittingI = num;
|
fittingI = num;
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
SetupProgress("Saving", "Saving Mesh Data", 0.99f);
|
this.SetupProgress("Saving", "Saving Mesh Data", 0.99f);
|
||||||
yield return null;
|
yield return null;
|
||||||
SaveEditedMeshesToAssets(clothInstances, config);
|
this.SaveEditedMeshesToAssets(this.clothInstances, config);
|
||||||
yield return null;
|
yield return null;
|
||||||
SetupProgress("Finishing", "Finishing", 1f);
|
this.SetupProgress("Finishing", "Finishing", 1f);
|
||||||
foreach (ClothInstance clothInstance2 in clothInstances)
|
foreach (ClothInstance clothInstance2 in this.clothInstances)
|
||||||
{
|
{
|
||||||
clothInstance2.Dispose();
|
clothInstance2.Dispose();
|
||||||
}
|
}
|
||||||
clothInstances = null;
|
this.clothInstances = null;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator WeightingEnumerator(EdenAutoMorpherConfig config)
|
public IEnumerator WeightingEnumerator(EdenAutoMorpherConfig config)
|
||||||
{
|
{
|
||||||
SetupProgress("Set Up", "Setup Target Avatar Info", 0f);
|
this.SetupProgress("Set Up", "Setup Target Avatar Info", 0f);
|
||||||
yield return null;
|
yield return null;
|
||||||
if (new MeshMatcher().BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>()) == null)
|
if (new MeshMatcher().BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>()) == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
|
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
List<Mesh> bakedTargetBodyMeshes = new List<Mesh>();
|
List<Mesh> bakedTargetBodyMeshes = new List<Mesh>();
|
||||||
foreach (SkinnedMeshRenderer bodyMesh in config.targetBodyMeshes)
|
foreach (SkinnedMeshRenderer bodyMesh in config.targetBodyMeshes)
|
||||||
{
|
{
|
||||||
SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, (float)(bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count)));
|
this.SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, (float)(bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count)));
|
||||||
yield return null;
|
yield return null;
|
||||||
Mesh val = new Mesh();
|
Mesh val = new Mesh();
|
||||||
bodyMesh.BakeMesh(val);
|
bodyMesh.BakeMesh(val);
|
||||||
val.triangles = bodyMesh.sharedMesh.triangles;
|
val.triangles = bodyMesh.sharedMesh.triangles;
|
||||||
val.boneWeights = bodyMesh.sharedMesh.boneWeights;
|
val.boneWeights = bodyMesh.sharedMesh.boneWeights;
|
||||||
bakedTargetBodyMeshes.Add(val);
|
bakedTargetBodyMeshes.Add(val);
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
IEnumerator setupClothEnum = SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, duplicateMesh: false);
|
IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, duplicateMesh: false);
|
||||||
while (setupClothEnum.MoveNext())
|
while (setupClothEnum.MoveNext())
|
||||||
{
|
{
|
||||||
yield return setupClothEnum.Current;
|
yield return setupClothEnum.Current;
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
Dictionary<Transform, Transform> clonedBoneMap = null;
|
Dictionary<Transform, Transform> clonedBoneMap = null;
|
||||||
if (!config.transferWeightToAvatar)
|
if (!config.transferWeightToAvatar)
|
||||||
{
|
{
|
||||||
new EdenAutoMorpher_SetUpUtil().CreateClothesArmature(config, out clonedBoneMap);
|
new EdenAutoMorpher_SetUpUtil().CreateClothesArmature(config, out clonedBoneMap);
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
WeightTransferUtil weightTransferUtil = new WeightTransferUtil();
|
WeightTransferUtil weightTransferUtil = new WeightTransferUtil();
|
||||||
WeightTransferUtil.Settings wtSettings = new WeightTransferUtil.Settings
|
WeightTransferUtil.Settings wtSettings = new WeightTransferUtil.Settings
|
||||||
{
|
{
|
||||||
maxDistance = 0.07f,
|
maxDistance = 0.07f,
|
||||||
maxNormalAngleDeg = 35f,
|
maxNormalAngleDeg = 35f,
|
||||||
allowFlippedNormal = true,
|
allowFlippedNormal = true,
|
||||||
enableSmoothing = true,
|
enableSmoothing = true,
|
||||||
smoothingIterations = 4,
|
smoothingIterations = 4,
|
||||||
smoothingAlpha = 0.25f,
|
smoothingAlpha = 0.25f,
|
||||||
enforceFourBoneLimit = true,
|
enforceFourBoneLimit = true,
|
||||||
weightInClothes = !config.transferWeightToAvatar
|
weightInClothes = !config.transferWeightToAvatar
|
||||||
};
|
};
|
||||||
yield return null;
|
yield return null;
|
||||||
int weightingI = 0;
|
int weightingI = 0;
|
||||||
while (weightingI < clothInstances.Count)
|
while (weightingI < this.clothInstances.Count)
|
||||||
{
|
{
|
||||||
ClothInstance clothInstance = clothInstances[weightingI];
|
ClothInstance clothInstance = this.clothInstances[weightingI];
|
||||||
float num = 0.1f;
|
float num = 0.1f;
|
||||||
float num2 = (0.95f - num) / (float)Mathf.Max(1, clothInstances.Count);
|
float num2 = (0.95f - num) / (float)Mathf.Max(1, this.clothInstances.Count);
|
||||||
float num3 = num + num2 * (float)weightingI;
|
float num3 = num + num2 * (float)weightingI;
|
||||||
float num4 = 0.8f;
|
float num4 = 0.8f;
|
||||||
float weightingStart = num3;
|
float weightingStart = num3;
|
||||||
float weightingEnd = num3 + num2 * num4;
|
float weightingEnd = num3 + num2 * num4;
|
||||||
float applyStart = num3 + num2 * num4;
|
float applyStart = num3 + num2 * num4;
|
||||||
int step = 1;
|
int step = 1;
|
||||||
SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", weightingStart);
|
this.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", weightingStart);
|
||||||
yield return null;
|
yield return null;
|
||||||
IEnumerator weightingEnum = weightTransferUtil.RetargetAndTransfer(clothInstance, config.targetAvatarObject.GetComponent<Animator>(), config.targetBodyMeshes, bakedTargetBodyMeshes, 0, wtSettings, config.clothBoneTypeMap, clonedBoneMap);
|
IEnumerator weightingEnum = weightTransferUtil.RetargetAndTransfer(clothInstance, config.targetAvatarObject.GetComponent<Animator>(), config.targetBodyMeshes, bakedTargetBodyMeshes, 0, wtSettings, config.clothBoneTypeMap, clonedBoneMap);
|
||||||
while (weightingEnum.MoveNext())
|
while (weightingEnum.MoveNext())
|
||||||
{
|
{
|
||||||
yield return null;
|
yield return null;
|
||||||
step++;
|
step++;
|
||||||
float num5 = 1f - 1f / ((float)step + 1f);
|
float num5 = 1f - 1f / ((float)step + 1f);
|
||||||
float progress = Mathf.Lerp(weightingStart, weightingEnd, num5);
|
float progress = Mathf.Lerp(weightingStart, weightingEnd, num5);
|
||||||
SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", progress);
|
this.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", progress);
|
||||||
yield return weightingEnum.Current;
|
yield return weightingEnum.Current;
|
||||||
}
|
}
|
||||||
yield return null;
|
yield return null;
|
||||||
step++;
|
step++;
|
||||||
SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", applyStart);
|
this.SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{this.clothInstances.Count}] - {clothInstance.smr.transform.name}", applyStart);
|
||||||
yield return null;
|
yield return null;
|
||||||
clothInstance.ApplyWorldVerticesToMesh();
|
clothInstance.ApplyWorldVerticesToMesh();
|
||||||
((Renderer)clothInstance.smr).localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
((Renderer)clothInstance.smr).localBounds = new Bounds(Vector3.zero, Vector3.one * 2f);
|
||||||
EditorUtility.SetDirty((Object)(object)clothInstance.smr.sharedMesh);
|
EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
|
||||||
EditorUtility.SetDirty((Object)(object)clothInstance.smr);
|
EditorUtility.SetDirty(clothInstance.smr);
|
||||||
yield return null;
|
yield return null;
|
||||||
int num6 = weightingI + 1;
|
int num6 = weightingI + 1;
|
||||||
weightingI = num6;
|
weightingI = num6;
|
||||||
}
|
}
|
||||||
SetupProgress("Weighting", "Allocate Bones", 0.95f);
|
this.SetupProgress("Weighting", "Allocate Bones", 0.95f);
|
||||||
yield return null;
|
yield return null;
|
||||||
if (config.transferWeightToAvatar && config.isReparentAccessoryBonesToTargetAvatar)
|
if (config.transferWeightToAvatar && config.isReparentAccessoryBonesToTargetAvatar)
|
||||||
{
|
{
|
||||||
new BoneAlignmentUtil().ReparentAccessoryBonesToAvatar(config);
|
new BoneAlignmentUtil().ReparentAccessoryBonesToAvatar(config);
|
||||||
}
|
}
|
||||||
SetupProgress("Finishing", "Finishing", 1f);
|
this.SetupProgress("Finishing", "Finishing", 1f);
|
||||||
yield return null;
|
yield return null;
|
||||||
foreach (ClothInstance clothInstance2 in clothInstances)
|
foreach (ClothInstance clothInstance2 in this.clothInstances)
|
||||||
{
|
{
|
||||||
clothInstance2.Dispose();
|
clothInstance2.Dispose();
|
||||||
}
|
}
|
||||||
clothInstances = null;
|
this.clothInstances = null;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SaveEditedMeshesToAssets(List<ClothInstance> clothInstances, EdenAutoMorpherConfig config)
|
private void SaveEditedMeshesToAssets(List<ClothInstance> clothInstances, EdenAutoMorpherConfig config)
|
||||||
{
|
{
|
||||||
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010b: Expected O, but got Unknown
|
//IL_010b: Expected O, but got Unknown
|
||||||
if (clothInstances == null || clothInstances.Count == 0)
|
if (clothInstances == null || clothInstances.Count == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[EdenAutoMorpher] 저장할 ClothInstance가 없습니다.");
|
Debug.LogWarning((object)"[EdenAutoMorpher] 저장할 ClothInstance가 없습니다.");
|
||||||
throw new AutoMorpherException("Can't Save Mesh", "Therer is no ClothInstance to save mesh");
|
throw new AutoMorpherException("Can't Save Mesh", "Therer is no ClothInstance to save mesh");
|
||||||
}
|
}
|
||||||
if ((Object)(object)config.targetClothesObject == (Object)null || (Object)(object)config.targetAvatarObject == (Object)null)
|
if (config.targetClothesObject == null || config.targetAvatarObject == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[EdenAutoMorpher] targetClothesObject 또는 targetAvatarObject 가 null 입니다. 메쉬 저장 경로를 만들 수 없습니다.");
|
Debug.LogWarning((object)"[EdenAutoMorpher] targetClothesObject 또는 targetAvatarObject 가 null 입니다. 메쉬 저장 경로를 만들 수 없습니다.");
|
||||||
throw new AutoMorpherException("Can't Save Mesh", "Target Clothes Object or Target Avatar Object is null.\nCan't Create Mesh Folder");
|
throw new AutoMorpherException("Can't Save Mesh", "Target Clothes Object or Target Avatar Object is null.\nCan't Create Mesh Folder");
|
||||||
}
|
}
|
||||||
string text = "Assets/@Eden_Mesh";
|
string text = "Assets/@Eden_Mesh";
|
||||||
if (!AssetDatabase.IsValidFolder(text))
|
if (!AssetDatabase.IsValidFolder(text))
|
||||||
{
|
{
|
||||||
AssetDatabase.CreateFolder("Assets", "@Eden_Mesh");
|
AssetDatabase.CreateFolder("Assets", "@Eden_Mesh");
|
||||||
}
|
}
|
||||||
string text2 = SanitizeForAssetName(((Object)config.targetAvatarObject).name);
|
string text2 = SanitizeForAssetName(config.targetAvatarObject.name);
|
||||||
string text3 = text + "/" + text2;
|
string text3 = text + "/" + text2;
|
||||||
if (!AssetDatabase.IsValidFolder(text3))
|
if (!AssetDatabase.IsValidFolder(text3))
|
||||||
{
|
{
|
||||||
AssetDatabase.CreateFolder(text, text2);
|
AssetDatabase.CreateFolder(text, text2);
|
||||||
}
|
}
|
||||||
string text4 = SanitizeForAssetName(((Object)config.targetClothesObject).name);
|
string text4 = SanitizeForAssetName(config.targetClothesObject.name);
|
||||||
string text5 = text3 + "/" + text4;
|
string text5 = text3 + "/" + text4;
|
||||||
if (!AssetDatabase.IsValidFolder(text5))
|
if (!AssetDatabase.IsValidFolder(text5))
|
||||||
{
|
{
|
||||||
AssetDatabase.CreateFolder(text3, text4);
|
AssetDatabase.CreateFolder(text3, text4);
|
||||||
}
|
}
|
||||||
string text6 = AssetDatabase.GenerateUniqueAssetPath(text5 + "/" + text4 + "_Meshes.asset");
|
string text6 = AssetDatabase.GenerateUniqueAssetPath(text5 + "/" + text4 + "_Meshes.asset");
|
||||||
int num = 0;
|
int num = 0;
|
||||||
AssetDatabase.CreateAsset((Object)new Mesh
|
AssetDatabase.CreateAsset(new Mesh
|
||||||
{
|
{
|
||||||
name = text4 + "_RootMesh"
|
name = text4 + "_RootMesh"
|
||||||
}, text6);
|
}, text6);
|
||||||
foreach (ClothInstance clothInstance in clothInstances)
|
foreach (ClothInstance clothInstance in clothInstances)
|
||||||
{
|
{
|
||||||
if (clothInstance != null && !((Object)(object)clothInstance.smr == (Object)null))
|
if (clothInstance != null && !(clothInstance.smr == null))
|
||||||
{
|
{
|
||||||
Mesh sharedMesh = clothInstance.smr.sharedMesh;
|
Mesh sharedMesh = clothInstance.smr.sharedMesh;
|
||||||
if (!((Object)(object)sharedMesh == (Object)null))
|
if (!(sharedMesh == null))
|
||||||
{
|
{
|
||||||
Mesh val = Object.Instantiate<Mesh>(sharedMesh);
|
Mesh val = UnityEngine.Object.Instantiate<Mesh>(sharedMesh);
|
||||||
((Object)val).name = SanitizeForAssetName(((Object)((Component)clothInstance.smr).gameObject).name + "_EditedMesh");
|
val.name = SanitizeForAssetName(clothInstance.smr.gameObject.name + "_EditedMesh");
|
||||||
AssetDatabase.AddObjectToAsset((Object)(object)val, text6);
|
AssetDatabase.AddObjectToAsset(val, text6);
|
||||||
clothInstance.smr.sharedMesh = val;
|
clothInstance.smr.sharedMesh = val;
|
||||||
clothInstance.editableMesh = clothInstance.smr.sharedMesh;
|
clothInstance.editableMesh = clothInstance.smr.sharedMesh;
|
||||||
EditorUtility.SetDirty((Object)(object)clothInstance.smr);
|
EditorUtility.SetDirty(clothInstance.smr);
|
||||||
EditorUtility.SetDirty((Object)(object)clothInstance.smr.sharedMesh);
|
EditorUtility.SetDirty(clothInstance.smr.sharedMesh);
|
||||||
EditorUtility.SetDirty((Object)(object)((Component)clothInstance.smr).gameObject);
|
EditorUtility.SetDirty(clothInstance.smr.gameObject);
|
||||||
num++;
|
num++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
Debug.Log((object)($"[EdenAutoMorpher] 편집된 메쉬 {num}개를 " + "'" + text6 + "' 에 서브 에셋으로 저장했습니다. (원본 프리팹은 변경하지 않음)"));
|
Debug.Log((object)($"[EdenAutoMorpher] 편집된 메쉬 {num}개를 " + "'" + text6 + "' 에 서브 에셋으로 저장했습니다. (원본 프리팹은 변경하지 않음)"));
|
||||||
string SanitizeForAssetName(string rawName)
|
string SanitizeForAssetName(string rawName)
|
||||||
{
|
{
|
||||||
char[] invalidFileNameChars = Path.GetInvalidFileNameChars();
|
char[] invalidFileNameChars = Path.GetInvalidFileNameChars();
|
||||||
foreach (char oldChar in invalidFileNameChars)
|
foreach (char oldChar in invalidFileNameChars)
|
||||||
{
|
{
|
||||||
rawName = rawName.Replace(oldChar, '_');
|
rawName = rawName.Replace(oldChar, '_');
|
||||||
}
|
}
|
||||||
return rawName.Trim();
|
return rawName.Trim();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,277 +1,306 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.MeshClassifier
|
// Eden.AutoMorpher.MeshClassifier
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class MeshClassifier
|
public class MeshClassifier
|
||||||
{
|
{
|
||||||
private HumanBodyBones[] bodyBones;
|
private HumanBodyBones[] bodyBones;
|
||||||
|
|
||||||
private HumanBodyBones[] headBones;
|
private HumanBodyBones[] headBones;
|
||||||
|
|
||||||
public SkinnedMeshRenderer GetBodyMesh(Transform root, Animator animator)
|
public SkinnedMeshRenderer GetBodyMesh(Transform root, Animator animator)
|
||||||
{
|
{
|
||||||
List<Transform> list = HumanBodyBonesTrsnforms(bodyBones, animator);
|
List<Transform> list = this.HumanBodyBonesTrsnforms(this.bodyBones, animator);
|
||||||
if (list.Count != bodyBones.Length)
|
if (list.Count != this.bodyBones.Length)
|
||||||
{
|
{
|
||||||
if (AutoMorpherDev.isDeveloperMode)
|
if (AutoMorpherDev.isDeveloperMode)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"[Body Mesh] Animator Bone is not enough");
|
Debug.LogWarning("[Body Mesh] Animator Bone is not enough");
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
return GetBoneMatchedMesh(root, list);
|
return this.GetBoneMatchedMesh(root, list);
|
||||||
}
|
}
|
||||||
|
|
||||||
public SkinnedMeshRenderer GetHeadMesh(Transform root, Animator animator)
|
public SkinnedMeshRenderer GetHeadMesh(Transform root, Animator animator)
|
||||||
{
|
{
|
||||||
List<Transform> list = HumanBodyBonesTrsnforms(headBones, animator);
|
List<Transform> list = this.HumanBodyBonesTrsnforms(this.headBones, animator);
|
||||||
if (list.Count != headBones.Length)
|
if (list.Count != this.headBones.Length)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
return GetBoneMatchedMesh(root, list);
|
return this.GetBoneMatchedMesh(root, list);
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<Transform> HumanBodyBonesTrsnforms(HumanBodyBones[] humanBonesList, Animator animator)
|
