EdenAutoMorpherScript dll을 디컴파일한 결과를 그대로 가져옴

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2026-02-01 14:57:52 +09:00
parent 8e1adbd907
commit f9c4088ef4
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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.AutoMorpherDev
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Diagnostics;
namespace Eden.AutoMorpher
{
public static class AutoMorpherDev
{
public static bool isDeveloperMode;
public static void Log(string message)
{
if (!AutoMorpherDev.isDeveloperMode)
return;
UnityEngine.Debug.Log((object)message);
}
public static AutoMorpherDev.ScopeTimer Profile(string label)
{
return new AutoMorpherDev.ScopeTimer(AutoMorpherDev.isDeveloperMode, label);
}
public readonly struct ScopeTimer : IDisposable
{
private readonly bool _enabled;
private readonly string _label;
private readonly Stopwatch _sw;
public ScopeTimer(bool enabled, string label)
{
this._enabled = enabled;
this._label = label;
if (enabled)
this._sw = Stopwatch.StartNew();
else
this._sw = (Stopwatch)null;
}
public void Dispose()
{
if (!this._enabled || this._sw == null)
return;
this._sw.Stop();
UnityEngine.Debug.Log((object)$"[DevTimer] {this._label}: {this._sw.ElapsedMilliseconds} ms");
}
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.AutoMorpherException
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
namespace Eden.AutoMorpher
{
public class AutoMorpherException : Exception
{
public string title;
public AutoMorpherException(string title, string message)
: base(message)
{
this.title = title;
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BakedBodyMesh
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BakedBodyMesh
{
public SkinnedMeshRenderer smr;
public Mesh bakedMesh;
public BakedBodyMesh(SkinnedMeshRenderer _smr)
{
this.smr = _smr;
this.bakedMesh = new Mesh();
this.smr.BakeMesh(this.bakedMesh);
}
public void ReBakeMesh() => this.smr.BakeMesh(this.bakedMesh);
~BakedBodyMesh()
{
this.smr = (SkinnedMeshRenderer)null;
this.bakedMesh = (Mesh)null;
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BodyPoseMatchSetupUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BodyPoseMatchSetupUtil
{
public void AdjustAvatarScaleByNeck(
Transform avatarRoot,
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap,
float targetHeight)
{
if (Object.op_Equality((Object)avatarRoot, (Object)null))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] NormalizeAvatarScaleByNeck: avatar == null");
}
else
{
Transform boneFromBoneMap = new BodyPoseMatch_CommonUtil().GetBoneFromBoneMap(humanBoneMap, (HumanBodyBones)9);
if (Object.op_Equality((Object)boneFromBoneMap, (Object)null))
{
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] {((Object)avatarRoot).name} 에서 Neck 본을 찾지 못했습니다. 스케일 정규화를 건너뜁니다.");
}
else
{
Transform transform = ((Component)avatarRoot).transform;
float num1 = boneFromBoneMap.position.y - transform.position.y;
if (Mathf.Approximately(num1, 0.0f))
{
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] {((Object)avatarRoot).name} Neck Y가 0에 가까워 스케일 계산을 건너뜁니다. (neckY = {num1})");
}
else
{
float num2 = targetHeight / num1;
Vector3 vector3 = Vector3.op_Multiply(transform.localScale, num2);
transform.localScale = vector3;
}
}
}
}
public GameObject CreateBodyProxy(
Animator sourceAvatar,
IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes,
out List<SkinnedMeshRenderer> proxyBodyMeshes,
out Dictionary<Transform, Transform> sourceToProxy)
{
proxyBodyMeshes = (List<SkinnedMeshRenderer>)null;
if (Object.op_Equality((Object)sourceAvatar, (Object)null))
{
Debug.LogError((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: sourceAvatar == null");
sourceToProxy = new Dictionary<Transform, Transform>();
return (GameObject)null;
}
GameObject clone = Object.Instantiate<GameObject>(((Component)sourceAvatar).gameObject);
((Object)clone).name = ((Object)sourceAvatar).name + "_BodyProxy";
HashSet<Transform> remainTransforms = new HashSet<Transform>();
remainTransforms.Add(clone.transform);
Animator component = clone.GetComponent<Animator>();
if (Object.op_Inequality((Object)component, (Object)null))
{
((Behaviour)component).enabled = false;
remainTransforms.Add(((Component)component).transform);
}
if (Object.op_Inequality((Object)component, (Object)null) && Object.op_Inequality((Object)component.avatar, (Object)null) && component.avatar.isHuman)
{
for (int index = 0; index < 55; ++index)
{
HumanBodyBones humanBodyBones = (HumanBodyBones)index;
Transform boneTransform = component.GetBoneTransform(humanBodyBones);
if (Object.op_Inequality((Object)boneTransform, (Object)null))
remainTransforms.Add(boneTransform);
}
}
HashSet<Mesh> meshSet = new HashSet<Mesh>();
if (sourceBodyMeshes != null)
{
foreach (SkinnedMeshRenderer sourceBodyMesh in (IEnumerable<SkinnedMeshRenderer>)sourceBodyMeshes)
{
if (!Object.op_Equality((Object)sourceBodyMesh, (Object)null) && !Object.op_Equality((Object)sourceBodyMesh.sharedMesh, (Object)null))
meshSet.Add(sourceBodyMesh.sharedMesh);
}
}
SkinnedMeshRenderer[] componentsInChildren1 = clone.GetComponentsInChildren<SkinnedMeshRenderer>(true);
List<SkinnedMeshRenderer> skinnedMeshRendererList = new List<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer skinnedMeshRenderer in componentsInChildren1)
{
if (!Object.op_Equality((Object)skinnedMeshRenderer, (Object)null))
{
Mesh sharedMesh = skinnedMeshRenderer.sharedMesh;
if (!Object.op_Equality((Object)sharedMesh, (Object)null) && meshSet.Contains(sharedMesh))
skinnedMeshRendererList.Add(skinnedMeshRenderer);
}
}
if (skinnedMeshRendererList.Count == 0)
Debug.LogWarning((object)"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone에서 동일 sharedMesh를 가진 BodyMesh를 찾지 못했습니다.");
if (skinnedMeshRendererList.Count > 0)
{
MeshClassifier meshClassifier = new MeshClassifier();
foreach (SkinnedMeshRenderer smr in skinnedMeshRendererList)
{
if (!Object.op_Equality((Object)smr, (Object)null))
{
remainTransforms.Add(((Component)smr).transform);
HashSet<Transform> activeBones = meshClassifier.GetActiveBones(smr);
if (activeBones == null)
{
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] CreateSourceBodyProxy: clone smr '{((Object)smr).name}' has null bones array (mesh='{((Object)smr.sharedMesh)?.name}')");
}
else
{
foreach (Transform transform in activeBones)
{
if (!Object.op_Equality((Object)transform, (Object)null))
remainTransforms.Add(transform);
}
}
}
}
}
foreach (Transform t in remainTransforms.ToList<Transform>())
AddWithParents(t);
Transform[] componentsInChildren2 = clone.GetComponentsInChildren<Transform>(true);
for (int index = componentsInChildren2.Length - 1; index >= 0; --index)
{
Transform transform = componentsInChildren2[index];
if (!Object.op_Equality((Object)transform, (Object)null) && !Object.op_Equality((Object)transform, (Object)clone.transform) && !remainTransforms.Contains(transform))
Object.DestroyImmediate((Object)((Component)transform).gameObject);
}
proxyBodyMeshes = skinnedMeshRendererList;
new BoneMatchUtil().BuildSourceToProxyBoneMap(sourceAvatar, component, out sourceToProxy);
return clone;
void AddWithParents(Transform t)
{
for (; Object.op_Inequality((Object)t, (Object)null) && Object.op_Inequality((Object)t, (Object)clone.transform); t = t.parent)
remainTransforms.Add(t);
}
}
public Vector3 GetComprehensiveScale(
Transform rootT,
Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanoidBoneMap,
ProfileData profileData)
{
if (Object.op_Equality((Object)rootT, (Object)null))
throw new AutoMorpherException("Root Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - rootT is null");
if (profileData.bones == null || profileData.bones.Count == 0)
throw new AutoMorpherException("Profile Bones are Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData.bones is null or empty");
Transform transform1 = (Transform)null;
HashSet<Transform> transformSet;
if (clothHumanoidBoneMap.TryGetValue((HumanBodyBones)0, out transformSet) && transformSet != null && transformSet.Count > 0)
{
foreach (Transform transform2 in transformSet)
{
if (Object.op_Inequality((Object)transform2, (Object)null))
{
transform1 = transform2;
break;
}
}
}
if (Object.op_Equality((Object)transform1, (Object)null))
throw new AutoMorpherException("Hip Transform is Missing", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - failed to get [hip] transform from clothHumanoidBoneMap");
BoneData boneData = (BoneData)null;
for (int index = 0; index < profileData.bones.Count; ++index)
{
BoneData bone = profileData.bones[index];
if (bone != null && bone.hBone == null)
{
boneData = bone;
break;
}
}
Vector3 vector3_1 = boneData != null ? boneData.rootLocalScale : throw new AutoMorpherException("Hip Bone Data is Missing in Profile", "[BodyPoseMatch_CommonUtil] GetComprehensiveScale\n - profileData bones does not contain Hips");
Vector3 lossyScale1 = rootT.lossyScale;
Vector3 lossyScale2 = transform1.lossyScale;
Vector3 vector3_2;
// ISSUE: explicit constructor call
((Vector3)ref vector3_2).\u002Ector(lossyScale2.x / lossyScale1.x, lossyScale2.y / lossyScale1.y, lossyScale2.z / lossyScale1.z);
return new Vector3(vector3_2.x / vector3_1.x, vector3_2.y / vector3_1.y, vector3_2.z / vector3_1.z);
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BodyPoseMatchUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BodyPoseMatchUtil
{
private WorldVertexUtil _worldVertexUtil;
private MeshClassifier meshClassifier;
private BodyPoseMatch_CommonUtil poseMatchCommonUtil;
private bool doDebug;
public BodyPoseMatchUtil()
{
this._worldVertexUtil = new WorldVertexUtil();
this.meshClassifier = new MeshClassifier();
this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
}
public GameObject AutoAdjustBodyPose(
GameObject sourceAvatar,
IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes,
GameObject targetAvatar,
IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes,
out Dictionary<Transform, Transform> sourceToProxy,
float neckTargetHeight = 1.5f,
bool onlyScaling = false)
{
Animator component1 = sourceAvatar.GetComponent<Animator>();
Animator component2 = targetAvatar.GetComponent<Animator>();
if (Object.op_Equality((Object)component1, (Object)null) || Object.op_Equality((Object)component2, (Object)null))
{
Debug.LogError((object)"[AvatarBodyMatchUtil] sourceAvatar 또는 targetAvatar가 null입니다.");
sourceToProxy = new Dictionary<Transform, Transform>();
return (GameObject)null;
}
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap = this.meshClassifier.MeshHumanoidBoneMatcher(component1, sourceBodyMeshes);
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary1 = this.meshClassifier.MeshHumanoidBoneMatcher(component2, targetBodyMeshes);
BodyPoseMatchSetupUtil poseMatchSetupUtil = new BodyPoseMatchSetupUtil();
poseMatchSetupUtil.AdjustAvatarScaleByNeck(sourceAvatar.transform, humanBoneMap, neckTargetHeight);
poseMatchSetupUtil.AdjustAvatarScaleByNeck(targetAvatar.transform, dictionary1, neckTargetHeight);
List<SkinnedMeshRenderer> proxyBodyMeshes;
GameObject bodyProxy = poseMatchSetupUtil.CreateBodyProxy(component1, sourceBodyMeshes, out proxyBodyMeshes, out sourceToProxy);
Animator component3 = bodyProxy.GetComponent<Animator>();
if (onlyScaling)
{
bodyProxy.transform.SetParent(targetAvatar.transform);
bodyProxy.transform.localPosition = Vector3.zero;
return bodyProxy;
}
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = this.meshClassifier.MeshHumanoidBoneMatcher(component3, (IReadOnlyList<SkinnedMeshRenderer>)proxyBodyMeshes);
if (dictionary2 == null || dictionary2.Count == 0)
throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
bodyProxy.transform.SetParent(targetAvatar.transform);
bodyProxy.transform.localPosition = Vector3.zero;
List<BakedBodyMesh> bakedBodyMeshList1 = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer _smr in proxyBodyMeshes)
bakedBodyMeshList1.Add(new BakedBodyMesh(_smr));
List<BakedBodyMesh> bakedBodyMeshList2 = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer targetBodyMesh in (IEnumerable<SkinnedMeshRenderer>)targetBodyMeshes)
bakedBodyMeshList2.Add(new BakedBodyMesh(targetBodyMesh));
BodyPoseMatch_Torso bodyPoseMatchTorso = new BodyPoseMatch_Torso();
bodyPoseMatchTorso.AlignTorsoByNeck(bodyProxy, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, targetAvatar, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1);
if (this.doDebug)
{
bodyPoseMatchTorso.DrawTorsoPcaDebug(bodyProxy, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, Color.yellow, Color.cyan, duration: 20f);
bodyPoseMatchTorso.DrawTorsoPcaDebug(targetAvatar, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1, Color.red, Color.green, duration: 20f);
}
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshList1)
bakedBodyMesh.ReBakeMesh();
BodyPoseMatch_Arm bodyPoseMatchArm = new BodyPoseMatch_Arm();
bodyPoseMatchArm.AlignUpperArmByArmPcaCenters((IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1);
if (this.doDebug)
{
bodyPoseMatchArm.DrawArmPcaDebug(bodyProxy, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, true, Color.yellow, Color.cyan, duration: 20f);
bodyPoseMatchArm.DrawArmPcaDebug(targetAvatar, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1, true, Color.red, Color.green, duration: 20f);
}
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshList1)
bakedBodyMesh.ReBakeMesh();
bodyPoseMatchArm.ScalingBothArmsLength((IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1);
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshList1)
bakedBodyMesh.ReBakeMesh();
BodyPoseMatch_Leg bodyPoseMatchLeg = new BodyPoseMatch_Leg();
bodyPoseMatchLeg.AlignBothUpperLegs(bodyProxy, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, targetAvatar, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1);
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshList1)
bakedBodyMesh.ReBakeMesh();
bodyPoseMatchLeg.ScalingBothLegsAndFoots(bodyProxy, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, targetAvatar, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1);
if (this.doDebug)
{
foreach (BakedBodyMesh bakedBodyMesh in bakedBodyMeshList1)
bakedBodyMesh.ReBakeMesh();
bodyPoseMatchLeg.DrawLegPcaDebug(bodyProxy, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, true, Color.yellow, Color.cyan, duration: 5f);
bodyPoseMatchLeg.DrawLegPcaDebug(bodyProxy, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList1, dictionary2, false, Color.yellow, Color.cyan, duration: 5f);
bodyPoseMatchLeg.DrawLegPcaDebug(targetAvatar, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1, true, Color.magenta, Color.green, duration: 5f);
bodyPoseMatchLeg.DrawLegPcaDebug(targetAvatar, (IReadOnlyList<BakedBodyMesh>)bakedBodyMeshList2, dictionary1, false, Color.magenta, Color.green, duration: 5f);
bodyPoseMatchArm.DrawForearmExtremeDebugPair(bodyProxy.gameObject, (IReadOnlyList<SkinnedMeshRenderer>)proxyBodyMeshes, targetAvatar, targetBodyMeshes, true, 1f, 5f);
}
return bodyProxy;
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BodyPoseMatch_Arm
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BodyPoseMatch_Arm
{
private readonly BodyPoseMatch_CommonUtil poseMatchCommonUtil;
public BodyPoseMatch_Arm() => this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
public void AlignUpperArmByArmCenters(
IReadOnlyCollection<Transform> sourceLeftUpperArmSet,
IReadOnlyCollection<Transform> sourceRightUpperArmSet,
Vector3 sourceShoulderCenterWorld,
Vector3 targetShoulderCenterWorld,
Transform axisReferenceTransform,
bool lockRightAxis = true)
{
if (sourceLeftUpperArmSet == null || sourceLeftUpperArmSet.Count == 0)
throw new AutoMorpherException("Source Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmCenters\n - sourceLeftUpperArmSet is null or empty");
if (sourceRightUpperArmSet == null || sourceRightUpperArmSet.Count == 0)
throw new AutoMorpherException("Source Right UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmCenters\n - sourceRightUpperArmSet is null or empty");
if (Object.op_Equality((Object)axisReferenceTransform, (Object)null))
throw new AutoMorpherException("Axis Reference Transform is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmCenters\n - axisReferenceTransform is null");
Vector3 vector3 = Vector3.op_Subtraction(targetShoulderCenterWorld, sourceShoulderCenterWorld);
if (lockRightAxis)
{
Vector3 right = axisReferenceTransform.right;
float num = Vector3.Dot(vector3, right);
vector3 = Vector3.op_Subtraction(vector3, Vector3.op_Multiply(right, num));
}
foreach (Transform sourceLeftUpperArm in (IEnumerable<Transform>)sourceLeftUpperArmSet)
{
if (!Object.op_Equality((Object)sourceLeftUpperArm, (Object)null))
{
Transform transform = sourceLeftUpperArm;
transform.position = Vector3.op_Addition(transform.position, vector3);
}
}
foreach (Transform sourceRightUpperArm in (IEnumerable<Transform>)sourceRightUpperArmSet)
{
if (!Object.op_Equality((Object)sourceRightUpperArm, (Object)null))
{
Transform transform = sourceRightUpperArm;
transform.position = Vector3.op_Addition(transform.position, vector3);
}
}
}
public void AlignUpperArmByArmPcaCenters(
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
{
Transform axisReferenceTransform = proxyBoneMap != null ? this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, (HumanBodyBones)0) : throw new AutoMorpherException("Proxy Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap is null");
if (Object.op_Equality((Object)axisReferenceTransform, (Object)null))
throw new AutoMorpherException("Proxy Hips is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxy hips transform is null");
RegionStats armRegionStats1 = this.ComputeArmRegionStats(proxyBakedBodyMeshes, proxyBoneMap, true);
RegionStats armRegionStats2 = this.ComputeArmRegionStats(proxyBakedBodyMeshes, proxyBoneMap, false);
bool leftValid1 = (double)armRegionStats1.length > 9.9999997473787516E-05;
bool rightValid1 = (double)armRegionStats2.length > 9.9999997473787516E-05;
if (!leftValid1 && !rightValid1)
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: proxy arm PCA failed. Skip.");
}
else
{
Vector3 shoulderCenter1 = this.CalculateShoulderCenter(leftValid1, rightValid1, armRegionStats1.center, armRegionStats2.center);
RegionStats armRegionStats3 = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, true);
RegionStats armRegionStats4 = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, false);
bool leftValid2 = (double)armRegionStats3.length > 9.9999997473787516E-05;
bool rightValid2 = (double)armRegionStats4.length > 9.9999997473787516E-05;
if (!leftValid2 && !rightValid2)
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
}
else
{
Vector3 shoulderCenter2 = this.CalculateShoulderCenter(leftValid2, rightValid2, armRegionStats3.center, armRegionStats4.center);
HashSet<Transform> sourceLeftUpperArmSet;
if (!proxyBoneMap.TryGetValue((HumanBodyBones)13, out sourceLeftUpperArmSet) || sourceLeftUpperArmSet == null || sourceLeftUpperArmSet.Count == 0)
throw new AutoMorpherException("Proxy Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap has no LeftUpperArm set");
HashSet<Transform> sourceRightUpperArmSet;
if (!proxyBoneMap.TryGetValue((HumanBodyBones)14, out sourceRightUpperArmSet) || sourceRightUpperArmSet == null || sourceRightUpperArmSet.Count == 0)
throw new AutoMorpherException("Proxy Right UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - proxyBoneMap has no RightUpperArm set");
this.AlignUpperArmByArmCenters((IReadOnlyCollection<Transform>)sourceLeftUpperArmSet, (IReadOnlyCollection<Transform>)sourceRightUpperArmSet, shoulderCenter1, shoulderCenter2, axisReferenceTransform);
}
}
}
public void AlignUpperArmByArmPcaCenters(
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
Transform clothesTransform,
ProfileData profileData,
Vector3 comprehensiveScale)
{
if (clothBoneMap == null)
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap is null");
if (profileData == null)
throw new AutoMorpherException("Profile Data is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - profileData is null");
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, (HumanBodyBones)0);
if (Object.op_Equality((Object)boneFromBoneMap, (Object)null))
throw new AutoMorpherException("Cloth Hips is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - cloth hips transform is null");
bool leftValid1 = profileData.LeftUpperArmSpatialData != null && profileData.LeftUpperArmSpatialData.pcaData != null && (double)profileData.LeftUpperArmSpatialData.pcaData.pcaLength > 9.9999997473787516E-05;
bool rightValid1 = profileData.RightUpperArmSpatialData != null && profileData.RightUpperArmSpatialData.pcaData != null && (double)profileData.RightUpperArmSpatialData.pcaData.pcaLength > 9.9999997473787516E-05;
if (!leftValid1 && !rightValid1)
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: profile arm data invalid. Skip.");
}
else
{
Vector3 leftCenter = Vector3.zero;
if (leftValid1)
leftCenter = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.LeftUpperArmSpatialData, comprehensiveScale);
Vector3 rightCenter = Vector3.zero;
if (rightValid1)
rightCenter = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.RightUpperArmSpatialData, comprehensiveScale);
Vector3 shoulderCenter1 = this.CalculateShoulderCenter(leftValid1, rightValid1, leftCenter, rightCenter);
RegionStats armRegionStats1 = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, true);
RegionStats armRegionStats2 = this.ComputeArmRegionStats(targetBakedBodyMeshes, targetBoneMap, false);
bool leftValid2 = (double)armRegionStats1.length > 9.9999997473787516E-05;
bool rightValid2 = (double)armRegionStats2.length > 9.9999997473787516E-05;
if (!leftValid2 && !rightValid2)
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters: target arm PCA failed. Skip.");
}
else
{
Vector3 shoulderCenter2 = this.CalculateShoulderCenter(leftValid2, rightValid2, armRegionStats1.center, armRegionStats2.center);
HashSet<Transform> sourceLeftUpperArmSet;
if (!clothBoneMap.TryGetValue((HumanBodyBones)13, out sourceLeftUpperArmSet) || sourceLeftUpperArmSet == null || sourceLeftUpperArmSet.Count == 0)
throw new AutoMorpherException("Cloth Left UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap has no LeftUpperArm set");
HashSet<Transform> sourceRightUpperArmSet;
if (!clothBoneMap.TryGetValue((HumanBodyBones)14, out sourceRightUpperArmSet) || sourceRightUpperArmSet == null || sourceRightUpperArmSet.Count == 0)
throw new AutoMorpherException("Cloth Right UpperArm Set is Missing", "[BodyPoseMatch_Arm] AlignUpperArmByArmPcaCenters\n - clothBoneMap has no RightUpperArm set");
this.AlignUpperArmByArmCenters((IReadOnlyCollection<Transform>)sourceLeftUpperArmSet, (IReadOnlyCollection<Transform>)sourceRightUpperArmSet, shoulderCenter1, shoulderCenter2, boneFromBoneMap);
}
}
}
private Vector3 CalculateShoulderCenter(
bool leftValid,
bool rightValid,
Vector3 leftCenter,
Vector3 rightCenter)
{
if (leftValid & rightValid)
return Vector3.op_Multiply(0.5f, Vector3.op_Addition(leftCenter, rightCenter));
return leftValid ? leftCenter : rightCenter;
}
public RegionStats ComputeArmRegionStats(
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap,
bool isLeft)
{
// ISSUE: unable to decompile the method.
}
private void ScalingUpperArmLength(
Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool isLeft,
bool autoDetectAxis,
int forceAxisIndex)
{
HumanBodyBones humanBodyBones = isLeft ? (HumanBodyBones)13 : (HumanBodyBones)14;
HumanBodyBones bone1 = isLeft ? (HumanBodyBones)15 : (HumanBodyBones)16 /*0x10*/;
HumanBodyBones bone2 = isLeft ? (HumanBodyBones)17 : (HumanBodyBones)18;
Transform boneFromBoneMap1 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone1);
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone2);
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
Transform boneFromBoneMap5 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone1);
Transform boneFromBoneMap6 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone2);
if (Object.op_Equality((Object)boneFromBoneMap1, (Object)null) || Object.op_Equality((Object)boneFromBoneMap2, (Object)null) || Object.op_Equality((Object)boneFromBoneMap3, (Object)null) || Object.op_Equality((Object)boneFromBoneMap4, (Object)null) || Object.op_Equality((Object)boneFromBoneMap5, (Object)null) || Object.op_Equality((Object)boneFromBoneMap6, (Object)null))
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingSingArmLenght: some arm bones are null. Skip.");
}
else
{
HashSet<Transform> proxyParentSet;
if (sourceBoneMap == null || !sourceBoneMap.TryGetValue(humanBodyBones, out proxyParentSet) || proxyParentSet == null || proxyParentSet.Count == 0)
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingSingArmLenght: sourceUpperSet missing. Skip.");
else
this.poseMatchCommonUtil.BoneLengthAdjust(boneFromBoneMap1, boneFromBoneMap2, boneFromBoneMap4, boneFromBoneMap5, proxyParentSet, autoDetectAxis, forceAxisIndex);
}
}
private void ScalingLowerArmLength(
Dictionary<HumanBodyBones, HashSet<Transform>> sourceBoneMap,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool isLeft,
bool autoDetectAxis,
int forceAxisIndex,
float sourceLowerarmExtremeX,
float targetLowerarmExtremeX)
{
HumanBodyBones humanBodyBones = isLeft ? (HumanBodyBones)15 : (HumanBodyBones)16 /*0x10*/;
HumanBodyBones bone = isLeft ? (HumanBodyBones)17 : (HumanBodyBones)18;
Transform boneFromBoneMap1 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, humanBodyBones);
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(sourceBoneMap, bone);
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
if (Object.op_Equality((Object)boneFromBoneMap1, (Object)null) || Object.op_Equality((Object)boneFromBoneMap2, (Object)null) || Object.op_Equality((Object)boneFromBoneMap3, (Object)null))
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingSingArmLenght: some arm bones are null. Skip.");
}
else
{
float x1 = boneFromBoneMap1.position.x;
float x2 = boneFromBoneMap3.position.x;
float num1 = Mathf.Abs(sourceLowerarmExtremeX - x1);
float num2 = Mathf.Abs(targetLowerarmExtremeX - x2);
if ((double)num1 < 9.9999997473787516E-05 || (double)num2 < 9.9999997473787516E-05)
{
Debug.LogWarning((object)$"[BodyPoseMatch_Arm] ScalingSingArmLenght: span too small. source={num1}, target={num2}");
}
else
{
float num3 = num2 / num1;
int num4 = this.ResolveArmLengthAxisIndex(boneFromBoneMap1, boneFromBoneMap2, autoDetectAxis, forceAxisIndex);
Vector3 localScale = boneFromBoneMap1.localScale;
switch (num4)
{
case 0:
localScale.x *= num3;
break;
case 1:
localScale.y *= num3;
break;
case 2:
localScale.z *= num3;
break;
}
foreach (Transform transform in sourceBoneMap[humanBodyBones])
{
if (!Object.op_Equality((Object)transform, (Object)null))
transform.localScale = localScale;
}
}
}
}
public void ScalingBothArmsLength(
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool autoDetectAxis = true,
int forceAxisIndex = 1)
{
if (proxyBoneMap == null || targetBoneMap == null)
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_Arm] ScalingSingArmLenght\n - BoneMap is null");
this.ScalingUpperArmLength(proxyBoneMap, targetBoneMap, true, autoDetectAxis, forceAxisIndex);
this.ScalingUpperArmLength(proxyBoneMap, targetBoneMap, false, autoDetectAxis, forceAxisIndex);
if (proxyBakedBodyMeshes != null)
{
foreach (BakedBodyMesh proxyBakedBodyMesh in (IEnumerable<BakedBodyMesh>)proxyBakedBodyMeshes)
proxyBakedBodyMesh.ReBakeMesh();
}
this.ScalingLowerArmLength_BodyMatch(proxyBakedBodyMeshes, proxyBoneMap, targetBakedBodyMeshes, targetBoneMap, autoDetectAxis, forceAxisIndex);
}
private void ScalingLowerArmLength_BodyMatch(
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool autoDetectAxis,
int forceAxisIndex)
{
float extremeX1;
float extremeX2;
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, (HumanBodyBones)17, true, out extremeX1) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)17, true, out extremeX2))
this.ScalingLowerArmLength(proxyBoneMap, targetBoneMap, true, autoDetectAxis, forceAxisIndex, extremeX1, extremeX2);
else
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_BodyMatch: left extreme calc failed. Skip left lower.");
float extremeX3;
float extremeX4;
if (this.TryGetForearmExtremeX(proxyBakedBodyMeshes, proxyBoneMap, (HumanBodyBones)18, false, out extremeX3) && this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)18, false, out extremeX4))
this.ScalingLowerArmLength(proxyBoneMap, targetBoneMap, false, autoDetectAxis, forceAxisIndex, extremeX3, extremeX4);
else
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_BodyMatch: right extreme calc failed. Skip right lower.");
}
public void ScalingBothArmsLength(
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
ProfileData profileData,
Vector3 comprehensiveScale,
bool autoDetectAxis = true,
int forceAxisIndex = 1)
{
if (clothBoneMap == null || targetBoneMap == null)
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_Arm] ScalingSingArmLenght\n - BoneMap is null");
if (profileData == null)
throw new AutoMorpherException("Profile Data is Missing", "[BodyPoseMatch_Arm] ScalingSingArmLenght\n - profileData is null");
this.ScalingUpperArmLength(clothBoneMap, targetBoneMap, true, autoDetectAxis, forceAxisIndex);
this.ScalingUpperArmLength(clothBoneMap, targetBoneMap, false, autoDetectAxis, forceAxisIndex);
this.ScalingLowerArmLength_ProfileMatch(targetBakedBodyMeshes, targetBoneMap, clothBoneMap, profileData, comprehensiveScale, autoDetectAxis, forceAxisIndex);
}
private void ScalingLowerArmLength_ProfileMatch(
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
ProfileData profileData,
Vector3 comprehensiveScale,
bool autoDetectAxis,
int forceAxisIndex)
{
if (profileData.LeftLowerArm_HandSpatialData == null || profileData.LeftLowerArm_HandSpatialData.volumeData == null)
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: left spatial data missing. Skip left lower.");
}
else
{
float extremeX;
if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)17, true, out extremeX))
{
float profileForearmExtremeX = this.GetProfileForearmExtremeX(clothBoneMap, profileData.LeftLowerArm_HandSpatialData, comprehensiveScale, true);
this.ScalingLowerArmLength(clothBoneMap, targetBoneMap, true, autoDetectAxis, forceAxisIndex, profileForearmExtremeX, extremeX);
}
else
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: left target extreme calc failed. Skip left lower.");
}
if (profileData.RightLowerArm_HandSpatialData == null || profileData.RightLowerArm_HandSpatialData.volumeData == null)
{
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: right spatial data missing. Skip right lower.");
}
else
{
float extremeX;
if (this.TryGetForearmExtremeX(targetBakedBodyMeshes, targetBoneMap, (HumanBodyBones)18, false, out extremeX))
{
float profileForearmExtremeX = this.GetProfileForearmExtremeX(clothBoneMap, profileData.RightLowerArm_HandSpatialData, comprehensiveScale, false);
this.ScalingLowerArmLength(clothBoneMap, targetBoneMap, false, autoDetectAxis, forceAxisIndex, profileForearmExtremeX, extremeX);
}
else
Debug.LogWarning((object)"[BodyPoseMatch_Arm] ScalingLowerArmLength_ProfileMatch: right target extreme calc failed. Skip right lower.");
}
}
private bool TryGetForearmExtremeX(
IReadOnlyList<BakedBodyMesh> bakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> boneMap,
HumanBodyBones targetBone,
bool isLeft,
out float extremeX,
float weightThreshold = 0.15f,
int sampleStep = 1)
{
extremeX = isLeft ? float.PositiveInfinity : float.NegativeInfinity;
HashSet<Transform> targetBoneSet;
if (bakedBodyMeshes == null || boneMap == null || !boneMap.TryGetValue(targetBone, out targetBoneSet) || targetBoneSet == null || targetBoneSet.Count == 0)
return false;
List<Vector3> vector3List = this.poseMatchCommonUtil.CollectWeightedVerticesWorld(bakedBodyMeshes, targetBoneSet, weightThreshold, sampleStep);
if (vector3List == null || vector3List.Count == 0)
return false;
for (int index = 0; index < vector3List.Count; ++index)
{
float x = vector3List[index].x;
if (isLeft)
{
if ((double)x < (double)extremeX)
extremeX = x;
}
else if ((double)x > (double)extremeX)
extremeX = x;
}
return true;
}
private float GetProfileForearmExtremeX(
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
BoneSpatialData spatialData,
Vector3 comprehensiveScale,
bool isLeft)
{
if (spatialData == null || spatialData.volumeData == null)
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_Arm] GetProfileForearmExtremeX\n - spatialData or spatialData.volumeData is null");
if (Object.op_Equality((Object)this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone), (Object)null))
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_Arm] GetProfileForearmExtremeX\n - refBone transform is null");
BodyPoseMatch_CommonUtil poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
float x1 = poseMatchCommonUtil.GetProfileVolumeMinWorld(clothBoneMap, spatialData, 1, comprehensiveScale).x;
float x2 = poseMatchCommonUtil.GetProfileVolumeMaxWorld(clothBoneMap, spatialData, 1, comprehensiveScale).x;
return !isLeft ? x2 : x1;
}
private int ResolveArmLengthAxisIndex(
Transform lowerArm,
Transform hand,
bool autoDetectAxis,
int forceAxisIndex)
{
if (!autoDetectAxis)
return Mathf.Clamp(forceAxisIndex, 0, 2);
Vector3 vector3_1 = Vector3.op_Subtraction(hand.position, lowerArm.position);
Vector3 vector3_2 = lowerArm.InverseTransformDirection(vector3_1);
float num1 = Mathf.Abs(vector3_2.x);
float num2 = Mathf.Abs(vector3_2.y);
float num3 = Mathf.Abs(vector3_2.z);
if ((double)num2 >= (double)num1 && (double)num2 >= (double)num3)
return 1;
return (double)num1 >= (double)num3 ? 0 : 2;
}
public void DrawArmPcaDebug(
GameObject avatarObject,
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap,
bool isLeft,
Color centerColor,
Color axisColor,
float axisScale = 1f,
float duration = 0.1f)
{
if (avatarBakedBodyMeshes == null || avatarBoneMap == null)
return;
RegionStats armRegionStats = this.ComputeArmRegionStats(avatarBakedBodyMeshes, avatarBoneMap, isLeft);
if ((double)armRegionStats.length < 9.9999997473787516E-05)
return;
Vector3 center = armRegionStats.center;
Vector3 vector3 = (double)((Vector3)ref armRegionStats.principalAxis).sqrMagnitude > 9.99999993922529E-09 ? ((Vector3)ref armRegionStats.principalAxis).normalized : Vector3.up;
float num1 = 0.02f * axisScale;
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.up, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.up, num1)), centerColor, duration);
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.right, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.right, num1)), centerColor, duration);
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.forward, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.forward, num1)), centerColor, duration);
float num2 = armRegionStats.length * 0.5f * axisScale;
Debug.DrawLine(Vector3.op_Subtraction(center, Vector3.op_Multiply(vector3, num2)), Vector3.op_Addition(center, Vector3.op_Multiply(vector3, num2)), axisColor, duration);
}
public void DrawForearmExtremeDebugPair(
GameObject proxyObject,
IReadOnlyList<SkinnedMeshRenderer> proxyBodyMeshes,
GameObject targetObject,
IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes,
bool isLeft,
float size = 0.03f,
float duration = 3f)
{
this.DrawForearmExtremeDebugSingle(proxyObject, proxyBodyMeshes, isLeft, Color.blue, Color.cyan, size, duration);
this.DrawForearmExtremeDebugSingle(targetObject, targetBodyMeshes, isLeft, Color.red, Color.magenta, size, duration);
}
public void DrawForearmExtremeDebugSingle(
GameObject avatarObject,
IReadOnlyList<SkinnedMeshRenderer> bodyMeshes,
bool isLeft,
Color lineColor,
Color pointColor,
float size = 0.03f,
float duration = 3f)
{
if (Object.op_Equality((Object)avatarObject, (Object)null) || bodyMeshes == null || bodyMeshes.Count == 0)
return;
Animator component = avatarObject.GetComponent<Animator>();
if (Object.op_Equality((Object)component, (Object)null))
return;
HumanBodyBones humanBodyBones = isLeft ? (HumanBodyBones)15 : (HumanBodyBones)16 /*0x10*/;
Transform boneTransform = component.GetBoneTransform(humanBodyBones);
if (Object.op_Equality((Object)boneTransform, (Object)null))
{
Debug.LogWarning((object)$"[BodyPoseMatch_Arm] DrawForearmExtremeDebugSingle: elbow bone missing. isLeft={isLeft}");
}
else
{
Vector3 extremePos;
if (!this.TryGetForearmExtremePoint(component, bodyMeshes, isLeft, out extremePos))
{
Debug.LogWarning((object)$"[BodyPoseMatch_Arm] DrawForearmExtremeDebugSingle: extreme vertex not found. isLeft={isLeft}");
}
else
{
Debug.DrawLine(boneTransform.position, extremePos, lineColor, duration);
float num = size;
Debug.DrawLine(Vector3.op_Addition(extremePos, Vector3.op_Multiply(Vector3.up, num)), Vector3.op_Subtraction(extremePos, Vector3.op_Multiply(Vector3.up, num)), pointColor, duration);
Debug.DrawLine(Vector3.op_Addition(extremePos, Vector3.op_Multiply(Vector3.right, num)), Vector3.op_Subtraction(extremePos, Vector3.op_Multiply(Vector3.right, num)), pointColor, duration);
Debug.DrawLine(Vector3.op_Addition(extremePos, Vector3.op_Multiply(Vector3.forward, num)), Vector3.op_Subtraction(extremePos, Vector3.op_Multiply(Vector3.forward, num)), pointColor, duration);
}
}
}
private bool TryGetForearmExtremePoint(
Animator avatar,
IReadOnlyList<SkinnedMeshRenderer> bodyMeshes,
bool isLeft,
out Vector3 extremePos)
{
extremePos = new Vector3();
if (Object.op_Equality((Object)avatar, (Object)null) || bodyMeshes == null || bodyMeshes.Count == 0)
return false;
HumanBodyBones humanBodyBones = isLeft ? (HumanBodyBones)17 : (HumanBodyBones)18;
Transform boneTransform = avatar.GetBoneTransform(humanBodyBones);
if (Object.op_Equality((Object)boneTransform, (Object)null))
return false;
HashSet<Transform> targetBoneSet = new HashSet<Transform>()
{
boneTransform
};
List<BakedBodyMesh> bakedBodyMeshes = new List<BakedBodyMesh>(bodyMeshes.Count);
for (int index = 0; index < bodyMeshes.Count; ++index)
{
SkinnedMeshRenderer bodyMesh = bodyMeshes[index];
if (!Object.op_Equality((Object)bodyMesh, (Object)null))
{
BakedBodyMesh bakedBodyMesh = new BakedBodyMesh(bodyMesh);
bakedBodyMesh.ReBakeMesh();
bakedBodyMeshes.Add(bakedBodyMesh);
}
}
if (bakedBodyMeshes.Count == 0)
return false;
List<Vector3> vector3List = this.poseMatchCommonUtil.CollectWeightedVerticesWorld((IReadOnlyList<BakedBodyMesh>)bakedBodyMeshes, targetBoneSet, 0.1f);
if (vector3List == null || vector3List.Count == 0)
return false;
bool forearmExtremePoint = false;
float num = isLeft ? float.PositiveInfinity : float.NegativeInfinity;
for (int index = 0; index < vector3List.Count; ++index)
{
Vector3 vector3 = vector3List[index];
float x = vector3.x;
if (!forearmExtremePoint)
{
forearmExtremePoint = true;
num = x;
extremePos = vector3;
}
else if (isLeft)
{
if ((double)x < (double)num)
{
num = x;
extremePos = vector3;
}
}
else if ((double)x > (double)num)
{
num = x;
extremePos = vector3;
}
}
return forearmExtremePoint;
}
}
}

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fileFormatVersion: 2
guid: 5e4304e521b929546b171b5c3eedf84b