private List<Transform> HumanBodyBonesTrsnforms(HumanBodyBones[] humanBonesList, Animator animator)
|
||||||
{
|
{
|
||||||
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
List<Transform> list = new List<Transform>();
|
List<Transform> list = new List<Transform>();
|
||||||
List<HumanBodyBones> list2 = new List<HumanBodyBones>();
|
List<HumanBodyBones> list2 = new List<HumanBodyBones>();
|
||||||
foreach (HumanBodyBones val in humanBonesList)
|
foreach (HumanBodyBones val in humanBonesList)
|
||||||
{
|
{
|
||||||
Transform boneTransform = animator.GetBoneTransform(val);
|
Transform boneTransform = animator.GetBoneTransform(val);
|
||||||
if ((Object)(object)boneTransform == (Object)null)
|
if (boneTransform == null)
|
||||||
{
|
{
|
||||||
list2.Add(val);
|
list2.Add(val);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
list.Add(boneTransform);
|
list.Add(boneTransform);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (list2.Count > 0)
|
if (list2.Count > 0)
|
||||||
{
|
{
|
||||||
string text = string.Join(", ", list2);
|
string text = string.Join(", ", list2);
|
||||||
throw new AutoMorpherException("[Body Mesh Finding] Required Humanoid Bones are Missing", "[BodyMeshUtil] HumanBodyBonesTrsnforms\n - Missing Humanoid Bones: [" + text + "]\n - Animator Humanoid mapping may be broken\n - Please check whether the missing humanoid bones are correctly assigned in [Animator → Avatar → Configure].");
|
throw new AutoMorpherException("[Body Mesh Finding] Required Humanoid Bones are Missing", "[BodyMeshUtil] HumanBodyBonesTrsnforms\n - Missing Humanoid Bones: [" + text + "]\n - Animator Humanoid mapping may be broken\n - Please check whether the missing humanoid bones are correctly assigned in [Animator → Avatar → Configure].");
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
private SkinnedMeshRenderer GetBoneMatchedMesh(Transform root, List<Transform> humanBoneTransforms)
|
private SkinnedMeshRenderer GetBoneMatchedMesh(Transform root, List<Transform> humanBoneTransforms)
|
||||||
{
|
{
|
||||||
SkinnedMeshRenderer[] componentsInChildren = ((Component)root).GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
SkinnedMeshRenderer[] componentsInChildren = ((Component)root).GetComponentsInChildren<SkinnedMeshRenderer>(false);
|
||||||
foreach (SkinnedMeshRenderer val in componentsInChildren)
|
foreach (SkinnedMeshRenderer val in componentsInChildren)
|
||||||
{
|
{
|
||||||
bool flag = true;
|
bool flag = true;
|
||||||
HashSet<Transform> activeBones = GetActiveBones(val);
|
HashSet<Transform> activeBones = this.GetActiveBones(val);
|
||||||
if (AutoMorpherDev.isDeveloperMode)
|
if (AutoMorpherDev.isDeveloperMode)
|
||||||
{
|
{
|
||||||
Debug.Log((object)$"[Body Mesh] {((Object)((Component)val).gameObject).name} have bone Set {activeBones.Count}");
|
Debug.Log($"[Body Mesh] {val.gameObject.name} have bone Set {activeBones.Count}");
|
||||||
}
|
}
|
||||||
foreach (Transform humanBoneTransform in humanBoneTransforms)
|
foreach (Transform humanBoneTransform in humanBoneTransforms)
|
||||||
{
|
{
|
||||||
if (!activeBones.Contains(humanBoneTransform) && !BoneExistsByPosition(humanBoneTransform, activeBones))
|
if (!activeBones.Contains(humanBoneTransform) && !this.BoneExistsByPosition(humanBoneTransform, activeBones))
|
||||||
{
|
{
|
||||||
flag = false;
|
flag = false;
|
||||||
if (AutoMorpherDev.isDeveloperMode)
|
if (AutoMorpherDev.isDeveloperMode)
|
||||||
{
|
{
|
||||||
Debug.Log((object)("[Body Mesh] " + ((Object)((Component)val).gameObject).name + " Doesn't hav bone " + ((Object)humanBoneTransform).name));
|
Debug.Log(("[Body Mesh] " + val.gameObject.name + " Doesn't hav bone " + humanBoneTransform.name));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (flag)
|
if (flag)
|
||||||
{
|
{
|
||||||
return val;
|
return val;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool BoneExistsByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
private bool BoneExistsByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||||
{
|
{
|
||||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
||||||
foreach (Transform item in smrBoneSet)
|
foreach (Transform item in smrBoneSet)
|
||||||
{
|
{
|
||||||
Vector3 val = item.position - boneToCheck.position;
|
Vector3 val = item.position - boneToCheck.position;
|
||||||
if (((Vector3)(ref val)).sqrMagnitude <= posTolerance * posTolerance)
|
if (val.sqrMagnitude <= posTolerance * posTolerance)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
|
||||||
{
|
{
|
||||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Mesh sharedMesh = smr.sharedMesh;
|
Mesh sharedMesh = smr.sharedMesh;
|
||||||
if ((Object)(object)sharedMesh == (Object)null)
|
if (sharedMesh == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
Debug.LogWarning("SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
|
||||||
return new HashSet<Transform>();
|
return new HashSet<Transform>();
|
||||||
}
|
}
|
||||||
Transform[] bones = smr.bones;
|
Transform[] bones = smr.bones;
|
||||||
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
BoneWeight[] boneWeights = sharedMesh.boneWeights;
|
||||||
HashSet<int> hashSet = new HashSet<int>();
|
HashSet<int> hashSet = new HashSet<int>();
|
||||||
BoneWeight[] array = boneWeights;
|
BoneWeight[] array = boneWeights;
|
||||||
for (int i = 0; i < array.Length; i++)
|
for (int i = 0; i < array.Length; i++)
|
||||||
{
|
{
|
||||||
BoneWeight val = array[i];
|
BoneWeight val = array[i];
|
||||||
if (((BoneWeight)(ref val)).weight0 > weightThreshold)
|
if (val.weight0 > weightThreshold)
|
||||||
{
|
{
|
||||||
hashSet.Add(((BoneWeight)(ref val)).boneIndex0);
|
hashSet.Add(val.boneIndex0);
|
||||||
}
|
}
|
||||||
if (((BoneWeight)(ref val)).weight1 > weightThreshold)
|
if (val.weight1 > weightThreshold)
|
||||||
{
|
{
|
||||||
hashSet.Add(((BoneWeight)(ref val)).boneIndex1);
|
hashSet.Add(val.boneIndex1);
|
||||||
}
|
}
|
||||||
if (((BoneWeight)(ref val)).weight2 > weightThreshold)
|
if (val.weight2 > weightThreshold)
|
||||||
{
|
{
|
||||||
hashSet.Add(((BoneWeight)(ref val)).boneIndex2);
|
hashSet.Add(val.boneIndex2);
|
||||||
}
|
}
|
||||||
if (((BoneWeight)(ref val)).weight3 > weightThreshold)
|
if (val.weight3 > weightThreshold)
|
||||||
{
|
{
|
||||||
hashSet.Add(((BoneWeight)(ref val)).boneIndex3);
|
hashSet.Add(val.boneIndex3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||||
foreach (int item in hashSet)
|
foreach (int item in hashSet)
|
||||||
{
|
{
|
||||||
if (item >= 0 && item < bones.Length)
|
if (item >= 0 && item < bones.Length)
|
||||||
{
|
{
|
||||||
hashSet2.Add(bones[item]);
|
hashSet2.Add(bones[item]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return hashSet2;
|
return hashSet2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dictionary<HumanBodyBones, HashSet<Transform>> MeshHumanoidBoneMatcher(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
public Dictionary<HumanBodyBones, HashSet<Transform>> MeshHumanoidBoneMatcher(Animator animator, IReadOnlyList<SkinnedMeshRenderer> bodyMeshes, float posTolerance = 0.0001f, float weightThreshold = 0.0001f)
|
||||||
{
|
{
|
||||||
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
|
||||||
if ((Object)(object)animator == (Object)null)
|
if (animator == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Animator is Missing", "[MeshHumanoidBoneMatcher] MeshHumanoidBoneMatcher\n - animator is null");
|
throw new AutoMorpherException("Animator is Missing", "[MeshHumanoidBoneMatcher] MeshHumanoidBoneMatcher\n - animator is null");
|
||||||
}
|
}
|
||||||
HashSet<Transform> hashSet = new HashSet<Transform>();
|
HashSet<Transform> hashSet = new HashSet<Transform>();
|
||||||
if (bodyMeshes != null)
|
if (bodyMeshes != null)
|
||||||
{
|
{
|
||||||
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
|
foreach (SkinnedMeshRenderer bodyMesh in bodyMeshes)
|
||||||
{
|
{
|
||||||
if ((Object)(object)bodyMesh == (Object)null)
|
if (bodyMesh == null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
foreach (Transform activeBone in GetActiveBones(bodyMesh, weightThreshold))
|
foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
|
||||||
{
|
{
|
||||||
if ((Object)(object)activeBone != (Object)null)
|
if (activeBone != null)
|
||||||
{
|
{
|
||||||
hashSet.Add(activeBone);
|
hashSet.Add(activeBone);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (int i = 0; i < 55; i++)
|
for (int i = 0; i < 55; i++)
|
||||||
{
|
{
|
||||||
HumanBodyBones val = (HumanBodyBones)i;
|
HumanBodyBones val = (HumanBodyBones)i;
|
||||||
Transform boneTransform = animator.GetBoneTransform(val);
|
Transform boneTransform = animator.GetBoneTransform(val);
|
||||||
if ((Object)(object)boneTransform == (Object)null)
|
if (boneTransform == null)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
HashSet<Transform> hashSet2 = new HashSet<Transform>();
|
||||||
hashSet2.Add(boneTransform);
|
hashSet2.Add(boneTransform);
|
||||||
foreach (Transform item in FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
foreach (Transform item in this.FindBonesByPosition(boneTransform, hashSet, posTolerance))
|
||||||
{
|
{
|
||||||
hashSet2.Add(item);
|
hashSet2.Add(item);
|
||||||
}
|
}
|
||||||
dictionary[val] = hashSet2;
|
dictionary[val] = hashSet2;
|
||||||
}
|
}
|
||||||
return dictionary;
|
return dictionary;
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
private List<Transform> FindBonesByPosition(Transform boneToCheck, HashSet<Transform> smrBoneSet, float posTolerance = 0.0001f)
|
||||||
{
|
{
|
||||||
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
List<Transform> list = new List<Transform>();
|
List<Transform> list = new List<Transform>();
|
||||||
if ((Object)(object)boneToCheck == (Object)null)
|
if (boneToCheck == null)
|
||||||
{
|
{
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
float num = posTolerance * posTolerance;
|
float num = posTolerance * posTolerance;
|
||||||
Vector3 position = boneToCheck.position;
|
Vector3 position = boneToCheck.position;
|
||||||
foreach (Transform item in smrBoneSet)
|
foreach (Transform item in smrBoneSet)
|
||||||
{
|
{
|
||||||
if (!((Object)(object)item == (Object)null) && !((Object)(object)item == (Object)(object)boneToCheck) && NameMatches(((Object)((Component)item).gameObject).name, ((Object)((Component)boneToCheck).gameObject).name))
|
if (!(item == null) && !(item == boneToCheck) && this.NameMatches((((Component)item).gameObject).name, (((Component)boneToCheck).gameObject).name))
|
||||||
{
|
{
|
||||||
Vector3 val = item.position - position;
|
Vector3 val = item.position - position;
|
||||||
if (((Vector3)(ref val)).sqrMagnitude <= num)
|
if (val.sqrMagnitude <= num)
|
||||||
{
|
{
|
||||||
list.Add(item);
|
list.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
private string[] TokenizeBoneName(string name)
|
private string[] TokenizeBoneName(string name)
|
||||||
{
|
{
|
||||||
if (string.IsNullOrWhiteSpace(name))
|
if (string.IsNullOrWhiteSpace(name))
|
||||||
{
|
{
|
||||||
return Array.Empty<string>();
|
return Array.Empty<string>();
|
||||||
}
|
}
|
||||||
char[] separator = new char[5] { '-', '_', ':', '.', '|' };
|
char[] separator = new char[5] { '-', '_', ':', '.', '|' };
|
||||||
name = name.Trim();
|
name = name.Trim();
|
||||||
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool NameMatches(string boneToCheckName, string candidateName)
|
private bool NameMatches(string boneToCheckName, string candidateName)
|
||||||
{
|
{
|
||||||
string[] array = TokenizeBoneName(boneToCheckName);
|
string[] array = this.TokenizeBoneName(boneToCheckName);
|
||||||
string[] array2 = TokenizeBoneName(candidateName);
|
string[] array2 = this.TokenizeBoneName(candidateName);
|
||||||
if (array.Length == 0 || array2.Length == 0)
|
if (array.Length == 0 || array2.Length == 0)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
|
if (!array[0].Equals(array2[0], StringComparison.OrdinalIgnoreCase))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
|
if (array.Length > 1 && array2.Length > 1 && !array[1].Equals(array2[1], StringComparison.OrdinalIgnoreCase))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public MeshClassifier()
|
public MeshClassifier()
|
||||||
{
|
{
|
||||||
HumanBodyBones[] array = new HumanBodyBones[28];
|
this.bodyBones = new HumanBodyBones[28]
|
||||||
RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
|
{
|
||||||
bodyBones = (HumanBodyBones[])(object)array;
|
HumanBodyBones.Hips,
|
||||||
HumanBodyBones[] array2 = new HumanBodyBones[3];
|
HumanBodyBones.Spine,
|
||||||
RuntimeHelpers.InitializeArray(array2, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
|
HumanBodyBones.Chest,
|
||||||
headBones = (HumanBodyBones[])(object)array2;
|
HumanBodyBones.Neck,
|
||||||
base._002Ector();
|
HumanBodyBones.LeftShoulder,
|
||||||
}
|
HumanBodyBones.LeftUpperArm,
|
||||||
|
HumanBodyBones.LeftLowerArm,
|
||||||
|
HumanBodyBones.LeftHand,
|
||||||
|
HumanBodyBones.LeftThumbProximal,
|
||||||
|
HumanBodyBones.LeftIndexProximal,
|
||||||
|
HumanBodyBones.LeftMiddleProximal,
|
||||||
|
HumanBodyBones.LeftRingProximal,
|
||||||
|
HumanBodyBones.LeftLittleProximal,
|
||||||
|
HumanBodyBones.RightShoulder,
|
||||||
|
HumanBodyBones.RightUpperArm,
|
||||||
|
HumanBodyBones.RightLowerArm,
|
||||||
|
HumanBodyBones.RightHand,
|
||||||
|
HumanBodyBones.RightThumbProximal,
|
||||||
|
HumanBodyBones.RightIndexProximal,
|
||||||
|
HumanBodyBones.RightMiddleProximal,
|
||||||
|
HumanBodyBones.RightRingProximal,
|
||||||
|
HumanBodyBones.RightLittleProximal,
|
||||||
|
HumanBodyBones.LeftUpperLeg,
|
||||||
|
HumanBodyBones.LeftLowerLeg,
|
||||||
|
HumanBodyBones.LeftFoot,
|
||||||
|
HumanBodyBones.RightUpperLeg,
|
||||||
|
HumanBodyBones.RightLowerLeg,
|
||||||
|
HumanBodyBones.RightFoot
|
||||||
|
};
|
||||||
|
|
||||||
|
this.headBones = new HumanBodyBones[3]
|
||||||
|
{
|
||||||
|
HumanBodyBones.Head,
|
||||||
|
HumanBodyBones.LeftEye,
|
||||||
|
HumanBodyBones.RightEye
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,351 +1,351 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.MeshMatcher
|
// Eden.AutoMorpher.MeshMatcher
|
||||||
using System.Collections.Generic;
|
|
||||||
using Eden.AutoMorpher;
|
using Eden.AutoMorpher;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class MeshMatcher
|
public class MeshMatcher
|
||||||
{
|
{
|
||||||
public struct ClosestHit
|
public struct ClosestHit
|
||||||
{
|
{
|
||||||
public Vector3 closestP;
|
public Vector3 closestP;
|
||||||
|
|
||||||
public Vector3 direction;
|
public Vector3 direction;
|
||||||
|
|
||||||
public Vector3 moveVector;
|
public Vector3 moveVector;
|
||||||
|
|
||||||
public float distance;
|
public float distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BvhTriangleMesh bodyBVH;
|
public BvhTriangleMesh bodyBVH;
|
||||||
|
|
||||||
private readonly HashSet<HumanBodyBones> LeftLegBones = new HashSet<HumanBodyBones>
|
private readonly HashSet<HumanBodyBones> LeftLegBones = new HashSet<HumanBodyBones>
|
||||||
{
|
{
|
||||||
(HumanBodyBones)1,
|
(HumanBodyBones)1,
|
||||||
(HumanBodyBones)3,
|
(HumanBodyBones)3,
|
||||||
(HumanBodyBones)5,
|
(HumanBodyBones)5,
|
||||||
(HumanBodyBones)19
|
(HumanBodyBones)19
|
||||||
};
|
};
|
||||||
|
|
||||||
private readonly HashSet<HumanBodyBones> RightLegBones = new HashSet<HumanBodyBones>
|
private readonly HashSet<HumanBodyBones> RightLegBones = new HashSet<HumanBodyBones>
|
||||||
{
|
{
|
||||||
(HumanBodyBones)2,
|
(HumanBodyBones)2,
|
||||||
(HumanBodyBones)4,
|
(HumanBodyBones)4,
|
||||||
(HumanBodyBones)6,
|
(HumanBodyBones)6,
|
||||||
(HumanBodyBones)20
|
(HumanBodyBones)20
|
||||||
};
|
};
|
||||||
|
|
||||||
public BvhTriangleMesh BuildBvhMulti(IReadOnlyList<SkinnedMeshRenderer> bodies, Animator bodyAnimator)
|
public BvhTriangleMesh BuildBvhMulti(IReadOnlyList<SkinnedMeshRenderer> bodies, Animator bodyAnimator)
|
||||||
{
|
{
|
||||||
if (bodies == null || bodies.Count == 0)
|
if (bodies == null || bodies.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Body Meshes are Missing", "[BuildBvhMulti] BuildBvhMulti\n - bodies is null or empty");
|
throw new AutoMorpherException("Body Meshes are Missing", "[BuildBvhMulti] BuildBvhMulti\n - bodies is null or empty");
|
||||||
}
|
}
|
||||||
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh().BuildFromSkinnedMeshes(bodies, bodyAnimator);
|
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh().BuildFromSkinnedMeshes(bodies, bodyAnimator);