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BodyPoseMatch_CommonUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BodyPoseMatch_CommonUtil
{
public Transform GetBoneFromBoneMap(
Dictionary<HumanBodyBones, HashSet<Transform>> boneMap,
HumanBodyBones bone)
{
HashSet<Transform> source;
return boneMap == null || !boneMap.TryGetValue(bone, out source) || source == null ? (Transform)null : source.FirstOrDefault<Transform>();
}
public Vector3 GetProfilePcaCenterWorld(
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
BoneSpatialData boneSpatialData,
Vector3 comprehensiveScale,
string errorContext = "")
{
if (clothBoneMap == null)
throw new AutoMorpherException("Cloth Bone Map is Missing", $"[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - clothBoneMap is null (context={errorContext})");
if (boneSpatialData == null || boneSpatialData.pcaData == null)
throw new AutoMorpherException("Profile Bone Spatial Data is Missing", $"[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - boneSpatialData or boneSpatialData.pcaData is null (context={errorContext})");
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, boneSpatialData.refBone);
if (Object.op_Equality((Object)boneFromBoneMap, (Object)null))
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld" + $"\n - refBone transform is null (refBone={boneSpatialData.refBone}, context={errorContext})");
if (Object.op_Equality((Object)this.GetBoneFromBoneMap(clothBoneMap, (HumanBodyBones)0), (Object)null))
throw new AutoMorpherException("Hip Transform is Missing", $"[BodyPoseMatch_CommonUtil] GetProfilePcaCenterWorld\n - hip transform is null (context={errorContext})");
Vector3 pcaCenter = boneSpatialData.pcaData.pcaCenter;
Vector3 vector3;
// ISSUE: explicit constructor call
((Vector3)ref vector3).\u002Ector(pcaCenter.x / comprehensiveScale.x, pcaCenter.y / comprehensiveScale.y, pcaCenter.z / comprehensiveScale.z);
return boneFromBoneMap.TransformPoint(vector3);
}
public Vector3 GetProfileVolumeMinWorld(
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
BoneSpatialData spatialData,
int axis,
Vector3 comprehensiveScale)
{
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, true);
}
public Vector3 GetProfileVolumeMaxWorld(
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
BoneSpatialData spatialData,
int axis,
Vector3 comprehensiveScale)
{
return this.GetProfileVolumeWorld(clothBoneMap, spatialData, axis, comprehensiveScale, false);
}
public Vector3 GetProfileVolumeWorld(
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
BoneSpatialData spatialData,
int axisIndex,
Vector3 comprehensiveScale,
bool isMin)
{
if (clothBoneMap == null)
throw new AutoMorpherException("Cloth Bone Map is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - clothBoneMap is null");
if (spatialData == null || spatialData.volumeData == null)
throw new AutoMorpherException("Profile Volume Data is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld\n - spatialData or spatialData.volumeData is null");
Transform boneFromBoneMap = this.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
if (Object.op_Equality((Object)boneFromBoneMap, (Object)null))
throw new AutoMorpherException("Profile Ref Bone Transform is Missing", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - refBone transform is null (refBone={spatialData.refBone})");
Vector3 vector3_1;
switch (axisIndex)
{
case 0:
vector3_1 = isMin ? spatialData.volumeData.fMinLocalPos : spatialData.volumeData.fMaxLocalPos;
break;
case 1:
vector3_1 = isMin ? spatialData.volumeData.rMinLocalPos : spatialData.volumeData.rMaxLocalPos;
break;
case 2:
vector3_1 = isMin ? spatialData.volumeData.uMinLocalPos : spatialData.volumeData.uMaxLocalPos;
break;
default:
throw new AutoMorpherException("Unsupported Volume Axis Index", "[BodyPoseMatch_CommonUtil] GetProfileVolumeWorld" + $"\n - axisIndex must be 0(Forward), 1(Right), 2(Up) (axisIndex={axisIndex})");
}
Vector3 vector3_2;
// ISSUE: explicit constructor call
((Vector3)ref vector3_2).\u002Ector(vector3_1.x / comprehensiveScale.x, vector3_1.y / comprehensiveScale.y, vector3_1.z / comprehensiveScale.z);
return boneFromBoneMap.TransformPoint(vector3_2);
}
public List<Vector3> CollectWeightedVerticesWorld(
IReadOnlyList<BakedBodyMesh> bakedBodyMeshes,
HashSet<Transform> targetBoneSet,
float weightThreshold = 0.15f,
int sampleStep = 1)
{
List<Vector3> vector3List = new List<Vector3>();
if (bakedBodyMeshes == null || targetBoneSet == null || targetBoneSet.Count == 0)
return vector3List;
foreach (BakedBodyMesh bakedBodyMesh in (IEnumerable<BakedBodyMesh>)bakedBodyMeshes)
{
if (bakedBodyMesh != null && !Object.op_Equality((Object)bakedBodyMesh.smr, (Object)null))
{
Mesh sharedMesh = bakedBodyMesh.smr.sharedMesh;
if (!Object.op_Equality((Object)sharedMesh, (Object)null))
{
BoneWeight[] boneWeights = sharedMesh.boneWeights;
Transform[] bones = bakedBodyMesh.smr.bones;
if (boneWeights != null && boneWeights.Length != 0 && bones != null && bones.Length != 0)
{
Vector3[] verticesWithBakedMesh = new WorldVertexUtil().GetWorldVerticesWithBakedMesh(bakedBodyMesh.smr, bakedBodyMesh.bakedMesh);
if (verticesWithBakedMesh != null)
{
int num = Mathf.Min(verticesWithBakedMesh.Length, boneWeights.Length);
for (int index = 0; index < num; index += sampleStep)
{
BoneWeight boneWeight = boneWeights[index];
float wSum = 0.0f;
Acc(((BoneWeight)ref boneWeight).boneIndex0, ((BoneWeight)ref boneWeight).weight0);
Acc(((BoneWeight)ref boneWeight).boneIndex1, ((BoneWeight)ref boneWeight).weight1);
Acc(((BoneWeight)ref boneWeight).boneIndex2, ((BoneWeight)ref boneWeight).weight2);
Acc(((BoneWeight)ref boneWeight).boneIndex3, ((BoneWeight)ref boneWeight).weight3);
if ((double)wSum >= (double)weightThreshold)
vector3List.Add(verticesWithBakedMesh[index]);
void Acc(int index, float w)
{
if (index < 0 || index >= bones.Length || (double)w <= 0.0)
return;
Transform bone = bones[index];
if (!Object.op_Inequality((Object)bone, (Object)null) || !targetBoneSet.Contains(bone))
return;
wSum += w;
}
}
}
}
}
}
}
return vector3List;
}
public List<Vector3> CollectHumanoidVerticesWorld(
IReadOnlyList<HumanBodyBones> targetHumanBones,
IReadOnlyList<BakedBodyMesh> bakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> boneMap,
float weightThreshold = 0.15f,
int sampleStep = 1)
{
List<Vector3> vector3List = new List<Vector3>();
if (bakedBodyMeshes == null || boneMap == null || boneMap.Count == 0 || targetHumanBones == null)
throw new AutoMorpherException("Invalid Arguments for CollectHumanoidVerticesWorld", "[BodyPoseMatchCommonUtil] CollectHumanoidVerticesWorld\n - bakedBodyMeshes is null OR boneMap is null/empty OR targetHumanBones is null");
HashSet<Transform> targetBoneSet = new HashSet<Transform>();
foreach (HumanBodyBones targetHumanBone in (IEnumerable<HumanBodyBones>)targetHumanBones)
{
HashSet<Transform> transformSet;
if (boneMap.TryGetValue(targetHumanBone, out transformSet) && transformSet != null)
{
foreach (Transform transform in transformSet)
{
if (Object.op_Inequality((Object)transform, (Object)null))
targetBoneSet.Add(transform);
}
}
}
if (targetBoneSet.Count != 0)
return this.CollectWeightedVerticesWorld(bakedBodyMeshes, targetBoneSet, weightThreshold, sampleStep);
Debug.Log((object)"[AvatarBodyMatchUtil] CollectBodyPartVerticesWorld: targetBoneSet is empty.");
return vector3List;
}
public void BoneLengthAdjust(
Transform proxyParent,
Transform proxyChild,
Transform targetParent,
Transform targetChild,
HashSet<Transform> proxyParentSet,
bool autoDetectAxis = true,
int forceAxisIndex = 1)
{
if (Object.op_Equality((Object)proxyParent, (Object)null) || Object.op_Equality((Object)proxyChild, (Object)null) || Object.op_Equality((Object)targetParent, (Object)null) || Object.op_Equality((Object)targetChild, (Object)null))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] MatchBoneSegmentLength: bone null");
}
else
{
float num1 = Vector3.Distance(proxyParent.position, proxyChild.position);
float num2 = Vector3.Distance(targetParent.position, targetChild.position);
if ((double)num1 < 9.9999999747524271E-07 || (double)num2 < 9.9999999747524271E-07)
{
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] MatchBoneSegmentLength: too small length. proxy={num1}, target={num2}");
}
else
{
float num3 = num2 / num1;
int num4;
if (autoDetectAxis)
{
Vector3 vector3_1 = Vector3.op_Subtraction(proxyChild.position, proxyParent.position);
Vector3 vector3_2 = proxyParent.InverseTransformDirection(vector3_1);
float num5 = Mathf.Abs(vector3_2.x);
float num6 = Mathf.Abs(vector3_2.y);
float num7 = Mathf.Abs(vector3_2.z);
num4 = (double)num6 < (double)num5 || (double)num6 < (double)num7 ? ((double)num5 < (double)num7 ? 2 : 0) : 1;
}
else
num4 = Mathf.Clamp(forceAxisIndex, 0, 2);
Vector3 localScale = proxyParent.localScale;
switch (num4)
{
case 0:
localScale.x *= num3;
break;
case 1:
localScale.y *= num3;
break;
case 2:
localScale.z *= num3;
break;
}
foreach (Transform proxyParent1 in proxyParentSet)
proxyParent1.localScale = localScale;
}
}
}
public Transform CreateTempMarker(
string markerObjectName,
Transform parentTransform,
IReadOnlyList<Transform> childTransforms,
Vector3 markerWorldPosition,
Quaternion markerWorldRotation,
Vector3 markerLocalScale,
out TempBoneMarker tempBoneMarker)
{
if (Object.op_Equality((Object)parentTransform, (Object)null))
throw new AutoMorpherException("Marker Parent Transform is Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - parentTransform is null");
if (childTransforms == null || childTransforms.Count == 0)
throw new AutoMorpherException("Child Transforms are Missing", "[BodyPoseMatch_CommonUtil] CreateTempMarker\n - childTransforms is null or empty");
Transform transform = new GameObject(string.IsNullOrEmpty(markerObjectName) ? "scaleSupportBone" : markerObjectName).transform;
transform.SetParent(parentTransform, true);
transform.position = markerWorldPosition;
transform.rotation = markerWorldRotation;
transform.localScale = markerLocalScale;
tempBoneMarker = ((Component)transform).gameObject.AddComponent<TempBoneMarker>();
tempBoneMarker.originalParent = parentTransform;
tempBoneMarker.additionalInfo = "";
tempBoneMarker.wrappedChildNames = new List<string>();
for (int index = 0; index < childTransforms.Count; ++index)
{
Transform childTransform = childTransforms[index];
if (!Object.op_Equality((Object)childTransform, (Object)null))
{
tempBoneMarker.wrappedChildNames.Add(((Object)childTransform).name);
childTransform.SetParent(transform, true);
}
}
return transform;
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BodyPoseMatch_Leg
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BodyPoseMatch_Leg
{
private readonly BodyPoseMatch_CommonUtil poseMatchCommonUtil;
public BodyPoseMatch_Leg() => this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
public void AlignBothUpperLegs(
GameObject proxyObject,
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
GameObject targetObject,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
{
if (Object.op_Equality((Object)proxyObject, (Object)null) || Object.op_Equality((Object)targetObject, (Object)null))
throw new AutoMorpherException("Proxy or Target Object is Missing", "[BodyPoseMatch_Leg] AlignBothUpperLegs\n - proxyObject or targetObject is null");
this.AlignUpperLeg_BodyMatch(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, true);
this.AlignUpperLeg_BodyMatch(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, false);
}
public void AlignBothUpperLegs(
Transform targetTransform,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
Transform clothesTransform,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
ProfileData profileData,
Vector3 comprehensiveScale)
{
this.AlignUpperLeg_Profile(targetTransform, targetBakedBodyMeshes, targetBoneMap, clothesTransform, clothBoneMap, profileData, comprehensiveScale, true);
this.AlignUpperLeg_Profile(targetTransform, targetBakedBodyMeshes, targetBoneMap, clothesTransform, clothBoneMap, profileData, comprehensiveScale, false);
}
public void AlignUpperLeg_BodyMatch(
GameObject proxyObject,
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
GameObject targetObject,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool isLeft)
{
if (Object.op_Equality((Object)proxyObject, (Object)null) || Object.op_Equality((Object)targetObject, (Object)null))
throw new AutoMorpherException("Proxy or Target Object is Missing", "[BodyPoseMatch_Leg] AlignUpperLeg_BodyMatch\n - proxyObject or targetObject is null");
RegionStats legRegionStats1 = this.ComputeLegRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap, isLeft);
RegionStats legRegionStats2 = this.ComputeLegRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap, isLeft);
if ((double)legRegionStats1.length < 9.9999997473787516E-05 || (double)legRegionStats2.length < 9.9999997473787516E-05)
{
Debug.LogWarning((object)"[BodyPoseMatch_Leg] AlignUpperLeg_BodyMatch: leg PCA 통계가 비정상입니다.");
}
else
{
HumanBodyBones key = isLeft ? (HumanBodyBones)1 : (HumanBodyBones)2;
HashSet<Transform> upperLegSet;
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue(key, out upperLegSet) || upperLegSet == null || upperLegSet.Count == 0)
Debug.LogWarning((object)"[BodyPoseMatch_Leg] AlignUpperLeg_BodyMatch: proxy UpperLeg 본을 찾지 못했습니다.");
else
this.AlignUpperLegCore((IReadOnlyCollection<Transform>)upperLegSet, legRegionStats1.center, legRegionStats2.center);
}
}
public void AlignUpperLeg_Profile(
Transform targetTransform,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
Transform clothesTransform,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
ProfileData profileData,
Vector3 comprehensiveScale,
bool isLeft)
{
if (Object.op_Equality((Object)targetTransform, (Object)null))
throw new AutoMorpherException("Target Object is Missing", "[BodyPoseMatch_Leg] AlignUpperLeg_Profile\n - targetObject is null");
HumanBodyBones key = isLeft ? (HumanBodyBones)1 : (HumanBodyBones)2;
BoneSpatialData boneSpatialData = isLeft ? profileData.LeftUpperLegSpatialData : profileData.RightUpperLegSpatialData;
if (boneSpatialData == null || boneSpatialData.pcaData == null)
{
Debug.LogWarning((object)$"[BodyPoseMatch_Leg] AlignUpperLeg: {(isLeft ? "Left" : "Right")} spatial data missing.");
}
else
{
Vector3 profilePcaCenterWorld = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, boneSpatialData, comprehensiveScale);
RegionStats legRegionStats = this.ComputeLegRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap, isLeft);
if ((double)legRegionStats.length < 9.9999997473787516E-05)
{
Debug.LogWarning((object)"[BodyPoseMatch_Leg] AlignUpperLeg: Target leg PCA 통계가 비정상입니다.");
}
else
{
HashSet<Transform> upperLegSet;
if (clothBoneMap == null || !clothBoneMap.TryGetValue(key, out upperLegSet) || upperLegSet == null || upperLegSet.Count == 0)
Debug.LogWarning((object)"[BodyPoseMatch_Leg] AlignUpperLeg: clothes UpperLeg 본을 찾지 못했습니다.");
else
this.AlignUpperLegCore((IReadOnlyCollection<Transform>)upperLegSet, profilePcaCenterWorld, legRegionStats.center);
}
}
}
private void AlignUpperLegCore(
IReadOnlyCollection<Transform> upperLegSet,
Vector3 sourceLegCenterWorld,
Vector3 targetLegCenterWorld)
{
if (upperLegSet == null || upperLegSet.Count == 0)
return;
Vector3 vector3 = Vector3.op_Subtraction(targetLegCenterWorld, sourceLegCenterWorld);
vector3.y = 0.0f;
foreach (Transform upperLeg in (IEnumerable<Transform>)upperLegSet)
{
if (!Object.op_Equality((Object)upperLeg, (Object)null))
{
Transform transform = upperLeg;
transform.position = Vector3.op_Addition(transform.position, vector3);
}
}
}
public RegionStats ComputeLegRegionStats(
Transform avatarTransform,
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap,
bool isLeft)
{
HumanBodyBones[] targetHumanBones;
if (!isLeft)
targetHumanBones = new HumanBodyBones[2]
{
(HumanBodyBones) 2,
(HumanBodyBones) 4
};
else
targetHumanBones = new HumanBodyBones[2]
{
(HumanBodyBones) 1,
(HumanBodyBones) 3
};
List<Vector3> points = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld((IReadOnlyList<HumanBodyBones>)targetHumanBones, avatarBakedBodyMeshes, avatarBoneMap);
if (points == null || points.Count == 0)
{
Debug.LogWarning((object)$"[BodyPoseMatch_Leg] ComputeLegRegionStats: leg vertices 0개. avatar={((Object)avatarTransform)?.name}, isLeft={isLeft}");
return new RegionStats();
}
RegionStats regionStats = new PcaUtil().ComputeRegionStats((IList<Vector3>)points);
Transform boneFromBoneMap1 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? (HumanBodyBones)1 : (HumanBodyBones)2);
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, isLeft ? (HumanBodyBones)3 : (HumanBodyBones)4);
if (Object.op_Inequality((Object)boneFromBoneMap1, (Object)null) && Object.op_Inequality((Object)boneFromBoneMap2, (Object)null))
{
Vector3 vector3_1 = Vector3.op_Subtraction(boneFromBoneMap2.position, boneFromBoneMap1.position);
Vector3 normalized = ((Vector3)ref vector3_1).normalized;
Vector3 vector3_2 = ((Vector3)ref regionStats.principalAxis).normalized;
if ((double)Vector3.Dot(vector3_2, normalized) < 0.0)
vector3_2 = Vector3.op_UnaryNegation(vector3_2);
regionStats.principalAxis = vector3_2;
}
return regionStats;
}
public void ScalingBothLegsAndFoots(
GameObject proxyObject,
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
GameObject targetObject,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool autoDetectAxis = true,
int forceAxisIndex = 1)
{
this.ScalingLeg(proxyBoneMap, targetBoneMap, true, autoDetectAxis, forceAxisIndex);
this.ScalingLeg(proxyBoneMap, targetBoneMap, false, autoDetectAxis, forceAxisIndex);
if (proxyBakedBodyMeshes != null)
{
foreach (BakedBodyMesh proxyBakedBodyMesh in (IEnumerable<BakedBodyMesh>)proxyBakedBodyMeshes)
proxyBakedBodyMesh?.ReBakeMesh();
}
this.ScalingFoot(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, true);
this.ScalingFoot(proxyObject, proxyBakedBodyMeshes, proxyBoneMap, targetObject, targetBakedBodyMeshes, targetBoneMap, false);
}
public void ScalingBothLegsAndFoots(
Transform targetTransform,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
Transform clothTransform,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
ProfileData profileData,
Vector3 comprehensiveScale,
bool autoDetectAxis = true,
int forceAxisIndex = 1)
{
this.ScalingLeg(clothBoneMap, targetBoneMap, true, autoDetectAxis, forceAxisIndex);
this.ScalingLeg(clothBoneMap, targetBoneMap, false, autoDetectAxis, forceAxisIndex);
this.ScalingFoot(profileData, comprehensiveScale, clothBoneMap, targetTransform, targetBakedBodyMeshes, targetBoneMap, true);
this.ScalingFoot(profileData, comprehensiveScale, clothBoneMap, targetTransform, targetBakedBodyMeshes, targetBoneMap, false);
}
public void ScalingLeg(
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool isLeft,
bool autoDetectAxis = true,
int forceAxisIndex = 1)
{
HumanBodyBones humanBodyBones1 = isLeft ? (HumanBodyBones)1 : (HumanBodyBones)2;
HumanBodyBones bone = isLeft ? (HumanBodyBones)3 : (HumanBodyBones)4;
Transform boneFromBoneMap1 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones1);
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, bone);
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones1);
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, bone);
if (Object.op_Equality((Object)boneFromBoneMap1, (Object)null) || Object.op_Equality((Object)boneFromBoneMap2, (Object)null) || Object.op_Equality((Object)boneFromBoneMap3, (Object)null) || Object.op_Equality((Object)boneFromBoneMap4, (Object)null))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] ScalingLeg: some leg bones are null");
}
else
{
HashSet<Transform> proxyParentSet;
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue(humanBodyBones1, out proxyParentSet) || proxyParentSet == null || proxyParentSet.Count == 0)
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] ScalingLeg: proxy upperLeg bone set missing");
}
else
{
this.poseMatchCommonUtil.BoneLengthAdjust(boneFromBoneMap1, boneFromBoneMap2, boneFromBoneMap3, boneFromBoneMap4, proxyParentSet, autoDetectAxis, forceAxisIndex);
HumanBodyBones humanBodyBones2 = isLeft ? (HumanBodyBones)5 : (HumanBodyBones)6;
Transform boneFromBoneMap5 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones2);
Transform boneFromBoneMap6 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones2);
if (Object.op_Equality((Object)boneFromBoneMap5, (Object)null) || Object.op_Equality((Object)boneFromBoneMap6, (Object)null))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] ScalingFoot: proxyFoot or targetFoot is null");
}
else
{
float y = boneFromBoneMap5.position.y;
float num = boneFromBoneMap6.position.y - y;
if ((double)Mathf.Abs(num) <= 9.9999999747524271E-07)
return;
Vector3 vector3;
// ISSUE: explicit constructor call
((Vector3)ref vector3).\u002Ector(0.0f, num, 0.0f);
HashSet<Transform> transformSet;
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue(humanBodyBones2, out transformSet) || transformSet == null || transformSet.Count <= 0)
return;
foreach (Transform transform1 in transformSet)
{
if (!Object.op_Equality((Object)transform1, (Object)null))
{
Transform transform2 = transform1;
transform2.position = Vector3.op_Addition(transform2.position, vector3);
}
}
}
}
}
}
private void ScalingFootCore(
Transform proxyHip,
Transform targetFoot,
bool isLeft,
HashSet<Transform> footBoneSet,
float proxyToeF,
float proxyHeelF,
float proxySideMin,
float proxySideMax,
float proxySoleY,
float targetToeF,
float targetHeelF,
float targetSideMin,
float targetSideMax,
float targetSoleY)
{
if (Object.op_Equality((Object)proxyHip, (Object)null) || Object.op_Equality((Object)targetFoot, (Object)null))
Debug.LogWarning((object)"[BodyPoseMatch_Leg] ScalingFootCore: proxyHip or targetFoot is null");
else if (footBoneSet == null || footBoneSet.Count == 0)
{
Debug.LogWarning((object)"[BodyPoseMatch_Leg] ScalingFootCore: footBoneSet is null or empty");
}
else
{
Dictionary<Transform, List<Transform>> dictionary = new Dictionary<Transform, List<Transform>>();
foreach (Transform footBone in footBoneSet)
{
if (!Object.op_Equality((Object)footBone, (Object)null))
{
Transform parent = footBone.parent;
List<Transform> transformList;
if (!dictionary.TryGetValue(parent, out transformList))
{
transformList = new List<Transform>();
dictionary.Add(parent, transformList);
}
transformList.Add(footBone);
}
}
foreach (KeyValuePair<Transform, List<Transform>> keyValuePair in dictionary)
{
Transform key = keyValuePair.Key;
List<Transform> childTransforms = keyValuePair.Value;
if (!Object.op_Equality((Object)key, (Object)null) && childTransforms != null && childTransforms.Count != 0)
{
Transform transform = childTransforms[0];
if (!Object.op_Equality((Object)transform, (Object)null))
{
Transform tempMarker = this.poseMatchCommonUtil.CreateTempMarker("scaleSupportBone", key, (IReadOnlyList<Transform>)childTransforms, transform.position, Quaternion.identity, transform.localScale, out TempBoneMarker _);
if (!Object.op_Equality((Object)tempMarker, (Object)null))
{
this.ScaleAndAlignAlongAxis(proxyHip, proxyHip.forward, proxyHip.up, tempMarker, proxyToeF, proxyHeelF, targetFoot, targetToeF, targetHeelF);
this.ScaleAndAlignAlongAxis(proxyHip, proxyHip.right, proxyHip.up, tempMarker, isLeft ? proxySideMin : proxySideMax, isLeft ? proxySideMax : proxySideMin, targetFoot, isLeft ? targetSideMin : targetSideMax, isLeft ? targetSideMax : targetSideMin);
this.ScaleAndAlignAlongAxis(proxyHip, proxyHip.up, proxyHip.forward, tempMarker, 0.0f, proxySoleY, targetFoot, 0.0f, targetSoleY);
}
}
}
}
}
}
public void ScalingFoot(
GameObject proxyObject,
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
GameObject targetObject,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool isLeft)
{
if (Object.op_Equality((Object)proxyObject, (Object)null) || Object.op_Equality((Object)targetObject, (Object)null))
throw new AutoMorpherException("Proxy or Target Object is Missing", "[BodyPoseMatch_Leg] ScalingFoot\n - proxyObject or targetObject is null");
HumanBodyBones humanBodyBones = isLeft ? (HumanBodyBones)5 : (HumanBodyBones)6;
Transform boneFromBoneMap1 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, humanBodyBones);
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
if (Object.op_Equality((Object)boneFromBoneMap1, (Object)null) || Object.op_Equality((Object)boneFromBoneMap2, (Object)null))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] ScalingFoot: proxyFoot or targetFoot is null");
}
else
{
float footMinUp1;
float heelF1;
float toeF1;
float sideMin1;
float sideMax1;
float footMinUp2;
float heelF2;
float toeF2;
float sideMin2;
float sideMax2;
if (!this.TryGetFootSpatialData(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap, isLeft, out float _, out footMinUp1, out heelF1, out toeF1, out sideMin1, out sideMax1) || !this.TryGetFootSpatialData(targetObject.transform, targetBakedBodyMeshes, targetBoneMap, isLeft, out float _, out footMinUp2, out heelF2, out toeF2, out sideMin2, out sideMax2))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] ScalingFoot: foot spatial data 계산 실패");
}
else
{
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(proxyBoneMap, (HumanBodyBones)0);
if (Object.op_Equality((Object)boneFromBoneMap3, (Object)null))
{
Debug.LogWarning((object)"[BodyPoseMatch_Leg] ScalingFoot: proxyHip is null");
}
else
{
HashSet<Transform> footBoneSet;
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue(humanBodyBones, out footBoneSet) || footBoneSet == null || footBoneSet.Count == 0)
Debug.LogWarning((object)"[BodyPoseMatch_Leg] ScalingFoot: footBoneSet is missing");
else
this.ScalingFootCore(boneFromBoneMap3, boneFromBoneMap2, isLeft, footBoneSet, toeF1, heelF1, sideMin1, sideMax1, footMinUp1, toeF2, heelF2, sideMin2, sideMax2, footMinUp2);
}
}
}
}
public void ScalingFoot(
ProfileData profileData,
Vector3 comprehensiveScale,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
Transform targetTransform,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
bool isLeft)
{
if (Object.op_Equality((Object)targetTransform, (Object)null))
throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Leg] ScalingFoot\n - targetTransform is null");
HumanBodyBones humanBodyBones = isLeft ? (HumanBodyBones)5 : (HumanBodyBones)6;
Transform boneFromBoneMap1 = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, humanBodyBones);
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(targetBoneMap, humanBodyBones);
if (Object.op_Equality((Object)boneFromBoneMap1, (Object)null) || Object.op_Equality((Object)boneFromBoneMap2, (Object)null))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] ScalingFoot: proxyFoot or targetFoot is null");
}
else
{
float footMinUp;
float heelF;
float toeF;
float sideMin;
float sideMax;
if (!this.TryGetFootSpatialData(((Component)targetTransform).transform, targetBakedBodyMeshes, targetBoneMap, isLeft, out float _, out footMinUp, out heelF, out toeF, out sideMin, out sideMax))
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] ScalingFoot: foot spatial data 계산 실패");
}
else
{
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, (HumanBodyBones)0);
BoneSpatialData spatialData = isLeft ? profileData.LeftFootSpatialData : profileData.RightFootSpatialData;
if (spatialData == null)
{
Debug.LogWarning((object)"[AvatarBodyMatchUtil] AlignNeckCenterByPcaWithHipZ: Profile FootSpatialData Data is Not exist.");
}
else
{
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(clothBoneMap, spatialData.refBone);
if (Object.op_Equality((Object)boneFromBoneMap4, (Object)null))
{
Debug.LogWarning((object)"[BodyPoseMatch_Leg] ScalingFoot: clothRefBone is null");
}
else
{
BodyPoseMatch_CommonUtil poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
float proxyToeF = Vector3.Distance(boneFromBoneMap4.position, poseMatchCommonUtil.GetProfileVolumeMaxWorld(clothBoneMap, spatialData, 0, comprehensiveScale));
float proxyHeelF = -Vector3.Distance(boneFromBoneMap4.position, poseMatchCommonUtil.GetProfileVolumeMinWorld(clothBoneMap, spatialData, 0, comprehensiveScale));
float proxySideMax = Vector3.Distance(boneFromBoneMap4.position, poseMatchCommonUtil.GetProfileVolumeMaxWorld(clothBoneMap, spatialData, 1, comprehensiveScale));
float proxySideMin = -Vector3.Distance(boneFromBoneMap4.position, poseMatchCommonUtil.GetProfileVolumeMinWorld(clothBoneMap, spatialData, 1, comprehensiveScale));
float proxySoleY = -Vector3.Distance(boneFromBoneMap4.position, poseMatchCommonUtil.GetProfileVolumeMinWorld(clothBoneMap, spatialData, 2, comprehensiveScale));
HashSet<Transform> footBoneSet;
if (clothBoneMap == null || !clothBoneMap.TryGetValue(humanBodyBones, out footBoneSet) || footBoneSet == null || footBoneSet.Count == 0)
Debug.LogWarning((object)"[BodyPoseMatch_Leg] ScalingFoot: cloth footBoneSet is missing");
else
this.ScalingFootCore(boneFromBoneMap3, boneFromBoneMap2, isLeft, footBoneSet, proxyToeF, proxyHeelF, proxySideMin, proxySideMax, proxySoleY, toeF, heelF, sideMin, sideMax, footMinUp);
}
}
}
}
}
private void ScaleAndAlignAlongAxis(
Transform baseTransform,
Vector3 targetWorldAxis,
Vector3 targetWorldUpAxis,
Transform proxyFoot,
float proxyMaxF,
float proxyMinF,
Transform targetFoot,
float targetMaxF,
float targetMinF)
{
float num1 = proxyMaxF - proxyMinF;
float num2 = targetMaxF - targetMinF;
if ((double)Mathf.Abs(num1) < 9.9999997473787516E-05 || (double)Mathf.Abs(num2) < 9.9999997473787516E-05)
{
Debug.LogWarning((object)"[AdjustFootForwardScale] foot span too small.");
}
else
{
float num3 = num2 / num1;
if (!float.IsFinite(num3) || (double)num3 <= 0.0)
{
Debug.LogWarning((object)$"[ScaleAndAlignAlongAxis] invalid scaleF: {num3}");
}
else
{
Vector3 vector3_1 = Vector3.op_Addition(proxyFoot.position, Vector3.op_Multiply(targetWorldAxis, proxyMinF));
Vector3 vector3_2 = Vector3.op_Addition(targetFoot.position, Vector3.op_Multiply(targetWorldAxis, targetMinF));
GameObject gameObject1 = new GameObject("proxyAnchor");
gameObject1.transform.SetParent(proxyFoot);
gameObject1.transform.position = vector3_1;
GameObject gameObject2 = new GameObject("targetAnchor");
gameObject2.transform.SetParent(targetFoot);
gameObject2.transform.position = vector3_2;
Transform parent = proxyFoot.parent;
Vector3 position = proxyFoot.position;
Transform transform1 = new GameObject("ScaleParnet").transform;
transform1.SetParent(parent);
transform1.position = position;
transform1.rotation = Quaternion.LookRotation(targetWorldAxis, targetWorldUpAxis);
proxyFoot.SetParent(transform1, true);
proxyFoot.localPosition = Vector3.zero;
Vector3 localScale = transform1.localScale;
localScale.z *= num3;
transform1.localScale = localScale;
proxyFoot.SetParent(parent, true);
proxyFoot.position = position;
float num4 = Vector3.Dot(Vector3.op_Subtraction(gameObject2.transform.position, gameObject1.transform.position), targetWorldAxis);
Vector3 vector3_3 = Vector3.op_Multiply(targetWorldAxis, num4);
Transform transform2 = proxyFoot;
transform2.position = Vector3.op_Addition(transform2.position, vector3_3);
Object.DestroyImmediate((Object)((Component)transform1).gameObject);
Object.DestroyImmediate((Object)gameObject1);
Object.DestroyImmediate((Object)gameObject2);
}
}
}
private bool TryGetFootSpatialData(
Transform avatarTransform,
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap,
bool isLeft,
out float footMaxUp,
out float footMinUp,
out float heelF,
out float toeF,
out float sideMin,
out float sideMax,
float weightThreshold = 0.15f,
int sampleStep = 1)
{
footMaxUp = float.NegativeInfinity;
footMinUp = float.PositiveInfinity;
heelF = float.PositiveInfinity;
toeF = float.NegativeInfinity;
sideMin = float.PositiveInfinity;
sideMax = float.NegativeInfinity;
if (Object.op_Equality((Object)avatarTransform, (Object)null) || avatarBakedBodyMeshes == null || avatarBoneMap == null || avatarBoneMap.Count == 0)
return false;
HumanBodyBones key = isLeft ? (HumanBodyBones)5 : (HumanBodyBones)6;
HashSet<Transform> transformSet;
if (!avatarBoneMap.TryGetValue(key, out transformSet) || transformSet == null || transformSet.Count == 0)
{
Debug.LogWarning((object)"[BodyPoseMatch_Leg] TryGetFootSpatialData\n - foot bone set is missing");
return false;
}
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
Vector3 right = Vector3.right;
HashSet<Transform> targetBoneSet = new HashSet<Transform>();
Transform transform1 = (Transform)null;
foreach (Transform transform2 in transformSet)
{
if (!Object.op_Equality((Object)transform2, (Object)null))
{
if (Object.op_Equality((Object)transform1, (Object)null))
transform1 = transform2;
Stack<Transform> transformStack = new Stack<Transform>();
transformStack.Push(transform2);
while (transformStack.Count > 0)
{
Transform transform3 = transformStack.Pop();
if (!Object.op_Equality((Object)transform3, (Object)null) && targetBoneSet.Add(transform3))
{
for (int index = 0; index < transform3.childCount; ++index)
transformStack.Push(transform3.GetChild(index));
}
}
}
}
if (Object.op_Equality((Object)transform1, (Object)null) || targetBoneSet.Count == 0)
return false;
List<Vector3> vector3List = this.poseMatchCommonUtil.CollectWeightedVerticesWorld(avatarBakedBodyMeshes, targetBoneSet, weightThreshold, sampleStep);
if (vector3List == null || vector3List.Count == 0)
return false;
for (int index = 0; index < vector3List.Count; ++index)
{
Vector3 vector3 = Vector3.op_Subtraction(vector3List[index], transform1.position);
float num1 = Vector3.Dot(vector3, up);
if ((double)num1 < (double)footMinUp)
footMinUp = num1;
if ((double)num1 > (double)footMaxUp)
footMaxUp = num1;
float num2 = Vector3.Dot(vector3, forward);
if ((double)num2 < (double)heelF)
heelF = num2;
if ((double)num2 > (double)toeF)
toeF = num2;
float num3 = Vector3.Dot(vector3, right);
if ((double)num3 < (double)sideMin)
sideMin = num3;
if ((double)num3 > (double)sideMax)
sideMax = num3;
}
return true;
}
public void DrawLegPcaDebug(
GameObject avatarObject,
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap,
bool isLeft,
Color centerColor,
Color axisColor,
float axisScale = 1f,
float duration = 1f)
{
if (Object.op_Equality((Object)avatarObject, (Object)null))
return;
RegionStats legRegionStats = this.ComputeLegRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap, isLeft);
if ((double)legRegionStats.length < 9.9999997473787516E-05)
{
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] DrawLegPcaDebug: PCA length too small (avatar={((Object)avatarObject).name}, isLeft={isLeft})");
}
else
{
Vector3 center = legRegionStats.center;
Vector3 normalized = ((Vector3)ref legRegionStats.principalAxis).normalized;
float num1 = 0.03f * axisScale;
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.up, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.up, num1)), centerColor, duration);
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.right, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.right, num1)), centerColor, duration);
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.forward, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.forward, num1)), centerColor, duration);
float num2 = legRegionStats.length * 0.5f * axisScale;
Debug.DrawLine(Vector3.op_Subtraction(center, Vector3.op_Multiply(normalized, num2)), Vector3.op_Addition(center, Vector3.op_Multiply(normalized, num2)), axisColor, duration);
Debug.Log((object)($"[DrawLegPcaDebug] avatar={((Object)avatarObject).name}, isLeft={isLeft}, " + $"center={center}, axis={normalized}, len={legRegionStats.length}, avgRadius={legRegionStats.avgRadius}"));
}
}
public void DrawFootSpatialDebug(
GameObject avatarObject,
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap,
bool isLeft,
Color centerColor,
Color axisColor,
Color boxColor,
float axisScale = 0.1f,
float duration = 1f,
float weightThreshold = 0.15f,
int sampleStep = 1)
{
if (Object.op_Equality((Object)avatarObject, (Object)null))
return;
float footMaxUp;
float footMinUp;
float heelF;
float toeF;
float sideMin;
float sideMax;
if (!this.TryGetFootSpatialData(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap, isLeft, out footMaxUp, out footMinUp, out heelF, out toeF, out sideMin, out sideMax, weightThreshold, sampleStep))
{
Debug.LogWarning((object)("[BodyPoseMatch_Leg] DrawFootSpatialDebug" + $"\n - Failed to compute Foot Spatial Data (avatar={((Object)avatarObject).name}, isLeft={isLeft})"));
}
else
{
if (avatarBoneMap == null || avatarBoneMap.Count == 0)
return;
HumanBodyBones key = isLeft ? (HumanBodyBones)5 : (HumanBodyBones)6;
HashSet<Transform> transformSet;
if (!avatarBoneMap.TryGetValue(key, out transformSet) || transformSet == null || transformSet.Count == 0)
return;
Transform transform1 = (Transform)null;
foreach (Transform transform2 in transformSet)
{
if (Object.op_Inequality((Object)transform2, (Object)null))
{
transform1 = transform2;
break;
}
}
if (Object.op_Equality((Object)transform1, (Object)null))
return;
Vector3 position = transform1.position;
Transform boneFromBoneMap = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)0);
Vector3 vector3_1 = Object.op_Inequality((Object)boneFromBoneMap, (Object)null) ? boneFromBoneMap.forward : avatarObject.transform.forward;
vector3_1.y = 0.0f;
if ((double)((Vector3)ref vector3_1).sqrMagnitude < 9.9999999747524271E-07)
vector3_1 = Vector3.forward;
((Vector3)ref vector3_1).Normalize();
Vector3 vector3_2 = Vector3.Cross(Vector3.up, vector3_1);
if ((double)((Vector3)ref vector3_2).sqrMagnitude < 9.9999999747524271E-07)
vector3_2 = Vector3.right;
((Vector3)ref vector3_2).Normalize();
Vector3 vector3_3 = Object.op_Inequality((Object)boneFromBoneMap, (Object)null) ? boneFromBoneMap.up : avatarObject.transform.up;
if ((double)((Vector3)ref vector3_3).sqrMagnitude < 9.9999999747524271E-07)
vector3_3 = Vector3.up;
((Vector3)ref vector3_3).Normalize();
float size1 = Mathf.Max(0.0001f, axisScale * 0.5f);
DrawCross(position, vector3_3, vector3_2, centerColor, size1, duration);
DrawCross(position, vector3_3, vector3_1, centerColor, size1, duration);
float len = Mathf.Max(0.0001f, axisScale * 2f);
DrawAxisLine(position, vector3_3, len, axisColor, duration);
DrawAxisLine(position, vector3_1, len, axisColor, duration);
DrawAxisLine(position, vector3_2, len, axisColor, duration);
Vector3[] c = new Vector3[8];
int num1 = 0;
for (int index1 = 0; index1 < 2; ++index1)
{
float num2 = index1 == 0 ? footMinUp : footMaxUp;
for (int index2 = 0; index2 < 2; ++index2)
{
float num3 = index2 == 0 ? heelF : toeF;
for (int index3 = 0; index3 < 2; ++index3)
{
float num4 = index3 == 0 ? sideMin : sideMax;
c[num1++] = Vector3.op_Addition(Vector3.op_Addition(Vector3.op_Addition(position, Vector3.op_Multiply(vector3_3, num2)), Vector3.op_Multiply(vector3_1, num3)), Vector3.op_Multiply(vector3_2, num4));
}
}
}
DrawBoxEdges(c, boxColor, duration);
float size2 = Mathf.Max(5E-05f, size1 * 0.6f);
for (int index = 0; index < c.Length; ++index)
DrawCross(c[index], vector3_1, vector3_2, boxColor, size2, duration);
Debug.Log((object)($"[DrawFootSpatialDebug] avatar={((Object)avatarObject).name}, isLeft={isLeft}\n" + $" - footBone={key}, footRoot={((Object)transform1).name}\n" + $" - up(min,max)=({footMinUp:F4},{footMaxUp:F4})\n" + $" - forward(heel,toe)=({heelF:F4},{toeF:F4})\n" + $" - side(min,max)=({sideMin:F4},{sideMax:F4})\n" + $" - forwardDir={vector3_1}, rightDir={vector3_2}, upDir={vector3_3}"));
}
static void DrawCross(
Vector3 pos,
Vector3 axisA,
Vector3 axisB,
Color color,
float size,
float d)
{
if ((double)((Vector3)ref axisA).sqrMagnitude < 1.000000013351432E-10)
axisA = Vector3.up;
if ((double)((Vector3)ref axisB).sqrMagnitude < 1.000000013351432E-10)
axisB = Vector3.right;
((Vector3)ref axisA).Normalize();
((Vector3)ref axisB).Normalize();
Debug.DrawLine(Vector3.op_Subtraction(pos, Vector3.op_Multiply(axisA, size)), Vector3.op_Addition(pos, Vector3.op_Multiply(axisA, size)), color, d);
Debug.DrawLine(Vector3.op_Subtraction(pos, Vector3.op_Multiply(axisB, size)), Vector3.op_Addition(pos, Vector3.op_Multiply(axisB, size)), color, d);
}
static void DrawAxisLine(Vector3 start, Vector3 dir, float len, Color color, float d)
{
if ((double)((Vector3)ref dir).sqrMagnitude < 1.000000013351432E-10)
return;
((Vector3)ref dir).Normalize();
Debug.DrawLine(start, Vector3.op_Addition(start, Vector3.op_Multiply(dir, len)), color, d);
}
static void DrawSegment(Vector3 p0, Vector3 p1, Color color, float d)
{
Debug.DrawLine(p0, p1, color, d);
}
static void DrawBoxEdges(Vector3[] c, Color color, float d)
{
DrawSegment(c[0], c[1], color, d);
DrawSegment(c[1], c[3], color, d);
DrawSegment(c[3], c[2], color, d);
DrawSegment(c[2], c[0], color, d);
DrawSegment(c[4], c[5], color, d);
DrawSegment(c[5], c[7], color, d);
DrawSegment(c[7], c[6], color, d);
DrawSegment(c[6], c[4], color, d);
DrawSegment(c[0], c[4], color, d);
DrawSegment(c[1], c[5], color, d);
DrawSegment(c[2], c[6], color, d);
DrawSegment(c[3], c[7], color, d);
}
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BodyPoseMatch_Torso
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BodyPoseMatch_Torso
{
private readonly BodyPoseMatch_CommonUtil poseMatchCommonUtil;
public BodyPoseMatch_Torso() => this.poseMatchCommonUtil = new BodyPoseMatch_CommonUtil();
public void AlignTorsoByNeck(
IReadOnlyCollection<Transform> sourceHipSet,
Vector3 sourceNeckCenterWorld,
Vector3 targetNeckCenterWorld)
{
Transform transform1 = sourceHipSet != null && sourceHipSet.Count != 0 ? sourceHipSet.FirstOrDefault<Transform>((Func<Transform, bool>)(t => Object.op_Inequality((Object)t, (Object)null))) : throw new AutoMorpherException("Source Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet is null or empty");
if (Object.op_Equality((Object)transform1, (Object)null))
throw new AutoMorpherException("Source Hip Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - sourceHipSet has no valid Transform");
Vector3 vector3_1 = Vector3.op_Subtraction(targetNeckCenterWorld, sourceNeckCenterWorld);
Vector3 forward = transform1.forward;
Vector3 vector3_2 = forward;
float num = Vector3.Dot(vector3_1, vector3_2);
Vector3 vector3_3 = Vector3.op_Multiply(forward, num);
foreach (Transform sourceHip in (IEnumerable<Transform>)sourceHipSet)
{
if (!Object.op_Equality((Object)sourceHip, (Object)null))
{
Transform transform2 = sourceHip;
transform2.position = Vector3.op_Addition(transform2.position, vector3_3);
}
}
}
public void AlignTorsoByNeck(
GameObject proxyObject,
IReadOnlyList<BakedBodyMesh> proxyBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> proxyBoneMap,
GameObject targetObject,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap)
{
if (Object.op_Equality((Object)proxyObject, (Object)null) || Object.op_Equality((Object)targetObject, (Object)null))
throw new AutoMorpherException("Proxy/Target Object is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyObject or targetObject is null");
RegionStats neckRegionStats1 = this.ComputeNeckRegionStats(proxyObject.transform, proxyBakedBodyMeshes, proxyBoneMap);
RegionStats neckRegionStats2 = this.ComputeNeckRegionStats(targetObject.transform, targetBakedBodyMeshes, targetBoneMap);
if ((double)neckRegionStats1.length < 9.9999997473787516E-05 || (double)neckRegionStats2.length < 9.9999997473787516E-05)
{
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
}
else
{
HashSet<Transform> sourceHipSet;
if (proxyBoneMap == null || !proxyBoneMap.TryGetValue((HumanBodyBones)0, out sourceHipSet) || sourceHipSet == null || sourceHipSet.Count == 0)
throw new AutoMorpherException("Proxy Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - proxyBoneMap has no Hips bone set");
this.AlignTorsoByNeck((IReadOnlyCollection<Transform>)sourceHipSet, neckRegionStats1.center, neckRegionStats2.center);
}
}
public void AlignTorsoByNeck(
Transform targetTransform,
IReadOnlyList<BakedBodyMesh> targetBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> targetBoneMap,
Dictionary<HumanBodyBones, HashSet<Transform>> clothBoneMap,
Transform clothesTransform,
ProfileData profileData,
Vector3 comprehensiveScale)
{
if (Object.op_Equality((Object)targetTransform, (Object)null))
throw new AutoMorpherException("Target Transform is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - targetTransform is null");
if (profileData == null || profileData.NeckSpatialData == null)
throw new AutoMorpherException("Profile Neck Data is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - profileData or profileData.NeckSpatialData is null");
RegionStats neckRegionStats = this.ComputeNeckRegionStats(targetTransform, targetBakedBodyMeshes, targetBoneMap);
if ((double)neckRegionStats.length < 9.9999997473787516E-05)
{
Debug.LogWarning((object)"[BodyPoseMatch_Torso] AlignTorsoByNeck: Neck PCA 통계가 비정상입니다.");
}
else
{
HashSet<Transform> sourceHipSet;
if (clothBoneMap == null || !clothBoneMap.TryGetValue((HumanBodyBones)0, out sourceHipSet) || sourceHipSet == null || sourceHipSet.Count == 0)
throw new AutoMorpherException("Cloth Hip Set is Missing", "[BodyPoseMatch_Torso] AlignTorsoByNeck\n - clothBoneMap has no Hips bone set");
Vector3 profilePcaCenterWorld = this.poseMatchCommonUtil.GetProfilePcaCenterWorld(clothBoneMap, profileData.NeckSpatialData, comprehensiveScale);
this.AlignTorsoByNeck((IReadOnlyCollection<Transform>)sourceHipSet, profilePcaCenterWorld, neckRegionStats.center);
}
}
public RegionStats ComputeNeckRegionStats(
Transform avatarTransform,
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap)
{
List<Vector3> points = this.poseMatchCommonUtil.CollectHumanoidVerticesWorld((IReadOnlyList<HumanBodyBones>)new HumanBodyBones[1]
{
(HumanBodyBones) 9
}, avatarBakedBodyMeshes, avatarBoneMap);
if (points == null || points.Count == 0)
{
Debug.LogWarning((object)("[AvatarBodyMatchUtil] ComputeNeckRegionStats: neck vertices 0개. avatar=" + ((Object)avatarTransform)?.name));
return new RegionStats();
}
RegionStats regionStats = new PcaUtil().ComputeRegionStats((IList<Vector3>)points);
Vector3 vector3 = avatarTransform.up;
Transform boneFromBoneMap1 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)10);
Transform boneFromBoneMap2 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)54);
Transform boneFromBoneMap3 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)8);
Transform boneFromBoneMap4 = this.poseMatchCommonUtil.GetBoneFromBoneMap(avatarBoneMap, (HumanBodyBones)0);
Transform transform = Object.op_Inequality((Object)boneFromBoneMap2, (Object)null) ? boneFromBoneMap2 : boneFromBoneMap3;
if (Object.op_Inequality((Object)boneFromBoneMap1, (Object)null) && Object.op_Inequality((Object)transform, (Object)null))
vector3 = Vector3.op_Subtraction(boneFromBoneMap1.position, transform.position);
else if (Object.op_Inequality((Object)boneFromBoneMap1, (Object)null) && Object.op_Inequality((Object)boneFromBoneMap4, (Object)null))
vector3 = Vector3.op_Subtraction(boneFromBoneMap1.position, boneFromBoneMap4.position);
if ((double)((Vector3)ref vector3).sqrMagnitude > 9.99999993922529E-09)
((Vector3)ref vector3).Normalize();
if ((double)Vector3.Dot(vector3, ((Component)avatarTransform).transform.up) < 0.0)
vector3 = Vector3.op_UnaryNegation(vector3);
regionStats.principalAxis = vector3;
return regionStats;
}
public void DrawTorsoPcaDebug(
GameObject avatarObject,
IReadOnlyList<BakedBodyMesh> avatarBakedBodyMeshes,
Dictionary<HumanBodyBones, HashSet<Transform>> avatarBoneMap,
Color centerColor,
Color axisColor,
float axisScale = 1f,
float duration = 0.1f)
{
if (Object.op_Equality((Object)avatarObject, (Object)null))
return;
RegionStats neckRegionStats = this.ComputeNeckRegionStats(avatarObject.transform, avatarBakedBodyMeshes, avatarBoneMap);
if ((double)neckRegionStats.length < 9.9999997473787516E-05)
{
Debug.LogWarning((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: neck.length가 너무 작음. avatar={((Object)avatarObject).name}, length={neckRegionStats.length}");
}
else
{
Vector3 center = neckRegionStats.center;
Vector3 normalized = ((Vector3)ref neckRegionStats.principalAxis).normalized;
float num1 = 0.02f * axisScale;
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.up, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.up, num1)), centerColor, duration);
Debug.DrawLine(Vector3.op_Addition(center, Vector3.op_Multiply(Vector3.right, num1)), Vector3.op_Subtraction(center, Vector3.op_Multiply(Vector3.right, num1)), centerColor, duration);
float num2 = neckRegionStats.length * 0.5f * axisScale;
Debug.DrawLine(center, Vector3.op_Addition(center, Vector3.op_Multiply(normalized, num2)), axisColor, duration);
Debug.Log((object)$"[AvatarBodyMatchUtil] DrawNeckPcaDebug: avatar={((Object)avatarObject).name}, center={center}, axis={normalized}, halfLen={num2}");
}
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BodyPoseToClothApplier
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BodyPoseToClothApplier
{
public void ApplyBodyPoseToClothes(
Transform bodyProxyRoot,
Transform clothesRoot,
Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched,
Dictionary<Transform, Transform> sourceToProxy,
bool copyPosition = true,
bool copyRotation = false,
bool copyScale = true)
{
if (Object.op_Equality((Object)bodyProxyRoot, (Object)null))
throw new AutoMorpherException("Body Proxy Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot is null");
if (Object.op_Equality((Object)clothesRoot, (Object)null))
throw new AutoMorpherException("Clothes Root is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothesRoot is null");
if (clothToBodyMatched == null || clothToBodyMatched.Count == 0)
throw new AutoMorpherException("Cloth To Body Matched Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - clothToBodyMatched is null or empty");
if (sourceToProxy == null)
throw new AutoMorpherException("Source To Proxy Map is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - sourceToProxy is null");
clothesRoot.localScale = bodyProxyRoot.localScale;
Animator component = ((Component)bodyProxyRoot).GetComponent<Animator>();
Transform transform = !Object.op_Equality((Object)component, (Object)null) ? ((Component)component).transform : throw new AutoMorpherException("Body Proxy Animator is Missing", "[BodyToClothPoseApplier] ApplyDeformedProxyPoseToCloth\n - bodyProxyRoot has no Animator");
Dictionary<Transform, int> proxyDepthMap = this.BuildDepthMap(transform);
Dictionary<Transform, Transform> proxyToCloth = new Dictionary<Transform, Transform>();
List<BodyPoseToClothApplier.BoneMapping> boneMappingList = new List<BodyPoseToClothApplier.BoneMapping>();
HashSet<Transform> transformSet = new HashSet<Transform>();
foreach (KeyValuePair<Transform, BoneMatchUtil.BoneRootLocalData> keyValuePair in clothToBodyMatched)
{
Transform key1 = keyValuePair.Key;
BoneMatchUtil.BoneRootLocalData boneRootLocalData = keyValuePair.Value;
if (!Object.op_Equality((Object)key1, (Object)null) && boneRootLocalData != null)
{
Transform t = boneRootLocalData.t;
Transform key2;
if (!Object.op_Equality((Object)t, (Object)null) && sourceToProxy.TryGetValue(t, out key2) && !Object.op_Equality((Object)key2, (Object)null))
{
HumanBodyBones hBone = boneRootLocalData.hBone;
if (transformSet.Add(key1))
{
int num1 = 999;
int num2;
if (proxyDepthMap != null && proxyDepthMap.TryGetValue(key2, out num2))
num1 = num2;
boneMappingList.Add(new BodyPoseToClothApplier.BoneMapping()
{
proxyBone = key2,
clothBone = key1,
depth = num1,
humanBone = hBone != 55 ? new HumanBodyBones?(hBone) : new HumanBodyBones?()
});
}
if (!proxyToCloth.ContainsKey(key2))
proxyToCloth.Add(key2, key1);
}
}
}
this.MirrorBoneMarkers(transform, proxyToCloth, proxyDepthMap, boneMappingList);
foreach (BodyPoseToClothApplier.BoneMapping boneMapping in boneMappingList.Where<BodyPoseToClothApplier.BoneMapping>((Func<BodyPoseToClothApplier.BoneMapping, bool>)(m => m != null && Object.op_Inequality((Object)m.proxyBone, (Object)null) && Object.op_Inequality((Object)m.clothBone, (Object)null))).OrderBy<BodyPoseToClothApplier.BoneMapping, int>((Func<BodyPoseToClothApplier.BoneMapping, int>)(m => m.depth)).ToList<BodyPoseToClothApplier.BoneMapping>())
{
if (!Object.op_Equality((Object)boneMapping.proxyBone, (Object)null) && !Object.op_Equality((Object)boneMapping.clothBone, (Object)null))
{
if (copyPosition)
boneMapping.clothBone.position = boneMapping.proxyBone.position;
if (copyRotation)
boneMapping.clothBone.rotation = boneMapping.proxyBone.rotation;
if (copyScale)
boneMapping.clothBone.localScale = boneMapping.proxyBone.localScale;
}
}
}
private Dictionary<Transform, int> BuildDepthMap(Transform root)
{
Dictionary<Transform, int> dictionary = new Dictionary<Transform, int>();
if (Object.op_Equality((Object)root, (Object)null))
return dictionary;
foreach (Transform componentsInChild in ((Component)root).GetComponentsInChildren<Transform>(true))
{
if (!Object.op_Equality((Object)componentsInChild, (Object)null))
dictionary[componentsInChild] = this.GetDepthFromRoot(componentsInChild, root);
}
return dictionary;
}
private int GetDepthFromRoot(Transform t, Transform root)
{
int depthFromRoot = 0;
for (Transform transform = t; Object.op_Inequality((Object)transform, (Object)null) && Object.op_Inequality((Object)transform, (Object)root); transform = transform.parent)
++depthFromRoot;
return depthFromRoot;
}
private void MirrorBoneMarkers(
Transform proxyArmature,
Dictionary<Transform, Transform> proxyToCloth,
Dictionary<Transform, int> proxyDepthMap,
List<BodyPoseToClothApplier.BoneMapping> mappings)
{
if (Object.op_Equality((Object)proxyArmature, (Object)null) || proxyToCloth == null || mappings == null)
return;
TempBoneMarker[] componentsInChildren = ((Component)proxyArmature).GetComponentsInChildren<TempBoneMarker>(true);
if (componentsInChildren == null || componentsInChildren.Length == 0)
return;
HashSet<Transform> transformSet = new HashSet<Transform>();
for (int index = 0; index < mappings.Count; ++index)
{
BodyPoseToClothApplier.BoneMapping mapping = mappings[index];
if (mapping != null && Object.op_Inequality((Object)mapping.proxyBone, (Object)null))
transformSet.Add(mapping.proxyBone);
}
int num1;
foreach (TempBoneMarker tempBoneMarker1 in ((IEnumerable<TempBoneMarker>)componentsInChildren).Where<TempBoneMarker>((Func<TempBoneMarker, bool>)(bm => Object.op_Inequality((Object)bm, (Object)null) && Object.op_Inequality((Object)((Component)bm).transform, (Object)null))).OrderBy<TempBoneMarker, int>((Func<TempBoneMarker, int>)(bm => proxyDepthMap != null && proxyDepthMap.TryGetValue(((Component)bm).transform, out num1) ? num1 : int.MaxValue)).ToList<TempBoneMarker>())
{
Transform transform1 = ((Component)tempBoneMarker1).transform;
if (!Object.op_Equality((Object)transform1, (Object)null))
{
Transform originalParent = tempBoneMarker1.originalParent;
Transform transform2;
if (!Object.op_Equality((Object)originalParent, (Object)null) && proxyToCloth.TryGetValue(originalParent, out transform2) && !Object.op_Equality((Object)transform2, (Object)null))
{
List<Transform> transformList = this.CollectDirectChilds(transform2);
Transform transform3 = this.FindMarkerInChild(transform2);
TempBoneMarker tempBoneMarker2;
if (Object.op_Equality((Object)transform3, (Object)null))
{
transform3 = new GameObject(((Object)transform1).name).transform;
transform3.SetParent(transform2, true);
tempBoneMarker2 = ((Component)transform3).gameObject.AddComponent<TempBoneMarker>();
}
else
tempBoneMarker2 = ((Component)transform3).GetComponent<TempBoneMarker>();
transform3.position = transform1.position;
transform3.rotation = transform1.rotation;
transform3.localScale = transform1.localScale;
tempBoneMarker2.originalParent = transform2;
tempBoneMarker2.additionalInfo = tempBoneMarker1.additionalInfo;
tempBoneMarker2.wrappedChildNames = tempBoneMarker1.wrappedChildNames;
for (int index = 0; index < transformList.Count; ++index)
{
Transform transform4 = transformList[index];
if (!Object.op_Equality((Object)transform4, (Object)null) && !Object.op_Equality((Object)transform4, (Object)transform3))
transform4.SetParent(transform3, true);
}
if (!proxyToCloth.ContainsKey(transform1))
proxyToCloth.Add(transform1, transform3);
if (transformSet.Add(transform1))
{
int num2 = 999;
int num3;
if (proxyDepthMap != null && proxyDepthMap.TryGetValue(transform1, out num3))
num2 = num3;
mappings.Add(new BodyPoseToClothApplier.BoneMapping()
{
proxyBone = transform1,
clothBone = transform3,
depth = num2,
humanBone = new HumanBodyBones?()
});
}
}
}
}
}
private Transform FindMarkerInChild(Transform parent)
{
if (Object.op_Equality((Object)parent, (Object)null))
return (Transform)null;
for (int index = 0; index < parent.childCount; ++index)
{
Transform child = parent.GetChild(index);
if (!Object.op_Equality((Object)child, (Object)null) && Object.op_Inequality((Object)((Component)child).GetComponent<TempBoneMarker>(), (Object)null))
return child;
}
return (Transform)null;
}
private List<Transform> CollectDirectChilds(Transform parentTransform)
{
int childCount = parentTransform.childCount;
List<Transform> transformList = new List<Transform>(childCount);
for (int index = 0; index < childCount; ++index)
transformList.Add(parentTransform.GetChild(index));
return transformList;
}
private class BoneMapping
{
public Transform proxyBone;
public Transform clothBone;
public int depth;
public HumanBodyBones? humanBone;
}
}
}

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guid: 95106b6438eaf82418391056865c4a34

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BoneAlignmentUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BoneAlignmentUtil
{
public void AlignClothBonesToAvatar(ClothInstance cloth, Animator targetAvatarAnimator)
{
if (cloth == null || Object.op_Equality((Object)targetAvatarAnimator, (Object)null))
{
Debug.LogWarning((object)"[BoneAlignmentUtil] cloth 또는 targetAvatarAnimator 가 null.");
}
else
{
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in cloth.humanoidMatchedBones)
{
HumanBodyBones key = humanoidMatchedBone.Key;
foreach (Transform transform in humanoidMatchedBone.Value)
{
if (!Object.op_Equality((Object)transform, (Object)null))
{
Transform boneTransform = targetAvatarAnimator.GetBoneTransform(key);
if (!Object.op_Equality((Object)boneTransform, (Object)null))
{
transform.position = boneTransform.position;
transform.localScale = Vector3.one;
((Object)transform).name = ((Object)boneTransform).name;
}
}
}
}
}
}
public void ReparentAccessoryBonesToAvatar(EdenAutoMorpherConfig config)
{
if (config.clothBoneTypeMap == null || Object.op_Equality((Object)config.targetAvatarObject, (Object)null))
return;
Animator component = config.targetAvatarObject.GetComponent<Animator>();
if (Object.op_Equality((Object)component, (Object)null) || !component.isHuman)
return;
Dictionary<Transform, Transform> dictionary = new Dictionary<Transform, Transform>();
if (config.clothesHumanoidMatchedBones != null)
{
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in config.clothesHumanoidMatchedBones)
{
HumanBodyBones key1 = humanoidMatchedBone.Key;
foreach (Transform key2 in humanoidMatchedBone.Value)
{
Transform boneTransform = component.GetBoneTransform(key1);
if (Object.op_Inequality((Object)key2, (Object)null) && Object.op_Inequality((Object)boneTransform, (Object)null))
dictionary[key2] = boneTransform;
}
}
}
foreach (KeyValuePair<Transform, ClothBoneType> clothBoneType1 in config.clothBoneTypeMap)
{
if (clothBoneType1.Value == ClothBoneType.Accessory)
{
Transform key3 = clothBoneType1.Key;
if (!Object.op_Equality((Object)key3, (Object)null) && key3.IsChildOf(config.targetClothesObject.transform))
{
Transform parent = key3.parent;
Transform key4 = (Transform)null;
for (; Object.op_Inequality((Object)parent, (Object)null); parent = parent.parent)
{
ClothBoneType clothBoneType2;
if (config.clothBoneTypeMap.TryGetValue(parent, out clothBoneType2) && clothBoneType2 == ClothBoneType.Body)
{
key4 = parent;
break;
}
}
Transform transform;
if (!Object.op_Equality((Object)key4, (Object)null) && dictionary.TryGetValue(key4, out transform))
key3.SetParent(transform, true);
}
}
}
foreach (KeyValuePair<Transform, Transform> keyValuePair in dictionary)
{
Transform key5 = keyValuePair.Key;
Transform transform1 = keyValuePair.Value;
if (!Object.op_Equality((Object)key5, (Object)null) && !Object.op_Equality((Object)transform1, (Object)null))
{
List<Transform> transformList = new List<Transform>();
foreach (Transform transform2 in key5)
transformList.Add(transform2);
foreach (Transform key6 in transformList)
{
if (!Object.op_Equality((Object)key6, (Object)null) && !config.clothBoneTypeMap.ContainsKey(key6))
key6.SetParent(transform1, true);
}
}
}
}
public void CleanupTempBones(Transform root)
{
if (Object.op_Equality((Object)root, (Object)null))
return;
TempBoneMarker[] componentsInChildren = ((Component)root).GetComponentsInChildren<TempBoneMarker>(true);
if (componentsInChildren == null || componentsInChildren.Length == 0)
return;
foreach (TempBoneMarker tempBoneMarker in ((IEnumerable<TempBoneMarker>)componentsInChildren).Where<TempBoneMarker>((Func<TempBoneMarker, bool>)(m => Object.op_Inequality((Object)m, (Object)null))).OrderByDescending<TempBoneMarker, int>((Func<TempBoneMarker, int>)(m => GetDepth(((Component)m).transform))).ToArray<TempBoneMarker>())
{
if (!Object.op_Equality((Object)tempBoneMarker, (Object)null))
{
Transform transform1 = ((Component)tempBoneMarker).transform;
Transform transform2 = tempBoneMarker.originalParent;
if (Object.op_Equality((Object)transform2, (Object)null))
transform2 = transform1.parent;
if (Object.op_Inequality((Object)transform2, (Object)null))
{
while (transform1.childCount > 0)
transform1.GetChild(0).SetParent(transform2, true);
}
if (!Application.isPlaying)
Object.DestroyImmediate((Object)((Component)transform1).gameObject);
else
Object.Destroy((Object)((Component)transform1).gameObject);
}
}
static int GetDepth(Transform t)
{
int depth = 0;
for (; Object.op_Inequality((Object)t, (Object)null); t = t.parent)
++depth;
return depth;
}
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BoneCorrespondenceUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BoneCorrespondenceUtil
{
private char[] nameDelims = new char[8]
{
' ',
'-',
'_',
':',
'.',
'|',
'\\',
'/'
};
public float ComputeDistanceScore(float d, float near, float mid, float far)
{
if ((double)d < (double)near)
return 120f;
if ((double)d < (double)mid)
return 90f;
return (double)d < (double)far ? 50f : 0.0f;
}
public float ComputeRotationScore(float ang, float RotTolDeg)
{
return Mathf.Clamp01((float)(1.0 - (double)ang / (double)RotTolDeg));
}
public float ComputeNameScore(
string bodyName,
string bodyPath,
string clothesName,
string clothesPath)
{
string str1 = this.StripDigits(this.NormalizeName(bodyName));
string str2 = this.StripDigits(this.NormalizeName(clothesName));
string str3 = this.StripDigits(this.NormalizePath(bodyPath));
string str4 = this.StripDigits(this.NormalizePath(clothesPath));
if (!string.IsNullOrEmpty(str3) && str3 == str4)
return 80f;
if (!string.IsNullOrEmpty(str1) && str1 == str2)
return 70f;
return !string.IsNullOrEmpty(str1) && !string.IsNullOrEmpty(str2) && (str1.Contains(str2) || str2.Contains(str1)) ? 40f : this.SubsequenceCoverage(bodyName, clothesName) * 10f;
}
private float SubsequenceCoverage(string bodyRaw, string clothesRaw)
{
string a = this.StripDigits(this.NormalizeName(bodyRaw));
string b = this.StripDigits(this.NormalizeName(clothesRaw));
return string.IsNullOrEmpty(a) || string.IsNullOrEmpty(b) ? 0.0f : (float)this.SubNameMatchBest(a, b) / (float)a.Length;
}
private int SubNameMatchBest(string a, string b, int minMatchCount = 3)
{
if (string.IsNullOrEmpty(a) || string.IsNullOrEmpty(b) || a.Length < minMatchCount || b.Length < minMatchCount)
return 0;
int num1 = 0;
for (int startA = 0; startA <= a.Length - minMatchCount; ++startA)
{
int num2 = this.SubNameMatch(a, startA, b, minMatchCount);
if (num2 > num1)
num1 = num2;
}
return num1;
}
private int SubNameMatch(string a, int startA, string b, int minMatchCount = 3)
{
int length1 = a.Length;
int length2 = b.Length;
int num1 = 0;
int num2 = 0;
int num3 = 0;
int num4 = 0;
for (int index1 = startA; index1 < length1; ++index1)
{
for (int index2 = num3; index2 < length2; ++index2)
{
num3 = index2 + 1;
if ((int)a[index1] == (int)b[index2])
{
num4 = index1 + 1;
++num2;
if (num2 > num1)
{
num1 = num2;
break;
}
break;
}
if (num2 > num1)
num1 = num2;
num2 = 0;
}
if (num3 >= length2)
break;
}
if (num2 > num1)
num1 = num2;
return num1 < minMatchCount ? 0 : num4 - startA;
}
public string GetHierarchyPath(Transform root, Transform t)
{
if (Object.op_Equality((Object)t, (Object)null))
return "";
Stack<string> values = new Stack<string>();
for (Transform transform = t; Object.op_Inequality((Object)transform, (Object)null) && Object.op_Inequality((Object)transform, (Object)root); transform = transform.parent)
values.Push(((Object)transform).name);
return string.Join("/", (IEnumerable<string>)values);
}
public string NormalizeName(string s)
{
if (string.IsNullOrEmpty(s))
return "";
s = s.ToLowerInvariant();
s = s.Replace("left", "l").Replace("right", "r");
foreach (char nameDelim in this.nameDelims)
s = s.Replace(nameDelim.ToString(), "");
s = this.StripDigits(s);
return s;
}
public string NormalizePath(string p)
{
return string.IsNullOrEmpty(p) ? "" : string.Join("/", ((IEnumerable<string>)p.Split('/', StringSplitOptions.None)).Where<string>((Func<string, bool>)(x => !string.IsNullOrEmpty(x))).Select<string, string>(new Func<string, string>(this.NormalizeName)));
}
public string StripDigits(string s)
{
if (string.IsNullOrEmpty(s))
return "";
StringBuilder stringBuilder = new StringBuilder(s.Length);
for (int index = 0; index < s.Length; ++index)
{
char c = s[index];
if (!char.IsDigit(c))
stringBuilder.Append(c);
}
return stringBuilder.ToString();
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BoneMatchUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\git\Spy\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BoneMatchUtil
{
private const float PosTolNear = 0.0001f;
private const float PosTolMid = 0.0005f;
private const float PosTolFar = 0.002f;
private const float RotTolDeg = 30f;
private const float eps = 1E-06f;
public List<BoneMatchUtil.BoneRootLocalData> ConvertProfileBoneDataToRootLocalData(
List<BoneData> boneDataList)
{
List<BoneMatchUtil.BoneRootLocalData> rootLocalData = boneDataList != null && boneDataList.Count != 0 ? new List<BoneMatchUtil.BoneRootLocalData>(boneDataList.Count) : throw new AutoMorpherException("Profile Bone Data is Missing", "[BoneMatchUtil] ConvertProfileBoneDataToRootLocalData\n - boneDataList is null or empty");
foreach (BoneData boneData in boneDataList)
{
if (boneData != null)
{
BoneMatchUtil.BoneRootLocalData boneRootLocalData = new BoneMatchUtil.BoneRootLocalData()
{
t = (Transform)null,
name = boneData.boneName ?? string.Empty,
path = boneData.hierarchyPath ?? string.Empty,
rootLocalPos = boneData.rootLocalPosition,
rootLocalRot = boneData.rootLocalRotation,
hBone = boneData.hBone
};
rootLocalData.Add(boneRootLocalData);
}
}
return rootLocalData;
}
public HashSet<Transform> GetMeshBones(List<SkinnedMeshRenderer> meshRenderers)
{
HashSet<Transform> meshBones = new HashSet<Transform>();
if (meshRenderers != null)
{
foreach (SkinnedMeshRenderer meshRenderer in meshRenderers)
{
if (!Object.op_Equality((Object)meshRenderer, (Object)null) && meshRenderer.bones != null)
{
foreach (Transform bone in meshRenderer.bones)
{
if (Object.op_Inequality((Object)bone, (Object)null))
meshBones.Add(bone);
}
}
}
}
return meshBones;
}
public List<BoneMatchUtil.BoneRootLocalData> GetRootLocalBones(
Transform rootT,
HashSet<Transform> boneList)
{
BoneCorrespondenceUtil correspondenceUtil = new BoneCorrespondenceUtil();
return boneList.Where<Transform>((Func<Transform, bool>)(t => Object.op_Inequality((Object)t, (Object)null))).Distinct<Transform>().Select<Transform, BoneMatchUtil.BoneRootLocalData>((Func<Transform, BoneMatchUtil.BoneRootLocalData>)(t => new BoneMatchUtil.BoneRootLocalData()
{
t = t,
name = ((Object)t).name,
path = correspondenceUtil.GetHierarchyPath(rootT, t),
rootLocalPos = rootT.InverseTransformPoint(t.position),
rootLocalRot = Quaternion.op_Multiply(Quaternion.Inverse(rootT.rotation), t.rotation)
})).ToList<BoneMatchUtil.BoneRootLocalData>();
}
public List<BoneMatchUtil.BoneRootLocalData> GetBodyRootLocalBones(
Transform bodyTransform,
Animator bodyAnimator,
List<SkinnedMeshRenderer> bodyMeshes)
{
if (Object.op_Equality((Object)bodyTransform, (Object)null))
throw new AutoMorpherException("Body Transform is Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - bodyTransform is null");
Dictionary<Transform, HumanBodyBones> dictionary1 = !Object.op_Equality((Object)bodyAnimator, (Object)null) ? this.GetHumanoidBoneList(bodyAnimator) : throw new AutoMorpherException("Body Animator is Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - animator is null");
if (dictionary1 == null || dictionary1.Count == 0)
throw new AutoMorpherException("Humanoid Bone Map is Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - Can't find Humanoid Bone List");
HashSet<Transform> transformSet1 = bodyMeshes != null && bodyMeshes.Count != 0 ? this.GetMeshBones(bodyMeshes) : throw new AutoMorpherException("Body Meshes are Missing", "[BoneMatchUtil] GetBodyRootLocalBones\n - bodyMeshes is null or empty");
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = new MeshClassifier().MeshHumanoidBoneMatcher(bodyAnimator, (IReadOnlyList<SkinnedMeshRenderer>)bodyMeshes);
HashSet<Transform> boneList = new HashSet<Transform>();
HashSet<Transform> transformSet2 = new HashSet<Transform>();
foreach (KeyValuePair<Transform, HumanBodyBones> keyValuePair in dictionary1)
{
if (keyValuePair.Value != 55 && !Object.op_Equality((Object)keyValuePair.Key, (Object)null))
{
HashSet<Transform> transformSet3;
if (!dictionary2.TryGetValue(keyValuePair.Value, out transformSet3) || transformSet3 == null)
{
transformSet3 = new HashSet<Transform>();
dictionary2[keyValuePair.Value] = transformSet3;
}
transformSet3.Add(keyValuePair.Key);
}
}
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> keyValuePair in dictionary2)
{
HumanBodyBones key = keyValuePair.Key;
if (key != 55)
{
HashSet<Transform> source = keyValuePair.Value;
if (source != null && source.Count != 0)
{
Transform transform1 = bodyAnimator.GetBoneTransform(key);
if (Object.op_Equality((Object)transform1, (Object)null))
transform1 = source.First<Transform>();
if (!Object.op_Equality((Object)transform1, (Object)null))
{
boneList.Add(transform1);
foreach (Transform transform2 in source)
{
if (!Object.op_Equality((Object)transform2, (Object)transform1) && !Object.op_Equality((Object)transform2, (Object)null))
transformSet2.Add(transform2);
}
}
}
}
}
foreach (Transform transform in transformSet1)
{
if (!Object.op_Equality((Object)transform, (Object)null) && !transformSet2.Contains(transform))
boneList.Add(transform);
}
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones = this.GetRootLocalBones(bodyTransform, boneList);
foreach (BoneMatchUtil.BoneRootLocalData boneRootLocalData in rootLocalBones)
{
if (boneRootLocalData != null && !Object.op_Equality((Object)boneRootLocalData.t, (Object)null))
{
HumanBodyBones humanBodyBones;
boneRootLocalData.hBone = !dictionary1.TryGetValue(boneRootLocalData.t, out humanBodyBones) ? (HumanBodyBones)55 : humanBodyBones;
}
}
return rootLocalBones;
}
private Dictionary<Transform, HumanBodyBones> GetHumanoidBoneList(Animator bodyAnimator)
{
Dictionary<Transform, HumanBodyBones> humanoidBoneList = new Dictionary<Transform, HumanBodyBones>();
if (Object.op_Equality((Object)bodyAnimator, (Object)null) || Object.op_Equality((Object)bodyAnimator.avatar, (Object)null) || !bodyAnimator.avatar.isHuman)
return humanoidBoneList;
foreach (HumanBodyBones humanBodyBones in Enum.GetValues(typeof(HumanBodyBones)))
{
if (humanBodyBones != 55)
{
Transform boneTransform = bodyAnimator.GetBoneTransform(humanBodyBones);
if (!Object.op_Equality((Object)boneTransform, (Object)null))
humanoidBoneList.TryAdd(boneTransform, humanBodyBones);
}
}
return humanoidBoneList;
}
public void MatchClothesToBodyBones(
List<BoneMatchUtil.BoneRootLocalData> bodyBones,
List<BoneMatchUtil.BoneRootLocalData> clothesBones,
out Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBones,
out Dictionary<Transform, ClothBoneType> clothBoneTypeMap,
out Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched)
{
clothHumanBones = new Dictionary<HumanBodyBones, HashSet<Transform>>();
clothBoneTypeMap = new Dictionary<Transform, ClothBoneType>();
clothToBodyMatched = new Dictionary<Transform, BoneMatchUtil.BoneRootLocalData>();
if (bodyBones == null || bodyBones.Count == 0)
throw new AutoMorpherException("Body Bones are Missing", "[BoneMatchUtil] MatchClothesToBodyBones\n - bodyBones is null or empty");
if (clothesBones == null || clothesBones.Count == 0)
throw new AutoMorpherException("Clothes Bones are Missing", "[BoneMatchUtil] MatchClothesToBodyBones\n - clothesBones is null or empty");
List<(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float)> source1 = new List<(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float)>();
BoneCorrespondenceUtil correspondenceUtil = new BoneCorrespondenceUtil();
foreach (BoneMatchUtil.BoneRootLocalData clothesBone in clothesBones)
{
BoneMatchUtil.BoneRootLocalData boneRootLocalData = (BoneMatchUtil.BoneRootLocalData)null;
float bestDistScore = float.NegativeInfinity;
float bestRotScore = float.NegativeInfinity;
float bestNameScore = float.NegativeInfinity;
float bestD = float.PositiveInfinity;
float bestAng = float.PositiveInfinity;
foreach (BoneMatchUtil.BoneRootLocalData bodyBone in bodyBones)
{
float num1 = Vector3.Distance(clothesBone.rootLocalPos, bodyBone.rootLocalPos);
float distanceScore = correspondenceUtil.ComputeDistanceScore(num1, 0.0001f, 0.0005f, 1f / 500f);
if ((double)distanceScore != 0.0)
{
float nameScore = correspondenceUtil.ComputeNameScore(bodyBone.name, bodyBone.path, clothesBone.name, clothesBone.path);
if ((double)nameScore != 0.0)
{
float num2 = Quaternion.Angle(bodyBone.rootLocalRot, clothesBone.rootLocalRot);
float candRotScore = correspondenceUtil.ComputeRotationScore(num2, 30f) * 1f;
if (this.IsBetterCandidate(distanceScore, bestDistScore, candRotScore, bestRotScore, nameScore, bestNameScore, num1, bestD, num2, bestAng))
{
boneRootLocalData = bodyBone;
bestDistScore = distanceScore;
bestRotScore = candRotScore;
bestNameScore = nameScore;
bestD = num1;
bestAng = num2;
}
}
}
}
if (boneRootLocalData != null)
source1.Add((clothesBone, boneRootLocalData, bestDistScore, bestRotScore, bestNameScore, bestD, bestAng));
}
Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> dictionary = new Dictionary<Transform, BoneMatchUtil.BoneRootLocalData>();
foreach (IGrouping<BoneMatchUtil.BoneRootLocalData, (BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float)> source2 in source1.GroupBy<(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float), BoneMatchUtil.BoneRootLocalData>((Func<(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float), BoneMatchUtil.BoneRootLocalData>)(x => x.body)))
{
if (source2.Key != null)
{
List<(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float)> list = source2.ToList<(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float)>();
if (list.Count != 0)
{
(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float) valueTuple = list[0];
for (int index = 1; index < list.Count; ++index)
{
(BoneMatchUtil.BoneRootLocalData, BoneMatchUtil.BoneRootLocalData, float, float, float, float, float) tuple = list[index];
if (this.IsBetterCandidate(tuple.Item3, valueTuple.Item3, tuple.Item4, valueTuple.Item4, tuple.Item5, valueTuple.Item5, tuple.Item6, valueTuple.Item6, tuple.Item7, valueTuple.Item7))
valueTuple = tuple;
}
if (valueTuple.Item1 != null && Object.op_Inequality((Object)valueTuple.Item1.t, (Object)null) && valueTuple.Item2 != null)
dictionary[valueTuple.Item1.t] = valueTuple.Item2;
}
}
}
foreach (BoneMatchUtil.BoneRootLocalData clothesBone in clothesBones)
{
if (!Object.op_Equality((Object)clothesBone?.t, (Object)null))
{
BoneMatchUtil.BoneRootLocalData boneRootLocalData;
if (dictionary.TryGetValue(clothesBone.t, out boneRootLocalData))
{
clothBoneTypeMap[clothesBone.t] = ClothBoneType.Body;
clothToBodyMatched[clothesBone.t] = boneRootLocalData;
HumanBodyBones hBone = boneRootLocalData.hBone;
if (hBone != 55)
{
HashSet<Transform> transformSet;
if (!clothHumanBones.TryGetValue(hBone, out transformSet))
{
transformSet = new HashSet<Transform>();
clothHumanBones[hBone] = transformSet;
}
transformSet.Add(clothesBone.t);
}
}
else
clothBoneTypeMap[clothesBone.t] = ClothBoneType.Accessory;
}
}
}
private bool IsBetterCandidate(
float candDistScore,
float bestDistScore,
float candRotScore,
float bestRotScore,
float candNameScore,
float bestNameScore,
float candD,
float bestD,
float candAng,
float bestAng)
{
if ((double)candDistScore > (double)bestDistScore)
return true;
if ((double)candDistScore < (double)bestDistScore)
return false;
if ((double)candNameScore > (double)bestNameScore)
return true;
if ((double)candNameScore < (double)bestNameScore)
return false;
if ((double)Mathf.Abs(candRotScore - bestRotScore) > 9.9999999747524271E-07)
{
if ((double)candRotScore > (double)bestRotScore)
return true;
if ((double)candRotScore < (double)bestRotScore)
return false;
}
if ((double)Mathf.Abs(candD - bestD) > 9.9999999747524271E-07)
{
if ((double)candD < (double)bestD)
return true;
if ((double)candD > (double)bestD)
return false;
}
if ((double)Mathf.Abs(candAng - bestAng) <= 9.9999999747524271E-07)
return false;
if ((double)candAng < (double)bestAng)
return true;
return false;
}
public Dictionary<Transform, Transform> BuildTransformMatchMap(
List<BoneMatchUtil.BoneRootLocalData> sourceBones,
List<BoneMatchUtil.BoneRootLocalData> destBones,
bool resultReverse = false)
{
if (sourceBones == null || sourceBones.Count == 0)
throw new AutoMorpherException("Source Bones are Missing", "[BoneMatchUtil] BuildTransformMatchMap\n - sourceBones is null or empty");
if (destBones == null || destBones.Count == 0)
throw new AutoMorpherException("Destination Bones are Missing", "[BoneMatchUtil] BuildTransformMatchMap\n - destBones is null or empty");
BoneCorrespondenceUtil correspondenceUtil = new BoneCorrespondenceUtil();
Dictionary<Transform, Transform> dictionary1 = new Dictionary<Transform, Transform>();
Dictionary<string, BoneMatchUtil.BoneRootLocalData> dictionary2 = new Dictionary<string, BoneMatchUtil.BoneRootLocalData>();
Dictionary<string, BoneMatchUtil.BoneRootLocalData> dictionary3 = new Dictionary<string, BoneMatchUtil.BoneRootLocalData>();
Dictionary<string, List<BoneMatchUtil.BoneRootLocalData>> dictionary4 = new Dictionary<string, List<BoneMatchUtil.BoneRootLocalData>>();
foreach (BoneMatchUtil.BoneRootLocalData destBone in destBones)
{
if (destBone != null && !Object.op_Equality((Object)destBone.t, (Object)null))
{
string str = destBone.path ?? "";
if (str.Length > 0 && !dictionary2.ContainsKey(str))
dictionary2.Add(str, destBone);
if (str.Length > 0)
{
string key = correspondenceUtil.NormalizePath(str);
if (key.Length > 0 && !dictionary3.ContainsKey(key))
dictionary3.Add(key, destBone);
}
string key1 = destBone.name ?? ((Object)destBone.t).name;
if (!string.IsNullOrEmpty(key1))
{
List<BoneMatchUtil.BoneRootLocalData> boneRootLocalDataList;
if (!dictionary4.TryGetValue(key1, out boneRootLocalDataList))
{
boneRootLocalDataList = new List<BoneMatchUtil.BoneRootLocalData>();
dictionary4[key1] = boneRootLocalDataList;
}
boneRootLocalDataList.Add(destBone);
}
}
}
HashSet<Transform> transformSet = new HashSet<Transform>();
foreach (BoneMatchUtil.BoneRootLocalData sourceBone in sourceBones)
{
if (sourceBone != null && !Object.op_Equality((Object)sourceBone.t, (Object)null))
{
Transform key2 = (Transform)null;
string str = sourceBone.path ?? "";
BoneMatchUtil.BoneRootLocalData boneRootLocalData1;
if (str.Length > 0 && dictionary2.TryGetValue(str, out boneRootLocalData1) && boneRootLocalData1 != null && Object.op_Inequality((Object)boneRootLocalData1.t, (Object)null) && !transformSet.Contains(boneRootLocalData1.t))
key2 = boneRootLocalData1.t;
if (Object.op_Equality((Object)key2, (Object)null) && str.Length > 0)
{
string key3 = correspondenceUtil.NormalizePath(str);
BoneMatchUtil.BoneRootLocalData boneRootLocalData2;
if (key3.Length > 0 && dictionary3.TryGetValue(key3, out boneRootLocalData2) && boneRootLocalData2 != null && Object.op_Inequality((Object)boneRootLocalData2.t, (Object)null) && !transformSet.Contains(boneRootLocalData2.t))
key2 = boneRootLocalData2.t;
}
if (Object.op_Equality((Object)key2, (Object)null))
{
string key4 = sourceBone.name ?? ((Object)sourceBone.t).name;
List<BoneMatchUtil.BoneRootLocalData> boneRootLocalDataList;
if (!string.IsNullOrEmpty(key4) && dictionary4.TryGetValue(key4, out boneRootLocalDataList))
{
float num1 = float.PositiveInfinity;
Transform transform = (Transform)null;
for (int index = 0; index < boneRootLocalDataList.Count; ++index)
{
BoneMatchUtil.BoneRootLocalData boneRootLocalData3 = boneRootLocalDataList[index];
if (boneRootLocalData3 != null && !Object.op_Equality((Object)boneRootLocalData3.t, (Object)null) && !transformSet.Contains(boneRootLocalData3.t))
{
float num2 = Vector3.SqrMagnitude(Vector3.op_Subtraction(boneRootLocalData3.rootLocalPos, sourceBone.rootLocalPos));
if ((double)num2 < (double)num1)
{
num1 = num2;
transform = boneRootLocalData3.t;
}
}
}
key2 = transform;
}
}
if (Object.op_Inequality((Object)key2, (Object)null))
{
if (resultReverse)
dictionary1[key2] = sourceBone.t;
else
dictionary1[sourceBone.t] = key2;
transformSet.Add(key2);
}
}
}
return dictionary1;
}
public void RemapSourceClothMatchToTargetCloth(
Transform sourceClothRoot,
Transform targetClothRoot,
Dictionary<HumanBodyBones, HashSet<Transform>> sourceClothHumanBones,
Dictionary<Transform, ClothBoneType> sourceClothBoneTypeMap,
out Dictionary<HumanBodyBones, HashSet<Transform>> targetClothHumanBones,
out Dictionary<Transform, ClothBoneType> targetClothBoneTypeMap)
{
targetClothHumanBones = new Dictionary<HumanBodyBones, HashSet<Transform>>();
targetClothBoneTypeMap = new Dictionary<Transform, ClothBoneType>();
if (Object.op_Equality((Object)sourceClothRoot, (Object)null) || Object.op_Equality((Object)targetClothRoot, (Object)null))
throw new AutoMorpherException("Cloth Root is Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - sourceClothRoot or targetClothRoot is null");
if (sourceClothHumanBones == null || sourceClothBoneTypeMap == null)
throw new AutoMorpherException("Source Cloth Match Data is Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - sourceClothHumanBones or sourceClothBoneTypeMap is null");
HashSet<Transform> boneList = new HashSet<Transform>();
foreach (KeyValuePair<Transform, ClothBoneType> sourceClothBoneType in sourceClothBoneTypeMap)
{
if (Object.op_Inequality((Object)sourceClothBoneType.Key, (Object)null))
boneList.Add(sourceClothBoneType.Key);
}
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> sourceClothHumanBone in sourceClothHumanBones)
{
HashSet<Transform> transformSet = sourceClothHumanBone.Value;
if (transformSet != null && transformSet.Count != 0)
{
foreach (Transform transform in transformSet)
{
if (Object.op_Inequality((Object)transform, (Object)null))
boneList.Add(transform);
}
}
}
if (boneList.Count == 0)
throw new AutoMorpherException("Source Cloth Bone Candidates are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - sourceBoneSet is empty (no bones found in sourceClothBoneTypeMap/sourceClothHumanBones)");
HashSet<Transform> meshBones = this.GetMeshBones(((IEnumerable<SkinnedMeshRenderer>)((Component)targetClothRoot).GetComponentsInChildren<SkinnedMeshRenderer>(true)).ToList<SkinnedMeshRenderer>());
if (meshBones == null || meshBones.Count == 0)
throw new AutoMorpherException("Target Cloth Bone Candidates are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - targetBoneSet is null or empty (GetMeshBones returned no bones)");
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones1 = this.GetRootLocalBones(sourceClothRoot, boneList);
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones2 = this.GetRootLocalBones(targetClothRoot, meshBones);
if (rootLocalBones1 == null || rootLocalBones1.Count == 0)
throw new AutoMorpherException("Source RootLocal Bones are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - sourceRootLocalBones is null or empty");
Dictionary<Transform, Transform> dictionary = rootLocalBones2 != null && rootLocalBones2.Count != 0 ? this.BuildTransformMatchMap(rootLocalBones1, rootLocalBones2) : throw new AutoMorpherException("Target RootLocal Bones are Missing", "[BoneMatchUtil] RemapClothMatchResultToTargetCloth\n - targetRootLocalBones is null or empty");
foreach (KeyValuePair<Transform, ClothBoneType> sourceClothBoneType in sourceClothBoneTypeMap)
{
Transform key1 = sourceClothBoneType.Key;
ClothBoneType clothBoneType1 = sourceClothBoneType.Value;
Transform key2;
if (!Object.op_Equality((Object)key1, (Object)null) && dictionary.TryGetValue(key1, out key2) && !Object.op_Equality((Object)key2, (Object)null))
{
ClothBoneType clothBoneType2;
if (targetClothBoneTypeMap.TryGetValue(key2, out clothBoneType2))
{
if (clothBoneType2 == ClothBoneType.Accessory && clothBoneType1 == ClothBoneType.Body)
targetClothBoneTypeMap[key2] = ClothBoneType.Body;
}
else
targetClothBoneTypeMap.Add(key2, clothBoneType1);
}
}
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> sourceClothHumanBone in sourceClothHumanBones)
{
HumanBodyBones key3 = sourceClothHumanBone.Key;
HashSet<Transform> transformSet1 = sourceClothHumanBone.Value;
if (transformSet1 != null && transformSet1.Count != 0)
{
foreach (Transform key4 in transformSet1)
{
Transform transform;
if (!Object.op_Equality((Object)key4, (Object)null) && dictionary.TryGetValue(key4, out transform) && !Object.op_Equality((Object)transform, (Object)null))
{
HashSet<Transform> transformSet2;
if (!targetClothHumanBones.TryGetValue(key3, out transformSet2))
{
transformSet2 = new HashSet<Transform>();
targetClothHumanBones[key3] = transformSet2;
}
transformSet2.Add(transform);
}
}
}
}
}
public void BuildSourceToProxyBoneMap(
Animator sourceAvatar,
Animator proxyAvatar,
out Dictionary<Transform, Transform> sourceToProxy)
{
sourceToProxy = new Dictionary<Transform, Transform>();
if (Object.op_Equality((Object)sourceAvatar, (Object)null))
throw new AutoMorpherException("Source Avatar is Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - sourceAvatar is null");
if (Object.op_Equality((Object)proxyAvatar, (Object)null))
throw new AutoMorpherException("Proxy Avatar is Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - proxyAvatar is null");
Transform transform1 = ((Component)sourceAvatar).transform;
Transform transform2 = ((Component)proxyAvatar).transform;
HashSet<Transform> meshBones1 = this.GetMeshBones(((IEnumerable<SkinnedMeshRenderer>)((Component)transform2).GetComponentsInChildren<SkinnedMeshRenderer>(true)).ToList<SkinnedMeshRenderer>());
if (meshBones1 == null || meshBones1.Count == 0)
throw new AutoMorpherException("Proxy Body Bone Candidates are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - proxyBoneSet is null or empty (GetMeshBones returned no bones)");
HashSet<Transform> meshBones2 = this.GetMeshBones(((IEnumerable<SkinnedMeshRenderer>)((Component)transform1).GetComponentsInChildren<SkinnedMeshRenderer>(true)).ToList<SkinnedMeshRenderer>());
if (meshBones2 == null || meshBones2.Count == 0)
throw new AutoMorpherException("Source Body Bone Candidates are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - sourceBoneSet is null or empty (GetMeshBones returned no bones)");
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones1 = this.GetRootLocalBones(transform2, meshBones1);
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones2 = this.GetRootLocalBones(transform1, meshBones2);
if (rootLocalBones1 == null || rootLocalBones1.Count == 0)
throw new AutoMorpherException("Proxy RootLocal Bones are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - proxyRootLocalBones is null or empty");
sourceToProxy = rootLocalBones2 != null && rootLocalBones2.Count != 0 ? this.BuildTransformMatchMap(rootLocalBones1, rootLocalBones2, true) : throw new AutoMorpherException("Source RootLocal Bones are Missing", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - sourceRootLocalBones is null or empty");
if (sourceToProxy == null)
throw new AutoMorpherException("Source To Proxy Map Build Failed", "[AvatarBodyMatchUtil] BuildSourceToProxyBoneMap\n - BuildTransformMatchMap returned null");
}
public class BoneRootLocalData
{
public Transform t;
public string name;
public string path;
public Vector3 rootLocalPos;
public Quaternion rootLocalRot;
public HumanBodyBones hBone = (HumanBodyBones)55;
}
}
}

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fileFormatVersion: 2
guid: 39ce956a348f7e24095c2239c465fb1e

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BvhNode
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public struct BvhNode
{
public Bounds bounds;
public int leftChild;
public int rightChild;
public int start;
public int count;
public bool isLeaf;
}
}

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fileFormatVersion: 2
guid: 10c3a2ab07ede5146a5d92236e6735b6

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BvhTriangle
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public struct BvhTriangle
{
public Vector3 a;
public Vector3 b;
public Vector3 c;
public Vector3 normal;
public HumanBodyBones mainHumanBone;
}
}