|
||||||
if (bvhTriangleMesh == null || bvhTriangleMesh.triangles == null)
|
if (bvhTriangleMesh == null || bvhTriangleMesh.triangles == null)
|
||||||
{
|
{
|
||||||
Debug.LogError((object)"Failed to build multi-body BVH (no triangles).");
|
Debug.LogError((object)"Failed to build multi-body BVH (no triangles).");
|
||||||
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyBVHFail"), LanguageManager.GetFormat("UI.Exception.message.BodyBVHFail", new object[3]
|
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyBVHFail"), LanguageManager.GetFormat("UI.Exception.message.BodyBVHFail", new object[3]
|
||||||
{
|
{
|
||||||
((Object)((Component)bodyAnimator).gameObject).name,
|
((Object)((Component)bodyAnimator).gameObject).name,
|
||||||
bvhTriangleMesh == null,
|
bvhTriangleMesh == null,
|
||||||
bvhTriangleMesh.triangles == null
|
bvhTriangleMesh.triangles == null
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
return bvhTriangleMesh;
|
return bvhTriangleMesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3[] ExpandVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, bool skipFootFitting = false, float maxMatchDistance = 0.1f)
|
public Vector3[] ExpandVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, bool skipFootFitting = false, float maxMatchDistance = 0.1f)
|
||||||
{
|
{
|
||||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0131: Invalid comparison between Unknown and I4
|
//IL_0131: Invalid comparison between Unknown and I4
|
||||||
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013b: Invalid comparison between Unknown and I4
|
//IL_013b: Invalid comparison between Unknown and I4
|
||||||
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0146: Invalid comparison between Unknown and I4
|
//IL_0146: Invalid comparison between Unknown and I4
|
||||||
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0151: Invalid comparison between Unknown and I4
|
//IL_0151: Invalid comparison between Unknown and I4
|
||||||
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Vector3[] worldVertices = clothInstance.worldVertices;
|
Vector3[] worldVertices = clothInstance.worldVertices;
|
||||||
float[] minDistance = clothInstance.minDistance;
|
float[] minDistance = clothInstance.minDistance;
|
||||||
if (bodyBVH == null)
|
if (this.bodyBVH == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Body BVH is Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - bodyBVH is null");
|
throw new AutoMorpherException("Body BVH is Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - bodyBVH is null");
|
||||||
}
|
}
|
||||||
if (worldVertices == null)
|
if (worldVertices == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - clothInstance.worldVertices is null");
|
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - clothInstance.worldVertices is null");
|
||||||
}
|
}
|
||||||
if (worldVertices.Length == 0)
|
if (worldVertices.Length == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"clothes mesh has no vertices");
|
Debug.LogWarning((object)"clothes mesh has no vertices");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
if (minDistance == null)
|
if (minDistance == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"minDists is null");
|
Debug.LogWarning((object)"minDists is null");
|
||||||
}
|
}
|
||||||
if (minDistance.Length != worldVertices.Length)
|
if (minDistance.Length != worldVertices.Length)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
|
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
|
||||||
}
|
}
|
||||||
Vector3[] array = (Vector3[])(object)new Vector3[worldVertices.Length];
|
Vector3[] array = (Vector3[])(object)new Vector3[worldVertices.Length];
|
||||||
float num = maxMatchDistance * maxMatchDistance;
|
float num = maxMatchDistance * maxMatchDistance;
|
||||||
for (int i = 0; i < worldVertices.Length; i++)
|
for (int i = 0; i < worldVertices.Length; i++)
|
||||||
{
|
{
|
||||||
if (clothInstance.excludedVertices[i])
|
if (clothInstance.excludedVertices[i])
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (clothInstance.isInsideVertex[i])
|
if (clothInstance.isInsideVertex[i])
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float num2 = minDistance[i] + defaultMinDist;
|
float num2 = minDistance[i] + defaultMinDist;
|
||||||
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? bodyBVH.QueryClosest(worldVertices[i], LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? bodyBVH.QueryClosest(worldVertices[i]) : bodyBVH.QueryClosest(worldVertices[i], RightLegBones)));
|
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? this.bodyBVH.QueryClosest(worldVertices[i], this.LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? this.bodyBVH.QueryClosest(worldVertices[i]) : this.bodyBVH.QueryClosest(worldVertices[i], this.RightLegBones)));
|
||||||
if (skipFootFitting && ((int)closestHit.mainHumanBone == 5 || (int)closestHit.mainHumanBone == 6 || (int)closestHit.mainHumanBone == 20 || (int)closestHit.mainHumanBone == 19))
|
if (skipFootFitting && ((int)closestHit.mainHumanBone == 5 || (int)closestHit.mainHumanBone == 6 || (int)closestHit.mainHumanBone == 20 || (int)closestHit.mainHumanBone == 19))
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (closestHit.sqrDistance > num)
|
if (closestHit.sqrDistance > num)
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
||||||
Vector3 normalized = ((Vector3)(ref val)).normalized;
|
Vector3 normalized = val.normalized;
|
||||||
float num3 = Vector3.Dot(normalized, ((Vector3)(ref closestHit.normal)).normalized);
|
float num3 = Vector3.Dot(normalized, closestHit.normal.normalized);
|
||||||
if (num3 > 0.7f)
|
if (num3 > 0.7f)
|
||||||
{
|
{
|
||||||
array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i];
|
array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i];
|
||||||
}
|
}
|
||||||
else if (num3 < -0.7f)
|
else if (num3 < -0.7f)
|
||||||
{
|
{
|
||||||
if (closestHit.sqrDistance < num2 * num2)
|
if (closestHit.sqrDistance < num2 * num2)
|
||||||
{
|
{
|
||||||
array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i];
|
array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3[] ShrinkVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, float maxMatchDistance = 0.1f)
|
public Vector3[] ShrinkVertexMatch(ClothInstance clothInstance, float defaultMinDist = 0.005f, float maxMatchDistance = 0.1f)
|
||||||
{
|
{
|
||||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0156: Invalid comparison between Unknown and I4
|
//IL_0156: Invalid comparison between Unknown and I4
|
||||||
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0160: Invalid comparison between Unknown and I4
|
//IL_0160: Invalid comparison between Unknown and I4
|
||||||
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_016b: Invalid comparison between Unknown and I4
|
//IL_016b: Invalid comparison between Unknown and I4
|
||||||
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0176: Invalid comparison between Unknown and I4
|
//IL_0176: Invalid comparison between Unknown and I4
|
||||||
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Vector3[] worldVertices = clothInstance.worldVertices;
|
Vector3[] worldVertices = clothInstance.worldVertices;
|
||||||
float[] minDistance = clothInstance.minDistance;
|
float[] minDistance = clothInstance.minDistance;
|
||||||
if (bodyBVH == null)
|
if (this.bodyBVH == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Body BVH is Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - bodyBVH is null");
|
throw new AutoMorpherException("Body BVH is Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - bodyBVH is null");
|
||||||
}
|
}
|
||||||
if (worldVertices == null)
|
if (worldVertices == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - clothInstance.worldVertices is null");
|
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - clothInstance.worldVertices is null");
|
||||||
}
|
}
|
||||||
if (worldVertices.Length == 0)
|
if (worldVertices.Length == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"clothes mesh has no vertices");
|
Debug.LogWarning((object)"clothes mesh has no vertices");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
if (minDistance == null)
|
if (minDistance == null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"minDists is null");
|
Debug.LogWarning((object)"minDists is null");
|
||||||
}
|
}
|
||||||
if (minDistance.Length != worldVertices.Length)
|
if (minDistance.Length != worldVertices.Length)
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
|
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
|
||||||
}
|
}
|
||||||
Vector3[] array = (Vector3[])(object)new Vector3[worldVertices.Length];
|
Vector3[] array = (Vector3[])(object)new Vector3[worldVertices.Length];
|
||||||
float num = maxMatchDistance * maxMatchDistance;
|
float num = maxMatchDistance * maxMatchDistance;
|
||||||
_ = clothInstance.isLeftLegVertex;
|
_ = clothInstance.isLeftLegVertex;
|
||||||
_ = clothInstance.isRightLegVertex;
|
_ = clothInstance.isRightLegVertex;
|
||||||
for (int i = 0; i < worldVertices.Length; i++)
|
for (int i = 0; i < worldVertices.Length; i++)
|
||||||
{
|
{
|
||||||
if (clothInstance.excludedVertices[i])
|
if (clothInstance.excludedVertices[i])
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (clothInstance.isInsideVertex[i])
|
if (clothInstance.isInsideVertex[i])
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float num2 = minDistance[i] + defaultMinDist;
|
float num2 = minDistance[i] + defaultMinDist;
|
||||||
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? bodyBVH.QueryClosest(worldVertices[i], LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? bodyBVH.QueryClosest(worldVertices[i]) : bodyBVH.QueryClosest(worldVertices[i], RightLegBones)));
|
BvhTriangleMesh.ClosestHit closestHit = (clothInstance.isLeftLegVertex[i] ? this.bodyBVH.QueryClosest(worldVertices[i], this.LeftLegBones) : ((!clothInstance.isRightLegVertex[i]) ? this.bodyBVH.QueryClosest(worldVertices[i]) : this.bodyBVH.QueryClosest(worldVertices[i], this.RightLegBones)));
|
||||||
if (closestHit.sqrDistance > num)
|
if (closestHit.sqrDistance > num)
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if ((int)closestHit.mainHumanBone == 5 || (int)closestHit.mainHumanBone == 6 || (int)closestHit.mainHumanBone == 20 || (int)closestHit.mainHumanBone == 19)
|
if ((int)closestHit.mainHumanBone == 5 || (int)closestHit.mainHumanBone == 6 || (int)closestHit.mainHumanBone == 20 || (int)closestHit.mainHumanBone == 19)
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
||||||
Vector3 normalized = ((Vector3)(ref val)).normalized;
|
Vector3 normalized = val.normalized;
|
||||||
float num3 = Vector3.Dot(normalized, ((Vector3)(ref closestHit.normal)).normalized);
|
float num3 = Vector3.Dot(normalized, closestHit.normal.normalized);
|
||||||
if (num3 < -0.7f)
|
if (num3 < -0.7f)
|
||||||
{
|
{
|
||||||
array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i];
|
array[i] = closestHit.closestPoint - normalized * num2 - worldVertices[i];
|
||||||
}
|
}
|
||||||
else if (num3 < -0.7f)
|
else if (num3 < -0.7f)
|
||||||
{
|
{
|
||||||
if (closestHit.sqrDistance < num2 * num2)
|
if (closestHit.sqrDistance < num2 * num2)
|
||||||
{
|
{
|
||||||
array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i];
|
array[i] = closestHit.closestPoint + normalized * num2 - worldVertices[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
array[i] = Vector3.zero;
|
array[i] = Vector3.zero;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3[] GetMinDistanceToBody(Vector3[] clothesVertices)
|
public Vector3[] GetMinDistanceToBody(Vector3[] clothesVertices)
|
||||||
{
|
{
|
||||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (bodyBVH == null)
|
if (this.bodyBVH == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetMinDistanceToBodysourceBodyBVH is null");
|
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetMinDistanceToBodysourceBodyBVH is null");
|
||||||
}
|
}
|
||||||
if (clothesVertices == null || clothesVertices.Length == 0)
|
if (clothesVertices == null || clothesVertices.Length == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
|
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
|
||||||
}
|
}
|
||||||
Vector3[] array = (Vector3[])(object)new Vector3[clothesVertices.Length];
|
Vector3[] array = (Vector3[])(object)new Vector3[clothesVertices.Length];
|
||||||
for (int i = 0; i < clothesVertices.Length; i++)
|
for (int i = 0; i < clothesVertices.Length; i++)
|
||||||
{
|
{
|
||||||
Vector3 val = clothesVertices[i];
|
Vector3 val = clothesVertices[i];
|
||||||
Vector3 val2 = bodyBVH.QueryClosest(val).closestPoint - val;
|
Vector3 val2 = this.bodyBVH.QueryClosest(val).closestPoint - val;
|
||||||
array[i] = val2;
|
array[i] = val2;
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool[] GetBodyInsideFlags(Vector3[] worldVertices)
|
public bool[] GetBodyInsideFlags(Vector3[] worldVertices)
|
||||||
{
|
{
|
||||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (bodyBVH == null)
|
if (this.bodyBVH == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetBodyInsideFlagssourceBodyBVH is null");
|
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetBodyInsideFlagssourceBodyBVH is null");
|
||||||
}
|
}
|
||||||
if (worldVertices == null || worldVertices.Length == 0)
|
if (worldVertices == null || worldVertices.Length == 0)
|
||||||
{
|
{
|
||||||
Debug.LogError((object)"clothes is null");
|
Debug.LogError((object)"clothes is null");
|
||||||
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
|
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
|
||||||
}
|
}
|
||||||
bool[] array = new bool[worldVertices.Length];
|
bool[] array = new bool[worldVertices.Length];
|
||||||
for (int i = 0; i < worldVertices.Length; i++)
|
for (int i = 0; i < worldVertices.Length; i++)
|
||||||
{
|
{
|
||||||
BvhTriangleMesh.ClosestHit closestHit = bodyBVH.QueryClosest(worldVertices[i]);
|
BvhTriangleMesh.ClosestHit closestHit = this.bodyBVH.QueryClosest(worldVertices[i]);
|
||||||
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
Vector3 val = closestHit.closestPoint - worldVertices[i];
|
||||||
float num = Vector3.Dot(((Vector3)(ref val)).normalized, ((Vector3)(ref closestHit.normal)).normalized);
|
float num = Vector3.Dot(val.normalized, closestHit.normal.normalized);
|
||||||
array[i] = num > 0f;
|
array[i] = num > 0f;
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.MorpherMode
|
// Eden.AutoMorpher.MorpherMode
|
||||||
public enum MorpherMode
|
public enum MorpherMode
|
||||||
{
|
{
|
||||||
AutoMorpher = 0,
|
AutoMorpher = 0,
|
||||||
ManualMorpher = 1,
|
ManualMorpher = 1,
|
||||||
ProfileMorpher = 2,
|
ProfileMorpher = 2,
|
||||||
ETC = 99
|
ETC = 99
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.MorpherState
|
// Eden.AutoMorpher.MorpherState
|
||||||
public enum MorpherState
|
public enum MorpherState
|
||||||
{
|
{
|
||||||
Idle,
|
Idle,
|
||||||
Fitting_Doing,
|
Fitting_Doing,
|
||||||
Fitting_End,
|
Fitting_End,
|
||||||
Weighting_Doing,
|
Weighting_Doing,
|
||||||
Weighting_End
|
Weighting_End
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,213 +1,212 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.PcaUtil
|
// Eden.AutoMorpher.PcaUtil
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PcaUtil
|
public class PcaUtil
|
||||||
{
|
{
|
||||||
public RegionStats ComputeRegionStats(IList<Vector3> points)
|
public RegionStats ComputeRegionStats(IList<Vector3> points)
|
||||||
{
|
{
|
||||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
|
||||||
RegionStats result = default(RegionStats);
|
RegionStats result = default(RegionStats);
|
||||||
if (points == null || points.Count == 0)
|
if (points == null || points.Count == 0)
|
||||||
{
|
{
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
int count = points.Count;
|
int count = points.Count;
|
||||||
Vector3 val = Vector3.zero;
|
Vector3 val = Vector3.zero;
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
val += points[i];
|
val += points[i];
|
||||||
}
|
}
|
||||||
val /= (float)count;
|
val /= (float)count;
|
||||||
float num = 0f;
|
float num = 0f;
|
||||||
float num2 = 0f;
|
float num2 = 0f;
|
||||||
float num3 = 0f;
|
float num3 = 0f;
|
||||||
float num4 = 0f;
|
float num4 = 0f;
|
||||||
float num5 = 0f;
|
float num5 = 0f;
|
||||||
float num6 = 0f;
|
float num6 = 0f;
|
||||||
for (int j = 0; j < count; j++)
|
for (int j = 0; j < count; j++)
|
||||||
{
|
{
|
||||||
Vector3 val2 = points[j] - val;
|
Vector3 val2 = points[j] - val;
|
||||||
num += val2.x * val2.x;
|
num += val2.x * val2.x;
|
||||||
num2 += val2.x * val2.y;
|
num2 += val2.x * val2.y;
|
||||||
num3 += val2.x * val2.z;
|
num3 += val2.x * val2.z;
|
||||||
num4 += val2.y * val2.y;
|
num4 += val2.y * val2.y;
|
||||||
num5 += val2.y * val2.z;
|
num5 += val2.y * val2.z;
|
||||||
num6 += val2.z * val2.z;
|
num6 += val2.z * val2.z;
|
||||||
}
|
}
|
||||||
float num7 = 1f / (float)count;
|
float num7 = 1f / (float)count;
|
||||||
num *= num7;
|
num *= num7;
|
||||||
num2 *= num7;
|
num2 *= num7;
|
||||||
num3 *= num7;
|
num3 *= num7;
|
||||||
num4 *= num7;
|
num4 *= num7;
|
||||||
num5 *= num7;
|
num5 *= num7;
|
||||||
num6 *= num7;
|
num6 *= num7;
|
||||||
JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
|
this.JacobiEigenDecomposition3x3(num, num2, num3, num4, num5, num6, out var eigenValues, out var eigenVectors);
|
||||||
int num8 = 0;
|
int num8 = 0;
|
||||||
if (eigenValues[1] > eigenValues[num8])
|
if (eigenValues[1] > eigenValues[num8])
|
||||||
{
|
{
|
||||||
num8 = 1;
|
num8 = 1;
|
||||||
}
|
}
|
||||||
if (eigenValues[2] > eigenValues[num8])
|
if (eigenValues[2] > eigenValues[num8])
|
||||||
{
|
{
|
||||||
num8 = 2;
|
num8 = 2;
|
||||||
}
|
}
|
||||||
Vector3 normalized = ((Vector3)(ref eigenVectors[num8])).normalized;
|
Vector3 normalized = eigenVectors[num8].normalized;
|
||||||
float num9 = float.PositiveInfinity;
|
float num9 = float.PositiveInfinity;
|
||||||
float num10 = float.NegativeInfinity;
|
float num10 = float.NegativeInfinity;
|
||||||
float num11 = 0f;
|
float num11 = 0f;
|
||||||
for (int k = 0; k < count; k++)
|
for (int k = 0; k < count; k++)
|
||||||
{
|
{
|
||||||
float num12 = Vector3.Dot(points[k] - val, normalized);
|
float num12 = Vector3.Dot(points[k] - val, normalized);
|
||||||
if (num12 < num9)
|
if (num12 < num9)
|
||||||
{
|
{
|
||||||
num9 = num12;
|
num9 = num12;
|
||||||
}
|
}
|
||||||
if (num12 > num10)
|
if (num12 > num10)
|
||||||
{
|
{
|
||||||
num10 = num12;
|
num10 = num12;
|
||||||
}
|
}
|
||||||
Vector3 val3 = val + normalized * num12;
|
Vector3 val3 = val + normalized * num12;
|
||||||
Vector3 val4 = points[k] - val3;
|
Vector3 val4 = points[k] - val3;
|
||||||
float magnitude = ((Vector3)(ref val4)).magnitude;
|
float magnitude = val4.magnitude;
|
||||||
num11 += magnitude;
|
num11 += magnitude;
|
||||||
}
|
}
|
||||||
result.center = val;
|
result.center = val;
|
||||||
result.principalAxis = normalized;
|
result.principalAxis = normalized;
|
||||||
result.length = num10 - num9;
|
result.length = num10 - num9;
|
||||||
result.avgRadius = num11 / (float)count;
|
result.avgRadius = num11 / (float)count;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors)
|
private void JacobiEigenDecomposition3x3(float c00, float c01, float c02, float c11, float c12, float c22, out float[] eigenValues, out Vector3[] eigenVectors)
|
||||||
{
|
{
|
||||||
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0353: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0358: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0358: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
float[,] array = new float[3, 3]
|
float[,] array = new float[3, 3]
|
||||||
{
|
{
|
||||||
{ c00, c01, c02 },
|
{ c00, c01, c02 },
|
||||||
{ c01, c11, c12 },
|
{ c01, c11, c12 },
|
||||||
{ c02, c12, c22 }
|
{ c02, c12, c22 }
|
||||||
};
|
};
|
||||||
float[,] array2 = new float[3, 3]
|
float[,] array2 = new float[3, 3]
|
||||||
{
|
{
|
||||||
{ 1f, 0f, 0f },
|
{ 1f, 0f, 0f },
|
||||||
{ 0f, 1f, 0f },
|
{ 0f, 1f, 0f },
|
||||||
{ 0f, 0f, 1f }
|
{ 0f, 0f, 1f }
|
||||||
};
|
};
|
||||||
for (int i = 0; i < 32; i++)
|
for (int i = 0; i < 32; i++)
|
||||||
{
|
{
|
||||||
int num = 0;
|
int num = 0;
|
||||||
int num2 = 1;
|
int num2 = 1;
|
||||||
float num3 = Mathf.Abs(array[0, 1]);
|
float num3 = Mathf.Abs(array[0, 1]);
|
||||||
float num4 = Mathf.Abs(array[0, 2]);
|
float num4 = Mathf.Abs(array[0, 2]);
|
||||||
if (num4 > num3)
|
if (num4 > num3)
|
||||||
{
|
{
|
||||||
num3 = num4;
|
num3 = num4;
|
||||||
num = 0;
|
num = 0;
|
||||||
num2 = 2;
|
num2 = 2;
|
||||||
}
|
}
|
||||||
float num5 = Mathf.Abs(array[1, 2]);
|
float num5 = Mathf.Abs(array[1, 2]);
|
||||||
if (num5 > num3)
|
if (num5 > num3)
|
||||||
{
|
{
|
||||||
num3 = num5;
|
num3 = num5;
|
||||||
num = 1;
|
num = 1;
|
||||||
num2 = 2;
|
num2 = 2;
|
||||||
}
|
}
|
||||||
if (num3 < 1E-10f)
|
if (num3 < 1E-10f)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
float num6 = array[num, num];
|
float num6 = array[num, num];
|
||||||
float num7 = array[num2, num2];
|
float num7 = array[num2, num2];
|
||||||
float num8 = array[num, num2];
|
float num8 = array[num, num2];
|
||||||
float num9 = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
|
float num9 = 0.5f * Mathf.Atan2(2f * num8, num7 - num6);
|
||||||
float num10 = Mathf.Cos(num9);
|
float num10 = Mathf.Cos(num9);
|
||||||
float num11 = Mathf.Sin(num9);
|
float num11 = Mathf.Sin(num9);
|
||||||
for (int j = 0; j < 3; j++)
|
for (int j = 0; j < 3; j++)
|
||||||
{
|
{
|
||||||
if (j != num && j != num2)
|
if (j != num && j != num2)
|
||||||
{
|
{
|
||||||
float num12 = array[j, num];
|
float num12 = array[j, num];
|
||||||
float num13 = array[j, num2];
|
float num13 = array[j, num2];
|
||||||
array[j, num] = num10 * num12 - num11 * num13;
|
array[j, num] = num10 * num12 - num11 * num13;
|
||||||
array[num, j] = array[j, num];
|
array[num, j] = array[j, num];
|
||||||
array[j, num2] = num11 * num12 + num10 * num13;
|
array[j, num2] = num11 * num12 + num10 * num13;
|
||||||
array[num2, j] = array[j, num2];
|
array[num2, j] = array[j, num2];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
float num14 = num10 * num10 * num6 - 2f * num11 * num10 * num8 + num11 * num11 * num7;
|
float num14 = num10 * num10 * num6 - 2f * num11 * num10 * num8 + num11 * num11 * num7;
|
||||||
float num15 = num11 * num11 * num6 + 2f * num11 * num10 * num8 + num10 * num10 * num7;
|
float num15 = num11 * num11 * num6 + 2f * num11 * num10 * num8 + num10 * num10 * num7;
|
||||||
array[num, num] = num14;
|
array[num, num] = num14;
|
||||||
array[num2, num2] = num15;
|
array[num2, num2] = num15;
|
||||||
array[num, num2] = 0f;
|
array[num, num2] = 0f;
|
||||||
array[num2, num] = 0f;
|
array[num2, num] = 0f;
|
||||||
for (int k = 0; k < 3; k++)
|
for (int k = 0; k < 3; k++)
|
||||||
{
|
{
|
||||||
float num16 = array2[k, num];
|
float num16 = array2[k, num];
|
||||||
float num17 = array2[k, num2];
|
float num17 = array2[k, num2];
|
||||||
array2[k, num] = num10 * num16 - num11 * num17;
|
array2[k, num] = num10 * num16 - num11 * num17;
|
||||||
array2[k, num2] = num11 * num16 + num10 * num17;
|
array2[k, num2] = num11 * num16 + num10 * num17;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
eigenValues = new float[3];
|
eigenValues = new float[3];
|
||||||
eigenVectors = (Vector3[])(object)new Vector3[3];
|
eigenVectors = (Vector3[])(object)new Vector3[3];
|
||||||
eigenValues[0] = array[0, 0];
|
eigenValues[0] = array[0, 0];
|
||||||
eigenValues[1] = array[1, 1];
|
eigenValues[1] = array[1, 1];
|
||||||
eigenValues[2] = array[2, 2];
|
eigenValues[2] = array[2, 2];
|
||||||
eigenVectors[0] = new Vector3(array2[0, 0], array2[1, 0], array2[2, 0]);
|
eigenVectors[0] = new Vector3(array2[0, 0], array2[1, 0], array2[2, 0]);
|
||||||
eigenVectors[1] = new Vector3(array2[0, 1], array2[1, 1], array2[2, 1]);
|
eigenVectors[1] = new Vector3(array2[0, 1], array2[1, 1], array2[2, 1]);
|
||||||
eigenVectors[2] = new Vector3(array2[0, 2], array2[1, 2], array2[2, 2]);
|
eigenVectors[2] = new Vector3(array2[0, 2], array2[1, 2], array2[2, 2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.ProcessInfo
|
// Eden.AutoMorpher.ProcessInfo
|
||||||
public struct ProcessInfo
|
public struct ProcessInfo
|
||||||
{
|
{
|
||||||
public string title;
|
public string title;
|
||||||
|
|
||||||
public string text;
|
public string text;
|
||||||
|
|
||||||
public float progress;
|
public float progress;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.RegionStats
|
// Eden.AutoMorpher.RegionStats
|
||||||
@@ -6,11 +6,11 @@ using UnityEngine;
|
|||||||
|
|
||||||
public struct RegionStats
|
public struct RegionStats
|
||||||
{
|
{
|
||||||
public Vector3 center;
|
public Vector3 center;
|
||||||
|
|
||||||
public Vector3 principalAxis;
|
public Vector3 principalAxis;
|
||||||
|
|
||||||
public float length;
|
public float length;
|
||||||
|
|
||||||
public float avgRadius;
|
public float avgRadius;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.SkinningUtil
|
// Eden.AutoMorpher.SkinningUtil
|
||||||
@@ -6,459 +6,458 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class SkinningUtil
|
public class SkinningUtil
|
||||||
{
|
{
|
||||||
public Vector3 WorldPosToBindPos(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
public Vector3 WorldPosToBindPos(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
||||||
{
|
{
|
||||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0317: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_031e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_031e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0334: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0334: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_035c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_035c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0361: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0361: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0365: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0365: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0367: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0367: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_037b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_037b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0380: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0380: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0382: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0382: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0396: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0396: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_034b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_034b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)smr == (Object)null || (Object)(object)bindMesh == (Object)null)
|
if (smr == null || bindMesh == null)
|
||||||
{
|
{
|
||||||
return Vector3.zero;
|
return Vector3.zero;
|
||||||
}
|
}
|
||||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||||
Transform[] bones = smr.bones;
|
Transform[] bones = smr.bones;
|
||||||
if (boneWeights == null || bindposes == null || bones == null)
|
if (boneWeights == null || bindposes == null || bones == null)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
if (bindposes.Length != bones.Length)
|
if (bindposes.Length != bones.Length)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
BoneWeight val = boneWeights[vertexIndex];
|
BoneWeight val = boneWeights[vertexIndex];
|
||||||
bool flag = ((BoneWeight)(ref val)).boneIndex0 >= 0 && ((BoneWeight)(ref val)).boneIndex0 < bones.Length && (Object)(object)bones[((BoneWeight)(ref val)).boneIndex0] != (Object)null && ((BoneWeight)(ref val)).weight0 > 0f;
|
bool flag = val.boneIndex0 >= 0 && val.boneIndex0 < bones.Length && bones[val.boneIndex0] != null && val.weight0 > 0f;
|
||||||
bool flag2 = ((BoneWeight)(ref val)).boneIndex1 >= 0 && ((BoneWeight)(ref val)).boneIndex1 < bones.Length && (Object)(object)bones[((BoneWeight)(ref val)).boneIndex1] != (Object)null && ((BoneWeight)(ref val)).weight1 > 0f;
|
bool flag2 = val.boneIndex1 >= 0 && val.boneIndex1 < bones.Length && bones[val.boneIndex1] != null && val.weight1 > 0f;
|
||||||
bool flag3 = ((BoneWeight)(ref val)).boneIndex2 >= 0 && ((BoneWeight)(ref val)).boneIndex2 < bones.Length && (Object)(object)bones[((BoneWeight)(ref val)).boneIndex2] != (Object)null && ((BoneWeight)(ref val)).weight2 > 0f;
|
bool flag3 = val.boneIndex2 >= 0 && val.boneIndex2 < bones.Length && bones[val.boneIndex2] != null && val.weight2 > 0f;
|
||||||
bool num = ((BoneWeight)(ref val)).boneIndex3 >= 0 && ((BoneWeight)(ref val)).boneIndex3 < bones.Length && (Object)(object)bones[((BoneWeight)(ref val)).boneIndex3] != (Object)null && ((BoneWeight)(ref val)).weight3 > 0f;
|
bool num = val.boneIndex3 >= 0 && val.boneIndex3 < bones.Length && bones[val.boneIndex3] != null && val.weight3 > 0f;
|
||||||
float num2 = (flag ? ((BoneWeight)(ref val)).weight0 : 0f);
|
float num2 = (flag ? val.weight0 : 0f);
|
||||||
float num3 = (flag2 ? ((BoneWeight)(ref val)).weight1 : 0f);
|
float num3 = (flag2 ? val.weight1 : 0f);
|
||||||
float num4 = (flag3 ? ((BoneWeight)(ref val)).weight2 : 0f);
|
float num4 = (flag3 ? val.weight2 : 0f);
|
||||||
float num5 = (num ? ((BoneWeight)(ref val)).weight3 : 0f);
|
float num5 = (num ? val.weight3 : 0f);
|
||||||
float num6 = num2 + num3 + num4 + num5;
|
float num6 = num2 + num3 + num4 + num5;
|
||||||
if (num6 <= 1E-08f)
|
if (num6 <= 1E-08f)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
num2 /= num6;
|
num2 /= num6;
|
||||||
num3 /= num6;
|
num3 /= num6;
|
||||||
num4 /= num6;
|
num4 /= num6;
|
||||||
num5 /= num6;
|
num5 /= num6;
|
||||||
Vector3 val2 = ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
Vector3 val2 = ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
||||||
Matrix4x4 acc = Matrix4x4.zero;
|
Matrix4x4 acc = Matrix4x4.zero;
|
||||||
if (num2 > 0f)
|
if (num2 > 0f)
|
||||||
{
|
{
|
||||||
Acc(ref acc, ((BoneWeight)(ref val)).boneIndex0, num2);
|
Acc(ref acc, val.boneIndex0, num2);
|
||||||
}
|
}
|
||||||
if (num3 > 0f)
|
if (num3 > 0f)
|
||||||
{
|
{
|
||||||
Acc(ref acc, ((BoneWeight)(ref val)).boneIndex1, num3);
|
Acc(ref acc, val.boneIndex1, num3);
|
||||||
}
|
}
|
||||||
if (num4 > 0f)
|
if (num4 > 0f)
|
||||||
{
|
{
|
||||||
Acc(ref acc, ((BoneWeight)(ref val)).boneIndex2, num4);
|
Acc(ref acc, val.boneIndex2, num4);
|
||||||
}
|
}
|
||||||
if (num5 > 0f)
|
if (num5 > 0f)
|
||||||
{
|
{
|
||||||
Acc(ref acc, ((BoneWeight)(ref val)).boneIndex3, num5);
|
Acc(ref acc, val.boneIndex3, num5);
|
||||||
}
|
}
|
||||||
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
||||||
{
|
{
|
||||||
return val2;
|
return val2;
|
||||||
}
|
}
|
||||||
acc.m33 = 1f;
|
acc.m33 = 1f;
|
||||||
Matrix4x4 val3 = Matrix4x4.Inverse(acc);
|
Matrix4x4 val3 = Matrix4x4.Inverse(acc);
|
||||||
Vector3 val4 = ((Matrix4x4)(ref val3)).MultiplyPoint3x4(val2);
|
Vector3 val4 = val3.MultiplyPoint3x4(val2);
|
||||||
Debug.Log((object)$"Diff{((Component)smr).transform.TransformPoint(val4) - targetWorld}");
|
Debug.Log($"Diff{((Component)smr).transform.TransformPoint(val4) - targetWorld}");
|
||||||
return val4;
|
return val4;
|
||||||
void Acc(ref Matrix4x4 reference, int boneIndex, float w)
|
void Acc(ref Matrix4x4 reference, int boneIndex, float w)
|
||||||
{
|
{
|
||||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (!(w <= 0f))
|
if (!(w <= 0f))
|
||||||
{
|
{
|
||||||
Matrix4x4 val5 = objWorldInv * bones[boneIndex].localToWorldMatrix * bindposes[boneIndex];
|
Matrix4x4 val5 = objWorldInv * bones[boneIndex].localToWorldMatrix * bindposes[boneIndex];
|
||||||
reference.m00 += val5.m00 * w;
|
reference.m00 += val5.m00 * w;
|
||||||
reference.m01 += val5.m01 * w;
|
reference.m01 += val5.m01 * w;
|
||||||
reference.m02 += val5.m02 * w;
|
reference.m02 += val5.m02 * w;
|
||||||
reference.m10 += val5.m10 * w;
|
reference.m10 += val5.m10 * w;
|
||||||
reference.m11 += val5.m11 * w;
|
reference.m11 += val5.m11 * w;
|
||||||
reference.m12 += val5.m12 * w;
|
reference.m12 += val5.m12 * w;
|
||||||
reference.m20 += val5.m20 * w;
|
reference.m20 += val5.m20 * w;
|
||||||
reference.m21 += val5.m21 * w;
|
reference.m21 += val5.m21 * w;
|
||||||
reference.m22 += val5.m22 * w;
|
reference.m22 += val5.m22 * w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 WorldPosToBindPos_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
public Vector3 WorldPosToBindPos_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorld)
|
||||||
{
|
{
|
||||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)smr == (Object)null || (Object)(object)bindMesh == (Object)null)
|
if (smr == null || bindMesh == null)
|
||||||
{
|
{
|
||||||
return Vector3.zero;
|
return Vector3.zero;
|
||||||
}
|
}
|