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fileFormatVersion: 2
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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.BvhTriangleMesh
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class BvhTriangleMesh
{
private TriangleUtil triangleUtil;
private HumanBodyBones[] humanBones;
public BvhTriangle[] triangles;
public BvhNode[] nodes;
public int[] triIndices;
private const int LeafMaxTriangles = 4;
public BvhTriangleMesh()
{
// ISSUE: unable to decompile the method.
}
private HumanBodyBones[] BuildVertexMainHumanBone(
SkinnedMeshRenderer smr,
Animator animator,
HumanBodyBones[] bodyBones)
{
Mesh sharedMesh = smr.sharedMesh;
BoneWeight[] boneWeights = sharedMesh.boneWeights;
int[] boneToBodyIndex = this.BuildBoneToBodyIndexMap(smr, animator, bodyBones);
HumanBodyBones[] humanBodyBonesArray = new HumanBodyBones[sharedMesh.vertexCount];
for (int index = 0; index < sharedMesh.vertexCount; ++index)
{
BoneWeight boneWeight = boneWeights[index];
int bestBodyIdx = -1;
float bestWeight = 0.0f;
Try(((BoneWeight)ref boneWeight).boneIndex0, ((BoneWeight)ref boneWeight).weight0);
Try(((BoneWeight)ref boneWeight).boneIndex1, ((BoneWeight)ref boneWeight).weight1);
Try(((BoneWeight)ref boneWeight).boneIndex2, ((BoneWeight)ref boneWeight).weight2);
Try(((BoneWeight)ref boneWeight).boneIndex3, ((BoneWeight)ref boneWeight).weight3);
humanBodyBonesArray[index] = bestBodyIdx >= 0 ? (HumanBodyBones)(int)bodyBones[bestBodyIdx] : (HumanBodyBones)55;
void Try(int boneIdx, float w)
{
if ((double)w <= 0.0 || boneIdx < 0 || boneIdx >= boneToBodyIndex.Length)
return;
int num = boneToBodyIndex[boneIdx];
if (num < 0 || (double)w <= (double)bestWeight)
return;
bestWeight = w;
bestBodyIdx = num;
}
}
return humanBodyBonesArray;
}
public BvhTriangleMesh BuildFromSkinnedMeshes(
IReadOnlyList<SkinnedMeshRenderer> renderers,
Animator animator)
{
if (renderers == null || renderers.Count == 0)
return (BvhTriangleMesh)null;
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh();
int length = 0;
foreach (SkinnedMeshRenderer renderer in (IEnumerable<SkinnedMeshRenderer>)renderers)
{
if (!Object.op_Equality((Object)renderer, (Object)null) && !Object.op_Equality((Object)renderer.sharedMesh, (Object)null))
length += renderer.sharedMesh.triangles.Length / 3;
}
if (length == 0)
return (BvhTriangleMesh)null;
bvhTriangleMesh.triangles = new BvhTriangle[length];
int num1 = 0;
Mesh mesh = new Mesh();
foreach (SkinnedMeshRenderer renderer in (IEnumerable<SkinnedMeshRenderer>)renderers)
{
if (!Object.op_Equality((Object)renderer, (Object)null) && !Object.op_Equality((Object)renderer.sharedMesh, (Object)null))
{
mesh.Clear();
renderer.BakeMesh(mesh);
Vector3[] vertices = mesh.vertices;
int[] triangles = renderer.sharedMesh.triangles;
BoneWeight[] boneWeights = renderer.sharedMesh.boneWeights;
int[] bodyIndexMap = this.BuildBoneToBodyIndexMap(renderer, animator, this.humanBones);
int num2 = triangles.Length / 3;
Transform transform = ((Component)renderer).transform;
Vector3 lossyScale = transform.lossyScale;
Vector3 vector3_1;
// ISSUE: explicit constructor call
((Vector3)ref vector3_1).\u002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 matrix4x4 = Matrix4x4.op_Multiply(transform.localToWorldMatrix, Matrix4x4.Scale(vector3_1));
for (int index = 0; index < num2; ++index)
{
int vi0 = triangles[index * 3];
int vi1 = triangles[index * 3 + 1];
int vi2 = triangles[index * 3 + 2];
Vector3 vector3_2 = ((Matrix4x4)ref matrix4x4).MultiplyPoint3x4(vertices[vi0]);
Vector3 vector3_3 = ((Matrix4x4)ref matrix4x4).MultiplyPoint3x4(vertices[vi1]);
Vector3 vector3_4 = ((Matrix4x4)ref matrix4x4).MultiplyPoint3x4(vertices[vi2]);
Vector3 vector3_5 = Vector3.Cross(Vector3.op_Subtraction(vector3_3, vector3_2), Vector3.op_Subtraction(vector3_4, vector3_2));
float magnitude = ((Vector3)ref vector3_5).magnitude;
Vector3 vector3_6 = (double)magnitude <= 9.99999993922529E-09 ? Vector3.up : Vector3.op_Division(vector3_5, magnitude);
int mainHumanBoneIndex = this.ComputeTriangleMainHumanBoneIndex(vi0, vi1, vi2, boneWeights, bodyIndexMap, this.humanBones.Length);
HumanBodyBones humanBodyBones = mainHumanBoneIndex >= 0 ? (HumanBodyBones)(int)this.humanBones[mainHumanBoneIndex] : (HumanBodyBones)55;
bvhTriangleMesh.triangles[num1++] = new BvhTriangle()
{
a = vector3_2,
b = vector3_3,
c = vector3_4,
normal = vector3_6,
mainHumanBone = humanBodyBones
};
mesh.Clear();
}
}
}
int count = length;
int[] triIndices = new int[count];
for (int index = 0; index < count; ++index)
triIndices[index] = index;
bvhTriangleMesh.triIndices = triIndices;
List<BvhNode> outNodes = new List<BvhNode>();
this.BuildRecursive(bvhTriangleMesh.triangles, triIndices, 0, count, outNodes);
bvhTriangleMesh.nodes = outNodes.ToArray();
return bvhTriangleMesh;
}
private int[] BuildBoneToBodyIndexMap(
SkinnedMeshRenderer smr,
Animator animator,
HumanBodyBones[] bodyBones)
{
Transform[] bones = smr.bones;
int[] bodyIndexMap = new int[bones.Length];
for (int index = 0; index < bodyIndexMap.Length; ++index)
bodyIndexMap[index] = -1;
if (Object.op_Equality((Object)animator, (Object)null) || bodyBones == null || bones == null)
return bodyIndexMap;
Dictionary<Transform, int> dictionary1 = new Dictionary<Transform, int>();
for (int index = 0; index < bones.Length; ++index)
{
if (!Object.op_Equality((Object)bones[index], (Object)null) && !dictionary1.ContainsKey(bones[index]))
dictionary1.Add(bones[index], index);
}
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary2 = new MeshClassifier().MeshHumanoidBoneMatcher(animator, (IReadOnlyList<SkinnedMeshRenderer>)new SkinnedMeshRenderer[1]
{
smr
});
for (int index1 = 0; index1 < bodyBones.Length; ++index1)
{
HumanBodyBones bodyBone = (HumanBodyBones)(int)bodyBones[index1];
HashSet<Transform> transformSet;
if (dictionary2.TryGetValue(bodyBone, out transformSet) && transformSet != null)
{
foreach (Transform key in transformSet)
{
int index2;
if (!Object.op_Equality((Object)key, (Object)null) && dictionary1.TryGetValue(key, out index2))
bodyIndexMap[index2] = index1;
}
}
}
for (int index3 = 0; index3 < bones.Length; ++index3)
{
if (bodyIndexMap[index3] == -1)
{
Transform transform = bones[index3];
if (!Object.op_Equality((Object)transform, (Object)null))
{
Transform parent = transform.parent;
int index4;
if (!Object.op_Equality((Object)parent, (Object)null) && dictionary1.TryGetValue(parent, out index4))
{
int num = bodyIndexMap[index4];
if (num != -1)
bodyIndexMap[index3] = num;
}
}
}
}
return bodyIndexMap;
}
private int ComputeTriangleMainHumanBoneIndex(
int vi0,
int vi1,
int vi2,
BoneWeight[] weights,
int[] boneToBodyIndex,
int bodyBonesCount)
{
if (weights == null || weights.Length == 0 || boneToBodyIndex == null || boneToBodyIndex.Length == 0)
return -1;
float[] scores = new float[bodyBonesCount];
Accumulate(vi0);
Accumulate(vi1);
Accumulate(vi2);
int mainHumanBoneIndex = -1;
float num = 0.0f;
for (int index = 0; index < scores.Length; ++index)
{
if ((double)scores[index] > (double)num)
{
num = scores[index];
mainHumanBoneIndex = index;
}
}
return mainHumanBoneIndex;
void Accumulate(int v)
{
if (v < 0 || v >= weights.Length)
return;
BoneWeight weight = weights[v];
Add(((BoneWeight)ref weight).boneIndex0, ((BoneWeight)ref weight).weight0);
Add(((BoneWeight)ref weight).boneIndex1, ((BoneWeight)ref weight).weight1);
Add(((BoneWeight)ref weight).boneIndex2, ((BoneWeight)ref weight).weight2);
Add(((BoneWeight)ref weight).boneIndex3, ((BoneWeight)ref weight).weight3);
}
void Add(int boneIdx, float w)
{
if ((double)w <= 0.0 || boneIdx < 0 || boneIdx >= boneToBodyIndex.Length)
return;
int index = boneToBodyIndex[boneIdx];
if (index < 0)
return;
scores[index] += w;
}
}
public BvhTriangleMesh BuildFromSkinnedMeshes(IList<SkinnedMeshRenderer> renderers)
{
if (renderers == null || renderers.Count == 0)
return (BvhTriangleMesh)null;
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh();
int length = 0;
foreach (SkinnedMeshRenderer renderer in (IEnumerable<SkinnedMeshRenderer>)renderers)
{
if (!Object.op_Equality((Object)renderer, (Object)null) && !Object.op_Equality((Object)renderer.sharedMesh, (Object)null))
length += renderer.sharedMesh.triangles.Length / 3;
}
if (length == 0)
return (BvhTriangleMesh)null;
bvhTriangleMesh.triangles = new BvhTriangle[length];
int num1 = 0;
foreach (SkinnedMeshRenderer renderer in (IEnumerable<SkinnedMeshRenderer>)renderers)
{
if (!Object.op_Equality((Object)renderer, (Object)null) && !Object.op_Equality((Object)renderer.sharedMesh, (Object)null))
{
Mesh sharedMesh = renderer.sharedMesh;
Vector3[] vertices = sharedMesh.vertices;
int[] triangles = sharedMesh.triangles;
int num2 = triangles.Length / 3;
for (int index1 = 0; index1 < num2; ++index1)
{
int index2 = triangles[index1 * 3];
int index3 = triangles[index1 * 3 + 1];
int index4 = triangles[index1 * 3 + 2];
Vector3 vector3_1 = ((Component)renderer).transform.TransformPoint(vertices[index2]);
Vector3 vector3_2 = ((Component)renderer).transform.TransformPoint(vertices[index3]);
Vector3 vector3_3 = ((Component)renderer).transform.TransformPoint(vertices[index4]);
Vector3 vector3_4 = Vector3.Cross(Vector3.op_Subtraction(vector3_2, vector3_1), Vector3.op_Subtraction(vector3_3, vector3_1));
float magnitude = ((Vector3)ref vector3_4).magnitude;
Vector3 vector3_5 = (double)magnitude <= 9.99999993922529E-09 ? Vector3.up : Vector3.op_Division(vector3_4, magnitude);
bvhTriangleMesh.triangles[num1++] = new BvhTriangle()
{
a = vector3_1,
b = vector3_2,
c = vector3_3,
normal = vector3_5
};
}
}
}
int count = length;
int[] triIndices = new int[count];
for (int index = 0; index < count; ++index)
triIndices[index] = index;
bvhTriangleMesh.triIndices = triIndices;
List<BvhNode> outNodes = new List<BvhNode>();
this.BuildRecursive(bvhTriangleMesh.triangles, triIndices, 0, count, outNodes);
bvhTriangleMesh.nodes = outNodes.ToArray();
return bvhTriangleMesh;
}
public BvhTriangleMesh BuildFromMesh(Mesh mesh, Transform transform)
{
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh();
Vector3[] vertices = mesh.vertices;
int[] triangles = mesh.triangles;
int count = triangles.Length / 3;
bvhTriangleMesh.triangles = new BvhTriangle[count];
for (int index1 = 0; index1 < count; ++index1)
{
int index2 = triangles[index1 * 3];
int index3 = triangles[index1 * 3 + 1];
int index4 = triangles[index1 * 3 + 2];
Vector3 vector3_1 = transform.TransformPoint(vertices[index2]);
Vector3 vector3_2 = transform.TransformPoint(vertices[index3]);
Vector3 vector3_3 = transform.TransformPoint(vertices[index4]);
Vector3 vector3_4 = Vector3.Cross(Vector3.op_Subtraction(vector3_2, vector3_1), Vector3.op_Subtraction(vector3_3, vector3_1));
float magnitude = ((Vector3)ref vector3_4).magnitude;
vector3_4 = (double)magnitude <= 9.99999993922529E-09 ? Vector3.up : Vector3.op_Division(vector3_4, magnitude);
bvhTriangleMesh.triangles[index1] = new BvhTriangle()
{
a = vector3_1,
b = vector3_2,
c = vector3_3,
normal = vector3_4
};
}
int[] triIndices = new int[count];
for (int index = 0; index < count; ++index)
triIndices[index] = index;
bvhTriangleMesh.triIndices = triIndices;
List<BvhNode> outNodes = new List<BvhNode>();
this.BuildRecursive(bvhTriangleMesh.triangles, triIndices, 0, count, outNodes);
bvhTriangleMesh.nodes = outNodes.ToArray();
return bvhTriangleMesh;
}
private int BuildRecursive(
BvhTriangle[] tris,
int[] triIndices,
int start,
int count,
List<BvhNode> outNodes)
{
int count1 = outNodes.Count;
BvhNode bvhNode = new BvhNode();
Bounds bounds = new Bounds();
bool flag = true;
for (int index = start; index < start + count; ++index)
{
BvhTriangle tri = tris[triIndices[index]];
if (flag)
{
// ISSUE: explicit constructor call
((Bounds)ref bounds).\u002Ector(tri.a, Vector3.zero);
((Bounds)ref bounds).Encapsulate(tri.b);
((Bounds)ref bounds).Encapsulate(tri.c);
flag = false;
}
else
{
((Bounds)ref bounds).Encapsulate(tri.a);
((Bounds)ref bounds).Encapsulate(tri.b);
((Bounds)ref bounds).Encapsulate(tri.c);
}
}
bvhNode.bounds = bounds;
if (count <= 4)
{
bvhNode.isLeaf = true;
bvhNode.start = start;
bvhNode.count = count;
bvhNode.leftChild = -1;
bvhNode.rightChild = -1;
outNodes.Add(bvhNode);
return count1;
}
Vector3 size = ((Bounds)ref bounds).size;
int axis = 0;
if ((double)size.y > (double)size.x && (double)size.y > (double)size.z)
axis = 1;
else if ((double)size.z > (double)size.x && (double)size.z > (double)size.y)
axis = 2;
float num1 = 0.0f;
for (int index = start; index < start + count; ++index)
{
BvhTriangle tri = tris[triIndices[index]];
Vector3 vector3 = Vector3.op_Division(Vector3.op_Addition(Vector3.op_Addition(tri.a, tri.b), tri.c), 3f);
num1 += ((Vector3)ref vector3)[axis];
}
float splitPos = num1 / (float)count;
int start1 = this.Partition(tris, triIndices, start, count, axis, splitPos);
if (start1 == start || start1 == start + count)
start1 = start + count / 2;
bvhNode.isLeaf = false;
bvhNode.start = -1;
bvhNode.count = 0;
outNodes.Add(bvhNode);
int num2 = this.BuildRecursive(tris, triIndices, start, start1 - start, outNodes);
int num3 = this.BuildRecursive(tris, triIndices, start1, start + count - start1, outNodes);
bvhNode.leftChild = num2;
bvhNode.rightChild = num3;
outNodes[count1] = bvhNode;
return count1;
}
private int Partition(
BvhTriangle[] tris,
int[] triIndices,
int start,
int count,
int axis,
float splitPos)
{
int index1 = start;
int index2 = start + count - 1;
while (index1 <= index2)
{
BvhTriangle tri1 = tris[triIndices[index1]];
BvhTriangle tri2 = tris[triIndices[index2]];
double num1 = ((double)((Vector3)ref tri1.a)[axis] + (double)((Vector3)ref tri1.b)[axis] + (double)((Vector3)ref tri1.c)[axis]) / 3.0;
double num2 = ((double)((Vector3)ref tri2.a)[axis] + (double)((Vector3)ref tri2.b)[axis] + (double)((Vector3)ref tri2.c)[axis]) / 3.0;
double num3 = (double)splitPos;
if (num1 < num3)
{
++index1;
}
else
{
int triIndex = triIndices[index1];
triIndices[index1] = triIndices[index2];
triIndices[index2] = triIndex;
--index2;
}
}
return index1;
}
public BvhTriangleMesh.ClosestHit QueryClosest(Vector3 point)
{
BvhTriangleMesh.ClosestHit best = new BvhTriangleMesh.ClosestHit()
{
triangleIndex = -1,
sqrDistance = float.MaxValue
};
if (this.nodes == null || this.nodes.Length == 0)
return best;
this.QueryClosestRecursive(0, point, ref best);
return best;
}
public BvhTriangleMesh.ClosestHit QueryClosest(
Vector3 point,
HashSet<HumanBodyBones> allowedBones)
{
BvhTriangleMesh.ClosestHit best = new BvhTriangleMesh.ClosestHit()
{
triangleIndex = -1,
sqrDistance = float.MaxValue
};
if (this.nodes == null || this.nodes.Length == 0)
return best;
if (allowedBones == null || allowedBones.Count == 0)
this.QueryClosestRecursive(0, point, ref best);
else
this.QueryClosestRecursiveFiltered(0, point, ref best, allowedBones);
return best;
}
private void QueryClosestRecursiveFiltered(
int nodeIndex,
Vector3 p,
ref BvhTriangleMesh.ClosestHit best,
HashSet<HumanBodyBones> allowedBones)
{
BvhNode node = this.nodes[nodeIndex];
if ((double)this.DistanceSqPointAABB(p, node.bounds) > (double)best.sqrDistance)
return;
if (node.isLeaf)
{
int num = node.start + node.count;
for (int start = node.start; start < num; ++start)
{
int triIndex = this.triIndices[start];
BvhTriangle triangle = this.triangles[triIndex];
if (allowedBones.Contains(triangle.mainHumanBone))
{
Vector3 vector3_1 = this.triangleUtil.ClosestPointOnTriangle(p, triangle.a, triangle.b, triangle.c);
Vector3 vector3_2 = Vector3.op_Subtraction(p, vector3_1);
float sqrMagnitude = ((Vector3)ref vector3_2).sqrMagnitude;
if ((double)sqrMagnitude < (double)best.sqrDistance)
{
best.sqrDistance = sqrMagnitude;
best.triangleIndex = triIndex;
best.closestPoint = vector3_1;
best.normal = triangle.normal;
best.mainHumanBone = triangle.mainHumanBone;
}
}
}
}
else
{
int leftChild = node.leftChild;
int rightChild = node.rightChild;
if ((double)this.DistanceSqPointAABB(p, this.nodes[leftChild].bounds) < (double)this.DistanceSqPointAABB(p, this.nodes[rightChild].bounds))
{
this.QueryClosestRecursiveFiltered(leftChild, p, ref best, allowedBones);
this.QueryClosestRecursiveFiltered(rightChild, p, ref best, allowedBones);
}
else
{
this.QueryClosestRecursiveFiltered(rightChild, p, ref best, allowedBones);
this.QueryClosestRecursiveFiltered(leftChild, p, ref best, allowedBones);
}
}
}
private void QueryClosestRecursive(int nodeIndex, Vector3 p, ref BvhTriangleMesh.ClosestHit best)
{
BvhNode node = this.nodes[nodeIndex];
if ((double)this.DistanceSqPointAABB(p, node.bounds) > (double)best.sqrDistance)
return;
if (node.isLeaf)
{
int num = node.start + node.count;
for (int start = node.start; start < num; ++start)
{
int triIndex = this.triIndices[start];
BvhTriangle triangle = this.triangles[triIndex];
Vector3 vector3_1 = this.triangleUtil.ClosestPointOnTriangle(p, triangle.a, triangle.b, triangle.c);
Vector3 vector3_2 = Vector3.op_Subtraction(p, vector3_1);
float sqrMagnitude = ((Vector3)ref vector3_2).sqrMagnitude;
if ((double)sqrMagnitude < (double)best.sqrDistance)
{
best.sqrDistance = sqrMagnitude;
best.triangleIndex = triIndex;
best.closestPoint = vector3_1;
best.normal = triangle.normal;
best.mainHumanBone = triangle.mainHumanBone;
}
}
}
else
{
int leftChild = node.leftChild;
int rightChild = node.rightChild;
if ((double)this.DistanceSqPointAABB(p, this.nodes[leftChild].bounds) < (double)this.DistanceSqPointAABB(p, this.nodes[rightChild].bounds))
{
this.QueryClosestRecursive(leftChild, p, ref best);
this.QueryClosestRecursive(rightChild, p, ref best);
}
else
{
this.QueryClosestRecursive(rightChild, p, ref best);
this.QueryClosestRecursive(leftChild, p, ref best);
}
}
}
private float DistanceSqPointAABB(Vector3 p, Bounds b)
{
float num1 = Mathf.Max(new float[3]
{
((Bounds) ref b).min.x - p.x,
0.0f,
p.x - ((Bounds) ref b).max.x
});
float num2 = Mathf.Max(new float[3]
{
((Bounds) ref b).min.y - p.y,
0.0f,
p.y - ((Bounds) ref b).max.y
});
float num3 = Mathf.Max(new float[3]
{
((Bounds) ref b).min.z - p.z,
0.0f,
p.z - ((Bounds) ref b).max.z
});
return (float)((double)num1 * (double)num1 + (double)num2 * (double)num2 + (double)num3 * (double)num3);
}
public int QueryClosestN(
Vector3 point,
int maxCount,
float maxDistance,
List<BvhTriangleMesh.ClosestHit> results)
{
results.Clear();
if (this.nodes == null || this.nodes.Length == 0 || maxCount <= 0)
return 0;
float maxDistanceSq = maxDistance * maxDistance;
float currentMaxSq = maxDistanceSq;
this.QueryClosestNRecursive(0, point, maxCount, maxDistanceSq, results, ref currentMaxSq);
return results.Count;
}
private void QueryClosestNRecursive(
int nodeIndex,
Vector3 p,
int maxCount,
float maxDistanceSq,
List<BvhTriangleMesh.ClosestHit> bestHits,
ref float currentMaxSq)
{
BvhNode node = this.nodes[nodeIndex];
if ((double)this.DistanceSqPointAABB(p, node.bounds) > (double)currentMaxSq)
return;
if (node.isLeaf)
{
int num1 = node.start + node.count;
for (int start = node.start; start < num1; ++start)
{
int triIndex = this.triIndices[start];
BvhTriangle triangle = this.triangles[triIndex];
Vector3 vector3_1 = this.triangleUtil.ClosestPointOnTriangle(p, triangle.a, triangle.b, triangle.c);
Vector3 vector3_2 = Vector3.op_Subtraction(p, vector3_1);
float sqrMagnitude = ((Vector3)ref vector3_2).sqrMagnitude;
BvhTriangleMesh.ClosestHit closestHit1;
if ((double)sqrMagnitude <= (double)maxDistanceSq)
{
if (bestHits.Count < maxCount)
{
List<BvhTriangleMesh.ClosestHit> closestHitList = bestHits;
closestHit1 = new BvhTriangleMesh.ClosestHit();
closestHit1.triangleIndex = triIndex;
closestHit1.closestPoint = vector3_1;
closestHit1.normal = triangle.normal;
closestHit1.sqrDistance = sqrMagnitude;
closestHit1.mainHumanBone = triangle.mainHumanBone;
BvhTriangleMesh.ClosestHit closestHit2 = closestHit1;
closestHitList.Add(closestHit2);
if (bestHits.Count == maxCount)
currentMaxSq = this.GetMaxSqrDistance(bestHits, maxDistanceSq);
}
else if ((double)sqrMagnitude < (double)currentMaxSq)
{
int num2 = 0;
float sqrDistance = bestHits[0].sqrDistance;
for (int index = 1; index < bestHits.Count; ++index)
{
if ((double)bestHits[index].sqrDistance > (double)sqrDistance)
{
sqrDistance = bestHits[index].sqrDistance;
num2 = index;
}
}
List<BvhTriangleMesh.ClosestHit> closestHitList = bestHits;
int index1 = num2;
closestHit1 = new BvhTriangleMesh.ClosestHit();
closestHit1.triangleIndex = triIndex;
closestHit1.closestPoint = vector3_1;
closestHit1.normal = triangle.normal;
closestHit1.sqrDistance = sqrMagnitude;
BvhTriangleMesh.ClosestHit closestHit3 = closestHit1;
closestHitList[index1] = closestHit3;
currentMaxSq = this.GetMaxSqrDistance(bestHits, maxDistanceSq);
}
}
}
}
else
{
int leftChild = node.leftChild;
int rightChild = node.rightChild;
if ((double)this.DistanceSqPointAABB(p, this.nodes[leftChild].bounds) < (double)this.DistanceSqPointAABB(p, this.nodes[rightChild].bounds))
{
this.QueryClosestNRecursive(leftChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
this.QueryClosestNRecursive(rightChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
}
else
{
this.QueryClosestNRecursive(rightChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
this.QueryClosestNRecursive(leftChild, p, maxCount, maxDistanceSq, bestHits, ref currentMaxSq);
}
}
}
private float GetMaxSqrDistance(List<BvhTriangleMesh.ClosestHit> bestHits, float maxDistanceSq)
{
if (bestHits.Count == 0)
return maxDistanceSq;
float sqrDistance = bestHits[0].sqrDistance;
for (int index = 1; index < bestHits.Count; ++index)
{
if ((double)bestHits[index].sqrDistance > (double)sqrDistance)
sqrDistance = bestHits[index].sqrDistance;
}
return Mathf.Min(sqrDistance, maxDistanceSq);
}
public Vector3 ComputeMoveVectorToSurface(Vector3 p, float targetGap = 0.0f)
{
BvhTriangleMesh.ClosestHit closestHit = this.QueryClosest(p);
if (closestHit.triangleIndex < 0)
return Vector3.zero;
Vector3 moveVectorToSurface = Vector3.op_Subtraction(closestHit.closestPoint, p);
if ((double)targetGap > 0.0)
moveVectorToSurface = Vector3.op_Addition(moveVectorToSurface, Vector3.op_Multiply(((Vector3)ref closestHit.normal).normalized, targetGap));
return moveVectorToSurface;
}
public struct ClosestHit
{
public int triangleIndex;
public Vector3 closestPoint;
public Vector3 normal;
public float sqrDistance;
public HumanBodyBones mainHumanBone;
}
}
}

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fileFormatVersion: 2
guid: feac9ce49c744e7458ea3f9a49d761d9

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.ClothBoneType
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
namespace Eden.AutoMorpher
{
public enum ClothBoneType
{
Body,
Accessory,
}
}

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fileFormatVersion: 2
guid: 5d1467eb46bc3ce4abdcee64c9422a25

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.ClothHumanoidMaskUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class ClothHumanoidMaskUtil
{
public void BuildExcludedVertexMaskForHandsAndHead(
ClothInstance clothInstance,
bool excludeHandRoot = false,
bool excludeThumbRoot = false)
{
if (clothInstance == null || Object.op_Equality((Object)clothInstance.smr, (Object)null))
{
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
}
else
{
SkinnedMeshRenderer smr = clothInstance.smr;
Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh;
if (Object.op_Equality((Object)mesh, (Object)null))
{
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
}
else
{
BoneWeight[] boneWeights = mesh.boneWeights;
Transform[] bones = smr.bones;
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
else if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
{
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 안 되었을 가능성)");
}
else
{
int length = mesh.vertexCount;
if (boneWeights.Length != length)
length = Mathf.Min(length, boneWeights.Length);
HashSet<Transform> excludedBones = new HashSet<Transform>();
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
HashSet<Transform> transformSet1;
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)10, out transformSet1) && transformSet1 != null)
{
foreach (Transform root in transformSet1)
{
if (!Object.op_Equality((Object)root, (Object)null))
AddHierarchy(root, true);
}
}
HashSet<Transform> transformSet2;
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)17, out transformSet2) && transformSet2 != null)
{
foreach (Transform root in transformSet2)
{
if (!Object.op_Equality((Object)root, (Object)null))
AddHierarchy(root, excludeHandRoot);
}
}
HashSet<Transform> transformSet3;
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)18, out transformSet3) && transformSet3 != null)
{
foreach (Transform root in transformSet3)
{
if (!Object.op_Equality((Object)root, (Object)null))
AddHierarchy(root, excludeHandRoot);
}
}
HashSet<Transform> transformSet4;
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)24, out transformSet4) && transformSet4 != null)
{
foreach (Transform transform in transformSet4)
{
if (!Object.op_Equality((Object)transform, (Object)null))
{
if (excludeThumbRoot)
excludedBones.Add(transform);
else
excludedBones.Remove(transform);
}
}
}
HashSet<Transform> transformSet5;
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)39, out transformSet5) && transformSet5 != null)
{
foreach (Transform transform in transformSet5)
{
if (!Object.op_Equality((Object)transform, (Object)null))
{
if (excludeThumbRoot)
excludedBones.Add(transform);
else
excludedBones.Remove(transform);
}
}
}
bool[] boneIndexExcluded = new bool[bones.Length];
for (int index = 0; index < bones.Length; ++index)
{
Transform transform = bones[index];
if (Object.op_Inequality((Object)transform, (Object)null) && excludedBones.Contains(transform))
boneIndexExcluded[index] = true;
}
bool[] flagArray = new bool[length];
for (int index = 0; index < length; ++index)
{
BoneWeight boneWeight = boneWeights[index];
float excludedWeightSum = 0.0f;
AddExcludedWeight(((BoneWeight)ref boneWeight).weight0, ((BoneWeight)ref boneWeight).boneIndex0);
AddExcludedWeight(((BoneWeight)ref boneWeight).weight1, ((BoneWeight)ref boneWeight).boneIndex1);
AddExcludedWeight(((BoneWeight)ref boneWeight).weight2, ((BoneWeight)ref boneWeight).boneIndex2);
AddExcludedWeight(((BoneWeight)ref boneWeight).weight3, ((BoneWeight)ref boneWeight).boneIndex3);
flagArray[index] = (double)excludedWeightSum >= 0.800000011920929;
void AddExcludedWeight(float w, int bi)
{
if ((double)w <= 0.0 || bi < 0 || bi >= boneIndexExcluded.Length || !boneIndexExcluded[bi])
return;
excludedWeightSum += w;
}
}
clothInstance.excludedVertices = flagArray;
this.BuildLegVertexMasks(clothInstance);
void AddHierarchy(Transform root, bool includeRoot)
{
if (Object.op_Equality((Object)root, (Object)null))
return;
Stack<Transform> transformStack = new Stack<Transform>();
if (includeRoot)
{
transformStack.Push(root);
}
else
{
for (int index = 0; index < root.childCount; ++index)
transformStack.Push(root.GetChild(index));
}
while (transformStack.Count > 0)
{
Transform transform = transformStack.Pop();
if (!Object.op_Equality((Object)transform, (Object)null) && excludedBones.Add(transform))
{
for (int index = 0; index < transform.childCount; ++index)
transformStack.Push(transform.GetChild(index));
}
}
}
}
}
}
}
public void BuildLegVertexMasks(ClothInstance clothInstance)
{
if (clothInstance == null || Object.op_Equality((Object)clothInstance.smr, (Object)null))
{
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] clothInstance / smr 가 null");
}
else
{
SkinnedMeshRenderer smr = clothInstance.smr;
Mesh mesh = clothInstance.editableMesh ?? smr.sharedMesh;
if (Object.op_Equality((Object)mesh, (Object)null))
{
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] mesh 가 null");
}
else
{
BoneWeight[] boneWeights = mesh.boneWeights;
Transform[] bones = smr.bones;
if (boneWeights == null || boneWeights.Length == 0 || bones == null || bones.Length == 0)
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] boneWeights 또는 bones 비어있음");
else if (clothInstance.humanoidMatchedBones == null || clothInstance.humanoidMatchedBones.Count == 0)
{
Debug.LogWarning((object)"[ClothHumanoidMaskUtil] humanoidMatchedBones 가 비어있음 (BodyToClothPoseApplier에서 매칭 필요)");
}
else
{
int length = mesh.vertexCount;
if (boneWeights.Length != length)
length = Mathf.Min(length, boneWeights.Length);
Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones = clothInstance.humanoidMatchedBones;
HashSet<Transform> set1 = new HashSet<Transform>();
HashSet<Transform> set2 = new HashSet<Transform>();
HashSet<Transform> transformSet1;
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)1, out transformSet1) && transformSet1 != null)
{
foreach (Transform root in transformSet1)
{
if (!Object.op_Equality((Object)root, (Object)null))
CollectHierarchy(root, set1);
}
}
HashSet<Transform> transformSet2;
if (humanoidMatchedBones.TryGetValue((HumanBodyBones)2, out transformSet2) && transformSet2 != null)
{
foreach (Transform root in transformSet2)
{
if (!Object.op_Equality((Object)root, (Object)null))
CollectHierarchy(root, set2);
}
}
bool[] boneIsLeftLeg = new bool[bones.Length];
bool[] boneIsRightLeg = new bool[bones.Length];
for (int index = 0; index < bones.Length; ++index)
{
Transform transform = bones[index];
if (!Object.op_Equality((Object)transform, (Object)null))
{
if (set1.Contains(transform))
boneIsLeftLeg[index] = true;
if (set2.Contains(transform))
boneIsRightLeg[index] = true;
}
}
bool[] flagArray1 = new bool[length];
bool[] flagArray2 = new bool[length];
for (int index = 0; index < length; ++index)
{
BoneWeight boneWeight = boneWeights[index];
float leftWeight = 0.0f;
float rightWeight = 0.0f;
Check(((BoneWeight)ref boneWeight).boneIndex0, ((BoneWeight)ref boneWeight).weight0);
Check(((BoneWeight)ref boneWeight).boneIndex1, ((BoneWeight)ref boneWeight).weight1);
Check(((BoneWeight)ref boneWeight).boneIndex2, ((BoneWeight)ref boneWeight).weight2);
Check(((BoneWeight)ref boneWeight).boneIndex3, ((BoneWeight)ref boneWeight).weight3);
if ((double)leftWeight > 0.800000011920929)
{
flagArray1[index] = true;
flagArray2[index] = false;
}
else if ((double)rightWeight > 0.800000011920929)
{
flagArray1[index] = false;
flagArray2[index] = true;
}
else
{
flagArray1[index] = false;
flagArray2[index] = false;
}
void Check(int bi, float w)
{
if (bi < 0 || bi >= bones.Length || (double)w <= 0.0)
return;
if (boneIsLeftLeg[bi])
leftWeight += w;
if (!boneIsRightLeg[bi])
return;
rightWeight += w;
}
}
clothInstance.isLeftLegVertex = flagArray1;
clothInstance.isRightLegVertex = flagArray2;
}
}
}
static void CollectHierarchy(Transform root, HashSet<Transform> set)
{
if (Object.op_Equality((Object)root, (Object)null))
return;
Stack<Transform> transformStack = new Stack<Transform>();
transformStack.Push(root);
while (transformStack.Count > 0)
{
Transform transform = transformStack.Pop();
if (!Object.op_Equality((Object)transform, (Object)null) && set.Add(transform))
{
for (int index = 0; index < transform.childCount; ++index)
transformStack.Push(transform.GetChild(index));
}
}
}
}
}
}

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fileFormatVersion: 2
guid: 4e30cb89b417c4648ab8278d89cce772

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.ClothInstance
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
[Serializable]
public class ClothInstance
{
public SkinnedMeshRenderer smr;
public Mesh editableMesh;
public Mesh bakedMesh;
public Matrix4x4 worldNoScale;
public Vector3[] worldVertices;
public Vector3[] minDistanceVector;
public float[] minDistance;
public Vector3[] deltas;
public Vector3[] deltasLocal;
public List<int>[] vertexAdjacency;
public List<List<int>> equivalentVertices;
public bool[] isInsideVertex;
public bool[] excludedVertices;
public bool[] isLeftLegVertex;
public bool[] isRightLegVertex;
public Vector3[] bakedWorldNormals;
public Vector4[] bakedWorldTangents;
public Dictionary<HumanBodyBones, HashSet<Transform>> humanoidMatchedBones;
public ClothInstance(SkinnedMeshRenderer clotheSMR, bool duplicateMesh = true)
{
this.smr = clotheSMR;
if (duplicateMesh)
{
string name = ((Object)this.smr.sharedMesh).name;
this.editableMesh = Object.Instantiate<Mesh>(clotheSMR.sharedMesh);
((Object)this.editableMesh).name = name + "_EditableMesh";
this.smr.sharedMesh = this.editableMesh;
}
else
this.editableMesh = this.smr.sharedMesh;
this.UpdateWorldVertices();
int vertexCount = this.editableMesh.vertexCount;
this.minDistanceVector = new Vector3[vertexCount];
this.deltas = new Vector3[vertexCount];
this.minDistance = new float[vertexCount];
this.isInsideVertex = new bool[vertexCount];
this.excludedVertices = new bool[vertexCount];
this.isLeftLegVertex = new bool[vertexCount];
this.isRightLegVertex = new bool[vertexCount];
this.humanoidMatchedBones = new Dictionary<HumanBodyBones, HashSet<Transform>>();
this.vertexAdjacency = this.BuildVertexAdjacency(this.editableMesh);
this.BuildEquivalentVerticesFromWorld();
}
public void UpdateWorldVertices()
{
if (Object.op_Equality((Object)this.bakedMesh, (Object)null))
this.bakedMesh = new Mesh();
else
this.bakedMesh.Clear();
this.smr.BakeMesh(this.bakedMesh);
int vertexCount = this.editableMesh.vertexCount;
Vector3 lossyScale = ((Component)this.smr).transform.lossyScale;
Vector3 vector3_1;
// ISSUE: explicit constructor call
((Vector3)ref vector3_1).\u002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
this.worldNoScale = Matrix4x4.op_Multiply(((Component)this.smr).transform.localToWorldMatrix, Matrix4x4.Scale(vector3_1));
this.worldVertices = new Vector3[vertexCount];
this.deltasLocal = new Vector3[vertexCount];
for (int index = 0; index < vertexCount; ++index)
{
this.worldVertices[index] = ((Matrix4x4)ref this.worldNoScale).MultiplyPoint3x4(this.bakedMesh.vertices[index]);
this.deltasLocal[index] = Vector3.zero;
}
Vector3[] normals = this.bakedMesh.normals;
Vector4[] tangents = this.bakedMesh.tangents;
this.bakedWorldNormals = new Vector3[vertexCount];
this.bakedWorldTangents = tangents == null || tangents.Length != vertexCount ? (Vector4[])null : new Vector4[vertexCount];
for (int index1 = 0; index1 < vertexCount; ++index1)
{
Vector3[] bakedWorldNormals = this.bakedWorldNormals;
int index2 = index1;
Vector3 vector3_2 = ((Component)this.smr).transform.TransformDirection(normals[index1]);
Vector3 normalized1 = ((Vector3)ref vector3_2).normalized;
bakedWorldNormals[index2] = normalized1;
if (this.bakedWorldTangents != null)
{
vector3_2 = ((Component)this.smr).transform.TransformDirection(new Vector3(tangents[index1].x, tangents[index1].y, tangents[index1].z));
Vector3 normalized2 = ((Vector3)ref vector3_2).normalized;
this.bakedWorldTangents[index1] = new Vector4(normalized2.x, normalized2.y, normalized2.z, tangents[index1].w);
}
}
}
public List<int>[] BuildVertexAdjacency(Mesh mesh, float seamThreshold = 0.0001f, float proximityThreshold = 0.0f)
{
int length = !Object.op_Equality((Object)mesh, (Object)null) ? mesh.vertexCount : throw new AutoMorpherException("Mesh is Missing", "[VertexAdjacencyUtil] BuildVertexAdjacency\n - mesh is null");
int[] triangles = mesh.triangles;
Vector3[] vertices = mesh.vertices;
List<int>[] adj = new List<int>[length];
for (int index = 0; index < length; ++index)
adj[index] = new List<int>();
int num1 = triangles.Length / 3;
for (int index = 0; index < num1; ++index)
{
int num2 = triangles[index * 3];
int num3 = triangles[index * 3 + 1];
int num4 = triangles[index * 3 + 2];
AddNeighbor(adj, num2, num3);
AddNeighbor(adj, num3, num2);
AddNeighbor(adj, num3, num4);
AddNeighbor(adj, num4, num3);
AddNeighbor(adj, num4, num2);
AddNeighbor(adj, num2, num4);
}
if ((double)seamThreshold > 0.0)
{
float num5 = seamThreshold * 2f;
float num6 = seamThreshold * seamThreshold;
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>();
for (int index = 0; index < length; ++index)
{
Vector3 vector3 = vertices[index];
Vector3Int key;
// ISSUE: explicit constructor call
((Vector3Int)ref key).\u002Ector(Mathf.FloorToInt(vector3.x / num5), Mathf.FloorToInt(vector3.y / num5), Mathf.FloorToInt(vector3.z / num5));
List<int> intList;
if (!dictionary.TryGetValue(key, out intList))
{
intList = new List<int>();
dictionary[key] = intList;
}
intList.Add(index);
}
foreach (KeyValuePair<Vector3Int, List<int>> keyValuePair in dictionary)
{
Vector3Int key1 = keyValuePair.Key;
List<int> intList1 = keyValuePair.Value;
for (int index1 = -1; index1 <= 1; ++index1)
{
for (int index2 = -1; index2 <= 1; ++index2)
{
for (int index3 = -1; index3 <= 1; ++index3)
{
if (index1 >= 0 && (index1 != 0 || index2 >= 0) && (index1 != 0 || index2 != 0 || index3 >= 0))
{
Vector3Int key2;
// ISSUE: explicit constructor call
((Vector3Int)ref key2).\u002Ector(((Vector3Int)ref key1).x + index1, ((Vector3Int)ref key1).y + index2, ((Vector3Int)ref key1).z + index3);
List<int> intList2;
Vector3 vector3_1;
if (dictionary.TryGetValue(key2, out intList2))
{
if (Vector3Int.op_Equality(key2, key1))
{
for (int index4 = 0; index4 < intList1.Count; ++index4)
{
int index5 = intList1[index4];
Vector3 vector3_2 = vertices[index5];
for (int index6 = index4 + 1; index6 < intList1.Count; ++index6)
{
int index7 = intList1[index6];
vector3_1 = Vector3.op_Subtraction(vertices[index7], vector3_2);
if ((double)((Vector3)ref vector3_1).sqrMagnitude <= (double)num6)
{
AddNeighbor(adj, index5, index7);
AddNeighbor(adj, index7, index5);
}
}
}
}
else
{
for (int index8 = 0; index8 < intList1.Count; ++index8)
{
int index9 = intList1[index8];
Vector3 vector3_3 = vertices[index9];
for (int index10 = 0; index10 < intList2.Count; ++index10)
{
int index11 = intList2[index10];
vector3_1 = Vector3.op_Subtraction(vertices[index11], vector3_3);
if ((double)((Vector3)ref vector3_1).sqrMagnitude <= (double)num6)
{
AddNeighbor(adj, index9, index11);
AddNeighbor(adj, index11, index9);
}
}
}
}
}
}
}
}
}
}
}
if ((double)proximityThreshold > 0.0)
{
float num7 = proximityThreshold * 2f;
float num8 = proximityThreshold * proximityThreshold;
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>();
for (int index = 0; index < length; ++index)
{
Vector3 vector3 = vertices[index];
Vector3Int key;
// ISSUE: explicit constructor call
((Vector3Int)ref key).\u002Ector(Mathf.FloorToInt(vector3.x / num7), Mathf.FloorToInt(vector3.y / num7), Mathf.FloorToInt(vector3.z / num7));
List<int> intList;
if (!dictionary.TryGetValue(key, out intList))
{
intList = new List<int>();
dictionary[key] = intList;
}
intList.Add(index);
}
foreach (KeyValuePair<Vector3Int, List<int>> keyValuePair in dictionary)
{
Vector3Int key3 = keyValuePair.Key;
List<int> intList3 = keyValuePair.Value;
for (int index12 = -1; index12 <= 1; ++index12)
{
for (int index13 = -1; index13 <= 1; ++index13)
{
for (int index14 = -1; index14 <= 1; ++index14)
{
if (index12 >= 0 && (index12 != 0 || index13 >= 0) && (index12 != 0 || index13 != 0 || index14 >= 0))
{
Vector3Int key4;
// ISSUE: explicit constructor call
((Vector3Int)ref key4).\u002Ector(((Vector3Int)ref key3).x + index12, ((Vector3Int)ref key3).y + index13, ((Vector3Int)ref key3).z + index14);
List<int> intList4;
Vector3 vector3_4;
if (dictionary.TryGetValue(key4, out intList4))
{
if (Vector3Int.op_Equality(key4, key3))
{
for (int index15 = 0; index15 < intList3.Count; ++index15)
{
int index16 = intList3[index15];
Vector3 vector3_5 = vertices[index16];
for (int index17 = index15 + 1; index17 < intList3.Count; ++index17)
{
int index18 = intList3[index17];
vector3_4 = Vector3.op_Subtraction(vertices[index18], vector3_5);
if ((double)((Vector3)ref vector3_4).sqrMagnitude <= (double)num8)
{
AddNeighbor(adj, index16, index18);
AddNeighbor(adj, index18, index16);
}
}
}
}
else
{
for (int index19 = 0; index19 < intList3.Count; ++index19)
{
int index20 = intList3[index19];
Vector3 vector3_6 = vertices[index20];
for (int index21 = 0; index21 < intList4.Count; ++index21)
{
int index22 = intList4[index21];
vector3_4 = Vector3.op_Subtraction(vertices[index22], vector3_6);
if ((double)((Vector3)ref vector3_4).sqrMagnitude <= (double)num8)
{
AddNeighbor(adj, index20, index22);
AddNeighbor(adj, index22, index20);
}
}
}
}
}
}
}
}
}
}
}
return adj;
static void AddNeighbor(List<int>[] adj, int from, int to)
{
List<int> intList = adj[from];
if (intList.Contains(to))
return;
intList.Add(to);
}
}
public void ApplyWorldVerticesToMesh()
{
if (Object.op_Equality((Object)this.editableMesh, (Object)null) || Object.op_Equality((Object)this.smr, (Object)null) || this.worldVertices == null)
return;
Mesh editableMesh = this.editableMesh;
int vertexCount = editableMesh.vertexCount;
Vector3[] vertices = editableMesh.vertices;
SkinningUtil skinningUtil = new SkinningUtil();
Vector3[] vector3Array1 = (Vector3[])null;
int blendShapeCount = editableMesh.blendShapeCount;
if (blendShapeCount > 0)
{
vector3Array1 = new Vector3[vertexCount];
Vector3[] vector3Array2 = new Vector3[vertexCount];
Vector3[] vector3Array3 = new Vector3[vertexCount];
Vector3[] vector3Array4 = new Vector3[vertexCount];
for (int index1 = 0; index1 < blendShapeCount; ++index1)
{
float blendShapeWeight = this.smr.GetBlendShapeWeight(index1);
if (!Mathf.Approximately(blendShapeWeight, 0.0f))
{
int num1 = editableMesh.GetBlendShapeFrameCount(index1) - 1;
float shapeFrameWeight = editableMesh.GetBlendShapeFrameWeight(index1, num1);
editableMesh.GetBlendShapeFrameVertices(index1, num1, vector3Array2, vector3Array3, vector3Array4);
float num2 = (double)shapeFrameWeight != 0.0 ? blendShapeWeight / shapeFrameWeight : 0.0f;
if (!Mathf.Approximately(num2, 0.0f))
{
for (int index2 = 0; index2 < vertexCount; ++index2)
{
ref Vector3 local = ref vector3Array1[index2];
local = Vector3.op_Addition(local, Vector3.op_Multiply(vector3Array2[index2], num2));
}
}
}
}
}
for (int vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex)
{
Vector3 vector3 = skinningUtil.WorldPosToBindPos_Full(this.smr, editableMesh, vertexIndex, this.worldVertices[vertexIndex]);
if (vector3Array1 != null)
vector3 = Vector3.op_Subtraction(vector3, vector3Array1[vertexIndex]);
vertices[vertexIndex] = vector3;
}
editableMesh.vertices = vertices;
Vector3[] vector3Array5 = (Vector3[])null;
Vector3[] vector3Array6 = (Vector3[])null;
if (blendShapeCount > 0)
{
vector3Array5 = new Vector3[vertexCount];
vector3Array6 = new Vector3[vertexCount];
Vector3[] vector3Array7 = new Vector3[vertexCount];
Vector3[] vector3Array8 = new Vector3[vertexCount];
Vector3[] vector3Array9 = new Vector3[vertexCount];
for (int index3 = 0; index3 < blendShapeCount; ++index3)
{
float blendShapeWeight = this.smr.GetBlendShapeWeight(index3);
if (!Mathf.Approximately(blendShapeWeight, 0.0f))
{
int num3 = editableMesh.GetBlendShapeFrameCount(index3) - 1;
float shapeFrameWeight = editableMesh.GetBlendShapeFrameWeight(index3, num3);
editableMesh.GetBlendShapeFrameVertices(index3, num3, vector3Array7, vector3Array8, vector3Array9);
float num4 = (double)shapeFrameWeight != 0.0 ? blendShapeWeight / shapeFrameWeight : 0.0f;
if (!Mathf.Approximately(num4, 0.0f))
{
for (int index4 = 0; index4 < vertexCount; ++index4)
{
ref Vector3 local1 = ref vector3Array5[index4];
local1 = Vector3.op_Addition(local1, Vector3.op_Multiply(vector3Array8[index4], num4));
ref Vector3 local2 = ref vector3Array6[index4];
local2 = Vector3.op_Addition(local2, Vector3.op_Multiply(vector3Array9[index4], num4));
}
}
}
}
}
if (this.bakedWorldNormals == null || this.bakedWorldNormals.Length != vertexCount)
return;
Vector3[] vector3Array10 = new Vector3[vertexCount];
bool flag = this.bakedWorldTangents != null && this.bakedWorldTangents.Length == vertexCount;
Vector4[] vector4Array = flag ? new Vector4[vertexCount] : (Vector4[])null;
for (int vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex)
{
Vector3 vector3_1 = skinningUtil.WorldDirToBindDir_Full(this.smr, editableMesh, vertexIndex, this.bakedWorldNormals[vertexIndex]);
if (vector3Array5 != null)
vector3_1 = Vector3.op_Subtraction(vector3_1, vector3Array5[vertexIndex]);
vector3Array10[vertexIndex] = ((Vector3)ref vector3_1).normalized;
if (flag)
{
Vector3 targetWorldDir;
// ISSUE: explicit constructor call
((Vector3)ref targetWorldDir).\u002Ector(this.bakedWorldTangents[vertexIndex].x, this.bakedWorldTangents[vertexIndex].y, this.bakedWorldTangents[vertexIndex].z);
Vector3 vector3_2 = skinningUtil.WorldDirToBindDir_Full(this.smr, editableMesh, vertexIndex, targetWorldDir);
if (vector3Array6 != null)
vector3_2 = Vector3.op_Subtraction(vector3_2, vector3Array6[vertexIndex]);
vector3_2 = ((Vector3)ref vector3_2).normalized;
vector4Array[vertexIndex] = new Vector4(vector3_2.x, vector3_2.y, vector3_2.z, this.bakedWorldTangents[vertexIndex].w);
}
}
editableMesh.normals = vector3Array10;
if (vector4Array == null)
return;
editableMesh.tangents = vector4Array;
}
public void BuildEquivalentVerticesFromWorld(float maxDistance = 1E-05f)
{
if (this.worldVertices == null || this.worldVertices.Length == 0)
{
Debug.LogWarning((object)"[ClothInstance] BuildEquivalentVerticesFromWorld: worldVertices is null or empty. Call UpdateWorldVertices() first.");
}
else
{
int length = this.worldVertices.Length;
if (this.equivalentVertices == null)
this.equivalentVertices = new List<List<int>>();
else
this.equivalentVertices.Clear();
float num1 = maxDistance;
float num2 = maxDistance * maxDistance;
Dictionary<Vector3Int, List<int>> dictionary1 = new Dictionary<Vector3Int, List<int>>();
for (int index = 0; index < length; ++index)
{
Vector3 worldVertex = this.worldVertices[index];
Vector3Int key;
// ISSUE: explicit constructor call
((Vector3Int)ref key).\u002Ector(Mathf.FloorToInt(worldVertex.x / num1), Mathf.FloorToInt(worldVertex.y / num1), Mathf.FloorToInt(worldVertex.z / num1));
List<int> intList;
if (!dictionary1.TryGetValue(key, out intList))
{
intList = new List<int>();
dictionary1[key] = intList;
}
intList.Add(index);
}
foreach (KeyValuePair<Vector3Int, List<int>> keyValuePair in dictionary1)
{
List<int> intList1 = keyValuePair.Value;
int count = intList1.Count;
if (count >= 2)
{
int[] parent = new int[count];
for (int index = 0; index < count; ++index)
parent[index] = index;
for (int index1 = 0; index1 < count; ++index1)
{
Vector3 worldVertex1 = this.worldVertices[intList1[index1]];
for (int index2 = index1 + 1; index2 < count; ++index2)
{
Vector3 worldVertex2 = this.worldVertices[intList1[index2]];
Vector3 vector3 = Vector3.op_Subtraction(worldVertex1, worldVertex2);
if ((double)((Vector3)ref vector3).sqrMagnitude <= (double)num2)
Union(index1, index2);
}
}
Dictionary<int, List<int>> dictionary2 = new Dictionary<int, List<int>>();
for (int index = 0; index < count; ++index)
{
int key = Find(index);
List<int> intList2;
if (!dictionary2.TryGetValue(key, out intList2))
{
intList2 = new List<int>();
dictionary2[key] = intList2;
}
intList2.Add(intList1[index]);
}
foreach (List<int> intList3 in dictionary2.Values)
{
if (intList3.Count >= 2)
this.equivalentVertices.Add(intList3);
}
int Find(int x)
{
if (parent[x] != x)
parent[x] = Find(parent[x]);
return parent[x];
}
void Union(int a, int b)
{
int num = Find(a);
int index = Find(b);
if (num == index)
return;
parent[index] = num;
}
}
}
}
}
~ClothInstance() => this.Dispose();
public void Dispose()
{
if (Object.op_Inequality((Object)this.bakedMesh, (Object)null))
{
Object.DestroyImmediate((Object)this.bakedMesh);
this.bakedMesh = (Mesh)null;
}
this.worldVertices = (Vector3[])null;
this.minDistanceVector = (Vector3[])null;
this.minDistance = (float[])null;
this.deltas = (Vector3[])null;
this.deltasLocal = (Vector3[])null;
this.isInsideVertex = (bool[])null;
this.excludedVertices = (bool[])null;
this.isLeftLegVertex = (bool[])null;
this.isRightLegVertex = (bool[])null;
this.vertexAdjacency = (List<int>[])null;
if (this.equivalentVertices != null)
{
for (int index = 0; index < this.equivalentVertices.Count; ++index)
this.equivalentVertices[index]?.Clear();
this.equivalentVertices.Clear();
this.equivalentVertices = (List<List<int>>)null;
}
this.humanoidMatchedBones = (Dictionary<HumanBodyBones, HashSet<Transform>>)null;
this.smr = (SkinnedMeshRenderer)null;
this.editableMesh = (Mesh)null;
}
}
}