||||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||||
Transform[] bones = smr.bones;
|
Transform[] bones = smr.bones;
|
||||||
if (boneWeights == null || bindposes == null || bones == null)
|
if (boneWeights == null || bindposes == null || bones == null)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
if (bindposes.Length != bones.Length)
|
if (bindposes.Length != bones.Length)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
BoneWeight val = boneWeights[vertexIndex];
|
BoneWeight val = boneWeights[vertexIndex];
|
||||||
float[] array = new float[4];
|
float[] array = new float[4];
|
||||||
int[] array2 = new int[4];
|
int[] array2 = new int[4];
|
||||||
array[0] = ((BoneWeight)(ref val)).weight0;
|
array[0] = val.weight0;
|
||||||
array2[0] = ((BoneWeight)(ref val)).boneIndex0;
|
array2[0] = val.boneIndex0;
|
||||||
array[1] = ((BoneWeight)(ref val)).weight1;
|
array[1] = val.weight1;
|
||||||
array2[1] = ((BoneWeight)(ref val)).boneIndex1;
|
array2[1] = val.boneIndex1;
|
||||||
array[2] = ((BoneWeight)(ref val)).weight2;
|
array[2] = val.weight2;
|
||||||
array2[2] = ((BoneWeight)(ref val)).boneIndex2;
|
array2[2] = val.boneIndex2;
|
||||||
array[3] = ((BoneWeight)(ref val)).weight3;
|
array[3] = val.weight3;
|
||||||
array2[3] = ((BoneWeight)(ref val)).boneIndex3;
|
array2[3] = val.boneIndex3;
|
||||||
float num = 0f;
|
float num = 0f;
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
if (array2[i] >= 0 && array2[i] < bones.Length && (Object)(object)bones[array2[i]] != (Object)null)
|
if (array2[i] >= 0 && array2[i] < bones.Length && bones[array2[i]] != null)
|
||||||
{
|
{
|
||||||
num += array[i];
|
num += array[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (num < 1E-08f)
|
if (num < 1E-08f)
|
||||||
{
|
{
|
||||||
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
||||||
}
|
}
|
||||||
for (int j = 0; j < 4; j++)
|
for (int j = 0; j < 4; j++)
|
||||||
{
|
{
|
||||||
array[j] /= num;
|
array[j] /= num;
|
||||||
}
|
}
|
||||||
Vector3 val2 = ((Component)smr).transform.InverseTransformPoint(targetWorld);
|
Vector3 val2 = smr.transform.InverseTransformPoint(targetWorld);
|
||||||
Vector4 val3 = default(Vector4);
|
Vector4 val3 = new Vector4(val2.x, val2.y, val2.z, 1f);
|
||||||
((Vector4)(ref val3))._002Ector(val2.x, val2.y, val2.z, 1f);
|
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
||||||
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
Matrix4x4 acc = Matrix4x4.zero;
|
||||||
Matrix4x4 acc = Matrix4x4.zero;
|
for (int k = 0; k < 4; k++)
|
||||||
for (int k = 0; k < 4; k++)
|
{
|
||||||
{
|
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
||||||
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
{
|
||||||
{
|
Accumulate(ref acc, array2[k], array[k]);
|
||||||
Accumulate(ref acc, array2[k], array[k]);
|
}
|
||||||
}
|
}
|
||||||
}
|
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
||||||
if (Mathf.Abs(acc.m00 * (acc.m11 * acc.m22 - acc.m12 * acc.m21) - acc.m01 * (acc.m10 * acc.m22 - acc.m12 * acc.m20) + acc.m02 * (acc.m10 * acc.m21 - acc.m11 * acc.m20)) < 1E-12f)
|
{
|
||||||
{
|
return val2;
|
||||||
return val2;
|
}
|
||||||
}
|
Matrix4x4 val4 = Matrix4x4.Inverse(acc);
|
||||||
Matrix4x4 val4 = Matrix4x4.Inverse(acc);
|
return val4.MultiplyPoint3x4((Vector4)val3);
|
||||||
return ((Matrix4x4)(ref val4)).MultiplyPoint3x4(Vector4.op_Implicit(val3));
|
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
||||||
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
{
|
||||||
{
|
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
if (!(w <= 0f))
|
||||||
if (!(w <= 0f))
|
{
|
||||||
{
|
Matrix4x4 val5 = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
||||||
Matrix4x4 val5 = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
reference.m00 += val5.m00 * w;
|
||||||
reference.m00 += val5.m00 * w;
|
reference.m01 += val5.m01 * w;
|
||||||
reference.m01 += val5.m01 * w;
|
reference.m02 += val5.m02 * w;
|
||||||
reference.m02 += val5.m02 * w;
|
reference.m03 += val5.m03 * w;
|
||||||
reference.m03 += val5.m03 * w;
|
reference.m10 += val5.m10 * w;
|
||||||
reference.m10 += val5.m10 * w;
|
reference.m11 += val5.m11 * w;
|
||||||
reference.m11 += val5.m11 * w;
|
reference.m12 += val5.m12 * w;
|
||||||
reference.m12 += val5.m12 * w;
|
reference.m13 += val5.m13 * w;
|
||||||
reference.m13 += val5.m13 * w;
|
reference.m20 += val5.m20 * w;
|
||||||
reference.m20 += val5.m20 * w;
|
reference.m21 += val5.m21 * w;
|
||||||
reference.m21 += val5.m21 * w;
|
reference.m22 += val5.m22 * w;
|
||||||
reference.m22 += val5.m22 * w;
|
reference.m23 += val5.m23 * w;
|
||||||
reference.m23 += val5.m23 * w;
|
reference.m30 += val5.m30 * w;
|
||||||
reference.m30 += val5.m30 * w;
|
reference.m31 += val5.m31 * w;
|
||||||
reference.m31 += val5.m31 * w;
|
reference.m32 += val5.m32 * w;
|
||||||
reference.m32 += val5.m32 * w;
|
reference.m33 += val5.m33 * w;
|
||||||
reference.m33 += val5.m33 * w;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 WorldDirToBindDir_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorldDir)
|
public Vector3 WorldDirToBindDir_Full(SkinnedMeshRenderer smr, Mesh bindMesh, int vertexIndex, Vector3 targetWorldDir)
|
||||||
{
|
{
|
||||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)smr == (Object)null || (Object)(object)bindMesh == (Object)null)
|
if (smr == null || bindMesh == null)
|
||||||
{
|
{
|
||||||
return Vector3.zero;
|
return Vector3.zero;
|
||||||
}
|
}
|
||||||
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
BoneWeight[] boneWeights = bindMesh.boneWeights;
|
||||||
Matrix4x4[] bindposes = bindMesh.bindposes;
|
Matrix4x4[] bindposes = bindMesh.bindposes;
|
||||||
Transform[] bones = smr.bones;
|
Transform[] bones = smr.bones;
|
||||||
Vector3 val;
|
Vector3 val;
|
||||||
if (boneWeights == null || bindposes == null || bones == null)
|
if (boneWeights == null || bindposes == null || bones == null)
|
||||||
{
|
{
|
||||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||||
return ((Vector3)(ref val)).normalized;
|
return val.normalized;
|
||||||
}
|
}
|
||||||
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
|
||||||
{
|
{
|
||||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||||
return ((Vector3)(ref val)).normalized;
|
return val.normalized;
|
||||||
}
|
}
|
||||||
if (bindposes.Length != bones.Length)
|
if (bindposes.Length != bones.Length)
|
||||||
{
|
{
|
||||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||||
return ((Vector3)(ref val)).normalized;
|
return val.normalized;
|
||||||
}
|
}
|
||||||
BoneWeight val2 = boneWeights[vertexIndex];
|
BoneWeight val2 = boneWeights[vertexIndex];
|
||||||
float[] array = new float[4];
|
float[] array = new float[4];
|
||||||
int[] array2 = new int[4];
|
int[] array2 = new int[4];
|
||||||
array[0] = ((BoneWeight)(ref val2)).weight0;
|
array[0] = val2.weight0;
|
||||||
array2[0] = ((BoneWeight)(ref val2)).boneIndex0;
|
array2[0] = val2.boneIndex0;
|
||||||
array[1] = ((BoneWeight)(ref val2)).weight1;
|
array[1] = val2.weight1;
|
||||||
array2[1] = ((BoneWeight)(ref val2)).boneIndex1;
|
array2[1] = val2.boneIndex1;
|
||||||
array[2] = ((BoneWeight)(ref val2)).weight2;
|
array[2] = val2.weight2;
|
||||||
array2[2] = ((BoneWeight)(ref val2)).boneIndex2;
|
array2[2] = val2.boneIndex2;
|
||||||
array[3] = ((BoneWeight)(ref val2)).weight3;
|
array[3] = val2.weight3;
|
||||||
array2[3] = ((BoneWeight)(ref val2)).boneIndex3;
|
array2[3] = val2.boneIndex3;
|
||||||
float num = 0f;
|
float num = 0f;
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
if (array2[i] >= 0 && array2[i] < bones.Length && (Object)(object)bones[array2[i]] != (Object)null)
|
if (array2[i] >= 0 && array2[i] < bones.Length && bones[array2[i]] != null)
|
||||||
{
|
{
|
||||||
num += array[i];
|
num += array[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (num < 1E-08f)
|
if (num < 1E-08f)
|
||||||
{
|
{
|
||||||
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
val = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||||
return ((Vector3)(ref val)).normalized;
|
return val.normalized;
|
||||||
}
|
}
|
||||||
for (int j = 0; j < 4; j++)
|
for (int j = 0; j < 4; j++)
|
||||||
{
|
{
|
||||||
array[j] /= num;
|
array[j] /= num;
|
||||||
}
|
}
|
||||||
Vector3 val3 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
Vector3 val3 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
|
||||||
if (((Vector3)(ref val3)).sqrMagnitude < 1E-12f)
|
if (val3.sqrMagnitude < 1E-12f)
|
||||||
{
|
{
|
||||||
return Vector3.up;
|
return Vector3.up;
|
||||||
}
|
}
|
||||||
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
|
||||||
Matrix4x4 acc = Matrix4x4.zero;
|
Matrix4x4 acc = Matrix4x4.zero;
|
||||||
for (int k = 0; k < 4; k++)
|
for (int k = 0; k < 4; k++)
|
||||||
{
|
{
|
||||||
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
if (array[k] > 0f && array2[k] >= 0 && array2[k] < bones.Length)
|
||||||
{
|
{
|
||||||
Accumulate(ref acc, array2[k], array[k]);
|
Accumulate(ref acc, array2[k], array[k]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Matrix4x4 transpose = ((Matrix4x4)(ref acc)).transpose;
|
Matrix4x4 transpose = acc.transpose;
|
||||||
Vector3 val4 = ((Matrix4x4)(ref transpose)).MultiplyVector(val3);
|
Vector3 val4 = transpose.MultiplyVector(val3);
|
||||||
if (((Vector3)(ref val4)).sqrMagnitude < 1E-12f)
|
if (val4.sqrMagnitude < 1E-12f)
|
||||||
{
|
{
|
||||||
return ((Vector3)(ref val3)).normalized;
|
return val3.normalized;
|
||||||
}
|
}
|
||||||
return ((Vector3)(ref val4)).normalized;
|
return val4.normalized;
|
||||||
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
void Accumulate(ref Matrix4x4 reference, int bi, float w)
|
||||||
{
|
{
|
||||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (!(w <= 0f))
|
if (!(w <= 0f))
|
||||||
{
|
{
|
||||||
Matrix4x4 val5 = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
Matrix4x4 val5 = objWorldInv * bones[bi].localToWorldMatrix * bindposes[bi];
|
||||||
reference.m00 += val5.m00 * w;
|
reference.m00 += val5.m00 * w;
|
||||||
reference.m01 += val5.m01 * w;
|
reference.m01 += val5.m01 * w;
|
||||||
reference.m02 += val5.m02 * w;
|
reference.m02 += val5.m02 * w;
|
||||||
reference.m03 += val5.m03 * w;
|
reference.m03 += val5.m03 * w;
|
||||||
reference.m10 += val5.m10 * w;
|
reference.m10 += val5.m10 * w;
|
||||||
reference.m11 += val5.m11 * w;
|
reference.m11 += val5.m11 * w;
|
||||||
reference.m12 += val5.m12 * w;
|
reference.m12 += val5.m12 * w;
|
||||||
reference.m13 += val5.m13 * w;
|
reference.m13 += val5.m13 * w;
|
||||||
reference.m20 += val5.m20 * w;
|
reference.m20 += val5.m20 * w;
|
||||||
reference.m21 += val5.m21 * w;
|
reference.m21 += val5.m21 * w;
|
||||||
reference.m22 += val5.m22 * w;
|
reference.m22 += val5.m22 * w;
|
||||||
reference.m23 += val5.m23 * w;
|
reference.m23 += val5.m23 * w;
|
||||||
reference.m30 += val5.m30 * w;
|
reference.m30 += val5.m30 * w;
|
||||||
reference.m31 += val5.m31 * w;
|
reference.m31 += val5.m31 * w;
|
||||||
reference.m32 += val5.m32 * w;
|
reference.m32 += val5.m32 * w;
|
||||||
reference.m33 += val5.m33 * w;
|
reference.m33 += val5.m33 * w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// TempBoneMarker
|
// TempBoneMarker
|
||||||
@@ -7,9 +7,9 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class TempBoneMarker : MonoBehaviour
|
public class TempBoneMarker : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Transform originalParent;
|
public Transform originalParent;
|
||||||
|
|
||||||
public string additionalInfo = "";
|
public string additionalInfo = "";
|
||||||
|
|
||||||
public List<string> wrappedChildNames = new List<string>();
|
public List<string> wrappedChildNames = new List<string>();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.TransformInfo
|
// Eden.AutoMorpher.TransformInfo
|
||||||
@@ -6,83 +6,83 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class TransformInfo
|
public class TransformInfo
|
||||||
{
|
{
|
||||||
public Transform parentTransform;
|
public Transform parentTransform;
|
||||||
|
|
||||||
public Vector3 position;
|
public Vector3 position;
|
||||||
|
|
||||||
public Vector3 localPosition;
|
public Vector3 localPosition;
|
||||||
|
|
||||||
public Quaternion rotation;
|
public Quaternion rotation;
|
||||||
|
|
||||||
public Quaternion localRotation;
|
public Quaternion localRotation;
|
||||||
|
|
||||||
public Vector3 localScale;
|
public Vector3 localScale;
|
||||||
|
|
||||||
public string name;
|
public string name;
|
||||||
|
|
||||||
public TransformInfo(Transform t)
|
public TransformInfo(Transform t)
|
||||||
{
|
{
|
||||||
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
|
||||||
parentTransform = t.parent;
|
this.parentTransform = t.parent;
|
||||||
position = t.position;
|
this.position = t.position;
|
||||||
localPosition = t.localPosition;
|
this.localPosition = t.localPosition;
|
||||||
rotation = t.rotation;
|
this.rotation = t.rotation;
|
||||||
localRotation = t.localRotation;
|
this.localRotation = t.localRotation;
|
||||||
localScale = t.localScale;
|
this.localScale = t.localScale;
|
||||||
name = ((Object)t).name;
|
this.name = ((Object)t).name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToTransform(Transform t, bool applyParent, bool applyPosition, bool applyRotation, bool applyScale, bool applyName = false)
|
public void ApplyToTransform(Transform t, bool applyParent, bool applyPosition, bool applyRotation, bool applyScale, bool applyName = false)
|
||||||
{
|
{
|
||||||
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (applyParent)
|
if (applyParent)
|
||||||
{
|
{
|
||||||
t.SetParent(parentTransform, true);
|
t.SetParent(this.parentTransform, true);
|
||||||
if (applyPosition)
|
if (applyPosition)
|
||||||
{
|
{
|
||||||
t.localPosition = localPosition;
|
t.localPosition = this.localPosition;
|
||||||
}
|
}
|
||||||
if (applyRotation)
|
if (applyRotation)
|
||||||
{
|
{
|
||||||
t.localRotation = localRotation;
|
t.localRotation = this.localRotation;
|
||||||
}
|
}
|
||||||
if (applyScale)
|
if (applyScale)
|
||||||
{
|
{
|
||||||
t.localScale = localScale;
|
t.localScale = this.localScale;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (applyPosition)
|
if (applyPosition)
|
||||||
{
|
{
|
||||||
t.position = position;
|
t.position = this.position;
|
||||||
}
|
}
|
||||||
if (applyRotation)
|
if (applyRotation)
|
||||||
{
|
{
|
||||||
t.rotation = rotation;
|
t.rotation = this.rotation;
|
||||||
}
|
}
|
||||||
if (applyScale)
|
if (applyScale)
|
||||||
{
|
{
|
||||||
t.localScale = localScale;
|
t.localScale = this.localScale;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (applyName)
|
if (applyName)
|
||||||
{
|
{
|
||||||
((Object)t).name = name;
|
((Object)t).name = this.name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.TriangleUtil
|
// Eden.AutoMorpher.TriangleUtil
|
||||||
@@ -6,108 +6,108 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class TriangleUtil
|
public class TriangleUtil
|
||||||
{
|
{
|
||||||
public Vector3 ClosestPointOnTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
|
public Vector3 ClosestPointOnTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
|
||||||
{
|
{
|
||||||
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Vector3 val = b - a;
|
Vector3 val = b - a;
|
||||||
Vector3 val2 = c - a;
|
Vector3 val2 = c - a;
|
||||||
Vector3 val3 = p - a;
|
Vector3 val3 = p - a;
|
||||||
float num = Vector3.Dot(val, val3);
|
float num = Vector3.Dot(val, val3);
|
||||||
float num2 = Vector3.Dot(val2, val3);
|
float num2 = Vector3.Dot(val2, val3);
|
||||||
if (num <= 0f && num2 <= 0f)
|
if (num <= 0f && num2 <= 0f)
|
||||||
{
|
{
|
||||||
return a;
|
return a;
|
||||||
}
|
}
|
||||||
Vector3 val4 = p - b;
|
Vector3 val4 = p - b;
|
||||||
float num3 = Vector3.Dot(val, val4);
|
float num3 = Vector3.Dot(val, val4);
|
||||||
float num4 = Vector3.Dot(val2, val4);
|
float num4 = Vector3.Dot(val2, val4);
|
||||||
if (num3 >= 0f && num4 <= num3)
|
if (num3 >= 0f && num4 <= num3)
|
||||||
{
|
{
|
||||||
return b;
|
return b;
|
||||||
}
|
}
|
||||||
float num5 = num * num4 - num3 * num2;
|
float num5 = num * num4 - num3 * num2;
|
||||||
if (num5 <= 0f && num >= 0f && num3 <= 0f)
|
if (num5 <= 0f && num >= 0f && num3 <= 0f)
|
||||||
{
|
{
|
||||||
float num6 = num / (num - num3);
|
float num6 = num / (num - num3);
|
||||||
return a + num6 * val;
|
return a + num6 * val;
|
||||||
}
|
}
|
||||||
Vector3 val5 = p - c;
|