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fileFormatVersion: 2
guid: 7baaee02374c83c47924c148c233808f

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.ClothInstanceTotal
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class ClothInstanceTotal
{
private readonly List<ClothInstance> clothInstances;
public int TotalVertexCount { get; private set; }
public Vector3[] GlobalPositions { get; private set; }
public Vector3[] GlobalDeltas { get; private set; }
public List<int>[] GlobalAdjacencyTopology { get; private set; }
public List<int>[] GlobalAdjacencyDistance { get; private set; }
public List<int>[] GlobalAdjacencyMerged { get; private set; }
public int[] VertexOffsets { get; private set; }
public ClothInstanceTotal(
List<ClothInstance> clothInstances,
float distanceBuildRadius,
int maxNeighborsPerVertex = 0)
{
if (clothInstances == null || clothInstances.Count == 0)
throw new AutoMorpherException("Cloth Instances are Missing", "[ClothInstanceTotal] ClothInstanceTotal\n - clothInstances is null or empty");
if ((double)distanceBuildRadius <= 0.0)
throw new AutoMorpherException("Distance Build Radius is Invalid", "[ClothInstanceTotal] ClothInstanceTotal\n - distanceBuildRadius must be > 0");
this.clothInstances = clothInstances;
this.BuildTopologyCache();
this.BuildDistanceAdjacencyCandidates(distanceBuildRadius, maxNeighborsPerVertex);
this.BuildMergedAdjacency();
}
public void SetGlobalDeltas(Vector3[] globalDeltas)
{
if (globalDeltas == null || globalDeltas.Length != this.TotalVertexCount)
throw new AutoMorpherException("Global Deltas are Invalid", "[ClothInstanceTotal] SetGlobalDeltas\n - globalDeltas is null or length mismatch");
this.GlobalDeltas = globalDeltas;
}
public void UpdateGlobalBuffersFromClothInstances()
{
this.ValidateGlobalBufferReady("[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances");
for (int index1 = 0; index1 < this.clothInstances.Count; ++index1)
{
ClothInstance clothInstance = this.clothInstances[index1];
if (clothInstance != null)
{
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null)
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices or deltasLocal is null");
int vertexOffset = this.VertexOffsets[index1];
int length = clothInstance.worldVertices.Length;
if (length != clothInstance.deltasLocal.Length)
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] UpdateGlobalBuffersFromClothInstances\n - worldVertices.Length != deltasLocal.Length");
for (int index2 = 0; index2 < length; ++index2)
{
this.GlobalPositions[vertexOffset + index2] = clothInstance.worldVertices[index2];
this.GlobalDeltas[vertexOffset + index2] = clothInstance.deltasLocal[index2];
}
}
}
}
public void ApplyGlobalDeltasToClothInstances()
{
this.ValidateGlobalBufferReady("[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances");
for (int index1 = 0; index1 < this.clothInstances.Count; ++index1)
{
ClothInstance clothInstance = this.clothInstances[index1];
if (clothInstance != null)
{
if (clothInstance.deltasLocal == null)
throw new AutoMorpherException("Cloth Deltas are Missing", "[ClothInstanceTotal] ApplyGlobalDeltasToClothInstances\n - deltasLocal is null");
int vertexOffset = this.VertexOffsets[index1];
int length = clothInstance.deltasLocal.Length;
for (int index2 = 0; index2 < length; ++index2)
clothInstance.deltasLocal[index2] = this.GlobalDeltas[vertexOffset + index2];
}
}
}
private void ValidateGlobalBufferReady(string functionContext)
{
if (this.clothInstances == null || this.clothInstances.Count == 0)
throw new AutoMorpherException("Cloth Instances are Missing", functionContext + "\n - clothInstances is null or empty");
if (this.TotalVertexCount <= 0 || this.GlobalPositions == null || this.GlobalDeltas == null || this.VertexOffsets == null || this.GlobalAdjacencyMerged == null)
throw new AutoMorpherException("Cloth Instance Total Cache is Not Ready", functionContext + "\n - total/global buffers/merged adjacency are not initialized");
}
private void BuildTopologyCache()
{
this.TotalVertexCount = this.CalculateTotalVertexCount(this.clothInstances);
this.GlobalPositions = this.TotalVertexCount > 0 ? new Vector3[this.TotalVertexCount] : throw new AutoMorpherException("Total Vertex Count is Zero", "[ClothInstanceTotal] BuildTopologyCache\n - TotalVertexCount <= 0");
this.GlobalDeltas = new Vector3[this.TotalVertexCount];
this.GlobalAdjacencyTopology = new List<int>[this.TotalVertexCount];
this.VertexOffsets = new int[this.clothInstances.Count];
int num1 = 0;
for (int index1 = 0; index1 < this.clothInstances.Count; ++index1)
{
ClothInstance clothInstance = this.clothInstances[index1];
this.VertexOffsets[index1] = num1;
if (clothInstance != null)
{
if (clothInstance.worldVertices == null || clothInstance.deltasLocal == null || clothInstance.vertexAdjacency == null)
throw new AutoMorpherException("Cloth Instance Data is Missing", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency is null");
int length = clothInstance.worldVertices.Length;
if (length != clothInstance.deltasLocal.Length || length != clothInstance.vertexAdjacency.Length)
throw new AutoMorpherException("Cloth Instance Array Length Mismatch", "[ClothInstanceTotal] BuildTopologyCache\n - worldVertices/deltasLocal/vertexAdjacency lengths differ");
for (int index2 = 0; index2 < length; ++index2)
{
this.GlobalPositions[num1 + index2] = clothInstance.worldVertices[index2];
this.GlobalDeltas[num1 + index2] = clothInstance.deltasLocal[index2];
List<int> intList = clothInstance.vertexAdjacency[index2];
// ISSUE: explicit non-virtual call
int count = intList != null ? __nonvirtual(intList.Count) : 0;
this.GlobalAdjacencyTopology[num1 + index2] = new List<int>(count);
}
for (int index3 = 0; index3 < length; ++index3)
{
List<int> intList1 = clothInstance.vertexAdjacency[index3];
if (intList1 != null)
{
List<int> intList2 = this.GlobalAdjacencyTopology[num1 + index3];
for (int index4 = 0; index4 < intList1.Count; ++index4)
{
int num2 = intList1[index4];
if ((uint)num2 >= (uint)length)
throw new AutoMorpherException("Vertex Adjacency Index is Out of Range", "[ClothInstanceTotal] BuildTopologyCache\n - vertexAdjacency contains invalid neighbor index");
intList2.Add(num1 + num2);
}
}
}
num1 += length;
}
}
}
private void BuildDistanceAdjacencyCandidates(float radius, int maxNeighborsPerVertex)
{
if (this.GlobalPositions == null || this.GlobalPositions.Length == 0)
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidates\n - GlobalPositions is null or empty");
this.GlobalAdjacencyDistance = this.BuildDistanceAdjacencyCandidatesInternal(this.GlobalPositions, radius, maxNeighborsPerVertex);
}
private void BuildMergedAdjacency()
{
if (this.GlobalAdjacencyTopology == null || this.GlobalAdjacencyDistance == null)
throw new AutoMorpherException("Adjacency Inputs are Missing", "[ClothInstanceTotal] BuildMergedAdjacency\n - GlobalAdjacencyTopology or GlobalAdjacencyDistance is null");
if (this.GlobalAdjacencyTopology.Length != this.GlobalAdjacencyDistance.Length)
throw new AutoMorpherException("Adjacency Length Mismatch", "[ClothInstanceTotal] BuildMergedAdjacency\n - topology and distance adjacency length differ");
int length = this.GlobalAdjacencyTopology.Length;
this.GlobalAdjacencyMerged = new List<int>[length];
for (int index1 = 0; index1 < length; ++index1)
{
List<int> intList1 = this.GlobalAdjacencyTopology[index1];
// ISSUE: explicit non-virtual call
int count1 = intList1 != null ? __nonvirtual(intList1.Count) : 0;
List<int> intList2 = this.GlobalAdjacencyDistance[index1];
// ISSUE: explicit non-virtual call
int count2 = intList2 != null ? __nonvirtual(intList2.Count) : 0;
List<int> intList3 = new List<int>(count1 + count2);
HashSet<int> intSet = new HashSet<int>();
List<int> intList4 = this.GlobalAdjacencyTopology[index1];
if (intList4 != null)
{
for (int index2 = 0; index2 < intList4.Count; ++index2)
{
int num = intList4[index2];
if (num != index1 && intSet.Add(num))
intList3.Add(num);
}
}
List<int> intList5 = this.GlobalAdjacencyDistance[index1];
if (intList5 != null)
{
for (int index3 = 0; index3 < intList5.Count; ++index3)
{
int num = intList5[index3];
if (num != index1 && intSet.Add(num))
intList3.Add(num);
}
}
this.GlobalAdjacencyMerged[index1] = intList3;
}
}
private int CalculateTotalVertexCount(List<ClothInstance> clothInstances)
{
int totalVertexCount = 0;
for (int index = 0; index < clothInstances.Count; ++index)
{
ClothInstance clothInstance = clothInstances[index];
if (clothInstance != null && clothInstance.worldVertices != null)
totalVertexCount += clothInstance.worldVertices.Length;
}
return totalVertexCount;
}
private List<int>[] BuildDistanceAdjacencyCandidatesInternal(
Vector3[] referencePositions,
float radius,
int maxNeighborsPerVertex)
{
if (referencePositions == null || referencePositions.Length == 0)
throw new AutoMorpherException("Reference Positions are Missing", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - referencePositions is null or empty");
if ((double)radius <= 0.0)
throw new AutoMorpherException("Radius is Invalid", "[ClothInstanceTotal] BuildDistanceAdjacencyCandidatesInternal\n - radius must be > 0");
int length = referencePositions.Length;
List<int>[] intListArray = new List<int>[length];
for (int index = 0; index < length; ++index)
intListArray[index] = new List<int>(8);
float num1 = 1f / Mathf.Max(radius, 1E-12f);
float num2 = radius * radius;
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>(length);
for (int index = 0; index < length; ++index)
{
Vector3 referencePosition = referencePositions[index];
Vector3Int key;
// ISSUE: explicit constructor call
((Vector3Int)ref key).\u002Ector(Mathf.FloorToInt(referencePosition.x * num1), Mathf.FloorToInt(referencePosition.y * num1), Mathf.FloorToInt(referencePosition.z * num1));
List<int> intList;
if (!dictionary.TryGetValue(key, out intList))
{
intList = new List<int>(16 /*0x10*/);
dictionary.Add(key, intList);
}
intList.Add(index);
}
for (int index1 = 0; index1 < length; ++index1)
{
Vector3 referencePosition = referencePositions[index1];
Vector3Int vector3Int;
// ISSUE: explicit constructor call
((Vector3Int)ref vector3Int).\u002Ector(Mathf.FloorToInt(referencePosition.x * num1), Mathf.FloorToInt(referencePosition.y * num1), Mathf.FloorToInt(referencePosition.z * num1));
List<int> intList1 = intListArray[index1];
for (int index2 = -1; index2 <= 1; ++index2)
{
for (int index3 = -1; index3 <= 1; ++index3)
{
for (int index4 = -1; index4 <= 1; ++index4)
{
Vector3Int key;
// ISSUE: explicit constructor call
((Vector3Int)ref key).\u002Ector(((Vector3Int)ref vector3Int).x + index2, ((Vector3Int)ref vector3Int).y + index3, ((Vector3Int)ref vector3Int).z + index4);
List<int> intList2;
if (dictionary.TryGetValue(key, out intList2))
{
for (int index5 = 0; index5 < intList2.Count; ++index5)
{
int index6 = intList2[index5];
if (index6 != index1)
{
Vector3 vector3 = Vector3.op_Subtraction(referencePositions[index6], referencePosition);
if ((double)((Vector3)ref vector3).sqrMagnitude <= (double)num2)
{
intList1.Add(index6);
if (maxNeighborsPerVertex > 0 && intList1.Count >= maxNeighborsPerVertex)
break;
}
}
}
if (maxNeighborsPerVertex > 0 && intList1.Count >= maxNeighborsPerVertex)
break;
}
}
}
}
}
return intListArray;
}
}
}

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fileFormatVersion: 2
guid: c3515d0fa4131c9439e99aec94e163bb

View File

@@ -0,0 +1,575 @@
// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.EdenAutoMorpher
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class EdenAutoMorpher : MonoBehaviour
{
[SerializeField]
public GameObject sourceAvatarObject;
[SerializeField]
public GameObject sourceClothesObject;
[SerializeField]
private List<SkinnedMeshRenderer> sourceBodyMeshes = new List<SkinnedMeshRenderer>();
[SerializeField]
private IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)new List<SkinnedMeshRenderer>();
[SerializeField]
public string profileName;
[SerializeField]
public GameObject targetAvatarObject;
[SerializeField]
private GameObject targetClothesObject;
[SerializeField]
private GameObject targetClothesObjectOriginal;
[SerializeField]
private List<SkinnedMeshRenderer> targetBodyMeshes = new List<SkinnedMeshRenderer>();
[SerializeField]
private IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)new List<SkinnedMeshRenderer>();
[SerializeField]
private float minMargin = 3f / 1000f;
[SerializeField]
private float worldRadius = 0.1f;
[SerializeField]
private float sigma = 0.85f;
[SerializeField]
private int smoothingIteration = 1;
[SerializeField]
private int fittingExpandIteration = 10;
[SerializeField]
private int fittingShrinkIteration = 12;
[SerializeField]
public bool isBodyAutoSetup = true;
[SerializeField]
public bool isReparentAccessoryBonesToTargetAvatar = true;
[SerializeField]
public bool skipFootFitting;
[SerializeField]
public bool transferWeightToAvatar;
[SerializeField]
public bool addAnchorBone = true;
[SerializeField]
public bool armatureBoneScaleCopy;
[SerializeField]
public bool isRemoveAutoMorphedClothes = true;
private Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones;
private Dictionary<Transform, ClothBoneType> clothBoneTypeMap;
private GameObject fittedTargetAvatar;
private GameObject fittedTargetClothes;
private const string EditedMeshRootFolder = "Assets/@Eden_Mesh";
private string tagEdenMorpehrCloth = "EDENAutoMorpher_EditedCloth";
private bool doProcess;
private MorpherMode morpherMode;
private MorpherState morpherState;
private ProcessInfo processInfo;
public ProcessInfo GetProcessInfo() => this.processInfo;
public void ChangeMode(MorpherMode newMode)
{
this.morpherMode = newMode;
this.morpherState = MorpherState.Idle;
}
public void StopProcess()
{
this.doProcess = false;
switch (this.morpherState)
{
case MorpherState.Fitting_Doing:
this.morpherState = MorpherState.Idle;
break;
case MorpherState.Weighting_Doing:
this.morpherState = MorpherState.Fitting_End;
break;
default:
this.morpherState = MorpherState.Idle;
break;
}
}
private EdenAutoMorpherConfig SetupConfigData(MorpherMode morpherMode)
{
EdenAutoMorpherConfig autoMorpherConfig = new EdenAutoMorpherConfig();
switch (morpherMode)
{
case MorpherMode.AutoMorpher:
case MorpherMode.ManualMorpher:
autoMorpherConfig.sourceAvatarObject = this.sourceAvatarObject;
autoMorpherConfig.sourceClothesObject = this.sourceClothesObject;
autoMorpherConfig.sourceBodyMeshes = this.sourceBodyMeshesReadOnly;
autoMorpherConfig.profileName = string.Empty;
break;
case MorpherMode.ProfileMorpher:
autoMorpherConfig.sourceAvatarObject = (GameObject)null;
autoMorpherConfig.sourceClothesObject = this.sourceClothesObject;
autoMorpherConfig.sourceBodyMeshes = (IReadOnlyList<SkinnedMeshRenderer>)null;
autoMorpherConfig.profileName = this.profileName;
break;
default:
autoMorpherConfig.sourceAvatarObject = (GameObject)null;
autoMorpherConfig.sourceClothesObject = (GameObject)null;
autoMorpherConfig.sourceBodyMeshes = (IReadOnlyList<SkinnedMeshRenderer>)null;
autoMorpherConfig.profileName = string.Empty;
break;
}
autoMorpherConfig.targetAvatarObject = this.targetAvatarObject;
autoMorpherConfig.targetClothesObject = this.targetClothesObject;
autoMorpherConfig.targetBodyMeshes = this.targetBodyMeshesReadOnly;
autoMorpherConfig.minMargin = this.minMargin;
autoMorpherConfig.worldRadius = this.worldRadius;
autoMorpherConfig.sigma = this.sigma;
autoMorpherConfig.smoothingIteration = this.smoothingIteration;
autoMorpherConfig.fittingExpandIteration = this.fittingExpandIteration;
autoMorpherConfig.fittingShrinkIteration = this.fittingShrinkIteration;
autoMorpherConfig.isBodyAutoSetup = this.isBodyAutoSetup;
autoMorpherConfig.isReparentAccessoryBonesToTargetAvatar = this.isReparentAccessoryBonesToTargetAvatar;
autoMorpherConfig.skipFootFitting = this.skipFootFitting;
autoMorpherConfig.clothesHumanoidMatchedBones = this.clothesHumanoidMatchedBones;
autoMorpherConfig.clothBoneTypeMap = this.clothBoneTypeMap;
autoMorpherConfig.tagEdenMorpehrCloth = this.tagEdenMorpehrCloth;
autoMorpherConfig.transferWeightToAvatar = this.transferWeightToAvatar;
autoMorpherConfig.addAnchorBone = this.addAnchorBone;
autoMorpherConfig.armatureBoneScaleCopy = this.armatureBoneScaleCopy;
autoMorpherConfig.isRemoveAutoMorphedClothes = this.isRemoveAutoMorphedClothes;
return autoMorpherConfig;
}
public void AutoPoseSetup(MorpherMode morpherMode)
{
TransformInfo transformInfo1 = new TransformInfo(this.sourceAvatarObject.transform);
TransformInfo transformInfo2 = new TransformInfo(this.targetAvatarObject.transform);
try
{
EdenAutoMorpher_SetUpUtil morpherSetUpUtil = new EdenAutoMorpher_SetUpUtil();
this.sourceBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)morpherSetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
this.targetBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)morpherSetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
this.targetAvatarObject.transform.SetParent((Transform)null, true);
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
this.sourceAvatarObject.transform.SetParent((Transform)null, true);
this.sourceAvatarObject.transform.localRotation = Quaternion.identity;
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref config, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
this.targetClothesObject = config.targetClothesObject;
this.targetClothesObjectOriginal = this.targetClothesObject;
}
finally
{
transformInfo1.ApplyToTransform(this.sourceAvatarObject.transform, true, false, true, true);
transformInfo2.ApplyToTransform(this.targetAvatarObject.transform, true, false, true, true);
}
}
public void ProfileSetup(MorpherMode morpherMode)
{
TransformInfo transformInfo1 = new TransformInfo(this.sourceClothesObject.transform);
TransformInfo transformInfo2 = new TransformInfo(this.targetAvatarObject.transform);
try
{
this.targetBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)new EdenAutoMorpher_SetUpUtil().SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
this.targetAvatarObject.transform.SetParent((Transform)null, true);
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
this.sourceClothesObject.transform.SetParent((Transform)null, true);
this.sourceClothesObject.transform.localScale = Vector3.one;
this.sourceClothesObject.transform.localRotation = Quaternion.identity;
EdenAutoMorpherConfig config = this.SetupConfigData(morpherMode);
new EdenAutoMorpher_SetUpUtil().ProfileAutoSetup(ref config, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
this.targetClothesObject = config.targetClothesObject;
this.targetClothesObjectOriginal = this.targetClothesObject;
}
finally
{
transformInfo1.ApplyToTransform(this.sourceClothesObject.transform, true, false, true, true);
transformInfo2.ApplyToTransform(this.targetAvatarObject.transform, true, false, true, true);
}
}
public IEnumerator AutoMorphingEnumerator(MorpherMode morpherMode)
{
this.doProcess = true;
yield return (object)null;
this.ProcessInfoDebug(morpherMode, "Run ALL");
this.morpherState = MorpherState.Fitting_Doing;
IEnumerator fitEnum = (IEnumerator)null;
this.morpherMode = morpherMode;
yield return (object)null;
Debug.Log((object)"[Eden Auto Morpher] Run ALL - Start Fitting");
switch (morpherMode)
{
case MorpherMode.AutoMorpher:
fitEnum = this.AutoFitting(morpherMode);
break;
case MorpherMode.ManualMorpher:
fitEnum = this.ManualFitting(morpherMode);
break;
case MorpherMode.ProfileMorpher:
fitEnum = this.ProfileFitting(morpherMode);
break;
default:
Debug.LogError((object)"Unknown Mode Index");
break;
}
while (fitEnum != null && fitEnum.MoveNext() && this.doProcess)
yield return fitEnum.Current;
this.morpherState = MorpherState.Fitting_End;
yield return (object)null;
this.morpherState = MorpherState.Weighting_Doing;
yield return (object)null;
Debug.Log((object)"[Eden Auto Morpher] Run ALL - Start Weighting");
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
{
IEnumerator eamFitting = eamManager.WeightingEnumerator(this.SetupConfigData(morpherMode));
while (eamFitting.MoveNext() && this.doProcess)
{
ref string local1 = ref this.processInfo.title;
ref string local2 = ref this.processInfo.text;
ref float local3 = ref this.processInfo.progress;
(string, string, float) progressInfo = eamManager.GetProgressInfo();
local1 = progressInfo.Item1;
local2 = progressInfo.Item2;
double num = (double)progressInfo.Item3;
local3 = (float)num;
yield return eamFitting.Current;
}
eamFitting = (IEnumerator)null;
}
yield return (object)null;
this.doProcess = false;
this.morpherState = MorpherState.Idle;
Debug.Log((object)"[Eden Auto Morpher] Ended Run ALL");
yield return (object)null;
}
public IEnumerator FittingEnumerator(MorpherMode morpherMode)
{
this.doProcess = true;
ref string local1 = ref this.processInfo.title;
ref string local2 = ref this.processInfo.text;
ref float local3 = ref this.processInfo.progress;
local1 = "Setup Avatar Pose";
local2 = "Calculating avatar shape and skeletal data.";
local3 = 0.0f;
yield return (object)null;
this.ProcessInfoDebug(morpherMode, "Fitting");
yield return (object)null;
this.morpherState = MorpherState.Fitting_Doing;
IEnumerator fitEnum = (IEnumerator)null;
this.morpherMode = morpherMode;
yield return (object)null;
switch (morpherMode)
{
case MorpherMode.AutoMorpher:
fitEnum = this.AutoFitting(morpherMode);
break;
case MorpherMode.ManualMorpher:
fitEnum = this.ManualFitting(morpherMode);
break;
case MorpherMode.ProfileMorpher:
fitEnum = this.ProfileFitting(morpherMode);
break;
default:
Debug.LogError((object)"Unknown Mode Index");
break;
}
while (fitEnum != null && fitEnum.MoveNext() && this.doProcess)
yield return (object)null;
this.morpherState = MorpherState.Fitting_End;
yield return (object)null;
this.doProcess = false;
Debug.Log((object)"[Eden Auto Morpher] Ended Fitting");
yield return (object)null;
}
public IEnumerator WeightingEnumerator()
{
this.morpherState = MorpherState.Weighting_Doing;
this.doProcess = true;
yield return (object)null;
this.ProcessInfoDebug(this.morpherMode, "Weighting");
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
{
IEnumerator eamFitting = eamManager.WeightingEnumerator(this.SetupConfigData(MorpherMode.ETC));
while (eamFitting.MoveNext() && this.doProcess)
{
ref string local1 = ref this.processInfo.title;
ref string local2 = ref this.processInfo.text;
ref float local3 = ref this.processInfo.progress;
(string, string, float) progressInfo = eamManager.GetProgressInfo();
local1 = progressInfo.Item1;
local2 = progressInfo.Item2;
double num = (double)progressInfo.Item3;
local3 = (float)num;
yield return eamFitting.Current;
}
eamFitting = (IEnumerator)null;
}
yield return (object)null;
this.doProcess = false;
this.morpherState = MorpherState.Idle;
Debug.Log((object)"[Eden Auto Morpher] Ended Weighting");
yield return (object)null;
}
public IEnumerator AutoFitting(MorpherMode morpherMode)
{
TransformInfo sourceAvatarInfo = new TransformInfo(this.sourceAvatarObject.transform);
TransformInfo targetAvatarInfo = new TransformInfo(this.targetAvatarObject.transform);
try
{
EdenAutoMorpher_SetUpUtil morpherSetUpUtil = new EdenAutoMorpher_SetUpUtil();
this.sourceBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)morpherSetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
this.targetBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)morpherSetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
this.targetAvatarObject.transform.SetParent((Transform)null, true);
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
this.sourceAvatarObject.transform.SetParent((Transform)null, true);
this.sourceAvatarObject.transform.localRotation = Quaternion.identity;
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
new EdenAutoMorpher_SetUpUtil().AutoSetup(ref configData, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
this.targetClothesObject = configData.targetClothesObject;
this.targetClothesObjectOriginal = this.targetClothesObject;
yield return (object)null;
this.fittedTargetAvatar = (GameObject)null;
this.fittedTargetClothes = (GameObject)null;
yield return (object)null;
configData = this.SetupConfigData(morpherMode);
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
{
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
while (eamFitting.MoveNext() && this.doProcess)
{
ref string local1 = ref this.processInfo.title;
ref string local2 = ref this.processInfo.text;
ref float local3 = ref this.processInfo.progress;
(string, string, float) progressInfo = eamManager.GetProgressInfo();
local1 = progressInfo.Item1;
local2 = progressInfo.Item2;
double num = (double)progressInfo.Item3;
local3 = (float)num;
yield return eamFitting.Current;
}
eamFitting = (IEnumerator)null;
}
this.fittedTargetAvatar = configData.targetAvatarObject;
this.fittedTargetClothes = configData.targetClothesObject;
configData = new EdenAutoMorpherConfig();
}
finally
{
sourceAvatarInfo.ApplyToTransform(this.sourceAvatarObject.transform, true, false, true, true);
targetAvatarInfo.ApplyToTransform(this.targetAvatarObject.transform, true, false, true, true);
}
yield return (object)null;
}
public IEnumerator ManualFitting(MorpherMode morpherMode)
{
TransformInfo sourceAvatarInfo = new TransformInfo(this.sourceAvatarObject.transform);
TransformInfo targetAvatarInfo = new TransformInfo(this.targetAvatarObject.transform);
try
{
EdenAutoMorpher_SetUpUtil morpherSetUpUtil = new EdenAutoMorpher_SetUpUtil();
this.sourceBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)morpherSetUpUtil.SetupBodyMeshes(this.sourceAvatarObject, this.isBodyAutoSetup, this.sourceBodyMeshes, "Source ").AsReadOnly();
this.targetBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)morpherSetUpUtil.SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
this.targetClothesObject = this.targetClothesObjectOriginal;
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
new EdenAutoMorpher_SetUpUtil().ManulSetup(ref configData, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
yield return (object)null;
this.fittedTargetAvatar = (GameObject)null;
this.fittedTargetClothes = (GameObject)null;
configData = this.SetupConfigData(morpherMode);
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
{
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
while (eamFitting.MoveNext() && this.doProcess)
{
ref string local1 = ref this.processInfo.title;
ref string local2 = ref this.processInfo.text;
ref float local3 = ref this.processInfo.progress;
(string, string, float) progressInfo = eamManager.GetProgressInfo();
local1 = progressInfo.Item1;
local2 = progressInfo.Item2;
double num = (double)progressInfo.Item3;
local3 = (float)num;
yield return eamFitting.Current;
}
eamFitting = (IEnumerator)null;
}
this.fittedTargetAvatar = configData.targetAvatarObject;
this.fittedTargetClothes = configData.targetClothesObject;
configData = new EdenAutoMorpherConfig();
}
finally
{
sourceAvatarInfo.ApplyToTransform(this.sourceAvatarObject.transform, true, false, true, true);
targetAvatarInfo.ApplyToTransform(this.targetAvatarObject.transform, true, false, true, true);
}
yield return (object)null;
}
public IEnumerator ProfileFitting(MorpherMode morpherMode)
{
TransformInfo sourceClothesInfo = new TransformInfo(this.sourceClothesObject.transform);
TransformInfo targetAvatarInfo = new TransformInfo(this.targetAvatarObject.transform);
try
{
this.targetBodyMeshesReadOnly = (IReadOnlyList<SkinnedMeshRenderer>)new EdenAutoMorpher_SetUpUtil().SetupBodyMeshes(this.targetAvatarObject, this.isBodyAutoSetup, this.targetBodyMeshes, "Target ").AsReadOnly();
this.targetAvatarObject.transform.SetParent((Transform)null, true);
this.targetAvatarObject.transform.localRotation = Quaternion.identity;
this.sourceClothesObject.transform.SetParent((Transform)null, true);
this.sourceClothesObject.transform.localScale = Vector3.one;
this.sourceClothesObject.transform.localRotation = Quaternion.identity;
EdenAutoMorpherConfig configData = this.SetupConfigData(morpherMode);
new EdenAutoMorpher_SetUpUtil().ProfileAutoSetup(ref configData, out this.clothesHumanoidMatchedBones, out this.clothBoneTypeMap);
this.targetClothesObject = configData.targetClothesObject;
this.targetClothesObjectOriginal = this.targetClothesObject;
yield return (object)null;
this.fittedTargetAvatar = (GameObject)null;
this.fittedTargetClothes = (GameObject)null;
yield return (object)null;
configData = this.SetupConfigData(morpherMode);
using (EdenAutoMorpherManager eamManager = new EdenAutoMorpherManager())
{
IEnumerator eamFitting = eamManager.FittingIteration(configData, morpherMode);
while (eamFitting.MoveNext() && this.doProcess)
{
ref string local1 = ref this.processInfo.title;
ref string local2 = ref this.processInfo.text;
ref float local3 = ref this.processInfo.progress;
(string, string, float) progressInfo = eamManager.GetProgressInfo();
local1 = progressInfo.Item1;
local2 = progressInfo.Item2;
double num = (double)progressInfo.Item3;
local3 = (float)num;
yield return eamFitting.Current;
}
eamFitting = (IEnumerator)null;
}
this.fittedTargetAvatar = configData.targetAvatarObject;
this.fittedTargetClothes = configData.targetClothesObject;
yield return (object)null;
configData = new EdenAutoMorpherConfig();
}
finally
{
sourceClothesInfo.ApplyToTransform(this.sourceClothesObject.transform, true, false, true, true);
targetAvatarInfo.ApplyToTransform(this.targetAvatarObject.transform, true, false, true, true);
}
}
public bool IsWeightingReady(bool isAutoMode)
{
bool flag = this.morpherState == MorpherState.Fitting_End && Object.op_Inequality((Object)this.fittedTargetAvatar, (Object)null) && Object.op_Equality((Object)this.fittedTargetAvatar, (Object)this.targetAvatarObject);
if (!isAutoMode)
flag = flag && Object.op_Equality((Object)this.fittedTargetClothes, (Object)this.targetClothesObjectOriginal);
return flag;
}
private void ProcessInfoDebug(MorpherMode morpherMode, string processType)
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine($"Start Process [{processType} / {morpherMode}]");
EdenAutoMorpherConfig autoMorpherConfig = this.SetupConfigData(morpherMode);
string str1 = Object.op_Inequality((Object)autoMorpherConfig.sourceAvatarObject, (Object)null) ? ((Object)autoMorpherConfig.sourceAvatarObject).name : "null";
string str2 = Object.op_Inequality((Object)autoMorpherConfig.sourceClothesObject, (Object)null) ? ((Object)autoMorpherConfig.sourceClothesObject).name : "null";
string str3 = Object.op_Inequality((Object)autoMorpherConfig.targetAvatarObject, (Object)null) ? ((Object)autoMorpherConfig.targetAvatarObject).name : "null";
string str4 = Object.op_Inequality((Object)autoMorpherConfig.targetClothesObject, (Object)null) ? ((Object)autoMorpherConfig.targetClothesObject).name : "null";
stringBuilder.AppendLine("[Objects]");
if (morpherMode == MorpherMode.ProfileMorpher)
stringBuilder.AppendLine("- profileName: " + (string.IsNullOrEmpty(autoMorpherConfig.profileName) ? "null/empty" : autoMorpherConfig.profileName));
stringBuilder.AppendLine("- sourceAvatarObject: " + str1);
stringBuilder.AppendLine("- sourceClothesObject: " + str2);
if (Object.op_Inequality((Object)autoMorpherConfig.sourceClothesObject, (Object)null))
{
SkinnedMeshRenderer[] componentsInChildren = autoMorpherConfig.sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
stringBuilder.AppendLine($" - sourceClothes SkinnedMeshRenderers Count: {componentsInChildren.Length}");
int num = Mathf.Min(componentsInChildren.Length, 10);
for (int index = 0; index < num; ++index)
{
SkinnedMeshRenderer skinnedMeshRenderer = componentsInChildren[index];
string str5 = Object.op_Inequality((Object)skinnedMeshRenderer, (Object)null) ? ((Object)skinnedMeshRenderer).name : "null";
string str6 = !Object.op_Inequality((Object)skinnedMeshRenderer, (Object)null) || !Object.op_Inequality((Object)skinnedMeshRenderer.rootBone, (Object)null) ? "null" : ((Object)skinnedMeshRenderer.rootBone).name;
string str7 = !Object.op_Inequality((Object)skinnedMeshRenderer, (Object)null) || !Object.op_Inequality((Object)skinnedMeshRenderer.sharedMesh, (Object)null) ? "null" : ((Object)skinnedMeshRenderer.sharedMesh).name;
stringBuilder.AppendLine($" - [{index}] SMR: {str5} / rootBone: {str6} / mesh: {str7}");
}
if (componentsInChildren.Length > num)
stringBuilder.AppendLine($" - ... ({componentsInChildren.Length - num} more)");
}
stringBuilder.AppendLine("- targetAvatarObject: " + str3);
stringBuilder.AppendLine("- targetClothesObject: " + str4);
if (Object.op_Inequality((Object)autoMorpherConfig.targetClothesObject, (Object)null))
{
SkinnedMeshRenderer[] componentsInChildren = autoMorpherConfig.targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
stringBuilder.AppendLine($" - targetClothes SkinnedMeshRenderers Count: {componentsInChildren.Length}");
int num = Mathf.Min(componentsInChildren.Length, 10);
for (int index = 0; index < num; ++index)
{
SkinnedMeshRenderer skinnedMeshRenderer = componentsInChildren[index];
string str8 = Object.op_Inequality((Object)skinnedMeshRenderer, (Object)null) ? ((Object)skinnedMeshRenderer).name : "null";
string str9 = !Object.op_Inequality((Object)skinnedMeshRenderer, (Object)null) || !Object.op_Inequality((Object)skinnedMeshRenderer.rootBone, (Object)null) ? "null" : ((Object)skinnedMeshRenderer.rootBone).name;
string str10 = !Object.op_Inequality((Object)skinnedMeshRenderer, (Object)null) || !Object.op_Inequality((Object)skinnedMeshRenderer.sharedMesh, (Object)null) ? "null" : ((Object)skinnedMeshRenderer.sharedMesh).name;
stringBuilder.AppendLine($" - [{index}] SMR: {str8} / rootBone: {str9} / mesh: {str10}");
}
if (componentsInChildren.Length > num)
stringBuilder.AppendLine($" - ... ({componentsInChildren.Length - num} more)");
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("[Body Meshes]");
stringBuilder.AppendLine($"- isBodyAutoSetup: {autoMorpherConfig.isBodyAutoSetup}");
if (!autoMorpherConfig.isBodyAutoSetup)
{
if (autoMorpherConfig.sourceBodyMeshes == null)
{
stringBuilder.AppendLine("- sourceBodyMeshes: null");
}
else
{
stringBuilder.AppendLine($"- sourceBodyMeshes Count: {this.sourceBodyMeshes.Count}");
for (int index = 0; index < this.sourceBodyMeshes.Count; ++index)
{
SkinnedMeshRenderer sourceBodyMesh = this.sourceBodyMeshes[index];
string str11 = Object.op_Inequality((Object)sourceBodyMesh, (Object)null) ? ((Object)sourceBodyMesh).name : "null";
string str12 = !Object.op_Inequality((Object)sourceBodyMesh, (Object)null) || !Object.op_Inequality((Object)sourceBodyMesh.rootBone, (Object)null) ? "null" : ((Object)sourceBodyMesh.rootBone).name;
string str13 = !Object.op_Inequality((Object)sourceBodyMesh, (Object)null) || !Object.op_Inequality((Object)sourceBodyMesh.sharedMesh, (Object)null) ? "null" : ((Object)sourceBodyMesh.sharedMesh).name;
stringBuilder.AppendLine($" - [{index}] SMR: {str11} / rootBone: {str12} / mesh: {str13}");
}
}
if (this.targetBodyMeshes == null)
{
stringBuilder.AppendLine("- targetBodyMeshes: null");
}
else
{
stringBuilder.AppendLine($"- targetBodyMeshes Count: {this.targetBodyMeshes.Count}");
for (int index = 0; index < this.targetBodyMeshes.Count; ++index)
{
SkinnedMeshRenderer targetBodyMesh = this.targetBodyMeshes[index];
string str14 = Object.op_Inequality((Object)targetBodyMesh, (Object)null) ? ((Object)targetBodyMesh).name : "null";
string str15 = !Object.op_Inequality((Object)targetBodyMesh, (Object)null) || !Object.op_Inequality((Object)targetBodyMesh.rootBone, (Object)null) ? "null" : ((Object)targetBodyMesh.rootBone).name;
string str16 = !Object.op_Inequality((Object)targetBodyMesh, (Object)null) || !Object.op_Inequality((Object)targetBodyMesh.sharedMesh, (Object)null) ? "null" : ((Object)targetBodyMesh.sharedMesh).name;
stringBuilder.AppendLine($" - [{index}] SMR: {str14} / rootBone: {str15} / mesh: {str16}");
}
}
}
stringBuilder.AppendLine();
stringBuilder.AppendLine("[Parameters]");
stringBuilder.AppendLine($"- minMargin: {autoMorpherConfig.minMargin}");
stringBuilder.AppendLine($"- worldRadius: {autoMorpherConfig.worldRadius}");
stringBuilder.AppendLine($"- sigma: {autoMorpherConfig.sigma}");
stringBuilder.AppendLine($"- smoothingIteration: {autoMorpherConfig.smoothingIteration}");
stringBuilder.AppendLine($"- fittingExpandIteration: {autoMorpherConfig.fittingExpandIteration}");
stringBuilder.AppendLine($"- fittingShrinkIteration: {autoMorpherConfig.fittingShrinkIteration}");
stringBuilder.AppendLine();
stringBuilder.AppendLine("[Options]");
stringBuilder.AppendLine($"- isReparentAccessoryBonesToTargetAvatar: {autoMorpherConfig.isReparentAccessoryBonesToTargetAvatar}");
stringBuilder.AppendLine($"- skipFootFitting: {autoMorpherConfig.skipFootFitting}");
Debug.Log((object)stringBuilder.ToString());
}
}
}

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fileFormatVersion: 2
guid: eaae26efe7cd8314ab19e85cd1c4c1fa

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@@ -0,0 +1,38 @@
// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.EdenAutoMorpherConfig
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public struct EdenAutoMorpherConfig
{
public GameObject sourceAvatarObject;
public GameObject sourceClothesObject;
public IReadOnlyList<SkinnedMeshRenderer> sourceBodyMeshes;
public GameObject targetAvatarObject;
public GameObject targetClothesObject;
public IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes;
public string profileName;
public float minMargin;
public float worldRadius;
public float sigma;
public int smoothingIteration;
public int fittingExpandIteration;
public int fittingShrinkIteration;
public bool isBodyAutoSetup;
public bool isReparentAccessoryBonesToTargetAvatar;
public bool skipFootFitting;
public bool isRemoveAutoMorphedClothes;
public bool transferWeightToAvatar;
public bool addAnchorBone;
public bool armatureBoneScaleCopy;
public Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones;
public Dictionary<Transform, ClothBoneType> clothBoneTypeMap;
public string tagEdenMorpehrCloth;
}
}

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fileFormatVersion: 2
guid: 5a6e56a2e3d0f314a96d690af08d87a9