Vector3 val5 = p - c;
|
||||||
float num7 = Vector3.Dot(val, val5);
|
float num7 = Vector3.Dot(val, val5);
|
||||||
float num8 = Vector3.Dot(val2, val5);
|
float num8 = Vector3.Dot(val2, val5);
|
||||||
if (num8 >= 0f && num7 <= num8)
|
if (num8 >= 0f && num7 <= num8)
|
||||||
{
|
{
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
float num9 = num7 * num2 - num * num8;
|
float num9 = num7 * num2 - num * num8;
|
||||||
if (num9 <= 0f && num2 >= 0f && num8 <= 0f)
|
if (num9 <= 0f && num2 >= 0f && num8 <= 0f)
|
||||||
{
|
{
|
||||||
float num10 = num2 / (num2 - num8);
|
float num10 = num2 / (num2 - num8);
|
||||||
return a + num10 * val2;
|
return a + num10 * val2;
|
||||||
}
|
}
|
||||||
float num11 = num3 * num8 - num7 * num4;
|
float num11 = num3 * num8 - num7 * num4;
|
||||||
if (num11 <= 0f && num4 - num3 >= 0f && num7 - num8 >= 0f)
|
if (num11 <= 0f && num4 - num3 >= 0f && num7 - num8 >= 0f)
|
||||||
{
|
{
|
||||||
float num12 = (num4 - num3) / (num4 - num3 + (num7 - num8));
|
float num12 = (num4 - num3) / (num4 - num3 + (num7 - num8));
|
||||||
return b + num12 * (c - b);
|
return b + num12 * (c - b);
|
||||||
}
|
}
|
||||||
float num13 = 1f / (num11 + num9 + num5);
|
float num13 = 1f / (num11 + num9 + num5);
|
||||||
float num14 = num9 * num13;
|
float num14 = num9 * num13;
|
||||||
float num15 = num5 * num13;
|
float num15 = num5 * num13;
|
||||||
return a + val * num14 + val2 * num15;
|
return a + val * num14 + val2 * num15;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,195 +1,194 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.VertexMoverUtil
|
// Eden.AutoMorpher.VertexMoverUtil
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class VertexMoverUtil
|
public class VertexMoverUtil
|
||||||
{
|
{
|
||||||
public Vector3[] MoveVertices(ClothInstance cloth, Vector3 targetPoint, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
|
public Vector3[] MoveVertices(ClothInstance cloth, Vector3 targetPoint, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
|
||||||
{
|
{
|
||||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (cloth == null || cloth.worldVertices == null)
|
if (cloth == null || cloth.worldVertices == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
|
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
|
||||||
}
|
}
|
||||||
Vector3[] worldVertices = cloth.worldVertices;
|
Vector3[] worldVertices = cloth.worldVertices;
|
||||||
int num = worldVertices.Length;
|
int num = worldVertices.Length;
|
||||||
bool[] isInboundVerts;
|
bool[] isInboundVerts;
|
||||||
float[] array = ComputeEuclideanDistances(worldVertices, targetPoint, maxRadius, out isInboundVerts);
|
float[] array = this.ComputeEuclideanDistances(worldVertices, targetPoint, maxRadius, out isInboundVerts);
|
||||||
if (array == null)
|
if (array == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
float[] array2 = ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||||
Vector3[] array3 = (Vector3[])(object)new Vector3[num];
|
Vector3[] array3 = (Vector3[])(object)new Vector3[num];
|
||||||
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
||||||
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
||||||
for (int i = 0; i < num; i++)
|
for (int i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
if (!isInboundVerts[i])
|
if (!isInboundVerts[i])
|
||||||
{
|
{
|
||||||
array3[i] = Vector3.zero;
|
array3[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (centerIsLeftLeg && IsRightLegVertex(isRightLegVertex, i))
|
if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, i))
|
||||||
{
|
{
|
||||||
array3[i] = Vector3.zero;
|
array3[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (centerIsRightLeg && IsLeftLegVertex(isLeftLegVertex, i))
|
if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, i))
|
||||||
{
|
{
|
||||||
array3[i] = Vector3.zero;
|
array3[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float num2 = array2[i];
|
float num2 = array2[i];
|
||||||
array3[i] = vertexMovement * num2;
|
array3[i] = vertexMovement * num2;
|
||||||
}
|
}
|
||||||
return array3;
|
return array3;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3[] MoveVertices(ClothInstance cloth, int targetVertexIdx, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
|
public Vector3[] MoveVertices(ClothInstance cloth, int targetVertexIdx, bool centerIsLeftLeg, bool centerIsRightLeg, float maxRadius, float param, Vector3 vertexMovement)
|
||||||
{
|
{
|
||||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if (cloth == null || cloth.worldVertices == null)
|
if (cloth == null || cloth.worldVertices == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
|
throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
|
||||||
}
|
}
|
||||||
Vector3[] worldVertices = cloth.worldVertices;
|
Vector3[] worldVertices = cloth.worldVertices;
|
||||||
int num = worldVertices.Length;
|
int num = worldVertices.Length;
|
||||||
bool[] isInboundVerts;
|
bool[] isInboundVerts;
|
||||||
float[] array = ComputeEuclideanDistances(worldVertices, targetVertexIdx, maxRadius, out isInboundVerts);
|
float[] array = this.ComputeEuclideanDistances(worldVertices, targetVertexIdx, maxRadius, out isInboundVerts);
|
||||||
if (array == null)
|
if (array == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
float[] array2 = ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
float[] array2 = this.ComputeKernelWeights(array, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
|
||||||
Vector3[] array3 = (Vector3[])(object)new Vector3[num];
|
Vector3[] array3 = (Vector3[])(object)new Vector3[num];
|
||||||
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
|
||||||
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
bool[] isRightLegVertex = cloth.isRightLegVertex;
|
||||||
for (int i = 0; i < num; i++)
|
for (int i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
if (!isInboundVerts[i])
|
if (!isInboundVerts[i])
|
||||||
{
|
{
|
||||||
array3[i] = Vector3.zero;
|
array3[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (centerIsLeftLeg && IsRightLegVertex(isRightLegVertex, i))
|
if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, i))
|
||||||
{
|
{
|
||||||
array3[i] = Vector3.zero;
|
array3[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (centerIsRightLeg && IsLeftLegVertex(isLeftLegVertex, i))
|
if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, i))
|
||||||
{
|
{
|
||||||
array3[i] = Vector3.zero;
|
array3[i] = Vector3.zero;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float num2 = array2[i];
|
float num2 = array2[i];
|
||||||
array3[i] = vertexMovement * num2;
|
array3[i] = vertexMovement * num2;
|
||||||
}
|
}
|
||||||
return array3;
|
return array3;
|
||||||
}
|
}
|
||||||
|
|
||||||
private float[] ComputeEuclideanDistances(Vector3[] verts, int targetVertIdx, float maxRadius, out bool[] isInboundVerts)
|
private float[] ComputeEuclideanDistances(Vector3[] verts, int targetVertIdx, float maxRadius, out bool[] isInboundVerts)
|
||||||
{
|
{
|
||||||
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
|
||||||
return ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts);
|
return this.ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts);
|
||||||
}
|
}
|
||||||
|
|
||||||
private float[] ComputeEuclideanDistances(Vector3[] verts, Vector3 targetVert, float maxRadius, out bool[] isInboundVerts)
|
private float[] ComputeEuclideanDistances(Vector3[] verts, Vector3 targetVert, float maxRadius, out bool[] isInboundVerts)
|
||||||
{
|
{
|
||||||
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
|
||||||
int num = verts.Length;
|
int num = verts.Length;
|
||||||
float[] array = new float[num];
|
float[] array = new float[num];
|
||||||
isInboundVerts = new bool[num];
|
isInboundVerts = new bool[num];
|
||||||
bool flag = false;
|
bool flag = false;
|
||||||
for (int i = 0; i < num; i++)
|
for (int i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
array[i] = Vector3.Distance(verts[i], targetVert);
|
array[i] = Vector3.Distance(verts[i], targetVert);
|
||||||
isInboundVerts[i] = array[i] <= maxRadius;
|
isInboundVerts[i] = array[i] <= maxRadius;
|
||||||
flag |= isInboundVerts[i];
|
flag |= isInboundVerts[i];
|
||||||
}
|
}
|
||||||
if (!flag)
|
if (!flag)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
|
|
||||||
private float ComputeGaussianWeight(float distance, float alpah)
|
private float ComputeGaussianWeight(float distance, float alpah)
|
||||||
{
|
{
|
||||||
return Mathf.Exp((0f - distance * distance) / (2f * alpah * alpah));
|
return Mathf.Exp((0f - distance * distance) / (2f * alpah * alpah));
|
||||||
}
|
}
|
||||||
|
|
||||||
private float ComputeLaplacianWeight(float distance, float beta)
|
private float ComputeLaplacianWeight(float distance, float beta)
|
||||||
{
|
{
|
||||||
return Mathf.Exp(0f - distance / beta);
|
return Mathf.Exp(0f - distance / beta);
|
||||||
}
|
}
|
||||||
|
|
||||||
private float[] ComputeKernelWeights(float[] dist, bool[] isInboundVerts, float maxRadius, WeightKernel kernel, float param)
|
private float[] ComputeKernelWeights(float[] dist, bool[] isInboundVerts, float maxRadius, WeightKernel kernel, float param)
|
||||||
{
|
{
|
||||||
int num = dist.Length;
|
int num = dist.Length;
|
||||||
float[] array = new float[num];
|
float[] array = new float[num];
|
||||||
float num2 = Mathf.Max(1E-08f, param);
|
float num2 = Mathf.Max(1E-08f, param);
|
||||||
for (int i = 0; i < num; i++)
|
for (int i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
if (!isInboundVerts[i])
|
if (!isInboundVerts[i])
|
||||||
{
|
{
|
||||||
array[i] = 0f;
|
array[i] = 0f;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
switch (kernel)
|
switch (kernel)
|
||||||
{
|
{
|
||||||
case WeightKernel.Gaussian:
|
case WeightKernel.Gaussian:
|
||||||
array[i] = ComputeGaussianWeight(dist[i], num2);
|
array[i] = this.ComputeGaussianWeight(dist[i], num2);
|
||||||
break;
|
break;
|
||||||
case WeightKernel.Laplacian:
|
case WeightKernel.Laplacian:
|
||||||
array[i] = ComputeLaplacianWeight(dist[i], num2);
|
array[i] = this.ComputeLaplacianWeight(dist[i], num2);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
array[i] = 0f;
|
array[i] = 0f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
float num3 = 1f - dist[i] / maxRadius;
|
float num3 = 1f - dist[i] / maxRadius;
|
||||||
array[i] *= num3 * num3;
|
array[i] *= num3 * num3;
|
||||||
}
|
}
|
||||||
return array;
|
return array;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsLeftLegVertex(bool[] leftMask, int index)
|
private bool IsLeftLegVertex(bool[] leftMask, int index)
|
||||||
{
|
{
|
||||||
if (leftMask != null && index >= 0 && index < leftMask.Length)
|
if (leftMask != null && index >= 0 && index < leftMask.Length)
|
||||||
{
|
{
|
||||||
return leftMask[index];
|
return leftMask[index];
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsRightLegVertex(bool[] rightMask, int index)
|
private bool IsRightLegVertex(bool[] rightMask, int index)
|
||||||
{
|
{
|
||||||
if (rightMask != null && index >= 0 && index < rightMask.Length)
|
if (rightMask != null && index >= 0 && index < rightMask.Length)
|
||||||
{
|
{
|
||||||
return rightMask[index];
|
return rightMask[index];
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.WeightKernel
|
// Eden.AutoMorpher.WeightKernel
|
||||||
public enum WeightKernel
|
public enum WeightKernel
|
||||||
{
|
{
|
||||||
Gaussian,
|
Gaussian,
|
||||||
Laplacian
|
Laplacian
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1,100 +1,97 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.WorldVertexUtil
|
// Eden.AutoMorpher.WorldVertexUtil
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class WorldVertexUtil
|
public class WorldVertexUtil
|
||||||
{
|
{
|
||||||
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr)
|
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr)
|
||||||
{
|
{
|
||||||
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0006: Expected O, but got Unknown
|
//IL_0006: Expected O, but got Unknown
|
||||||
Mesh bakedMesh = new Mesh();
|
Mesh bakedMesh = new Mesh();
|
||||||
return GetWorldVertices(smr, ref bakedMesh);
|
return this.GetWorldVertices(smr, ref bakedMesh);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr, ref Mesh bakedMesh)
|
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr, ref Mesh bakedMesh)
|
||||||
{
|
{
|
||||||
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002a: Expected O, but got Unknown
|
//IL_002a: Expected O, but got Unknown
|
||||||
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)smr == (Object)null)
|
if ((Object)(object)smr == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVertices\n - smr is null");
|
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVertices\n - smr is null");
|
||||||
}
|
}
|
||||||
if ((Object)(object)bakedMesh == (Object)null)
|
if ((Object)(object)bakedMesh == (Object)null)
|
||||||
{
|
{
|
||||||
bakedMesh = new Mesh();
|
bakedMesh = new Mesh();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bakedMesh.Clear();
|
bakedMesh.Clear();
|
||||||
}
|
}
|
||||||
smr.BakeMesh(bakedMesh);
|
smr.BakeMesh(bakedMesh);
|
||||||
Transform transform = ((Component)smr).transform;
|
Transform transform = ((Component)smr).transform;
|
||||||
Vector3 lossyScale = transform.lossyScale;
|
Vector3 lossyScale = transform.lossyScale;
|
||||||
Vector3 val = default(Vector3);
|
Vector3 val = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
||||||
((Vector3)(ref val))._002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
|
||||||
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
|
Vector3[] vertices = bakedMesh.vertices;
|
||||||
Vector3[] vertices = bakedMesh.vertices;
|
int num = vertices.Length;
|
||||||
int num = vertices.Length;
|
Vector3[] array = (Vector3[])(object)new Vector3[num];
|
||||||
Vector3[] array = (Vector3[])(object)new Vector3[num];
|
for (int i = 0; i < num; i++)
|
||||||
for (int i = 0; i < num; i++)
|
{
|
||||||
{
|
array[i] = val2.MultiplyPoint3x4(vertices[i]);
|
||||||
array[i] = ((Matrix4x4)(ref val2)).MultiplyPoint3x4(vertices[i]);
|
}
|
||||||
}
|
return array;
|
||||||
return array;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3[] GetWorldVerticesWithBakedMesh(SkinnedMeshRenderer smr, Mesh bakedMesh)
|
public Vector3[] GetWorldVerticesWithBakedMesh(SkinnedMeshRenderer smr, Mesh bakedMesh)
|
||||||
{
|
{
|
||||||
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)smr == (Object)null)
|
if ((Object)(object)smr == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVerticesWithBakedMesh\n - smr is null");
|
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVerticesWithBakedMesh\n - smr is null");
|
||||||
}
|
}
|
||||||
if ((Object)(object)bakedMesh == (Object)null)
|
if ((Object)(object)bakedMesh == (Object)null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
Transform transform = ((Component)smr).transform;
|
Transform transform = ((Component)smr).transform;
|
||||||
Vector3 lossyScale = transform.lossyScale;
|
Vector3 lossyScale = transform.lossyScale;
|
||||||
Vector3 val = default(Vector3);
|
Vector3 val = new Vector3(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
||||||
((Vector3)(ref val))._002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
|
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
|
||||||
Matrix4x4 val2 = transform.localToWorldMatrix * Matrix4x4.Scale(val);
|
Vector3[] vertices = bakedMesh.vertices;
|
||||||
Vector3[] vertices = bakedMesh.vertices;
|
int num = vertices.Length;
|
||||||
int num = vertices.Length;
|
Vector3[] array = (Vector3[])(object)new Vector3[num];
|
||||||
Vector3[] array = (Vector3[])(object)new Vector3[num];
|
for (int i = 0; i < num; i++)
|
||||||
for (int i = 0; i < num; i++)
|
{
|
||||||
{
|
array[i] = val2.MultiplyPoint3x4(vertices[i]);
|
||||||
array[i] = ((Matrix4x4)(ref val2)).MultiplyPoint3x4(vertices[i]);
|
}
|
||||||
}
|
return array;
|
||||||
return array;
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.profile.ProfileLoader
|
// Eden.AutoMorpher.profile.ProfileLoader
|
||||||
@@ -6,485 +6,483 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using Eden.AutoMorpher.profile;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ProfileLoader
|
public class ProfileLoader
|
||||||
{
|
{
|
||||||
private ProfileData loadedProfileData;
|
private ProfileData loadedProfileData;
|
||||||
|
|
||||||
private const int HEX32_W = 8;
|
private const int HEX32_W = 8;
|
||||||
|
|
||||||
public List<string> GetProfileList()
|
public List<string> GetProfileList()
|
||||||
{
|
{
|
||||||
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0006: Expected O, but got Unknown
|
//IL_0006: Expected O, but got Unknown
|
||||||
ProfileUtils val = new ProfileUtils();
|
ProfileUtils val = new ProfileUtils();
|
||||||
string text = Path.Combine(Application.dataPath, val.GetProfileBasePath());
|
string text = Path.Combine(Application.dataPath, val.GetProfileBasePath());
|
||||||
List<string> list = new List<string>();
|
List<string> list = new List<string>();
|
||||||
if (!Directory.Exists(text))
|
if (!Directory.Exists(text))
|
||||||
{
|
{
|
||||||
Debug.LogWarning((object)("[ProfileUtils] Profile base path does not exist: " + text));
|
Debug.LogWarning((object)("[ProfileUtils] Profile base path does not exist: " + text));
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
string[] directories = Directory.GetDirectories(text);
|
string[] directories = Directory.GetDirectories(text);
|
||||||
foreach (string text2 in directories)
|
foreach (string text2 in directories)
|
||||||
{
|
{
|
||||||
string fileName = Path.GetFileName(text2);
|
string fileName = Path.GetFileName(text2);
|
||||||
if (!string.IsNullOrEmpty(fileName))
|
if (!string.IsNullOrEmpty(fileName))
|
||||||
{
|
{
|
||||||
string path = Path.Combine(text2, fileName + ".json");
|
string path = Path.Combine(text2, fileName + ".json");
|
||||||
string path2 = Path.Combine(text2, fileName + ".eb");
|
string path2 = Path.Combine(text2, fileName + ".eb");
|
||||||
if (File.Exists(path) && File.Exists(path2))
|
if (File.Exists(path) && File.Exists(path2))
|
||||||
{
|
{
|
||||||
list.Add(fileName);
|
list.Add(fileName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return list;
|
return list;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ProfileData LoadProfileData(string profileName)
|
public ProfileData LoadProfileData(string profileName)
|
||||||
{
|
{
|
||||||
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0006: Expected O, but got Unknown
|
//IL_0006: Expected O, but got Unknown
|
||||||
ProfileUtils val = new ProfileUtils();
|
ProfileUtils val = new ProfileUtils();
|
||||||
string path = Path.Combine(Application.dataPath, val.GetProfileBasePath());
|
string path = Path.Combine(Application.dataPath, val.GetProfileBasePath());
|
||||||
path = Path.Combine(path, profileName);
|
path = Path.Combine(path, profileName);
|
||||||
path = Path.Combine(path, profileName + ".json");
|
path = Path.Combine(path, profileName + ".json");
|
||||||
if (string.IsNullOrWhiteSpace(path))
|
if (string.IsNullOrWhiteSpace(path))
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile File Path is Invalid", "[ProfileLoader] LoadProfileData\n - Profile Path is null, empty, or whitespace");
|
throw new AutoMorpherException("Profile File Path is Invalid", "[ProfileLoader] LoadProfileData\n - Profile Path is null, empty, or whitespace");
|
||||||
}
|
}
|
||||||
if (!File.Exists(path))
|
if (!File.Exists(path))
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile File Does Not Exist", "[ProfileLoader] LoadProfileData\n - profile file does not exist\n - path : " + path);
|
throw new AutoMorpherException("Profile File Does Not Exist", "[ProfileLoader] LoadProfileData\n - profile file does not exist\n - path : " + path);
|
||||||
}
|
}
|
||||||
string text = File.ReadAllText(path);
|
string text = File.ReadAllText(path);
|
||||||
loadedProfileData = JsonUtility.FromJson<ProfileData>(text);
|
this.loadedProfileData = JsonUtility.FromJson<ProfileData>(text);
|
||||||
if (loadedProfileData == null)
|
if (this.loadedProfileData == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Failed to Load Profile Data", "[ProfileLoader] LoadProfileData\n - Can't Load Profile Data\n - Please place a valid profile data file at " + path);
|
throw new AutoMorpherException("Failed to Load Profile Data", "[ProfileLoader] LoadProfileData\n - Can't Load Profile Data\n - Please place a valid profile data file at " + path);
|
||||||
}
|
}
|
||||||
return loadedProfileData;
|
return this.loadedProfileData;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BvhTriangleMesh LoadBvhWithRootTransform(Transform rootTransform, string profileName)
|
public BvhTriangleMesh LoadBvhWithRootTransform(Transform rootTransform, string profileName)
|
||||||
{
|
{
|
||||||
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0006: Expected O, but got Unknown
|
//IL_0006: Expected O, but got Unknown
|
||||||
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0199: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
|
||||||
ProfileUtils val = new ProfileUtils();
|
ProfileUtils val = new ProfileUtils();
|
||||||
string path = Path.Combine(Application.dataPath, val.GetProfileBasePath());
|
string path = Path.Combine(Application.dataPath, val.GetProfileBasePath());
|
||||||
path = Path.Combine(path, profileName);
|
path = Path.Combine(path, profileName);
|
||||||
path = Path.Combine(path, profileName + ".eb");
|
path = Path.Combine(path, profileName + ".eb");
|
||||||
if ((Object)(object)rootTransform == (Object)null)
|
if (rootTransform == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Root Transform is Null", "[ProfileLoader] LoadBvhWithRootTransform\n - rootTransform is null");
|
throw new AutoMorpherException("Root Transform is Null", "[ProfileLoader] LoadBvhWithRootTransform\n - rootTransform is null");
|
||||||
}
|
}
|
||||||
if (string.IsNullOrEmpty(path))
|
if (string.IsNullOrEmpty(path))
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile BVH Path is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profileBvhPath is null or empty");
|
throw new AutoMorpherException("Profile BVH Path is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profileBvhPath is null or empty");
|
||||||
}
|
}
|
||||||
int version;
|
int version;
|
||||||
ProfileBVH val2 = LoadProfileBVHData(path, out version);
|
ProfileBVH val2 = this.LoadProfileBVHData(path, out version);
|
||||||
if (val2 == null || val2.vertices == null || val2.datas == null || val2.nodes == null || val2.dataIndices == null)
|
if (val2 == null || val2.vertices == null || val2.datas == null || val2.nodes == null || val2.dataIndices == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile BVH Data is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profile or one of its internal data fields is null");
|
throw new AutoMorpherException("Profile BVH Data is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profile or one of its internal data fields is null");
|
||||||
}
|
}
|
||||||
Matrix4x4 localToWorldMatrix = rootTransform.localToWorldMatrix;
|
Matrix4x4 localToWorldMatrix = rootTransform.localToWorldMatrix;
|
||||||
int num = val2.datas.Length;
|
int num = val2.datas.Length;
|
||||||
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh
|
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh
|
||||||
{
|
{
|
||||||
triangles = new BvhTriangle[num],
|
triangles = new BvhTriangle[num],
|
||||||
triIndices = new int[val2.dataIndices.Length],
|
triIndices = new int[val2.dataIndices.Length],
|
||||||
nodes = new BvhNode[val2.nodes.Length]
|
nodes = new BvhNode[val2.nodes.Length]
|
||||||
};
|
};
|
||||||
for (int i = 0; i < num; i++)
|
for (int i = 0; i < num; i++)
|
||||||
{
|
{
|
||||||
profileBVHData val3 = val2.datas[i];
|
profileBVHData val3 = val2.datas[i];
|
||||||
Vector3 val4 = val2.vertices[val3.verA];
|
Vector3 val4 = val2.vertices[val3.verA];
|
||||||
Vector3 val5 = val2.vertices[val3.verB];
|
Vector3 val5 = val2.vertices[val3.verB];
|
||||||
Vector3 val6 = val2.vertices[val3.verC];
|
Vector3 val6 = val2.vertices[val3.verC];
|
||||||
Vector3 a = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyPoint3x4(val4);
|
Vector3 a = localToWorldMatrix.MultiplyPoint3x4(val4);
|
||||||
Vector3 b = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyPoint3x4(val5);
|
Vector3 b = localToWorldMatrix.MultiplyPoint3x4(val5);
|
||||||
Vector3 c = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyPoint3x4(val6);
|
Vector3 c = localToWorldMatrix.MultiplyPoint3x4(val6);
|
||||||
Vector3 normal = ComputeTriangleNormal(a, b, c);
|
Vector3 normal = this.ComputeTriangleNormal(a, b, c);
|
||||||
bvhTriangleMesh.triangles[i] = new BvhTriangle
|
bvhTriangleMesh.triangles[i] = new BvhTriangle
|
||||||
{
|
{
|
||||||
a = a,
|
a = a,
|
||||||
b = b,
|
b = b,
|
||||||
c = c,
|
c = c,
|
||||||
normal = normal,
|
normal = normal,
|
||||||
mainHumanBone = (HumanBodyBones)55
|
mainHumanBone = (HumanBodyBones)55
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
Array.Copy(val2.dataIndices, bvhTriangleMesh.triIndices, val2.dataIndices.Length);
|
Array.Copy(val2.dataIndices, bvhTriangleMesh.triIndices, val2.dataIndices.Length);
|
||||||
for (int j = 0; j < val2.nodes.Length; j++)
|
for (int j = 0; j < val2.nodes.Length; j++)
|
||||||
{
|
{
|
||||||
profileBVHNode val7 = val2.nodes[j];
|
profileBVHNode val7 = val2.nodes[j];
|
||||||
bvhTriangleMesh.nodes[j] = new BvhNode
|
bvhTriangleMesh.nodes[j] = new BvhNode
|
||||||
{
|
{
|
||||||
isLeaf = val7.isLeaf,
|
isLeaf = val7.isLeaf,
|
||||||
leftChild = val7.leftChild,
|
leftChild = val7.leftChild,
|
||||||
rightChild = val7.rightChild,
|
rightChild = val7.rightChild,
|
||||||
start = val7.start,
|
start = val7.start,
|
||||||
count = val7.count,
|
count = val7.count,
|
||||||
bounds = TransformBoundsToWorldAABB(localToWorldMatrix, val7.bounds)
|
bounds = this.TransformBoundsToWorldAABB(localToWorldMatrix, val7.bounds)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
return bvhTriangleMesh;
|
return bvhTriangleMesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ProfileBVH LoadProfileBVHData(string path, out int version)
|
private ProfileBVH LoadProfileBVHData(string path, out int version)
|
||||||
{
|
{
|
||||||
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0037: Expected O, but got Unknown
|
//IL_0037: Expected O, but got Unknown
|
||||||
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01dd: Expected O, but got Unknown
|
//IL_01dd: Expected O, but got Unknown
|
||||||
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_022c: Expected O, but got Unknown
|
//IL_022c: Expected O, but got Unknown
|
||||||
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_02db: Expected O, but got Unknown
|
//IL_02db: Expected O, but got Unknown
|
||||||
version = 0;
|
version = 0;
|
||||||
int num = 0;
|
int num = 0;
|
||||||
if (!File.Exists(path))
|
if (!File.Exists(path))
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile BVH File Not Found", "[ProfileLoader] LoadProfileBVHData\n - file not found\n - path : " + path);
|
throw new AutoMorpherException("Profile BVH File Not Found", "[ProfileLoader] LoadProfileBVHData\n - file not found\n - path : " + path);
|
||||||
}
|
}
|
||||||
string text = File.ReadAllText(path, Encoding.UTF8);
|
string text = File.ReadAllText(path, Encoding.UTF8);
|
||||||
int num2 = 0;
|
int num2 = 0;
|
||||||
ProfileUtils val = new ProfileUtils();
|
ProfileUtils val = new ProfileUtils();
|
||||||
string profileMagic = val.GetProfileMagic();
|
string profileMagic = val.GetProfileMagic();
|
||||||
if (text.Length < profileMagic.Length || text.Substring(0, profileMagic.Length) != profileMagic)
|
if (text.Length < profileMagic.Length || text.Substring(0, profileMagic.Length) != profileMagic)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile BVH Magic Mismatch", "[ProfileLoader] LoadProfileBVHData\n - magic string mismatch\n - invalid or corrupted BVH file");
|
throw new AutoMorpherException("Profile BVH Magic Mismatch", "[ProfileLoader] LoadProfileBVHData\n - magic string mismatch\n - invalid or corrupted BVH file");
|
||||||
}
|
}
|
||||||
num2 += profileMagic.Length;
|
num2 += profileMagic.Length;
|
||||||
version = ReadHexIntSafe(text, ref num2);
|
version = this.ReadHexIntSafe(text, ref num2);
|
||||||
num = ReadHexIntSafe(text, ref num2);
|
num = this.ReadHexIntSafe(text, ref num2);
|
||||||
int num3 = ReadHexIntSafe(text, ref num2);
|
int num3 = this.ReadHexIntSafe(text, ref num2);
|
||||||
int num4 = ReadHexIntSafe(text, ref num2);
|
int num4 = this.ReadHexIntSafe(text, ref num2);
|
||||||
int num5 = ReadHexIntSafe(text, ref num2);
|
int num5 = this.ReadHexIntSafe(text, ref num2);
|
||||||
int num6 = ReadHexIntSafe(text, ref num2);
|
int num6 = this.ReadHexIntSafe(text, ref num2);
|
||||||
if (num3 < 0 || num4 < 0 || num5 < 0 || num6 < 0)
|
if (num3 < 0 || num4 < 0 || num5 < 0 || num6 < 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile BVH Count Data is Invalid", "[ProfileLoader] LoadProfileBVHData\n - one or more count values are negative");
|
throw new AutoMorpherException("Profile BVH Count Data is Invalid", "[ProfileLoader] LoadProfileBVHData\n - one or more count values are negative");
|
||||||
}
|
}
|
||||||
Vector3[] array = (Vector3[])(object)new Vector3[num3];
|
Vector3[] array = (Vector3[])(object)new Vector3[num3];
|
||||||
for (int i = 0; i < num3; i++)
|
for (int i = 0; i < num3; i++)
|
||||||
{
|
{
|
||||||
array[i] = ReadHexVec3Safe(text, ref num2);
|
array[i] = this.ReadHexVec3Safe(text, ref num2);
|
||||||
}
|
}
|
||||||
int num7 = default(int);
|
int num7 = default(int);
|
||||||
int num8 = default(int);
|
int num8 = default(int);
|
||||||
BaseKey3[] array2 = new ProfileUtils_VertexUtil().LoadTable(val.GetBaseDataPath(), ref num7, ref num8);
|
BaseKey3[] array2 = new ProfileUtils_VertexUtil().LoadTable(val.GetBaseDataPath(), out num7, out num8);
|
||||||
if (array2 == null || array2.Length == 0)
|
if (array2 == null || array2.Length == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile BVH Base Vertex Table is Invalid", "[ProfileLoader] LoadProfileBVHData\n - base vertex table is null or empty");
|
throw new AutoMorpherException("Profile BVH Base Vertex Table is Invalid", "[ProfileLoader] LoadProfileBVHData\n - base vertex table is null or empty");
|
||||||
}
|
}
|
||||||
ProfileUtil_IndexUtil val2 = new ProfileUtil_IndexUtil(9783);
|
ProfileUtil_IndexUtil val2 = new ProfileUtil_IndexUtil(9783);
|
||||||
val2.Build(num);
|
val2.Build(num);
|
||||||
Vector3[] array3 = (Vector3[])(object)new Vector3[num3];
|
Vector3[] array3 = (Vector3[])(object)new Vector3[num3];
|
||||||
val2.DecodeInto(array, array3);
|
val2.DecodeInto(array, array3);
|
||||||
Vector3[] array4 = (Vector3[])(object)new Vector3[num3];
|
Vector3[] array4 = (Vector3[])(object)new Vector3[num3];
|
||||||
for (int j = 0; j < num3; j++)
|
for (int j = 0; j < num3; j++)
|
||||||
{
|
{
|
||||||
array4[j] = TransformVec3(array3[j], array2[j % array2.Length]);
|
array4[j] = this.TransformVec3(array3[j], array2[j % array2.Length]);
|
||||||
}
|
}
|
||||||
ProfileBVH val3 = new ProfileBVH
|
ProfileBVH val3 = new ProfileBVH
|
||||||
{
|
{
|
||||||
vertices = new List<Vector3>(num3),
|
vertices = new List<Vector3>(num3),
|
||||||
datas = (profileBVHData[])(object)new profileBVHData[num4],
|
datas = (profileBVHData[])(object)new profileBVHData[num4],
|
||||||
nodes = (profileBVHNode[])(object)new profileBVHNode[num5],
|
nodes = (profileBVHNode[])(object)new profileBVHNode[num5],
|
||||||
dataIndices = new int[num6]
|
dataIndices = new int[num6]
|
||||||
};
|
};
|
||||||
val3.vertices.AddRange(array4);
|
val3.vertices.AddRange(array4);
|
||||||
for (int k = 0; k < num4; k++)
|
for (int k = 0; k < num4; k++)
|
||||||
{
|
{
|
||||||
val3.datas[k] = new profileBVHData
|
val3.datas[k] = new profileBVHData
|
||||||
{
|
{
|
||||||
verA = ReadHexIntSafe(text, ref num2),
|
verA = this.ReadHexIntSafe(text, ref num2),
|
||||||
verB = ReadHexIntSafe(text, ref num2),
|
verB = this.ReadHexIntSafe(text, ref num2),
|
||||||
verC = ReadHexIntSafe(text, ref num2)
|
verC = this.ReadHexIntSafe(text, ref num2)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
for (int l = 0; l < num5; l++)
|
for (int l = 0; l < num5; l++)
|
||||||
{
|
{
|
||||||
Vector3 val4 = ReadHexVec3Safe(text, ref num2);
|
Vector3 val4 = this.ReadHexVec3Safe(text, ref num2);
|
||||||
Vector3 val5 = ReadHexVec3Safe(text, ref num2);
|
Vector3 val5 = this.ReadHexVec3Safe(text, ref num2);
|
||||||
val3.nodes[l] = new profileBVHNode
|
val3.nodes[l] = new profileBVHNode
|
||||||
{
|
{
|
||||||
bounds = new Bounds(val4, val5 * 2f),
|
bounds = new Bounds(val4, val5 * 2f),
|
||||||
leftChild = ReadHexIntSafe(text, ref num2),
|
leftChild = this.ReadHexIntSafe(text, ref num2),