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@@ -0,0 +1,362 @@
// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.EdenAutoMorpherManager
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using Eden.AutoMorpher.profile;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class EdenAutoMorpherManager : IDisposable
{
private string displayTitle;
private string displayText;
private float displayProgress;
private List<ClothInstance> clothInstances;
public (string, string, float) GetProgressInfo()
{
return (this.displayTitle, this.displayText, this.displayProgress);
}
private void SetupProgress(string title, string text, float progress)
{
this.displayTitle = title;
this.displayText = text;
this.displayProgress = progress;
}
private IEnumerator SetupClothInstances(
GameObject targetClothesObject,
Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones,
bool duplicateMesh = true)
{
this.clothInstances = new List<ClothInstance>();
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
if (targetClothesSMRs.Length == 0)
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; ++rendereri)
{
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({((Object)targetClothesSMRs[rendereri]).name})", Mathf.Lerp(0.05f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
yield return (object)null;
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], clothesHumanoidMatchedBones, duplicateMesh);
if (clothInstance != null)
this.clothInstances.Add(clothInstance);
}
if (this.clothInstances.Count == 0)
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
}
private IEnumerator SetupClothInstances(
GameObject targetClothesObject,
Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones,
GameObject sourceClothesObject,
MeshMatcher meshMatcher)
{
this.clothInstances = new List<ClothInstance>();
SkinnedMeshRenderer[] targetClothesSMRs = targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
if (targetClothesSMRs.Length == 0)
throw new AutoMorpherException("There is NO Skinned Mesh Renderer in Clothes", "[EdenAutoMorpherManager] SetupClothInstance\n - There is NO Skinned Mesh Renderer in Clothes");
SkinnedMeshRenderer[] sourceClothesSMRs = sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>(false);
if (sourceClothesSMRs.Length == 0 || targetClothesSMRs.Length != sourceClothesSMRs.Length)
throw new AutoMorpherException("Clothes Skinned Mesh Renderer is Not Matched", "[EdenAutoMorpherManager] SetupClothInstance\n - Skinned Mesh Renderer of Source Clothes and Target Clothes is Not Matched");
EdenAutoMorpher_SetUpUtil setupUtil = new EdenAutoMorpher_SetUpUtil();
for (int rendereri = 0; rendereri < targetClothesSMRs.Length; ++rendereri)
{
this.SetupProgress("Set Up", $"Setup Clothes Info [{rendereri}/{targetClothesSMRs.Length}] - ({((Object)targetClothesSMRs[rendereri]).name})", Mathf.Lerp(0.07f, 0.1f, (float)(rendereri / targetClothesSMRs.Length)));
yield return (object)null;
ClothInstance clothInstance = setupUtil.SetupClothInstance(targetClothesSMRs[rendereri], sourceClothesSMRs[rendereri], meshMatcher, clothesHumanoidMatchedBones, true);
if (clothInstance != null)
this.clothInstances.Add(clothInstance);
}
if (this.clothInstances.Count == 0)
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.ClothInstanceAllocateFail"), LanguageManager.Get("UI.Exception.message.ClothInstanceAllocateFail"));
}
public IEnumerator FittingIteration(EdenAutoMorpherConfig config, MorpherMode morpherMode)
{
this.SetupProgress("Set Up", "Setup Target Avatar Info", 0.03f);
yield return (object)null;
MeshMatcher meshMatcher = new MeshMatcher();
BvhTriangleMesh targetBodyBVH = meshMatcher.BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>());
if (targetBodyBVH == null)
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
yield return (object)null;
this.SetupProgress("Set Up", "Setup Source Avatar Info", 0.05f);
yield return (object)null;
BvhTriangleMesh sourceBodyBVH = (BvhTriangleMesh)null;
switch (morpherMode)
{
case MorpherMode.AutoMorpher:
case MorpherMode.ManualMorpher:
sourceBodyBVH = meshMatcher.BuildBvhMulti(config.sourceBodyMeshes, config.sourceAvatarObject.GetComponent<Animator>());
break;
case MorpherMode.ProfileMorpher:
sourceBodyBVH = new ProfileLoader().LoadBvhWithRootTransform(config.sourceClothesObject.transform, config.profileName);
break;
default:
Debug.LogError((object)"Unknown MorpherMode");
break;
}
yield return (object)null;
meshMatcher.bodyBVH = sourceBodyBVH != null ? sourceBodyBVH : throw new AutoMorpherException("sourceBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - sourceBodyBVH is null");
this.SetupProgress("Set Up", "Setup Clothes Info", 0.07f);
yield return (object)null;
IEnumerator setupClothEnum = this.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, config.sourceClothesObject, meshMatcher);
while (setupClothEnum.MoveNext())
yield return setupClothEnum.Current;
yield return (object)null;
float fittingRadius = config.worldRadius;
meshMatcher.bodyBVH = targetBodyBVH;
VertexFittingUtil vertexFittingUtil = new VertexFittingUtil();
int fittingI;
ClothInstance clothInstance;
for (fittingI = 0; fittingI < config.fittingExpandIteration; ++fittingI)
{
foreach (ClothInstance clothInstance1 in this.clothInstances)
{
clothInstance = clothInstance1;
this.SetupProgress("Fitting", $"Phase 1 Expanding [{fittingI + 1}/{config.fittingExpandIteration}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.1f, 0.4f, (float)fittingI / (float)config.fittingExpandIteration));
yield return (object)null;
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return (object)null;
clothInstance = (ClothInstance)null;
}
if (fittingI % 2 == 0)
fittingRadius *= 0.97f;
}
fittingRadius = config.worldRadius;
for (fittingI = 0; fittingI < config.fittingShrinkIteration; ++fittingI)
{
foreach (ClothInstance clothInstance2 in this.clothInstances)
{
clothInstance = clothInstance2;
this.SetupProgress("Fitting", $"Phase 2 Fitting [{fittingI + 1}/{config.fittingShrinkIteration}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.4f, 0.8f, (float)fittingI / (float)config.fittingShrinkIteration));
yield return (object)null;
vertexFittingUtil.ShrinkClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return (object)null;
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return (object)null;
clothInstance = (ClothInstance)null;
}
if (fittingI % 2 == 0)
fittingRadius *= 0.97f;
}
fittingRadius = config.worldRadius / 2f;
for (fittingI = 0; fittingI < config.fittingExpandIteration; ++fittingI)
{
foreach (ClothInstance clothInstance3 in this.clothInstances)
{
clothInstance = clothInstance3;
this.SetupProgress("Fitting", $"Phase 3 Fine-tuning [{fittingI + 1}/{config.fittingExpandIteration}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.8f, 0.9f, (float)fittingI / (float)config.fittingExpandIteration));
yield return (object)null;
vertexFittingUtil.ExpandClothes_World(clothInstance, this.clothInstances, meshMatcher, config, fittingRadius);
yield return (object)null;
clothInstance = (ClothInstance)null;
}
if (fittingI % 2 == 0)
fittingRadius *= 0.97f;
}
yield return (object)null;
this.SetupProgress("Fitting", "Apply Transform Bone", 0.93f);
yield return (object)null;
BoneAlignmentUtil boneAlignmentUtil = new BoneAlignmentUtil();
boneAlignmentUtil.CleanupTempBones(config.targetClothesObject.transform);
switch (morpherMode)
{
case MorpherMode.AutoMorpher:
case MorpherMode.ProfileMorpher:
config.targetClothesObject.transform.localScale = Vector3.one;
boneAlignmentUtil.AlignClothBonesToAvatar(this.clothInstances[0], config.targetAvatarObject.GetComponent<Animator>());
break;
}
yield return (object)null;
this.SetupProgress("Fitting", "Apply Transform Mesh", 0.99f);
yield return (object)null;
for (fittingI = 0; fittingI < this.clothInstances.Count; ++fittingI)
{
clothInstance = this.clothInstances[fittingI];
this.SetupProgress("Fitting", $"Apply to Mesh [{fittingI + 1}/{this.clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", Mathf.Lerp(0.93f, 0.98f, (float)fittingI / (float)this.clothInstances.Count));
yield return (object)null;
clothInstance.ApplyWorldVerticesToMesh();
((Renderer)clothInstance.smr).localBounds = new Bounds(Vector3.zero, Vector3.op_Multiply(Vector3.one, 2f));
EditorUtility.SetDirty((Object)clothInstance.smr.sharedMesh);
EditorUtility.SetDirty((Object)clothInstance.smr);
yield return (object)null;
clothInstance = (ClothInstance)null;
}
yield return (object)null;
this.SetupProgress("Saving", "Saving Mesh Data", 0.99f);
yield return (object)null;
this.SaveEditedMeshesToAssets(this.clothInstances, config);
yield return (object)null;
this.SetupProgress("Finishing", "Finishing", 1f);
foreach (ClothInstance clothInstance4 in this.clothInstances)
clothInstance4.Dispose();
this.clothInstances = (List<ClothInstance>)null;
sourceBodyBVH = (BvhTriangleMesh)null;
targetBodyBVH = (BvhTriangleMesh)null;
yield return (object)null;
}
public IEnumerator WeightingEnumerator(EdenAutoMorpherConfig config)
{
EdenAutoMorpherManager autoMorpherManager = this;
autoMorpherManager.SetupProgress("Set Up", "Setup Target Avatar Info", 0.0f);
yield return (object)null;
if (new MeshMatcher().BuildBvhMulti(config.targetBodyMeshes, config.targetAvatarObject.GetComponent<Animator>()) == null)
throw new AutoMorpherException("targetBodyBVH is Null", "[EdenAutoMorpherManater] FittingIteration\n - targetBodyBVH is null");
yield return (object)null;
List<Mesh> bakedTargetBodyMeshes = new List<Mesh>();
foreach (SkinnedMeshRenderer bodyMesh in (IEnumerable<SkinnedMeshRenderer>)config.targetBodyMeshes)
{
autoMorpherManager.SetupProgress("Set Up", "Setup Target Avatar BodyMesh Info", Mathf.Lerp(0.02f, 0.05f, (float)(bakedTargetBodyMeshes.Count / config.targetBodyMeshes.Count)));
yield return (object)null;
Mesh mesh = new Mesh();
bodyMesh.BakeMesh(mesh);
mesh.triangles = bodyMesh.sharedMesh.triangles;
mesh.boneWeights = bodyMesh.sharedMesh.boneWeights;
bakedTargetBodyMeshes.Add(mesh);
}
yield return (object)null;
IEnumerator setupClothEnum = autoMorpherManager.SetupClothInstances(config.targetClothesObject, config.clothesHumanoidMatchedBones, false);
while (setupClothEnum.MoveNext())
yield return setupClothEnum.Current;
yield return (object)null;
Dictionary<Transform, Transform> clonedBoneMap = (Dictionary<Transform, Transform>)null;
if (!config.transferWeightToAvatar)
new EdenAutoMorpher_SetUpUtil().CreateClothesArmature(config, out clonedBoneMap);
yield return (object)null;
WeightTransferUtil weightTransferUtil = new WeightTransferUtil();
WeightTransferUtil.Settings wtSettings = new WeightTransferUtil.Settings()
{
maxDistance = 0.07f,
maxNormalAngleDeg = 35f,
allowFlippedNormal = true,
enableSmoothing = true,
smoothingIterations = 4,
smoothingAlpha = 0.25f,
enforceFourBoneLimit = true,
weightInClothes = !config.transferWeightToAvatar
};
yield return (object)null;
for (int weightingI = 0; weightingI < autoMorpherManager.clothInstances.Count; ++weightingI)
{
ClothInstance clothInstance = autoMorpherManager.clothInstances[weightingI];
float num1 = 0.1f;
float num2 = (0.95f - num1) / (float)Mathf.Max(1, autoMorpherManager.clothInstances.Count);
float num3 = num1 + num2 * (float)weightingI;
float num4 = 0.8f;
float weightingStart = num3;
float weightingEnd = num3 + num2 * num4;
float applyStart = num3 + num2 * num4;
int step = 1;
autoMorpherManager.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{autoMorpherManager.clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", weightingStart);
yield return (object)null;
IEnumerator weightingEnum = weightTransferUtil.RetargetAndTransfer(clothInstance, config.targetAvatarObject.GetComponent<Animator>(), config.targetBodyMeshes, (IReadOnlyList<Mesh>)bakedTargetBodyMeshes, settings: wtSettings, boneTypeMap: config.clothBoneTypeMap, bodyToClothesMap: clonedBoneMap);
while (weightingEnum.MoveNext())
{
yield return (object)null;
++step;
float progress = Mathf.Lerp(weightingStart, weightingEnd, (float)(1.0 - 1.0 / ((double)step + 1.0)));
autoMorpherManager.SetupProgress("Weighting", $"Weighting | Step {step} [{weightingI + 1}/{autoMorpherManager.clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", progress);
yield return weightingEnum.Current;
}
yield return (object)null;
++step;
autoMorpherManager.SetupProgress("Weighting", $"Weighting | Step {step} - Apply to Mesh [{weightingI + 1}/{autoMorpherManager.clothInstances.Count}] - {((Object)((Component)clothInstance.smr).transform).name}", applyStart);
yield return (object)null;
clothInstance.ApplyWorldVerticesToMesh();
((Renderer)clothInstance.smr).localBounds = new Bounds(Vector3.zero, Vector3.op_Multiply(Vector3.one, 2f));
EditorUtility.SetDirty((Object)clothInstance.smr.sharedMesh);
EditorUtility.SetDirty((Object)clothInstance.smr);
yield return (object)null;
clothInstance = (ClothInstance)null;
weightingEnum = (IEnumerator)null;
}
autoMorpherManager.SetupProgress("Weighting", "Allocate Bones", 0.95f);
yield return (object)null;
if (config.transferWeightToAvatar && config.isReparentAccessoryBonesToTargetAvatar)
new BoneAlignmentUtil().ReparentAccessoryBonesToAvatar(config);
autoMorpherManager.SetupProgress("Finishing", "Finishing", 1f);
yield return (object)null;
foreach (ClothInstance clothInstance in autoMorpherManager.clothInstances)
clothInstance.Dispose();
autoMorpherManager.clothInstances = (List<ClothInstance>)null;
yield return (object)null;
}
private void SaveEditedMeshesToAssets(
List<ClothInstance> clothInstances,
EdenAutoMorpherConfig config)
{
if (clothInstances == null || clothInstances.Count == 0)
{
Debug.LogWarning((object)"[EdenAutoMorpher] 저장할 ClothInstance가 없습니다.");
throw new AutoMorpherException("Can't Save Mesh", "Therer is no ClothInstance to save mesh");
}
if (Object.op_Equality((Object)config.targetClothesObject, (Object)null) || Object.op_Equality((Object)config.targetAvatarObject, (Object)null))
{
Debug.LogWarning((object)"[EdenAutoMorpher] targetClothesObject 또는 targetAvatarObject 가 null 입니다. 메쉬 저장 경로를 만들 수 없습니다.");
throw new AutoMorpherException("Can't Save Mesh", "Target Clothes Object or Target Avatar Object is null.\nCan't Create Mesh Folder");
}
string str1 = "Assets/@Eden_Mesh";
if (!AssetDatabase.IsValidFolder(str1))
AssetDatabase.CreateFolder("Assets", "@Eden_Mesh");
string str2 = SanitizeForAssetName(((Object)config.targetAvatarObject).name);
string str3 = $"{str1}/{str2}";
if (!AssetDatabase.IsValidFolder(str3))
AssetDatabase.CreateFolder(str1, str2);
string str4 = SanitizeForAssetName(((Object)config.targetClothesObject).name);
string str5 = $"{str3}/{str4}";
if (!AssetDatabase.IsValidFolder(str5))
AssetDatabase.CreateFolder(str3, str4);
string uniqueAssetPath = AssetDatabase.GenerateUniqueAssetPath($"{str5}/{str4}_Meshes.asset");
int num = 0;
Mesh mesh1 = new Mesh();
((Object)mesh1).name = str4 + "_RootMesh";
AssetDatabase.CreateAsset((Object)mesh1, uniqueAssetPath);
foreach (ClothInstance clothInstance in clothInstances)
{
if (clothInstance != null && !Object.op_Equality((Object)clothInstance.smr, (Object)null))
{
Mesh sharedMesh = clothInstance.smr.sharedMesh;
if (!Object.op_Equality((Object)sharedMesh, (Object)null))
{
Mesh mesh2 = Object.Instantiate<Mesh>(sharedMesh);
((Object)mesh2).name = SanitizeForAssetName(((Object)((Component)clothInstance.smr).gameObject).name + "_EditedMesh");
AssetDatabase.AddObjectToAsset((Object)mesh2, uniqueAssetPath);
clothInstance.smr.sharedMesh = mesh2;
clothInstance.editableMesh = clothInstance.smr.sharedMesh;
EditorUtility.SetDirty((Object)clothInstance.smr);
EditorUtility.SetDirty((Object)clothInstance.smr.sharedMesh);
EditorUtility.SetDirty((Object)((Component)clothInstance.smr).gameObject);
++num;
}
}
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log((object)$"{$"[EdenAutoMorpher] {num} "}'{uniqueAssetPath}' 에 서브 에셋으로 저장했습니다. (원본 프리팹은 변경하지 않음)");
static string SanitizeForAssetName(string rawName)
{
foreach (char invalidFileNameChar in Path.GetInvalidFileNameChars())
rawName = rawName.Replace(invalidFileNameChar, '_');
return rawName.Trim();
}
}
public void Dispose()
{
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.EdenAutoMorpher_SetUpUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using Eden.AutoMorpher.profile;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class EdenAutoMorpher_SetUpUtil
{
public GameObject InstantiateTargetClothes(
GameObject sourceClothesObject,
GameObject targetAvatarObject,
string tagEdenMorpherCloth,
bool removeAutoMorphedClothes)
{
EdenAutoMorpher_SetUpUtil.EnsureTagExists(tagEdenMorpherCloth);
if (removeAutoMorphedClothes)
{
List<GameObject> gameObjectList = new List<GameObject>();
foreach (Transform componentsInChild in targetAvatarObject.GetComponentsInChildren<Transform>(true))
{
if (!Object.op_Equality((Object)((Component)componentsInChild).gameObject, (Object)targetAvatarObject) && ((Component)componentsInChild).CompareTag(tagEdenMorpherCloth))
gameObjectList.Add(((Component)componentsInChild).gameObject);
}
foreach (Object @object in gameObjectList)
Object.DestroyImmediate(@object);
}
GameObject gameObject = Object.Instantiate<GameObject>(sourceClothesObject, targetAvatarObject.transform);
gameObject.SetActive(true);
gameObject.transform.localPosition = Vector3.zero;
gameObject.transform.localRotation = Quaternion.identity;
gameObject.transform.localScale = Vector3.one;
gameObject.tag = tagEdenMorpherCloth;
return gameObject;
}
private static void EnsureTagExists(string tag)
{
if (string.IsNullOrEmpty(tag))
throw new AutoMorpherException("Clothes Tag is Invalid", "[EdenAutoMorpherManager] EnsureTagExists\n - tagEdenMorpherCloth is null or empty");
foreach (string tag1 in InternalEditorUtility.tags)
{
if (tag1 == tag)
return;
}
SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
SerializedProperty property = serializedObject.FindProperty("tags");
int arraySize = property.arraySize;
property.InsertArrayElementAtIndex(arraySize);
property.GetArrayElementAtIndex(arraySize).stringValue = tag;
serializedObject.ApplyModifiedProperties();
}
public void AutoSetup(
ref EdenAutoMorpherConfig config,
out Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones,
out Dictionary<Transform, ClothBoneType> clothBoneTypeMap)
{
config.targetClothesObject = this.InstantiateTargetClothes(config.sourceClothesObject, config.targetAvatarObject, config.tagEdenMorpehrCloth, config.isRemoveAutoMorphedClothes);
if (Object.op_Equality((Object)config.targetClothesObject, (Object)null))
throw new AutoMorpherException("Target Clothes Object is Null", "[EdenAutoMorpher_SetUpUtil] AutoSetup\n - config.targetClothesObject is null");
BoneMatchUtil boneMatchUtil = new BoneMatchUtil();
List<BoneMatchUtil.BoneRootLocalData> bodyRootLocalBones = boneMatchUtil.GetBodyRootLocalBones(config.sourceAvatarObject.transform, config.sourceAvatarObject.GetComponent<Animator>(), config.sourceBodyMeshes.ToList<SkinnedMeshRenderer>());
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones = boneMatchUtil.GetRootLocalBones(config.targetClothesObject.transform, boneMatchUtil.GetMeshBones(((IEnumerable<SkinnedMeshRenderer>)config.targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>()).ToList<SkinnedMeshRenderer>()));
Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched;
boneMatchUtil.MatchClothesToBodyBones(bodyRootLocalBones, rootLocalBones, out clothesHumanoidMatchedBones, out clothBoneTypeMap, out clothToBodyMatched);
Dictionary<Transform, Transform> sourceToProxy;
GameObject gameObject = new BodyPoseMatchUtil().AutoAdjustBodyPose(config.sourceAvatarObject, config.sourceBodyMeshes, config.targetAvatarObject, config.targetBodyMeshes, out sourceToProxy);
if (Object.op_Equality((Object)gameObject, (Object)null))
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyProxyNull"), LanguageManager.Get("UI.Exception.message.BodyProxyNull"));
try
{
if (clothesHumanoidMatchedBones == null || clothesHumanoidMatchedBones.Count == 0)
throw new AutoMorpherException("Clothes Humanoid Matched Bones is Null", "[EdenAutoMorpher_SetUpUtil] AutoSetup\n - clothesHumanoidMatchedBones is null\n - Please check whether the outfits bones match the bones of the source avatar.");
if (clothBoneTypeMap == null)
throw new AutoMorpherException("Cloth Bone Type Map is Null", "[EdenAutoMorpher_SetUpUtil] AutoSetup\n - clothBoneTypeMap is null\n - Please check whether the outfits bones match the bones of the source avatar.");
if (AutoMorpherDev.isDeveloperMode)
this.DebugPrintSameNameBonePaths(clothToBodyMatched, sourceToProxy);
new BodyPoseToClothApplier().ApplyBodyPoseToClothes(gameObject.transform, config.targetClothesObject.transform, clothToBodyMatched, sourceToProxy);
}
finally
{
Object.DestroyImmediate((Object)gameObject);
}
}
public void DebugPrintSameNameBonePaths(
Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> clothToBodyMatched,
Dictionary<Transform, Transform> sourceToProxy)
{
if (clothToBodyMatched == null)
throw new AutoMorpherException("clothToBodyMatched is Missing", "[DebugBonePath] DebugPrintSameNameBonePaths\n - clothToBodyMatched is null");
if (sourceToProxy == null)
throw new AutoMorpherException("sourceToProxy is Missing", "[DebugBonePath] DebugPrintSameNameBonePaths\n - sourceToProxy is null");
Dictionary<string, List<Transform>> dictionary = new Dictionary<string, List<Transform>>();
foreach (KeyValuePair<Transform, Transform> keyValuePair in sourceToProxy)
{
Transform key = keyValuePair.Key;
if (!Object.op_Equality((Object)key, (Object)null))
{
List<Transform> transformList;
if (!dictionary.TryGetValue(((Object)key).name, out transformList))
{
transformList = new List<Transform>();
dictionary.Add(((Object)key).name, transformList);
}
transformList.Add(key);
}
}
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("[DebugBonePath] Same-name bone path comparison");
stringBuilder.AppendLine("--------------------------------------------------");
foreach (KeyValuePair<Transform, BoneMatchUtil.BoneRootLocalData> keyValuePair in clothToBodyMatched)
{
Transform key = keyValuePair.Key;
Transform sourceTransform = GetSourceTransform(keyValuePair.Value);
if (!Object.op_Equality((Object)sourceTransform, (Object)null))
{
string name = ((Object)sourceTransform).name;
List<Transform> transformList;
if (dictionary.TryGetValue(name, out transformList))
{
stringBuilder.AppendLine("[Bone Name] " + name);
stringBuilder.AppendLine(" - BoneRootLocalData Source Path: " + GetPath(sourceTransform));
foreach (Transform t in transformList)
stringBuilder.AppendLine(" - sourceToProxy Source Path : " + GetPath(t));
stringBuilder.AppendLine("--------------------------------------------------");
}
}
}
Debug.Log((object)stringBuilder.ToString());
static string GetPath(Transform t)
{
if (Object.op_Equality((Object)t, (Object)null))
return "(null)";
StringBuilder stringBuilder = new StringBuilder();
while (Object.op_Inequality((Object)t, (Object)null))
{
stringBuilder.Insert(0, ((Object)t).name);
t = t.parent;
if (Object.op_Inequality((Object)t, (Object)null))
stringBuilder.Insert(0, "/");
}
return stringBuilder.ToString();
}
static Transform GetSourceTransform(BoneMatchUtil.BoneRootLocalData data)
{
if (data == null)
return (Transform)null;
foreach (FieldInfo field in data.GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
{
if (typeof(Transform).IsAssignableFrom(field.FieldType))
return field.GetValue((object)data) as Transform;
}
return (Transform)null;
}
}
public void ManulSetup(
ref EdenAutoMorpherConfig config,
out Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones,
out Dictionary<Transform, ClothBoneType> clothBoneTypeMap)
{
BoneMatchUtil boneMatchUtil = new BoneMatchUtil();
List<BoneMatchUtil.BoneRootLocalData> bodyRootLocalBones = boneMatchUtil.GetBodyRootLocalBones(config.sourceAvatarObject.transform, config.sourceAvatarObject.GetComponent<Animator>(), config.sourceBodyMeshes.ToList<SkinnedMeshRenderer>());
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones = boneMatchUtil.GetRootLocalBones(config.sourceClothesObject.transform, boneMatchUtil.GetMeshBones(((IEnumerable<SkinnedMeshRenderer>)config.sourceClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>()).ToList<SkinnedMeshRenderer>()));
Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBones;
Dictionary<Transform, ClothBoneType> clothBoneTypeMap1;
boneMatchUtil.MatchClothesToBodyBones(bodyRootLocalBones, rootLocalBones, out clothHumanBones, out clothBoneTypeMap1, out Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> _);
boneMatchUtil.RemapSourceClothMatchToTargetCloth(config.sourceClothesObject.transform, config.targetClothesObject.transform, clothHumanBones, clothBoneTypeMap1, out clothesHumanoidMatchedBones, out clothBoneTypeMap);
if (clothesHumanoidMatchedBones == null || clothesHumanoidMatchedBones.Count == 0)
throw new AutoMorpherException("Clothes Humanoid Matched Bones is Null", "[EdenAutoMorpher_SetUpUtil] ManulSetup\n - clothesHumanoidMatchedBones is null\n - Please check whether the Source Clothess bones match the bones of the source avatar.");
if (clothBoneTypeMap == null)
throw new AutoMorpherException("Cloth Bone Type Map is Null", "[EdenAutoMorpher_SetUpUtil] ManulSetup\n - clothBoneTypeMap is null\n - Please check whether the Source Clothess bones match the bones of the source avatar.");
MeshClassifier meshClassifier = new MeshClassifier();
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap1 = meshClassifier.MeshHumanoidBoneMatcher(config.sourceAvatarObject.GetComponent<Animator>(), config.sourceBodyMeshes);
Dictionary<HumanBodyBones, HashSet<Transform>> humanBoneMap2 = meshClassifier.MeshHumanoidBoneMatcher(config.targetAvatarObject.GetComponent<Animator>(), config.sourceBodyMeshes);
BodyPoseMatchSetupUtil poseMatchSetupUtil = new BodyPoseMatchSetupUtil();
poseMatchSetupUtil.AdjustAvatarScaleByNeck(config.sourceAvatarObject.transform, humanBoneMap1, 1.5f);
poseMatchSetupUtil.AdjustAvatarScaleByNeck(config.targetAvatarObject.transform, humanBoneMap2, 1.5f);
}
public void ProfileAutoSetup(
ref EdenAutoMorpherConfig config,
out Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones,
out Dictionary<Transform, ClothBoneType> clothBoneTypeMap)
{
config.targetClothesObject = this.InstantiateTargetClothes(config.sourceClothesObject, config.targetAvatarObject, config.tagEdenMorpehrCloth, config.isRemoveAutoMorphedClothes);
ProfileData profileData = !Object.op_Equality((Object)config.targetClothesObject, (Object)null) ? new ProfileLoader().LoadProfileData(config.profileName) : throw new AutoMorpherException("Target Clothes Object is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - config.targetClothesObject is null");
if (profileData == null)
throw new AutoMorpherException("Clothes Humanoid Matched Bones is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - profile Data is null");
BoneMatchUtil boneMatchUtil = new BoneMatchUtil();
List<BoneMatchUtil.BoneRootLocalData> rootLocalData = boneMatchUtil.ConvertProfileBoneDataToRootLocalData(profileData.bones);
List<BoneMatchUtil.BoneRootLocalData> rootLocalBones = boneMatchUtil.GetRootLocalBones(config.targetClothesObject.transform, boneMatchUtil.GetMeshBones(((IEnumerable<SkinnedMeshRenderer>)config.targetClothesObject.GetComponentsInChildren<SkinnedMeshRenderer>()).ToList<SkinnedMeshRenderer>()));
boneMatchUtil.MatchClothesToBodyBones(rootLocalData, rootLocalBones, out clothesHumanoidMatchedBones, out clothBoneTypeMap, out Dictionary<Transform, BoneMatchUtil.BoneRootLocalData> _);
if (clothesHumanoidMatchedBones == null || clothesHumanoidMatchedBones.Count == 0)
throw new AutoMorpherException("Cloth Body Bones is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - clothesHumanoidMatchedBones is null\n - Please check whether you have selected the correct profile for the outfit.");
if (clothBoneTypeMap == null)
throw new AutoMorpherException("Cloth Bone Type Map is Null", "[EdenAutoMorpher_SetUpUtil] ProfileAutoSetup\n - clothBoneTypeMap is null\n - Please check whether you have selected the correct profile for the outfit.");
new ProfilePoseMatchUtil().ProfilePoseMatcher(config.targetAvatarObject, config.targetBodyMeshes, config.targetClothesObject, profileData, clothesHumanoidMatchedBones, clothBoneTypeMap);
}
public List<SkinnedMeshRenderer> SetupBodyMeshes(
GameObject bodyObject,
bool isBodyAutoSetup,
List<SkinnedMeshRenderer> userAllocatedBoeyMeshes,
string errorPreFix = "")
{
EdenAutoMorpherManager autoMorpherManager = new EdenAutoMorpherManager();
List<SkinnedMeshRenderer> skinnedMeshRendererList = isBodyAutoSetup ? this.GetBodyMeshes(bodyObject) : userAllocatedBoeyMeshes;
if (skinnedMeshRendererList == null)
throw new AutoMorpherException(errorPreFix + "Body Mesh Is Null or Empty", errorPreFix + "Body Mesh list is null or empty");
foreach (Object @object in skinnedMeshRendererList)
{
if (Object.op_Equality(@object, (Object)null))
throw new AutoMorpherException(errorPreFix + "Body Mesh Is Null", $"Null Mesh in {errorPreFix} Body Meshes");
}
return skinnedMeshRendererList;
}
public List<SkinnedMeshRenderer> GetBodyMeshes(GameObject avatarObject)
{
MeshClassifier meshClassifier = new MeshClassifier();
List<SkinnedMeshRenderer> bodyMeshes = new List<SkinnedMeshRenderer>();
Animator component = avatarObject.GetComponent<Animator>();
if (Object.op_Inequality((Object)component, (Object)null) && Object.op_Inequality((Object)component.avatar, (Object)null) && component.avatar.isHuman)
{
bodyMeshes.Add(meshClassifier.GetBodyMesh(avatarObject.transform, component));
foreach (Object @object in bodyMeshes)
{
if (Object.op_Equality(@object, (Object)null))
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyMeshNull"), LanguageManager.GetFormat("UI.Exception.message.BodyMeshNull", (object)((Object)avatarObject).name));
}
return bodyMeshes;
}
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyMeshNull"), LanguageManager.GetFormat("UI.Exception.message.BodyMeshNull", (object)((Object)avatarObject).name));
}
public ClothInstance SetupClothInstance(
SkinnedMeshRenderer clothSMR,
Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones,
bool duplicateMesh)
{
ClothHumanoidMaskUtil humanoidMaskUtil = new ClothHumanoidMaskUtil();
ClothInstance clothInstance = !Object.op_Equality((Object)clothSMR, (Object)null) && !Object.op_Equality((Object)clothSMR.sharedMesh, (Object)null) ? new ClothInstance(clothSMR, duplicateMesh) : throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.TargetRendererNull"), LanguageManager.Get("UI.Exception.message.TargetRendererNull"));
clothInstance.humanoidMatchedBones = clothesHumanoidMatchedBones;
humanoidMaskUtil.BuildExcludedVertexMaskForHandsAndHead(clothInstance);
return clothInstance;
}
public ClothInstance SetupClothInstance(
SkinnedMeshRenderer clothSMR,
SkinnedMeshRenderer coupledSMR,
MeshMatcher meshMatcher,
Dictionary<HumanBodyBones, HashSet<Transform>> clothesHumanoidMatchedBones,
bool duplicateMesh)
{
if (Object.op_Equality((Object)coupledSMR, (Object)null))
throw new AutoMorpherException("Coupled Skinned Mesh Renderer is Null", "[EdenAutoMorpher_SetupUtil] SetupClothInstance\n\n - Coupled Skinned Mesh Renderer is null");
if (Object.op_Equality((Object)coupledSMR.sharedMesh, (Object)null) || coupledSMR.sharedMesh.vertexCount == 0)
throw new AutoMorpherException("Coupled Skinned Mesh Renderer's Mesh is Null or empty", "[EdenAutoMorpher_SetupUtil] SetupClothInstance\n\n - Coupled Skinned Mesh Renderer's mesh is null or no vertices");
ClothInstance clothInstance = this.SetupClothInstance(clothSMR, clothesHumanoidMatchedBones, duplicateMesh);
if (clothInstance == null)
return (ClothInstance)null;
Vector3[] worldVertices = new WorldVertexUtil().GetWorldVertices(coupledSMR);
clothInstance.minDistanceVector = meshMatcher.GetMinDistanceToBody(worldVertices);
if (clothInstance.minDistanceVector == null || clothInstance.minDistanceVector.Length == 0)
throw new AutoMorpherException("Min Distance is Null", "[EdenAutoMorpher_SetupUtil] SetupClothInstance\n - minDistanceVector is null or empty");
if (clothInstance.minDistanceVector != null)
clothInstance.minDistance = ((IEnumerable<Vector3>)clothInstance.minDistanceVector).Select<Vector3, float>((Func<Vector3, float>)(v => ((Vector3)ref v).magnitude)).ToArray<float>();
clothInstance.isInsideVertex = meshMatcher.GetBodyInsideFlags(worldVertices);
if (clothInstance.isInsideVertex == null || clothInstance.isInsideVertex.Length == 0)
throw new AutoMorpherException("isInsideVertex is Null", "[EdenAutoMorpher_SetupUtil] SetupClothInstance\n - isInsideVertex is null or empty");
return clothInstance;
}
public Transform CreateClothesArmature(
EdenAutoMorpherConfig config,
out Dictionary<Transform, Transform> clonedBoneMap)
{
clonedBoneMap = (Dictionary<Transform, Transform>)null;
if (Object.op_Equality((Object)config.targetClothesObject, (Object)null))
throw new AutoMorpherException("Target Clothes Object is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - config.targetClothesObject is null");
Animator animator = !Object.op_Equality((Object)config.targetAvatarObject, (Object)null) ? config.targetAvatarObject.GetComponent<Animator>() : throw new AutoMorpherException("Target Avatar Object is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - config.targetAvatarObject is null");
Transform key1 = !Object.op_Equality((Object)animator, (Object)null) && animator.isHuman ? animator.GetBoneTransform((HumanBodyBones)0) : throw new AutoMorpherException("Target Avatar Animator is Invalid", "[EdenAutoMorpherManager] CreateClothesArmature\n - targetAvatarAnimator is null or not a Humanoid");
if (Object.op_Equality((Object)key1, (Object)null))
throw new AutoMorpherException("Humanoid Root Bone is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - Animator.GetBoneTransform(HumanBodyBones.Hips) returned null");
if (config.targetBodyMeshes == null || config.targetBodyMeshes.Count == 0)
throw new AutoMorpherException("Target Body Meshes are Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - config.targetBodyMeshes is null or empty");
Transform transform1 = config.targetClothesObject.transform;
Transform clothesArmature = this.FindArmature(config, config.targetClothesObject.transform);
if (Object.op_Equality((Object)clothesArmature, (Object)null))
{
clothesArmature = new GameObject("Armature.1").transform;
clothesArmature.SetParent(transform1, false);
clothesArmature.localPosition = Vector3.zero;
clothesArmature.localRotation = Quaternion.identity;
clothesArmature.localScale = Vector3.one;
}
if (((Object)clothesArmature).name == "Armature")
((Object)clothesArmature).name = "Armature.1";
Dictionary<Transform, Transform> dictionary1 = new Dictionary<Transform, Transform>();
if (config.clothesHumanoidMatchedBones != null && config.clothesHumanoidMatchedBones.Count > 0)
{
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in config.clothesHumanoidMatchedBones)
{
HumanBodyBones key2 = humanoidMatchedBone.Key;
HashSet<Transform> transformSet = humanoidMatchedBone.Value;
if (transformSet != null && transformSet.Count != 0)
{
Transform boneTransform = animator.GetBoneTransform(key2);
if (!Object.op_Equality((Object)boneTransform, (Object)null))
{
Transform transform2 = (Transform)null;
int num1 = int.MaxValue;
foreach (Transform transform3 in transformSet)
{
if (!Object.op_Equality((Object)transform3, (Object)null))
{
int num2 = 0;
for (Transform transform4 = transform3; Object.op_Inequality((Object)transform4, (Object)null); transform4 = transform4.parent)
++num2;
if (num2 < num1)
{
num1 = num2;
transform2 = transform3;
}
else if (num2 == num1 && Object.op_Inequality((Object)transform2, (Object)null) && string.Compare(((Object)transform3).name, ((Object)transform2).name, StringComparison.Ordinal) < 0)
transform2 = transform3;
}
}
if (!Object.op_Equality((Object)transform2, (Object)null) && !dictionary1.ContainsKey(boneTransform))
dictionary1.Add(boneTransform, transform2);
}
}
}
}
MeshClassifier meshClassifier = new MeshClassifier();
HashSet<Transform> collection = new HashSet<Transform>();
for (int index = 0; index < config.targetBodyMeshes.Count; ++index)
{
SkinnedMeshRenderer targetBodyMesh = config.targetBodyMeshes[index];
if (!Object.op_Equality((Object)targetBodyMesh, (Object)null))
{
HashSet<Transform> activeBones = meshClassifier.GetActiveBones(targetBodyMesh);
if (activeBones != null)
{
foreach (Transform transform5 in activeBones)
{
if (Object.op_Inequality((Object)transform5, (Object)null))
collection.Add(transform5);
}
}
}
}
HashSet<Transform> transformSet1 = new HashSet<Transform>((IEnumerable<Transform>)collection);
foreach (Transform transform6 in collection)
{
if (!Object.op_Equality((Object)transform6, (Object)null))
{
for (Transform transform7 = transform6; Object.op_Inequality((Object)transform7, (Object)null); transform7 = transform7.parent)
{
transformSet1.Add(transform7);
if (Object.op_Equality((Object)transform7, (Object)key1))
break;
}
}
}
Dictionary<Transform, Transform> dictionary2 = new Dictionary<Transform, Transform>(transformSet1.Count);
Dictionary<Transform, Transform> dictionary3 = new Dictionary<Transform, Transform>(transformSet1.Count);
foreach (Transform transform8 in transformSet1)
{
if (!Object.op_Equality((Object)transform8, (Object)null))
{
Transform transform9 = (Transform)null;
Transform transform10;
Transform reusableClothBone;
if (dictionary1.TryGetValue(transform8, out transform10) && Object.op_Inequality((Object)transform10, (Object)null))
{
reusableClothBone = transform10;
if (config.addAnchorBone)
{
transform9 = new GameObject(((Object)transform8).name).transform;
transform9.SetParent(clothesArmature, false);
transform9.position = transform8.position;
transform9.rotation = transform8.rotation;
transform9.localScale = Vector3.one;
reusableClothBone.SetParent(transform9, true);
((Object)reusableClothBone).name = ((Object)transform8).name + "_clothes";
reusableClothBone.localPosition = Vector3.zero;
reusableClothBone.localScale = Vector3.one;
}
else
{
((Object)reusableClothBone).name = ((Object)transform8).name;
reusableClothBone.position = transform8.position;
this.ChildBonePositionPreserve(reusableClothBone, transform8);
reusableClothBone.localScale = !config.armatureBoneScaleCopy ? Vector3.one : transform8.localScale;
}
}
else
{
reusableClothBone = new GameObject(((Object)transform8).name).transform;
reusableClothBone.SetParent(clothesArmature, false);
reusableClothBone.position = transform8.position;
reusableClothBone.rotation = transform8.rotation;
reusableClothBone.localScale = !config.armatureBoneScaleCopy ? Vector3.one : transform8.localScale;
}
if (!Object.op_Equality((Object)reusableClothBone, (Object)null))
{
dictionary2[transform8] = reusableClothBone;
dictionary3[transform8] = Object.op_Inequality((Object)transform9, (Object)null) ? transform9 : reusableClothBone;
}
}
}
foreach (Transform key3 in transformSet1)
{
if (!Object.op_Equality((Object)key3, (Object)null))
{
Transform transform11;
if (!dictionary2.TryGetValue(key3, out transform11) || Object.op_Equality((Object)transform11, (Object)null))
throw new AutoMorpherException("Mapped Clothes Bone is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - clonedByOriginal does not contain originalBone or mappedClothesBone is null\n - originalBone: " + ((Object)key3).name);
Transform transform12;
if (!dictionary3.TryGetValue(key3, out transform12) || Object.op_Equality((Object)transform12, (Object)null))
throw new AutoMorpherException("Mapped Anchor Bone is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - parentAnchorByOriginal does not contain originalBone or mappedAnchorBone is null\n - originalBone: " + ((Object)key3).name);
if (Object.op_Equality((Object)key3, (Object)key1))
{
transform12.SetParent(clothesArmature, true);
}
else
{
Transform parent = key3.parent;
if (Object.op_Equality((Object)parent, (Object)null))
{
transform12.SetParent(clothesArmature, true);
}
else
{
Transform transform13;
if (dictionary3.TryGetValue(parent, out transform13) && Object.op_Inequality((Object)transform13, (Object)null))
transform12.SetParent(transform13, true);
else
transform12.SetParent(clothesArmature, true);
}
}
}
}
Transform transform14;
if (!dictionary3.TryGetValue(key1, out transform14) || Object.op_Equality((Object)transform14, (Object)null))
throw new AutoMorpherException("Cloned Humanoid Root Bone is Missing", "[EdenAutoMorpherManager] CreateClothesArmature\n - failed to map clone for HumanBodyBones.Hips");
transform14.SetParent(clothesArmature, true);
clonedBoneMap = dictionary2;
return clothesArmature;
}
private Transform FindArmature(EdenAutoMorpherConfig config, Transform clothesRoot)
{
if (Object.op_Equality((Object)clothesRoot, (Object)null))
throw new AutoMorpherException("Armature Root Resolve Failed", "[EdenAutoMorpherManager] FindSingleArmatureRootFromHumanoidMatchedBones\n - config is null or clothesRoot is null");
if (config.clothesHumanoidMatchedBones == null || config.clothesHumanoidMatchedBones.Count == 0)
return (Transform)null;
Transform transform = (Transform)null;
bool flag = false;
foreach (KeyValuePair<HumanBodyBones, HashSet<Transform>> humanoidMatchedBone in config.clothesHumanoidMatchedBones)
{
HashSet<Transform> transformSet = humanoidMatchedBone.Value;
if (transformSet != null && transformSet.Count != 0)
{
foreach (Transform bone in transformSet)
{
if (!Object.op_Equality((Object)bone, (Object)null) && (!Object.op_Inequality((Object)bone, (Object)clothesRoot) || bone.IsChildOf(clothesRoot)))
{
flag = true;
Transform topChildUnderRoot = this.GetTopChildUnderRoot(bone, clothesRoot);
if (Object.op_Equality((Object)topChildUnderRoot, (Object)null) || Object.op_Equality((Object)topChildUnderRoot, (Object)clothesRoot))
return (Transform)null;
if (Object.op_Equality((Object)transform, (Object)null))
transform = topChildUnderRoot;
else if (Object.op_Inequality((Object)transform, (Object)topChildUnderRoot))
return (Transform)null;
}
}
}
}
if (!flag)
return (Transform)null;
return Object.op_Equality((Object)transform, (Object)null) || Object.op_Equality((Object)transform, (Object)clothesRoot) ? (Transform)null : transform;
}
private Transform GetTopChildUnderRoot(Transform bone, Transform clothesRoot)
{
if (Object.op_Equality((Object)bone, (Object)null) || Object.op_Equality((Object)clothesRoot, (Object)null))
return (Transform)null;
if (Object.op_Equality((Object)bone, (Object)clothesRoot))
return clothesRoot;
Transform transform = bone;
while (Object.op_Inequality((Object)transform.parent, (Object)null) && Object.op_Inequality((Object)transform.parent, (Object)clothesRoot))
transform = transform.parent;
return Object.op_Equality((Object)transform.parent, (Object)clothesRoot) ? transform : clothesRoot;
}
private void ChildBonePositionPreserve(Transform reusableClothBone, Transform referenceAvatarBone)
{
if (Object.op_Equality((Object)reusableClothBone, (Object)null) || Object.op_Equality((Object)referenceAvatarBone, (Object)null))
throw new AutoMorpherException("Reusable Bone Sync Failed", "[EdenAutoMorpherManager] SyncReusableBoneRotationPreserveChildrenWorld\n - reusableClothBone or referenceAvatarBone is null");
List<Transform> resultList = new List<Transform>();
List<Vector3> vector3List = new List<Vector3>();
List<Quaternion> quaternionList = new List<Quaternion>();
for (int index = 0; index < reusableClothBone.childCount; ++index)
{
Transform child = reusableClothBone.GetChild(index);
if (!Object.op_Equality((Object)child, (Object)null))
this.CollectDescendants(child, resultList);
}
for (int index = 0; index < resultList.Count; ++index)
{
Transform transform = resultList[index];
vector3List.Add(transform.position);
quaternionList.Add(transform.rotation);
}
reusableClothBone.localRotation = referenceAvatarBone.localRotation;
for (int index = 0; index < resultList.Count; ++index)
resultList[index].SetPositionAndRotation(vector3List[index], quaternionList[index]);
}
private void CollectDescendants(Transform root, List<Transform> resultList)
{
if (Object.op_Equality((Object)root, (Object)null))
return;
resultList.Add(root);
for (int index = 0; index < root.childCount; ++index)
{
Transform child = root.GetChild(index);
if (!Object.op_Equality((Object)child, (Object)null))
this.CollectDescendants(child, resultList);
}
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.MeshClassifier
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class MeshClassifier
{
private HumanBodyBones[] bodyBones;
private HumanBodyBones[] headBones;
public SkinnedMeshRenderer GetBodyMesh(Transform root, Animator animator)
{
List<Transform> humanBoneTransforms = this.HumanBodyBonesTrsnforms(this.bodyBones, animator);
if (humanBoneTransforms.Count == this.bodyBones.Length)
return this.GetBoneMatchedMesh(root, humanBoneTransforms);
if (AutoMorpherDev.isDeveloperMode)
Debug.LogWarning((object)"[Body Mesh] Animator Bone is not enough");
return (SkinnedMeshRenderer)null;
}
public SkinnedMeshRenderer GetHeadMesh(Transform root, Animator animator)
{
List<Transform> humanBoneTransforms = this.HumanBodyBonesTrsnforms(this.headBones, animator);
return humanBoneTransforms.Count != this.headBones.Length ? (SkinnedMeshRenderer)null : this.GetBoneMatchedMesh(root, humanBoneTransforms);
}
private List<Transform> HumanBodyBonesTrsnforms(
HumanBodyBones[] humanBonesList,
Animator animator)
{
List<Transform> transformList = new List<Transform>();
List<HumanBodyBones> values = new List<HumanBodyBones>();
foreach (int humanBones in humanBonesList)
{
HumanBodyBones humanBodyBones = (HumanBodyBones)humanBones;
Transform boneTransform = animator.GetBoneTransform(humanBodyBones);
if (Object.op_Equality((Object)boneTransform, (Object)null))
values.Add(humanBodyBones);
else
transformList.Add(boneTransform);
}
if (values.Count > 0)
throw new AutoMorpherException("[Body Mesh Finding] Required Humanoid Bones are Missing", $"[BodyMeshUtil] HumanBodyBonesTrsnforms\n - Missing Humanoid Bones: [{string.Join<HumanBodyBones>(", ", (IEnumerable<HumanBodyBones>)values)}]\n - Animator Humanoid mapping may be broken\n - Please check whether the missing humanoid bones are correctly assigned in [Animator → Avatar → Configure].");
return transformList;
}
private SkinnedMeshRenderer GetBoneMatchedMesh(
Transform root,
List<Transform> humanBoneTransforms)
{
foreach (SkinnedMeshRenderer componentsInChild in ((Component)root).GetComponentsInChildren<SkinnedMeshRenderer>(false))
{
bool flag = true;
HashSet<Transform> activeBones = this.GetActiveBones(componentsInChild);
if (AutoMorpherDev.isDeveloperMode)
Debug.Log((object)$"[Body Mesh] {((Object)((Component)componentsInChild).gameObject).name} have bone Set {activeBones.Count}");
foreach (Transform humanBoneTransform in humanBoneTransforms)
{
if (!activeBones.Contains(humanBoneTransform) && !this.BoneExistsByPosition(humanBoneTransform, activeBones))
{
flag = false;
if (AutoMorpherDev.isDeveloperMode)
{
Debug.Log((object)$"[Body Mesh] {((Object)((Component)componentsInChild).gameObject).name} Doesn't hav bone {((Object)humanBoneTransform).name}");
break;
}
break;
}
}
if (flag)
return componentsInChild;
}
return (SkinnedMeshRenderer)null;
}
private bool BoneExistsByPosition(
Transform boneToCheck,
HashSet<Transform> smrBoneSet,
float posTolerance = 0.0001f)
{
foreach (Transform smrBone in smrBoneSet)
{
Vector3 vector3 = Vector3.op_Subtraction(smrBone.position, boneToCheck.position);
if ((double)((Vector3)ref vector3).sqrMagnitude <= (double)posTolerance * (double)posTolerance)
return true;
}
return false;
}
public HashSet<Transform> GetActiveBones(SkinnedMeshRenderer smr, float weightThreshold = 0.0001f)
{
Mesh sharedMesh = smr.sharedMesh;
if (Object.op_Equality((Object)sharedMesh, (Object)null))
{
Debug.LogWarning((object)"SkinnedMeshRenderer에 연결된 Mesh가 없습니다.");
return new HashSet<Transform>();
}
Transform[] bones = smr.bones;
BoneWeight[] boneWeights = sharedMesh.boneWeights;
HashSet<int> intSet = new HashSet<int>();
foreach (BoneWeight boneWeight in boneWeights)
{
if ((double)((BoneWeight)ref boneWeight).weight0 > (double)weightThreshold)
intSet.Add(((BoneWeight)ref boneWeight).boneIndex0);
if ((double)((BoneWeight)ref boneWeight).weight1 > (double)weightThreshold)
intSet.Add(((BoneWeight)ref boneWeight).boneIndex1);
if ((double)((BoneWeight)ref boneWeight).weight2 > (double)weightThreshold)
intSet.Add(((BoneWeight)ref boneWeight).boneIndex2);
if ((double)((BoneWeight)ref boneWeight).weight3 > (double)weightThreshold)
intSet.Add(((BoneWeight)ref boneWeight).boneIndex3);
}
HashSet<Transform> activeBones = new HashSet<Transform>();
foreach (int index in intSet)
{
if (index >= 0 && index < bones.Length)
activeBones.Add(bones[index]);
}
return activeBones;
}
public Dictionary<HumanBodyBones, HashSet<Transform>> MeshHumanoidBoneMatcher(
Animator animator,
IReadOnlyList<SkinnedMeshRenderer> bodyMeshes,
float posTolerance = 0.0001f,
float weightThreshold = 0.0001f)
{
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = new Dictionary<HumanBodyBones, HashSet<Transform>>();
if (Object.op_Equality((Object)animator, (Object)null))
throw new AutoMorpherException("Animator is Missing", "[MeshHumanoidBoneMatcher] MeshHumanoidBoneMatcher\n - animator is null");
HashSet<Transform> smrBoneSet = new HashSet<Transform>();
if (bodyMeshes != null)
{
foreach (SkinnedMeshRenderer bodyMesh in (IEnumerable<SkinnedMeshRenderer>)bodyMeshes)
{
if (!Object.op_Equality((Object)bodyMesh, (Object)null))
{
foreach (Transform activeBone in this.GetActiveBones(bodyMesh, weightThreshold))
{
if (Object.op_Inequality((Object)activeBone, (Object)null))
smrBoneSet.Add(activeBone);
}
}
}
}
for (int index = 0; index < 55; ++index)
{
HumanBodyBones key = (HumanBodyBones)index;
Transform boneTransform = animator.GetBoneTransform(key);
if (!Object.op_Equality((Object)boneTransform, (Object)null))
{
HashSet<Transform> transformSet = new HashSet<Transform>();
transformSet.Add(boneTransform);
foreach (Transform transform in this.FindBonesByPosition(boneTransform, smrBoneSet, posTolerance))
transformSet.Add(transform);
dictionary[key] = transformSet;
}
}
return dictionary;
}
private List<Transform> FindBonesByPosition(
Transform boneToCheck,
HashSet<Transform> smrBoneSet,
float posTolerance = 0.0001f)
{
List<Transform> bonesByPosition = new List<Transform>();
if (Object.op_Equality((Object)boneToCheck, (Object)null))
return bonesByPosition;
float num = posTolerance * posTolerance;
Vector3 position = boneToCheck.position;
foreach (Transform smrBone in smrBoneSet)
{
if (!Object.op_Equality((Object)smrBone, (Object)null) && !Object.op_Equality((Object)smrBone, (Object)boneToCheck) && this.NameMatches(((Object)((Component)smrBone).gameObject).name, ((Object)((Component)boneToCheck).gameObject).name))
{
Vector3 vector3 = Vector3.op_Subtraction(smrBone.position, position);
if ((double)((Vector3)ref vector3).sqrMagnitude <= (double)num)
bonesByPosition.Add(smrBone);
}
}
return bonesByPosition;
}
private string[] TokenizeBoneName(string name)
{
if (string.IsNullOrWhiteSpace(name))
return Array.Empty<string>();
char[] separator = new char[5]
{
'-',
'_',
':',
'.',
'|'
};
name = name.Trim();
return name.Split(separator, StringSplitOptions.RemoveEmptyEntries);
}
private bool NameMatches(string boneToCheckName, string candidateName)
{
string[] strArray1 = this.TokenizeBoneName(boneToCheckName);
string[] strArray2 = this.TokenizeBoneName(candidateName);
return strArray1.Length != 0 && strArray2.Length != 0 && strArray1[0].Equals(strArray2[0], StringComparison.OrdinalIgnoreCase) && (strArray1.Length <= 1 || strArray2.Length <= 1 || strArray1[1].Equals(strArray2[1], StringComparison.OrdinalIgnoreCase));
}
public MeshClassifier()
{
// ISSUE: unable to decompile the method.
}
}
}