|
||||||
rightChild = ReadHexIntSafe(text, ref num2),
|
rightChild = this.ReadHexIntSafe(text, ref num2),
|
||||||
start = ReadHexIntSafe(text, ref num2),
|
start = this.ReadHexIntSafe(text, ref num2),
|
||||||
count = ReadHexIntSafe(text, ref num2),
|
count = this.ReadHexIntSafe(text, ref num2),
|
||||||
isLeaf = (num2 < text.Length && text[num2++] == '1')
|
isLeaf = (num2 < text.Length && text[num2++] == '1')
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
for (int m = 0; m < num6; m++)
|
for (int m = 0; m < num6; m++)
|
||||||
{
|
{
|
||||||
val3.dataIndices[m] = ReadHexIntSafe(text, ref num2);
|
val3.dataIndices[m] = this.ReadHexIntSafe(text, ref num2);
|
||||||
}
|
}
|
||||||
return val3;
|
return val3;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int ReadHexIntSafe(string s, ref int p)
|
private int ReadHexIntSafe(string s, ref int p)
|
||||||
{
|
{
|
||||||
if (p + 8 > s.Length)
|
if (p + 8 > s.Length)
|
||||||
{
|
{
|
||||||
p = s.Length;
|
p = s.Length;
|
||||||
throw new AutoMorpherException("Profile BVH ReadHexInt Out of Range", "[ProfileBVH] ReadHexIntSafe\n - read position exceeds string length");
|
throw new AutoMorpherException("Profile BVH ReadHexInt Out of Range", "[ProfileBVH] ReadHexIntSafe\n - read position exceeds string length");
|
||||||
}
|
}
|
||||||
uint result = Convert.ToUInt32(s.Substring(p, 8), 16);
|
uint result = Convert.ToUInt32(s.Substring(p, 8), 16);
|
||||||
p += 8;
|
p += 8;
|
||||||
return (int)result;
|
return (int)result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 ReadHexVec3Safe(string s, ref int p)
|
private Vector3 ReadHexVec3Safe(string s, ref int p)
|
||||||
{
|
{
|
||||||
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
|
||||||
return new Vector3(ReadHexFloatSafe(s, ref p), ReadHexFloatSafe(s, ref p), ReadHexFloatSafe(s, ref p));
|
return new Vector3(this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p));
|
||||||
}
|
}
|
||||||
|
|
||||||
private float ReadHexFloatSafe(string s, ref int p)
|
private float ReadHexFloatSafe(string s, ref int p)
|
||||||
{
|
{
|
||||||
if (p + 8 > s.Length)
|
if (p + 8 > s.Length)
|
||||||
{
|
{
|
||||||
p = s.Length;
|
p = s.Length;
|
||||||
throw new AutoMorpherException("Profile BVH ReadHexFloat Out of Range", "[ProfileBVH] ReadHexFloat\n - read position exceeds string length");
|
throw new AutoMorpherException("Profile BVH ReadHexFloat Out of Range", "[ProfileBVH] ReadHexFloat\n - read position exceeds string length");
|
||||||
}
|
}
|
||||||
uint value = Convert.ToUInt32(s.Substring(p, 8), 16);
|
uint value = Convert.ToUInt32(s.Substring(p, 8), 16);
|
||||||
p += 8;
|
p += 8;
|
||||||
return BitConverter.Int32BitsToSingle((int)value);
|
return BitConverter.Int32BitsToSingle((int)value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
|
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
|
||||||
{
|
{
|
||||||
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
|
||||||
return new Vector3(TransformFloatBits(v.x, k.x), TransformFloatBits(v.y, k.y), TransformFloatBits(v.z, k.z));
|
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
private float TransformFloatBits(float a, uint keyBits)
|
private float TransformFloatBits(float a, uint keyBits)
|
||||||
{
|
{
|
||||||
return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits);
|
return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 ComputeTriangleNormal(Vector3 a, Vector3 b, Vector3 c)
|
private Vector3 ComputeTriangleNormal(Vector3 a, Vector3 b, Vector3 c)
|
||||||
{
|
{
|
||||||
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Vector3 val = Vector3.Cross(b - a, c - a);
|
Vector3 val = Vector3.Cross(b - a, c - a);
|
||||||
float magnitude = ((Vector3)(ref val)).magnitude;
|
float magnitude = val.magnitude;
|
||||||
if (magnitude > 1E-08f)
|
if (magnitude > 1E-08f)
|
||||||
{
|
{
|
||||||
return val / magnitude;
|
return val / magnitude;
|
||||||
}
|
}
|
||||||
return Vector3.up;
|
return Vector3.up;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Bounds TransformBoundsToWorldAABB(Matrix4x4 l2w, Bounds localBounds)
|
private Bounds TransformBoundsToWorldAABB(Matrix4x4 l2w, Bounds localBounds)
|
||||||
{
|
{
|
||||||
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
|
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
|
||||||
Vector3 center = ((Bounds)(ref localBounds)).center;
|
Vector3 center = localBounds.center;
|
||||||
Vector3 extents = ((Bounds)(ref localBounds)).extents;
|
Vector3 extents = localBounds.extents;
|
||||||
Vector3 val = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, 0f - extents.z));
|
Vector3 val = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, 0f - extents.z));
|
||||||
Vector3 p = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, extents.z));
|
Vector3 p = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, 0f - extents.y, extents.z));
|
||||||
Vector3 p2 = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, 0f - extents.z));
|
Vector3 p2 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, 0f - extents.z));
|
||||||
Vector3 p3 = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, extents.z));
|
Vector3 p3 = l2w.MultiplyPoint3x4(center + new Vector3(0f - extents.x, extents.y, extents.z));
|
||||||
Vector3 p4 = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, 0f - extents.z));
|
Vector3 p4 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, 0f - extents.z));
|
||||||
Vector3 p5 = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, extents.z));
|
Vector3 p5 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, 0f - extents.y, extents.z));
|
||||||
Vector3 p6 = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, 0f - extents.z));
|
Vector3 p6 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, 0f - extents.z));
|
||||||
Vector3 p7 = ((Matrix4x4)(ref l2w)).MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, extents.z));
|
Vector3 p7 = l2w.MultiplyPoint3x4(center + new Vector3(extents.x, extents.y, extents.z));
|
||||||
Vector3 min = val;
|
Vector3 min = val;
|
||||||
Vector3 max = val;
|
Vector3 max = val;
|
||||||
Encapsulate(ref min, ref max, p);
|
this.Encapsulate(ref min, ref max, p);
|
||||||
Encapsulate(ref min, ref max, p2);
|
this.Encapsulate(ref min, ref max, p2);
|
||||||
Encapsulate(ref min, ref max, p3);
|
this.Encapsulate(ref min, ref max, p3);
|
||||||
Encapsulate(ref min, ref max, p4);
|
this.Encapsulate(ref min, ref max, p4);
|
||||||
Encapsulate(ref min, ref max, p5);
|
this.Encapsulate(ref min, ref max, p5);
|
||||||
Encapsulate(ref min, ref max, p6);
|
this.Encapsulate(ref min, ref max, p6);
|
||||||
Encapsulate(ref min, ref max, p7);
|
this.Encapsulate(ref min, ref max, p7);
|
||||||
return new Bounds((min + max) * 0.5f, max - min);
|
return new Bounds((min + max) * 0.5f, max - min);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Encapsulate(ref Vector3 min, ref Vector3 max, Vector3 p)
|
private void Encapsulate(ref Vector3 min, ref Vector3 max, Vector3 p)
|
||||||
{
|
{
|
||||||
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
|
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
|
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
|
||||||
min = Vector3.Min(min, p);
|
min = Vector3.Min(min, p);
|
||||||
max = Vector3.Max(max, p);
|
max = Vector3.Max(max, p);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,89 +1,87 @@
|
|||||||
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
// Warning: Some assembly references could not be resolved automatically. This might lead to incorrect decompilation of some parts,
|
||||||
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
// for ex. property getter/setter access. To get optimal decompilation results, please manually add the missing references to the list of loaded assemblies.
|
||||||
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
// EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||||
// Eden.AutoMorpher.profile.ProfilePoseMatchUtil
|
// Eden.AutoMorpher.profile.ProfilePoseMatchUtil
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Eden.AutoMorpher;
|
|
||||||
using Eden.AutoMorpher.profile;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ProfilePoseMatchUtil
|
public class ProfilePoseMatchUtil
|
||||||
{
|
{
|
||||||
private WorldVertexUtil _worldVertexUtil;
|
private WorldVertexUtil _worldVertexUtil;
|
||||||
|
|
||||||
private MeshClassifier meshClassifier;
|
private MeshClassifier meshClassifier;
|
||||||
|
|
||||||
public ProfilePoseMatchUtil()
|
public ProfilePoseMatchUtil()
|
||||||
{
|
{
|
||||||
_worldVertexUtil = new WorldVertexUtil();
|
this._worldVertexUtil = new WorldVertexUtil();
|
||||||
meshClassifier = new MeshClassifier();
|
this.meshClassifier = new MeshClassifier();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ProfilePoseMatcher(GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, GameObject targetCloth, ProfileData profileData, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBonesMap, Dictionary<Transform, ClothBoneType> clothBoneTypeMap, float neckTargetHeight = 1.5f)
|
public void ProfilePoseMatcher(GameObject targetAvatar, IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes, GameObject targetCloth, ProfileData profileData, Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBonesMap, Dictionary<Transform, ClothBoneType> clothBoneTypeMap, float neckTargetHeight = 1.5f)
|
||||||
{
|
{
|
||||||
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
|
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
|
||||||
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
|
//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
|
||||||
if ((Object)(object)targetAvatar == (Object)null)
|
if ((Object)(object)targetAvatar == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Target Avatar is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar is null");
|
throw new AutoMorpherException("Target Avatar is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar is null");
|
||||||
}
|
}
|
||||||
if ((Object)(object)targetAvatar.GetComponent<Animator>() == (Object)null)
|
if ((Object)(object)targetAvatar.GetComponent<Animator>() == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Target Avatar Animator is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar has no animator");
|
throw new AutoMorpherException("Target Avatar Animator is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar has no animator");
|
||||||
}
|
}
|
||||||
if (targetBodyMeshes == null || targetBodyMeshes.Count == 0)
|
if (targetBodyMeshes == null || targetBodyMeshes.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Target Body Meshes are Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetBodyMeshes is null or empty");
|
throw new AutoMorpherException("Target Body Meshes are Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetBodyMeshes is null or empty");
|
||||||
}
|
}
|
||||||
if ((Object)(object)targetCloth == (Object)null)
|
if ((Object)(object)targetCloth == (Object)null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Target Cloth is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetCloth is null");
|
throw new AutoMorpherException("Target Cloth is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetCloth is null");
|
||||||
}
|
}
|
||||||
if (profileData == null)
|
if (profileData == null)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Profile Data is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profileData is null");
|
throw new AutoMorpherException("Profile Data is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profileData is null");
|
||||||
}
|
}
|
||||||
if (clothHumanBonesMap == null || clothHumanBonesMap.Count == 0 || clothBoneTypeMap == null || clothBoneTypeMap.Count == 0)
|
if (clothHumanBonesMap == null || clothHumanBonesMap.Count == 0 || clothBoneTypeMap == null || clothBoneTypeMap.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Clothing Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profile Clothe Bone Match Data is null or empty");
|
throw new AutoMorpherException("Clothing Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profile Clothe Bone Match Data is null or empty");
|
||||||
}
|
}
|
||||||
Transform transform = targetAvatar.transform;
|
Transform transform = targetAvatar.transform;
|
||||||
Transform transform2 = targetCloth.transform;
|
Transform transform2 = targetCloth.transform;
|
||||||
Transform parent = transform.parent;
|
Transform parent = transform.parent;
|
||||||
transform.SetParent((Transform)null, true);
|
transform.SetParent((Transform)null, true);
|
||||||
Transform parent2 = transform2.parent;
|
Transform parent2 = transform2.parent;
|
||||||
transform2.SetParent((Transform)null, true);
|
transform2.SetParent((Transform)null, true);
|
||||||
transform2.position = transform.position;
|
transform2.position = transform.position;
|
||||||
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = meshClassifier.MeshHumanoidBoneMatcher(targetAvatar.GetComponent<Animator>(), targetBodyMeshes);
|
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = this.meshClassifier.MeshHumanoidBoneMatcher(targetAvatar.GetComponent<Animator>(), targetBodyMeshes);
|
||||||
if (dictionary == null || dictionary.Count == 0)
|
if (dictionary == null || dictionary.Count == 0)
|
||||||
{
|
{
|
||||||
throw new AutoMorpherException("Target Avatar Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - target Avatar Bone Match Data is null or empty");
|
throw new AutoMorpherException("Target Avatar Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - target Avatar Bone Match Data is null or empty");
|
||||||
}
|
}
|
||||||
BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
|
BodyPoseMatchSetupUtil bodyPoseMatchSetupUtil = new BodyPoseMatchSetupUtil();
|
||||||
Vector3 comprehensiveScale = bodyPoseMatchSetupUtil.GetComprehensiveScale(transform2, clothHumanBonesMap, profileData);
|
Vector3 comprehensiveScale = bodyPoseMatchSetupUtil.GetComprehensiveScale(transform2, clothHumanBonesMap, profileData);
|
||||||
Debug.Log((object)$"ComprehensiveScale: {comprehensiveScale}");
|
Debug.Log((object)$"ComprehensiveScale: {comprehensiveScale}");
|
||||||
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform, dictionary, neckTargetHeight);
|
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform, dictionary, neckTargetHeight);
|
||||||
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform2, clothHumanBonesMap, neckTargetHeight);
|
bodyPoseMatchSetupUtil.AdjustAvatarScaleByNeck(transform2, clothHumanBonesMap, neckTargetHeight);
|
||||||
List<BakedBodyMesh> list = new List<BakedBodyMesh>();
|
List<BakedBodyMesh> list = new List<BakedBodyMesh>();
|
||||||
foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes)
|
foreach (SkinnedMeshRenderer targetBodyMesh in targetBodyMeshes)
|
||||||
{
|
{
|
||||||
list.Add(new BakedBodyMesh(targetBodyMesh));
|
list.Add(new BakedBodyMesh(targetBodyMesh));
|
||||||
}
|
}
|
||||||
new BodyPoseMatch_Torso().AlignTorsoByNeck(transform, list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
|
new BodyPoseMatch_Torso().AlignTorsoByNeck(transform, list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
|
||||||
BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
|
BodyPoseMatch_Arm bodyPoseMatch_Arm = new BodyPoseMatch_Arm();
|
||||||
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
|
bodyPoseMatch_Arm.AlignUpperArmByArmPcaCenters(list, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
|
||||||
bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary, clothHumanBonesMap, profileData, comprehensiveScale);
|
bodyPoseMatch_Arm.ScalingBothArmsLength(list, dictionary, clothHumanBonesMap, profileData, comprehensiveScale);
|
||||||
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
|
BodyPoseMatch_Leg bodyPoseMatch_Leg = new BodyPoseMatch_Leg();
|
||||||
bodyPoseMatch_Leg.AlignBothUpperLegs(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
|
bodyPoseMatch_Leg.AlignBothUpperLegs(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
|
||||||
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
|
bodyPoseMatch_Leg.ScalingBothLegsAndFoots(transform, list, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
|
||||||
transform.SetParent(parent, true);
|
transform.SetParent(parent, true);
|
||||||
transform2.SetParent(parent2, true);
|
transform2.SetParent(parent2, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user