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fileFormatVersion: 2
guid: d30a49a0209cbf44282af1dc59c279df

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.MeshMatcher
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class MeshMatcher
{
public BvhTriangleMesh bodyBVH;
private readonly HashSet<HumanBodyBones> LeftLegBones = new HashSet<HumanBodyBones>()
{
(HumanBodyBones) 1,
(HumanBodyBones) 3,
(HumanBodyBones) 5,
(HumanBodyBones) 19
};
private readonly HashSet<HumanBodyBones> RightLegBones = new HashSet<HumanBodyBones>()
{
(HumanBodyBones) 2,
(HumanBodyBones) 4,
(HumanBodyBones) 6,
(HumanBodyBones) 20
};
public BvhTriangleMesh BuildBvhMulti(
IReadOnlyList<SkinnedMeshRenderer> bodies,
Animator bodyAnimator)
{
BvhTriangleMesh bvhTriangleMesh = bodies != null && bodies.Count != 0 ? new BvhTriangleMesh().BuildFromSkinnedMeshes(bodies, bodyAnimator) : throw new AutoMorpherException("Body Meshes are Missing", "[BuildBvhMulti] BuildBvhMulti\n - bodies is null or empty");
if (bvhTriangleMesh == null || bvhTriangleMesh.triangles == null)
{
Debug.LogError((object)"Failed to build multi-body BVH (no triangles).");
throw new AutoMorpherException(LanguageManager.Get("UI.Exception.title.BodyBVHFail"), LanguageManager.GetFormat("UI.Exception.message.BodyBVHFail", (object)((Object)((Component)bodyAnimator).gameObject).name, (object)(bvhTriangleMesh == null), (object)(bvhTriangleMesh.triangles == null)));
}
return bvhTriangleMesh;
}
public Vector3[] ExpandVertexMatch(
ClothInstance clothInstance,
float defaultMinDist = 0.005f,
bool skipFootFitting = false,
float maxMatchDistance = 0.1f)
{
Vector3[] worldVertices = clothInstance.worldVertices;
float[] minDistance = clothInstance.minDistance;
if (this.bodyBVH == null)
throw new AutoMorpherException("Body BVH is Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - bodyBVH is null");
if (worldVertices == null)
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ExpandVertexMatch] ExpandVertexMatch\n - clothInstance.worldVertices is null");
if (worldVertices.Length == 0)
{
Debug.LogWarning((object)"clothes mesh has no vertices");
return (Vector3[])null;
}
if (minDistance == null)
Debug.LogWarning((object)"minDists is null");
if (minDistance.Length != worldVertices.Length)
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
Vector3[] vector3Array = new Vector3[worldVertices.Length];
float num1 = maxMatchDistance * maxMatchDistance;
for (int index = 0; index < worldVertices.Length; ++index)
{
if (clothInstance.excludedVertices[index])
vector3Array[index] = Vector3.zero;
else if (clothInstance.isInsideVertex[index])
{
vector3Array[index] = Vector3.zero;
}
else
{
float num2 = minDistance[index] + defaultMinDist;
BvhTriangleMesh.ClosestHit closestHit = !clothInstance.isLeftLegVertex[index] ? (!clothInstance.isRightLegVertex[index] ? this.bodyBVH.QueryClosest(worldVertices[index]) : this.bodyBVH.QueryClosest(worldVertices[index], this.RightLegBones)) : this.bodyBVH.QueryClosest(worldVertices[index], this.LeftLegBones);
if (skipFootFitting && (closestHit.mainHumanBone == 5 || closestHit.mainHumanBone == 6 || closestHit.mainHumanBone == 20 || closestHit.mainHumanBone == 19))
vector3Array[index] = Vector3.zero;
else if ((double)closestHit.sqrDistance > (double)num1)
{
vector3Array[index] = Vector3.zero;
}
else
{
Vector3 vector3 = Vector3.op_Subtraction(closestHit.closestPoint, worldVertices[index]);
Vector3 normalized = ((Vector3)ref vector3).normalized;
float num3 = Vector3.Dot(normalized, ((Vector3)ref closestHit.normal).normalized);
if ((double)num3 > 0.699999988079071)
vector3Array[index] = Vector3.op_Subtraction(Vector3.op_Addition(closestHit.closestPoint, Vector3.op_Multiply(normalized, num2)), worldVertices[index]);
else if ((double)num3 < -0.699999988079071)
{
if ((double)closestHit.sqrDistance < (double)num2 * (double)num2)
vector3Array[index] = Vector3.op_Subtraction(Vector3.op_Subtraction(closestHit.closestPoint, Vector3.op_Multiply(normalized, num2)), worldVertices[index]);
}
else
vector3Array[index] = Vector3.zero;
}
}
}
return vector3Array;
}
public Vector3[] ShrinkVertexMatch(
ClothInstance clothInstance,
float defaultMinDist = 0.005f,
float maxMatchDistance = 0.1f)
{
Vector3[] worldVertices = clothInstance.worldVertices;
float[] minDistance = clothInstance.minDistance;
if (this.bodyBVH == null)
throw new AutoMorpherException("Body BVH is Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - bodyBVH is null");
if (worldVertices == null)
throw new AutoMorpherException("Cloth World Vertices are Missing", "[ShrinkVertexMatch] ShrinkVertexMatch\n - clothInstance.worldVertices is null");
if (worldVertices.Length == 0)
{
Debug.LogWarning((object)"clothes mesh has no vertices");
return (Vector3[])null;
}
if (minDistance == null)
Debug.LogWarning((object)"minDists is null");
if (minDistance.Length != worldVertices.Length)
Debug.LogWarning((object)"minDists.Length != worldVertexs.Length");
Vector3[] vector3Array = new Vector3[worldVertices.Length];
float num1 = maxMatchDistance * maxMatchDistance;
bool[] isLeftLegVertex = clothInstance.isLeftLegVertex;
bool[] isRightLegVertex = clothInstance.isRightLegVertex;
for (int index = 0; index < worldVertices.Length; ++index)
{
if (clothInstance.excludedVertices[index])
vector3Array[index] = Vector3.zero;
else if (clothInstance.isInsideVertex[index])
{
vector3Array[index] = Vector3.zero;
}
else
{
float num2 = minDistance[index] + defaultMinDist;
BvhTriangleMesh.ClosestHit closestHit = !clothInstance.isLeftLegVertex[index] ? (!clothInstance.isRightLegVertex[index] ? this.bodyBVH.QueryClosest(worldVertices[index]) : this.bodyBVH.QueryClosest(worldVertices[index], this.RightLegBones)) : this.bodyBVH.QueryClosest(worldVertices[index], this.LeftLegBones);
if ((double)closestHit.sqrDistance > (double)num1)
vector3Array[index] = Vector3.zero;
else if (closestHit.mainHumanBone == 5 || closestHit.mainHumanBone == 6 || closestHit.mainHumanBone == 20 || closestHit.mainHumanBone == 19)
{
vector3Array[index] = Vector3.zero;
}
else
{
Vector3 vector3 = Vector3.op_Subtraction(closestHit.closestPoint, worldVertices[index]);
Vector3 normalized = ((Vector3)ref vector3).normalized;
float num3 = Vector3.Dot(normalized, ((Vector3)ref closestHit.normal).normalized);
if ((double)num3 < -0.699999988079071)
vector3Array[index] = Vector3.op_Subtraction(Vector3.op_Subtraction(closestHit.closestPoint, Vector3.op_Multiply(normalized, num2)), worldVertices[index]);
else if ((double)num3 < -0.699999988079071)
{
if ((double)closestHit.sqrDistance < (double)num2 * (double)num2)
vector3Array[index] = Vector3.op_Subtraction(Vector3.op_Addition(closestHit.closestPoint, Vector3.op_Multiply(normalized, num2)), worldVertices[index]);
}
else
vector3Array[index] = Vector3.zero;
}
}
}
return vector3Array;
}
public Vector3[] GetMinDistanceToBody(Vector3[] clothesVertices)
{
if (this.bodyBVH == null)
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetMinDistanceToBodysourceBodyBVH is null");
Vector3[] minDistanceToBody = clothesVertices != null && clothesVertices.Length != 0 ? new Vector3[clothesVertices.Length] : throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
for (int index = 0; index < clothesVertices.Length; ++index)
{
Vector3 clothesVertex = clothesVertices[index];
Vector3 vector3 = Vector3.op_Subtraction(this.bodyBVH.QueryClosest(clothesVertex).closestPoint, clothesVertex);
minDistanceToBody[index] = vector3;
}
return minDistanceToBody;
}
public bool[] GetBodyInsideFlags(Vector3[] worldVertices)
{
if (this.bodyBVH == null)
throw new AutoMorpherException("sourceBodyBVH is null", "[MeshMatcher] GetBodyInsideFlagssourceBodyBVH is null");
if (worldVertices == null || worldVertices.Length == 0)
{
Debug.LogError((object)"clothes is null");
throw new AutoMorpherException("Source Vertices is null", "[MeshMatcher] GetMinDistanceToBodySource Vertices is null or no vertices");
}
bool[] bodyInsideFlags = new bool[worldVertices.Length];
for (int index = 0; index < worldVertices.Length; ++index)
{
BvhTriangleMesh.ClosestHit closestHit = this.bodyBVH.QueryClosest(worldVertices[index]);
Vector3 vector3 = Vector3.op_Subtraction(closestHit.closestPoint, worldVertices[index]);
float num = Vector3.Dot(((Vector3)ref vector3).normalized, ((Vector3)ref closestHit.normal).normalized);
bodyInsideFlags[index] = (double)num > 0.0;
}
return bodyInsideFlags;
}
public struct ClosestHit
{
public Vector3 closestP;
public Vector3 direction;
public Vector3 moveVector;
public float distance;
}
}
}

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fileFormatVersion: 2
guid: d8f0e392696b1cc4b84a811342b1c9a4

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.MorpherMode
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
namespace Eden.AutoMorpher
{
public enum MorpherMode
{
AutoMorpher = 0,
ManualMorpher = 1,
ProfileMorpher = 2,
ETC = 99, // 0x00000063
}
}

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fileFormatVersion: 2
guid: 051a6a1f505d3684eaff6e056eb3daf5

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.MorpherState
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
namespace Eden.AutoMorpher
{
public enum MorpherState
{
Idle,
Fitting_Doing,
Fitting_End,
Weighting_Doing,
Weighting_End,
}
}

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fileFormatVersion: 2
guid: e2cbda2228845b345bd4473f31dbbf7f

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.PcaUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class PcaUtil
{
public RegionStats ComputeRegionStats(IList<Vector3> points)
{
RegionStats regionStats = new RegionStats();
if (points == null || points.Count == 0)
return regionStats;
int count = points.Count;
Vector3 vector3_1 = Vector3.zero;
for (int index = 0; index < count; ++index)
vector3_1 = Vector3.op_Addition(vector3_1, points[index]);
Vector3 vector3_2 = Vector3.op_Division(vector3_1, (float)count);
float num1 = 0.0f;
float num2 = 0.0f;
float num3 = 0.0f;
float num4 = 0.0f;
float num5 = 0.0f;
float num6 = 0.0f;
for (int index = 0; index < count; ++index)
{
Vector3 vector3_3 = Vector3.op_Subtraction(points[index], vector3_2);
num1 += vector3_3.x * vector3_3.x;
num2 += vector3_3.x * vector3_3.y;
num3 += vector3_3.x * vector3_3.z;
num4 += vector3_3.y * vector3_3.y;
num5 += vector3_3.y * vector3_3.z;
num6 += vector3_3.z * vector3_3.z;
}
float num7 = 1f / (float)count;
float[] eigenValues;
Vector3[] eigenVectors;
this.JacobiEigenDecomposition3x3(num1 * num7, num2 * num7, num3 * num7, num4 * num7, num5 * num7, num6 * num7, out eigenValues, out eigenVectors);
int index1 = 0;
if ((double)eigenValues[1] > (double)eigenValues[index1])
index1 = 1;
if ((double)eigenValues[2] > (double)eigenValues[index1])
index1 = 2;
Vector3 normalized = ((Vector3)ref eigenVectors[index1]).normalized;
float num8 = float.PositiveInfinity;
float num9 = float.NegativeInfinity;
float num10 = 0.0f;
for (int index2 = 0; index2 < count; ++index2)
{
float num11 = Vector3.Dot(Vector3.op_Subtraction(points[index2], vector3_2), normalized);
if ((double)num11 < (double)num8)
num8 = num11;
if ((double)num11 > (double)num9)
num9 = num11;
Vector3 vector3_4 = Vector3.op_Addition(vector3_2, Vector3.op_Multiply(normalized, num11));
Vector3 vector3_5 = Vector3.op_Subtraction(points[index2], vector3_4);
float magnitude = ((Vector3)ref vector3_5).magnitude;
num10 += magnitude;
}
regionStats.center = vector3_2;
regionStats.principalAxis = normalized;
regionStats.length = num9 - num8;
regionStats.avgRadius = num10 / (float)count;
return regionStats;
}
private void JacobiEigenDecomposition3x3(
float c00,
float c01,
float c02,
float c11,
float c12,
float c22,
out float[] eigenValues,
out Vector3[] eigenVectors)
{
float[,] numArray1 = new float[3, 3]
{
{
c00,
c01,
c02
},
{
c01,
c11,
c12
},
{
c02,
c12,
c22
}
};
float[,] numArray2 = new float[3, 3]
{
{
1f,
0.0f,
0.0f
},
{
0.0f,
1f,
0.0f
},
{
0.0f,
0.0f,
1f
}
};
for (int index1 = 0; index1 < 32 /*0x20*/; ++index1)
{
int index2 = 0;
int index3 = 1;
float num1 = Mathf.Abs(numArray1[0, 1]);
float num2 = Mathf.Abs(numArray1[0, 2]);
if ((double)num2 > (double)num1)
{
num1 = num2;
index2 = 0;
index3 = 2;
}
float num3 = Mathf.Abs(numArray1[1, 2]);
if ((double)num3 > (double)num1)
{
num1 = num3;
index2 = 1;
index3 = 2;
}
if ((double)num1 >= 1.000000013351432E-10)
{
float num4 = numArray1[index2, index2];
float num5 = numArray1[index3, index3];
float num6 = numArray1[index2, index3];
double num7 = 0.5 * (double)Mathf.Atan2(2f * num6, num5 - num4);
float num8 = Mathf.Cos((float)num7);
float num9 = Mathf.Sin((float)num7);
for (int index4 = 0; index4 < 3; ++index4)
{
if (index4 != index2 && index4 != index3)
{
float num10 = numArray1[index4, index2];
float num11 = numArray1[index4, index3];
numArray1[index4, index2] = (float)((double)num8 * (double)num10 - (double)num9 * (double)num11);
numArray1[index2, index4] = numArray1[index4, index2];
numArray1[index4, index3] = (float)((double)num9 * (double)num10 + (double)num8 * (double)num11);
numArray1[index3, index4] = numArray1[index4, index3];
}
}
float num12 = (float)((double)num8 * (double)num8 * (double)num4 - 2.0 * (double)num9 * (double)num8 * (double)num6 + (double)num9 * (double)num9 * (double)num5);
float num13 = (float)((double)num9 * (double)num9 * (double)num4 + 2.0 * (double)num9 * (double)num8 * (double)num6 + (double)num8 * (double)num8 * (double)num5);
numArray1[index2, index2] = num12;
numArray1[index3, index3] = num13;
numArray1[index2, index3] = 0.0f;
numArray1[index3, index2] = 0.0f;
for (int index5 = 0; index5 < 3; ++index5)
{
float num14 = numArray2[index5, index2];
float num15 = numArray2[index5, index3];
numArray2[index5, index2] = (float)((double)num8 * (double)num14 - (double)num9 * (double)num15);
numArray2[index5, index3] = (float)((double)num9 * (double)num14 + (double)num8 * (double)num15);
}
}
else
break;
}
eigenValues = new float[3];
eigenVectors = new Vector3[3];
eigenValues[0] = numArray1[0, 0];
eigenValues[1] = numArray1[1, 1];
eigenValues[2] = numArray1[2, 2];
eigenVectors[0] = new Vector3(numArray2[0, 0], numArray2[1, 0], numArray2[2, 0]);
eigenVectors[1] = new Vector3(numArray2[0, 1], numArray2[1, 1], numArray2[2, 1]);
eigenVectors[2] = new Vector3(numArray2[0, 2], numArray2[1, 2], numArray2[2, 2]);
}
}
}

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fileFormatVersion: 2
guid: 19d0bd017b9aa7f4681275eda30241ed

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.ProcessInfo
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
namespace Eden.AutoMorpher
{
public struct ProcessInfo
{
public string title;
public string text;
public float progress;
}
}

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fileFormatVersion: 2
guid: 0d43dcdb2d1bafb4a97b6a14f9f954e5

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.profile.ProfileLoader
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
namespace Eden.AutoMorpher.profile;
public class ProfileLoader
{
private ProfileData loadedProfileData;
private const int HEX32_W = 8;
public List<string> GetProfileList()
{
string path1 = Path.Combine(Application.dataPath, new ProfileUtils().GetProfileBasePath());
List<string> profileList = new List<string>();
if (!Directory.Exists(path1))
{
Debug.LogWarning((object)("[ProfileUtils] Profile base path does not exist: " + path1));
return profileList;
}
foreach (string directory in Directory.GetDirectories(path1))
{
string fileName = Path.GetFileName(directory);
if (!string.IsNullOrEmpty(fileName))
{
string path2 = Path.Combine(directory, fileName + ".json");
string path3 = Path.Combine(directory, fileName + ".eb");
if (File.Exists(path2) && File.Exists(path3))
profileList.Add(fileName);
}
}
return profileList;
}
public ProfileData LoadProfileData(string profileName)
{
string path = Path.Combine(Path.Combine(Path.Combine(Application.dataPath, new ProfileUtils().GetProfileBasePath()), profileName), profileName + ".json");
if (string.IsNullOrWhiteSpace(path))
throw new AutoMorpherException("Profile File Path is Invalid", "[ProfileLoader] LoadProfileData\n - Profile Path is null, empty, or whitespace");
this.loadedProfileData = File.Exists(path) ? JsonUtility.FromJson<ProfileData>(File.ReadAllText(path)) : throw new AutoMorpherException("Profile File Does Not Exist", "[ProfileLoader] LoadProfileData\n - profile file does not exist\n - path : " + path);
return this.loadedProfileData != null ? this.loadedProfileData : throw new AutoMorpherException("Failed to Load Profile Data", "[ProfileLoader] LoadProfileData\n - Can't Load Profile Data\n - Please place a valid profile data file at " + path);
}
public BvhTriangleMesh LoadBvhWithRootTransform(Transform rootTransform, string profileName)
{
string path = Path.Combine(Path.Combine(Path.Combine(Application.dataPath, new ProfileUtils().GetProfileBasePath()), profileName), profileName + ".eb");
if (Object.op_Equality((Object)rootTransform, (Object)null))
throw new AutoMorpherException("Root Transform is Null", "[ProfileLoader] LoadBvhWithRootTransform\n - rootTransform is null");
ProfileBVH profileBvh = !string.IsNullOrEmpty(path) ? this.LoadProfileBVHData(path, out int _) : throw new AutoMorpherException("Profile BVH Path is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profileBvhPath is null or empty");
if (profileBvh == null || profileBvh.vertices == null || profileBvh.datas == null || profileBvh.nodes == null || profileBvh.dataIndices == null)
throw new AutoMorpherException("Profile BVH Data is Invalid", "[ProfileLoader] LoadBvhWithRootTransform\n - profile or one of its internal data fields is null");
Matrix4x4 localToWorldMatrix = rootTransform.localToWorldMatrix;
int length = profileBvh.datas.Length;
BvhTriangleMesh bvhTriangleMesh = new BvhTriangleMesh()
{
triangles = new BvhTriangle[length],
triIndices = new int[profileBvh.dataIndices.Length],
nodes = new BvhNode[profileBvh.nodes.Length]
};
for (int index = 0; index < length; ++index)
{
profileBVHData data = profileBvh.datas[index];
Vector3 vertex1 = profileBvh.vertices[data.verA];
Vector3 vertex2 = profileBvh.vertices[data.verB];
Vector3 vertex3 = profileBvh.vertices[data.verC];
Vector3 a = ((Matrix4x4)ref localToWorldMatrix).MultiplyPoint3x4(vertex1);
Vector3 b = ((Matrix4x4)ref localToWorldMatrix).MultiplyPoint3x4(vertex2);
Vector3 c = ((Matrix4x4)ref localToWorldMatrix).MultiplyPoint3x4(vertex3);
Vector3 triangleNormal = this.ComputeTriangleNormal(a, b, c);
bvhTriangleMesh.triangles[index] = new BvhTriangle()
{
a = a,
b = b,
c = c,
normal = triangleNormal,
mainHumanBone = (HumanBodyBones)55
};
}
Array.Copy((Array)profileBvh.dataIndices, (Array)bvhTriangleMesh.triIndices, profileBvh.dataIndices.Length);
for (int index = 0; index < profileBvh.nodes.Length; ++index)
{
profileBVHNode node = profileBvh.nodes[index];
bvhTriangleMesh.nodes[index] = new BvhNode()
{
isLeaf = node.isLeaf,
leftChild = node.leftChild,
rightChild = node.rightChild,
start = node.start,
count = node.count,
bounds = this.TransformBoundsToWorldAABB(localToWorldMatrix, node.bounds)
};
}
return bvhTriangleMesh;
}
private ProfileBVH LoadProfileBVHData(string path, out int version)
{
version = 0;
string s = File.Exists(path) ? File.ReadAllText(path, Encoding.UTF8) : throw new AutoMorpherException("Profile BVH File Not Found", "[ProfileLoader] LoadProfileBVHData\n - file not found\n - path : " + path);
int num = 0;
ProfileUtils profileUtils = new ProfileUtils();
string profileMagic = profileUtils.GetProfileMagic();
if (s.Length < profileMagic.Length || s.Substring(0, profileMagic.Length) != profileMagic)
throw new AutoMorpherException("Profile BVH Magic Mismatch", "[ProfileLoader] LoadProfileBVHData\n - magic string mismatch\n - invalid or corrupted BVH file");
int p = num + profileMagic.Length;
version = this.ReadHexIntSafe(s, ref p);
int seed = this.ReadHexIntSafe(s, ref p);
int capacity = this.ReadHexIntSafe(s, ref p);
int length1 = this.ReadHexIntSafe(s, ref p);
int length2 = this.ReadHexIntSafe(s, ref p);
int length3 = this.ReadHexIntSafe(s, ref p);
if (capacity < 0 || length1 < 0 || length2 < 0 || length3 < 0)
throw new AutoMorpherException("Profile BVH Count Data is Invalid", "[ProfileLoader] LoadProfileBVHData\n - one or more count values are negative");
Vector3[] encoded = new Vector3[capacity];
for (int index = 0; index < capacity; ++index)
encoded[index] = this.ReadHexVec3Safe(s, ref p);
BaseKey3[] baseKey3Array = new ProfileUtils_VertexUtil().LoadTable(profileUtils.GetBaseDataPath(), out int _, out int _);
if (baseKey3Array == null || baseKey3Array.Length == 0)
throw new AutoMorpherException("Profile BVH Base Vertex Table is Invalid", "[ProfileLoader] LoadProfileBVHData\n - base vertex table is null or empty");
ProfileUtil_IndexUtil profileUtilIndexUtil = new ProfileUtil_IndexUtil();
profileUtilIndexUtil.Build(seed);
Vector3[] output = new Vector3[capacity];
profileUtilIndexUtil.DecodeInto(encoded, output);
Vector3[] collection = new Vector3[capacity];
for (int index = 0; index < capacity; ++index)
collection[index] = this.TransformVec3(output[index], baseKey3Array[index % baseKey3Array.Length]);
ProfileBVH profileBvh = new ProfileBVH()
{
vertices = new List<Vector3>(capacity),
datas = new profileBVHData[length1],
nodes = new profileBVHNode[length2],
dataIndices = new int[length3]
};
profileBvh.vertices.AddRange((IEnumerable<Vector3>)collection);
for (int index = 0; index < length1; ++index)
profileBvh.datas[index] = new profileBVHData()
{
verA = this.ReadHexIntSafe(s, ref p),
verB = this.ReadHexIntSafe(s, ref p),
verC = this.ReadHexIntSafe(s, ref p)
};
for (int index = 0; index < length2; ++index)
{
Vector3 vector3_1 = this.ReadHexVec3Safe(s, ref p);
Vector3 vector3_2 = this.ReadHexVec3Safe(s, ref p);
profileBvh.nodes[index] = new profileBVHNode()
{
bounds = new Bounds(vector3_1, Vector3.op_Multiply(vector3_2, 2f)),
leftChild = this.ReadHexIntSafe(s, ref p),
rightChild = this.ReadHexIntSafe(s, ref p),
start = this.ReadHexIntSafe(s, ref p),
count = this.ReadHexIntSafe(s, ref p),
isLeaf = p < s.Length && s[p++] == '1'
};
}
for (int index = 0; index < length3; ++index)
profileBvh.dataIndices[index] = this.ReadHexIntSafe(s, ref p);
return profileBvh;
}
private int ReadHexIntSafe(string s, ref int p)
{
if (p + 8 > s.Length)
{
p = s.Length;
throw new AutoMorpherException("Profile BVH ReadHexInt Out of Range", "[ProfileBVH] ReadHexIntSafe\n - read position exceeds string length");
}
int uint32 = (int)Convert.ToUInt32(s.Substring(p, 8), 16 /*0x10*/);
p += 8;
return uint32;
}
private Vector3 ReadHexVec3Safe(string s, ref int p)
{
return new Vector3(this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p), this.ReadHexFloatSafe(s, ref p));
}
private float ReadHexFloatSafe(string s, ref int p)
{
if (p + 8 > s.Length)
{
p = s.Length;
throw new AutoMorpherException("Profile BVH ReadHexFloat Out of Range", "[ProfileBVH] ReadHexFloat\n - read position exceeds string length");
}
int uint32 = (int)Convert.ToUInt32(s.Substring(p, 8), 16 /*0x10*/);
p += 8;
return BitConverter.Int32BitsToSingle(uint32);
}
private Vector3 TransformVec3(Vector3 v, BaseKey3 k)
{
return new Vector3(this.TransformFloatBits(v.x, k.x), this.TransformFloatBits(v.y, k.y), this.TransformFloatBits(v.z, k.z));
}
private float TransformFloatBits(float a, uint keyBits)
{
return BitConverter.Int32BitsToSingle(BitConverter.SingleToInt32Bits(a) ^ (int)keyBits);
}
private Vector3 ComputeTriangleNormal(Vector3 a, Vector3 b, Vector3 c)
{
Vector3 vector3 = Vector3.Cross(Vector3.op_Subtraction(b, a), Vector3.op_Subtraction(c, a));
float magnitude = ((Vector3)ref vector3).magnitude;
return (double)magnitude > 9.99999993922529E-09 ? Vector3.op_Division(vector3, magnitude) : Vector3.up;
}
private Bounds TransformBoundsToWorldAABB(Matrix4x4 l2w, Bounds localBounds)
{
Vector3 center = ((Bounds)ref localBounds).center;
Vector3 extents = ((Bounds)ref localBounds).extents;
Vector3 vector3 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(-extents.x, -extents.y, -extents.z)));
Vector3 p1 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(-extents.x, -extents.y, extents.z)));
Vector3 p2 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(-extents.x, extents.y, -extents.z)));
Vector3 p3 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(-extents.x, extents.y, extents.z)));
Vector3 p4 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(extents.x, -extents.y, -extents.z)));
Vector3 p5 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(extents.x, -extents.y, extents.z)));
Vector3 p6 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(extents.x, extents.y, -extents.z)));
Vector3 p7 = ((Matrix4x4)ref l2w).MultiplyPoint3x4(Vector3.op_Addition(center, new Vector3(extents.x, extents.y, extents.z)));
Vector3 min = vector3;
Vector3 max = vector3;
this.Encapsulate(ref min, ref max, p1);
this.Encapsulate(ref min, ref max, p2);
this.Encapsulate(ref min, ref max, p3);
this.Encapsulate(ref min, ref max, p4);
this.Encapsulate(ref min, ref max, p5);
this.Encapsulate(ref min, ref max, p6);
this.Encapsulate(ref min, ref max, p7);
return new Bounds(Vector3.op_Multiply(Vector3.op_Addition(min, max), 0.5f), Vector3.op_Subtraction(max, min));
}
private void Encapsulate(ref Vector3 min, ref Vector3 max, Vector3 p)
{
min = Vector3.Min(min, p);
max = Vector3.Max(max, p);
}
}

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fileFormatVersion: 2
guid: 0a9626ae72afe0240b059a130fd80049

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.profile.ProfilePoseMatchUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
namespace Eden.AutoMorpher.profile;
public class ProfilePoseMatchUtil
{
private WorldVertexUtil _worldVertexUtil;
private MeshClassifier meshClassifier;
public ProfilePoseMatchUtil()
{
this._worldVertexUtil = new WorldVertexUtil();
this.meshClassifier = new MeshClassifier();
}
public void ProfilePoseMatcher(
GameObject targetAvatar,
IReadOnlyList<SkinnedMeshRenderer> targetBodyMeshes,
GameObject targetCloth,
ProfileData profileData,
Dictionary<HumanBodyBones, HashSet<Transform>> clothHumanBonesMap,
Dictionary<Transform, ClothBoneType> clothBoneTypeMap,
float neckTargetHeight = 1.5f)
{
if (Object.op_Equality((Object)targetAvatar, (Object)null))
throw new AutoMorpherException("Target Avatar is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar is null");
if (Object.op_Equality((Object)targetAvatar.GetComponent<Animator>(), (Object)null))
throw new AutoMorpherException("Target Avatar Animator is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetAvatar has no animator");
if (targetBodyMeshes == null || targetBodyMeshes.Count == 0)
throw new AutoMorpherException("Target Body Meshes are Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetBodyMeshes is null or empty");
if (Object.op_Equality((Object)targetCloth, (Object)null))
throw new AutoMorpherException("Target Cloth is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - targetCloth is null");
if (profileData == null)
throw new AutoMorpherException("Profile Data is Null", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profileData is null");
if (clothHumanBonesMap == null || clothHumanBonesMap.Count == 0 || clothBoneTypeMap == null || clothBoneTypeMap.Count == 0)
throw new AutoMorpherException("Clothing Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - profile Clothe Bone Match Data is null or empty");
Transform transform1 = targetAvatar.transform;
Transform transform2 = targetCloth.transform;
Transform parent1 = transform1.parent;
transform1.SetParent((Transform)null, true);
Transform parent2 = transform2.parent;
transform2.SetParent((Transform)null, true);
transform2.position = transform1.position;
Dictionary<HumanBodyBones, HashSet<Transform>> dictionary = this.meshClassifier.MeshHumanoidBoneMatcher(targetAvatar.GetComponent<Animator>(), targetBodyMeshes);
if (dictionary == null || dictionary.Count == 0)
throw new AutoMorpherException("Target Avatar Bone Match Data is Missing", "[ProfilePoseMatchUtil] ProfilePoseMatcher\n - target Avatar Bone Match Data is null or empty");
BodyPoseMatchSetupUtil poseMatchSetupUtil = new BodyPoseMatchSetupUtil();
Vector3 comprehensiveScale = poseMatchSetupUtil.GetComprehensiveScale(transform2, clothHumanBonesMap, profileData);
Debug.Log((object)$"ComprehensiveScale: {comprehensiveScale}");
poseMatchSetupUtil.AdjustAvatarScaleByNeck(transform1, dictionary, neckTargetHeight);
poseMatchSetupUtil.AdjustAvatarScaleByNeck(transform2, clothHumanBonesMap, neckTargetHeight);
List<BakedBodyMesh> targetBakedBodyMeshes = new List<BakedBodyMesh>();
foreach (SkinnedMeshRenderer targetBodyMesh in (IEnumerable<SkinnedMeshRenderer>)targetBodyMeshes)
targetBakedBodyMeshes.Add(new BakedBodyMesh(targetBodyMesh));
new BodyPoseMatch_Torso().AlignTorsoByNeck(transform1, (IReadOnlyList<BakedBodyMesh>)targetBakedBodyMeshes, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
BodyPoseMatch_Arm bodyPoseMatchArm = new BodyPoseMatch_Arm();
bodyPoseMatchArm.AlignUpperArmByArmPcaCenters((IReadOnlyList<BakedBodyMesh>)targetBakedBodyMeshes, dictionary, clothHumanBonesMap, transform2, profileData, comprehensiveScale);
bodyPoseMatchArm.ScalingBothArmsLength((IReadOnlyList<BakedBodyMesh>)targetBakedBodyMeshes, dictionary, clothHumanBonesMap, profileData, comprehensiveScale);
BodyPoseMatch_Leg bodyPoseMatchLeg = new BodyPoseMatch_Leg();
bodyPoseMatchLeg.AlignBothUpperLegs(transform1, (IReadOnlyList<BakedBodyMesh>)targetBakedBodyMeshes, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
bodyPoseMatchLeg.ScalingBothLegsAndFoots(transform1, (IReadOnlyList<BakedBodyMesh>)targetBakedBodyMeshes, dictionary, transform2, clothHumanBonesMap, profileData, comprehensiveScale);
transform1.SetParent(parent1, true);
transform2.SetParent(parent2, true);
}
}

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fileFormatVersion: 2
guid: fed47961631fd674ba17c72e9df7d471

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.RegionStats
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public struct RegionStats
{
public Vector3 center;
public Vector3 principalAxis;
public float length;
public float avgRadius;
}
}

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fileFormatVersion: 2
guid: daf685816cce49240b2ff0f269905ef5

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.SkinningUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public class SkinningUtil
{
public Vector3 WorldPosToBindPos(
SkinnedMeshRenderer smr,
Mesh bindMesh,
int vertexIndex,
Vector3 targetWorld)
{
if (Object.op_Equality((Object)smr, (Object)null) || Object.op_Equality((Object)bindMesh, (Object)null))
return Vector3.zero;
BoneWeight[] boneWeights = bindMesh.boneWeights;
Matrix4x4[] bindposes = bindMesh.bindposes;
Transform[] bones = smr.bones;
if (boneWeights == null || bindposes == null || bones == null)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
if (bindposes.Length != bones.Length)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
BoneWeight boneWeight = boneWeights[vertexIndex];
bool flag1 = ((BoneWeight)ref boneWeight).boneIndex0 >= 0 && ((BoneWeight)ref boneWeight).boneIndex0 < bones.Length && Object.op_Inequality((Object)bones[((BoneWeight)ref boneWeight).boneIndex0], (Object)null) && (double)((BoneWeight)ref boneWeight).weight0 > 0.0;
bool flag2 = ((BoneWeight)ref boneWeight).boneIndex1 >= 0 && ((BoneWeight)ref boneWeight).boneIndex1 < bones.Length && Object.op_Inequality((Object)bones[((BoneWeight)ref boneWeight).boneIndex1], (Object)null) && (double)((BoneWeight)ref boneWeight).weight1 > 0.0;
bool flag3 = ((BoneWeight)ref boneWeight).boneIndex2 >= 0 && ((BoneWeight)ref boneWeight).boneIndex2 < bones.Length && Object.op_Inequality((Object)bones[((BoneWeight)ref boneWeight).boneIndex2], (Object)null) && (double)((BoneWeight)ref boneWeight).weight2 > 0.0;
int num1 = ((BoneWeight)ref boneWeight).boneIndex3 < 0 || ((BoneWeight)ref boneWeight).boneIndex3 >= bones.Length || !Object.op_Inequality((Object)bones[((BoneWeight)ref boneWeight).boneIndex3], (Object)null) ? 0 : ((double)((BoneWeight)ref boneWeight).weight3 > 0.0 ? 1 : 0);
float num2 = flag1 ? ((BoneWeight)ref boneWeight).weight0 : 0.0f;
float num3 = flag2 ? ((BoneWeight)ref boneWeight).weight1 : 0.0f;
float num4 = flag3 ? ((BoneWeight)ref boneWeight).weight2 : 0.0f;
float num5 = num1 != 0 ? ((BoneWeight)ref boneWeight).weight3 : 0.0f;
float num6 = num2 + num3 + num4 + num5;
if ((double)num6 <= 9.99999993922529E-09)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
float w1 = num2 / num6;
float w2 = num3 / num6;
float w3 = num4 / num6;
float w4 = num5 / num6;
Vector3 bindPos1 = ((Component)smr).transform.InverseTransformPoint(targetWorld);
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
Matrix4x4 zero = Matrix4x4.zero;
if ((double)w1 > 0.0)
Acc(ref zero, ((BoneWeight)ref boneWeight).boneIndex0, w1);
if ((double)w2 > 0.0)
Acc(ref zero, ((BoneWeight)ref boneWeight).boneIndex1, w2);
if ((double)w3 > 0.0)
Acc(ref zero, ((BoneWeight)ref boneWeight).boneIndex2, w3);
if ((double)w4 > 0.0)
Acc(ref zero, ((BoneWeight)ref boneWeight).boneIndex3, w4);
if ((double)Mathf.Abs((float)((double)zero.m00 * ((double)zero.m11 * (double)zero.m22 - (double)zero.m12 * (double)zero.m21) - (double)zero.m01 * ((double)zero.m10 * (double)zero.m22 - (double)zero.m12 * (double)zero.m20) + (double)zero.m02 * ((double)zero.m10 * (double)zero.m21 - (double)zero.m11 * (double)zero.m20))) < 9.999999960041972E-13)
return bindPos1;
zero.m33 = 1f;
Matrix4x4 matrix4x4 = Matrix4x4.Inverse(zero);
Vector3 bindPos2 = ((Matrix4x4)ref matrix4x4).MultiplyPoint3x4(bindPos1);
Debug.Log((object)$"Diff{Vector3.op_Subtraction(((Component)smr).transform.TransformPoint(bindPos2), targetWorld)}");
return bindPos2;
void Acc(ref Matrix4x4 acc, int boneIndex, float w)
{
if ((double)w <= 0.0)
return;
Matrix4x4 matrix4x4 = Matrix4x4.op_Multiply(Matrix4x4.op_Multiply(objWorldInv, bones[boneIndex].localToWorldMatrix), bindposes[boneIndex]);
acc.m00 += matrix4x4.m00 * w;
acc.m01 += matrix4x4.m01 * w;
acc.m02 += matrix4x4.m02 * w;
acc.m10 += matrix4x4.m10 * w;
acc.m11 += matrix4x4.m11 * w;
acc.m12 += matrix4x4.m12 * w;
acc.m20 += matrix4x4.m20 * w;
acc.m21 += matrix4x4.m21 * w;
acc.m22 += matrix4x4.m22 * w;
}
}
public Vector3 WorldPosToBindPos_Full(
SkinnedMeshRenderer smr,
Mesh bindMesh,
int vertexIndex,
Vector3 targetWorld)
{
if (Object.op_Equality((Object)smr, (Object)null) || Object.op_Equality((Object)bindMesh, (Object)null))
return Vector3.zero;
BoneWeight[] boneWeights = bindMesh.boneWeights;
Matrix4x4[] bindposes = bindMesh.bindposes;
Transform[] bones = smr.bones;
if (boneWeights == null || bindposes == null || bones == null)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
if (bindposes.Length != bones.Length)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
BoneWeight boneWeight = boneWeights[vertexIndex];
float[] numArray1 = new float[4];
int[] numArray2 = new int[4];
numArray1[0] = ((BoneWeight)ref boneWeight).weight0;
numArray2[0] = ((BoneWeight)ref boneWeight).boneIndex0;
numArray1[1] = ((BoneWeight)ref boneWeight).weight1;
numArray2[1] = ((BoneWeight)ref boneWeight).boneIndex1;
numArray1[2] = ((BoneWeight)ref boneWeight).weight2;
numArray2[2] = ((BoneWeight)ref boneWeight).boneIndex2;
numArray1[3] = ((BoneWeight)ref boneWeight).weight3;
numArray2[3] = ((BoneWeight)ref boneWeight).boneIndex3;
float num = 0.0f;
for (int index = 0; index < 4; ++index)
{
if (numArray2[index] >= 0 && numArray2[index] < bones.Length && Object.op_Inequality((Object)bones[numArray2[index]], (Object)null))
num += numArray1[index];
}
if ((double)num < 9.99999993922529E-09)
return ((Component)smr).transform.InverseTransformPoint(targetWorld);
for (int index = 0; index < 4; ++index)
numArray1[index] /= num;
Vector3 bindPosFull = ((Component)smr).transform.InverseTransformPoint(targetWorld);
Vector4 vector4;
// ISSUE: explicit constructor call
((Vector4)ref vector4).\u002Ector(bindPosFull.x, bindPosFull.y, bindPosFull.z, 1f);
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
Matrix4x4 zero = Matrix4x4.zero;
for (int index = 0; index < 4; ++index)
{
if ((double)numArray1[index] > 0.0 && numArray2[index] >= 0 && numArray2[index] < bones.Length)
Accumulate(ref zero, numArray2[index], numArray1[index]);
}
if ((double)Mathf.Abs((float)((double)zero.m00 * ((double)zero.m11 * (double)zero.m22 - (double)zero.m12 * (double)zero.m21) - (double)zero.m01 * ((double)zero.m10 * (double)zero.m22 - (double)zero.m12 * (double)zero.m20) + (double)zero.m02 * ((double)zero.m10 * (double)zero.m21 - (double)zero.m11 * (double)zero.m20))) < 9.999999960041972E-13)
return bindPosFull;
Matrix4x4 matrix4x4 = Matrix4x4.Inverse(zero);
return ((Matrix4x4)ref matrix4x4).MultiplyPoint3x4(Vector4.op_Implicit(vector4));
void Accumulate(ref Matrix4x4 acc, int bi, float w)
{
if ((double)w <= 0.0)
return;
Matrix4x4 matrix4x4 = Matrix4x4.op_Multiply(Matrix4x4.op_Multiply(objWorldInv, bones[bi].localToWorldMatrix), bindposes[bi]);
acc.m00 += matrix4x4.m00 * w;
acc.m01 += matrix4x4.m01 * w;
acc.m02 += matrix4x4.m02 * w;
acc.m03 += matrix4x4.m03 * w;
acc.m10 += matrix4x4.m10 * w;
acc.m11 += matrix4x4.m11 * w;
acc.m12 += matrix4x4.m12 * w;
acc.m13 += matrix4x4.m13 * w;
acc.m20 += matrix4x4.m20 * w;
acc.m21 += matrix4x4.m21 * w;
acc.m22 += matrix4x4.m22 * w;
acc.m23 += matrix4x4.m23 * w;
acc.m30 += matrix4x4.m30 * w;
acc.m31 += matrix4x4.m31 * w;
acc.m32 += matrix4x4.m32 * w;
acc.m33 += matrix4x4.m33 * w;
}
}
public Vector3 WorldDirToBindDir_Full(
SkinnedMeshRenderer smr,
Mesh bindMesh,
int vertexIndex,
Vector3 targetWorldDir)
{
if (Object.op_Equality((Object)smr, (Object)null) || Object.op_Equality((Object)bindMesh, (Object)null))
return Vector3.zero;
BoneWeight[] boneWeights = bindMesh.boneWeights;
Matrix4x4[] bindposes = bindMesh.bindposes;
Transform[] bones = smr.bones;
if (boneWeights == null || bindposes == null || bones == null)
{
Vector3 vector3 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
return ((Vector3)ref vector3).normalized;
}
if (vertexIndex < 0 || vertexIndex >= boneWeights.Length)
{
Vector3 vector3 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
return ((Vector3)ref vector3).normalized;
}
if (bindposes.Length != bones.Length)
{
Vector3 vector3 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
return ((Vector3)ref vector3).normalized;
}
BoneWeight boneWeight = boneWeights[vertexIndex];
float[] numArray1 = new float[4];
int[] numArray2 = new int[4];
numArray1[0] = ((BoneWeight)ref boneWeight).weight0;
numArray2[0] = ((BoneWeight)ref boneWeight).boneIndex0;
numArray1[1] = ((BoneWeight)ref boneWeight).weight1;
numArray2[1] = ((BoneWeight)ref boneWeight).boneIndex1;
numArray1[2] = ((BoneWeight)ref boneWeight).weight2;
numArray2[2] = ((BoneWeight)ref boneWeight).boneIndex2;
numArray1[3] = ((BoneWeight)ref boneWeight).weight3;
numArray2[3] = ((BoneWeight)ref boneWeight).boneIndex3;
float num = 0.0f;
for (int index = 0; index < 4; ++index)
{
if (numArray2[index] >= 0 && numArray2[index] < bones.Length && Object.op_Inequality((Object)bones[numArray2[index]], (Object)null))
num += numArray1[index];
}
if ((double)num < 9.99999993922529E-09)
{
Vector3 vector3 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
return ((Vector3)ref vector3).normalized;
}
for (int index = 0; index < 4; ++index)
numArray1[index] /= num;
Vector3 vector3_1 = ((Component)smr).transform.InverseTransformDirection(targetWorldDir);
if ((double)((Vector3)ref vector3_1).sqrMagnitude < 9.999999960041972E-13)
return Vector3.up;
Matrix4x4 objWorldInv = ((Component)smr).transform.worldToLocalMatrix;
Matrix4x4 zero = Matrix4x4.zero;
for (int index = 0; index < 4; ++index)
{
if ((double)numArray1[index] > 0.0 && numArray2[index] >= 0 && numArray2[index] < bones.Length)
Accumulate(ref zero, numArray2[index], numArray1[index]);
}
Matrix4x4 transpose = ((Matrix4x4)ref zero).transpose;
Vector3 vector3_2 = ((Matrix4x4)ref transpose).MultiplyVector(vector3_1);
return (double)((Vector3)ref vector3_2).sqrMagnitude < 9.999999960041972E-13 ? ((Vector3)ref vector3_1).normalized : ((Vector3)ref vector3_2).normalized;
void Accumulate(ref Matrix4x4 acc, int bi, float w)
{
if ((double)w <= 0.0)
return;
Matrix4x4 matrix4x4 = Matrix4x4.op_Multiply(Matrix4x4.op_Multiply(objWorldInv, bones[bi].localToWorldMatrix), bindposes[bi]);
acc.m00 += matrix4x4.m00 * w;
acc.m01 += matrix4x4.m01 * w;
acc.m02 += matrix4x4.m02 * w;
acc.m03 += matrix4x4.m03 * w;
acc.m10 += matrix4x4.m10 * w;
acc.m11 += matrix4x4.m11 * w;
acc.m12 += matrix4x4.m12 * w;
acc.m13 += matrix4x4.m13 * w;
acc.m20 += matrix4x4.m20 * w;
acc.m21 += matrix4x4.m21 * w;
acc.m22 += matrix4x4.m22 * w;
acc.m23 += matrix4x4.m23 * w;
acc.m30 += matrix4x4.m30 * w;
acc.m31 += matrix4x4.m31 * w;
acc.m32 += matrix4x4.m32 * w;
acc.m33 += matrix4x4.m33 * w;
}
}
}
}

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fileFormatVersion: 2
guid: 7ac3681bc6b089040940247042effe43

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// Decompiled with JetBrains decompiler
// Type: TempBoneMarker
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System.Collections.Generic;
using UnityEngine;
public class TempBoneMarker : MonoBehaviour
{
public Transform originalParent;
public string additionalInfo = "";
public List<string> wrappedChildNames = new List<string>();
}

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fileFormatVersion: 2
guid: 87c4265006020574d9a04594d52dc1af

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.TransformInfo
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public class TransformInfo
{
public Transform parentTransform;
public Vector3 position;
public Vector3 localPosition;
public Quaternion rotation;
public Quaternion localRotation;
public Vector3 localScale;
public string name;
public TransformInfo(Transform t)
{
this.parentTransform = t.parent;
this.position = t.position;
this.localPosition = t.localPosition;
this.rotation = t.rotation;
this.localRotation = t.localRotation;
this.localScale = t.localScale;
this.name = ((Object)t).name;
}
public void ApplyToTransform(
Transform t,
bool applyParent,
bool applyPosition,
bool applyRotation,
bool applyScale,
bool applyName = false)
{
if (applyParent)
{
t.SetParent(this.parentTransform, true);
if (applyPosition)
t.localPosition = this.localPosition;
if (applyRotation)
t.localRotation = this.localRotation;
if (applyScale)
t.localScale = this.localScale;
}
else
{
if (applyPosition)
t.position = this.position;
if (applyRotation)
t.rotation = this.rotation;
if (applyScale)
t.localScale = this.localScale;
}
if (!applyName)
return;
((Object)t).name = this.name;
}
}
}

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fileFormatVersion: 2
guid: 9fd2f46f9215e90489540d2e347e6601

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.TriangleUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public class TriangleUtil
{
public Vector3 ClosestPointOnTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
{
Vector3 vector3_1 = Vector3.op_Subtraction(b, a);
Vector3 vector3_2 = Vector3.op_Subtraction(c, a);
Vector3 vector3_3 = Vector3.op_Subtraction(p, a);
float num1 = Vector3.Dot(vector3_1, vector3_3);
float num2 = Vector3.Dot(vector3_2, vector3_3);
if ((double)num1 <= 0.0 && (double)num2 <= 0.0)
return a;
Vector3 vector3_4 = Vector3.op_Subtraction(p, b);
float num3 = Vector3.Dot(vector3_1, vector3_4);
float num4 = Vector3.Dot(vector3_2, vector3_4);
if ((double)num3 >= 0.0 && (double)num4 <= (double)num3)
return b;
float num5 = (float)((double)num1 * (double)num4 - (double)num3 * (double)num2);
if ((double)num5 <= 0.0 && (double)num1 >= 0.0 && (double)num3 <= 0.0)
{
float num6 = num1 / (num1 - num3);
return Vector3.op_Addition(a, Vector3.op_Multiply(num6, vector3_1));
}
Vector3 vector3_5 = Vector3.op_Subtraction(p, c);
float num7 = Vector3.Dot(vector3_1, vector3_5);
float num8 = Vector3.Dot(vector3_2, vector3_5);
if ((double)num8 >= 0.0 && (double)num7 <= (double)num8)
return c;
float num9 = (float)((double)num7 * (double)num2 - (double)num1 * (double)num8);
if ((double)num9 <= 0.0 && (double)num2 >= 0.0 && (double)num8 <= 0.0)
{
float num10 = num2 / (num2 - num8);
return Vector3.op_Addition(a, Vector3.op_Multiply(num10, vector3_2));
}
float num11 = (float)((double)num3 * (double)num8 - (double)num7 * (double)num4);
if ((double)num11 <= 0.0 && (double)num4 - (double)num3 >= 0.0 && (double)num7 - (double)num8 >= 0.0)
{
float num12 = (float)(((double)num4 - (double)num3) / ((double)num4 - (double)num3 + ((double)num7 - (double)num8)));
return Vector3.op_Addition(b, Vector3.op_Multiply(num12, Vector3.op_Subtraction(c, b)));
}
float num13 = (float)(1.0 / ((double)num11 + (double)num9 + (double)num5));
float num14 = num9 * num13;
float num15 = num5 * num13;
return Vector3.op_Addition(Vector3.op_Addition(a, Vector3.op_Multiply(vector3_1, num14)), Vector3.op_Multiply(vector3_2, num15));
}
}
}

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fileFormatVersion: 2
guid: 309eb633b62714c4e9fe0151790830cb

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.VertexFittingUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using System;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
namespace Eden.AutoMorpher
{
public class VertexFittingUtil
{
public void ExpandClothes_World_Test(
List<ClothInstance> clothInstances,
MeshMatcher meshMatcher,
EdenAutoMorpherConfig config,
ClothInstanceTotal clothInstanceTotal)
{
using (AutoMorpherDev.Profile("[Expand] BVH Mesh Matching time"))
{
foreach (ClothInstance clothInstance in clothInstances)
clothInstance.deltas = meshMatcher.ExpandVertexMatch(clothInstance, config.minMargin, config.skipFootFitting);
}
foreach (ClothInstance clothInstance in clothInstances)
clothInstance.deltasLocal = clothInstance.deltas;
Vector3[] globalDeltas = clothInstanceTotal.GlobalDeltas;
clothInstanceTotal.UpdateGlobalBuffersFromClothInstances();
this.SmoothDeltasByDistance(clothInstanceTotal.GlobalPositions, ref globalDeltas, clothInstanceTotal.GlobalAdjacencyMerged, config.worldRadius, 1, config.smoothingIteration, gaussianSigma: config.sigma);
clothInstanceTotal.SetGlobalDeltas(globalDeltas);
clothInstanceTotal.ApplyGlobalDeltasToClothInstances();
foreach (ClothInstance clothInstance in clothInstances)
{
for (int index = 0; index < clothInstance.worldVertices.Length; ++index)
{
if (!clothInstance.excludedVertices[index] || !clothInstance.isInsideVertex[index])
{
ref Vector3 local = ref clothInstance.worldVertices[index];
local = Vector3.op_Addition(local, clothInstance.deltasLocal[index]);
}
clothInstance.deltasLocal[index] = Vector3.zero;
}
foreach (List<int> equivalentVertex in clothInstance.equivalentVertices)
{
Vector3 vector3_1 = Vector3.zero;
for (int index = 0; index < equivalentVertex.Count; ++index)
vector3_1 = Vector3.op_Addition(vector3_1, clothInstance.worldVertices[equivalentVertex[index]]);
Vector3 vector3_2 = Vector3.op_Division(vector3_1, (float)equivalentVertex.Count);
for (int index = 0; index < equivalentVertex.Count; ++index)
clothInstance.worldVertices[equivalentVertex[index]] = vector3_2;
}
}
}
public void ShrinkClothes_World_Test(
List<ClothInstance> clothInstances,
MeshMatcher meshMatcher,
EdenAutoMorpherConfig config,
ClothInstanceTotal clothInstanceTotal)
{
using (AutoMorpherDev.Profile("[Expand] BVH Mesh Matching time"))
{
foreach (ClothInstance clothInstance in clothInstances)
clothInstance.deltas = meshMatcher.ShrinkVertexMatch(clothInstance, config.minMargin);
}
foreach (ClothInstance clothInstance in clothInstances)
clothInstance.deltasLocal = clothInstance.deltas;
Vector3[] globalDeltas = clothInstanceTotal.GlobalDeltas;
clothInstanceTotal.UpdateGlobalBuffersFromClothInstances();
this.SmoothDeltasByDistance(clothInstanceTotal.GlobalPositions, ref globalDeltas, clothInstanceTotal.GlobalAdjacencyMerged, config.worldRadius, iterations: config.smoothingIteration, gaussianSigma: config.sigma);
clothInstanceTotal.SetGlobalDeltas(globalDeltas);
clothInstanceTotal.ApplyGlobalDeltasToClothInstances();
this.SmoothAllClothesDeltasByDistance(clothInstances, config.worldRadius, config.smoothingIteration, config.sigma);
foreach (ClothInstance clothInstance in clothInstances)
{
for (int index = 0; index < clothInstance.worldVertices.Length; ++index)
{
if (!clothInstance.excludedVertices[index] || !clothInstance.isInsideVertex[index])
{
ref Vector3 local = ref clothInstance.worldVertices[index];
local = Vector3.op_Addition(local, clothInstance.deltasLocal[index]);
}
clothInstance.deltasLocal[index] = Vector3.zero;
}
foreach (List<int> equivalentVertex in clothInstance.equivalentVertices)
{
Vector3 vector3_1 = Vector3.zero;
for (int index = 0; index < equivalentVertex.Count; ++index)
vector3_1 = Vector3.op_Addition(vector3_1, clothInstance.worldVertices[equivalentVertex[index]]);
Vector3 vector3_2 = Vector3.op_Division(vector3_1, (float)equivalentVertex.Count);
for (int index = 0; index < equivalentVertex.Count; ++index)
clothInstance.worldVertices[equivalentVertex[index]] = vector3_2;
}
}
}
public void ExpandClothes_World(
ClothInstance clothInstance,
List<ClothInstance> clothInstances,
MeshMatcher meshMatcher,
EdenAutoMorpherConfig config,
float fittingRadius)
{
if (AutoMorpherDev.isDeveloperMode)
Debug.Log((object)$"[Expand] Start {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
Stopwatch stopwatch1 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
Stopwatch.StartNew();
using (AutoMorpherDev.Profile("[Expand] BVH Mesh Matching time"))
clothInstance.deltas = meshMatcher.ExpandVertexMatch(clothInstance, config.minMargin, config.skipFootFitting);
List<int> intList = (List<int>)null;
using (AutoMorpherDev.Profile("[Expand] Select Anchors time"))
intList = this.SelectAnchors(clothInstance, fittingRadius);
if (AutoMorpherDev.isDeveloperMode)
Debug.Log((object)$"[Expand] Anchor Count {intList.Count}");
if (intList.Count == 0)
{
if (!AutoMorpherDev.isDeveloperMode)
return;
stopwatch1.Stop();
Debug.Log((object)$"[Expand] TOTAL ShrinkClothes time: {stopwatch1.ElapsedMilliseconds} ms");
Debug.Log((object)$"[Expand] End {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
}
else
{
Stopwatch stopwatch2 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
float num1 = 0.0f;
float num2 = 0.0f;
VertexMoverUtil vertexMoverUtil = new VertexMoverUtil();
foreach (int targetVertexIdx in intList)
{
if (!clothInstance.excludedVertices[targetVertexIdx])
{
Stopwatch stopwatch3 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
if (AutoMorpherDev.isDeveloperMode)
{
Debug.Log((object)$"[Expand] Selected Expand Vertes: {((Object)((Component)clothInstance.smr).gameObject).name} / {targetVertexIdx}");
Debug.Log((object)$"[Expand] SelectedCEnter {targetVertexIdx} {clothInstance.deltas[targetVertexIdx]} {clothInstance.worldVertices[targetVertexIdx]}");
}
Vector3[] vector3Array1 = vertexMoverUtil.MoveVertices(clothInstance, targetVertexIdx, clothInstance.isLeftLegVertex[targetVertexIdx], clothInstance.isRightLegVertex[targetVertexIdx], fittingRadius, config.sigma, clothInstance.deltas[targetVertexIdx]);
if (vector3Array1 == null)
{
if (AutoMorpherDev.isDeveloperMode)
{
stopwatch3.Stop();
num1 += (float)stopwatch3.ElapsedMilliseconds;
}
}
else
{
for (int index = 0; index < clothInstance.worldVertices.Length && index < vector3Array1.Length; ++index)
{
if (Vector3.op_Inequality(vector3Array1[index], Vector3.zero))
{
ref Vector3 local = ref clothInstance.deltasLocal[index];
local = Vector3.op_Addition(local, vector3Array1[index]);
}
}
if (AutoMorpherDev.isDeveloperMode)
{
stopwatch3.Stop();
num1 += (float)stopwatch3.ElapsedMilliseconds;
}
Stopwatch stopwatch4 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
using (List<ClothInstance>.Enumerator enumerator = clothInstances.GetEnumerator())
{
label_38:
while (enumerator.MoveNext())
{
ClothInstance current = enumerator.Current;
if (current != clothInstance)
{
Vector3[] vector3Array2 = vertexMoverUtil.MoveVertices(current, clothInstance.worldVertices[targetVertexIdx], clothInstance.isLeftLegVertex[targetVertexIdx], clothInstance.isRightLegVertex[targetVertexIdx], fittingRadius, config.sigma, clothInstance.deltas[targetVertexIdx]);
if (vector3Array2 != null)
{
int index = 0;
while (true)
{
if (index < current.worldVertices.Length && index < vector3Array2.Length)
{
if (Vector3.op_Inequality(vector3Array2[index], Vector3.zero))
{
ref Vector3 local = ref current.deltasLocal[index];
local = Vector3.op_Addition(local, vector3Array2[index]);
}
++index;
}
else
goto label_38;
}
}
}
}
}
if (AutoMorpherDev.isDeveloperMode)
{
stopwatch4.Stop();
num2 += (float)stopwatch4.ElapsedMilliseconds;
}
}
}
}
this.SmoothAllClothesDeltasByDistance(clothInstances, fittingRadius, config.smoothingIteration, config.sigma);
foreach (ClothInstance clothInstance1 in clothInstances)
{
for (int index = 0; index < clothInstance1.worldVertices.Length; ++index)
{
if (!clothInstance1.excludedVertices[index])
{
ref Vector3 local = ref clothInstance1.worldVertices[index];
local = Vector3.op_Addition(local, clothInstance1.deltasLocal[index]);
}
clothInstance1.deltasLocal[index] = Vector3.zero;
}
foreach (List<int> equivalentVertex in clothInstance1.equivalentVertices)
{
Vector3 vector3_1 = Vector3.zero;
for (int index = 0; index < equivalentVertex.Count; ++index)
vector3_1 = Vector3.op_Addition(vector3_1, clothInstance1.worldVertices[equivalentVertex[index]]);
Vector3 vector3_2 = Vector3.op_Division(vector3_1, (float)equivalentVertex.Count);
for (int index = 0; index < equivalentVertex.Count; ++index)
clothInstance1.worldVertices[equivalentVertex[index]] = vector3_2;
}
}
if (!AutoMorpherDev.isDeveloperMode)
return;
stopwatch2.Stop();
Debug.Log((object)$"[Expand] Renderer Move Vector Calculate: {((Object)((Component)clothInstance.smr).gameObject).name} : {num1}");
Debug.Log((object)$"[Expand] Other Renderer Move Vector Calculate: {((Object)((Component)clothInstance.smr).gameObject).name} : {num2}");
Debug.Log((object)$"[Expand] Total Move Vector Calculate: {((Object)((Component)clothInstance.smr).gameObject).name} : {stopwatch2.ElapsedMilliseconds}");
stopwatch1.Stop();
Debug.Log((object)$"[Expand] TOTAL ShrinkClothes time: {stopwatch1.ElapsedMilliseconds} ms");
Debug.Log((object)$"[Expand] End {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
}
}
public void ShrinkClothes_World(
ClothInstance clothInstance,
List<ClothInstance> clothInstances,
MeshMatcher meshMatcher,
EdenAutoMorpherConfig config,
float fittingRadius)
{
if (AutoMorpherDev.isDeveloperMode)
Debug.Log((object)$"[Shrink] Start {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
Stopwatch stopwatch1 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
using (AutoMorpherDev.Profile("[Shrink] BVH Mesh Matching time"))
clothInstance.deltas = meshMatcher.ShrinkVertexMatch(clothInstance, config.minMargin);
List<int> intList = (List<int>)null;
using (AutoMorpherDev.Profile("[Shrink] Select Anchors time"))
intList = this.SelectAnchors(clothInstance, fittingRadius);
if (AutoMorpherDev.isDeveloperMode)
Debug.Log((object)$"[Shrink] Anchor Count {intList.Count}");
if (intList.Count == 0)
{
if (!AutoMorpherDev.isDeveloperMode)
return;
stopwatch1.Stop();
Debug.Log((object)$"[Shrink] TOTAL ShrinkClothes time: {stopwatch1.ElapsedMilliseconds} ms");
Debug.Log((object)$"[Shrink] End {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
}
else
{
Stopwatch stopwatch2 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
float num1 = 0.0f;
float num2 = 0.0f;
VertexMoverUtil vertexMoverUtil = new VertexMoverUtil();
foreach (int targetVertexIdx in intList)
{
if (!clothInstance.excludedVertices[targetVertexIdx])
{
Stopwatch stopwatch3 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
if (AutoMorpherDev.isDeveloperMode)
{
Debug.Log((object)$"[Shrink] Selected Expand Vertes: {((Object)((Component)clothInstance.smr).gameObject).name} / {targetVertexIdx}");
Debug.Log((object)$"[Shrink] SelectedCEnter {targetVertexIdx} {clothInstance.deltas[targetVertexIdx]} {clothInstance.worldVertices[targetVertexIdx]}");
}
Vector3[] vector3Array1 = vertexMoverUtil.MoveVertices(clothInstance, targetVertexIdx, clothInstance.isLeftLegVertex[targetVertexIdx], clothInstance.isRightLegVertex[targetVertexIdx], fittingRadius, config.sigma, clothInstance.deltas[targetVertexIdx]);
if (vector3Array1 == null)
{
stopwatch3.Stop();
num1 += (float)stopwatch3.ElapsedMilliseconds;
}
else
{
for (int index = 0; index < clothInstance.worldVertices.Length && index < vector3Array1.Length; ++index)
{
if (Vector3.op_Inequality(vector3Array1[index], Vector3.zero))
{
ref Vector3 local = ref clothInstance.deltasLocal[index];
local = Vector3.op_Addition(local, vector3Array1[index]);
}
}
if (AutoMorpherDev.isDeveloperMode)
{
stopwatch3.Stop();
num1 += (float)stopwatch3.ElapsedMilliseconds;
}
Stopwatch stopwatch4 = AutoMorpherDev.isDeveloperMode ? Stopwatch.StartNew() : (Stopwatch)null;
using (List<ClothInstance>.Enumerator enumerator = clothInstances.GetEnumerator())
{
label_37:
while (enumerator.MoveNext())
{
ClothInstance current = enumerator.Current;
if (current != clothInstance)
{
Vector3[] vector3Array2 = vertexMoverUtil.MoveVertices(current, clothInstance.worldVertices[targetVertexIdx], clothInstance.isLeftLegVertex[targetVertexIdx], clothInstance.isRightLegVertex[targetVertexIdx], fittingRadius, config.sigma, clothInstance.deltas[targetVertexIdx]);
if (vector3Array2 != null)
{
int index = 0;
while (true)
{
if (index < current.worldVertices.Length && index < vector3Array2.Length)
{
if (Vector3.op_Inequality(vector3Array2[index], Vector3.zero))
{
ref Vector3 local = ref current.deltasLocal[index];
local = Vector3.op_Addition(local, vector3Array2[index]);
}
++index;
}
else
goto label_37;
}
}
}
}
}
if (AutoMorpherDev.isDeveloperMode)
{
stopwatch4.Stop();
num2 += (float)stopwatch4.ElapsedMilliseconds;
}
}
}
}
this.SmoothAllClothesDeltasByDistance(clothInstances, fittingRadius, config.smoothingIteration, config.sigma);
foreach (ClothInstance clothInstance1 in clothInstances)
{
for (int index = 0; index < clothInstance1.worldVertices.Length; ++index)
{
if (!clothInstance1.excludedVertices[index])
{
ref Vector3 local = ref clothInstance1.worldVertices[index];
local = Vector3.op_Addition(local, clothInstance1.deltasLocal[index]);
}
clothInstance1.deltasLocal[index] = Vector3.zero;
}
foreach (List<int> equivalentVertex in clothInstance1.equivalentVertices)
{
Vector3 vector3_1 = Vector3.zero;
for (int index = 0; index < equivalentVertex.Count; ++index)
vector3_1 = Vector3.op_Addition(vector3_1, clothInstance1.worldVertices[equivalentVertex[index]]);
Vector3 vector3_2 = Vector3.op_Division(vector3_1, (float)equivalentVertex.Count);
for (int index = 0; index < equivalentVertex.Count; ++index)
clothInstance1.worldVertices[equivalentVertex[index]] = vector3_2;
}
}
if (!AutoMorpherDev.isDeveloperMode)
return;
stopwatch2.Stop();
Debug.Log((object)$"[Shrink] Renderer Move Vector Calculate: {((Object)((Component)clothInstance.smr).gameObject).name} : {num1}");
Debug.Log((object)$"[Shrink] Other Renderer Move Vector Calculate: {((Object)((Component)clothInstance.smr).gameObject).name} : {num2}");
Debug.Log((object)$"[Shrink] Total Move Vector Calculate: {((Object)((Component)clothInstance.smr).gameObject).name} : {stopwatch2.ElapsedMilliseconds}");
stopwatch1.Stop();
Debug.Log((object)$"[Shrink] TOTAL ShrinkClothes time: {stopwatch1.ElapsedMilliseconds} ms");
Debug.Log((object)$"[Shrink] End {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
}
}
public void ExpandFitClothes_World(
ClothInstance clothInstance,
List<ClothInstance> clothInstances,
MeshMatcher meshMatcher,
float worldRadius,
float sigma,
float minMargin)
{
Debug.Log((object)$"[Expand] {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
Stopwatch stopwatch1 = Stopwatch.StartNew();
Stopwatch stopwatch2 = Stopwatch.StartNew();
clothInstance.deltas = meshMatcher.ExpandVertexMatch(clothInstance, minMargin);
stopwatch2.Stop();
Debug.Log((object)$"[Expand] BVH Mesh Matching time: {stopwatch2.ElapsedMilliseconds} ms");
for (int index = 0; index < clothInstance.worldVertices.Length; ++index)
{
ref Vector3 local = ref clothInstance.worldVertices[index];
local = Vector3.op_Addition(local, clothInstance.deltas[index]);
clothInstance.deltasLocal[index] = Vector3.zero;
}
foreach (List<int> equivalentVertex in clothInstance.equivalentVertices)
{
Vector3 vector3_1 = Vector3.zero;
for (int index = 0; index < equivalentVertex.Count; ++index)
vector3_1 = Vector3.op_Addition(vector3_1, clothInstance.worldVertices[equivalentVertex[index]]);
Vector3 vector3_2 = Vector3.op_Division(vector3_1, (float)equivalentVertex.Count);
for (int index = 0; index < equivalentVertex.Count; ++index)
clothInstance.worldVertices[equivalentVertex[index]] = vector3_2;
}
stopwatch1.Stop();
Debug.Log((object)$"[Expand] TOTAL ShrinkClothes time: {stopwatch1.ElapsedMilliseconds} ms");
Debug.Log((object)$"[Expand] {((Object)((Component)clothInstance.smr).gameObject).name}//===============================================================================================================");
}
private List<int> SelectAnchors(
ClothInstance clothInstance,
float worldRadius,
float minDeltaSq = 1E-05f,
float maxDelta = 0.1f)
{
List<int> intList1 = new List<int>();
List<int> intList2 = new List<int>();
int length = clothInstance.worldVertices.Length;
for (int index = 0; index < length; ++index)
{
if (!clothInstance.isInsideVertex[index] && (double)((Vector3)ref clothInstance.deltas[index]).sqrMagnitude > (double)minDeltaSq)
intList2.Add(index);
}
if (intList2.Count == 0)
return intList1;
intList2.Sort((Comparison<int>)((a, b) =>
{
float sqrMagnitude = ((Vector3)ref clothInstance.deltas[a]).sqrMagnitude;
float num = ((Vector3)ref clothInstance.deltas[b]).sqrMagnitude - sqrMagnitude;
if ((double)Mathf.Abs(num) <= 9.9999999747524271E-07)
return clothInstance.minDistance[a].CompareTo(clothInstance.minDistance[b]);
return (double)num <= 0.0 ? -1 : 1;
}));
float num1 = worldRadius * 2f;
float num2 = num1 * num1;
float cellSize = num1;
Dictionary<Vector3Int, List<int>> dictionary = new Dictionary<Vector3Int, List<int>>();
foreach (int index1 in intList2)
{
Vector3Int cellIndex = GetCellIndex(clothInstance.worldVertices[index1]);
bool flag = false;
for (int index2 = -1; index2 <= 1 && !flag; ++index2)
{
for (int index3 = -1; index3 <= 1 && !flag; ++index3)
{
for (int index4 = -1; index4 <= 1 && !flag; ++index4)
{
Vector3Int key;
// ISSUE: explicit constructor call
((Vector3Int)ref key).\u002Ector(((Vector3Int)ref cellIndex).x + index2, ((Vector3Int)ref cellIndex).y + index3, ((Vector3Int)ref cellIndex).z + index4);
List<int> intList3;
if (dictionary.TryGetValue(key, out intList3))
{
for (int index5 = 0; index5 < intList3.Count; ++index5)
{
int index6 = intList3[index5];
Vector3 vector3 = Vector3.op_Subtraction(clothInstance.worldVertices[index1], clothInstance.worldVertices[index6]);
if ((double)((Vector3)ref vector3).sqrMagnitude < (double)num2)
{
flag = true;
break;
}
}
}
}
}
}
if (!flag)
{
intList1.Add(index1);
List<int> intList4;
if (!dictionary.TryGetValue(cellIndex, out intList4))
{
intList4 = new List<int>();
dictionary[cellIndex] = intList4;
}
intList4.Add(index1);
}
}
return intList1;
Vector3Int GetCellIndex(Vector3 p)
{
return new Vector3Int(Mathf.FloorToInt(p.x / cellSize), Mathf.FloorToInt(p.y / cellSize), Mathf.FloorToInt(p.z / cellSize));
}
}
public void SmoothDeltasByDistance(
Vector3[] positions,
ref Vector3[] deltas,
List<int>[] adjacency,
float radius,
int maxDepth = 3,
int iterations = 1,
float smoothFactor = 0.5f,
float gaussianSigma = -1f)
{
if (positions == null || deltas == null || adjacency == null || positions.Length != deltas.Length || positions.Length != adjacency.Length)
return;
int length = positions.Length;
if (length == 0)
return;
if ((double)gaussianSigma <= 0.0)
gaussianSigma = radius * 0.5f;
float num1 = radius * radius;
float num2 = 2f * gaussianSigma * gaussianSigma;
Vector3[] vector3Array = new Vector3[length];
Queue<VertexFittingUtil.Node> nodeQueue1 = new Queue<VertexFittingUtil.Node>();
List<int> intList1 = new List<int>(32 /*0x20*/);
int[] numArray = new int[length];
int num3 = 1;
for (int index1 = 0; index1 < iterations; ++index1)
{
for (int index2 = 0; index2 < length; ++index2)
{
if (Vector3.op_Equality(deltas[index2], Vector3.zero))
{
vector3Array[index2] = Vector3.zero;
}
else
{
intList1.Clear();
nodeQueue1.Clear();
++num3;
numArray[index2] = num3;
Queue<VertexFittingUtil.Node> nodeQueue2 = nodeQueue1;
VertexFittingUtil.Node node1 = new VertexFittingUtil.Node();
node1.index = index2;
node1.depth = 0;
VertexFittingUtil.Node node2 = node1;
nodeQueue2.Enqueue(node2);
Vector3 position1 = positions[index2];
Vector3 vector3_1;
while (nodeQueue1.Count > 0)
{
VertexFittingUtil.Node node3 = nodeQueue1.Dequeue();
int index3 = node3.index;
int depth = node3.depth;
Vector3 position2 = positions[index3];
vector3_1 = Vector3.op_Subtraction(position2, position1);
float sqrMagnitude = ((Vector3)ref vector3_1).sqrMagnitude;
if (index3 != index2 && (double)sqrMagnitude <= (double)num1)
intList1.Add(index3);
if (depth < maxDepth)
{
List<int> intList2 = adjacency[index3];
if (intList2 != null)
{
for (int index4 = 0; index4 < intList2.Count; ++index4)
{
int index5 = intList2[index4];
if (numArray[index5] != num3)
{
vector3_1 = Vector3.op_Subtraction(positions[index5], position2);
if ((double)((Vector3)ref vector3_1).sqrMagnitude <= (double)num1)
{
numArray[index5] = num3;
Queue<VertexFittingUtil.Node> nodeQueue3 = nodeQueue1;
node1 = new VertexFittingUtil.Node();
node1.index = index5;
node1.depth = depth + 1;
VertexFittingUtil.Node node4 = node1;
nodeQueue3.Enqueue(node4);
}
}
}
}
}
}
if (intList1.Count == 0)
{
vector3Array[index2] = deltas[index2];
}
else
{
Vector3 vector3_2 = Vector3.zero;
float num4 = 0.0f;
for (int index6 = 0; index6 < intList1.Count; ++index6)
{
int index7 = intList1[index6];
vector3_1 = Vector3.op_Subtraction(positions[index7], position1);
float sqrMagnitude = ((Vector3)ref vector3_1).sqrMagnitude;
if ((double)sqrMagnitude <= (double)num1)
{
float num5 = Mathf.Exp(-sqrMagnitude / num2);
vector3_2 = Vector3.op_Addition(vector3_2, Vector3.op_Multiply(deltas[index7], num5));
num4 += num5;
}
}
if ((double)num4 > 9.99999993922529E-09)
{
Vector3 vector3_3 = Vector3.op_Division(vector3_2, num4);
vector3Array[index2] = Vector3.Lerp(deltas[index2], vector3_3, smoothFactor);
}
else
vector3Array[index2] = deltas[index2];
}
}
}
for (int index8 = 0; index8 < length; ++index8)
deltas[index8] = vector3Array[index8];
}
}
public void SmoothAllClothesDeltasByDistance(
List<ClothInstance> clothesInstances,
float radius,
int iterations = 1,
float gaussianSigma = -1f,
int maxDepth = 3,
float smoothFactor = 0.5f)
{
if (clothesInstances == null || clothesInstances.Count == 0)
return;
int length1 = 0;
for (int index = 0; index < clothesInstances.Count; ++index)
{
ClothInstance clothesInstance = clothesInstances[index];
if (clothesInstance != null && clothesInstance.worldVertices != null)
length1 += clothesInstance.worldVertices.Length;
}
if (length1 == 0)
return;
Vector3[] positions = new Vector3[length1];
Vector3[] deltas = new Vector3[length1];
List<int>[] adjacency = new List<int>[length1];
int[] numArray = new int[clothesInstances.Count];
int num1 = 0;
for (int index1 = 0; index1 < clothesInstances.Count; ++index1)
{
ClothInstance clothesInstance = clothesInstances[index1];
if (clothesInstance != null)
{
numArray[index1] = num1;
Vector3[] worldVertices = clothesInstance.worldVertices;
Vector3[] deltasLocal = clothesInstance.deltasLocal;
List<int>[] vertexAdjacency = clothesInstance.vertexAdjacency;
int length2 = worldVertices.Length;
for (int index2 = 0; index2 < length2; ++index2)
{
positions[num1 + index2] = worldVertices[index2];
deltas[num1 + index2] = deltasLocal[index2];
adjacency[num1 + index2] = new List<int>();
}
for (int index3 = 0; index3 < length2; ++index3)
{
List<int> intList1 = vertexAdjacency[index3];
if (intList1 != null)
{
int index4 = num1 + index3;
List<int> intList2 = adjacency[index4];
for (int index5 = 0; index5 < intList1.Count; ++index5)
{
int num2 = intList1[index5];
int num3 = num1 + num2;
intList2.Add(num3);
}
}
}
num1 += length2;
}
}
this.SmoothDeltasByDistance(positions, ref deltas, adjacency, radius, maxDepth, iterations, smoothFactor, gaussianSigma);
for (int index6 = 0; index6 < clothesInstances.Count; ++index6)
{
ClothInstance clothesInstance = clothesInstances[index6];
if (clothesInstance != null)
{
int num4 = numArray[index6];
int length3 = clothesInstance.deltasLocal.Length;
for (int index7 = 0; index7 < length3; ++index7)
clothesInstance.deltasLocal[index7] = deltas[num4 + index7];
}
}
}
private struct Node
{
public int index;
public int depth;
}
}
}

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guid: 5a1a63abd53fc6e42b650aa11a54bdc1

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.VertexMoverUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public class VertexMoverUtil
{
public Vector3[] MoveVertices(
ClothInstance cloth,
Vector3 targetPoint,
bool centerIsLeftLeg,
bool centerIsRightLeg,
float maxRadius,
float param,
Vector3 vertexMovement)
{
Vector3[] verts = cloth != null && cloth.worldVertices != null ? cloth.worldVertices : throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
int length = verts.Length;
bool[] isInboundVerts;
float[] euclideanDistances = this.ComputeEuclideanDistances(verts, targetPoint, maxRadius, out isInboundVerts);
if (euclideanDistances == null)
return (Vector3[])null;
float[] kernelWeights = this.ComputeKernelWeights(euclideanDistances, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
Vector3[] vector3Array = new Vector3[length];
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
bool[] isRightLegVertex = cloth.isRightLegVertex;
for (int index = 0; index < length; ++index)
{
if (!isInboundVerts[index])
vector3Array[index] = Vector3.zero;
else if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, index))
vector3Array[index] = Vector3.zero;
else if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, index))
{
vector3Array[index] = Vector3.zero;
}
else
{
float num = kernelWeights[index];
vector3Array[index] = Vector3.op_Multiply(vertexMovement, num);
}
}
return vector3Array;
}
public Vector3[] MoveVertices(
ClothInstance cloth,
int targetVertexIdx,
bool centerIsLeftLeg,
bool centerIsRightLeg,
float maxRadius,
float param,
Vector3 vertexMovement)
{
Vector3[] verts = cloth != null && cloth.worldVertices != null ? cloth.worldVertices : throw new AutoMorpherException("Cloth or World Vertices are Missing", "[MoveVertices] MoveVertices\n - cloth is null or cloth.worldVertices is null");
int length = verts.Length;
bool[] isInboundVerts;
float[] euclideanDistances = this.ComputeEuclideanDistances(verts, targetVertexIdx, maxRadius, out isInboundVerts);
if (euclideanDistances == null)
return (Vector3[])null;
float[] kernelWeights = this.ComputeKernelWeights(euclideanDistances, isInboundVerts, maxRadius, WeightKernel.Gaussian, param);
Vector3[] vector3Array = new Vector3[length];
bool[] isLeftLegVertex = cloth.isLeftLegVertex;
bool[] isRightLegVertex = cloth.isRightLegVertex;
for (int index = 0; index < length; ++index)
{
if (!isInboundVerts[index])
vector3Array[index] = Vector3.zero;
else if (centerIsLeftLeg && this.IsRightLegVertex(isRightLegVertex, index))
vector3Array[index] = Vector3.zero;
else if (centerIsRightLeg && this.IsLeftLegVertex(isLeftLegVertex, index))
{
vector3Array[index] = Vector3.zero;
}
else
{
float num = kernelWeights[index];
vector3Array[index] = Vector3.op_Multiply(vertexMovement, num);
}
}
return vector3Array;
}
private float[] ComputeEuclideanDistances(
Vector3[] verts,
int targetVertIdx,
float maxRadius,
out bool[] isInboundVerts)
{
return this.ComputeEuclideanDistances(verts, verts[targetVertIdx], maxRadius, out isInboundVerts);
}
private float[] ComputeEuclideanDistances(
Vector3[] verts,
Vector3 targetVert,
float maxRadius,
out bool[] isInboundVerts)
{
int length = verts.Length;
float[] numArray = new float[length];
isInboundVerts = new bool[length];
bool flag = false;
for (int index = 0; index < length; ++index)
{
numArray[index] = Vector3.Distance(verts[index], targetVert);
isInboundVerts[index] = (double)numArray[index] <= (double)maxRadius;
flag |= isInboundVerts[index];
}
return !flag ? (float[])null : numArray;
}
private float ComputeGaussianWeight(float distance, float alpah)
{
return Mathf.Exp((float)(-((double)distance * (double)distance) / (2.0 * (double)alpah * (double)alpah)));
}
private float ComputeLaplacianWeight(float distance, float beta)
{
return Mathf.Exp((float)-((double)distance / (double)beta));
}
private float[] ComputeKernelWeights(
float[] dist,
bool[] isInboundVerts,
float maxRadius,
WeightKernel kernel,
float param)
{
int length = dist.Length;
float[] kernelWeights = new float[length];
float num1 = Mathf.Max(1E-08f, param);
for (int index = 0; index < length; ++index)
{
if (!isInboundVerts[index])
{
kernelWeights[index] = 0.0f;
}
else
{
switch (kernel)
{
case WeightKernel.Gaussian:
kernelWeights[index] = this.ComputeGaussianWeight(dist[index], num1);
break;
case WeightKernel.Laplacian:
kernelWeights[index] = this.ComputeLaplacianWeight(dist[index], num1);
break;
default:
kernelWeights[index] = 0.0f;
break;
}
float num2 = (float)(1.0 - (double)dist[index] / (double)maxRadius);
kernelWeights[index] *= num2 * num2;
}
}
return kernelWeights;
}
private bool IsLeftLegVertex(bool[] leftMask, int index)
{
return leftMask != null && index >= 0 && index < leftMask.Length && leftMask[index];
}
private bool IsRightLegVertex(bool[] rightMask, int index)
{
return rightMask != null && index >= 0 && index < rightMask.Length && rightMask[index];
}
}
}

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.WeightKernel
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
namespace Eden.AutoMorpher
{
public enum WeightKernel
{
Gaussian,
Laplacian,
}
}

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guid: ca1fec127574c814a8c8306fd2f9aaf0

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// Decompiled with JetBrains decompiler
// Type: Eden.AutoMorpher.WorldVertexUtil
// Assembly: EdenAutoMorpherScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: D39968B3-E151-4276-BDB4-E82752BBAFF0
// Assembly location: D:\dev\AutoMorpher\Assets\@Eden_Tools\Eden_AutoMorpher\Script\EdenAutoMorpherScript.dll
using UnityEngine;
namespace Eden.AutoMorpher
{
public class WorldVertexUtil
{
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr)
{
Mesh bakedMesh = new Mesh();
return this.GetWorldVertices(smr, ref bakedMesh);
}
public Vector3[] GetWorldVertices(SkinnedMeshRenderer smr, ref Mesh bakedMesh)
{
if (Object.op_Equality((Object)smr, (Object)null))
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVertices\n - smr is null");
if (Object.op_Equality((Object)bakedMesh, (Object)null))
bakedMesh = new Mesh();
else
bakedMesh.Clear();
smr.BakeMesh(bakedMesh);
Transform transform = ((Component)smr).transform;
Vector3 lossyScale = transform.lossyScale;
Vector3 vector3;
// ISSUE: explicit constructor call
((Vector3)ref vector3).\u002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 matrix4x4 = Matrix4x4.op_Multiply(transform.localToWorldMatrix, Matrix4x4.Scale(vector3));
Vector3[] vertices = bakedMesh.vertices;
int length = vertices.Length;
Vector3[] worldVertices = new Vector3[length];
for (int index = 0; index < length; ++index)
worldVertices[index] = ((Matrix4x4)ref matrix4x4).MultiplyPoint3x4(vertices[index]);
return worldVertices;
}
public Vector3[] GetWorldVerticesWithBakedMesh(SkinnedMeshRenderer smr, Mesh bakedMesh)
{
if (Object.op_Equality((Object)smr, (Object)null))
throw new AutoMorpherException("SkinnedMeshRenderer is Missing", "[SkinnedMeshWorldUtil] GetWorldVerticesWithBakedMesh\n - smr is null");
if (Object.op_Equality((Object)bakedMesh, (Object)null))
return (Vector3[])null;
Transform transform = ((Component)smr).transform;
Vector3 lossyScale = transform.lossyScale;
Vector3 vector3;
// ISSUE: explicit constructor call
((Vector3)ref vector3).\u002Ector(1f / Mathf.Max(lossyScale.x, 1E-08f), 1f / Mathf.Max(lossyScale.y, 1E-08f), 1f / Mathf.Max(lossyScale.z, 1E-08f));
Matrix4x4 matrix4x4 = Matrix4x4.op_Multiply(transform.localToWorldMatrix, Matrix4x4.Scale(vector3));
Vector3[] vertices = bakedMesh.vertices;
int length = vertices.Length;
Vector3[] verticesWithBakedMesh = new Vector3[length];
for (int index = 0; index < length; ++index)
verticesWithBakedMesh[index] = ((Matrix4x4)ref matrix4x4).MultiplyPoint3x4(vertices[index]);
return verticesWithBakedMesh;
}
}
}

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guid: 063c5c8305e754148942a0cca1bb8518